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Finally... => Forum Games and Roleplaying => Topic started by: The Adversary on December 03, 2019, 04:00:05 pm

Title: K.I.T.E.D: Kick In The Evil Doors [8/Some] (Always Recruiting) D1E2T5
Post by: The Adversary on December 03, 2019, 04:00:05 pm
K.I.T.E.D
Kick In The Evil Doors

This is a game about going through dungeons*.

*Dungeons
Each Dungeon is a set of encounters**.

**Encounters
Each encounter is a set of interconnected rooms*** and monsters****.

***Rooms
Four walls, some (assuredly evil) doors, probably some traps, hopefully some treasure in there somewhere.

****Monsters
Things that aren’t you or your party*****. This is not to say that you aren’t a monster at a personal level, only at a technical level.

*****Party
A social gathering of invited guests, typically involving eating, drinking, and entertainment.
See also: Soiree, social gathering, sarcasm, mixer

-----

Spoiler: General Gameplay Rules (click to show/hide)

Setting Up a Character

Basically you take this, copy it into a new reply, and then go through the spoilers below and slot stuff together. Boom. Easy. Except for the crippling indecision.

When in doubt, roll dice and pick randomly.

Name: Something that lets me refer to you directly. Rolling dice can still work here as long as you’re chill with being named a number.
Level: This will be 3 when the game starts. You can put whatever you want here, character descriptions, tragic backstory, etc, but I will probably ignore it, definitely erase it, and fill in a 3.
Class: An archetype that will forever define you until the day you die. No pressure.
Attributes, Four choices, distilled from the essence of D&D.
Stronkness:
Beefness:
Fastness:
Classiness:
Starting Abilities: Picked based on your class.
Weapon Of Choice: The weapon you need.
Weapon Of Resort: The weapon you deserve.
Defense: What keeps things from poking you. Sadly, neither biting sarcasm nor applied sluttiness are valid options.

Spoiler: Classes (click to show/hide)
Spoiler: Attributes (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Weapons and Armor (click to show/hide)
Title: Re: K.I.T.E.D: Kick In The Evil Doors, [0/Some]
Post by: Egan_BW on December 04, 2019, 02:32:00 am
*looks at mechanics*

*looks at them for a while because there's a lot to unpack here*

*sees Iato*

Yeah, might have to make an edgy Ronin character. Probably a horribly impractical one with no functional tankiness and questionable utility in general.
Title: Re: K.I.T.E.D: Kick In The Evil Doors, [0/Some]
Post by: Shadowclaw777 on December 04, 2019, 02:44:13 am
Name: Hexio Bladio
Level: 3
Class: Warlock
Regen uncontrollable or costs HP, but casts improved spells and can do some wetwork. Also edgy as fuck.
Starting HP: 17 (19)
Starting AP:  8
AP Regen: Any Enemy Dies (+2), sacrifice 1d4hp (+4), lose at least 5hp in one hit (+4)
Intrinsic Ability: Unspeakable Power: 2AP, Bonus, when used alongside an ability or attack that rolls dice for effect, those dice explode. If the ability has a save, its difficulty is increased by 2.
Attributes:
Stronkness: -2
Beefness: 0
Fastness: +1
Classiness: +4
Starting Abilities: Intensive Training (Classiness), Eldritch Warrior, Dark Trap
Weapon of Choice: 1d8, +3 to Hit, +0 to Damage, Cut (Magic Type B), Reach
Weapon of Resort: 1d4, +0 to Hit, +0 to Damage, Stab, 60’
Defense: 15+1 (16), +2 HP
Title: Re: K.I.T.E.D: Kick In The Evil Doors, [0/Some]
Post by: Egan_BW on December 04, 2019, 03:20:35 am
Name: Rokhard Darkface, Chosen
Level: 3
Class: Fighter
Stronkness: Superb
Beefness: Bad
Fastness: Average
Classiness: Good
Starting Abilities: Iatio, Intense Training (Stronkness), Arcane Knight (Dark Trap)
Weapon Of Choice: Masamune (2d6 Magic C damage)
Weapon Of Resort: Yumi (30' Range 1d10 Stab Damage)
Defense: Enchanted Kimono (10 Defense, Double Prepared Action, Max AP +2)
Title: Re: K.I.T.E.D: Kick In The Evil Doors, [0/Some]
Post by: The Adversary on December 04, 2019, 06:39:40 am
*looks at mechanics*

*looks at them for a while because there's a lot to unpack here*

*sees Iato*

Yeah, might have to make an edgy Ronin character. Probably a horribly impractical one with no functional tankiness and questionable utility in general.

This is perfectly fine and I love you for it. In.

Name: Hexio Bladio
Level: 3
Class: Warlock
Regen uncontrollable or costs HP, but casts improved spells and can do some wetwork. Also edgy as fuck.
Starting HP: 17 (19)
Starting AP:  8
AP Regen: Any Enemy Dies (+2), sacrifice 1d4hp (+4), lose at least 5hp in one hit (+4)
Intrinsic Ability: Unspeakable Power: 2AP, Bonus, when used alongside an ability or attack that rolls dice for effect, those dice explode. If the ability has a save, its difficulty is increased by 2.
Attributes:
Stronkness: -2
Beefness: 0
Fastness: +1
Classiness: +4
Starting Abilities: Intensive Training (Classiness), Eldritch Warrior, Dark Trap
Weapon of Choice: 1d8, +3 to Hit, +0 to Damage, Cut (Magic Type B), Reach
Weapon of Resort: 1d4, +0 to Hit, +0 to Damage, Stab, 60’
Defense: 15+1 (16), +2 HP

I see our two characters have much to bond over. You're totally allowed to name your weapon/armor like Egan did, otherwise it'll just get described as whatever I feel like in the moment.
Title: Re: K.I.T.E.D: Kick In The Evil Doors, [2/Some] (Desperately Needs a Few More)
Post by: The Adversary on December 04, 2019, 10:13:20 pm
In honor of Pope Innocent VIII issuing a bill deploring the spread of witchcraft and heresy in Germany on December 5th, the Year of our Lord 1484, we're running a special on character creation! Create a character now and receive your choice of 50% more less or 50% less more!

Pre-Existing characters are pre-qualified for this special promotion, and will be entitled to a gluten free, non-gmo, organic Breath of Fresh Air!*

*See the outside for details. Offer not available in Detroit, Beijing, near uncool people, or anywhere that is currently on fire or otherwise lacking in freshness.
Title: Re: K.I.T.E.D: Kick In The Evil Doors, [2/Some] (Desperately Needs a Few More)
Post by: Stirk on December 04, 2019, 10:31:18 pm
You have the misfortune of posting during dead and/or finals week for the university types. Despair! I would have otherwise invalidated your offer by my presence alone! Should you have not fallen by the time I have time, perhaps I will aid you.
Title: Re: K.I.T.E.D: Kick In The Evil Doors, [2/Some] (Desperately Needs a Few More)
Post by: Egan_BW on December 04, 2019, 11:21:07 pm
This party seems fine, toss us some goblins will ya?~
Title: Re: K.I.T.E.D: Kick In The Evil Doors, [2/Some] (Desperately Needs a Few More)
Post by: Pokeboss44 on December 05, 2019, 12:00:16 am
This party needs someone who can heal...

Name: Boris Ylivvien
Level: 3
Class: Cleric
Stronkness: Average
Beefness: Bad
Fastness: Superb
Classiness: Good
Starting Abilities: Tithe, Projected Healing, Benediction
Weapon Of Choice: Giant Scissors (1d8, +3 to Hit, Cut)
Weapon Of Resort: Sling Staff (1d4, 60’ Range, Crush)
Defense: Fairymail (15 Defense, +2 HP, +2 HP)
Title: Re: K.I.T.E.D: Kick In The Evil Doors, [2/Some] (Desperately Needs a Few More)
Post by: The Adversary on December 05, 2019, 02:20:13 am
This party seems fine, toss us some goblins will ya?~

Be careful what you wish for.



Dungeon 1, Encounter 1,  Turn 1
Y'all start in a tavern. Tale as old as time.



Taverns are dens of iniquity. Not because of the cheap booze. Not because of the gambling. Not because they're frequent stoops for women of negotiable virtue and men of negotiable loyalties. Not even because they frequently allow and encourage the most tone-deaf to imbibe great quantities of alcohol and then sing at the top of their lungs like a Tom-Cat with a bullfrog clamped none-to-gently onto its testicles - but because they normalize the very concept of doors. You enter through a door, you leave through a door, the chef serves you food that arrives through a door, and your dishes are carried back through that same door. If it's a filthy place that allows one to rent a room, then each one of those rooms likely has its own door!

Saloons at least have the decency to have those swingy-slatted things in place of doors, but Taverns? No. They are public houses of sin, which have normalized the door to the extent that the common man oft sees fit to install such fixtures into his own home.

Today, however, you take a stand. Today the world gets a little brighter.

Spoiler (click to show/hide)


Splinters fly as the boots of Rokhard and Hexio smash the evil front door of its hinges. There's a crystalline moment as the doors fly into the room, the faces of the Tavern's patrons frozen in a single look of startled fear at the sight of righteous vengeance finally come. The serving girls stare with jaws dropping, platters of drinks toppling. The drunkards gurgle cries of alarm nearly lost in watery booze. The gamblers all take advantage of the hesitation to cheat widly. The bard on the raised stage cuts off abruptly mid yodel, vastly improving his performance The barkeep's eyes narrow and her hands drop low to grab a double-barreled sawed-off crossbow from beneath the counter. The Bouncer alone looks unafraid, barely blinking when a chunk of wood the size of a child's fist bounces of his clean-shaven dome.

