I need a bigger army.unless you're at Nist Akath, you ALWAYS need a bigger army.
I need a bigger army.unless you're at Nist Akath, you ALWAYS need a bigger army.
I need a bigger army.unless you're at Nist Akath, you ALWAYS need a bigger army.
HFS: Hell fire shit.
Okay, someone's going to have to make a fortress JUST to send a massive army into the underworld. Or dump magma and water into it.
HFS: Holy F***ing Shit, (RUN FOR YOUR LIVES)
Starring: The Tortured militia commander!
The one black dwarf that gets killed off fast after spouting "AW HELL NAW"
The smart nerdy one who runs and gets lost/killed
The tough-dorf wannabe who only lives till the finale due to 1-liners
And the one female "OH THOSE ARE SHARP" dwarf. (Played by paris hilton)
I was also lucky enough to get a "Three Eyed Monster" which "Knows and intones the names of all it encounters"
You could use it for new migrants - when it encounters them it intones their name, so fugitives can't use your fort as a refuge just by changing their names.I was also lucky enough to get a "Three Eyed Monster" which "Knows and intones the names of all it encounters"
I may edit the raws just so I can find a demon like that, capture it, train it, and build a dining hall around it.
Sorry, but when I read the grisly scene about the dwarf being tortured to death... I thought of the scene, when the dwarf manages to muster the energy and will to shout the final words before passing out.
I wonder what words would the said dwarf choose... which words would be dwarvenly?
Right, now you made me curious, does that "smaller chance" also entail a more select location or should I just get a perfectly flat 16x16 glacier with no other animals and strip mine it?Spoiler: Spoilers on HFS: don't say I didn't warn you (click to show/hide)
Now, if you could point me in the direction of a good tutorial on how the squad screen works as I'm stumped at getting a woodcutter to kill a snailman harassing him.
replace dwarves with slade colossiwhile awesome, wouldn't they be near-invincible due to how freaking hard slade is?
replace dwarves with slade colossiwhile awesome, wouldn't they be near-invincible due to how freaking hard slade is?
Where is the HFS located? Generally downward from the regular cave systems or only in a special location?At the bottom. One time I got it in negative z-levels. Of course, since the z-level under the magma sea is basically entirely undiggable half-melted rock you have to enter through an adamantine shaft.
Can I help test it?replace dwarves with slade colossiwhile awesome, wouldn't they be near-invincible due to how freaking hard slade is?
Exactly. My plan is to test whether or not there are infinite demons, and the easiest way to do so is to attempt to kill them all. When you've got nigh-unstoppable slade colossi (I finally went with that), it's a little easier to do so.
or rather rise, since it's already at rock bottom?No, Hell Rises = Fortress Falls.
Haven't borne witness to a demonic fortress yet.You can tell if you have one by
EDIT: Nevertheless, I am labeling the experiment a success. There is terrain in hell, and its legions, though powerful and numerous, are not infinite. As soon as the glitch with the undying non-organics is dealt with, it will be possible to defeat them.
Ladies and gentlemen, might I be so arrogant as to speak for all dwarfkind?
So, I gave my slade colossi flier, because... why not?
Before abandoning the fortress so explore it with an adventurer, I tried to have my miner dig into the slade floor of hell. Unfortunately, as with semimolten rock, slade (or at least, hell-bottom slade) cannot be designated for digging. Damn.
I'm exploring hell right now. Lots of demons. Lots of pits. Lots of slade. Nothing worth coming down here for, aside from being able to say you did it, and frankly, I'm not sure how you could reach this place... at least, from an adamantine vein. Haven't borne witness to a demonic fortress yet, so maybe that would provide an opportunity. I suppose you could do a controlled cave-in to get a mason to the bottom with a ton of quantum stockpiled rock, and have him build a stairway to get back up, after which you could build your altar to your god/your dwarves' god/dwarvern hubris/a cave swallowman/phallic imagery...
I just saw a specter of ash: "A great eight-legged quadruped made of ash." What.
Also, you're right, there's nothing to do down here, someone said to make your fortress down there but it's more for the novelty factor. Until someone works out how to work Slade, hell isn't that interesting.
Should have thought of that...So, I gave my slade colossi flier, because... why not?
Before abandoning the fortress so explore it with an adventurer, I tried to have my miner dig into the slade floor of hell. Unfortunately, as with semimolten rock, slade (or at least, hell-bottom slade) cannot be designated for digging. Damn.
I'm exploring hell right now. Lots of demons. Lots of pits. Lots of slade. Nothing worth coming down here for, aside from being able to say you did it, and frankly, I'm not sure how you could reach this place... at least, from an adamantine vein. Haven't borne witness to a demonic fortress yet, so maybe that would provide an opportunity. I suppose you could do a controlled cave-in to get a mason to the bottom with a ton of quantum stockpiled rock, and have him build a stairway to get back up, after which you could build your altar to your god/your dwarves' god/dwarvern hubris/a cave swallowman/phallic imagery...
