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Other Projects => Other Games => Play With Your Buddies => Topic started by: SQman on April 22, 2018, 03:50:15 pm

Title: I don't want to believe - X-Com Files
Post by: SQman on April 22, 2018, 03:50:15 pm
(https://i.imgur.com/Kidm1QR.png)
cue X-Flies theme

Just so you know, I'm not the most experienced in the classic X-Com, and I have no sympathy for chumps. If you want an agent named after you, don't expect to see him/her alive for too long. Since I'll be going through agents quickly, most of them will be given random nouns for names.

Spoiler: THE ARCHIVE (click to show/hide)


Title: Re: I have no choice but to believe - X-Com Files
Post by: birdy51 on April 23, 2018, 04:45:59 pm
Yo! Good luck on your missions. I'll go ahead and roll with a Mr. and maybe Mrs. Byrd as a back up should something terrible inevitably happen.
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on April 24, 2018, 02:48:33 pm
Ya'll wouldn't believe how much I love this mod.

Title: Re: I don't want to believe - X-Com Files
Post by: Ghazkull on April 29, 2018, 11:27:22 am
So wait this is an X-Files mod for X-Com? Or what the fuck is actually going on here with Chubacabras and Spiders and Black Lotus Cults?
Title: Re: I don't want to believe - X-Com Files
Post by: pikachu17 on July 10, 2018, 12:25:16 pm
Yeah. It is a mod for X-Com.

I'd like an agent, Mr. Pikachu. Yeah, I know he is doomed.
Title: Re: I don't want to believe - X-Com Files
Post by: EuchreJack on July 11, 2018, 04:17:18 pm
Mr., then Ms., then Miss, then Mx. Jack

The mod looks interesting, but I can't stand bug hunts (searching for one person in a cityscape).
Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on July 11, 2018, 05:55:31 pm
Last post by the OP was in April. :(
Title: Re: I don't want to believe - X-Com Files
Post by: ThtblovesDF on July 12, 2018, 03:07:24 pm
ptw
Title: Re: I don't want to believe - X-Com Files
Post by: EuchreJack on July 13, 2018, 04:19:32 pm
Last post by the OP was in April. :(

Obviously, there aren't enough LPs in this section.  Blame it on the new versions, obviously.  :P
Title: Re: I don't want to believe - X-Com Files
Post by: a1s on July 31, 2018, 05:23:49 pm
Last post by the OP was in April. :(
He didn't want... to believe 8) (yeah....)
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on August 04, 2018, 12:39:52 pm
Holy shit guys I forgot I was doing this! There was some updates to the mod, so maybe it was for the better.

He didn't want... to believe 8) (yeah....)

That's where you're wrong!

Spoiler: File 3: Extinguination (click to show/hide)


Sorry for not posting for a couple of months. Believe it or not, but I just forgot.
Title: Re: I don't want to believe - X-Com Files
Post by: birdy51 on August 04, 2018, 08:35:38 pm
Oh shoot, poor Mr. Byrd. Did he end up dying anyways?
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on August 08, 2018, 03:36:48 pm
Oh shoot, poor Mr. Byrd. Did he end up dying anyways?

He ded. The big bad wolf got him.


A short one this time, because I keep getting distracted by stuff. Next one will be longer, I promise.
Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on August 08, 2018, 04:31:42 pm
Mr. or Ms. Wind would like to play as well.
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on August 10, 2018, 12:32:00 pm

From now on things will be getting more and more intense, and by that I mean people will be dying horribly. That's X-Com baby!
Title: Re: I don't want to believe - X-Com Files
Post by: birdy51 on August 10, 2018, 01:33:54 pm
Clearly then, now is the time for Mrs. Byrd to take the field with a vengeance! Mr. Byrd will be avenged!
Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on August 10, 2018, 06:54:30 pm
Well, the army wouldn't have me. Neither would the police. I almost died from exhaustion as a facility manager 3rd class. But you people seemed chill. No experience needed it said. It even said "No qualifications needed. At all!" in the ad.
So here I am.
Now where did I put those glasses? Funny thing, I can't see anything more than 2 feet away without them. Oh, and I don't have a drivers license either, never passed the test.
Title: Re: I don't want to believe - X-Com Files
Post by: Dorsidwarf on August 10, 2018, 09:11:09 pm
Aren’t PUBLIC/CARs twice the speed of VANs? I always used them extensively when I was xcom-filing it up for low-risk high-volume missions like suspect apprehensions and alien abductions
Title: Re: I don't want to believe - X-Com Files
Post by: Il Palazzo on August 11, 2018, 06:19:44 pm
I like the humour, Mr SQman! Nice to see this revived.

I'm mainly posting to watch, but might just as well send a recruit your way: Mr/s Sufficient
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on August 19, 2018, 11:48:10 am
Took a small break, but I'm back! There was a substantial update, but we're not likely to see any new stuff anytime soon.

Aren’t PUBLIC/CARs twice the speed of VANs? I always used them extensively when I was xcom-filing it up for low-risk high-volume missions like suspect apprehensions and alien abductions

I never actually used private cars, which is probably why I missed most cover missions. I usually beeline for the humvee and helicopter.
Also, we won't be having suspect apprehension for much longer. Once EXALT decides to show up, we'll be doing only bigger cult missions.



(https://i.imgur.com/j3slpod.png)
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on August 24, 2018, 05:24:03 pm

 :'(
Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on August 25, 2018, 05:39:24 am
Mr Wind ist dead? Tragic!
XCOM needs something to get rid of the stale smell of death, let Mr. Storm be the one to do that.
Title: Re: I don't want to believe - X-Com Files
Post by: Il Palazzo on August 26, 2018, 11:58:07 am
Wait, who died in the begloved witch mission? Was it Mr Icon?
Title: Re: I don't want to believe - X-Com Files
Post by: EuchreJack on August 26, 2018, 06:56:53 pm
Wait, who died in the begloved witch mission? Was it Mr Icon?

Hm, what if the unexplained death was Mr. Icon?
And, what if Mr. Jack was nearby?
Didn't Mr. Icon just eclipse Mr. Jack for the Squad leader role?

...Suspicious.  8)
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on August 29, 2018, 03:46:37 pm
Yeah, I'm pretty sure it was Mr. Icon who died, and Mr. Jack isn't entirely free from blame.

Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on August 29, 2018, 04:39:23 pm
A me is back!

Also that Calico flavour text sounds like it was stolen from JA2. I think it is the same there. :D
Title: Re: I don't want to believe - X-Com Files
Post by: birdy51 on August 29, 2018, 06:54:16 pm
Polite request for shurikens, tonfas, and/or a Katana for Mr. Byrd Jr. Jr. Because if you are doomed to die, you may as well die with style. :p
Title: Re: I don't want to believe - X-Com Files
Post by: Darkening Kaos on August 29, 2018, 08:32:14 pm
     Herr Kaos, of the Klandestine Kaos Klan, reporting for duty, and when Harriot HQ is operational, requesting transfer to the US of A.
     Chosen weapon: SMG.
     Other: Incendiary 'nades
Title: Re: I don't want to believe - X-Com Files
Post by: Il Palazzo on August 29, 2018, 09:49:25 pm
RIP Mr Sufficient. He died like he always wanted - mauled by a furry in heat.
Title: Re: I don't want to believe - X-Com Files
Post by: Hanzoku on September 03, 2018, 04:57:02 am
I have to say, melee is amazing in this mod. I'm early in the game, and detected an alien landing site near my base. I send out a pair of agents in their crappy rent-a-car, not realizing that they didn't have even a full setup of crappy starter equipment. One ended up sporting a pistol and a knife, and the other had a taser and a knife.

Long story short, they kept on sneaking up behind sectoids and shanking them. Even if I had to end the turn with the sectoid up, the weak little bastards kept losing the melee struggle, so their shots went everywhere except into an agents. It's the 13th of January, 1997, and we have alien corpses and a full ufo to prove that the truth is out there, and its hostile.
Title: Re: I don't want to believe - X-Com Files
Post by: Darkening Kaos on September 03, 2018, 08:10:04 am
     …..and we can confirm that Greys do not taste like chicken.
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on September 04, 2018, 07:00:25 am

A me is back!

Also that Calico flavour text sounds like it was stolen from JA2. I think it is the same there. :D

It totally was. Jagged Alliance confirmed canon in X-Com Expanded Universe.

