Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Azkanan on August 07, 2014, 09:49:06 am

Title: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 09:49:06 am
The gameplay is simple. Destroy every other kingdom and/or control the capitals of the ancient kingdoms. I've made the made as strategically interesting as I could.

Rules
You get +1 unit for every two territories you hold.
You get +1 unit for holding an enemy/defeated enemy capital.
You get +1 unit for each "contested territory" you hold, if you hold an "ancient kingdom".
All units will spawn in the capital.
You can consume five units to create a new spawn point.
Each new spawn point after two spawn points (Incuding capital) will reduce your total units per turn by 1.
Your total units per turn will be split equally (left-over from the split will be sent randomly) across your spawn points.
You can destroy rally points.
You can form cease-fires and non-aggression pacts. However, there can only be one winner to win the game.
You can only support two units for each territory you hold.

How To Join
Unlimited Players
You can drop-in the game at any point, as long as there is uncontested territory. You'll get extra territory and troops if you drop into the game later.
Kingdom Name:
Kingdom colour:


How To Play
- When you join, you will be given a random territory to start in
- The game is turn-based by my posts.
- Each turn you can move your troops around.
- Move troops into territory to claim it.

Combat Rules
- Combat strength is primarily based on numbers.
Crossing rivers is -1 to attack strength.
Crossing Lakes is -2 to attack strength.
Crossing Mountains is -3 to attack strength.
Attacking Riverforts is -4 to attack strength.
Simultaneous attacking (Flanking) from different territories will increase attack by +1 per extra territory attacking.
There will also be a random factor of 1d4.

Spoiler: World Map (click to show/hide)

Extra Rules
The world's population are made up of tribes. However, there used to be great kingdoms. Reclaim these for bonus troops when you hold a full kingdom (including contested claims).

Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 09:52:19 am
Name: Toran Republic
Colour: Turquoise
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 07, 2014, 09:54:51 am
Kingdom name: U.S.I.R. (United Irish Socialist Republic)
Kingdom colour: Red

What are the win conditions? Are there any?
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Zeranamu on August 07, 2014, 09:55:07 am
Kingdom Name: Z Empire
Kingdom Color: This Green
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Meme on August 07, 2014, 09:55:44 am
Kingdom Name:Crushitania
Kingdom colour:Purple
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 09:56:02 am
Kingdom name: U.S.I.R. (United Irish Socialist Republic)
Kingdom colour: Red

What are the win conditions? Are there any?

Destroy every other kingdom and/or control the capitals of the ancient kingdoms.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Playergamer on August 07, 2014, 09:57:50 am
Kingdom Name: Cinnabar
Kingdom Color: Navy
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 07, 2014, 10:00:06 am
Where are the capitals?
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Zeranamu on August 07, 2014, 10:01:27 am
I would also like to request territory 2. If that's allowed.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 10:02:59 am
Where are the capitals?

I've just updated map #2.

I would also like to request territory 2. If that's allowed.

Nope, random dice of 1-117 (territories).

Kingdom Name: Cinnabar
Kingdom Color: Navy

You have no idea how much this confused me when I was colouring your territory just now. I had to double-check three times.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 07, 2014, 10:06:59 am
Kingdom Name: Rheikmark Hegemony
Kingdom Colour: Royal Blue
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Xeron on August 07, 2014, 10:18:29 am
Kingdom Name: The Camarilla Voivevodate
Kingdom colour:Black
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 10:22:45 am
Start in 8 minutes. Keep joining! This is going to be slaughter!

Edit: Updated the rules.

PLEASE REMEMBER, YOU *CAN* JOIN AFTER THE GAME HAS STARTED
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 10:30:19 am
Turn 1

Spoiler (click to show/hide)
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 10:31:05 am
One unit from 94 to 93.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 07, 2014, 10:31:57 am
Rheikmark Hegemony
One unit from 77 to 79
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 07, 2014, 10:32:58 am
U.S.I.R.

One unit from 89 to 88
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Xeron on August 07, 2014, 10:33:09 am
Camarilla
One unit from 43 to 40
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Meme on August 07, 2014, 10:33:40 am
Crushitania:
One unit from 10 to 12
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Zeranamu on August 07, 2014, 10:38:17 am
Z EMPIRE: 20- 1 unit to 21
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 10:39:05 am
Could you guys put your kingdom name in your posts? I just realised I have no clue who any of you are. xD
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Playergamer on August 07, 2014, 10:45:37 am
1 from 106 to 113.

