Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: RoseHeart on July 01, 2019, 06:44:57 pm

Title: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 01, 2019, 06:44:57 pm
(https://i.imgur.com/zBAAtwx.png)
♪ True Survivor (https://soundcloud.com/championdnb/true-survivor-champion)

SquadCraft is an RTS inspired forum game.

This is a game where you design your own units and capture the enemy hex. The information is spoilered and you have a fog of war.

Battles last about a month.

Rules:
1. Post your actions in a spoiler, do not look at your opponent's spoilers until after the match.
2. If you do not have any actions to perform, do not just wait for time to expire... post "wait" in a spoiler.
3. If you become unable or do not wish to continue, do not just leave... say that you are dropping out.


2 Player Competitive
24 hours skip
48 hours removed
Weekends excluded
Waitlist and King of the Hill
Title: Re: Tactical Strategy Duel
Post by: RoseHeart on July 01, 2019, 06:46:21 pm
PLAYER MANUAL:
Spoiler: Basics (click to show/hide)
Spoiler: Army Submission (click to show/hide)
Spoiler: Lyrics (click to show/hide)
Title: Re: Tactical Strategy Duel
Post by: RoseHeart on July 01, 2019, 06:47:26 pm
NOW PLAYING:


COMING SOON:
July 15th - 23rd: Tournament Enrollment Open! (http://www.bay12forums.com/smf/index.php?topic=174275.0)

WAITING:
TheFantasticMrFox

WATCHING:
Naturegirl1999
Title: Re: Tactical Strategy Duel
Post by: RoseHeart on July 01, 2019, 08:32:07 pm
Alright we might be set for the first round.
Title: Re: Tactical Strategy Duel
Post by: TheRedwolf on July 01, 2019, 10:09:26 pm
I would like to see later if this goes well a 2v2 or something like that. I think that would be cool.
Title: Re: Tactical Strategy Duel
Post by: RoseHeart on July 01, 2019, 10:29:11 pm
I would like to see later if this goes well a 2v2 or something like that. I think that would be cool.
That is probably not going to happen. This type of game can get convoluted quick.
Title: Re: Tactical Strategy Duel
Post by: Failbird105 on July 02, 2019, 08:18:11 am
Well, I'm certainly interested in participating in the next round.
Title: Re: Tactical Strategy Duel
Post by: Tyrant Leviathan on July 02, 2019, 10:50:50 am
Curious to what happens now.
Title: Re: Tactical Strategy Duel
Post by: TheRedwolf on July 02, 2019, 07:01:31 pm
When shall the first thing start?
Title: Re: Tactical Strategy Duel
Post by: RoseHeart on July 03, 2019, 03:39:15 pm
The game starts now. Do not look at your opponent's spoiler until after the match. IF we do more matches maybe I'll reduce the cost of unmodified units. Maybe we'll do king of the hill and do winner vs newcomer.

UNITS
Spoiler: Tyrant Leviathan (click to show/hide)

Spoiler: TheRedwolf (click to show/hide)

If there is nothing egregiously wrong and you think you can work with these please accept your units.

Be sure not to accidentally quote this post as you will see everything.
Title: Re: Tactical Strategy Duel
Post by: TheRedwolf on July 03, 2019, 03:52:33 pm
Yup. I can work with this.
Title: Re: Tactical Strategy Duel
Post by: Tyrant Leviathan on July 03, 2019, 04:16:19 pm
Alrighty, I stand ready.
Title: Re: Tactical Strategy Duel
Post by: RoseHeart on July 03, 2019, 07:18:52 pm
In a spoiler:
1. Name/Describe a worker unit. No stats or abilities.
2. Name/Describe your fudge processing building.
3. Choose where to put this building and 2 fudge pools(resources). (TL row A ~ B, TRW row D ~ E.)
Title: Re: Tactical Strategy Duel
Post by: TheRedwolf on July 03, 2019, 07:43:07 pm
Spoiler (click to show/hide)
Title: Re: Tactical Strategy Duel
Post by: Tyrant Leviathan on July 03, 2019, 08:51:41 pm
Spoiler (click to show/hide)

Done.
Title: Re: Tactical Strategy Duel
Post by: RoseHeart on July 03, 2019, 11:02:27 pm
There are 19 hex spaces.
2 will be your factories.
5 will be fudge pools. 1 is randomly placed on row C.
10 maximum will be occupied by your units.

