Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: greatorder on March 31, 2012, 06:12:59 pm

Title: Age of Man
Post by: greatorder on March 31, 2012, 06:12:59 pm
There are many people, of many nationalities fighting amongst each other. Some are trying to survive, others taking advantage of the situation, and some just caught in the crossfire. You look up and see an object falling from the sky. It has a trail of flames behind it, and you get an utter feeling of dread. As soon as it gets near the ground, it creates a great explosion, and you can only look as the wave of fire it has created approaches, getting closer...
and closer...


You open your eyes, and find yourself on your back. Your vision is blurred, but comes into focus, and you realize you are in a cave within a large area of grassland. someone comes to your side and offers you a hand up. You accept it, stand and look around. There appears to be a fire at the end of the cave, and about 10 other people sitting around it, talking. The sun has just come up, and is halfway above the horizon, casting the cave in an orange glow. A wooden spear is next to you, and you pick it up and walk over to the fire. The others greet you and one offers you something to eat, which, upon closer observation, turns out to be a cooked snake. You take some and eat it, thanking the person, and once you have all had your fill, you snuff the fire, stand up, stretch, and begin walking to the exit of the cave.
there seems to be a change in the winds...

what is your name?

Spoiler: non-game stuff (click to show/hide)

Spoiler: inventory&stats (click to show/hide)

note that I'm being purposely ambiguous in the stats rather than posting numbers purposefully. IRL, you never know exactly how tired you are, or exactly how long you have until you die of starvation.
Title: Re: Age of Man
Post by: Gotdamnmiracle on March 31, 2012, 06:15:04 pm
Adrian. Are there surnames yet?
Title: Re: Age of Man
Post by: Phantom of The Library on March 31, 2012, 06:17:56 pm
Locato Ferrinson
Title: Re: Age of Man
Post by: Gotdamnmiracle on March 31, 2012, 06:18:06 pm
Just checking. Adrian.
Title: Re: Age of Man
Post by: Scelly9 on March 31, 2012, 06:23:02 pm
+1 to Adrian.
Title: Re: Age of Man
Post by: Mr. Palau on March 31, 2012, 06:35:43 pm
+1 to Adrian.
+10, this looks AWSOME
Title: Re: Age of Man
Post by: Scelly9 on March 31, 2012, 07:21:00 pm
Forward.
Title: Re: Age of Man
Post by: Mr. Palau on March 31, 2012, 07:36:57 pm
Ask the tribes people whic way the water is, and whether they see water over there too. I fthey see water over there too, go in the direction of the water you saw.
Title: Re: Age of Man
Post by: Gotdamnmiracle on March 31, 2012, 08:05:28 pm
Ask the tribes people whic way the water is, and whether they see water over there too. I fthey see water over there too, go in the direction of the water you saw.

Yus. I agree with this.
Title: Re: Age of Man
Post by: Mr. Palau on March 31, 2012, 08:58:31 pm
Ask the tribes people whic way the water is, and whether they see water over there too. I fthey see water over there too, go in the direction of the water you saw.

Yus. I agree with this.
But what if we are all hallucinating together?!?!
jk
Title: Re: Age of Man
Post by: Spinal_Taper on March 31, 2012, 09:04:57 pm
Ask what's going on around here.
Title: Re: Age of Man
Post by: racnor on March 31, 2012, 10:49:32 pm
most mirages are heat-based optical effects. the tribe would see it too.
Title: Re: Age of Man
Post by: Koronii on April 01, 2012, 12:48:41 am
Head to the nearest watering hole, why would we need to ask the other tribesmen? Do we have amnesia?
Title: Re: Age of Man
Post by: zomara0292 on April 01, 2012, 08:18:56 am
In that case it woulds  probably be considered a god animal of combat. . . . . . . . Mortal Combat!
Toss rocks as it comes close and dodge its first attack. Spin and marry your spear with its spine.
Title: Re: Age of Man
Post by: Mr. Palau on April 01, 2012, 09:11:12 am
In that case it woulds  probably be considered a god animal of combat. . . . . . . . Mortal Combat!
Toss rocks as it comes close and dodge its first attack. Spin and marry your spear with its spine.
Also alert the other members of your tribe so they can help! +1
Title: Re: Age of Man
Post by: Phantom of The Library on April 01, 2012, 10:51:41 am
Yo, honey badger don't care about none of yo shenanigans.

In that case it woulds  probably be considered a god animal of combat. . . . . . . . Mortal Combat!
Toss rocks as it comes close and dodge its first attack. Spin and marry your spear with its spine.
Also alert the other members of your tribe so they can help! +1
+1
Title: Re: Age of Man
Post by: Scelly9 on April 01, 2012, 01:05:16 pm
Butcher the Badger
Title: Re: Age of Man
Post by: Mr. Palau on April 01, 2012, 01:09:31 pm
Butcher the Badger
+1, wrap yourself in the hide of the badger to protect against further attacks and show off your kill. By wrap I mean cover the most of your body that you can with the hide of a badger.
Title: Re: Age of Man
Post by: Scelly9 on April 01, 2012, 01:28:56 pm
*Karate chops your logic*
Your logic is now....
*Puts on glasses*
Unsound.
*Logic falls apart behind me*
YEAAAAAAAAAHHHHHH!!!!

I've been writing too many scripts.
Title: Re: Age of Man
Post by: Mr. Palau on April 01, 2012, 02:29:40 pm
*Karate chops your logic*
Your logic is now....
*Puts on glasses*
Unsound.
*Logic falls apart behind me*
YEAAAAAAAAAHHHHHH!!!!

I've been writing too many scripts.
What?
Title: Re: Age of Man
Post by: Scelly9 on April 01, 2012, 03:09:19 pm
I have no idea
Title: Re: Age of Man
Post by: Mr. Palau on April 01, 2012, 03:11:36 pm
Butcher the Badger
+1, wrap yourself in the hide of the badger to protect against further attacks and show off your kill. By wrap I mean cover the most of your body that you can with the hide of a badger.
[allknowingdouche]actually, honey badgers are related closer to weasels than badgers, so you should have said weasel skin[/allknowingdouche]
It looks much more like a badger though, and looks pretty mean now that I see the wikipedia picture.
Title: Re: Age of Man
Post by: Gotdamnmiracle on April 01, 2012, 03:37:36 pm
A sash. Could we take the badgers intestines, empty them out, clean them, and use them as a sash? Intestines are waterproof and essentially never rot if cured properly.
Title: Re: Age of Man
Post by: Gotdamnmiracle on April 01, 2012, 04:02:58 pm
Worth a try.
Title: Re: Age of Man
Post by: Mr. Palau on April 01, 2012, 07:03:35 pm
Cut up some nearby pants with your sharp rock and weave, or tie if we don't know how to weave, them together to make yourself a proper sash  8)!
Title: Re: Age of Man
Post by: zomara0292 on April 01, 2012, 07:04:20 pm
Cut up some nearby pants with your sharp rock and weave, or tie if we don't know how to weave, them together to make yourself a proper sash  8)!
Plused
Title: Re: Age of Man
Post by: Gotdamnmiracle on April 01, 2012, 07:22:38 pm
Cut up some nearby pants with your sharp rock and weave, or tie if we don't know how to weave, them together to make yourself a proper sash  8)!

Do we know how to yet? Hm. What would be the simplest method of gaining clothing?... Wait a minute. They were eating a snake in the cave right? What did they do with the snake skin?
Title: Re: Age of Man
Post by: Mr. Palau on April 01, 2012, 09:03:45 pm
Cut up some nearby pants with your sharp rock and weave, or tie if we don't know how to weave, them together to make yourself a proper sash  8)!

Do we know how to yet? Hm. What would be the simplest method of gaining clothing?... Wait a minute. They were eating a snake in the cave right? What did they do with the snake skin?
If it's long enough to make a sash, lets do that, but try plants first if they know how to, which is likely since it is simple, if not make sash out of dead snake skin.

Also eventually we should go gather sticks and use our sharp rock to sharpen them so we can get some javelins as a good ranged weapons to hunt things with. Also if any one pissess us off...
Title: Re: Age of Man
Post by: zomara0292 on April 02, 2012, 08:25:36 am
Yata! We invented the belt.
Title: Re: Age of Man
Post by: Gotdamnmiracle on April 02, 2012, 10:56:07 am
Let's store our tool and spear across our backs. Do you guys want to head back and maybe try and make some footwraps out of the snake skin? I think that way we will be able to go longer distances. Or maybe we should look for a gourd, to hold water. Right after that we need to find a flint or obsidian. Knapping a simple tool is really easy (just a single edge blade the size of a razor) and if we find one stone about, there is bound to be others, so multiple tries until we get something useful. From there making a knife, then a lancehead, eventually should only be a leap.
Title: Re: Age of Man
Post by: Mr. Palau on April 02, 2012, 03:44:45 pm
Let's store our tool and spear across our backs. Do you guys want to head back and maybe try and make some footwraps out of the snake skin? I think that way we will be able to go longer distances. Or maybe we should look for a gourd, to hold water. Right after that we need to find a flint or obsidian. Knapping a simple tool is really easy (just a single edge blade the size of a razor) and if we find one stone about, there is bound to be others, so multiple tries until we get something useful. From there making a knife, then a lancehead, eventually should only be a leap.
Well if there isn't a sharp flint rock attached to our spear we should fix that.

And I think to make a proper knife we would need some sort of metal, which is beyond our ability to shape. I don't know how footwraps would enable us to go longer distances, amybe just increase our endurance a little bit since our feet won't hurt.

But lets find a flint or whatever is the sharpest rock avalible and attach it to our spear, and then go kill some animals so we can make waterskins out of their skin.  That'll improve our butchering skill, which we are sure to need in the future.
Title: Re: Age of Man
Post by: zomara0292 on April 02, 2012, 03:46:11 pm
Let's store our tool and spear across our backs. Do you guys want to head back and maybe try and make some footwraps out of the snake skin? I think that way we will be able to go longer distances. Or maybe we should look for a gourd, to hold water. Right after that we need to find a flint or obsidian. Knapping a simple tool is really easy (just a single edge blade the size of a razor) and if we find one stone about, there is bound to be others, so multiple tries until we get something useful. From there making a knife, then a lancehead, eventually should only be a leap.
Well if there isn't a sharp flint rock attached to our spear we should fix that.

And I think to make a proper knife we would need some sort of metal, which is beyond our ability to shape. I don't know how footwraps would enable us to go longer distances, amybe just increase our endurance a little bit since our feet won't hurt.

But lets find a flint or whatever is the sharpest rock avalible and attach it to our spear, and then go kill some animals so we can make waterskins out of their skin.  That'll improve our butchering skill, which we are sure to need in the future.
+1
Title: Re: Age of Man
Post by: Gotdamnmiracle on April 02, 2012, 04:09:05 pm
Let's store our tool and spear across our backs. Do you guys want to head back and maybe try and make some footwraps out of the snake skin? I think that way we will be able to go longer distances. Or maybe we should look for a gourd, to hold water. Right after that we need to find a flint or obsidian. Knapping a simple tool is really easy (just a single edge blade the size of a razor) and if we find one stone about, there is bound to be others, so multiple tries until we get something useful. From there making a knife, then a lancehead, eventually should only be a leap.
Well if there isn't a sharp flint rock attached to our spear we should fix that.

And I think to make a proper knife we would need some sort of metal, which is beyond our ability to shape. I don't know how footwraps would enable us to go longer distances, amybe just increase our endurance a little bit since our feet won't hurt.

But lets find a flint or whatever is the sharpest rock avalible and attach it to our spear, and then go kill some animals so we can make waterskins out of their skin.  That'll improve our butchering skill, which we are sure to need in the future.

We got a penalty for using a moderately sharp rock. A well made stone knife would remove that penalty as well as heve a vast number of uses. A spear only has a couple. Knives are important for survival and we are in the stone age, a long way off from metal shaping. There are plenty of proper knives to be made with stone.

(http://m1059.sgded.com/~dfoggkni/uploads/post-20121-1151426676.jpg)

Ours needn't be so pretty. We can also probably better shape our spear and maybe even make an atlatl.
Title: Re: Age of Man
Post by: Mr. Palau on April 02, 2012, 05:13:55 pm
Hot damn that probably cuts better than most of the knives in my kitchen, thats a real piece of work. That would take a long time to make, as you have noted our knife need not be as good. So lets find another rock, one that is heavy and strong, and knape it into a knife shape and find some dead wood and attach it to the dead wood with the same kind of plants that we used to make the belt. After that we can use the knife as our butchering tool, and use the stone in order to make a sharper tip for our spear. I think an atlatl is beyond our comprehension, even if we could make one our guy just couldn't make the leap from spear to atlatl without any simpler ranged weapons in between.

A good spear is more valuable than a good knife, you can use it to kill food and if you ever really need a sharp edge you can use the tip of the spear. And if you really need a knife you can break your spear and then have a knife. A knife is more versatile but the things a spear can do for you are more important than the things a average knife can do for you. Regardless we are making a knife first because we are not hungry for now and so don't need to catch food for a while, and the knife will allow us to make our spear, and butcher the corpses better. Then we will be able to protect ourselves with the hides of our fallen enemies.

So here is what I believe we should do
>Find 3 rocks, one rock that is hard to knap other rocks into tool, and two sharp rocks, one for the knife and one that we can attach to the spear later.
>Collect some of the plants we made the belt out of, in order to attach the knife to the handle.
>Find a dead peice of wood for the handle.
>Go back to the cave, knap the rock that will become the knife, attach the knife to the handle, knap rock that will become the spear tip, attach to spear.

Complete the first three tasks before going back to the cave, once you have returned to the cave feel free to sleep and then knap, or knap then sleep.
Title: Re: Age of Man
Post by: zomara0292 on April 02, 2012, 05:39:46 pm
Well, with that said, I want to ask you guys something. I am DFing it out and I dumped 5 goblins in a pit. They all survived. What should I do next? Repit them, let them bleed to death slowly, or kill them outright?
Title: Re: Age of Man
Post by: zomara0292 on April 02, 2012, 05:59:04 pm
Well, with that said, I want to ask you guys something. I am DFing it out and I dumped 5 goblins in a pit. They all survived. What should I do next? Repit them, let them bleed to death slowly, or kill them outright?
wooden training weapons, and use them as living dummies for your military to train upon.
They all managed to get shot in the heart by the two crossbow Dwarves that made it to the bottom. I decided to extend the pit and turn it into the blood arena.
Title: Re: Age of Man
Post by: Mr. Palau on April 02, 2012, 06:08:23 pm
Ya know whats weird, I played a forum game here about rebuilding civilization after a nuclear apocolypse, and now I am playing one about building it in the first place. Kinda feels like it went full circle, like when you are child and build a towwer out of legos, have it fall down, and think "Aw hell, now I gotta start again". Of course without hell cus small children don't curse.
Title: Re: Age of Man
Post by: zomara0292 on April 02, 2012, 06:12:05 pm
Ya know whats weird, I played a forum game here about rebuilding civilization after a nuclear apocolypse, and now I am playing one about building it in the first place. Kinda feels like it went full circle, like when you are child and build a towwer out of legos, have it fall down, and think "Aw hell, now I gotta start again". Of course without hell cus small children don't curse.
you think
Title: Re: Age of Man
Post by: Gotdamnmiracle on April 02, 2012, 06:39:56 pm
-snip-

+1 to Mr. Palaus idea.

Title: Re: Age of Man
Post by: Gotdamnmiracle on April 02, 2012, 06:53:23 pm
Let's take a nap (knap LOL). I think we have earned it. Then, it's off to whip up either a waterskin or catch some food, depending on how we are feeling.
Title: Re: Age of Man
Post by: zomara0292 on April 02, 2012, 07:06:34 pm
I would say it is about time to start rapping up day one. Lets go get some drink and see if any in the tribe has gone out hunting. If so, make sure to to try and get a piece. if not. Arrange to test out the spears tomorrow. Last but not least, see if anyone will be guarding the tribe tonight. Hope, to whatever god exist, that it isn't us
Title: Re: Age of Man
Post by: Mr. Palau on April 02, 2012, 08:03:35 pm
Let's take a nap (knap LOL).
Wow, lol.  :D
I would say it is about time to start rapping up day one.
:D, intentional?

