Now updated for 0.34.11 :D
This mod makes farming more realistic by adjusting the growth durations and growing seasons such that crops are grown on an annual basis.
The growing seasons of the crops are roughly similar to those of their real-life counterparts.
HOW TO USE
IMPORTANT: Farm plots should be set such that the desired crop is planted only in the FIRST season of its cycle (e.g. A farm plot is set only to grow plump helmets in Spring, with NOTHING set in any of the other seasons). Planting a crop in the wrong season (e.g. Planting plump helmets in Summer) will result in wasted seeds and no harvest, as the crop will not have enough time to germinate.
As crop yield per tile is now lower, a larger farm area will be required to adequately provide for the fortress.
Genning a new world or starting a new save is probably not required.
CROPS
Spring crops - Planted in Spring and harvested in Autumn:
- Plump helmets
- Pig tails
- Cave wheat
- Muck roots
- Bloated tubers
- Longland grass
- Rope reed
- Hide roots
- Silver barbs
- Whip vines
Winter crops - Planted in Winter and harvested in Summer:
- Quarry bushes
- kobold bulbs
- rat weeds
- blade weeds
- dimple cups
Berries/herbs - Planted in Spring and harvested in Summer:
- Sweet pods
- Valley herbs
- Prickle berries
- Fisher berries
- Wild strawberries
- Sun berries
INSTALLATION
Download (http://dffd.wimbli.com/file.php?id=6314)
After unzipping the archive, copy plant_standard.txt to your raws folder (for an existing game/region, use the raws folder within the region's save folder). Optionally, entity_default.txt may also be copied over to give dwarves access to aboveground crops from embark.
This mod makes farming more realistic by adjusting the growth durations and growing seasons such that crops are grown on an annual basis (i.e sow seeds in Spring, harvest in Autumn). The growing seasons of the crops are roughly similar to those of their real-life counterparts.
Crops:
Plump helmets, pig tails, cave wheat, muck roots, bloated tubers, longland grass, rope reed, hide roots, silver barbs and whip vines are planted in Spring and harvested in Autumn.
Quarry bushes, kobold bulbs, rat weeds, blade weeds and dimple cups are planted in Winter and harvested in Summer.
Sweet pods, valley herbs, prickle berries, fisher berries, wild strawberries and sun berries are planted in Early Spring and harvested in Late Spring.
Notes:
When it is too late to plant a crop, the field listing will display the crop name in red.
As crop yield per tile is now lower, a larger farm area will be required to adequately provide for the fortress.
Genning a new world or starting a new save is probably not required.
Installation instructions:
After unzipping the archive, copy plant_standard.txt to your raws folder (for an existing game/region, use the raws folder within the region's save folder). Optionally, entity_default.txt may be copied over to give dwarves access to aboveground crops from embark, and create_standard.txt may also be copied over to make dwarves learn farming at five times the normal rate so as to compensate for the reduced amount of time they spend planting and harvesting crops.
Changelog:
v2.1 - Dwarves learn farming at five times the normal rate so as to compensate for the reduced amount of time they spend planting and harvesting crops. Thanks, Xen0n!
v2.0 - Updated for DF2012
Download (http://dffd.wimbli.com/file.php?id=2664)
Have loved this mod ever since coming across it, thanks a lot!
One suggestion: what I always add to this mod is a tweak to the Farmer skill rate to account for the fact that your farmers will be doing far less plant/harvest jobs than normal, and only be doing it a few months out of the year. So I boost up the skill rate and disable skill decay, so they learn at a decent pace, and don;t get rusty over the winter etc.
[SKILL_RATE:PLANT:400:NONE:NONE:NONE]
I'm hoping the net effect is that it should take around the same number of months/years for a farmer to get to Legendary skill level with the mod and this tweak as in vanilla DF.
Anyway, thanks again for the fun (and realistic!) mod! :D