PLAYER MANUAL:
Army: Your available units.
Squad: Your active units on the map.
Unit: ( ͡° ͜ʖ ͡°)
Upgrades:
At the start of each match you may choose 1 permanent upgrade.
A. (Cookie Jar Upgrade) Your barriers make an alert noise when an enemy is near. Indicating which barrier.
B. (Top Shelf Upgrade) Barriers can be switched at the start of each turn between retracted into the ground or raised back up.
C. (Graham Cracker Upgrade) You can build an extra 2 barriers.
D. (Heigh-Ho Upgrade) Workers gain +1 resource collection but sing when collecting, leave a trail of crumbs when moving, and are blind to their surroundings.
Starting Area (Construction Zone): The top or bottom two rows of hexes that you happen to start on. Fudge Pools in this zone are called "local", and you will know where they are.
(https://i.imgur.com/lUVRjUF.png) Portal: Where you summon your units. If a portal is captured (moved onto) when the owner has either no fudge pools or active units, they lose.
Phase Order:
1. Stationary Action*
2. Movement
3. (*or) Arrival Action
4. Income
5. Summoning
Worker: You can summon a worker for free. 1 per turn.
♥ Dies from any attack.
→ Move 1 space.
★ Melee attack for 0 damage.
★ Build a barrier or a unit with no movement options in your construction zone, on a nearby space.
(https://i.imgur.com/uNqYYKJ.png) Barriers (Walls): Cost 3 fudge. A structure that blocks movement. You can build up to 3 in your construction zone, they do not need to connect.
(https://i.imgur.com/Uir9YPu.png) Fudge Pool: Move onto a fudge pool(brown spot) to capture it. This increases your unit cap by 2, and generates 2 fudge each turn.
Countdown Clock: The game will end if no one captures a fudge pool for 10 turns. This reset countdown will be displayed when all pools are owned.
(https://i.imgur.com/OTXTCvS.png) Fudge Cost: Your units will be assigned a fudge cost, and can be summoned on your portal space. You can unsummon them to free your food limit, but do not regain fudge.
Cue (Build Order): you will build things in your cue as soon as you can afford them, unless you adjust or remove items beforehand.
Mercenaries: Cheap units that either side can recruit. When you own atleast 1 the opponent cannot buy that unit, until all are eliminated. 2 available from the start.
(https://i.imgur.com/RnhrPmz.png) Rouges: Rouges hide in the unseen corners of battle, scout them out for powerful allies. Dies from any attack while disguised.
(https://i.imgur.com/kRhylwY.png) Fudge:
Ingredients
• 3 cups semisweet chocolate chips
• 1 (14 ounce) can sweetened condensed milk
• 1/4 cup butter
• 1 cup chopped walnuts (optional)
Directions
1) Place chocolate chips, sweetened condensed milk, and butter or margarine in large microwaveable bowl.
2) Zap in microwave on medium until chips are melted, about 3-5 minute, stirring once or twice during cooking. Stir in nuts, if desired.
3) Pour into well-greased 8x8-inch glass baking dish. Refrigerate until set.
SUBMISSION FORM:
Army Name:
Unit #1:
Unit #2:
Unit #3:
Worker description:
Design up to 3 units. How far they can move each turn. Attack range. Any abilities. The stronger they are the longer you must wait to spawn them.
Any stats should not be greater than 5. Also describe a worker, and name your army.
PM your units.
This is pretty laid back so, send me what ever you come up with and we'll make it work.
No copyrighted properties please. Do not copy anything exactly. Units you submit may be featured in my game artwork.
JUDGING:
Default Minimums
25 immortal
20 see the whole map
15 attack units 4 or more spaces away
15 move through barriers
10 attack units 3 spaces away
5 attack units 2 spaces away
0 worker
Default Maximum
35 instant win
Penalties:
-complicated/extra gm work/too many abilities
-prolong match/troll/boring
-thicc
-squad synergy into above
Discounts:
-weaknesses
-overspecialization
-additional limitations/restrictions/cooldowns/costs
-creativity/originality/sportmanship
-tells like destinct noises/visual clues
-anything else you want to argue is a limitation when submitting
TRUE SURVIVOR
Dominos falling
Riot in the streets
Baby this time there's no retreat
There's no surrender
A devil is rising
A shadow from the past
Feeding the flames with fire
On the edge of fury
All the time
Running in and out of time
Hear the ticking on the countdown clocks tonight
Girl we need some, girl we need some action
If we're gonna make it like a true survivor
We need some action
If we wanna take our love away from here
We need a living passion
To believe in
Burning hearts and a brand new feeling
Action
If we're gonna make it like a true survivor
Wo oh
Calling from the ashes
The phoenix rise again
Fighting for life
For good for all that we believe in
Girl we need some, girl we need some action
If we're gonna make it like a true survivor
We need some action
If we wanna take our love away from here
We need a living passion
To believe in
Burning hearts and a brand new feeling
Action
If we're gonna make it like a true survivor
The hero stands alone
When all is said and done
The enemies have fallen one by one
All the time
Running in and out of time
Hear the ticking on the countdown clocks tonight
Girl we need some, girl we need some action
Action (action)
Action (action)
If we're gonna make it like a true survivor
We need some action (action)
If we wanna take our love away from here
We need a living passion
To believe in
Burning hearts and a brand new feeling
Action (action)
If we're gonna make it like a true survivor
True survivor, whoa oh
True survivor, oh
True survivor, true survivor (https://soundcloud.com/tlukjboy2hig/david-hasselhoff-true-survivor)
The game starts now. Do not look at your opponent's spoiler until after the match. IF we do more matches maybe I'll reduce the cost of unmodified units. Maybe we'll do king of the hill and do winner vs newcomer.