Yeah I agree we should just go to sleep, when we wake up tommorow test our spears and knife out like Zomara suggested, on whatever tasty thing is nearby, that won't kill us if we try and kill it. Don't go hunting zombie elepants, don't want these guys to end up like my DF hunters. They always died... :'(

BTW Great Order every time I see your avatar I have the urge to google polar bear forum avatar... again.
Title: Re: Age of Man
Post by: Mr. Palau on April 03, 2012, 07:45:23 pm
Update bump? I know there hasn't been a lot of delibreation but it has been 24 hours so I don't think any one has any new ideas.
Title: Re: Age of Man
Post by: Mr. Palau on April 03, 2012, 08:06:20 pm
yeah, I kinda got sucked into minecraft and the day just... went.

I'll *try* to do an update tomorrow. depends on whether or not my life gets sucked up again >.>
Don't worry I can empahize.
Title: Re: Age of Man
Post by: Dragor23 on April 05, 2012, 05:54:18 am
Gazelles!

Well, that is luck.

We should try to hunt them down... With the help of our tribe. Throwing spears, ftw.
Title: Re: Age of Man
Post by: zomara0292 on April 05, 2012, 07:45:40 am
Ambush time. This is all up to luck. Plus, a two handed spear tends not to be a good throwing weapon.

Hope the GM doesn't mind me munckining this. How many hunters do we have with us?
Title: Re: Age of Man
Post by: Mr. Palau on April 05, 2012, 09:40:59 pm
try to set up an ambush with so e of the men chasing the gazzele into the rest who will then stab Em with their spears.
Title: Re: Age of Man
Post by: Dragor23 on April 06, 2012, 04:08:38 pm
Party!


Then, start to skin, butcher and preserve the gazelles.

Try to make various tools out of the bone. Make portable tents (ehm... Forget this. 3 Gazelles are probably not enough for a tent.) out of their skin. Dry the meat. Try to make a backpack.
Title: Re: Age of Man
Post by: Mr. Palau on April 06, 2012, 04:32:30 pm
Yeah, we should butcher the Gazelles, as we are the one with a good knife and some butchering experince. Have the rest of the tribe gather sharp rocks and pieces of wood for handles, so we can teach them how to make their own knifes, so they can help us butcher kills latter on. With the meat we should do as Dragor23 suggested, dry it and save it for latter. If we don't have drying tech just take it back to the cave. With the skin we should make cloths out of it, once all the flesh is removed. We have a cave already so I see no need for tent in the near future. I don't think we would need backpacks either as we have few things to carry as of now, and we can make back sashes out of plant fibers that could increase our carrying capacity to hold more things. Oh and make sure to cut off the antlers of the Gazelle, as those can be made into tools. If we don't have the knowledge to make tools out of antler for now in the mean time we can display them above the cave to show off. Once we finish all this have a party, and make sure to initiate child production, our tribe needs some more people.

I agree that in the future we will find ourselves in need of backpacks and tents, likely the latter before the former, but we need some proper cloths first to protect us in the winter and once we kill more things we can begin making tents. Backpacks will only become necessesry when we have a large number of possesions and we need to move around a lot. Totally agree with the boon tools, as bon is easier to shape than rock it can be made into a much more precise tool.

On second thought though the plan articulated in the first paragegraph should be carried out like so: 6 people go back to the cave, including you in the 6, carrying the the Gazelle corpeses. 5 go collect sharp stones and pieces of wood to make knives for the rest of the tribe. When 6 people arrive at the cave everyone but you leaves to go and collect more sharp stones and pieces of wood. You begin to butcher the Gazelle, putting the meat on the cleanest part of the cave you can find, puting the bones in a pile, and stacking the hides. When everyone is back they (and you if you are finished) begin cooking the meat. We then have a party and begin the process of making children.

We will save the other materials for the uses articuled in the first paragraph, which should be completed later.
Title: Re: Age of Man
Post by: Dragor23 on April 06, 2012, 04:36:59 pm
Can we control the tribe so much, that they're doing this what we say?

Mhh, I dunno.

But also, try to make out of the guts of the gazelles containers! Pretty much waterskin out of their stomach and this shit. Also, eat the organs too. We cannot waste any food. Food is imporant, food keeps us alive.

...Also, can we make fire?
Title: Re: Age of Man
Post by: Dragor23 on April 06, 2012, 05:19:54 pm
I found an image for our spears.


Spoiler (click to show/hide)
Title: Re: Age of Man
Post by: Mr. Palau on April 06, 2012, 05:47:20 pm
But also, try to make out of the guts of the gazelles containers! Pretty much waterskin out of their stomach and this shit. Also, eat the organs too. We cannot waste any food. Food is imporant, food keeps us alive.
OP addresed the other stuff, so I'm just gunna say  the idea of making their stomachs and intestines into waterskins and other waterproof containers is a good idea. Also for the organs have the tribe cook them along with the rest of the meat, Dragor is right food is important and some of those organs are ery noutrisious. Make sure to to clean them out before eating though.

I found an image for our spears.


Spoiler (click to show/hide)
That looks pretty cool

Pic of us
Spoiler (click to show/hide)

I could never get the images to work right  :'(.
Title: Re: Age of Man
Post by: Dragor23 on April 06, 2012, 06:30:32 pm
Also, use a tendon as cord.
Bind it to the two ends of your spear, so we can carry at over the back.
Title: Re: Age of Man
Post by: Mr. Palau on April 06, 2012, 08:58:26 pm
What should we do after we make oureselves cloths and have cooked the meat and made the contianers and give everyone knives?

Personally I think we should teach everyone in the tribe how to properly butcher somehing with their new knives. Of course to do that we will need to go out and hunt something. So we kill that thing then teach people how to butcher things. Then with our now butcher-knowledgeable tribe we go on a killing spree until we have enough skin to make tents. Then you know find the other things to make tents like branches to hold it up and thread to sow it together. By that point we shouldn't have to rely on the cave anymore for shelter and we can find a good place to set up camp.

Now here's the tricky bit. Do we want to have our camp be very mobile, and move from place to place constantly, or dispatch bands of hunters to roam far and wide in search of food to bring back? We should probably wander for a bit, absorb some of the tribes we meet into our own, and have some kids. Then once we have a good sized tribe of 100 people or so we should have all of the women and the men who are employed in processing corpses and other trades besides hunting and gathering settle down. The other men should roam far a feild in search of animals to hunt, and we should also dispatch gathers to pick fruit from far away and bring it back.

Now we would need a way to make sure they come back. New evidence suggests the first cities, as in permanent settlements, were formed around small temples or places of particual religious significance. For evidence of this just search Gobekli Tepe and Nevalı Çori, Gobekli being a large temple complex without a city, and Nevali a large temple with a city. Nevali existed for 1200 years without agriculture based on radio-carbon dating. There is also the theory that they formed around trading communites. Both of these are likely true, but the trading community could really only be formed around an important natural resource. People whould have to demand that resource enough to keep coming back, with food for us. We really should try both the religious method, humans are naturally religious and all we would need to do would be to organize pre-existing huntergather beliefs into an organized religion revolving around our priesthood. People come to trade with us for the resource, or if we can't find a resource other things we will make, and while they are there take part in some religious ceremony for which they have to pay the preist some amount of food. The religionshould be simple preferably animistic, polytheistic, and nature worhiping. Our tribe was probably doin most of that before we got here.

Once we have a viable city, the hardest part on the road to the modern day, agriculture should begin to develop around the city without our interventio. If we can we should try to speed that up as it takes a long time.
Title: Re: Age of Man
Post by: Dragor23 on April 07, 2012, 06:58:53 am
That's why I want the tents.
Title: Re: Age of Man
Post by: Mr. Palau on April 07, 2012, 09:27:07 am
I'm sure there are enough animals around the cave for now though to make tents. Then once we have tents we can be more mobile.
Title: Re: Age of Man
Post by: Dragor23 on April 08, 2012, 03:42:32 pm
Okay, we have two days of food. I hope it's not gonna rot away.

But we know plants, that are edible!

We should gather as most as we can and try to hunt more.

Our goal should be a week of food.
Title: Re: Age of Man
Post by: Mr. Palau on April 08, 2012, 05:20:31 pm
Okay, we have two days of food. I hope it's not gonna rot away.

But we know plants, that are edible!

We should gather as most as we can and try to hunt more.

Our goal should be a week of food.
Ok so if we can assign people in the tribe to do things (GM said we could do this last page I believe), have 9 people gather the plants. We should then pcik the smartest person in the tribe and teach him/her to make knives (all of the tribe already has spears, they made their own), with one other person to make knives we can have him make knives for the entire tribe, and we will be able to do other things. When the tribe has knives they can help us butcher things, which will enable us to hunt faster.

Yeah we should get a weeks worth of food and then develop preservation techniques.
Title: Re: Age of Man
Post by: Mr. Palau on April 09, 2012, 03:25:11 pm
Okay, we have two days of food. I hope it's not gonna rot away.

But we know plants, that are edible!

We should gather as most as we can and try to hunt more.

Our goal should be a week of food.
Ok so if we can assign people in the tribe to do things (GM said we could do this last page I believe)

I said some things, you'll need more respect before pretty much acting as the tribe's ruler.
Hmm so we should do some amazing things in order to earn respect... brainstorm people, BRAINSTORM!
Ideas:
1) Javelin, to you know throw and hunt things. This will demonstrate our intellect, and our skill at making tools.
2) Make knives for everyone in the tribe and show them how to use them. This should get us a lot of repect because it demonstrates our intelligence aswell as our skill with our hands and to top it off our butchering skill.
3) Go on a solo hunt for an impressive animal, like a lion or a bear, kill it and then wrap ourselves in its hide and return to the tribe with the carcuss. This will demonstrate our hunting prowese.
4) Of course the most impressive might be some combination of the above, like make javelins and knifes for the tribe while out solo hunting a lion, kill it with javelins, return to the tribe and teach them how to butcher animals, and then wear the skin of the butchered animal.
Title: Re: Age of Man
Post by: Dragor23 on April 09, 2012, 05:33:22 pm
I think they already got the idea how you make knifes.

They got stone tiped spears.


Make random drawings in the cave! :P
Title: Re: Age of Man
Post by: stabbymcstabstab on April 09, 2012, 05:42:33 pm
We should make some axes and shields to increase the amount of wood we can get and to keep ourselves alive.
Title: Re: Age of Man
Post by: Mr. Palau on April 09, 2012, 07:55:48 pm
We should make some axes and shields to increase the amount of wood we can get and to keep ourselves alive.
I don't think shields are necessecry against animals, and that is all we are fighting for now, but axes would come in handy.

I think they already got the idea how you make knifes.

They got stone tiped spears.


Make random drawings in the cave! :P
Well I was thinking of the knives as more of a gift to the entire tribe then instruction. Yeah making drawings of tribes achievments would earn us some respect. Lets catalogue our acheivements in chronological order in the cave, left to right of course.

Or maybe do something awsome and then a drawing about it!
Title: Re: Age of Man
Post by: zomara0292 on April 10, 2012, 06:30:32 am
Or maybe do something awsome and then a drawing about it!

Lets see if there is anything that the tribe really fears.
Title: Re: Age of Man
Post by: Mr. Palau on April 10, 2012, 03:45:19 pm
Or maybe do something awsome and then a drawing about it!

Lets see if there is anything that the tribe really fears.
Oh yeah +1 to asking tribe what their worst fear is. Worst fear we can kill that is. I presume you wanted us to kill what they fear the most.
Title: Re: Age of Man
Post by: zomara0292 on April 10, 2012, 04:16:21 pm
Or maybe do something awsome and then a drawing about it!

Lets see if there is anything that the tribe really fears.
Oh yeah +1 to asking tribe what their worst fear is. Worst fear we can kill that is. I presume you wanted us to kill what they fear the most.
No No No. I want to see what its innereds look like while it lives.
Title: Re: Age of Man
Post by: Mr. Palau on April 10, 2012, 05:16:50 pm
That would be even more impressive! /jk.
Title: Re: Age of Man
Post by: zomara0292 on April 11, 2012, 12:17:25 pm
Idea. how 'bout throwing sharp rocks on the ground, in a narrow point where it will have to go through. Or baiting it into a deep pit?
Title: Re: Age of Man
Post by: Mr. Palau on April 11, 2012, 04:59:13 pm
Idea. how 'bout throwing sharp rocks on the ground, in a narrow point where it will have to go through. Or baiting it into a deep pit?
Yeah lets just kill something easier, then dig a hole deep enough the lion can't come out near a tree, cover aforementioned hole with leaves and sticks, put corpse above hole, use pant fibers to hold it up, and wait.

Horray for unhonorable kills!

And also I take it the fact there are no suitable brances nearby is your way of hinting we couldn't make a javelin. So I assume to make a javelin we will either need a stone axe, which would be hard to make, or go to somewhere with more plentiful branches than our Savanna.
Title: Re: Age of Man
Post by: Mr. Palau on April 11, 2012, 06:15:35 pm
Oh I'll just make a sacrifice to the RNG God then.

In that case screw the elaborate trap wander around unil we find some damn branches and make ourselves a javelin to kill that thing. Perform multiple searches, have us change location in between, moving something like a 100 feet or so, so it counts as a new roll each time we try to find the materials and make the javelin.
Title: Re: Age of Man
Post by: stabbymcstabstab on April 11, 2012, 08:28:56 pm
Well Shit, we can use leather to make straps to hold together clothes or weapon heads those aren't that big and the leather's already cut.
Title: Re: Age of Man
Post by: Mr. Palau on April 11, 2012, 08:44:26 pm
Lets find some rocks to make the end of that spear more deadly, as before one sharp one intended for the tip and one hard one to shape it.

Any one have any ideas for lion fighting in addition to throwin the Javelin at it?
Title: Re: Age of Man
Post by: racnor on April 11, 2012, 09:00:06 pm
May I point out that this is a large pride of lions, not just a single lion. we'll need a lot more throwing spears. can we get the rest of the tribe making them?
Title: Re: Age of Man
Post by: Mr. Palau on April 11, 2012, 09:17:27 pm
May I point out that this is a large pride of lions, not just a single lion. we'll need a lot more throwing spears. can we get the rest of the tribe making them?
Yeah they are affraid of a pride of lions, but we can wait and single out a single lion, kill it and bring it back as a trophy to the tribe. If they are affraid of the pride than that will be impressive enough, it will show lions can be killed. I don't think that until we come back with a lion we should ge the tribe involved and that will make it a tribal effort and not just our effort thereby making the kill less impressive.  But the idea of having the entire tibe making Javelins is a good one, and your reminder that it is a tibe of lionis also a good point. I think the best course of action would be we kill one lion and then lead a hunting band armed with Javelins, our new and impressive creation. That would outline us as a leader of the tribe and multiply the respect earned by the single lion kill.
Title: Re: Age of Man
Post by: zomara0292 on April 12, 2012, 11:50:04 am
May I point out that this is a large pride of lions, not just a single lion. we'll need a lot more throwing spears. can we get the rest of the tribe making them?
Yeah they are affraid of a pride of lions, but we can wait and single out a single lion, kill it and bring it back as a trophy to the tribe. If they are affraid of the pride than that will be impressive enough, it will show lions can be killed. I don't think that until we come back with a lion we should ge the tribe involved and that will make it a tribal effort and not just our effort thereby making the kill less impressive.  But the idea of having the entire tibe making Javelins is a good one, and your reminder that it is a tibe of lionis also a good point. I think the best course of action would be we kill one lion and then lead a hunting band armed with Javelins, our new and impressive creation. That would outline us as a leader of the tribe and multiply the respect earned by the single lion kill.

Agreed, but I like my trapping plan either way. If we manage to dig the hole deep and wide enough, we can kill it at our leisure. if not, I would like the Javelin to get that good through off. Hopefully it will strike it somewhere in the legs or back, slowing it down. If we can hit the spine, even better. We might want to make a sling, though, too. So, instead of having an area lined with sharp rocks, we can toss really sharp rocks at it, which, if we undershoot, it will step on, causing it to trip up and maybe buy us enough time to spear its throat or head.
Title: Re: Age of Man
Post by: Mr. Palau on April 12, 2012, 03:23:23 pm
May I point out that this is a large pride of lions, not just a single lion. we'll need a lot more throwing spears. can we get the rest of the tribe making them?
Yeah they are affraid of a pride of lions, but we can wait and single out a single lion, kill it and bring it back as a trophy to the tribe. If they are affraid of the pride than that will be impressive enough, it will show lions can be killed. I don't think that until we come back with a lion we should ge the tribe involved and that will make it a tribal effort and not just our effort thereby making the kill less impressive.  But the idea of having the entire tibe making Javelins is a good one, and your reminder that it is a tibe of lionis also a good point. I think the best course of action would be we kill one lion and then lead a hunting band armed with Javelins, our new and impressive creation. That would outline us as a leader of the tribe and multiply the respect earned by the single lion kill.

