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Author Topic: Starbound - We have lift off.  (Read 933503 times)

Iceblaster

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Re: Starbound - We have lift off.
« Reply #6885 on: January 27, 2014, 06:47:37 pm »

On another note, I now have to wait for the pony mod I had to update...

Oooor be non pony and wait for NH to update :P

WillowLuman

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Re: Starbound - We have lift off.
« Reply #6886 on: January 27, 2014, 07:41:16 pm »

So... my brother's hosting a server today. PM me if you want to join and I'll PM you the IP. You'll need the Ammunition Overhaul mod.
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Iceblaster

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Re: Starbound - We have lift off.
« Reply #6887 on: January 27, 2014, 08:13:57 pm »

Quick question, will the mods:

Combat Rebalance, Variety is the spice of the universe, and Hakuri Starfighter work on there without many problems? Just need to know incase I need to fiddle around with the mod manager.

WillowLuman

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Re: Starbound - We have lift off.
« Reply #6888 on: January 27, 2014, 08:20:28 pm »

Any mod that adds new items/blocks/enemies probably won't work. The ship mod should be fine.

Edit: The server also has "Dye buckets" and "Endgame matter manipulators"
« Last Edit: January 27, 2014, 08:24:06 pm by HugoLuman »
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Iceblaster

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Re: Starbound - We have lift off.
« Reply #6889 on: January 27, 2014, 08:24:28 pm »

Goodie;How long should the server be on? Internet's looking a bit dodgy currently however I should be able to get on later if it gets better hehe.

Aklyon

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Re: Starbound - We have lift off.
« Reply #6890 on: January 27, 2014, 08:24:50 pm »

Anything that adds new things will either make the server non-crashily complain that your items don't exist (because it lacks the mod), or just not work with it.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

WillowLuman

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Re: Starbound - We have lift off.
« Reply #6891 on: January 27, 2014, 08:25:38 pm »

I'd say about 3 hours today.
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Iceblaster

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Re: Starbound - We have lift off.
« Reply #6892 on: January 27, 2014, 08:28:50 pm »

Anything that adds new things will either make the server non-crashily complain that your items don't exist (because it lacks the mod), or just not work with it.

Well anything I do have that adds new things I don't plan on making/having so there's that. Everything should be fine then :P

I'd say about 3 hours today.

Goodie, hopefully I'll be able to be on.

Flying Dice

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Re: Starbound - We have lift off.
« Reply #6893 on: January 27, 2014, 10:15:27 pm »

Gun drops are the best thing. Industrialization mod is also the best thing.
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WillowLuman

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Re: Starbound - We have lift off.
« Reply #6894 on: January 27, 2014, 10:26:08 pm »

Server's down for the night now. It will probably be back up tomorrow.
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Knight of Fools

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Re: Starbound - We have lift off.
« Reply #6895 on: January 28, 2014, 01:10:44 am »

So, fun fact about low gravity planets: Fish will occasionally just float right up out of the water and fly around in the air. Pretty funny.

Asteroid fields are also awesome once you get the gear to survive in them. So many diamonds...
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Tylui

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Re: Starbound - We have lift off.
« Reply #6896 on: January 28, 2014, 01:32:08 am »

Hey gaiz! Wanna tell you 'bout mah server! Yeps, I'm launching one. Gonna take a minute to set things up all proper-like, but here's a neat thing I did:

http://pc.lanimals.com/starbound/

Note: It uses fsockopen with PHP, which means in your server window(for those of you running a server) you'll see a blip that someone's connecting. it should reap that connection pretty quick though, as after it detects an open server it kills the connection right away. It might eat up some resources, so if you don't want your server on my list, I'll take it down. Just thought it would be easier for everyone than asking in the thread all the time if it's up or not.

Also, if you want a better "icon" than the question marked man waving, send it to me. 68x100, transparency a plus.

Also, also, standard bay12 password.
« Last Edit: January 28, 2014, 01:45:46 am by Tylui »
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MagmaMcFry

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Re: Starbound - We have lift off.
« Reply #6897 on: January 28, 2014, 01:41:02 am »

That is a truly neat thing you did there.
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Skyrunner

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Re: Starbound - We have lift off.
« Reply #6898 on: January 28, 2014, 01:48:12 am »

Yeah, it should be in the op or something!
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Tarran

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Re: Starbound - We have lift off.
« Reply #6899 on: January 28, 2014, 01:48:59 am »

I assume the server "LaNimals" is yours Tylui?
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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