Bay 12 Games Forum

Dwarf Fortress => DF General Discussion => Topic started by: Adrian on March 15, 2012, 02:08:11 pm

Title: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Adrian on March 15, 2012, 02:08:11 pm
What is the plot?
&
Who/what is the final boss?
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: jaxy15 on March 15, 2012, 02:11:43 pm
The plot is that you are the descendant of [Insert name here] the Pork of Pigs the crimson fiend and Armok, and bandits have taken over your town, and you have to kill them with your super awesome chosen one powers.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: peskyninja on March 15, 2012, 02:32:03 pm
Don't forget to bring the dragon egg back!
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Oliolli on March 15, 2012, 02:39:00 pm
Already talked about, more or less. Good points there though. (http://www.bay12forums.com/smf/index.php?topic=93767.msg2638761#msg2638761)

EA's newest hit Dwarf Fortress: Retribution takes the popular franchise into a bold new direction. Abandoning the ASCII in favor of state-of-the-art graphics, this immersive game presents Dwarf Fortress as it was always meant to be played.

"I have always been an avid fan of Dwarf Fortress, and I'm proud to finally make it into a game that is as accessible to new players as it is for the veterans." says John Thompson from the EA marketing division. "From the first person perspective you get a perfect view to the dark, claustrophobic mines where the goblins and demons are waiting for you behind each corner."

The damage system is more streamlined, while keeping the classic splints and crutches as health pickups. The accurate bodypart-centric damage is also there, and in boss fights like the dragon you must first destroy its claws before getting a chance to strike its heart. Dwarf Fortress boasts over a dozen different weapons and an unique crafting system for upgrading them for either speed, damage or accuracy. "I always loved the detailed geology in the original game. That is why each gem has an element associated with it for a temporary stat boost."

While the plot of Dwarf Fotress: Retribution is still a secret, the pre-release cutscenes have given some insights into the new world EA has created. You take on the role of Ulrich the dwarf, and with the aid of the beautiful elven sorceress Cacame you are sent down to the deepest mines to assault the gobling fortress. Ulrich is betrayed by his commander and he discovers a great secret threatening the fate of the world itself.

The Dwarf Fortress has indeed come a long way from its humble origins and matured into a full-fledged fantasy shooter. Fast-paced combat and the dark setting are sure to make this a must-have for fantasy gamers and hardcore online gamers alike.

Details:
-Three levels raging from mines and underground caverns to the massive dark fortress
-Collect the mysterious adamantium to increase your stats and gain new abilities
-Buy new armors, ranging from rope reed clothes to golden plate mail
-5 boss fights against the most imaginative monsters ever created
-Five different weapons with three upgrades each
-Helpful support characters with healing spells and offensive magic
-12 player multiplayer with modes like deathmatch arena and mine flags
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Malarauko on March 15, 2012, 03:03:13 pm
You play as Azod Gloombolt a goblin snatcher who's on a divine mission from Armok. A long time ago Armok accidently created a race of sadistic monsters known as dwarves. Now your job is to rescue the dwarven children from their slavery and deliver them to the safety of your tribe.
Play through the singleplayer campaign and battle through 5 great fortresses including:
Boatmurdered, Headshoots, Syrupleaf, Ardentdikes and Gemclod!
Or play online against hundreds of other players in one of many player built levels.

Dodge traps, kill dwarven militia and fight dragons using the patented Multigrasp(Tm) combat system. With hundreds of weapons and a skill based levelling system you can accomplish your mission any way you want.

Bonus DLC The Ravaging of the Elves. Because seriously fuck the elves.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Cobbler89 on March 15, 2012, 03:47:14 pm
The premise: shadowy figures keep waving back at you. You're going to steal all their treasure, by Armok, or die in a cloud of greasy black smoke trying.

The dragon is a minor nuisance, not a boss. You can kill the thing with your bare hands.

For the final challenge, you have to discover a command that used to do nothing in particular but now wins the game. Unless you say it at the wrong end of the room, in which case you get !!fun!!. Also, don't attack the giant clam.

But to get that one last gorram point, you have to leave the magazines at Witt's End.

Hey, that's less inobvious than the Plover magic word -- the only clue to try to teleport into that room is that there is no other way! (Yeah, if you wondered how to even get to the end game -- the answer is "Plover".)
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Giygas on March 15, 2012, 04:38:52 pm
you are the magma.
infinite generation of dwarves used you to destroy enemies, friends and the world.
no more!!!
you will be the only one who decides when, why and who kill.
you are the magma: the world will tremble before thy fury.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: mikelon on March 16, 2012, 12:08:37 am
Already talked about, more or less. Good points there though. (http://www.bay12forums.com/smf/index.php?topic=93767.msg2638761#msg2638761)

EA's newest hit Dwarf Fortress: Retribution takes the popular franchise into a bold new direction. Abandoning the ASCII in favor of state-of-the-art graphics, this immersive game presents Dwarf Fortress as it was always meant to be played.

"I have always been an avid fan of Dwarf Fortress, and I'm proud to finally make it into a game that is as accessible to new players as it is for the veterans." says John Thompson from the EA marketing division. "From the first person perspective you get a perfect view to the dark, claustrophobic mines where the goblins and demons are waiting for you behind each corner."

The damage system is more streamlined, while keeping the classic splints and crutches as health pickups. The accurate bodypart-centric damage is also there, and in boss fights like the dragon you must first destroy its claws before getting a chance to strike its heart. Dwarf Fortress boasts over a dozen different weapons and an unique crafting system for upgrading them for either speed, damage or accuracy. "I always loved the detailed geology in the original game. That is why each gem has an element associated with it for a temporary stat boost."

While the plot of Dwarf Fotress: Retribution is still a secret, the pre-release cutscenes have given some insights into the new world EA has created. You take on the role of Ulrich the dwarf, and with the aid of the beautiful elven sorceress Cacame you are sent down to the deepest mines to assault the gobling fortress. Ulrich is betrayed by his commander and he discovers a great secret threatening the fate of the world itself.

The Dwarf Fortress has indeed come a long way from its humble origins and matured into a full-fledged fantasy shooter. Fast-paced combat and the dark setting are sure to make this a must-have for fantasy gamers and hardcore online gamers alike.

Details:
-Three levels raging from mines and underground caverns to the massive dark fortress
-Collect the mysterious adamantium to increase your stats and gain new abilities
-Buy new armors, ranging from rope reed clothes to golden plate mail
-5 boss fights against the most imaginative monsters ever created
-Five different weapons with three upgrades each
-Helpful support characters with healing spells and offensive magic
-12 player multiplayer with modes like deathmatch arena and mine flags

you forgot the DLC
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Jelle on March 16, 2012, 06:23:43 am
You are Urist, a young dwarf only just past his childhood. As such your only skillset outside conversation is the growing and harvesting of crops. A task you have gladly taken upon yourself in within your modest dwarven outpost.
't is a quiet charming mining outpost, untroubled by brutal war between the dwarven and elven civilizations. Dwarves work the soil and trade the ore they dig up to the mauntainhome. It's a peaceful existance...until now.

"
Spoiler (click to show/hide)
" the people shout. Great rejoicing before the inevitable bloodshed, because it wasn't long 'ere the elves got wind of the discovery that could tilt the war against their favor.
You were deep underground within the fertile caverns underground tending your crops as your outpost was slaughtered in an elven attack. They were thourough and brutal, leaving not a single stone untouched. They failed however to find the single piece of
Spoiler (click to show/hide)
armor and weapon the local blacksmith made in preperation for the king's arrival.
You are Urist, armed with and clad in
Spoiler (click to show/hide)
and with nothing left but a burning desire for revenge.

Fight againsnt hordes of monsters and elves as you cut your way to the heart of the elven kingdom, only to discover they are lead by foul
Spoiler (click to show/hide)
. Invade
Spoiler (click to show/hide)
itself to cut off the roots of corruption. Your long journey culminates in an epic battle against the
Spoiler (click to show/hide)
himself, a giant elephant twisted into humanoid form!
You are Urist, and only you can save the world!

Fixed spoilers!
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Oliolli on March 16, 2012, 07:29:46 am
/me is amused by the use of spoiler-tags around adamantine, but not demons or hell.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: TurkeyXIII on March 16, 2012, 08:58:30 am
Who/what is the final boss?
Did you not just answer that question?
&
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: luisedgm on March 16, 2012, 02:18:05 pm
Already talked about, more or less. Good points there though. (http://www.bay12forums.com/smf/index.php?topic=93767.msg2638761#msg2638761)

EA's newest hit Dwarf Fortress: Retribution takes the popular franchise into a bold new direction. Abandoning the ASCII in favor of state-of-the-art graphics, this immersive game presents Dwarf Fortress as it was always meant to be played.

"I have always been an avid fan of Dwarf Fortress, and I'm proud to finally make it into a game that is as accessible to new players as it is for the veterans." says John Thompson from the EA marketing division. "From the first person perspective you get a perfect view to the dark, claustrophobic mines where the goblins and demons are waiting for you behind each corner."

The damage system is more streamlined, while keeping the classic splints and crutches as health pickups. The accurate bodypart-centric damage is also there, and in boss fights like the dragon you must first destroy its claws before getting a chance to strike its heart. Dwarf Fortress boasts over a dozen different weapons and an unique crafting system for upgrading them for either speed, damage or accuracy. "I always loved the detailed geology in the original game. That is why each gem has an element associated with it for a temporary stat boost."

While the plot of Dwarf Fotress: Retribution is still a secret, the pre-release cutscenes have given some insights into the new world EA has created. You take on the role of Ulrich the dwarf, and with the aid of the beautiful elven sorceress Cacame you are sent down to the deepest mines to assault the gobling fortress. Ulrich is betrayed by his commander and he discovers a great secret threatening the fate of the world itself.

The Dwarf Fortress has indeed come a long way from its humble origins and matured into a full-fledged fantasy shooter. Fast-paced combat and the dark setting are sure to make this a must-have for fantasy gamers and hardcore online gamers alike.

Details:
-Three levels raging from mines and underground caverns to the massive dark fortress
-Collect the mysterious adamantium to increase your stats and gain new abilities
-Buy new armors, ranging from rope reed clothes to golden plate mail
-5 boss fights against the most imaginative monsters ever created
-Five different weapons with three upgrades each
-Helpful support characters with healing spells and offensive magic
-12 player multiplayer with modes like deathmatch arena and mine flags

That makes my blood boil in rage.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: NW_Kohaku on March 16, 2012, 02:52:19 pm
Already talked about, more or less. Good points there though. (http://www.bay12forums.com/smf/index.php?topic=93767.msg2638761#msg2638761)

EA's newest hit Dwarf Fortress: Retribution takes the popular franchise into a bold new direction. Abandoning the ASCII in favor of state-of-the-art graphics, this immersive game presents Dwarf Fortress as it was always meant to be played.

"I have always been an avid fan of Dwarf Fortress, and I'm proud to finally make it into a game that is as accessible to new players as it is for the veterans." says John Thompson from the EA marketing division. "From the first person perspective you get a perfect view to the dark, claustrophobic mines where the goblins and demons are waiting for you behind each corner."

The damage system is more streamlined, while keeping the classic splints and crutches as health pickups. The accurate bodypart-centric damage is also there, and in boss fights like the dragon you must first destroy its claws before getting a chance to strike its heart. Dwarf Fortress boasts over a dozen different weapons and an unique crafting system for upgrading them for either speed, damage or accuracy. "I always loved the detailed geology in the original game. That is why each gem has an element associated with it for a temporary stat boost."

While the plot of Dwarf Fotress: Retribution is still a secret, the pre-release cutscenes have given some insights into the new world EA has created. You take on the role of Ulrich the dwarf, and with the aid of the beautiful elven sorceress Cacame you are sent down to the deepest mines to assault the gobling fortress. Ulrich is betrayed by his commander and he discovers a great secret threatening the fate of the world itself.

The Dwarf Fortress has indeed come a long way from its humble origins and matured into a full-fledged fantasy shooter. Fast-paced combat and the dark setting are sure to make this a must-have for fantasy gamers and hardcore online gamers alike.

Details:
-Three levels raging from mines and underground caverns to the massive dark fortress
-Collect the mysterious adamantium to increase your stats and gain new abilities
-Buy new armors, ranging from rope reed clothes to golden plate mail
-5 boss fights against the most imaginative monsters ever created
-Five different weapons with three upgrades each
-Helpful support characters with healing spells and offensive magic
-12 player multiplayer with modes like deathmatch arena and mine flags

What's really fantastic about this is that EA just remade the X-Com style tactical game Syndicate into an FPS with multiplayer, so it sounds plausible that some EA marketing twit would be stupid enough to try remaking a game into a completely different genre.

RenoFox does a wonderful job tapping into the latent hatred of FPS gaming in this forum, as well.  I honestly don't understand why there is such hatred, myself, especially since I never liked FPS games in the first place, and have generally been more interested in fringy indie games to begin with, but hey, whatever.

What it really needs, though, is to spend more time focusing on how it will have multiplayer, and no customizable maps, with DLC for new maps coming out that you will have to pay $5 per map for.  Also, it needs weapon unlocks in multiplayer, because that adds "Role Playing Elements", since Role Playing is all about leveling up your weapons, right?  Be sure to include "Killstreak rewards" like a magma cannon that destroys half the creatures on the map that only players who shell out extra for day one DLC can have access to. 

