Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: Imic on October 28, 2016, 05:57:22 am

Title: Succession world: df 2017 : A new start
Post by: Imic on October 28, 2016, 05:57:22 am
The Succession World
"For what is dead can never die, but rises again, harder, and stronger."

Rules:
1. You can claim the save wnenever a previous turn ends. You are not allowed to claim a turn twice in a row, and there must be at least two turns since your last turn before you can claim it again.Then, you have the entire world to play in.
2. You have the save for 1 week, aka 7 days, or whenever your story arc ends. then you must give it up to dffd and present the save. Exceptions will be made for interesting or well presented posts. If the other players should agree, extra time may be added, ranging from an extra week to until you finish a megaproject that you like.
3. At least 1 update per day, unless something disasturous happens.
4. Please post pictures.
5. Always show pictures of the embark site please.
6. Once your fort/adventurer dies, you must turn in the save. Unless it only survived for three seconds, in which case you get another chance.
7. You can cancel your turn whenever you want, I don't mind.
That's it.

Turn list:
1. Imic
2. NJW4000
3. Baffler
4. Fleeting frames
5. Gwolfski
6. Sanctume
7. Spriggans
8. Imic
9. Theimmortalryukan
10. Timeless Bob
11.Reynthelord
12. Fleeting frames
13. Mooney the human
14. Snow dwarf
15. Inconspicuous
16. Khan Boyzitbig
17. Imic
18. Baffler
19. Save open to claim!

Spoiler: Hall of Quotes (click to show/hide)

Title: Re: Succession world!
Post by: RattyB on October 28, 2016, 06:23:00 am
How do succession fortresses work? Other than giving someone else the same file at specific points, I am pretty unsure about how you would send it to the next person.
Also, what's dffd?

Thanks,
RattyB
Title: Re: Succession world!
Post by: Khan Boyzitbig on October 28, 2016, 06:50:25 am
How do succession fortresses work? Other than giving someone else the same file at specific points, I am pretty unsure about how you would send it to the next person.
Also, what's dffd?

Thanks,
RattyB

DFFD stands for Dwarf Fortress File Depot, its a file sharing site basically and you upload/download a compressed save folder from there (usually). You then share the link to the file, pretty simple really.

@OP I'm going to watch this thread rather than join in, for now at least.
Title: Re: Succession world!
Post by: Spriggans on October 28, 2016, 06:52:58 am

Tales of dwarven created fortresses and notable adventurers


Imic : Created PlainManor and HallFlanks - Year 2
1 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7238578#msg7238578)

NJW2000 : Created KingdomsSabre - Year 2
1 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7239774#msg7239774) 2 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7239989#msg7239989) 3 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7241413#msg7241413) 4 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7243128#msg7243128)
Spoiler: Aftermath (click to show/hide)
NJW2000 adventurer : Dastot Inkbolt, Warrior Academic
1 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7244659#msg7244659) 2 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7247833#msg7247833) 3 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7249105#msg7249105) 4 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7249192#msg7249192)
Spoiler: Aftermath (click to show/hide)

Baffler : Created Mistymirrors - Years 2 to 3
1 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7253412#msg7253412) 2 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7254836#msg7254836) 3 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7256966#msg7256966) 4 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7258451#msg7258451)
Spoiler: Aftermath (click to show/hide)

Fleeting Frames : Created MoonHome - Years 3 to 42
Prologue (http://www.bay12forums.com/smf/index.php?topic=161271.msg7261445#msg7261445) 1 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7262488#msg7262488) 2 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7262777#msg7262777) 3 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7264049#msg7264049) 4 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7265271#msg7265271) 5 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7266315#msg7266315) 6 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7268075#msg7268075) 7 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7269555#msg7269555) 8 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7270855#msg7270855) 9 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7273182#msg7273182) 10 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7274102#msg7274102) 11 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7275321#msg7275321) 12 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7275627#msg7275627)
Spoiler: Aftermath (click to show/hide)

Gwolfsky : Created Glorycheese the Lustful Knowing Tentacle-Bane of Pants -  Years 42 to 43
1 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7285591#msg7285591)
Spoiler: Aftermath (click to show/hide)