Move onto a fudge pool to capture it. This increases your unit cap by 2, and generates 1 fudge each turn.

Your units will be assigned a fudge cost, and can be summoned on your factory space. You can unsummon them to free your food limit, but do not regain fudge.

You can summon a worker for free. 1 per turn.
♥ Dies from any attack.
★ Melee attack for 0 damage.
★ Move 1 space.

If the enemy owns no fudge pools when you enter their factory space, you win!
Title: Re: Tactical Strategy Duel
Post by: RoseHeart on July 04, 2019, 03:06:17 pm
3. Choose where to put this building and 2 fudge pools(resources). (TL row A ~ B, TRW row D ~ E.)

Neither of you chose 2 fudge pool locations.
Title: Re: Tactical Strategy Duel
Post by: TheRedwolf on July 04, 2019, 03:24:39 pm
Spoiler (click to show/hide)
Title: Re: Tactical Strategy Duel
Post by: RoseHeart on July 04, 2019, 03:59:45 pm
They do not overlap. So I need the factory, pool 1, and pool 2. 3 coordinates.
Title: Re: Tactical Strategy Duel
Post by: Tyrant Leviathan on July 04, 2019, 05:05:01 pm
Spoiler (click to show/hide)
Title: Re: Tactical Strategy Duel
Post by: RoseHeart on July 04, 2019, 05:48:22 pm
Be sure to only place within the rows allowed.
Title: Re: Tactical Strategy Duel
Post by: TheRedwolf on July 04, 2019, 07:04:38 pm
Spoiler (click to show/hide)
Title: Re: Tactical Strategy Duel
Post by: RoseHeart on July 04, 2019, 09:03:33 pm
The game will end if no one captures a fudge pool for 10 turns. This reset countdown will be displayed when all pools are owned.

I tweaked TL's pool locations to be compliant, so we can start.

Welcome to F.U.D.G.E. Inc. Where victory is sweet. Let the duel begin!

Spoiler: Tyrant Leviathan (click to show/hide)

Spoiler: TheRedwolf (click to show/hide)
Title: Re: Tactical Strategy Duel
Post by: TheRedwolf on July 04, 2019, 09:18:27 pm
Spoiler (click to show/hide)
Title: Re: Tactical Strategy Duel
Post by: RoseHeart on July 05, 2019, 10:32:19 pm
Since this is new and I want to keep it moving, I am going to skip after 48 hours.
Title: Re: Tactical Strategy Duel
Post by: Tyrant Leviathan on July 05, 2019, 11:01:28 pm
Spoiler (click to show/hide)
Title: Re: Tactical Strategy Duel
Post by: RoseHeart on July 06, 2019, 01:04:29 am
The field is quiet. Too quiet.

Spoiler: Tyrant Leviathan (click to show/hide)

Spoiler: TheRedwolf (click to show/hide)
Title: Re: Tactical Strategy Duel
Post by: TheRedwolf on July 06, 2019, 12:20:58 pm
Spoiler (click to show/hide)
Title: Re: F.U.D.G.E. Inc. "Roguelike Tactical Strategy"
Post by: Tyrant Leviathan on July 06, 2019, 02:00:46 pm
Spoiler (click to show/hide)
Title: Re: F.U.D.G.E. Inc. "Roguelike Tactical Strategy"
Post by: Naturegirl1999 on July 06, 2019, 02:16:30 pm
Ptw
Title: Re: F.U.D.G.E. Inc. "Roguelike Tactical Strategy"
Post by: RoseHeart on July 06, 2019, 03:49:10 pm
FUDGE

Ingredients
• 3 cups semisweet chocolate chips
• 1 (14 ounce) can sweetened condensed milk
• 1/4 cup butter
• 1 cup chopped walnuts (optional)

Directions
1) Place chocolate chips, sweetened condensed milk, and butter or margarine in large microwaveable bowl.
2) Zap in microwave on medium until chips are melted, about 3-5 minute, stirring once or twice during cooking. Stir in nuts, if desired.
3) Pour into well-greased 8x8-inch glass baking dish. Refrigerate until set.
Title: Re: Tactical Strategy Duel
Post by: RoseHeart on July 06, 2019, 09:03:56 pm
The field is quiet. Too quiet...

