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Author Topic: Looking for tips to deal with Visitors  (Read 60 times)

Immortal-D

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Looking for tips to deal with Visitors
« on: December 16, 2025, 01:06:17 am »

Since 90% of Visitors are just there to steal my treasures, I've been trying to find ways to forcibly detain them.  No matter how many convictions I throw on a given Visitor, my Guard Captain just beats them up a little and walks away :-\  The Dungeon has plenty of spare chains & cages, but apparently those are reserved for Dwarves who violate production orders, lol.  The Dungeon chains can't even be used for manual assignment of captured invaders, the restraint has to be outside the dungeon zone.  Is sicking the military on every Visitor really the only option?  Suggestions are welcome.
Re: Looking for tips to deal with Visitors
« Reply #1 on: December 16, 2025, 10:08:10 am »

I think the most simple preventative measure is not allowing visitors in any zone with artifacts in it. And make sure all artifacts are "protected", either worn by an official, placed down, or surrounded by a wall (i personally prefer gem windows).

This ensures that any visitor you see in those zones is a thief. The justice system isnt great at catching thieves, so generally i just send the military after them.

 And make sure all artifacts are "protected", either worn by an official, placed down, or placed on a pedestal surrounded by a wall (i personally prefer gem windows).
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amade

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Re: Looking for tips to deal with Visitors
« Reply #2 on: December 16, 2025, 12:14:02 pm »

I think the most simple preventative measure is not allowing visitors in any zone with artifacts in it. And make sure all artifacts are "protected", either worn by an official, placed down, or surrounded by a wall (i personally prefer gem windows).

This ensures that any visitor you see in those zones is a thief. The justice system isnt great at catching thieves, so generally i just send the military after them.

 And make sure all artifacts are "protected", either worn by an official, placed down, or placed on a pedestal surrounded by a wall (i personally prefer gem windows).

The thief is usually, if not always, one of your own citizens/residents. They steal it, then hand it over to the agent (i.e. the visitor), who will not necessarily be anywhere near where the artifact is stored.

ID'ing the agent is not terribly difficult, and is not the issue OP is facing.
« Last Edit: December 16, 2025, 12:15:55 pm by amade »
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Immortal-D

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Re: Looking for tips to deal with Visitors
« Reply #3 on: December 16, 2025, 04:55:47 pm »

I am building the furniture artifacts, but trying to avoid putting stuff behind windows, as Dwarves are unable to get a happy thought unless they are adjacent to the item.  Last night I finally had a Visitor sentenced to jail time, but after the interrogation he walked out of my Captain's office and simply left.  Seems that interrogating a Visitor as soon as they arrive will cause them to leave (because they are always revealed to be plotting to steal my crap).  However, since only the Captain can interrogate (and in true Dwarf fashion, does so on his own schedule), a Visitor may end up making the rounds and corrupting a Dwarf before the Captain wakes up from his nap.

brewer bob

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Re: Looking for tips to deal with Visitors
« Reply #4 on: December 16, 2025, 06:38:43 pm »

Yeah, I used to interrogate every visitor when 0.47 came out and thieving got out of hand.

In one fort I didn't get any regular visitors until I had executed around 70 or so plotters for planning a coup. But the plotters eventually stopped coming.

Funnily one of the plotters I interrogated happened to be a 'friend' of our civ's king (who was a goblin) and he revealed that the goblin had arranged a coup and took the crown. I happened to be the Mountainhome at that point and so I convicted the goblin king of treason (he even admitted it, iirc) and sent him to the hammerer.

TheFlame52

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Re: Looking for tips to deal with Visitors
« Reply #5 on: December 16, 2025, 10:05:38 pm »

Yeah, I used to interrogate every visitor when 0.47 came out and thieving got out of hand.

In one fort I didn't get any regular visitors until I had executed around 70 or so plotters for planning a coup. But the plotters eventually stopped coming.

Funnily one of the plotters I interrogated happened to be a 'friend' of our civ's king (who was a goblin) and he revealed that the goblin had arranged a coup and took the crown. I happened to be the Mountainhome at that point and so I convicted the goblin king of treason (he even admitted it, iirc) and sent him to the hammerer.
That's incredible. I also interrogate every visitor. I even interrogate any invaders I happen to catch. Anyone with the Schemer skill is a suspect. I'll even interrogate migrants if they have it.