Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: Melancholy vampire...  (Read 8259 times)

nightwhips

  • Bay Watcher
    • View Profile
Re: Melancholy vampire...
« Reply #30 on: March 27, 2012, 08:49:05 pm »


So there he sits, hanging over the Depot, babbling insanely.  Naked...  I didn't think that items could pass thru fortifications without 7/7 fluid to force them through but apparently insane vampires can manage it; he threw all his clothes at the Elven Traders.  :D

Whenever I station my elite squad at the Depot for a caravans arrival I always imagine him hanging down, whispering to the newest recruits "Do eet!  They're only elves... you know you can take 'em all on."

I'm quite happy with him where he is.


THIS IS FREAKIN' GOLD.
Logged
: Miner dwarves? In my volcano?

:I put childs into danger room...
They die, and their parents care nothing because legendary dining room.

ohgoditburns

  • Bay Watcher
    • View Profile
Re: Melancholy vampire...
« Reply #31 on: March 27, 2012, 08:57:08 pm »

She might kill herself. I don't know if melancholy dwarves still do this, but back in 40d, my first failed mood produced a melancholy dwarf. He wandered around for a bit, then dragged himself over to my hollowed out area around a bottomless pit, took a few steps back, and then cast himself into the void.
Logged
The landscape routinely being soaked in flammable fluids somehow seems less than benevolent.

Frogwarrior

  • Bay Watcher
    • View Profile
Re: Melancholy vampire...
« Reply #32 on: March 27, 2012, 09:36:29 pm »

I think melancholy dwarves always do that... if they CAN. As I recall, this dwarf is locked up, so that won't be an option...
Logged
Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: Melancholy vampire...
« Reply #33 on: March 27, 2012, 09:42:00 pm »

Supposedly it's a matter of melacholy dwarves not paying attention to where they're going, so they'll randomly walk off ledges, into the well, into magma, and so on.  I don't think it's ever been conclusively shown that they do this on purpose.

And yeah, if the dwarf is locked up, they'll just mope around where they can get to.
Logged
Through pain, I find wisdom.

Frogwarrior

  • Bay Watcher
    • View Profile
Re: Melancholy vampire...
« Reply #34 on: March 27, 2012, 09:54:33 pm »

I'm pret-ty sure that they have been known to do this on purpose. E.g. melancholy dwarves throwing themselves down a stairwell, then climbing back up to the top and doing it again and again and again.
Logged
Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

[5th]Lupin

  • Bay Watcher
  • Since '04
    • View Profile
Re: Melancholy vampire...
« Reply #35 on: March 27, 2012, 11:01:08 pm »

On a similar note I've actually got a berserk vampire hidden away in one of my isolation chambers. I use her to execute dwarves/vampires that manage to make me incredibly mad, like if a dwarf decides to cave in the skull of my legendary-everything-metal dwarf. Straight to the pit with em!

Kind of like this, minus the escaping part:

http://www.youtube.com/watch?v=xFkARs9CHaE
Logged

Frogwarrior

  • Bay Watcher
    • View Profile
Re: Melancholy vampire...
« Reply #36 on: March 29, 2012, 01:06:58 am »

It's even more fun to do that with non-berserk vampires. The vampire just sits there, smiling at the soon-to-be-victim, who knows that as soon as he falls asleep from exhaustion he will never wake up...
Logged
Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

kaijyuu

  • Bay Watcher
  • Hrm...
    • View Profile
Re: Melancholy vampire...
« Reply #37 on: March 29, 2012, 01:10:28 am »

I believe they still detect ambushes, so sticking them in a sealed area with windows near the outside of your fort will give you a nice invulnerable early warning system.
Logged
Quote from: Chesterton
For, in order that men should resist injustice, something more is necessary than that they should think injustice unpleasant. They must think injustice absurd; above all, they must think it startling. They must retain the violence of a virgin astonishment. When the pessimist looks at any infamy, it is to him, after all, only a repetition of the infamy of existence. But the optimist sees injustice as something discordant and unexpected, and it stings him into action.

Daveorock

  • Bay Watcher
    • View Profile
Re: Melancholy vampire...
« Reply #38 on: March 29, 2012, 01:49:35 am »

I already have a warning system, rabbits on restraints at all entrances. However, the vampire was and is already confined in a small watch-room in my fort's inner-most wall, in case anything made it past the rabbits, weapon, cage, and stonefall traps (then more cages), through the outer courtyard, past more stonefall, weapon and more stonefall traps, past more rabbits and then more cage and stonefall traps (basically, the vamp will never see an invader there unless it's the apacolypse).
Logged
Twenty seconds after the collapse, 14 dwarves hit the ground simultaneously.
EDIT: make that 15. Not sure what took that last one so long.
Urist McLemming cancels Fall: Dangerous Terrain
Pages: 1 2 [3]