Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13]

Author Topic: Game Design General - Share your games, mods, WIPs, and etc!  (Read 46137 times)

delphonso

  • Bay Watcher
  • menaces with spikes of pine
    • View Profile
Re: Game Design General - Share your games, mods, WIPs, and etc!
« Reply #180 on: December 14, 2023, 09:08:11 pm »

Yeah, I think 'learn a game engine first' is pretty useful. Godot has been good to me. I started trying to learn to code first, and would get discouraged because I barely had a grasp on C++, then most engines used C#.

Cathar

  • Bay Watcher
  • Competent Engraver
    • View Profile
    • My shit
Re: Game Design General - Share your games, mods, WIPs, and etc!
« Reply #181 on: December 16, 2023, 10:01:31 pm »

So ehm.. I'm posting here with you sinners because I also started to indie dev. I'm making the game I always wanted to play, and I'm advanced enough to envision finishing the project. Development will be long but I'll have something to show off pretty soon.
I'm coding in Python because I'm a scrub inside.

eerr

  • Bay Watcher
    • View Profile
Re: Game Design General - Share your games, mods, WIPs, and etc!
« Reply #182 on: December 16, 2023, 10:28:40 pm »

I keep overscoping my projects like a scrub. Currently I should be spending lots of time working.

I lose focus somewhat, and I'm not sure why. Need to get that particle effect for the flamethrower done...

I don't think people actually go through the 100 options for making a particle effect in unity, by hand.
Logged

blackreaper666

  • Bay Watcher
    • View Profile
Re: Game Design General - Share your games, mods, WIPs, and etc!
« Reply #183 on: December 30, 2023, 09:24:21 am »

I keep overscoping my projects like a scrub. Currently I should be spending lots of time working.

I lose focus somewhat, and I'm not sure why. Need to get that particle effect for the flamethrower done...

I don't think people actually go through the 100 options for making a particle effect in unity, by hand.

I feel like overscoping is one of the most common problems with game dev. It's just so easy to fall into the trap of "thinking big" and envisioning a million cool systems and gameplay ideas :D

My main problem at the moment is that I finally kept the scope well manageable and in theory could finally start creating actual content based on my "engine", but I'm kinda in a "art-block" where I further keep polishing systems instead of building actual game content for people to play... I'm currently building a open source "Slay The Spire"-like deck builder that can actually be run in the terminal (but there is also a windowed version) and the engine is working really well so far but it lacks content (︶︹︶) I hope I can get my lazy ass to finally create some more game content soon
Logged

woodsmoke

  • Bay Watcher
    • View Profile
Re: Game Design General - Share your games, mods, WIPs, and etc!
« Reply #184 on: January 19, 2025, 07:50:55 pm »

Currently woking on a sequel of a (decade old) 2D mech sim.
https://woodsmoke.itch.io/navpoint-beta
Re-using the first game to make it. Code from my n00b days, very brute force. Love it, fits the theme of huge mechs.

« Last Edit: February 03, 2025, 08:32:49 pm by woodsmoke »
Logged

Cathar

  • Bay Watcher
  • Competent Engraver
    • View Profile
    • My shit
Re: Game Design General - Share your games, mods, WIPs, and etc!
« Reply #185 on: March 19, 2025, 01:22:02 am »

A little update on my dumb little project. My goal is to make a horizontal slice of the game, then stuffing it with more units / factions, equipment etc. There's a lot of work ahead.
(It's a party based, turn based dungeon crawler.)

Dungeon system. Walls are connecting to each others. Goblins have a rudimentary AI, but can strategize with weapons with differents characteristics.


Little animation when units attack each others. Combats are working but are very basic for now.
« Last Edit: March 19, 2025, 01:35:20 am by Cathar »
Logged

delphonso

  • Bay Watcher
  • menaces with spikes of pine
    • View Profile
Re: Game Design General - Share your games, mods, WIPs, and etc!
« Reply #186 on: March 23, 2025, 08:02:56 am »

I started working on a game, a roguelike, I guess. It feels good to touch gamedev again, but I'm not overly excited to find time to code. If I make something worth showing, I'll start posting about it.

Cathar

  • Bay Watcher
  • Competent Engraver
    • View Profile
    • My shit
Re: Game Design General - Share your games, mods, WIPs, and etc!
« Reply #187 on: April 03, 2025, 11:07:55 am »


Two more units designed. Now humans can use spears, swords and bows
Also modular floor is coded, doors can be opened, all furniture support item containing and traps

Stabbity stab
Edit :

Added subtle health indicators, and in the process of adding portraits for turn order (functionnal but fugly)
« Last Edit: April 03, 2025, 09:45:28 pm by Cathar »
Logged

King Zultan

  • Bay Watcher
    • View Profile
Re: Game Design General - Share your games, mods, WIPs, and etc!
« Reply #188 on: April 04, 2025, 09:25:17 am »

That's looking pretty cool already.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Cathar

  • Bay Watcher
  • Competent Engraver
    • View Profile
    • My shit
Re: Game Design General - Share your games, mods, WIPs, and etc!
« Reply #189 on: April 06, 2025, 02:11:14 pm »

Thank you ! I the long term, I want to print little "faction flag" under the unit personal portrait so even if the unit personal colors are different, we can see which sides they are. Plus itll be prettier... But we're not there yet.
Current devlopment : a less ugly GUI

oο mate do you have a loicence for tha knoife

Now units can also be inspected. Need decide on what informations I'll provide here.

he didn't

Edit 19/04/2025 :
Traps coded, added a unit whose function it is to disarm them
« Last Edit: April 19, 2025, 12:29:51 am by Cathar »
Logged
Pages: 1 ... 11 12 [13]