Following with great interest. That sprite looks absolutely amazing!What, seriously? That was literally done by winging it, I had absolutely no plans beyond 'ghost with potential beam attack'.
Looks like a pretty good project, and seems to be built exactly the opposite of how the other romhack project on the forums (we've mostly developed the pokemon themselves, but have only the overarching plot set up.) Your sprites look amazing, and if you need any help, I'd love to contribute.Quite honestly we need all the help we can get. Virtually none of us have any experience in this, and I'm going to end up doing most of the work myself if I can't find people to help me out.
If your looking for a few basic movesets, I have some experience, and the other project is almost out of movesets that need to be made.
Yuurat Boughast
Astonish 5
Kinesis 8
Night Shade 15
Spite 19
Curse 25
Will-o-wisp 27
Confusion 31
Future Sight 34 36
Mean Look 37 39
Shadow Ball 42
Torment 44
Extrasensory 49
Lukrechaun
Absorb 5
Growth 6
Tail Whip 11
Synthesis 16
Mega Drain 26
Razor Leaf 29
Sunny Day 33
Rain Dance 35
Payday 39
Solar Beam 44
Oooh, I like those very much. But... what moves do they start with?
Ah, right. See, I thought they hatched at level 1, like in gen4. No, what we've got here is good. ...though I'm somewhat confused as to how Lukrechaun can use Tail Whip without a tail.Oooh, I like those very much. But... what moves do they start with?
In general, I tend to represent the moves they start with level 5, as in practice that would cover the great majority of their movesets (only caught pokemon can have levels 2-4, and if they aren't found within the first two routes then the earliest they will learn moves is when they hatch, which is level 5 for Third Generation. However, if either are found before this threshhold, then I'll gladly modify the moveset (I only posted a prototype).
Ah, right. See, I thought they hatched at level 1, like in gen4. No, what we've got here is good. ...though I'm somewhat confused as to how Lukrechaun can use Tail Whip without a tail.
I suppose that makes sense. Thanks for your help. I'll let you know when we have other mons that need movesets; right now only Yuuray and Lukrechaun have even been sprited.Ah, right. See, I thought they hatched at level 1, like in gen4. No, what we've got here is good. ...though I'm somewhat confused as to how Lukrechaun can use Tail Whip without a tail.
When I was looking for inspiration for the moveset, I compared it to Jumpluff's Gen III moveset, and saw Tail Whip. I decided that Lukrechaun needed more status effecting moves, so I threw it in.
For the tail thing, an actual tail seems not to be required as long there is a workable substitute (Those clovers, maybe?)
maybe a burning eye? or a sphere of plasma?...somehow neither of those really seem appropriate for the EMBER badge.
A smouldering log?
BULBORBIIIIISH I AM IN NEED OF MOVESET ASSISTAAAANCEBulborbish, if you're reading this, do you perhaps have time to mock up some more movesets? Specifically ones for Coalem (Rock-type coal golem), Crystolem (Rock-type diamond golem, evolves from Coalem at level 35) and Golsurt (Rock/Fire-type flaming coal golem, evolves from Coalem w/ Fire Stone).
Or anyone else who wants to take a whack at it.
Coalem Crystolem Golsurt
Tackle 5
Defence Curl 8
Rock Throw 12
Mud Sport 17
Endure 24
Rollout 28
Selfdestruct 32
Seismic Toss 36 38
Flame Wheel 38
Body Slam 41 44
Blaze Kick 46
Double Edge 49
I've done some spriting in my day. I can probably help you out as I have made a couple of good fake-e-mons before when I was on a poke' RP site. Just tell me what you need and I will see what I can make. It's been a while though so don't expect anything over the top fantastic.Excellent. Can you try and sprite a Scareel (http://i.imgur.com/zlpXY.jpg), possibly following up with Pythobia (http://i.imgur.com/SLA4e.jpg) and Paniconda (http://i.imgur.com/inPfJ.jpg) if you have the time/if you feel like doing so? Colour reference is here (http://i.imgur.com/AGWAd.jpg).
Moveset required for Wyvital, Wyvernal and Wyvernate (http://i.imgur.com/0Y9bI.jpg); Ghost/Dragon, pseudolegendary, evolving at levels 25 and 50. Wyvernate has to be able to know Lick, Dragon Claw, Dragon Breath and Twister somehow. Changes to the original design include spindly little back-claw-arms on Wyvital, and larger ones on Wyvernal; the spikes on Wyvernate's wings are extended and enlarged to match.
What gen can I go up to?Gen 3.
Gen3, and I'm thinking high ATK, SP. ATK and SPD, with low defenses and middling HP. Relatively speaking, anyway, its BST is 600 at the end of the line.Moveset required for Wyvital, Wyvernal and Wyvernate (http://i.imgur.com/0Y9bI.jpg); Ghost/Dragon, pseudolegendary, evolving at levels 25 and 50. Wyvernate has to be able to know Lick, Dragon Claw, Dragon Breath and Twister somehow. Changes to the original design include spindly little back-claw-arms on Wyvital, and larger ones on Wyvernal; the spikes on Wyvernate's wings are extended and enlarged to match.
What gen can I go up to? I should be able to write something up in the next couple of days providing you can give a bit more info on what you want RE strengths/weaknesses
You know... if Shiny pokemon have an entirely different sprite (which I am still convinced they do not) why not just make them look different?Shiny Pokemon use the same sprite as regular Pokemon, but a different palette, i.e. every colour on the original is replaced with a different colour on the shiny.
Also Generation 3? Well I think shadowball was one of these. Don't forget Bite, Leer, and Scary Look.
Gen3, and I'm thinking high ATK, SP. ATK and SPD, with low defenses and middling HP. Relatively speaking, anyway, its BST is 600 at the end of the line.Moveset required for Wyvital, Wyvernal and Wyvernate (http://i.imgur.com/0Y9bI.jpg); Ghost/Dragon, pseudolegendary, evolving at levels 25 and 50. Wyvernate has to be able to know Lick, Dragon Claw, Dragon Breath and Twister somehow. Changes to the original design include spindly little back-claw-arms on Wyvital, and larger ones on Wyvernal; the spikes on Wyvernate's wings are extended and enlarged to match.
