Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 74 75 [76]

Author Topic: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)  (Read 188414 times)

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
« Reply #1125 on: January 12, 2020, 04:51:20 am »

Im trying to play this on a new linux install, and its saying libsdl-net is not satisfiable.  Except I should have libsdl2.
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Ametsala

  • Bay Watcher
  • "needs chocolate to get through the working day"
    • View Profile
Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
« Reply #1126 on: January 12, 2020, 01:33:34 pm »

Looking into UrW's linux probelms, most of the advice seems to be to check that the SDL packages are up to date and correctly installed (UrW needs libsdl2, libsdl2-mixer, libsdl2-image). Don't know where the libsdl-net comes in, but best to check that it's got an up to date version installed as well. (If you are using Steam, that might be it.)

Some links that may or may not be relevant to your particular issue:
https://steamcommunity.com/app/351700/discussions/7/350541595123028378/
https://www.unrealworld.fi/forums/index.php?topic=1034.msg3050#msg3050
https://www.unrealworld.fi/forums/index.php?topic=5267.msg12377#msg12377
https://www.unrealworld.fi/forums/index.php?topic=4958.msg11094#msg11094

It's been a while since I had a linux system, so I'm not much use beyond this. (It was Ubuntu 12. I remember having to install lots and lots of packages to get everything working.)
Logged

feelotraveller

  • Bay Watcher
  • (y-sqrt{|x|})^2+x^2=1
    • View Profile
Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
« Reply #1127 on: January 12, 2020, 11:42:35 pm »

Im trying to play this on a new linux install, and its saying libsdl-net is not satisfiable.  Except I should have libsdl2.

It's a separate package.  Try searching for libsdl2-net-2 (Debian based) or sdl2-net (Arch based).  I don't remember needing it but I haven't played for close to a year now.
Logged

JWNoctis

  • Bay Watcher
  • Definitely still alive
    • View Profile
Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
« Reply #1128 on: January 13, 2020, 05:14:50 am »

Some nice update, in the 31 of december, version 3.61 has been released for everyone (up to then all version above 3.52 were steam/donators only).
http://www.unrealworld.fi/urw_downloads.html

A rather huge changelog since 3.52 :
http://www.unrealworld.fi/361-changelog.txt

That was actually steam/life-time donator only - I think it was $50 or something, back when they handled their own sales.

I remember not being a happy camper with their announcement last year, even though their reasoning is perfectly valid and reasonable - If only they had an alternative DRM-free distributor somewhere.
Logged
[LANGUAGE_2:ENGLISH:HOPELESSLY_BROKEN]
Adept Lurker

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
« Reply #1129 on: January 13, 2020, 07:08:01 pm »

It's very odd such a good game hasn't found a spot on something like gog for a drm free alternative to steam, it's always annoying when there are games exclusives to only one system (even more when said system is drm-driven).

Logged

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
« Reply #1130 on: January 13, 2020, 09:13:34 pm »

To be fair, the UrW distributed on Steam seems otherwise DRM-free, as far as I can test.
It has no dll integration, and doesn't care if steam exists after being downloaded (and run once?)
Logged

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
« Reply #1131 on: January 13, 2020, 10:14:27 pm »

You're right, i see UnrealWorld listed :
https://steam.fandom.com/wiki/List_of_DRM-free_games
Logged

Culise

  • Bay Watcher
  • General Nuisance
    • View Profile
Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
« Reply #1132 on: January 14, 2020, 12:58:42 am »

It's also not Steam-exclusive.  You can still download the standalone installer from their website where it started, which can be found in the original post.  For those who like me are lazy at heart, the download page is here.  Steam is just a convenient way to throw money at the devs in addition to the donation model.

EDIT: Ah, this was already mentioned above. My apologies.
« Last Edit: January 14, 2020, 01:02:53 am by Culise »
Logged

Trolldefender99

  • Bay Watcher
    • View Profile
Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
« Reply #1133 on: June 28, 2020, 05:41:47 am »

I bought Unreal World today on Steam. I had a temporary version (not life time) I bought in 2012 for 3 dollars, but obviously that was a long time ago.


I'm sure with the continuous updates to this day still, that its gonna be probably rather different than I played it last. Granted I just bought it, didn't bother looking at videos or anything.
Logged

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
« Reply #1134 on: June 28, 2020, 07:51:29 am »

Whats nice about this game is that it already had most of the features it planned to and its sense of 'realism' was already firmly shared by both developer and player alike, so unlike some games there is no strife between the two.  Im sure it'll fit just like a glove!  again.
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
« Reply #1135 on: June 28, 2020, 11:10:44 am »

It also has an interesting development history available there
http://www.unrealworld.fi/urw_devhist.html
so you can see how the game started from its original and rather standard roguelike and transformed rather quickly to become a survival game, becoming refined each years.

