Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4

Author Topic: [UPDATE] Vaultsmash the Victim of Sieges: A Siege Update Succession Fort  (Read 1216 times)

Oglokoog

  • Bay Watcher
  • [INTERNET_DEPENDENT]
    • View Profile

I finished playing the first year, now to write the journal.
Logged
So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

Tibbers

  • Bay Watcher
    • View Profile

wooohoo! can't wait to read it!
Logged

I finished playing the first year, now to write the journal.

Great. Can I sign up to be in line?
Logged

Majer3RD

  • Bay Watcher
  • Dwarvish Lore Master
    • View Profile

Me sitting waiting anxiously to see what I have to work with, 3 years in…
Logged

amade

  • Bay Watcher
    • View Profile
    • amade's illustrations

Just checking in, hoping you haven't forgotten to update this!
Logged
┬─┬ ︵ /(.□. \)

Oglokoog

  • Bay Watcher
  • [INTERNET_DEPENDENT]
    • View Profile

How very much like me to set a 2 week limit and then immediately fail to meet it. I haven't forgotten, just been busy.
Logged
So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

Tibbers

  • Bay Watcher
    • View Profile
Logged

Crystalizedmire

  • Bay Watcher
  • she/her
    • View Profile

it's a new month now
Logged
Add Justin Bieber into the game as a pop-up helper in the style of Mr Clippy
Add “tops” and “bottoms” to the game.
And switches. But Beiber Clippy is only ever a bottom. All the animal people are all bottoms too.

Oglokoog

  • Bay Watcher
  • [INTERNET_DEPENDENT]
    • View Profile

We are The Strategy of Baiting, and we have come here to die.

Now, that's certainly a dramatic way to put it, but I'm afraid it describes the reality of our situation all too well. As soon as the first outposts fell to the newly empowered goblin menace, the Queen knew that something had to be done. From the reports of the scarce survivors that made it back to the mountainhome, it was clear that we could no longer rely on the simple existence of our walls to protect our deep vaults from them. Something more had to be done. But what? Nobody had ever faced a threat like this before. New strategies will have to be developed, and quickly. But what shape they would take is a mystery at this point. It will have to be discovered in practice, through, well, the strategy of baiting (hence the name of our group - I take credit for that, although the strategy itself was very much the Queen's idea). Presenting the goblins with a juicy morsel and hoping that we can learn something from the way their jaws snap shut around it, then preserving as much of that newly gleaned information as we can, and if possible, bring it back home. In addition, to maximize the learning, the overseer of the fortress is ordered to relinquish their post every year, to be replaced by another.

We will start a new outpost somewhat separated from the others, make ourselves as alluring of a target as we can, hope the goblins take the bait, and try to survive. I was left the freedom to choose the exact spot, and I picked a place at the confluence of two rivers, where they cut through a nice little hill that will hopefully serve as a natural defense in itself. The reports from previous prospecting expeditions indicate that the soil and rock underneath this area should hold everything we will eventually need for a proper dwarven fortress, if we make it that far. It is reputed to have rather savage wildlife, but in comparison to the goblins, that is not much of a concern for me.



The group is not exactly elite, but we have been assigned an experienced soldier - Obok - to get us started on building a serviceable military, alongside the usual selection of professions needed to establish a new fort.



As soon as we arrived and started unloading the supplies, I had a walk around the cliff edge near the river to take a look at the local wildlife. It seems that the river is home to two kinds of alligators: the mundane sort (which are scary enough already) as well as their gigantic cousins.




I have taken the executive decision to forbid anyone from fishing in the river, for reasons that are hopefully obvious.



Obok has immediately taken to training outside the temporary fortress entrance, hoping to refresh his skills.



Meanwhile, horrifying noises come from the river canyon below. For a moment, I thought some new monster had arrived, but when I ran over to the cliff to look down, all I could see was water being churned, with worrying amounts of red in it, and the occasional flash of crocodilian flesh. It seems that the two different magnitudes of alligator are having a bit of a spat.



Suddenly, one of the shapes in the water below broke away from the scrum. To my surprise, it was one of the larger shapes, and once the water calmed down a bit, it became obvious that somehow, the smaller kind of alligator had prevailed over the giant one.



"How strange," I thought, and ordered the piercing of the aquifer layer to take top priority. From what I've seen of these animals, they don't seem to like taking long trips overland, or even leaving their watery holes at all, but best not take any chances.



