[~♫] (http://dl.dropbox.com/u/15979669/LP%20FFH2/Cue%20Title.ogg) Let's Play Fall From Heaven 2
An epic fantasy Total-Conversion Mod, for Sid Meiers Civilization IV
Featuring the "Rise from Erebus" content mod!
(http://i.imgur.com/4BlaQ.jpg)
Click the [~♫] button for musical cues!
Table of Contents
Chapter 1: End of Winter (http://www.bay12forums.com/smf/index.php?topic=99166.msg2910721#msg2910721)
Chapter 2: Exploration (http://www.bay12forums.com/smf/index.php?topic=99166.msg2912492#msg2912492)
Mini-Update 1: The Grigori stance on Gods and Religion (http://www.bay12forums.com/smf/index.php?topic=99166.msg2912690#msg2912690)
Chapter 3: Angels and Demons (http://www.bay12forums.com/smf/index.php?topic=99166.msg2915633#msg2915633)
Chapter 4: Of Elves and Dwarves (http://www.bay12forums.com/smf/index.php?topic=99166.msg2929211#msg2929211)
Chapter 5: Who're you gonna call? (http://www.bay12forums.com/smf/index.php?topic=99166.msg2942605#msg2942605)
CONTINUED IN THIS THREAD (http://www.bay12forums.com/smf/index.php?topic=100043.msg2953493#msg2953493)
Icon Key:
(http://i.imgur.com/03Oxu.gif) - Unit Level
(http://i.imgur.com/RSB7I.gif) - Movement Speed
(http://i.imgur.com/0xD3a.gif) - Combat Strength
(http://i.imgur.com/K2sAf.gif) - Indirect Fire Strength
Fall From Heaven 2 is an extensive Civilization IV Mod, set in a High Fantasy setting. The world of Erebus was a failed prototype of creation, its people trapped within it alongside a pantheon of discarded gods, all abandoned by an overgod named "The One". Severed from the heavens, the world was doomed to destruction... but luckily for all involved, this wouldn't happen for a long time!
A long time later, though, the god Mulcarn tried to halt the prophecy by putting the world in stasis, freezing it in endless Ice Age. He was defeated, however, and for the sake of Erebus the gods signed a compact to never again get directly involved in the world. What few civilizations survived the Ice Age are now attempting to rebuild and recover what was lost. Meanwhile, the absence of divine involvement, and the prophesied Fall From Heaven hints that the real Apocalypse may be yet to come...
The first step in embarking on this journey is choosing which Civilization we want to play. Each one is a small tribe of humans, elves, dwarves, orcs, or other folk that survived the Ice Age. Each civilization retains different knowledge from the world before the Ice Age, and have drastically different playstyles.
Which Tribe will we play?
(http://greyfox.me/rife/wiki/images/8/83/Jonas_big.png)
An orc tribe who worship the fire goddess Bhall. They start at peace with Barbarian nations, and can convert them to their cause.
(http://greyfox.me/rife/wiki/images/b/bc/Auric_big.png)
A human tribe led by a prophet of the dead god Mulcarn. Using powerful priests and rituals, they seek to make their prophet the new God of Winter.
(http://greyfox.me/rife/wiki/images/3/3f/Valledia_big.png)
A tribe of humans with a strong magical background. They are the heirs of the mage who defeated Mulcarn, and seek knowledge and raw power.
(http://greyfox.me/rife/wiki/images/f/fe/Goodreau_big.png)
A tribe of humans who refuse to worship or fight for the gods of Erebus. They attract refugees and heroes, and incorporate other civs into their own.
(http://greyfox.me/rife/wiki/images/f/f9/Garrim_big.png)
A dwarf tribe, with a heritage of artificers and enchanters. They know the secrets of Golem making, and employ this in both industry and warfare.
(http://greyfox.me/rife/wiki/images/4/42/Rivanna_big.png)
A ruthless tribe of elves who build hidden cities in the forests, command powers of illusion and shadow, and specialize in espionage and assassination.
(http://greyfox.me/rife/wiki/images/a/a2/Capria_big.png)
A tribe of religious warriors, sworn to a vengeful Angel. They have a strongly militarized heritage, and are bound to oppose the forces of the hells.
(http://greyfox.me/rife/wiki/images/1/1e/Tebryn_big.png)
A tribe of human occultists, who seek to bring about the end of days. They command summoning magic, and bind monsters and demons to their will.
[~♫] (http://dl.dropbox.com/u/15979669/LP%20FFH2/Cue%20Grigori.ogg) Chapter 1: The End of Winter
In which Goodreau thumbs his nose at gods and advisers alike.
(http://i.imgur.com/zN3z8.gif)
In a small Grigori encampment, somewhere in Erebus...
(http://i.imgur.com/JjznQ.gif)Councilors, I come with news. Some scouts have found the site of Odio's Prison, on a bay just a few days northwest of camp.
You might recall the legend behind it... back when the long Winter was still on us, Lord Cassiel told us how Odio was a fellow angel, who fought for Aeron in the Godswar. Aeron was always a bloody god, and the same went for his servants; even after the truce put an end to their war, his angels fought on. When Kilomorph grew angery with his wayward angel, she demanded Aeron withdraw his divine protection from Odio, and abandon him to her will... which Aeron did, with little more than a second thought.
(http://i.imgur.com/Mx23N.gif)
It's said Kilomorph turned Odio to stone, and left him here as a lesson to those who think to defy the will of the gods. If you asked me, it just goes to prove that no matter how much devotion we show these gods, they'll still screw us over when we need them.
With that said, councilors, I really can't think of a better monument for our people to settle by. Besides, with the weather getting warmer every day, and the ice and snow retreating, it's about time we stopped camping in the woods, and started rebuilding. What do you say?
(http://i.imgur.com/RJ2Rx.gif)
...by the way, I hope you're about to say "Yes, Goodreau!" because I may have already given Settlers the go-ahead. Oops, minor oversight on my part.
I set the laborers to build a log palisade right now, but before they're done we'll need to figure out what to focus on next. Training more workers would help us develop the land, while training scouts and warriors will help us explore it, and make contact with other survivors. Scouts report old roads in the area too, which might mean there are city ruins from before the long Winter nearby. We might do well to explore them, but it could be dangerous... who knows what might have taken up residence there since.
Oh, and before I forget, our new capitol is going to need a name. Any ideas?
