Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 [14] 15 16 ... 22

Author Topic: Pokemon Canterbury (Pokemon FireRed romhack) V0.2.0 NOW AVAILABLE  (Read 47854 times)

Zaerosz

  • Bay Watcher
  • ☼sperm whale leather thong☼
    • View Profile
Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
« Reply #195 on: August 27, 2012, 07:33:21 pm »

0x6 is basically your standard dialogue box. 0x5 is a Yes/No box, 0x4 is like 0x6 but you have to use a closeonkeypress command to close it, 0x3 is the kind of text box signposts use and 0x2 is used for a normal message box that does not require the use of lock or faceplayer. And Corsage looks good there.
Logged
くコ:彡

Neonivek

  • Bay Watcher
    • View Profile
Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
« Reply #196 on: August 27, 2012, 09:29:20 pm »

Goodness now even I want to sort of give this a shot...

Too bad I should probably be shot rather then try to do this.
Logged

Zaerosz

  • Bay Watcher
  • ☼sperm whale leather thong☼
    • View Profile
Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
« Reply #197 on: August 28, 2012, 12:16:20 am »

Goodness now even I want to sort of give this a shot...

Too bad I should probably be shot rather then try to do this.
If you're talking about making a moveset or scripting, it can't hurt to try.
If you're talking about making your own hack, let me discourage you by telling you I just spent two hours editing the stand/walk/run overworld sprites for the male PC alone. And there are six more sets, and then another seven for the female PC. And then there's another 28 overworld sprite sets that have to be replaced as well, though fortunately they only have like nine sprites each.

EDIT: OH and I have to make a bunch of overworld sprites for Pokemon as well. And a couple of miner sprites. And then I still have to make battle sprites for four members of the Pokemon League, the Professor, the Team Sun admins and leader, the Team Moon grunts and admins. And for each and every battle sprite I use I have to mark down the offset used EXACTLY so I don't overwrite anything. And then I have to write a couple scripts to allow access to the cave where you find your first Pokemon, not to mention a script for the so far about 14 NPCs scattered around the area. And THEN I have to map the next town, followed by every. other. route. and town. in the game. I have to do every script. I have to fill in every detail for every Pokemon. I have to set up every battle in the game. I have to design eight gym challenges. I have to figure out how the entire region is laid out. I have to make sure every sprite produced for this game is formatted correctly, and is exactly the right size, and isn't more than 15 colours, and doesn't look hideous. I have to write enough dialogue to form a coherent storyline, including a large amount of post-game content. In short: this is a lot of fucking work and you need to be prepared to accept that.
« Last Edit: August 28, 2012, 12:24:27 am by Zaerosz »
Logged
くコ:彡

Zaerosz

  • Bay Watcher
  • ☼sperm whale leather thong☼
    • View Profile
Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
« Reply #198 on: August 28, 2012, 02:14:38 am »

Sorry about the rant post, folks, but I've had a very trying day.
Logged
くコ:彡

Neonivek

  • Bay Watcher
    • View Profile
Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
« Reply #199 on: August 28, 2012, 02:21:09 am »

Actually if I had to make a pokemon game I'd just heavily edit a RPGmaker game...

Also oddly enough it is only the programming and scripting part that would give me trouble. Writing tons of dialog for a story?

That is something I can definately do.

"I like the sea, it is wet"

Pokemon Gold!
Logged

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
« Reply #200 on: August 28, 2012, 07:22:05 am »

RPG Maker VX is *not* equipped to make a Pokemon game. Even then, even with its significantly easier to use interface and powerful scripting system, you'd have to code the entire engine by hand and hope you know RGSS inside out. It'd take a team of people, and that's not even considering the amount of sprites you'd need.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
« Reply #201 on: August 28, 2012, 08:59:00 am »

I can't really think of anything to do with Choaking beyond copy/pasting Weezing's moveset and pushing Memento back a bit farther.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
« Reply #202 on: August 28, 2012, 03:29:18 pm »

Actually if I had to make a pokemon game I'd just heavily edit a RPGmaker game...

I've actually played an RPG maker game called Pokemon Raptor X or something like that, which simulated the pokemon games pretty well, so it has at least been done before.
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Zaerosz

  • Bay Watcher
  • ☼sperm whale leather thong☼
    • View Profile
Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
« Reply #203 on: August 28, 2012, 04:22:15 pm »

Actually if I had to make a pokemon game I'd just heavily edit a RPGmaker game...

I've actually played an RPG maker game called Pokemon Raptor X or something like that, which simulated the pokemon games pretty well, so it has at least been done before.
And Pokemon Melanite and Garnet are in progress, being made with RPGMaker. They seem fairly well off.
I can't really think of anything to do with Choaking beyond copy/pasting Weezing's moveset and pushing Memento back a bit farther.
Adding Nightmare? You know, like you suggested? Maybe a couple high-end moves as well? I forget, is Gunk Shot a gen3 move?
EDIT: Sources say no, it is not.
« Last Edit: August 28, 2012, 04:45:31 pm by Zaerosz »
Logged
くコ:彡

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
« Reply #204 on: August 28, 2012, 08:15:09 pm »

The problem with Nightmare is that there aren't really any sleep moves it could feasibly learn. Spore, Sleep Powder, Sing, Hypnosis, Grasswhistle, Lovely Kiss (do you have any of that brain bleach left?), Yawn...

Actually, Yawn would work. Weezing's cry does sound kinda like yawning already, and Choaking certainly has enough mouths.

EDIT: And the only powerful moves I can think to give it are already TMs, unless I give it something odd like Psycho Boost.

Ooh! Rollout! It already gets it from a move tutor, but I don't think those are going to be around sooo...

Thank you for the ideas.
« Last Edit: August 28, 2012, 08:31:37 pm by Urist Imiknorris »
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Zaerosz

  • Bay Watcher
  • ☼sperm whale leather thong☼
    • View Profile
Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
« Reply #205 on: August 29, 2012, 03:24:06 pm »

-issue solved-
« Last Edit: August 29, 2012, 08:35:40 pm by Zaerosz »
Logged
くコ:彡

Neonivek

  • Bay Watcher
    • View Profile
Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
« Reply #206 on: August 29, 2012, 03:26:16 pm »

Anyhow what I meant was making Pokemon for this... pixil art and all.
Logged

Zaerosz

  • Bay Watcher
  • ☼sperm whale leather thong☼
    • View Profile
Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
« Reply #207 on: August 29, 2012, 03:31:25 pm »

Anyhow what I meant was making Pokemon for this... pixil art and all.
Ah. Well, we're pretty much full up on Pokemon sprites right now. 96 of 111, with the remaining 15 in progress already. Might I suggest contributing to the Microcline/Orthoclase project instead, if you'e not already?
Logged
くコ:彡

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
« Reply #208 on: August 29, 2012, 04:54:30 pm »

Physics homework ate my free time. I'll try to get those movesets done by Saturday or so.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Neonivek

  • Bay Watcher
    • View Profile
Re: Pokemon Canterbury (Pokemon FireRed romhack) CURRENT STAGE: PLANNING
« Reply #209 on: August 29, 2012, 05:24:31 pm »

Anyhow what I meant was making Pokemon for this... pixil art and all.
Ah. Well, we're pretty much full up on Pokemon sprites right now. 96 of 111, with the remaining 15 in progress already. Might I suggest contributing to the Microcline/Orthoclase project instead, if you'e not already?

I already said I wouldn't contribute anyway because I shouldn't.

Thanks for telling me anyway.
Logged
Pages: 1 ... 12 13 [14] 15 16 ... 22