My character started with the hunting accident scenario. It gives a few tools. I think I started with a net which was cool. You can also eat your dad, who has been murdered by a bear I can never find, if you starve the character. I'm pretty sure I buried him with a wooden shovel with this character since that's actually less troublesome than intentionally starving the character every time you make a new character that starves or freezes or falls through ice or eaten by wolves within a game month, but I can't remember how it went this time that lasted long enough for me to start save scumming. If the character ate their dad, I probably also traded some of the roasted dadmeat to a nearby village for a handax or something. The forest spirits wouldn't have let the character take the dad's pelt though. C'mon, forest spirits, it's covered in hair!
At first it was difficult times, and cold without a dadfur to keep warm. Any squirrel spotted was having branches thrown at it. This is a nice fat one!
Rarely I was able to down some bigger game which allowed me to not always be looking for food and go around and meet some villagers. This was before I had broadhead arrows and these little arrows don't harm large animals as much so they often run away with arrows that do hit.
My camp at the time was near a big cluster of Kaumo villages. To the East in neutral land I found some jerks' hunting camp. These jerks are Njerpez and they are always hostile. By this time I had managed to obtain some broadheads so when I found their camp I set up a shelter nearby and left all my heavy junk there. I circled their camp looking for something to steal and ski away with, but I didn't see anything except one guy walking near the woods. I had the character take a difficult shot aimed at the head and prepared to ski away from a bunch of angry jerks, but the shot landed. This alerted the camp from the sound of the cursing so I skiied off into the woods anyways.
The Njerpez followed into the woods and eventually I wedged the character with three trees behind them. The character incapacitated one Njerpez and wounded another in the arm with the broadheads as they ran up. An unwounded Njerpez and the wounded arm guy made it to melee but the character has good dodging skill and managed to beat them both with a hunting knife. I took over their humble camp and loot their stuff. The non-tools I trade to Kaumo villages for furs to trade to foreign traders for metal junk. That was before blacksmiths were added but I think it's still profitable, especially with swords which the Kaumo seem to trade well for. The character has been living in the cabin in this camp since then, though I'm finally building a log palace on the region border line north of this cabin now.
As I was moving stuff from my camps in Kaumo I caught the main one of them on fire on accident. Here I am scrambling to save my food and magic mushroom stocks before the cellar catches afire.
Here are character stats and skills. I probably re-rolled Taste stat a bunch to not take forever to learn Cooking skill.
I finally got one of these! These are little, fast creatures that are hard to hit with an arrow and run away really fast. The fur is valuable for it's weight which is how you measure fur value in this if you want to trade them for shiny things.
Here is the inventory loaded up with valuable furs. Some of this was traded for with the Njerpez loot but anything quality my character produced.
One of the foreign traders is selling a lightsaber. Now, my character doesn't know anything about swords, but they do know about weight to value ratio.
Despite the fear of tripping over it and receiving a nasty cut, I traded a number of furs for it anyways because I could probably trade everything in a Kaumo village for it. However, it now rests in a corner of the former Njerpez cabin and my character uses it to slice or cut things when crafting because it's sharper than anything.
As I was walking around trading and even creating more pelts the character found a village with a woodsman who had been mauled by a wolf.
The woodsman had abandoned their camp, which was now occupied by the wolf. He had left behind his treasured handax. If I returned the ax I could keep everything else there. In addition he would offer Sword skill lessons. Since I had a lightsaber now I did the quest, even though it was unlikely this character would ever be trained in the force enough to actually wield it against wolves and
SithNjerpez.
I find the jedi's handax. The character does not sense any Kybar crystals. It appears to be a standard, decent quality handaxe rather than the lighthandaxe I was determined to find.
While skiing through the woods that day, a wolf appeared. While not noted as big or bad, it did try to bite the character's face.
The character was able to stab it in the eye eventually.
As a reward for retriving the woodsman's standard Handaxe I receive padawan training in Sword accompanied by the platitudes of self-improvement familiar to all padawans.
It's possible that the forest spirits uttered a curse, probably of the Sith, upon my character for killing that wolf and receiving Sword training while owning a lightsaber. Following that incident, the character suffered numerous wolf related setbacks. I'm pretty sure this was from a wolf pack attack but I could be wrong. It almost bit the character's eye out. Yes, the same kind of eye the original wolf was stabbed in! This is how I learned the arc of vision for the character is reduced with a damaged eye.
Treating the wound in the eye broke it open and my character scrambled to quickly saw some bandages made from dirty clothes using the ol' Masterwork Battlesword sitting in the corner. The one that might be CURSED BY WOLVES! However the bandages are just barely untainted enough to not cursedly fail to stop the bleeding from the eyeball, and so the character just barely survived that night with minimal blood remaining.
Following this, the wolves appeared to leave a peace offering. Something left a partially eaten bird next to the former Njerpez cabin. There was a bug where birds could die from falling from the sky, so maybe it was that. Something had been gnashing on it though.
I did stop shooting arrows at them, until...
Betrayed by wolves! The wolves had rused me with the bird! Awaking and hearing terrible noises, the character rushes out of the Njerpez cabin to see the wolves kill my Unicorn inside the tiny Unicorn pasture.
The character runs back inside to retrieve a bow and arrows, but the wolves escape into the woods. From that point on they are a constant presence, presumably drawn to the character's unheated shack by the malignance of the cursed Masterwork Battlesword resting unwielded as more than a scissors. Unicorn died from this curse!
I traded Unicorn's reindeer fur for a masterwork handaxe with which to craft my revenge on the wolves. Other things were crafted too.