UNITS
REDEMPTION CULT
CRAZY ZEALOT
♥ Summon 2 at a time.
♥ 2 hit points.
♥ Ignore 3 damage from each attack.
★ Move up to 3 spaces.
★ 3 damage ranged attack up to 2 spaces.
SQUIRE
Knights to be, maintaining their gear, study and fierce body training. In combat actually wear families honored power suit.
♥ 4 hit points.
♥ Ignore 3 damage from each attack.
★ Move up to 4 spaces.
★ 5 damage melee attack. Powered Weapon: Ignore defenses.
ORGANOID
Synthetic life forms. Look like human sized dinobots, just instead of dinosaur it’s a dino human build.
♥ 6 hit points.
♥ Ignore 5 damage from each attack.
★ Move up to 7 spaces.
★ 8 damage ranged attack up to 4 spaces.
★ Evolve: Kill 3 enemies. You then may become a cocoon with the only attribute being 1 hit point. You may gain 1 attack range, 1 damage prevention, or 1 movement each turn. When you are done choose 1 ability to replace Evolve:
-Dread Wing: Can move through enemy units.
-Arsenal Rex: Can now perform 1 attack on each visible enemy in range.
-Wrecker: Double all cocoon stat gains.
GOLEM
Gigantic Heavy Support, a Combat Bot With Pilot inside controlling it with body rig.
♥ 9 hit points.
♥ Ignore 10 damage from each attack.
★ Move up to 2 spaces.
★ 14 damage melee attack.
★ Boost: Move 2 more spaces but do half damage.
REDEEMER
Church based hero with prayer magic to fry the enemies of the lord.
♥ 1/6 also summon 2 Crazy Zealots.
♥ 6 hit points.
♥ Ignore 7 damage from each attack.
★ Move up to 5 spaces.
★ 9 damage ranged attack up to 3 spaces.
★ Prayer: Unit can't be used next turn after casting a spell.
-Inspire: All nearby allies get a +1 for next three turns in all their stats.
-Heal: Heal 1 hit point to a nearby ally.
-Smite: Range of 5 and ignore defenses.
ELECTRIC BOOGALOO
ATTACK CHIHUAHUA
♥ 1 hit point.
★ Move up to 2 spaces.
★ 1 damage melee attack.
★ Swarm: Can merge with other Chuahuas to combine melee damage and hit points, or separate based on remaining hp.
DOBERBOT 9000
♥ 9000 hit points.
★ Move up to 2 spaces.
★ 1 damage melee attack.
ARF-TILLERY
♥ 1 hit point.
★ 1 damage ranged attack up to 4 spaces. Explosive Ammo: also damage all nearby identical units.
ROTTWEILENGINEER
♥ 1 hit point.
★ Move 1 space.
★ Fortify: Increase a unit’s defense.
GOLDEN REPAIRER
♥ 1 hit point.
★ Move 1 space.
★ Heal: Can restore 1 hit point to all nearby units.
If there is nothing egregiously wrong and you think you can work with these please accept your units.
Be sure not to accidentally quote this post as you will see everything.
Doghouse, FPB
A doghouse made of wood that produces bones for the war effort.
Shiba Inu worker
A dog that works. They are skilled at collecting bones and whatever else workers do in this game.
Bone Pile (Fudge pool)
A pile of bones laying on the ground.
Coordinates: E3
A1.
Building is a Imperial hq.
Builders are Convicts. If they try anything Nano bombs go off.
Resource is Energon, the super charged mater for weapons, armor, building material, and fuel.
Done.
they cannot be in the same tile? I said E3, or is it just for one pile?
Did we not do the factory? I know I did just called it something.
Fudge points B4 and C2?