I just saw a specter of ash: "A great eight-legged quadruped made of ash." What.
Can't you get down there by building staircases out into the air?
And It should be made out of Slade to prove we've gone to hell and back, so now we want to go up.Should have thought of that...So, I gave my slade colossi flier, because... why not?
Before abandoning the fortress so explore it with an adventurer, I tried to have my miner dig into the slade floor of hell. Unfortunately, as with semimolten rock, slade (or at least, hell-bottom slade) cannot be designated for digging. Damn.
I'm exploring hell right now. Lots of demons. Lots of pits. Lots of slade. Nothing worth coming down here for, aside from being able to say you did it, and frankly, I'm not sure how you could reach this place... at least, from an adamantine vein. Haven't borne witness to a demonic fortress yet, so maybe that would provide an opportunity. I suppose you could do a controlled cave-in to get a mason to the bottom with a ton of quantum stockpiled rock, and have him build a stairway to get back up, after which you could build your altar to your god/your dwarves' god/dwarvern hubris/a cave swallowman/phallic imagery...
I just saw a specter of ash: "A great eight-legged quadruped made of ash." What.
Can't you get down there by building staircases out into the air?
I think we've proven conquering hell is a reasonable goal, though it's not worth it except for an ego boost. Maybe our toady overlord will be making it more interesting in the next version.
We should be able to build a stairway to heaven in the next version.
Perhaps toady has given us a little challenge. Dig out the rock that can not otherwise be dug, so we can have fun figuring out how.Not that I can see. There's literally nothing but slade, demons, and glowing pits down there. And the demonic fortresses are smoothed, not constructed, like Goblin towers, so any cave-in causing plans related to that are doomed.
Can anybody out there who has had a good look at hell say whether there is a chance to cause cave ins?
Actually.
A PROPER project would be too start an age of demons.
Like, dig down too the demon level, unleash the demons above ground. Let them deal with the megabeasts to end the age of myth.
What'cha'll think?
Actually.
A PROPER project would be too start an age of demons.
Like, dig down too the demon level, unleash the demons above ground. Let them deal with the megabeasts to end the age of myth.
What'cha'll think?
The only problem I can think of is getting enough demons to come out before you die.
And it may be that things simply don't wok like that, though I'm sure Toady would track those kinds of things.
Plus, you'd have to have enough time pass that the demons can kill everyone.
The idea is to make a HUGE SINK HOLE
basically, the demons would go RIGHT UP, you open up the hole they're coming up too the sky. A fortress of demon worshipers!
I stripped slade of its ridiculous stats in my save's raws. When I reloaded the game, I could designate slade for digging. When I returned it to is previous stats, I was again unable to designate it for digging.Wait, are you saying slade is just too hard to mine? is that really it?
'The idea is to make a HUGE SINK HOLE
basically, the demons would go RIGHT UP, you open up the hole they're coming up too the sky. A fortress of demon worshipers!
Then they charge right back at you and slaughter you all in horribly torturous ways, then flay your bodies upon rusted spikes and rape your organs.
I totally called it.I stripped slade of its ridiculous stats in my save's raws. When I reloaded the game, I could designate slade for digging. When I returned it to is previous stats, I was again unable to designate it for digging.Wait, are you saying slade is just too hard to mine? is that really it?
Here's an experiment: since you have that adamantine pick, try changing adamantine's properties to match slade's and then see if you can mine the slade with that pick. This is obviously academic but it would be interesting to see if it would let you mine it if you have a strong enough tool.
I have uncovered the Secret of Slade.Now all we need is a way to use it...
First I turned off all of its stats, and then turned them on one by one until I could no longer mine the stuff. When I turned on [IMPACT_FRACTURE:5000000], it became invincible; I could freely activate all other stats, and as long as that one was off, I could designate slade for mining. Then I changed it, on a whim, to [IMPACT_FRACTURE:4999999], exactly one lower. Slade remained mineable. Set it back up to [IMPACT_FRACTURE:5000000], and it was again invulnerable. So... yeah. [IMPACT_FRACTURE:5000000] translates into "cannot designate for mining."
Before you ask, yes, I did return Adamantine to its usual stats first. EDIT: In fact, on a whim, I temporarily gave Adamantine iron's stats. Could still mine slade with them. And I can't actually do anything with Slade. I can't build things with it. My craftsmen ignore it. It doesn't appear on the list of economic stones, so I can't activate it for common use.
Hey how did you mod the demons to not be immortal? I don't want to bother making a huge demon defense that's pointless.I didn't. I modded dwarves, and turned them into equally immortal slade colossi; the handful of immortal demons I've encountered thus far have been fighting some wrestlers, and I've gotten really lucky with the rest of the demons; they've all been mortal. Oh, and the reason slade's symbol didn't change was because I forgot to change it; there's nothing special about that. So, yeah. You can mod every single statistic slade has, and make it exactly like any other stone you choose, and it will still be inexplicably impossible to use for construction, crafting, or anything else. I'm gonna set up a custom reaction, see if I can turn the damn stuff into something useful that way.