Cinnabar.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 10:47:25 am
(http://puu.sh/aIAbi/f3e3b64eb8.png)
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Meme on August 07, 2014, 10:48:34 am
Crushitania
1 from 12 to 11
one from 10 to 13
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 10:48:44 am
Toran Republic
93 to 92
94 to 98
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Zeranamu on August 07, 2014, 10:50:09 am
Z EMPIRE: 1 from 20 to 22
Z EMPIRE: 1 from 21 to 23
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Playergamer on August 07, 2014, 10:52:18 am
USIR, NAP if you give me territory 87?

Cinnabar

1 from 113 to 87
1 from 106 to 103
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 07, 2014, 10:52:51 am
Rheikmark Hegemony
1 from 77 -> 76
1 from 79 -> 83
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Xeron on August 07, 2014, 10:53:46 am
Camarilla
43 to 41
40 to 39
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 07, 2014, 10:56:20 am
Cinnabar, done.

U.S.I.R.

One unit from 89 to 29
One unit from 88 to 30

Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 10:59:14 am

I should have made this clear earlier, my apologies - units move one territory per turn.

I've also added some faded colouring for the ancient kingdoms for easy play. You'll have to remember the contested territory, though ;).

(http://puu.sh/aIAWr/912f6abcc2.png)
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Meme on August 07, 2014, 11:00:27 am
Crushitania
1 from 13 to 16
2 from 10 to 9
1 from 11 to 9
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 11:01:36 am
Toran Republic
98 > 95
94 > 99 (Do not split)
92 > 102
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Xeron on August 07, 2014, 11:02:27 am
Camarilla
39 to 40
41 to 42
One troop from 43 to 44
One troop from 43 to 45
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 07, 2014, 11:05:06 am
U.S.I.R.

1 from 89 to 17
1 from 89 to 90
1 from 29 to 28
Hold in 30
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Zeranamu on August 07, 2014, 11:05:20 am
Z EMPIRE
--
2 from 20 to 19
1 from 22 to 21
1 from 23 to 24
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 07, 2014, 11:06:11 am
I would like to take whats south of the river

Rheikmark Hegemony
1 from 77 -> 78
1 from 77 -> 74
1 from 76 -> 55
1 from 83 -> 82
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Playergamer on August 07, 2014, 11:06:56 am
Cinnabar

Hegemony, 84 belongs to Cinnabar, along with everything north of Our River. You can have south. Accept?


1 from 87 to 86
1 from 106 to 113
1 from 106 to 104
1 from 103 to 102

Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 07, 2014, 11:09:16 am
Deal
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 11:13:47 am
(http://puu.sh/aIBQD/81143b0838.png)

Cinnabar - 3(-1)v2 - Toran Republic - Draw
Cinnabar - 2(-1)v1 - Toran Republic - Draw
Cinnabar - 4(-1)v3 - Toran Republic - Draw
Cinnabar - 1(-1)v2 - Toran Republic - Toran Republic
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 11:24:29 am
(http://puu.sh/aICzM/53f4ffb46a.png)
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Meme on August 07, 2014, 11:26:49 am
USIR, Ceasefire?
Crushitania
1 from 16 to 14
1 from 9 to 6
1 from 9 to 7
1 from 9 to 8
3 from 10 to 14
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Zeranamu on August 07, 2014, 11:32:15 am
Z EMPIRE
----
1 from 20 to 19
2 from 20 to 21
2 from 19 to 18
1 from 21 to 18
1 from 24 to 27
1 from 23 to 26
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Playergamer on August 07, 2014, 11:33:25 am
Cinnabar

Hegemony, NAP?

Hegemony, USIR, MDP?

Standardizing treaties: NAP means an enforced peace, must give two turns notice before breaking it. Does everyone agree on this?


1 from 85 to 87
1 from 113 to 84
1 from 106 to 113
2 from 106 to 103
1 from 104 to 105


Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 11:33:41 am
All 95 to 96
All 99 to 100
Three 94 to 93
All 102 to 101

Brb, fetching car from MOT.

Elfeater, keep pressure on him from the south, you can have everything south of the mountains, up to 107?
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 07, 2014, 11:34:29 am
Rheikmark Hegemony

1 from 82 -> 83
1 from 78 -> 80
2 from 77 -> 79
2 from 77 -> 75
1 from 74 -> 73
1 from 55 -> 57
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 07, 2014, 11:38:48 am
U.S.I.R.

