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Author Topic: Starbound - We have lift off.  (Read 571819 times)

Rakonas

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Re: Starbound - We have lift off.
« Reply #6840 on: January 28, 2014, 09:06:06 pm »

Speaking of punishment for dying, I wish I hadn't chosen hardcore mode. Fell off the screen in an asteroid field, cue a million deaths trying to get everything back by jumping and beaming up at the last moment, until I decided to just build downwards. A few items ended up missing, thankfully not the valuable stuff. Is there any way to configure a key to beam up automatically by the way?
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #6841 on: January 28, 2014, 09:06:13 pm »

That sounds insanely cheap. Also why do you need compressors anyway.
So that you don't lose a thousand pixels or something if you die from giant tacklebeasts in X or Gamma or somewhere that has them.
You can easily get those thousand pixels back by processing 10 diamond ore, and diamond ore basically gets chucked at you on Lv10 worlds.
So wait, I'm confused here.

"Wait until X sector, spend resources from X-sector to dodge the death penalty by storing value in items" = cheap
"Wait until B sector, spend resources from B-sector to dodge the death penalty by storing value in items" = perfectly okay

That aside, I don't really see much point in it, because it's easy to get pixels. I know that some people who've posted here have trouble with dying a lot, though, and that pixel cost can be a pain for the folks who don't grind up to top tier gear in a day or two of gameplay.

Though if you're looking for an economy mod with a more ironic touch, I believe there's one that adds a workshop in which you can recycle all sorts of furniture and props, receiving the same pixel value as it would cost to print one at the 3D printer.  :P
« Last Edit: January 28, 2014, 09:12:58 pm by Flying Dice »
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Cake
Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

BigD145

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Re: Starbound - We have lift off.
« Reply #6842 on: January 28, 2014, 09:28:14 pm »

Penal colonies. So many penal colonies. Never a temple or sewer or proper village.
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MagmaMcFry

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Re: Starbound - We have lift off.
« Reply #6843 on: January 28, 2014, 09:49:46 pm »

"Wait until X sector, spend resources from X-sector to dodge the death penalty by storing value in items" = cheap
"Wait until B sector, spend resources from B-sector to dodge the death penalty by storing value in items" = perfectly okay
That's not what I meant. I was just saying that using an ore processor is a much cheaper and faster source of pixels than gathering them manually and storing them via pixel compressor.
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BigD145

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Re: Starbound - We have lift off.
« Reply #6844 on: January 28, 2014, 10:01:34 pm »

Low gravity + gun = pong
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #6845 on: January 28, 2014, 10:11:38 pm »

"Wait until X sector, spend resources from X-sector to dodge the death penalty by storing value in items" = cheap
"Wait until B sector, spend resources from B-sector to dodge the death penalty by storing value in items" = perfectly okay
That's not what I meant. I was just saying that using an ore processor is a much cheaper and faster source of pixels than gathering them manually and storing them via pixel compressor.
Oh, I agree with that, yes.

Unrelated: Has anyone else noticed a dearth of coal? I've found less coal than I have of any other ore short of diamond and platinum, at least in the first three sectors. :/
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Cake
Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Vorthon

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Re: Starbound - We have lift off.
« Reply #6846 on: January 28, 2014, 10:14:46 pm »

My starting planet for my first post-update character has a bunch of fuck-huge deposits of coal on the surface, really.
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MagmaMcFry

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Re: Starbound - We have lift off.
« Reply #6847 on: January 28, 2014, 10:15:42 pm »

I didn't ever run out of coal this time, but only because I expected it and gathered every last bit I saw.
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #6848 on: January 28, 2014, 10:16:34 pm »

Hm. Might have to do with Industrialization, then, because I'm seeing tin in quantities approximate to what coal used to be like.
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Cake
Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

BigD145

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Re: Starbound - We have lift off.
« Reply #6849 on: January 28, 2014, 10:59:06 pm »

This is what you get for picking on these poor mushroom people.
Spoiler (click to show/hide)
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Ibid Straydrink

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Re: Starbound - We have lift off.
« Reply #6850 on: January 28, 2014, 11:52:03 pm »

The server is up!

Spoiler (click to show/hide)
As this is a premium server, I intend to keep it running most hours of the day, save for the ocassional restart and updates. Feel free to log in any time!

Now, to see what the homeworld is like. :)
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===[Butosus], your friendly neighborhood Ark Server===

Aklyon

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Re: Starbound - We have lift off.
« Reply #6851 on: January 29, 2014, 12:06:01 am »

Is the password the normal bay12 one?
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Ibid Straydrink

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Re: Starbound - We have lift off.
« Reply #6852 on: January 29, 2014, 12:40:10 am »

Is the password the normal bay12 one?

No password currently, just log in! When I get around to making one, it will be the usual.
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Tylui

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Re: Starbound - We have lift off.
« Reply #6853 on: January 29, 2014, 12:45:24 am »

Ibid, would you like your server on my server status page?

http://pc.lanimals.com/starbound/
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Ibid Straydrink

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Re: Starbound - We have lift off.
« Reply #6854 on: January 29, 2014, 01:02:38 am »

Ibid, would you like your server on my server status page?

http://pc.lanimals.com/starbound/

I'd be much obliged for the add! :D
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