EDIT:
And the DLCs should just be maps recycled from the Battlefield series of games and resold back to EA players for another $5, and all the upgrades that come from patches can only go to players who buy all the DLC, thus putting as much pressure on players to buy all the DLC as possible.

You should also allow for DLC that powergrinds your character for you - just a slap down $10, and get stat-cap character, possibly with a raise-the-stat-cap bonus just for spending money so that people who have no control over their spending habits will always have an advantage over players who want to actually play the game to get better.

EDIT 2:
OH! And we need rubber-banding.  Modern games punish the players who do well and coddle the numbnuts.  So make it so that the only way to fight against non-impossible enemies is to purposefully shoot yourself in the legs repeatedly and use every single health item religiously.  Make sure that players who explore and collect multiple items and try to enjoy finding things in the game are punished for being different from the people who just dumbly mash buttons at anything that moves by denying sections of the game to them as part of rubber banding.

Further, there should be only one upgrade combination that instantly makes the game so easy that nothing else matters (preferably DLC only), while everything else is crippled by layers of suck so as to punish anyone who wants to do anything other than use the exact same min-maxed equipment every single other player is using.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Yoink on March 16, 2012, 02:59:21 pm
I honestly don't understand why there is such hatred, myself, especially since I never liked FPS games in the first place, and have generally been more interested in fringy indie games to begin with, but hey, whatever.
You're like, so ahead of the curve, maaan. :P

But no, that post is pretty funny. Of course, if it actually happened I'd most likely go beserk, Urist style.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Oliolli on March 16, 2012, 03:15:18 pm
Of course, if it actually happened I'd most likely go beserk, Urist style.

You would definitely not start with Urist style berserkity.

1. Get a sharp piece of metal and some armor
2. Go to the EA HQ
3. Go berserk, Urist Style
4. ? ? ?
5. PROFIT!!!

There's the plan.



I must say though, I don't understand hatred towards FPS games in general. Hatred towards mainstream, run-of-the-mill FPS that are churned out on a yearly basis such as Call of Duty, sure... But FPS as a genre? S.T.A.L.K.E.R., Red Orchestra, Metro 2033, some of my favorite games are FPS games. The difference here is that they are nowhere near average.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: tsen on March 16, 2012, 06:44:18 pm
You forgot to add in a "dynamic achievement system that creates new achievements as you unlock more" that are all for dumb things and easy to get but push the reward button in the player's head.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Shinotsa on March 16, 2012, 06:56:30 pm
You forgot to add in a "dynamic achievement system that creates new achievements as you unlock more" that are all for dumb things and easy to get but push the reward button in the player's head.

Tsen has earned the achivement: Posting Up! for posting in this thread
Tsen has unlocked beard 32D in character customization!
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Buttery_Mess on March 16, 2012, 09:06:41 pm
The Sims: Dwarf Fortress.

Think about it.

EDIT: I meant by this that EA isn't all bad.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: NW_Kohaku on March 16, 2012, 10:07:29 pm
The Sims: Dwarf Fortress.

Think about it.

EDIT: I meant by this that EA isn't all bad.

The Sims 1?  Yeah, that was a fun game.  Or at least, I enjoyed modding it, not so much the "playing the game" part. 

Sims 3, where they do things like put in pointless multiplayer features and punish players for not using them, and built their entire model on DLC when players of the Sims were generating content for free?  I haven't bothered playing it. 

But then, the modding community makes or breaks a lot of games, which in turn makes it a function of how nice the companies are to modders. 

Of course they've published good games - they wouldn't be rolling around in so much money if they hadn't, but the trend hasn't been entirely positive recently.

I'd respect EA a bit more if they didn't make so many dick moves regarding things like pulling out of Steam and forcing me into signing up for Origin without even asking for my permission just because I played Mass Effect 2 or buying all rights to the NFL so that there couldn't even be legitimate competition to their Madden series.  (Not that I've played one of those games since Super Nintendo, anyways...)

And they did that thing where they took a classic isometric tactical combat game and turned it into a FPS with absolutely no respect for what made the original a classic in order to make it exactly the same as all their other FPS games (although I suppose X-Com's memory was desecrated long before that...)
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Cobbler89 on March 16, 2012, 11:04:27 pm
Some of us still play Super Nintendo. And its immediate predecessor. When we're not too busy debugging c++ libraries they're using to make World Generation even more fun in Dwarf Fortress.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: dizzyelk on March 16, 2012, 11:53:12 pm
The Sims: Dwarf Fortress.

Think about it.

EDIT: I meant by this that EA isn't all bad.

The Sims 1?  Yeah, that was a fun game.  Or at least, I enjoyed modding it, not so much the "playing the game" part. 

Sims 3, where they do things like put in pointless multiplayer features and punish players for not using them, and built their entire model on DLC when players of the Sims were generating content for free?  I haven't bothered playing it. 

But then, the modding community makes or breaks a lot of games, which in turn makes it a function of how nice the companies are to modders. 

Of course they've published good games - they wouldn't be rolling around in so much money if they hadn't, but the trend hasn't been entirely positive recently.

I'd respect EA a bit more if they didn't make so many dick moves regarding things like pulling out of Steam and forcing me into signing up for Origin without even asking for my permission just because I played Mass Effect 2 or buying all rights to the NFL so that there couldn't even be legitimate competition to their Madden series.  (Not that I've played one of those games since Super Nintendo, anyways...)

And they did that thing where they took a classic isometric tactical combat game and turned it into a FPS with absolutely no respect for what made the original a classic in order to make it exactly the same as all their other FPS games (although I suppose X-Com's memory was desecrated long before that...)
2 things... Sims 2 was the best of the series. Added a lot of stuff that Sims 1 needed like genetics and aging and such forth, but you're completely on point about 3. And whatever Sid Myer's game company is called (2K games, I think?) is remaking a true X-Com game. Check it out, it looks great.

On topic. Am I the only one who thinks of those old 80s/90s games when I hear "adventure game"? Cause what y'all are talking about are action-adventure games. But I could see Sierra's Dwarf Quest, what with all the crazy deaths they included in their games.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: maanahr on March 17, 2012, 04:40:20 am
That suddenly reminded me of the DF spoiler adventure (http://www.bay12games.com/dwarves/spoilers/adventure/adv_start.html)...
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: RedWick on March 17, 2012, 09:52:30 am
On topic. Am I the only one who thinks of those old 80s/90s games when I hear "adventure game"? Cause what y'all are talking about are action-adventure games. But I could see Sierra's Dwarf Quest, what with all the crazy deaths they included in their games.

I would play the crap out of an old Sierra-styled Dwarf Quest.  Especially if it had a text interface instead of the point and click interface.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: dizzyelk on March 17, 2012, 10:30:03 am
On topic. Am I the only one who thinks of those old 80s/90s games when I hear "adventure game"? Cause what y'all are talking about are action-adventure games. But I could see Sierra's Dwarf Quest, what with all the crazy deaths they included in their games.

I would play the crap out of an old Sierra-styled Dwarf Quest.  Especially if it had a text interface instead of the point and click interface.

I'm actually halfway tempted to download that SCI editor I saw not too long ago and write one. I wouldn't have to graphics, cause it'd be DF, just use big ASCII for the graphics...

*sad music*
You've fallen into magma and are burnt to a crisp!
RESTORE RESTART QUIT
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Mech#4 on March 24, 2012, 11:55:02 pm
No no no, if it's Sierra then the death quotes have to be smarmy with a hint of condescending.

"Oops, who'd have thunk that lava would be so dangerous? Hope you saved!"

"Too bad you lack thermal underwear. Looks like your in the frying pan now Urist!"

Grr, dislike Sierra adventure games so much! Though they're hilarious if other people are playing them. :P
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Grumbledwarfskin on March 26, 2012, 11:51:25 am
And whatever Sid Myer's game company is called (2K games, I think?) is remaking a true X-Com game. Check it out, it looks great.

Firaxis. 2K games is the publisher that Firaxis uses. Sid Meyer's company was not behind DNF (which I still prefer to call "did not finish"), and is pretty much the sole reason that we're getting a real X-Com game. 2K was either doing nothing with the X-Com IP at the time, or had just started up the shooter at 2K Marin, headed by that guy who got all the haters going with comments about how irrelevant a real remake of X-Com would be (despite the fact he knew a real remake was in progress). Given that 2K Marin made Bioshock 2, which is supposed to be good, the XCOM shooter might actually be good, though it's much too early to tell.

I expect 2K would probably turn DF into a shooter as well, if they acquired the rights. Probably wouldn't be as buggy or annoying as one produced by EA, though. (Does that mean a DF shooter made by EA would be more true to the spirit of the original?)
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Loud Whispers on March 26, 2012, 01:14:05 pm
4. ? ? ?
The wheely chair has been toppled!

As for the FPS thing, when being an FPS is the selling point for the game, expect hatred. Games like meto2033 are decent games, and earned their respect - things like CoD bought their way in with flashy images and marketing :I
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: CodexDraco on March 26, 2012, 08:55:06 pm
Hating FPS is like hating Justin Bieber. Sure it's understandable but other than feeling superior to everyone it's pointless.

Anyway, I would probably play EA's version of Dwarf Fortress, sounds like fun. ( runs for cover )
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: werechicken on March 27, 2012, 09:15:50 am
As someone who used to play the original syndicate on the Amiga as a boy I should kill you were you posted for that comment!

Don't forget the procedurally generated quests with loot and none of that pointless plot and setting (I'm looking at you skyrim - specifically those godawful dark brotherhood quests)

Also all armour will come in four pieces; gloves, breastplate, boots and helmet so our designers don't have to bother dealing with overlap issues.

We'll keep the long speeches, but instead of a wall of easily skippable text it's going to be a ten minute speech by whichever vaguely famous berk we can find, and it'll be completely unskippable

In case you can't see what I'm doing here; f*** you Bethesda! Skyrim is a good game, but it feels like you cut every corner possible and threw in as many marketing gimmicks as you thought you could get away with.

Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Flying Dice on March 27, 2012, 07:29:55 pm
I've never really bought into FPS-hate (and honestly, I haven't noticed much of it here). Of course, I'm still playing CS:S and DoD:S, and the last 'modern' FPS I played for any serious amount of time was Halo 3, so that probably puts me a bit away from the normal stereotypes.

That said, making fun of Call of Duty is like taking candy from a mentally retarded paraplegic child: easy, not very satisfying, and rather pathetic when you stop to think about it.


On another note, who could violate DF's dignity more, EA or 2K?
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Oliolli on March 27, 2012, 11:41:22 pm
That said, making fun of Call of Duty is like taking candy from a mentally retarded paraplegic child: easy, not very satisfying, and rather pathetic when you stop to think about it.

Did you just compare CoD to "a mentally retarded paraplegic child"?

Fitting  :-\
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: CodexDraco on March 28, 2012, 07:02:28 pm
Stealing candy from a retarded paraplegic child is harder of what you might think, but I agree is not very satisfying.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Pokon on March 28, 2012, 07:34:23 pm
Stealing candy from a retarded paraplegic child is harder of what you might think, but I agree is not very satisfying.
Truly, all I ever needed to know I learned from Bay Twelve forumites.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Teneb on March 28, 2012, 08:09:27 pm
Stealing candy from a retarded paraplegic child is harder of what you might think, but I agree is not very satisfying.

I think I'll stick that in my sig...
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: dizzyelk on March 28, 2012, 11:59:39 pm
As someone who used to play the original syndicate on the Amiga as a boy I should kill you were you posted for that comment!

Don't forget the procedurally generated quests with loot and none of that pointless plot and setting (I'm looking at you skyrim - specifically those godawful dark brotherhood quests)

Also all armour will come in four pieces; gloves, breastplate, boots and helmet so our designers don't have to bother dealing with overlap issues.

We'll keep the long speeches, but instead of a wall of easily skippable text it's going to be a ten minute speech by whichever vaguely famous berk we can find, and it'll be completely unskippable

In case you can't see what I'm doing here; f*** you Bethesda! Skyrim is a good game, but it feels like you cut every corner possible and threw in as many marketing gimmicks as you thought you could get away with.
There's a reason Fallout 3 was the last Bethesda game I've bother playing. Bethesda seems to be VERY good at making huge worlds I want to explore, then stocking them with the most forgettable NPCs of any RPG I've played past the mid 80s.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: NW_Kohaku on March 29, 2012, 12:24:36 am
As someone who used to play the original syndicate on the Amiga as a boy I should kill you were you posted for that comment!

Don't forget the procedurally generated quests with loot and none of that pointless plot and setting (I'm looking at you skyrim - specifically those godawful dark brotherhood quests)

Also all armour will come in four pieces; gloves, breastplate, boots and helmet so our designers don't have to bother dealing with overlap issues.

We'll keep the long speeches, but instead of a wall of easily skippable text it's going to be a ten minute speech by whichever vaguely famous berk we can find, and it'll be completely unskippable

In case you can't see what I'm doing here; f*** you Bethesda! Skyrim is a good game, but it feels like you cut every corner possible and threw in as many marketing gimmicks as you thought you could get away with.
There's a reason Fallout 3 was the last Bethesda game I've bother playing. Bethesda seems to be VERY good at making huge worlds I want to explore, then stocking them with the most forgettable NPCs of any RPG I've played past the mid 80s.