1 from 90 to 91
1 from 89 to 17
1 from 89 to 29
1 from 30 to 29
Hold 28
Hold in 17
Hold one in 89

Crush you don't actually own 15. Starting to look like I'm going to die. Ceasefire with Crushitania accepted.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Meme on August 07, 2014, 11:41:04 am
16 looks like 15, and thank you for accepting that.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 07, 2014, 11:44:30 am
NAP accepted, whats an MDP though?
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Playergamer on August 07, 2014, 11:46:30 am
Mutual defense pact. If someone attacks one of us, the other is obliged to intervene, if they can.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 07, 2014, 11:48:40 am
Sure, I'll take it.

U.S.I.R., NAP? provided  I get 85 32 31 and 33
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 07, 2014, 11:54:56 am
Elf, I won't dispute your control over 85, 33 and 32 but I want to keep 31 as a buffer and I'll accept.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 07, 2014, 11:57:44 am
How about I hold it, but leave it demilitarized?
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 07, 2014, 11:59:18 am
Okay I accept.

Now I'll edit that troop movement.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Zeranamu on August 07, 2014, 12:04:30 pm
YOU ALL BACK OFF MY TERRITORY AND PROJECTED TERRITORIES AND I WON'T FIGHT YOU!
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 07, 2014, 12:10:23 pm
Okay fair enough for me. Will a formal NAP suit you Z Empire.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 07, 2014, 12:16:50 pm
Okay fair enough for me. Will a formal NAP suit you Z Empire.
I believe he was being sarcastic.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 07, 2014, 12:27:15 pm
Dammit I'm gonna die.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Zeranamu on August 07, 2014, 12:33:14 pm
No, I was being serious. Back off, no touchy, I won't attack you. 26, 27, 38, 18 are mine.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 07, 2014, 12:34:36 pm
Look Sham, your south and west are secure, focus to the north and east and you can make progress
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 12:37:57 pm
Ok, back! Just going to do the update now :).
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 07, 2014, 12:42:47 pm
Hold in 28 instead posting here in you miss edit. Damn you Z, why can't I have shiny things?
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Xeron on August 07, 2014, 12:52:25 pm
Camarilla
45 to 35
44 to 47
One from 43 to 45
Two from 43 to 40
42 to 44
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 12:55:56 pm
(http://puu.sh/aIKhZ/ea0cc1551b.png)
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Meme on August 07, 2014, 12:57:21 pm
Crushitania
5 from 10 to 14
1 from 6 to 4
1 from 7 to 4
1 from 8 to 5
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 12:59:02 pm
Toran Republic
1 - 101 to 102
2 - 100 to 102
3 - 93 to 92
5 - 94 to 93
1 - 96 to 97


(http://lparchive.org/Suikoden-II/Update%2035/34-Suikoden_2_-_Chapter_34_01.png)
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Zeranamu on August 07, 2014, 01:05:59 pm
Z EMPIRE
-----
2 from 19 to 18
2 from 21 to 18
2 from 20 to 19
2 from 20 to 21
1 from 27 to 38
1 from 18 to 27
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 07, 2014, 01:16:39 pm
Rheikmark Hegemony

1 from 83 -> 85
1 from 80 -> 34
1 from 57 -> 58
1 from 73 -> 71
1 from 76 -> 75
1 from 76 -> 55
2 from 79 -> 81
3 from 77 -> 76
2 from 77 -> 79
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 01:29:45 pm
I've updated the map with a bug fix btw. Also, added white dots to "Contested claims".

Also added a "Bonus to units per turn" for easy tracking when we start taking capitals and ancient kingdoms.

You're welcome.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 07, 2014, 01:32:24 pm
U.S.I.R.
1 - 89 to 17
1 - 29 to 28
1 - 30 to 29
3 - 89 to 29

NAP with Toran Republic?
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 01:34:28 pm
U.S.I.R.
NAP with Toran Republic?

Agreed.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Xeron on August 07, 2014, 01:34:35 pm
Camarilla
35 to 37
45 to 46
47 to 46
4 from 43 to 45
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 01:59:49 pm
Tweak
During battles, the winning side will lose a random amount of troops, the maximum being the army size they fought.

ie, 14 units win against 7. The 14 units will lose 1d7 units (1-7 units).