Spoiler: Tyrant Leviathan (click to show/hide)

Spoiler: TheRedwolf (click to show/hide)
Title: Re: F.U.D.G.E. Inc. "Roguelike Tactical Strategy"
Post by: TheRedwolf on July 06, 2019, 09:16:13 pm
Spoiler (click to show/hide)
Title: Re: Roguelike Tactics & Strategy
Post by: RoseHeart on July 07, 2019, 01:31:41 am
Starting next turn I will permit a build order: you will build things in your cue as soon as you can afford them, unless you adjust or remove items beforehand.

I am NOT planning to let units have an action cue. Because I am not a computer. In exchange there is a creative human being running the show.
Title: Re: Roguelike Team Strategy
Post by: Tyrant Leviathan on July 08, 2019, 12:10:44 am
Spoiler (click to show/hide)
Title: Re: SquadCraft: Roguelike Tactics Simulation
Post by: RoseHeart on July 08, 2019, 02:33:37 am
The field is quiet. Too quiet... ... ...

Spoiler: Tyrant Leviathan (click to show/hide)

Spoiler: TheRedwolf (click to show/hide)

Phase Order:
1. Summoning
2. Stationary Attack*
3. Movement
4. (*or) Arrival Attack
5. Income

From now on Summoning happens at the start of the turn, thus you can use them immediately but must already have sufficient resources from the end of last turn.
Title: Re: SquadCraft: Roguelike Tactics Simulation
Post by: Tyrant Leviathan on July 08, 2019, 07:18:21 am
Spoiler (click to show/hide)
Title: Re: SquadCraft: Roguelike Tactics Simulation
Post by: TheRedwolf on July 08, 2019, 11:11:07 am
Spoiler (click to show/hide)
Title: Re: SquadCraft: Roguelike Tactics Simulation
Post by: RoseHeart on July 08, 2019, 01:23:44 pm
*Whistle*
BOOM!

Spoiler: Redemption Cult (click to show/hide)

Spoiler: Ruff and Roll (click to show/hide)
Title: Re: SquadCraft: Roguelike Tactics Simulation
Post by: TheRedwolf on July 08, 2019, 01:26:39 pm
Spoiler (click to show/hide)
Title: Re: SquadCraft: Roguelike Tactics Simulation
Post by: Tyrant Leviathan on July 08, 2019, 01:29:31 pm
Spoiler (click to show/hide)
Title: Re: SquadCraft: Roguelike Tactics Simulation
Post by: RoseHeart on July 08, 2019, 07:26:54 pm
*Whistle*
BOOM!

Spoiler: Redemption Cult (click to show/hide)

Spoiler: Ruff and Roll (click to show/hide)
Title: Re: SquadCraft: Roguelike Tactics Simulation
Post by: TheRedwolf on July 08, 2019, 08:14:25 pm
Spoiler (click to show/hide)
Title: Re: SquadCraft: Roguelike Tactics Simulation
Post by: RoseHeart on July 08, 2019, 08:52:57 pm
did I get the kill?
I should have, because stationary attacks come before movement.

404 Reality not found. Rebooting from inserted reality. (since you caught that right away we'll rewind)



B2: CONVICT EXPLODED!
GAME! RUFF AND ROLL WINS!!

(https://i.imgur.com/dXp6KeB.png)

Reason: Without any fudge pools, Redemption Cult could not summon workers.

DISCLAIMER: No actual dogs ate chocolate in the making of this battle.
Title: Re: SquadCraft: Roguelike Tactics Simulation
Post by: RoseHeart on July 08, 2019, 09:01:57 pm
Alright it is now TheRedwolf vs Failbird105.

Send me 5 units. TRW can reuse some. Doing so will give a cost bonus, reusing ALL will give a bigger bonus. But reused units' base cost will be reevaluated.

Tyrant Leviathan will be added to the waitlist.
Title: Re: SquadCraft: Roguelike Tactics Simulation
Post by: TheRedwolf on July 08, 2019, 10:01:13 pm
Hey tyrant, do you mind taking on Failbird,
Title: Re: SquadCraft: Roguelike Tactics Simulation
Post by: RoseHeart on July 08, 2019, 10:54:03 pm
I will swap what I said then. Either way returning players can reuse old units. Other players can reuse other's units aswell.

My old image host, imgtc, seems to be down. So earlier images of the battle may not be visible...just a heads up. I switched to imgur half way through.

I hope we have two players that do want to play. I am having fun!
Title: Re: SquadCraft: Roguelike Tactics Simulation
Post by: Tyrant Leviathan on July 09, 2019, 12:07:10 am
I am still willing to go.