The ruined doors slam into the straw-covered tavern floor, and the moment is broken. Sadly, this appears to be a rather tame den of sin and iniquity, with only a single other pair of double doors visible, likely leading back into the kitchens.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [3/Some] (Desperately Needs a Few More) D1E1T1
Post by: Shadowclaw777 on December 05, 2019, 02:40:00 am
Hexio Bladio shall move five tiles upwards to (8,11) and utilize his Infernal Poleaxe to strike at the server
 
Prepare a Dark Trap to the first enemy who approaches Hexio


(I’ll name my weapons Infernal Poleaxe and Diabolic Blowgun for now)
Title: Re: K.I.T.E.D: Kick In The Evil Doors [3/Some] (Desperately Needs a Few More) D1E1T1
Post by: Egan_BW on December 05, 2019, 03:04:34 am
"Your time has come, evildoers! Your last moments in this world will be felt with agonizing clairity, as my holy sword cleanses your very soul!"

Wait for the clerk to finish its turn.
Up, up, up, left, (https://youtu.be/1ZU6F0srCl0) Draw Muramasa and strike the Bouncer! Sheathe, and prepare Iatio defense and Dark Trap.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [3/Some] (Desperately Needs a Few More) D1E1T1
Post by: Pokeboss44 on December 05, 2019, 03:23:12 am
“Damn hedonists in my civilization?, no thank you you must worship the purity of LIGHT!”

Move one up, three left, and finish with moving two up to stop at (5,8). Unsheathing and than Attacking the Bouncer with my holy scissors!, as well utilize 2 AP for a Benediction on Rokhard Darkface. Watching out for anyone to move from my holy vigil with an opportunity attack

(Questions, can Benedictions be used with our 0 AP as a Bonus Action buff since it’s uses my Classiness?, as well can we move diagonally?)
Title: Re: K.I.T.E.D: Kick In The Evil Doors [3/Some] (Desperately Needs a Few More) D1E1T1
Post by: The Adversary on December 05, 2019, 06:57:03 am
(Questions, can Benedictions be used with our 0 AP as a Bonus Action buff since it’s uses my Classiness?, as well can we move diagonally?)
((Yes to both))

Wait for the clerk to finish its turn.
Up, up, up, left, (https://youtu.be/1ZU6F0srCl0) Draw Muramasa and strike the Bouncer! Sheathe, and prepare Iatio defense and Dark Trap.


((One thing, this is possible, but uses your bonus action. Draw/sheath is one 'type' of free action, so you can do one or the other with the free action, then the other with the bonus action.))
Title: Re: K.I.T.E.D: Kick In The Evil Doors [3/Some] (Desperately Needs a Few More) D1E1T1
Post by: Egan_BW on December 05, 2019, 04:37:46 pm
I was lead to believe otherwise by this line:

(Drawing and sheathing one weapon, one monologue, kicking down one evil door, can still be one action)
Title: Re: K.I.T.E.D: Kick In The Evil Doors [3/Some] (Desperately Needs a Few More) D1E1T1
Post by: The Adversary on December 05, 2019, 05:01:13 pm
Very fair.  Changing verbiage to or from and.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [3/Some] (Desperately Needs a Few More) D1E1T1
Post by: a1s on December 05, 2019, 06:02:02 pm
Name: Bar Bear
Level: 3.
Class: Barbarian
Attributes,
Stronkness: Superb
Beefness: Good
Fastness: Average
Classiness: Bad
Starting Abilities: Rage, Hardcore, Indefatigable, Cleave
Weapon Of Choice: Axe of Bears 2d6, +3 to hit, Cutting, Reach
Weapon Of Resort: Massive Fists 1d10 Crushing
Defense: Bear Hide 11 Defense, -1 damage
Title: Re: K.I.T.E.D: Kick In The Evil Doors [3/Some] (Desperately Needs a Few More) D1E1T1
Post by: The Adversary on December 05, 2019, 09:06:59 pm
Name: Bar Bear

Excellent! I'll try and throw you the next encounter. You were probably late to the initially action due to a morning Tai-Bo session. Those rippling glutes don't sculpt themselves.

Dungeon 1, Encounter 1, Round 1 Results
Murumasa was better at cutting things...

Boris Ylivven
[9+3 Vs 8, Hit. 3 Damage] Boris runs straight up to the seemingly stunned bouncer and snips him at him viciously with his holy shears, cutting away the malignant darkness that resides within him - as well as a substantial chunk of finger. One wouldn't be so pagan as to call the chunk of finger a flesh offering, but it's certainly a worthwhile catalyst in to empower Rokhard with. 

[Benediction cast on Darkface]



Rokhard Darkface
[1+1+4 Vs 8, Miss] [Dark Trap Cast] Rokhard attacks forward in single fluid movement, kimono shimmering like liquid as he steps, draws, and strikes with a single motion - razor sharp edge poised the bisect the beefy doorman.

The Masamune blade makes a harmless slapping noise as the back of the blade gently spanks the Bouncer's tuckus. Apparently the katana is not currently under the impression that the Bouncer is a threat. Perhaps because he hasn't attacked yet, perhaps because he's not much more intelligent than the average freshwater trout, but the blade has turned in Rockhard's hands to avoid harming the large gent.

In an attempt to salvage some of his dignity, Rokhard resheathes the Masamune blade and draws out a spiral of arcane energy from its edge.

[Iaido Defense Prepared]
[Dark Trap Prepared]

0/1 Hit Rate
0 Total Damage
3 Ap Used



Hexio Darkblade
[15+7 vs 8, hit. 3+4 damage.]  Hexio, rather than bothering with the Beefmaster that the others have locked down, instead rushes forward to impale a waiter. A dirty tunic and several years experience giving drinks to random folk are little defense against the demonic steel of a Warlock's weapon, and the small man all but evaporates as the infernal weapon burns a hole clean through his torso.

As the man tumbles, drinks spilling from his upended tray, Hexio draws a sigil from the still-rising smoke that used to be the fallen man's chest.
[Dark Trap Cast]


-ENEMY ACTION-

Bouncer
The bouncer looks at his injured hand, then uses it to rub his head where the splinter bounced off of it, smearing blood everywhere. Pain and anger percolate through his features like honey through a sponge. 

Drunk (Near Long Table)
The drunk sitting alone at the long table seems enraged that the server must likely to give him a drink has fallen, rounding the table to charge drunkenly at Hexio! This, however, causes him to cross into Rokhard's protected area, the swordsman's shadow seems to blur forward in burst of movement, drawing its blade and striking up from the floor without Rokhard moving a muscle.

[Drunk Save 2 Vs 11, Fail. 14+1 Damage and Restrained] The shadow blade cuts skin, muscle, bone, and soul as it slices upwards through the drunkard from grundle to scalp - but passes through the fabric of the man's clothes without parting a fiber. The result neatly contains the instantaneous explosion of blood and largely serves to hold the two halves of the man's body together as his corpse slams into the floor.

Bard
The bard strums a discordant melody on his lute, grating viciously on the ears of everyone not yet acclimated or too drunk to care.

[Hexio Save: 21 Vs 12 Pass]
[Darkface Save: 10 Vs 12 Fail]
[Boris Save: 19 Vs 12 Pass]

Both Hexio and Boris have some experience with awful music, one from church, the other from quite the opposite - but Rokhard Darkface has his inner tranquility severely damaged by the utter awfulness of the bard's music. He shies away, and barely restrains himself from actively covering his ears.

Gamblers 1-3
With Rokhard nearly fleeing from the bard, the most immediate threat his Hexio, and the gamblers at the table lunch a flurry of razor edged playing cards. Why they're razor edged is anyone's guess.
[Ace of Spades, Gamblers 1-3]
[1+2, 3+2, 15+2 Vs 16. Miss, Miss, Hit. 2 Damage]  A single card slices across Hexio's cheek, drawing a thin, all but invisible, line of blood.

Drunk (In Corner)
The Drunkard, heedless of what happened to his compatriot,  rushes forward waving a broken winebottle at the asshole attacking the servers. The instant he steps within twenty feet of Hexio, however, the remaining smoke from the fallen server coils around him like ethereal black-scaled vipers...

[Drunk Save  15 vs 14, Pass. (10+4)/2 = 7 Damage] The smoke ignites around him, becoming blackfire, but in his stupor the man barrels through heedless. He's scorched and clearly badly injured, but alive. He leads off his assault on Hexio with a left-handed haymaker before slashing with his broken bottle. [Drunken Boxing, 4, 5+1 Vs 16, miss, Miss] Hexio barely has to take a step backward, letting the burned drunkard's moment carry him harmlessly out of his way.

Server
The remaining server takes a pewter mug off her platter and beans it at Hexio, covering the Drunkard's miss.  [Hurl Heavier Thing, 7 Vs 16, Miss] Hexio merely bats the mug out of the air with his halberd, causing the barmaid's eyes to go wide with fear.

