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Author Topic: Steam Official Announcement Thread  (Read 481198 times)

dikbutdagrate

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Re: Steam Official Announcement Thread
« Reply #630 on: October 04, 2025, 02:12:27 am »

Ooh, a modding jam, now that's something to be stoked for. Haven't got that much time in the middle of a workweek, but making a return to DF modding with a smaller project sounds just as fun :)

Awesome, glad to hear it! I'll be looking forward to your submission then.
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Eric Blank

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Re: Steam Official Announcement Thread
« Reply #631 on: October 05, 2025, 03:40:28 am »

Im looking forward to it too, but did those tutorials on how to utilize Lua get published? Because i still cant accomplish anything lua-wise without outside help.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Bralbaard

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Re: Steam Official Announcement Thread
« Reply #632 on: October 15, 2025, 07:00:07 am »

Mod jam sounds awesome. Unfortunately I'll be travelling for work those four days, so I won't be anywhere near a computer with DF. Still, I'm looking forward to test wat you guys come up with.
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kitfoxgames

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Re: Steam Official Announcement Thread
« Reply #633 on: October 16, 2025, 02:35:29 pm »

Steam Community Update 16 October 2025:  "Siege Update Release Date 🏹"
https://store.steampowered.com/news/app/975370/view/536616130148565319

Full text:

Hey Urists!

It’s Alexandra here with exciting news about Siege update. You won’t have to wait very long because it will be releasing onto the main branch November 3rd! Watch the release date trailer showcasing some of the new features coming: https://youtu.be/5pvlCOF9HfI

What’s Coming in the Siege Update?

New enemy weapons: Battering rams, trolls can now carry giant pickaxes and blocks for building

New enemy behaviours: Enemy behaviour is now classified into different roles (charge, hang back, ambush) and can path around dangerous areas. Engineers can build floors and stairs. Enemies can break through fortifications and raised bridges. They can also dig underground through natural walls. Goblins also bring more kinds of mounts and their demonic leader 

New weapon: Bolt thrower. This is a siege engine with a fixed location but can be turned freely in any direction.  It fires faster than a crossbow and the ammo bin can hold 100 bolts.  Siege operator skill matters but unskilled operators can use it more effectively than they use hand-held weapons.

Reworked weapons: Ballistas and catapults are more effective

Changes to traps: Goblins can rescue caged allies. Water and magma traps will not be as effective as before, so you’ll have to try a variety of defensive tools instead of relying just on one, to properly protect your forts.

Expect detailed patch notes with all the changes and features for the siege update on launch day. Old saves should still work with the update, except for great picks and the new mounts which use the new behaviours. If you load an old save, trolls will come with small picks instead of great picks.

If you want a more peaceful experience, you can turn off digging, deconstructing, and building separately, and also toggle the speeds. Or you can turn them off entirely.

New Splash Art

We also have new splash art for the update from Kitfox artist Thea Kent, who also made the art for Fortress and Adventure Mode. Can you name all the enemies shown here that you might have to defend against?



What’s Next?

After this Siege update is out, of course there will inevitably be important bugs to fix. And then after that, Tarn hopes to start looking into more magical content and features, such as warlords and demon-trained sorcerers that could make sieges on your fort even more dangerous and varied. But as you probably have heard us say before, the fundamentals of magic itself are a fairly large and complicated segment of the world generation to contend with, so we’re glad Tarn’s able to make sieges more fun (and fully-functional!) in the meantime.

-Alexandra
« Last Edit: October 16, 2025, 02:37:59 pm by kitfoxgames »
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[HYBRID BEING]

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Re: Steam Official Announcement Thread
« Reply #634 on: October 16, 2025, 05:32:34 pm »

Goblins also bring more kinds of mounts and their demonic leader
Is that supposed to be "leaders." or sentence was accidentally unfinished?
In any case, update sounds great.
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PlumpHelmetMan

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Re: Steam Official Announcement Thread
« Reply #635 on: October 16, 2025, 05:38:06 pm »

The extent of new enemy behaviours has me very excited (especially since some of it is news to me). Splash art is phenomenal BTW!
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kitfoxgames

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Re: Steam Official Announcement Thread
« Reply #636 on: November 03, 2025, 03:26:55 pm »

Steam Community Update 3 November 2025:  "The Siege Update is Out Now! 🏹"

https://store.steampowered.com/news/app/975370/view/530987265859522075

Full text:

Attention Urists!

The Siege Update is available now! This update completely revamps the way enemies invade your fort, empowering them to dig, build bridges, and overcome old standby defences like water or lava. Invaders will be smarter and have new weapons, but dwarves will also have new defensive tools as well.

Release notes for 53.01:

This is the Siege Update. Invaders should cause some more trouble now. Aside from a few minor things mentioned below, you don't have to create a new fort or world for this update.

We've done about half of the possible changes we were contemplating on the roadmap and we will certainly be doing some more, especially the magical stuff, as work continues. This update is a nice self-contained improvement for regular siege behavior, so we're posting it without further delay.