     Herr Kaos, of the Klandestine Kaos Klan, reporting for duty, and when Harriot HQ is operational, requesting transfer to the US of A.
     Chosen weapon: SMG.
     Other: Incendiary 'nades

I'll try to remember, but we'll have to wait for the second promotion for the sweet, sweet napalm.
Polite request for shurikens, tonfas, and/or a Katana for Mr. Byrd Jr. Jr. Because if you are doomed to die, you may as well die with style. :p

You've already decided how your agent is supposed to die? That's so sad. Alexa, play Blaze of Glory by Bon Jovi. Consider this done.

I have to say, melee is amazing in this mod. I'm early in the game, and detected an alien landing site near my base. I send out a pair of agents in their crappy rent-a-car, not realizing that they didn't have even a full setup of crappy starter equipment. One ended up sporting a pistol and a knife, and the other had a taser and a knife.

Does melee bypass sectoid and ethereal shields? I never bothered with melee in my previous playthroughs, but after XPiratez I developed a passion for smacking enemies on the heads with heavy objects, blunt or sharp.
I wish I could have got that scripted UFO this time, but the sectoids were sniping from buildings and it was night...

     …..and we can confirm that Greys do not taste like chicken.

More like turkey, really.

Title: Re: I don't want to believe - X-Com Files
Post by: Il Palazzo on September 04, 2018, 07:31:32 am
polish dresy
How are you even aware of this?
Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on September 04, 2018, 07:53:09 am
Accuracy modifier should be the actual skill level used for this weapon. So for the pipe it is 65+35% of your melee skill. Times .8 for the weapon modifier. So noone is really terrible with it, but you'll never see great to hit numbers either.
Title: Re: I don't want to believe - X-Com Files
Post by: birdy51 on September 04, 2018, 11:58:55 am
I choose to think that is not how Mr. Byrd Jr. Jr. dies, but how he lives.
Title: Re: I don't want to believe - X-Com Files
Post by: Hanzoku on September 04, 2018, 12:35:15 pm
How are you catching the critters alive? Because I refuse to let them get close enough to my agents to bite if I can help it, so I normally end up introducing them to buckshot. I don’t suppose tranquilizer rifles are a thing?
Title: Re: I don't want to believe - X-Com Files
Post by: pikachu17 on September 04, 2018, 01:31:40 pm
I would to be re-agented as Raichu, the father of Pikachu.
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on September 23, 2018, 06:27:02 am
Guys, would you believe if I told you I had this update done for a long ass time now and I just forgot to post it? There was an update to the mod, but this was done before that.

polish dresy
How are you even aware of this?

Gee, I wonder?

Accuracy modifier should be the actual skill level used for this weapon. So for the pipe it is 65+35% of your melee skill. Times .8 for the weapon modifier. So noone is really terrible with it, but you'll never see great to hit numbers either.

Ooooh, so that's how it works. Seems so simple right now, thanks.

How are you catching the critters alive? Because I refuse to let them get close enough to my agents to bite if I can help it, so I normally end up introducing them to buckshot. I don’t suppose tranquilizer rifles are a thing?

Tazers if they get close, dumb luck if they don't. Dart rifles are absolutely a thing, but they come later.

Title: Re: I don't want to believe - X-Com Files
Post by: Hanzoku on September 24, 2018, 11:47:12 pm
You are making sure to send agents to the gym, right? It solves all of the low stat issues except bravery... eventually.
Title: Re: I don't want to believe - X-Com Files
Post by: King Zultan on September 27, 2018, 05:24:17 am
PTW
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on October 07, 2018, 09:06:40 am
You are making sure to send agents to the gym, right? It solves all of the low stat issues except bravery... eventually.

I keep the gym full at all times. That's why I don't usually field new recruits immediately - I want them to turn from regular blokes to superhuman killing machines first.

Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on October 07, 2018, 03:15:57 pm
Big update!  8)


X-Com without the charm seems to sum up Xenonauts pretty well. I never got very far though.
Title: Re: I don't want to believe - X-Com Files
Post by: ZebioLizard2 on October 07, 2018, 04:35:35 pm
Actually liked the UFO: Aftermath games, they had their own charm. Xenonauts was.. ehhhh
Title: Re: I don't want to believe - X-Com Files
Post by: Hanzoku on October 08, 2018, 01:36:20 am
Make sure to pick up some combat armor - it unlocks silently with the Xenonought research. You lose a little front armor vs the bullet proof vests, but gain armor everywhere else.

Also, agent me! Mr./Ms. Zoku
Title: Re: I don't want to believe - X-Com Files
Post by: Il Palazzo on October 08, 2018, 01:52:45 am
Please add Mr/Ms Yanush to the roster!
Title: Re: I don't want to believe - X-Com Files
Post by: Dorsidwarf on October 08, 2018, 07:33:24 am
I liked xenonauts, but it was a little grim for my tastes.
Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on October 08, 2018, 11:12:47 am
PTW.

And add Mr.Kitty when you can, please ;v
Title: Re: I don't want to believe - X-Com Files
Post by: Liber celi on October 09, 2018, 05:39:58 am
This combines two things I like and somehow I never heard of it. Nice work btw.

Shouldn't Mr. Byrd jr. jr be called Mr. Thyrd?
Title: Re: I don't want to believe - X-Com Files
Post by: Slax on October 22, 2018, 07:37:24 am
I want to believe in more updates. XCOM with commentary is good stuff.
Title: Re: I don't want to believe - X-Com Files
Post by: Liber celi on November 14, 2018, 05:08:38 pm

I love Bullfrogs now

(still hate Rob Liefeld though)
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on December 30, 2018, 06:12:05 pm
Oops, I did it again... I'm alive though!

So we've got mixed opinions on Xenonauts, eh? Gotta try it one day anyway.

Make sure to pick up some combat armor - it unlocks silently with the Xenonought research. You lose a little front armor vs the bullet proof vests, but gain armor everywhere else.

Oh I know about that! That's why I kinda rushed Xenonauts research. Wait, have I? I should have...

I want to believe in more updates. XCOM with commentary is good stuff.

I'm alive. Got back into DF, Rimworld, No Man's Sky, XPiratez, finally got Jurassic World Evolution (which is meh) and Pokemon Alpha Sapphire. Too many games, too little time! Oh, and we're on the least interesting part of X-Com Files, at least for me.

Title: Re: I don't want to believe - X-Com Files
Post by: EuchreJack on December 30, 2018, 08:11:41 pm
Mr. Jack is good at spotting.  I bet he has the highest Spotting stat of everyone!*

*
Spoiler (click to show/hide)
Title: Re: I don't want to believe - X-Com Files
Post by: Slax on December 31, 2018, 09:16:50 am
XPiratez
"Maybe I'll put a few hours in. Should be good."
One month later.
"Oh. I... 150 hours? I... just... WHAT HAPPENED?"

When a game turns out to be too much fun.
...game turns out to be too much fun. That sounds weird and wrong. What am Englishes?
Title: Re: I don't want to believe - X-Com Files
Post by: RulerOfNothing on December 31, 2018, 06:37:51 pm
There was very little reason in doing this, but it made me feel good, and that's all that matters.
True that.
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on January 06, 2019, 02:54:59 pm
I'm glad someone agrees with me that tazing random people is okay as long as it makes you feel good. I tried to explain it to the police once, and they didn't understand.

Title: Re: I don't want to believe - X-Com Files
Post by: Il Palazzo on January 06, 2019, 03:12:43 pm
Mr/Ms Untouchable reporting to replace unacceptable combat losses!
Title: Re: I don't want to believe - X-Com Files
Post by: birdy51 on January 06, 2019, 07:18:30 pm
Staplers are no match for mad gainz.
Title: Re: I don't want to believe - X-Com Files
Post by: Yoink on January 06, 2019, 10:06:07 pm
...she's still on fire, and she'll have to spend many many days in the hospital. Also, I think she has a new face.
Well, she certainly woulda needed one after that in any case. :P

Anyhow, I'm going to jump on board after that recent stop in Australia, signing on as Mister or Missus Wofta. Preferably as the green recruit with the highest bravery, but beggars can't be choosers.
Title: Re: I don't want to believe - X-Com Files
Post by: Solarius Scorch on January 08, 2019, 02:14:13 pm
Awesome work! I am having dangerously lots of fun. Keep it up!
If you have a vacancy, I'll volunteer as Mr. Studd.
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on January 10, 2019, 03:42:17 pm
Staplers are no match for mad gainz.