Oh and they also are on itch.io now :
https://enormous-elk.itch.io/unreal-world
Logged

Duuvian

  • Bay Watcher
  • Internet ≠ Real Life
    • View Profile
Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
« Reply #1136 on: April 27, 2025, 12:19:15 pm »

My character started with the hunting accident scenario. It gives a few tools. I think I started with a net which was cool. You can also eat your dad, who has been murdered by a bear I can never find, if you starve the character. I'm pretty sure I buried him with a wooden shovel with this character since that's actually less troublesome than intentionally starving the character every time you make a new character that starves or freezes or falls through ice or eaten by wolves within a game month, but I can't remember how it went this time that lasted long enough for me to start save scumming. If the character ate their dad, I probably also traded some of the roasted dadmeat to a nearby village for a handax or something. The forest spirits wouldn't have let the character take the dad's pelt though. C'mon, forest spirits, it's covered in hair!

At first it was difficult times, and cold without a dadfur to keep warm. Any squirrel spotted was having branches thrown at it. This is a nice fat one!
Spoiler (click to show/hide)
Rarely I was able to down some bigger game which allowed me to not always be looking for food and go around and meet some villagers. This was before I had broadhead arrows and these little arrows don't harm large animals as much so they often run away with arrows that do hit.
Spoiler (click to show/hide)

My camp at the time was near a big cluster of Kaumo villages. To the East in neutral land I found some jerks' hunting camp. These jerks are Njerpez and they are always hostile. By this time I had managed to obtain some broadheads so when I found their camp I set up a shelter nearby and left all my heavy junk there. I circled their camp looking for something to steal and ski away with, but I didn't see anything except one guy walking near the woods. I had the character take a difficult shot aimed at the head and prepared to ski away from a bunch of angry jerks, but the shot landed. This alerted the camp from the sound of the cursing so I skiied off into the woods anyways.
Spoiler (click to show/hide)
The Njerpez followed into the woods and eventually I wedged the character with three trees behind them. The character incapacitated one Njerpez and wounded another in the arm with the broadheads as they ran up. An unwounded Njerpez and the wounded arm guy made it to melee but the character has good dodging skill and managed to beat them both with a hunting knife. I took over their humble camp and loot their stuff. The non-tools I trade to Kaumo villages for furs to trade to foreign traders for metal junk. That was before blacksmiths were added but I think it's still profitable, especially with swords which the Kaumo seem to trade well for. The character has been living in the cabin in this camp since then, though I'm finally building a log palace on the region border line north of this cabin now.

As I was moving stuff from my camps in Kaumo I caught the main one of them on fire on accident. Here I am scrambling to save my food and magic mushroom stocks before the cellar catches afire.
Spoiler (click to show/hide)

Here are character stats and skills. I probably re-rolled Taste stat a bunch to not take forever to learn Cooking skill.
Spoiler (click to show/hide)

I finally got one of these! These are little, fast creatures that are hard to hit with an arrow and run away really fast. The fur is valuable for it's weight which is how you measure fur value in this if you want to trade them for shiny things.
Spoiler (click to show/hide)

Here is the inventory loaded up with valuable furs. Some of this was traded for with the Njerpez loot but anything quality my character produced.
Spoiler (click to show/hide)

One of the foreign traders is selling a lightsaber. Now, my character doesn't know anything about swords, but they do know about weight to value ratio.
Spoiler (click to show/hide)
Despite the fear of tripping over it and receiving a nasty cut, I traded a number of furs for it anyways because I could probably trade everything in a Kaumo village for it. However, it now rests in a corner of the former Njerpez cabin and my character uses it to slice or cut things when crafting because it's sharper than anything.
Spoiler (click to show/hide)

As I was walking around trading and even creating more pelts the character found a village with a woodsman who had been mauled by a wolf.
Spoiler (click to show/hide)
The woodsman had abandoned their camp, which was now occupied by the wolf. He had left behind his treasured handax. If I returned the ax I could keep everything else there. In addition he would offer Sword skill lessons. Since I had a lightsaber now I did the quest, even though it was unlikely this character would ever be trained in the force enough to actually wield it against wolves and SithNjerpez.
Spoiler (click to show/hide)
I find the jedi's handax. The character does not sense any Kybar crystals. It appears to be a standard, decent quality handaxe rather than the lighthandaxe I was determined to find.
Spoiler (click to show/hide)

While skiing through the woods that day, a wolf appeared. While not noted as big or bad, it did try to bite the character's face.
Spoiler (click to show/hide)
The character was able to stab it in the eye eventually.
Spoiler (click to show/hide)