Fortunately, not too long after, we have hit solid, dry rock. The real work can begin now!



We kept digging down, and to my surprise, after only a few days the miners came back to report that they had discovered an expansive cavern only a few standard zee-levels below ground. This puts a damper on some of my plans, but it has a very important silver lining to it: along with the usual mossy overtones, the miners reported the unmistakable sulfurous smell of magma emanating from the cavern entrance, meaning that a magma pool must be nearby. This will help us establish metalsmithing facilities with much more ease and speed than it would take if we had to find our way all the way down to the magma sea, or - Armok forbid - have to process and utilize coal for smelting.



Some migrants have arrived, and not a moment too soon. We could use the extra hands. Grab something and help out, newcomers!



I took a peek into the caverns to see how dangerous they might be and saw slimy, tentacled shapes in the darkness of one of the underground lakes. Pond grabbers, just what we need. Vicious little beasts, best stay clear of them.



Since we don't have many entire rock layers to ourselves above the caverns, I have ordered the bedrooms to be dug out around the contours of some of the higher cavern levels. Perhaps later we can install some windows into the bedrooms so we can admire the dark beauty of the rocky crevices below.



Work has also begun on the excavation of the future forge area.



I may have been a bit too impatient to get us underground after arriving. Reviewing the layout of our entrance right now reveals numerous possible entry points for goblin siegers, now that they can punch through simple walls. This will have to be remediated in the future, along with moving the rest of the temporary stockpiles properly underground.



Among all this work, time has been passing quickly. It seems like we only just arrived, but the fact that the autumn harvest has come in clearly shows otherwise.



And with the autumn harvest, the first caravan from the mountainhome has arrived.



It appears as if their only purpose here is to check on us. They have brought us barely anything of use. The rock crafts that we quickly scrounged together, and that I was afraid wouldn't be enough to buy what we need from the caravan, ended up being more than sufficient to purchase the one barrel of booze the caravan brought over. We traded for it anyway, with the hopes that next year's caravan might be more bountiful.



Some monster hunters have also arrived, eager to explore the depths on our behalf. Who am I to say no to free scouting? Go ahead, explore to your heart's content.



Libash, one of the new arrivals (whom I also appointed to be the fortress' bookkeeper), screamed out in inspiration this morning. She ran off to claim a workshop, grabbed a boulder, and in what felt like no time at all, carved it into a truly exquisite crown. What a display of craftsdwarfship! Even if the materials are plain, the artifact is undeniably beautiful.



The forge area is fully excavated now and we have begun filling the magma chamber below.



And with the magma chamber filled, we've got plenty of space for many forges and smelters. Armok willing, this place will one day become the beating heart of a strong fortress.



Perhaps it was the fresh impression of the forge area, newly dug, radiating with magmatic heat and ready for construction, that filled me with the confidence needed to send Obok on a one-dwarf raid against one of our nearby goblin neighbors. It seems that although early reports indicated hostility, we are not currently strictly speaking at war with these goblins. As much as I would love to keep it that way for a while, we are here on a mission, and that mission is meant to be dangerous. He returned with some assorted spoils, but claimed to have made it back undetected, so I suspect this will not provoke the goblins into seeking us out quite yet. Perhaps for the best.



Winter is upon us, not that that means much in this hot and humid climate.



Screams come from the caverns below. It seems that one of the monster hunters has finally met his match. The guttural roars mixing with the screams point to a cave crocodile being the culprit.



The hunter injured the crocodile, but it killed him before he could finish it off. I have sent Obok to put the beast out of its misery, and thanks to his armor (mere bronze, but more than enough for this task), he fared much better than the monster hunter.



Disaster strikes! I absent-mindedly ordered the dumping of some extra boulders from the forge area into the magma. In my past assignments, I had always been very careful to never approach too close to an open hole with magma immediately below, but in the rush, I forgot just how dangerous exposed magma can be. I couldn't make much sense of the survivors' panicked babbling, but it seems that magma had splashed out of the hole and set something (or more likely, someone) on fire, which immediately proceeded to fill the chamber with smoke, so nobody could see what was going on. In the chaos, Libash the bookkeper (and newly minted legendary stonecarver) and a child had fallen into the magma pits below. We'll have to be more careful in the future.




As my tenure nears its end, I am forced to deal with another annoyance, this one decidedly less lethal, if not less chaotic. A swarm of naked mole dogs had come skittering in from the caverns and right into the meeting hall. The dogs took care of some of them, creating a disgusting bloody mess in the hall.