Notice: The game I made the Units were based on? Said game “ High Command.” Has like 420 Units.

I was thinking of posting Stellar Legion 4.0. Which is far more simple. That or do HC or Onslaught or Inferum. I Love strategy games. Do not care about winning or losing, just playing.
Title: Re: SquadCraft: Roguelike Tactics Simulation
Post by: RoseHeart on July 09, 2019, 12:09:12 am
Sorry you esploded.

Failbird105 you're up. You in?
Title: Re: SquadCraft: roguelike turn-based strategy
Post by: Failbird105 on July 09, 2019, 04:57:02 am
Sorry, I just woke up and hurt my neck monstrously bad Like, I put my head in anything more than a very specific angle and I practically fall over. I might be able to participate today still, but I won't count on it. You guys might just have to wait until tomorrow. Either that or find a new person.
Again, so very sorry about this, and I should hopefully be able to play tomorrow, but it's kinda outside of my control.

Edit: alright, I've managed to reach my computer. I'm going to try to submit some units now.
Title: Re: SquadCraft: roguelike turn-based strategy
Post by: KitRougard on July 09, 2019, 08:16:17 am
*cackles in SCP*
List me, I have a fun idea.
Title: Re: SquadCraft: roguelike turn-based strategy
Post by: Failbird105 on July 09, 2019, 08:30:08 am
Well, I've sent my submissions. It's just a matter of waiting.
Title: Re: SquadCraft: roguelike turn-based strategy
Post by: RoseHeart on July 09, 2019, 01:20:34 pm
I have FB's first draft. TL you reusing all your units?
Title: Re: SquadCraft: roguelike turn-based strategy
Post by: Tyrant Leviathan on July 09, 2019, 05:04:55 pm
I guess. If a third time I will make 5 new units, maybe Forces of Hell.

Edit: Could do more Hgh Command Units. Due to variety.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 10, 2019, 02:50:10 pm
(https://i.imgur.com/UQ9INfR.png)
♪ True Survivor (https://soundcloud.com/championdnb/true-survivor-champion)

ABOUT: What if an RTS was a forum game?

This is a game where you design your own units and capture the enemy hex.The information is spoilered and you have a fog of war.

Design up to 5 units. How far they can move each turn. Attack range. Any abilities.

The stronger they are the longer you must wait to spawn them.

PM your units.


This is pretty laid back so, send me what ever you come up with and we'll make it work.

Spoiler: Lyrics (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 10, 2019, 02:50:40 pm
The game starts now. Do not look at your opponent's spoilers until after the match.

Heads up to those thinking about joining. IF we keep getting players and interest, I think I will reduce it from 5 unique units to 3. This is to possibly use those slots for things like unique bases, workers, or possibly, terrain. We'll see.


War has changed.
♪ Blood Dragon (https://soundcloud.com/tanguy-brissaud/far-cry-3-blood-dragon-theme)

VETERAN unit prefix means you reused it. 10% discount.
ELITE unit prefix means you reused their whole squad. 20% discount.
ROGUE unit prefix means you reused someone else's unit. 5% discount.
• These units will randomly appear on the map from now on, on spaces unseen by both sides.
• They hide their identity under a cloak and die from any attack until recruited. Move next to them and pay their fee (visible above them) to recruit them.
• Usually high value.
• Appear more often later on.
MERCENARY unit prefix means you reused their whole squad from someone else. 15% discount.
• These units will now be sold during the match.
• Usually low value.
• Available from the start to both sides.

These titles will be visible to the enemy. You can request that these titles (and benefits) be removed. If any titles are present then this squad configuration can't be referenced, if new, in the future. Discounts are rounded down, and may not benefit very low cost units.


UNITS
Spoiler: Tyrant Leviathan (click to show/hide)

Spoiler: Failbird105 (click to show/hide)

If there is nothing egregiously wrong and you think you can work with these please accept your units.

Be sure not to accidentally quote this post as you will see everything.

Edit: Some unit name changes for originality.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Failbird105 on July 10, 2019, 03:34:14 pm
Yeah, I'm good with this setup.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Tyrant Leviathan on July 11, 2019, 12:21:42 am
I will re use my old troops again. If in a third conflict will switch it up.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 11, 2019, 01:36:06 am
This time you will choose where to put your portal and 3 barriers. Fudge pools will be randomized, but there will be one in each row.

Spoiler your selections, TL row A ~ B (again). FB row D ~ E.