Agreed, but I like my trapping plan either way. If we manage to dig the hole deep and wide enough, we can kill it at our leisure. if not, I would like the Javelin to get that good through off. Hopefully it will strike it somewhere in the legs or back, slowing it down. If we can hit the spine, even better. We might want to make a sling, though, too. So, instead of having an area lined with sharp rocks, we can toss really sharp rocks at it, which, if we undershoot, it will step on, causing it to trip up and maybe buy us enough time to spear its throat or head.
explain to me how we can get the lion in the hole and I agree completely, that is the only possible flaw I can see in this. Exempt that and it is perfect. We need a sound way to get the cat in the bag so to speak.
Title: Re: Age of Man
Post by: obolisk0430 on April 12, 2012, 05:21:39 pm
Suggested course of action.  Move somewhere else.  We're nomads.  This is a pride of lions.  The odds aren't that good.
Title: Re: Age of Man
Post by: racnor on April 12, 2012, 05:57:37 pm
We're not planning how to just survive these lions, were planning to kill them for greater glory, otherwise we wouldn't be trying to solo it. As for getting the lion into the pit, we just bait a pitfall trap with some leftover gazelle bits. However, digging a pit large enough to hold a fully grown lion without a shovel and covering it with just enough support to hold up only the bait and nothing more is going to take quite a bit of effort, so we're not going to have any traps for a while. Lets also gain a little more throwing experience before we take on the lion, either by practicing, hunting, or both.
Title: Re: Age of Man
Post by: Mr. Palau on April 12, 2012, 06:21:00 pm
We're not planning how to just survive these lions, were planning to kill them for greater glory, otherwise we wouldn't be trying to solo it. As for getting the lion into the pit, we just bait a pitfall trap with some leftover gazelle bits. However, digging a pit large enough to hold a fully grown lion without a shovel and covering it with just enough support to hold up only the bait and nothing more is going to take quite a bit of effort, so we're not going to have any traps for a while. Lets also gain a little more throwing experience before we take on the lion, either by practicing, hunting, or both.
Yeah that is a good point that hole would take a long ass time to make. In addition ot gaining more practice we should make like four or so more javelins in order to have more to throw at the lion and in case any break. I doubt we will be able to throw more than 3 Javelins, the others are just back ups and there in case we can get in more shots.
Title: Re: Age of Man
Post by: Mr. Palau on April 12, 2012, 09:09:09 pm
note: I said the collective of lions, I.E. a pride.
Yeah I know the paln is to kill one, which should at least garner some respect, and then show off how we killed it with oure javelins, and lead a hunting party to eradicate the lions. So in the end we should gain a lot of respect.
Title: Re: Age of Man
Post by: obolisk0430 on April 12, 2012, 10:24:46 pm
No, the plan, as I recall it, is to kill one for glory, and then kill all the rest.  That's dumb.  If we can somehow lure one away and kill it, making ourselves look good, that's a good idea.  But we shouldn't try to take on the pride.  This area isn't even that nice if I remember.  How exactly are we planning on luring the lion away?
Title: Re: Age of Man
Post by: zomara0292 on April 13, 2012, 10:05:31 am
No, the plan, as I recall it, is to kill one for glory, and then kill all the rest.  That's dumb.  If we can somehow lure one away and kill it, making ourselves look good, that's a good idea.  But we shouldn't try to take on the pride.  This area isn't even that nice if I remember.  How exactly are we planning on luring the lion away?
we dont. Males tend to stay back during hunts, to guard the cubs. Prides usually consist of one male and several females. Females hunt because the mane on the male can overheat it quickly. By that logic, we only have to deal with the male and the cubs if we wait until the women leave to grab some grub.
Title: Re: Age of Man
Post by: ansontan2000 on April 13, 2012, 11:34:19 am
+1 to Zomaras idea.
Title: Re: Age of Man
Post by: racnor on April 13, 2012, 12:19:42 pm
can we make/ practice with more javelins? lions are not forgiving first targets and one throw might not be enough to bring it down anyway.
Title: Re: Age of Man
Post by: Mr. Palau on April 13, 2012, 01:19:13 pm
can we make/ practice with more javelins? lions are not forgiving first targets and one throw might not be enough to bring it down anyway.
Yeah lets make more Javelins and then go with killing one of the lions as per Zomara's suggestion.

No, the plan, as I recall it, is to kill one for glory, and then kill all the rest.  That's dumb.  If we can somehow lure one away and kill it, making ourselves look good, that's a good idea.  But we shouldn't try to take on the pride.  This area isn't even that nice if I remember.  How exactly are we planning on luring the lion away?
I don't rember anyone sugesting we kill the lions by ourself, and you are correct that would be sucidal. After The GM reminded us that it was a pride they were affraid of we changed the idea from just getting one kill to getting one kill and then going back and getting more people with more javelins to help us finish the pride. With a group of 5 or so people armed with javelins we could gradually wear down the lions through hit and run raids on lions while they are away from the pride. The reason we want to kill the pride is that leading a hunting party would demonstrate leadership skills, showing people how to make javelins themselves shows intelligence, while the kill itself will only garner repsect for our hunting prowess. This is a three pronged approach to respect gain. Zomara addresed your question.

You are quite right that taking  a pride of lions head on, even with the entire tribe armed with javelins, would be stupid. Hence as articulated we should kill the lions gradually.
Title: Re: Age of Man
Post by: zomara0292 on April 13, 2012, 04:01:18 pm
can we make/ practice with more javelins? lions are not forgiving first targets and one throw might not be enough to bring it down anyway.
Yeah lets make more Javelins and then go with killing one of the lions as per Zomara's suggestion.

No, the plan, as I recall it, is to kill one for glory, and then kill all the rest.  That's dumb.  If we can somehow lure one away and kill it, making ourselves look good, that's a good idea.  But we shouldn't try to take on the pride.  This area isn't even that nice if I remember.  How exactly are we planning on luring the lion away?
I don't rember anyone sugesting we kill the lions by ourself, and you are correct that would be sucidal. After The GM reminded us that it was a pride they were affraid of we changed the idea from just getting one kill to getting one kill and then going back and getting more people with more javelins to help us finish the pride. With a group of 5 or so people armed with javelins we could gradually wear down the lions through hit and run raids on lions while they are away from the pride. The reason we want to kill the pride is that leading a hunting party would demonstrate leadership skills, showing people how to make javelins themselves shows intelligence, while the kill itself will only garner repsect for our hunting prowess. This is a three pronged approach to respect gain. Zomara addresed your question.

You are quite right that taking  a pride of lions head on, even with the entire tribe armed with javelins, would be stupid. Hence as articulated we should kill the lions gradually.
YAY! research does come in handy!!!
Title: Re: Age of Man
Post by: Mr. Palau on April 13, 2012, 04:31:04 pm
Regardless of the question over wheater we should eventually kill the pride for now lets just do Zomara's suggestion, it is the easiest and most secure way, we can decide about the pride later.
Title: Re: Age of Man
Post by: Mr. Palau on April 13, 2012, 06:43:34 pm
so, you agreed upon that 'go train a bit with the javelin, kill male lion as females are hunting' stuff?
When it comes to the kill male lion plan, There was broad based agreement to kill one lion, at least, and once the trap was proved impractical we were left with just a nameless plan to go and kill a lion. Zamara's plan is just a specification on the aformentioned vague plan.

Obolisk had objections to the later plan to kill the tribe, but he didn't raise any objections to making more javelins and neither did anyone else so I think it is alright.

Racnor suggested Javelin practice before but also broached the subject of making more Javelins so the most agreed upon course of action at this point appears to be:
Make 2 more Javelins, (I say we just keep on trying. Keep track of the time it takes to make all the Javelins and when we fail to make one just add the fail to the overall time and just keep trying until 2 have been made.)
Practice until we can reasonably hit something. ( No idea how long that should take, should probably be coralated to role.)
Go hunt the male lion.
Title: Re: Age of Man
Post by: Mr. Palau on April 14, 2012, 08:13:32 pm
I think consensus has been reached, given the lack of any opposing posts.
Title: Re: Age of Man
Post by: Mr. Palau on April 15, 2012, 12:04:36 pm
Wait we were going to make more than one Javelin, and then attack the lion. Precisly so we could have more than one shot at it. Regardless, I still think we should try with this guy, but make some crude form of armor first. Just 2-3 layers of plant fiber coats over our torso, neck and head, minus face of course. That should be enough to the delay the lion if it pounces on us, giving us enough time to get in a shot with our spear.

The second time should go better because of the armor and multiple shots with javelins.
Title: Re: Age of Man
Post by: racnor on April 15, 2012, 12:22:42 pm
Name: Howard
Gender: male

Maybe we should delay project lion for a while, plant armor probably isn't enough to stop a lion from mortally wounding us. let's make some small deadfall traps (basically a heavy object held up at an angle by some sticks) for respect instead. If we do want to try to kill the lions, does anyone in the tribe know a plant that could be used to poison a gazelle corpse?
Title: Re: Age of Man
Post by: Mr. Palau on April 15, 2012, 01:51:41 pm
Realized was a stupid idea
Title: Re: Age of Man
Post by: Mr. Palau on April 15, 2012, 03:04:14 pm
respect is set back to 0.

or whatever amount of respect that guy has.
yeah thats what i thought, damn. At least we have nothing to lose with this new guy.

We only had one or two anyway so no huge loss I guess.
Title: Re: Age of Man
Post by: racnor on April 15, 2012, 03:44:38 pm
avenging our guy now without honor by poisoning every lion might grant more respect than killing one lion while inside a completely indestructible shell of leather, and after waiting the absurdly long time it would take to get the materials for and make get said armor. Do we even have the capacity to make multi-piece clothing? all we seem to have is loincloths.

Also, I don't think we should treat any of our characters as disposable, no matter how little we've invested in them.
Title: Re: Age of Man
Post by: Mr. Palau on April 15, 2012, 05:16:03 pm
*realized was stupid idea

Racnor's idea is better
Title: Re: Age of Man
Post by: Dragor23 on May 07, 2012, 08:32:28 am
Kittens!  :D
Title: Re: Age of Man
Post by: zomara0292 on May 07, 2012, 10:23:32 am
Kittens!  :D
Now, we pull a Caligula. They are our kittens now. We must feed them from our food. We must hunt for them and then later teach them how to hunt.
We shall not start with their parents corpses. No. We must sever the heads to take them with us. Bring them to the tribe and have them take the bodies back to camp. Plan for that, skin the corps. We can not use any of it for food. Its poisoned and therefor bad. We must make that clear. But we can skin it and see if we can tan the hides. Then we must hunt for food. Not only for us, though. Remember. We now have mouths to feed and lives to protect.
Title: Re: Age of Man
Post by: Mr. Palau on May 07, 2012, 04:09:46 pm
Construct throwing spears for the entire tribe, as well as regular spears if they don't have them, as well as knifes. Have them bring you the material and then show them how to make them as you make it. Then, with your new equipment, go out and hunt and gather for a month. At the end of the month, with all the food you have gathered, have a feast. Make sure that as many woman as possible become pregnent, we need more people.

Also as an aside: I am so sorry I was so stuborn last month. I felt so guilty, I thought my intransigence had killed the game. Thank god this is back.
Title: Re: Age of Man
Post by: Dragor23 on May 07, 2012, 04:50:41 pm
Uhm...


Treating humans like cattle is odd?
Title: Re: Age of Man
Post by: stabbymcstabstab on May 07, 2012, 04:58:21 pm
I thought we did that for fun?
Title: Re: Age of Man
Post by: Mr. Palau on May 07, 2012, 05:31:33 pm
I thought we did that for fun?
Yeah its not like you have to force people to procreate, they just kind of do it naturally .
Construct throwing spears for the entire tribe, as well as regular spears if they don't have them, as well as knifes. Have them bring you the material and then show them how to make them as you make it. Then, with your new equipment, go out and hunt and gather for a month. At the end of the month, with all the food you have gathered, have a feast. Make sure that as many woman as possible become pregnent, we need more people.

Also as an aside: I am so sorry I was so stuborn last month. I felt so guilty, I thought my intransigence had killed the game. Thank god this is back.

nah, it was my life getting in the way, combined with my laziness.

also, are you treating humans like cattle? O.o

I thought the B12 forums were odd, but not THAT odd...
also, need more booze for that sort of thing, trying to get laid as much as possible.
That sounded much more forced than I meant it to. I mean, just try to make sure everyone has a fun time. That will likely happen anyway, and ya know what have as many crazy feasts as possible in that month so as to maximize the chances. Again don't force people, just set up the right conditions and they should do it themselves.
Title: Re: Age of Man
Post by: racnor on May 08, 2012, 05:28:14 am
here, the two are interchangeable, also, +1 to Palau's plan
Title: Re: Age of Man
Post by: Mr. Palau on May 08, 2012, 05:00:09 pm
here, the two are interchangeable, also, +1 to Palau's plan
Well if the woman is on fire I'm not sure how succesful the pregnency will be, but yeah +1 to me. (fun>!!FUN!!)
Title: Re: Age of Man
Post by: zomara0292 on May 08, 2012, 05:17:52 pm
here, the two are interchangeable, also, +1 to Palau's plan
Well if the woman is on fire I'm not sure how succesful the pregnency will be, but yeah +1 to me. (fun>!!FUN!!)
And take care of the cubs. Feed them and tame them to sit and attack objects on command. starting with small fruits and use small animals as treats. +1
Title: Re: Age of Man
Post by: Mr. Palau on May 08, 2012, 05:51:58 pm
here, the two are interchangeable, also, +1 to Palau's plan
Well if the woman is on fire I'm not sure how succesful the pregnency will be, but yeah +1 to me. (fun>!!FUN!!)
And take care of the cubs. Feed them and tame them to sit and attack objects on command. starting with small fruits and use small animals as treats. +1
Lions can't eat fruit, just use some of our excess food.
Title: Re: Age of Man
Post by: zomara0292 on May 08, 2012, 06:40:48 pm
dont feed it to them. Play with them.
Title: Re: Age of Man
Post by: zomara0292 on May 09, 2012, 02:48:23 pm
dang it. cubs with us?
Title: Re: Age of Man
Post by: racnor on May 09, 2012, 02:54:35 pm
do their spears have stone tips? also, how large is their tribe compared to ours?
Title: Re: Age of Man
Post by: stabbymcstabstab on May 09, 2012, 03:01:14 pm
Offer them any food and drink we have.
Title: Re: Age of Man
Post by: Mr. Palau on May 09, 2012, 04:43:28 pm
Offer them any food and drink we have.
I would suggest we offer them a place at the feast first instead, the offer them all the food and drink we have.
Title: Re: Age of Man
Post by: stabbymcstabstab on May 09, 2012, 07:03:51 pm
Offer them any food and drink we have.
I would suggest we offer them a place at the feast first instead, the offer them all the food and drink we have.
Good Idea Mabye after we're on friendlyier terms offer them a Throwing spear and show them how to us it.
Title: Re: Age of Man
Post by: adwarf on May 09, 2012, 07:20:57 pm
Should we do this before or after they stab us with spears?
Title: Re: Age of Man
Post by: Mr. Palau on May 09, 2012, 07:22:48 pm
Should we do this before or after they stab us with spears?
preferably before  :P
Title: Re: Age of Man
Post by: Dragor23 on May 10, 2012, 07:12:48 am
greatorder, I'm so happy, I'm crying.  :P
Title: Re: Age of Man
Post by: Dragor23 on May 10, 2012, 12:58:40 pm
Enslave them!
Title: Re: Age of Man
Post by: Dragor23 on May 10, 2012, 01:02:34 pm
Maybe it's the leader?  :P

Nah, knock him out and then concentrate on the fight.

How many persons are we, how many persons have the enemy?
Title: Re: Age of Man
Post by: Dragor23 on May 10, 2012, 01:09:28 pm
Are we outnumbered?
Title: Re: Age of Man
Post by: Dragor23 on May 10, 2012, 01:55:47 pm
Beat someone who's not from your tribe.

