Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 195 196 [197] 198 199 ... 306

Author Topic: Future of the Fortress  (Read 1846363 times)

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Future of the Fortress
« Reply #2940 on: December 02, 2015, 10:24:37 pm »

Yeah, I'm still playing around with it, but either goblin ethics are different enough or my interaction worked. Been too busy dancing to remember to test it on someone I hadn't marked.

Hmm. I wish it was possible to instead just make them unintelligent on death automatically.

Marking them with a "get in mah bellah" interaction seems silly.
Eh, the only thing I find silly is that goblins are hit by this, I haven't tested elves, but they REALLY shouldn't be hit by it, as it is kinda one of their things.
Logged

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Future of the Fortress
« Reply #2941 on: December 02, 2015, 10:43:15 pm »

Very odd indeed. ;w;
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #2942 on: December 02, 2015, 10:59:30 pm »

Quote
I also fixed the older bug causing constructions to crash when placed over tree tiles.
Woohoo, at last! Thank you Toady.
One less frustration to put up with while we focus on all the new ones.
:)
Logged

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Future of the Fortress
« Reply #2943 on: December 03, 2015, 02:45:45 am »

Woah, I just noticed that there are tooltips in the craftdwarfshop->instruments/instrument pieces menu.

Is DF going casual on us now?

More seriously, are there plans to expand this system soon?
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

Amperzand

  • Bay Watcher
  • Knight of Cerebus
    • View Profile
Re: Future of the Fortress
« Reply #2944 on: December 03, 2015, 02:47:21 am »

Yes, please. /\
Logged
Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Future of the Fortress
« Reply #2945 on: December 03, 2015, 02:48:12 am »

Woah, I just noticed that there are tooltips in the craftdwarfshop->instruments/instrument pieces menu.

Is DF going casual on us now?

More seriously, are there plans to expand this system soon?

It is in the raws.

This allows for old, clunky systems like this:

Code: [Select]
[REACTION:SCP_294_DISPENSE_LIQUID_JUG] yeah turns out 294 is euclid, the hell
[NAME:Dispense liquid (jug)]
[BUILDING:SCP_294:CUSTOM_J]
[REAGENT:container:1:NONE:NONE:NONE:NONE][HAS_TOOL_USE:LIQUID_CONTAINER][EMPTY][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:LIQUID_MISC:NONE:INORGANIC:IRON][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:container]

[REACTION:SCP_294_DISPENSE_LIQUID_BUCKET]
[NAME:Dispense liquid (bucket)]
[BUILDING:SCP_294:CUSTOM_B]
[REAGENT:container:1:BUCKET:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:LIQUID_MISC:NONE:INORGANIC:IRON][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:container]

[REACTION:SCP_294_DISPENSE_LIQUID_BARREL]
[NAME:Dispense liquid (barrel)]
[BUILDING:SCP_294:CUSTOM_SHIFT_B]
[REAGENT:container:1:NONE:NONE:NONE:NONE][FOOD_STORAGE_CONTAINER][EMPTY][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:LIQUID_MISC:NONE:INORGANIC:IRON][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:container]

[REACTION:SCP_294_DISPENSE_LIQUID_FLASK]
[NAME:Dispense liquid (flask)]
[BUILDING:SCP_294:CUSTOM_F]
[REAGENT:container:1:FLASK:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:LIQUID_MISC:NONE:INORGANIC:IRON][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:container]

[REACTION:LUA_HOOK_SCP_294_SELECT_LIQUID_FOR_DISPENSING]
[NAME:Select liquid]
[BUILDING:SCP_294:CUSTOM_S]
[REAGENT:anything:1:NONE:NONE:NONE:NONE][PRESERVE_REAGENT]
[PRODUCT:0:1:CHEESE:NONE:INORGANIC:TITANIUM_SCP]

Where you'd just get 5 reactions ("dispense liquid (x)" followed by "select liquid")

to be this:

Code: [Select]
[REACTION:SCP_294_DISPENSE_LIQUID_JUG] yeah turns out 294 is euclid, the hell
[NAME:Jug]
[BUILDING:SCP_294:CUSTOM_J]
[REAGENT:container:1:NONE:NONE:NONE:NONE][HAS_TOOL_USE:LIQUID_CONTAINER][EMPTY][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:LIQUID_MISC:NONE:INORGANIC:IRON][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:container]
    [CATEGORY:SCP_294_DISPENSE]
        [CATEGORY_NAME:Dispense liquid into...] i am so in the honeymoon phase with these categories
        [CATEGORY_DESCRIPTION:Various choices for containers to dispense the chosen liquid into.]
        [CASTEGORY_KEY:CUSTOM_D]

[REACTION:SCP_294_DISPENSE_LIQUID_BUCKET]
[NAME:Bucket]
[BUILDING:SCP_294:CUSTOM_V]
[REAGENT:container:1:BUCKET:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:LIQUID_MISC:NONE:INORGANIC:IRON][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:container]
    [CATEGORY:SCP_294_DISPENSE]

