Bay 12 Games Forum

Finally... => Creative Projects => Topic started by: Zaerosz on July 10, 2012, 03:56:27 am

Title: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on July 10, 2012, 03:56:27 am
VERSION 0.2.0 IS NOW AVAILABLE, featuring 78 catchable Pokémon and two Gym Badges. See this post for further details. (http://www.bay12forums.com/smf/index.php?topic=113040.msg3858712#msg3858712)

WARNING: This project is being staffed, written and created by bronies. As such, there are many references to My Little Pony: Friendship is Magic and its fandom in this project, though I must stress that it is not ALL PONY ALL THE TIME. If you have a problem with any of this, please don't leave disparaging remarks and just leave the thread.

So I had a terrible idea a little over a year ago; what if my friends and I were Gym Leaders in a Pokemon League? I mentioned this to my friends, they liked the idea, we set to brainstorming, I made some sprites... and that was it. We were all too lazy and inexperienced to do anything else about it. Plus half the people we needed input from were never online.

Fast forward to July 2. I dig up my old sprites again, start imagining, and present the idea again; this time to my local brony group. Our League filled up in minutes. The Elite Four were decided directly afterwards. I offered to make sprites, and people jumped at the chance. One guy chimed in with prior knowledge of romhacking, and we were on our way.

Concept art can be found here (http://imgur.com/a/w2FjO).

Canterbury Regional Pokedex (https://docs.google.com/document/d/1tnNCxNX7b5EOEs6izyYqZR_DwxTbxRQ8DjwacMBLkck/edit)

Sprite gallery (http://imgur.com/a/U8Hrl)
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Johuotar on July 10, 2012, 04:15:32 am
Following with great interest. That sprite looks absolutely amazing!
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 10, 2012, 04:24:29 am
Following with great interest. That sprite looks absolutely amazing!
What, seriously? That was literally done by winging it, I had absolutely no plans beyond 'ghost with potential beam attack'.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on July 10, 2012, 04:38:18 am
Posting to watch. Don't give up!
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 10, 2012, 05:06:59 pm
By the way, I just found a patch for the Roaming IV glitch in all Gen3 games except Emerald, which sets the IVs of all roaming legendaries to 0 except for HP and Attack, and Attack is on;y partially saved so it's really low. If you want to patch it:

Find a hex editor
Go to 0x40A92 for FR/LG or 0x3D89A for R/S
Replace 21 78 1F 24 0A 1C with 21 68 69 60 20 E0.
Your Latios or Entei or whatever should now be full-strength when you catch it. I don't know if it does anything to the ones you've already caught, though.

Just trying to be helpful.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: The Fool on July 10, 2012, 08:56:27 pm
This sounds like an interesting project. I think I might just try my hand at it to keep me using my tablet. What are the sprite dimensions and what kind of colour limitations are there? I might be able to draw a few pokemon sprites while taking breaks from other projects.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 10, 2012, 09:36:05 pm
64*64 pixels and 15 colours + background. Hold on while I put the mon list up in the OP.

EDIT: List posted.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 11, 2012, 09:17:27 pm
Initial sprite for Lukrechaun (http://i.imgur.com/iUoiF.jpg).
(http://i.imgur.com/YioUO.png)
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: bulborbish on July 11, 2012, 11:21:34 pm
Looks like a pretty good project, and seems to be built exactly the opposite of how the other romhack project on the forums (we've mostly developed the pokemon themselves, but have only the overarching plot set up.) Your sprites look amazing, and if you need any help, I'd love to contribute.

If your looking for a few basic movesets, I have some experience, and the other project is almost out of movesets that need to be made.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 11, 2012, 11:26:24 pm
Looks like a pretty good project, and seems to be built exactly the opposite of how the other romhack project on the forums (we've mostly developed the pokemon themselves, but have only the overarching plot set up.) Your sprites look amazing, and if you need any help, I'd love to contribute.

If your looking for a few basic movesets, I have some experience, and the other project is almost out of movesets that need to be made.
Quite honestly we need all the help we can get. Virtually none of us have any experience in this, and I'm going to end up doing most of the work myself if I can't find people to help me out.

Do you think you could do a moveset for Yuuray and Boughast to start off? I intend them to have med-high P.Def and Sp.Atk, high Sp.Def and relatively low everything else, if that helps at all.

EDIT: Also, Yuuray evolves into Boughast at level 32.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 12, 2012, 01:39:52 am
Current sprite for Lukrechaun:
(http://i.imgur.com/iDjgR.png)
Still not completely sure what the artist intended it to be, but I honestly can't see it as anything other than a golden potato with clovers sprouting from it.

EDIT: And shiny:
(http://i.imgur.com/SWECX.png)
Wanted to get a sort of pot-of-gold feeling with this one, considering the Irish theme it seems to have, at least in my mind.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 12, 2012, 06:19:55 am
First draft of the female PC:
(http://i.imgur.com/TdjF3.png)
Working name is Erica, any other suggestions?
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: bulborbish on July 12, 2012, 01:01:00 pm
Here's a prototype moveset for Yuurat's Line

Code: [Select]
             Yuurat  Boughast
Astonish        5
Kinesis         8
Night Shade    15
Spite          19
Curse          25
Will-o-wisp    27
Confusion      31
Future Sight   34       36
Mean Look      37       39
Shadow Ball             42
Torment                 44
Extrasensory            49

and as a bonus, a moveset for Lukrechaun

Code: [Select]
              Lukrechaun
Absorb             5
Growth             6
Tail Whip         11
Synthesis         16
Mega Drain        26
Razor Leaf        29
Sunny Day         33
Rain Dance        35
Payday            39
Solar Beam        44
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 12, 2012, 07:24:38 pm
Oooh, I like those very much. But... what moves do they start with?
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: bulborbish on July 12, 2012, 08:24:03 pm
Oooh, I like those very much. But... what moves do they start with?

In general, I tend to represent the moves they start with level 5, as in practice that would cover the great majority of their movesets (only caught pokemon can have levels 2-4, and if they aren't found within the first two routes then the earliest they will learn moves is when they hatch, which is level 5 for Third Generation. However, if either are found before this threshhold, then I'll gladly modify the moveset (I only posted a prototype).
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 12, 2012, 08:29:24 pm
Oooh, I like those very much. But... what moves do they start with?

In general, I tend to represent the moves they start with level 5, as in practice that would cover the great majority of their movesets (only caught pokemon can have levels 2-4, and if they aren't found within the first two routes then the earliest they will learn moves is when they hatch, which is level 5 for Third Generation. However, if either are found before this threshhold, then I'll gladly modify the moveset (I only posted a prototype).
Ah, right. See, I thought they hatched at level 1, like in gen4. No, what we've got here is good. ...though I'm somewhat confused as to how Lukrechaun can use Tail Whip without a tail.

Also, male PC first draft.
(http://i.imgur.com/73BXb.png)
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: bulborbish on July 12, 2012, 08:41:05 pm
Ah, right. See, I thought they hatched at level 1, like in gen4. No, what we've got here is good. ...though I'm somewhat confused as to how Lukrechaun can use Tail Whip without a tail.

When I was looking for inspiration for the moveset, I compared it to Jumpluff's Gen III moveset, and saw Tail Whip. I decided that Lukrechaun needed more status effecting moves, so I threw it in.

For the tail thing, an actual tail seems not to be required as long there is a workable substitute (Those clovers, maybe?)
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 12, 2012, 08:52:28 pm
Ah, right. See, I thought they hatched at level 1, like in gen4. No, what we've got here is good. ...though I'm somewhat confused as to how Lukrechaun can use Tail Whip without a tail.

When I was looking for inspiration for the moveset, I compared it to Jumpluff's Gen III moveset, and saw Tail Whip. I decided that Lukrechaun needed more status effecting moves, so I threw it in.

For the tail thing, an actual tail seems not to be required as long there is a workable substitute (Those clovers, maybe?)
I suppose that makes sense. Thanks for your help. I'll let you know when we have other mons that need movesets; right now only Yuuray and Lukrechaun have even been sprited.

Revised PC sprites (due to the stereotype of long-haired girls and short-haired guys mostly being reversed in our group:
(http://i.imgur.com/LTgQu.png)(http://i.imgur.com/jz6lt.png)
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Skyrunner on July 12, 2012, 10:45:29 pm
*drops in*

I'm wholly behind short-haired female protagonists. :3

*pops out*
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on July 13, 2012, 12:00:06 am
what are the starter trio?
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 13, 2012, 12:43:54 am
001 - Scareel - Water
002 - Pythobia - Water/Ghost
003 - Paniconda - Water/Ghost
004 - Flarat - Fire
005 - Vermitile - Fire/Poison
006 - Verminuke - Fire/Poison
007 - Sparcub - Grass
008 - Squallion - Grass/Electric
009 - Stormane - Grass/Electric

All in need of spriting - their concept art can be found in the album linked in the first post.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Reudh on July 13, 2012, 02:12:46 am
Heh, that reminds me... we need a female PC for ours. We've got a male PC vs sprite, but that's it regarding the players.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 13, 2012, 02:22:35 am
...they're dwarves, aren't they? How would you tell the difference?
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Reudh on July 13, 2012, 02:26:25 am
The PC is human, everybody else (except certain NPCs and a few villages) are dwarves.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 13, 2012, 10:43:16 pm
Anyone got any ides for an Ember Badge that don't look like this:
(http://cdn.bulbagarden.net/upload/thumb/c/c4/Heat_Badge.png/50px-Heat_Badge.png)(http://cdn.bulbagarden.net/upload/thumb/1/12/Volcano_Badge.png/50px-Volcano_Badge.png)

I want to do something somewhat creative, but fire doesn't seem to leave a great deal of room for creativity.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Reudh on July 13, 2012, 11:40:12 pm
A smouldering log?
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on July 13, 2012, 11:54:01 pm
I only just realized that the Heat Badge looks a lot like a flaming eyebrow.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on July 14, 2012, 06:04:18 am
maybe a burning eye? or a sphere of plasma?
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 14, 2012, 07:18:55 am
maybe a burning eye? or a sphere of plasma?
...somehow neither of those really seem appropriate for the EMBER badge.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Johuotar on July 14, 2012, 07:28:02 am
A smouldering log?
Spoiler (click to show/hide)

The images you shoved there seemed to be imitating flames so why not make ember babdge look like embers. No flames so it should look a bit different. It could be mosaic of multiple or just one.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 14, 2012, 07:29:25 am
I do like that idea, it's just really hard to actually execute in a 16*16 pixel space.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Johuotar on July 14, 2012, 07:35:47 am
well yes it would have to be quite simplistic in look.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 14, 2012, 09:52:38 pm
Okay, screw it. Someone else can design the Ember Badge. 16*16 pixels, max 15 colours. I am not wasting another whole day on this little bastard. Whoever makes the design I like the most will be credited.

EDIT: Also, I need people who are willing to sprite the fake mons, because apparently I'm incapable of doing so myself.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 15, 2012, 04:32:07 am
(http://i.imgur.com/E8Cuw.png)
Pinnacle, Plume, (Ember), Blizzard, Fissure, Tesla, Force and Majesty Badges.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 15, 2012, 11:15:14 pm
(http://i.imgur.com/wUb3A.png)
Equalist Amon Moon Leader Dread would like to battle!
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 17, 2012, 06:14:27 am
Updated the list in the first post with five more mons.

Also I think I may be making progress with learning unLZ. I just wish (I knew how to)/(it was possible to) delete unused sprites so the data isn't all cluttered with images that never show up in the game.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 22, 2012, 08:40:13 am
(http://i.imgur.com/IwXuZ.png)
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Johuotar on July 22, 2012, 10:31:59 am
Sweet progress is sweet. Keep us updated.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 22, 2012, 12:01:11 pm
Unfortunately there's not really much to update you on right now. We're getting into scripting and mapping, and I'm still looking for sprite artists, AND we still have 35 fake mons to come up with, movesets to design, stats to set, story to write, items to make... Basically, we... screw it, I am moving forward, but I have a lot of work left ahead. A hell of a lot.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 23, 2012, 09:45:27 am
(http://i.imgur.com/RGwDX.png)(http://i.imgur.com/okvlf.png)

Information time! Team Sun is a government subdivision formed specifically to oppose the criminal organization Team Moon. Their leader, Jonathan, directs their operations from their headquarters beneath the islands of Gallopoli.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 23, 2012, 11:37:09 pm
BULBORBIIIIISH I AM IN NEED OF MOVESET ASSISTAAAANCE Bulborbish, if you're reading this, do you perhaps have time to mock up some more movesets? Specifically ones for Coalem (Rock-type coal golem), Crystolem (Rock-type diamond golem, evolves from Coalem at level 35) and Golsurt (Rock/Fire-type flaming coal golem, evolves from Coalem w/ Fire Stone).

Or anyone else who wants to take a whack at it.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 24, 2012, 11:06:14 am
List updated to reflect additions to the fake Pokemon roster; we're now at 88 of 110.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 25, 2012, 10:42:32 pm
I am now begging for sprite artists on Tumblr. And I've apparently made the last five posts in this thread as of this post. I wish this forum was more active, there's so much cool stuff in here. Like all these RPG projects.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Frontestro on July 26, 2012, 08:53:50 am
I've done some spriting in my day. I can probably help you out as I have made a couple of good fake-e-mons before when I was on a poke' RP site. Just tell me what you need and I will see what I can make. It's been a while though so don't expect anything over the top fantastic.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: bulborbish on July 26, 2012, 11:56:01 am
BULBORBIIIIISH I AM IN NEED OF MOVESET ASSISTAAAANCE Bulborbish, if you're reading this, do you perhaps have time to mock up some more movesets? Specifically ones for Coalem (Rock-type coal golem), Crystolem (Rock-type diamond golem, evolves from Coalem at level 35) and Golsurt (Rock/Fire-type flaming coal golem, evolves from Coalem w/ Fire Stone).

Or anyone else who wants to take a whack at it.

OF COURSE MERE MORTAL.

Code: [Select]
               Coalem   Crystolem   Golsurt
Tackle            5
Defence Curl      8
Rock Throw       12
Mud Sport        17
Endure           24
Rollout          28
Selfdestruct     32
Seismic Toss     36        38
Flame Wheel                           38   
Body Slam                  41         44
Blaze Kick                            46
Double Edge                          49

Notes: Assumes a Mid High attack, High def build.

Also, I'm going to be on vacation until Friday of next week, so I may be a little disjointed in my responses.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 26, 2012, 08:41:35 pm
I've done some spriting in my day. I can probably help you out as I have made a couple of good fake-e-mons before when I was on a poke' RP site. Just tell me what you need and I will see what I can make. It's been a while though so don't expect anything over the top fantastic.
Excellent. Can you try and sprite a Scareel (http://i.imgur.com/zlpXY.jpg), possibly following up with Pythobia (http://i.imgur.com/SLA4e.jpg) and Paniconda (http://i.imgur.com/inPfJ.jpg) if you have the time/if you feel like doing so? Colour reference is here (http://i.imgur.com/AGWAd.jpg).
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Reudh on July 26, 2012, 10:01:21 pm
Err, unless Paniconda is supposed to be a Teenage Girl pokemon, I think you have the wrong image.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 26, 2012, 10:06:56 pm
der fuq

EDIT: Dang imgur and its capitalization issues. Link fixed.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Frontestro on July 26, 2012, 10:47:19 pm
Snakes... Why did it have to be snakes...