At best from behind.
Title: Re: Age of Man
Post by: zomara0292 on May 10, 2012, 02:37:29 pm
Knock the man out and then stick his arm to the ground with your spear. Then give your greatest howl. must best that of the man who is now in pain.
Title: Re: Age of Man
Post by: Mr. Palau on May 10, 2012, 05:29:24 pm
Well historically hunter-gatherers played for keeps so we should just kill the guy and join the fry. Keep on killin until they surrender. After you have killed the guy who is on the ground now yell out and tell them, and as you continue fighitng keep informing them of the people you have killed. Also just keep yelling, it is quiet scary to have a guy who just killed your possible leader yelling loudly about how he has done so. Try to stab someone from the other tribe fighting someone from our tribe, from behind. Just to be clear, the guy we should stab should be from the other tribe. Keep on doin that till they surender.
Title: Re: Age of Man
Post by: zomara0292 on May 10, 2012, 05:49:29 pm
Idea, Kill that guy and yell out that you killed their leader. If he isnt dead, he might reveal himself. Then we can identify and kill him. If he is, We are in luck.
Title: Re: Age of Man
Post by: stabbymcstabstab on May 10, 2012, 06:23:39 pm
^ the above
Title: Re: Age of Man
Post by: Mr. Palau on May 12, 2012, 08:50:55 pm
update possibly later today. Yesterday, real life got in the way of the oh-so-more important game life.
Hopefully tommorow.
Title: Re: Age of Man
Post by: Mr. Palau on May 15, 2012, 03:41:31 pm
Way to teach the tribe we're the boss!

Ask the guy how many people are in his tribe, and where they ussually live/roam about.
Title: Re: Age of Man
Post by: stabbymcstabstab on May 15, 2012, 04:15:01 pm
^ +1
Title: Re: Age of Man
Post by: Minority on May 16, 2012, 12:57:59 am
If the other tribe is smaller than us try to track them/ask the prisoner where they live so we can go and ambush them and steal their goodies.
I would say get them to join us but they might not like that we killed their leader. Although maybe that makes us the new leaders?
Title: Re: Age of Man
Post by: Dragor23 on May 16, 2012, 04:00:56 pm
Also, wear that motherfucking mask.
Title: Re: Age of Man
Post by: Mr. Palau on May 16, 2012, 04:45:29 pm
Also, wear that motherfucking mask.
Yeah do this, and @minority the reason I wanted to see where they live and how many people there are is so we could meet them on some sort of field in front of their camp and demand they join us or be killed. That is if they are smaller, if they are bigger we should just stay away.
Title: Re: Age of Man
Post by: zomara0292 on May 17, 2012, 10:25:28 am
Two days without food wont kill him. Where are our kitts?
Title: Re: Age of Man
Post by: zomara0292 on May 17, 2012, 02:47:44 pm
I like that. He might make some good first hunt for our new lions. But let him starve a bit until he cracks. if a week goes by with nothing, give him a fruit. That's it. Water when needed but nothing more. After a month, cut off a finger, and burn the wound close. With a really hot rock. A spear. Then feed the finger to the cub. If it only feeds one, then cut another. After another week to make sure he lives, give him his last meal and sick the cubs on him. Hunt with them. If he hits any one of them too hard, spear him.
Title: Re: Age of Man
Post by: Mr. Palau on May 17, 2012, 03:34:34 pm
A month is far too long, by the time the month is over the tribe will likely have moved. We could employ Piro's techniques in the interrogation of Saddam Hussien, but we don't have the time. Lets just tie him up (with plant fibers and stuff we find lying around) not give him any food or water for one day, and have two armed guards stationed next to him with orders to not let him get any sleep. When we wake up the next day, tell him we will treat him like one of our own if he just tells us were the other tribe is and how big it is. If he doesn't agree to this sick the cubs on him, and tell him if he so much as bruises one of the cubs we will make his life much, much worse.

Bay 12ers I dream of a day when we have full grown lions to sick on our enemies, and not just cubs!
Title: Re: Age of Man
Post by: zomara0292 on May 17, 2012, 06:15:21 pm
A month is far too long, by the time the month is over the tribe will likely have moved. We could employ Piro's techniques in the interrogation of Saddam Hussien, but we don't have the time. Lets just tie him up (with plant fibers and stuff we find lying around) not give him any food or water for one day, and have two armed guards stationed next to him with orders to not let him get any sleep. When we wake up the next day, tell him we will treat him like one of our own if he just tells us were the other tribe is and how big it is. If he doesn't agree to this sick the cubs on him, and tell him if he so much as bruises one of the cubs we will make his life much, much worse.

Bay 12ers I dream of a day when we have full grown lions to sick on our enemies, and not just cubs!

I consed to this, but, we do have to physically weaken him first, so that he has a hard time fighting against the cubs. or at least running from them. And we have to hunt with them. Period.
Title: Re: Age of Man
Post by: Mr. Palau on May 17, 2012, 06:18:35 pm
A month is far too long, by the time the month is over the tribe will likely have moved. We could employ Piro's techniques in the interrogation of Saddam Hussien, but we don't have the time. Lets just tie him up (with plant fibers and stuff we find lying around) not give him any food or water for one day, and have two armed guards stationed next to him with orders to not let him get any sleep. When we wake up the next day, tell him we will treat him like one of our own if he just tells us were the other tribe is and how big it is. If he doesn't agree to this sick the cubs on him, and tell him if he so much as bruises one of the cubs we will make his life much, much worse.

Bay 12ers I dream of a day when we have full grown lions to sick on our enemies, and not just cubs!

I consed to this, but, we do have to physically weaken him first, so that he has a hard time fighting against the cubs. or at least running from them. And we have to hunt with them. Period.
No I was suggesting we sick the cubs on him while he is tied up, and if he tries to injure the cubs while he is tied up (no idea how he would od that with his hands and feet tied, maybe try to bite them or something...?) we make his life worse in ways to be determined latter...
Title: Re: Age of Man
Post by: zomara0292 on May 17, 2012, 06:20:21 pm
A month is far too long, by the time the month is over the tribe will likely have moved. We could employ Piro's techniques in the interrogation of Saddam Hussien, but we don't have the time. Lets just tie him up (with plant fibers and stuff we find lying around) not give him any food or water for one day, and have two armed guards stationed next to him with orders to not let him get any sleep. When we wake up the next day, tell him we will treat him like one of our own if he just tells us were the other tribe is and how big it is. If he doesn't agree to this sick the cubs on him, and tell him if he so much as bruises one of the cubs we will make his life much, much worse.

Bay 12ers I dream of a day when we have full grown lions to sick on our enemies, and not just cubs!

I consed to this, but, we do have to physically weaken him first, so that he has a hard time fighting against the cubs. or at least running from them. And we have to hunt with them. Period.
No I was suggesting we sick the cubs on him while he is tied up, and if he tries to injure the cubs while he is tied up (no idea how he would od that with his hands and feet tied, maybe try to bite them or something...?) we make his life worse in ways to be determined latter...
works for me.
Title: Re: Age of Man
Post by: Mr. Palau on May 18, 2012, 05:28:03 pm
Continue hunting/gathering/reproducing with the tribe for another month. Make sure to have sentries stationed every night, and try to figure out how the mask you now have was made and teach the tribe to make it.
Title: Re: Age of Man
Post by: zomara0292 on May 18, 2012, 06:29:02 pm
And dont make the mistake that the other tribe did. We dont just make one, we make several. we dont just go out with one, our whole party wears it. It conceals who is the main guy.
Title: Re: Age of Man
Post by: Minority on May 19, 2012, 01:21:42 am
Once we can make masks maybe we can make some sort of armour the same way? Like a chest plate held on with plant fiber rope to defend against spears if the other tribe returns
Title: Re: Age of Man
Post by: Mr. Palau on May 19, 2012, 05:39:36 pm
Once we can make masks maybe we can make some sort of armour the same way? Like a chest plate held on with plant fiber rope to defend against spears if the other tribe returns
+1
And dont make the mistake that the other tribe did. We dont just make one, we make several. we dont just go out with one, our whole party wears it. It conceals who is the main guy.
+1
Title: Re: Age of Man
Post by: Mr. Palau on May 20, 2012, 01:25:23 pm
Over the course of a month go looking for other tribes. Before you start searching however, make 3 throwing spears for everyone in the tribe and try to build up a small stock of food so we can use it in the course of diplomacy. Also try to figure out how to make portable tents. Think of it like expanded cloths. You have put things abovve your head and have noticied it keeps the rain away, and you like the animal fur wrapped around your body, so wouldn't it be nice to have animal fur constantly above your head? (just trying to think about how the first guy to come up with the idea of tents thought about it.)

Also, I hope for this entire time we were procreating. We need some more people.
Title: Re: Age of Man
Post by: Mr. Palau on May 20, 2012, 02:37:39 pm
Over the course of a month go looking for other tribes. Before you start searching however, make 3 throwing spears for everyone in the tribe and try to build up a small stock of food so we can use it in the course of diplomacy. Also try to figure out how to make portable tents. Think of it like expanded cloths. You have put things abovve your head and have noticied it keeps the rain away, and you like the animal fur wrapped around your body, so wouldn't it be nice to have animal fur constantly above your head? (just trying to think about how the first guy to come up with the idea of tents thought about it.)

Also, I hope for this entire time we were procreating. We need some more people.
you can't just go up to people and get laid.

It's largely down to chance.

or rape, if the mood ever takes you... but that does lower respect of the tribe massively.
lol, I just meant increasing the chances.
you can't just go up to people and get laid.
Sigged
Title: Re: Age of Man
Post by: Minority on May 20, 2012, 05:07:29 pm
+1 to finding more people

Also, is everyone in our tribe efficient with the throwing spears? We only trained up the old guy as far as i remember, so we should make sure everyone has some skill.
And make some packs from animal skin to carry food in.
Title: Re: Age of Man
Post by: zomara0292 on May 21, 2012, 02:18:45 pm
. . . . those plants are useful. We should see how they grow. examin them, see if any saplings are growing around the ones we found. Or flowers. Or even fruits/berries. Maybe we could grow them to make more armor. even though it will take a long while.
Title: Re: Age of Man
Post by: Mr. Palau on May 21, 2012, 03:24:47 pm
+1 to finding more people

Also, is everyone in our tribe efficient Proficent with the throwing spears? We only trained up the old guy as far as i remember, so we should make sure everyone has some skill.
And make some packs from animal skin to carry food in.
FTFY (sorry that was kind of obsessive compulsive of me but I had to do it)
+1 to all the ideas.
Title: Re: Age of Man
Post by: Mr. Palau on May 23, 2012, 12:59:13 pm
Update today, maybe?
Title: Re: Age of Man
Post by: Minority on May 23, 2012, 05:01:47 pm
Update today, maybe?
+1  :P
Title: Re: Age of Man
Post by: zomara0292 on May 23, 2012, 06:34:07 pm
Update today, maybe?
+1  :P
-2+3-5+8+3-11
Title: Re: Age of Man
Post by: Dragor23 on May 25, 2012, 03:19:07 pm
Try to cath little animals with spear.
Title: Re: Age of Man
Post by: Mr. Palau on May 25, 2012, 04:08:36 pm
(if we can hear speach across this lake it can't be too big) That being the case, travel around the lake, until you are roughly two hours from the camp. This distance is to make sure they don't see us. Sleep until night fall, then begin the trek to the camp of the other village. (if it toke you more than a day to get there, make sure not to set a fire to cook anything, and go to sleep for a day. The next night, begin the attack plan) Make sure the entire tribe is armed with throwing spears, and of course the regular ones, as we approach. See how many people there are in the tribe, if they are smaller than you are announce your pressence and jump out of the bushes. If they are bigger or the same size, first try to just sneak away, and if they notice you before (or during) that, charge on in and fight it out.
Title: Re: Age of Man
Post by: Minority on May 25, 2012, 05:12:33 pm
Diplomacy at spear point? I like it, although might it be better to try and make allies? How far away are they from our home?
Idea: surround them but stay hidden, at night so we can hide, and then send one person in alone, claiming to be lost. If they dont act kindly, attack because they will be distracted. It they offer to help, then we know they arent the nasty tribe from before and we can 'be reunited' with our lost member, and make some allies.
Title: Re: Age of Man
Post by: ansontan2000 on May 25, 2012, 08:34:57 pm
Diplomacy at spear point? I like it, although might it be better to try and make allies? How far away are they from our home?
Idea: surround them but stay hidden, at night so we can hide, and then send one person in alone, claiming to be lost. If they dont act kindly, attack because they will be distracted. It they offer to help, then we know they arent the nasty tribe from before and we can 'be reunited' with our lost member, and make some allies.
This.
Title: Re: Age of Man
Post by: Mr. Palau on May 25, 2012, 09:17:10 pm
Diplomacy at spear point? I like it, although might it be better to try and make allies? How far away are they from our home?
Idea: surround them but stay hidden, at night so we can hide, and then send one person in alone, claiming to be lost. If they dont act kindly, attack because they will be distracted. It they offer to help, then we know they arent the nasty tribe from before and we can 'be reunited' with our lost member, and make some allies.
This.
+1
Title: Re: Age of Man
Post by: zomara0292 on May 25, 2012, 09:38:29 pm
+1 to above. What, are we singing songs of "this" now.
Title: Re: Age of Man
Post by: Mr. Palau on May 31, 2012, 02:51:12 pm
this can't die, again!
Title: Re: Age of Man
Post by: zomara0292 on May 31, 2012, 03:40:28 pm
THIIIIIIIIIS has not died yet.
Title: Re: Age of Man
Post by: Minority on June 01, 2012, 06:44:23 pm
There is still life in the thread yet. Update soon maybe?
Title: Re: Age of Man
Post by: Mr. Palau on June 07, 2012, 10:02:18 pm
Appearently there 'twas not much life left in the thread.

But There's still enough for me to BUMP IT .
Title: Re: Age of Man
Post by: Minority on June 09, 2012, 11:25:03 am
yay! :) great to know its not dead.
Been missing this thread.
Title: Re: Age of Man
Post by: Mr. Palau on June 11, 2012, 06:38:13 pm
yay! :) great to know its not dead.
Been missing this thread.
Or is it... bum bum bum ba!
Title: Re: Age of Man
Post by: Mr. Palau on June 13, 2012, 12:05:51 pm
Approach the tribe, the tribe yourself, with your spear behind your back. Tell them we come in peace, and that we wish to talk to the leader of their tribe. Also say you are the tribe the lost guy is from, and you sent him in to see if you guys were cool or not.
Title: Re: Age of Man
Post by: Karnewarrior on June 13, 2012, 05:25:20 pm
 Why not have most of the tribe go back to where we would normally be, but send two men out to pose as a "search party" for our "lost man" a day from now. They are overjoyed to have him returned, and invite the other tribe to our camp for some delicious dinner.

 While there, speak with the leader. See if a friendship is possible.
Title: Re: Age of Man
Post by: zomara0292 on June 14, 2012, 07:24:01 am
Bring them back game offerings. A peace basket, if you will.
Title: Re: Age of Man
Post by: Child of Armok on June 14, 2012, 07:52:19 am
Why not have most of the tribe go back to where we would normally be, but send two men out to pose as a "search party" for our "lost man" a day from now. They are overjoyed to have him returned, and invite the other tribe to our camp for some delicious dinner.

 While there, speak with the leader. See if a friendship is possible.
This, but go with the entire tribe, because if you would really send a search party and they would return, their tribe has moved already.
Title: Re: Age of Man
Post by: Mr. Palau on June 14, 2012, 11:38:21 am
Bring them back game offerings. A peace basket, if you will.
suddenly: SPORE: TRIBAL STAGE!
Ironicaly, that was my favorite stage in spore  :P.
Also
Why not have most of the tribe go back to where we would normally be, but send two men out to pose as a "search party" for our "lost man" a day from now. They are overjoyed to have him returned, and invite the other tribe to our camp for some delicious dinner.

 While there, speak with the leader. See if a friendship is possible.
This, but go with the entire tribe, because if you would really send a search party and they would return, their tribe has moved already.
This
Title: Re: Age of Man
Post by: Minority on June 14, 2012, 04:06:19 pm
Why not have most of the tribe go back to where we would normally be, but send two men out to pose as a "search party" for our "lost man" a day from now. They are overjoyed to have him returned, and invite the other tribe to our camp for some delicious dinner.

 While there, speak with the leader. See if a friendship is possible.
This, but go with the entire tribe, because if you would really send a search party and they would return, their tribe has moved already.
This
[/quote]
Yeah, make sure we wait long enough so its not obvious we are lieing.
Title: Re: Age of Man
Post by: Dragor23 on June 17, 2012, 01:59:51 pm
Be nice to them and thank them for "finding" your tribe member.
Then ask him how many member this other tribe has, if they're a harmless tribe and if they interessed in our tribe.
Title: Re: Age of Man
Post by: stabbymcstabstab on June 17, 2012, 02:33:05 pm
Share some food we have and see if they would be ok with teaching you to spear fish.
Title: Re: Age of Man
Post by: Roboboy33 on June 17, 2012, 03:47:53 pm
Share some food we have and see if they would be ok with teaching you to spear fish.
What's a fish?
Title: Re: Age of Man
Post by: Minority on June 17, 2012, 04:00:28 pm
Make a note of the leather carriers on their back so we can copy later. See if their are any techs which we have and they dont to trade for fishing. We are planning on being friendly to this tibe, right?
Title: Re: Age of Man
Post by: Karnewarrior on June 17, 2012, 05:32:04 pm
Be nice and thank them for their assistance. Ask them what they're doing to the water, and what they call the shiny things coming from it. Did we bring the speared gazelle? Perhaps we could have a large dinner to celebrate the return of our tribesmen by this tribe of well-natured men and women?
Title: Re: Age of Man
Post by: zomara0292 on June 18, 2012, 08:55:22 am
Be nice and thank them for their assistance. Ask them what they're doing to the water, and what they call the shiny things coming from it. Did we bring the speared gazelle? Perhaps we could have a large dinner to celebrate the return of our tribesmen by this tribe of well-natured men and women?