Else, you could just stack all your troops and steamroll forever, whilst building more.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 07, 2014, 02:06:18 pm
How about that, as well as negatives for terrain. for example you could lose more from attacking across rivers or mountains
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 03:14:47 pm
How about that, as well as negatives for terrain. for example you could lose more from attacking across rivers or mountains

Alternative ideas for avoiding steamrolling?
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 07, 2014, 03:20:06 pm
Causalities for terrain and army size, maybe some forces on the losing side are routed and fall back a tile or two. Not all, but some
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Xeron on August 07, 2014, 04:04:59 pm
I really like how we decide on rules right as we prepare to slaughter each others
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 07, 2014, 04:19:15 pm
I really like how we decide on rules right as we prepare to slaughter each others
Better than after we started
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 07, 2014, 04:24:42 pm
Sorry guys. I've only just noticed it. :(.

Version 2 should be sooo much better - I'm thinking of a Game of Thrones setting, or something. ;)
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 07, 2014, 04:26:04 pm
Sorry guys. I've only just noticed it. :(.

Version 2 should be sooo much better - I'm thinking of a Game of Thrones setting, or something. ;)
Its cool, I call either Dorne or the Reach!
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Playergamer on August 07, 2014, 05:01:02 pm
Cinnabar

All 106 to 103
1 113 to 111
1 105 to 107
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 08, 2014, 12:21:18 pm
(http://puu.sh/aKc3i/d8e95f8a52.png)

(http://puu.sh/aKc20/170b8fa8e0.png)
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Playergamer on August 08, 2014, 12:31:10 pm
Cinnabar

Toran Republic, this is a formal Declaration of war.

USIR, want to join me against Toran in two turns?


All 103 to 102
All 106 to 103
1 107 to 108
1 111 to 110
Rest Hold.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 08, 2014, 12:40:38 pm
That is a shame.

All from 92 to 102.
All from 93 to 92.
All from 94 to 93.
All from 97 to 116.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Sheb on August 08, 2014, 12:54:23 pm
PTW.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 08, 2014, 01:02:24 pm
U.S.I.R.

Z this is a notification that my troops are crossing the border.

Sorry Cinnabar maybe later.

All - 89 to 18
2 - 17 to 18
3 - 29 to 18
1 - 28 to 18
1 - 29 to 28
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 08, 2014, 01:02:33 pm
PTW.

Feel free to join in. You'll be given territories and armies to get you up to date.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Sheb on August 08, 2014, 01:06:07 pm
Sadly I'm leaving for camping in a few days, so I can't really join a game.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 08, 2014, 01:21:45 pm
Rheikmark Hegemony
1 from 58-> 59
1 from 71 -> 72
1 from 56 -> 55
3 from 76 -> 55
1 from 85 -> 32
2 from 81 -> 85
2 from 79 -> 83
1 from 75 -> 57
9 from 77 -> 78

Camarilla, MDP?

Can the rivers be crossed only at the red lines? Or elsewhere aswell?
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 08, 2014, 01:52:12 pm
Rheikmark Hegemony
1 from 58-> 59
1 from 71 -> 72
1 from 56 -> 55
3 from 76 -> 55
1 from 85 -> 32
2 from 81 -> 85
2 from 79 -> 83
1 from 75 -> 57
9 from 77 -> 78

Camarilla, MDP?

Can the rivers be crossed only at the red lines? Or elsewhere aswell?

I think most of your 5's mean 6's?

Red lines only.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Samarkand on August 08, 2014, 01:57:11 pm
PTW.

Feel free to join in. You'll be given territories and armies to get you up to date.
I'll join.

Samarkandia Appears!
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 08, 2014, 01:57:55 pm
PTW.

Feel free to join in. You'll be given territories and armies to get you up to date.
I'll join.

Samarkandia Appears!

Colour of choice?
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 08, 2014, 01:59:38 pm
Sorry, the fives and sixes look alike
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Samarkand on August 08, 2014, 02:03:24 pm
PTW.

Feel free to join in. You'll be given territories and armies to get you up to date.
I'll join.

Samarkandia Appears!

Colour of choice?
Orange
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 08, 2014, 02:11:13 pm
PTW.

Feel free to join in. You'll be given territories and armies to get you up to date.
I'll join.

Samarkandia Appears!

OP Updated. The Territories and Units you have started with are a medium (2+2+2 / 3) of the current gameplay.

You can't play this turn though, Samarkand. (Just realised. I'll update the name next turn, too).