Hey now, it isn't confirmed yet! Nobody ever fired a stapler, and we're yet to do research on it. But yeah, if you proved you can reliably kill someone with a pipe, there's no point risking using a weak-looking weapon.


 :'( :'( :'(
Title: Re: I don't want to believe - X-Com Files
Post by: Il Palazzo on January 10, 2019, 04:05:06 pm
No no, you can't rehire Ms Untouchable. The laws of magical thinking clearly work the other way around, and her name should have been Touchable. This will surely be a surefire protection against enemy fire. For sure.
Title: Re: I don't want to believe - X-Com Files
Post by: NickAragua on January 11, 2019, 12:43:10 pm
I still have no idea what mod this is, but Monsieur Abandonne has passed initial candidate "screening" and would like to surrender. I mean, join the fight.
Title: Re: I don't want to believe - X-Com Files
Post by: Yoink on January 11, 2019, 07:43:48 pm
Oh wow, well at least I am honoured to die alongside so many great agents in that bloodbath of a turn. :P

Agent Wowser shall be next to report for duty. Preferably an Australian recruit if you have any, otherwise I guess they're an expat or somethin'.   
Title: Re: I don't want to believe - X-Com Files
Post by: Liber celi on January 11, 2019, 09:42:29 pm
RIP that entire neighorhood.

I'd like to christen a Mr. Rantanplan if possible! It can be a dog but it doesn't have to.

Playing this mod again I found repeated success with night missions by sticking to 3 simple rules:
1) Bring a dog
2) Don't bring any flashlights
3) Fear the ninja
Title: Re: I don't want to believe - X-Com Files
Post by: Darkening Kaos on January 11, 2019, 09:56:45 pm
     Herr Kaos is pleased with the grenade launcher and subsequent level of 'boom', but more boom is always better, it's like physics … or sumthing.
Title: Re: I don't want to believe - X-Com Files
Post by: Il Palazzo on January 12, 2019, 05:55:08 pm
Reading this alien hilarity made me go and buy XCOM 2012. Oh, man, is it bad.
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on January 15, 2019, 01:07:52 pm
I still have no idea what mod this is, but Monsieur Abandonne has passed initial candidate "screening" and would like to surrender. I mean, join the fight.

X-Com Files (https://openxcom.org/forum/index.php?topic=4595.0), one of the most extensive X-Com: UFO Defense mods second only to XPiratez when it comes to sheer amount of content. Vanilla tells the story between shooting down the first sectoid UFO to destroying the alien base on Mars. X-Com files starts before there's any sign of actual alien activity, and while it gets to alien slaughter after a while, there are many sub-plots to keep the game interesting.

Oh wow, well at least I am honoured to die alongside so many great agents in that bloodbath of a turn. :P

Agent Wowser shall be next to report for duty. Preferably an Australian recruit if you have any, otherwise I guess they're an expat or somethin'.   

I can change nationalities no problem. There's also a way to change the face, but I have no idea how to do that.

     Herr Kaos is pleased with the grenade launcher and subsequent level of 'boom', but more boom is always better, it's like physics … or sumthing.

Explosions are the purest physics, but also chemistry, mathematics, philosophy, and basic level Spanish. A huge thermonuclear explosion going for billions of years powers our solar system and keeps us all alive. Truly, stuff blowing up is the very essence of the universe.

RIP that entire neighorhood.

I'd like to christen a Mr. Rantanplan if possible! It can be a dog but it doesn't have to.

Playing this mod again I found repeated success with night missions by sticking to 3 simple rules:
1) Bring a dog
2) Don't bring any flashlights
3) Fear the ninja

4) Don't go on night missions


Title: Re: I don't want to believe - X-Com Files
Post by: birdy51 on January 15, 2019, 03:17:32 pm
I need a hug.  :'(

That and a new character. Perhaps Mrs. Byrd, angel of vengeance must take the field... Maybe as a sniper.
Title: Re: I don't want to believe - X-Com Files
Post by: Yoink on January 15, 2019, 04:51:47 pm
I was midway through a swig of my workday morning Monster when I read that crack about energy drink. >:(   

Soz Byrd, I tried. At least Mister Wowser has already proven himself more useful than his nationality-confused predecessor, I guess.
Title: Re: I don't want to believe - X-Com Files
Post by: Khan Boyzitbig on January 15, 2019, 07:03:04 pm
PTW
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on January 16, 2019, 03:56:24 pm
I was midway through a swig of my workday morning Monster when I read that crack about energy drink. >:(   

Soz Byrd, I tried. At least Mister Wowser has already proven himself more useful than his nationality-confused predecessor, I guess.

I forgot I was playing a boomer game. Maybe I'm too much of a millenial to appreciate good Monster.

Title: Re: I don't want to believe - X-Com Files
Post by: Liber celi on January 17, 2019, 03:01:51 am
That's a good dog.

The Mauser is beautiful and my baby. High-End agents need a sidearm too!
Title: Re: I don't want to believe - X-Com Files
Post by: Hanzoku on January 17, 2019, 06:26:53 am
Well, Mr. Zoku didn't last too long. Mostly because he insisted on catching not one but two grenades with his face.

I'll put in for Mr. Windhurst.
Title: Re: I don't want to believe - X-Com Files
Post by: NickAragua on January 18, 2019, 08:34:27 pm
Wow, this mod is hardcore. My first mission out, two guys at night. Played out like a horror movie - the two dudes climb out of the car, start shooting at unidentified threats (so dark I couldn't see, and I forgot flares/flashlights). They kill two hostile targets. Hit the end turn button, both get ripped to shreds by melee attacks. I didn't even see what killed them.

Kudos to you, SQMan, for making as much progress as you have.
Title: Re: I don't want to believe - X-Com Files
Post by: Solarius Scorch on January 19, 2019, 06:53:42 am
Wow, this mod is hardcore. My first mission out, two guys at night. Played out like a horror movie - the two dudes climb out of the car, start shooting at unidentified threats (so dark I couldn't see, and I forgot flares/flashlights). They kill two hostile targets. Hit the end turn button, both get ripped to shreds by melee attacks. I didn't even see what killed them.

Use the Nightvision mode.

Kudos to you, SQMan, for making as much progress as you have.

Yep, very good!
(Also, I hope my third incarnation lives a bit longer.)
Title: Re: I don't want to believe - X-Com Files
Post by: Darkening Kaos on January 19, 2019, 07:52:07 am
    Herr Kaos activates his special 'nightvision goggles'

     -----

     it has a strange name - 'Incendiary' - also seems to perform well as a smoke grenade, with some ramp up time required.
Title: Re: I don't want to believe - X-Com Files
Post by: Hanzoku on January 19, 2019, 09:20:59 am
You could have run into chupacabras. At night, its very possible for them to run up to your agents and chew them to pieces.
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on January 20, 2019, 04:59:03 pm

I've finished my professional exams for this semester, so I don't have to feel guilty about playing X-Com instead of studying! How great is that!

The Mauser is beautiful and my baby. High-End agents need a sidearm too!

For an agent with 100 accuracy Mauser deals average 35 damage with 85% accuracy at aimed shot.
For the same agent a BlackOps magnum deals average 38 damage with 100% accuracy at aimed shot, not to mention the power will be the same for all other agents.
Mauser does have much longer range somehow, I'll give you that.

Wow, this mod is hardcore. My first mission out, two guys at night. Played out like a horror movie - the two dudes climb out of the car, start shooting at unidentified threats (so dark I couldn't see, and I forgot flares/flashlights). They kill two hostile targets. Hit the end turn button, both get ripped to shreds by melee attacks. I didn't even see what killed them.

Kudos to you, SQMan, for making as much progress as you have.

My strategy is to avoid night missions as much as I can. Monster missions last very long, so you can just wait for day. The mod really is tougher than your standard fare, that's true.


Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on January 21, 2019, 11:52:30 am
I think there is no current me in the rooster? Mr/Mrs Breeze would like to join your jolly operation.
Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on January 21, 2019, 11:56:19 am
Did I die? Haven't seen myself mentioned in a while ;v

Please add another Hatkat in there.
Title: Re: I don't want to believe - X-Com Files
Post by: Solarius Scorch on January 21, 2019, 10:02:48 pm
This is the best thing I've read this year yet.
Title: Re: I don't want to believe - X-Com Files
Post by: King Zultan on January 22, 2019, 05:09:26 am
I'd like to have my name among your agents.
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on January 24, 2019, 01:36:57 pm
Woah, I made so many typos in the last update, holy crap. I should really proofread these while not falling asleep.