The rest spread across the fortress and I had to send Obok to chase them down, which he did with some grumbling.



Finally, just before my appointed time to turn over the operations of the fortress to the next overseer, I attempted to slightly rectify the sorry state of the entrance with some reinforced walls. I hope I have set the fortress up for success, even if only in the narrowly defined sacrificial sense envisioned by our Queen when she sent us out here.





Well, I overshot my own time limit by a factor of two. Yay me. There are some ghosts (from the magma accident) that I didn't have time to put to rest (I haven't found corpses, so slabs will have to be engraved). The fortress is currently very insecure both above and below, but it wouldn't take much building to wall us in safely again. Note the cavern entrance is just fully open right now.

The save is here.
« Last Edit: December 02, 2025, 08:36:59 am by Oglokoog »
Logged
So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

amade

  • Bay Watcher
    • View Profile
    • amade's illustrations

Nice! Looks like it's going to be a challenge indeed.

One thing: I think you pasted the wrong link for the save file, because that's just a referral link.
Logged
┬─┬ ︵ /(.□. \)

Tibbers

  • Bay Watcher
    • View Profile

I will start my watch post haste! My issue currently is when I click on the save link it takes me to the limewire homepage I think unless I am missing something
Logged

Oglokoog

  • Bay Watcher
  • [INTERNET_DEPENDENT]
    • View Profile

I will start my watch post haste! My issue currently is when I click on the save link it takes me to the limewire homepage I think unless I am missing something

God dammit, it worked for me when I checked it. Give me a second...

EDIT: new link here (also edited in the update post)
« Last Edit: December 02, 2025, 08:37:43 am by Oglokoog »
Logged
So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

amade

  • Bay Watcher
    • View Profile
    • amade's illustrations
Re: [UPDATE] Vaultsmash the Victim of Sieges: A Siege Update Succession Fort
« Reply #42 on: December 02, 2025, 11:10:12 am »

New link looks good! Shame about Libash and the kid. Looking forward to seeing how things progress with Tibbers next.
Logged
┬─┬ ︵ /(.□. \)

Tibbers

  • Bay Watcher
    • View Profile
Re: [UPDATE] Vaultsmash the Victim of Sieges: A Siege Update Succession Fort
« Reply #43 on: December 09, 2025, 05:13:29 am »

I have finished my year but I am having some issues getting my images to show up in my post preview. I tried using Imgur to get a link for the post but was curious was site you guys use to upload images into forum posts. Luckily have my whole thing written out in a google doc so once I figure that out I can post and they next year can begin ^^
Logged

Tibbers

  • Bay Watcher
    • View Profile
Re: [UPDATE] Vaultsmash the Victim of Sieges: A Siege Update Succession Fort
« Reply #44 on: December 09, 2025, 07:57:28 am »

We are the Watchers of the Deep Marsh, and we walk willingly into the jaws of giants

G’day! Steve Orewhin here — Legendary Beast-Wrangler of the Mountainhome and engraver of history! Having now read the journal of the previous guardian of Vaultsmash I have a general understanding of my purpose here. I have received word my daughter Libash has died in a tragic forging accident... This pains me dearly but I must secure the Fortress before years end or our population of mainly children Dwarves can survive the coming onslaught.



Before I arrived at the Fortress I received news an Elven Caravan from ‘Enaametha had arrived. I know I know, Elves are the worst but if Vaultsmash is going to survive we are going to need allies. Elves in my experience want to hump trees carry some of the most gorgeous warbeasts gems can buy. So I sent word to trade our entire gem horde in exchange for whatever beasts the caravan had. A risky move but I heard rumors of Giant Aligators in the region so there is no telling what they could bring. We ended up acquiring a Giant Boar and a Rattlesnake and a few grazing animals.



Sadly all of the Alligators in the region had died or been hunted off. I had hoped we might be able to capture and breed them for a moat of Aligators but perhaps we will get lucky in a future caravan if relations hold true with the Elves. There are plenty of moat worthy beasts in these wilds.



I have heard rumors of my daughter Libash's soul wandering the halls of the Great Forgeworks. I don't know how I shall lay her to rest with her bones burnt to nothing by the fire of the mountain.



