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Author Topic: Starbound - We have lift off.  (Read 933521 times)

Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #825 on: January 04, 2013, 08:42:54 pm »

Aaaaawwww, I want an insectoid race.
Greatorder will not stop until even the giant bugs have tits. Truck on, fellow, truck on.

Incidentally re: the character editor (since I CBA to sign up on their forums), are they still going through with that on the fish, plant, and metal people?
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Alkhemia

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Re: Starbound - A flat yet infinite universe.
« Reply #826 on: January 04, 2013, 08:44:33 pm »

Aaaaawwww, I want an insectoid race.
Greatorder will not stop until even the giant bugs have tits. Truck on, fellow, truck on.

Incidentally re: the character editor (since I CBA to sign up on their forums), are they still going through with that on the fish, plant, and metal people?
yes
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notquitethere

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Re: Starbound - A flat yet infinite universe.
« Reply #827 on: January 04, 2013, 08:57:19 pm »

The character creation is quite fun. I like all the monkey hairstyles. If I play I'd probably go with Apex and roleplay a true believer in the noble intentions of the MiniKnog. Either that or be a Floran barbarian, eating my way across the stars.
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penguinofhonor

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Re: Starbound - A flat yet infinite universe.
« Reply #828 on: January 05, 2013, 03:08:56 pm »

I apologize but I can't actually argue against the races anymore since the recent racial stuff has made me support their inclusion, if not some of their designs.

I also could not see how adding the ability to chose different aesthetic characters in Mario games would make it crappier, given it woulb be a superset of the original game - just chose Mario and enjoy the exact same experience.

If this was true, every single game would have an optional character creator by now. But there's a strength in having iconic characters that everyone recognizes, and customization detracts from that. Yeah, you can still choose Mario, but everyone with a different character is having a different experience. This typically only works well in RPGs.
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Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #829 on: January 05, 2013, 03:18:05 pm »

Kinda' confused what the argument even is, here. There's more than a few romhacks of the various super mario games that strictly changes the character sprite without doing anything else to the game. I'm... not sure what effect that has on anything? Gameplay's still identical, innit?
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Gunner-Chan

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Re: Starbound - A flat yet infinite universe.
« Reply #830 on: January 05, 2013, 03:23:05 pm »

I think the times of games needing an identity through the player character, in the traditional sense are done honestly. I might actually like more platformers if they let me make my own ch-

OH WAIT one did. Little big planet. It's the only one I pretty much care to play since it shows all it's personality and design where it matters. The level and stage design.

To my my sackgirl is forever gonna mean "Platformer" more to me than some obese plumber I just don't care about anymore. To be honest, at this point Mario to me means Raocow.
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #831 on: January 05, 2013, 03:38:24 pm »

I apologize but I can't actually argue against the races anymore since the recent racial stuff has made me support their inclusion, if not some of their designs.

I also could not see how adding the ability to chose different aesthetic characters in Mario games would make it crappier, given it woulb be a superset of the original game - just chose Mario and enjoy the exact same experience.

If this was true, every single game would have an optional character creator by now. But there's a strength in having iconic characters that everyone recognizes, and customization detracts from that. Yeah, you can still choose Mario, but everyone with a different character is having a different experience. This typically only works well in RPGs.
The simplest response to that is to have iconic NPCs and art instead.

Look at, say, Minecraft. Everyone recognizes Steve?. Everyone recognizes the Creeper. Being able to have custom graphic packs and player skins has done nothing to reduce consumer recognition.
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penguinofhonor

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Re: Starbound - A flat yet infinite universe.
« Reply #832 on: January 05, 2013, 04:54:10 pm »

Kinda' confused what the argument even is, here. There's more than a few romhacks of the various super mario games that strictly changes the character sprite without doing anything else to the game. I'm... not sure what effect that has on anything? Gameplay's still identical, innit?

There's a reason Nintendo doesn't make a new character for every one of their new platformers. People get invested in characters and settings and stuff. That's why you have series fans.

I think the times of games needing an identity through the player character, in the traditional sense are done honestly. I might actually like more platformers if they let me make my own ch-

OH WAIT one did. Little big planet. It's the only one I pretty much care to play since it shows all it's personality and design where it matters. The level and stage design.

To my my sackgirl is forever gonna mean "Platformer" more to me than some obese plumber I just don't care about anymore. To be honest, at this point Mario to me means Raocow.
Look at, say, Minecraft. Everyone recognizes Steve?. Everyone recognizes the Creeper. Being able to have custom graphic packs and player skins has done nothing to reduce consumer recognition.

Sackpeople are ridiculously iconic. You see one and you know it's from LBP. The design forces you into a cutesy look that fits the theme of the game. Minecraft characters are similar. I think Frumple's right about being able to have iconic art instead of characters. LBP and Minecraft have very restrictive art styles that show personality through the type of character you need rather than a specific character.

But I don't think this applies to Starbound. The sprite look they have isn't nearly as unique as Minecraft or LBP and the same amount of customizability wouldn't work out as well.
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Shadowlord

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Re: Starbound - A flat yet infinite universe.
« Reply #833 on: January 05, 2013, 07:08:13 pm »

Everyone recognizes Steve?.

Who's this Steve guy?
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #834 on: January 05, 2013, 08:11:20 pm »

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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #835 on: January 06, 2013, 09:04:34 pm »

Ahem.....

ROBOT BOOBS.

Why? How? I don't even...
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Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #836 on: January 06, 2013, 09:13:50 pm »


Though I also have a degree of be/a -musement at the presence of dubiously positioned mammaries. You are not alone, devling.

Good to see where the game's priorities are. Not going to let sanity or reasonable biology get in the way of their goals. I can respect that... I guess.
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #837 on: January 06, 2013, 09:23:15 pm »

Well not late to the party, just a memory laspe. Had a little spasm about the robot boobs.
BUT SERIOUSLY WHY?
Theories?
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Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #838 on: January 06, 2013, 09:30:12 pm »

Well, the likely functional reason is so they only had to make two character animation-set-thingies and then mostly just reskin them for different races.

Beyond that... man, I dunno. It's kind of a camp sci-fi thing that everything female (and some things that aren't) get notable breast development. Maybe they're lampshading. Haven't checked the official forums to see if anyone's bothered asking why the non-mammals and machines have mammaries or if the devs have chimed in on it.

Otherwise I guess the robot's racial backstory involves work in the sex industry. Taking bets now on whether the monkeys or the humans made 'em. Even odds vs. those two it was one of the other species that did it. No takes on why the fish, birds, and plants have tits too.

E: Oh, right! They could be rockets! Everybody knows any reasonable robot that has the facsimile of a female human shape has rocket boobs. I was actually kinda' idly figuring out what'd make sense for the other species, too, a couple days ago. The fishes' should glow, the plants' are probably actually extra mouths, and the birds... I'm not sure about the birds. Maybe that's where the eggs come from.
« Last Edit: January 06, 2013, 09:36:48 pm by Frumple »
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Tres_Huevos

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Re: Starbound - A flat yet infinite universe.
« Reply #839 on: January 06, 2013, 10:34:34 pm »

The birds' are probably convenient pouches for incubating eggs without being tied down to one spot. The fatty deposits help keep the eggs warm.
« Last Edit: January 06, 2013, 10:36:50 pm by Tres_Huevos »
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