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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Javarock on September 22, 2015, 10:53:03 pm

Title: Dawn of Worlds: Sol [Round 1]
Post by: Javarock on September 22, 2015, 10:53:03 pm
(http://buddysms.com/v1/web/img/index/world_banner_800.png)

What and why?
So, I've wanted to try Dawn of Worlds for awhile now. The concept is simple: it's a world generation game, you play as gods and shape a world, civilizations, and history. But the cool part is that after you've done so, you can use the world you generated for other games, or as history and back lore for literature. It's a pretty thrilling concept.

Here's the full rulebook: http://www.clanwebsite.org/games/rpg/Dawn_of_Worlds_game_1_0Final.pdf

So how do you play?:
The rounds starts out by rolling two dice for each player, these are your points. You can then choose to either spend those points that round, or wait and stockpile all or some of your points to spend on another round. World generation is divided into three ages, each with a set limit on number of rounds that can be played before going into the next age. With each age the cost to perform different actions changes, making it either more feasible to create land, races, or civilizations.

Your goal is to control more of the world then anyone else at the end of the game, through subterfuge, brute force, alliances, or whatever means
Or you know, to cause as much fun as you can for everyone else

Here's the power table:
(http://i.imgur.com/1Sq9oa5.png)

Seems fun, I'd like to play
Awesome!, just fill out this information sheet, and I'll add you to the active player list. Once we have 6-8 players, I'll upload the empty map and we'll start playing.

To spice things up, we'll add god types, and configure the rolling system to change based on what type of god you are
Standard : Highest two dice out of three rolled.
Eldritch : Two dice + 2 points
Celestial : One dice + 5 points
Fiend: Three dice - 4 points

Code: [Select]
Name:
God Type:
God's Affinity: (Fire, life, death, clocks, whatever you want really. You can be the god of cookies and space if you so desire.)
Description:

So wait, how will rounds work?

At the start of the round I'll roll for your points and update the map.
You'll have three days to respond after the start of the round before it ends. If you don't say anything, your points will just be accumulated.

We'll be playing with a small map and a decent amount of players, so the ages will go as follows:
Age 1 ends after round 5
Age 2 ends after round 10
Age 3 ends after round 16

Playerlist:
Spoiler (click to show/hide)
Title: Re: Dawn of Worlds: Sol [open slots] Round 0
Post by: Peradon on September 22, 2015, 11:14:37 pm
I've played this before on another forum. It was really fun, but it ended up dying due to inactivity and godmodding...

One question I have though: Do I get a bonus for actions concerning my affinity, or is that just flavor?
Title: Re: Dawn of Worlds: Sol [open slots] Round 0
Post by: Javarock on September 22, 2015, 11:39:41 pm
It's mostly for flavor, I don't want to divulge to far from the core rules, also it gives people a little more options for how they can react to a situation. My thought process is that as otherworldly powerful beings, you should be able to do what you wish with the power you have.
Title: Re: Dawn of Worlds: Sol [open slots] Round 0
Post by: Peradon on September 22, 2015, 11:53:06 pm
Name: Elembroth
God Type: Eldritch
God's Affinity: God of Light
Description: Oldest of the gods, Elembroth has no physical form. When he does manifest himself, he usually takes the appearance of a tall Elf with blazing green eyes. Any mortal to peer into those eyes usually has intense feelings of guilt. If the mortal is still holding eye contact, his eyes become cloudy.
Title: Re: Dawn of Worlds: Sol [open slots] Round 0
Post by: Coolrune206 on September 23, 2015, 08:59:41 pm
Name: X'obirutia (Just Xo for short)
God Type: Eldritch
God's Affinity: Seasons, plentiful harvest
Description: X'obirutia is one of the more benevolent eldritch horrors in the world, earning it quite the reputation. Typically represented as a female, Xo is the reason that the world and its star dance eloquently around one another, creating the seasons. With the seasons changing, crops grow and mature, and she is also typically aligned with a good harvest season. When not taking a female avatar, Xo is a tentacled mass, such that if you did not know what it was you would be terrified.
Title: Re: Dawn of Worlds: Sol [open slots] Round 0
Post by: _DivideByZero_ on September 23, 2015, 09:49:15 pm
Did a monte carlo simulation of the God types, and all the others have roughly similar averages, but fiend is extremely low at only 6.5 per turn on average (unless I screwed up). The others have 8.5 to 9. I would recommend buffing fiend a bit.

