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Author Topic: The Rogue of Nexus, a dark Roguelite Hack 'n Slash (released on Steam)  (Read 288 times)

Tenkarider

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The Rogue of Nexus is a Roguelite Hack 'n Slash in which you search for artifacts in a world of darkness that The Hand is destroying.
Will you manage to end your search before The Hand will drag you in the Abyss? That's up to you.

https://www.youtube.com/watch?v=2vdzr-phchs

This game is 50% The Binding of Isaac and 50% Half-Minute Hero

Features:

The Hand
The core gimmicks of the game revolve around this being of darkness, your nemesis. It will destroy your path while trying to catch you;
Each destroyed spot will turn into darkness and will become very dangerous;
If you stay too long in a spot, it will eventually find you;
When running out of lives, you'll have to fight The Hand in order to try to escape its grab.

Worldmap management
This game is not just about dungeon crawling, and not just a classic RPG: travel along a wide worldmap with 4 major areas, surrounded from an ocean of darkness;
The world will be destroyed from The Hand, as the run keeps going: you will never trace the same path in 2 different runs;
Each spot has a dungeon and each dungeon will roll a random treasure at the start of the run. Artifact and Weapons will be placed in random spots;
Searching for the next artifact or doing a quest? This and many other decisions will impact on the integrity of the worldmap, according to when and how they will be made;
When darkness will hinder your path (it will), your options will shrink until you'll have to travel inside darkness: you will never know if you'll return alive, but the same can be said for the opposite.

Artifacts and Compass Shield
Your goal is finding all the artifacts and returning to your world. The Compass Shield is the first artifact and will guide you toward the other ones;
A pool of 80 artifacts will always grant you different combinations of artifacts, hence new builds: you will never play the same run;
Artifacts have several different powers, related also to the environment, they can even grant access to new zones of the worldmap;
Master the use of the Compass Shield to venture inside dungeons, breaking blocks, dodging traps and protect from enemies attacks.

The Abyss
You'll eventually fall in the Abyss, and lose your progress (not completely), but also gain Dark Matter, according to how you performed in that run;
Each time that happens, you'll also unlock several new contents for the Abyss Upgrade and the following runs;
Use Dark Matter in the Abyss Upgrade option to gain several special boosts that will persist from now on;
Those boosts, rather than being parametrical, are focused on increase your resources, their effectiveness and boosting your interactions with the gimmicks of the game;
Choose your boosts according to your style and your necessities: there's not a right choice, only yours.
Fall in the Abyss, become stronger and then stand up again... until the day you'll finally triumph.


Core Loop:
1 - Search for the next artifact/quest/city/worldmap boss;
2 - Travel in worldmap (paying attention to darkness);
3 - Reach the spot and/or enter in the dungeon;
4 - Fight for victory or gather resources;
5 - Repeat from 1 until finding all artifacts or falling in the Abyss;
6 - Gain Dark Matter;
7 - Unlock new contents;
8 - Become stronger and repeat from 1.


Steam:
https://store.steampowered.com/app/3417340/The_Rogue_of_Nexus/

Itch:
https://powerupteam.itch.io/the-rogue-of-nexus

As i create this Thread the game is at version 1.1.1, several updates and polishing has been made so far... and much more will follow.
I'm going to use this thread to share more information about The Rogue of Nexus, both news and other information about its developement will follow, stay tuned!
« Last Edit: September 28, 2025, 07:44:53 pm by Tenkarider »
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eerr

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Re: The Rogue of Nexus, a dark Roguelite Hack 'n Slash (released on Steam)
« Reply #1 on: September 25, 2025, 05:20:01 am »

Uh, you should move this to Other Games. You won't get any bites in here.
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Tenkarider

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Re: The Rogue of Nexus, a dark Roguelite Hack 'n Slash (released on Steam)
« Reply #2 on: September 25, 2025, 11:45:13 am »

Hi, thanks for the answer! I thought that was the place for personal projects, am i wrong? I saw that in Creative Projects there are other videogames topics, some of them with a remarkable amount of interactions
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Tenkarider

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Re: The Rogue of Nexus, a dark Roguelite Hack 'n Slash (released on Steam)
« Reply #3 on: September 28, 2025, 07:19:20 pm »

The Rogue of Nexus: 1.1.2 Version update

There's a new way to wander through this world of darkness



Hello, Travellers! (I say Travellers because the main character is known as "the Traveller")

The new update of The Rogue of Nexus is live, the most significant one is a new game mode which boosts the pacing of the gameplay, but there are also several UI/UX polishing updates, here's the list.