Status - Week 1:
The Grigori Tribe
(http://i.imgur.com/GqSHo.gif)
Units:
Scout: (http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif)2.0, (http://i.imgur.com/RSB7I.gif)2 (Explore)
Warrior: (http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif)3.0, (http://i.imgur.com/RSB7I.gif)1 (Explore)
Grigori 4.5 (3.5, +1 for my vote)
Luchurip 4.3
Illians 2.8
Clan of Embers 2.0
Shiem 0.8
Svartalfar 0.5
Amurites 0.0
Bannor 0.0
(http://i.imgur.com/t8Wr7.gif)
[~♫] (http://dl.dropbox.com/u/15979669/LP%20FFH2/Cue%20Exploration.ogg) Chapter 2: Exploration
In which adventures are had by an intrepid Scout.
(http://i.imgur.com/JjznQ.gif)(http://i.imgur.com/BI3o8.gif)(http://i.imgur.com/TqO2M.gif)(http://i.imgur.com/W7GfZ.gif)(http://i.imgur.com/oEQsz.gif)
I think the capital city has to be "Twelfth Bay" really doesn't it? I also think the first priority should be getting at least 3 warriors to sit around in the capital. Barbarians are fun...
A worker and a warrior to protect our settlement is a must!
(http://i.imgur.com/TqO2M.gif) ...but nevertheless, "Agnostic" doesn't really convey our message. I move that we instead adopt "Misotheist" as the term for...
(http://i.imgur.com/JjznQ.gif) I'm sure we're all quite impressed by your knowledge of the Old Patrian language, Councilor, but you're getting off topic again. Unless, of course, you're proposing we name the town... "Agnosticaria"?
(http://i.imgur.com/TqO2M.gif) Of course not! I'm only trying to say that we should choose a better descriptor for...
(http://i.imgur.com/JjznQ.gif) Zip it. Capitol. Names. Now.
(http://i.imgur.com/TqO2M.gif) Fine, fine. It's on a bay, no? How about "Twelveth Bay"?
(http://i.imgur.com/JjznQ.gif) Well, it's 50% "natural feature", and 50% "completely arbitrary descriptor". Sounds Towney enough to me. Twelvth Bay it is. Now, on to the matter of our near-future goals...
(http://i.imgur.com/TqO2M.gif) Well, Goodreau, with everyone settling in one place, our priority should be training Warriors, to patrol and guard the settlement from barbarians.
(http://i.imgur.com/W7GfZ.gif) Warriors and Workers. These deer won't hunt themselves.
(http://i.imgur.com/JjznQ.gif) Both of you speak true. How about we recall what Warriors we have to the Capital until we can train more, and in the meantime we put a team of laborers together to start building hunting camps. Wild game is all we have for food right now, until things warm up.
(http://i.imgur.com/oEQsz.gif) While on the subject of food, don't neglect to consider the bay itself.
(http://i.imgur.com/JjznQ.gif) What of it? The water's no good for drinking, and it's too deep and cold for fishers to wade out and catch anything.
(http://i.imgur.com/oEQsz.gif) Ah... then if I may make a proposal, do you recall boats, Goodreau?
(http://i.imgur.com/JjznQ.gif) Boats? You mean those big wooden water-houses pirates lived in?
(http://i.imgur.com/oEQsz.gif) Ah, something like that, yes. With the ice retreating, we could devise and build specialized "Fishing Boats" to catch fish in the deeper parts of the bay.
(http://i.imgur.com/JjznQ.gif) Using boats to fish... that's just crazy enough to work! I'm promoting you to head of the research council. As for the rest of you, that should be the last matter on the agenda. This meeting of the Grigori Council is adjourned!
(http://i.imgur.com/S86wt.gif)
And so, as the council adjournes, the old Grigori tribal camp disbands (adding 87 gold to the Capitol's coffers), while construction of their new Capitol begins. For many weeks do the peoples of Twelfth Bay toil, building a wooden Palisade, and training Workers to cultivate their lands.
(http://i.imgur.com/vHbzB.gif)
In the meantime, the Scout continues to explore the thawing lands east of Grigori territory. Before long, he discovers an ancient Fort, rising from a mountain pass by the frozen sea! There were no survivors inside, but enough equipment was left behind to send citizens to restore the Fort, and outfit some of them as guards.
(http://i.imgur.com/uMuue.gif)
Turning north along the mountain range, and then west, the Scout eventually discovers an inhabited tribal village! The tribe seems glad to see another friendly face. As the Scout tells them of the growing Grigori settlement to the south, the villagers share reports of monsters dragging villagers off to an old city ruin to the west. As the Scout departs to investigate these ruins and look for survivors, the villagers agree to head south and join the Grigori Tribe, bringing with them a whopping 145 gold!
(http://i.imgur.com/ULh1b.gif)
Departing west, the Scout comes to an overgrown trail, which was likely a major road in the days before the Age of Ice. Moving quickly along the woodland road, the Scout soon reaches the ruined city at the top of a snowy hill. Before he has a chance to explore the ruins, however, a band of Wild Lizardmen ambush him! The Lizardmen are poorly equipped and weakened by the cold, and the Scout is able to defeat them, though he suffers some minor injuries in the battle.
(http://i.imgur.com/C3IQg.gif)
Attacker:
Wild Lizardman: (http://i.imgur.com/03Oxu.gif)1 ((http://i.imgur.com/0xD3a.gif)2 → (http://i.imgur.com/0xD3a.gif)0) SLAIN
Defender: (+25% Hill Defense)
Grigori Scout: (http://i.imgur.com/03Oxu.gif)1 ((http://i.imgur.com/0xD3a.gif)2 → (http://i.imgur.com/0xD3a.gif)1.7) VICTOR
Before any more Lizardmen could arrive, the Scout searches the Ruins, discovering a crude prison cell with a pale elven woman inside. Upon freeing her, the prisoner reveals herself as Aes Sidhe, Great Prophet, and former leader of a small tribe of elves. Her tribe were scattered and captured during a lizardman attack some weeks ago, by some of the very same Lizardmen the Scout had just slain.
(http://i.imgur.com/Pv44w.gif)
As the sole survivor, with no sign of her Kin about, the Prophet agrees to join the Grigori, and accompanies the Scout on his way back to Twelfth Bay. Upon their return, Goodreau calls the council to session once more...
(http://i.imgur.com/8Zutt.gif)
(http://i.imgur.com/JjznQ.gif) It seems the Winter is still putting a dampener on our productivity... it's been 4 months, and we're just now training our first Workers. The trouble, as I see it, is that we can't work most of the land around Twelfth Bay, until all this permafrost melts.