I don't think I'll be allowing late-game drop ins in future versions, it's pretty gameplan-breaker, haha, sorry guys!
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Meme on August 08, 2014, 02:14:47 pm
Crushitania
1 from 4 to 3
1 from 4 to 1
1 from 5 to 2
5 from 10 to 14
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 08, 2014, 03:36:16 pm
Would you be able to move the names over the countries? ala EU4? Or is that too much work.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 08, 2014, 04:12:33 pm
Would you be able to move the names over the countries? ala EU4? Or is that too much work.

It's not so much that, I just didn't want to risk covering anything up; capitals, province IDs, etc. I'll work on it for version 2/the next game.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 08, 2014, 05:02:20 pm
It cool, I was just wondering.
I just want to watch my text size grow!
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Salsacookies on August 08, 2014, 05:50:01 pm
I'd like to join
Kingdom Name: Children of the Blight
Kingdom colour: Grey with green glow

Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 09, 2014, 02:47:31 pm
I'd like to join
Kingdom Name: Children of the Blight
Kingdom colour: Grey with green glow

Regretfully, I think we've run out of land space. :(
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 09, 2014, 03:56:08 pm
I'd like to join
Kingdom Name: Children of the Blight
Kingdom colour: Grey with green glow

Regretfully, I think we've run out of land space. :(
Only possible space he *might* be able to fit in is between me, the new guy, and the black dude.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Salsacookies on August 09, 2014, 05:34:51 pm
Could I work as a sort of Mercenary or Terrorist Group?
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 09, 2014, 05:43:07 pm
Could I work as a sort of Mercenary or Terrorist Group?
Thats kinda outside the scope of the game
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Samarkand on August 09, 2014, 05:46:00 pm
Could I work as a sort of Mercenary or Terrorist Group?
Thats kinda outside the scope of the game
Though the rules could maybe expand after each round ends? just a little.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Salsacookies on August 09, 2014, 05:46:41 pm
Kk, I'll just wait for the next game
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 09, 2014, 06:22:03 pm
At the end of the game, people should should post the PM's they received from players, just so we can kinda make sense of the political things going on.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 09, 2014, 06:26:37 pm
Sounds good but I deleted some to reduce clutter.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 09, 2014, 06:27:13 pm
What good is a PM box or email if not to be cluttered?
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 09, 2014, 06:31:46 pm
Sorry, but I like organisation.  ;D
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Xeron on August 10, 2014, 06:28:20 am
Camarilla
37 to 25
48 to 53
7 from 43 to 40
3 from 40 to 25
3 from 45 to 46
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 11, 2014, 02:42:21 am
>Woke up at 8am yesterday.
>Started work at 4pm yesterday.
>Just got home.
>Updating game before sleep.
>LEGENDARY?
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 11, 2014, 03:03:50 am
(http://puu.sh/aNCK4/3576ea6365.png)

Cinnabar 6+1 -1(river)- 6+3 Toran

(http://puu.sh/aNCMH/bfbd51267c.png)

Toran Republic loses five units in the chaos!
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 11, 2014, 03:13:51 am

THE Z EMPIRE HAS COLLAPSED! (http://puu.sh/aNDf2/3dc231dcc3.png)

(http://puu.sh/aNXJV/8f95060f66.png)
(http://puu.sh/aNDcT/820e675355.png)
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 11, 2014, 03:18:29 am
2 from 92 to 102.
3 from 92 to 100.
All from 93 to 92.
All from 94 to 93.
All from 116 to 115.

And now I'm going to sleep, at 9am, as I have work in 9 hours. :(
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 11, 2014, 07:17:49 am
U.S.I.R.
Camarilla NAP?
1 - 28 to 38
1 - 28 to 27
1 - 18 to 24
1 - 18 to 21
1 - 18 to 19
2 - 89 to 17
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Playergamer on August 11, 2014, 08:45:05 am
Cinnabar

1 from 108 to 109
1 from 110 to 112
All from 103 to 102
All from 105 to 103
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Samarkand on August 11, 2014, 08:57:22 am
Samarkandia

All from 117 to 49
All from 53 to 59
All from 50 to 49
All from 51 to 50
All from 52 to 117
All from 55 to 57


Btw, I think there are two 117...
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Meme on August 11, 2014, 11:28:17 am
Move 1 from 3 to 1(I thought I already did that?)
Move 8 from 10 to 14
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 11, 2014, 11:56:44 am
Rheikmark Hegemony
9 from 78 -> 80
1 from 72 -> 70
3 from 76 -> 66
1 from 32 -> 31
2 from 85 -> 32
1 from 34 -> 33
1 from 65 -> 35
1 from 67 -> 66