I went to a village and hired someone to help with the wolfpack and also to chop some trees so I could build a palace. I had reloaded a save once already after trying to find the wolves in the forest. In that save I got one wolf but another one savaged the character's thigh from behind and tore it completely off for an instant death. It bit the character in the ass so hard it sailed off in an arc. Sadly after I hired the brawny village man I didn't realize he would try to cross a river by swimming when I take a raft over, so this happened. I think the river might have been frozen yet unsafe when I crossed over with the hired henchman the first time, so that I had to break the ice in front of the raft to move it forward. That's because the ice was not safe to stand or even crawl on. Oops.

I didn't notice until a return trip across the river to the village. That's why he was rotten when I fished him out.

I took the body back to his village. In the second screen I tried asking for payment by trading, but it was refused. If I remember correctly offering the corpse as a gift was also refused. I left the corpse in the village anyways because I couldn't mummify him or something to keep around the former Njerpez cabin.
I continued skiing around and hunting large animals. My character hit 100% skiing skill pretty quick, in the second winter. This reindeer was killed by a knife instead of a bow because I ran into a large herd that tired themselves out and kept running right next to the skiing character. Since using a bow requires unwielding the ski pole and then wielding an arrow, this time the character just held a knife in hand since the reindeer were tired out. I kept cutting this one's legs and it kept falling down.
A lady bear entered the Njerpez camp, probably to raid the cellar or the pile of spoiled food which doesn't work as fertilizer afaik. I snuck into the cabin for a bow and arrows if I remember correctly and had a new bear pelt.
After that I found a big herd of reindeer and took down three or four of them and haven't even come close to running out of food since. I haven't even touched the hundreds of pounds of turnips in the cellar. By this time I found that the Northern Spear doubles as a ski pole, so my character doesn't
flail wildly with the knife while skiing anymore.
The character once woke up with foreign traders right inside the former Njerpez camp. This was very convenient since they sometimes take some looking for, and my fur stash is also the bench in the cabin the character sleeps on.
In wolf related things, the character had one of the new quests to feed a wolf some bread because they are a shapechanged person. I made some bread, found the wolf which isn't easy, and then threw bread at it's face. However, instead of eating it, it merely looked at me confused. After some scouring of Steam forums I found I had brought the wrong kind of bread and needed some specifically from villages rather than homemade flatbreads. I reloaded a save I had made when I found the wolf and tried nearby villages and found no bread. I then told the quest giver that the person who had changed into a wolf was going to stay that way, because they did not like the bread I made. Surely this was the work of the curse.
The wolves have haunted my former Njerpez camp since Unicorn was taken from my character. I've killed several now and decorated Unicorn's pen with their bones. I saw a wolf in the pen after it was decorated as if to mock my efforts so I chased it back into the woods while throwing cuts of dried wolf meat at it since the character wasn't carrying a bow. The wolves loitered for at least a game year on the edge of my camp, and sometimes ran through it while presumably under the influence of my evil scissors sword. One had a broadhead arrow buried in a healed wound but still the sword commanded them to be a nuisance.
Clips
Which Last Two Days
I think I may have finally broken the wolf curse the forest spirits laid upon my lightsaber scissors. I was setting out on a longish trip to scout out a Njerpez camp to see if I could raid it in the Summer before the crops came in. I had just finished pulling up turnips and had a few weeks to heal up from raiding. As I leave the camp, forgetting to don my stash of metal armor beforehand, I see one of the wolves that killed my Unicorn a game year and a half ago or so if it hasn't been two years of being plagued by wolves. Since the character was fully loaded with arrows and had just restrung the bow, I move the character towards the wolf.
https://cdn.steamusercontent.com/ugc/20938119054630348/F1860EC17F2D5A4E4D896D0C160C38996F594775/The wolf spotted the character in hiding quickly, and as it took off the character shot a broadhead. The shot was a good one and the wolf was hit in the hip. A second shot missed. The wound slowed it enough the character could keep up at a walking pace. Retrieving the missed arrow, the character follows the wolf to the shoreline of the lake to a shelter where the character does fur tanning on the lakeside. A most convenient spot!
https://cdn.steamusercontent.com/ugc/20938119054646159/24961045B139B68E1D48E5A81806E84A48993CA7/The wolf does not enter the water and the character moves to corner it. I have some concerns about having to find broadhead arrows in the lake so I moved the character close. On the way, the character finds a bird feather which they pause to pocket.
Having moved close, the character fires an arrow and kills the wolf... with the arrow landing through the eye. Yes, the same type of eye as the previous eye related injuries... The feather was good luck! Thanks, forest spirits! The character also gains a point in Bow skill which takes just forever and was also the step I was held up for probably a game year or more on the lifepath thingy where you do tasks. Also it appears the Steam recordings can't record the screens for the Lifepath progression thing, it was blackscreen in the recording with only the mouse cursor visible. I have no idea why that is. Regardless this was a fine coincidence for the end of being cursed with wolves.
In this final clip, the last wolf's pelt is finished up into a decent wolf fur.
https://cdn.steamusercontent.com/ugc/20938119054668511/DC9778744318B8CD83B66DDD4C764CAB3471E885/The character then drops it on the bench serving as a bed until the palace is built, and wraps up in the accumulated furs to go to sleep. As everyone knows, this is how to break a wolf-curse on a Masterwork Battlesword.
Here are the current skills. The bow increase marked by the green + takes forever to increase and advanced a questline step that had lingered a long time. Hooray!