Changelog 1.1.2:

  • Created 2 game modes: Adventure and Campaign;
  • Campaign is the one of the previous versions, with a calm pacing, 40 artifacts to search, wide exploration and high attrition;
  • Adventure is the new one: it has a fast pacing, only 20 artifacts to find, The Hand's gimmicks trigger more often and fewer quests will be chosen randomly and found in dungeon instead of city. 2 different ways to play The Rogue of Nexus!
  • Updated localization text;
  • Now it's possible to skip the intro of the game; (it's quite short, though...)
  • Several UI Core elements, like the button to enter inside dungeons, the Menu button and most importantly the compass in the upper right of the worldmap gained a boost to their visibility, in the earliest stage of the run;
  • Now it's always possible to use the Shield Parry with the Compass Shield and the Charged Parry with the Beam Shield, previously their parry skill was available only starting from level 10;
  • Shield Parry: if you never saw it in action, the parry can happen when using the Shield Stance but your timing needs to be quite accurate, since it will trigger only if the stance is activated few instants before colliding an enemy. The parry will be a more convenient collision, and it will also recharge the Shield Bash faster. Try to practice this skill, your performances in battle will enhance further!
  • Added a new feature that allows to shift day/night time forward, up to dawn, for a certain price, in order avoid getting stuck among darkness at night;
  • The end run score will display 2x faster (thanks to Klutzy-Pension-4038, a.k.a N&S Gaming for the suggestion);
  • The needle of the compass in the worldmap will now update its rotation without any lag;
  • Fixed minor bug with compass pointing system, when changing screen;
  • Increased vertical spacing among lines with many text to increase readability (thanks to Klutzy-Pension-4038).

(all those changes are applied to the latest new demo version, 0.5.7)


Please let us know what you think about the Adventure Mode! Which one of the modes fits better your style?


Since i didn't do that in the previos post, i'll add some screenshot of the game:

Worldmap (Area 2), The Hand is destroying a tile that the player passed through too much times


Battle, a fight in worldmap (Snow biome, area 3) against random monsters, the player is in Shield Stance (blocking attacks), after casting a fire skill of the weapon. The fire trail is still damaging the enemy


Dungeon (Area 2), The player dodging traps and enemies while casting the Shield Bash, the number displayed is damage caused to the enemy becaued it collided the player in Shield Bash mode, you can indeed damage/defeat enemies outside combat



PS. the thread should be moved to Other Games after some time (asked to the staff), in the meantime i'll post here
« Last Edit: September 28, 2025, 09:44:44 pm by Tenkarider »
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Tenkarider

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Re: The Rogue of Nexus, a dark Roguelite Hack 'n Slash (released on Steam)
« Reply #4 on: October 04, 2025, 04:55:36 pm »

Changing store assets of my game The Rogue of Nexus, since dark background makes them hard to notice

New


Previous



Mostly i'm changing capsules and stuff for the Steam store, while i like the image, unfortunately the background has a bad matchup with Steam's background.
How does it look with the red vignette? The perspective is mirrored because otherwise the Demo green UI in the upperleft corner would cover the title, and lower its position doesn't sound much good...

About the vignette, actually i'm not just slapping a frame: in my game that's the Critical Warning: it's a gimmick that tells you when The Hand is about to attack the tile in which you are located. if The Hand found you... you must RUN! Use a Flash Step, escape from the dungeon as fast as you can, get the artifact immediately or use a Time Rune... just do something, or the end will come.



