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Author Topic: What's going on in your fort?  (Read 6745144 times)

brewer bob

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Re: What's going on in your fort?
« Reply #57690 on: February 15, 2025, 11:24:15 am »

Any idea how to use dfhack to spawn angels?

I've used it to spawn clowns with no problem with DEMON_8 or whatever the corresponding number is

But this doesn't seem to work with the Angel tags of DIVINE_4 or whatever their corresponding number is

The tags of Angels are something like "HF279 DIVINE_1" (HF<number> being the deity's id, I think?).

(I usually just extract the raws with Generated Raws EXtractor and check the tags from the creature_generated file. Works with DF 0.47.05)

Shmichael

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Re: What's going on in your fort?
« Reply #57691 on: February 26, 2025, 02:17:16 pm »

Had a Forgotten Beast show up made completely out of Pig Iron. Sent a squad of ironclad hammer dwarves to go test the waters.



They beat the hell out of it, but ultimately couldn't do any damage. It ripped one of the dwarves' helmets off and beat everyone to death with it.

Gonna immortalize these guys with steel statues, lost a Divine Metal shield in the fight. Gonna get some masterwork steel arms and armor and try to reclaim it with a side of vengeance.

If this fails I'm collapsing a bunch of iron walls on top of it.
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TheFlame52

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Re: What's going on in your fort?
« Reply #57692 on: February 26, 2025, 09:47:19 pm »

If it takes damage, it can be killed eventually!

Salmeuk

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Re: What's going on in your fort?
« Reply #57693 on: February 27, 2025, 12:34:30 am »

If it takes damage, it can be killed eventually!

if you have a spare dragon lying around, their flame breath would help soften up the target. . .

we had a weretortoise attack the surface village. oddly enough, the tortoise chose to vault over a security fence and go for a swim in one of the pools full of flesh-eating piranhas. After suffering hundreds of small cuts and bruises from the relentless onslaught of snappy bois, the tortoise thought better of this strategy and climbed back out. It was then cut down by the axedwarves.

I imagine it was kind of like one of those pools where you can get your feet cleaned by little fish who nibble off the dead skin from your toes. But instead of just the dead skin it was ALL OF THE SKIN.

anyways, it just confirms that building a pool of wild piranhas was not, in fact, a waste of time, and the five or so dwarves that perished in the process died not in vain. however I think we need some multi-lingual signs to go along with the security fence . .
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Uthimienure

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Re: What's going on in your fort?
« Reply #57694 on: February 28, 2025, 05:47:19 pm »


(( Quoted previous update for comparison... current status is in (( ))          ))

Gravearmor minor update at 75 1/2 years.  (( 84 years ))

Population is growing very slowly as migrants dwindled lately to 2-3 dwarfs each for the 161st through 165th migration waves.
Still a few random deaths happening... mining accidents, living dead monsters, old age, low birth rate.

(( Population climbed to a high of 944, and has dwindled to 935 due mostly to deaths from old age ))

Current pop 931 (( 935 ))
Adults 892         (( 905 ))
Youths 38           (( 26 ))
Babies  1             (( 4 ))

Work transforming the 10z level cavern level continues. (( nearly complete ))
The fires of the steel & other metal industries burn strongly. (( what else? ))

Note, this is a 0.47.05 fort I've played daily since 2021.
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FPS in Gravearmor (925+ dwarves) is 2-5 (v0.47.05 lives on).
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As we say in France: "ah, l'amour toujours l'amour"... François D.

brewer bob

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Re: What's going on in your fort?
« Reply #57695 on: February 28, 2025, 06:15:06 pm »

(( Population climbed to a high of 944, and has dwindled to 935 due mostly to deaths from old age ))

It is somehow satisfying when dwarves manage to live so long that they die peacefully of old age.

Uthimienure

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Re: What's going on in your fort?
« Reply #57696 on: February 28, 2025, 06:58:23 pm »

(( Population climbed to a high of 944, and has dwindled to 935 due mostly to deaths from old age ))

It is somehow satisfying when dwarves manage to live so long that they die peacefully of old age.

It is.  If I knew a way to increase the birth rate, I would try it.  But that's a topic that's been discussed before, lol.
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FPS in Gravearmor (925+ dwarves) is 2-5 (v0.47.05 lives on).
"I've never really had issues with the old DF interface (I mean, I loved even 'umkh'!)" ... brewer bob
As we say in France: "ah, l'amour toujours l'amour"... François D.