E2 Doghouse
E3 pile
E1 pile as well
The game will end if no one captures a fudge pool for 10 turns. This reset countdown will be displayed when all pools are owned.
I tweaked TL's pool locations to be compliant, so we can start.
Welcome to F.U.D.G.E. Inc. Where victory is sweet. Let the duel begin!
(https://i.imgtc.ws/i1Wzwpd.png)
Fudge: 0
Limit: 1/0
A2: Convict
(https://i.imgtc.ws/mEeTjU1.png)
Fudge: 0
Limit: 1/0
E2: SHIBA INU WORKER
move shiba to E1
Build 1 shiba
Convict to B2
Build another convict.
The field is quiet. Too quiet.
(https://i.imgur.com/fZutXN4.png)
Fudge: 0
Limit: 1/0 You must capture additional fudge pools.
B2: CONVICT
(https://i.imgur.com/AKekjEz.png)
Fudge: 1
Limit: 2/2
E1: SHIBA INU WORKER
E2: SHIBA INU WORKER
shiba to E3, build a shiba
The field is quiet. Too quiet...
(https://i.imgur.com/tXE2SRY.png)
Fudge: 1
Limit: 1/2 Tip: You could have built another worker, as you had increased your limit and could then summon them.
C3: CONVICT
(https://i.imgur.com/suk77zN.png)
Fudge: 3
Limit: 3/4
E1: SHIBA INU WORKER
E2: SHIBA INU WORKER
E3: SHIBA INU WORKER
Build another convict and extract? Or??
The field is quiet. Too quiet... ... ...
SHIBA INU WORKER SPOTTED! IT MUST BE RUFF AND ROLL!
(https://i.imgur.com/J6igavG.png)
Fudge: 2
Limit: 2/2 (cue empty)
A2: CONVICT
C3: CONVICT
D3: SHIBA INU WORKER
CONVICT SPOTTED! IT MUST BE REDEMPTION CULT!
(https://i.imgur.com/la4YBG8.png)
Fudge: 5
Limit: 3/4 (cue empty)
E1: SHIBA INU WORKER
E3: SHIBA INU WORKER
D3: SHIBA INU WORKER
C3: CONVICT
Phase Order:
1. Summoning
2. Stationary Attack*
3. Movement
4. (*or) Arrival Attack
5. Income
From now on Summoning happens at the start of the turn, thus you can use them immediately but must already have sufficient resources from the end of last turn.
D3 stand ground.
B2 for second worker.
A third? In que a Redemption Squad when Enough Units, I’d survive that long.
Build Arf-tillery
Fire on C3
Move shiba to C3
Add Attack chihuahuas to build order
*Whistle*
BOOM!
C3: CONVICT EXPLODED!
(https://i.imgur.com/eBkG6Sm.png)
Fudge: 2
Limit: 1/0 (cue: Convict)
B2: CONVICT
C3: SHIBA INU WORKER
C3: CONVICT EXPLODED!
(https://i.imgur.com/trHz5FE.png)
Fudge: 3
Limit: 4/6 (cue: Attack Chihuahua)
E1: SHIBA INU WORKER
E2: ARF-TILLERY
E3: SHIBA INU WORKER
C3: SHIBA INU WORKER
B2: CONVICT
Go to B1 and hope to god can get a military unit as that was insane. All I have are workers damnit!
*Whistle*
BOOM!
(https://i.imgur.com/X8OOF3L.png)
Fudge: 3
Limit: 1/2 (cue: Convict)
B1: CONVICT
B2: REAL SHIT
(https://i.imgur.com/El6NtFN.png)
Fudge: 6
Limit: 4/6 (cue: Attack Chihuahua)
E1: SHIBA INU WORKER
E2: ARF-TILLERY
E3: SHIBA INU WORKER
C3: SHIBA INU WORKER
did I get the kill?
I should have, because stationary attacks come before movement.
Anyway fire at A2
I feel like I’m playing battleship
(https://i.imgur.com/UQ9INfR.png)
♪ True Survivor (https://soundcloud.com/championdnb/true-survivor-champion)
ABOUT: What if an RTS was a forum game?
This is a game where you design your own units and capture the enemy hex.The information is spoilered and you have a fog of war.
Design up to 5 units. How far they can move each turn. Attack range. Any abilities.
The stronger they are the longer you must wait to spawn them.
PM your units.
This is pretty laid back so, send me what ever you come up with and we'll make it work.