You can say for example, put a barrier between E2 and D2, or NW of E2, same thing. They can be connected or separate...just leave a path to leave your base.

FB also describe your worker unit.

LOCAL FUDGE
Spoiler: Tyrant Leviathan (click to show/hide)

Spoiler: Failbird105 (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Failbird105 on July 11, 2019, 07:59:39 am
Spoiler:  My choices (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 11, 2019, 06:56:03 pm
Why do I get the feeling Tyrant's mom asks him turn a brand new bucket of butter between each time there is a game action to complete?
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Failbird105 on July 11, 2019, 07:13:36 pm
I think it may just be a case of really bad timezone matchups. I've certainly had to deal with it more than a few times.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Tyrant Leviathan on July 11, 2019, 08:08:31 pm
Why do I get the feeling Tyrant's mom asks him turn a brand new bucket of butter between each time there is a game action to complete?

1: I am GM of numerous games here and attempt to play.

2: As of now my gf keeps switching out phones to have me do Pokémon go. As she is working and I got college in the fall. My pass code stuff for here is in my phone, not hers. Hence takes a while.

3: I have not been living with parents for five years now.

4: I have brain damage in which my ideas rush through everything, gives me tremors like a Parkinson’s patient.

5: Inlike you so giving you a pass.

6: Intry posting when I get the chance. As I got to cook and clean and fix stuff in real life.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Tyrant Leviathan on July 11, 2019, 08:10:02 pm
I choose

Spoiler (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 12, 2019, 12:23:54 am
You know what. I was teasing but (I'M not even ready yet).

Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 12, 2019, 12:25:50 pm
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Failbird105 on July 12, 2019, 01:00:29 pm
Spoiler: Altering accordingly (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 12, 2019, 02:16:32 pm
To win do one:
• Capture the enemy portal when they have no fudge pools.
• Remove their last unit when they have no fudge pools.
• Have more fudge pools when the countdown clock runs out. 10 turns in a row with no fudge pool captures.

-No mercenaries are available this battle.
-Rouges hide in the unseen corners of battle, scout them out for powerful allies.


Welcome to F.U.D.G.E. Inc. Where victory is sweet. Let the duel begin!

Spoiler: Tyrant Leviathan (click to show/hide)

Spoiler: TheRedwolf (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Failbird105 on July 12, 2019, 02:43:05 pm
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 12, 2019, 02:57:50 pm
Sorry, that copypasta may be a little old.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Tyrant Leviathan on July 12, 2019, 07:31:40 pm
Spoiler (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Failbird105 on July 12, 2019, 08:13:18 pm
Also, Roseheart, I felt like asking, would you mind if I made some changes to the sprites? Only one of them actually looks wrong, but I just feel like there's some details that could be added(except the worker, that's spot-on) to make them look more like the source material and I wouldn't want to trouble you with it.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 12, 2019, 08:18:21 pm
Also, Roseheart, I felt like asking, would you mind if I made some changes to the sprites? Only one of them actually looks wrong, but I just feel like there's some details that could be added(except the worker, that's spot-on) to make them look more like the source material and I wouldn't want to trouble you with it.

Interesting question. I don't know. It would have to have alpha background to have a chance of working.

...

I use my art style to avoid IP's and the like so I am a little uncomfortable about it. These may be reused long after this match.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 12, 2019, 08:21:13 pm
To clarify I may embellish this game with a webcomic or something. So owning stuff matters.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Failbird105 on July 12, 2019, 08:44:01 pm
To clarify I may embellish this game with a webcomic or something. So owning stuff matters.
Ah, alright I getcha, I'll try to make my future Squads be less of a direct rip.
Spoiler: private (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 12, 2019, 08:54:18 pm
It's too damned quiet.

Spoiler: Tyrant Leviathan (click to show/hide)

Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Failbird105 on July 12, 2019, 09:10:02 pm
Spoiler: Yes, better (click to show/hide)

Well, you likely won't have to worry about ownership issues for Kits seemingly planned SCP theme at least, since it's all public domain(except for 173s appearance that is)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 12, 2019, 09:11:49 pm
Spoiler: Failbird, looks good (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 13, 2019, 01:20:32 am
I've decided to host a second, simultaneous match.

I have some new rules for those looking to join, currently Red Wolf and Kit are next.


You may design up to 3 units, aswell as describe a worker, and name your army.

