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Author Topic: Starbound - We have lift off.  (Read 932251 times)

Flying Dice

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Re: Starbound - We have lift off.
« Reply #5475 on: December 12, 2013, 05:11:12 pm »

One of the most reliable instrument sources of instruments I've found is Glitch castles. I can't be positive because I CBA to check the loot pool files, but I suspect that it's just because they're very large settlements with an absolute mess of viable spawn containers. Make sure to obsessively search everything, too; I've gotten instruments from the random wooden crates, mostly.

Has anyone else noticed the game being more resource-heavy since the updates? Before it ran fine, but now it's getting laggy and my computer is starting to overheat.... Granted, my computer overheats easily because it's a piece of garbage design, but it didn't overheat before the save-wiping patch.
I haven't noticed anything beyond the occasional rare crash, but I'm not the best to judge because my laptop is actually pretty good for games. Heh, early-beta Starbound still crashes less than patched, post-release Bethesda games.


Unrelated: I really wish that the Human Mech tech scaled with tier; as it is it does rubbish damage against pretty much everything in the latter half of the game, even if it looks really cool.
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kisame12794

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Re: Starbound - We have lift off.
« Reply #5476 on: December 12, 2013, 05:14:39 pm »

Where do you even get a mech?
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Nightscar982

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Re: Starbound - We have lift off.
« Reply #5477 on: December 12, 2013, 05:29:12 pm »

Usual places where you get tech I suppose. I've only found two pieces, one in a dungeon in beta sector and one in a high tech chest on my starting planet, really close to the surface.
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rabidgam3r

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Re: Starbound - We have lift off.
« Reply #5478 on: December 12, 2013, 05:33:03 pm »

Yep, can't rejoin. I JUST WANT TO PLAY THE OBOE
IS THAT TOO MUCH TO ASK
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #5479 on: December 12, 2013, 05:35:23 pm »

Where do you even get a mech?
It's a tech like any other.


@Forsaken: Server's borked again. :x
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rabidgam3r

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Re: Starbound - We have lift off.
« Reply #5480 on: December 12, 2013, 05:37:16 pm »

We need to send a report of this to the devs sometime, so it doesn't go unnoticed. In the meantime, is there a way to get it to reboot itself?
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #5481 on: December 12, 2013, 05:52:11 pm »

Where do you even get a mech?
It's a tech like any other.


@Forsaken: Server's borked again. :x
What sectors do you get the mech techs in? Since it seems alpha sector has none, and beta sector has only got pulse jump and energy dash...
Not sure. Gamma, maybe.
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #5482 on: December 12, 2013, 05:57:16 pm »

Also, how do you tame pets? I'm unable to find anything that says how.
At a certain point you'll be able to build pokeballs. They're a pain to aim and don't always work, so that's fun.
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Sean Mirrsen

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Re: Starbound - We have lift off.
« Reply #5483 on: December 12, 2013, 05:58:06 pm »

Does anyone else think that the new Lantern object is superfluous and terribly costly, considering we already had perfectly good "iron lanterns" and the like before?

Is this just the general drawback of the interaction system Starbound uses? In Terraria, you could carry an object in your hand, and simultaneously be able to place it. Here, you can't even carry a torch...
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Sean Mirrsen

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Re: Starbound - We have lift off.
« Reply #5484 on: December 12, 2013, 06:02:36 pm »

The lantern is rather too weak, but the concept is sound. Where a flashlight gives a long-range but narrow beam of light, a lantern would be more like a portable torch, giving the player a better idea of his surroundings. Make it brighter, and it's good.

The problem is that they had to make a new item to allow the player to "carry" a lantern, when lanterns were already craftable.
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Sirus

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Re: Starbound - We have lift off.
« Reply #5485 on: December 12, 2013, 06:07:43 pm »

Where do you even get a mech?
It's a tech like any other.


@Forsaken: Server's borked again. :x
What sectors do you get the mech techs in? Since it seems alpha sector has none, and beta sector has only got pulse jump and energy dash...
I got Pulse Jump in alpha sector. Don't be to sure about which techs are found in which sectors.
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MaximumZero

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Re: Starbound - We have lift off.
« Reply #5486 on: December 12, 2013, 06:12:56 pm »

Where do you even get a mech?
It's a tech like any other.


@Forsaken: Server's borked again. :x
What sectors do you get the mech techs in? Since it seems alpha sector has none, and beta sector has only got pulse jump and energy dash...
I got Pulse Jump in alpha sector. Don't be to sure about which techs are found in which sectors.
I got Energy Dash on my homeworld, too.
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UltraValican

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Re: Starbound - We have lift off.
« Reply #5487 on: December 12, 2013, 06:32:14 pm »

I beat the UFO in melee by myself a couple of minutes ago. Probably wouldn't have been able to beat it at all if me and some schoolmates didn't give a temple full of birds the Cortez treatment.

How long will a 2 handed flaming sword dealing 91 damage last me in terms of tech? I'm at steel right now.
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Max White

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Re: Starbound - We have lift off.
« Reply #5488 on: December 12, 2013, 06:34:46 pm »

How long will a 2 handed flaming sword dealing 91 damage last me in terms of tech? I'm at steel right now.
Until sector 3 at least. 91 damage is pretty high now.

TempAcc

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Re: Starbound - We have lift off.
« Reply #5489 on: December 12, 2013, 07:24:53 pm »

Whats forsaken's server IP again? I might try some multiplayer.
Unique monster weapons are awesome, I got a bone club from one that can blow up blocks with a few swings.
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