TRUE SURVIVOR
Dominos falling
Riot in the streets
Baby this time there's no retreat
There's no surrender
A devil is rising
A shadow from the past
Feeding the flames with fire
On the edge of fury
All the time
Running in and out of time
Hear the ticking on the countdown clocks tonight
Girl we need some, girl we need some action
If we're gonna make it like a true survivor
We need some action
If we wanna take our love away from here
We need a living passion
To believe in
Burning hearts and a brand new feeling
Action
If we're gonna make it like a true survivor
Wo oh
Calling from the ashes
The phoenix rise again
Fighting for life
For good for all that we believe in
Girl we need some, girl we need some action
If we're gonna make it like a true survivor
We need some action
If we wanna take our love away from here
We need a living passion
To believe in
Burning hearts and a brand new feeling
Action
If we're gonna make it like a true survivor
The hero stands alone
When all is said and done
The enemies have fallen one by one
All the time
Running in and out of time
Hear the ticking on the countdown clocks tonight
Girl we need some, girl we need some action
Action (action)
Action (action)
If we're gonna make it like a true survivor
We need some action (action)
If we wanna take our love away from here
We need a living passion
To believe in
Burning hearts and a brand new feeling
Action (action)
If we're gonna make it like a true survivor
True survivor, whoa oh
True survivor, oh
True survivor, true survivor
The game starts now. Do not look at your opponent's spoilers until after the match.
Heads up to those thinking about joining. IF we keep getting players and interest, I think I will reduce it from 5 unique units to 3. This is to possibly use those slots for things like unique bases, workers, or possibly, terrain. We'll see.
War has changed.
♪ Blood Dragon (https://soundcloud.com/tanguy-brissaud/far-cry-3-blood-dragon-theme)
VETERAN unit prefix means you reused it. 10% discount.
ELITE unit prefix means you reused their whole squad. 20% discount.
ROGUE unit prefix means you reused someone else's unit. 5% discount.
• These units will randomly appear on the map from now on, on spaces unseen by both sides.
• They hide their identity under a cloak and die from any attack until recruited. Move next to them and pay their fee (visible above them) to recruit them.
• Usually high value.
• Appear more often later on.
MERCENARY unit prefix means you reused their whole squad from someone else. 15% discount.
• These units will now be sold during the match.
• Usually low value.
• Available from the start to both sides.
These titles will be visible to the enemy. You can request that these titles (and benefits) be removed. If any titles are present then this squad configuration can't be referenced, if new, in the future. Discounts are rounded down, and may not benefit very low cost units.
UNITS
REDEMPTION CULT
ELITE CRAZY ZEALOT
♥ When summoned normally, summon 1 Crazy Zealot on random nearby empty space.
♥ 2 hit points.
♥ Ignore 3 damage from each attack.
★ Move up to 3 spaces.
★ 3 damage ranged attack up to 2 spaces.
ELITE SQUIRE
Knights to be, maintaining their gear, study and fierce body training. In combat actually wear families honored power suit.
♥ 4 hit points.
♥ Ignore 3 damage from each attack.
★ Move up to 4 spaces.
★ 5 damage melee attack. Powered Weapon: Ignore defenses.
ELITE ORGANOID
Synthetic life forms. Look like human sized dinobots, just instead of dinosaur it’s a dino human build.
♥ 6 hit points.
♥ Ignore 5 damage from each attack.
★ Move up to 7 spaces.
★ 8 damage ranged attack up to 4 spaces.
★ Evolve: Kill 3 enemies. You then may become a cocoon with the only attribute being 1 hit point. You may gain 1 attack range, 1 damage prevention, or 1 movement each turn. When you are done choose 1 ability to replace Evolve:
-Dread Wing: Can move through enemy units.
-Arsenal Rex: Can now perform 1 attack on each visible enemy in range.
-Wrecker: Double all cocoon stat gains.
ELITE GOLEM
Gigantic Heavy Support, a Combat Bot With Pilot inside controlling it with body rig.
♥ 9 hit points.
♥ Ignore 10 damage from each attack.
★ Move up to 2 spaces.
★ 14 damage melee attack.
★ Boost: Move 2 more spaces but do half damage.
ELITE REDEEMER
Church based hero with prayer magic to fry the enemies of the lord.
♥ When summoned normally, 1/6 chance to summon 2 Crazy Zealots on random nearby empty spaces.
♥ 6 hit points.
♥ Ignore 7 damage from each attack.
★ Move up to 5 spaces.
★ 9 damage ranged attack up to 3 spaces.
★ Prayer: Unit can't be used next turn after casting a spell.
-Inspire: All nearby allies get a +1 for next three turns in all their stats.
-Heal: Heal 1 hit point to a nearby ally.
-Smite: Range of 5 and ignore defenses.
DARK DECEPTIONS
CLOWN GREMLIN
Wretched little things, strength in numbers is all they have. Their sense of humor is horrendous too.
♥ When summoned normally, summon 1 Clown Gremlin on random nearby empty space.
♥ 1 hit point.
★ Move up to 2 spaces.