There are many good reasons to complain about Skyrim (Dizzyelk hits on a good one, in particular), but I don't think "they merged pants with shirts" is a particularly pressing issue.

Most of Skyrim's flaws will be compensated for by the absolutely wonderful modding community that symbiotically thrives upon whatever buggy trainwreck Bethesda heaves out.  I know that one of the major things people are working on is exactly adding those extremely deep narratives alongside individual NPCs that modders can add all the depth to they can stand, without having to worry about having some stupid voice acting ruin it all.

Procedural quests, likewise, may become actually interesting as modders expand them to actually have real meaning in a more dynamic world than Bethesda was capable of creating.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: werechicken on March 29, 2012, 02:00:56 pm
My complaint about armour merging was just to highlight how lazy certain parts of the game feel. Dwarf fortress is incredibly detail oriented, most large production company games tend to look very flashy but are seriously lacking in depth and detail.

You can actually track the dumbing down and preference for style over substance as a games popularity increases (to keep with my original point look at morrowind, oblivion then skyrim)

If df.was developed by EA or any other large developer adventure mode would probably end up looking like a family friendly dragon age and fortress mode would probably play like warcraft
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: NW_Kohaku on March 29, 2012, 02:56:19 pm
On the Bethesda forums, this exact argument takes place millions of times over, and the "dumbing down" is most generally attributed to putting Michael Kirkbride into less and less of a role in guiding narrative decisions, and trying to make the game primarily for the XBox crowd, instead of the PC crowd.  You might call that the same thing, but oh boy does it throw gasoline on the system flamewars.

In a sense, though, only the slimmest minority ever got the substance of TES or Kirkbride's ramblings on the conflict of Gnosticism versus Existentialism over a subjective reality, even at its height... they just liked the style of it when it was there, even though they didn't spend the time to really understand it.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: werechicken on March 29, 2012, 10:52:11 pm
LOL I guess its just a case of another game being dumbed down for the console tards,  as yahtzee.would say.

That's the problem with modern gaming, due to the increasingly dictorial DRM people are turning to consoles, which are aimed at people with the intellectual level of chimps.

The pro with any media at the moment is that if its for profit them it's aimed at the lowest common demonitor.

I know I'll get crucified for this, but, I can't help wondering of the communists had won would the world be a bit less crap?

The only reason America went to the moon was because the communists got into space first. Who knows what they would have done if it had been a scythe and sickle instead.

My point is that this seems to be common with allot of capitalist companies that they only do something out of spite. The problem is dictorial countries are much better ay advancing human knowledge. While democracy is better at placating the masses.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: NW_Kohaku on March 29, 2012, 11:23:57 pm
Oh, now that's an unusual statement...

Let me just say this, though -

In Russia, the intellectual class used to have a saying for people who pointed out obviously better ways to do things than Communist orthodoxy, "Sure, comrade, it works in practice, but does it work in theory?" 

Even when there was black-and-white proof of the failures of Communism, the ideological rigidity was so strong that they refused to take the obvious measures to save their own skin...

In China, now, they have a different saying, when asked how they reconcile their radically changing social structure with Communism -

"We will do what works, and then we'll call that 'Socialism'."

To a certain degree, I kind of wish that we'd learn to do the same thing with "Free Market Enterprise" - sometimes the invisible hand isn't strong enough to keep the investment bankers from scamming each other and the entire global economy straight over a cliff, but ideological rigidity makes explaining such things impossible.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Oliolli on March 29, 2012, 11:36:21 pm
I know I'll get crucified for this, but, I can't help wondering of the communists had won would the world be a bit less crap?

The only reason America went to the moon was because the communists got into space first. Who knows what they would have done if it had been a scythe and sickle instead.

*Crucifies werechiken for saying "America went to the moon"*

It was the USA that did it... America is a massive landmass between the Pacific Ocean and the Atlantic. The United States of America is the name of the country.

I have no problem with you wondering how things would have worked out had the USSR won, on the other hand.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Grumbledwarfskin on March 30, 2012, 07:41:58 am
My point is that this seems to be common with allot of capitalist companies that they only do something out of spite. The problem is dictorial countries are much better ay advancing human knowledge. While democracy is better at placating the masses.

I'm afraid you don't know your history very well. Sure, the soviets were the first to produce satellites, and the communist system was good at mega-projects. But if you compare the millions of innovations made in the western with the thousands made in Soviet countries, you'll find there was always more innovation going on over here.

Part of the problem was this: in the Soviet economy, everything was planned in five-year chunks. So, in the fifth year, what car you're getting was decided five years ago, not based on market trends from the last year, and the latest innovations from R&D. This applies to *every* consumer industry.

A bigger part of the problem was this, however: suppose that in a capitalist country there were a big problem that you knew about. Let's say the problem is that crops are rotting in the fields because there aren't enough trucks to drive them to the warehouses (a very common problem in Soviet Russia). In a capitalist country, it works like this: you go to the bank and tell them your businiess plan, "I'm going to buy this truck, and then I'll be able to get jobs driving the crops to the warehouses to pay for the truck." The plan is financially solid, so the bank gives you the loan, both you and the bank make a profit, and everyone in the country benefits as a result of your combined actions: food is cheaper for the buyers because there's more of it, and the farmers were able to sell their crops which would have otherwise rotted.

To solve that same issue in a Soviet economy, you'd be petitioning the five-year-plan committee to produce more trucks in the next five year cycle and allocate them to transporting crops. And you wouldn't be rewarding innovation by buying the most reliable, fuel-efficient truck on the marketplace, you'd end up with whatever they decided to produce in five years.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Mohreb el Yasim on March 30, 2012, 04:56:34 pm
Who/what is the final boss?
Did you not just answer that question?
&
I read it that way first time ... really need to go out some more time ...

And for all those FPS hatred ... i love FPS, set it to 150 and only sad if it goes below 70 ...

Back on the subject, really not fond of new selling models on the market and
the mostly medicore quality of games of today (rant:rant:rant ...)
but hope DF will continue his amazing way until at least it reaches 1.0 (or even 2.0 )
All Hail Toady One !!!
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Masta Crouton on March 30, 2012, 05:37:35 pm
things in the past are better!


literally the oldest argument on the internet.

*yawn*
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Graknorke on May 21, 2012, 01:27:29 pm
things in the past are better!


literally the oldest argument on the internet.

*yawn*

Not really. The newest DF is newer than the newest CoD.
Guess which is better.
Hardly surprising.

Also I don't think it's "old things are better". It's more like "new things need to stop being so terrible". For my example I will take FIFA. FIFA is a football (the one you play with your feet) management game in which you can transfer players, compete in leagues and train players. The gameplay consists of the player controlling whichever member of their team is closest to the ball.
While, sure, it doesn't sound like an inherently bad game, the problem is the annual releases. Every year there is a new release (around £50 for consoles!) which is only justified as a new release because it adds some new gimmick; this year it was a system to make characters collide more realistically. The main justification is players being traded between teams etc, but really that could be included in a patch or something. It's not a good excuse.

The problem with it is that the gameplay has become stagnant, the only new features are either graphical updates or gimmicks (who cares in what detail their striker fell down? All that matters is that he did!), and yet people still buy it. Because it's popular. That's all something seems to need to be a success nowadays, to have a history of popularity.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Pharaun on May 21, 2012, 01:38:53 pm
I've been working on this every once in a while. I'm feeling a bit uninspired so if you want to suggest some stuff to slap on the page, be my guest. (This thread felt like the right place to post it.)

Gentlemen, behold:
Dwarf Fortress as a d20 roleplaying game.
http://tinyurl.com/bqpvapm

(Nowhere near finished.)

Edit: Comments are enabled. Simply highlight the text on which you would like to comment, right click, and choose the "comment" option.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: CodexDraco on May 21, 2012, 02:53:10 pm
things in the past are better!


literally the oldest argument on the internet.

*yawn*

Not really. The newest DF is newer than the newest CoD.
Guess which is better.
Citation needed.
Quote
FIFA
You know you are talking about a game that simulates an sport that hasn't changed in decades right? Saying that FIFA gameplay has stagnated is unfair. EA releases a new FIFA every year, so what? If they do it is because there are people buying it and if there are people buying is because they find value in yearly releases it's a win win scenario.

Either way I don't see how is relevant. It is not like Dwarf Fortress would be better or worse if they stop doing yearly releases, they won't start magically making innovative games just like that simply because they are not in the business of innovating, they are in the business of entertaining people.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Graknorke on May 21, 2012, 03:26:09 pm
The point is, we're not saying old things are better. We're saying that new things need to step up their game somewhat. If not by improving quality, at least by stopping pushing the (frankly not too bright) consumers into buying stuff thy didn't want.

As to the yearly releases thing, it's because the more they release the same thing over and over as a new game, the more flimsy their business plan looks. It's like if I had a company that sold watches. If I sold one line of watches, that'd be fair enough. As long as they sold enough that's fine. Then if I released ANOTHER watch and was talking about how great it was and so was everyone else and you bought it; you'd probably have doubts when it was the same watch but with a second hand that glowed in the dark. If I did this with clockwork regularity, you'd expect people to stop buying it because they're pretty obviously paying for something they already had. With FIFA though everyone gets the new one because other people get hyped about it and do so as well. Of course, people that fall prey to that sort of thing probably don't deserve to keep the money anyway; but that's not the point either.

Also I'm generally dissapointed in games that are gyped up because of, most recently, Spore. That was kind of sad to play when I got it. It's like someone offered you  luxury sports car but then stripped out all of the luxury because they thought it might confuse learner drivers. And yes that was their justification for at least only having one kind of sight mode (as opposed to heat-vision, echolocation etc), because people might "think their graphics card was damaged". Seriously.
Also that MW3 said it was the most anticipated game of all time. Yeah. No. There's not much anticipation can build up in 2 years. Especially when you KNOW what it will be like, pretty much. But insulting CoD isn't really of much use, seeing as how easy it is. I'll stop that too.


Also as to the DF as a RPG, I looked through, but why was iron better than bronze at piercing and slashing? Iron is slightly denser (I think) but it's nowhere near as good at holding an edge.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Pharaun on May 21, 2012, 03:38:03 pm
Also as to the DF as a RPG, I looked through, but why was iron better than bronze at piercing and slashing? Iron is slightly denser (I think) but it's nowhere near as good at holding an edge.

More for balancing reasons. Bronze is pretty common, so I had to cut a few corners.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: CodexDraco on May 21, 2012, 04:03:20 pm
The point is, we're not saying old things are better. We're saying that new things need to step up their game somewhat.
Why? Seriously, this not cancer research, this is entertainment software we are talking about, nobody "need" to do anything. Really your arguments sound a lot like my grandparents used to use against TV so long ago.

Quote
If not by improving quality, at least by stopping pushing the (frankly not too bright) consumers into buying stuff thy didn't want.
And this is what I'm arguing about, this elitism that isn't helping your argument. Who are you to decide what they want? If they want to spend their money on junk the best. People spending money is good for economy actually.

Quote
As to the yearly releases thing, it's because the more they release the same thing over and over as a new game, the more flimsy their business plan looks. It's like if I had a company that sold watches. If I sold one line of watches, that'd be fair enough. As long as they sold enough that's fine. Then if I released ANOTHER watch and was talking about how great it was and so was everyone else and you bought it; you'd probably have doubts when it was the same watch but with a second hand that glowed in the dark.
This is like saying vehicle manufacturers should stop making new car models every year because it's a bad business practice that will render them bankrupt, yet they have been doing fine all these years. Reality disproves your argument.

Quote
Also I'm generally dissapointed in games that are gyped up because of, most recently, Spore. That was kind of sad to play when I got it.
If you leave hype guide your purchasing decisions then you have none to blame but yourself. Personally if I think a game description is too good to be true then I wait until I read a few reviews before buying. Usually games don't turn out too well but sometimes there are good surprises.

Anyway I'm stopping now because it's almost time to go home. :D
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Graknorke on May 21, 2012, 04:21:15 pm
I'm arguing a baseless argument because I'm bad at admitting I'm wrong. And no that wasn't an admission D:<
Also elitism is also my thing. I also don't hold myself (wholly) responsible, it's largely the fault of how I was brought up, in an area where I'm pretty sure I brought the local school's results up to almost average, so being anything but superior or smug isn't a thing I can really genuinely do unless it's me putting myself down. And I don't really like to lie about how I feel on the internet; it's not really a thing that ever works out well.

Also I'd rather people spend money on things I like because then they're more likely to produce more or better versions of that thing and I can then enjoy it more. Cars are okay, because the good ones are either immensely sexy or somewhat practical. Older cars are going to have higher road tax and be less fuel efficient too. Re-releases of the same game on the same platform though? I don't particularly want to see more of those, so I don't want people to buy those. I'd rather people bought things like Valve games (on PC of course) and various good indie titles. Because I DO want to see more of those. Assuming they still have overall good quality. And it is a well established fact that you generally get more of something the more money you throw at it.