Sanctume : Created SandalSwims - Years 43 to 48
Introduction (http://www.bay12forums.com/smf/index.php?topic=161271.msg7287850#msg7287850) 1 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7289518#msg7289518) 2 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7290475#msg7290475) 3 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7291954#msg7291954) 4 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7293475#msg7293475) 5 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7294516#msg7294516) 6 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7295369#msg7295369) 7 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7296359#msg7296359) 7.5 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7296644#msg7296644) 8 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7298907#msg7298907) 9 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7302206#msg7302206) 10 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7304526#msg7304526) 11 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7310646#msg7310646) 12 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7313006#msg7313006) 13 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7314780#msg7314780)
Spoiler: Aftermath (click to show/hide)

Spriggans' adventurer : Kadok TwistedMind - Year 48
Prologue (http://www.bay12forums.com/smf/index.php?topic=161271.msg7317322#msg7317322) 1 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7319014#msg7319014)
Spoiler: Aftermath (click to show/hide)

Imic : Created Stonehelm - Save corruption occured.
1 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7333367#msg7333367) 2 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7334432#msg7334432) 3 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7334499#msg7334499)
Spoiler: Aftermath (click to show/hide)

Snow dwarf's adventurer : Mab, musician cougar man - Year 48
Prologue (http://www.bay12forums.com/smf/index.php?topic=161271.msg7387386#msg7387386) 1 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7387411#msg7387411)
Spoiler: Aftermath (click to show/hide)

Khan Boyzitbig : Created Boltscarnage - Years 48 to 50
1 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7396823#msg7396823)
Spoiler: Aftermath (click to show/hide)

Baffler : Reclaimed KingdomSabre - Years 50 to 51
Prologue (http://www.bay12forums.com/smf/index.php?topic=161271.msg7410625#msg7410625) 1 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7411348#msg7411348) 2 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7412228#msg7412228) 3 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7414647#msg7414647) 4 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7415723#msg7415723)
Spoiler: Aftermath (click to show/hide)

ImTheBaws' adventurer : Abla Twinkletemptations - Year 51
1 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7418676#msg7418676) 2 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7427232#msg7427232) 3 (http://www.bay12forums.com/smf/index.php?topic=161271.msg7427248#msg7427248)


Other things related to the World of Enchantments


Spriggans :
Chapter One - About the World (http://www.bay12forums.com/smf/index.php?topic=161271.msg7261698#msg7261698) - Year 3
Chapter Two - War never changes (http://www.bay12forums.com/smf/index.php?topic=161271.msg7277200#msg7277200) - Year 42
Title: Re: Succession world!
Post by: Imic on October 28, 2016, 12:29:28 pm
I was going to go small, so as tohave room for plenty of expansion, but not so big as to have everyone miles away from each other. I am finally getting a chance to gen the world now, so gimme a minute. My schedual is very full.
Title: Re: Succession world!
Post by: NJW2000 on October 28, 2016, 12:42:24 pm
In, why not  :D
Title: Re: Succession world!
Post by: Imic on October 28, 2016, 12:50:06 pm
News on the world gen: found a good world which has everything we need. A nice desert, an evil glacier, multiple islands, nice big mountains for proper dwarfy embarks, and even a desert called the dune of beards  :D.
Edit: there's even a good ocean. It's mermaid time!
Title: Re: Succession world!
Post by: Baffler on October 28, 2016, 12:50:30 pm
Possibly in. How do you feel about adventurer turns?
Title: Re: Succession world!
Post by: Imic on October 28, 2016, 12:52:32 pm
Feel free. If you can, please spread the goblin civ. Not enough goblins right now.
Edit: I am going to take the first turn, but only for some testing, and not for the full week. Btw, you can cancel your turn whenever you want, although it is arbitery if your fortress/ adventurer dies. Hopefully, horribly.
Title: Re: Succession world!
Post by: Imic on October 28, 2016, 12:58:54 pm
Oops, O accidentally generated it for df 43.04. It'll have to do.
Title: Re: Succession world: df 0.43.04
Post by: NJW2000 on October 28, 2016, 01:02:46 pm
Can probably transfer.
Title: Re: Succession world: df 0.43.04
Post by: Imic on October 28, 2016, 01:31:01 pm
for aeons, the dwarves had delved beneath the surface, having sprung from Armok's magma sea. After who nows how long of digging, they finally struck... earth. They were free. They saw the beutiful mountaintops, the deep rolling valleys, the forests just waiting to be cut down, and most of all... They saw a land ripe for the picking. Soon, the two dwarven nations ( The rhyming occult-palisade and the Gloved pillars) began looking south and west, respectively. over their respective mountain tops... To the heart of the lands of weathering. Soon afterwards, the first settlement was made, by the gloved pillars. far south, a fortress was founded. the first of many...