What gen can I go up to? I should be able to write something up in the next couple of days providing you can give a bit more info on what you want RE strengths/weaknesses
Pretty much THE frontline fighter, yeah.Gen3, and I'm thinking high ATK, SP. ATK and SPD, with low defenses and middling HP. Relatively speaking, anyway, its BST is 600 at the end of the line.Moveset required for Wyvital, Wyvernal and Wyvernate (http://i.imgur.com/0Y9bI.jpg); Ghost/Dragon, pseudolegendary, evolving at levels 25 and 50. Wyvernate has to be able to know Lick, Dragon Claw, Dragon Breath and Twister somehow. Changes to the original design include spindly little back-claw-arms on Wyvital, and larger ones on Wyvernal; the spikes on Wyvernate's wings are extended and enlarged to match.
What gen can I go up to? I should be able to write something up in the next couple of days providing you can give a bit more info on what you want RE strengths/weaknesses
Okay so I'm guessing it'll be a frontline fighter, not support.
I don't think I've ever seen a defensive / support oriented pseudolegendary though. Well, maybe Metagross, but his defense was just a side effect of having a sweet defensive typing and high defense....you make a good point there, actually. I might have to do something about that.
Every pseudolegendary ever in the vanilla games have excelled in attack, with the exception of Hydreigon, who has good attack, but excels in sp.atk.
I don't think I've ever seen a defensive / support oriented pseudolegendary though. Well, maybe Metagross, but his defense was just a side effect of having a sweet defensive typing and high defense.
Every pseudolegendary ever in the vanilla games have excelled in attack, with the exception of Hydreigon, who has good attack, but excels in sp.atk.
Current base stats for the starter lines:Spoiler (click to show/hide)
Well, typewise Stormane is a special attacker in terms of offense, since this is gen3, but it is intended to have balanced stats with high speed.Current base stats for the starter lines:Spoiler (click to show/hide)
I'm going to go with my understanding of starter mechanics. It usually goes Tanky mon > Frail speedster > all rounder. EG: Torterra was tanky, Infernape was frail speedster and Empoleon had nicely rounded stats. I like the base stats on them, but I think the final ones need a bit of tidying up to bring their specialised stats into sharper relief.
Stormane's stats seem kinda frail to me. Don't know why. Defensively it has 84-89-84, so it's presumably (typing willing) an allrounder. Offensively it's 84-90-103, so its offense only just edges out its defense. I'd give it 84-79-74 and change its speed to 123.
Verminuke's stats look pretty tasty. I'd say that with its 98-109-109 you intend it to be a good support/tank mon.
Paniconda's 96-111-85 is very nice. I'd say its stats are very good as is.
Pretty much THE frontline fighter, yeah.Gen3, and I'm thinking high ATK, SP. ATK and SPD, with low defenses and middling HP. Relatively speaking, anyway, its BST is 600 at the end of the line.Moveset required for Wyvital, Wyvernal and Wyvernate (http://i.imgur.com/0Y9bI.jpg); Ghost/Dragon, pseudolegendary, evolving at levels 25 and 50. Wyvernate has to be able to know Lick, Dragon Claw, Dragon Breath and Twister somehow. Changes to the original design include spindly little back-claw-arms on Wyvital, and larger ones on Wyvernal; the spikes on Wyvernate's wings are extended and enlarged to match.
What gen can I go up to? I should be able to write something up in the next couple of days providing you can give a bit more info on what you want RE strengths/weaknesses
Okay so I'm guessing it'll be a frontline fighter, not support.
Ability is Pressure, environment is way deep in a high mountain cave. Swords Dance and Dragon Dance would probably only both be available to the final form. I'm basically making this up as I go, since the person who came up with it is almost never available to talk to about it.Pretty much THE frontline fighter, yeah.Gen3, and I'm thinking high ATK, SP. ATK and SPD, with low defenses and middling HP. Relatively speaking, anyway, its BST is 600 at the end of the line.Moveset required for Wyvital, Wyvernal and Wyvernate (http://i.imgur.com/0Y9bI.jpg); Ghost/Dragon, pseudolegendary, evolving at levels 25 and 50. Wyvernate has to be able to know Lick, Dragon Claw, Dragon Breath and Twister somehow. Changes to the original design include spindly little back-claw-arms on Wyvital, and larger ones on Wyvernal; the spikes on Wyvernate's wings are extended and enlarged to match.
What gen can I go up to? I should be able to write something up in the next couple of days providing you can give a bit more info on what you want RE strengths/weaknesses
Okay so I'm guessing it'll be a frontline fighter, not support.
K. its just that im not sure what to do with the usually aggresive Dragon type and the more subtle Ghost type. Trying to find a set of moves that'll fit them. How do you feel about having Sword Dance AND Dragon Dance? I was thinking about also giving it of couple of Flying type moves and MAYBE Dark type, but I really don't know much about the pokemon in general. Will it have any special abilities? What kind of environment would it be found in? Frm that I can determine its moves. Not enough information.
Wyvital Wyvernal WyvernateCouple too many moves, yeah, but otherwise it's looking pretty good! Except I don't think there are any Pokemon that learn HM moves naturally?
Tackle 5
Lick 5 5
Torment 5 5
Night Shade 7 7
Moonlight 14 14 14
Bite 17 17 17
Dragon Dance 19 19 19
Dragonbreath 21 21 21
Dragon Rage 24 24 24
Shadow Ball 26 26 26
Iron Tail 29 29
Poison Fang 32 32 32
Magic Coat 33 39 39
Takedown 34 47 47
Fly 50
Steel Wing 54
Dragon Claw 58
This too many moves? I think I should rearrange the Dragon type moves a little as well.
ChoakingOh god it's horrifying. Please make it learn Nightmare.
But of course. It's wonderfully hideous, isn't it?ChoakingOh god it's horrifying. Please make it learn Nightmare.