We have barely enough stone to properly defend the Fortress so my first point of order is to force everyone into hard labor start a mining operation near a patch of granite which is suitable to our needs. I had hoped for some obsidian but sadly there was not a vein on this level and time was of the essence.



Deconstruction of the wooden palisades began and in quick order the Dwarves of Vaultmsash began to prepare themselves for the inevitable. FPS death War with the Goblins.... It also would not hurt our relations with the Elves if we hid all the trees we cut down. You know how they are with their trees.




After some hard labor from our kin we have enough materials to build a fully reinforced gatehouse as well as finishing the original wall so for now one section of the surface is secure. The wall needs to be built up a bit more to fully secure our entrance to the main fortress. My thanks to the previous guardian of Vaultsmash for stocking many metal bars which hastened this process greatly. Libash may have died being an absolute idiot but not in vain the Great Forgeworks truly was worth the sacrifice.




Plans for the upper wall section on the backside of the fortress has been established and with its eventual completion should secure the Fortress from any surface invasion for now. I have plans for towers to host archers and war machines. We won’t be able to build those war machines now but we can at least build a foundation for future guardians to build upon.



Crikey! A fresh wave of migrants just marched through our gates — and none too soon! We’ve got boulders piling up like crocs in a mating heap, and we’ll need every hammer and chisel to turn ’em into blocks for the great wall. But the real gem of this caravan? Yours truly! Steve Orewhin, legendary engraver, storyteller extraordinaire, and soon-to-be tavern keeper of this fine fortress! With my trusty Bushmaster Tooth hanging proud around me neck, I’ve arrived — ready to wrangle stone, spirits, and any scaly beast this place can throw at me!

(This was the point where I nicknamed a Dwarf Steve Orewhin I definitely picked her because they were wearing a crown I delicately read every character detail as they arrived. It wasnt until like the last month of my year that I realized the Dwarf I picked was the mother of Libash the Dwarf who burned to death and I thought that was a funny coincidence and decided to keep running with my original Steve Irwin bit xD back to your regularly scheduled broadcast of VAULTSMASH!)



With the addition of child labor our new workforce construction of the base walls has been completed by late Summer. They are 3 z levels high in most places and double reinforced in the areas I suspected we may face an attack from the enemy on the surface. Fortifications at the top allow our future Marksdwarves to rain steel upon our enemies and the design should allow for war machines to be built on the level above the walls with plenty of room for expansion and ammo supply rooms. However, for now the walls will hold strong and keep our giant population of actual braindead children population safe. The walls should withstand fire but are obviously vulnerable to an attack from the air. Perhaps glass could be made to dome over the Fort but I do not have the time for such an endeavor and leave that to future guardians.



A Caravan of human traders arrived giving me hope that we could find the right allies to aid us in our fight against the Goblin hordes. We traded gems for a large shipment of leather to be used for clothing or other needs of the Fortress.



Crikey! Look at this, mates — a pack of curious little kobolds has crept up to our brand-new walls, eager to test their luck against ’em! Sneaky little beauties, always pokin’ about where they shouldn’t. There’s only a few of ’em, so this’ll be a ripper of a field test for our defenses — and for our lone city guard! Let’s hope all his trainin’ pays off, because we’re about to see whether he’s ready to wrestle trouble… or if the kobolds out-scamper him!



Would ya look at that! Before our guard can even lift his spear, Azin — our resident marmot woman and honored guest — comes barrelin’ out of the tavern like a furry thunderbolt! She’s spotted the kobold pack and, stone me dead, she’s chasing them across the hillside!

Marmot folk are usually shy little diggers, but not Azin — no, she’s a real firecracker. Look at her go! Legs pumpin’, claws out, chirpin’ up a storm as she barrels after those kobolds like they stole her favorite acorn. The little blighters didn’t expect that, I’ll tell ya! One second they’re testin’ our walls, the next they’re fleein’ for their lives from a furious half-marmot powerhouse!



This just got wild! Azin closes the distance in a heartbeat, and before the kobold can even squeak out a proper ‘yip,’ she swings that steel battle axe of hers — a magnificent weapon for a marmot of her stature — and WHAM! Down he goes! One clean strike, and the little trickster’s sent back to whatever burrow he crawled out of. What a display! Absolute poetry in motion — if your poetry’s carved with a razor-sharp edge!