Barkeep
Seeing a prize patron in trouble, the Barkeep whips up a quick tonic, stuffs it into a glass, and hucks it at the burned Drunkard. [Singapore Sling, 15 Vs 10, 1+1 Healing] Throwing an alcoholic beverage directly at an individual suffering from severe wounds doesn't appear to help much. Strangely, however, it does still seem to help some.

--End of Round 1--

Spoiler: Battlemap (click to show/hide)

Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T2
Post by: Shadowclaw777 on December 05, 2019, 09:37:42 pm
“Damn Barkeeper, your establishment wasn’t like the brothel of a wretched hive of scum and villainy that I was expecting. Therefore your business must be disclosed.”

Hexio shall move diagonally up-right, three up to end at (12, 12) and than pierce the Barkeeper with his Infernal Poleaxe. Preparing a Dark Trap to the first person who approaches Hexio.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T2
Post by: Pokeboss44 on December 05, 2019, 09:48:48 pm
“I see you Bouncer can resist the might of my scissors, but their for killing heretics with a thousand cuts!”

Right once, two up, and than one left, circling the bouncer to end at (7,8) and that cut him with my scissors!, I shall also use my bonus action to pray to the God of War for AP recovery. Also utilizing a Preventative Measure for the prepared action if Rokhard takes damage.

(I think I only used 2AP for Benediction)
Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T2
Post by: Egan_BW on December 05, 2019, 10:06:45 pm
"Hmm. The Muramasa has spoken. You will live for another round, evildoer.
BUT YOU!" Rokhard Points accusingly at the bard. "For your crimes against the music of Great Nippon, you will taste my arrow!"

Go before Boris for that sweet sweet double Benediction.
Left, Left, Left, Up, Up. Draw my bow and shoot the fucking musician in his fucking stupid talentless head. Then Faith in Steel.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T2
Post by: The Adversary on December 06, 2019, 06:09:04 am
(I think I only used 2AP for Benediction)
Entirely correct, refunded 1.

Dungeon 1, Encounter 1, Round 2 Results
Don't mess with a man who keeps a sawed-off crossbow behind the counter.


Rokhard Darkface
Rokhard continues moving away from the musician, drawing his bow and training an arrow on the ukulele strumming bard. [11+4 Vs , Hit. 9+4 Damage] An owlfeather error whips throw the air, its near-silent hiss cutting the Bard's 'music' to a sharp and abrupt end. Ironically, the dead beat played as the perforated bard falls forward onto their instrument is probably the most harmonious note they ever played.

[Faith in Steel active]


Hexio Darkblade
Hexio steps back from the Drunkard, leaving him behind without finishing the job. More than a little offended by the completely disinterested treatment, the Drunkard takes a swing at Hexio as he leaves. [Attack of Opporunity: 10+1 Vs 16, Miss] The bottle shatters harmlessly against the Warlock's armor, and the drunk is forced to cast about for another tool.

Unfazed by the shattered glass tinkling down his back, Hexio stalks toward the bar and lunges over the counter with his halberd, aiming for the barkeeper. [6+7 Vs 14, Miss] The barkeeper, however, has seen his share of brawls. He catches the demoniac edge of the halberd with the cold iron of a cocktail mixer, coming dangerously close to trapping the blade of the weapon against the counter before Hexio can pull it back.

Despite not having anything of the Barkeeper to work from, there's still more than enough residual smoke leftover from the server to trace another dark sigil in the air.
[Dark Trap Active]


Boris Ylivvien
Boris sidles around the bouncer, stepping deftly around the bigger, slower man and snips at him once more. [14+3 Vs 8, 3 Damage] Once more the bouncer is forced to recoil, blood blossoming from another pinprick injury in his side. Pain seems to percolate through the big man quite slowly, but even he begins to eye the holy scissors warily.

All the while, Boris prays to the God of War for assistance in the fight and for protection for Rokhard. [Pray, 4] The God of War seems busy right now, which does make sense. Lot of shit to do in that job.

[Preventative Measures Active for Rokhard]



-ENEMY ACTION-

Bouncer
The draws back one knuckle-clad ham-hand and throws a fist at Boris. [6+2 Vs 18, miss] The smaller man jumps back deftly, then snips forward threateningly with the scissors once more, putting the bouncer once again on the back foot.

Gamblers 1-3
The gamblers at their table continue their razor-edged card barrage on Hexio. [7+2, 12+2, 10+2, Vs 16. Miss, Miss, Miss] Player cards clatter around him, slapping off his armor, catching in his hair, and generally being a completely ineffective nuisance.

Drunk
The drunkard who attacked Hexio lurches into motion again, and once more activates the warlock's dark sigil. Smoke coils about the main as he moves, exploding into blackfire. [Drunk Save 12 Vs 14, Fail. 22 Damage] This time he lacks the momentum to push through the enwreathing flames. When the momentary blaze clears, there's naught left of the man but pallid ash.

Server
The remaining serving woman screams, running into the corner of the room and cowering. (+1 AP)

Barkeep
The Barkeep bares his teeth in response to Hexio's remarks about the bar.

"It's a slow day," he responds, stabilizing his sawed-off crossbow on the bartop before pulling the trigger and sending a spray of bolts at Hexio. [16 Vs 16, Hit. 9 Damage] A half dozen projectiles slam into the Warlock's armor, driving him backward and penetrating the material several places. A peculiar haze seems to steam from the injuries, invigorating Hexio in almost as much measure as the bolts physically wound him. (+4 AP)

--End of Round 2--

Spoiler: Battlemap (click to show/hide)
Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T3
Post by: Egan_BW on December 06, 2019, 06:34:17 am
"...Hah, I've already worked out your every move! Predictable!"

Sling Bow, Right, Right, Draw and bisect the bouncer!

((I seem to have momentarily gotten left and right mixed up. GM didn't check if I was in bow range though, so haa.))
Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T3
Post by: The Adversary on December 06, 2019, 06:42:34 am
(Whoops. I just assumed it was 60'. Derp.)
Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T3
Post by: Shadowclaw777 on December 06, 2019, 06:46:13 am
“It’s time for black jack for the jesters”

Move one left and strike at the bottom-left gambler with my infernal pole-arm, preparing a dark trap if any dare move
Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T3
Post by: Egan_BW on December 06, 2019, 06:53:09 am
Question, do prepared abilities with an AP cost like Dark Trap still cost AP if they're not activated?
Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T3
Post by: Pokeboss44 on December 06, 2019, 06:55:49 am
“It’s time for some support for the comrades”

Boris shall use a bonus action to Benediction for Rokhard for 2 AP. Side-stepping the inactive Bouncer by going three up and than one right to end at (10,9) and use the main action to Projected Heal on Hexio and sapping two of his AP through Tithe. All by being a Helpful Sort and not attacking anyone this round.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T3
Post by: The Adversary on December 06, 2019, 07:45:41 am
Question, do prepared abilities with an AP cost like Dark Trap still cost AP if they're not activated?

No. Prepared action abilities cost only if they're used.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T3
Post by: The Adversary on December 06, 2019, 07:06:16 pm
A note for this turn, moving through terrain objects that are fully occupied by something else (like a table) counts as being difficult terrain and will double movement costs going through them. Things that can easily be moved aside or around in a 5' space (like chairs), don't. Also, I haven't been regenerating the Warlock's AP when people die. Oops. Also, the fighter's AP too. Herp my derp.

---

Dungeon 1, Encounter 1, Round 3 Results
Close only counts with horshoes and molotovs.


Hexio Darkblade
Momentarily disengaging from the barkeep and his mean-ass crossbow, Hexio takes a step closer to the gamblers and swings his polearm in a wide arc. [8+7 Vs 14, hit. 6+4 damage] The nearest is neatly decapitated by the attack, his head leaving behind a trail of smoke as it sails off in an arc. Another quick gesture from Hexio raises up another, now familiar, smoky sigil from the ruins of the dead man.



Boris Ylivvien
Leaving behind the rather egregiously slow bouncer, Boris mutters a quick prayer to empower Rokhard and heads over to the table with the gamblers. Not with any intent to join their game, naturally, only to close the gap before healing Hexio of his injuries. [Projected Heal, 3+3-2 Healing] It's not the best healing incantation Boris ever got off, but that's probably because he was distracted by the last card the nearest gambler and played to the table - the 13 of Doors. A most unholy and unlucksome card indeed.



Rokhard Darkface
Rokhard slides over the table, slinging his bow over his back, scattering dishes, and slashing with the Masamune blade with the same action that draws it from its saya.  [10+4+4 Vs 8, hit. 6+4+3+2 Damage] The bouncer's skin crackles, seeming to dry and part just ahead of the blade's edge. The long, though shallow, wound left behind reaches from the point of the bouncer's left hip to the top of his left shoulder. The injury's bloodless appearance is much more akin to what one might expect to fight on sun-parched earth, or imperfect clay left to bake too long, than what any mortal blade would leave behind.  It's not immediately fatal, which says something for the man's constitution, but the wound reaches deeper than flesh alone would show.



--Enemy Action--

Bouncer
The Bouncer pokes the peculiar wound decorating his chest, frowning in consternation as the edge crumbles away to dust.

Gamblers 1-2
The Gamblers, alarmed by the loss of their companion but also rather unwilling to move while the smoky sigil hangs over them, unleash another barrage of cards on Hexio.
[9+2,10+2 vs 16]
There's a very good reason that playing cards aren't typically used for combat encounters. The wave of cards thwacks off of Hexio or misses him entirely, leaving him unscathed amidst a shower of cards emblazoned with diamonds, skulls, topless women, and doors.