Its front sprite is begging you to kill it and its back sprite stares into your soul.I want one.
Well, it IS going to be decently powerful, being a step up from the 490-BST Weezing. I mean, yeah, Poison-types kinda suck in general, but at least this one's relatively strong!
I honestly have no idea. The extent of my knowledge is that Poison types are just generally considered to not be a great primary type.Well, it IS going to be decently powerful, being a step up from the 490-BST Weezing. I mean, yeah, Poison-types kinda suck in general, but at least this one's relatively strong!
Do poison types have a theme?
For example as I mentioned before Bug types are based on getting to their final evolutions quickly (if they have an evolution... but as I said all types have exceptions)
When used defensively, the Poison type is considered one of the best in the game. This is because of its ability to block or cause status ailments and resist common moves. Its obvious weakness, Earthquake, can be mitigated by the variety of dual-typed Grass and Bug/Poison Pokémon, as well as the Zubat family's Flying type and the Gastly and Koffing families' Levitate. Additionally, the Poison type resists itself, Bug, Fighting, and Grass, giving it resistances to common moves such as Grass Knot, X-Scissor, and Close Combat. Moreover, Poison-types tend to hold potent status and support moves, such as Toxic Spikes, and Toxic. Immune to Poison and Toxic Spikes themselves, they have an opportunity to absorb status effects as well. Koga's words of "confusion, sleep, poison" describe the Poison type very well.
Offensively, Poison-type moves are only suggested for inflicting the Poison condition, STAB or using support moves. Its only strength, which is against the Grass-type is largely mitigated by the variety of Grass/Poison Pokémon as well as Torterra's Ground, Lileep and Cradily's Rock, and especially Ferroseed and Ferrothorn's Steel. Ice, Fire, Flying, and even Bug (to some extent) are much more useful in countering the Grass-type. Also, Poison moves are not very effective on Poison, Rock, Ghost, or Ground, and are completely ineffective against Steel. Hence, resistances to the Poison type are far more common than weaknesses to it. Poison-type moves are better when used to wear down the opponent in long battles rather than to knock out the opponent in a few moves.
HP 65 240 - 334
ATTACK 90 166 - 306
DEFENSE 120 220 - 372
SP. ATK 85 157 - 295
SP. DEF 70 130 - 262
SPEED 60 112 - 240
Well, there's concept art linked in the mon list, but hey! I finished formatting the sprites just a couple hours ago.
(http://i.imgur.com/eY5ht.png)(http://i.imgur.com/yOhAQ.png)
WE HAVE ACHIEVED OUR FIRST GOAL! We now have 110 custom Pokemon to put into the game!
Next is getting concepts and sprites done. We're about a third of the way there, though I think I need to take a break for a day or so because I've started seeing myself spriting in my sleep.
So do I, tbh. When I play Pokemon I just go "type advantage, beat the shit out of them".Next is getting concepts and sprites done. We're about a third of the way there, though I think I need to take a break for a day or so because I've started seeing myself spriting in my sleep.
Heh. :D
I'm happy to do any movesets you want, but only attack/spcl attack/speed orientated ones okay? I suck at defense orientated playing - in any game. :-[
So do I, tbh. When I play Pokemon I just go "type advantage, beat the shit out of them".Next is getting concepts and sprites done. We're about a third of the way there, though I think I need to take a break for a day or so because I've started seeing myself spriting in my sleep.
Heh. :D
I'm happy to do any movesets you want, but only attack/spcl attack/speed orientated ones okay? I suck at defense orientated playing - in any game. :-[
Ground is not weak to Flying.wh
my whole life is a liiiiiiie>:D
That is a hell of a lot. I can already tell that I'm going to try to catch 'em all.#077 is the Pokemon equivalent of a four-leaf clover. It's the rarest Pokemon in the game, by number.
I just hope that none of them are stupid rare.
Also yay Clefable.
Yeah, but who gives a pokemon only one type of attack?
Yeah, but most ground types can learn rock type attacks, and hitting a weakness does more damage than STAB does.Elite Four are the admins of the group, and the Champion is the creator. Dark, Ghost, Water, Normal and mixed types.
EDIT: What's been done with the Elite Four?
Are there movesets/stat spreads I can do? I really want to help.Let's see... the first ones to show up besides the starters will be Bunnerfly + Monarchare (Bug/Ground), Flittail + Parrotail (Normal/Flying) and Spinog + Porcipine (Normal). Think you can sort some moves and base stats out for them? Spinog and Porcipine should be able to learn Pin Missile and Spike Cannon at some point, being hedgehog/porcupine based. They're also the 'regional rodent' of the game, and their abilities are Rough Skin and Pickup.
When do they all evolve?Bunnerfly at 14, Flittail at 20 and Spinog at 18.
Bunnerfly Monarchare
Tackle 1 1
Growl 1 1
Tail Whip 5 5
Mud-slap 9 9
Odor Sleuth 13 13
Double Kick 17 -
Wing Attack - 18
Stun Spore 21 23
Mud Shot 25 28
Morning Sun 29 33
Silver Wind 33 38
Bounce 37 43
Stats:
HP 35 60
Attack 45 85
Defense 40 60
Sp. Attack 30 40
Sp. Defense 40 55
Speed 50 80
It might. I know gender ratios can be altered between evolutions (see: azurill vs. [azu]marill), but I'm not sure how a gendered mon creating genderless babies would work.It's the closest we can get to evolution by gender in gen3; evolution from a genderless base by personality value into either a male or female form.