I love this idea, because it was the one I wanted to happen in the first place.
Title: Re: Age of Man
Post by: Mr. Palau on June 18, 2012, 10:51:46 am
Be nice and thank them for their assistance. Ask them what they're doing to the water, and what they call the shiny things coming from it. Did we bring the speared gazelle? Perhaps we could have a large dinner to celebrate the return of our tribesmen by this tribe of well-natured men and women?

I love this idea, because it was the one I wanted to happen in the first place.
+1 2 this.
Title: Re: Age of Man
Post by: Mr. Palau on June 23, 2012, 09:19:18 pm
Be nice and thank them for their assistance. Ask them what they're doing to the water, and what they call the shiny things coming from it. Did we bring the speared gazelle? Perhaps we could have a large dinner to celebrate the return of our tribesmen by this tribe of well-natured men and women?

I love this idea, because it was the one I wanted to happen in the first place.
+1 2 this.
wooop, age of man!
Title: Re: Age of Man
Post by: Mr. Palau on June 26, 2012, 11:40:52 am
Be nice and thank them for their assistance. Ask them what they're doing to the water, and what they call the shiny things coming from it. Did we bring the speared gazelle? Perhaps we could have a large dinner to celebrate the return of our tribesmen by this tribe of well-natured men and women?

I love this idea, because it was the one I wanted to happen in the first place.
+1 2 this.
wooop, age of man!
Still alive.
Title: Re: Age of Man
Post by: Child of Armok on June 26, 2012, 11:49:06 am
LIVE! By the power of Armok!
LIVE!!!!!
Title: Re: Age of Man
Post by: Mr. Palau on June 26, 2012, 02:26:38 pm
Invite the tribe to sleep in our camp. (have someone stand guard.)
Title: Re: Age of Man
Post by: Child of Armok on June 26, 2012, 02:32:29 pm
Trade their Fishspears for some of our Stone-tipped spear.
Or at least the tech.

(It lives! I did it! i'm a Necromancer!! I brought the dead back to the living!!)
Title: Re: Age of Man
Post by: Minority on June 26, 2012, 06:02:38 pm
(It lives! I did it! i'm a Necromancer!! I brought the dead back to the living!!)
I think almost half of this thread is bumps now :-P
+1 to getting the fishing spears. And ask them if they know the other tribe that attacked us before, maybe we can team up and get them! >: )
Title: Re: Age of Man
Post by: Karnewarrior on June 26, 2012, 07:35:31 pm
 Continue improving diplomatic relations with visits and parties. Eventually, we will probably merge the tribes, but for now they're new and both probably see the other as something scary and curious, definitely not as a self. Still, the feast should have helped enormously.

 What we should work on right now as a tribe is the prerequisites for a city, which is to say, agriculture. It's risky bidness though; if the crops fail, we have to have enough food to keep going a whole year without growing any food. With that thought, our next objective is mass hunting and/or domestication.

 Have a few tribesmen work on making a few tactics for catching a whole herd or most of a herd of gazelle. Only the tactics though, as we don't want to over-hunt and extinct them, at least not yet. If we have the man power, I also would like to suggest we gather a group of people to work on finding out how to live with animals close by. Look for fat, slow animals that would benefit from the protection we give them, or smart animals we can use to help hunt and keep vermin away from the stockpiles.

 We should also find saltwater. I think we're next to a lake, but it could be an ocean, I'm not sure. We need some sort of pottery to extract the salt from the water, but once we do we can store meat for much longer periods of time. Jerky!
Title: Re: Age of Man
Post by: Child of Armok on June 27, 2012, 01:33:51 am
Notice the wolfs (half-dogs) that sneak close to eat your Meat -garbage and carcasses.
Title: Re: Age of Man
Post by: zomara0292 on June 27, 2012, 08:00:17 am
Continue improving diplomatic relations with visits and parties. Eventually, we will probably merge the tribes, but for now they're new and both probably see the other as something scary and curious, definitely not as a self. Still, the feast should have helped enormously.

 What we should work on right now as a tribe is the prerequisites for a city, which is to say, agriculture. It's risky bidness though; if the crops fail, we have to have enough food to keep going a whole year without growing any food. With that thought, our next objective is mass hunting and/or domestication.

 Have a few tribesmen work on making a few tactics for catching a whole herd or most of a herd of gazelle. Only the tactics though, as we don't want to over-hunt and extinct them, at least not yet. If we have the man power, I also would like to suggest we gather a group of people to work on finding out how to live with animals close by. Look for fat, slow animals that would benefit from the protection we give them, or smart animals we can use to help hunt and keep vermin away from the stockpiles.

 We should also find saltwater. I think we're next to a lake, but it could be an ocean, I'm not sure. We need some sort of pottery to extract the salt from the water, but once we do we can store meat for much longer periods of time. Jerky!

We still have our two kittens we have yet to utilize. Lets do some training with them.
Title: Re: Age of Man
Post by: Mr. Palau on June 27, 2012, 09:35:42 am
Continue improving diplomatic relations with visits and parties. Eventually, we will probably merge the tribes, but for now they're new and both probably see the other as something scary and curious, definitely not as a self. Still, the feast should have helped enormously.

 What we should work on right now as a tribe is the prerequisites for a city, which is to say, agriculture. It's risky bidness though; if the crops fail, we have to have enough food to keep going a whole year without growing any food. With that thought, our next objective is mass hunting and/or domestication.

 Have a few tribesmen work on making a few tactics for catching a whole herd or most of a herd of gazelle. Only the tactics though, as we don't want to over-hunt and extinct them, at least not yet. If we have the man power, I also would like to suggest we gather a group of people to work on finding out how to live with animals close by. Look for fat, slow animals that would benefit from the protection we give them, or smart animals we can use to help hunt and keep vermin away from the stockpiles.

 We should also find saltwater. I think we're next to a lake, but it could be an ocean, I'm not sure. We need some sort of pottery to extract the salt from the water, but once we do we can store meat for much longer periods of time. Jerky!

We still have our two kittens we have yet to utilize. Lets do some training with them.
Yes, begin training the Lions in the art of the hunt. Or rather, get them to listen to commands and not just wander off and do whatever the F**k they want.

Also if I remember correctly we made tents before, but they weren't portable so we had to leave them behind. If we are going to have a city we are going to need some sort of permanent dwellings, so lets set up some tents in a generally flat area close to our current location. (If I understand correctly, we are in a forest, so a forest clearing would work fine. Just use the hides and bones of the animals we kill to survive to make the tents.)
Title: Re: Age of Man
Post by: stabbymcstabstab on June 27, 2012, 09:40:41 am
Lets work with this other tribe make them a few tents, because from the looks of it they are static, with a constant food source. This will greatly help in making them join us.
Title: Re: Age of Man
Post by: Mr. Palau on June 27, 2012, 10:15:53 am
Lets work with this other tribe make them a few tents, because from the looks of it they are static, with a constant food source. This will greatly help in making them join us.
This, so much this. Not only will it help them join us, but it will help us found a village.
Title: Re: Age of Man
Post by: zomara0292 on June 27, 2012, 11:06:28 am
In that line of reasoning, lets work on bettering our tentmaking skills. Finding leaves around the area that repell water. They live near a lake, where it is more common to find those.
Title: Re: Age of Man
Post by: Dragor23 on June 27, 2012, 03:15:30 pm
Notice the wolfs (half-dogs) that sneak close to eat your Meat -garbage and carcasses.
wolves? what wolves?

this is Africa, AFAIK, wolves don't live in Africa.
also, you still have the lions.

http://en.wikipedia.org/wiki/Ethiopian_wolf
Title: Re: Age of Man
Post by: Mr. Palau on June 27, 2012, 03:25:06 pm
Notice the wolfs (half-dogs) that sneak close to eat your Meat -garbage and carcasses.
wolves? what wolves?

this is Africa, AFAIK, wolves don't live in Africa.
also, you still have the lions.

http://en.wikipedia.org/wiki/Ethiopian_wolf
That is one weird looking wolf. It looks like a cross between a fox and a dingo.

In that line of reasoning, lets work on bettering our tentmaking skills. Finding leaves around the area that repell water. They live near a lake, where it is more common to find those.
This, aswell.
Title: Re: Age of Man
Post by: Dragor23 on June 27, 2012, 03:28:16 pm
Notice the wolfs (half-dogs) that sneak close to eat your Meat -garbage and carcasses.
wolves? what wolves?

this is Africa, AFAIK, wolves don't live in Africa.
also, you still have the lions.

http://en.wikipedia.org/wiki/Ethiopian_wolf
That is one weird looking wolf. It looks like a cross between a fox and a dingo.

This is not my fault.
Title: Re: Age of Man
Post by: Child of Armok on June 28, 2012, 10:41:38 am
Who ever said we where in Africa?
Title: Re: Age of Man
Post by: Mr. Palau on June 28, 2012, 10:58:11 am
Who ever said we where in Africa?
It was mentioned a while ago that we were in the birth place of humanity, as there is no other place to be by now.
Title: Re: Age of Man
Post by: Child of Armok on June 28, 2012, 12:50:49 pm
Who said we where on Earth?
 :P :P :P :P :P :P :P :P :P :P :P
Title: Re: Age of Man
Post by: Karnewarrior on June 28, 2012, 02:13:07 pm
We're presumably in Africa as there are both Gazelle and Lions, which are almost symbolic of Africans.

I'm sure there are other places we could be but until winter comes we don't know where we are, vertically, and we only have a wide range horizontally. We could pin it down knowing what we do know...

 1) We have the co-existance of Gazelle and Lions.
 2) It is 10,000 B.C.E
 3) Humanity exists here in a tribal state
 4) We are in a forest of some sort (citation needed)
 5) There's a lake and enough grass to support a fleshed out ecosystem, so we are not in a desert.

Spoiler (click to show/hide)
Title: Re: Age of Man
Post by: Child of Armok on June 28, 2012, 02:40:44 pm
Maybe we are at the nile? ???
Title: Re: Age of Man
Post by: Minority on June 28, 2012, 04:31:56 pm
Maybe we are at the nile? ???
Dont be silly, someone would have seen the pyramids by now.

(i know the nile is in more than just egypt)
Title: Re: Age of Man
Post by: Mr. Palau on June 28, 2012, 04:37:33 pm
Well we aren't seeing jungle or desert yet, so we must be in western or southern africa.
Title: Re: Age of Man
Post by: Child of Armok on June 30, 2012, 03:27:51 am
The Piramides where build when there was civilization.
And there isn't any civilization yet. so the  piramides aren't build yet.
Title: Re: Age of Man
Post by: Minority on June 30, 2012, 03:57:03 am
The Piramides where build when there was civilization.
And there isn't any civilization yet. so the  piramides aren't build yet.
I was joking :P
good point though, is this suppose to be real world ie earth?
Title: Re: Age of Man
Post by: Mr. Palau on June 30, 2012, 07:45:10 am
I believe so, given the similiarities of the animal and plant life to earth and the atomosphere being the same.
Title: Re: Age of Man
Post by: Helgoland on July 01, 2012, 03:53:44 pm
'Bout becoming urban - sometime back there was talk about religious centers as the locations of the first cities, without even agriculture. How about picking that up? convince the other tribe that we follow some higher being that protects us from the evil everywhere, and that the masks are necessary for that. If they don't give in, present them with some (poisoned) meat and warn them about stomachache being the consequence of not following the surpreme being beforehand.

(Only a little bit poisoned, of course; we don't want them to actually die :D )
Title: Re: Age of Man
Post by: Karnewarrior on July 01, 2012, 07:29:29 pm
'Bout becoming urban - sometime back there was talk about religious centers as the locations of the first cities, without even agriculture. How about picking that up? convince the other tribe that we follow some higher being that protects us from the evil everywhere, and that the masks are necessary for that. If they don't give in, present them with some (poisoned) meat and warn them about stomachache being the consequence of not following the surpreme being beforehand.

(Only a little bit poisoned, of course; we don't want them to actually die :D )
Let's not poison our allies?

I think our religion will evolve naturally, or if it doesn't we can adopt someone elses. Founding a religion right now is a little bit of a waste, since it'll destroy any secularism we can develop. Imagine a democratic society in 5,000 B.C?
Title: Re: Age of Man
Post by: Child of Armok on July 02, 2012, 03:27:00 am
I would try to trade the fishing tech for our stone-tipped spear tech.  ;D
Title: Re: Age of Man
Post by: Helgoland on July 02, 2012, 04:07:09 am
Let's not poison our allies?
We could poison them a little bit... You know, to make them fear the evil that is all around us.

And democracy in 5000 BC - I doubt this would work technologically, at least for systems larger than a few towns. If it does, though, I see no mutual exclusivity between religion and democracy; we would just need a bit less of a "cover in fear" approach ;)
Title: Re: Age of Man
Post by: Child of Armok on July 02, 2012, 02:01:52 pm
What about the wolf-noticing?  ???
Title: Re: Age of Man
Post by: Karnewarrior on July 02, 2012, 02:15:33 pm
Set up that permanent settlement and begin specialization. That's the key to advancement.
Title: Re: Age of Man
Post by: Helgoland on July 02, 2012, 02:44:14 pm
Set up that permanent settlement and begin specialization. That's the key to advancement.
Yes.
Title: Re: Age of Man
Post by: Child of Armok on July 02, 2012, 03:11:10 pm
Make a fishing stick.
Title: Re: Age of Man
Post by: Helgoland on July 02, 2012, 03:13:23 pm
Name: No'ke.

Start farming with people who will from now on do nothing else; set a few people apart to hone their weapon skills and maybe explore a bit.

Have someone take a good look at the kinds of rock that are around, and how they behve in a fire; also observe that hollow things tend to float.

Look for large amounts of trees, i.e. a forest.
Title: Re: Age of Man
Post by: Karnewarrior on July 03, 2012, 01:52:55 am
The Mali Tribe, soon to be Empire.

Set to work gathering many, many berries to plant. Tell a good 6/10ths of the tribe that from now on their sole purpose in life is to provide food by cultivating these bushes, and that they will form the backbone of your new society.

After they have begun their work, gather the rest of the tribe. A pair is to be warriors/hunters, and the rest are craftsmen of various trades. The warriors will defend the tribe, and the craftsmen will provide us with the tools we need.

After this is begun, fast forward until a major event happens, or until our population hits 100.
Title: Re: Age of Man
Post by: Child of Armok on July 03, 2012, 02:10:20 am
NONONONONONO, i didn't trade these fishing poles without a reason!
Half of these gatherers have to fish!
And we need a bone carver who makes bone arrows or .... wait, we don't even have a bow or his tech!
Research bow and arrow!
Title: Re: Age of Man
Post by: Karnewarrior on July 03, 2012, 04:29:13 am
NONONONONONO, i didn't trade these fishing poles without a reason!
Half of these gatherers have to fish!
And we need a bone carver who makes bone arrows or .... wait, we don't even have a bow or his tech!
Research bow and arrow!
we only have ten people in the tribe right now, we can't do much more than gather food.
Plus, we need some major redundancy on the crops because someone is GOING to fuck it up.
Title: Re: Age of Man
Post by: Helgoland on July 03, 2012, 06:18:50 am
Set to work gathering many, many berries to plant. Tell a good 6/10ths of the tribe that from now on their sole purpose in life is to provide food by cultivating these bushes, and that they will form the backbone of your new society.

After they have begun their work, gather the rest of the tribe. A pair is to be warriors/hunters, and the rest are craftsmen of various trades. The warriors will defend the tribe, and the craftsmen will provide us with the tools we need.
Yeah, as someone said before: Specialization is the key to success. For specialization, however, we need more technology; I suggest (as can be seen on the previous page) metalworking and sailing/canooing. Bow & arrow is good too though.