(http://i.imgur.com/I7L0eKU.png)
Title: Re: Succession world: df 0.43.04
Post by: Fleeting Frames on October 28, 2016, 10:23:59 pm
Can probably transfer.
Upwards yes, downwards...I'd guess no.
Title: Re: Succession world: df 0.43.04
Post by: Imic on October 29, 2016, 02:08:30 am
I have the save! I made an extra two forts for the two dorf nations, but aside from that, nothing else.
Spoiler: The save is here (click to show/hide)
It is now NJW4000's turn.
Title: Re: Succession world: df 0.43.04
Post by: NJW2000 on October 29, 2016, 03:51:54 am
On it today! Just have to remember how to play DF! I mean, I totally know.
Title: Re: Succession world: df 0.43.04
Post by: NJW2000 on October 29, 2016, 04:00:04 am
Wait, I'm setting up the fortress ????
Title: Re: Succession world: df 0.43.04
Post by: Fleeting Frames on October 29, 2016, 05:12:17 am
Or adventuring, or reclaiming, or whatever you want.

@Imic: Can we have some pictures of whatever you did at the forts?
Title: Re: Succession world: df 0.43.04
Post by: NJW2000 on October 29, 2016, 05:46:08 am
Hot damn I like this name seed.
Title: Re: Succession world: df 0.43.04
Post by: NJW2000 on October 29, 2016, 06:01:50 am
Journal of Nanirasrathkogsak, 1st Limestone, 2

We have arrived, at the Northern foot of the great range of Mountains know as the Distracting Rainy-Point, that crested peak beset by eternal drizzle that has captured the eyes and hearts of unwitting dwarves for centuries, twisting the course of our kingdom as we try to determine what it is about these sodden mountains that makes them so damn interesting. It is a task even a mighty fortress has been unable to complete, but often one can see more from the outside than the centre. By the will of Armok, our expedition will uncover their secret. To this end, I shall appoint one dwarf as the head secret-finder-outer of our fortress.

To the Northeast are the freezing but abundant Jungles of Stabbing, so called for the rich mineral, animal and vegetable wealth to be found there and the brutal, banal conflicts that come with it in that forsaken place, which gives us a true view of the darkness that lurks in the heart of man.

And to the true North, just before the endless and lifeless ice-mountains of the frozen oceans, is the sinister Frost of Spoils, named after the loot to be picked from the undead there, the wealth our mightiest warriors bring back from the howling wastes.

In the light of these great resources, and their srtategic importance to the Dwarven kingdom, I shall also appoint a head of Espionage, to review and make reports on the goings-on we observe in these huge natural bounties.

By the will of Armok, the fort, "Kingdomsabre", shall stand proud and subjugate the bestial natures of these cold, dark and very rainy places.

(http://i.imgur.com/pPZ6ADS.png?1)



I have begun planning out our Fort. It will be located in the mountainous section to the Northwest, as we will hollow out the massive hill that dominates the plains and valleys of this place. There is wood aplenty, and our Head of espionage, Rimtar Vipertrades, a guileful merchant, has already discovered the presence of deer in these forests. Momuz Floorhours has been less sucessful so far in determining the secret of the Distracting Rainy-Point, but he has some theories, oh yes.