Also I doubt that anyone would say that TV needed to be a radical new innovation, seeing as it was a way of transmitting video to mass amounts of people wirelessly.
Also this argument isn't getting anywhere and we should probably stop.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: weenog on May 21, 2012, 04:26:50 pm
The point is, we're not saying old things are better. We're saying that new things need to step up their game somewhat.
Why? Seriously, this not cancer research, this is entertainment software we are talking about, nobody "need" to do anything.

To be fair, nobody needs to do cancer research either.  People die, and typically suffer beforehand, all the medical miracles in the world aren't going to change that.  Entropy always wins.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Mrhappyface on May 21, 2012, 04:31:20 pm
I actually like Call of Duty and Halo. The only singleplayer game I play right now is Prototype 2 and Dark Souls.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Graknorke on May 21, 2012, 04:32:41 pm
I actually like Call of Duty and Halo. The only singleplayer game I play right now is Prototype 2 and Dark Souls.

What about Dwarf Fortress?
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Finn on May 21, 2012, 07:06:36 pm
things in the past are better!


literally the oldest argument on the internet.

*yawn*

You are right, it is the oldest argument on the internet.  That's why it's better!
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: IT 000 on May 21, 2012, 11:33:11 pm
One thing that scares me is if we are the 'normal' DF players, what would the 'hardcore' DF players act like?
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Jeoshua on May 22, 2012, 12:22:24 am
Oh IT... you're harder core than most.

You're here on the forums.  "Normal" DF players just download it and freak out for a while, play a bit, get frustrated and leave.

Basically, anyone who actually stays around IS the Hardcore DF player.  Has to be to put up with this game.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Tehsapper on May 22, 2012, 11:06:29 am
And the plot is written by Hamburger Helper, so you can have gay romance.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Pyro627 on May 22, 2012, 01:14:48 pm
Already talked about, more or less. Good points there though. (http://www.bay12forums.com/smf/index.php?topic=93767.msg2638761#msg2638761)

EA's newest hit Dwarf Fortress: Retribution takes the popular franchise into a bold new direction. Abandoning the ASCII in favor of state-of-the-art graphics, this immersive game presents Dwarf Fortress as it was always meant to be played.

"I have always been an avid fan of Dwarf Fortress, and I'm proud to finally make it into a game that is as accessible to new players as it is for the veterans." says John Thompson from the EA marketing division. "From the first person perspective you get a perfect view to the dark, claustrophobic mines where the goblins and demons are waiting for you behind each corner."

The damage system is more streamlined, while keeping the classic splints and crutches as health pickups. The accurate bodypart-centric damage is also there, and in boss fights like the dragon you must first destroy its claws before getting a chance to strike its heart. Dwarf Fortress boasts over a dozen different weapons and an unique crafting system for upgrading them for either speed, damage or accuracy. "I always loved the detailed geology in the original game. That is why each gem has an element associated with it for a temporary stat boost."

While the plot of Dwarf Fotress: Retribution is still a secret, the pre-release cutscenes have given some insights into the new world EA has created. You take on the role of Ulrich the dwarf, and with the aid of the beautiful elven sorceress Cacame you are sent down to the deepest mines to assault the gobling fortress. Ulrich is betrayed by his commander and he discovers a great secret threatening the fate of the world itself.

The Dwarf Fortress has indeed come a long way from its humble origins and matured into a full-fledged fantasy shooter. Fast-paced combat and the dark setting are sure to make this a must-have for fantasy gamers and hardcore online gamers alike.

Details:
-Three levels raging from mines and underground caverns to the massive dark fortress
-Collect the mysterious adamantium to increase your stats and gain new abilities
-Buy new armors, ranging from rope reed clothes to golden plate mail
-5 boss fights against the most imaginative monsters ever created
-Five different weapons with three upgrades each
-Helpful support characters with healing spells and offensive magic
-12 player multiplayer with modes like deathmatch arena and mine flags

Quote
with the aid of the beautiful elven sorceress Cacame

Wait, is he implying that you eat elves, or get happiness boosts from killing them, or what?
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: dizzyelk on May 22, 2012, 11:23:45 pm
Also I'm generally dissapointed in games that are gyped up because of, most recently, Spore. That was kind of sad to play when I got it. It's like someone offered you  luxury sports car but then stripped out all of the luxury because they thought it might confuse learner drivers. And yes that was their justification for at least only having one kind of sight mode (as opposed to heat-vision, echolocation etc), because people might "think their graphics card was damaged". Seriously.

As much as I agree with what you said here, my biggest problem is that Spore also failed to deliver on its most basic promise. I didn't really feel like I had shaped anything about my species beyond its appearance. Sure, I got to make it a meat eater, I got to make it aggressive, but these are the thinnest shell of what I had created. I gave my species wings it didn't use, I gave it poison spitters it didn't use. Why didn't I have the tribe of ultra-violent flying poison spitting bad-asses I had imagined?

Its not that the older games were better, its just that they didn't have all the glitz that you can have with the modern systems, so they had to be more creative. There are some exceptions, for example, I fully think that Civ 4 is far superior to Civ 2. Civ 3 was crap, but that was mainly growing pains as they introduced resources and territory. Plus the golden ages in 3 weren't very good. I think 4 is better than 5, but that's just because of all the stuff in the expansion packs. I like the changes they introduced in 5, and feel that it will be better than 4 when it gets all its expansion packs. Its a game that's evolving and figuring out what are the best parts to add, and what needs to be changed.

Then you have stuff like Fallout 3. They took the most superficial parts of Fallout, the visual aspects of it, and shoved it into the same engine that Oblivion ran on. Oblivion felt like nothing more than a prettier version of Morrowind to me. Sure, there were some small changes, but overall, it felt like Morrowind. Skyrim has the same feel, like a prettier Oblivion. Sure, they've fixed some parts, but it feels really minor. Well, the loss of attributes and move to nothing but skills is a big change, but I feel its a step backwards. One of the core parts of RPGs, IMO, is the separation of character and player. Not only are there things the character can do that the player can't, the character might be smarter or dumber, the character might be stronger or weaker. However, back to Fallout, that respect of the character's attributes is lost. One of the things that annoyed me was having to squint to see tripwires when my character has a high perception, and therefore should be able to see them, and I, as the player, should have them highlighted for me. And on the subject of intelligence, well, compare these videos.
Stupid in Fallout 1 (http://www.youtube.com/watch?v=IuBjeLiWhek)
Stupid in New Vegas (http://www.youtube.com/watch?v=HWZwfJoZ2oE)

Once again, its the most superficial overlay. In Fallout 1, all you could do is grunt, and the Overseer is speaking slowly and getting frustrated when you don't understand. In New Vegas, you can respond with speech that makes you look stupid, yes, but the scientist doesn't react like he's talking to a moron. He reacts like he's talking to a person of normal intelligence. To me, that's the problem with modern games. They don't put the attention to detail. And its the many small things that will eventually chip away at your suspension of disbelief until you lose it. Or at least its that way for me.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Xantalos on May 23, 2012, 12:04:59 am
Also I'm generally dissapointed in games that are gyped up because of, most recently, Spore. That was kind of sad to play when I got it. It's like someone offered you  luxury sports car but then stripped out all of the luxury because they thought it might confuse learner drivers. And yes that was their justification for at least only having one kind of sight mode (as opposed to heat-vision, echolocation etc), because people might "think their graphics card was damaged". Seriously.

As much as I agree with what you said here, my biggest problem is that Spore also failed to deliver on its most basic promise. I didn't really feel like I had shaped anything about my species beyond its appearance. Sure, I got to make it a meat eater, I got to make it aggressive, but these are the thinnest shell of what I had created. I gave my species wings it didn't use, I gave it poison spitters it didn't use. Why didn't I have the tribe of ultra-violent flying poison spitting bad-asses I had imagined?

Its not that the older games were better, its just that they didn't have all the glitz that you can have with the modern systems, so they had to be more creative. There are some exceptions, for example, I fully think that Civ 4 is far superior to Civ 2. Civ 3 was crap, but that was mainly growing pains as they introduced resources and territory. Plus the golden ages in 3 weren't very good. I think 4 is better than 5, but that's just because of all the stuff in the expansion packs. I like the changes they introduced in 5, and feel that it will be better than 4 when it gets all its expansion packs. Its a game that's evolving and figuring out what are the best parts to add, and what needs to be changed.

Then you have stuff like Fallout 3. They took the most superficial parts of Fallout, the visual aspects of it, and shoved it into the same engine that Oblivion ran on. Oblivion felt like nothing more than a prettier version of Morrowind to me. Sure, there were some small changes, but overall, it felt like Morrowind. Skyrim has the same feel, like a prettier Oblivion. Sure, they've fixed some parts, but it feels really minor. Well, the loss of attributes and move to nothing but skills is a big change, but I feel its a step backwards. One of the core parts of RPGs, IMO, is the separation of character and player. Not only are there things the character can do that the player can't, the character might be smarter or dumber, the character might be stronger or weaker. However, back to Fallout, that respect of the character's attributes is lost. One of the things that annoyed me was having to squint to see tripwires when my character has a high perception, and therefore should be able to see them, and I, as the player, should have them highlighted for me. And on the subject of intelligence, well, compare these videos.
Stupid in Fallout 1 (http://www.youtube.com/watch?v=IuBjeLiWhek)
Stupid in New Vegas (http://www.youtube.com/watch?v=HWZwfJoZ2oE)

Once again, its the most superficial overlay. In Fallout 1, all you could do is grunt, and the Overseer is speaking slowly and getting frustrated when you don't understand. In New Vegas, you can respond with speech that makes you look stupid, yes, but the scientist doesn't react like he's talking to a moron. He reacts like he's talking to a person of normal intelligence. To me, that's the problem with modern games. They don't put the attention to detail. And its the many small things that will eventually chip away at your suspension of disbelief until you lose it. Or at least its that way for me.

All of this.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Graknorke on May 23, 2012, 01:16:26 am
I have to agree with that too. The methods of sight thing was an example, they wanted to streamline the game (strip away the most interesting features) to make it accessible to players who basically don't know what they're doing.
And it's why cell will forever be the most fun stage to play.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: dizzyelk on May 23, 2012, 11:42:36 am
I have to agree with that too. The methods of sight thing was an example, they wanted to streamline the game (strip away the most interesting features) to make it accessible to players who basically don't know what they're doing.
And it's why cell will forever be the most fun stage to play.

Yeah, I get that, but my point is that it went beyond stripping out features all the way to stripping out the basic premise of the game. Features are nice and all, but when you can't deliver on the core that you promise, well to use your luxury sports car analogy, its like they not only removed all luxury, but actually gave you a bicycle.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: CodexDraco on May 23, 2012, 12:29:39 pm
So in other words, old is better.  ::)
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: dizzyelk on May 23, 2012, 12:47:55 pm
So in other words, old is better.  ::)

No, older games were more creative in how they presented the game, because they didn't have the graphical capabilities that modern systems do. Modern games seem to be glitz over story. But there are exceptions. Dragon Age:Origins, while it had a few flaws, is a truly enjoyable RPG in the vein of great classic RPGs. The Mass Effect games have a truly engaging story, with an amazingly in depth world, despite its few flaws. And going back, Baldur's Gate had flaws, X-COM had flaws, the Ultima games had flaws. It is impossible to create a game without flaws. If the strength of your story, characters, and world outweigh the flaws, you have a good game. The popular games these days are mostly glitz and graphics with weak stories, worlds and characters. The only thing in Skyrim, for example, that I have no complaint whatsoever with is the scale of dragons. I've only put a few hours into the game, and feel they're a little too easy, but I hope that'll change as time goes on, you know the sorting algorithm of evil (http://tvtropes.org/pmwiki/pmwiki.php/Main/SortingAlgorithmOfEvil) and all.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: CodexDraco on May 24, 2012, 05:43:06 pm
Yesteryear had as many bad games as there are today, it's just that we tend to look at the past with rose tinted glasses. Speak with any adult and they will consistently tell you that music/TV/radio/whatever was much better on the old days. And their parent say the exact same thing about older stuff. Really it's a constant of life that old people complain about younglins and their satanic immoral hobbies. It's unfortunate because we are currently on the beginning of the golden age of gaming, see: Dwarf Fortress. This game would be impossible 20 years ago.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Xantalos on May 24, 2012, 05:48:24 pm
Yesteryear had as many bad games as there are today, it's just that we tend to look at the past with rose tinted glasses. Speak with any adult and they will consistently tell you that music/TV/radio/whatever was much better on the old days. And their parent say the exact same thing about older stuff. Really it's a constant of life that old people complain about younglins and their satanic immoral hobbies. It's unfortunate because we are currently on the beginning of the golden age of gaming, see: Dwarf Fortress. This game would be impossible 20 years ago.
Also true. Unfortunately, in 10 years some people will undoubtedly be saying "This game was better in 34.whatever!!"
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: TempAcc on May 24, 2012, 06:12:58 pm
Also, DF is only a year older then the first CoD.
The older is better argument is only half true when applied to sequels, unless its DF, then its backwards :P
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Waparius on May 24, 2012, 07:18:05 pm
Quote
Unfortunately, in 10 years some people will undoubtedly be saying "This game was better in 34.whatever!!"