What's more, it seems that the dead entombed in a barrow just west of our territory are a bit less docile than I'd like. Some of the citizens are reporting skeletons wandering around the barrow. They don't seem to be able to leave the area, but I'm still concerned about sending Workers anywhere near them.
Last on the agenda, we've recently come into possession of a Great Prophet... and though I'm happy to keep her around, I can't decide what the best use of her particular talents is. As a Specialist in the Capitol she could organize healers and craftspeople, as a researcher she could teach us more of mysticism and lore, and as a Prophet, however misguided, she could build an altar that would supposedly empower our healers. Thoughts?
Status - Week 20:
The Grigori Tribe
(http://i.imgur.com/ifBG3.gif)
Units:
Scout: (http://i.imgur.com/03Oxu.gif)2, (http://i.imgur.com/0xD3a.gif)2.4, (http://i.imgur.com/RSB7I.gif)2 (Rest, 12th Bay)
Warrior: (http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif)3.0, (http://i.imgur.com/RSB7I.gif)1 (Guard, 12th Bay)
Special Units:
Aes Sidhe: Great Prophet (Rest, 12th Bay)
What should our Great Prophet do?
Build Altar 3 (Rakonas, Phantom, Scaraban)
Research 3 (Lorgath, Xanatos, Frumple)
Join City 3 (Deon, Myroc, Solifuge)
Golden Age Aw Hell No!
Okay, factoring in my vote, we're at a 3 way tie, with 3 votes for each. This is so square, it's cubed. Tiebreaker Powers Activate!
Each decision has pros and cons:
- Having her join the city would help us grow a lot in the long-run, but it would bias us toward getting more Great Prophets.
- Building the Altar would help our culture, and empower any Luonnotar (or Druids) who join us, but is of little use otherwise.
- Researching a Tech would get us to spellcasting quicker, but once the ice melts we could probably do the same research in 5 turns.
(http://dl.dropbox.com/u/15979669/LP%20FFH2/C3%20Great%20Prophet.gif)
[~♫] (http://dl.dropbox.com/u/15979669/LP%20FFH2/Cue%20Angels%20and%20Demons.ogg) Chapter 3: Angels and Demons
In which prophets are reborn, and profits are made.
(http://i.imgur.com/JjznQ.gif)(http://i.imgur.com/vPbNT.gif)(http://i.imgur.com/BI3o8.gif)(http://i.imgur.com/TqO2M.gif)(http://i.imgur.com/W7GfZ.gif)(http://i.imgur.com/oEQsz.gif)
Feed the elf to the research gnomes we've enslaved to create new weapons of war and wealth for us. Her pointy-eared flesh will fuel their endeavors.
We're not building an altar to anything.
I say, settle. +2 hammers are not a lot, but it's like another citizen working a workshop, and what's the most important thing is those +5 PURE gold income. It will allow you to build 2-3 additional cities without lowering your research slider. You will save MUCH more in beakers than if you spend it to research some really early technology.
(http://i.imgur.com/JjznQ.gif) Fellow councilors, I'd like to introduce you to the lady Sidhe, a refugee from... what was the name of your tribe again?
(http://i.imgur.com/vPbNT.gif) We called ourselves "Svartalfar", Lord Goodreau.
(http://i.imgur.com/JjznQ.gif) Yeah, that's the one. Now, I understand that you've had a chance to meet with some of the Luonnotar priests?
(http://i.imgur.com/vPbNT.gif) I have. They were as kind to me as their words were wise.
(http://i.imgur.com/JjznQ.gif) Good. Now, the council and I have been in discussion, and I admit that we've been having a hard time deciding on the best way for you to apply your priestly talents here in town.
(http://i.imgur.com/oEQsz.gif) I still say she is best employed in study and research... she could teach us much of the spell-singers of Elvenkind, and their lost magics.
(http://i.imgur.com/TqO2M.gif) Aye, and I won't have her preaching of her gods in this town!
(http://i.imgur.com/A5W7e.gif) Yes, yes! Feed her to the researchers! Consuming her flesh will imbue them with Elven secrets!
(http://i.imgur.com/JjznQ.gif) Alright, who is this man, and how does he keep getting into our meetings?
(http://i.imgur.com/W7GfZ.gif) I believe this is his home, Lord.
(http://i.imgur.com/JjznQ.gif) Ah, is that so? Mental note; designate a proper Council Chamber before the next meeting. One that isn't a citizen's home. Now, if you'll excuse us, sir, where were we?
(http://i.imgur.com/W7GfZ.gif) I was about to suggest that our lady guest work with the Luonnotar priesthood in town... many of them find work as healers and crafters, and she could aid them.
(http://i.imgur.com/TqO2M.gif) And what, poison their young acolytes with talk of false gods?
(http://i.imgur.com/vPbNT.gif) Good councilors, if I may... after speaking with the Luonnotar, I've come to realize that coming here was no mere happenstance. I have held faith in my god higher than all else in life, but it was not until the darkness of these past weeks that I realized how misguided this was. My people trusted Esus to lead us through this Winter safely, but if not for you and your godless heroes, I would have died along with the rest.
(http://i.imgur.com/JjznQ.gif) Well said. Satisfied, councilor?
(http://i.imgur.com/TqO2M.gif) Hmph.
(http://i.imgur.com/JjznQ.gif) Then unless there are any objections, perhaps our lady guest would like to join the settlement, and work as a specialist with the Luonnotar?
(http://i.imgur.com/vPbNT.gif) I would be most honored.
(http://i.imgur.com/JjznQ.gif) Excellent! Now, on to other matters. How close are we to being able to get fish out of the bay, and on to our plates?
(http://i.imgur.com/oEQsz.gif) I believe I've found a solid understanding of the principles of buoyancy, but... well...
(http://i.imgur.com/JjznQ.gif) Well what?
(http://i.imgur.com/oEQsz.gif) I don't know the first thing about fishing.
(http://i.imgur.com/JjznQ.gif) Then learn! New refugees find their way here every week, and our population is growing. We need those fish to feed them!
(http://i.imgur.com/oEQsz.gif) Of course. I promise you, before the ice melts from the bay, we will have them.
(http://i.imgur.com/JjznQ.gif) Good. Now, about those skeletons coming out of the barrow west of town...
(http://i.imgur.com/s9INM.gif)
In the end, the council agrees that their forces are not yet strong enough to battle the undead. Instead, they keep their newly trained team of Workers at a safe distance, and turn their attention south of Twelfth Bay, where warmer temperatures have revealed a sprawl of ruins three times larger than the one where the Prophet had been rescued. This time, lest they encounter more danger, both the Scout and Warrior leave to explore the ruins together.