The lads have started settling into the place, and we held a small celebration upon arrival. I was given a new surname by the Mountainhome officials to show my enhanced position, an occasion of no small ceremony. Not entirely sure that I'm going to be a miner or make Jewellery, but everyone said it was a good name even so. Suited me, even.

~Listat Borering, Leader of Kingdomsabre
Title: Re: Succession world: df 0.43.04
Post by: Imic on October 29, 2016, 06:13:08 am
Or adventuring, or reclaiming, or whatever you want.

@Imic: Can we have some pictures of whatever you did at the forts?
I will when I get the chance, I'm doing a tad of early spring cleaning.
Title: Drama in Kingdomsabre!
Post by: NJW2000 on October 29, 2016, 10:11:48 am
Scholarly Observations on the Distracting Rainy-Point
Firstly, this mountain range is pretty damn distracting. I have to go underground to write to stop myself from spending the whole time staring at the bloody thing! It's hypnotic... something about the high rainclouds on the windswept slopes, proud stone spires lashed by gales and storms... beautiful and fascinating. Wonderful.

Talking of rain, we don't seem to have a water source. Better mention that to somebody.

Oh, and according to that Litast guy, apparently I haven't figured out enough about the mountain, and he doesn't want the mountainhome officials to think badly of us, so he's made a temple I can pray to Arel for inspiration. Death and rivers... meh. To be honest, I only claimed to worship Him for tax reasons a few years ago, but better not let Litast know that his paperwork is wrong, it'd only upset him.

(http://i.imgur.com/NnUEb2e.png?1)


Letters to Trueattic
Regards to my Friends in the Service of the Kingdom. I have begun spying out the inhospitable territory around our fortress. Wishing to see if the rumours of bountiful game hunting were true, I armed myself with a crossbow, and went after a deer someone said they'd seen. Sadly, it turned out to be a porcupine. I am a little disappointed, truth be told, but will not let that hinder my intelligence-gathering activities.

Yours,
Rimtar Vipertrades
Head of Espionage at Kingdomsabre



Journal of Osorast,
We have begun constructing a walled enclosure running down the mountain walls made of ice and gates made of wood. This seems perfectly logical. Rooms of ice have been dug out, and we are getting started on the workshops. Oh look, our stoneworker tried the old "wall yourself off from everyone else" joke and nobody noticed for a week.

Oh, and just to top it all off, a cloud of "fiendish dust" just drifted in. Everyone indoors!
Spoiler: Very bad (click to show/hide)

Oh, and a couple of horses got left outside.

Spoiler: inordinately bad (click to show/hide)

We worked desperately to wall off the workshops and meeting hall...


Oh look, now they're fighting... and the cats are going out. Pity, they might have been delicious. But now they're dead... undead... killed by undead horses. Better get ready to kill whichever fiendish dust thrall horse remains... the dust has passed, at least, but small piles still remain scatteroud about our entrance. Maybe a snowstorm will clear it away.

The horse fiends have been fighting in the entrance for several days. The wall separating us from the horses is complete, but will we ever be able to leave? I have decided to butcher the dogs. We are performing and praying to keep up our spirits, but a cat corpse has turned undead directly above our head on the mountainside. I shall have to dispose of the skin very, very carefully.

Oh great, it came alive and we had to scratch it to bits. Walling off the other dog skin now.


There is no longer any food or water. I have ordered a shaft dug to the centre of the Earth. Perhaps we shall finally learn the secret of the Distracting Rainy-Point.


Perhaps we all shall die.
Title: Re: Succession world: df 0.43.04
Post by: Imic on October 29, 2016, 11:32:07 am
I knew that this workd was a good choice. Fingers still crossed for someone embarking in the dune of beards, though!
Title: Re: Succession world: df 0.43.04
Post by: NJW2000 on October 29, 2016, 04:30:35 pm
Two months in and I've managed to trap everyone in a small space with a buncha reanimating skins.