Server
Seeing the bouncer grievously injured, the serving woman finds her courage and picks up a discard horshoe from a pin in the corner of the room, running forwards to huck it Rokhard's head while cursing the bladesman for attacking such a simpleton so viciously.
[3-2 Vs 10]
The horeshoe speeds through the air a good dozen yards right of Rokhard's head, smashing throw a window and making a dull, fleshy, *clang-thud* followed closely by a cry of pain as it comes to an abrupt stop in the street outside.

Barkeep
The barkeep reflexively winces as the server breaks one of his good windows, but wastes little time in grabbing a particularly potent bottle of alcohol from behind the bar, stuffing a rag in it, lighting it on a nearby candle, and throwing it at Hexio. [17+1 Vs 16, Hit. 5+1 Damage] [Hexio Save: 11+4 vs 11, pass] The Warlock is briefly engulfed in blazing flame as the molotov shatters and thoroughly covers him, but, through hellish agency or simple good reflexes, he's able to shed the flames quickly.


--End of Round 3--

Spoiler: Battlemap (click to show/hide)
Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T4
Post by: Egan_BW on December 06, 2019, 07:22:35 pm
Slash, sheathe, Iatio defense reaction.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T4
Post by: Shadowclaw777 on December 06, 2019, 07:50:41 pm
Strike at the Barkeep, it’s time for his business to get bankrupt for life. As well as preparing a Dark Trap

I assume reach weapons attack like this, the question mark means I don’t know if they can strike diagonally
?XXX?
XXXXX
XXOXX
XXXXX
?XXX?
Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T4
Post by: Pokeboss44 on December 06, 2019, 07:55:06 pm
“Evildoers, I shall show my superiority over you by jumping onto this table”

Jump up on the table to (11,6), and use Projected Heal on Hexio and leach two AP through Tithe. As well cast Benediction for a Bonus Action for 0AP but still a significant buff on Hexio. All by being a Helpful Sort
Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T4
Post by: The Adversary on December 06, 2019, 08:00:46 pm
Strike at the Barkeep, it’s time for his business to get bankrupt for life. As well as preparing a Dark Trap

I assume reach weapons attack like this, the question mark means I don’t know if they can strike diagonally
?XXX?
XXXXX
XXOXX
XXXXX
?XXX?

The question marks are valid attacks.

We're doing the KISS version of movement. Diagonal movement is the same cost as cardinal movement, and if you can move to a tile with the given range of a weapon/attack, you can hit it.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T4
Post by: The Canadian kitten on December 06, 2019, 08:18:05 pm
Can I still join?
Name: Joe
Level: 3
Class: Cleric (You never know when you need a backup cleric)
Attributes, Four choices, distilled from the essence of D&D.
Stronkness: average
Beefness: bad
Fastness: surperb
Classiness: good + 1
Starting Abilities: Intense training
Projected heal
Charity
Weapon Of Choice: 1d8 0 hit 0 damage reach 10, and stab and cut
Weapon Of Resort: 2d4 0 hit 0 damage 10 range crush
Defense: 15 defence + 4hp

Whoops sorry about that
Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T4
Post by: The Adversary on December 06, 2019, 09:36:02 pm
Can I still join?
Name: Joe
Level: 3
Class: Cleric (You never know when you need a backup cleric)
Attributes, Four choices, distilled from the essence of D&D.
Stronkness: average
Beefness: bad
Fastness: surperb
Classiness: good + 1
Starting Abilities: Intense training
Projected heal
Charity
Weapon Of Choice: 1d8 0 hit 0 damage reach 10, and stab and cut
Weapon Of Resort: 2d4 0 hit 0 damage 10 range crush
Defense: 15 defence +2 max hp +2 max ap

Yar. However, clerics only have 7 points to spend on armor, and you appear to have spent 10.

Dungeon 1, Encounter 1, Round 4 Results
Well, this is going to end brutally.

Rokhard Darkface
[8+4+5 Vs 8, hit. 8+4+4 Damage] Rokhard steps forward in a blur of moment, lunging forward and performing a tsuki before the Bouncer even registers the movement. There's a brief moment where Rokhard almost appears to hold the bouncer upright, his long blade disappearing into the front of the bouncer's throat, and another inch or two of glittering steel emerging from the back of the bouncer's spine. The edges of the wound crackle, the skin pulling away from the holy blade, and then the entirety of the bouncer disintegrates back into the dust from which he came.

Rokhard wipes the dust from his blade and scabbards it before the first mote touches the floor.



Boris Ylivvien
Boris leaps up onto the table, scattering cups and standing atop the profane card to assert his dominance and awe the gamblers. [Projected Heal, 7+3-2 healing] This time, with the height advantage provided by the table and the dominated foes fear fueling his magic, the healing is considerably more effect, and Boris wends more than a little blessing into the healing miracle.



Hexio Bladio
Hexio continues the monumental sweep that beheaded the first gambler, carrying the arc toward the barkeep with killing momentum. [16+7+1 vs 14, hit. 1+4+3 Damage] Were it not for the war priest's blessing, the Halberd would have forced the barkeep into an off-balance dodge - but with it the half-moon blade of the weapon takes the man between the third and fourth rib. There's a bright, brief explosion of flame as the blade feeds on living blood, then a steady stream of black smoke as the barkeep topples backward.



--Enemy Action--

Gamblers 1-2
The gamblers, now keenly aware that basically everyone is dead, chip in their last ace in the hole in attempting to hurt the cleric. [Ace of Spades: 18+2,8+2 vs 18. Hit, miss] This focus is not entirely in vain, and a sharpened card does manage to 'stick' in the cleric.

Server
The server grabs a particularly heavy plate from the table behind her and throws it at Rokhard like a discus. [Hurl Heavier Thing 3 Vs 10] Bizarrely, serving maids are not champion discus throwers. After breaking another window, the serving made dashes back into the safety corner. 

-End of Round 4-

Spoiler: Battlemap (click to show/hide)
Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T5
Post by: Shadowclaw777 on December 06, 2019, 09:57:36 pm
Move left and gut one of the remaining gamblers, with this excess AP, Dark Trap as always with a bonus action Unspeakable Power on top.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T4
Post by: Pokeboss44 on December 06, 2019, 10:02:28 pm
“This heretical place is finally being purged for its transgressions against worker safety management, and now its time to wrap this up”

Cut the gambler to the left with my holy scissors, and than pray to the God of Tools to mentally relief myself out of this fight with some AP
Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T5
Post by: Egan_BW on December 06, 2019, 11:03:51 pm
Up, up, up, left, left, up.

"Your attempts to defend yourself amuse me greatly, server girl. In exchange for this exceedingly rare spot of levity in the pain that is existence, I would allow you to escape, so that you grow stronger and provide me with a more thrilling fight later in life. Do you accept?"
Title: Re: K.I.T.E.D: Kick In The Evil Doors [4/Some] (Always Recruiting) D1E1T5
Post by: The Adversary on December 07, 2019, 01:02:24 pm
Dungeon 1, Encounter 1, Round 5 Results
33% Less brutality than expected

Hexio Bladio
[8+7+1 Vs 14, hit 4+4+1] A devastating vertical cleave of Hexio's halberd relieves one of the two remaining gamblers of his arm and his life, and Hexio weaves yet more smoke into overcharging and maintaining his dark sigil.

Boris Ylivvien
[15+3 Vs 14, Hit. 7 Damage] His position of height gives Boris an excellent opportunity to snip the mortal coil of the remaining gambler- an opportunity he doesn't let slip as he gets his scissors around the remaining gambler's neck and snips both carotid arteries.

Those robes are probably going to need a cleaning. Boris plays to the God of Tools that his scissors remain sharp and that fairymail will not be permanently stained. [2] The God of Tools, being the very personification of a complete tool, ignores the prayers.

Rokhard Darkface
Rokhard approaches the serving girl, blade sheathed and pace unhurried. He offers her mercy, a chance to escape, in exchange for amusing performance she gave during the battle.

Considering the option is 'run away' or 'Fight Three Mass Murderers' the serving girl nods once and then bolts out of the door.

Encounter 1 Beaten!

Rokhard Darkface
3/4 Hit Rate
59 Total Damage
5 Ap Used

Boris Ylivvien
3/3 Hit Rate
13 Total Damage
12 HP Healed
10 Ap Used
3 Boons Cast
2 Lifetime Damage Taken
0/2 Prayers Answered

Hexio Bladio
4/5 Hit Rate
63 Total Damage
8 Ap Used
17 Lifetime Damage Taken



~Intermission~

Joe the Cleric has joined the party.
Bar Bear the Barbarian has joined the party.

The front room of the tavern is yours, for the moment. Bar Bear and Joe have just arrived from whatever nonsense they got caught up with-in the street. What they were doing is anyone's guess, though Bar Bear does have an impressive horseshoe shaped dent in his head that no one can remember being there before. There's still the sounds of adversaries coming from the next room, but you have a few minutes to do something with the room before continuing...

1. Raid the bar for valuable liquor
- +2 Fat loot
2. Chow down on some bar food
- +1d8+2 healing for everyone applied after normal encounter regeneration
3. Sit down, have a drink, strategize
- Provides Bonus XP
4. KICK IN THE EVIL DOOR
- Restores everyone's AP to full at the start of the next encounter.