Siege update - Attack
- Invaders can build stairs and floors.
- Invaders can break down constructions and many blocking buildings
- Invaders can bring battering rams to bash through constructions and buildings.
- Invaders can dig through natural walls (including trolls with great picks in new worlds.)
- Invaders can be lead by historical military-related position holders.
- Invaders track where deaths and trap incidents have occurred and eventually plan to avoid them.
- Invader army composition is more varied, and invaders have different behavior roles.
- Invader can be more skilled and have better equipment.
- Invaders can free their caged companions.
- Goblins use more of the underground creatures (in new worlds.)
- Flying invaders and invaders with flying mounts behavior improved.
- Invaders enter over a wider edge width.
- Difficulty settings allow you to change invader behavior and add restrictions.



Siege update - Defence
- New bolt thrower siege engine. These fire regular bolts and can be freely rotated to any direction if an operator can stand behind it.
- Catapult and ballista siege engines are placed with fixed firing arcs but can target in the full arc rather than firing only in cardinal directions, and they can fire vertically somewhat.
- Boulders thrown by catapults explode on impact, ejecting sharp rock shards.
- Reinforced walls can be made with two building material and one metal per tile. These are much more resistant to damage.
- Materials of constructions and buildings matter more for damage amount.
- Siege operators aren't as quick to abandon their positions.
- Added siege operator default work detail (in new forts.)
- Made fortress patrollers more careful to hit the nodes of their routes exactly.
- War dogs should stay with their masters when their masters have squad orders.



Audio updates

- New song Danger Room! Plays in the lively tavern.



General updates
- Made carrying of the wounded more reliable.
- Fix for non-square worlds.
- Fix for archery training so they use unquivered ammo stacks properly.
- Fixed issue with cavern critters sometimes failing to enter the map.
- Fixed issue causing wilderness populations to slowly drain.
- Fixed necromancer experimentation.
- Fixed a typo in post world generation settlement placement.
- Major optimization for pond filling.
- Some general optimization and memory safety cleanup.
- Fixed some plural names.



Watch the Out Now trailer that shows off the update features: https://youtu.be/67qFzcLv8lQ

Some FAQs:

Q: Will other factions be effected by the changes?

A: The humans have little pack mules and can build stuff using the blocks they carry. They can also mine with regular picks, so they are slower than trolls but they can do it. And they have battering rams.

Q: Can I use old saves with this update?

A: Old saves should still work with the update, except for great picks and the new mounts which use the new behaviours. If you load an old save, trolls will come with small picks instead of great picks.

Q: I want a more peaceful experience. Is there a way to adjust or turn off sieges?

A: Yes! You can turn off digging, deconstructing, and building separately, and also toggle the speeds. Or you can turn them off entirely.


Mod Jam Results



We just concluded the first official Dwarf Fortress mod jam, Creatures of the Night. We ended up with a menacing collection of mods that you can download and try out for yourself in the modpack: https://itch.io/jam/creatures-of-the-night/rate/3998532. We also did a showcase stream with Tarn and Putnam and you can watch the VOD here: https://youtu.be/z-48Lj9txWU?si=ekBbzChw2wJYLYwE. Thank you to all the participants and organizers who put in a ton of work to make the event happen. Special thanks to DPh Kraken, Squamous, dikbutdagrate and rome of oxtrot for their expert help. We hope to do another event like this in the future.

Dwarf Fortress Merch

We have some cool merch lined up for all you collectors and vinyl heads out there. The Dwarf Fortress Adventure Mode vinyl is up for pre-order on GameMusicRecords.com: https://gamemusicrecords.com/product/dwarf-fortress-adventure-mode-soundtrack-vinyl/. It includes two LPS with original artwork by by Tomáš Duchek and Kitfox artist Thea Kent. And the first 1000 pre-orders get a special 1st edition version of the set. The B-side also includes the new track Danger Room! which is part of today's update in-game.



There's also the Serenity Forge 20th Anniversary edition, which is up for pre-order now: https://store.serenityforge.com/products/dwarf-fortress-20th-anniversary-archival-collectors-edition. Serenity Forge has provided us with a well-rounded preview of the gorlak plushie in all his (backside) glory!



If you'd like to discuss the update with your fellow urists, come visit us in the Kitfox Discord: https://discord.com/invite/Vqwt9CH7dS . Show off your advanced defence setup!

-Alexandra
« Last Edit: November 03, 2025, 03:30:44 pm by kitfoxgames »
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PlumpHelmetMan

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Re: Steam Official Announcement Thread
« Reply #637 on: November 03, 2025, 03:31:41 pm »

I so wish I could play with this update right now! If only my PC didn't need a new monitor that isn't arriving until the weekend at the earliest. Oh well, still super psyched just that it's out!
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kitfoxgames

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Re: Steam Official Announcement Thread
« Reply #638 on: November 17, 2025, 09:20:22 pm »


Steam Community Update 17 November 2025: "Scary Ogres, Siege Fixes + Fangamer Update Dwarf Fortress Patch 53.04"
https://store.steampowered.com/news/app/975370/view/618809615192162966

Full text:

Hey Urists,

Here's a bigger patch for siege mode and a handful of general fixes. We've also had two hotfixes go live for immediate siege mode fixes, which you can read about here for patch 53.02 (https://store.steampowered.com/news/app/975370/view/751664371579487577) and 53.03 (https://steamcommunity.com/app/975370/eventcomments/659341490666010532).