As a reward for retriving the woodsman's standard Handaxe I receive padawan training in Sword accompanied by the platitudes of self-improvement familiar to all padawans.
Spoiler (click to show/hide)

It's possible that the forest spirits uttered a curse, probably of the Sith, upon my character for killing that wolf and receiving Sword training while owning a lightsaber. Following that incident, the character suffered numerous wolf related setbacks. I'm pretty sure this was from a wolf pack attack but I could be wrong. It almost bit the character's eye out. Yes, the same kind of eye the original wolf was stabbed in! This is how I learned the arc of vision for the character is reduced with a damaged eye.
Spoiler (click to show/hide)

Treating the wound in the eye broke it open and my character scrambled to quickly saw some bandages made from dirty clothes using the ol' Masterwork Battlesword sitting in the corner. The one that might be CURSED BY WOLVES! However the bandages are just barely untainted enough to not cursedly fail to stop the bleeding from the eyeball, and so the character just barely survived that night with minimal blood remaining.
Spoiler (click to show/hide)
Following this, the wolves appeared to leave a peace offering. Something left a partially eaten bird next to the former Njerpez cabin. There was a bug where birds could die from falling from the sky, so maybe it was that. Something had been gnashing on it though.
Spoiler (click to show/hide)
I did stop shooting arrows at them, until...
Betrayed by wolves! The wolves had rused me with the bird! Awaking and hearing terrible noises, the character rushes out of the Njerpez cabin to see the wolves kill my Unicorn inside the tiny Unicorn pasture.
Spoiler (click to show/hide)
The character runs back inside to retrieve a bow and arrows, but the wolves escape into the woods. From that point on they are a constant presence, presumably drawn to the character's unheated shack by the malignance of the cursed Masterwork Battlesword resting unwielded as more than a scissors. Unicorn died from this curse!

I traded Unicorn's reindeer fur for a masterwork handaxe with which to craft my revenge on the wolves. Other things were crafted too.
Spoiler (click to show/hide)

I went to a village and hired someone to help with the wolfpack and also to chop some trees so I could build a palace. I had reloaded a save once already after trying to find the wolves in the forest. In that save I got one wolf but another one savaged the character's thigh from behind and tore it completely off for an instant death. It bit the character in the ass so hard it sailed off in an arc. Sadly after I hired the brawny village man I didn't realize he would try to cross a river by swimming when I take a raft over, so this happened. I think the river might have been frozen yet unsafe when I crossed over with the hired henchman the first time, so that I had to break the ice in front of the raft to move it forward. That's because the ice was not safe to stand or even crawl on. Oops.
Spoiler (click to show/hide)
I took the body back to his village. In the second screen I tried asking for payment by trading, but it was refused. If I remember correctly offering the corpse as a gift was also refused. I left the corpse in the village anyways because I couldn't mummify him or something to keep around the former Njerpez cabin.

I continued skiing around and hunting large animals. My character hit 100% skiing skill pretty quick, in the second winter. This reindeer was killed by a knife instead of a bow because I ran into a large herd that tired themselves out and kept running right next to the skiing character. Since using a bow requires unwielding the ski pole and then wielding an arrow, this time the character just held a knife in hand since the reindeer were tired out. I kept cutting this one's legs and it kept falling down.
Spoiler (click to show/hide)
A lady bear entered the Njerpez camp, probably to raid the cellar or the pile of spoiled food which doesn't work as fertilizer afaik. I snuck into the cabin for a bow and arrows if I remember correctly and had a new bear pelt.
Spoiler (click to show/hide)

After that I found a big herd of reindeer and took down three or four of them and haven't even come close to running out of food since. I haven't even touched the hundreds of pounds of turnips in the cellar. By this time I found that the Northern Spear doubles as a ski pole, so my character doesn't flail wildly with the knife while skiing anymore.
Spoiler (click to show/hide)

The character once woke up with foreign traders right inside the former Njerpez camp. This was very convenient since they sometimes take some looking for, and my fur stash is also the bench in the cabin the character sleeps on.
Spoiler (click to show/hide)

In wolf related things, the character had one of the new quests to feed a wolf some bread because they are a shapechanged person. I made some bread, found the wolf which isn't easy, and then threw bread at it's face. However, instead of eating it, it merely looked at me confused. After some scouring of Steam forums I found I had brought the wrong kind of bread and needed some specifically from villages rather than homemade flatbreads. I reloaded a save I had made when I found the wolf and tried nearby villages and found no bread. I then told the quest giver that the person who had changed into a wolf was going to stay that way, because they did not like the bread I made. Surely this was the work of the curse.