I didn't know I was this bad at DF.
Title: Re: Succession world: df 0.43.04
Post by: Fleeting Frames on October 29, 2016, 07:34:53 pm
Snrk. With only a day to plan and execute, things not going perfectly isn't a surprise. Sounds like the undead had a loyalty cascade. That fiendish dust is going to be troublesome to get rid of. At least the wildlife isn't undead.
Title: Re: Succession world: df 0.43.04
Post by: Khan Boyzitbig on October 30, 2016, 08:46:18 am
Snrk. With only a day to plan and execute, things not going perfectly isn't a surprise. Sounds like the undead had a loyalty cascade. That fiendish dust is going to be troublesome to get rid of. At least the wildlife isn't undead.
Not yet at least, give it time.
Title: Re: Succession world: df 0.43.04
Post by: NJW2000 on October 30, 2016, 08:49:11 am
Scholarly Observations on the Distracting Rainy-Point, 1st Opal, 2
Death and Rivers! Rivers or Death! Truly, my worship of Arel has been reinforced by this unhappy turn of events. For if we do not find a river belowground, we surely all shall die.

It is not a happy thought. Not at all.

But I think of the Distracting Rainy-point, and my fears subside momentarily. I must study it to the exception of all else.






Letter to Trueattic
My Friends in the Service of the Kingdom

It is the duty of a secret serviceman to lay down his life for his country, and if these letters ever reach you, know that I did so willingly. I am confused by the actions of Litast Borering, the expedition leader, who instead of thinking about the pile of goods outside has decided to tunnel to the caverns beneath the world for water, a task that will not be completed before we all die of thirst. What is this dwarf's agenda, constantly arguing that we should go deeper, and through his own ineptness has forced us underground so soon?

In the interests of keeping myself alive, I suggested that we tunnel through to the stocks left in a pile outside, full of dwarven beer barrels, while the undead horses are distracted. It will be a dangerous operation, especially due to the presence of an undead cat nearby, but we must strive.





Journal of Osorast

Oh dear oh dear oh dear. We are tunneling down, and to the supplies, but will we be in time? My throat feels like giant cave spiders clad in wooden armour are crawling up and down it.

There is water all around us, but it is frozen. This is possibly the most unpleasant fact of our imminent deaths.

The undead dogs skins escaped and attacked the herbalist amid clouds of miasma as the bodies of the dogs rot, uneaten flesh going rotten.
We are currently hacking them to bits with battle axes. The parts will probably reanimate, but oh well. We are also digging our way to the drink stores left outside. The undead cat may see us, but we should be able to finish it. The horse thralls fight on and on in a pit somewhere, oblivious to anything but the shattering kicks of their opponent smashing them into a fine paste. They are hardier than anything I have seen before. Even horrific beasts of the caverns feel pain and can be killed if their injuries are hideous enough. But these creatures have no limit.

The skin on the dog's head has reanimated. It is proving even less dangerous, but much harder to kill. As everyone attacks it, I am forced to construct a last-hope drawbridge shutting us off from the tunnel to the pile of booze outside... I hope it will not come to this.

There is no time. Urist Nevaslucar has died of thirst. We must break through to the booze now.

Agonisingly, it takes an age to carve out a shoddy last set of stairs... we are there! Alcohol! Liquids! Our aching throats are soothed!




Here, several pages have been torn out or come loose from the journal.






 The cat approaches as each dwarf scurries up and drinks, but is summarily beheaded with a pick. The dog head skin continues to hold several dwarves underground fighting, as they struggle to extricate themselves from the fray. Perhaps a pick will kill it?

The other dogs head skin has turned undead. Urist will turn soon, but we may kill him, unlike these terrible slippery scraps of undead life. We must remember that he can kill us.

Urist has risen. Only Doren wavewheeled has escaped from the horrific fray, as he quietly worships in a corner. I shout to him to wall himself off, but he rises from his meditation and plunges into a battle against a force he cannot defeat. I, cowering in the tunnel between the outdoor drunk cache and the massacre, am the only one left. I listen to the defeated cries of the herbalist Ber Thikut, a once might battle-axe wielding slayer of undead, now supine and senseless as killing blows from the merciless Urist rain down on her.

It is horrific, but it falls to me to wall away my friends... none have a chance of survival, and once the dead Urist has finished with them, he will come for me, and the others will rise in turn. I must act now.