Did I die? Haven't seen myself mentioned in a while ;v

Please add another Hatkat in there.

You were killed during a ski resort investigation. I think a ninja did it.


I would have posted this a day earlier, but my laptop's charger started making pretty sparks and nice bzzzzt sounds.
Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on January 24, 2019, 04:42:41 pm
Yey for Mr.Hatkat!

Do I get to visit the cruise liner? :3
Title: Re: I don't want to believe - X-Com Files
Post by: Darkening Kaos on January 24, 2019, 05:58:42 pm
     Interesting, you only just unlocked Desert Eagle?  I think I picked one up in the third or fourth mission, first month, unlocked it soon after and then let them rust in the stores.  The magnum available from the start is better.
     Meanwhile, I have yet to see any Black-Ops weapons.
Title: Re: I don't want to believe - X-Com Files
Post by: Burnt Pies on January 25, 2019, 01:32:55 am
this is a great read. Could I claim a Ms Burnt?
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on January 25, 2019, 06:17:47 pm
     Interesting, you only just unlocked Desert Eagle?  I think I picked one up in the third or fourth mission, first month, unlocked it soon after and then let them rust in the stores.  The magnum available from the start is better.
     Meanwhile, I have yet to see any Black-Ops weapons.

Large number of weapons means considerable randomness I guess. Magnum unlocks on its own even without being found, so nothing was lost.
BlackOps guns are standard weapons of MiBs and The Syndicate, and Osirion uses them among other high-end ballistic weapons.

Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on January 26, 2019, 05:10:45 am
>emotions after first half

WAO I am murder, knight of kills C:

>emotions after second half

erryone dying and that's horrible :c
Title: Re: I don't want to believe - X-Com Files
Post by: EuchreJack on January 26, 2019, 08:18:28 am
Amazing tactical victory against overwhelming odds.
Title: Re: I don't want to believe - X-Com Files
Post by: Bumber on January 27, 2019, 02:41:04 am
-Whoops, wrong thread-
Title: Re: I don't want to believe - X-Com Files
Post by: Darkening Kaos on January 27, 2019, 04:51:37 am
-Whoops, wrong thread-

     Damn, that must have been a bummer......(https://i.imgur.com/i4yxfmL.gif)
Title: Re: I don't want to believe - X-Com Files
Post by: NickAragua on January 29, 2019, 05:46:14 pm
Well, a dart gun is a decent practice weapon, less likely to kill yourself if you shoot yourself in the foot.
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on January 30, 2019, 02:21:09 pm
>emotions after first half

WAO I am murder, knight of kills C:

>emotions after second half

erryone dying and that's horrible :c

That's X-Com baby! You think you're death incarnate, slaying legions of mutons on your way, then in the next mission a lucky sectoid kills half of your squad with a plasma pistol.

Amazing tactical victory against overwhelming odds.

I could have prevented some of those deaths if I had decided to grab the avatar and run away. Rescuing almost all passed out agents was a great achievement though.

Well, a dart gun is a decent practice weapon, less likely to kill yourself if you shoot yourself in the foot.

But making darts for agents' use takes time that could be used for making darts for selling to God knows who.


Title: Re: I don't want to believe - X-Com Files
Post by: Il Palazzo on January 30, 2019, 02:26:41 pm
But making darts for agents' use takes time that could be used for making darts for selling to God knows who.
To Bill Cosby, most likely.
Title: Re: I don't want to believe - X-Com Files
Post by: Darkening Kaos on January 31, 2019, 08:59:21 am
     ^^ Too soon??
Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on January 31, 2019, 09:08:28 am
So you have to loose the campaign to make Piratez reality, right?
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on February 01, 2019, 04:22:11 pm
But making darts for agents' use takes time that could be used for making darts for selling to God knows who.
To Bill Cosby, most likely.

Oof, but like Roblox death sound oof, not like dismissive Reddit response oof.

So you have to loose the campaign to make Piratez reality, right?

I do want to play XPiratez after this. I guess canonically I fail this, even if I win. According to XPiratez lore, humanity, meaning X-Com got up to laser guns, but at the same time UAC had plasma guns already. I'm sure we could explain it with X-Com Files actually being a simulation run inside the commander's brain, but that would be just silly.
I also don't know how much of the bootypedia articles I'd be able to showcase, since most of them contain treasure chest and booty.

Title: Re: I don't want to believe - X-Com Files
Post by: Darkening Kaos on February 02, 2019, 05:34:35 am
     Duplicated pic there at the end of the mansion mission, SQman…...
Spoiler (click to show/hide)

Title: Re: I don't want to believe - X-Com Files
Post by: SQman on February 02, 2019, 06:33:55 am
I deny everything. Any mistakes are a result of alien meddling, not carelessness.
Things like that happen because I mostly play late at night. It's a bad habit, but the One More Turn Syndrome is real.
Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on February 02, 2019, 09:19:33 am

So you have to loose the campaign to make Piratez reality, right?

I do want to play XPiratez after this. I guess canonically I fail this, even if I win. According to XPiratez lore, humanity, meaning X-Com got up to laser guns, but at the same time UAC had plasma guns already. I'm sure we could explain it with X-Com Files actually being a simulation run inside the commander's brain, but that would be just silly.
I also don't know how much of the bootypedia articles I'd be able to showcase, since most of them contain treasure chest and booty.

I just censor them in my LP.
Title: Re: I don't want to believe - X-Com Files
Post by: Darkening Kaos on February 02, 2019, 05:25:03 pm
    I would enjoy being part of another xpirates campaign … … the only problem is the same as for xcomfiles, and that is when dioxine inevitably updates the mod and the decision has to be:
    1) play on, or
    2) update the save.
  Should make a decision about that before you start.
Title: Re: I don't want to believe - X-Com Files
Post by: EuchreJack on February 02, 2019, 06:22:03 pm
Am I still alive?  I haven't heard about Mr. Jack for a while, so maybe I died without noticing?
If dead, reincarnate as Ms. Jack.  She usually does better anyways.
Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on February 03, 2019, 02:55:43 am
    I would enjoy being part of another xpirates campaign … … the only problem is the same as for xcomfiles, and that is when dioxine inevitably updates the mod and the decision has to be:
    1) play on, or
    2) update the save.
  Should make a decision about that before you start.

Usually you can update and play on. I've been playing my campaign since summer and went through every version on the way.
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on February 04, 2019, 07:02:32 am
All this talking about Piratez... Guys, we're still really far away from that.

Yeah, updating those mods cause minor problems at worst: items in storage changing, missing some fun early missions taht get added, missing some cool early game gadget, nothing game-breaking.

Am I still alive?  I haven't heard about Mr. Jack for a while, so maybe I died without noticing?
If dead, reincarnate as Ms. Jack.  She usually does better anyways.

Mr. Jack died in April 1998 during an industrial investigation. It was the one with EGGSALT and staplers. It's harder to keep track of each individual agent when there's 16 of them on each mission, and we're facing 30 enemies at the same time. That's also why I don't go over missions in such detail anymore. Good thing there's FILES submenu.

(https://i.imgur.com/Cd4phmI.png)

And for some reason we can see your psi strength, even though you were killed before we figured out how to do it. You'd have been a great psychic, damn.

Title: Re: I don't want to believe - X-Com Files
Post by: Darkening Kaos on February 04, 2019, 07:43:01 am
     I think I was too eager to show that security guard how sharp my axe was … … he reacted poorly when I demonstrated my honing technique.  I guess, in the end, all diplomacy eventually ends up at the same place.....

     "Have a face full of axe"
Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on February 04, 2019, 10:57:29 am
RIP Ms Breeze.

May Mr/Ms Hurricane properly replace you!
Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on February 04, 2019, 11:27:57 am
Wow, there are actually missions for people from them dossiers?
Title: Re: I don't want to believe - X-Com Files
Post by: Khan Boyzitbig on February 04, 2019, 02:36:16 pm
Yes, Lo Wu's one involves ninjas. Other than Lo Wu himself of course. Best melee weapon in the pack iirc.
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on February 04, 2019, 03:44:26 pm
I have free mondays and the weather is dreadful. I can squeeze in a short update.