(http://i.imgur.com/POXLE.gif)
At a distance, they hear the sounds of battle, which end as they draw closer. When they enter the ruins, they find a curious sight; an armored warrior and an angel, performing funeral rites for several long-dead bodies. After introductions are made, the two reveal themselves as travelers who had come to the ruins seeking shelter, but found only walking corpses. Upon hearing of Twelfth Bay's similar problems with undead, the travelers agree to help them, in exchange for their help burying and consecrating the dead here. As they turn to leave, a particularly grateful spirit trails after the Scout, whispering its thanks, and promising to guide and protect him as it can.
(http://i.imgur.com/UrYxb.gif)
The angel seldom speaks as they travel to the barrow, ignoring questions about what brought him down to Erebus, and the life of an adventurer. His companion is less shy, and names himself a Dragon Slayer; though he doesn't claim to have done any actual dragon-slaying, he explains that the title means "Professional Monster Hunter". He happily shares tales of battles with all manner of exotic beasts, from direwolves and ogres to griffons and undead... though he similarly avoids questions about his homeland.
As they draw closer to Twelfth Bay, the Angel pauses, and explains that he senses the presence of evil in the woods to the north. He claims that demonic spirits will be drawn to the echoes of pain and rage from Odio's Prison, and that they should remain vigilant. The Dragon Slayer offers to deal with the barrow, while the others turn north to investigate the woods.
(http://i.imgur.com/OrUW2.gif)
Attacker:
Dragon Slayer: (http://i.imgur.com/03Oxu.gif)4 ((http://i.imgur.com/0xD3a.gif)8.8 → (http://i.imgur.com/0xD3a.gif)3.6) VICTOR
Defender:
Skeleton Archer: (http://i.imgur.com/03Oxu.gif)1 ((http://i.imgur.com/0xD3a.gif)5 → (http://i.imgur.com/0xD3a.gif)0) SLAIN
Attacker:
Dragon Slayer: (http://i.imgur.com/03Oxu.gif)4 ((http://i.imgur.com/0xD3a.gif)10.8 → (http://i.imgur.com/0xD3a.gif)6) VICTOR
Defender: (+75% Hill/Forest/Tower Defense)
Skeleton Hero: (http://i.imgur.com/03Oxu.gif)1 ((http://i.imgur.com/0xD3a.gif)5.25 → (http://i.imgur.com/0xD3a.gif)0) SLAIN
(http://i.imgur.com/eXDEB.gif)
Attacker: (+1-2 First Strikes)
Angel: (http://i.imgur.com/03Oxu.gif)4 ((http://i.imgur.com/0xD3a.gif)7.2 → (http://i.imgur.com/0xD3a.gif)3.7) VICTOR
Defender: (+25% Forest Defense)
Skeleton: (http://i.imgur.com/03Oxu.gif)1 ((http://i.imgur.com/0xD3a.gif)3.2 → (http://i.imgur.com/0xD3a.gif)0) SLAIN
With the barrow brought to rest, and the threat ended for now, the Angel thanks the Grigori for their assistance in the fight against evil, and he and his companion decide to join their cause. The Angel vows to remain behind, and protect their fledgling settlement against harm, while the other three turn east, to explore the land beyond the mountain range.
(http://i.imgur.com/2ogje.gif)
Status - Week 40:
The Grigori Tribe
(http://i.imgur.com/8y3HY.gif)
Units:
Angel: (http://i.imgur.com/03Oxu.gif)4, (http://i.imgur.com/0xD3a.gif) 7.2, (http://i.imgur.com/RSB7I.gif)1 (Guard, 12th Bay)
D.Slayer: (http://i.imgur.com/03Oxu.gif)5, (http://i.imgur.com/0xD3a.gif)12.0, (http://i.imgur.com/RSB7I.gif)1 (Exploring)
Scout: (http://i.imgur.com/03Oxu.gif)5, (http://i.imgur.com/0xD3a.gif) 3.6, (http://i.imgur.com/RSB7I.gif)2 (Exploring)
Warrior: (http://i.imgur.com/03Oxu.gif)4, (http://i.imgur.com/0xD3a.gif) 4.8, (http://i.imgur.com/RSB7I.gif)1 (Exploring)
[~♫] (http://dl.dropbox.com/u/15979669/LP%20FFH2/Cue%20Svartalfar.ogg) Chapter 4: Of Elves and Dwarves
In which the Svartalfar Queen makes introductions, and diplomacy is broached.
Following his adventures at the barrow, Geordan the Dragon Slayer spends a few days resting in 12th Bay. While there, a wagon rolls into town from the north, driven by a travelling enchanter and his companions. The enchanter sets up shop in the center of town, offering to sell his wares. With the loot he'd pillaged from the barrow, Geordan buys an enchanted sword that will never lose its edge, a blessed shield bearing the holy symbol of Dagda, and a magical salve that can heal any wound. After that, the adventurer departs from 12th Bay heading east, to meet up with the others.
(http://i.imgur.com/BMHRC.gif)
Meanwhile the Scout, having grown tired of waiting for the others, decides to quest off alone. He leaves the fort heading east, but by the time Geordan and the Warrior reach the fort, no word of him has been heard. They search for him up and down the coast for weeks to no avail, until they find a new fortress dominating a land-bridge at the east edge of the mountains, flying a silver flag with a black crescent moon. As they approach, a dark-haired elven woman emerges from the fort's main gate, flanked by several guards.
(http://i.imgur.com/yqj6E.gif)
(http://i.imgur.com/jqmUN.gif)(http://i.imgur.com/BI3o8.gif)(http://i.imgur.com/GGZAU.gif)
(http://i.imgur.com/jqmUN.gif) Why hello there, my beauty. Geordan of the Grigori, adventurer and Dragon-Slayer extraordinaire, at your service.
(http://i.imgur.com/GGZAU.gif) There's no need for introductions, good Geordan. We've heard plenty about you, your Angel friend, and the rest of your kin.
(http://i.imgur.com/jqmUN.gif) Oh? And you are?
(http://i.imgur.com/GGZAU.gif) Try not to look so shocked, Dragon-Slayer. You lost a friend a few weeks back, no? I'm afraid the poor boy's been quite talkative.
(http://i.imgur.com/jqmUN.gif) That scout is under the protection of the Grigori- my protection. What have you done with him?