Spinog Porcipine
Tackle 1 1
Defense Curl 1 1
Odor Sleuth 6 6
Bide 11 11
Rollout 16 16
Pin Missile 21 22
Headbutt 25 28
Endure 29 34
Spike Cannon 33 40
Flail 37 46
Spikes 41 52
SKULL BASH 45 58
Stats:
HP 45 70
Attack 55 90
Defense 50 75
Sp. Attack 25 45
Sp. Defense 35 65
Speed 40 65
On an entirely unrelated note, if I set a base Pokemon with two separate evolutions as genderless and make its evolutions 100% one gender (one male, one female) will that break the game, or even be possible?After thinking about it for longer, I'd be surprised if it doesn't work. After all, gen III had the opposite - gendered mons that can't breed. I doubt the devs would have put something in to restrict it (because why would they when they were the ones making all the mons?), but depending on how they implemented breeding, it could be a hermaphrodite (if it checks for "not same sex" instead of "male and female"). If that's the case, would it be possible to define it as a baby pokemon?
Pretty much the only way to have it learnable by breeding only is by having a pokemon that exists in the same egg group that is a "moveset repository" - it has a huge movepool but poor stats. An example could be Dunsparce, or Blissey.
As long as they're the same egg group, they could probably learn it by breeding.
I was going to do Flittail and Parrotail's stats and moves today, but TV Tropes consumes many hours.I was wondering whether you were still working on those but TVTropes... all is forgiven.
Flittail Parrotail
Tackle 1 1
Tail Whip 1 1
Peck 7 7
Pursuit 13 13
Wing Attack 19 20
Fake Tears 25 27
Featherdance 31 34
Iron Tail 37 41
Mirror Move 43 48
Stats:
HP 35 55
Attack 55 90
Defense 30 50
Sp. Attack 40 75
Sp. Defense 35 60
Speed 65 100
It might be offset problem, heres a tutorial: http://www.youtube.com/watch?v=JjGR6TbC6CA&list=UUqaQTC8Ruxs7TaGBUqWW-Ug&index=14&feature=plcpNot even close; the two maps not only don't share the same border blocks, but they line up perfectly in the connection viewer that was added in the version after that guy made his video. Route 1 is just... not there.
well, I can't see any issues with it. How about Famisprit and Gluttsprit now? They should both be able to learn Bite, maybe Stockpile, Spit Up and Swallow, and Gluttsprit should learn Crunch as well. Evolution at level 9.Could I get more info on it first? You know, general idea, rarity, that stuff.
well, I can't see any issues with it. How about Famisprit and Gluttsprit now? They should both be able to learn Bite, maybe Stockpile, Spit Up and Swallow, and Gluttsprit should learn Crunch as well. Evolution at level 9.Could I get more info on it first? You know, general idea, rarity, that stuff.
(http://i.imgur.com/ArJ2e.png)& a major demon (Pestilence) [seen: telepathy]
Power 100 after one stockpile.That is still the third most powerful (and probably the most gimmicky) attack in the game.
Power 200 after two.
Power 300 after three.
WHATIt takes three turns of charging to annihilate. Same with Swallow - it's horrendously powerful (full heal) after three stockpiles, but taking three turns to stockpile lessens its usefulness.
Famisprit Gluttsprit
Lick 1 1
Charm 1 -
Scary Face - 1
Leech Life - 9
Bite 12 15
Sing 16 21
Mean Look - 27
Crunch - 33
Stockpile - 39
Spit Up - 45
Swallow - 45
Perish Song - 51
Stats
HP 35 55
Attack 30 45
Defense 30 50
Sp. Attack 45 80
Sp. Defense 45 75
Speed 35 60
Input on Sing and Perish Song? They were attracted to music, so it stands to reason they'd try to make some of their own (with mixed success).Sorry to ruin your day a bit Reudh, but U-Turn has a base power of 70.
...It does? Oh. Well, Bullet Punch then. Still, that's relatively strong, though there's precious few types weak to Steel.Also Bug Bite exists and has 60 base power.
Keeping it from its preevolution, sure, but being able to learn it all on its own?Because Choaking exists and might find it attractive.
...excuse me while I go find some brain bleach.Keeping it from its preevolution, sure, but being able to learn it all on its own?Because Choaking exists and might find it attractive.
For a mod with a large MLP inspiration, this seems to have more than its fair share of tortured/diseased-looking monsters.Canterbury is the Australia of the Pokemon world; stereotyped, misunderstood and full of abominations against man and nature. And to be fair only one of said abominations was inspired by anything even tangentially related to MLP.
I thought Quartz was the Australia of the pokemon world?My mother is from Australia and I am almost offended by that.
Sorry, but why can THIS
(http://i.imgur.com/ArJ2e.png)
learn Charm? Keeping it from its preevolution, sure, but being able to learn it all on its own?
I am Australian.
Like I posted with the image, Fertisland is mainly in defense, and as I recall you don't have much experience with defensive movesets?
Terrum is basically the equivalent of an Eeveelution, so probably around the same or slightly lesser power level.
Ground, so normal Attack.Like I posted with the image, Fertisland is mainly in defense, and as I recall you don't have much experience with defensive movesets?
Terrum is basically the equivalent of an Eeveelution, so probably around the same or slightly lesser power level.
Okay, thought it would be something like Paras/Parasect. Terrum Special Attack or normal Attack?
Krieschek looks godly... Bug/Fighting?
I'm guessing its BST is >600, as would befit a pseudo legendary.
Also, when your sprites are finished, I reckon Orthoclase could benefit from a few touchups on some sprites and actual sprites on others. :P
Ironvil Forsteel
Stomp 1 1
Harden 1 1
Metal Claw 8 8
Iron Defense 15 15
Endure 22 22
Body Slam 29 29
Amnesia 36 36
Heat Wave - 38
Protect 43 46
Rest 50 54
Snore 50 54
Overheat - 58
Stats:
HP 40 60
Attack 45 65
Defense 70 110
Sp. Attack 50 75
Sp. Defense 60 95
Speed 30 45
Codapper
Whirlpool 1
Mist 8
Water Pulse 15
Safeguard 22
Mirror Coat 29
Dive 36
Aurora Beam 43
Haze 50
Hydro Pump 57
Stats:
HP 55
Attack 50
Defense 55
Sp. Attack 85
Sp. Defense 65
Speed 85
#dynamic 0x800000
#org @starter
lock
msgbox @starter001 0x6
checkflag 0x828
if 0x1 goto @done
msgbox @startertake 0x5
compare LASTRESULT 0x1
if 0x1 goto @get001
release
end
#org @starter001
= The rock is marked with a symbol\nof a wave.