This sounds fun. Working on a sheet now.

Name: Kasmodel
God Type: Celestial
God's Affinity: Clocks and Ghosts
Description: Patron of scribes and natural scientists, tasked with maintaining causality and ensuring the world ticks on in its natural and proper order. Physically manifests as a scholar wearing elbow-length golden hair, white robes, a scholar's hat, and an expressionless face. He often appears in many close places at once, but he never interacts with himself.
He holds an hourglass in one hand and a white codex in the other, in which he sketches the names and portraits of those who have lived and died.
Title: Re: Dawn of Worlds: Sol [open slots] Round 0
Post by: HighEndNoob on September 23, 2015, 11:03:06 pm
Name: Komerin
God Type: Standard
God's Affinity: Commerce and Travel
Description: Komerin works to create and grow wealth in all lands. To him, any commerce is good commerce, but fair commerce breeds better commerce. When not dealing in coins, he keeps watch of all travelers, evaluating which travelers deserve safe passage, making him the patron of merchants and sailors alike. His physical form consists of red dress clothes and hat, with short brown hair and well trimmed beard. He is often seen holding a scale in his left hand, with a small cart on one side and a gem on the other.
Title: Re: Dawn of Worlds: Sol [open slots] Round 0
Post by: AkumaKasai on September 23, 2015, 11:05:10 pm
Name: Za-Aeros
God Type: Eldritch
Affinity: Wind, rain, and storms.
Description: A roughly cylindrical mass of storm clouds, roughly two hundred feet tall and fifty feet in diameter. Occasionally one might get a glimpse of a tentacle, or see the vague outline of something hidden inside the storm; seeing his true form any longer than this tends to drive mortals insane, if not kill them outright.
Title: Re: Dawn of Worlds: Sol [open slots] Round 0
Post by: WunderKatze on September 23, 2015, 11:06:02 pm
Name: Siryoair
God Type: Eldritch
God’s Affinity: Mystery
Description:  Mysterious and elusive, Siryoair seeks to pose question to the world and to introduce doubt, confusion and mystery. He rarely manifests himself physically instead carves messages upon the world for those who dwell upon it to ponder.
Title: Re: Dawn of Worlds: Sol [open slots] Round 0
Post by: Generally me on September 24, 2015, 01:36:31 am
Name: Alvoir
Affinity: Perfection
God type: Celestial
Description: Constantly shifting geometric form that slowly takes on the image of beautiful and complicated creatures before beginning from scratch again. it seeks perfection in itself and everything around but it is never happy with its creations.
Title: Re: Dawn of Worlds: Sol [open slots] Round 0
Post by: Demonic Spoon on September 24, 2015, 01:50:18 am
Name: Gredin
God Type: Eldritch
God's Affinity: Wealth and Greed
Description: Greed is good
Title: Re: Dawn of Worlds: Sol [open slots] Round 0
Post by: poketwo on September 24, 2015, 02:08:43 pm
HAHAHHAHAHHAHAHAHAH!!!!!!!!!!!!!!!!!!!!!

POKE IS BACK, BABY!
Title: Re: Dawn of Worlds: Sol Round 0
Post by: Javarock on September 24, 2015, 05:17:28 pm
Alright, perfect amount of players, no one decided to play fiend so I'll neglect buffing it up. Prepare for gamelaunch later tonight.
Title: Re: Dawn of Worlds: Sol [Full] Round 0
Post by: Tomasque on September 24, 2015, 05:50:31 pm
Wait, can I join??!!

Name: Cthulhu
God Type: Eldrich
God's Affinity: Madness
Description: Look it up!

:)
Title: Re: Dawn of Worlds: Sol [Full] Round 0
Post by: Javarock on September 25, 2015, 12:51:33 am
Sol
"Let us be silent, that we may hear the whispers of the gods." -Ralph Waldo Emerson

(http://i.imgur.com/HNy6Snr.png)

Red light glares across the sandy wastes, edges dipping off into the abyss of space. Here, floating around Helios the red giant lies Sol, a floating island of waste quite unlike any other. Not a spec life roaming the barren surface, only movement being the flecks of sand as they were torn about by harsh solar wind. Very little sound could be heard, only the comforting cackle of wind across the empty floating island.

Suddenly a burst of intense white light ignited the sky. Before it had even faded more flashes sparked into life, erupting across space. Different hues and tones as the atmosphere became a beautiful chaos of colors and light. But there seemed to be a pattern, they came closer and closer to Sol, for some inexplicable reason power was being drawn here.