(http://i.imgur.com/GGZAU.gif) Oh come now, don't listen to the stories spread to discredit us; we don't betray and kill all of our allies. (http://i.imgur.com/OXYan.gif)
(http://i.imgur.com/jqmUN.gif) You speak of us as allies, yet you still haven't told me who you are. I'll ask again, who...
(http://i.imgur.com/GGZAU.gif) ...who else has such fair skin? Such delicately-tapered ears? Who else is as gracious as she is graceful? Gods above and below, I can only pray that your Lord Goodreau isn't this dense.
(http://i.imgur.com/jqmUN.gif) All I know is that you've got a knack for evasion.
(http://i.imgur.com/GGZAU.gif) You flatter me, sir... but once again we digress. You have the honor of addressing her Grace, Faeryl Viconia of the Svartalfar Winter Court, one true Queen of the Elves. Don't go falling to one knee all at once, now.
(http://i.imgur.com/jqmUN.gif) And our Scout?
(http://i.imgur.com/GGZAU.gif) Your Scout is resting safely within Fort Blackmoon. He ran afoul of some Dwarves and Lizardmen, and earned himself a wound for getting involved in their fight. We've been caring for him ever since. Oh, and save your thanks... it's our hope that this will only bring our people closer together. Come, I'll even take you to him.
Sure enough, the Scout is found within, recovered from his wounds and ready to travel. Geordan thanks the Svartalfar on behalf of the Grigori people, and the three depart the Elven Fort. The Scout guides them west to a pass in the mountains, leading to a hidden valley filled with old ruins and a forest of giant mushrooms. It is here, he explains, that he met a warband of Dwarves made clanless during the long Winter, doing battle with Lizardmen who had taken up residence in one of their ancestral halls. He had fought alongside the Dwarves, but they had been routed and fled the ruins, before the Scout took his injury.
(http://i.imgur.com/qqPbq.gif)
When they reach the ruins themselves, they find two dwarven warriors encamped under a copse of towering tree-sized mushrooms. They greet the Scout and his companions, and name themselves Biggs and Wedge. As the Scout relates his experience to the Dwarves, they tell how their band rallied and drove the last of the Lizardmen from the ruins, but took heavy losses... for all they know, they're the last survivors. To make matters worse, the ruins they fought to liberate proved to be flooded and completely inhospitable. Lacking for home and kin, but encouraged by the Grigori band's tales of blood and glory, the Dwarven duo offers to join them.
(http://i.imgur.com/Lmey1.gif)
Before departing, the band makes one final sweep of the ruins. Within its depths, they find no survivors, and nothing of value... only sunken tunnels filled with fetid black water, and the corpses of Dwarves and Lizardmen. As they turn to leave, however, a rhythmic, wet slapping sound fills the hollow tunnels, accompanied by the smell of rotten fish. Soon, a group of discolored, waterlogged corpses stagger down the hallway, and toward them!
(http://i.imgur.com/iceLc.gif)
Warrior ((http://i.imgur.com/03Oxu.gif)4, (http://i.imgur.com/0xD3a.gif)5.4) Vs. Drown Zombie ((http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif)4.0)
Outcome: Warrior is injured, but victorious.
Meanwhile, back in 12th Bay...
(http://i.imgur.com/MTkFW.gif)
Warmer weather has been settling in. The once snow-covered forests grow thick with underbrush and vines, and the frozen plains thaw into damp, misty wetlands. The terrain seems to be resolving itself into a temperate rainforest. With the threat from the barrows gone, the first of the hunting camps is finally completed! Workers busy themselves expanding roads and trails to the camp, while some newly-outfitted Grigori Warriors guard them. The Angel, who names himself Auriel, stands vigil day and night over the growing town.
(http://i.imgur.com/SI09p.gif)
During one night, a wise woman among the Grigori reports that "The Bear", a constellation sacred to Mulcarn, has moved into prominence. Though it may mean nothing following the Ice God's death, she fears that it may signal a fierce new winter to come. During the next day, despite the warmth of the last few months, a cold and raging wind blows in from the north. With it comes the first snowstorm in many months. Between the mournful howls of the wind among the trees, some villagers report hearing a soft chittering not unlike laughter, while others share tales of childlike silhouettes dancing about in the snowfall.
(http://i.imgur.com/IbPkz.gif)
Thankfully, the storm begins to clear in a few days time and the snow melts once more, though the guards are unable to find any further sign of the reported creatures. After the storm abates, Goodreau calls the council into session, in the newly-built Grigori Palace.
(http://i.imgur.com/JjznQ.gif) Councilors, we have much to discuss! Well, just two important things, really. Reports from our explorers claim they have made contact with another Svartalfar Tribe, this one led by a woman naming herself the Queen of the Elves. Little is known about them, beyond that they hold a fort at the eastern edge of the mountains. Additionally, our very own guardian Angel has informed me that he still senses the presence of evil growing in the north... which may be the source of our restless corpse problems. Should we commit our explorers to learning more of this Elf Queen, or investigate the source of the undead in our lands?
In other news, I'm led to believe that our Research and Development committee are almost finished developing their fishing boats. We have a few options for where to focus our research next, including construction and ore-mining, better agricultural and herding techniques, or research into ancient occult practices and magic. The first would help build our industry and may reveal some mineral resources nearby, while the second will help us to grow and feed our population. The third looks to be a waste of time if you ask me... but they assure me that given enough time it may yield fruit.
So, given that... discuss!
(http://i.imgur.com/qrYdp.gif)
Status - Week 60:
The Grigori Tribe
(http://i.imgur.com/qHs1w.gif)
Units:
Auriel (Angel): (http://i.imgur.com/03Oxu.gif)4, (http://i.imgur.com/0xD3a.gif) 7.2, (http://i.imgur.com/RSB7I.gif)1 (Guarding 12th Bay)
**Abilities: Angel, Drill II
Warrior: (http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif) 3.0, (http://i.imgur.com/RSB7I.gif)1 (Guarding 12th Bay)
**Abilities:
Geordan (Dragon-Slayer): (http://i.imgur.com/03Oxu.gif)5, (http://i.imgur.com/0xD3a.gif)13.8, (http://i.imgur.com/RSB7I.gif)1 (Exploring)
**Abilities: Healing Salve, Courage, Dragon Slaying, Shield of Faith
Scout: (http://i.imgur.com/03Oxu.gif)6, (http://i.imgur.com/0xD3a.gif) 4.0, (http://i.imgur.com/RSB7I.gif)2 (Exploring)
**Abilities: Hunter, Spirit Guide
Warrior: (http://i.imgur.com/03Oxu.gif)4, (http://i.imgur.com/0xD3a.gif) 5.4, (http://i.imgur.com/RSB7I.gif)1 (Exploring)
**Abilities:
Biggs (Dwarf Axeman): (http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif) 4.0, (http://i.imgur.com/RSB7I.gif)1 (Exploring)
**Abilities: Dwarf, Mountaineer
Wedge (Dwarf Axeman): (http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif) 4.0, (http://i.imgur.com/RSB7I.gif)1 (Exploring)
**Abilities: Dwarf, Mountaineer
[~♫] (http://dl.dropbox.com/u/15979669/LP%20FFH2/Cue%20Barrow.ogg) Chapter 5: Who're you gonna call?