Clearly you mean back when it was 2D.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Delta Foxtrot on May 24, 2012, 07:22:45 pm
There are those that actually prefer 2D Dwarf Fortress to the current 3D iteration.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: dizzyelk on May 24, 2012, 07:38:30 pm
Yesteryear had as many bad games as there are today, it's just that we tend to look at the past with rose tinted glasses. Speak with any adult and they will consistently tell you that music/TV/radio/whatever was much better on the old days. And their parent say the exact same thing about older stuff. Really it's a constant of life that old people complain about younglins and their satanic immoral hobbies. It's unfortunate because we are currently on the beginning of the golden age of gaming, see: Dwarf Fortress. This game would be impossible 20 years ago.
I'm not saying there were no bad games in the past, I'm saying that the good games in the past were, on a general level, better than the good games of today. Especially RPGS. Cause games today are not aimed at gamers, they're aimed at casual gamers, with "streamlined" controls to make everything easy for consoles, cause they can't understand why people don't want to spend money on their crap and pirate it instead.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Oliolli on May 24, 2012, 10:11:41 pm
Speak with any adult and they will consistently tell you that music/TV/radio/whatever was much better on the old days.

Bah! You kids and your fancy pop! Music has been no good since the Baroque!

And you're probably older than me...
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: dizzyelk on May 24, 2012, 10:51:16 pm
Speak with any adult and they will consistently tell you that music/TV/radio/whatever was much better on the old days.

Bah! You kids and your fancy pop! Music has been no good since the Baroque!

And you're probably older than me...

I quite disagree, its been nothing but a downhill slide ever since the first caveman banged two rocks together, and created the only TRUE music.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Neonivek on May 24, 2012, 11:25:05 pm
I actually liked Fallout 3

My only issue is that Fallout 3 feels like its own seperate game from the Fallouts before it and we ALL know that they arn't going to make another classic Fallout.

There is expanding on a series and then there is genre shift.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Oliolli on May 25, 2012, 06:24:31 am
Speak with any adult and they will consistently tell you that music/TV/radio/whatever was much better on the old days.

Bah! You kids and your fancy pop! Music has been no good since the Baroque!

And you're probably older than me...

I quite disagree, its been nothing but a downhill slide ever since the first caveman banged two rocks together, and created the only TRUE music.

Quite. "Duh Duh Deh" was always my favorite.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: NW_Kohaku on May 25, 2012, 09:14:01 am
Also I'm generally dissapointed in games that are gyped up because of, most recently, Spore. That was kind of sad to play when I got it. It's like someone offered you  luxury sports car but then stripped out all of the luxury because they thought it might confuse learner drivers. And yes that was their justification for at least only having one kind of sight mode (as opposed to heat-vision, echolocation etc), because people might "think their graphics card was damaged". Seriously.

As much as I agree with what you said here, my biggest problem is that Spore also failed to deliver on its most basic promise. I didn't really feel like I had shaped anything about my species beyond its appearance. Sure, I got to make it a meat eater, I got to make it aggressive, but these are the thinnest shell of what I had created. I gave my species wings it didn't use, I gave it poison spitters it didn't use. Why didn't I have the tribe of ultra-violent flying poison spitting bad-asses I had imagined?

Its not that the older games were better, its just that they didn't have all the glitz that you can have with the modern systems, so they had to be more creative. There are some exceptions, for example, I fully think that Civ 4 is far superior to Civ 2. Civ 3 was crap, but that was mainly growing pains as they introduced resources and territory. Plus the golden ages in 3 weren't very good. I think 4 is better than 5, but that's just because of all the stuff in the expansion packs. I like the changes they introduced in 5, and feel that it will be better than 4 when it gets all its expansion packs. Its a game that's evolving and figuring out what are the best parts to add, and what needs to be changed.

Then you have stuff like Fallout 3. They took the most superficial parts of Fallout, the visual aspects of it, and shoved it into the same engine that Oblivion ran on. Oblivion felt like nothing more than a prettier version of Morrowind to me. Sure, there were some small changes, but overall, it felt like Morrowind. Skyrim has the same feel, like a prettier Oblivion. Sure, they've fixed some parts, but it feels really minor. Well, the loss of attributes and move to nothing but skills is a big change, but I feel its a step backwards. One of the core parts of RPGs, IMO, is the separation of character and player. Not only are there things the character can do that the player can't, the character might be smarter or dumber, the character might be stronger or weaker. However, back to Fallout, that respect of the character's attributes is lost. One of the things that annoyed me was having to squint to see tripwires when my character has a high perception, and therefore should be able to see them, and I, as the player, should have them highlighted for me. And on the subject of intelligence, well, compare these videos.
Stupid in Fallout 1 (http://www.youtube.com/watch?v=IuBjeLiWhek)
Stupid in New Vegas (http://www.youtube.com/watch?v=HWZwfJoZ2oE)

Once again, its the most superficial overlay. In Fallout 1, all you could do is grunt, and the Overseer is speaking slowly and getting frustrated when you don't understand. In New Vegas, you can respond with speech that makes you look stupid, yes, but the scientist doesn't react like he's talking to a moron. He reacts like he's talking to a person of normal intelligence. To me, that's the problem with modern games. They don't put the attention to detail. And its the many small things that will eventually chip away at your suspension of disbelief until you lose it. Or at least its that way for me.
So in other words, old is better.  ::)

No, older games were more creative in how they presented the game, because they didn't have the graphical capabilities that modern systems do. Modern games seem to be glitz over story. But there are exceptions. Dragon Age:Origins, while it had a few flaws, is a truly enjoyable RPG in the vein of great classic RPGs. The Mass Effect games have a truly engaging story, with an amazingly in depth world, despite its few flaws. And going back, Baldur's Gate had flaws, X-COM had flaws, the Ultima games had flaws. It is impossible to create a game without flaws. If the strength of your story, characters, and world outweigh the flaws, you have a good game. The popular games these days are mostly glitz and graphics with weak stories, worlds and characters. The only thing in Skyrim, for example, that I have no complaint whatsoever with is the scale of dragons. I've only put a few hours into the game, and feel they're a little too easy, but I hope that'll change as time goes on, you know the sorting algorithm of evil (http://tvtropes.org/pmwiki/pmwiki.php/Main/SortingAlgorithmOfEvil) and all.
Yesteryear had as many bad games as there are today, it's just that we tend to look at the past with rose tinted glasses. Speak with any adult and they will consistently tell you that music/TV/radio/whatever was much better on the old days. And their parent say the exact same thing about older stuff. Really it's a constant of life that old people complain about younglins and their satanic immoral hobbies. It's unfortunate because we are currently on the beginning of the golden age of gaming, see: Dwarf Fortress. This game would be impossible 20 years ago.

You see, the problem I have with this exchange is that Dizzyelk wasn't saying just that "all new games suck", he offered up concrete examples. 

If you go to the Elder Scrolls forums, and talk with the people there, you'll see plenty of complaints about how Morrowind was the high point of the series, and how the quests in general have become shallower and shallower as voice acting was added in, including more and more famous actors whose time costs lots of money. 

In Morrowind, when they had speech trees, they didn't have to pay actors to all sound the same speaking them, it was all text, and they could have very deep and involved speech trees that reacted to your character statements.  After they focused everything on making the game for the XBox 360 player who will play Skyrim for a week and has no interest in the mods that Bethesda basically ripped off, and declared as the official features they used to make their new game different from the games before it, then all the choices had to be tailored to fit a bloated speech library, which generally meant you had no options whatsoever in quests other than to simply ignore the quest markers and not complete them.  All text was the same, completely regardless of what kind of character you were trying to play, which runs completely counter to the core idea of Elder Scrolls, which is that you were a total blank slate into which you could pour your own idea of what sort of character you wanted to be. 

In favor of the pretty sounds and pretty graphics, they produced a still-buggy game that completely compromised its own core gameplay enjoyment that it was supposedly offering to the player.  (Much like "Survival Horror" games that fail to be scary and make survival an easy and forgone conclusion...)

So yes, he's got a completely valid point when he shows you how Fallout 1 had really deep and involved conversation trees that actually reacted to what sort of character you were.

In fact, Arcanum went much further than that, and went out of its way to provide several completely different ways you could play through the entire game.  You could not just go as a wizard, a technological genius from the magic vs. science war that was going on in the background of the game, or a melee specialist, you could also go as a thief who simply evaded all the problems and stole the things they needed from the villains instead of killing them for it, and you could go as a pure diplomat who talked their way out of all their problems.  It was, in fact, entirely possible to talk the final boss out of his plans and into defeating himself.  That was because the game was dedicated to the notion of giving you as many alternate ways to play the game as possible.  It was its core gameplay that it offered players, and players loved the game for it.

Now, you see Deus Ex, which had positive crap graphics but much the same style of "almost any playstyle can potentially win, and there are at least 4 ways to solve any problem, from violence to stealth to technological cunning."  Then Deus Ex Revolutions, which is a supposed sequel that supposedly tried to recapture that, but where you still have to fight all bosses in run-and-gun battles with no options for hackers or stealthers to gain advantages their purely combat-oriented counterparts don't have. 

Now, take for example, EYE: Divine Cybermancy (http://www.youtube.com/watch?v=wr25RR6qGgM) - a game with utterly shit graphics, buggy as anything, and no play balance that was relatively recently released by some French indie band of developers.  It's basically more a successor to the spirit of Deus Ex than Revolutions, since it manages to put together a game that offers very severely different types of playstyles into competition with one another for means to achieve your goals. 

The real problem here isn't so much "new things suck" as it is "AAA games that are developed for appeal to the widest audience possible tend to lack all game depth", while the games that show real innovation and depth tend to be the games that are developed by smaller indie developers that are running on a shoestring budget, have crap graphics, tons of bugs, and not so much play balance, but whose ideas are far, far better than the stale, bland gruel of "ideas" that have been focus-tested to the largest audience possible because AAA developers need to make up their money spent on obsessively advanced graphics and Hollywood star voice actors by selling no less than 10 million units in the first week of release alone, and are going to do that on promos alone, not good game play or developing a dedicated user base.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Loud Whispers on May 26, 2012, 04:49:38 pm
Speak with any adult and they will consistently tell you that music/TV/radio/whatever was much better on the old days.

Bah! You kids and your fancy pop! Music has been no good since the Baroque!

And you're probably older than me...

I quite disagree, its been nothing but a downhill slide ever since the first caveman banged two rocks together, and created the only TRUE music.

Quite. "Duh Duh Deh" was always my favorite.

Meh, new age mammal music that's never been up to par with the call of lizards.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: sjm9876 on May 27, 2012, 02:41:11 pm
Also I'm generally dissapointed in games that are gyped up because of, most recently, Spore. That was kind of sad to play when I got it. It's like someone offered you  luxury sports car but then stripped out all of the luxury because they thought it might confuse learner drivers. And yes that was their justification for at least only having one kind of sight mode (as opposed to heat-vision, echolocation etc), because people might "think their graphics card was damaged". Seriously.

As much as I agree with what you said here, my biggest problem is that Spore also failed to deliver on its most basic promise. I didn't really feel like I had shaped anything about my species beyond its appearance. Sure, I got to make it a meat eater, I got to make it aggressive, but these are the thinnest shell of what I had created. I gave my species wings it didn't use, I gave it poison spitters it didn't use. Why didn't I have the tribe of ultra-violent flying poison spitting bad-asses I had imagined?

Its not that the older games were better, its just that they didn't have all the glitz that you can have with the modern systems, so they had to be more creative. There are some exceptions, for example, I fully think that Civ 4 is far superior to Civ 2. Civ 3 was crap, but that was mainly growing pains as they introduced resources and territory. Plus the golden ages in 3 weren't very good. I think 4 is better than 5, but that's just because of all the stuff in the expansion packs. I like the changes they introduced in 5, and feel that it will be better than 4 when it gets all its expansion packs. Its a game that's evolving and figuring out what are the best parts to add, and what needs to be changed.

Then you have stuff like Fallout 3. They took the most superficial parts of Fallout, the visual aspects of it, and shoved it into the same engine that Oblivion ran on. Oblivion felt like nothing more than a prettier version of Morrowind to me. Sure, there were some small changes, but overall, it felt like Morrowind. Skyrim has the same feel, like a prettier Oblivion. Sure, they've fixed some parts, but it feels really minor. Well, the loss of attributes and move to nothing but skills is a big change, but I feel its a step backwards. One of the core parts of RPGs, IMO, is the separation of character and player. Not only are there things the character can do that the player can't, the character might be smarter or dumber, the character might be stronger or weaker. However, back to Fallout, that respect of the character's attributes is lost. One of the things that annoyed me was having to squint to see tripwires when my character has a high perception, and therefore should be able to see them, and I, as the player, should have them highlighted for me. And on the subject of intelligence, well, compare these videos.
Stupid in Fallout 1 (http://www.youtube.com/watch?v=IuBjeLiWhek)
Stupid in New Vegas (http://www.youtube.com/watch?v=HWZwfJoZ2oE)

Once again, its the most superficial overlay. In Fallout 1, all you could do is grunt, and the Overseer is speaking slowly and getting frustrated when you don't understand. In New Vegas, you can respond with speech that makes you look stupid, yes, but the scientist doesn't react like he's talking to a moron. He reacts like he's talking to a person of normal intelligence. To me, that's the problem with modern games. They don't put the attention to detail. And its the many small things that will eventually chip away at your suspension of disbelief until you lose it. Or at least its that way for me.
So in other words, old is better.  ::)

No, older games were more creative in how they presented the game, because they didn't have the graphical capabilities that modern systems do. Modern games seem to be glitz over story. But there are exceptions. Dragon Age:Origins, while it had a few flaws, is a truly enjoyable RPG in the vein of great classic RPGs. The Mass Effect games have a truly engaging story, with an amazingly in depth world, despite its few flaws. And going back, Baldur's Gate had flaws, X-COM had flaws, the Ultima games had flaws. It is impossible to create a game without flaws. If the strength of your story, characters, and world outweigh the flaws, you have a good game. The popular games these days are mostly glitz and graphics with weak stories, worlds and characters. The only thing in Skyrim, for example, that I have no complaint whatsoever with is the scale of dragons. I've only put a few hours into the game, and feel they're a little too easy, but I hope that'll change as time goes on, you know the sorting algorithm of evil (http://tvtropes.org/pmwiki/pmwiki.php/Main/SortingAlgorithmOfEvil) and all.
Yesteryear had as many bad games as there are today, it's just that we tend to look at the past with rose tinted glasses. Speak with any adult and they will consistently tell you that music/TV/radio/whatever was much better on the old days. And their parent say the exact same thing about older stuff. Really it's a constant of life that old people complain about younglins and their satanic immoral hobbies. It's unfortunate because we are currently on the beginning of the golden age of gaming, see: Dwarf Fortress. This game would be impossible 20 years ago.