Huh, well thanks for the response. I'm thinking they're immortal because of the currently flawed combat system, is that right? That would make more sense than just "oh yeah, unkillable demons! Hell is bad and stuff." Also did you try building the hanging staircase at the time?Hanging staircase was how I got down there, worked fine. And yeah, I'm pretty sure the immortality is a bug. Well, really, it's just that the system is working a little too well; something that isn't alive can't be killed. Some reasonable alternate way of declaring an inorganic creature "dead" and making it unable to move has to be added, aside from "melt the S.O.B. in magma".
I created a slade to coke reaction, made it accessible to my people, and it doesn't show up. Slade is useless in a way more inherent to its nature than any amount of raw editting can change. My next experiment is to gen a world in which slade does not exist, and the [DEEP_SURFACE] tag is held by a substance which, from the very beginning, is statistically equivalent in all but name to microcline. If this substance proves as useless as slade, we will know: anything that is used as the floor of Hell is hardcoded to be inherently, unyieldingly, useless.You should try making a world where Slade lacks [DEEP_SURFACE] and see if anything changes.
Interesting thing to note about the demon populations: Each individual type is listed in the world population stats as 'unnumbered'.....wow.
The only thing that has a similar designation is some few, freakishly numerous, vermin. Ants and such.
Apparently any single demon species has enough numbers backing it to... match, in a strict number sense, the population of pretty much the rest of world's species, combined. Any single demon species. The smallest worldgen default has 20 of 'em.
Dorfworld is officially screwed... and that's considering the state it was in before.
It's the square cube law: Surface or near-surface races are confined to one, ultimately extremely thin layer. Demons have the three dimensional core at their disposal, resulting in their population being completely out of whack compared to the rest.Interesting thing to note about the demon populations: Each individual type is listed in the world population stats as 'unnumbered'.....wow.
The only thing that has a similar designation is some few, freakishly numerous, vermin. Ants and such.
Apparently any single demon species has enough numbers backing it to... match, in a strict number sense, the population of pretty much the rest of world's species, combined. Any single demon species. The smallest worldgen default has 20 of 'em.
Dorfworld is officially screwed... and that's considering the state it was in before.
I see two possible causes of their unholy populations. One, they're actually infinite, spawning from the glowing whenever needed. Two, my personal theory, is that the demons are technically finite. It's just that their biome (Hell) that spans all of creation, and there's nothing that can kill them if they stay down there. They don't fight each other, they have no predators, there are no sentient beings hunting them for food, sport, or vengeance, and they have an infinite lifespan and possibly the ability to reproduce.
Hell is... well, hellish, and I am beginning to truly appreciate just what sort of brutality our Toady Overlord has thrown at us. Any attempt to take hell will necessarily be incomplete, as there are far more demons that anyone can reasonably wipe out. The best dwarfkind can manage will be to enter and seal off a chunk of it, and make rude gestures at the marauding hellspawn from behind the safety of their walls.
I wonder if there are any further surprises waiting for us in DF 2010.
the festering, Molten Core*-reminiscent pit.
*I'm sorry, but it really was the first thing that came to mind when I saw the place. I blame it on the fact that I was drinking when playing both games.
When I find a "deep tunnel" should I be afraid?I think a deep tunnel is just an underground road. So no, not really. But you should be a little bit careful, invaders can probably come through it
Somewhere in there lies an Adamantine Longsword. It must be mine.
yeah I sent a miner in there (he had to dig up underneath the slade, cause you can't dig through it normally)Please give us an update when you get the sword. *snicker*
Of course, then the skelephants came pooring down the ramp after him..
I did uncover a bit of the temple's contents though. The upright adamantine sword was surrounded by blue tiles labeled "glowing floor"...
I wonder if they can be mined to get raw GLOW
Killerclowns, could you make slade, in addition to [deep_surface] or whatever, make it a vein? Gen a new world and see what it's properties are if it exists normally.I'm going to actually leave this project for someone else to continue. Theoretically, adding
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]
will cause Slade to appear above ground; I lifted these lines from the wonderfully common hematite, it's nothing fancy. You can fiddle with from there; I've got RL things that will be decreasing my Dwarf Fortress time significantly in the near future.
You guys find hell and want to invade it...this is madness!
You guys find hell and want to invade it...this is madness!I am not doing the damn joke.THIS IS SPARTA!
*twitch**bashes head in with a mace*You guys find hell and want to invade it...this is madness!I am not doing the damn joke.THIS IS SPARTA!
Yes, yes you are.
THIS IS ATRAPS! (sparta backwards is two in one!)You guys find hell and want to invade it...this is madness!
I am not doing the damn joke.