But in all srsness I should be done with one or two by sunday or monday. Shading is a problem for me but my younger bro just learned how to do it. If anything is majorly wrong I can always try again.

Btw. What are the pixel num? 160x160? 100x100? How much room do I have to work?
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 26, 2012, 11:01:29 pm
64*64 pixels (Gen3 sprites are irritating because everything beforehand uses GB graphics and everything afterwards is 80*80), 15 colours max. I can touch up shading and such if need be.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 28, 2012, 04:51:19 pm
All Pokemon that would normally evolve by trade, including those requiring hold items, now evolve by using a Pulse Stone, which can be purchased at any PokeMart after obtaining your fourth Badge. The Pulse Stone simulates the electrical effect that causes certain Pokemon to evolve when traded.

(Clamperl and its evolutions aren't in this hack, so this doesn't apply to them.)

EDIT: Also, all items and their descriptions have been decapitalized; all Pokemon, Trainers and dialogue will likewise use normal casing. The game is no longer shouting at you.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Frontestro on July 28, 2012, 08:19:39 pm
But The Shouting Was One Of The Best Parts!
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 28, 2012, 08:24:17 pm
Moveset required for Wyvital, Wyvernal and Wyvernate (http://i.imgur.com/0Y9bI.jpg); Ghost/Dragon, pseudolegendary, evolving at levels 25 and 50. Wyvernate has to be able to know Lick, Dragon Claw, Dragon Breath and Twister somehow. Changes to the original design include spindly little back-claw-arms on Wyvital, and larger ones on Wyvernal; the spikes on Wyvernate's wings are extended and enlarged to match.
Title: Re: Pokemon Canterbury (Pokemon Ruby romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 29, 2012, 10:13:33 pm
Replaced the list in the first post with a Google Docs link to a regularly updated list.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on July 30, 2012, 07:25:57 pm
Official board! (http://z13.invisionfree.com/Pokemon_Canterbury/index.php)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 01, 2012, 04:36:26 am
Moveset required for Wyvital, Wyvernal and Wyvernate (http://i.imgur.com/0Y9bI.jpg); Ghost/Dragon, pseudolegendary, evolving at levels 25 and 50. Wyvernate has to be able to know Lick, Dragon Claw, Dragon Breath and Twister somehow. Changes to the original design include spindly little back-claw-arms on Wyvital, and larger ones on Wyvernal; the spikes on Wyvernate's wings are extended and enlarged to match.

What gen can I go up to? I should be able to write something up in the next couple of days providing you can give a bit more info on what you want RE strengths/weaknesses
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 01, 2012, 07:15:16 am
What gen can I go up to?
Gen 3.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 01, 2012, 09:02:38 pm
Moveset required for Wyvital, Wyvernal and Wyvernate (http://i.imgur.com/0Y9bI.jpg); Ghost/Dragon, pseudolegendary, evolving at levels 25 and 50. Wyvernate has to be able to know Lick, Dragon Claw, Dragon Breath and Twister somehow. Changes to the original design include spindly little back-claw-arms on Wyvital, and larger ones on Wyvernal; the spikes on Wyvernate's wings are extended and enlarged to match.

What gen can I go up to? I should be able to write something up in the next couple of days providing you can give a bit more info on what you want RE strengths/weaknesses
Gen3, and I'm thinking high ATK, SP. ATK and SPD, with low defenses and middling HP. Relatively speaking, anyway, its BST is 600 at the end of the line.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Neonivek on August 01, 2012, 10:41:41 pm
You know... if Shiny pokemon have an entirely different sprite (which I am still convinced they do not) why not just make them look different?

Also Generation 3? Well I think shadowball was one of these. Don't forget Bite, Leer, and Scary Look.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 01, 2012, 11:14:50 pm
You know... if Shiny pokemon have an entirely different sprite (which I am still convinced they do not) why not just make them look different?

Also Generation 3? Well I think shadowball was one of these. Don't forget Bite, Leer, and Scary Look.
Shiny Pokemon use the same sprite as regular Pokemon, but a different palette, i.e. every colour on the original is replaced with a different colour on the shiny.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 02, 2012, 12:43:15 am
One Gym Leader sprite left to make before I post the full lineup.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 02, 2012, 05:30:35 am
Moveset required for Wyvital, Wyvernal and Wyvernate (http://i.imgur.com/0Y9bI.jpg); Ghost/Dragon, pseudolegendary, evolving at levels 25 and 50. Wyvernate has to be able to know Lick, Dragon Claw, Dragon Breath and Twister somehow. Changes to the original design include spindly little back-claw-arms on Wyvital, and larger ones on Wyvernal; the spikes on Wyvernate's wings are extended and enlarged to match.

What gen can I go up to? I should be able to write something up in the next couple of days providing you can give a bit more info on what you want RE strengths/weaknesses
Gen3, and I'm thinking high ATK, SP. ATK and SPD, with low defenses and middling HP. Relatively speaking, anyway, its BST is 600 at the end of the line.

Okay so I'm guessing it'll be a frontline fighter, not support.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 02, 2012, 05:08:26 pm
Moveset required for Wyvital, Wyvernal and Wyvernate (http://i.imgur.com/0Y9bI.jpg); Ghost/Dragon, pseudolegendary, evolving at levels 25 and 50. Wyvernate has to be able to know Lick, Dragon Claw, Dragon Breath and Twister somehow. Changes to the original design include spindly little back-claw-arms on Wyvital, and larger ones on Wyvernal; the spikes on Wyvernate's wings are extended and enlarged to match.

What gen can I go up to? I should be able to write something up in the next couple of days providing you can give a bit more info on what you want RE strengths/weaknesses
Gen3, and I'm thinking high ATK, SP. ATK and SPD, with low defenses and middling HP. Relatively speaking, anyway, its BST is 600 at the end of the line.

Okay so I'm guessing it'll be a frontline fighter, not support.
Pretty much THE frontline fighter, yeah.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Reudh on August 02, 2012, 05:20:14 pm
I don't think I've ever seen a defensive / support oriented pseudolegendary though. Well, maybe Metagross, but his defense was just a side effect of having a sweet defensive typing and high defense.

Every pseudolegendary ever in the vanilla games have excelled in attack, with the exception of Hydreigon, who has good attack, but excels in sp.atk.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 02, 2012, 07:09:18 pm
I don't think I've ever seen a defensive / support oriented pseudolegendary though. Well, maybe Metagross, but his defense was just a side effect of having a sweet defensive typing and high defense.

Every pseudolegendary ever in the vanilla games have excelled in attack, with the exception of Hydreigon, who has good attack, but excels in sp.atk.
...you make a good point there, actually. I might have to do something about that.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 02, 2012, 08:35:40 pm
In accordance with the above observation regarding defensive pseudolegendaries, the mon based on the Golden Tortoise Beetle is now a pseudolegendary; its preevolution is available as a post-Champion gift event, and neither one is available anywhere else.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Neonivek on August 02, 2012, 10:26:32 pm
I don't think I've ever seen a defensive / support oriented pseudolegendary though. Well, maybe Metagross, but his defense was just a side effect of having a sweet defensive typing and high defense.

Every pseudolegendary ever in the vanilla games have excelled in attack, with the exception of Hydreigon, who has good attack, but excels in sp.atk.

Because a lot of what you don't see in the games is that they have a secret balance between the types. (For example, Bugs are meant to get to max power very quickly. Normals have large elemental variety of learned attacks. I think also Ghosts tend to be "light")

A Semi-legendary (a term I dislike... as it refers to the three evolution pokemon that are very powerful in each game and usually a dragon) cannot be a defensive support because that breaks the theme where they are supposed to be on par with the starters.

At the same time however Pokemon does break its own rules all the time.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 03, 2012, 07:53:49 am
Current base stats for the starter lines:
Spoiler (click to show/hide)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Reudh on August 03, 2012, 08:35:25 am
Current base stats for the starter lines:
Spoiler (click to show/hide)

I'm going to go with my understanding of starter mechanics. It usually goes Tanky mon > Frail speedster > all rounder. EG: Torterra was tanky, Infernape was frail speedster and Empoleon had nicely rounded stats. I like the base stats on them, but I think the final ones need a bit of tidying up to bring their specialised stats into sharper relief.

Stormane's stats seem kinda frail to me. Don't know why. Defensively it has 84-89-84, so it's presumably (typing willing) an allrounder. Offensively it's 84-90-103, so its offense only just edges out its defense. I'd give it 84-79-74 and change its speed to 123.

Verminuke's stats look pretty tasty. I'd say that with its 98-109-109 you intend it to be a good support/tank mon.

Paniconda's 96-111-85 is very nice. I'd say its stats are very good as is.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 03, 2012, 09:14:31 am
Current base stats for the starter lines:
Spoiler (click to show/hide)

I'm going to go with my understanding of starter mechanics. It usually goes Tanky mon > Frail speedster > all rounder. EG: Torterra was tanky, Infernape was frail speedster and Empoleon had nicely rounded stats. I like the base stats on them, but I think the final ones need a bit of tidying up to bring their specialised stats into sharper relief.

Stormane's stats seem kinda frail to me. Don't know why. Defensively it has 84-89-84, so it's presumably (typing willing) an allrounder. Offensively it's 84-90-103, so its offense only just edges out its defense. I'd give it 84-79-74 and change its speed to 123.

Verminuke's stats look pretty tasty. I'd say that with its 98-109-109 you intend it to be a good support/tank mon.

Paniconda's 96-111-85 is very nice. I'd say its stats are very good as is.

Well, typewise Stormane is a special attacker in terms of offense, since this is gen3, but it is intended to have balanced stats with high speed.

Verminuke is indeed a tank. Since its speed is so low, its moveset will also include Revenge.

EDIT: Tweaked the stats to match the limits I set. Apparently even with a calculator I can fail math at 2am. Editing the list soon.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 03, 2012, 09:17:50 am
Moveset required for Wyvital, Wyvernal and Wyvernate (http://i.imgur.com/0Y9bI.jpg); Ghost/Dragon, pseudolegendary, evolving at levels 25 and 50. Wyvernate has to be able to know Lick, Dragon Claw, Dragon Breath and Twister somehow. Changes to the original design include spindly little back-claw-arms on Wyvital, and larger ones on Wyvernal; the spikes on Wyvernate's wings are extended and enlarged to match.

What gen can I go up to? I should be able to write something up in the next couple of days providing you can give a bit more info on what you want RE strengths/weaknesses
Gen3, and I'm thinking high ATK, SP. ATK and SPD, with low defenses and middling HP. Relatively speaking, anyway, its BST is 600 at the end of the line.

Okay so I'm guessing it'll be a frontline fighter, not support.
Pretty much THE frontline fighter, yeah.

K. its just that im not sure what to do with the usually aggresive Dragon type and the more subtle Ghost type. Trying to find a set of moves that'll fit them. How do you feel about having Sword Dance AND Dragon Dance? I was thinking about also giving it of couple of Flying type moves and MAYBE Dark type, but I really don't know much about the pokemon in general. Will it have any special abilities? What kind of environment would it be found in? Frm that I can determine its moves. Not enough information.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 03, 2012, 09:28:11 am
Moveset required for Wyvital, Wyvernal and Wyvernate (http://i.imgur.com/0Y9bI.jpg); Ghost/Dragon, pseudolegendary, evolving at levels 25 and 50. Wyvernate has to be able to know Lick, Dragon Claw, Dragon Breath and Twister somehow. Changes to the original design include spindly little back-claw-arms on Wyvital, and larger ones on Wyvernal; the spikes on Wyvernate's wings are extended and enlarged to match.

What gen can I go up to? I should be able to write something up in the next couple of days providing you can give a bit more info on what you want RE strengths/weaknesses
Gen3, and I'm thinking high ATK, SP. ATK and SPD, with low defenses and middling HP. Relatively speaking, anyway, its BST is 600 at the end of the line.

Okay so I'm guessing it'll be a frontline fighter, not support.
Pretty much THE frontline fighter, yeah.

K. its just that im not sure what to do with the usually aggresive Dragon type and the more subtle Ghost type. Trying to find a set of moves that'll fit them. How do you feel about having Sword Dance AND Dragon Dance? I was thinking about also giving it of couple of Flying type moves and MAYBE Dark type, but I really don't know much about the pokemon in general. Will it have any special abilities? What kind of environment would it be found in? Frm that I can determine its moves. Not enough information.
Ability is Pressure, environment is way deep in a high mountain cave. Swords Dance and Dragon Dance would probably only both be available to the final form. I'm basically making this up as I go, since the person who came up with it is almost never available to talk to about it.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 04, 2012, 12:27:14 am
K
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 04, 2012, 12:49:34 am
                    Wyvital                 Wyvernal             Wyvernate
Tackle                    5                           
Lick                        5                             5
Torment                 5                             5
Night Shade            7                             7
Moonlight              14                           14                       14
Bite                      17                           17                       17
Dragon Dance        19                           19                      19
Dragonbreath        21                            21                       21
Dragon Rage         24                            24                       24
Shadow Ball          26                            26                       26
Iron Tail                29                            29                       
Poison Fang           32                            32                       32
Magic Coat             33                            39                      39                           
Takedown              34                             47                      47
Fly                                                                                  50
Steel Wing                                                                       54
Dragon Claw                                                                    58



This too many moves? I think I should rearrange the Dragon type moves a little as well.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 04, 2012, 02:36:52 am
                    Wyvital                 Wyvernal             Wyvernate
Tackle                    5                           
Lick                        5                             5
Torment                 5                             5
Night Shade            7                             7
Moonlight              14                           14                       14
Bite                      17                           17                       17
Dragon Dance        19                           19                      19
Dragonbreath        21                            21                       21
Dragon Rage         24                            24                       24
Shadow Ball          26                            26                       26
Iron Tail                29                            29                       
Poison Fang           32                            32                       32
Magic Coat             33                            39                      39                           
Takedown              34                             47                      47
Fly                                                                                  50
Steel Wing                                                                       54
Dragon Claw                                                                    58



This too many moves? I think I should rearrange the Dragon type moves a little as well.
Couple too many moves, yeah, but otherwise it's looking pretty good! Except I don't think there are any Pokemon that learn HM moves naturally?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Reudh on August 04, 2012, 03:17:12 am
Salamence can learn Fly on its own without the aid of a HM. Some mons can learn Waterfall and Dive on their own too. (Iirc Wailmer and Seaking those are)



19 is VERY early to learn Dragon Dance, given it raises two stats at once. I'd shunt it down a little and put Howl or something similar in its place.

Also, practically all mons start off with at least one stat lowering move, like Sand Attack, Leer, or Growl.

Also, ideally you may wish to let it be able to learn some moves that provide coverage: as a Dragon it would  benefit from Steel move----- oh, it's got Iron Tail and Steel Wing. As a Ghost it would benefit from Fighting, Bug or Dark moves. This would allow it to shore up its weaknesses, as most pokemon can learn complimentary typed moves: eg. Typhlosion can learn Thunderpunch or Solarbeam, nearly every Grass starter can learn a rock or ground move, and most water type mons learn Ice Beam vs. Grass.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 04, 2012, 03:27:50 am
i din't want to give it Bug, and most fighting moves require arms and legs. I'm going tp give it Roar and Crunch, and get rid of Lick and Night Shae.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Reudh on August 04, 2012, 03:59:22 am
Most fighting moves. hmm... which ones don't...