Wow, there are actually missions for people from them dossiers?

Apparently there are now. There weren't on my last playthrough.

Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on February 04, 2019, 05:01:14 pm
Like a Hurricane ... he just died after a while.

Mr/Ms Trade Wind has a more long lived namesake, but will the agent be?
Title: Re: I don't want to believe - X-Com Files
Post by: Hanzoku on February 05, 2019, 02:12:05 am
Welp, my namesakes are going out in appropriately X-Com fashion. Requesting Mr/Mrs Thorsson next.
Title: Re: I don't want to believe - X-Com Files
Post by: King Zultan on February 05, 2019, 08:18:14 am
Well I lasted longer than I thought I would. I'd like a new agent.
Title: Re: I don't want to believe - X-Com Files
Post by: NickAragua on February 05, 2019, 10:26:03 am
"This is my dart rifle. There are many like it, but this one is mine."
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on February 08, 2019, 01:29:11 pm
I'm full of tea nad ready to go.

Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on February 08, 2019, 02:00:49 pm
The best mission, base defense :3
Title: Re: I don't want to believe - X-Com Files
Post by: Yoink on February 08, 2019, 10:56:40 pm
Wait, Mr. Wowser?! Noooooo! :'(   
What happened to him? Didn't even see him mentioned in the mission 'til the death toll part. At least he did us proud and outlived his predecessor.

A local loose unit by the name of Mr. Dingo will step up to represent Australia in his place, hopefully getting his paws on either a P90 or a macro SMG if/when he gets gud enough to use them.

It's hard to keep track of who are the current veterans, as well as which base they're at... no idea how "beaned" the HQ is, haha.
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on February 09, 2019, 03:56:00 pm
Today was Pepsi day. It's the only thing that keeps me going these days, I'm telling you.

Wait, Mr. Wowser?! Noooooo! :'(   
What happened to him? Didn't even see him mentioned in the mission 'til the death toll part. At least he did us proud and outlived his predecessor.

A local loose unit by the name of Mr. Dingo will step up to represent Australia in his place, hopefully getting his paws on either a P90 or a macro SMG if/when he gets gud enough to use them.

It's hard to keep track of who are the current veterans, as well as which base they're at... no idea how "beaned" the HQ is, haha.

Mr. Wowser was killed by a minotaur in the Team Magma reactor defense mission. I seem to be getting too used to soldiers dying horribly against the Syndicate.

I have to deny your request for P90. Standard SMGs won't do well against the Syndicate soldiers, and hunting mutated fauna is better done with rifles. I'll try to remember about the macro SMG though, because it's a really good gun.

Spoiler: File 25: TERRIBLE (click to show/hide)
Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on February 09, 2019, 05:15:29 pm
I'm starting to hate the Syndicate more than ever before.

And constant base defense missions, bleh!
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on February 11, 2019, 03:17:51 pm
Once we get fighter jets the monthly base defense may stop being monthly. I may be talking out of my ass, but I think the first craft they send is a small scout, then a medium transporter, much like with ratmen in XPiratez, except the transport doesn't speed at 99999 speed.

Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on February 11, 2019, 04:02:12 pm
Oh noooo, not again!

Also:

>Enemies killed: 61

Excuse me but nani the what what?
Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on February 11, 2019, 04:23:23 pm
It the Siberian Base Mission with different enemies. :D
Title: Re: I don't want to believe - X-Com Files
Post by: Yoink on February 11, 2019, 06:32:05 pm
Dude, what? A Shadowman reference?!
Title: Re: I don't want to believe - X-Com Files
Post by: Darkening Kaos on February 11, 2019, 06:48:30 pm
     "Living on a prayer"?  U wot, mate?  Seriously, no wonder the egg-heads haven't figured out sonic weapons before now, everyone knows the repetitious and progressive chords of "You give love a bad name" will give more power to the pocket screamers.
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on February 12, 2019, 01:48:19 pm
Oh noooo, not again!

Also:

>Enemies killed: 61

Excuse me but nani the what what?

HQ missions are like that. Most baddies were barely armed lads; quite a few were pineers, mostly doing the sniping; some were well armed soldiers; then there were the four coordinators acting as heavies. The thing is, all Red Dawn guys go down after a single shot, and with BlackOps smart rifles we can reliably hit like four guys per agent in one turn.

Dude, what? A Shadowman reference?!

I had to google it. Seems like it's another thing for X-Com: EU.

     "Living on a prayer"?  U wot, mate?  Seriously, no wonder the egg-heads haven't figured out sonic weapons before now, everyone knows the repetitious and progressive chords of "You give love a bad name" will give more power to the pocket screamers.

How about Bed of Roses?. "...For tonight I sleep ON A BEEEED OF NAAAAAAAAILS!!" at full volume could wreck a sectopod easily.


Spoiler: File 27: Air Supremacy (click to show/hide)
Title: Re: I don't want to believe - X-Com Files
Post by: Hanzoku on February 12, 2019, 03:35:00 pm
... One more try. Agent Zoku II, please.
Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on February 12, 2019, 03:38:07 pm
You will only keep dying like all those captains you had in my Birth of the Federation let's plays ;V
Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on February 12, 2019, 04:54:48 pm
That large ship - is it me misremembering or is the angle different than in Piratez?
Title: Re: I don't want to believe - X-Com Files
Post by: Hanzoku on February 13, 2019, 02:12:58 am
You will only keep dying like all those captains you had in my Birth of the Federation let's plays ;V

Yeah, I know. As I said, one last try, and then the universe has definitely said to get my characters out of this game.
Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on February 13, 2019, 03:53:04 am
But...but we need you! Who will be our ablative armor when you are gone? And you just have to defend your top spot on the memorial wall!
Title: Re: I don't want to believe - X-Com Files
Post by: birdy51 on February 13, 2019, 07:11:33 pm
Zoku isn't the Birdvig family; doomed to die in horrible ways. How is the Mrs. doing by the way?
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on February 16, 2019, 12:41:41 pm
Today was lime coke day. I'm sorry for betraying you, holy Pepsi.

That large ship - is it me misremembering or is the angle different than in Piratez?

Can't answer that one. I haven't gone very far in that mod, because I keep restarting it.

Yeah, I know. As I said, one last try, and then the universe has definitely said to get my characters out of this game.

Hey now, you know what you're in for when you join X-Com. Survival rate will increase by four a month now that we've stopped monthly invasions, so there's a possibility you'll amount to something this time.

Zoku isn't the Birdvig family; doomed to die in horrible ways. How is the Mrs. doing by the way?

She's fine, except for the fact that she's been killed in base defense. Happens to everyone.

Spoiler: File 28: Mixed Bag (click to show/hide)
Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on February 16, 2019, 05:38:32 pm
And no base defence!


Cult of Apocalypse is actually in XPiratez.
Title: Re: I don't want to believe - X-Com Files
Post by: birdy51 on February 16, 2019, 06:39:16 pm
Welp. Time to send out... Neo Birdvig
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on February 17, 2019, 12:18:26 pm
Cult of Apocalypse is actually in XPiratez.

Huh, so it is. There really is a lot of content in there.

Title: Re: I don't want to believe - X-Com Files
Post by: Hanzoku on February 17, 2019, 01:33:30 pm
Ah well, now to observe the slaughter. I’ll go for ‘massive collateral damage’
Title: Re: I don't want to believe - X-Com Files
Post by: Burnt Pies on February 17, 2019, 04:36:13 pm
RIP Ms Burnt. Could her replacement be called Ms Pies?
Title: Re: I don't want to believe - X-Com Files
Post by: birdy51 on February 17, 2019, 04:56:10 pm
I had to stop for a time to cackle with madjoy at the sight of Neo Birdvig being a psyker. With the minds of the many, who can stop him now?!
Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on February 17, 2019, 05:09:59 pm
I've lost track of myself, again. Am I still alive?
Title: Re: I don't want to believe - X-Com Files
Post by: Yoink on February 17, 2019, 05:48:42 pm
YOU'LL NEVER HIT THEM SWINGING BLINDLY



Also, I'm guessing Mr. Dingo was one of the offscreen deaths in the update before last? Shame, I had high hopes for him, with his fire glove and all.
A new Aussie battler will sign up in his stead, going by the name Mr./Mrs. Beugs.
Title: Re: I don't want to believe - X-Com Files
Post by: Darkening Kaos on February 17, 2019, 07:32:14 pm
    A new Kaos steps up to the plate - Bro Kaos, using whatever weapons his stats would profit from most.