USIR, your failure to protect Cinnabar from Toran aggression has not gone unnoticed. Our NAP is hereby revoked, unless you take action to help cinnabar, war will be inevitable.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 11, 2014, 12:47:05 pm
Rheikmark, you do realise that I've got an expansionist Crushitania gearing up for war on the border and he will soon have 22 units in 14. Which outnumbers my entire military. It would be unfeasible for me to engage in war with Toran when Crushitania's only expansion option is south towards me.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 11, 2014, 01:38:23 pm
They have an option to expand south east, without the loss of their men, I see no issue with you orchestrating a truce with them. March north, or prepare to march south, to your inevitable doom.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Playergamer on August 11, 2014, 01:46:44 pm
Rheikmark, please cease these hostilities towards the USIR. We have already come to an agreement, and I do not want one of my allies invading another one of my allies.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Haspen on August 11, 2014, 01:48:10 pm
PTWing.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 11, 2014, 01:56:52 pm
An ally is only of use if it acts, if I had a border with the Toran Republic, by today we would be feasting in their capital today. instead you ally squirms and hides at the smallest of threats, I plan to act, on your behalf, to further out alliance.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Xeron on August 11, 2014, 02:49:43 pm
Shamrock, give me 38 and I'll agree on the NAP.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 11, 2014, 03:21:33 pm
An ally is only of use if it acts, if I had a border with the Toran Republic, by today we would be feasting in their capital today. instead you ally squirms and hides at the smallest of threats, I plan to act, on your behalf, to further out alliance.
Great speech there. But may I remind you of your past actions. You prevented my expansion into the centre with the threat of war when I was threatened and needed to bolster my troops. You attempted to push me into a definite war with the Z empire and their possible ally Crushitania calling it the smallest of threats. You have ensured that I have not had the resources to fight a war on my own and limiting the aid I can render.

You claim that if you had a border with Toran you would be in the capital. While undoubtedly true now, you aren't in my situation. You have had expansion free of competition in the south. This has allowed you to build a strong powerbase meanwhile, I have been threatened on all sides for land. I have shifting alliances all around and no secure borders. We can't all have the sea you know. I had a claustrophobic starting position and you are criticising me for it.

Huh, He is trying to turn me against the east. I dont trust him. If he makes headway against Cinnabar, strike into his soft underbelly, it will give you a much more powerful foothold, and bargaining with Cinnabar.
You also sent me this PM urging me to push against Toran and take his land. If I had followed through with this, I could have been fighting a two front war vs the Toran and Z, Crush land grab. I would have lost land to the Z and Crush push. You might also have seized territories 88 and 30 while I was losing and apparent I was going to die. I would have been left in a much weakened position. Cinnabar would have two routes of expansion. Me or you. Now I being the much weaker target would be an obvious choice. Also your claim at the end even though it makes sense doesn't pass inspection. What bargaining would I gain? Even if I was successful and Z and Crush fought amongst themselves and didn't invade, Cinnabar would still only have two avenues of expansion me or you. It gives you, not me bargaining power with Cinnabar as he needs an ally for expansion while you have been consolidating power in the south. My position is also weaker defensively than your with no rivers to defend like you. So you are attempting to force Cinnabar into invading the U.S.I.R. I must applaud you for commendable manipulation sir.

(I apologise for that long winded bit.)

Shamrock, give me 38 and I'll agree on the NAP.
Done
U.S.I.R.
1 - 28 to 27
1 - 18 to 24
1 - 18 to 21
1 - 18 to 19
2 - 89 to 17
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Xeron on August 11, 2014, 03:32:40 pm
Camarilla
1 from 25 to 37
3 from 25 to 23
7 from 40 to 25
1 from 53 to 54
4 from 46 to 48
7 from 43 to 40
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 11, 2014, 03:49:33 pm
When you are surrounded by foes, you do not cower behind a shield, you look for the weakest foe and strike against them, defeating them, and gain breathing room. I pressed you to help an ally who, I had gotten PMs from both you and Toran, was threatened by the Toran republic, asking for my blade to strike into a loyal allies back, with you pretty much asking for my opinion on who to strike against, remain loyal to Cinnabar, or join the Torans. I believed that the Eastern Kingdoms, while allied, were not a threat as infighting over territory would tear them apart, for a time till one wins out, with the Z empire gone, he can now expand south, focusing any threat there, and you can continue to help our mutual ally, however, with the insult of calling us manipulative, when we were simply working for the betterment of the Northern Coalition, is an affront I cannot stand.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 11, 2014, 04:22:08 pm
If it makes you feel better USIR, I was preparing to march troops into your lands in your defence when Z and Crush were preparing to launch an attack. It was going to be gloriously martyristic of me. But then Z left.  >:(
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 11, 2014, 04:53:57 pm
The Battle of Cinnabar-Toran Bridge (https://www.youtube.com/watch?v=ETzYUgT4qbg)
5,000 vs 4,000
Cinnabar: 5+3-1 (7)
Toran Republic: 4+2+1 (7)