Revenge doesn't. Revenge just assumes a powerful retaliatory strike. Boufalant or whatever it's called can use it and it only has legs.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 04, 2012, 04:23:57 am
Maybe. I'll take another look through the lists of moves.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 10, 2012, 07:32:47 am
Sorry about the recent lack of progress, but emotional issues have sort of overtaken my life recently (mostly those of other people). Sorting out some more mon stuff at the moment.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 13, 2012, 11:01:41 pm
(http://i.imgur.com/Wpck1.png)
(http://i.imgur.com/Hjrjf.png)
The Gym Leaders of Canterbury, and their badges.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 14, 2012, 03:40:14 am
(http://i.imgur.com/qt5d9.png)(http://i.imgur.com/tWjvm.png)
(http://i.imgur.com/36yS3.png)
(http://i.imgur.com/EWHGl.png)(http://i.imgur.com/4MD6e.png)(http://i.imgur.com/6j1lQ.png)

I love our new sprite artist. Yuuray and Boughast, Shardoyle, and the Wyvital line.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 14, 2012, 04:52:05 am
Awesome!

Also:
Spoiler (click to show/hide)

What do you think?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 14, 2012, 05:02:47 am
Looks good to me! I'll get that down ASAP.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 14, 2012, 05:12:16 am
Cool! If you need any others, give me a yell!
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 14, 2012, 05:29:30 am
Salamica and Salamagma? Rock -> Rock/Fire via Fire Stone, relatively early encounter, kinda mediocre stats overall, mainly HP and Def.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 14, 2012, 05:38:05 am
WHat do they look like?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 14, 2012, 08:50:02 am
Well, there's concept art linked in the mon list, but hey! I finished formatting the sprites just a couple hours ago.
(http://i.imgur.com/eY5ht.png)(http://i.imgur.com/yOhAQ.png)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 14, 2012, 09:51:11 am
(http://i.imgur.com/dzhG6.png)
(http://i.imgur.com/BGLis.png)(http://i.imgur.com/iQY46.png)

Choaking (Weezing's evolution, only possible in the Canterbury climate) and Octadow and Octarition.

octadow is so adorable oh my goodness

And with that, 11 mons have been fully sprited in less than 24 hours. That's a full tenth of our goal.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 14, 2012, 10:12:09 am
Choaking
Oh god it's horrifying. Please make it learn Nightmare.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 14, 2012, 03:50:33 pm
Choaking
Oh god it's horrifying. Please make it learn Nightmare.
But of course. It's wonderfully hideous, isn't it?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 14, 2012, 04:00:13 pm
Its front sprite is begging you to kill it and its back sprite stares into your soul.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 14, 2012, 04:11:43 pm
Its front sprite is begging you to kill it and its back sprite stares into your soul.
I want one.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 14, 2012, 04:22:05 pm
The worst part is that so do I.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 14, 2012, 04:41:26 pm
Well, it IS going to be decently powerful, being a step up from the 490-BST Weezing. I mean, yeah, Poison-types kinda suck in general, but at least this one's relatively strong!
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Neonivek on August 14, 2012, 04:44:24 pm
Well, it IS going to be decently powerful, being a step up from the 490-BST Weezing. I mean, yeah, Poison-types kinda suck in general, but at least this one's relatively strong!

Do poison types have a theme?

For example as I mentioned before Bug types are based on getting to their final evolutions quickly (if they have an evolution... but as I said all types have exceptions)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 14, 2012, 05:05:52 pm
Well, it IS going to be decently powerful, being a step up from the 490-BST Weezing. I mean, yeah, Poison-types kinda suck in general, but at least this one's relatively strong!

Do poison types have a theme?

For example as I mentioned before Bug types are based on getting to their final evolutions quickly (if they have an evolution... but as I said all types have exceptions)
I honestly have no idea. The extent of my knowledge is that Poison types are just generally considered to not be a great primary type.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Reudh on August 14, 2012, 07:43:49 pm
Defensively, Poison are meant to be either:

Tanky types like Muk, with its high defense and access to Acid Armor, or Skuntank or Drapion, whose Dark type cancels out most of Poison's weaknesses.

Or Glass Cannons/Fragile Speedsters like the Gengar family, Weezing family, and anything Bug/Poison.

They have two common weaknesses in Psychic and Ground, and they don't tend to have good sp.def.

On the other hand:

Quote from: Bulbapedia
When used defensively, the Poison type is considered one of the best in the game. This is because of its ability to block or cause status ailments and resist common moves. Its obvious weakness, Earthquake, can be mitigated by the variety of dual-typed Grass and Bug/Poison Pokémon, as well as the Zubat family's Flying type and the Gastly and Koffing families' Levitate. Additionally, the Poison type resists itself, Bug, Fighting, and Grass, giving it resistances to common moves such as Grass Knot, X-Scissor, and Close Combat. Moreover, Poison-types tend to hold potent status and support moves, such as Toxic Spikes, and Toxic. Immune to Poison and Toxic Spikes themselves, they have an opportunity to absorb status effects as well. Koga's words of "confusion, sleep, poison" describe the Poison type very well.

Offensively:

Quote from: Bulbapedia
Offensively, Poison-type moves are only suggested for inflicting the Poison condition, STAB or using support moves. Its only strength, which is against the Grass-type is largely mitigated by the variety of Grass/Poison Pokémon as well as Torterra's Ground, Lileep and Cradily's Rock, and especially Ferroseed and Ferrothorn's Steel. Ice, Fire, Flying, and even Bug (to some extent) are much more useful in countering the Grass-type. Also, Poison moves are not very effective on Poison, Rock, Ghost, or Ground, and are completely ineffective against Steel. Hence, resistances to the Poison type are far more common than weaknesses to it. Poison-type moves are better when used to wear down the opponent in long battles rather than to knock out the opponent in a few moves.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 14, 2012, 08:15:04 pm
Sorry, did you say Weezing was a fragile speedster?
Code: [Select]
HP 65 240 - 334
ATTACK 90 166 - 306
DEFENSE 120 220 - 372
SP. ATK 85 157 - 295
SP. DEF 70 130 - 262
SPEED 60 112 - 240
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Reudh on August 14, 2012, 08:22:10 pm
heh, I was going on my memory of it rather than its BST. D:

Those were the days, playing Pokemon Sapphire and one-shotting Weezings before they exploded. I guess I viewed them as having low defense /spdef because my LOL LEVEL 100 BLAZIKEN could oneshot level 34 Weezing.

(I was eleven.)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 15, 2012, 08:04:37 am
Well, there's concept art linked in the mon list, but hey! I finished formatting the sprites just a couple hours ago.
(http://i.imgur.com/eY5ht.png)(http://i.imgur.com/yOhAQ.png)

Cool, will get to work next couple of days. Whats the comparison on Spcl Attack and attack? Same for  defense.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 15, 2012, 06:33:02 pm
Even-ish on Salamica, special-oriented on Salamagma. Salamagma has the Flame Body ability as well.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 15, 2012, 11:58:22 pm
WE HAVE ACHIEVED OUR FIRST GOAL! We now have 110 custom Pokemon to put into the game!
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 16, 2012, 03:38:22 am
WE HAVE ACHIEVED OUR FIRST GOAL! We now have 110 custom Pokemon to put into the game!

Nice! Whats next?

Also, just a first draft:

Spoiler (click to show/hide)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 16, 2012, 01:35:09 pm
Next is getting concepts and sprites done. We're about a third of the way there, though I think I need to take a break for a day or so because I've started seeing myself spriting in my sleep.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 17, 2012, 04:00:29 am
Next is getting concepts and sprites done. We're about a third of the way there, though I think I need to take a break for a day or so because I've started seeing myself spriting in my sleep.

Heh.  :D

I'm happy to do any movesets you want, but only attack/spcl attack/speed orientated ones okay? I suck at defense orientated playing - in any game.  :-[
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 17, 2012, 04:46:12 am
Next is getting concepts and sprites done. We're about a third of the way there, though I think I need to take a break for a day or so because I've started seeing myself spriting in my sleep.

Heh.  :D

I'm happy to do any movesets you want, but only attack/spcl attack/speed orientated ones okay? I suck at defense orientated playing - in any game.  :-[
So do I, tbh. When I play Pokemon I just go "type advantage, beat the shit out of them".
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 17, 2012, 05:16:25 am
Next is getting concepts and sprites done. We're about a third of the way there, though I think I need to take a break for a day or so because I've started seeing myself spriting in my sleep.

Heh.  :D

I'm happy to do any movesets you want, but only attack/spcl attack/speed orientated ones okay? I suck at defense orientated playing - in any game.  :-[
So do I, tbh. When I play Pokemon I just go "type advantage, beat the shit out of them".

Same.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 17, 2012, 01:24:15 pm
Yeah, that's my general strategy too, unless I'm using a Clefable.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 18, 2012, 12:02:42 am
Just going to leave this dude here.
(http://i.imgur.com/3JcjB.png)
My personal favourite of the standard custom mons (non-starter, non-legendary). Victory Road exclusive. Really high attack, decent HP, speed and defenses. Fighting/Ground, so a disappointing 4x weakness to Flying, but Ibox here is going to be on my endgame team for sure.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 18, 2012, 09:03:19 am
Ground is not weak to Flying.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 18, 2012, 07:29:05 pm
Ground is not weak to Flying.
wh
b

my whole life is a liiiiiiie
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 18, 2012, 07:34:35 pm
my whole life is a liiiiiiie
>:D
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 19, 2012, 12:16:41 am
SECOND GOAL ACHIEVED! The Canterbury Regional Pokedex (https://docs.google.com/document/d/1tnNCxNX7b5EOEs6izyYqZR_DwxTbxRQ8DjwacMBLkck/edit) has been completed!

Working on a visual version now.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 19, 2012, 12:36:36 am
That is a hell of a lot. I can already tell that I'm going to try to catch 'em all.

I just hope that none of them are stupid rare.

Also yay Clefable.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 19, 2012, 01:17:45 am
That is a hell of a lot. I can already tell that I'm going to try to catch 'em all.

I just hope that none of them are stupid rare.

Also yay Clefable.
#077 is the Pokemon equivalent of a four-leaf clover. It's the rarest Pokemon in the game, by number.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Korbac on August 19, 2012, 07:54:16 am
While Ground isn't weak to flying, any Ground - type moves are unable to hit Flying Pokemon, so it is a sort of type weakness. :)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 19, 2012, 10:32:13 am
Yeah, but who gives a pokemon only one type of attack?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Korbac on August 19, 2012, 11:05:43 am
Yeah, but who gives a pokemon only one type of attack?

Someone with more balls than me, that's who.  :P

It does mean they can't use their STAB moves, however. :)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 19, 2012, 01:30:44 pm
Yeah, but most ground types can learn rock type attacks, and hitting a weakness does more damage than STAB does.

EDIT: What's been done with the Elite Four?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 19, 2012, 07:57:12 pm
Yeah, but most ground types can learn rock type attacks, and hitting a weakness does more damage than STAB does.

EDIT: What's been done with the Elite Four?
Elite Four are the admins of the group, and the Champion is the creator. Dark, Ghost, Water, Normal and mixed types.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 19, 2012, 08:44:56 pm
Are there movesets/stat spreads I can do? I really want to help.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 19, 2012, 11:33:06 pm
Are there movesets/stat spreads I can do? I really want to help.
Let's see... the first ones to show up besides the starters will be Bunnerfly + Monarchare (Bug/Ground), Flittail + Parrotail (Normal/Flying) and Spinog + Porcipine (Normal). Think you can sort some moves and base stats out for them? Spinog and Porcipine should be able to learn Pin Missile and Spike Cannon at some point, being hedgehog/porcupine based. They're also the 'regional rodent' of the game, and their abilities are Rough Skin and Pickup.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 19, 2012, 11:34:21 pm
When do they all evolve?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 19, 2012, 11:46:59 pm
When do they all evolve?
Bunnerfly at 14, Flittail at 20 and Spinog at 18.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 20, 2012, 12:44:23 am
Bunnerfly and Monarchare, attempt #1:

Code: [Select]
         Bunnerfly  Monarchare
Tackle       1          1
Growl        1          1
Tail Whip    5          5
Mud-slap     9          9
Odor Sleuth  13         13
Double Kick  17         -
Wing Attack  -          18
Stun Spore   21         23
Mud Shot     25         28
Morning Sun  29         33
Silver Wind  33         38
Bounce       37         43

Stats:
HP           35         60
Attack       45         85
Defense      40         60
Sp. Attack   30         40
Sp. Defense  40         55
Speed        50         80
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 20, 2012, 02:15:13 am
Looks good to me. On an entirely unrelated note, if I set a base Pokemon with two separate evolutions as genderless and make its evolutions 100% one gender (one male, one female) will that break the game, or even be possible?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 20, 2012, 02:17:17 am
It might. I know gender ratios can be altered between evolutions (see: azurill vs. [azu]marill), but I'm not sure how a gendered mon creating genderless babies would work.

I'd suggest the mad science route: try it and see.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 20, 2012, 02:20:12 am
It might. I know gender ratios can be altered between evolutions (see: azurill vs. [azu]marill), but I'm not sure how a gendered mon creating genderless babies would work.
It's the closest we can get to evolution by gender in gen3; evolution from a genderless base by personality value into either a male or female form.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 20, 2012, 08:33:42 am
Can I get some feedback on the Salamica/evolution moveset? I'm not satisfied with it, but I'm not sure how to make it more defensive.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 20, 2012, 04:33:07 pm
Spinog and Porcipine.

Code: [Select]
           Spinog  Porcipine
Tackle       1         1
Defense Curl 1         1
Odor Sleuth  6         6
Bide         11        11
Rollout      16        16
Pin Missile  21        22
Headbutt     25        28
Endure       29        34
Spike Cannon 33        40
Flail        37        46
Spikes       41        52
SKULL BASH   45        58

Stats:
HP           45        70
Attack       55        90
Defense      50        75
Sp. Attack   25        45
Sp. Defense  35        65
Speed        40        65

Suggestions?

Also, is there any concept art for Flittail and Parrotail? If not, I'll have to give them a Generic Bird Moveset (but mostly I just want to see if it looks like it could pull off Iron Tail)

Also also, does Lukrechaun need a moveset?

EDIT:
a)
On an entirely unrelated note, if I set a base Pokemon with two separate evolutions as genderless and make its evolutions 100% one gender (one male, one female) will that break the game, or even be possible?
After thinking about it for longer, I'd be surprised if it doesn't work. After all, gen III had the opposite - gendered mons that can't breed. I doubt the devs would have put something in to restrict it (because why would they when they were the ones making all the mons?), but depending on how they implemented breeding, it could be a hermaphrodite (if it checks for "not same sex" instead of "male and female"). If that's the case, would it be possible to define it as a baby pokemon?

b)
Spoiler (click to show/hide)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 20, 2012, 08:52:50 pm
They can definitely use Iron Tail (they're partially based on a fantail (http://www.whiteherontours.co.nz/images/fantail.jpg)), Lukrechaun has a moveset already, and Salamica/magma's movesets look fine to me. And Spinog/Porcipine look good too.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 20, 2012, 10:37:13 pm
Is it possible to assign moves only learnable through breeding in gen3? If so, how is it done and which tool/s do you use?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Reudh on August 21, 2012, 03:18:53 am
Pretty much the only way to have it learnable by breeding only is by having a pokemon that exists in the same egg group that is a "moveset repository" - it has a huge movepool but poor stats. An example could be Dunsparce, or Blissey.

