I'm curious to see what balance/tweak/QoL patches come soon.
Bolt throwers are a little strong (make them slower?), rams aren't sufficiently agile, and perhaps the invaders face-check the same kill-boxes too often (though they seem to sometimes discover safe-ish routes)...
Major quality of life thing would be group-toggles for siege weapon states (so i dont have to manually switch every weapon every time back to keep-loaded mode).
Overall the update is really solid and makes invasions a heck of a lot more engaging than ever before. Love it and keep it coming

. Take my bolt thrower balance suggestion with a grain of salt because maybe in long-running forts, bolt throwers will wind up destroying too much available metal, so there's a real price you pay for just throwing bolts early game. Perhaps one way to balance the bolt throwers holistically is to make it so that they on average spend less, more, or as many bolts killing one target as can be made from an average armoured invader (depending on whether we think that goblinite should be sufficiently renewable to pay for its own harvesting, or not). The idea being to incentivize players to use more diverse/economical defenses, but like i said idk if that's even a needed or desirable constraint...
Managing which forts you raid/pillage also is interesting fun now, as (i think) pissing off a 4k goblin fort will result in large, frequent, and resource exhausting attacks.