The next few pages are almost entirely illegible.



I had no choice! It was not my fault, there was nothing I could have done, it was for the good of Kingdomsabre! Oh, vainglorious name, to think we named you so pridefully and fell so soon. My friends and comrades in adversity are dying behind me, in a glimmering prison of bloodstained ice. I CAN HEAR THEM SCREAMING THROUGH THE WALLS.


Wait. Some have survived, if only for instants, I hear them talking. I must save them now. But have I the courage? The spy from the mountainhome has escaped as well... no, he is crawling, leading the undead to the others... I cannot watch!
Title: Re: Succession world: df 0.43.04
Post by: Fleeting Frames on October 30, 2016, 09:04:03 am
Heh. So, you've made it to summer?

Hm...There is a rarely-useful trick for retrieving goods from undead-filled surface - put a stockpile onto the goods, then dig ramps underneath them - the goods will drop right down, but the floor will remain whole.

Of course, a futile endeavour when the fortress itself has dead stalking it's halls. At least it isn't so cold that people literally freeze to death. On the other hand, perhaps that would kill the undead.
Title: Re: Succession world: df 0.43.04
Post by: NJW2000 on October 30, 2016, 09:13:58 am
The tunnel outside wasn't the danger in the end, it was that damn indestructible skin bug. Just going to save whoever I can then abandon, probably. Seeing as I managed to destroy the fort in three months (or two days irl), mind if I make an adventurer to go explore the fort? I should have finished with Kingdomsabre by tomorrow, which will leave four days for other stuff.
Title: Re: Succession world: df 0.43.04
Post by: Fleeting Frames on October 30, 2016, 09:36:27 am
I'd think that would depend most on Baffler, given they're after you.

I might play with low-quality updates for a few days, if it'd be ok to upgrade to 43.05?
Title: Re: Succession world: df 0.43.04
Post by: Imic on October 30, 2016, 11:28:52 am
At least if anyone else embarks up north, they'll know what's comin' now. And they can come prepared. Poor sodding NJW.
Title: Re: Succession world: df 0.43.04
Post by: Baffler on October 30, 2016, 12:03:37 pm
The tunnel outside wasn't the danger in the end, it was that damn indestructible skin bug. Just going to save whoever I can then abandon, probably. Seeing as I managed to destroy the fort in three months (or two days irl), mind if I make an adventurer to go explore the fort? I should have finished with Kingdomsabre by tomorrow, which will leave four days for other stuff.

Sure, that could be interesting. If you've got something else in mind I'm perfectly happy to wait for the end of the week.
Title: Re: Succession world: df 0.43.04
Post by: NJW2000 on October 31, 2016, 12:31:22 pm
Journal of Osorast

It is terrible. The scholar I appointed, Momuz Floorhours, bereft of his pick, is being killed as I write. From the tunnel above me come sickening thuds and screams, while outside two undead horses tear one another to pieces. Momuz, from the sounds of it, is putting up a hearty fight, but he can never win against the undead Urist.

Our main soldier and miner, Doren Wavewheeled, bravely distracted the undead while Momuz and another dwarf crawled away to recover and perhaps escape the unliving horror. His sacrifice shall be remembered, as he walked into battle unasked and fearless, forfeiting his life for his friends. But the Vipertrades spy, from the Mountainhome, crawled towards them, bringing the shambling Urist with him, selfishly seeking a safety that would do his shattered body not one ounce of good. It is upon him that the blame for their deaths lies.

No! I must take responsibility for this. I acted foolishly, slowly, I failed to plan, and got caught up in vainglorious dreams even as death crept in around us. This is my failure, even as it is the others' deaths. But I cannot face the Mountainhome after this. I do not have the strength to look upon the faces of the other dwarves and report the slaughter of my brethren.

Spoiler (click to show/hide)

Momuz has been killed, his last stand valiant but hopeless, and brutally ended, trapped between pillars of the temple and beaten mindlessly. Perhaps his god revealed in his last fleeting moments the secret of the Distracting Rainy-point. But I think not.