In which the Grigori have 99 problems, but a Lich ain't one.
Turning their attention to the undead problem, the adventuring party head toward a pass at the north end of the valley. A bear threatens the pass, and the Scout takes the opportunity to wrestle with him.
(http://i.imgur.com/0cRg2.gif)
Scout ((http://i.imgur.com/03Oxu.gif)6, (http://i.imgur.com/0xD3a.gif)4.0) Vs. Bear ((http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif)3.3)
Outcome: Scout is wounded but victorious, and clears the Bear Den without further trouble. Scout levels!
Emerging from the valley, the party searches the land for the likely source of their undead problem. Before long, Geordan and the others stumble upon a curious hillside barrow. Old boulders smoothed by time, and carved with curious runes dot the ground, along with large blue crystals that seem to shine with their own light. So transfixed are they all that the hail of arrows buzzing through the air go unnoticed, until they begin to rain down among them! While the others move to take cover, Geordan takes an arrow to the knee, but storms the hill undeterred to where a band of Skeletal Archers are fortified.
(http://i.imgur.com/yWvwh.gif)
Skeleton Archer Volley ((http://i.imgur.com/K2sAf.gif)2.0) hits Geordan!
Geordan ((http://i.imgur.com/03Oxu.gif)6, (http://i.imgur.com/0xD3a.gif)13.4) Vs. Skeleton Archers ((http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif)9.0)
Outcome: Geordan is moderately wounded from both indirect fire and combat, but emerges victorious. No one else was wounded, and Geordan levels!
From the top of the hill, the party survey the area for other lairs. Biggs and Wedge head Northwest to investigate an old fortress, while Geordan, the Scout, and the Warrior stay behind to explore the Barrows.
(http://i.imgur.com/uxWR6.gif)
The tunnels leading into the barrow hill are cold and damp, the interior only faintly lit by the same strange crystals found on the surface. The Scout wades through a pool of black water to cross to a deeper part of the barrows... and cries out in pain as something sharp pierces into his foot! He and the others return to the surface and inspect the wound. The cut is jagged, and a burning rash of skin far darker than a bruise should be has begun to spread from it. Fearing infection or poison, he tries to clean the wound and apply a tourniquet, but the rash continues to spread.
(http://i.imgur.com/NZhvq.gif)
By the next morning the Scout has grown very ill, and elects to stay in camp while the others delve deeper. They take care when crossing the flooded passage, and eventually reach a gloomy stairway that leads deeper into the Barrow. After their descent, the tunnels wind to a curious crystal-lined archway, with a wide, glowing vault beyond it. Crystals line every wall of the vault, and seem to hum and glow brighter as they approach the archway. The air begins to crackle with static, as a shimmering ball of light gathers under the archway before them. Curious, the Warrior reaches out to it, but before Geordan can move to stop him the ball expands into a bright rift, which swallows him up and disappears with a snap, followed by a tremendous rumbling. Seeing no sign of him below, Geordan hurries to the surface only to find the Scout with his back to the wall, feebly shouting about an attack. A horde of waterlogged Zombies emerge, swollen and dripping from barrows all around their camp, and shamble up the hill. Geordan draws his blade and shield, and stands to face them alone.
Meanwhile, Biggs and Wedge take some time to fully explore the Fort. They find a treasure horde, no doubt pillaged from the nearby city ruins, containing 136 gold worth of loot! After much celebration, and bagging everything they can carry, they find a locked room. Making short work of the wooden door, they find a room with a partially collapsed floor, leading down into an underground passageway. The tunnel walls are lined with burial alcoves; it appears to be an old catacomb, perhaps connected to the nearby barrow. Halfway through their exploration, a thunderous sound rumbles down the passage, followed by a strange tingling in the air. As the Dwarves turn to flee the tunnel, the bones of those buried in the catacomb walls shamble to their feet, clutching rusted swords!
(http://i.imgur.com/0BtXf.gif)
Geordan ((http://i.imgur.com/03Oxu.gif)6, (http://i.imgur.com/0xD3a.gif)17.1) Vs. Drown Zombie 1((http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif)4.0)
Geordan ((http://i.imgur.com/03Oxu.gif)6, (http://i.imgur.com/0xD3a.gif)15.3) Vs. Drown Zombie 2((http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif)4.0)
Geordan ((http://i.imgur.com/03Oxu.gif)6, (http://i.imgur.com/0xD3a.gif)15.3) Vs. Drown Zombie 3((http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif)4.0)
Outcome: Geordan manages to hold the high ground against them, suffering only minor injuries. Geordan levels!
Biggs ((http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif)4.0) Vs. Skeleton Warrior 1((http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif)3.0)
Wedge ((http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif)4.0) Vs. Skeleton Warrior 2((http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif)3.0)
Wedge ((http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif)3.3) Vs. Skeleton Warrior 3((http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif)3.0)
Outcome: Biggs was almost mortally wounded, but Wedge manages to stand his ground against two, only taking moderate damage. Biggs levels, and Wedge levels twice!
After the battle ends the Dwarves rejoin the others at the Barrow, and learn of the Warrior's disappearance. Taking him for dead, they raise a toast in honor of the fallen, and return once more to the Barrow. Winding their way back down to the massive crystal vault, the Dwarves and Geordan find a sealed stone doorway carved with the symbol of Arawn at the far end. As they approach the door, a rumbling roar is heard, followed by a flash of firey light scattered among the crystals on the wall. A massive Red Drake uncoils itself from the base of a crystal and attacks, pursuing them to the surface, while breathing fire and ash!
(http://i.imgur.com/t02W7.gif)
Fireball ((http://i.imgur.com/K2sAf.gif)4.8) hits Geordan, with collateral to Biggs and the Scout! All are wounded!
Geordan ((http://i.imgur.com/03Oxu.gif)7, (http://i.imgur.com/0xD3a.gif)12.8) Vs. Red Drake ((http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif)7.0)
Outcome: Geordan takes the brunt of the fireball for the others, and though wounded, his specialized training sees him through.