Sol would soon have a new name: Playground of Gods.


OOC Information

I don't see a reason why we can't have a 9th person, so you're in.

Rolls:
Spoiler (click to show/hide)
Title: Re: Dawn of Worlds: Sol [Round 1]
Post by: HighEndNoob on September 25, 2015, 01:51:04 am
As the light faded across Sol, Komerin took note of the new world. "This land is pristine, and full of potential. And opportunities for commerce."
One area was of major note to the patron of trade was a patch of land to the north, a flat land near the edge of the endless void.. "This land is perfect. All trade shall surely flow here, both to and from."

With that, the very land itself shifted to the god's will, and the Playground was open.

Shift the Land in 5.2 to be an enormous lake. Change 5.3 to have a river flow from the the lake, and 5.4 to be it's estuary.

((OOC: Is it a floating island or a regular island? EDIT: Ah, that changes things.))

Title: Re: Dawn of Worlds: Sol [Round 1]
Post by: _DivideByZero_ on September 25, 2015, 02:19:15 am
Solar wind strong enough to move sand? That's some... extreme astrophysics right there. Good for the future starfaring citizens of this existence, though.

Kasmodel claims 7.1 for his own, erecting a single tall mountain suitable for a sinister tower of sorts.

Additionally, the climate in the tile is now Meteor Rain. Have fun!
Title: Re: Dawn of Worlds: Sol [Round 1]
Post by: Demonic Spoon on September 25, 2015, 03:13:07 am
Can gods collaborate? If yes, does anyone want to do so with me to create dragons?
Title: Re: Dawn of Worlds: Sol [Round 1]
Post by: wipeout1024 on September 25, 2015, 04:54:40 am
Can I still join?
If I can,
Name: Jorela
God Type: Standard
God's Affinity: Women, fillies, and mares.
Description: Jorela appears as a woman of West African descent, in the clothes of a farmer, and pitchfork. She loves animals, and mainly produces fields, and also is important in fertility.
Title: Re: Dawn of Worlds: Sol [Round 1]
Post by: Javarock on September 25, 2015, 07:24:46 am
((OOC: Is it a floating island or a regular island?))
I apologize if it wasn't clear, but yes, it's a floating island, drifting through space.

Can gods collaborate? If yes, does anyone want to do so with me to create dragons?

Unfortunately you can't pool your points together. But that doesn't mean you can't work with someone to make the perfect enviorment for the dragons, while you gather points to make the dragons. Or that they can't create a subrace of your dragons later on

Can I still join?
If I can,
Name: Jorela
God Type: Standard
God's Affinity: Women, fillies, and mares.
Description: Jorela appears as a woman of West African descent, in the clothes of a farmer, and pitchfork. She loves animals, and mainly produces fields, and also is important in fertility.
.
Sorry, I didn't make the map quite that big. I can put you on a waitlist, but nine players is just about the right ammount.
Actually, if no one objects I'll add you next round, the more the merrier
Title: Re: Dawn of Worlds: Sol [Round 1]
Post by: Tomasque on September 25, 2015, 08:53:55 am
Shape Land (7.1 8.1): Humongous Mountain
Shape Climate (7.1 8.1): Hot/Cold/Wet/Dry Alternating (Random)

The mighty God Cthulhu infused a lonely corner of the world with the essence of crawling chaos. A single mountain rose out of the wastes - jagged, twisting - and came to a stop when its peak cleared the clouds by half a mile, totaling to thousands of feet above the now craggy earth. The clouds themselves twisted into red and purple blotches in the sky, creating a climate that could change as if on a whim. And so was created the Spire of Insanity. Cthulhu sat on its peak and surveyed the void above and below, thinking.
Title: Re: Dawn of Worlds: Sol [Round 1]
Post by: Demonic Spoon on September 25, 2015, 09:20:47 am
I bank my points for now.
Title: Re: Dawn of Worlds: Sol [Round 1]
Post by: Tomasque on September 25, 2015, 09:23:04 am
Solar wind strong enough to move sand? That's some... extreme astrophysics right there. Good for the future starfaring citizens of this existence, though.

Kasmodel claims 7.1 for his own, erecting a single tall mountain suitable for a sinister tower of sorts.

Additionally, the climate in the tile is now Meteor Rain. Have fun!