As long as they're the same egg group, they could probably learn it by breeding.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Korbac on August 21, 2012, 06:52:31 pm
Pretty much the only way to have it learnable by breeding only is by having a pokemon that exists in the same egg group that is a "moveset repository" - it has a huge movepool but poor stats. An example could be Dunsparce, or Blissey.

As long as they're the same egg group, they could probably learn it by breeding.

I knew Dunsparce was useful for something!

... Sorry, Dunsparce. I love you, and yes, I do enjoy our walks out. But... I just wanted something for fighting sometimes.  :-[
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 21, 2012, 11:50:54 pm
I was going to do Flittail and Parrotail's stats and moves today, but TV Tropes consumes many hours.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 21, 2012, 11:59:13 pm
I was going to do Flittail and Parrotail's stats and moves today, but TV Tropes consumes many hours.
I was wondering whether you were still working on those but TVTropes... all is forgiven.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 22, 2012, 06:36:01 pm
According to Wikipedia, female fantails will fake injuries to lure predators away from their nests, while the males keep attacking. (hence Pursuit + Fake Tears)

Code: [Select]
         Flittail  Parrotail
Tackle       1         1
Tail Whip    1         1
Peck         7         7
Pursuit      13        13
Wing Attack  19        20
Fake Tears   25        27
Featherdance 31        34
Iron Tail    37        41
Mirror Move  43        48


Stats:
HP           35        55
Attack       55        90
Defense      30        50
Sp. Attack   40        75
Sp. Defense  35        60
Speed        65        100

The problem I'm having is that I want it to be somewhat of a mixed fighter, but I can only think of three special attacks it can use, and two of them (Mirror Move and Hidden Power) are situational/gimmicky.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 22, 2012, 09:41:08 pm
well, I can't see any issues with it. How about Famisprit and Gluttsprit now? They should both be able to learn Bite, maybe Stockpile, Spit Up and Swallow, and Gluttsprit should learn Crunch as well. Evolution at level 9.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 22, 2012, 11:45:23 pm
Well this is strange. Using AdvanceMap, I've set the map connection between Route 1 and the entrance to the new starting town. Perfectly lined up, both maps using the same tilesets. Haven't edited Route 1 at all yet, so it's still the FireRed Route 1. Loaded up the ROM in NO$ to test it out, and for some reason instead of opening out onto Route 1 I get blocked off by the border blocks. What do? Does it need scripts of some kind to let you move from one area to the next?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 23, 2012, 03:14:00 am
Dunno. I'll see if I can find anything online.

Also: I have this weekend mostly free, so if you want a couple of movesets done just give a shout.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Johuotar on August 23, 2012, 06:06:05 am
It might be offset problem, heres a tutorial: http://www.youtube.com/watch?v=JjGR6TbC6CA&list=UUqaQTC8Ruxs7TaGBUqWW-Ug&index=14&feature=plcp
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 23, 2012, 06:47:11 am
It might be offset problem, heres a tutorial: http://www.youtube.com/watch?v=JjGR6TbC6CA&list=UUqaQTC8Ruxs7TaGBUqWW-Ug&index=14&feature=plcp
Not even close; the two maps not only don't share the same border blocks, but they line up perfectly in the connection viewer that was added in the version after that guy made his video. Route 1 is just... not there.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Johuotar on August 23, 2012, 08:24:36 am
And here I thought I was actually useful for once. Oh well, good luck on fixing that problem. :/
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 23, 2012, 09:17:48 pm
well, I can't see any issues with it. How about Famisprit and Gluttsprit now? They should both be able to learn Bite, maybe Stockpile, Spit Up and Swallow, and Gluttsprit should learn Crunch as well. Evolution at level 9.
Could I get more info on it first? You know, general idea, rarity, that stuff.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Reudh on August 23, 2012, 09:22:37 pm
well, I can't see any issues with it. How about Famisprit and Gluttsprit now? They should both be able to learn Bite, maybe Stockpile, Spit Up and Swallow, and Gluttsprit should learn Crunch as well. Evolution at level 9.
Could I get more info on it first? You know, general idea, rarity, that stuff.

Level NINE? It better have a pretty low BST so it isn't a Disc One Nuke.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 23, 2012, 09:23:56 pm
Yeah, that's what I'm thinking too. And/or shitty moves early on. (see: kricketune)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 23, 2012, 09:54:55 pm
Yeah, they're not very common, and they're found in Route... 4, maybe? /at a lower level than the other Pokemon in the area. And the big moves would be pretty late, yeah. They're based on parasprites from MLP. Well, Famisprit is.
(http://i.imgur.com/PyRvq.png)
Gluttsprit is based on a mutated version from a popular fanfic, called bloatsprites.
(http://i.imgur.com/ArJ2e.png)
Famisprit will also have a comparatively low catch rate. And of course if need be I can bump up the evolution level.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 23, 2012, 10:03:02 pm
Working on it now, but holy goddamn.

(http://i.imgur.com/ArJ2e.png)
&         a major demon (Pestilence) [seen: telepathy]

EDIT: Serebii.net's Attackdex doesn't have any hard numbers for Spit Up in gen 3, but did you know that in Gen 5 Spit Up (+ 3 Stockpiles) has a base power of 300? That's the strongest attack in the entire game since Selfdestruct and Explosion got nerfed.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Reudh on August 23, 2012, 10:36:53 pm
Zaerosz, man, your spriter is GODLY.

As for Spit Up, it's the same. Gen III:

Power 100 after one stockpile.
Power 200 after two.
Power 300 after three.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 23, 2012, 10:42:41 pm
Holy shit what. WHAT HOW DID I NOT

WHAT

jesus christ that's ridiculous WHY DID I NEVER USE IT

okay that's definitely gonna be its last move/s if it learns them
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 23, 2012, 10:57:26 pm
Power 100 after one stockpile.
Power 200 after two.
Power 300 after three.
That is still the third most powerful (and probably the most gimmicky) attack in the game.

WHAT
It takes three turns of charging to annihilate. Same with Swallow - it's horrendously powerful (full heal) after three stockpiles, but taking three turns to stockpile lessens its usefulness.

EDIT: For future reference, is there a move tutor, and if so, about how far through the game is (s)he?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 23, 2012, 11:08:37 pm
There is indeed a move tutor in the game. I haven't decided where/when yet, but definitely not before the fourth gym.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Reudh on August 23, 2012, 11:15:53 pm
It gets better in gen IV and V. Stockpile boosts your def and spdef each time you use it, so you've got +3 on both defenses (150% boost, iirc).

Besides Smeargle, there are no normal type pokemon who can learn Spit Up, so its power is always 300, except when against resistant mons, where it's 150 (still a decent strength move).

My favourite (and perhaps overused combo) is a Scizor with a Focus Band, U-Turn and Technician.

Technician = 1.5x boost in power for moves under 60 power inclusive. U-Turn is power 60, it goes to 90 power, plus STAB bonus putting it at 135 power.  Choice Band = +50% attack boost but allows only one move to be selected. Nine resistances and only one weakness. A perfect Scizor with a Choice Band on can reach 591 Attack, along with its buffed Technician U-Turn allowing it to both scout and hit hard, while resetting the choice band penalty. Think about metagaming like that for a second.

Good defenses. Middling speed. Lots of resistances. A great ability. Scouting moves. Item that boosts attack. And the fact that Psychic and Grass tend to be pretty darn common, and Scizor becomes an insanely hard hitter.

I'll break it down.

U-Turn = 60 base.
Technician U-Turn = 90 base.
Technician STAB U-Turn = 135 base.
Technician STAB 2x (super effective, as in Psychic or Grass) U-Turn = 270 base.
Technician STAB U-Turn against Exeggutor or Celebi = 540 base power.
Technician STAB U-Turn against Exeggutor or Celebi + Choice Band boosting attack by 50% = the equivalent of 270 + 540 = 810 power.

AND THAT IS JUST FOR A NORMALLY WEAK ESCAPE MOVE.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 23, 2012, 11:31:35 pm
Sorry to ruin your day a bit Reudh, but U-Turn has a base power of 70.


uuuuuuuugh so few bug moves, and the only one that somewhat fits the concept is Leech Life. Why couldn't gen 3 have had Bug Bite?

Anyway, moves. Imagine Seedot or Kricketot, except with an actual attack instead of Bide.
Code: [Select]
         Famisprit  Gluttsprit
Lick         1          1
Charm        1          -
Scary Face   -          1
Leech Life   -          9
Bite         12         15
Sing         16         21
Mean Look    -          27
Crunch       -          33
Stockpile    -          39
Spit Up      -          45
Swallow      -          45
Perish Song  -          51

Stats
HP           35         55
Attack       30         45
Defense      30         50
Sp. Attack   45         80
Sp. Defense  45         75
Speed        35         60
Input on Sing and Perish Song? They were attracted to music, so it stands to reason they'd try to make some of their own (with mixed success).

Stats'll be edited in momentarily.

Also, I'd recommend putting these two in the 600,000 EXP group.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Reudh on August 23, 2012, 11:34:14 pm
Sorry to ruin your day a bit Reudh, but U-Turn has a base power of 70.

...It does? Oh. Well, Bullet Punch then. Still, that's relatively strong, though there's precious few types weak to Steel.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 23, 2012, 11:41:40 pm
Sorry, but why can THIS
(http://i.imgur.com/ArJ2e.png)
learn Charm? Keeping it from its preevolution, sure, but being able to learn it all on its own?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 23, 2012, 11:43:24 pm
...It does? Oh. Well, Bullet Punch then. Still, that's relatively strong, though there's precious few types weak to Steel.
Also Bug Bite exists and has 60 base power.

Keeping it from its preevolution, sure, but being able to learn it all on its own?
Because Choaking exists and might find it attractive.

(actually I just sort of forgot about it - I was going to replace it for the evolution. One moment please)

EDIT: There we go.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 23, 2012, 11:45:15 pm
Keeping it from its preevolution, sure, but being able to learn it all on its own?
Because Choaking exists and might find it attractive.
...excuse me while I go find some brain bleach.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 23, 2012, 11:47:38 pm
For a mod with a large MLP inspiration, this seems to have more than its fair share of tortured/diseased-looking monsters.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 24, 2012, 12:19:12 am
For a mod with a large MLP inspiration, this seems to have more than its fair share of tortured/diseased-looking monsters.
Canterbury is the Australia of the Pokemon world; stereotyped, misunderstood and full of abominations against man and nature. And to be fair only one of said abominations was inspired by anything even tangentially related to MLP.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Reudh on August 24, 2012, 12:27:26 am
I thought Quartz was the Australia of the pokemon world?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 24, 2012, 12:30:44 am
I thought Quartz was the Australia of the pokemon world?

My mother is from Australia and I am almost offended by that.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Reudh on August 24, 2012, 12:33:03 am
I am Australian.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 24, 2012, 12:37:27 am
...well played. :-\
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Neonivek on August 24, 2012, 01:23:55 am
Sorry, but why can THIS
(http://i.imgur.com/ArJ2e.png)
learn Charm? Keeping it from its preevolution, sure, but being able to learn it all on its own?

It is possible that all that rotting substances can be released causing euphoria in whoever inhales it due to a lack of oxygen to the brain.

Or it is a joke like that dang Sexy Bear.

Also Quartz I believe was Mexico.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 24, 2012, 04:20:17 am
I am Australian.

As am I.

How many movesets are left to be done?
And are you going to be making different kinds of trainers separate from the other games?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 24, 2012, 04:57:55 am
Still about 90-100 movesets left to be done, and I don't see any real need to do so beyond the Teams. Might end up doing it eventually, though.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 24, 2012, 05:10:53 am
Do you have any good Ground or Fire types? Don't usually see many in the games.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 24, 2012, 05:38:46 am
We have the Fire -> Fire/Poison -> Fire/Poison starter line, evolving at 16 and 36.
We have Bunnerfly and Monarchare (Bug/Ground), which have already been done.
We have Golsurt (Rock/Fire) evolving from Coalem with a Fire Stone, though that may have already been done.
We have Fertisland (Grass/Ground), a standalone mon.
We have Pegasear (Fire/Flying) and Abyssinian (Fire/Dark), evolving from Ponyta via Sun Stone and Moon Stone.
We have Salamagma (Rock/Fire), evolving from Salamica with a Fire Stone, though it already has a moveset.
We have the mon designated as -Quadruped 2A- (Psychic/Ground), evolving from -Quadruped 1-, as an alternative to -Quadruped 2B-.
We have the mon designated as -Troubador 3- (Fighting/Ground), evolving from -Troubador 2-.
We have Terrum (Ground), evolving from Grossum with a Leaf Stone.
We have Ibox (Fighting/Ground), a standalone mon.
We have Forsteel (Steel/Fire), evolving from Ironvil.
We have Tigerlily (Grass/Fire), the legendary Wildfire Pokemon.
We have Tectonite (Ground/Water), the legendary Earthquake Pokemon.
We have Lumena (Fire), the legendary Sun Pokemon.
We have Libria (Fire/Dark), the legendary Twilight Pokemon.

Take your pick. I'll update with images later, nearly all of these have been sprited.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 24, 2012, 05:50:20 am
Can I get some info on Fertisland, Terrum and Forsteel/Ironvil. I might be able to do a couple of movesets for those this weekend.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 24, 2012, 06:22:42 am
Fertisland:
(http://i.imgur.com/l9nAy.png)
Base stats:
75-65-110-60-75-45
Terrum:
(http://i.imgur.com/ctFVo.png)
Ironvil/Forsteel:
(http://i.imgur.com/nDh6L.png)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 24, 2012, 07:36:28 am
I think I could do something for Terrum and Fertisland. Any idea of power levels?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 24, 2012, 07:45:15 am
Like I posted with the image, Fertisland is mainly in defense, and as I recall you don't have much experience with defensive movesets?

Terrum is basically the equivalent of an Eeveelution, so probably around the same or slightly lesser power level.

Also, I present to you the fanciest fish in history.
(http://i.imgur.com/qtxrx.png)
Codapper is a popular companion among members of high society. Nobody knows where its hat and monocle come from.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 24, 2012, 07:46:58 am
Like I posted with the image, Fertisland is mainly in defense, and as I recall you don't have much experience with defensive movesets?

Terrum is basically the equivalent of an Eeveelution, so probably around the same or slightly lesser power level.

Okay, thought it would be something like Paras/Parasect. Terrum Special Attack or normal Attack?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 24, 2012, 07:50:55 am
Like I posted with the image, Fertisland is mainly in defense, and as I recall you don't have much experience with defensive movesets?

Terrum is basically the equivalent of an Eeveelution, so probably around the same or slightly lesser power level.