Now, the second kobold — poor little bloke saw his mate get turned into a red smear and bolted like a scared lizard. But he didn’t get far! Stinthad, one of our visiting macedwarves, spotted the fleeing rascal and charged after him. Look at that form! Mace held high, boots thunderin’ like a herd o’ cave buffalo! He catches up to the kobold and BLAM-BLAM-BLAM! Beats him into a fine paste. Not pretty — but by Armok, it was effective!

And here’s the best part, mates — those kobolds never even got close to our gates! Not a single toe-claw on the threshold! Our walls are holdin’ up beautifully — no gaps, no sneaky climbable trees, nothin’. Just good, honest dwarven craftsmanship keepin’ the nasties out.



Autumn has come and with winter approaching with little time left I move to build a tavern in hopes to bring adventurers and allies to the Fortress to be expendable cannon fodder no-one cares about fight side by side with our valiant armies



I call her Boarhead the Inn of Friendship! With such a large supply of stone blocks it was quite simple to build the inn. I have separated this bar from the one beneath the ground so that visitors will come up here and only citizens can venture into our tunnels. I had purchased instruments and goblets from the previous caravans so we were ready for operations as soon as she opened. Dwarf, Elf, man and even Animalfolk poured in from the Hillside for the wonder of music and poetry within the tavern walls.



Around the same time in late fall the Mountainhome caravan arrived with the Fortress liaison they were met by our gate guardians the Great Boar and the mighty Rattlesnake. I made orders for trap components, instruments, farm animals and of course copious amounts of alcohol. We traded a large bin of trinkets made by the previous generation to trade for things I completely ignored in order to build the walls much needed supplies.





Boarhead was surprisingly not boring with adventurers and poets from all over the land flocking to the Inn and with its popularity news of Vaultsmash began to spread across the lands. This will not come to bite us in the ass later Shhhhhh Shhhhhh

Tun Atheletost has entered a strange mood. I am curious to see what works of craftsmanship they come up with. I’m glad they found a workstation instead of losing their mind.



He ended up making a figurine which frankly with how many children we have this might be a good thing to be passed around by the children their quite upset with the amount of forced labor chores they have to do.



Considering I sent about 80% of the population into the mines or to the stonecutters tables this great work makes a whole lot of sense. Perhaps this is Tun’s way of telling me I’m working them too hard but that's a problem for another dwarf. Breaking down and killing the dwarf nearest to themselvesbig rocks into little rocks is exactly what a Dwarf should be doing. I'm sure in my heart of hearts this object was made with zero malice for me what so ever!



Considering Steve Orewhin is a master Engraver before winters end I tasked him to engrave Boarhead. During this time my daughter Libash haunted Boarhead and while others were not enjoying this I couldn't be happier to see her. I could not bring myself to engrave a stone and set her to rest. Maybe another Dwarf will do this but with all the joy from the music and alcohol the mood of the Fortress only seems to be going up a few ghosts doesnt seem to be cascading everyone into depression as much as I thought it would.

We have gathered a large force of adventurers I think more than enough to fight back a small goblin invasion. My dream of bringing allies to Vaultsmash has been realized and the Boarhead Inn should keep a steady flow throughout the fort's future to aid our people.



I leave the Fortress with a massive stockpile of stone blocks as well as metal bars and other surplus materials. Food and drink stores should hold for some time but since the population is now at 45 we are going to need to think about expanding some of those resources. I have secured the surface to my knowledge however I do think it might be possible for invaders to dig into the fortress on the surface that may need to be looked into. The Caverns are not entirely secure and should be one of the main concerns of the next guardian of Vaultsmash. I have not explored deeper so that they would have more of an advantage delving into the depths if they so choose. We have the means to start training a militia. Everyone who was assigned to stonecutting can be removed from those jobs as we spent an entire year mining and refining materials. Moods are going to be a thing to think about the Inn will keep people stable but with some rooms and furniture and clothing the Dwarves should be much happier I just choose to ignore their feelings for the sake of industry. I would say take the children off chore duty but their little hands can just fit so nicely into places you can't reach! They also kept the stockpiles pretty tidy. Stockpiles also need to be addressed as I think I've filled most of them.



Maybe Steve Orewhin will survive into the future or maybe they will end up like their daughter Libash. Only time will tell. Find out next time on V-A-U-L-T-S-M-A-S-H!




https://drive.google.com/file/d/1ddqXocwFB-4ABGy3fqnbQrM-wqwkgdJc/view?usp=sharing

 ^^ Link for Save ^^















Logged
Pages: 1 2 [3] 4