Burned, but not deterred, Geordan, Biggs, and Wedge return to the Barrow one last time, approaching the sealed door in the far side of the crystal chamber. The door slides into the ground at their approach, revealing a dark chamber wherein a robed figure stands before an Altar to Arawn, God of Death. When the figure turns toward them, its eyes resolve themselves into glowing pits, its features tightly drawn and corpselike.
(http://i.imgur.com/jqmUN.gif) (http://i.imgur.com/kvKQi.gif) (http://i.imgur.com/Bq7TC.gif) (http://i.imgur.com/BI3o8.gif) (http://i.imgur.com/dkG3p.gif)
(http://i.imgur.com/jqmUN.gif) Hear me now, creature of darkness. I am Geordan of the Grigori, and...
(http://i.imgur.com/dkG3p.gif) Mortals, are your eyes blind, or your wits too addled to read the signs? Begone!
(http://i.imgur.com/Bq7TC.gif) What, signs? I didn't see no signs.
(http://i.imgur.com/dkG3p.gif) Perhaps the displacement trap, animated dead, and guard drake were too subtle, then? I've said it before, and shall say it again; I do not care what percentage of my satisfaction you may purport to guarantee, nor what additional products or services you may offer if I act now. I shall broke no solicitations at this address!
(http://i.imgur.com/jqmUN.gif) Solicitations? We are no peddlers of wares, dark one. We are... we are the vendors of fate, and trade only in the destruction you've bought yourself by your vile deeds! Ha ha! Your reign of terror is at an end, Lich, and by my blade...
(http://i.imgur.com/dkG3p.gif) My reign of terror? My reign of Terror?! Do tell me, mortal, which of us is breaking into the other's dwelling, killing their servants, and threatening their life- or unlife- as the case may be? I'm conducting research here, and peacefully might I add!
(http://i.imgur.com/kvKQi.gif) Och aye, right! Serve ye up a trencher a' goat dung, an' name it Soufflé!
(http://i.imgur.com/dkG3p.gif) And now the greybeard insults my cooking! That's what he's getting at. Is that what he's getting at?
(http://i.imgur.com/Bq7TC.gif) I think Biggs here is implying that you're full of crap.
(http://i.imgur.com/kvKQi.gif) An' make na' mistake!
(http://i.imgur.com/jqmUN.gif) Indeed. You talk of peaceful research, but the undead abominations you've sent to the world above tell a different tale. These drowned zombies and skeletons of yours are a threat to all who live!
(http://i.imgur.com/dkG3p.gif) Now now, hold your accusations! I'd like to clarify that the Drown are not my creation at all. For them, you can blame the madgods under the sea and their...
(http://i.imgur.com/jqmUN.gif) And the walking skeletons? They wander from their barrows and threaten the our people in the world above! Will you not claim them your servants as well?
(http://i.imgur.com/dkG3p.gif) Well, no, those were created through my research into Death Mana. However, I never ordered them to attack your people. I merely imbued them with unlife. That, and their own free will, might I add! As such, if you have further complaints, you may take it up with them. Now, if you will excuse me...
(http://i.imgur.com/jqmUN.gif) Aha! Then you admit that they are your doing! In the name of the Grigori people, I swear we shall end the dark shadow you cast over Erebus!
(http://i.imgur.com/dkG3p.gif) Damnable fleshbags! You do know that we Liches are immortal, don't you? The only thing you have or will succeed in ending here is my patience for interruptions! *Klaatu! Barada! Nikto!*
Intoning ancient necromantic spells, the Lich summons three skeletons forth to attack the party, before conjuring a ball of blue flames into a withered hand. The weakened and wounded adventurers join in a last desperate battle against them!
(http://i.imgur.com/mQYEg.gif)
Biggs ((http://i.imgur.com/03Oxu.gif)2, (http://i.imgur.com/0xD3a.gif)2.7) Vs. Skeleton Warrior 1 ((http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif)3.0)
Wedge ((http://i.imgur.com/03Oxu.gif)3, (http://i.imgur.com/0xD3a.gif)5.1) Vs. Skeleton Warrior 2 ((http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif)3.0)
Geordan ((http://i.imgur.com/03Oxu.gif)7, (http://i.imgur.com/0xD3a.gif)9.8) Vs. Skeleton Warrior 3 ((http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif)3.0)
Geordan ((http://i.imgur.com/03Oxu.gif)7, (http://i.imgur.com/0xD3a.gif)8.6) Vs. Lich ((http://i.imgur.com/03Oxu.gif)4, (http://i.imgur.com/0xD3a.gif)6.6)
Outcome: Biggs, weakened by his earlier wounds, cuts down one skeleton through luck alone, while Wedge dispatches another with more success. Geordan takes more wounds fighting the last skeleton, and engages in a dangerously close fight with the Lich... but his magical gear gives him just enough of an edge to see him through.
With the Lich and his minions destroyed, and the threat of undead ended for now, the weary heroes make their journey back to 12th Bay. Geordan and his companions share tales of their harrowing adventures, with the newly-confirmed Dragonslayer taking most of the fame for himself. Though they mourn the loss of one of their brave Warriors, the people name Geordan the champion of the Grigori, and celebrate their victory over the undead!
(http://i.imgur.com/JjznQ.gif) I think everyone will be able to rest easier now that the dead are back to being dead. With that resolved, I thought it was time to turn our attentions to some domestic matters. Recent breakthroughs in mining technology have revealed both Gold and Copper ore deposits near 12th Bay, as well as Gem deposits on the coast to the East. All in all, this is great news!
Also, it's been more than a year since we first settled 12th Bay, and with refugees coming in from all corners as the world thaws, the town has grown about as large as local food can support. I think it's time we considered founding a few new settlements. New settlements will expand our cultural borders, and give us access to new resources... but we need to be sure there is enough land around them to develop, enough food and materials for them to grow, and settle strategically strong locations, in the event that the Svartalfar or someone else sees fit to attack us.
There are a few locations I've been considering nearby, each with different benefits and risks. We will probably be able to settle 2 or so before the rest of the ice melts, so you don't have to just pick 1 area. Also, if any of you have other ideas I'd be happy to hear them as well, but for your consideration...
(http://i.imgur.com/zBZLc.gif)
Settling the Bay's Mouth:
- Pros: A well-protected area that provides fish and coastal trade, for easy food and commerce.
- Cons: It lacks much land to develop, weakening potential production, and may compete with 12th Bay for land.