You see, the problem I have with this exchange is that Dizzyelk wasn't saying just that "all new games suck", he offered up concrete examples. 

If you go to the Elder Scrolls forums, and talk with the people there, you'll see plenty of complaints about how Morrowind was the high point of the series, and how the quests in general have become shallower and shallower as voice acting was added in, including more and more famous actors whose time costs lots of money. 

In Morrowind, when they had speech trees, they didn't have to pay actors to all sound the same speaking them, it was all text, and they could have very deep and involved speech trees that reacted to your character statements.  After they focused everything on making the game for the XBox 360 player who will play Skyrim for a week and has no interest in the mods that Bethesda basically ripped off, and declared as the official features they used to make their new game different from the games before it, then all the choices had to be tailored to fit a bloated speech library, which generally meant you had no options whatsoever in quests other than to simply ignore the quest markers and not complete them.  All text was the same, completely regardless of what kind of character you were trying to play, which runs completely counter to the core idea of Elder Scrolls, which is that you were a total blank slate into which you could pour your own idea of what sort of character you wanted to be. 

In favor of the pretty sounds and pretty graphics, they produced a still-buggy game that completely compromised its own core gameplay enjoyment that it was supposedly offering to the player.  (Much like "Survival Horror" games that fail to be scary and make survival an easy and forgone conclusion...)

So yes, he's got a completely valid point when he shows you how Fallout 1 had really deep and involved conversation trees that actually reacted to what sort of character you were.

In fact, Arcanum went much further than that, and went out of its way to provide several completely different ways you could play through the entire game.  You could not just go as a wizard, a technological genius from the magic vs. science war that was going on in the background of the game, or a melee specialist, you could also go as a thief who simply evaded all the problems and stole the things they needed from the villains instead of killing them for it, and you could go as a pure diplomat who talked their way out of all their problems.  It was, in fact, entirely possible to talk the final boss out of his plans and into defeating himself.  That was because the game was dedicated to the notion of giving you as many alternate ways to play the game as possible.  It was its core gameplay that it offered players, and players loved the game for it.

Now, you see Deus Ex, which had positive crap graphics but much the same style of "almost any playstyle can potentially win, and there are at least 4 ways to solve any problem, from violence to stealth to technological cunning."  Then Deus Ex Revolutions, which is a supposed sequel that supposedly tried to recapture that, but where you still have to fight all bosses in run-and-gun battles with no options for hackers or stealthers to gain advantages their purely combat-oriented counterparts don't have. 

Now, take for example, EYE: Divine Cybermancy (http://www.youtube.com/watch?v=wr25RR6qGgM) - a game with utterly shit graphics, buggy as anything, and no play balance that was relatively recently released by some French indie band of developers.  It's basically more a successor to the spirit of Deus Ex than Revolutions, since it manages to put together a game that offers very severely different types of playstyles into competition with one another for means to achieve your goals. 

The real problem here isn't so much "new things suck" as it is "AAA games that are developed for appeal to the widest audience possible tend to lack all game depth", while the games that show real innovation and depth tend to be the games that are developed by smaller indie developers that are running on a shoestring budget, have crap graphics, tons of bugs, and not so much play balance, but whose ideas are far, far better than the stale, bland gruel of "ideas" that have been focus-tested to the largest audience possible because AAA developers need to make up their money spent on obsessively advanced graphics and Hollywood star voice actors by selling no less than 10 million units in the first week of release alone, and are going to do that on promos alone, not good game play or developing a dedicated user base.

What he said.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Graknorke on May 28, 2012, 01:53:19 am
Speak with any adult and they will consistently tell you that music/TV/radio/whatever was much better on the old days.

Bah! You kids and your fancy pop! Music has been no good since the Baroque!

And you're probably older than me...

I quite disagree, its been nothing but a downhill slide ever since the first caveman banged two rocks together, and created the only TRUE music.

Quite. "Duh Duh Deh" was always my favorite.

Meh, new age mammal music that's never been up to par with the call of lizards.
Huh, you and your ridiculous "animal" noise.
Cilia-wiggle has always been the best music and you should appreciate it!
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: alexandertnt on May 28, 2012, 07:19:25 am
My personal take:


No, older games were more creative in how they presented the game, because they didn't have the graphical capabilities that modern systems do.
I dont see how better graphical capabilities restrict creativity. I do, however generally also believe the good older games felt more creative. I think this is due to two reasons, the first is the smaller team, smaller teams seem to be able to put more heart into something instead of "comissioned" games. And also, because the ideas used were more original and fresh at the time.

Modern games seem to be glitz over story.

A game is not a book, it is not reliant on a story, and doesnt need one at all. This point seems purely subjective. Eg for me, I have no problem with glitzing over the story.

If the strength of your story, characters, and world outweigh the flaws, you have a good game.

This is also subjective. For me, I dont think any level of brilliant story or characters could outweigh any significan game flaws. It is the gameplay that the player spends 90% of the time dealing with. If this 90% is flawed...

As much as I agree with what you said here, my biggest problem is that Spore also failed to deliver on its most basic promise. I didn't really feel like I had shaped anything about my species beyond its appearance. Sure, I got to make it a meat eater, I got to make it aggressive, but these are the thinnest shell of what I had created. I gave my species wings it didn't use, I gave it poison spitters it didn't use. Why didn't I have the tribe of ultra-violent flying poison spitting bad-asses I had imagined?
This was the issue with spore for me too. I can deal with the cartoonish graphics, and the lack of adherence to evolution. But many changes felt like they did nothing, and had no effect whatsoever. As fun as messing around with the creature creator is, once it leaves the creature creator, it seems all sort of pointless.

One of the core parts of RPGs, IMO, is the separation of character and player.
Personally, I Dont like this. I would rather have some feel that I am my character, rather than some force pushing him around. I think RPG's should aim for the integration of the character and player, not the other way around.

and I, as the player, should have them highlighted for me.
I always particularly disliked this element. I dont want stuff to glow in my face, its completely immersion breaking for me.

So yes, he's got a completely valid point when he shows you how Fallout 1 had really deep and involved conversation trees that actually reacted to what sort of character you were.

In regards to "old games are better", I don't honostly see how this is a "completely" valid point. Personally valid,yes, but not completely. For example what if someone wasnt interested in those conversation trees? Or diddn't like the concept of a conversation "tree"? Or wasnt interested in a "conversation" with some random simulated person at all?

they focused everything on making the game for the XBox 360 player who will play Skyrim for a week.
I think its a bit unfair to make the claim that most XBox 360 players of Skyrim will only play it for a week. Everyone I know has been playing for much longer than that.

All text was the same, completely regardless of what kind of character you were trying to play, which runs completely counter to the core idea of Elder Scrolls, which is that you were a total blank slate into which you could pour your own idea of what sort of character you wanted to be. 

This is something that I always disliked about the ES games. They seem mostly unresponsive to my character. Even a simple acknowledgemen of my race/class would have been nice. But I find this problem applied to Morrowind, as well as Oblivion and Skyrim. They only occasionally reference your character.

The real problem here isn't so much "new things suck" as it is "AAA games that are developed for appeal to the widest audience possible tend to lack all game depth".
Some might counter this and say that if so many people bought the game, and buy the expansions, and buy the DLC, and etc, then they must be enjoying it, and that the AAA games must have done something right. I understand the awesomeness of personal appeal but...

by selling no less than 10 million units in the first week of release alone, and are going to do that on promos alone, not good game play or developing a dedicated user base.
claiming that 10 million people bought (and enjoy) a game that lacks game play is a bit of a stretch, without invoking the "sheeple" argument to invalidate their clear enjoyment of the game.



(this applies not just to games) I have always found that smaller groups (and individuals, eg Toady) have the highest potential, because of their ability to accurately and precisely craft a work of art. But to be honost most of it is shit (its the stuff you never see). But some of it is brilliant. With large AAA groups, they tend to have a higher average but lower potential, as each person is creating something not so-much from their own imagination, but off a story bord/diagram/sheet-music/whatever.

But I dont see how it is possible to declare that old games are definetely better than new games. This always seems to fault on the "sheeple" argument. For personal opionion, of course. But as for trying to "prove" that old games are better, I dont understand.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: NW_Kohaku on May 28, 2012, 10:17:16 am

How, exactly, is buying a game and enjoying it strictly related? 

As I said, the overwhelming majority of those players don't play Skyrim past 10-20 hours or gameplay.  Meanwhile, there are people still playing Morrowind today with mods that add whole new regions into the game and overhaul the ruleset.  Which of those two do you think got disposable pulp entertainment, and which really got a game they enjoyed? 

Anyway, while it's true that some of what Dizzyelk said was a subjective measure of a good game, what you have talked about are far more subjective measurements.

Every player is looking for some sort of core gameplay elements from their games for them to enjoy, and genre gives a big hint in what a player is looking for in a game.  If someone like Dizzyelk goes for RPGs and wants to talk about story and games trying to give a feeling of actual role-playing, you can pretty safely bet his core gameplay elements are narrative and expression.  Trying to argue against that is pointless - even if your subjective tastes are different, when you are judging an RPG that is inherently a genre about narrative and expression, then those are perfectly fair criteria.  Dizzyelk wasn't judging God of War on its dialogue trees, he was judging a game that expressly was of the genre that was supposed to be selling itself on the traits of its storytelling.

What's more, given how much you agree on the specific examples, it doesn't even seem as if your subjective tastes even are that different, anyway. 

The most you can say is that you prefer Western-style expression-heavy storytelling that asks players to be the character (I.E. the way TES works) as opposed narrative-heavy (I.E. the way Mass Effect works) methods of storytelling.  And you know what?  Both of those are completely valid core gameplay elements to go after, and they're both perfectly valid measures of judging RPGs. 

Just because Dizzyelk prefers more narrative than you doesn't mean your tastes are all that different, and it also doesn't mean that in a game that is geared towards narrative storytelling, Dizzyelk is in any way wrong to criticize the narrative techniques. 

What you've done is like telling Roger Ebert that he's wrong to criticize a movie for its qualities as a movie, because some people might have preferred to have gone to a basketball game, instead. You don't go to a movie looking for a basketball game in the first place, so yes, it's perfectly valid to judge an RPG by its RPG elements.

All-in-all this seems like arguing for the sheer sake of arguing, since I can't really see any sort of consistent point you are trying to make in this, other than that you disagree.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: dizzyelk on May 28, 2012, 11:48:22 am
As Kohaku has touched on most of everything, I'll just mention some specific points.

If the strength of your story, characters, and world outweigh the flaws, you have a good game.

This is also subjective. For me, I dont think any level of brilliant story or characters could outweigh any significan game flaws. It is the gameplay that the player spends 90% of the time dealing with. If this 90% is flawed...
If there are significant flaws, then the story and characters won't outweigh them. The games I had mentioned had flaws that, if the story and setting wasn't as good as it was, would make me hate the game. There was nothing more annoying in X-COM than the bug where parts of your base wouldn't be connected, and you had to blow the walls to get where the aliens were. Not only did it make me waste time, but resources. It seemed to happen to me at least half the times I had to fight a base defense mission. There's also the flaw where if you mind control a civilian to get them out of the line of fire during a terror mission, they'd turn hostile when they were released. Meaning you had to kill them, or the mission wouldn't end. And, the biggest of them all, the 80 item limit in combat. That's not enough for the large squads you could have at the end of the game to all have flares, grenades, weapons, reloads, and some medikits and scanners tossed in. And of course its subjective, everything is. Lots of people hate... lets say Twilight. Lots of people love it, as evidence by how much Twilight crap there is. There's a whole forum dedicated to a game that lots of people hate because its confusing and hard as hell to understand and get into, but lots of people love it because its the most in-depth world out there with amazing capabilities. Maybe you've heard of it, I think its called Dwarf Castle? Midget Fortress? Damn, I can't remember.  :P

Quote
One of the core parts of RPGs, IMO, is the separation of character and player.
Personally, I Dont like this. I would rather have some feel that I am my character, rather than some force pushing him around. I think RPG's should aim for the integration of the character and player, not the other way around.
Maybe its just that I came from being a pen and paper RPG background. But that separation is the important distinction between in-character and out-of-character knowledge. Other people at the table would call you on meta-gaming if your character used knowledge that they shouldn't have. And I feel that something like having the perception to see a trip line is in-character knowledge, and the highlighting is nothing more than a convention to pass it to you, the player. After all, in a P&P setting, the DM would roll against your spot stat, and if you fail, it would be one of those mysterious rolls that DMs do from time to time. And which worry you as a player. But if you pass, the DM would say you see a trip line, or a pressure plate, or whatever the trigger is.