Since we have 5 people we'll roll a d5 for what to do next. Every vote cast is one chance on that die to do the voted action. Thus, voting 4/5 to do something doesn't make that certain, just 80% likely.


Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T0
Post by: a1s on December 07, 2019, 01:12:26 pm
Raid the bar
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T0
Post by: The Canadian kitten on December 07, 2019, 02:09:42 pm
Raid bar
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T0
Post by: Egan_BW on December 07, 2019, 02:19:06 pm
Drink!

"Wouldn't mind some hard liquor to dull the pain of my extremely edgy existence and traumatic backstory."
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T0
Post by: Shadowclaw777 on December 07, 2019, 05:13:37 pm
Raid the bar
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T0
Post by: Pokeboss44 on December 08, 2019, 02:13:24 am
“I demand that the spoils of war fund the chain of religious command”

Raid bar
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T0
Post by: The Adversary on December 08, 2019, 04:03:48 pm
~Intermission Finis~
[1-4, raid bar. 5 Drink and strategize: 4, Raid Bar]
Rokhard HP: -
Hexio HP: 14, 5, 14 = 14
Boris HP: 13, 13, 5 = 13

Bar Bear and Joe, despite being late to the fight and not doing anything, take the initiative on raiding the barkeep's liquor stash. Despite Rokhard's continued attempts to drink the booze they find and elucidate the tragic events of his past, he too eventually gets caught up in the spirit of comparing bottles and raiding secret stashes within hidden compartments in false-walled bar cabinets.

In the end, the party comes away with several prize bottles of wine, dusty from their long stay in hiding. They're the kind of thing people buy so that they can talk about the depth of their wine collection, but are far too precious to ever actually consider drinking.

Loot found and the voices from the next room becoming more agitated, Bar Bear kicks in the next door.

The kitchens on the other side are... not what you expected. The kitchens seem bigger than the tavern's main room, lit by a mixture of burning braziers and an enormous hearthfire that burns in the back left corner of the room. The left wall of the room is lined with hot-prep  surfaces, the center is given over to support pillars surrounded by a variety of cold-prep tables separated for vegetables, meats, and gluten-free surfaces. The near-wall is covered in finishing counters for the final meals, where they can be stylishly plated and evaluated before being sent out.  The back right corner appears to be filled with supply boxes, their slight disorganization speaking to frequent use while their careful labeling says much about the kitchen's efficiency. Three massive soup pots, bubbling with stew, sit over coals in the near left, back left, and middle right of the room respectively. A staircase in the back wall likely leads down to a storage cellar.

More horrifying than anything else, every available counter and shelf is positively covered in cabinet doors, the degenerate and primitive precursor to the full-size door, with nary a noble drawer in sight.

You have to do a double-take between the tavern you left behind, with its handful of patrons and generally POS demeanor, and the scale and efficiency of the kitchen. Either those drunks were bigger gourmands than you expected, or this tavern also runs a delivery/catering business of professional scale on the side. There's four cooks assistants busy at work at prep tables, a duo of fire imps hanging around braziers waiting to manage the heat of various cook surfaces, and an ominous growl comes from within the massive hearth - indicating a spit dog that's anything but normal.

All of this is forgetting the chef herself. Easily overtopping six feet and, grey haired, and extremely heavy set, she gives you a look that says 'I am not amused by your shenanigans'. She then raises a massive cleaver (https://i.imgur.com/7FEelLs.jpg) that says 'I am going to turn you into sides of long-pig for said shenanigans'.


Spoiler: Battlemap (click to show/hide)
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T1
Post by: The Canadian kitten on December 08, 2019, 04:24:41 pm
Go to (4,6) and strike the imp
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T1
Post by: Shadowclaw777 on December 08, 2019, 05:35:15 pm
Move upright thrice than one to the right to end at (12, 7) strike at the eastern fire imp with my infernal poleaxe and prepare a Dark Trap!
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T1
Post by: a1s on December 08, 2019, 05:44:10 pm
Go to (5,9) then use cleave to hit both cook's assistants, (3,9) and (3,11), with the axe
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T1
Post by: The Adversary on December 08, 2019, 06:05:09 pm
Move upright thrice than one to the right to end at (7,12) strike at the eastern fire imp and prepare a Dark Trap!

For the sake of my feeble sanity, would you mind using (X,Y) as the coordinate format?
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T1
Post by: Pokeboss44 on December 08, 2019, 11:38:33 pm
“This cooking isn’t up to par for religious expectations, and expect to be purged for that.”

Three up, and upright twice to end at (10,7). Cast a Projected Tithe Heal at Hexio Bladio and sap two AP, while utilizing a Bonus Action to buff Bar Bear with a 0AP Benediction at 30’ range. All by being a Helpful Sort.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T1
Post by: Egan_BW on December 09, 2019, 12:03:50 am
Up, up, up, left, up, up. Shoot mom, sling bow, ready dark trap vs mom, ready iatiojutsu defense with the sword.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T1
Post by: The Adversary on December 10, 2019, 12:01:41 am
((Egan, your Dark Trap was set for Mama. Since she didn't enter it, the trap didn't trigger. If you want it to trigger on the first available target if Mama is not a potential target, then it would have hit the Demon dog instead. If that was your intent, then that's fine and I'll retcon it.  This is sort of a weird area where I can see people being upset either way, so I'll try to be as flexible as I can be, but bear in mind that I will almost always opt to favor in not rolling. There's less bias in allowing people to retcon doing something than there is in not doing it after seeing the results.))

Dungeon 1, Encounter 2, Round 1
That's going to leave a mark...

Hexio Bladio
Hexio is the first to dash into the room, moving to take the south-west corner and lunging into the imp with his polearm. [6+7 vs 13, Hit. 1+4 Magic B] The tip of the weapon strikes home, but the imp, hellish creature that it is, isn't completely affected by the weapon's power. It smokes, and fine-scaled skin blackens and smokes, but the creature survives the weapon's energies.

[Dark Trap set]



Boris Ylivvien
Boris follows Hexio, whispering a quick prayer to reinforce his ursine companion while weaving the Warlock's own dark energies into healing magic to patch up the infernal caster's remaining injuries. [Projected Heal 8+3-2 Healed]
 
[Benediction 3 Bar Bear]



Bar Bear
Bar Bear charges northward, impelled with Ylivvien's divine power, and brings his axe around in a sweeping cleave to assault the two cooks working at the hot counters. [Cleave, 2+6+1, 10+6+2 Vs 13. Miss, Hit. 5+1+3 Cut] One is able to leap out of the path of the blade, the other almost manages to do so - the blade cutting across her stomach and coming within a hairsbreadth of disemboweling her.

[+1 Stack Bear Arms]



Rokhard Darkface
Rokhard advances on Chef Mama, unleashing an arrow from his bow as he advances.  [6+4 Vs 11, Miss] The arrow sticks harmlessly in Mama's apron, and tears it out with a single flick of a beefy hand. Darkface frowns in consternation, resting a hand on his Murumasa's saya and drawing forth a spiral of arcane energy.

[Dark Trap Set]



Joe
Joe, somewhat less impressively than his companions, runs toward the nearest imp and attempts to clobber it with a random lump of something he picked up in the street. [5 Vs 13, Miss] The imp cackles gleefully and flies out of reach.



--Enemy Action--

Imps
The imps in the main kitchen both have similar opportunities and identical ideas. Roasty-toast the interlopers.
[Flamethrower.  Hexio Save: 9+4 Vs 12 Pass. (11+2)/2 = 7 Damage.]
[Flamethrower.  Joe Save: 14+2 Vs 12 Pass. (9+2)/2 = 6 Damage.]
Both Hexio and Joe are able to avoid being actually lit on fire by the assault, but both smolder grandly. The imps, meanwhile, lose much of their inward flame and droop noticeably. Their movements become sluggish and torpid, and they visibly draw forth flecks and tongues of flame from their braziers.

Cooks Assistants, Left pair
Caught as they are by the barbarian, both assistants hurl knives at the barbarian. [7+2, 15+2 Vs 11.  Miss, Hit. 3-1-1 Cut. Bar Bear save 5+1, Fail!] Bar bear dodges one blade deftly, and the other one just barely grazes the underside of his bulging thews. Despite the tiny scale of the graze, the razor-sharp edge of the chef knife leaves a wound that seeps and pulses blood with every beat of the barbarian's heart.

[Bar Bear Heals 2, Indefatigueable]

Cooks Assitant, right pair
The northernmost cooks assistant runs to the northeastern soup-pot, activating Hexio's dark sigil. [Save 2 vs 14, fail. 21+4 Damage] Over the steam and smoke of the kitchen, the cook doesn't see the dark smoke coiling about him until its too late. There's a roar of black flame, a puff of moon-pale ash, and the cook is no more.

The more southerly cook, now seeing the dark sigil discharged, also runs for the soup-pot. Without other resistance, they're able to position themselves at its edge without issue and throw one of their knives at Hexio. [6+2 Vs 16.  Miss.] Probably as a result of being thrown while running, the knife goes wild.

Bean Wizard + Elemelentils
Hearing the commotion from above, the Bean Wizard directs his Elemelentils up the stairs and begins to focus on drawing in more energy.