★ 1 damage melee attack.
MURDER MONKEY
What is it with animatronics and going crazy? And who gave them knives for hands!? Remember, complementary breakfast and murder every morning.
♥ 3 hit points.
★ Move up to 2 spaces per turn.
★ 2 damage melee attack.
DREAD DUCKY
Most people eat duck. These oversized toys would rather eat you.
♥ 1 hit point.
★ Move up to 1 space per turn.
★ 3 damage melee attack.
★ Can spawn a decoy-duckie on a nearby free space. Looks identical to a Dread Ducky, but doesn't do anything. Can't spawn more decoys than total Dread Duckies. Vanishes if over limit (oldest first), or attacked or moved through.
GOLDEN WATCHER
Be careful, these posh golden statues can be... very lifelike.
♥ 4 hit points.
★ Move up to 3 spaces if it doesn't start within the enemy's field of view.
★ 4 damage melee attack.
CHARLOTTE
Ah children, always so eager to meet new people. She seems very eager to meet with your insides in particular.
♥ Limit 1 at a time.
♥ 6 hit points.
★ Move up to 2 spaces per turn. Teleport: Instead jump directly to a visible space.
★ 5 damage melee attack.
If there is nothing egregiously wrong and you think you can work with these please accept your units.
Be sure not to accidentally quote this post as you will see everything.
Edit: Some unit name changes for originality.
Portal at D2
Barriers between C4-B3, C4-B4, and C5-B4
My Worker is 'Shade of Malak'; A minor manifestation of the power of the demon Malak.
In terms of appearance, just a devil in a tuxedo.
I choose
B2 Base . Barrier at C1 and C 3
D1 and E1 are your pools. (C will be secretly randomized, as planned)
Your barriers are not all within your D ~ E construction zone.
They must all be in, or along, your legal construction zone.
D2 for the portal still
Barriers at D1-C2, D2-C2, and D2-C3
To win do one:
• Capture the enemy portal when they have no fudge pools.
• Remove their last unit when they have no fudge pools.
• Have more fudge pools when the countdown clock runs out. 10 turns in a row with no fudge pool captures.
-No mercenaries are available this battle.
-Rouges hide in the unseen corners of battle, scout them out for powerful allies.
Welcome to F.U.D.G.E. Inc. Where victory is sweet. Let the duel begin!
(https://i.imgur.com/ZwN3Xhi.png)
Fudge: 0
Limit: 1/0
B2: Convict
(https://i.imgur.com/I1Lz2gP.png)
Fudge: 0
Limit: 1/0
D2: Shade of Malak
Shade to D1, and construct another.
Also, note to self, reduce the speed of the clowns next time
Send convict to fudge spot. Make another convict.
Try making the cultists.
To clarify I may embellish this game with a webcomic or something. So owning stuff matters.
Ah, alright I getcha, I'll try to make my future Squads be less of a direct rip.
I would appreciate if the Duckies were rubber duckies instead of regular duck though.
It's too damned quiet.
(https://i.imgur.com/d9zUX2y.png)
Fudge: 1
Limit: 1/2 (Cue: Convict, Elite Crazy Zealot)
C3: Convict
(https://i.imgur.com/zxcdwg2.png)
Fudge: 1
Limit: 1/2 (Cue: Shade of Satan)
D1: Shade of Satan*
*deal?
Shade to E1
Que up a murder Monkey
Also, yes deal. Another suggested name change; Agatha-> Charlotte
Well, you likely won't have to worry about ownership issues for Kits seemingly planned SCP theme at least, since it's all public domain(except for 173s appearance that is)
If you want to come up for less on-the-nose names for your units.. Probably best. (Thanks!)
Edit: Okay that should work, everything else is pretty generic sounding.
Ruff and roll returns!
bring the heath of the doberbot down to like 10 so I can actually spawn him.
Ruff and roll returns!
bring the heath of the doberbot down to like 10 so I can actually spawn him.
Well, apparently the new maximum for any one stat is 5, so you'd have to decrease it down to five. You could try something like decreasing the damage it takes from attacks though.
Just get fudge points, pondering why takes so long for convicts as they have no stats aside move and collect.
Summoning is the start of the turn. You move off the summon portal after that phase ended. Thus you must wait till the next turn to "see" them.
Gameplay-wise this is almost the same as summoning at the end, except they are not waiting around vulnerable and known to the enemy.
KitRougard and TheRedwolf, your game starts now. Do not look at your opponent's spoilers until after the match.
War has changed.
♪ Somnusphere (https://soundcloud.com/ferusmelek/somnusphere-ferus-melek-remix)
Please choose 1 upgrade, spoiler this.