Okay, thought it would be something like Paras/Parasect. Terrum Special Attack or normal Attack?
Ground, so normal Attack.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 24, 2012, 07:51:35 am
Cool. I'll get to work and should have it done by tomorrow.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 24, 2012, 12:32:31 pm
I'll do Ironvil/Forsteel, and the Ponyta evos and Codapper if needed.

Are there sprites for the Sableye evos?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 24, 2012, 07:03:32 pm
Kriesable:
(http://i.imgur.com/jDhpA.png)
Krieschek:
(http://i.imgur.com/oOZMk.png)

Evolving at levels 44 and 77. You're not likely to have a Krieschek before confronting the E4.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Reudh on August 25, 2012, 05:27:36 am
Krieschek looks godly... Bug/Fighting?

I'm guessing its BST is >600, as would befit a pseudo legendary.

Also, when your sprites are finished, I reckon Orthoclase could benefit from a few touchups on some sprites and actual sprites on others. :P
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Gamerlord on August 25, 2012, 05:35:27 am
Krieschek looks godly... Bug/Fighting?

I'm guessing its BST is >600, as would befit a pseudo legendary.

Also, when your sprites are finished, I reckon Orthoclase could benefit from a few touchups on some sprites and actual sprites on others. :P

I'm guessing Dark/something
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 25, 2012, 06:00:22 am
Dark/Ghost. It's the final evolution of Sableye in Canterbury. And more like 620, considering how much effort it takes to get one that high. And as I've said in the other topic, once our sprites are done I'll try and send our artist your way.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 25, 2012, 10:28:37 am
When does Ironvil evolve?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 25, 2012, 04:06:36 pm
Let's saaaay level 38.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 25, 2012, 10:12:12 pm
Got it, coach!

Also, I'm going to try to make Codapper's entire moveset be the Beauty contest type. Just for shits and giggles.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 25, 2012, 10:25:01 pm
Yeah, too bad contests and PokeBlocks aren't a thing in FR/LG. I would've loved to include Feebas and Milotic.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 26, 2012, 02:39:37 pm
If Ironvil can be found near the beginning of the game I'm going to have to change this, but version 1.0:

Code: [Select]
          Ironvil  Forsteel
Stomp        1        1
Harden       1        1
Metal Claw   8        8
Iron Defense 15       15
Endure       22       22
Body Slam    29       29
Amnesia      36       36
Heat Wave    -        38
Protect      43       46
Rest         50       54
Snore        50       54
Overheat     -        58

Stats:
HP           40       60
Attack       45       65
Defense      70       110
Sp. Attack   50       75
Sp. Defense  60       95
Speed        30       45

EDIT: Aaand my attempt at Codapper:

Code: [Select]
          Codapper
Whirlpool    1
Mist         8
Water Pulse  15
Safeguard    22
Mirror Coat  29
Dive         36
Aurora Beam  43
Haze         50
Hydro Pump   57

Stats:
HP           55
Attack       50
Defense      55
Sp. Attack   85
Sp. Defense  65
Speed        85
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 26, 2012, 04:58:10 pm
Awesome. How about this Ghost/Water nightmare next?
(http://i.imgur.com/jk8Ab.png)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 26, 2012, 09:07:23 pm
...hm. Is it possible at all to create a warp that leads to different maps depending on whether or not certain flags are set? For example, I'd like to have the mine at the beginning of the game empty before the player gets their Pokemon, but once they have their starter the warps from Route 1 and the room with the starters lead to an instance of the mine with wild Pokemon in it.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 26, 2012, 09:55:24 pm
Okay, aside from some minor movement permission derping (which is currently unexplainable, since I can't find any issues using AdvanceMap) Foalgate now connects to the new Route 1. A Pokemon battle blocks the way to the tall grass and the next town until you get your starter, and the warp to the Foalgate Mine is currently inactive.

Spoiler: Foalgate (click to show/hide)
Spoiler: Route 1 (click to show/hide)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 27, 2012, 01:34:15 am
I'm trying to basically make the player find their starter and Pokedex under a rock (and set the Pokedex to National so it can register all of the species in the hack). I've put this script through debug on XSE:
Code: [Select]
#dynamic 0x800000
#org @starter
lock
msgbox @starter001 0x6
checkflag 0x828
if 0x1 goto @done
msgbox @startertake 0x5
compare LASTRESULT 0x1
if 0x1 goto @get001
release
end

#org @starter001
= The rock is marked with a symbol\nof a wave.

#org @startertake
= Check under this rock?

#org @get001
setflag 0x828
setflag 0x829
special 0x16F
givepokemon 1 0x5 0 0x0 0x0 0x0
fanfare 0x13E
msgbox @receivedmsg 0x4
waitfanfare
closeonkeypress
msgbox @ring 0x6
release
end

#org @receivedmsg
= You found a SCAREEL and\na Pok\h1Bdex!

#org @ring
= Hm? Your Pok\h1Bnav is \nringing.

#org @done
= You already got what you\ncame for.   
But every time I do, no matter what I try, I get this error message:
Quote
Error 6 "Overflow" on line 15. Wrong parameter type.
Line: = The rock is marked with a symbol\nof a wave.
Can anyone tell what's wrong with the script and how to fix it? I followed the tutorial pretty much to the letter.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 27, 2012, 08:19:31 am
Too many characters to a line? That's my only guess.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 27, 2012, 01:37:48 pm
Moveset get:
Code: [Select]
          Bunyawi
Wrap         1
Leer         1
Bite         1
Water Gun    8
Night Shade  15
Spite        22
Confuse Ray  29
Bubblebeam   36
Shadow Ball  45
Rain Dance   54
Hydro Pump   63

Stats:
HP           65
Attack       90
Defense      60
Sp. Attack   105
Sp. Defense  75
Speed        95

Stats-wise, I'm assuming it'll be found later on in the game. Think Magmar/Electabuzz.

EDIT: Could you throw me a whole bunch of mons at once? I've got a large quantity of free time ahead.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 27, 2012, 05:55:13 pm
Choaking. Poison. Evolves from Weezing at 55. Base stats 85-100-150-95-80-80.
(http://i.imgur.com/dzhG6.png)
Absird. Fighting/Flying. Evolves from Farfetch'd via Pulse Stone.
(http://i.imgur.com/t4is5.png)
Corsage. Water/Rock. Evolves from Corsola via Water Stone. Base stats 65-55-105-85-105-55.
(http://i.imgur.com/uESZO.png)
Cirkit and Cursune. Steel/Electric. Evolves at level 25.
(http://i.imgur.com/XzO9o.png)(http://i.imgur.com/LwfJw.png)
Flashuck and Flashound. Normal/Ghost. Evolves at level 30. High speed.
(http://i.imgur.com/2TR2X.png)(http://i.imgur.com/yBfvo.png)
Ancray and Crawleech. Rock/Water. Standalone fossil Pokemon; Ancray, from the Eye Fossil, is defensive, while Crawleech, from the Spine Fossil, is offensive.
(http://i.imgur.com/uaUmM.png)(http://i.imgur.com/VxlbO.png)
Shardoyle. Rock/Flying.
(http://i.imgur.com/36yS3.png)

EDIT: Also, Bunyawi uses Surf by running across the surface of the water and carrying its trainer on its back/in its tentacles. It uses Waterfall in much the same way.

EDIT2:
Too many characters to a line? That's my only guess.
It happens even when the line is only five characters long.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 27, 2012, 07:21:43 pm
Hmmm...
Quote
msgbox @starter001 0x6
What is this for? (I have no knowledge at all about romhacking)

Additionally, Corsage?
Code: [Select]
          Corsage
Rain Dance   1
Teeter Dance 1
Tackle       1
Harden       6
Bubble       12
Recover      17
Refresh      17
Bubblebeam   23
Barrier      28
Amnesia      28
Rock Slide   34
Mirror Coat  39
Hydro Pump   45
Basically a revamp of Corsola's moveset with some additions.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 27, 2012, 07:33:21 pm
0x6 is basically your standard dialogue box. 0x5 is a Yes/No box, 0x4 is like 0x6 but you have to use a closeonkeypress command to close it, 0x3 is the kind of text box signposts use and 0x2 is used for a normal message box that does not require the use of lock or faceplayer. And Corsage looks good there.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Neonivek on August 27, 2012, 09:29:20 pm
Goodness now even I want to sort of give this a shot...

Too bad I should probably be shot rather then try to do this.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 28, 2012, 12:16:20 am
Goodness now even I want to sort of give this a shot...

Too bad I should probably be shot rather then try to do this.
If you're talking about making a moveset or scripting, it can't hurt to try.
If you're talking about making your own hack, let me discourage you by telling you I just spent two hours editing the stand/walk/run overworld sprites for the male PC alone. And there are six more sets, and then another seven for the female PC. And then there's another 28 overworld sprite sets that have to be replaced as well, though fortunately they only have like nine sprites each.

EDIT: OH and I have to make a bunch of overworld sprites for Pokemon as well. And a couple of miner sprites. And then I still have to make battle sprites for four members of the Pokemon League, the Professor, the Team Sun admins and leader, the Team Moon grunts and admins. And for each and every battle sprite I use I have to mark down the offset used EXACTLY so I don't overwrite anything. And then I have to write a couple scripts to allow access to the cave where you find your first Pokemon, not to mention a script for the so far about 14 NPCs scattered around the area. And THEN I have to map the next town, followed by every. other. route. and town. in the game. I have to do every script. I have to fill in every detail for every Pokemon. I have to set up every battle in the game. I have to design eight gym challenges. I have to figure out how the entire region is laid out. I have to make sure every sprite produced for this game is formatted correctly, and is exactly the right size, and isn't more than 15 colours, and doesn't look hideous. I have to write enough dialogue to form a coherent storyline, including a large amount of post-game content. In short: this is a lot of fucking work and you need to be prepared to accept that.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 28, 2012, 02:14:38 am
Sorry about the rant post, folks, but I've had a very trying day.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Neonivek on August 28, 2012, 02:21:09 am
Actually if I had to make a pokemon game I'd just heavily edit a RPGmaker game...

Also oddly enough it is only the programming and scripting part that would give me trouble. Writing tons of dialog for a story?

That is something I can definately do.

"I like the sea, it is wet"

Pokemon Gold!
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Reudh on August 28, 2012, 07:22:05 am
RPG Maker VX is *not* equipped to make a Pokemon game. Even then, even with its significantly easier to use interface and powerful scripting system, you'd have to code the entire engine by hand and hope you know RGSS inside out. It'd take a team of people, and that's not even considering the amount of sprites you'd need.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 28, 2012, 08:59:00 am
I can't really think of anything to do with Choaking beyond copy/pasting Weezing's moveset and pushing Memento back a bit farther.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: darkflagrance on August 28, 2012, 03:29:18 pm
Actually if I had to make a pokemon game I'd just heavily edit a RPGmaker game...

I've actually played an RPG maker game called Pokemon Raptor X or something like that, which simulated the pokemon games pretty well, so it has at least been done before.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 28, 2012, 04:22:15 pm
Actually if I had to make a pokemon game I'd just heavily edit a RPGmaker game...

I've actually played an RPG maker game called Pokemon Raptor X or something like that, which simulated the pokemon games pretty well, so it has at least been done before.
And Pokemon Melanite and Garnet are in progress, being made with RPGMaker. They seem fairly well off.
I can't really think of anything to do with Choaking beyond copy/pasting Weezing's moveset and pushing Memento back a bit farther.
Adding Nightmare? You know, like you suggested? Maybe a couple high-end moves as well? I forget, is Gunk Shot a gen3 move?
EDIT: Sources say no, it is not.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 28, 2012, 08:15:09 pm
The problem with Nightmare is that there aren't really any sleep moves it could feasibly learn. Spore, Sleep Powder, Sing, Hypnosis, Grasswhistle, Lovely Kiss (do you have any of that brain bleach left?), Yawn...

Actually, Yawn would work. Weezing's cry does sound kinda like yawning already, and Choaking certainly has enough mouths.

EDIT: And the only powerful moves I can think to give it are already TMs, unless I give it something odd like Psycho Boost.

Ooh! Rollout! It already gets it from a move tutor, but I don't think those are going to be around sooo...

Thank you for the ideas.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 29, 2012, 03:24:06 pm
-issue solved-
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Neonivek on August 29, 2012, 03:26:16 pm
Anyhow what I meant was making Pokemon for this... pixil art and all.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 29, 2012, 03:31:25 pm
Anyhow what I meant was making Pokemon for this... pixil art and all.
Ah. Well, we're pretty much full up on Pokemon sprites right now. 96 of 111, with the remaining 15 in progress already. Might I suggest contributing to the Microcline/Orthoclase project instead, if you'e not already?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on August 29, 2012, 04:54:30 pm
Physics homework ate my free time. I'll try to get those movesets done by Saturday or so.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Neonivek on August 29, 2012, 05:24:31 pm
Anyhow what I meant was making Pokemon for this... pixil art and all.
Ah. Well, we're pretty much full up on Pokemon sprites right now. 96 of 111, with the remaining 15 in progress already. Might I suggest contributing to the Microcline/Orthoclase project instead, if you'e not already?

I already said I wouldn't contribute anyway because I shouldn't.

Thanks for telling me anyway.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on August 31, 2012, 03:41:51 pm
Just a quick update: I'm going to be away for today and tomorrow. Base stats, movesets and Pokedex entries have been written up for most of the custom mons, at least 90 sprites have been completed, the little sprites that show up in the team menu are being worked on at the moment, the player characters' OW sprites have been completed and implemented, and as soon as I can figure out how the fuck warp scripts work the game will be approaching a playable state, as the starter Pokemon will be available, as well as two towns, Route 1 (featuring Spinog, Bunnerfly, the Nidorans and a 1-2% chance of Famisprit) and the deeper part of the Foalgate Mine (containing Coalem, Whismur and Salamica). However, a public release won't be likely until the fourth gym is complete, at which point players can buy Pulse Stones for $7500 to evolve their Machokes and Kadabras and whatnot.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on September 01, 2012, 03:31:49 am
So it turns out I have internet access. And also I corrupted the ROM. Does anyone know if NPCs can use revival items if they're given them?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on September 01, 2012, 06:08:49 am
Question about Absird and Sky Uppercut: It obviously has enough Sky, but does it have enough Uppercut?

Actually, yes, it does. It has enough uppercut.

EDIT:
Code: [Select]
          Choaking
Nightmare    1
Poison Gas   1
Tackle       1
Smog         9
Selfdestruct 17
Sludge       21
Smokescreen  25
Haze         33
Explosion    44
Destiny Bond 51
Rollout      55
Yawn         62
Memento      73

Code: [Select]
           Absird
Peck         1
Sand-Attack  6
Leer         11
Wing Attack  16
Knock Off    21
Fury Cutter  26
Swords Dance 31
Agility      36
Brick Break  41
False Swipe  46
Bulk Up      52
Endure       58
Sky Uppercut 64
Reversal     70

Stats:
HP           77
Attack       95
Defense      85
Sp. Attack   68
Sp. Defense  72
Speed        85
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Reudh on September 01, 2012, 06:21:03 am
So it turns out I have internet access. And also I corrupted the ROM. Does anyone know if NPCs can use revival items if they're given them?