#org @startertake
= Check under this rock?
#org @get001
setflag 0x828
setflag 0x829
special 0x16F
givepokemon 1 0x5 0 0x0 0x0 0x0
fanfare 0x13E
msgbox @receivedmsg 0x4
waitfanfare
closeonkeypress
msgbox @ring 0x6
release
end
#org @receivedmsg
= You found a SCAREEL and\na Pok\h1Bdex!
#org @ring
= Hm? Your Pok\h1Bnav is \nringing.
#org @done
= You already got what you\ncame for.
But every time I do, no matter what I try, I get this error message:Error 6 "Overflow" on line 15. Wrong parameter type.Can anyone tell what's wrong with the script and how to fix it? I followed the tutorial pretty much to the letter.
Line: = The rock is marked with a symbol\nof a wave.
Bunyawi
Wrap 1
Leer 1
Bite 1
Water Gun 8
Night Shade 15
Spite 22
Confuse Ray 29
Bubblebeam 36
Shadow Ball 45
Rain Dance 54
Hydro Pump 63
Stats:
HP 65
Attack 90
Defense 60
Sp. Attack 105
Sp. Defense 75
Speed 95
Too many characters to a line? That's my only guess.It happens even when the line is only five characters long.
msgbox @starter001 0x6What is this for? (I have no knowledge at all about romhacking)
Corsage
Rain Dance 1
Teeter Dance 1
Tackle 1
Harden 6
Bubble 12
Recover 17
Refresh 17
Bubblebeam 23
Barrier 28
Amnesia 28
Rock Slide 34
Mirror Coat 39
Hydro Pump 45
Basically a revamp of Corsola's moveset with some additions.
Goodness now even I want to sort of give this a shot...If you're talking about making a moveset or scripting, it can't hurt to try.
Too bad I should probably be shot rather then try to do this.
Actually if I had to make a pokemon game I'd just heavily edit a RPGmaker game...
And Pokemon Melanite and Garnet are in progress, being made with RPGMaker. They seem fairly well off.Actually if I had to make a pokemon game I'd just heavily edit a RPGmaker game...
I've actually played an RPG maker game called Pokemon Raptor X or something like that, which simulated the pokemon games pretty well, so it has at least been done before.
I can't really think of anything to do with Choaking beyond copy/pasting Weezing's moveset and pushing Memento back a bit farther.Adding Nightmare? You know, like you suggested? Maybe a couple high-end moves as well? I forget, is Gunk Shot a gen3 move?
Anyhow what I meant was making Pokemon for this... pixil art and all.Ah. Well, we're pretty much full up on Pokemon sprites right now. 96 of 111, with the remaining 15 in progress already. Might I suggest contributing to the Microcline/Orthoclase project instead, if you'e not already?
Anyhow what I meant was making Pokemon for this... pixil art and all.Ah. Well, we're pretty much full up on Pokemon sprites right now. 96 of 111, with the remaining 15 in progress already. Might I suggest contributing to the Microcline/Orthoclase project instead, if you'e not already?
Choaking
Nightmare 1
Poison Gas 1
Tackle 1
Smog 9
Selfdestruct 17
Sludge 21
Smokescreen 25
Haze 33
Explosion 44
Destiny Bond 51
Rollout 55
Yawn 62
Memento 73
Absird
Peck 1
Sand-Attack 6
Leer 11
Wing Attack 16
Knock Off 21
Fury Cutter 26
Swords Dance 31
Agility 36
Brick Break 41
False Swipe 46
Bulk Up 52
Endure 58
Sky Uppercut 64
Reversal 70
Stats:
HP 77
Attack 95
Defense 85
Sp. Attack 68
Sp. Defense 72
Speed 85
So it turns out I have internet access. And also I corrupted the ROM. Does anyone know if NPCs can use revival items if they're given them?
Does anyone know if NPCs can use revival items if they're given them?You're the one who can give them revives to test.
Flashuck Flashound
Quick Attack 1 1
Howl 1 1
Astonish 8 8
Pursuit 15 15
Mean Look 22 22
Night Shade 29 29
Crunch 37 39
Agility 45 48
Shadow Ball 53 57
Baton Pass 61 66
Stats:
HP 50 75
Attack 65 95
Defense 40 55
Sp. Attack 55 70
Sp. Defense 50 65
Speed 80 110
Cirkit Cursune
Volt Tackle - 1
Thundershock 1 1
Growl 1 1
Sand-attack 5 5
Thunder Wave 10 10
Bite 16 16
Spark 23 23
Headbutt 31 33
Iron Tail 40 46
Metal Sound 50 62
Stats:
HP 40 75
Attack 50 85
Defense 50 75
Sp. Attack 55 105
Sp. Defense 40 60
Speed 45 75
:-\ That's probably related to why they never switch out mons of their own volition until Gen4. Too bad. I was considering giving the final secret boss a Sacred Ash in addition to his full team of level 90+ mons.So it turns out I have internet access. And also I corrupted the ROM. Does anyone know if NPCs can use revival items if they're given them?
So far as I know, they can only use healing items (potion, berries, full restores). They aren't smart enough to use revives or revival herbs.
Can't use Sacred Ash in battle anyway.Really? Huh. Well I know why I never noticed, at least. Too Awesome To Use.
If he's got a glass cannon, a Focus Sash would be brilliant.Not in Gen 3. Focus Band would work, but it's luck-based.
A mon with Sand Veil? Give it Sandstorm, and have it holding a Brightpowder. That's a 30% evasion boost right there, making it very hard to hit.Fuck that, you are thinking too small. Give him an entire team based around a weather condition. Have him lead with Tyranitar and maul everything with a sand team.