If they have stats, they should not be greater than 5.
They can have absolutes like "kills with one hit", or "can't be killed", but any numerical stats should be 5 or less. Percentages like "chance to dodge", should be a fraction of 5, like 1/5. (20% increments)

Please confirm if you do or do not wish to participate.

Please do not copy film, game, book, ect. characters exactly. Put your own spin on it. Your characters may appear in my webcomic...
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: TheRedwolf on July 13, 2019, 02:04:05 am
So I cannot use what I already have...
Ok, it is Big Brain Time.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 13, 2019, 02:18:53 am
So I cannot use what I already have...
Ok, it is Big Brain Time.
I like the sound of that.

And you CAN. I would reduce stats accordingly of course. But you COULD reuse Ruff and Roll army.

Or parts of it.

Or others' units.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: KitRougard on July 13, 2019, 08:12:41 am
Gonna stop beating around the Bush You know the Pizza War? 4201?
Yeah, that's the stuff...
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: TheRedwolf on July 13, 2019, 11:14:59 am
Ruff and roll returns!
Spoiler (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 13, 2019, 12:45:13 pm
Future heads up, as with submitting a new army- you may wish to PM that you will reuse units. No reason to give free info to the enemy, any sooner than needed.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Failbird105 on July 13, 2019, 03:33:51 pm
Ruff and roll returns!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: TheRedwolf on July 13, 2019, 03:47:05 pm
Spoiler (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 13, 2019, 05:13:38 pm
Ok, Kit if you can send me units by tomorrow, well then we could start tomorrow.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: KitRougard on July 13, 2019, 06:21:51 pm
*Ominous Pizza Time Begins*
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 13, 2019, 08:54:04 pm
...
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: TheFantasticMsFox on July 13, 2019, 10:16:24 pm
This looks interesting, put me on the watching list while I read.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Tyrant Leviathan on July 13, 2019, 10:25:49 pm
Spoiler (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 13, 2019, 11:12:54 pm
Spoiler: Tyrant (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 13, 2019, 11:15:50 pm
This looks interesting, put me on the watching list while I read.

As you say, Mr. Fox.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: TheRedwolf on July 14, 2019, 01:49:20 am
*Ominous Pizza Time Begins*

Sig’d
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: TheFantasticMsFox on July 14, 2019, 10:17:31 am
Transition from watching to waiting, I would like to play a game.

Is that fudge recipe actually good?
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 14, 2019, 12:20:24 pm
Transition from watching to waiting, I would like to play a game.

Is that fudge recipe actually good?
The reviews would suggest so. If you try it I'll add your review. Take a picture if possible.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 14, 2019, 04:47:07 pm
KitRougard and TheRedwolf, your game starts now. Do not look at your opponent's spoilers until after the match.

War has changed.
♪ Somnusphere (https://soundcloud.com/ferusmelek/somnusphere-ferus-melek-remix)

Please choose 1 upgrade, spoiler this.
A. (Cookie Jar Upgrade) Your barriers make an alert noise when an enemy is near. Indicating which barrier.
B. (Top Shelf Upgrade) Barriers can be switched at the start of each turn between retracted into the ground or raised back up.
C. (Graham Cracker Upgrade) You can build an extra 2 barriers.
D. (Heigh-Ho Upgrade) Workers gain +1 resource collection but sing when collecting, leave a trail of crumbs when moving, and are blind to their surroundings.

ABSOLUTE UNITS


If there is nothing egregiously wrong and you think you can work with these please accept your units. Do not spoiler.

Be sure not to accidentally quote this post as you will see everything.

Edit: Requested corrections.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: TheRedwolf on July 14, 2019, 05:16:02 pm
I stand (up) ready
Cause I’m TheRedwolf
Yeah I’m TheRealRedwolf
All you other TheRedwolves are not TheRealRedwolf
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: KitRougard on July 14, 2019, 05:19:37 pm
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 14, 2019, 05:48:08 pm
Spoiler: KitRougard (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 14, 2019, 07:53:26 pm
It's too damned quiet...

Spoiler: Tyrant Leviathan (click to show/hide)

Spoiler: Werebird1:05am (click to show/hide)

As for the other match, Redwolf where's your upgrade choice?
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: TheRedwolf on July 14, 2019, 07:58:54 pm
Spoiler (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 14, 2019, 08:41:04 pm
Fudge pools are randomized, but there is one in each row.