So far as I know, they can only use healing items (potion, berries, full restores). They aren't smart enough to use revives or revival herbs.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on September 01, 2012, 01:04:33 pm
Does anyone know if NPCs can use revival items if they're given them?
You're the one who can give them revives to test.

Code: [Select]
          Flashuck   Flashound
Quick Attack 1           1
Howl         1           1
Astonish     8           8
Pursuit      15          15
Mean Look    22          22
Night Shade  29          29
Crunch       37          39
Agility      45          48
Shadow Ball  53          57
Baton Pass   61          66

Stats:
HP           50          75
Attack       65          95
Defense      40          55
Sp. Attack   55          70
Sp. Defense  50          65
Speed        80          110

EDIT:
Code: [Select]
           Cirkit  Cursune
Volt Tackle  -        1
Thundershock 1        1
Growl        1        1
Sand-attack  5        5
Thunder Wave 10       10
Bite         16       16
Spark        23       23
Headbutt     31       33
Iron Tail    40       46
Metal Sound  50       62

Stats:
HP           40       75
Attack       50       85
Defense      50       75
Sp. Attack   55       105
Sp. Defense  40       60
Speed        45       75
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on September 01, 2012, 01:45:49 pm
So it turns out I have internet access. And also I corrupted the ROM. Does anyone know if NPCs can use revival items if they're given them?

So far as I know, they can only use healing items (potion, berries, full restores). They aren't smart enough to use revives or revival herbs.
:-\ That's probably related to why they never switch out mons of their own volition until Gen4. Too bad. I was considering giving the final secret boss a Sacred Ash in addition to his full team of level 90+ mons.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on September 01, 2012, 01:51:06 pm
Can't use Sacred Ash in battle anyway.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on September 01, 2012, 01:52:41 pm
Can't use Sacred Ash in battle anyway.
Really? Huh. Well I know why I never noticed, at least. Too Awesome To Use.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on September 01, 2012, 06:20:14 pm
I found it out the hard way in Emerald's Battle Pyramid.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Reudh on September 01, 2012, 08:44:59 pm
If you want one with a secret boss, you need to have his mons with very nice complimentary moves and items out the wazoo.

If he's got a glass cannon, a Focus Sash would be brilliant.

A mon with Sand Veil? Give it Sandstorm, and have it holding a Brightpowder. That's a 30% evasion boost right there, making it very hard to hit.

Mighty Glacier? Substitute and Leftovers. Maybe a Quick Claw.

It's all about imagination. :P

If you encounter him in doubles, have it so his first mon has Mean Look, and another, Perish Song. That's a GUARANTEED KO after 3 turns.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on September 01, 2012, 09:44:09 pm
If he's got a glass cannon, a Focus Sash would be brilliant.
Not in Gen 3. Focus Band would work, but it's luck-based.

Quote
A mon with Sand Veil? Give it Sandstorm, and have it holding a Brightpowder. That's a 30% evasion boost right there, making it very hard to hit.
Fuck that, you are thinking too small. Give him an entire team based around a weather condition. Have him lead with Tyranitar and maul everything with a sand team.

Quote
If you encounter him in doubles, have it so his first mon has Mean Look, and another, Perish Song. That's a GUARANTEED KO after 3 turns.
It's really too bad you can't script NPC battles (or switch), because if so:

Double Battle:
Mon #1: Wobuffet. Destiny Bond, Destiny Bond, switch.
Mon #2: Lapras. Perish Song, Protect, switch.
Guaranteed kill unless you can take down Wobbs in one turn, two if you can't kill it in two turns. Or am I misremembering how many turns you get from Perish Song?

Hell, a Wobuffet that only knows Destiny Bond could probably wreck a mon effortlessly. He's banned for a reason.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Urist Imiknorris on September 03, 2012, 06:38:16 pm
Less time, more movesets. Working on Shardoyle now.
Code: [Select]
          Ancray
Harden       1
Mud-Slap     1
Water Gun    8
Mean Look    15
Ancientpower 22
Curse        29
Mud Shot     36
Protect      43
Iron Defense 50
Amnesia      57

Stats:
HP           85
Attack       70
Defense      110
Sp. Attack   65
Sp. Defense  90
Speed        55

Code: [Select]
         Crawleech
Pin Missile  1
Harden       1
Rock Blast   8
Clamp        15
Ancientpower 22
Mega Drain   29
Mud Shot     36
Body Slam    43
Rock Slide   50
Hydro Pump   57

Stats:
HP           70
Attack       100
Defense      85
Sp. Attack   80
Sp. Defense  65
Speed        75

Code: [Select]
         Shardoyle
Scratch      1
Leer         9
Rock Throw   17
Fake Out     25
Wing Attack  33
Endeavor     41
Rest         49
Ancientpower 57
Sleep Talk   65

Stats:
HP           75
Attack       95
Defense      85
Sp. Attack   55
Sp. Defense  60
Speed        85
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on September 05, 2012, 10:44:13 pm
ffffffffffrgn

Okay so now the ROM is spitting out errors that don't make any sense.
This one pops up only once:
(http://puu.sh/12sHN)
And then when you press OK this one shows up, and refuses to go away until you force the program to shut down.
(http://puu.sh/12sHY)

I was suspecting it was an issue with the sprites again until I found a Pokemon I hadn't added sprites for yet that was causing this issue as well.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Zaerosz on September 08, 2012, 08:57:47 pm
Issue is fixed, and we are on our way again. 100 of 111 sprite sets formatted, with three more to be formatted and another eight to be drawn. First few areas mapped, hopefully the warp scripts to the Foalgate Mines work properly. First post updated with a sprite gallery.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack)
Post by: Urist Imiknorris on September 28, 2012, 04:33:50 pm
Any recent news?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
Post by: Korbac on September 28, 2012, 05:42:41 pm
So it turns out I have internet access. And also I corrupted the ROM. Does anyone know if NPCs can use revival items if they're given them?

So far as I know, they can only use healing items (potion, berries, full restores). They aren't smart enough to use revives or revival herbs.
:-\ That's probably related to why they never switch out mons of their own volition until Gen4.

I'm pretty sure they can switch mons in the middle of a fight in 3rd gen, it's just incredibly rare. I remember fighting an ace trainer once. I kept bubbling his Onyx, which did about 1/4 of it's health in damage to it. A super potion was used, and eventually the trainer made a switch to his Machoke.

This was like once in like the upwards of 200+ hours I've sank into those games though.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack)
Post by: Reudh on September 28, 2012, 08:33:02 pm
In Gen III some of the tougher trainers (ace trainers, elite four, champion) will switch out if they have a type advantage with another pokemon.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack)
Post by: Korbac on September 28, 2012, 08:37:14 pm
He switched to avoid a type disadvantage after a prolonged period of time, but it can happen, yeah. :)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack)
Post by: Reudh on September 28, 2012, 08:47:00 pm
I seem to remember Gen I had a big thing about how one of the elite four knew how to switch out. :P
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack)
Post by: Zaerosz on November 11, 2012, 09:39:13 pm
Well I feel a little guilty for letting this thread die, but I bring news! 109 of 111 fakemon have been completed, and I FINALLY got the scripts working so I can now continue making the actual game. Here's a celebratory video of me mucking about. (http://www.youtube.com/watch?v=5zecJnkZ4s0)

(Also I kinda disappeared from these forums entirely for a while, though I doubt anyone noticed.)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack)
Post by: Urist Imiknorris on November 11, 2012, 10:56:15 pm
I noticed. Mostly because I was wondering why this thread died, actually.

Also, having read the glitch LP of Pokemon Blue, I know why the infinite-pokeballs thing when you were sent to the nonexistant pokemon center happened.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack)
Post by: Zaerosz on November 15, 2012, 08:05:30 pm
Don't suppose anyone knows whether text colour modifiers in XSE such as [grey_fr] need to be prefaced with \c\ or just stuck in the text or what? I'm using black text for speech, grey text for items that aren't important enough to warrant actual game data, blue text for people names and key item names, red text for locations and green text for Pokémon names.

Never mind, solved that. NEXT QUESTION: Is it possible to use scripts to give Pokémon away? For example, say there was a kid who wanted to go on his own Pokémon adventure, but had no Pokéballs because his shitty little town has no Pokémart. If he asked you to catch him, say, a Zigzagoon and give it to him, would it actually be possible to do so?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack)
Post by: Zaerosz on November 17, 2012, 12:44:12 am
Behold.

Code: [Select]
//---------------
#org 0x8013E8
lock
checkflag 0x201
if 0x1 goto 0x8801BC2
msgbox 0x8803110 MSG_FACE //"[black_fr][player]? What are you d..."
setflag 0x201
release
end

//---------------
#org 0x801BC2
checkflag 0x828
if 0x1 goto 0x8801BD6
msgbox 0x8803620 MSG_FACE //"[black_fr]Well, what are you waiti..."
release
end

//---------------
#org 0x801BD6
checkflag 0x820
if 0x1 goto 0x8801BEA
msgbox 0x8803A20 MSG_FACE //"[black_fr]You have a Pokémon? Wher..."
release
end

//---------------
#org 0x801BEA
checkflag 0x821
if 0x1 goto 0x88022E8
msgbox 0x8803D1C MSG_FACE //"[black_fr]Oho! Now that's a fine b..."
release
end

//---------------
#org 0x8022E8
checkflag 0x822
if 0x1 goto 0x8802608
msgbox 0x8803E20 MSG_FACE //"[black_fr]Two badges already? That..."
release
end

//---------------
#org 0x802608
checkflag 0x823
if 0x1 goto 0x880261C
msgbox 0x8804220 MSG_FACE //"[black_fr]Three badges already? Th..."
release
end

//---------------
#org 0x80261C
checkflag 0x824
if 0x1 goto 0x8802630
msgbox 0x8804564 MSG_FACE //"[black_fr]Four badges already? Wow..."
release
end

//---------------
#org 0x802630
checkflag 0x825
if 0x1 goto 0x8802644
msgbox 0x8804624 MSG_FACE //"[black_fr]You have five badges now..."
release
end

//---------------
#org 0x802644
checkflag 0x826
if 0x1 goto 0x8802658
msgbox 0x8804692 MSG_FACE //"[black_fr]You have six badges now?..."
release
end

//---------------
#org 0x802658
checkflag 0x827
if 0x1 goto 0x880266C
msgbox 0x880B804 MSG_FACE //"[black_fr]Oh, you've beaten the [r..."
release
end

//---------------
#org 0x80266C
checkflag 0x203
if 0x1 goto 0x88026AC
checkflag 0x202
if 0x1 goto 0x8802698
msgbox 0x880B928 MSG_FACE //"[black_fr]That's the Majesty Badge..."
giveitem 0xC5 0x1 MSG_OBTAIN
setflag 0x202
release
end

//---------------
#org 0x8026AC
checkflag 0x202
if 0x1 goto 0x88026CF
msgbox 0x880C028 MSG_FACE //"Oh good lord you actually beat the..."
giveitem 0xC5 0x1 MSG_OBTAIN
setflag 0x202
release
end

//---------------
#org 0x802698
checkflag 0x203
if 0x1 goto 0x88026CF
msgbox 0x880BF60 MSG_FACE //"[black_fr]That's the Majesty Badge..."
release
end

//---------------
#org 0x8026CF
msgbox 0x880C40C MSG_FACE //"Oh good lord you actually beat the..."
release
end


//---------
// Strings
//---------
#org 0x803110
= [black_fr][player]? What are you doing here?\pOh, that's right, I forgot my lunch\nagain, didn't I?\p[grey_fr]Your father takes his lunchbox from\nyou.\p[black_fr]Thanks, [player]. You should head on\nback home - technically only\lemployees are allowed in the mines.

#org 0x803620
= [black_fr]Well, what are you waiting for? Go\non, your mother probably has some\lhousework she wants help with.

#org 0x803A20
= [black_fr]You have a Pokémon? Where'd you get\nthat?\p...never mind, it doesn't matter. I\nsuppose you're off to challenge the\lgyms now?\pBe sure to visit home once in a\nwhile, okay? Your mother will love\lto see your badges.

#org 0x803D1C
= [black_fr]Oho! Now that's a fine badge! Looks\nlike you're an even better trainer\lthan your old man. I still can't\lbeat [blue_fr]Mr. Hoovestone[black_fr].

#org 0x803E20
= [black_fr]Two badges already? That's pretty\nimpressive. Keep it up and you'll be\lat [red_fr]Harmony Island[black_fr] in no time!

#org 0x804220
= [black_fr]Three badges already? That's pretty\nimpressive. Keep it up and you'll be\lat [red_fr]Harmony Island[black_fr] in no time!

#org 0x804564
= [black_fr]Four badges already? Wow, you've\nalready beaten half the league!\l Keep it up and you'll be at [red_fr]Harmony\lIsland[black_fr] in no time!

#org 0x804624
= [black_fr]You have five badges now? You're\ndoing great! At this rate you might\leven get to challenge the Champion!

#org 0x804692
= [black_fr]You have six badges now? You're\ndoing great! At this rate you might\leven get to challenge the Champion!

#org 0x80B804
= [black_fr]Oh, you've beaten the [red_fr]Tidebourne[black_fr]\ngym? Your mother and I went there on\lour honeymoon, you know.\pListen, if you can beat the gym on\n[red_fr]Empyrean Island[black_fr], I'll see about\lfinding something to reward you for\lyour efforts. How's that sound?

#org 0x80B928
= [black_fr]That's the Majesty Badge! You beat\nall eight gyms? Oh, I'm so proud of\lyou!\pHere you go! A little something to\ncelebrate your success.

#org 0x80C028
= Oh good lord you actually beat the\nChampion. I have never been more\lproud of anyone in my LIFE! Oh,\lwow, the guys are never going to\lbelieve this.\pHere you go! A little something to\ncelebrate your success.

#org 0x80BF60
= [black_fr]That's the Majesty Badge! You beat\nall eight gyms? Oh, I'm so proud of\lyou!

#org 0x80C40C
= Oh good lord you actually beat the\nChampion.  I have never been more\lproud of anyone in my LIFE! Oh,\lwow, the guys are never going to\lbelieve this.

Bottom line is, talk to your dad after beating the eighth gym and he'll give you a Lucky Egg. Your dad's a cool guy.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack)
Post by: Zaerosz on November 17, 2012, 10:05:37 am
Hokay, new problem. I have this script:

Code: [Select]
#dynamic 0x800000

#org @scareel
lock
checkflag 0x828
if 0x1 goto @done
msgbox @rock 0x5
compare LASTRESULT 0x1
if 0x1 goto @scareel2
release
end

#org @done
msgbox @empty 0x6
release
end

#org @empty
= [green_fr]There's nothing under the rock.