How fast exactly can we do research? How long does it take for something new to be discovered? How exactly does that happen?
Title: Re: Age of Man
Post by: stabbymcstabstab on July 03, 2012, 10:32:01 am
Take them and have someone in our tribe that knows how to heal take care of him in one of the tents.
Title: Re: Age of Man
Post by: Dragor23 on July 03, 2012, 10:33:50 am
Nope. Mercy-kill him.

Flesh is rotting, he has a gangrene. Nothing can helps him now.
Title: Re: Age of Man
Post by: Dragor23 on July 03, 2012, 10:38:05 am
Nope. Mercy-kill him.

Flesh is rotting, he has a gangrene. Nothing can helps him now.
Not necessarily gangrene, but wound infections were back then practically a death sentence.

A very slow, painful death sentence.

Sorry, I didn't found a better word for german "Wundbrand" (really old word) , which covers every infection inflicted by wounds. Roughly, you could translate it as wound-fire. Huh.

Still mercy-kill. We can't save him, sadly.
Title: Re: Age of Man
Post by: Helgoland on July 03, 2012, 11:28:34 am
Wikipedia says copper has been known for ~10.000 years, so it would be in our timmeframe. Hooray!

Also, let the new people join, and let the wounded guy live - mercy-killing him might be seen as a hostile act.
Get specialized farmers, fishers and warriors - whoever wounded that guy might want to also wound us.

Look for trees, try to invent boats (would make fishers more effective).
Title: Re: Age of Man
Post by: Dragor23 on July 03, 2012, 11:32:04 am
Wikipedia says copper has been known for ~10.000 years, so it would be in our timmeframe. Hooray!

Also, let the new people join, and let the wounded guy live - mercy-killing him might be seen as a hostile act.
Get specialized farmers, fishers and warriors - whoever wounded that guy might want to also wound us.

Look for trees, try to invent boats (would make fishers more effective).

He probably has fever and wouldn't do it much longer. He can't even walk. So, we want to let him die a slowly, pitiful, painful and shameless death or end his life in pride?
Title: Re: Age of Man
Post by: Ross Vernal on July 03, 2012, 11:35:04 am
Why not ask him what we should do? Ask how far gone he has to be before being given mercy.

In the meantime, wash the wound, try to take care of it.
Title: Re: Age of Man
Post by: Helgoland on July 03, 2012, 11:43:59 am
Why not ask him what we should do? Ask how far gone he has to be before being given mercy.

In the meantime, wash the wound, try to take care of it.
Yup, sounds good. Definitely better than simply, you know, stabbing him :D
Title: Re: Age of Man
Post by: Dragor23 on July 03, 2012, 11:45:41 am
Why not ask him what we should do? Ask how far gone he has to be before being given mercy.

In the meantime, wash the wound, try to take care of it.
Yup, sounds good. Definitely better than simply, you know, stabbing him :D
Stabbing is always a good idea!  >:(  :P
Title: Re: Age of Man
Post by: Child of Armok on July 03, 2012, 12:47:18 pm
try to save him, if fail, sacrifice him to our new god.
Title: Re: Age of Man
Post by: Child of Armok on July 03, 2012, 12:59:59 pm
Let's do that then.
Title: Re: Age of Man
Post by: Helgoland on July 03, 2012, 01:31:58 pm
just remember- you may follow it and promote it, that doesn't mean everyone else in the tribe will, too.
Let's just go lassez-faire on religion until one has emerged as dominant (which I hope will happen, hint hint ;)); then, crush the infidels.

Also, stabbing is always a good idea? Who are you, Belkar?
(Although I do wish I had that shirt...)
Title: Re: Age of Man
Post by: Karnewarrior on July 03, 2012, 04:04:28 pm
Let them join, and have our best medic give him what comfort he can.
Title: Re: Age of Man
Post by: Mr. Palau on July 03, 2012, 04:36:48 pm
Convert to paganism, if we wait till later and discover our own religion that will cause conflict between us and the other tribe.
Title: Re: Age of Man
Post by: stabbymcstabstab on July 03, 2012, 05:41:20 pm
Convert, then find something shiny.
Title: Re: Age of Man
Post by: Helgoland on July 04, 2012, 08:54:15 am
Convert, slowly move to monotheism.

(Nature spirits --> Earth mother ---> greek/roman-style pantheon ----> monotheistic god in whose name we shall commit horrible atrocities! )
Title: Re: Age of Man
Post by: Karnewarrior on July 04, 2012, 11:18:15 pm
Convert, slowly move to monotheism.

(Nature spirits --> Earth mother ---> greek/roman-style pantheon ----> monotheistic god in whose name we shall commit horrible atrocities! )
That's not really how it worked though, the Hebrew were fairly monotheistic from the beginning, it was the Diaspora that started converting everyone else.
Then christianity took over. It was almost usurped by Islam, but Islam began too late, I think. The enlightenment hit before it could convert enough people to be bigger than Christianity.
Title: Re: Age of Man
Post by: Child of Armok on July 05, 2012, 01:53:23 am
NO!
We don't want to replicate what happend here but want to go on another path and become something diffrent!   Or at least me. :-\
Title: Re: Age of Man
Post by: Helgoland on July 05, 2012, 04:08:35 am
Convert, slowly move to monotheism.

(Nature spirits --> Earth mother ---> greek/roman-style pantheon ----> monotheistic god in whose name we shall commit horrible atrocities! )
That's not really how it worked though, the Hebrew were fairly monotheistic from the beginning, it was the Diaspora that started converting everyone else.
Then christianity took over. It was almost usurped by Islam, but Islam began too late, I think. The enlightenment hit before it could convert enough people to be bigger than Christianity.
I know it didn't happen like that - that was just a suggestion how it might work for us: Slowly moving away from pagan concepts towards more and more abstract concepts of the divine. Maybe after monotheism we can go to something like enlightened pantheism (google pantheism if you don't know it; it's a cool concept :D )
Title: Re: Age of Man
Post by: Karnewarrior on July 06, 2012, 07:11:13 pm
Save his ass.

Or, at least try to. I doubt we have the skill, but we may be able to make him more comfortable.
Title: Re: Age of Man
Post by: Dragor23 on July 06, 2012, 07:16:03 pm
Gah. Try to save him.

It will have no use and will waste ressources, but whatever.
Title: Re: Age of Man
Post by: Karnewarrior on July 07, 2012, 12:02:51 pm
Gah. Try to save him.

It will have no use and will waste ressources, but whatever.
The less Xenophobic we make ourselves, the harder we become to conquer, as the enemy that takes our land is slowly transformed into the Mali by a different name.

We become a Center Nation.
Title: Re: Age of Man
Post by: Minority on July 07, 2012, 07:00:32 pm
Get someone to find some magots to clean the woundwound.
Also woo for Mali No'ke Tribe :-)
Title: Re: Age of Man
Post by: Helgoland on July 07, 2012, 07:08:46 pm
Gah. Try to save him.

It will have no use and will waste ressources, but whatever.
The less Xenophobic we make ourselves, the harder we become to conquer, as the enemy that takes our land is slowly transformed into the Mali by a different name.

We become a Center Nation.
Something like that kept happening to the historical babylonians: They would get conquered, and their temple-tower would be desecrated by the new ruler. But only a few generations later, the ruler's offspring would once again have everyone worship the old babylonian gods...

(Say, does this thing work similar to spore with regards to Karma? So we save that dude ---> less xenophobia, less militarism, more social & commercial orientation? )

EDIT: And yeah, try to save him. If it works, attribute it to some sort of earth-mother; if it doesn't, either to hostile sorcerers or some transcendental kind of evil... concept.
Yeah.
Title: Re: Age of Man
Post by: zomara0292 on July 09, 2012, 09:45:37 am
Idea <3 Lets take a couple of yards of vine and intertwine them in a crisscross pattern. We need a row of 20 (near) equal sized vines and a column of the same. Make the spacing (holes in between where the column and rows meet) half the size of the average size of the fish we catch. it must be strong enough to be able to hold a man or two, so we would need to test it out by lifting one volunteer up via a strong arm, tree branch, and the vine mesh.

Spoiler: example picture (click to show/hide)
Title: Re: Age of Man
Post by: Child of Armok on July 09, 2012, 11:05:54 am
Try to breed the lions.
And if a solareclips comes, predict evil to come.( again because of our religion.)
Title: Re: Age of Man
Post by: zomara0292 on July 09, 2012, 11:10:30 am
Try to breed the lions.
And if a solareclips comes, predict evil to come.( again because of our religion.)
Lets keep out of the religious aspect. Let it form naturaly, not rushed, or we might loose respect.
Title: Re: Age of Man
Post by: Child of Armok on July 09, 2012, 11:12:43 am
Good idee!
Also, try to catch some animals. But do nothing dangerous.
Title: Re: Age of Man
Post by: Helgoland on July 09, 2012, 04:36:45 pm
Try to breed the lions.
And if a solareclips comes, predict evil to come.( again because of our religion.)
Lets keep out of the religious aspect. Let it form naturaly, not rushed, or we might loose respect.
Well, we should promote religion as it develops (opium for the masses and all that :D )(I mean that as a compliment to religion btw), pushing it in a peaceful, non-xenophobic, solidarity-promoting direction. But do nothing that could harm our social standing!
(Can you call it street cred when there are no streets?)


Also, try to catch some animals. But do nothing dangerous.
Animal farming may be a viable tactic. To make use of the parts of the steppe that can't be used for agriculture, you know.
Title: Re: Age of Man
Post by: zomara0292 on July 10, 2012, 06:43:03 am
added a picture. It might be better for fishing than anything else. And, when i thought of it, it is impractical for long term use (more than a week) because the fibers will dry out, but, it gives us the knowledge, ant that's what we need. We can work out the long term use later with strips of hide.
Title: Re: Age of Man
Post by: Karnewarrior on July 12, 2012, 02:28:14 pm
make another net.

Since we've settled down permanently, we should start gardening. Any frits we eat should be buried nearby the tribe, on a hunch that they might be responsible for plants. How else do they grow?

Title: Re: Age of Man
Post by: Helgoland on July 13, 2012, 08:19:45 am
Yup, start agriculture with a few full-time farmers.

Also look for ores!
Title: Re: Age of Man
Post by: zomara0292 on July 13, 2012, 08:28:41 am
What are ores?
Is that another new type of food?
Title: Re: Age of Man
Post by: Dragor23 on July 13, 2012, 08:45:06 am
What are ores?
Is that another new type of food?

Nice answer :D
Title: Re: Age of Man
Post by: stabbymcstabstab on July 13, 2012, 09:25:11 am
What are ores?
Is that another new type of food?

Nice answer :D

Look for shiny rocks that have a color of dark dried grass.
Title: Re: Age of Man
Post by: zomara0292 on July 13, 2012, 09:43:40 am
What are ores?
Is that another new type of food?

Nice answer :D

Look for shiny rocks that have a color of dark dried grass.

Sure. i dont know why i would do that, but, it might be fun. We might find some good hunt or farming land on the way. or more people to assimu- i mean, greet.
Title: Re: Age of Man
Post by: Dragor23 on July 13, 2012, 10:07:01 am
What are ores?
Is that another new type of food?

Nice answer :D

Look for shiny rocks that have a color of dark dried grass.

Sure. i dont know why i would do that, but, it might be fun. We might find some good hunt or farming land on the way. or more people to assimu- i mean, greet.

Yeah, we can do that while foraging for food.

What are we doing with these rocks anyway?
Title: Re: Age of Man
Post by: Helgoland on July 13, 2012, 01:28:28 pm
What are ores?
Is that another new type of food?

Nice answer :D

Look for shiny rocks that have a color of dark dried grass.

Sure. i dont know why i would do that, but, it might be fun. We might find some good hunt or farming land on the way. or more people to assimu- i mean, greet.

Yeah, we can do that while foraging for food.

What are we doing with these rocks anyway?
Throw them in a fire.

(Carbon from charcoal/wood would effect reduction)
(Also probably examine other properties. Water, heat, hitting them...)
Title: Re: Age of Man
Post by: Dragor23 on July 13, 2012, 01:39:30 pm
What are ores?
Is that another new type of food?

Nice answer :D

Look for shiny rocks that have a color of dark dried grass.

Sure. i dont know why i would do that, but, it might be fun. We might find some good hunt or farming land on the way. or more people to assimu- i mean, greet.

Yeah, we can do that while foraging for food.

What are we doing with these rocks anyway?
Throw them in a fire.

(Carbon from charcoal/wood would effect reduction)
(Also probably examine other properties. Water, heat, hitting them...)

For what? Stones don't burn.
Title: Re: Age of Man
Post by: Helgoland on July 13, 2012, 01:44:31 pm
What are ores?
Is that another new type of food?

Nice answer :D

Look for shiny rocks that have a color of dark dried grass.

Sure. i dont know why i would do that, but, it might be fun. We might find some good hunt or farming land on the way. or more people to assimu- i mean, greet.

Yeah, we can do that while foraging for food.

What are we doing with these rocks anyway?
Throw them in a fire.

(Carbon from charcoal/wood would effect reduction)
(Also probably examine other properties. Water, heat, hitting them...)

For what? Stones don't burn.
But we don't know that yet!
Just imagine some kind of shamanic alchemist.

(Or non-shamanic, because we don't have religion yet ;) )
Title: Re: Age of Man
Post by: Dragor23 on July 13, 2012, 01:46:09 pm
What are ores?
Is that another new type of food?

Nice answer :D

Look for shiny rocks that have a color of dark dried grass.

Sure. i dont know why i would do that, but, it might be fun. We might find some good hunt or farming land on the way. or more people to assimu- i mean, greet.

Yeah, we can do that while foraging for food.

What are we doing with these rocks anyway?
Throw them in a fire.

(Carbon from charcoal/wood would effect reduction)
(Also probably examine other properties. Water, heat, hitting them...)

For what? Stones don't burn.
But we don't know that yet!
Just imagine some kind of shamanic alchemist.

(Or non-shamanic, because we don't have religion yet ;) )

Shaman? Whaaaaat? Alchemist? WHAAAAT!?
Title: Re: Age of Man
Post by: stabbymcstabstab on July 13, 2012, 02:02:31 pm
copper ore: veins of copper? on the surface? not gonna be common.

Depends on where in africa we are in areas we large amount of lakes and hills(kinda where we are) we should find quite a bit. the reason no one finds any just digging in their yard is because some one already go it.
Title: Re: Age of Man
Post by: stabbymcstabstab on July 13, 2012, 06:11:01 pm
and the reason we don't find copper in our back gardens is because of the soil covering it.

Well that would affect it to, I think west Africa was pretty damn rich with surface deposits for along time I remember learning about this in Social studies.
Title: Re: Age of Man
Post by: zomara0292 on July 13, 2012, 06:51:07 pm
Look. The most we know about stone is that its good for throwing at stuff and the sharp ones can be placed on long sticks for piercing range. Lets focus on doing things that we would figure out from previous experience. use the mask for an example. We got it off another tribe. It was made from vine-like wood. Vine-like wood looked firmilure to what we have seen in the past. We found the wood, and copied the mask. Learned how to make masks.
Title: Re: Age of Man
Post by: Dragor23 on July 13, 2012, 06:53:32 pm
Look. The most we know about stone is that its good for throwing at stuff and the sharp ones can be placed on long sticks for piercing range. Lets focus on doing things that we would figure out from previous experience. use the mask for an example. We got it off another tribe. It was made from vine-like wood. Vine-like wood looked firmilure to what we have seen in the past. We found the wood, and copied the mask. Learned how to make masks.

And it was my idea.
Title: Re: Age of Man
Post by: zomara0292 on July 13, 2012, 06:56:10 pm
thats because you have a good mind for how things are learned.
Title: Re: Age of Man
Post by: Dracken on July 13, 2012, 06:57:46 pm
Look. The most we know about stone is that its good for throwing at stuff and the sharp ones can be placed on long sticks for piercing range. Lets focus on doing things that we would figure out from previous experience. use the mask for an example. We got it off another tribe. It was made from vine-like wood. Vine-like wood looked firmilure to what we have seen in the past. We found the wood, and copied the mask. Learned how to make masks.

And thus we have a primitive form of armor.
Title: Re: Age of Man
Post by: Dragor23 on July 13, 2012, 07:02:58 pm
Re-engineering and adapting technology is easier than inventing anyway.

We also should better provide better methods of food creation before we consider ore-related technologies.
Title: Re: Age of Man
Post by: zomara0292 on July 13, 2012, 07:05:01 pm
Exactly
Wait. We havent applied it that way yet. We need to find out how to force it to protect us. Then we can get the good idea of making one for our chest. one thick enough to ull a sharp stick and catch a lions paw. Maybe one made out of thicker wood. *eyes a tree*
Title: Re: Age of Man
Post by: Karnewarrior on July 13, 2012, 10:24:39 pm
Concentrate on increasing food production and bettering relations with the nearby tribe.