LOCAL FUDGE
Spoiler: KitRougard (click to show/hide)

Spoiler: TheRedwolf (click to show/hide)

In a spoiler choose where to put your portal and 3 barriers within your construction zone. Or 5 if Grahamed up. (KR row A ~ B, TRW row D ~ E.)

You can say for example, put a barrier between E2 and D2, or NW of E2, same thing. They can be connected or separate...just leave a path to leave your base and local pools. They must all be in, or along, your legal construction zone.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 15, 2019, 12:46:41 am
Quote from: Me, earlier today
C. (Graham Cracker Upgrade) You can build an extra 2 barriers.

Spoiler: also today (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Tyrant Leviathan on July 15, 2019, 01:35:36 am
Spoiler (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 15, 2019, 01:39:35 am
I would love to make this game with actual cookie units.

Not realistic. Fun to think about.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: KitRougard on July 15, 2019, 08:06:15 am
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 15, 2019, 08:10:00 am
Where's your base?
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 15, 2019, 09:35:49 am
Announcement:

Tournament thread opened! Sign up to defend your family honor. (http://www.bay12forums.com/smf/index.php?topic=174275.0)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: KitRougard on July 15, 2019, 10:39:55 am
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Failbird105 on July 15, 2019, 01:42:57 pm
Spoiler: nyeh (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 15, 2019, 02:57:20 pm
TheFantasticMrFox, if I get another sign up soon, we may be able to do one last normal match before the tournament. I think I may take a break from SquadCraft after.

I think I'll just wrap these up.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 15, 2019, 04:38:57 pm
It's too damned quiet... ... ...

Spoiler: Tyrant Leviathan (click to show/hide)

Spoiler: Failbird105 (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Tyrant Leviathan on July 15, 2019, 08:27:32 pm
Spoiler (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 16, 2019, 10:53:55 am
Redwolf:
In a spoiler choose where to put your portal and 3 barriers
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 16, 2019, 07:51:03 pm
Slow day.

Need wolf and bird to progress.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 17, 2019, 12:24:05 am
Wolf, you sure you have freetime to commit to a match?

48 hours and we are still in setup. Would anyone like to volunteer as a replacement? Fox?
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: TheFantasticMsFox on July 17, 2019, 02:28:37 pm
Watchu need me to do?
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 17, 2019, 02:36:36 pm
Just continue where Wolf left off.
In a spoiler choose where to put your portal and 3 barriers
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Failbird105 on July 17, 2019, 02:44:10 pm
Spoiler: WHOOPS! (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 17, 2019, 03:26:08 pm
It's too damned quiet... ... ...
... ... ...

Spoiler: Tyrant Leviathan (click to show/hide)

Spoiler: Failbird105 (click to show/hide)

I have decided to return summons to the end. Summoning at the beginning allowed them to hit the ground running, but proved unintuitive and conflicted with my plans for mercenaries, so it is back at the end.

Phase Order:
1. Stationary Attack*
2. Movement
3. (*or) Arrival Attack
4. Income
5. Summoning
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 17, 2019, 05:00:02 pm
.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Tyrant Leviathan on July 17, 2019, 11:10:48 pm
Spoiler (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 17, 2019, 11:14:12 pm
Spoiler: Tyrant (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 18, 2019, 02:34:35 pm
Despite not taking an action for a few days. Wolf is active elsewhere... so it seems they informally dropped out. All you Fox.

With this and really any other game, please let the host know if you don't want to play. It is nice.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 18, 2019, 06:54:19 pm
(Sorry for being cranky. Just could use the distraction I thought this would be..)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Tyrant Leviathan on July 18, 2019, 08:13:30 pm
I know the frustration of a slow game. But man your the GM. Like a fudge pool tile that doubles or triples fudge resource. Or something.

Like how in Blizzard Games there are multiple node/resources.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 18, 2019, 08:34:04 pm
I know the frustration of a slow game. But man your the GM. Like a fudge pool tile that doubles or triples fudge resource. Or something.

Like how in Blizzard Games there are multiple node/resources.
Maybe but, if people just take turns, the 48 is a limit, not a recommendation. These battles are already balanced short.

Eventually I'll just mash you and KitRougard together. Unless Failbird105 picks up the pace. Since you both have been keeping up.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 19, 2019, 05:35:58 pm
(Failbird105 skipped, 48 hour limit reached)

It's too damned quiet... ... ...
... ... ...
... ... ...