Cinnabar: 5+4-1 (8)
Toran Republic: 4+3+1 (8)

Cinnabar: 5+4-1 (8)
Toran Republic: 4+1+1 (6)

Cinnabar Losses: 3,000
Toran Republic Losses: 4,000

Spoiler (click to show/hide)

(http://www.lordyuanshu.com/images/Suikoden/beginning/odessarequest.jpg?672cfe)
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 11, 2014, 05:00:59 pm
If it makes you feel better USIR, I was preparing to march troops into your lands in your defence when Z and Crush were preparing to launch an attack. It was going to be gloriously martyristic of me. But then Z left.  >:(
That makes me feel so much better.  :D

Elfeater, arguably my best target would have been Cinnabar, as I was promised non aggression from Z and Crush which Crush confirmed, defence from both should I be attacked afterwards. I was also promised to keep what I conquer, the border was weak and Toran was stronger. So by your logic I should have attacked your ally as it was the best deal available at the time.

So you are attempting to force Cinnabar into invading the U.S.I.R. I must applaud you for commendable manipulation sir.
Please not the use of the singular term sir. It has been bolded for you.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 11, 2014, 05:03:12 pm
(http://puu.sh/aOslW/49ab8387d5.png)
(http://puu.sh/aOspq/e23bf44bce.png)
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 11, 2014, 05:05:00 pm
Consume 5 on 92 to make a new rally point.
Destroy rally point at 94.
All from 115 to 114.
All from 93 to 92.
All from 94 to 93.

Edit;
I was under the illusion that I started the war with Cinnabar. Turns out, he attacked me first. Now who is the aggressor here? I have not attacked anybody first, if anything I've offered to defend. We are a republic, and as a republic, we have no interest in war beyond survival.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Playergamer on August 11, 2014, 05:12:20 pm
Cinnabar

1 from 102 to 101.
All from 103 to 102.
All from 105 to 103.
1 from 109 to 108.
1 from 112 to 108.


Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 11, 2014, 05:33:31 pm
Question, shouldn't my ancient kingdom count be at 2?
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Playergamer on August 11, 2014, 05:34:24 pm
((No, I've got some contested territories for one of your kingdoms, so you can't claim it.))
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 11, 2014, 05:35:34 pm
Ah, so I claim the southern one? And you claim the northern one?
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Meme on August 11, 2014, 08:28:29 pm
U.S.I.R give me 17 and I will have a NAP with you. Otherwise we have war. I will wait on your response before I act.
Also I have an Anicent Kingdom. Don't know why it isn't marked
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 12, 2014, 03:58:59 am
Meme, if you go to war with USIR, I will be in their defence.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Samarkand on August 12, 2014, 08:23:34 am
Samarkandia

All from 59 to 51
all from 57 to 59
all from 49 to 118
all from 50 to 49
all from 117 to 54
all from 52 to 117
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 12, 2014, 04:48:03 pm
Sorry Crush, I ain't surrendering 17.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Meme on August 12, 2014, 05:42:37 pm
Well then USIR
15 from 14 to 18
7 from 14 to 17
5 from 10 to 14
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 12, 2014, 05:50:40 pm
U.S.I.R.
All - 17 to 18
All - 89 to 18
1 - 19 to 15
1 - 27 to 26
1 - 27 to 18
1 - 21 to 22
1 - 24 to 18
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Playergamer on August 12, 2014, 06:02:46 pm
((I just noticed, you only moved 2 units to 102, not 3, so it should have been 5v3, not 5v4, right?))
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 12, 2014, 07:47:14 pm
((I just noticed, you only moved 2 units to 102, not 3, so it should have been 5v3, not 5v4, right?))