Quote
The real problem here isn't so much "new things suck" as it is "AAA games that are developed for appeal to the widest audience possible tend to lack all game depth".
Some might counter this and say that if so many people bought the game, and buy the expansions, and buy the DLC, and etc, then they must be enjoying it, and that the AAA games must have done something right. I understand the awesomeness of personal appeal but...
Being on a forum for a game as dedicated to confusing detail as DF, I think its fair to say there are a few more hard-core gamers floating around here than usual. It isn't that AAA games didn't do anything right, its that there are no big title games dedicated to hard-core gamers. And, when stuff is designed by committee, as I'm sure most AAA titles are, you usually end up with, as Kohaku said, something developed to appeal to the widest audience possible, which means everything that's "hard" is easified, everything that's "confusing" is simplified, and you end up with a bland product that lots of people will like, yes, but not people who are devoted to the genre and looking for the challenge it offers.

Quote
But I dont see how it is possible to declare that old games are definetely better than new games. This always seems to fault on the "sheeple" argument. For personal opionion, of course. But as for trying to "prove" that old games are better, I dont understand.

Who's trying to prove anything? This is nothing more than a discussion of the classics and new games. Which can never be "proven" as it is all, as you've said, subjective.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: CodexDraco on May 28, 2012, 11:25:47 pm
How, exactly, is buying a game and enjoying it strictly related? 

As I said, the overwhelming majority of those players don't play Skyrim past 10-20 hours or gameplay.  Meanwhile, there are people still playing Morrowind today with mods that add whole new regions into the game and overhaul the ruleset.  Which of those two do you think got disposable pulp entertainment, and which really got a game they enjoyed?
[Citation needed]
For what is worth, I though Skyrim is brilliant and I'm eagerly awaiting for the PC release of the DLC. Everyone I know that have played the game enjoyed it immensely for hundreds of hours. I'm sure there are people who only played it for a few hours, but I doubt is a significant minority, let alone and overwhelming majority. But in any case, how is the amount of hours a game was played related to the "enjoyment" these people got?

This article says you are wrong. (http://www.gamespot.com/news/skyrim-pc-players-average-75-hours-of-playtime-6350045)
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Graknorke on May 29, 2012, 01:02:40 am
How, exactly, is buying a game and enjoying it strictly related? 

As I said, the overwhelming majority of those players don't play Skyrim past 10-20 hours or gameplay.  Meanwhile, there are people still playing Morrowind today with mods that add whole new regions into the game and overhaul the ruleset.  Which of those two do you think got disposable pulp entertainment, and which really got a game they enjoyed?
[Citation needed]
For what is worth, I though Skyrim is brilliant and I'm eagerly awaiting for the PC release of the DLC. Everyone I know that have played the game enjoyed it immensely for hundreds of hours. I'm sure there are people who only played it for a few hours, but I doubt is a significant minority, let alone and overwhelming majority. But in any case, how is the amount of hours a game was played related to the "enjoyment" these people got?

This article says you are wrong. (http://www.gamespot.com/news/skyrim-pc-players-average-75-hours-of-playtime-6350045)

He actually was talking about console gamers. If that makes a difference.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: alexandertnt on May 29, 2012, 03:23:08 am
I posted because I had intepreted some of the responses as trying to "prove" that some games are just better. I apologise if this was not the case, and hope that it diddnt seem that I was trying to state that people's opinion are wrong.

If the strength of your story, characters, and world outweigh the flaws, you have a good game.
This is also subjective. For me, I dont think any level of brilliant story or characters could outweigh any significan game flaws. It is the gameplay that the player spends 90% of the time dealing with. If this 90% is flawed...
Snip
My response to this quote was, admittingly, probably reduntant. Given that the strength of characters/story etc are subjective and so are game flaws, the statement turns out to always be true.

And you know what?  Both of those are completely valid core gameplay elements to go after, and they're both perfectly valid measures of judging RPGs. 
Of course. I was saying that the quality of a game is purely subjective, that is doing the actual measurements depend on the person. Basically my post was a hasty attempt at expressing that the enjoyment of a game is purely dependent on the player (ie the "old games are better" concept doesn't seem to hold water when used as a sweeping statement. It is, of course entirely reasonalbe for someone to personally prefer older games to newer ones.).

How, exactly, is buying a game and enjoying it strictly related? 

As I said, the overwhelming majority of those players don't play Skyrim past 10-20 hours or gameplay.  Meanwhile, there are people still playing Morrowind today with mods that add whole new regions into the game and overhaul the ruleset.  Which of those two do you think got disposable pulp entertainment, and which really got a game they enjoyed?
[Citation needed]
For what is worth, I though Skyrim is brilliant and I'm eagerly awaiting for the PC release of the DLC. Everyone I know that have played the game enjoyed it immensely for hundreds of hours. I'm sure there are people who only played it for a few hours, but I doubt is a significant minority, let alone and overwhelming majority. But in any case, how is the amount of hours a game was played related to the "enjoyment" these people got?

This article says you are wrong. (http://www.gamespot.com/news/skyrim-pc-players-average-75-hours-of-playtime-6350045)

He actually was talking about console gamers. If that makes a difference.
I also found this. (https://twitter.com/BGS_Devs/statuses/187715996612702209)
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: NW_Kohaku on May 29, 2012, 04:44:06 am
How, exactly, is buying a game and enjoying it strictly related? 

As I said, the overwhelming majority of those players don't play Skyrim past 10-20 hours or gameplay.  Meanwhile, there are people still playing Morrowind today with mods that add whole new regions into the game and overhaul the ruleset.  Which of those two do you think got disposable pulp entertainment, and which really got a game they enjoyed?
[Citation needed]
For what is worth, I though Skyrim is brilliant and I'm eagerly awaiting for the PC release of the DLC. Everyone I know that have played the game enjoyed it immensely for hundreds of hours. I'm sure there are people who only played it for a few hours, but I doubt is a significant minority, let alone and overwhelming majority. But in any case, how is the amount of hours a game was played related to the "enjoyment" these people got?

This article says you are wrong. (http://www.gamespot.com/news/skyrim-pc-players-average-75-hours-of-playtime-6350045)

Well, this:
He actually was talking about console gamers. If that makes a difference.

In fact, this came up in the Bethesda forums pretty heavily. 

Skyrim was designed specifically with the console gamers in mind, because they knew the PC gamers were going to stick around long enough to fix all their balancing fiascoes with modding the game.  They only cared about getting in console players (which make up something absurd like 85% of the people who buy the game), who overwhelmingly only buy the game in the first week of release, who overwhelmingly play it just to finish the main quest and a few side-quests, and don't stick around long enough to even have DLCs released.  (There's a reason Day One DLC is marketed to console gamers - studies in the industry show that players just won't stick around for DLC to be released, and once you've set down the previously-hot-new-thing for the new-hot-new-thing, you're probably not coming back if they release a new DLC for it.)

I'd also point out that DLC for Skyrim means much less to the PC gamers, however.  Horse armor was such a joke because it added nothing a modder couldn't add.  In fact, modding gave you ridable dragons, flying pirate ships, ridable bears or dreugh or pink unicorns that farted butterflies.  Paying for DLC gave you just a new model for your old horse.  Which one sounds more fun?

Unless the DLC adds something modders can't add themselves (or better yet, adds something that can then be modded, but only used by those who have the DLC in the first place) then DLC will probably not sell well to the PC gamers.  (That said, I haven't paid attention to what DLC is coming down the pipe - I haven't used the Bethesda forums since I got sucked back into these...)

I'd be surprised the average PC gamer playtime is so low, but then, that article is after only a few months of playtime.  (Which I think is why alexandertnt was capable of finding an article from 2 months later - nearly twice as much time for players to clock up more playtime - and it bumped up the average only 10 hours.)

Again, some people have been playing Morrowind for about a decade.  They are still making sales of the PC version of the game, while almost all sales of the X-Box version of Morrowind died off after the first month. 

It's all in the sort of person who plays which version - I really don't understand why anyone would play TES without modding, but apparently, the majority of players do, but those are the ones that throw the controller down after much less time spent actually playing.

(And EA did studies on what quests players went through if they were PC players or console players - console players stuck to only quests with characters like Grunt, while PC players were more likely to do every quest and much more likely to do quests like Miranda's personal quest, which surprised them because it was, in their words, "more touchy-feely" than they expected most players to want to play through.)

In fact, because of it, the Bethesda forums are a SERIOUS hotbed of PC-versus-console warfare.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: NW_Kohaku on May 29, 2012, 05:13:26 am
Of course. I was saying that the quality of a game is purely subjective, that is doing the actual measurements depend on the person. Basically my post was a hasty attempt at expressing that the enjoyment of a game is purely dependent on the player (ie the "old games are better" concept doesn't seem to hold water when used as a sweeping statement. It is, of course entirely reasonalbe for someone to personally prefer older games to newer ones.).

But again, this was talking about a rather specific case.  Fallout 1 and 2, and especially Arcanum really did have a focus on a particlar type of expression and narrative that Dizzyelk was lauding, which Fallout 3 very obviously did not have. 

The reason why the Troika team was formed in the first place was because Interplay was moving in a direction that made making those sorts of games any longer impossible.  Troika then collapsed itself after a few really wonderful games. 

Now, companies like Bethesda are taking over that have very different models, and those don't include the same focus on the types of storytelling Dizzyelk preferred.

Sure, you can say that this is just the free market deciding or something like that, but this is really the same problem as people complaining about the disappearance of the survival horror genre - it's gone into just being a gorier version of FPS because their niche audience doesn't sell well enough... but that doesn't mean their desire for a survival horror game has no meaning, and they should just appreciate what AAA studios feed them under the banner of "Survival Horror".

I, however, was pointing out that it's really just that you have to go away from AAA gaming to find titles that actually satisfy the niche demands, rather than it being a strictly time-based progression.

If there is any objective case to be made on the subject, it's the one that Dizzyelk and I were making - that just as horror games should be rated by how much they can unnerve and frighten the audience, role-playing games should be judged by how much they can make a player feel connected to and part of the story, and how well the narrative speaks to them or conveys whatever viewpoint it was trying to convey. 

There's also a serious case to be made for the notion that the more time and money spent on graphic elements, the less time and money will be left over to spend on gameplay elements or narrative elements.  (Especially when companies like Bethesda are hacking away limbs on the conversation trees with chainsaws because they don't want to pay their voice actors more to have more dialogue responsiveness...)  While corporate committees are painfully risk-prone, and heavily favor focus-tested rehashes of the same idea, an indie game has to be novel just to get any sort of attention whatsoever.  The whole model of the industry it works within naturally encourages me finding such games that add something new and interesting and a new narrative approach is something that is easier to program and cheap to implement for an indie dev.

I just rammed through a short mystery-style visual novel (http://ahatestory.com/) a few days ago.  It had a story that built up slowly to the point where I was engrossed in the narrative, in spite of having almost no gameplay elements to speak of but a DOS-style prompt.  I loved it, and most of my complaints about it were that there wasn't more.  Meanwhile, multi-million dollar budget FPS games fly by without me noticing.  I'm not even sure I want to buy Mass Effect 3 since Mass Effect 2 so disappointed me by becoming more FPS...
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Jelle on May 29, 2012, 06:55:06 am
Eh skyrim was ok but rather shallow, nothing compared to good old morrowind.
The scenery was breathteaking but the playable world was so small it's hard to get immersed in.
Feels more like an rpg turned theme park ride in the end, rush you into the story and throw tons of quests at you all at once.
Still good fun but nostalgia asides not the rpg morrowind was imo.

Not much more to add other then that. Other then agreeing improved graphics often leave the rest of a game to be desired. No point on making a good game if people are content with shiny graphics.
And ofcourse less risk involved in trying to be creative and innovative. Can't really mass produce in a creative manner either.

I'm mostly posting in surprise as to how the topic came to this.  :P Not that it's not worth discussing offcourse
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: CodexDraco on May 29, 2012, 09:23:43 am
Holy wall of text batman!

Do you have a better source than the Bethesda forums? Because that is basically anecdotal evidence and doesn't help your point. The anecdotal evidence I posted earlier was about console players actually, I'm the only PC gamer in my group.