#org @scareel2
showpokepic 0x169 0x0A 0x03
givepokemon 0x169 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @get 0x4
waitfanfare
closeonkeypress
hidepokepic
setflag 0x828
setflag 0x829
special 0x16F
showsprite 0x1
sound 0x9
applymovement 0x1 @move1
sound 0x15
waitmovement 0x0
msgbox @talk1 0x6
getplayerpos 0x4000 0x4001
compare 0x4000 0x6
if 0x0 goto @move2b
applymovement 0x1 @move2a
applymovement 0xFF @turn
waitmovement 0x0
checkgender
compare LASTRESULT 0x0
if 0x0 goto @girlbattle
trainerbattle 0x1 0x148 0x0 @talk2 @talk3 @battleend

#org @move2b
compare 0x4001 0x3
if 0x0 goto @move2c
applymovement 0x1 @move2bb
applymovement 0xFF @turn
waitmovement 0x0
checkgender
compare LASTRESULT 0x0
if 0x0 goto @girlbattle
trainerbattle 0x1 0x148 0x0 @talk2 @talk3 @battleend

#org @move2c
applymovement 0x1 @move2cc
applymovement 0xFF @turn
waitmovement 0x0
checkgender
compare LASTRESULT 0x0
if 0x0 goto @girlbattle
trainerbattle 0x1 0x148 0x0 @talk2 @talk3 @battleend

#org @girlbattle
trainerbattle 0x1 0x147 0x0 @talk2 @talk3 @battleend

#org @battleend
msgbox @talk4 0x6
fadeout 0x1
sound 0xB
msgbox @talk5 0x6
fadein 0x1
applymovement 0x1 @move3a
waitmovement 0x0
msgbox @talk6 0x6
applymovement 0x1 @move3b
waitmovement 0x0
msgbox @talk7 0x6
applymovement 0x1 @move4
waitmovement 0x0
msgbox @talk8 0x6
giveitem 0x4 0x5 msg_obtain
msgbox @talk9 0x6
special 0x0
msgbox @talk10 0x6
compare 0x4000 0x6
if 0x0 goto @move5b
applymovement 0x1 @move5a
waitmovement 0x0
hidesprite 0x1
sound 0x9
release
end

#org @move5b
compare 0x4001 0x3
if 0x0 goto @move5c
applymovement 0x1 @move5bb
waitmovement 0x0
hidesprite 0x1
sound 0x9
release
end

#org @move5c
applymovement 0x1 @move5cc
waitmovement 0x0
hidesprite 0x1
sound 0x9
release
end

#org @rock
= [green_fr]This rock is marked with a picture\nof a wave.\pLook under the rock?

#org @get
= [green_fr]You found a Pokédex and a Poké Ball\ncontaining a Scareel!

#org @move1
#raw 0x13
#raw 0x63
#raw 0xFE

#org @move2a
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x1E
#raw 0x1E
#raw 0x20
#raw 0xFE

#org @move2bb
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x20
#raw 0x20
#raw 0xFE

#org @move2cc
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x1E
#raw 0x20
#raw 0x20
#raw 0xFE

#org @move3a
#org 0x24
#org 0xFE

#org @move3b
#raw 0x12
#raw 0x12
#raw 0xFE

#org @move4
#raw 0x13
#raw 0x13
#raw 0xFE

#org @move5a
#raw 0x12
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE

#org @move5bb
#raw 0x12
#raw 0x12
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE

#org @move5cc
#raw 0x12
#raw 0x12
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE

#org @talk1
= [black_fr]Huh?

#org @talk2
= [black_fr]What are you doing here? Are you a\nthief?!

#org @talk3
= Who ARE you?

#org @talk4
= [black_fr]You... got a call? Why would--

#org @talk5
= [black_fr]Your Pokénav is ringing again...\p[orange_fr][player]! Good, you found what I\nwanted. Could I talk to the young\lman you're with for a moment?

#org @talk6
= [black_fr]They want to talk to me? If this is\nwho I think it is, I have some\lthings to say to them as well...

#org @talk7
= [black_fr]That'd better be you, Professor.\p...Well, let's start with why you\npicked some random teenager to come\land find your stash, hm?\p...You cannot be serious.\p...What do you mean, "not\nprogressing fast enough?" I'm\lworking as fast as I can here!\p...Aaaaagh. Okay, fine. But would it\nREALLY hurt that much to tell me\lthese things beforehand?

#org @talk8
= [black_fr]Congratulations. You now work for\n[blue_fr]Professor Hounskull.\p[black_fr]Our boss is researching Pokémon\ngrowth. For example, how Pokémon in\lthe company of trainers grow and\levolve compared to those found in\lthe wild.\pFunnily enough, she does this by\npicking random people, giving them\lPokémon and making them work for\lher. And you're the new 'recruit'.\pHere. You'll need these.

#org @talk9
= [black_fr]You'd best go tell your parents that\nyou're going to challenge the\lPokémon League. You don't really\lhave a choice in the matter - if the\lProfessor finds out you're not\lworking she'll keep pestering you\luntil you do.\pThere's only one other person\nworking for the Professor right now.\lThey've arranged to meet you on\lRoute 2.\pOh, also, the Pokémon in the tunnel\noutside have probably woken up now.\lHere, let me heal your Pokémon.

#org @talk10
= [black_fr]I have to go now. Good luck. You'll\nprobably need it.

#org @turn
#raw 0x2
#raw 0xFE
Basically, it's supposed to give you your starter and Pokédex, then your rival makes his first appearance, battles you, then the conversation continues after the battle. The problem being that the last part doesn't happen. If you win the battle the guy just stands there and you're free to do whatever, when there's supposed to be a fair bit of dialogue afterwards. Help?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack)
Post by: Zaerosz on November 17, 2012, 09:14:57 pm
THE GAME IS NOW PLAYABLE! Sort of. Pokémon Center and Pokémart are unavailable at this stage, and there's only two areas with Pokémon available, but STILL!

Currently catchable Pokémon are:

Coalem
Geodude
Salamica
Whismur
Diglett

Spinog
Flittail
Pidgey
Bunnerfly
Famisprit
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack)
Post by: Zaerosz on November 18, 2012, 01:24:25 pm
Two more maps have been added - Maresden and Route 2.

New Pokémon:

Weedle
Meowth
Cleffa

Zubat
Onix
Baltoy

Now to figure out a level script for the second rival.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack)
Post by: Trapezohedron on November 18, 2012, 01:31:23 pm
keeping track
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack)
Post by: Urist Imiknorris on November 19, 2012, 08:03:06 am
Yay, cleffa~
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack)
Post by: Zaerosz on November 20, 2012, 12:48:10 am
Created and inserted the tiles for Route 7, the Terra Range and Windiguard. SNOW. EVERYWHERE.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack)
Post by: Zaerosz on November 20, 2012, 02:13:49 pm
Yay, Route 7!
(http://i.imgur.com/wj3DT.png)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack)
Post by: Zaerosz on November 21, 2012, 12:46:00 am
For folks who want to see what we've got so far, here's the most current version of the ROM (http://www.mediafire.com/?phred87fa2h1u4g). I'd advise using VisualBoyAdvance to play it.

Known issues:
-Pokémon Centers DO NOT WORK. The script has been disabled, and you can instead heal your Pokémon by talking to the shady-looking man next to the entrance in the Foalgate and Maresden Pokémon Centers.
-Many scripts are missing, mostly signposts.
-Everything past Route 2 is currently blocked off by a construction worker while I finish making said areas.
-Hoovestone is virtually empty, as I haven't gotten around to writing/placing anything for it yet. The only current resident (the old man in the second house) will give you fishing rods if you show him the first, fourth and eighth gym badges, but since the first gym battle hasn't been implemented he currently only talks.
-The rival battle in Route 2 hasn't been scripted yet, so there's just a guy that looks like the male character standing there. That's my next priority.
-Female character's backsprite uses an incorrect palette.
-Intro needs to be reworked entirely, currently lets you name the wrong rival.
-Battle dialogue vs. rival needs to be rewritten.
-Several Pokémon sprites need to be moved up/down.
-Pokédex lists incorrect habitats and footprints.
-Pokémon cries need to be replaced with new ones.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Zaerosz on November 22, 2012, 01:22:32 am
hahahaahaha

inserting overworld sprites is pain and suffering

:')
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Reudh on November 22, 2012, 04:02:22 am
Question, why is it 226MB unpacked? I've never seen even an extended GBA rom that size.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Zaerosz on November 22, 2012, 12:06:32 pm
216mb, actually. And I haven't a goddamn clue, to be honest. It zips down to a little less than 5mb, in fact.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Reudh on November 22, 2012, 06:40:16 pm
I dunno. The biggest extended rom I've seen is a SM64 hack that had a night / day system as well as much more music. It was 32 MB instead of 8.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Korbac on November 22, 2012, 07:00:14 pm
Currently playing this now. First impressions:

I really like what you've done, all of it. :D Is there anything that inspired this, or is it just your own "alternate pokeverse"? So far all the new mons seem of anywhere between 1st and 3rd gen quality (if you are on oldie and believe each generation gets more and more boring).

Just grinding before meeting the other dude! :)

Edit : Camper Aeron's text flows outside his box if you talk to him after he's beat.

The next trainer (a hiker) also spouts foreign - sounding syllables in his defeat text.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Zaerosz on November 25, 2012, 10:20:40 pm
Okay, folks, after having no internet access for four days I'm finally able to answer.
Currently playing this now. First impressions:

I really like what you've done, all of it. :D Is there anything that inspired this, or is it just your own "alternate pokeverse"? So far all the new mons seem of anywhere between 1st and 3rd gen quality (if you are on oldie and believe each generation gets more and more boring).

Just grinding before meeting the other dude! :)

Edit : Camper Aeron's text flows outside his box if you talk to him after he's beat.

The next trainer (a hiker) also spouts foreign - sounding syllables in his defeat text.
The general story outline was vaguely inspired by FiM, in that there are two crazy-powerful immortal beings who embody day and night, and the day-goddess sealed away the night-goddess for a thousand years, but other than that no, nothing particularly comes to mind.

The script issues for Camper Aaron and Hiker Rob have also been corrected. However, I'mhaving no luck getting the level script (http://pastebin.com/2K6g8C6W) for Route 2 working, so the rival battle there doesn't happen yet. The script consistently stops the instant you get onto the map, and nothing happens. I can't find any issues with the setup, so the problem is almost guaranteed to be in the script itself. If anyone knows what the problem could be, let me know.

EDIT: FINALLY found and fixed the heroine's backsprite palette.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Korbac on November 26, 2012, 11:22:31 am
The sign text before the cave is also crapped up.

Really enjoying this however! :D I can't code but I'm looking thru yours to check for obvious (i.e. spelling errors, null declarations etc.) to see if I can help. :)

EDIT: #org @girl's set of commands doesn't have an END on it like the other three do.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Zaerosz on November 26, 2012, 10:28:12 pm
The sign text before the cave is also crapped up.

Really enjoying this however! :D I can't code but I'm looking thru yours to check for obvious (i.e. spelling errors, null declarations etc.) to see if I can help. :)

EDIT: #org @girl's set of commands doesn't have an END on it like the other three do.
Any signpost event without an associated script has that problem, don't worry about it. And thank you for pointing that out, I'll fix that and see if it works.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Zaerosz on November 27, 2012, 01:25:05 am
Update: the problem was that I'd set up the applymovement commands incorrectly, and they were pointing to the wrong people. That's been corrected.

Unfortunately, the NEW problem is that the checktrainerflag command does not appear to work, or at least not as I understood it.

Here's the updated script. (http://pastebin.com/2K6g8C6W)


Second rival battle is working! Depending on your gender and starter you will face one of six battles:

As male, you battle the female rival with:
(Scareel) Flarat, Nidoran F and Cacnea
(Flarat) Sparcub, Nidoran F and Corsola
(Sparcub) Scareel, Nidoran F and Vulpix

As female, you battle the male rival with:
(Scareel) Sparcub, Nidoran M and Growlithe
(Flarat) Scareel, Nidoran M and Shroomish
(Sparcub) Flarat, Nidoran M and Psyduck
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Korbac on November 27, 2012, 11:24:35 am
Awesome cool, can't wait to see it! :D
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Zaerosz on November 28, 2012, 02:00:44 am
Goddamn but this is a long script. Hoovestone Caves are nearly done, just writing the boss battle script now. After that I need to do Route 3, Route 4, Everfly Forest West, Everfly Town, Everfly Forest East, and Route 5, in that order, before I catch up with the maps we have.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Urist Imiknorris on November 28, 2012, 04:10:23 pm
Ooh, a boss.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Zaerosz on November 28, 2012, 10:40:23 pm
Uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuugh.

Okay so I'm putting off finishing this script in order to get the new overworld sprites in. I'm not sure which is more tedious, because on the one hand I've lost track of what i was doing in the script after I added six extra blocks of dialogue, while on the other hand I have to type out 36 blocks of things like this (http://puu.sh/1vtXt).

Also once I've finished up to Route 5 I'll be wanting playtesters to assess the difficulty curve. Stay tuned.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Korbac on November 29, 2012, 01:27:28 pm
As soon as the new version is out you can bet I'll be all over it! :D
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Zaerosz on November 30, 2012, 06:06:48 pm
hahahhaa
my OW sprite editor is broken
so i have to manually write each OW sprite in hex
one 16*32 sprite takes about 6 minutes to do
and there's nine to a set
so that's almost an hour per set
and i have two sets left to do

:')
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Zaerosz on December 02, 2012, 05:32:23 am
The first boss battle is FINALLY complete! The reward is TM05 Roar.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Korbac on December 02, 2012, 04:57:34 pm
Sounds amazing! :D
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Zaerosz on December 03, 2012, 01:27:00 pm
Today I'll be adding Everfly Forest West and East, Everfly Town, Routes 5 and 10 and the second gym. When I've sorted all those, THEN you can have a go.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Urist Imiknorris on December 03, 2012, 10:45:40 pm
Sweet.

Also once I've finished up to Route 5 I'll be wanting playtesters to assess the difficulty curve. Stay tuned.
Volunteer present!
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Zaerosz on December 04, 2012, 02:21:30 pm
I apologize in advance for Yuuray's existence. Release due by Sunday.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Gamerlord on December 05, 2012, 08:56:49 pm
I forget, which one is Yuuray?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Zaerosz on December 05, 2012, 10:00:50 pm
The very first one I made. The little ghost dude with the big shiny eye.
(http://i.imgur.com/qt5d9.png)

Also, SUNDAY RELEASE CONFIRMED. I'll spend the next few days tidying up loose ends and fixing glitches as best I can.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Urist Imiknorris on December 05, 2012, 10:27:25 pm
Why would you have to apologize for its existence?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Zaerosz on December 05, 2012, 11:33:16 pm
Because of a combination of factors. It is a Ghost-Type with Curse. It has Shadow Tag. And they appear in every main section of the Hoovestone Caves.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Urist Imiknorris on December 06, 2012, 12:51:26 am
Shadow Tag, you say? This is going to be fun. But once one is caught, it can lead and the Shadow Tags will negate each other IIRC.

Also I just realized that both of it's weaknesses are dual weaknesses. Extra fun!
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Reudh on December 06, 2012, 04:58:23 am
Because of a combination of factors. It is a Ghost-Type with Curse. It has Shadow Tag. And they appear in every main section of the Hoovestone Caves.

I hope you know how infuriating players will find it. :P (That's not a bad thing.)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Zaerosz on December 06, 2012, 05:31:46 am
Because of a combination of factors. It is a Ghost-Type with Curse. It has Shadow Tag. And they appear in every main section of the Hoovestone Caves.