If you encounter him in doubles, have it so his first mon has Mean Look, and another, Perish Song. That's a GUARANTEED KO after 3 turns.It's really too bad you can't script NPC battles (or switch), because if so:
Ancray
Harden 1
Mud-Slap 1
Water Gun 8
Mean Look 15
Ancientpower 22
Curse 29
Mud Shot 36
Protect 43
Iron Defense 50
Amnesia 57
Stats:
HP 85
Attack 70
Defense 110
Sp. Attack 65
Sp. Defense 90
Speed 55
Crawleech
Pin Missile 1
Harden 1
Rock Blast 8
Clamp 15
Ancientpower 22
Mega Drain 29
Mud Shot 36
Body Slam 43
Rock Slide 50
Hydro Pump 57
Stats:
HP 70
Attack 100
Defense 85
Sp. Attack 80
Sp. Defense 65
Speed 75
Shardoyle
Scratch 1
Leer 9
Rock Throw 17
Fake Out 25
Wing Attack 33
Endeavor 41
Rest 49
Ancientpower 57
Sleep Talk 65
Stats:
HP 75
Attack 95
Defense 85
Sp. Attack 55
Sp. Defense 60
Speed 85
:-\ That's probably related to why they never switch out mons of their own volition until Gen4.So it turns out I have internet access. And also I corrupted the ROM. Does anyone know if NPCs can use revival items if they're given them?
So far as I know, they can only use healing items (potion, berries, full restores). They aren't smart enough to use revives or revival herbs.
//---------------
#org 0x8013E8
lock
checkflag 0x201
if 0x1 goto 0x8801BC2
msgbox 0x8803110 MSG_FACE //"[black_fr][player]? What are you d..."
setflag 0x201
release
end
//---------------
#org 0x801BC2
checkflag 0x828
if 0x1 goto 0x8801BD6
msgbox 0x8803620 MSG_FACE //"[black_fr]Well, what are you waiti..."
release
end
//---------------
#org 0x801BD6
checkflag 0x820
if 0x1 goto 0x8801BEA
msgbox 0x8803A20 MSG_FACE //"[black_fr]You have a Pokémon? Wher..."
release
end
//---------------
#org 0x801BEA
checkflag 0x821
if 0x1 goto 0x88022E8
msgbox 0x8803D1C MSG_FACE //"[black_fr]Oho! Now that's a fine b..."
release
end
//---------------
#org 0x8022E8
checkflag 0x822
if 0x1 goto 0x8802608
msgbox 0x8803E20 MSG_FACE //"[black_fr]Two badges already? That..."
release
end
//---------------
#org 0x802608
checkflag 0x823
if 0x1 goto 0x880261C
msgbox 0x8804220 MSG_FACE //"[black_fr]Three badges already? Th..."
release
end
//---------------
#org 0x80261C
checkflag 0x824
if 0x1 goto 0x8802630
msgbox 0x8804564 MSG_FACE //"[black_fr]Four badges already? Wow..."
release
end
//---------------
#org 0x802630
checkflag 0x825
if 0x1 goto 0x8802644
msgbox 0x8804624 MSG_FACE //"[black_fr]You have five badges now..."
release
end
//---------------
#org 0x802644
checkflag 0x826
if 0x1 goto 0x8802658
msgbox 0x8804692 MSG_FACE //"[black_fr]You have six badges now?..."
release
end
//---------------
#org 0x802658
checkflag 0x827
if 0x1 goto 0x880266C
msgbox 0x880B804 MSG_FACE //"[black_fr]Oh, you've beaten the [r..."
release
end
//---------------
#org 0x80266C
checkflag 0x203
if 0x1 goto 0x88026AC
checkflag 0x202
if 0x1 goto 0x8802698
msgbox 0x880B928 MSG_FACE //"[black_fr]That's the Majesty Badge..."
giveitem 0xC5 0x1 MSG_OBTAIN
setflag 0x202
release
end
//---------------
#org 0x8026AC
checkflag 0x202
if 0x1 goto 0x88026CF
msgbox 0x880C028 MSG_FACE //"Oh good lord you actually beat the..."
giveitem 0xC5 0x1 MSG_OBTAIN
setflag 0x202
release
end
//---------------
#org 0x802698
checkflag 0x203
if 0x1 goto 0x88026CF
msgbox 0x880BF60 MSG_FACE //"[black_fr]That's the Majesty Badge..."
release
end
//---------------
#org 0x8026CF
msgbox 0x880C40C MSG_FACE //"Oh good lord you actually beat the..."
release
end
//---------
// Strings
//---------
#org 0x803110
= [black_fr][player]? What are you doing here?\pOh, that's right, I forgot my lunch\nagain, didn't I?\p[grey_fr]Your father takes his lunchbox from\nyou.\p[black_fr]Thanks, [player]. You should head on\nback home - technically only\lemployees are allowed in the mines.
#org 0x803620
= [black_fr]Well, what are you waiting for? Go\non, your mother probably has some\lhousework she wants help with.
#org 0x803A20
= [black_fr]You have a Pokémon? Where'd you get\nthat?\p...never mind, it doesn't matter. I\nsuppose you're off to challenge the\lgyms now?\pBe sure to visit home once in a\nwhile, okay? Your mother will love\lto see your badges.
#org 0x803D1C
= [black_fr]Oho! Now that's a fine badge! Looks\nlike you're an even better trainer\lthan your old man. I still can't\lbeat [blue_fr]Mr. Hoovestone[black_fr].
#org 0x803E20
= [black_fr]Two badges already? That's pretty\nimpressive. Keep it up and you'll be\lat [red_fr]Harmony Island[black_fr] in no time!
#org 0x804220
= [black_fr]Three badges already? That's pretty\nimpressive. Keep it up and you'll be\lat [red_fr]Harmony Island[black_fr] in no time!
#org 0x804564
= [black_fr]Four badges already? Wow, you've\nalready beaten half the league!\l Keep it up and you'll be at [red_fr]Harmony\lIsland[black_fr] in no time!
#org 0x804624
= [black_fr]You have five badges now? You're\ndoing great! At this rate you might\leven get to challenge the Champion!
#org 0x804692
= [black_fr]You have six badges now? You're\ndoing great! At this rate you might\leven get to challenge the Champion!
