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Author Topic: Land of Onaria | Building Phase | Year 0 | (Joins Always Open)  (Read 496 times)

Magmacube_tr

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You are deities. Not big ones. Not strong ones. You are small. Limited. Physically present. But you are divine nonetheless.

The eggs you had hatched from were buried into the soil by hands that now rest underneath Onaria. It is a strange place, devoid of anything and surrounded by the sea. It is all you can percieve beyond the barren wasteland of your home.

You wade into the water of the sea and see how and cool it is.

You touch the bare stone of the ground to feel its warmth underneath.

You sense the air. You gaze into the morning sky to see the light. Until it turns dark when the sun sets, teaching you time, movement and change.

You see the ground stay down under the force of gravity and witness order, and see that very same gravity tear it apart in an earthquake and witness chaos.

It becomes familiar to you, to the point you can see how they may stack and interact, and you are inspired. So, with nothing better to do, you experiment.
 
You are limited in what you can do. You are too small to create from scratch, but you can transmute, mix, and copy to your hearts content.

But enough of what you see and do.

Who and what are you, really?




This a god game where you build a world through interacting with it in novel ways. You are on an island surrounded by an infinite sea. It is a torrodial space- trying to leave carries you to the opposite side of the box.

You play as deities. You have observable, tangible physical forms and are not omni-anything. Your name, form, personality, intentions and associations can be anything you desire within reasonable limits. Go nuts.

You pick your first sphere associations on these 12 primordial ones. Your associations may include between one to three of these. You will be granted additional association slots later on and have a chance to redefine yourselves, after a certain saturation of derived spheres are reached. Yes, you can invest all our slots on one sphere to make all your rolls that directly include that sphere much more likely to succeed, at the cost of losing out on a more diverse portfolio. Anyone who joins after this point of saturation will have access to these derived spheres from the get go. People joining after the Building Phase can only select from derived spheres.

A derived sphere is a sphere emergent of others. Such as ice being potentially emergent of water and cold, or sand being emergent of fire and sand, which are emergent of hot and air, and stone and time, respectively. There is no preset way of making anything, these are just potential examples and anything else that also made sense would also be valid ways to reach them.

  • Water
  • Cold
  • Stone
  • Hot
  • Air
  • Light
  • Dark
  • Time
  • Movement
  • Order
  • Chaos
  • Change

You have three actions per turn, and the success of these three actions are determined by a 20-sided dice, with the higher rolls meaning more success. The results of these dice are determined by the complexity of the action, situational difficulties, level of abstraction, and your associated primordial spheres. You can use your action a single chain of interactions in a single turn to produce things from what you made in that very turn.

The usage of associated spheres in a given action grants you bonuses on a given roll. A sphere with only one slot allocated boost by +2, two slots make it +3, and all three slots make the bonus +5.

You cannot create things out of nothing. But you can populate pre-existing things onto the world, process a thing into some other thing by itself, or take two things and mix them together to create a single novel thing. This may be perfectly literal- taking sand and fire to make glass. Or it can be cartoonish, like taking a rock and smoothing it to produce a raw gemstone. As long as the act is tangentially related to the end result and the agents involved, it is an acceptable action. Get creative. It doesn't needs to be realistic. You can make cloud trees or crystal animals or whatever. Just not logically impossible things like a square circle or something super specific like scissors or something. The things pertaining to these 12 primordial spheres already exist in the world and need not be created and are always available. While anything derived can be copied and pasted infinitely, they will have to be recrafted from base components on the chance they go extinct.

Building Phase, where you make world-changing stuff and create the world, will take around 10 turns, and each turn is a 100 years in this state. The turns will become 10 years each on the Game Phase, which will see you take less drastic actions: such as guiding and winning the favor of the creatures of the world and fullfilling any visions you may have of them in game of dominance. Think of what you will be doing as worldgen in DF. If necessary, the Building phase can be extended for 2 more turns, but no more than that.

No actions are taken in the turn 0. Just write up your character. There is no player limit.