Fast forward until our population hits 50 or we have an opportunity to merge with the other tribe.
Title: Re: Age of Man
Post by: Dragor23 on July 13, 2012, 11:00:48 pm
Also try to make better chisels and improve the boat with.... something.
Title: Re: Age of Man
Post by: Helgoland on July 14, 2012, 05:37:44 am
Re-engineering and adapting technology is easier than inventing anyway.
But invention has to take place somewhere, did take place somewhere - we might just as well try doing that ourselves. Although we should send out some scouts to find nearby tribes...

Don't we already have chest armor? And do we know yet what injured the guy that died?

(Also, alchemy accomplished some things - the discovery of phosphorus, for example, and the evolution into actual chemistry :P . It could very well be that someone with the same inclinations made the initial discovery of metal. Just my .02 though; maybe there actually are some more important things to do. But couldn't we spare one guy to do stuff like that, just messing around? )
Title: Re: Age of Man
Post by: Karnewarrior on July 14, 2012, 10:14:07 pm
Re-engineering and adapting technology is easier than inventing anyway.
But invention has to take place somewhere, did take place somewhere - we might just as well try doing that ourselves. Although we should send out some scouts to find nearby tribes...

Don't we already have chest armor? And do we know yet what injured the guy that died?

(Also, alchemy accomplished some things - the discovery of phosphorus, for example, and the evolution into actual chemistry :P . It could very well be that someone with the same inclinations made the initial discovery of metal. Just my .02 though; maybe there actually are some more important things to do. But couldn't we spare one guy to do stuff like that, just messing around? )
We only have the 12, and 90% of them are dedicated wholly to food production at least.

Right now, our tech tree consists of large-scale agriculture and related periphery, nothing more.
Title: Re: Age of Man
Post by: Child of Armok on July 15, 2012, 03:22:55 pm
put sticks on the side of the boat:    I_( )
                                                  I  ( )
                                                  I_( )
Title: Re: Age of Man
Post by: Helgoland on July 15, 2012, 03:25:22 pm
put sticks on the side of the boat:    I_( )
                                                  I  ( )
                                                  I_( )
Or even better: Observe that the boat had the tendency to flip, then fix a boat to another boat using some sticks:
Code: [Select]
()--()
()  ()
()--()
Title: Re: Age of Man
Post by: stabbymcstabstab on July 16, 2012, 08:21:54 pm
Same difference, there shouldn't be that much of a difference right now.
Title: Re: Age of Man
Post by: Child of Armok on July 17, 2012, 08:27:39 am
Evolve to go back into the water!!!
 :P :P :P :P :P :P :P :P :P :P :P ;D
Title: Re: Age of Man
Post by: Karnewarrior on July 17, 2012, 01:56:51 pm
Evolve to go back into the water!!!
 :P :P :P :P :P :P :P :P :P :P :P ;D
+1
+1
+1 FLAWLESS PLAN FOR DOMINATION
Title: Re: Age of Man
Post by: Karnewarrior on July 17, 2012, 04:38:18 pm
Our nation of hyperadvanced merpeople will become the scourge of the seas, bane of the pathetic two-legged human sailors, defenders of coral reefs, the wisest, strongest, and most culturally advanced nation to ever live upon the Earth!

We are the Peoples Republic of China! We have FISH LEGS!
Title: Re: Age of Man
Post by: Child of Armok on July 26, 2012, 12:41:57 pm
The lake: The Atlantic Ocean  ;D

Invent Bow and arrows
Title: Re: Age of Man
Post by: Dragor23 on July 26, 2012, 01:38:32 pm
Lake Victoria
Title: Re: Age of Man
Post by: Child of Armok on July 26, 2012, 01:51:17 pm
The lake: The Atlantic Ocean  ;D
the atlantic ocean isn't freshwater!

My ancestors dumped a shitload of salt in it 1 million years ago!

oh, shit.  :o
didn't think of that.

but still, invent bow and arrow.

And also: do we have to follow the cource man followed in real historie? or can we give a twist to it?
Title: Re: Age of Man
Post by: Karnewarrior on July 26, 2012, 01:54:35 pm
>Discover the concept of a lever
Title: Re: Age of Man
Post by: Child of Armok on July 26, 2012, 02:06:56 pm
>Discover the concept of a lever
+1
Title: Re: Age of Man
Post by: Dragor23 on July 26, 2012, 02:24:37 pm
Lake Victoria
*ding ding ding*

we got an answer that was correct!

Now gimme all your money.
Title: Re: Age of Man
Post by: Helgoland on July 26, 2012, 02:31:01 pm
Lake Victoria
*ding ding ding*

we got an answer that was correct!

Now gimme all your money.
Give it to me too! Double your money, then give it to the internet!

Improve the boats, develop something like bow&arrow. Scout the area all around, and get some people to exercise and practice their spear skill.
Title: Re: Age of Man
Post by: Karnewarrior on July 26, 2012, 05:25:55 pm
Lake Victoria
*ding ding ding*

we got an answer that was correct!

Now gimme all your money.
NO! I have to fix my ancestor's mistake and desalinify the oceans!
And then the dolphins died.
Title: Re: Age of Man
Post by: Dragor23 on July 26, 2012, 06:14:51 pm
Lake Victoria
*ding ding ding*

we got an answer that was correct!

Now gimme all your money.
NO! I have to fix my ancestor's mistake and desalinify the oceans!
And then the dolphins died.
Who cares about gay sharks anyway?
Title: Re: Age of Man
Post by: Karnewarrior on July 26, 2012, 08:06:47 pm
Lake Victoria
*ding ding ding*

we got an answer that was correct!

Now gimme all your money.
NO! I have to fix my ancestor's mistake and desalinify the oceans!
And then the dolphins died.
Who cares about gay sharks anyway?
Well, they did put on nice parades...

Ignoring all the finless chaps.
Title: Re: Age of Man
Post by: Roboboy33 on July 27, 2012, 04:09:12 pm
Thats a nice jasper pebble he's got there.
Title: Re: Age of Man
Post by: Roboboy33 on July 27, 2012, 05:07:59 pm
Thats a nice jasper pebble he's got there.
you looked at the link, didn't you? >.>
No, the pictures filename.
Title: Re: Age of Man
Post by: Dracken on July 27, 2012, 05:55:28 pm
Spoiler: OOC (click to show/hide)

Regarding you not being able to find a map for ores or metals,i'm fairly certain on alternatehistory.com you can find one in one of the subforums of shared Worlds.
Title: Re: Age of Man
Post by: stabbymcstabstab on July 27, 2012, 10:06:28 pm
Just make shit up, we aren't that expanded yet so you can still do changes for now and mess with stuff.
Title: Re: Age of Man
Post by: Child of Armok on July 28, 2012, 03:13:52 am
Worship the red stone and build an altar for it.
Title: Re: Age of Man
Post by: zomara0292 on July 30, 2012, 08:15:32 am
Worship the red stone and build an altar for it.

No. but, we can keep it and set it aside. it is different from everything here, so it must be special. Maybe we can see if it is easy to sharpen. Before we do that, we should find more, though.
Title: Re: Age of Man
Post by: Helgoland on July 31, 2012, 02:28:44 pm
Try to get the wrist to look normal, then tie it to a piece of wood.

Set some fruit juice aside in the sun. Drink it when it is done fermenting.

And throw the accursed stone (that clearly was the cause of our misery) into a fire.

(To make alcohol and get a bit of iron, respectively ;) )
Title: Re: Age of Man
Post by: Helgoland on July 31, 2012, 03:26:32 pm
fruit juice?

wozzat?
Alright then, make a brew from sprouted seeds to strengthen us. On discovering that it tastes terrible, leave it in the sun to subsequently discover -completely accidentally, of course - the intoxicating properties of the brew.

(I would have expected at least some fruit in the area...)
Title: Re: Age of Man
Post by: Child of Armok on August 01, 2012, 04:46:15 am
fruit juice?

wozzat?
Alright then, make a brew from sprouted seeds to strengthen us. On discovering that it tastes terrible, leave it in the sun to subsequently discover -completely accidentally, of course - the intoxicating properties of the brew.

(I would have expected at least some fruit in the area...)

there is some fruit, but we don't know that we can get juice out of it.

But anyway, BECOME A DEMON
rest until you feel a little better and then put your wrist alternately in cold and warm water.
Title: Re: Age of Man
Post by: Helgoland on August 02, 2012, 02:29:08 pm
fruit juice?

wozzat?
Alright then, make a brew from sprouted seeds to strengthen us. On discovering that it tastes terrible, leave it in the sun to subsequently discover -completely accidentally, of course - the intoxicating properties of the brew.

(I would have expected at least some fruit in the area...)

there is some fruit, but we don't know that we can get juice out of it.

But anyway, BECOME A DEMON
rest until you feel a little better and then put your wrist alternately in cold and warm water.
It's broken, we need to set it. But the water treatment should help nevertheless.
Title: Re: Age of Man
Post by: Karnewarrior on August 02, 2012, 07:42:28 pm
hey, if you want fruit, you could always try finding a desert gourd.

no promises it'll leave you alive.
Or sober.
Title: Re: Age of Man
Post by: Helgoland on August 04, 2012, 04:16:19 am
also, you could have a problem and accidentally make methylated spirits. methanol=toxic.
Yeah, that doesn't really happen with fermented stuff. Most of the stories of people going blind come from these people drinking denatured (mixed with methanol for tax purposes) alcohol. Even when making moonshine you're pretty safe if you throw away the first ~10% of liquid that distills over.

Leave some whole fruit out in the sun; observe how insects behave oddly when eating from them and decide to try it out yourself.

Set the d**n wrist bone.
Title: Re: Age of Man
Post by: Karnewarrior on November 01, 2012, 11:22:50 pm
We're the leader, right?

Since we're out of commission temporarily, see if we can't get some men to get some logs, long and sturdy. Save the longest sticks as well. Embed the logs in the earth in a circle, then use the long sticks to make a conical frame, to be placed on top. Then it's a matter of finding some long fronds or leaves to cover it with, or grasses if no real leaves are present.
Title: Re: Age of Man
Post by: Mr. Palau on November 02, 2012, 12:45:10 pm
Train the lion to hunt alongside the men. Develop a signel for the lion to attack.

Send some men out to search for stones that make better, sharper, stronger spearheads (this is how we discover things like copper, and iron, and minerals in general. :D Also whoever said that surface ores would be more common now is right. If you think about the major mining areas today, they are areas that historically never contained a civilization that was exploiting the surface or near-surface ore deposits of many major minerals (Austrailia, North America (not including Mexico), Siberia, Mongolia, South-Eastern Africa , Brazil, etc). That is because there exist in those areas minerals closer to the surface that are easier to exploit than minerals elsewhere, in large part thanks to the previous lack of explotation of resources. So there should be much greater concentrations of minerals near the surface now, since nobody has been around to mine the deposits. Copper won't be all over the place, but there should be atleast a very small vein in our area.)

Also take a look at your wrist now, to make sure it is healing correctly.
Title: Re: Age of Man
Post by: Karnewarrior on November 02, 2012, 04:46:11 pm
Meh. Typical first contact for a formerly isolated tribe.

Are we still allied with the Fishers? If so, we probably don't have much to fear from them. Regardless, make a few spears, and then on a whim, take a shorter stick and several sharp rocks and tie them on sideways. Try it out, see if it works better.
Title: Re: Age of Man
Post by: Mr. Palau on November 02, 2012, 04:49:48 pm
I think the fishers were absorbed into the tribe.
Title: Re: Age of Man
Post by: stabbymcstabstab on November 02, 2012, 04:59:06 pm
Go set some food in the area they where with a spear sticking in the ground.
Title: Re: Age of Man
Post by: Mr. Palau on November 02, 2012, 05:22:09 pm
Have the other men of the tribe make wooden breastplates for themselves, if they do not have any already. Get some fur to wear under the breast plate, we don't want to suffer internel trauma through the breastplate. Have the other men do so as well.
Title: Re: Age of Man
Post by: javierpwn on November 02, 2012, 07:15:06 pm
Release the grown lions w/wooden battle gear?


Title: Re: Age of Man
Post by: javierpwn on November 02, 2012, 08:10:54 pm
Remember to leave the bodies of their fallen dead impaled on spears outside the village,also experiment with different known objects inside COMPLETELY enclosed spaceswith an active flame(wood=charcoal,meat=smoked meat) and remember a ruling class only truly develops when a surplus of food can be made,and stored when also the distribution of said food is controlled by us
Title: Re: Age of Man
Post by: zomara0292 on November 03, 2012, 04:16:56 pm
Ok. here is how you do it. Your lions need some serious training, but, i dont think it is wise to have them take commands but from one person. Other than that, we need to do some more constructive hunting. . . . More like, finding out what else we can train to do what we want. We concord lions for gods sake. They were our biggest threat once, and we made them subservient to us. All we had to do is feed it and take care of it at a young age.
 We also have to protect our people. Maybe a mega-project is in order? We need more effective ways to dig up dirt than our hands. our back is to the lake, so only our front is exposed. The only thing keeping them out of our town is the water behind us and our people in front. But out people in front have a wide area to defend. So why not shrink it a bit by moving some of the water to the front. Hints why we need better digging devices.
Any ideas?
Title: Re: Age of Man
Post by: Karnewarrior on November 03, 2012, 04:41:50 pm
I think we should work on better tools right now.

Note how large firewood burns longer. It'd be nice to have a good way of gathering big sticks, but right now you have to wait for them to fall off. They're too hard for knives, but if you could just add more force... if you could get some way for putting your whole arm into it, unlike with a knife where its small size makes it difficult to get a big cut. You obviously can't just size up the knife though, there aren't any stones that size that can be knapped to make one. Not to mention it'd be heavy.

Maybe if you knapped one side of the stone and tied it to a stick. Try that and see what feels natural.
Title: Re: Age of Man
Post by: javierpwn on November 03, 2012, 04:58:13 pm
But our lions are trained to hunt, so we could command Them to hunt enemy tribesmen
Title: Re: Age of Man
Post by: Karnewarrior on November 03, 2012, 05:41:32 pm
Let's not make any enemies we don't have to, guys. The more people we have the better for everything. Right now we have like, 30 men in the tribe and we're less advanced than even the most conservative and isolated of peoples. We don't need to go having our men murdered before 10 or 20 won't make a dent in our reproductive rate.
Title: Re: Age of Man
Post by: javierpwn on November 05, 2012, 05:15:26 pm
Replace stones while at same time teaching other villagers axemaking next to fallen trees(one action) and_ bend softer plants to create baskets/countainers of a sort like a bigger waterskin
Title: Re: Age of Man
Post by: Karnewarrior on November 05, 2012, 05:30:56 pm
Well, the axe works as planned, but some refinement is certainly needed.

If you think about it logically, the worst part is sharpening and tying on all the stone blades. We need a better way to sharpen stone. But how...

No matter. The axe works as planned, if a bit shoddy, and the Atl-atl was a brilliant idea. That should improve our protien intake which'll lead to more discoveries quicker.

Now that we have a way of getting wood reliably, if slowly, we need to think about what else is keeping us from progressing farther. We're farming and so control our own food supply of plants, the water doesn't go anywhere so that's not an issue. Resources are abundant, even if we still rely mostly on random drops, and our hunting boost from the Atl-atl should keep us fed with animals for quite a bit.

That just leaves shelter. We need bigger houses to fit more people so we can have more people. And we don't have enough skin and twigs to build bigger tents. We need to build out of what we have more than enough of: wood, stone, and mostly, mud/clay.

Stone is too difficult to work and wood is still too difficult to obtain. We need to find a way to build permanent shelters out of clay or mud. try shaping some into a block and leaving it in the sun to get the water out.
Title: Re: Age of Man
Post by: javierpwn on November 05, 2012, 05:40:45 pm
Well, the axe works as planned, but some refinement is certainly needed.

If you think about it logically, the worst part is sharpening and tying on all the stone blades. We need a better way to sharpen stone. But how...

No matter. The axe works as planned, if a bit shoddy, and the Atl-atl was a brilliant idea. That should improve our protien intake which'll lead to more discoveries quicker.

Now that we have a way of getting wood reliably, if slowly, we need to think about what else is keeping us from progressing farther. We're farming and so control our own food supply of plants, the water doesn't go anywhere so that's not an issue. Resources are abundant, even if we still rely mostly on random drops, and our hunting boost from the Atl-atl should keep us fed with animals for quite a bit.

