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Author Topic: Starbound - We have lift off.  (Read 924012 times)

ragnar119

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Re: Starbound - A flat yet infinite universe.
« Reply #1185 on: April 15, 2013, 05:12:07 am »

If they make ship to ship fighting/boarding, this game will be epic
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Ultimuh

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Re: Starbound - A flat yet infinite universe.
« Reply #1186 on: April 15, 2013, 07:05:37 am »

If they make ship to ship fighting/boarding, this game will be epic
A bit like FTL just side-scolling instead of top-down?
Try suggesting that on their forums.
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Chattox

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Re: Starbound - A flat yet infinite universe.
« Reply #1187 on: April 15, 2013, 07:15:29 am »

We should dedicate an entire planet to the construction of cats. You know like in Warhammer 40k, where the Imperium have entire planets just for industry and building weapons?

"In the grim darkness of the 41st millennium, there is only cats."
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #1188 on: April 15, 2013, 07:45:30 am »

In the dark, war torn sector of Segmentum Obscurus, a large hive world orbits a dieing red star.
Thousands of hundreds of millions of billions of quintillions of pounds of food and water go in, and the only levy the Imperium asks of the planet...

Is it's cats.

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choppy

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Re: Starbound - A flat yet infinite universe.
« Reply #1189 on: April 15, 2013, 08:45:49 am »

In the dark, war torn sector of Segmentum Obscurus, a large hive world orbits a dieing red star.
Thousands of hundreds of millions of billions of quintillions of pounds of food and water go in, and the only levy the Imperium asks of the planet...

Is it's cats.


now all you need is a dog orc pic

TempAcc

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Re: Starbound - A flat yet infinite universe.
« Reply #1190 on: April 15, 2013, 10:08:49 am »

I hope it actually provides some motivation to build.  I don't enjoy building for its own sake.  I enjoy it as a means of overcoming challenges.
This.
That's why the only structures me and my friends ever built were wooden houses.
I'm thirding this. Building the arena to take on the first boss in Terraria was relatively exciting, or at least interesting enough for me to keep at it. The plans to turn it in a chapel/church celebrating my victory over sid boss quickly fell through.

This, when I build huge absurd things, I like to make them at least a bit functional, even in dwarf fortress. My huge statue megaprojects things always have applications other then looking pretty, such as dropping lava in certain spots of being used as a cistern for a water cannon, etc. Allowing people to build things is great, but its much better when players can build more then static structures.
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On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
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umiman

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Re: Starbound - A flat yet infinite universe.
« Reply #1191 on: April 15, 2013, 10:36:15 am »

I too, also build functional things over decorative.

However, my functional things scale to the probability of being observed by a third party. For example, as the probability of third party observation increases, the scale and ludicrousness of the project increases substantially.

Using Dwarf Fortress for an example, the grandiose-ness of my constructions go up in scale along these lines:

1. Storehouse to mass produce adventurer weapons for adventurer mode: Extremely basic. 1-storey structure with everything efficiently laid out and within reaching distance.

2. Regular single player fortress. Expecting to print screenshots at some point or might have to submit as bug report: Relatively fancy. Inefficient but pretty rooms. Fancy waterworks and lava projects.

3. Community fortress: The goddamn best and most amazing thing man has ever seen bar none. Fifty storey full scale excavations for throne rooms. Massive 1000 bedroom towers. Waterworks project with hundreds of waterfalls that will reduce FPS to 2.

----------

In Terraria terms:

Singeplayer: http://steamcommunity.com/sharedfiles/filedetails/?id=22281176

Multiplayer: http://steamcommunity.com/sharedfiles/filedetails/?id=22281179

Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #1192 on: April 15, 2013, 09:03:10 pm »

Okay. This... Curtis guy. Their main musician. Apparently frakking loves the desert. Holy shit. The desert tracks. Sweet madre de dios. I have found love, yet again. Just... just throwing that out there.

Bay 12, I'm saying this now. When we get our B12 server going or... whatever. We're settling on a desert planet. Voting over! If real life deserts somehow had this soundtrack, I'd be moving.
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Moogie

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Re: Starbound - A flat yet infinite universe.
« Reply #1193 on: April 15, 2013, 10:11:32 pm »

If anyone else is doing the 4-pack thing, I just got my paycheck today. :P
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

choppy

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Re: Starbound - A flat yet infinite universe.
« Reply #1194 on: April 15, 2013, 10:16:32 pm »

well i wish you guys luck.

CJ1145

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Re: Starbound - A flat yet infinite universe.
« Reply #1195 on: April 15, 2013, 10:33:44 pm »

Pre-ordered it and got to name an NPC. Can you feel the storm? It's coming!
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #1196 on: April 15, 2013, 10:37:01 pm »

Pre-ordered it and got to name an NPC. Can you feel the storm? It's coming!
Are you... Are you seriously going to name the npc Zubaz?
that would be so cool
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miljan

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Re: Starbound - A flat yet infinite universe.
« Reply #1197 on: April 16, 2013, 06:10:09 am »

"    Will there be space combat? Like boarding and starfighters maybe?

Tiy Reply: We'd like to do a kind of multiplayer FTL style combat system post release. With each player manning different systems on the ship, putting out fires, fighting boarding invaders, etc. I've got it all mapped out in my head. We just need to finish the game first "


FUUUUUUCK YEAAAA
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jocan2003

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Re: Starbound - A flat yet infinite universe.
« Reply #1198 on: April 16, 2013, 07:38:30 am »

Ohhhh shit.... really?! that gonne be awesome :D
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Moogie

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Re: Starbound - A flat yet infinite universe.
« Reply #1199 on: April 16, 2013, 09:50:27 am »

Is the 4-pack deal even still going on? I don't see anything about it on the preorder page. (Nevermind, I'm blind. It's right there.)

My friend is also interested, so I'm ready to pitch in 2x with two other Bayers if anyone's up for that.
« Last Edit: April 16, 2013, 09:54:16 am by Moogie »
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.
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