Spoiler: Tyrant Leviathan (click to show/hide)

Spoiler: Failbird105 (click to show/hide)

KitRougard,

I am sorry we don't have an opponent for you to play against.

We will figure something out soon.

For rapid testing I have opened discord (http://www.bay12forums.com/smf/index.php?topic=174275.msg7997658#msg7997658) sessions.

TheFantasticMrFox, if you're still interested:
Watchu need me to do?
Just continue where Wolf left off.
In a spoiler choose where to put your portal and 3 barriers

As for all current matches, I have listened to Tyrant Leviathan's feedback and will be increasing the income of fudge by double.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Failbird105 on July 19, 2019, 06:58:10 pm
Spoiler: Whoops (click to show/hide)

Though, I do feel like it may be a better idea to increase the number of rows(and thus the number of pools) instead of just increasing the points each pool gives. Just increasing fudge gain per pool only makes it easier for one team to snowball and steamroll over the enemy.
I'm not saying to make the map massive, just, like, two extra rows(because you can't really do just one extra row with hex grids)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: Tyrant Leviathan on July 19, 2019, 08:19:14 pm
Err I am patient as fuck, but yeah this system is great for randomized battles, just at a slower pace. Plus I need to go back to my own. Should be focusing on that stuff again as I got to update Tomb Space, Ruins and the WW2 Supernatural Thing.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 20, 2019, 12:29:27 am
Err I am patient as fuck, but yeah this system is great for randomized battles, just at a slower pace. Plus I need to go back to my own. Should be focusing on that stuff again as I got to update Tomb Space, Ruins and the WW2 Supernatural Thing.
Are you dropping out, or not? If not post an action.

If you want to wait, just say wait in a spoiler... that way your opponent doesn't know, and you don't waste time.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 20, 2019, 12:04:32 pm
Alright. I am going to call the KitRougard vs TheRedwolf and Tyrant Leviathan vs Failbird105 matches, concluded. Thanks so much for helping me test, I am grateful we had 1 quick match to show the early game and the last 2 matches served to show the fudge income needed to be increased, and the setup shortened.

I know several of you are also playing or running other games, thank you for taking a chance on my little unknown game in a sea of others, instead of something more familiar and established.
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 20, 2019, 12:12:42 pm
(https://i.imgur.com/3jgwVHJ.png)
♪ Sky Command (https://soundcloud.com/neurocsynth/sky-command-1)

Host/Artist
roseheart

Players/Unit Designs
Failbird105
Tyrant Leviathan
TheRedwolf
KitRougard

SquadCraft
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 21, 2019, 02:12:39 pm
(https://i.imgur.com/zBAAtwx.png)
♪ True Survivor (https://soundcloud.com/championdnb/true-survivor-champion)

SquadCraft is an RTS inspired forum game.

This is a game where you design your own units and capture the enemy hex. The information is spoilered and you have a fog of war.

Battles last about a month.

Rules:
1. Post your actions in a spoiler, do not look at your opponent's spoilers until after the match.
2. If you do not have any actions to perform, do not just wait for time to expire... post "wait" in a spoiler.
3. If you become unable or do not wish to continue, do not just leave... say that you are dropping out.


2 Player Competitive
24 hours skip
48 hours removed
Weekends excluded
Waitlist and King of the Hill


PLAYER MANUAL:
Spoiler: Basics (click to show/hide)
Spoiler: Army Submission (click to show/hide)
Spoiler: Lyrics (click to show/hide)
Title: Re: SquadCraft: Roguelike Turn-based Strategy
Post by: RoseHeart on July 21, 2019, 02:13:05 pm
Tournament submissions start now. Here are the updates that will effect these battles. This is the end of SquadCraft.

Registration ends July 23rd, Tuesday. All submissions must be in by then. >>See sign up thread for details<< (http://www.bay12forums.com/smf/index.php?topic=174275.0)


War has changed.
♪ Silver Stallion (https://soundcloud.com/sebastian-overvad-hansen/silver-stallion)

-Walls are now built by workers for 3 fudge. You still may only build 3, and only in your construction zone.
-Workers can now build units with no movement options within your construction zone.
-Mercenaries clarification: There will be 2 available each map to both players. However, if you own atleast one, the opponent may not buy that unit.
-Fudge locations will still be random, but will be mirrored: either directly or inverted. Middle fudge pool ignores symmetry.

This thread will remain locked until the start. Please direct all questions and comments to the tournament thread.