    I knew when he was promoted to Commissar his days were numbered, you never want to get too many promotions in X-com.
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on February 19, 2019, 04:51:18 pm
"SQman, what is best in life?"
"To crack open a Pepsi, to boot up OpenXcom, and to hear lamentation of sectoids."

I had to stop for a time to cackle with madjoy at the sight of Neo Birdvig being a psyker. With the minds of the many, who can stop him now?!

At this point properly utilizing psychics requires high stamina. A lot of cardio in the gym inbound, or else pretty much everything will be able to stop him.

    A new Kaos steps up to the plate - Bro Kaos, using whatever weapons his stats would profit from most.

    I knew when he was promoted to Commissar his days were numbered, you never want to get too many promotions in X-com.

Honestly? The weapon choice is based more on what I expect to need on the current mission. Of course if a soldier is shit at shooting, they're not getting a cannon.
I'm mostly protective of high-level guys, but if I expect to need heavy weapons, I can't take rookies who can barely hold a rifle.

Also, I'm guessing Mr. Dingo was one of the offscreen deaths in the update before last? Shame, I had high hopes for him, with his fire glove and all.
A new Aussie battler will sign up in his stead, going by the name Mr./Mrs. Beugs.

Mr. Dingo was killed in a Cyberweb lair raid, zapped by a robert probably

I've lost track of myself, again. Am I still alive?

Mr. Hatkat is alive. He was wounded very badly in the crashed Syndicate transporter mission, so he's out of commission for some time.

Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on February 20, 2019, 01:11:43 am
No it's Castlevania ;V

What's my Psi Strength, btw? Feel free to boot&replace if under 40 ;v
Title: Re: I don't want to believe - X-Com Files
Post by: Yoink on February 20, 2019, 01:21:53 am
No idea what stats are relevant for flame gloves, but if it's anything other than melee accuracy I should probably have one, considering my latest alias.
Also I wanna get some hands-on time with our trusty arasakas before we upgrade from them!
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on February 20, 2019, 07:25:24 am
No it's Castlevania ;V

What's my Psi Strength, btw? Feel free to boot&replace if under 40 ;v

Okay, maybe it's castlevania, but if we do recover a stone mask, I'll be the one laughing.
If I remember correctly, Mr. Hatkat's psi strength is abysmal, but he's got over 120 shooting accuracy. I'll just keep him away from sectoids.

No idea what stats are relevant for flame gloves, but if it's anything other than melee accuracy I should probably have one, considering my latest alias.
Also I wanna get some hands-on time with our trusty arasakas before we upgrade from them!

I think flame gloves use throwing accuracy. Mind that we have a limited number of psychic artifacts. All flame gloves were taken from Black Lotus witches and Osirion cruise ships.

Arasaka upgrade is probably coming soon. I don't know the prequisites exactly, but I think it may need alloy ammo that we're currently working on.
Title: Re: I don't want to believe - X-Com Files
Post by: Darkening Kaos on February 20, 2019, 08:51:55 am
     With Bro Kaos' low psi he should be retired and a new Bro Kaos recruited, hopefully with better psi.
Title: Re: I don't want to believe - X-Com Files
Post by: AzyWng on February 20, 2019, 01:08:47 pm
Posting to watch because I really like this mod. I’ll read the thread sometime later...
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on February 21, 2019, 03:42:24 pm
Holy crap, guy, I'm dying of ligma again! I've fueled myself with tea, because I'm to weak to house holy Pepsi in my stomach.

     With Bro Kaos' low psi he should be retired and a new Bro Kaos recruited, hopefully with better psi.

I've got a whole bunch of unnamed high psi rookies in every base; I'll assign you a new guy in a jiffy. I was just wondering where to draw the line with the lay offs.

Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on February 21, 2019, 04:41:28 pm
Not again!?

But woah we went full Castlevania with that first mission. Magic weapons!
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on February 22, 2019, 04:24:11 pm
Another short one today. I wanted to get something done, because school at weekend, then a completely unplanned shipment of trash nobody wants next week. I kinda wanna die, but my ligma is getting better. Maybe I should drink myself into a Pepsi coma and wake up next sunday? Sounds like a plan.

Title: Re: I don't want to believe - X-Com Files
Post by: Yoink on February 23, 2019, 03:29:04 am
Aw yeah. Gettin' shit done!
I don't think I even died! Booyah!
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on February 27, 2019, 02:39:27 pm
Aw yeah. Gettin' shit done!
I don't think I even died! Booyah!

Yup, you were even on the Dagon assault mission where you killed 10 enemies with your SMG: 5 klansmen, 2 priests, 2 gilldogs and 1 deep one.

Currently we're at the frustrating part of the game whare we can't assault big UFOs for those spicy alloys and elerium, yet we need those for everything. Maybe once we get personal armor I'll feel more confident.

Spoiler: File 33: John Madden! (click to show/hide)
Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on February 27, 2019, 05:35:27 pm
Are those mercs?


And it seems so weird to see Apocalypse environments in here.
Title: Re: I don't want to believe - X-Com Files
Post by: birdy51 on February 27, 2019, 06:48:04 pm
Welp. This ain't good...
Title: Re: I don't want to believe - X-Com Files
Post by: Darkening Kaos on February 27, 2019, 07:08:56 pm
     See you in the next incarnation....
Title: Re: I don't want to believe - X-Com Files
Post by: Yoink on February 27, 2019, 07:52:57 pm
Oh, come now, whoever they are they can't be that bad... can they? D:
Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on February 28, 2019, 01:06:00 am
This is a Muton, but black :v

...oh no.
Title: Re: I don't want to believe - X-Com Files
Post by: Hanzoku on February 28, 2019, 02:59:49 am
...copious use of high explosives? Toss 'em if you got 'em?
Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on February 28, 2019, 11:49:40 am
...copious use of high explosives? Toss 'em if you got 'em?

Grenade when they invade?
Title: Re: I don't want to believe - X-Com Files
Post by: pikachu17 on March 02, 2019, 11:35:43 am
Explode as soon as you load.
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on March 05, 2019, 12:00:00 pm
Lesson learned - Rockstar energy drink makes me too impatient for X-Com. Pepsi would never betray me like that.

...copious use of high explosives? Toss 'em if you got 'em?

Grenade when they invade?

It's too late for explosives. I haven't equipped any, hoping that it won't be necessary. I could handle sectoids, snakemen, chtonians, maybe floaters if I was lucky with the 'lids, and possibly gazers. My whole strategy here was praying it wouldn't be mutons.

Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on March 05, 2019, 01:48:43 pm
Americans are now getting alien cable TV and am jealous :V
Title: Re: I don't want to believe - X-Com Files
Post by: birdy51 on March 05, 2019, 05:13:58 pm
Stitched together from the battered remains of Harriot HQ, ULTIMATE Birdvig must RISE.

Only request is as much Psi Power that can be mustered at this stage.
Title: Re: I don't want to believe - X-Com Files
Post by: Darkening Kaos on March 05, 2019, 09:33:22 pm
     Do we have a base in South America?  If not, might be a suitable launching pad.

     Otherwise, time to increase the dosage of the Alium's plasma medication.
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on March 08, 2019, 03:24:11 pm
Americans are now getting alien cable TV and am jealous :V

I wonder if aliens have any good cooking shows.

     Do we have a base in South America?  If not, might be a suitable launching pad.

     Otherwise, time to increase the dosage of the Alium's plasma medication.

It may be a good place for a base, or it might get instantly obliterated before we build a single facility, you never know.

Spoiler: File 35: Go Fish (click to show/hide)
Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on March 08, 2019, 04:22:41 pm
So much tuna steaks dead fishmen!

My inner cat approves ;v
Title: Re: I don't want to believe - X-Com Files
Post by: Burnt Pies on March 08, 2019, 04:44:45 pm
I've been using crossbows underwater to fairly good effect. They even do scratch damage to lobsters when they highroll. Otherwise, there's a handy filter in the buy or base inventory menus that will show you what you can use underwater. So far I'm limited to Staffs of Dagon, Melee, Staplers and Crossbows, but I'm sure the Gauss/Mass Driver weapons will come along eventually.

