note: this is a different game than Merchant Adventurer the video game, which I posted here, and can be played for free online.The next in my long list of dry economic games, that are not for the faint of heart, is
Merchant Adventurer (Digital Tabletop Game). It is almost identical to the board game
Merchant Adventurer. If anyone is interested in learning and playing the game, I will host games on my computer, but you will need to download
RustDesk as it only supports hotseat mode (RustDesk is free). You will not need a copy of the game this way.
GameplayPlayers can control merchant companies, ports, and pirates. Families, companies, and ports can all invest in companies. Companies explore the sea and attempt to find villages to trade with or land to colonize. Ports can set tax rates for companies trading at them and control warships. The seas are very dangerous so diversifying investment is wise. Ports and companies can take loans from other players, companies, and ports by issuing bonds. Companies can also use capital calls to force investors to help pay debts. The concepts of this game are highly influenced by the
Italian maritime city-states during the late Medieval era and early Renaissance.
There are 5 hardcoded NPCs in the game that have their own score that players must also compete with. There are also 6 independent NPCs for additional chaos.
Mainland: They constantly attack the ports and gain coins through victories. Tribute can be paid to them to stop attacks.
Moneylenders: They loan/mint coins and gain coins through loan fees. They can run out of coins and can also be banished by magistrates of ports in order to eliminate a player's debt to them.
Natives: Their score is determine by the number of villages * the economic value of each village.
Corporation: Net worth of all companies combined at end of the game.
Kingdom: Net worth of all ports combined at end of the game.
VIDEOS
MANUAL
RANKINGS