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Author Topic: SquadCraft: Roguelike Turn-based Strategy  (Read 3273 times)

roseheart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #75 on: July 12, 2019, 08:54:18 pm »

It's too damned quiet.

Spoiler: Tyrant Leviathan (click to show/hide)

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Failbird105

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #76 on: July 12, 2019, 09:10:02 pm »

Spoiler: Yes, better (click to show/hide)

Well, you likely won't have to worry about ownership issues for Kits seemingly planned SCP theme at least, since it's all public domain(except for 173s appearance that is)
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roseheart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #77 on: July 12, 2019, 09:11:49 pm »

Spoiler: Failbird, looks good (click to show/hide)
« Last Edit: July 12, 2019, 09:51:14 pm by roseheart »
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roseheart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #78 on: July 13, 2019, 01:20:32 am »

I've decided to host a second, simultaneous match.

I have some new rules for those looking to join, currently Red Wolf and Kit are next.


You may design up to 3 units, aswell as describe a worker, and name your army.

If they have stats, they should not be greater than 5.
They can have absolutes like "kills with one hit", or "can't be killed", but any numerical stats should be 5 or less. Percentages like "chance to dodge", should be a fraction of 5, like 1/5. (20% increments)

Please confirm if you do or do not wish to participate.

Please do not copy film, game, book, ect. characters exactly. Put your own spin on it. Your characters may appear in my webcomic...
« Last Edit: July 13, 2019, 01:42:07 am by roseheart »
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TheRedwolf

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #79 on: July 13, 2019, 02:04:05 am »

So I cannot use what I already have...
Ok, it is Big Brain Time.
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roseheart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #80 on: July 13, 2019, 02:18:53 am »

So I cannot use what I already have...
Ok, it is Big Brain Time.
I like the sound of that.

And you CAN. I would reduce stats accordingly of course. But you COULD reuse Ruff and Roll army.

Or parts of it.

Or others' units.
« Last Edit: July 13, 2019, 02:22:47 am by roseheart »
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KitRougard

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #81 on: July 13, 2019, 08:12:41 am »

Gonna stop beating around the Bush You know the Pizza War? 4201?
Yeah, that's the stuff...
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Scream all you want
They don't understand
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TheRedwolf

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #82 on: July 13, 2019, 11:14:59 am »

Ruff and roll returns!
Spoiler (click to show/hide)
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roseheart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #83 on: July 13, 2019, 12:45:13 pm »

Future heads up, as with submitting a new army- you may wish to PM that you will reuse units. No reason to give free info to the enemy, any sooner than needed.
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Failbird105

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #84 on: July 13, 2019, 03:33:51 pm »

Ruff and roll returns!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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TheRedwolf

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #85 on: July 13, 2019, 03:47:05 pm »

Spoiler (click to show/hide)
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roseheart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #86 on: July 13, 2019, 05:13:38 pm »

Ok, Kit if you can send me units by tomorrow, well then we could start tomorrow.
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KitRougard

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #87 on: July 13, 2019, 06:21:51 pm »

*Ominous Pizza Time Begins*
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Scream all you want
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roseheart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #88 on: July 13, 2019, 08:54:04 pm »

...
« Last Edit: July 13, 2019, 09:04:29 pm by roseheart »
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TheFantasticMrFox

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #89 on: July 13, 2019, 10:16:24 pm »

This looks interesting, put me on the watching list while I read.
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