I hope you know how infuriating players will find it. :P (That's not a bad thing.)
I'm the one who's had to go through the damn caves twenty times, I think I know how infuriating it is. >_>
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Korbac on December 06, 2012, 11:45:30 am
In that case, I'd advise there to be a possibility to pick a 'mon with ROAR up beforehand, as an option to make it less annoying at the cost of xp. :)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Urist Imiknorris on December 06, 2012, 12:10:08 pm
You could get a Famisprit or something, which can hit it's 4x weaknesses...
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Korbac on December 06, 2012, 03:52:38 pm
That's cool as well! :D
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Zaerosz on December 06, 2012, 06:38:18 pm
Oooog. New problem. for some reason which I don't understand, the Headbutt trees mess with palettes.

(http://i.imgur.com/3hDlI.png)
(http://i.imgur.com/ZeZkT.png)
(http://i.imgur.com/CSXtv.png)
(also the grass turns brown as you move through it)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.1 NOW AVAILABLE
Post by: Zaerosz on December 08, 2012, 01:18:04 pm
Boom. (http://www.mediafire.com/?w1488iws2w42m78) Pokémon Canterbury 0.2.0 is now available! Any questions, consult the readme before asking.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Urist Imiknorris on December 08, 2012, 02:46:23 pm
My first encounter on Route 1 was a Famisprit. I sense good things.

EDIT: Aw man, I apparently got stuck in a TODO area, and I can't go back:

Spoiler (click to show/hide)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on December 08, 2012, 03:40:19 pm
My first encounter on Route 1 was a Famisprit. I sense good things.

EDIT: Aw man, I apparently got stuck in a TODO area, and I can't go back:

Spoiler (click to show/hide)
Oh goddammit. I fucking hate those cave warps.

Fixed, redownload it here. If you saved in that area you'll have to restart, sorry. (http://www.mediafire.com/?w1488iws2w42m78)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Urist Imiknorris on December 08, 2012, 04:21:06 pm
Oh God, Hoovestone Caves. Oh God, the trainers. Holy fucking shit. This is wonderful.

EDIT: WTF BELDUM. I am not looking forward to this. Savestates ho!

EDIT2:
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Korbac on December 08, 2012, 05:32:28 pm
Gonna try this now! :)

Thank God Emu's have a speed up option for grinding! :)

Edit : Text outside cave is still bugged, I think you may have mentioned that it was difficult to fix though.
Camper Aeron's text if you talk to him after he's beat is warbled.
Same with Hiker Rob. He says "That didn't go well at all!" but then those words get replaced with random characters.
Youngster Cal works fine though! :D
Miner Joseph's text works nicely and involves scrolling. Perhaps some copypasta is in order? ???
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on December 08, 2012, 05:50:59 pm
Gonna try this now! :)

Thank God Emu's have a speed up option for grinding! :)

Edit : Text outside cave is still bugged, I think you may have mentioned that it was difficult to fix though.
Camper Aeron's text if you talk to him after he's beat is warbled.
Same with Hiker Rob. He says "That didn't go well at all!" but then those words get replaced with random characters.
Uh... I don't think you actually updated your game. >_> Those issues are fixed already, and have been for ages.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Korbac on December 08, 2012, 05:57:11 pm
HOALD ON I THINK I'VE WASTED MY TIME BY ACCIDENTALLY OPENEING THE LAST VERSION

GODDAM IT

Edit : You're right. Your latest download comes as a .ips file though, how do I use that? :)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on December 08, 2012, 06:07:36 pm
Download Lunar IPS (http://fusoya.eludevisibility.org/lips/) and a Pokémon Fire Red ROM, then use LIPS to apply the IPS patch to the ROM.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Korbac on December 08, 2012, 06:30:59 pm
Looks like it's working; I'll have some FB soon. :)

Second Rival battle was pretty fun! I'm semi - glad I ground - up for that one; the Corsola was difficult.
I see you've buffed the trainers and pokemon in the cave!
'What do they mean, closed for business...' was hilarious. XD
GLUTSPIRIT UGH
Parrotail is badass.

Okay, that'll be it from me for now. Got HM05 and beaten Angus. I've noticed no problem with running at all. As Urist said, the gym leader / moon boss were very easy (I had levels similar to him, except the lower number was a Gluttsprit.)

Hoovestone Caves is a bit of a pain in the arse, especially since I was worried about Yurray, but that's probably a good thing - it felt a bit like Mt. Moon used to when I was 10. :D
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on December 08, 2012, 07:47:42 pm
I see. So should I bump up the trainers' levels or remove the trainers themselves to adjust the difficulty curve?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Urist Imiknorris on December 08, 2012, 08:09:39 pm
I got a case of restartism and now I'm doing all ghosts all the time. Team was levels 18/18/18 upon fighting the bosses.

I'd suggest removing a couple of the trainers and bumping the bosses up a level or two.

Hoovestone Caves is a bit of a pain in the arse, especially since I was worried about Yurray, but that's probably a good thing - it felt a bit like Mt. Moon used to when I was 10. :D
This.

Where can I find Felender? Also, what's with that one dead-end room in the mines?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Korbac on December 08, 2012, 08:11:57 pm
To be honest, I quite liked how it was, although you may consider bumping up the Boss' mons to about 15 and then the Gym Leader's mons to about 18ish to preserve the challenge where it's most appropriate.

You could buff ALL the trainers mons up by, say, 3 levels, which would make the game more difficult and lessen grinding, I suppose. But then a return to the PokeCenter would be required after every fight.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on December 08, 2012, 08:14:44 pm
I got a case of restartism and now I'm doing all ghosts all the time. Team was levels 18/18/18 upon fighting the bosses.

I'd suggest removing a couple of the trainers and bumping the bosses up a level or two.

Hoovestone Caves is a bit of a pain in the arse, especially since I was worried about Yurray, but that's probably a good thing - it felt a bit like Mt. Moon used to when I was 10. :D
This.

Where can I find Felender? Also, what's with that one dead-end room in the mines?
By the mines, do you mean the actual mines or the Hoovestone Caves? Because the Caves room has some Pokémon that you won't find anywhere else just yet, while the other has a hidden item.

And Felender isn't available just yet. You'll be able to get it once you have Surf.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Urist Imiknorris on December 08, 2012, 08:18:50 pm
Whoops, meant Hoovestone Caves.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on December 08, 2012, 08:20:47 pm
Whoops, meant Hoovestone Caves.
Well, as I said, there are Pokémon there that aren't yet available anywhere else, which are also a vague allusion to postgame content.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Korbac on December 08, 2012, 08:38:41 pm
Oooh, sounds flashy! ;)

That reminds me. You know one thing I disliked from FR/LG? DOTTED HOLE. "Here's a giant cave with some mysterious allusions, but will actually only give you something other than Zubat on the 0.1% chance you go to a Nintendo Event."

Waving exclusive content in my face like that is just tasteless imo. :P
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Urist Imiknorris on December 08, 2012, 08:53:46 pm
That was Altering Cave. Dotted Hole is the place where you got the Sapphirestolen from you.

Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on December 08, 2012, 09:04:11 pm
That was Altering Cave. Dotted Hole is the place where you got the Sapphirestolen from you.

...now I'm afraid to ask what you named your rival. (also i fixed that for the next release)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Urist Imiknorris on December 08, 2012, 09:10:04 pm
I just used the default name for the rival.

EDIT: Badge Two get.

Spoiler: Overview of the battle (click to show/hide)

Suggestion: Replace Pidgeotto's sand-attack with a move that the AI won't spam uselessly. (is this possible?)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on December 08, 2012, 10:22:00 pm
I just used the default name for the rival.

EDIT: Badge Two get.

Spoiler: Overview of the battle (click to show/hide)

Suggestion: Replace Pidgeotto's sand-attack with a move that the AI won't spam uselessly. (is this possible?)
Yes indeed it's possible. At some point I'm going to set up custom movesets for all the gym leader mons.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Korbac on December 08, 2012, 10:50:54 pm
That was Altering Cave. Dotted Hole is the place where you got the Sapphirestolen from you.


Ahh yes, Altering Cave.

WHY??? WHY DID THEY DO THAT GRRRR XD
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Urist Imiknorris on December 09, 2012, 09:18:56 am
I figured out my running problems. I was foolishly running under the assumption that I could run everywhere. Apparently Hoovestone and its caves are un-runnable-in.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Korbac on December 09, 2012, 11:19:46 am
You can get Poliwags with the Old Rod? :S

HYES NOW I GET MY POLIWRATH WITH PSYCHIC / REST / BRICK BREAK / HYDRO PUMP TOP TIER UBER META

Except the meta is different with all the new pokes

DARN

Edit : Wow, you have done alot! :D

...and that's a fairly long way to the pokecenter!

Is it me or does Gluttsprit take rather long to level up for how useful it is?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Urist Imiknorris on December 09, 2012, 12:10:48 pm
I think my suggestion to put them into the Erratic exp. group was a bad idea.

Or maybe Gluttsprit's stats need to be buffed to increase the Magikarp Power factor.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Korbac on December 09, 2012, 12:14:41 pm
Currently it's got Lick, Charm and Leech Life... not game - breaking moves, I'll be honest. :P

Edit : The PokeBall above Black Belt Joey is ungettable (I press a, nothing happens.)

About to fight second gym with :

Lvl 21 Poliwag
Lvl 28 Vermitile
Lvl 28 Parrotail
Lvl 16 Elekid

Elekid gets a Thunderpunch off, but Pidgeotto gets two Quick Attacks in and kills it first.
Vermitile kills after JESSICA uses a SUPER POTION.
JESSICA brings out Scyther against Vermitile. LOL
Does take 3 embers to bring down. 2 Crappy False Swipes from Scyther do almost no damage.
JESSICA = NOCTOWL. KORBAC = PARROTAIL
Wing attack from me does about 70% damage
Noctowl uses hypnosis and it hits!
Noctowl ineffectually pecks at Parrotail for two turns until it wakes up and kills it.

...That was it?

I guess I have a grinding fetish.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Urist Imiknorris on December 09, 2012, 03:19:33 pm
You've got some levels, man.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on December 09, 2012, 09:03:41 pm
0.2.1 is due out soon, as long as I can figure out how to make a trade script. That has some difficulty adjustments, and the gym leaders have custom movesets for their Pokémon (which some of you might consider cheating since, for example, Noctowl doesn't learn Dream Eater until like level 47.)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Korbac on December 09, 2012, 09:08:24 pm
(which some of you might consider cheating since, for example, Noctowl doesn't learn Dream Eater until like level 47.)

In the same vein Brock manages to have a lvl 13 Onix when the weakest ones you can catch are lvl ~30? ;)

You could always say that the Noctowl learned the move via Breeding, I suppose. :)

Is the AI clever enough to use a hypnosis / dream eater combo?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Urist Imiknorris on December 09, 2012, 09:29:42 pm
Is the AI clever enough to use a hypnosis / dream eater combo?
There was one guy in Crystal who did it, but his AI might have been a special case.

And yeah, I'm assuming any gym leader whose mons have non-standard moves are from either TMs or breeding or not being dumb with level-up moves.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on December 09, 2012, 09:51:10 pm
There's actually an AI Value setting for each trainer-owned Pokémon. I've set that to 100 for all gym leaders and bosses.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Korbac on December 09, 2012, 09:52:18 pm
Wow. O_O What's it normally set at for such beasts?
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on December 09, 2012, 10:08:15 pm
Wow. O_O What's it normally set at for such beasts?
0.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Korbac on December 09, 2012, 10:12:19 pm
Even for gym leaders? O_O
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on December 09, 2012, 10:22:00 pm
Even for gym leaders? O_O
Gym leaders are typically at 50, IIRC. The rival is usually at 50.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Korbac on December 09, 2012, 10:28:12 pm
Wow. So it's there, but... Wow. They could've made things much harder by buffing that across the board.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on December 09, 2012, 10:45:56 pm
Wow. So it's there, but... Wow. They could've made things much harder by buffing that across the board.
And now I am. Problem solved.

Also I'm sorry but I find it kinda funny how there are like two people working on this hack at all and we've made a comparable amount of progress to the other hack on this forum within a tenth of the pagecount and half the time.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Furtuka on December 10, 2012, 12:24:29 am
We of the other ROMhack...  Take absolutely no offense to that comment because we are just that undirected and lazy ;P
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on December 10, 2012, 12:34:24 am
Whereas I have currently nothing better to do with the vast majority of my time. Also, this has inspired me to take a programming course next year.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Korbac on December 10, 2012, 04:31:04 am
AFAIK the other RomHack had only two coders, and they went on hiatus. I tried to get GitHub working because I learned how to do stat insertions etc. But no luck. :(

I'm hoping we can boot it up after Christmas.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on December 10, 2012, 01:30:31 pm
Coders, you say? As in scripters? I do believe I could be of assistance there.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Urist Imiknorris on December 10, 2012, 10:18:23 pm
It is my great displeasure to report that Escape Ropes cannot be used in Hoovestone Caves.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on December 10, 2012, 11:12:15 pm
It is my great displeasure to report that Escape Ropes cannot be used in Hoovestone Caves.
It is my greater displeasure to report that not only am I aware of this, but I do not know why.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Korbac on December 11, 2012, 08:00:57 am
Coders, you say? As in scripters? I do believe I could be of assistance there.

I think we've got all the required job slots filled, just that at the moment the team's on holiday. :P
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Urist Imiknorris on December 11, 2012, 10:34:48 pm
Grossum, Gropossum, and Cirkit all need their backsprites moved down.

Spoiler: Especially Cirkit (click to show/hide)
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Korbac on December 11, 2012, 10:53:02 pm
Putting farm on your Cirkit is an interesting idea.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on December 12, 2012, 02:14:19 am
Putting farm on your Cirkit is an interesting idea.
I... what?

EDIT: Yeah, bit of a delay in proceedings - my main computer is unable to connect to the internet for more than thirty seconds at a time. Not sure why, or how long it'll take to fix it.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Korbac on December 12, 2012, 06:03:44 pm
Putting farm on your Cirkit is an interesting idea.
I... what?

Sorry, Dota 2 speak.  :-[
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Urist Imiknorris on December 15, 2012, 12:21:16 am
Sombalf also needs its backsprite moved down.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on December 15, 2012, 04:07:10 am
Sombalf also needs its backsprite moved down.
I discovered this myself when I evolved the little bugger.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on January 20, 2013, 09:35:03 pm
Work has resumed. Today's progress: a 'secret' boss in Everfly town, and POKéMON CENTERS ARE FIXED. There is also a new event designed to get you to visit the Pokémon Center in Foalgate before entering the mine, so as not to break the game in the event of a game over.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Heron TSG on January 22, 2013, 08:08:36 pm
I offered to do some sprites a while ago, but now I have free time.

Spoiler: Work Sample (click to show/hide)

Haven't made any entirely novel Pokemon before, but I don't imagine it'd be too difficult.
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Zaerosz on January 23, 2013, 02:01:49 am
Er. Well, about that. There's only one Pokémon without sprites now, and it's a story-critical legendary, so...
Title: Re: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE
Post by: Heron TSG on January 23, 2013, 02:41:26 am
Okay then. Wasn't sure how far along this project was, since I haven't gotten around to playing it yet. If you ever need more art, I'll be around.