[REACTION:SCP_294_DISPENSE_LIQUID_BARREL]
[NAME:Barrel]
[BUILDING:SCP_294:CUSTOM_L]
[REAGENT:container:1:NONE:NONE:NONE:NONE][FOOD_STORAGE_CONTAINER][EMPTY][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:LIQUID_MISC:NONE:INORGANIC:IRON][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:container]
    [CATEGORY:SCP_294_DISPENSE]

[REACTION:SCP_294_DISPENSE_LIQUID_FLASK]
[NAME:Flask]
[BUILDING:SCP_294:CUSTOM_F]
[REAGENT:container:1:FLASK:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:LIQUID_MISC:NONE:INORGANIC:IRON][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:container]
    [CATEGORY:SCP_294_DISPENSE]

[REACTION:LUA_HOOK_SCP_294_SELECT_LIQUID_FOR_DISPENSING]
[NAME:Select liquid]
[BUILDING:SCP_294:CUSTOM_S]
[REAGENT:anything:1:NONE:NONE:NONE:NONE][PRESERVE_REAGENT]
[PRODUCT:0:1:CHEESE:NONE:INORGANIC:TITANIUM_SCP]

The workshop menu has two options: "Dispense liquid into..." and "Select liquid". "Dispense liquid into..." then opens a submenu containing "Jug", "Bucket", "Barrel" and "Flask".

it's so amazing

"Select liquid" is some DFHack wizardry you don't really need to know about to understand the UI setup.
« Last Edit: December 03, 2015, 02:54:59 am by Putnam »
Logged

WordsandChaos

  • Bay Watcher
    • View Profile
    • Words and Chaos blog
Re: Future of the Fortress
« Reply #2946 on: December 03, 2015, 03:11:58 am »

I love how quick Toady is with his patches/updates after the initial releases. Legend.

Amperzand

  • Bay Watcher
  • Knight of Cerebus
    • View Profile
Re: Future of the Fortress
« Reply #2947 on: December 03, 2015, 04:30:18 am »

Incidentally, what does it take to make bows useful in adventure mode? They seem to unavoidably lock the player out of acting for a good five seconds whenever you shoot, while being remarkably ineffective.
Logged
Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Neonivek

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #2948 on: December 03, 2015, 08:37:29 am »

Well started as a bark scorpion man first... crashed

So I tried a Gila monster man and started underground (and I don't know how to navigate out of the underground)
Logged

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Future of the Fortress
« Reply #2949 on: December 03, 2015, 11:16:14 am »

Incidentally, what does it take to make bows useful in adventure mode? They seem to unavoidably lock the player out of acting for a good five seconds whenever you shoot, while being remarkably ineffective.

I tend to stick to stealth when doing that. :V
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: Future of the Fortress
« Reply #2950 on: December 03, 2015, 12:35:11 pm »

Scholars stealing books from our libraries when they leave: intended, happy accident, or bug?
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Mr S

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #2951 on: December 03, 2015, 03:56:07 pm »

Scholars stealing books from our libraries when they leave: intended, happy accident, or bug?

No, no. You just have to set the "Return to Library/Due Date" criteria with the Trade Liaison before allowing non fort scholars into your library. This is also where you set fines for overdue books.  Slade crafts work well for this.

Rated D for Dorf.
Logged

spwndlove

  • Escaped Lunatic
  • A tall creature fond of meat and PC games.
    • View Profile
Re: Future of the Fortress
« Reply #2952 on: December 04, 2015, 05:14:28 pm »

Scholars stealing books from our libraries when they leave: intended, happy accident, or bug?

The same thing is happening in my fort. I assume that they're going to bring them back eventually...?

On a related note, is there a trick to getting scribes to copy written works in a library? My scribe isn't copying any works.

Here's an image of the entry for my library "The Golden Homes" in the Location menu (the other location is a tavern).
Spoiler (click to show/hide)

As you can see I have bookshelves, tables and chairs, writing material, and a scribe assigned.

I think the setup works generally because my scholar has filled numerous quires (many of which I have since bound into codicies). However, the scribe isn't copying any of them!

As you can see in the image above, I have "Total number of each to scribe" set to 2, so in my mind that should mean that the scribe has work to do until there are 2 copies of every work in the library? Is that not correct? If it is, does anyone know what I'm missing for the scribe to make copies?

The current scribe used to be the scholar that wrote most of the books/quires in my library, and he is a Talented Reader and a Novice Writer.
Logged

Dozebôm Lolumzalìs

  • Bay Watcher
  • what even is truth
    • View Profile
    • test
Re: Future of the Fortress
« Reply #2953 on: December 04, 2015, 09:36:30 pm »

BTW, can you make a copy of a copy?
Logged
Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!

TheBiggerFish

  • Bay Watcher
  • Somewhere around here.
    • View Profile
Re: Future of the Fortress
« Reply #2954 on: December 04, 2015, 11:43:27 pm »

BTW, can you make a copy of a copy?
Copy Of Copy Of New Text Document (132).txt
Logged
Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.
Pages: 1 ... 195 196 [197] 198 199 ... 306