Mama
Mama looks at the harm being rendered on her cooks and her imps, and burning fury builds behind her old eyes. "Get ye awae' from me babbies!" she yells, hooking her cleaver on to her meathook by a method you can't quite understand. She hefts her entire vast weight into the strike, the action forcing her to one knee but impelling the blade across the room at screaming velocity.
[Chain Cleaver: Bar Bear. 15+3 Vs 11+3 Hit. 4+5-1 damage]
[Chain Cleaver: Rokhard. 20+3 Vs 10 Hit.  9+5 damage]
[Chain Cleaver: Hexio Darkblade. 4+3 Vs 16. Miss]

The massive blade whizzes through the air, sending Bar Bear into a diving roll and smashing into Rokhard's guard with the force of a train - completely powering through any defense he might have made. The swordsman staggers back, resheathing his blade and only aftward seeing the flecks of blood spattered up and down his kimono from where the cleaver pressed through his guard. With the spinning blade destabilized from striking Rokhard, Hexio is able to snap his halberd around into a defensive strike. He hits the blade of the cleaver with an overhand strike, smashing it into the floor and forcing Mama to retract the chainblade.

Demon Spitdog
The hellhound leaps out from within the hearthfire, snarling and charging down Bar Bear.

 [14+2 Vs 11+2, Hit. 2+3-1 Magic A] [Bar Bear Save: 17+1 Vs 10] Burning fangs snap near the Barbarian, forcing him to scramble back upright and grab the creature by its throat - getting perilously close to igniting his bearskin armor from the heat of the creature's breath - before throwing it back to the ground and away.

--End of Round 1--



Spoiler: Battlemap (click to show/hide)
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T1
Post by: Naturegirl1999 on December 10, 2019, 12:18:13 am
Basically you take this, copy it into a new reply, and then go through the spoilers below and slot stuff together. Boom. Easy. Except for the crippling indecision.

When in doubt, roll dice and pick randomly.

Name:
Name: Fimi Grow Die Cook
Level: 3
Class: Rolling d6 to determine class: 2, Fighter: Starting HP: 21
Starting AP:  4
AP Regen: Deflect damage with Armor while Faith in Steel not active (+2) or Attack (+1)
Intrinsic Ability: Faith in Steel: 2AP, Bonus, your defense increases by 4 until start of your next turn.
Attributes, Four choices, distilled from the essence of D&D.
Stronkness:2
Beefness:3
Fastness:1
Classiness:4
Starting Abilities: Intrinsic Ability: Faith in Steel: 2AP, Bonus, your defense increases by 4 until start of your next turn.

(Passive) Optimism: When you roll a natural 1 on a d20, Regen 2 AP.

(Passive) Adaptive Footwork: Whenever an enemy attack roll beats your defense, your Fastness rises by 1 until the beginning of your next turn.

(Active) Arcane Knight: Special. Take any active skill from the Spellish citizen, Warlock, or Wizard categories. This selection is permanent.

(Active) Rotting Wounds: 1-3AP, Bonus Action. Targets 1-3 enemies in sight within 30’. Each is allowed a save. If they fail they’re inflicted with the ‘Rotting’ status. While rotting, any time they take damage, they take an additional 1dX+Classiness Magic B damage, where X is the initial damage amount. Each time the targets take added damage, they can save again to end the effect.

Weapon Of Choice: 2d6 Damage, +3 To Hit
Weapon Of Resort: 1d6 Damage, Damage Type Magic C
Defense: Resist Damage Type Magic B, 14 Defense
(Is it correct now? Thank you for the correcting)
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T2
Post by: The Canadian kitten on December 10, 2019, 12:53:04 am
Projected heal RD!
Quote
Remember other cleric named Joe, you still have time to pray to a god and can move two up and not trigger any attacks while making your Projected Heal more effective”
Also do as this guy said.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T2
Post by: Egan_BW on December 10, 2019, 01:14:11 am
"Hmph, is that all you've got?"

Up, draw and cleave the doggo. Sheathe and defend + attack of opportunity.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T2
Post by: Shadowclaw777 on December 10, 2019, 04:03:34 am
Move upright to (13,8) landing a halberd swing at the Imp while casting a Dark Trap, Unspeakable Power the trap if it happens with the bonus action?

(What does dice exploding mean?)
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T2
Post by: Pokeboss44 on December 10, 2019, 04:14:29 am
Strafe four west, one up left to end at (5,8) to cast a a Projected Heal at Bar Bear and sap two of his AP through Tithe. Cast a 0AP Benediction on Bar Bear as well, all while being a Helpful Sort

“Remember other cleric named Joe, you still have time to pray to a god and can move two up and not trigger any attacks while making your Projected Heal more effective”
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T2
Post by: a1s on December 10, 2019, 06:41:18 am
Should Bar Bear be bleeding? He did heal 2 HP.
either way Cleave (3,11) cook assistant and (5,10) Demon Dog
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T2
Post by: The Adversary on December 10, 2019, 06:54:45 am
(What does dice exploding mean?)
(Dice exploding means that if they ever roll their max value, the max value dice roll again automatically. So if you roll an exploding 3d6, and you roll 3,6,1, then you roll an additional d6. If that comes out 6, then you roll again and so on.


(If I spend 5 points on everything, it leaves 5 WoC points, 1 WoR point and 4 armor points.What would spending all points on everything give? or is 5 points the maximum? Please correct me if I did something wrong. Is it possible to spend all points?)

(I am really not sure what you've done here. Think of it like you're ordering at a restaurant and you have X bucks to spend, where X is the number of points you have in that category. Each point category indicates how much each item in that category costs. So, for a fighter picking out your primary weapon, you have 10 bucks. You can take two 5 point items (Lets say a 2d6 damage die and a 60' range), or two 3 point items and a 4 point item (Lets say +1 to hit and damage, as well as a 1d12 damage die). For armor it's the same, except that you can stack up bonuses as many times as you can buy them, where for weapons you can only buy one thing in each category.

Additionally, you'll need to pick which spellish citizen or magic class ability you're emulating with Arcane Knight.)

Should Bar Bear be bleeding? He did heal 2 HP.
either way Cleave (3,11) cook assistant and (5,10) Demon Dog

(Fair point, that is healing. I'm just not sure of the timing. Still, I'll give it to you.)

Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T2
Post by: Naturegirl1999 on December 10, 2019, 08:20:40 am
Oh each part is separate. Thanks. I will change the sheet sccordingly
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T2
Post by: The Adversary on December 10, 2019, 09:46:08 am
Oh each part is separate. Thanks. I will change the sheet sccordingly

Armor of Hate is a passive ability, not an active one.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T2
Post by: Naturegirl1999 on December 10, 2019, 09:59:15 am
fixed
Title: Re: K.I.T.E.D: Kick In The Evil Doors [5/Some] (Always Recruiting) D1E2T2
Post by: The Adversary on December 10, 2019, 09:11:03 pm
Dungeon 1, Encounter 2, Round 2
Mama's hugs fix everything.

Bar Bear
Bar Bear continues swinging his axe, this time aiming to strike one of the cooks and the hellhound currently chomping into him.
[Cleave: 11+6+2 Vs 13 Hit. 7+3+2 Cut]
[Cleave: 4+6+2 Vs 14 Miss]
The cook is hit dead-on, the Axe of Bears mauling their torso and sending them to the floor in a bloody mess. The dog, however, is quick on its paws and jukes the massive weapon as it passes.

[+1 Stack Bear Arms]

Rokhard Darkface
Rokhard Advances despite his injuries, striking at the demon dog with a blistering quickslash. [20+4 Vs 14, Hit. 12 Magic C] The Masamune blade reacts violently with the demonic animal, shedding motes of sparks as it cleaves into the beast's hide and drawing forth burning blood that wisps into tongues of flame almost as soon as it touches the air.

[Iaido defense set]

Hexio Bladio
Hexio strikes to finish off the problematic imp, focusing on speed over strength to end the weakened creature. [5+7 Vs 11, Hit. 10 Magic B]  A quick blow with the flat of the halberd's blade bats the imp out of air, setting it up for the windup overhand that cuts the creature in twain as it attempts to rise. From the acrid smoke that rises from its demonic remains, Hexio prepares a special protective sigil.

[Dark Trap Set]

Joe
Joe takes the advice of the senior cleric and moves up closer to the action, casting a healing miracle to aid the injured swordsman.[Projected Heal: 3+2-2] It isn't the most practiced of miracles, and Joe prays for some assistance. [Pray: 5] There's a muffled mental reply, like one might give a waiter that just interrupted a particularly juicy mouthful of food to ask how your meal was tasting. It's not useful, but it's a comforting reminder that the Gods are watching.

Boris Ylivvien
Boris leaves Hexio to handle the comparatively tame East side of the room, dashing back to the other side to heal the barbarian. [Projected Heal:  12+3] Using the beefy man's own vitality to heal his injuries is a positive coup, and the spell takes more effect than Boris had dared hope, completely healing the powerfully built man and imbuing him with additional energy.

[Benediction Set on Bar Bear]

--Enemy Action--

Cook's Assistant (West)
The remaining cook's assistant throws another knife, this time aiming for the Bladesman that just nearly struck down the spit dog. [Knife Throw: 16+2 Vs 10 Hit. 3-1 Stab] There's a flash of steel, quick and practiced enough that Rokhard doesn't even have time to draw before the knife slams into his shoulder. [Rokhard Save 7+1 Vs 10, Fail] The blade nicks something inside, immediately beginning to seep blood around the enchanted Kimono.