#org 0x80B804
= [black_fr]Oh, you've beaten the [red_fr]Tidebourne[black_fr]\ngym? Your mother and I went there on\lour honeymoon, you know.\pListen, if you can beat the gym on\n[red_fr]Empyrean Island[black_fr], I'll see about\lfinding something to reward you for\lyour efforts. How's that sound?
#org 0x80B928
= [black_fr]That's the Majesty Badge! You beat\nall eight gyms? Oh, I'm so proud of\lyou!\pHere you go! A little something to\ncelebrate your success.
#org 0x80C028
= Oh good lord you actually beat the\nChampion. I have never been more\lproud of anyone in my LIFE! Oh,\lwow, the guys are never going to\lbelieve this.\pHere you go! A little something to\ncelebrate your success.
#org 0x80BF60
= [black_fr]That's the Majesty Badge! You beat\nall eight gyms? Oh, I'm so proud of\lyou!
#org 0x80C40C
= Oh good lord you actually beat the\nChampion. I have never been more\lproud of anyone in my LIFE! Oh,\lwow, the guys are never going to\lbelieve this.
#dynamic 0x800000
#org @scareel
lock
checkflag 0x828
if 0x1 goto @done
msgbox @rock 0x5
compare LASTRESULT 0x1
if 0x1 goto @scareel2
release
end
#org @done
msgbox @empty 0x6
release
end
#org @empty
= [green_fr]There's nothing under the rock.
#org @scareel2
showpokepic 0x169 0x0A 0x03
givepokemon 0x169 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @get 0x4
waitfanfare
closeonkeypress
hidepokepic
setflag 0x828
setflag 0x829
special 0x16F
showsprite 0x1
sound 0x9
applymovement 0x1 @move1
sound 0x15
waitmovement 0x0
msgbox @talk1 0x6
getplayerpos 0x4000 0x4001
compare 0x4000 0x6
if 0x0 goto @move2b
applymovement 0x1 @move2a
applymovement 0xFF @turn
waitmovement 0x0
checkgender
compare LASTRESULT 0x0
if 0x0 goto @girlbattle
trainerbattle 0x1 0x148 0x0 @talk2 @talk3 @battleend
#org @move2b
compare 0x4001 0x3
if 0x0 goto @move2c
applymovement 0x1 @move2bb
applymovement 0xFF @turn
waitmovement 0x0
checkgender
compare LASTRESULT 0x0
if 0x0 goto @girlbattle
trainerbattle 0x1 0x148 0x0 @talk2 @talk3 @battleend
#org @move2c
applymovement 0x1 @move2cc
applymovement 0xFF @turn
waitmovement 0x0
checkgender
compare LASTRESULT 0x0
if 0x0 goto @girlbattle
trainerbattle 0x1 0x148 0x0 @talk2 @talk3 @battleend
#org @girlbattle
trainerbattle 0x1 0x147 0x0 @talk2 @talk3 @battleend
#org @battleend
msgbox @talk4 0x6
fadeout 0x1
sound 0xB
msgbox @talk5 0x6
fadein 0x1
applymovement 0x1 @move3a
waitmovement 0x0
msgbox @talk6 0x6
applymovement 0x1 @move3b
waitmovement 0x0
msgbox @talk7 0x6
applymovement 0x1 @move4
waitmovement 0x0
msgbox @talk8 0x6
giveitem 0x4 0x5 msg_obtain
msgbox @talk9 0x6
special 0x0
msgbox @talk10 0x6
compare 0x4000 0x6
if 0x0 goto @move5b
applymovement 0x1 @move5a
waitmovement 0x0
hidesprite 0x1
sound 0x9
release
end
#org @move5b
compare 0x4001 0x3
if 0x0 goto @move5c
applymovement 0x1 @move5bb
waitmovement 0x0
hidesprite 0x1
sound 0x9
release
end
#org @move5c
applymovement 0x1 @move5cc
waitmovement 0x0
hidesprite 0x1
sound 0x9
release
end
#org @rock
= [green_fr]This rock is marked with a picture\nof a wave.\pLook under the rock?
#org @get
= [green_fr]You found a Pokédex and a Poké Ball\ncontaining a Scareel!
#org @move1
#raw 0x13
#raw 0x63
#raw 0xFE
#org @move2a
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x1E
#raw 0x1E
#raw 0x20
#raw 0xFE
#org @move2bb
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x20
#raw 0x20
#raw 0xFE
#org @move2cc
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x1E
#raw 0x20
#raw 0x20
#raw 0xFE
#org @move3a
#org 0x24
#org 0xFE
#org @move3b
#raw 0x12
#raw 0x12
#raw 0xFE
#org @move4
#raw 0x13
#raw 0x13
#raw 0xFE
#org @move5a
#raw 0x12
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE
#org @move5bb
#raw 0x12
#raw 0x12
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE
#org @move5cc
#raw 0x12
#raw 0x12
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE
#org @talk1
= [black_fr]Huh?
#org @talk2
= [black_fr]What are you doing here? Are you a\nthief?!
#org @talk3
= Who ARE you?
#org @talk4
= [black_fr]You... got a call? Why would--
#org @talk5
= [black_fr]Your Pokénav is ringing again...\p[orange_fr][player]! Good, you found what I\nwanted. Could I talk to the young\lman you're with for a moment?
#org @talk6
= [black_fr]They want to talk to me? If this is\nwho I think it is, I have some\lthings to say to them as well...
#org @talk7
= [black_fr]That'd better be you, Professor.\p...Well, let's start with why you\npicked some random teenager to come\land find your stash, hm?\p...You cannot be serious.\p...What do you mean, "not\nprogressing fast enough?" I'm\lworking as fast as I can here!\p...Aaaaagh. Okay, fine. But would it\nREALLY hurt that much to tell me\lthese things beforehand?