A. (Cookie Jar Upgrade) Your barriers make an alert noise when an enemy is near. Indicating which barrier.
B. (Top Shelf Upgrade) Barriers can be switched at the start of each turn between retracted into the ground or raised back up.
C. (Graham Cracker Upgrade) You can build an extra 2 barriers.
D. (Heigh-Ho Upgrade) Workers gain +1 resource collection but sing when collecting, leave a trail of crumbs when moving, and are blind to their surroundings.
ABSOLUTE UNITS
OMINOUS PIZZA TIME
All Competitors Shall Fall. Welcome to Mario's Pizza de Delizioso, an old style Italian Pizzeria that TOTALLY doesn't dabble in ancient magic why would you say that?
Resourced from the battlefield. Try The Sauce, an ancient marinara recipe handed down from generations long ago. Has mysterious powers.
MARIO BIANCHI
The founder of Mario's Pizza de Delizioso, a proud Italian riding on a horse of various pizza materials. Is skilled in the art of Pizzomancy.
♥ Limit 1 at a time. Must wait 4 turns between summons.
♥ Remove "Delayed Summon" trait from allies.
♥ 4 hit points.
♥ Ignore 1 damage from each attack.
★ 4 damage melee attack.
★ Move up to 2 steps.
BAKED ELEMENTAL
A solid, humanoid form crafted of baked pizza dough. Crusty!
♥ Delayed Summon: Summons the turn AFTER payment.
♥ 5 hit points.
♥ Ignore 1 damage from each attack.
★ 1 damage melee attack.
★ Move 1 step.
★ Combines with a Worker to create a Flying Saucer.
FLYING SAUCER
OMFG FLYING PIZZA. Comes with heat-seeking Meatball Missiles!
♥ Delayed Summon: Summons the turn AFTER payment.
♥ 2 hit points.
★ 3 damage melee attack.
★ Move up to 2 steps. Ignore Barriers.
(Worker) SAUCE ELEMENTAL
A small, humanoidish blob of delicious marinara sauce, blessed with minor sentience due to the aforementioned "sauce" being "The Sauce."
RUFF AND ROLL (ELECTRIC BOOGILOO)
Welcome to The Doghouse, made of wood that produces bones for the war effort. Mind the Bone Piles laying on the ground.
ELITE ATTACK CHIHUAHUA
♥ 1 hit point.
★ Move up to 2 steps.
★ 1 damage melee attack.
★ Swarm: Can merge with other Chuahuas to combine melee damage and hit points, or separate based on remaining hp.
ELITE DOBERBOT 9000
♥ 5 hit points.
♥ Can't take more than 1 damage per turn.
★ Move up to 2 steps.
★ 1 damage melee attack.
ELITE ROTTWEILENGINEER
♥ 1 hit point.
★ Move 1 step.
★ Fortify: Increase a unit’s defense by 1, up to 5.
(Worker) SHIBA INU
A dog that works. They are skilled at collecting bones and whatever else workers do in this game.
REMOVED:
ARF-TILLERY
♥ 1 hit point.
★ 1 damage ranged attack up to 4 spaces. Explosive Ammo: also damage all nearby identical units.
GOLDEN REPAIRER
♥ 1 hit point.
★ Move 1 space.
★ Heal: Can restore 1 hit point to all nearby units.
If there is nothing egregiously wrong and you think you can work with these please accept your units. Do not spoiler.
Be sure not to accidentally quote this post as you will see everything.
Edit: Requested corrections.
Well, I meant for them to have 2 move speed, not 3. But otherwise, give me my Graham Crackers!
Ah. I assumed it was 1 + #, as your golem had no movement.
I will make changes.
It's too damned quiet...
(https://i.imgur.com/LXp8Pcw.png)
Fudge: 2
Limit: 2/2 (Cue: Elite Crazy Zealot) Tip: You could have moved your new unit this turn.
B2: Convict
C3: Convict
(https://i.imgur.com/gf6IyOb.png)
Fudge: 2
Limit: 2/2 (Cue: Murder Monkey) Tip: You could have moved your new unit this turn.
D2: Shade of Satan
E1: Shade of Satan
As for the other match, Redwolf where's your upgrade choice?
C. (Graham Cracker Upgrade) You can build an extra 2 barriers.
(https://i.imgur.com/9Zq3US3.jpg)
Go to B 3 to see if anything. Ned more resource boxes.
The bottom edges of B1 and B2, then curl it up towards A2. It should be one solid line.
Oh, B2 if possible, otherwise A2.
Move new Shade to D1. Other than that, just wait for the monkey I guess.
It's too damned quiet... ... ...
(https://i.imgur.com/AmAbXwL.png)
Fudge: 3
Limit: 2/2 (Cue: Elite Crazy Zealot)
B3: Convict
C3: Convict
(https://i.imgur.com/3NLJRjf.png)
Fudge: 4
Limit: 2/4 (Cue: Murder Monkey)
D1: Shade of Satan
E1: Shade of Satan
Move to B4.