On a related note, this LP has inspired me to start playing the mod myself. It's been great fun so far, thanks for introducing it to me.
Title: Re: I don't want to believe - X-Com Files
Post by: Yoink on March 08, 2019, 07:26:00 pm
Live megaworms look rather like chokos.
Also, I'm surprised to learn Mr. Beugs is even still alive, I was beginning to wonder if he'd met his end somehow.
Title: Re: I don't want to believe - X-Com Files
Post by: birdy51 on March 09, 2019, 05:07:58 pm
I'm contemplating not even checking if the latest iteration of Birdvig is alive. I come in and just sort of assume the last one died again.
Title: Re: I don't want to believe - X-Com Files
Post by: King Zultan on March 10, 2019, 08:46:28 am
I've got a question, I've never played X-Com so is there a chance that we could go and reclaim Ainsley Harriott HQ or is it lost for good?
Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on March 10, 2019, 09:07:40 am
It is lost.
It would be cool if mods could make a reclaim mission, where you would find your damaged base, but it is not possible. And in most cases the enemy would want to make sure that there is nothing left to reclaim anyway.
Title: Re: I don't want to believe - X-Com Files
Post by: Khan Boyzitbig on March 10, 2019, 09:32:19 am
I would imagine the bases are rigged to blow if the aliens overwhelm the defenders anyway, especially bases with prototype weapons and anything else we wouldn't want the aliens getting their hands on.
Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on March 10, 2019, 10:52:37 am
I think the aliens wouldn't want to dirty their hands with most of our primitive weaponry. :D
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on March 10, 2019, 10:58:05 am
So much tuna steaks dead fishmen!

My inner cat approves ;v

Wait till we encounter lobstermen! We'll open up a seafood restaurant once it's over, I swear. Even if we lose.

I've been using crossbows underwater to fairly good effect. They even do scratch damage to lobsters when they highroll. Otherwise, there's a handy filter in the buy or base inventory menus that will show you what you can use underwater. So far I'm limited to Staffs of Dagon, Melee, Staplers and Crossbows, but I'm sure the Gauss/Mass Driver weapons will come along eventually.

On a related note, this LP has inspired me to start playing the mod myself. It's been great fun so far, thanks for introducing it to me.

I'm glad you're enjoying it!

I know all about filters and menus, but I have most stuff hidden away to make navigating the menus easier. I used crossbows in underwater missions in XPiratez with moderate success. Staplers are pathetically weak, their range is also pitiful, and the accuracy... gas cannons are a must, now we know.

I'm contemplating not even checking if the latest iteration of Birdvig is alive. I come in and just sort of assume the last one died again.

Have some faith in me, will you? Ultimate Birdvig is still functional, and what's more, he/she's actually getting useful.

Live megaworms look rather like chokos.
Also, I'm surprised to learn Mr. Beugs is even still alive, I was beginning to wonder if he'd met his end somehow.

Mr. Beugs got fired shortly after I realized how little activity his brain displays. The soldiers of Gordon Ramsay HQ had good survival rate, because nothing is ever happening in Africa, so they can just train in the gym in safety.

I would imagine the bases are rigged to blow if the aliens overwhelm the defenders anyway, especially bases with prototype weapons and anything else we wouldn't want the aliens getting their hands on.

If this was vanilla X-Com, I would say it's the aliens who blow up bases so we can't recover anything there is in there. After all, X-Com never builds anything the aliens don't or can't have. Even the Avenger is nothing compared to, let's say, T'leth. Here, where the Syndicate is also involved in base raids, I guess your explaination works better. Imagining minotaurs with shoulder-mounted laser cannons gives me the chills.


Title: Re: I don't want to believe - X-Com Files
Post by: birdy51 on March 10, 2019, 02:52:02 pm
Oh, no worries! I'm just entertained by how many Birdvig corpses litter the morgue. Hopefully Ult. Birdvig finally does what all other Birdvigs failed to do... Live!
Title: Re: I don't want to believe - X-Com Files
Post by: Burnt Pies on March 11, 2019, 03:08:23 am
Not too surprising the Avalanche armed thunderstorm couldn't down a supply barge, I think. The avalanche is a nice 100 damage, but you only get 3 of them per mount. Compare that to the light missile stingray mount dealing 60 and having 6 ammo, or the heavy missile stingray mount 60 and 12. Avalanche is a niche sniper weapon for attritioning enemies without having to close under fire, if you're wanting a brawl fit two heavy stingrays.
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on March 12, 2019, 12:20:21 pm
Heavy stingrays exist, of course! I completely forgot, to be quite honest. The thunderstorm is made for speed, so I guess it was a big mistake to arm it with long-range missiles.

Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on March 12, 2019, 01:13:47 pm
That one image with white X's all over south america was delightful uwu
Title: Re: I don't want to believe - X-Com Files
Post by: NickAragua on March 12, 2019, 03:34:23 pm
From what I remember in Vanilla, the Firestorm kind of blew chunks - it had very short range and wasn't very fast (except compared to the standard interceptor). I usually skipped it and the Lightning and went straight for the Avenger, which could fly around the world several times and the only thing that gave it pause was battleships.

I'm guessing, given the amount of detail this mod has, that they balanced the Firestorm a bit better.
Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on March 12, 2019, 04:28:12 pm
More kills to the Wind!

Can't wait to see a dream mission.
Title: Re: I don't want to believe - X-Com Files
Post by: Hanzoku on March 12, 2019, 05:12:20 pm
That’s an accurate summary of the ships in Vanilla. Looking forward to how they stack up in this mod once we get there.
Title: Re: I don't want to believe - X-Com Files
Post by: Burnt Pies on March 12, 2019, 05:38:26 pm
Are you using a mod to get those hit/miss screens you sometimes show? I'm trying to use miniguns in my game and I'm not sure how exactly I'm supposed to understand what damage they're doing.
Title: Re: I don't want to believe - X-Com Files
Post by: Khan Boyzitbig on March 12, 2019, 05:42:07 pm
That is part of Open XCom iirc, adds a keybind for showing whether you hit, missed or did no damage. Either shift+h or ctrl+h by default if it is enabled.
Title: Re: I don't want to believe - X-Com Files
Post by: Burnt Pies on March 12, 2019, 05:56:30 pm
Ah. Ctrl H brought it up. It just said H in the battlescape hotkeys entry in the ufopaedia, so I assumed it wasn't implemented in the basegame yet when my H presses failed to bring it up. Thanks!
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on March 14, 2019, 02:20:19 pm
From what I remember in Vanilla, the Firestorm kind of blew chunks - it had very short range and wasn't very fast (except compared to the standard interceptor). I usually skipped it and the Lightning and went straight for the Avenger, which could fly around the world several times and the only thing that gave it pause was battleships.

I'm guessing, given the amount of detail this mod has, that they balanced the Firestorm a bit better.

I don't know, Firestorms probably still have short range and low speed. Maybe engine mods and electronics will help to compensate that somehow?

Speaking of skipping planes, I vaguely remember someone saying that Thunderstorms are skippable, but that probably was Yogscast playthrough of The Final Modpack, so that doesn't matter. Ravens can deal with scouts, harvesters and small fighters, but they don't have enough HP for anything bigger.

Title: Re: I don't want to believe - X-Com Files
Post by: Hanzoku on March 14, 2019, 04:45:20 pm
Make me Neo Zoku, a hybrid experiment in cloning from slain X-Com agents.
Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on March 14, 2019, 05:18:33 pm
I got a mention, d'aww! owo

RIP in RIP Birdvig though.
Title: Re: I don't want to believe - X-Com Files
Post by: birdy51 on March 14, 2019, 05:35:19 pm
How many Birdvigs must die before this thread reaches it's climactic conclusion!!! ;.;

Well... Clearly we still need a Birdvig. I say we take the latest dead one, or maybe the first Birdvig, and revive him as Zombie Birdvig.
Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on March 15, 2019, 10:56:07 am
Mr/Ms Bug Wind is a hybrid that broke the psionic shackles imprisoning him/her and wants to fight back!
Title: Re: I don't want to believe - X-Com Files
Post by: NickAragua on March 15, 2019, 12:25:20 pm
Jeez, poor Birdvig. Aliens couldn't kill him, so they had to get weak, traitorous scum to do it for them.
Title: Re: I don't want to believe - X-Com Files
Post by: King Zultan on March 16, 2019, 04:19:35 am
I definitely wasn't expecting a weird eye-mutant wearing an SS signet ring!
So does that mean that the Syndicate's run by space Nazis?
Title: Re: I don't want to believe - X-Com Files
Post by: MetalSlimeHunt on March 16, 2019, 05:53:46 pm
Surprised I missed out on this for so long.
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on March 17, 2019, 10:29:38 am
Bad news! I'm outta peppermint tea! Looks like it's sage tea time.