Cook's Assistant (East)
The cook's assistant ready at the pot looses a knife at Hexio. [13+2 Vs 16] The blade glances narrowly off is armor, coming within a hair of taking the warlock in the neck.

Imp (Main Room)
The imp jabbers angrily at Joe for turning his back on it, and it reaches into the brazer and hurls a globule of embers at the cleric's back. [18+2 Vs 18, Hit. 4+2 Damage] It lands squarely at the back of Joe's collar, immediately working its way down the back of his vestments as the cleric begins doing an excruciatingly painful haka as the embers trapped within his armor repeatedly scorch his flesh.

Bean Wizard, Elemelentils, Imp (Lower)
The Bean Wizard continues steadily focusing magical energy, the Elemelentils continue slowly trudging up the stairs, and the imp continues voraciously picking its nose.

Big Mama
Her eyes alight with fury, Big Mama surveys her wounded dogs and her dead cooks. "Mama's good doggo not for stabbing!" She strides forward, rounding the edge of the tables and getting close enough to engulf her dog in a hug.  She crushes the dog tight to her bosom, causing its eyes to bulge more than slightly. Still, after she releases it, the dog seems far more steady on its feet than it did a moment ago.

Demon spitdog
Released from Mama's bosom, the demon dog runs back towards the swordsman and his burning blade, all teeth and fury as it leaps for his throat. [11+2 Vs 10+3, Miss] Rokhard's blade leaps from its saya at the last moment, forcing the dog to flinch out of the way midair. It lands roughly on the ground as the swordsman steps to the side, blade drawn and ready to fight.

-End of Round 2-

Spoiler: Battlemap (click to show/hide)
Title: Re: K.I.T.E.D: Kick In The Evil Doors [6/Some] (Always Recruiting) D1E2T3
Post by: The Canadian kitten on December 10, 2019, 09:23:20 pm
Move to 6,8 and projected heal RD. Also pray
Title: Re: K.I.T.E.D: Kick In The Evil Doors [6/Some] (Always Recruiting) D1E2T3
Post by: Egan_BW on December 10, 2019, 10:17:46 pm
Rokhard smiles a bloody smile. "Hah, as I thought. You don't have what it takes to kill me!"
Unarmed strike the doggo, Faith in Steel, Iadio Defense, AoO.

((Darnit, stacking Faith in Steel and Iadio Defense is harder than I thought it would be when I started. :P))
Title: Re: K.I.T.E.D: Kick In The Evil Doors [6/Some] (Always Recruiting) D1E2T3
Post by: Shadowclaw777 on December 11, 2019, 12:15:07 am
“Time for the chopping block, little cook”

One northwest than three north to end at (11,11), slash the (13,10) cooking assistant with the infernal halberd and than prepare a Dark Trap with a Unspeakable Power
Title: Re: K.I.T.E.D: Kick In The Evil Doors [6/Some] (Always Recruiting) D1E2T3
Post by: Pokeboss44 on December 11, 2019, 12:36:14 am
(Does a full round action include using up your movement?)

“Everyone we need to get these Soup Pots to fall over, because of the evil mommy heretic”

Charity Joe for 2AP for a Projected Heal on him. Benediction Bar Bear for 0AP while being a Helpful Sort. Move 2 Down to end at at (5,6)
Title: Re: K.I.T.E.D: Kick In The Evil Doors [6/Some] (Always Recruiting) D1E2T3
Post by: The Adversary on December 11, 2019, 06:59:44 am
(Full round action is everything - movement, action, bonus action, prepared action. The only action you can take would be a free action)
Title: Re: K.I.T.E.D: Kick In The Evil Doors [6/Some] (Always Recruiting) D1E2T3
Post by: Kashyyk on December 11, 2019, 07:27:40 am
Title: Re: K.I.T.E.D: Kick In The Evil Doors [6/Some] (Always Recruiting) D1E2T3
Post by: WyrdByrd on December 11, 2019, 11:06:33 am
Title: Re: K.I.T.E.D: Kick In The Evil Doors [6/Some] (Always Recruiting) D1E2T3
Post by: a1s on December 11, 2019, 02:52:40 pm
Cleave Mama and dog with Massive Fists
Title: Re: K.I.T.E.D: Kick In The Evil Doors [6/Some] (Always Recruiting) D1E2T3
Post by: The Adversary on December 11, 2019, 07:47:42 pm
Dungeon 1, Encounter 2, Round 3
Mama's hugs don't fix that.

Bar Bear
Bear Bear slings his axe momentarily, laying int Mama and her Demon Dog with his massive fists. [Cleave, Mama: 3+3+2 Vs 11, Miss] Mama appears to have been in her fair share of scraps, batting his strikes away with her own beefy hands or simply letting him punch her to absolutely no effect - Like hitting a cinderblock wrapped in bacon.[Cleave, Dog: 10+3+1 Vs 14, Hit. 5+3+4+3 Damage]  The dog, however, isn't as martially gifted. It dodges the first few swings well enough, but it's simply not prepared for the sustained brawl- particularly not when a trace of divine energy floats off Bar Bear and momentarily glues the animal's feet to the floor. It has time for a startled help before a powerful downward punch smashes the dog's skull into the floor with an audible crunch.

[-2 Stacks Bear Arms]
[+1 Stack Armed Bear]



Boris Ylivvien
After shouting helpful advice, probably relayed to him by one deity or another informing him of Mama's connection to the stew, Boris renews the blessing on Bar Bear and 'borrows' some of Joe's divine power to heal the other cleric's impressive burns. [Projected Heal: 8+3+2] He then makes good on his words and moves to stand against the south-west soup pot.

[Benediction III on Bar Bear]
[Cuppa Joe set on Joe]



Hexio Bladio
Hexio moves up to guard the stairs, using the momentum to hack into the remaining cooks assistant as he goes. [9+7 Vs 13, Hit. 2+4] The cook throws himself to the ground in the nick of time, barely getting under the blade as it skims as it skims over his head. He stands, looking somewhat dazed, but his knife is ready in hand. Hexio floats the smoky sigil of his empowered dark trap between the two of them as both a taunt and a warning.



Rokhard Darkface
Rokhard Sneers at Mama, then gives her dead dog a perfunctory kick for good measure.

An inhuman growl rises from the Chef's throat in response, her face reddening to a shade rarely seen on humans.

[Faith in Steel Set]
[Iado Defense Set]



Joe
Joe moves to back up Rokhard, incurring an opportunistic slash from the nearby cook. [12+2 Vs 20] Joe is blur of movement, and is already halfway to his destination when the knife passes through where he used to be. [Projected Heal: 3+2] Once again, the miracle seems to fizzle a little as it leaves his hands. It takes effect, healing Rokhard's injuries, but not to the degree hoped. Joe prays for an answer [Pray: 2] but none comes.



--Enemy Action--

Cooks Assistant (West)
The assistant by the hot prep tables dashes after Boris, slashing with their knife as soon as they're close enough. [18+2 Vs 18, hit. 4-1 Cut] Momentum and accuracy combine, and while the fairymail stops the blade from biting into Boris' side, the strike staggers the priest and briefly knocks the wind from him.

Imp (Main Room)
The imp by Boris, while not back to its full flame, projects a sizeable gout at the cleric. [Flamethrower save, Boris. 18+1 Vs 10, Pass (6+2)/2 = 4 Magic A damage] It's quite the painful singe, but thankfully the holy raiment is fire-retardant enough to avoid being ignited.

Cooks Assistant (East)
Without a better uption, the Eastern assistant lunges forward, knives out, activating the dark trap. [Save: 18 Vs 14, Pass. (10+4)/2] Despite his alacrity in dodging through the sigil, the only part of him that reaches Hexio is a faint dusting of ash.

Elemelentils
The first of the Elemelentils crests to the top of the stairs. It regards Hexio with a level glance, the coarse fiber of its burlap head seeming unsurprised by the demonic figure. [18+3 Vs 16, hit. 1+3 Damage] It beans the warlock in the head, its fist crunching home with considerable force. Thousands of lentils swarm from tears in its burlap on impact, wrapping around the warlock like the tendrils of an enormous creeper.

[Hexio Speed set to 0']

Bean Wizard + Lower Imp
The bean wizard continues to draw in energy, while the Imp Begins make little ash castles in the smoldering brazier.

Mama
Mama, enraged at Bar Bear killing her dog and perhaps more so at Rokhard disrespecting her and kicking her dead dog, hooks her chain to her cleaver once more. [Chain Cleaver, Bar Bear: 14+3 Vs 11, Hit. 12+5-1 Damage] The barbarian doesn't have time to get his axe out again before the blade hits, and he's forced to deflect with his forearms - earning a nasty pair of gashes as the blade whizzes by. [Chain Cleaver, Rokhard: 10+3 Vs 14, Miss] Rokhard, however, is prepared this time when the blade comes his way. He half draws his Masamune and angles the hilt, striking a spray of sparks from the massive cleaver as it hits, but deflecting it harmlessly upward. The swordsman resheathes his blade as Mama growls again and retracts her chain blade.