Get them zealots out next turn then another convict.
Just going to Zerg rush with zealots.
Yeah, just continue waiting for the monkey
It's too damned quiet... ... ...
... ... ...
(https://i.imgur.com/gAfy6OI.png)
Fudge: 5
Limit: 2/4 (Cue: Elite Crazy Zealot, Convict)
B4: Convict
C3: Convict
Get them zealots out next turn then another convict.
Your Zealots cost 16 and you have 5 fudge, so it definitely won't be that soon.
Just going to Zerg rush with zealots.
Totally going to sig that after the battle.
(https://i.imgur.com/3NLJRjf.png)
Fudge: 6
Limit: 2/4 (Cue: Murder Monkey)
D1: Shade of Satan
E1: Shade of Satan
I have decided to return summons to the end. Summoning at the beginning allowed them to hit the ground running, but proved unintuitive and conflicted with my plans for mercenaries, so it is back at the end.
Phase Order:
1. Stationary Attack*
2. Movement
3. (*or) Arrival Attack
4. Income
5. Summoning
Spoiler: Well shit next time around just make shitter combat troops to spam out. And how did Hou d spam a god damned long range cannon?
Feel free to look (http://www.bay12forums.com/smf/index.php?topic=174197.msg7991375#msg7991375) at the replay.
They had a unit that couldn't move so I made it cheap. It only did one damage (I may have dramatized the situation)
(Failbird105 skipped, 48 hour limit reached)
It's too damned quiet... ... ...
... ... ...
... ... ...
(https://i.imgur.com/gAfy6OI.png)
Fudge: 7
Limit: 2/4 (Cue: Elite Crazy Zealot, Convict)
B4: Convict
C3: Convict
Get them zealots out next turn then another convict.
Your Zealots cost 16 and you have 5 fudge, so it definitely won't be that soon.
Just going to Zerg rush with zealots.
Totally going to sig that after the battle.
(https://i.imgur.com/3NLJRjf.png)
Fudge: 8
Limit: 2/4 (Cue: Murder Monkey)
D1: Shade of Satan
E1: Shade of Satan
KitRougard,
I am sorry we don't have an opponent for you to play against.
We will figure something out soon.
For rapid testing I have opened discord (http://www.bay12forums.com/smf/index.php?topic=174275.msg7997658#msg7997658) sessions.
TheFantasticMrFox, if you're still interested:
Watchu need me to do?
Just continue where Wolf left off.In a spoiler choose where to put your portal and 3 barriers
As for all current matches, I have listened to Tyrant Leviathan's feedback and will be increasing the income of fudge by double.
Sorry, have my fingers in a lot of game-pies right now, so to speak. And what with there being nothing to really do but wait, I just didn't think to come to this game.
Though, I do feel like it may be a better idea to increase the number of rows(and thus the number of pools) instead of just increasing the points each pool gives. Just increasing fudge gain per pool only makes it easier for one team to snowball and steamroll over the enemy.
I'm not saying to make the map massive, just, like, two extra rows(because you can't really do just one extra row with hex grids)
(https://i.imgur.com/zBAAtwx.png)
♪ True Survivor (https://soundcloud.com/championdnb/true-survivor-champion)
SquadCraft is an RTS inspired forum game.
This is a game where you design your own units and capture the enemy hex. The information is spoilered and you have a fog of war.
Battles last about a month.
Rules:
1. Post your actions in a spoiler, do not look at your opponent's spoilers until after the match.
2. If you do not have any actions to perform, do not just wait for time to expire... post "wait" in a spoiler.
3. If you become unable or do not wish to continue, do not just leave... say that you are dropping out.
2 Player Competitive
24 hours skip
48 hours removed
Weekends excluded
Waitlist and King of the Hill
PLAYER MANUAL:
Army: Your available units.
Squad: Your active units on the map.
Unit: ( ͡° ͜ʖ ͡°)
Upgrades:
At the start of each match you may choose 1 permanent upgrade.
A. (Cookie Jar Upgrade) Your barriers make an alert noise when an enemy is near. Indicating which barrier.
B. (Top Shelf Upgrade) Barriers can be switched at the start of each turn between retracted into the ground or raised back up.
C. (Graham Cracker Upgrade) You can build an extra 2 barriers.
D. (Heigh-Ho Upgrade) Workers gain +1 resource collection but sing when collecting, leave a trail of crumbs when moving, and are blind to their surroundings.
Starting Area (Construction Zone): The top or bottom two rows of hexes that you happen to start on. Fudge Pools in this zone are called "local", and you will know where they are.