Spoiler: Example character (click to show/hide)



List of Turns
« Last Edit: July 30, 2025, 06:39:08 pm by Magmacube_tr »
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VermilionSkies

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Re: Land of Onaria | Building Phase | Year 0 | (Players Welcome)
« Reply #1 on: July 29, 2025, 02:55:43 am »

in
Spoiler: scin (click to show/hide)
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Shadowclaw777

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Re: Land of Onaria | Building Phase | Year 0 | (Players Welcome)
« Reply #2 on: July 29, 2025, 05:49:51 am »

In
Spoiler: Character Sheet (click to show/hide)
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Megam0nkey

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Re: Land of Onaria | Building Phase | Year 0 | (Players Welcome)
« Reply #3 on: July 29, 2025, 10:54:16 am »

In


Spoiler (click to show/hide)
« Last Edit: July 29, 2025, 09:04:33 pm by Megam0nkey »
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Magmacube_tr

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Re: Land of Onaria | Building Phase | Year 0 | (Players Welcome)
« Reply #4 on: July 29, 2025, 01:16:58 pm »

Nice.

I will wait until tomorrow to see if any more people will arrive. Then we will begin. The joins will always be open but the first deities will be given titles that signify that.
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FiveBalesOfHay

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Re: Land of Onaria | Building Phase | Year 0 | (Players Welcome)
« Reply #5 on: July 29, 2025, 02:00:51 pm »

In

Spoiler (click to show/hide)
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Magmacube_tr

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Re: Land of Onaria | Building Phase | Year 0 | (Players Welcome)
« Reply #6 on: July 30, 2025, 06:34:50 pm »

Year 0



Out of four little eggs, first to hatch is a cloud of shimmering dots that quickly organise into the radiant majesty that is Scin. The second one is Nozdorm. A splendid serpent, made of bronze with orbs of cyan decorating its eyesockets. The third cracks open just as the shadows of the rocks and Nozdorm himself shades it. There is nothing inside, but the shadows arrange themselves into the vague shape of Urd anyways, whose first act is to toss the fourth egg into the sea beyond. It's fragile shell shatters on impact. But its yolk does not dissipate in the saltwater, but multiplies and propogates into The Chasm and Expanse.

The world they inherit, Onaria, is one of emptiness and untapped potential. A both literally and conceptually flat island full of gravel and boulders surrounded by an empty sea. But it is not empty enough to stop the four godlings walking on it from getting creative...




Actions

No divine or mundane actions have been taken in this turn.



Places

Isle Onaria
  • Stone flats: A flat plain of gravel and boulders. Nothing except three out of the primordials lives here.

The Ocean
  • The Shallows: The shallow sea that surrounds Isle Onaria, with gravel and boulders at the bottom. Nothing lives here except for The Chasm and Expanse.



Spheres

Spoiler (click to show/hide)



List of Deities

Spoiler: scin (click to show/hide)

Spoiler: Nozdorm (click to show/hide)

Spoiler: Urd (click to show/hide)

« Last Edit: July 30, 2025, 06:37:18 pm by Magmacube_tr »
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My gaem. JOIN NAOW!!!

My sigtext. Read if you dare!

VermilionSkies

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Re: Land of Onaria | Building Phase | Year 0 | (Joins Always Open)
« Reply #7 on: July 31, 2025, 01:09:05 pm »

Spoiler: scin (click to show/hide)

the-world-is-dark-and-empty--how-are-our-hands-to-guide-when-they-see-no-more-than-the-rest--
light-is-a-shape-that-cannot-be-known--yet-like-every-shape-it-must-pay-its-dues-to-order--
this-world-will-not-be-static-so-its-cradle-mustn't-be-either--my-hands/radiance/will-weaves-a-lattice-of-starlight-to-be-hung-eternally-one-world's-width-away-in-the-sky--
never-to-be-touched-but-always-to-be-adored--
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Magmacube_tr

