Hi all! Developer of Microlandia here. I'm excited about the ideas in this thread

* On NIMBY-ism: I just started building this mechanic, right now there is the Techno Club building (a reward build) which will trigger citizen discontent when placed near residents. Right now they just call reporters of the newspaper and eventually leave the city, depreciating the value of the property but I want to explore this further when I introduce lawsuits.
* On real state demand: This is one of the more complex parts of the simulation and I don't actually try to represent the residential desire of people, but of real state developers, who often have conflicting interests. Right now it's still too simplistic but already emerges interesting dynamics (like, for example, scarcity can be a good thing for both real state developers and the city but totally sucks for low income folks). I plan to spend a long time in making it gradually deeper and economically accurate.
* On costs of rezoning: This is something that absolutely sucks in SimCity where you can magically bulldoze people's residences and company headquarters with no consequence. In the latest build I'm introducing costs of expropriation and repurchase of land. As the real state economic simulation improves, I expect this costs could get astronomical for some cities.
* On graphics: I'm now teaming up with artists to make the game not absolutely ugly, however, the main focus is having a deep simulation with practical enough graphics to be able to run big cities without a dedicated GPU
Version 1.0 is gonna be out on December 3, but my plan is to update it indefinitely, with deeper simulation and the features that are required for that, until I go insane. Feel free to DM me and ask for game keys