#org @talk8
= [black_fr]Congratulations. You now work for\n[blue_fr]Professor Hounskull.\p[black_fr]Our boss is researching Pokémon\ngrowth. For example, how Pokémon in\lthe company of trainers grow and\levolve compared to those found in\lthe wild.\pFunnily enough, she does this by\npicking random people, giving them\lPokémon and making them work for\lher. And you're the new 'recruit'.\pHere. You'll need these.
#org @talk9
= [black_fr]You'd best go tell your parents that\nyou're going to challenge the\lPokémon League. You don't really\lhave a choice in the matter - if the\lProfessor finds out you're not\lworking she'll keep pestering you\luntil you do.\pThere's only one other person\nworking for the Professor right now.\lThey've arranged to meet you on\lRoute 2.\pOh, also, the Pokémon in the tunnel\noutside have probably woken up now.\lHere, let me heal your Pokémon.
#org @talk10
= [black_fr]I have to go now. Good luck. You'll\nprobably need it.
#org @turn
#raw 0x2
#raw 0xFE
Basically, it's supposed to give you your starter and Pokédex, then your rival makes his first appearance, battles you, then the conversation continues after the battle. The problem being that the last part doesn't happen. If you win the battle the guy just stands there and you're free to do whatever, when there's supposed to be a fair bit of dialogue afterwards. Help?
Currently playing this now. First impressions:The general story outline was vaguely inspired by FiM, in that there are two crazy-powerful immortal beings who embody day and night, and the day-goddess sealed away the night-goddess for a thousand years, but other than that no, nothing particularly comes to mind.
I really like what you've done, all of it. :D Is there anything that inspired this, or is it just your own "alternate pokeverse"? So far all the new mons seem of anywhere between 1st and 3rd gen quality (if you are on oldie and believe each generation gets more and more boring).
Just grinding before meeting the other dude! :)
Edit : Camper Aeron's text flows outside his box if you talk to him after he's beat.
The next trainer (a hiker) also spouts foreign - sounding syllables in his defeat text.
The sign text before the cave is also crapped up.Any signpost event without an associated script has that problem, don't worry about it. And thank you for pointing that out, I'll fix that and see if it works.
Really enjoying this however! :D I can't code but I'm looking thru yours to check for obvious (i.e. spelling errors, null declarations etc.) to see if I can help. :)
EDIT: #org @girl's set of commands doesn't have an END on it like the other three do.
Also once I've finished up to Route 5 I'll be wanting playtesters to assess the difficulty curve. Stay tuned.Volunteer present!
Because of a combination of factors. It is a Ghost-Type with Curse. It has Shadow Tag. And they appear in every main section of the Hoovestone Caves.
I'm the one who's had to go through the damn caves twenty times, I think I know how infuriating it is. >_>Because of a combination of factors. It is a Ghost-Type with Curse. It has Shadow Tag. And they appear in every main section of the Hoovestone Caves.
I hope you know how infuriating players will find it. :P (That's not a bad thing.)
My first encounter on Route 1 was a Famisprit. I sense good things.Oh goddammit. I fucking hate those cave warps.
EDIT: Aw man, I apparently got stuck in a TODO area, and I can't go back:Spoiler (click to show/hide)
Gonna try this now! :)Uh... I don't think you actually updated your game. >_> Those issues are fixed already, and have been for ages.
Thank God Emu's have a speed up option for grinding! :)
Edit : Text outside cave is still bugged, I think you may have mentioned that it was difficult to fix though.
Camper Aeron's text if you talk to him after he's beat is warbled.
Same with Hiker Rob. He says "That didn't go well at all!" but then those words get replaced with random characters.
Hoovestone Caves is a bit of a pain in the arse, especially since I was worried about Yurray, but that's probably a good thing - it felt a bit like Mt. Moon used to when I was 10. :DThis.
I got a case of restartism and now I'm doing all ghosts all the time. Team was levels 18/18/18 upon fighting the bosses.By the mines, do you mean the actual mines or the Hoovestone Caves? Because the Caves room has some Pokémon that you won't find anywhere else just yet, while the other has a hidden item.
I'd suggest removing a couple of the trainers and bumping the bosses up a level or two.Hoovestone Caves is a bit of a pain in the arse, especially since I was worried about Yurray, but that's probably a good thing - it felt a bit like Mt. Moon used to when I was 10. :DThis.
Where can I find Felender? Also, what's with that one dead-end room in the mines?
Whoops, meant Hoovestone Caves.Well, as I said, there are Pokémon there that aren't yet available anywhere else, which are also a vague allusion to postgame content.
That was Altering Cave. Dotted Hole is the place where you got the Sapphirestolen from you....now I'm afraid to ask what you named your rival. (also i fixed that for the next release)Spoiler: Look what I found buried under a rock (click to show/hide)
I just used the default name for the rival.Yes indeed it's possible. At some point I'm going to set up custom movesets for all the gym leader mons.
EDIT: Badge Two get.Spoiler: Overview of the battle (click to show/hide)
Suggestion: Replace Pidgeotto's sand-attack with a move that the AI won't spam uselessly. (is this possible?)
That was Altering Cave. Dotted Hole is the place where you got the Sapphirestolen from you.Spoiler: Look what I found buried under a rock (click to show/hide)
(which some of you might consider cheating since, for example, Noctowl doesn't learn Dream Eater until like level 47.)
Is the AI clever enough to use a hypnosis / dream eater combo?There was one guy in Crystal who did it, but his AI might have been a special case.
Wow. O_O What's it normally set at for such beasts?0.
Even for gym leaders? O_OGym leaders are typically at 50, IIRC. The rival is usually at 50.
Wow. So it's there, but... Wow. They could've made things much harder by buffing that across the board.And now I am. Problem solved.
It is my great displeasure to report that Escape Ropes cannot be used in Hoovestone Caves.It is my greater displeasure to report that not only am I aware of this, but I do not know why.
Coders, you say? As in scripters? I do believe I could be of assistance there.
Putting farm on your Cirkit is an interesting idea.I... what?
Putting farm on your Cirkit is an interesting idea.I... what?
Sombalf also needs its backsprite moved down.I discovered this myself when I evolved the little bugger.