We've also got some news about a Fangamer sale and the highly requested restock of the pint glasses.

Release notes for 53.04:

Continuing to improve the Siege Update. You can now view and set the status of your siege engines from a centralized tab. Lots of improvement for invader AI, and ogres look properly scary now. There are also some general improvements to item pictures, as well as various stability fixes.

Siege updates


- Randomized attack times throughout a given season.
- Added siege engines to Places.
- Fixed some issues with invader building targeting.
- Fixed issue causing humans and elves to sometimes be unable to send serious attacks.
- Fixed an issue causing more brazen thieves to not have their support groups.
- Fixed issue stopping beasts from exploring the map.
- Stopped immediate fleeing of non-ranged support groups.
- Made support groups want to leave soon after the group being supported is done or aborts.
- Ogres and blind cave ogres have new graphics, including respect of blocks and great picks.
- Fixed error making certain creatures like ogres appear with incorrect ages.
- Fixed issue causing catapult/ballista firing job not to cancel when requested.
- Fixed catapult and ballista hover instructions.



General updates

- Updated various item graphics.
- Fixed occasional crash in the justice screen.
- Fixed justice menu in Classic Mode.
- Fixed potential crash from constructed walls without materials.
- Fixed potential load crash from corrupt strings.
- Fixed issue causing necromancers to always have summons.
- Fixed lua type issue with world gen seeds.
- Fixed issue with kitchen ingredient hash.
- Made multithreading option save after choice during popup.
- Fixed issue with identity selection of infiltrators versus buildings available for visitors.
- Some additional stability changes.


Scarier Ogre portrait

Fangamer Sale and Pint Glass Update

A few items from the Fangamer Dwarf Fortress collection are up to 50% and available now in the Fangamer Year-End Sale: https://www.fangamer.com/collections/dwarf-fortress

We've also had requests make the pint glass available again and we're working with Fangamer to bring them back to the store soon. You can request to get notified when it's back in stock on the store page: https://www.fangamer.com/collections/dwarf-fortress/products/dwarf-fortress-pint-glass

-Alexandra

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kitfoxgames

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Re: Steam Official Announcement Thread
« Reply #639 on: November 24, 2025, 05:49:54 pm »

Steam Community Update 24 November 2025: "Siege Fixes and New Song Dwarf Fortress Patch 53.06"

https://store.steampowered.com/news/app/975370/view/592914307873769355

Full text:

Release notes for 53.06:

Continuing to add improvements to the Siege Update. Some sources of siege freezes/lag are gone, and the invaders should be a bit smarter with more active rams. Some new graphics tweaks, and a new song, "Nabidas"! The problem with inter-party fighting in adventure mode on ambush is fixed.

Siege updates

- Fixed slowdown associated with invaders trying to break through certain floors from below.
- Made builders always try to connect staircases even if the main siege path has changed.
- Fixed issue causing siege path to sometimes reset if it required both miners and builders.
- Fixed issue causing battering ram pathing spam.
- Added some more pathing spam prevention to invader planning.
- Made building invaders give up on stale irrelevant far away build jobs.
- Improved siege composition to stop overemphasis on heavily armored unskilled invaders.
- Fixed some exploration behavior that got invaders stuck in trees too often.
- Made rams more active.


Audio

- New song "Nabidas" plays in any context.


Graphics

- Updated dwarf and human skin tones/eyes in full body pictures.
- Blind cave ogre fingers and toes properly represented.
- Updated snail people graphics.
- Updated gem graphics.
- Updated jeweler's workshop graphics.
- Added palettes for leather and skins.
- Creatures without corpse pictures show a skeleton or liquid blob.
- Centered cave swallow and serpent person images and fixed serpent person corpse image.

General updates

- Stopped adventure mode party members from feeling instinctual need to hunt and kill other party members when ambushed by wild animals.
- Stopped glob spitting procedural creatures from spitting unknown material rather than poison.
- Fixed issue that could cause adventure mode bandit harassment from ending prematurely.
- Added more medical job exemptions to mount-being-controlled-by-rider rule.
- Stopped ghosts that return from the dead twice from reporting an improper location as the site of the return.

You can listen to the new song, "Nabidas" by Dabu and Simon Swerwer on Youtube: https://www.youtube.com/watch?v=dny1FMVPVk8
Spotify: https://open.spotify.com/album/6c8ZmmTazDdIyWYZwrUvT3
Apple Music: https://music.apple.com/ca/album/nabidas/1855356050?i=1855356051
Bandcamp: https://dabuaudio.bandcamp.com/track/nabidas



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