In the previous sentence i mentioned several names of gimmicks, almost like what they meant was granted... seems that it's time to talk about the gimmicks.
But not today, we'll start next time: there's a lot of them and several gimmicks are quite tricky. Stay tuned!
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Tenkarider

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Re: The Rogue of Nexus, a dark Roguelite Hack 'n Slash (released on Steam)
« Reply #5 on: October 29, 2025, 06:52:18 pm »

The Rogue of Nexus - Version 1.1.3 and Steam Scream Fest
Night is coming and darkness gets more creepy... That's even more true when Halloween is around the corner.


Welcome back, Travellers:
This world of darkness hasn't been caught off-guard and, in fact, is ready with several new contents and features!
In particular there's a UI overhaul with a strong focus on intuitive learning of the key interactions of the player, all those elements now are designed to stay within the reach of player's sight, in order to be more functional. The UI will also provide more information for a better planning and understanding of gameplay.



40% discount, join this spooky night.

https://store.steampowered.com/app/3417340/The_Rogue_of_Nexus/


Changelog
General
  • Extra localization text;
  • Shortened some pauses during events;
  • Now in battle moving left/right will shift the automatic idle direction of the player, instead of going automatically towards right (thanks to Hekinsieden for the suggestion!);
  • Several Travellers got lost despite finding the Compass Shield, there wasn't enough attention to the Compass UI in worldmap. Since it's a core element of the game and without using it, it's impossible to proceed in the adventure, we decide it to include an extra short tutorial segment as extention of the base tutorial, in order to guide the player to the learning of the compass search core gimmick, up to the discovery of the right worldmap tile and the entrance in that dungeon to find the second artifact, which is located in a random position, unlike the Compass Shield. Until those steps are completed, battles in worldmap won't trigger, quests won't show, darkness gimmicks won't trigger, the access to dangerous areas will be blocked and lives won't be lost, in that way the player should be able to not getting distracted by other elements of the game, which will be revealed later;
    PS. If you already got past that point, then it won't show up (it means you already learnt the gist of it)
  • The second artifact position will be narrowed to a max of a lv 3 dungeon easily reachable from the player, until the tutorial ends;
  • Moved the worldmap camera slightly in upper-right, in order to be more centered to the player;
  • Minor sfx pan fix;
  • Added HP bar to enemies! It's possible to see the % of their current HP now, also their Level will be displayed next to it. In dungeon the information will be displayed for a brief amount of time, when damaging them, in that way that UI will be less invasive. Bosses will have a special HP bar in the upper part of the screen, and it will display their name as well!
  • Improved Dungeon minimap feature visibility, now the current room cell will glow of white, instead of being static white;
User Interface
  • Overall position changes to UI:
  • Worldmap - The compass is now in the bottom center of the screen, is it more noticeable now? (thanks to Elan Manuguerra!)
  • Consumables are now in the bottom left of the screen, now the upper screen will be less bulky, in particular in dungeon;
  • The order of consumables has been reversed, in order to keep closer to the center of the action both the potion and the bomb;
  • Flash Step is now in the very bottom left of the screen;
  • Hand Timer lock icon is not located next to the Day/Night timer icon, both in the upper right of the screen;
  • Battle - Added a "Skill" text above the box of the skills in the bottom right of battle scenes, to clarify that those icons are skills (thanks to Hekinsieden for suggestions on the matter!);
  • Battle - moved in the very bottom right of the screen the Weapon Set switch button, which is now close to the skills;
  • In general, most of the interactive UI buttons are located in the bottom area, where the attention of the player often focuses, in particular in battle, since it can be tedious moving the mouse from one corner of the screen to another;
  • Shrank the size of several UI elements (except menus and tooltips, for now), in order to not cover the walkable path of dungeons and being less invasive in general (thanks to Elan Manuguerra and Conscious_Future5136 for suggestions!);
Those changes apply to the latest Demo version 0.5.8 as well, which has been released the same day!

Happy Halloween!
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