That just leaves shelter. We need bigger houses to fit more people so we can have more people. And we don't have enough skin and twigs to build bigger tents. We need to build out of what we have more than enough of: wood, stone, and mostly, mud/clay.

Stone is too difficult to work and wood is still too difficult to obtain. We need to find a way to build permanent shelters out of clay or mud. try shaping some into a block and leaving it in the sun to get the water out.
+1
Title: Re: Age of Man
Post by: Mr. Palau on November 05, 2012, 07:22:05 pm
Well, the axe works as planned, but some refinement is certainly needed.

If you think about it logically, the worst part is sharpening and tying on all the stone blades. We need a better way to sharpen stone. But how...

No matter. The axe works as planned, if a bit shoddy, and the Atl-atl was a brilliant idea. That should improve our protien intake which'll lead to more discoveries quicker.

Now that we have a way of getting wood reliably, if slowly, we need to think about what else is keeping us from progressing farther. We're farming and so control our own food supply of plants, the water doesn't go anywhere so that's not an issue. Resources are abundant, even if we still rely mostly on random drops, and our hunting boost from the Atl-atl should keep us fed with animals for quite a bit.

That just leaves shelter. We need bigger houses to fit more people so we can have more people. And we don't have enough skin and twigs to build bigger tents. We need to build out of what we have more than enough of: wood, stone, and mostly, mud/clay.

Stone is too difficult to work and wood is still too difficult to obtain. We need to find a way to build permanent shelters out of clay or mud. try shaping some into a block and leaving it in the sun to get the water out.
+1
+2

Also keep searching for those damn stones. (aka looking for sharper, better, stronger stones.)
Title: Re: Age of Man
Post by: stabbymcstabstab on November 05, 2012, 10:50:20 pm
+3
Title: Re: Age of Man
Post by: javierpwn on November 06, 2012, 07:34:55 pm
So we must pull a kobold and find us some shiny?
Title: Re: Age of Man
Post by: Karnewarrior on November 06, 2012, 09:04:19 pm
So we must pull a kobold and find us some shiny?
Shiny won't help us right now. Especially not the shiny we could work with campfires. Stone will work until we have cities, like it did in history.

Right now we need to not be living in tiny tents.
Title: Re: Age of Man
Post by: Mr. Palau on November 06, 2012, 09:21:01 pm
We need to A) Get some huts and then, once A is accomphlished, B) Get some copper. 
Title: Re: Age of Man
Post by: Karnewarrior on November 06, 2012, 10:03:49 pm
Why? We only have ~30 people in the tribe, and stone tools work better than coper anyways since they hold an edge longer.

We need two things.

1) Population
2) Refinement

Metalworking is relatively midgame when we're just now trying to figure out "how do i axe?".
Title: Re: Age of Man
Post by: Mr. Palau on November 06, 2012, 10:30:46 pm
Population increases will come by themselves, there realy isn't anything we can do to assist that (except increasing the percentage of children that survive to adult-hood through nutrition, and other such things, which we can increase through higher living standards).

Metal working was invented almost right after agriculture historically, as the knowledge of metallurgy opens up a much wider variety of tools than stone tools do.

We need  agricultural tools to achieve the levels of productivity necessary to maintain and increase our agricultural surplus. Plows (ploughs), hoes, shovels, all simply can't be made out of stone. (possibly bone, with the aid of precise tools to shape them)

By refinement, I assume you mean some sort of class structure were there is a defined warrior class, maybe some sort of priest hood, a ruling class certiantly, a scholarly class, merchent class, and the supporting state bureaucracies?

For all those we need to pull as large a percentage of our population out of farming as possible, and the largest in raw numbers. That all will require advancemnets in agricultural productivity, which we can only achieve through increased tool usage.
Title: Re: Age of Man
Post by: zomara0292 on November 07, 2012, 07:20:51 am
We knapp. Why not grind (rub?)? It is much slower, but you waste less rocks doing so, and, with persistence, can get the sharp edge we want.
Title: Re: Age of Man
Post by: Karnewarrior on November 07, 2012, 07:50:41 pm
We knapp. Why not grind (rub?)? It is much slower, but you waste less rocks doing so, and, with persistence, can get the sharp edge we want.
I'm thinking chiseling myself.


But mostly I want us to not live in tents. We aren't mongols. We can't run a powerful empire from tents.
Title: Re: Age of Man
Post by: Helgoland on November 08, 2012, 12:41:33 pm
We should migrate; as far as I understand there's not much wood in the area, and at any rate we should find some major river to found our capital at.
Title: Re: Age of Man
Post by: Karnewarrior on November 08, 2012, 01:36:13 pm
We're already by a coastline, which is good. We have good fishing here.

Finding a rivermouth of some sort would be good though. Migration is certainly an option.

look into sending a small delegation to search the coastline for running freshwater. Preferably the type that has lots of vegetation growing around it, that means good soil and probably yearly floods.

The more accurate the flooding the better too, but we'll have no way of knowing that. And even if they don't find floodwater a river is still probably better, though our current position is definitely pretty swell.

With our permanent tents here though moving is going to be a hassle if we decide to do it. It's a choice with no clear good answer. We could always wait until we have enough people to form a satillite tribe.
Title: Re: Age of Man
Post by: Helgoland on November 08, 2012, 04:53:33 pm
We're at Lake victoria, right? Let's go look for the Nile.
Title: Re: Age of Man
Post by: zomara0292 on November 09, 2012, 08:29:01 am
We're at Lake victoria, right? Let's go look for the Nile.

WE, know that but, we dont know that, or about the nile.
Title: Re: Age of Man
Post by: Helgoland on November 09, 2012, 04:49:53 pm
We're at Lake victoria, right? Let's go look for the Nile.

WE, know that but, we dont know that, or about the nile.
Lett's just tell them to go round the lake till they find a very large stream; then we can migrate up along it and simulate Ancient Egypt.
Title: Re: Age of Man
Post by: javierpwn on November 09, 2012, 09:39:18 pm
Let's just keep the story going and related to the present,

I say we teach the rest of the tribe how to make axes whilst we repair the old one
Title: Re: Age of Man
Post by: Mlamlah on November 09, 2012, 11:25:33 pm
Let's just keep the story going and related to the present,

I say we teach the rest of the tribe how to make axes whilst we repair the old one

i agree, i think the further development of technology is a priority, as the viability of a location can change, our development should stay roughly the same no matter what happens
Title: Re: Age of Man
Post by: Mr. Palau on November 11, 2012, 09:08:40 am
Let's just keep the story going and related to the present,

I say we teach the rest of the tribe how to make axes whilst we repair the old one

i agree, i think the further development of technology is a priority, as the viability of a location can change, our development should stay roughly the same no matter what happens
+1

Also BUMP for the BUMP GOD!
Title: Re: Age of Man
Post by: Karnewarrior on November 15, 2012, 05:56:43 pm
I agree a exploration expedition would be useful, but we can't found a second tribe yet. We don't have the manpower.

Right now we need to find out what's going on with the mystery peeps up in the hills. If we can secure a peace with them, or just neutrality, we can skip forward until we have enough men to found a new little tribe by the river.

Also, if there are any large, hooved animals about, we could try to tame them like we did the lions. Then we would have a steady source of meat and some extra labor. It's easier to farm when you don't have to dig each hole, instead you just drive a herd of cattle over it and they press the seeds into the ground.
Title: Re: Age of Man
Post by: Mr. Palau on November 25, 2012, 10:43:09 am
Also, if there are any large, hooved animals about, we could try to tame them like we did the lions. Then we would have a steady source of meat and some extra labor. It's easier to farm when you don't have to dig each hole, instead you just drive a herd of cattle over it and they press the seeds into the ground.
+1 for domestication
Title: Re: Age of Man
Post by: javierpwn on November 25, 2012, 12:07:18 pm
I bought this threadwasdead

No matter we could teach the tribe and look for animls to domesticate
Title: Re: Age of Man
Post by: Karnewarrior on November 25, 2012, 12:44:06 pm
this threadwasdead but now this threadaintdead
Title: Re: Age of Man
Post by: Mr. Palau on November 25, 2012, 03:14:03 pm
I bought this threadwasdead

No matter we could teach the tribe and look for animls to domesticate
this threadwasdead but now this threadaintdead
Necromancy level, over 9000!
Title: Re: Age of Man
Post by: Karnewarrior on November 25, 2012, 04:45:03 pm
Not generally a good thing, but....
Title: Re: Age of Man
Post by: Mlamlah on November 25, 2012, 07:34:37 pm
I vote that this returns.
Title: Re: Age of Man
Post by: Helgoland on December 09, 2012, 05:21:02 am
Bumoadoole came to town a-riding on a pony,
and said "This should now continu-hue lest I shall get an-gry."

BUMP!
Title: Re: Age of Man
Post by: Karnewarrior on June 27, 2013, 05:35:01 pm
Fight! See if you can't lock the enemy into a difficult area to defend, or force them through some sort of bottleneck. If we have an axe, and it doesn't take much time, we might be able to chop a few trees to accomplish this endeavor.

Still, this will be bad for the tribe. If we survive this, we'll need to work on fortifications.
Title: Re: Age of Man
Post by: Mr. Palau on June 27, 2013, 09:39:16 pm
Kill them!

Also if we survive, this attack force was likely most of their warriors, so if we are not too badly damaged we should go and kill and or pacify the rest of them.

Also, apparently Greatorder is the real necromancer here.
Title: Re: Age of Man
Post by: Mr. Palau on June 28, 2013, 06:02:29 pm
Also, apparently Greatorder is the real necromancer here.
Only the thread owner can necro a thread truly.
Unless someone else's necro catches the owners attention, in which case the original necro would have succeeded.
Title: Re: Age of Man
Post by: Child of Armok on June 29, 2013, 02:18:55 pm
CLAY WALLS
Title: Re: Age of Man
Post by: Mr. Palau on June 29, 2013, 02:47:50 pm
Damn, they escaped.

CLAY WALLS
Nah, that would take way too long and wouldn't actually solve the problem permanently.

Okay, here is what I think we should do.

Have a funeral for the dead, treat the wounded (bandages and all that), then present to the tribe a means of defending the village.

Give speech to tribe: We are met on a great battlefield. We have come to dedicate a portion of that field, as a final resting place for those who here gave their lives that we might live. It is altogether fitting and proper that we should do this.

But, in a larger sense, we can not dedicate, we can not consecrate, we can not hallow this ground. The brave men, living and dead, who struggled here, have consecrated it, far above our poor power to add or detract. The world will little note, nor long remember what we say here, but it can never forget what they did here. It is for us the living, rather, to be dedicated here to the unfinished work which they who fought here have thus far so nobly advanced. It is rather for us to be here dedicated to the great task remaining before us—that from these honored dead we take increased devotion to that cause for which they gave the last full measure of devotion—that we here highly resolve that these dead shall not have died in vain—that we shall triumph over our adversaries, and see their unjust aggression halted for all time.

(end of speech. I thought it proper to adapt portions of the Gettysburg address as a funeral speech, because that is what leaders do, give speeches, and that was a damn good one. Also, I feel like if we gave such a speech it would increase our status among the tribe.)

After the funeral speech promptly lay out the following plan to the tribe, lay it out as a permanent solution to our conflict, as a way to ensure that we need never see another one of our children die.

Now we move to the attack plan. Many of their men will have died or been injured during the fighting. Before nightfall, have non-injured and non-child members of the tribe repair their weapons, and sharpen their rocky tips. Have them also cover themselves in clay, preferably of a red color (I assume we are black, so that would standout well against our skin during the night. see where this is going yet?). While the tribe is doing that, take your most trusted companion with you and follow the attackers back to their camp. When night falls, march to the camp, go into their huts/tents/whatever and kill half of the tribes adults, quietly, while sparing the children. we will then march the people we did not kill back to our camp, to decide what we will do with them latter. Also, make sure you kill any of the adults if they had killed anyone from our tribe.

If we can defeat this other tribe, we can be set up as the regional hegemon, and will have eliminated a significant local threat.

Also, given that we just killed a bunch of their warriors, we should not rest on our laurels.
Title: Re: Age of Man
Post by: Karnewarrior on June 29, 2013, 04:31:50 pm
We could press the advantage... But we don't know exactly how badly they're hurt. I say we send scouts. Their camp is unlikely to be far enough away that they have any significant time to rest even if we don't press the advantage immediately. Then we have two options:

1) Our fit warriors outnumber theirs, and their will to fight is lesser than ours : Press our advantage and destroy them utterly, then make sure they receive a proper burial (our dead first, however, of course). Spread the word that this only happens to aggressors, and that the Mali No'ke vastly prefer peace, but we do not shirk from war if pressed to it.

2) Our fit warriors outnumber theirs, but our morale is shaken too badly to press on: Have a vote on an idea that perhaps a regiment of warriors could meet with the aggressors and attempt to get them to cease their attacks. Try to form what amounts to a treaty of peace with them. Hopefully, we don't have to fight. If we do, retreat and fortify.

3) They have more fit warriors than we, but our will is strong: Fortify the campsite, with warriors on watch 24/7 if at all possible. If not, watchmen in the night would be more likely to catch a sneak attack, since stealth is not as effective during the day, and we will automatically have eyes on the trees anyway. Sharpen some sticks and face them outwards around probable avenues of approach. Use these as our fortifications, since we don't have time to build a CLAY WALL.

4) They have more fit warriors than we, and their will to fight is undamaged: Alliance time. If we know of any other tribes who don't hate us, we need to rush over immediately after our scouts return and try to get them to ally with us to defeat a larger enemy. Offer to give them not our stone spears, but the knowledge of how to make them, in return for their service. That should prove far too tempting of an offer for them to refuse, and with our tech rate, it won't present a danger for very long. I suspect metallurgy will be soon on the agenda.

We need to remove the threat ASAP. It looks like it's not only tearing up our tribe but surrounding tribes too. We can't let barbarians run the place. That's our job!
Title: Re: Age of Man
Post by: Mr. Palau on June 29, 2013, 05:18:54 pm
That's why I suggest we attack at night, so that even if they out number us we will have surprise on our side, in addition to the technological advantage we have thanks to our stone-tipped spears.

Also, we should not have an alliance with them, not only would that not be popular, but everyone else hates them so everyone else would hate us.

I also had already included a suggestion for personally going to scout the area ourselves before the attack toke place, in case this was only a small portion of their forces, and most of them were left at the camp and are thus presently unharmed. I doubt they would suspect a counter attack right after they have attacked us.
Title: Re: Age of Man
Post by: Child of Armok on July 03, 2013, 11:39:34 am
Reason that you can make breastplates for your legs or arms or legs.
Title: Re: Age of Man
Post by: Karnewarrior on July 03, 2013, 06:24:16 pm
Let's use that clay to build a brick fence around our little camp. High enough to see over and strike over with a spear, but too high to leap over quickly. It's more of a slowing measure. Leave a few holes in it, both for our transport and so that we can trick the enemy into a bottleneck.

Let's also see if we can't get some sort of pottery going. A good place to store water and food is a high priority; in fact, before we try making some pots, let's see what we can do about clearing out a pit into he ground, then build up a roof over that, so we have a sort of sunken building. This should let our food store for just a bit longer, but when you're dealing with room-temperature raw meat, a extra day before it goes bad is not a small deal.

Maybe some shovels would be nice too... Damn, all these ideas. We won't finish this turn.
Title: Re: Age of Man
Post by: Helgoland on July 13, 2013, 12:41:11 pm
Build a fireplace out of clay. (Mmmhh, where's this going? :P )

Send out scouts to spread word of our victory and offer allegiances to any tribes they might find. Teams of three, with spears, breastplates and clay body paint.
Title: Re: Age of Man
Post by: Travisplo on August 22, 2013, 04:19:47 pm
Time for the third necro of this thread!
Title: Re: Age of Man
Post by: Yourmaster on September 27, 2013, 03:10:25 pm
Four?
Title: Re: Age of Man
Post by: Mr. Palau on September 27, 2013, 09:06:10 pm
Build a fireplace out of clay. (Mmmhh, where's this going? :P )

Send out scouts to spread word of our victory and offer allegiances to any tribes they might find. Teams of three, with spears, breastplates and clay body paint.
This
Title: Re: Age of Man
Post by: Yourmaster on September 28, 2013, 10:32:12 am
Yes, fire
Title: Re: Age of Man
Post by: Dragor23 on September 28, 2013, 10:53:07 am
I am pretty sure this is more dead than Alexander the Great.

Let it rest in peace.