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Re: Land of Onaria | Building Phase | Year 0 | (Joins Always Open)
« Reply #8 on: July 31, 2025, 02:44:54 pm »

the-world-is-dark-and-empty--how-are-our-hands-to-guide-when-they-see-no-more-than-the-rest--
light-is-a-shape-that-cannot-be-known--yet-like-every-shape-it-must-pay-its-dues-to-order--
this-world-will-not-be-static-so-its-cradle-mustn't-be-either--my-hands/radiance/will-weaves-a-lattice-of-starlight-to-be-hung-eternally-one-world's-width-away-in-the-sky--
never-to-be-touched-but-always-to-be-adored--


So, you are making stars.
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My gaem. JOIN NAOW!!!

My sigtext. Read if you dare!

VermilionSkies

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Re: Land of Onaria | Building Phase | Year 0 | (Joins Always Open)
« Reply #9 on: July 31, 2025, 03:58:46 pm »

the-world-is-dark-and-empty--how-are-our-hands-to-guide-when-they-see-no-more-than-the-rest--
light-is-a-shape-that-cannot-be-known--yet-like-every-shape-it-must-pay-its-dues-to-order--
this-world-will-not-be-static-so-its-cradle-mustn't-be-either--my-hands/radiance/will-weaves-a-lattice-of-starlight-to-be-hung-eternally-one-world's-width-away-in-the-sky--
never-to-be-touched-but-always-to-be-adored--


So, you are making stars.
--correct-!--
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FiveBalesOfHay

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Re: Land of Onaria | Building Phase | Year 0 | (Joins Always Open)
« Reply #10 on: July 31, 2025, 04:20:20 pm »

Hateful light pierces the surface of the ocean now, but not down to its depths. Perhaps if the water were higher up, the world would be dark again. Thus where light touches the water, have that water evaporate into the air and rise to fill the skies. And if that water finds itself above land, let that water fall so it may strike the land and bring a little piece of it back to the depths as it travels to return to me.

Spoiler (click to show/hide)
« Last Edit: August 02, 2025, 12:30:11 am by FiveBalesOfHay »
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Megam0nkey

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Re: Land of Onaria | Building Phase | Year 0 | (Joins Always Open)
« Reply #11 on: August 02, 2025, 12:14:32 am »

The land itself is Flat and uninspired, and the light of the stars makes little shadows on land, making it hard to be where I want to. So I will change the land itself, Chaos and the earth to shake the plates of the land in quakes and fissures, and rise and lower bits of it to create a larger, more varied terrain from the deep.
« Last Edit: August 02, 2025, 07:45:45 am by Megam0nkey »
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Shadowclaw777

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Re: Land of Onaria | Building Phase | Year 0 | (Joins Always Open)
« Reply #12 on: August 02, 2025, 05:03:28 am »

Nozdorm, the Time Aspect, desires conditions on this plane be made to allow the existence of mortals
Utilize Water + Change to force Prokaryotes to be created in the water, forcing the change in the water to start the first form of known “life” in existence.

Utilize Water + Stone: To force the water to erode the stone, and break it down into smaller particles, and allow dirt/soil to be made on the stoney flats

Utilize Water + Light: On the stoney flats, to force the stones/dirt to make the ground suitable for plant growth and moisture, and light would provide the capabilities of allowing photosynthesis for the emerging proto-plants on the stoney fields
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A_Curious_Cat

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Re: Land of Onaria | Building Phase | Year 0 | (Joins Always Open)
« Reply #13 on: August 02, 2025, 06:01:05 am »

In

Spoiler (click to show/hide)

OOC:

Sand is emergent of fire and itself?
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Magmacube_tr

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Re: Land of Onaria | Building Phase | Year 0 | (Joins Always Open)
« Reply #14 on: August 02, 2025, 08:47:39 pm »

Sand is emergent of fire and itself?

Sand could be emergent of stone and air. Or stone and time.

There are multiple ways to get something. And sometimes you fail when inventing novel stuff. You might get dust, or pebbles if you fail at creating sand.
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My gaem. JOIN NAOW!!!

My sigtext. Read if you dare!
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