Wait.. What? Damn.. You beat me to it! :(
Title: Re: Dawn of Worlds: Sol [Round 1]
Post by: _DivideByZero_ on September 25, 2015, 01:46:53 pm
It looks like we think alike. :)
Title: Re: Dawn of Worlds: Sol [Round 1]
Post by: Coolrune206 on September 25, 2015, 02:24:43 pm
Turn 5.9 into a mountain and 6.6 into a lake. (Should cost six points of which I have eight)
Title: Re: Dawn of Worlds: Sol [Round 1]
Post by: WunderKatze on September 25, 2015, 02:41:26 pm
Save points for a later turn.
Title: Re: Dawn of Worlds: Sol [Round 1]
Post by: Peradon on September 25, 2015, 03:10:40 pm
Elembroth descends upon the desert and looks out over the land. A clean slate, it seemed. The other gods were already molding the land to create their own mark. Pah, their lakes and mountains, raining meteors upon the landscape was a vulgar expression of their own need for more power. No, Elembroth needed no more power. Indeed, he had more than enough.

As time passed, Elembroth searched out the land, choosing his own area. He would create something, not harsh, but gentle, and refreshing. As he descends on his land, he reaches out with his mind, and wills the land to move. He creates rolling hills and valleys, filled with great trees of Silver, towering into the sky like monoliths. The leaves of these trees were of a reddish hew, and glistened of Gold in the wind.

With this, Elembroth rockets up into the sky, and continues to observe this new land...


Shape land at 2.4 to rolling hills, with the trees described above.
Shape the Climate  at 2.4 to make it perpetually sunny, with only the dew from the morning to water the plantlife

((That should leave me with 1 point...))
Title: Re: Dawn of Worlds: Sol [Round 1
Post by: Generally me on September 25, 2015, 03:55:55 pm
Shape the land at 5.7 to become a forest of smooth spires made of rocks and minerals
Title: Re: Dawn of Worlds: Sol [Round 1]
Post by: WunderKatze on September 25, 2015, 06:23:17 pm
Save points for another turn.
Title: Re: Dawn of Worlds: Sol [Round 1]
Post by: Tomasque on September 25, 2015, 09:40:10 pm
It seems a lot of people have 2 affinities. Can my second affinity be chaos?
Title: Re: Dawn of Worlds: Sol [Round 1]
Post by: poketwo on September 26, 2015, 01:17:18 pm
It seems a lot of people have 2 affinities. Can my second affinity be chaos?
I CLAIM ALL RESERVATIONS ON THAT AFFINITY!
Title: Re: Dawn of Worlds: Sol [Round 1]
Post by: AkumaKasai on September 26, 2015, 07:42:10 pm
Za-Aeros claims land at 5.11, and begins to shape it to his liking. He alters its climate, creating a perpetual thunderstorm across the entire patch of land. He then alters the land itself, replacing its sandy soil with rough basalt. In the center of his land he creates a mountain, roughly decagonal at its base and top, with sides that rise several miles above the clouds, ending barely below the top of the island's atmosphere. Satisfied with his creation, he then calls out to all his brothers and sisters, requesting that they all meet him atop the mountain(at 5.11)
Title: Re: Dawn of Worlds: Sol [Round 1]
Post by: Tomasque on September 27, 2015, 01:00:20 am
Za-Aeros claims land at 5.11, and begins to shape it to his liking. He alters its climate, creating a perpetual thunderstorm across the entire patch of land. He then alters the land itself, replacing its sandy soil with rough basalt. In the center of his land he creates a mountain, roughly decagonal at its base and top, with sides that rise several miles above the clouds, ending barely below the top of the island's atmosphere. Satisfied with his creation, he then calls out to all his brothers and sisters, requesting that they all meet him atop the mountain(at 5.1)
  Do we all just want to build bigger mountains than the other people?

EDIT: You mean at 5.11? There is no mountain at 5.1

EDIT EDIT: ...and yes, I'll join you, but the other me will still be at my Spire of Insanity. We're all gods, remember?
Title: Re: Dawn of Worlds: Sol [Round 1]
Post by: AkumaKasai on September 27, 2015, 02:03:26 am
My mountain isn't so much a personal mountain as, hopefully, a place for all gods to meet whenever necessary. That's why it's so high: to discourage mortal exploration, and, as the current highest point on this world, make it stand out as a unique, and important place.
Title: Re: Dawn of Worlds: Sol [Round 1]
Post by: Tomasque on September 30, 2015, 11:11:08 am
Bump?