I definitely wasn't expecting a weird eye-mutant wearing an SS signet ring!
So does that mean that the Syndicate's run by space Nazis?

Mutant Nazis, if the interrogation report is anything to go by.

Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on March 17, 2019, 12:01:13 pm
Shotguns work well against shields, at least in piratez, because they don't have resists, so raw damage output it what brings them down.

Too bad you don't have Arena Flak at your disposal.
Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on March 17, 2019, 12:31:06 pm
"Birdvig what's on your schedule today?"

"Dying, of course!"

sitcomlaughtrack.wav
Title: Re: I don't want to believe - X-Com Files
Post by: Liber celi on March 17, 2019, 01:43:04 pm
Finally caught up! While drinking peppermint tea actually.

This is a war of attrition and it can only be won by the ultimate human superweapon: the Gym.

Mr. Rantanplan was a good boy. I'll humbly request a new dog in tritanium gear named "Mr. Lump"
Title: Re: I don't want to believe - X-Com Files
Post by: birdy51 on March 17, 2019, 04:06:13 pm
RIP Zombie/Zamboni Birdvig. May their contributions be forgotten. Seriously, zombie soldiers? The scientists who thought of that should be fired.

No, warped genetics is clearly where it is at. Mayhaps, Hybrid Birdvig, formed with the DNA of the still living, but terrified members of the Birdvig clan be answer that is needed to solve this crisis!
Title: Re: I don't want to believe - X-Com Files
Post by: Yoink on March 17, 2019, 05:04:56 pm
Good grief, what a bloodbath!
All this action and we of Paula Deen HQ didn't get in on any of it? I suppose I should just be thankful to have survived this update...
Title: Re: I don't want to believe - X-Com Files
Post by: Hanzoku on March 18, 2019, 02:45:56 am
Thanks for taking one two for the team, Birdvig. I think that's what kept the latest incarnation of Zoku alive.  :P
Title: Re: I don't want to believe - X-Com Files
Post by: birdy51 on March 18, 2019, 03:54:18 pm
Ah no worries, it's the old Birdvig motto in action, "We live to sacrifice ourselves through service."

Pity that the last several chaps took that one literally...
Title: Re: I don't want to believe - X-Com Files
Post by: pikachu17 on March 20, 2019, 02:33:23 pm
Pikachu1, reporting for duty!
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on March 21, 2019, 06:07:41 pm
This time I was having black tea with almonds. Not very good, I'll tell you that.

Shotguns work well against shields, at least in piratez, because they don't have resists, so raw damage output it what brings them down.

Too bad you don't have Arena Flak at your disposal.

Yeah, I figured out buckshot with its higher overall damage output would be better against ethereals. The problem here is that until we get hyper-wave decoders, we have no way to know which species is in a downed UFO, and packing buckshot against gazers or mutons would be just silly.

Good grief, what a bloodbath!
All this action and we of Paula Deen HQ didn't get in on any of it? I suppose I should just be thankful to have survived this update...

Paula Deen HQ still isn't equipped, because New Kitchen had more important things to manufacture - a thunderstorm, stun darts B, personal armor for spaghetti-limbed rookies. Meanwhile the Butter Marines, or whatever I had decided to call them, were training in the gym and the psi-lab.

Title: Re: I don't want to believe - X-Com Files
Post by: Burnt Pies on March 21, 2019, 07:43:50 pm
Lasers are really complex to unlock, as I recall. There's a tech viewer you can access by pressing Q on the geoscape which could help, or middle mousing research subjects in the research menu shows what they can lead to.

Amusingly, I got lasers long before I got pulse, as the syndicate storyline has progressed so slowly I haven't even seen anything beyond labs and warehouses.
Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on March 22, 2019, 01:15:03 am
Two organizations in one update? Niiiice.
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on March 23, 2019, 04:24:18 pm
Lasers are really complex to unlock, as I recall. There's a tech viewer you can access by pressing Q on the geoscape which could help, or middle mousing research subjects in the research menu shows what they can lead to.

Amusingly, I got lasers long before I got pulse, as the syndicate storyline has progressed so slowly I haven't even seen anything beyond labs and warehouses.

I had no spoiler tech tab thing enabled, but after the update it disabled on its own for some reason. Apparently the secret is the elerium battery, which needs elerium battery prequisite, which in turn requires an alien engineer interrogation. We've interrogated an engineer already, but it was before I updated from the beaned version. Welp, let's see how that turns out.

At least pulse tech is very much skippable. Bonus damage that is still completely negated by armor can't compare to overall better stats of BlackOps smartguns. Lasers are not skippable at all.

Two organizations in one update? Niiiice.

Two organizations? In my update? It's more likely than you think!

Spoiler: File 41: Slow Month (click to show/hide)
Title: Re: I don't want to believe - X-Com Files
Post by: Burnt Pies on March 23, 2019, 07:36:57 pm
Oh, the secret with the elerium battery is the type of lab required. Probably the first time it comes up.
Title: Re: I don't want to believe - X-Com Files
Post by: King Zultan on March 27, 2019, 12:30:07 am
If we ever need a new plane for the Paula Deen HQ we should name it the dump dinner.
Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on March 27, 2019, 01:01:52 am
If we ever need a new plane for the Paula Deen HQ we should name it the dump dinner.

Or Fast Food, if its Firestorm (or was it Lightning I forgot which is the faster).
Title: Re: I don't want to believe - X-Com Files
Post by: Hanzoku on March 27, 2019, 02:15:06 am
The Firestorm, base. That was about its only thing, as it was otherwise weak, short ranged and lightly armed. But at least it could haul ass!
Title: Re: I don't want to believe - X-Com Files
Post by: Darkening Kaos on March 27, 2019, 02:52:50 am
     So, "Chinese Take-Away", then...….
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on March 28, 2019, 04:35:15 pm
Drinking something called N'gine energy drink. Tastes like a cheap energy drink to no surprise, but it's no Kong Strong, the king of all cheap energy drinks.

Oh, the secret with the elerium battery is the type of lab required. Probably the first time it comes up.

Doesn't it actually require alien language that relies on alien chemistry that can be obtained from engineers and medics? Or maybe it needs alien codes, which also seems likely. I just don't know, and it's not like I'm not capturing aliens anyway, so that doesn't matter too much.


And, guys, I have to confess to something - I don't actually know anything about celebrity chefs other than what I learned from memes...

Title: Re: I don't want to believe - X-Com Files
Post by: Haspen on March 29, 2019, 01:05:54 am
The pic above 'Swords work on gazers, we've established that already.' appears brok.

Also YAAAY another base defense we love them!!11
Title: Re: I don't want to believe - X-Com Files
Post by: Dorsidwarf on March 29, 2019, 06:36:46 pm
So many setbacks, but so many victories to make up for it. The X-Com Files is always an entertaining read.
Title: Re: I don't want to believe - X-Com Files
Post by: Yoink on April 09, 2019, 07:27:01 pm
The suspense is killing me, man. Did I die?!
I know I was griping about Mr. Beugs's lack of involvement in the action, but a freakin' base defence wasn't exactly what I had in mind. :))
Title: Re: I don't want to believe - X-Com Files
Post by: SQman on April 12, 2019, 09:15:01 am
The suspense is killing me, man. Did I die?!
I know I was griping about Mr. Beugs's lack of involvement in the action, but a freakin' base defence wasn't exactly what I had in mind. :))

You'll have to wait a bit for that, because I haven't been feeling like playing lately. You could say the playthrough will be on a mini-hiatus for a while. It's nothing serious, I just need to do some different stuff for a while so I don't burn myself out.
Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on April 17, 2019, 04:10:12 pm
I survived while on holiday!

And I touched the hearts of ... well, spiders.
Title: Re: I don't want to believe - X-Com Files
Post by: MCreeper on May 01, 2019, 11:47:06 am
Bump?
Title: Re: I don't want to believe - X-Com Files
Post by: Rince Wind on May 30, 2019, 03:03:49 am
I still want to believe - that this hiatus won't last forever