Settling the Coastal City Ruins:
- Pros: Provides wild pigs and deer, and has both ocean access and land to develop.
- Cons: Lack of fresh water and deeply frozen terrain makes agriculture harder.
Settling the Woods:
- Pros: Provides spices and salt, and lots of land with a river, hills, and forests for decent food and production potential.
- Cons: It lacks ocean access, and it's distance from 12th Bay makes it harder to defend.
Settling near or on the Old Fortress:
- Pros: Strategically strong location, with plenty of food and ocean access.
- Cons: Only provides copper ore if crowded close to 12th Bay. Otherwise, it replaces the Fort.
Settling the Valley:
- Pros: Well-defended location providing Mushrooms, Gems, and Deer, and ocean access if built south of the mountains.
- Cons: Close proximity to the Svartalfar Fort, with limited land to develop due to mountains and ocean.
Status - Week 80:
The Grigori Tribe
Turn 1: 12th Bay founded
Turn 11: Aes Sidhe, Great Prophet, is rescued from the Lizardmen!
Turn 21: Tech Discovered: Exploration
Turn 25: Geordan the Champion and Auriel the Angel join the Grigori.
Turn 42: A wandering enchanter offers to sell their wares.
Turn 46: Samhain Ritual completed in a far away land.
Turn 50: Tech Discovered: Fishing
Turn 52: Biggs and Wedge the Dwarven Axemen join the Grigori.
Turn 65: A Grigori Warrior steps into a glowing portal, and vanishes.
Turn 67: Deep in a Barrow, the Lich responsible for the restless dead is defeated by Geordan.
Turn 68: Songs are written of the adventures of the Grigori. Geordan is reknowned as an Adventurer!
Turn 73: Tech Discovered: Mining
(http://i.imgur.com/bvNuy.gif)
Units:
Geordan (Dragon-Slayer): (http://i.imgur.com/03Oxu.gif)9, (http://i.imgur.com/0xD3a.gif)13.8, (http://i.imgur.com/RSB7I.gif)1 (Resting)
**Abilities: Healing Salve, Adventurer, Courage, Dragon Slaying, Drill I, Magic Resistance, March, Shield of Faith
Biggs (Dwarf Axeman): (http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif) 4.0, (http://i.imgur.com/RSB7I.gif)1 (Resting)
**Abilities: Dwarf, Mountaineer
Wedge (Dwarf Axeman): (http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif) 4.0, (http://i.imgur.com/RSB7I.gif)1 (Resting)
**Abilities: Dwarf, Mountaineer
Scout: (http://i.imgur.com/03Oxu.gif)8, (http://i.imgur.com/0xD3a.gif) 2.8, (http://i.imgur.com/RSB7I.gif)2 (Resting)
**Abilities: Hunter, Plagued, Spirit Guide
Auriel (Angel): (http://i.imgur.com/03Oxu.gif)4, (http://i.imgur.com/0xD3a.gif) 7.2, (http://i.imgur.com/RSB7I.gif)1 (Guarding 12th Bay)
**Abilities: Angel, Drill II
Warrior: (http://i.imgur.com/03Oxu.gif)1, (http://i.imgur.com/0xD3a.gif) 3.0, (http://i.imgur.com/RSB7I.gif)1 (Guarding 12th Bay)
**Abilities:
The Fallen:
Warrior: (http://i.imgur.com/03Oxu.gif)4, (http://i.imgur.com/0xD3a.gif) 5.4, (http://i.imgur.com/RSB7I.gif)1 (Telefragged Turn 65)
**Abilities:
Chapter ?: Intermission
Deep within the mana vault, in the Liches former lair...
(http://i.imgur.com/JjznQ.gif)(http://i.imgur.com/BI3o8.gif)(http://i.imgur.com/oEQsz.gif)
(http://i.imgur.com/JjznQ.gif) So you're telling me that this thing is some kind of door?
(http://i.imgur.com/oEQsz.gif) Ah, after a fashion, yes. Note the distortion, and the electricity in the air. This is Dimensional Mana, of that I've no doubt.
(http://i.imgur.com/JjznQ.gif) And our man stepped through this, and popped out somewhere else?
(http://i.imgur.com/oEQsz.gif) That is my theory, yes. It seems to respond to the user's wishes as well... note how the image we see within shifts as I draw closer.
(http://i.imgur.com/JjznQ.gif) Yeah, it's coming into focus now. I can begin to make out... wait, why am I seeing a library, filled with nubile young women?
(http://i.imgur.com/oEQsz.gif) Ah that's... that's... it never did that before, I...
(http://i.imgur.com/JjznQ.gif) Ignoring what that says about you for a moment, old man... that means if I focus on our lost Warrior, the rift here will lead us to him, right?
(http://i.imgur.com/oEQsz.gif) I believe so, though such magic is far beyond my ability to completely understand. I was thinking...
(http://i.imgur.com/JjznQ.gif) Right then. I'll be right back...
(http://i.imgur.com/oEQsz.gif) Well, I was thinking that if we could recreate such a ritual ourselves... wait, wh-what?! Who knows if there's a rift on the other side, and... Goodreau, where are you? Goodreau? GOODREAU!
Elsewhere, a glowing tear opens in the sky with a peel of thunder, disgorging a blue-robed man into the snow-drifts below, before closing behind him. A small ring of villages stands nearby...
(http://i.imgur.com/zN3z8.gif)
(http://i.imgur.com/JjznQ.gif) Ugh, I think I bruised my everything. Lucky me, I landed in a snow drift... speaking of which, wasn't this all melted? And why does this all feel horribly familiar?
(http://dl.dropbox.com/u/15979669/LP_MoM/Face/AdvCassiel.gif) Ah, if it isn't Goodreau, mine old friend!
(http://i.imgur.com/JjznQ.gif) Lord Cassiel? But you're gone... you sacrificed yourself at the end of the Age of Ice to...
(http://dl.dropbox.com/u/15979669/LP_MoM/Face/AdvCassiel.gif) Nonsense! How could I be dead, when I stand before you! Thou must still be shaken from thine fall. To speak of which, I know not where thou discovered a working Obsidian Gate, but I am most glad to see that it brought thee here. Come inside and rest. I had hoped to have a word with some of my most trusted councilors...
(http://i.imgur.com/JjznQ.gif) Yeah lets... let's do that.
OUR LP WILL CONTINUE AFTER THE LINK... (http://www.bay12forums.com/smf/index.php?topic=100043.msg2953493#msg2953493)