King Zultan

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Re: What's going on in your fort?
« Reply #57697 on: March 01, 2025, 10:00:15 am »

Dang I was thinking you would have passes the 1000 mark by now, hopefully you figure out the baby thing soon.
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MonkeyHead

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Re: What's going on in your fort?
« Reply #57698 on: March 15, 2025, 10:59:30 pm »

Fatebanner was set up as a small outpost to keep a local undead threat in check. It has grown from a strictly military outpost of 50 dwarves into a bustling city of 250 or so hardy souls that oversees a dozen or so hillocks, all safe under its protection. That said, its welath is the envy of the inhabitants of a local tower, who have been unable to overrun Fatebanner through force. They have recently turned to espionage and theft, infiltrating our citizenry by promising soliders eternal life for turning. A recent plot saw a swordsmaster being caught red handed by the Mayor/Hammerer stealing an artifact crown. He confessed, and implicated a visitor who turned out to be a Dwarven necromancer from the nearby tower, who in turn claimed to be acting on the orders of some mystery figure. Convicted of espionage, the Mayor/Hammerer was really not messing around when passing sentence.






Sadistically, Thikut went about breaking as many bones as he could while allowing the criminal to hold the item he coveted - at least, until his hands were mangled. He also dropped an unusual book, which he wrote detailing his own divorce.

Dispose of the corpse in the magmapit, Thikut. Strip the traitor of his gear and banish him to the wilderness once he is out of hospital from his beating.

« Last Edit: March 15, 2025, 11:03:06 pm by MonkeyHead »
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TheFlame52

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Re: What's going on in your fort?
« Reply #57699 on: March 16, 2025, 03:31:19 am »

the owner of aches indeed

brewer bob

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Re: What's going on in your fort?
« Reply #57700 on: March 16, 2025, 06:46:12 am »

Sadistically, Thikut went about breaking as many bones as he could while allowing the criminal to hold the item he coveted - at least, until his hands were mangled.

Hammerings remind me very much of the breaking wheel. It is terrifying.

Uthimienure

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Re: What's going on in your fort?
« Reply #57701 on: March 17, 2025, 03:09:27 am »

That is terrifying  :o

This is sad...

[DFHack]# deathcause
The dwarf `#cr Led 08 wc' rabducim died in year 90 (cause: old_age).
[DFHack]# deathcause
The dwarf `F-xb Olon 27' roderlorbam died in year 90 (cause: old_age).
[DFHack]# deathcause
The dwarf `A-mc Athel 12' shodukkol died in year 90 (cause: old_age).
[DFHack]# deathcause
The dwarf `v wh Stodir 07' sosadiden died in year 90 (cause: old_age).

The 85th year of Gravearmor.  :'(
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FPS in Gravearmor (925+ dwarves) is 2-5 (v0.47.05 lives on).
"I've never really had issues with the old DF interface (I mean, I loved even 'umkh'!)" ... brewer bob
As we say in France: "ah, l'amour toujours l'amour"... François D.

BodyGripper

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Re: What's going on in your fort?
« Reply #57702 on: March 24, 2025, 03:20:47 am »

The King and his Queen Consort live in Tinspun, along with their 11 children.  The eldest are teenagers, currently training under the militia commander.  Once they build up some skills, they will be given their own squads, and I'll start building up the army.  I've also let them spend some time as scholars, and a couple of them have written autobiographies.

I'm still playing this civilization, though I'm currently on my third fortress in it.

The King moved from Tinspun to my last fortress, Violetbolt, and now I'm hoping he'll make the journey to my newest fortress, Mindmine.  Several of his children have already arrived, some of whom developed legendary skills in Violetbolt.  Now several of them have started having children, so I'm working on carving out a royal compound for all of the royal grandchildren to grow up in.

Mindmine is built atop a volcano, and we were able to quickly find significant aluminum and adamantine deposits.  I've gotten a fair number of legendary migrants from my previous fort.  I've captured a couple of giant cave spiders, and some other giant underground fauna.

All around, things are going well.
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amade

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Re: What's going on in your fort?
« Reply #57703 on: March 26, 2025, 08:40:29 am »

Some weeks ago, I was looking around in DFhack's gui/gm-editor and discovered that wildlife in a pack will sometimes get stuck because for some reason it's trying to follow one the fortress' unit (typically a livestock creature). Normally, members of a pack will follow each other in a chain, and the leader at the top of the chain follows no one. Once the leave timer expires, the leader will leave the map and the rest of the pack will follow. But if they get bugged and follow one of your creatures instead, they'll never leave the map, thus blocking other waves of wildlife. Although DFhack has a fix that simply "disappears" these stuck wildlife, I figured out a way to unstuck them so that they will leave on their own; which is by simply setting their followed unit to nil.

Today I encountered another pack of stuck reindeer, so I ran gm-editor to see who they were trying to follow and surprisingly it turns out to be a dismal ghoul visitor.

I'm choosing to treat this as a sinister plot by the visitor to take over my fortress using herds of enthralled reindeer.
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anewaname

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Re: What's going on in your fort?
« Reply #57704 on: March 26, 2025, 06:47:34 pm »

Was there any "interaction" (a conflict, or even just seeing each other) between members of the wildlife group, and the unit they were set to follow? Because, maybe the conflict code has a end-branch where the conflict ends but the the target is not "unfollowed".
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