Hey you're right! And thus I should also have three units in Territory 100... Oh well, too late now I guess. :(

AND THAT COULD HAVE SAVED MY LAND. DAMMIT.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Xeron on August 12, 2014, 08:30:13 pm
Camarilla
37 to 38
8 from 43 to 45
44 to 45
7 from 25 to 23
7 from 40 to 25
4 from 48 to 52
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 12, 2014, 08:43:33 pm
The vultures are beginning to circle. Is it to be a three front war?
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 12, 2014, 09:41:47 pm
Rheikmark

9 from 80 -> 34 once there sack five to create a new spawn.
15 from 77 -> 78
8 from 77 -> 75
2 from 32 -> 31
1 from 33 -> 31
1 from 70 -> 69
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 13, 2014, 05:44:45 am
The Aggression of Crushitania
15,000 vs 20,000

Crushitania: 15+2 (17)
USIR: 20+3 (23)


Crushitania Losses: 15,000
USIR Losses: 3,000

Spoiler (click to show/hide)
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 13, 2014, 05:59:36 am

Appropriate Music (http://www.youtube.com/watch?v=4bhceZgdWFM&t=21m00s)

(http://puu.sh/aQBgk/2d682c490c.png)
(http://puu.sh/aQBhO/7830df1b6b.png)
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 13, 2014, 08:33:17 am
U.S.I.R.
1 - 91 to 17
1 - 15 to 11
All - 18 to 14
All - 89 to 17
1 - 22 to 20
1 - 26 to 27
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Playergamer on August 13, 2014, 10:57:58 am
Cinnabar

All 105 to 103
All 103 to 102
3 102 to 101
All 108 to 107.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Haspen on August 13, 2014, 11:07:50 am
Azkanan your code is showing :P
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 13, 2014, 11:18:54 am
Azkanan your code is showing :P

Fixed.

So that's what that mysterious PM was about...
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 13, 2014, 11:52:45 am
1 from 114 to 101
1 from 100 to 101
1 from 100 to 102
all from 92 to 102
3 from 93 to 92.
Join 3 from 93 to 17 with USIR (Give territory to USIR if battle won).
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 13, 2014, 11:55:40 am
1 from 114 to 101
1 from 100 to 101
1 from 100 to 102
all from 92 to 102
3 from 93 to 92.
Join 3 from 93 to 17 with USIR (Give territory to USIR if battle won).
We are allowed to join forces? that changes things a whole lot.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Playergamer on August 13, 2014, 12:58:09 pm
1 from 114 to 101
1 from 100 to 101
1 from 100 to 102
all from 92 to 102
3 from 93 to 92.
Join 3 from 93 to 17 with USIR (Give territory to USIR if battle won).
We are allowed to join forces? that changes things a whole lot.
Yeah, it kinda does. That's really something we probably should've known before the giant wars started.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 13, 2014, 03:29:47 pm
In the OP, it says that alliances can be formed. One would imagine that allies can fight together.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 13, 2014, 04:10:27 pm
In the OP, it says that alliances can be formed. One would imagine that allies can fight together.
But not travel through allied lands?
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Meme on August 13, 2014, 04:34:51 pm
7 from 17 to 15
5 from 14 to 10
Well I'm doomed.  :-\

Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Azkanan on August 13, 2014, 05:16:00 pm
In the OP, it says that alliances can be formed. One would imagine that allies can fight together.
But not travel through allied lands?

Balls, this is why I don't like giving out answers in PM. I misthink that I've told it on the thread. Sorry, guys.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 13, 2014, 05:25:46 pm
In the OP, it says that alliances can be formed. One would imagine that allies can fight together.
But not travel through allied lands?

Balls, this is why I don't like giving out answers in PM. I misthink that I've told it on the thread. Sorry, guys.
Travelling through allied land is a bit much
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 15, 2014, 05:12:59 pm
Sorry, for the short notice. I am going on holidays tomorrow for the week. I am unsure if where I'm staying has an internet connection. I am erring on the side of caution though and informing you. If I have a connection I will post, if not it is self evident.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Elfeater on August 17, 2014, 10:38:08 am
Sorry, for the short notice. I am going on holidays tomorrow for the week. I am unsure if where I'm staying has an internet connection. I am erring on the side of caution though and informing you. If I have a connection I will post, if not it is self evident.
I am waiting till we have more solid rules, I for one am fine with combining forces in an attack, but not being able to move through allied lands.
Also, combined attacks should both take casualties.
Title: Re: Conquest [Landgrab/Risk-esque]
Post by: Comrade Shamrock on August 17, 2014, 01:13:04 pm
Right, I'm using a restaurant to connect so I will have a very limited window for the week. Though waiting for solid rules is good for me too.