RE: Your DLC vs Mod rant. Personally I prefer DLC over mods most of the time, they are made by professionals and generally higher quality than mods (horse armor aside). Mods and DLC are both great for gaming and they show that  new is better, but that's a point I'm not interested to argue at the moment.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: alexandertnt on May 29, 2012, 09:31:30 am
Eh skyrim was ok but rather shallow, nothing compared to good old morrowind.
The scenery was breathteaking but the playable world was so small it's hard to get immersed in.
Feels more like an rpg turned theme park ride in the end, rush you into the story and throw tons of quests at you all at once.
Still good fun but nostalgia asides not the rpg morrowind was imo.

Not much more to add other then that. Other then agreeing improved graphics often leave the rest of a game to be desired. No point on making a good game if people are content with shiny graphics.
And ofcourse less risk involved in trying to be creative and innovative. Can't really mass produce in a creative manner either.

I'm mostly posting in surprise as to how the topic came to this.  :P Not that it's not worth discussing offcourse

I found the scenery quite grey and dull. But the shiny graphics have one major advantage over Morrowind - the animations aren't eye-bleedingly bad. (Then again Morrowind had unique animations for the beast races, which I appreciated even if the actual animations were bordering on silly).

Personally I prefer DLC over mods most of the time, they are made by professionals and generally higher quality than mods (horse armor aside). Mods and DLC are both great for gaming and they show that  new is better, but that's a point I'm not interested to argue at the moment.

On average they would be more professional, but thats due to the entry level of making mods (there is none). Though yeah, mods are great for games. (Im one of those people with a thing against DLC's, so no. No DLC's)
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Graknorke on May 29, 2012, 10:21:28 am
DLCs have the problem that you shouldn't really need to pay for something when it's jut what you've already payed for. Especially when it's [insert newest generic FPS here], because it's basically just paying for extra maps, even though the modding community makes more and for free without necessarily being of lower quality. Even when it is something more complex like more weapons, you should really just get it with a game patch/update because it is a part of the game; the game which you have already payed for.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: dizzyelk on May 29, 2012, 11:16:42 am
My problem with DLCs is its an attempt to squeeze more money out of you. I'd rather drop $20 - $30 on a good expansion pack that adds some new items, a new quest or three, a new character, perhaps some new game play elements than $1 each thing. It just feels more substantial to me. No single item in a game is worth one real life dollar to me. And, sure, some mods are crap. But there are tons of mods out there that are amazing. I really only stuck with Morrowind long enough to download mods, since I hated that Oblivion punished you for leveling up (at least that's how I see monsters scaling with the player), but the horse ranch in Morrowind? Amazing. The were little realism mods that added birds and wild animals, there was the mod that added thousands of NPCs all around the island that would be there at different times to make it feel more real and lived in, there was the mod where you could change how your character started, from standing on the docks by Ebonheart to drowning in a ship wreck off the eastern shore, there was the gladiator arena mod, hell, there was even a mod that made the signposts readable. And, of course there were mods that replaced textures so bodies and terrain looked better. I even dabbled with the modding tools and created a wizard's tower that had a chamber with random weather in it, and a door that would take you to 4 or 5 different chambers each time you went through. Its one of the best things about Bethesda's games, they release bad games, and modders make the into great games. However, I feel that games should stand or fall on their own merits.
And don't get me started on pre-ordering bonuses. Those are just wrong. I shouldn't have to gamble the full purchase price of a game to get an exclusive item or three.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: NW_Kohaku on May 29, 2012, 12:36:26 pm
Holy wall of text batman!

Do you have a better source than the Bethesda forums? Because that is basically anecdotal evidence and doesn't help your point. The anecdotal evidence I posted earlier was about console players actually, I'm the only PC gamer in my group.

RE: Your DLC vs Mod rant. Personally I prefer DLC over mods most of the time, they are made by professionals and generally higher quality than mods (horse armor aside). Mods and DLC are both great for gaming and they show that  new is better, but that's a point I'm not interested to argue at the moment.

If I try Googling for average hours, I just get hundreds of reports of the same things - either 85 hours overall for april, or 75 hours for just the PC in February.  I take it that, in recognition of the PC/Console flamewars, they didn't want to put out the comparison numbers, but again, I seriously doubt that PC players have only added 10 hours on average to their playtimes in two months. 

I guess you can go ahead and believe I'm talking out of my ass, but I think I've spent more than enough time on this topic to not feel like doing research that takes serious work on it. 

I will, however, say that the game was developed with the lead developer playing exclusively on XBox and how everything DLC is released a full month ahead for XBox than for anyone else because they know console players are going to quit earlier, and PC players are going to still be playing a month later, and that gives them time to patch things.

Apparently, Bethesda's trying to jam XBox's laughably horrible motion-sensor controls from Kinect into the game instead of patching away some of their mistakes, which they just rely upon modders to fix.  I can't even imagine how they could think that's a good idea or how flailing your arms around while holding an XBox controller will make you feel more immersed in a gameworld when there is nothing Kinect does better than make you feel LESS immersed.  Well, I know why they thought it was a good idea - Microsoft gave them huge loads of money in the desperate hope that maybe having Kinect controls in popular games would save their absolute trainwreck of a control device from the scrapheap.

And as for mods - did you ever download anything made with OBSE?  That thing was basically how modders added more content for free by fans than was in the game to begin with.  No DLC released by Bethesda actually expanded any sort of game content beyond giving you a new house or a couple new quests - all of which were capable of being done by mod, anyway.  The only thing that really tried expanding much of anything was Shivering Isles, and that was a full expansion pack. 

Meanwhile, you have mods adding in crafting where you have to smelt the iron and pound it with your hammer, training dummies to build up your melee skills, survivalist/food based game elements, economic mods, companion rules that were more advanced even than the ones that Bethesda wound up ripping off from the modders, and let's not forget tons of completely new character and clothing models.

Sure, Sturgeon's Law is in full effect, and there are obscene numbers of mere restatted palette swap clothing and "My first house" mods, but it's not hard to find the quality, and it's much more fun to completely rewrite everything in Oblivion from the ground up and play fan-made quests exclusively and forget what the base game of Oblivion ever was than it is to play with laughably thin value of getting a tiny house with a "badguy" theme or something for $5. 

In fact, Oscuro's Oblivion Overhaul (a total rebalancing of the game where Oscuro rewrote basically all the loot drops and monster spawns as well as rewrote the leveling rules and pretty much everything related to game mechanics...)  was so well-done and popular that they just out-and-out hired Oscuro to work for them.

(And it seems as if Bethesda kind of got the message after Horse Armor became synonymous with "rip-off DLC", because they're promising "fewer DLCs with more content" as their advertising strategy to players, which is code for "Yes, you've made us painfully aware of how much you thought our last DLCs were insultingly low on content for the money we asked.")
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: CodexDraco on May 29, 2012, 02:23:07 pm
Spending a lot of time arguing about a subject doesn't magically turn you into the authority of the subject, made up numbers are still made up even after repeating them a thousand times. No offence but I prefer to believe in a quote from Bethesda than one from you, unless you work for Microsoft or Valve.

As for Skyrim DLC coming early for X-Box, this is just the way Microsoft rolls, no need to invent conspiracy theories here.

There is going to be a lot of DLC hate now so I'll move on, but I'm just going to add that buying DLC is a good way to reward developers making games I love and a way to extend the fun I had have with a game. Of course there will be crappy DLC just as there will still be crappy games. This is the way of life.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Circusdawg on May 29, 2012, 04:22:23 pm
Name yourself Urwa Doomed Doomed the Doomed Doom of Doom And die by a crossbowman
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: alexandertnt on May 29, 2012, 08:09:46 pm
There is going to be a lot of DLC hate now so I'll move on, but I'm just going to add that buying DLC is a good way to reward developers making games I love and a way to extend the fun I had have with a game. Of course there will be crappy DLC just as there will still be crappy games. This is the way of life.

I would have no problem with DLC's if they dropped the price of the game. So you could sort of buy the extras you want. But they just sell the game at the same AU$90 or whatever crazy price and then unload a pile of $2 tweaks. It often seems like they put less content in the game on release.

As for rewarding the develpers, it would seem much nicer if it could be done directly. I sort of feel like im rewarding the executive or whoever thought of the idea of releasing DLC rather than the developers.

I dont hate DLC's, its more just that they are not being done very well at the moment..


If I try Googling for average hours, I just get hundreds of reports of the same things - either 85 hours overall for april, or 75 hours for just the PC in February.  I take it that, in recognition of the PC/Console flamewars, they didn't want to put out the comparison numbers, but again, I seriously doubt that PC players have only added 10 hours on average to their playtimes in two months. 

It would be interesting to see play times of Morrowind vs Skyrim (except Morrowind never recorded that, so its never going to happen). I have a feeling the trends would probably look quite similar, with the majority of players playing for mostly 50 hours or less, and a smaller number of die-hards playing for hundreds.

Also I would have considered 85 hours a long time playing a game...
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: NW_Kohaku on May 29, 2012, 09:36:11 pm
Spending a lot of time arguing about a subject doesn't magically turn you into the authority of the subject, made up numbers are still made up even after repeating them a thousand times. No offence but I prefer to believe in a quote from Bethesda than one from you, unless you work for Microsoft or Valve.

Count me as unimpressed with your disbelief, then. 

I stand by what I said - they wouldn't have only mentioned PC gamers having an average of 75 hours, and then wait months to announce the average across all platforms was up to 85 if it weren't for the fact that they knew PC gamers made up the bulk of those playing for the long-haul, and XBox as the bulk of the short-term buys.

You can look over the press releases from Bethesda to get the breakdown of where sales were, what platform they were primarily developing for, and how sales on PC continue for years after you can't even buy a used copy of the XBox version.

I know they exist, but I'm just not going to spend the time it takes finding them.  If you care that much, you look it up and prove me wrong.

It would be interesting to see play times of Morrowind vs Skyrim (except Morrowind never recorded that, so its never going to happen). I have a feeling the trends would probably look quite similar, with the majority of players playing for mostly 50 hours or less, and a smaller number of die-hards playing for hundreds.

Also I would have considered 85 hours a long time playing a game...

"Hundreds" isn't as much as you think.  I've clocked in 233 hours into Skyrim already, and I haven't really played it since January. (I've been meaning to get back around to modding it now that the SDK is out, but got sucked into doing DF stuff instead.) 

I've easily put one or two thousand hours into Oblivion (and DF, for that matter), so "hundreds" isn't that much for a game as wildly moddable as TES.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: CodexDraco on May 30, 2012, 11:19:24 am
I know they exist, but I'm just not going to spend the time it takes finding them.  If you care that much, you look it up and prove me wrong.
You have already demonstrated that you don't care about evidence or an informed debate, so educate yourself, or don't. I'll try to find better debate elsewhere.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: alexandertnt on May 30, 2012, 08:27:32 pm
I stand by what I said - they wouldn't have only mentioned PC gamers having an average of 75 hours, and then wait months to announce the average across all platforms was up to 85 if it weren't for the fact that they knew PC gamers made up the bulk of those playing for the long-haul, and XBox as the bulk of the short-term buys.

You can look over the press releases from Bethesda to get the breakdown of where sales were, what platform they were primarily developing for, and how sales on PC continue for years after you can't even buy a used copy of the XBox version.

I know they exist, but I'm just not going to spend the time it takes finding them.  If you care that much, you look it up and prove me wrong.

It would be interesting to see play times of Morrowind vs Skyrim (except Morrowind never recorded that, so its never going to happen). I have a feeling the trends would probably look quite similar, with the majority of players playing for mostly 50 hours or less, and a smaller number of die-hards playing for hundreds.

Also I would have considered 85 hours a long time playing a game...

"Hundreds" isn't as much as you think.  I've clocked in 233 hours into Skyrim already, and I haven't really played it since January. (I've been meaning to get back around to modding it now that the SDK is out, but got sucked into doing DF stuff instead.) 

I've easily put one or two thousand hours into Oblivion (and DF, for that matter), so "hundreds" isn't that much for a game as wildly moddable as TES.

Well of course if you cant even buy a used copy of the game (and the game has stopped being manufactured) then you can't buy the game. Infact I would have thought the lack of availability of a game in the second hand market suggested that the people who bought it don't want to sell it, and continue to get enjoyment out of it.

In regards to the play time, given the large sales, and general maturity of the game, it seems reasonable to assume that a significant number of people who bought have other commitments (job/study/family etc) and may not even have the time to invest. This might explain the relatively shorter play time.

For example there is no way I could find 2 thousand hours (almost a quarter of a year straight) to put in a game. No matter how much I love it. I have a feeling a very lage ammount of people are in the same position.
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Mrhappyface on May 30, 2012, 10:49:55 pm
HOLY SHIT. 2k hours? How the hell did you find the time!?
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: CodexDraco on May 31, 2012, 12:15:34 am
Wow missed the 2k number! That's crazy, but I guess it's reasonable if it's split on a period of a few years.

Anyway, I just recalled an Extra Credit episode about DLC, it's worth checking it out: http://penny-arcade.com/patv/episode/mass-effect-3-dlc (http://penny-arcade.com/patv/episode/mass-effect-3-dlc)
Title: Re: *POOF!* Dwarf Fortress is now a generic adventure game
Post by: Xantalos on May 31, 2012, 01:11:56 am
Name yourself Urwa Doomed Doomed the Doomed Doom of Doom And die by a crossbowman
This is actually the most on-topic post in a while. That said, aquire band of companions, each with their own personal problems that they're worried might get in the way of the mission, but never do. (They do that themselves)