The wolves have haunted my former Njerpez camp since Unicorn was taken from my character. I've killed several now and decorated Unicorn's pen with their bones. I saw a wolf in the pen after it was decorated as if to mock my efforts so I chased it back into the woods while throwing cuts of dried wolf meat at it since the character wasn't carrying a bow. The wolves loitered for at least a game year on the edge of my camp, and sometimes ran through it while presumably under the influence of my evil scissors sword. One had a broadhead arrow buried in a healed wound but still the sword commanded them to be a nuisance.

Clips
Which Last Two Days
I think I may have finally broken the wolf curse the forest spirits laid upon my lightsaber scissors. I was setting out on a longish trip to scout out a Njerpez camp to see if I could raid it in the Summer before the crops came in. I had just finished pulling up turnips and had a few weeks to heal up from raiding. As I leave the camp, forgetting to don my stash of metal armor beforehand, I see one of the wolves that killed my Unicorn a game year and a half ago or so if it hasn't been two years of being plagued by wolves. Since the character was fully loaded with arrows and had just restrung the bow, I move the character towards the wolf.
https://cdn.steamusercontent.com/ugc/20938119054630348/F1860EC17F2D5A4E4D896D0C160C38996F594775/
The wolf spotted the character in hiding quickly, and as it took off the character shot a broadhead. The shot was a good one and the wolf was hit in the hip. A second shot missed. The wound slowed it enough the character could keep up at a walking pace. Retrieving the missed arrow, the character follows the wolf to the shoreline of the lake to a shelter where the character does fur tanning on the lakeside. A most convenient spot!
https://cdn.steamusercontent.com/ugc/20938119054646159/24961045B139B68E1D48E5A81806E84A48993CA7/
The wolf does not enter the water and the character moves to corner it. I have some concerns about having to find broadhead arrows in the lake so I moved the character close. On the way, the character finds a bird feather which they pause to pocket.
Having moved close, the character fires an arrow and kills the wolf... with the arrow landing through the eye. Yes, the same type of eye as the previous eye related injuries... The feather was good luck! Thanks, forest spirits! The character also gains a point in Bow skill which takes just forever and was also the step I was held up for probably a game year or more on the lifepath thingy where you do tasks. Also it appears the Steam recordings can't record the screens for the Lifepath progression thing, it was blackscreen in the recording with only the mouse cursor visible. I have no idea why that is. Regardless this was a fine coincidence for the end of being cursed with wolves.

In this final clip, the last wolf's pelt is finished up into a decent wolf fur.
https://cdn.steamusercontent.com/ugc/20938119054668511/DC9778744318B8CD83B66DDD4C764CAB3471E885/
The character then drops it on the bench serving as a bed until the palace is built, and wraps up in the accumulated furs to go to sleep. As everyone knows, this is how to break a wolf-curse on a Masterwork Battlesword.

Here are the current skills. The bow increase marked by the green + takes forever to increase and advanced a questline step that had lingered a long time. Hooray!
Spoiler (click to show/hide)
« Last Edit: April 27, 2025, 01:13:21 pm by Duuvian »
Logged
FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Great Order

  • Bay Watcher
  • [SCREAMS_INTERNALLY]
    • View Profile
Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
« Reply #1137 on: April 27, 2025, 04:49:09 pm »

Oh, bit of a blast from the past, this. Must have last played it in 2019.

I remember getting half decent at active hunting. I discovered you can actually run down animals, so long as you can keep track of them, and on several occasions managed to get deer or caribou by exhausting them to collapse then repeatedly stabbing them in the head.
Logged
Quote
I may have wasted all those years
They're not worth their time in tears
I may have spent too long in darkness
In the warmth of my fears

Blue_Dwarf

  • Bay Watcher
    • View Profile
Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
« Reply #1138 on: April 27, 2025, 06:34:37 pm »

Does kicking actually work with squirrels?
Logged
Crafting Statistics 42.06Farming Statistics

Blue Dwarf has been happy lately. He did some !!science!! recently. He admired a fine forum post lately. He was enraged by a forum troll recently. He was upset by the delayed release of the new version of Dwarf Fortress lately. He took joy in planning a noble's death recently.

MonkeyHead

  • Bay Watcher
  • Yma o hyd...
    • View Profile
Re: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)
« Reply #1139 on: Today at 05:56:28 am »

Does kicking actually work with squirrels?

Kicking trees with them in sure does.
Logged
As the Americans learnt so painfully in Earth's final century, free flow of information is the only safeguard against tyranny... Beware of he who would deny you access to information, for in his heart he dreams himself your master."

Commissioner Pravin Lal, 'U.N. Declaration of Rights'.
Pages: 1 ... 74 75 [76]