(https://i.imgur.com/lUVRjUF.png) Portal: Where you summon your units. If a portal is captured (moved onto) when the owner has either no fudge pools or active units, they lose.
Phase Order:
1. Stationary Action*
2. Movement
3. (*or) Arrival Action
4. Income
5. Summoning
Worker: You can summon a worker for free. 1 per turn.
♥ Dies from any attack.
→ Move 1 space.
★ Melee attack for 0 damage.
★ Build a barrier or a unit with no movement options in your construction zone, on a nearby space.
(https://i.imgur.com/uNqYYKJ.png) Barriers (Walls): Cost 3 fudge. A structure that blocks movement. You can build up to 3 in your construction zone, they do not need to connect.
(https://i.imgur.com/Uir9YPu.png) Fudge Pool: Move onto a fudge pool(brown spot) to capture it. This increases your unit cap by 2, and generates 2 fudge each turn.
Countdown Clock: The game will end if no one captures a fudge pool for 10 turns. This reset countdown will be displayed when all pools are owned.
(https://i.imgur.com/OTXTCvS.png) Fudge Cost: Your units will be assigned a fudge cost, and can be summoned on your portal space. You can unsummon them to free your food limit, but do not regain fudge.
Cue (Build Order): you will build things in your cue as soon as you can afford them, unless you adjust or remove items beforehand.
Mercenaries: Cheap units that either side can recruit. When you own atleast 1 the opponent cannot buy that unit, until all are eliminated. 2 available from the start.
(https://i.imgur.com/RnhrPmz.png) Rouges: Rouges hide in the unseen corners of battle, scout them out for powerful allies. Dies from any attack while disguised.
(https://i.imgur.com/kRhylwY.png) Fudge:
Ingredients
• 3 cups semisweet chocolate chips
• 1 (14 ounce) can sweetened condensed milk
• 1/4 cup butter
• 1 cup chopped walnuts (optional)
Directions
1) Place chocolate chips, sweetened condensed milk, and butter or margarine in large microwaveable bowl.
2) Zap in microwave on medium until chips are melted, about 3-5 minute, stirring once or twice during cooking. Stir in nuts, if desired.
3) Pour into well-greased 8x8-inch glass baking dish. Refrigerate until set.
SUBMISSION FORM:
Army Name:
Unit #1:
Unit #2:
Unit #3:
Worker description:
Design up to 3 units. How far they can move each turn. Attack range. Any abilities. The stronger they are the longer you must wait to spawn them.
Any stats should not be greater than 5. Also describe a worker, and name your army.
PM your units.
This is pretty laid back so, send me what ever you come up with and we'll make it work.
No copyrighted properties please. Do not copy anything exactly. Units you submit may be featured in my game artwork.
JUDGING:
Default Minimums
25 immortal
20 see the whole map
15 attack units 4 or more spaces away
15 move through barriers
10 attack units 3 spaces away
5 attack units 2 spaces away
0 worker
Default Maximum
35 instant win
Penalties:
-complicated/extra gm work/too many abilities
-prolong match/troll/boring
-thicc
-squad synergy into above
Discounts:
-weaknesses
-overspecialization
-additional limitations/restrictions/cooldowns/costs
-creativity/originality/sportmanship
-tells like destinct noises/visual clues
-anything else you want to argue is a limitation when submitting
TRUE SURVIVOR
Dominos falling
Riot in the streets
Baby this time there's no retreat
There's no surrender
A devil is rising
A shadow from the past
Feeding the flames with fire
On the edge of fury
All the time
Running in and out of time
Hear the ticking on the countdown clocks tonight
Girl we need some, girl we need some action
If we're gonna make it like a true survivor
We need some action
If we wanna take our love away from here
We need a living passion
To believe in
Burning hearts and a brand new feeling
Action
If we're gonna make it like a true survivor
Wo oh
Calling from the ashes
The phoenix rise again
Fighting for life
For good for all that we believe in
Girl we need some, girl we need some action
If we're gonna make it like a true survivor
We need some action
If we wanna take our love away from here
We need a living passion
To believe in
Burning hearts and a brand new feeling
Action
If we're gonna make it like a true survivor
The hero stands alone
When all is said and done
The enemies have fallen one by one
All the time
Running in and out of time
Hear the ticking on the countdown clocks tonight
Girl we need some, girl we need some action
Action (action)
Action (action)
If we're gonna make it like a true survivor
We need some action (action)
If we wanna take our love away from here
We need a living passion
To believe in
Burning hearts and a brand new feeling
Action (action)
If we're gonna make it like a true survivor
True survivor, whoa oh
True survivor, oh
True survivor, true survivor (https://soundcloud.com/tlukjboy2hig/david-hasselhoff-true-survivor)