-End of Round 3-

Spoiler: Battlemap (click to show/hide)
Title: Re: K.I.T.E.D: Kick In The Evil Doors [8/Some] (Always Recruiting) D1E2T4
Post by: Egan_BW on December 11, 2019, 08:31:20 pm
Rokhard's usual smug smirk fades slightly, and he says "Sir healing priest, while I appreciate the help, I would appreciate it more if you did it better."

The usual: Draw, strike, sheathe, defend, AoO.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [8/Some] (Always Recruiting) D1E2T4
Post by: The Canadian kitten on December 11, 2019, 11:52:23 pm
Why do the dice always hate me? Anyways, heal RD again because third time the charm! And pray too
Title: Re: K.I.T.E.D: Kick In The Evil Doors [8/Some] (Always Recruiting) D1E2T4
Post by: Shadowclaw777 on December 12, 2019, 02:55:13 am
Swing the infernal halberd into the (10,12) Elemelentils center mass, while preparing a dark trap
Title: Re: K.I.T.E.D: Kick In The Evil Doors [8/Some] (Always Recruiting) D1E2T4
Post by: Pokeboss44 on December 12, 2019, 02:59:24 am
“Don’t forgot to pray joe”

Snip the cooking assistant with my scissors, and then Benediction Bar Bear
Title: Re: K.I.T.E.D: Kick In The Evil Doors [8/Some] (Always Recruiting) D1E2T4
Post by: The Adversary on December 12, 2019, 06:30:55 am
Move two left to end at (9,11) and than swing the infernal halberd into the (10,12) Elemelentils center mass, while preparing a dark trap

You cannot move, your speed is 0'.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [8/Some] (Always Recruiting) D1E2T4
Post by: The Adversary on December 13, 2019, 12:50:26 am
The 24 hour mark has passed. Anyone in the game who feels competent to submit an action for Bar Bear may do so.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [8/Some] (Always Recruiting) D1E2T4
Post by: Naturegirl1999 on December 13, 2019, 11:27:35 am
(How fast is Bar Bear?)
Move south however many spaces are allowed, if in reach of the soup bowl, sample some stew
(Will change if the action is invalid)
Title: Re: K.I.T.E.D: Kick In The Evil Doors [8/Some] (Always Recruiting) D1E2T4
Post by: Egan_BW on December 13, 2019, 11:32:49 am
Um, don't do that, it'll get Barbear Attack-of-Oppertunity-ed. By the boss. And he's still on mostly full HP. And someone's already standing in that spot, so he'll just bump into them. And you can't move and sample the stew.

BB: Move up two and hit Mama.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [8/Some] (Always Recruiting) D1E2T4
Post by: Naturegirl1999 on December 13, 2019, 11:44:16 am
Um, don't do that, it'll get Barbear Attack-of-Oppertunity-ed. By the boss. And he's still on mostly full HP. And someone's already standing in that spot, so he'll just bump into them. And you can't move and sample the stew.

BB: Move up two and hit Mama.
+1 I forgot about the opportunity attack
Title: Re: K.I.T.E.D: Kick In The Evil Doors [8/Some] (Always Recruiting) D1E2T4
Post by: The Adversary on December 13, 2019, 01:18:41 pm
Um, don't do that, it'll get Barbear Attack-of-Oppertunity-ed. By the boss. And he's still on mostly full HP. And someone's already standing in that spot, so he'll just bump into them. And you can't move and sample the stew.

BB: Move up two and hit Mama.

You can move and sample the stew, sampling is just a main action. Mama is the only one who has to take a full round action to do it. Tipping is a full round action.



Dungeon 1, Encounter 2, Turn 4
Overconfidence is a slow and insidious killer. As are beans, apparently.



Rokhard Darkface
Rokhard draws and slashes [5+4 Vs 11, Miss] but Mama is already well prepared, and fury lends her speed. She parries the holy sword with her meat hook and punchess with the pommel of her cleaver to send Rokhard back into a defensive position.

[Iaido defense Set]


Boris Ylivvien
Boris prays for Bar Bear engages the assistant that slashed him, snipping furiously with his holy scissors. [7+3 Vs 13] The remaining cook sees to be the most combative of the bunch, striking sparks as he fences his kitchen knife against Boris' sacred scissors.

[Benediction III set on Bar Bear]



Joe
Joe unleashes healing energy once more. [Projected Heal: 9+2] This time, however, it finally has a significant effect, reknitting the last of Rokhard's wounds and repairing the organic fibers of his shirt. [Pray: 2] Perhaps the gods are busy with helping him heal, because they don't reply in any other significant way.



Hexio Bladio
[Automatic Hit, 1+4 Magic B] The Elemelentil stands mutely as Hexio smashes the haft his halberd into its chest to get a little distance, then strikes viciously with the blade. The elemelentil seems briefly confused by the smoking hole in its chest, but not overly pained or damaged. In preparation for the next one coming up the stairs, Hexio readies another darkflame sigil.



Bar Bear
Bar Bear circles Mama, working on a flanking angle and slashing Mama with his great axe. [9+6+4+1 Vs 11, Hit.  (5+3+3)/2 =6] Mama's thick apron stops the blade cold, transforming its cleaving momentum into a merely bruising impact.

[-1 Stack Armed Bear]
[+1 Stack Bear Arms]
[+2 HP Indefatigueable]



--Enemy Action--

Cooks Assistant
[2+2 Vs 16, Miss] The cook's assistant locked in mortal battle with Boris remains locked in mortal battle with Boris - neither making in headway in striking or even unbalancing the other.

Upstairs Imp
The surviving imp upstairs channels yet another gout of flame into Boris. [15+3 Vs 10, (2+2)/2 Damage] More flames singe the priest, and it threatens to be the imp's fire rather than the cook's blade that finally undoes the holy man.

Bean Wizard + Downstairs Imp
The been wizard focuses  andthe imp's braziatic ash sculptures take on an obscene twist.

Elemelentils
The elemelentil closest to Hexio takes another swing at Hexio [19+3, 4+3 Damage] and thoroughly clobbers the immobilized warlock. More streamers of lentils wrap around the badly injured man, continuing to lock him to the floor. After smashing, the Elemelentil slowly begins circling the Warlock in order to make room for its compatriot, an action that triggers the dark trap. [Save: 3-5 Vs 14, Fail. 10+4 Damage] Dark flames reduce the Elemelentil's burlap frame to almost nothing, and the scent of burned beans fills the room, but it continues to lumber around.

The second elemelentil slogs up the stairs, gets in close with Hexio, and then unleashes a beany assault of its own. [20+3 Vs 16, 2+3 Damage] Two overhand bean-fists smash down on Hexio from above, driving him to his knees. A roundhouse bean punch to the head sends him sprawling to the ground, and a continuous pummeling of stomping and kicking from both Elemelentils sends Hexio into broken unconsciousness.

Mama
Mama brings her cleaver in two-handed, striking against Rokhard with as much brutality as skill. [20+2 Vs 10, 5+5 Damage] The swordsman dodges furiously, waiting for the opportunity to interrupt her attack with a direct iai counterblow against her massive blade - but that opportunity never comes. At the end of the assault, Rokhard finds himself off balance and with as many nicks as he had before Joe's healing burst.

-End of Round 4-

Spoiler: Battlemap (click to show/hide)
Title: Re: K.I.T.E.D: Kick In The Evil Doors [8/Some] (Always Recruiting) D1E2T5
Post by: The Canadian kitten on December 13, 2019, 02:46:46 pm
Pray and move to 5, 7  to strike down ca
Title: Re: K.I.T.E.D: Kick In The Evil Doors [8/Some] (Always Recruiting) D1E2T5
Post by: a1s on December 13, 2019, 04:40:37 pm
Shouldn't Bar Bear be at (5,11)? Also, is flanking bonus a thing in this game?
Title: Re: K.I.T.E.D: Kick In The Evil Doors [8/Some] (Always Recruiting) D1E2T5
Post by: The Adversary on December 13, 2019, 05:05:58 pm
Shouldn't Bar Bear be at (5,11)? Also, is flanking bonus a thing in this game?

Looks like I uploaded the old map, check back in a minute. Also, no. We'll talk about that at the end of this dungeon.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [8/Some] (Always Recruiting) D1E2T5
Post by: a1s on December 13, 2019, 06:35:26 pm
Oh well.

Seeing his mighty Axe of Bears reduced to a mere mallet, Bar Bear flies into a rage.
Rage 6, hit Mama with Massive fists.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [8/Some] (Always Recruiting) D1E2T5
Post by: Pokeboss44 on December 14, 2019, 03:16:52 am
Benediction Bar Bear for 0AP, and then move four right and two upright to end at (11,8) and cast a Projected Heal on Hexio Bladio while Tithing him.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [8/Some] (Always Recruiting) D1E2T4
Post by: Egan_BW on December 14, 2019, 05:22:46 am
The usual: Draw, strike, sheathe, defend, AoO.
Title: Re: K.I.T.E.D: Kick In The Evil Doors [8/Some] (Always Recruiting) D1E2T5
Post by: Shadowclaw777 on December 14, 2019, 09:46:33 pm
If assumed to be healed, strike the (11,10) Elementali and than prepare a dark trap, otherwise death saving throw
Title: Re: K.I.T.E.D: Kick In The Evil Doors [8/Some] (Always Recruiting) D1E2T5
Post by: Egan_BW on December 18, 2019, 01:52:52 pm
Updoot? :3