I shall remove the walls blocking the undead in, letting their shambling bodies wander the treacherous Frost of Spoils, to be perhaps interred with honour in years to come by some remote dwarven settlement, or to fall beneath the earth through some mighty valley or crevasse and trouble us no longer. I think that in undeath at least I may do right by them.

I am a coward. But I will not face the recollection of my shame and the horrible events that have passed, once I leave this place. Instead, I shall wrap this journal tightly, together with a few scraps written in code and scientific observations, and press it into the hands of the first dwarf I come across, then flee forever from those who might recognise me.

We should never have come out here. The horror. The horror of it.

Litast Atekathel, last survivor of Kingdomsabre.





The following collection of papers was thrust upon a migrant dwarf on the way to a founding settlement, by a bloodstained, muddied and hooded figure who ran away without saying a word. It was the object of an inquiry once it reached the Mountainhome, and a suitable warrior-academic is being selected to carry out further investigations into the irregular events that transpired in the ill-fated fort of
Kingdomsabres.





(http://i.imgur.com/3yGiTgf.png?1)
Title: Re: Succession world: df 0.43.04
Post by: Imic on October 31, 2016, 04:49:00 pm
Wow. Next time, we should be prepared. Hopefully.
Title: Re: Succession world: df 0.43.04
Post by: NJW2000 on November 01, 2016, 02:29:46 pm
Personal Diary of Dastot Inkbolt, Warrior Academic of Nanirasrathkogsak, 22 Opal

Spoiler (click to show/hide)

Well! My first duty as a Warrior Academic; the investigation of a fallen fort, in the Distracting Rainy-point as well, that lodestone of fascination and strange happenings. As Nanirasrathkogsak is based in the mountain range in the centre of the world, getting that far up North will be some journey, but by the will of Oggez and his world of holy caverns and mountain peaks, I shall see this affair through to the finish.

Spoiler (click to show/hide)
Spoiler: my destination (click to show/hide)

I felt some trepidation as I leave the fortress, despite a trusty speardwarf on one side and a stalwart mace user on the other, but am ready to do my duty, whatever the cost. The scant account offered in the Kingdomsabre Journal has already piqued my interest, and I can't wait to find out what happened there for real. My first night under the open stars, and now my adventure has truly begun.
Title: Re: Succession world: df 0.43.04
Post by: Imic on November 01, 2016, 02:33:14 pm
Ooooh... I like where this is going.
Title: Re: Succession world: df 0.43.04
Post by: NJW2000 on November 02, 2016, 04:37:59 pm
Sorry, can't post today due to not much time for DF. Should Gods willing reach Kingdomsabre tomorrow, be finished seven days after my turn began.
Title: Re: Succession world: df 0.43.04
Post by: Imic on November 03, 2016, 01:25:18 am
K'.
I'm willing to give you an extra little bit just so as to finish up with this. All in favour, shout something obvious.
Title: Re: Succession world: df 0.43.04
Post by: Fleeting Frames on November 03, 2016, 03:30:35 am
Upgrading to 43.05, Y/N?!?!
Title: Re: Succession world: df 0.43.04
Post by: Imic on November 03, 2016, 05:35:24 am
Upgrading to 43.05, Y/N?!?!
I could try, but I haven't done it before. None of my forts make it far enough to be put into the next version.
Title: Re: Succession world: df 0.43.04
Post by: Fleeting Frames on November 03, 2016, 05:54:03 am
It is as simple as copy-pasting the region folder from save folder to save folder, and then hoping the bugs don't eat you.

I'm mainly asking due the limited dfhack support for 43.05 while 43.04 was skipped over.
Title: Re: Succession world: df 0.43.04
Post by: Imic on November 03, 2016, 02:51:17 pm
D'ya think that one of ye, because for one thing, I don't have the save.
Title: Re: Succession world: df 0.43.04
Post by: NJW2000 on November 03, 2016, 03:05:14 pm
Personal Diary of Dastot Inkbolt, Warrior Academic of Nanirasrathkogsak, 24 Opal

Continued travelling West, to the North of the mighty mountain range that is our home. Will reach the Distracting Rainy-Point in a matter of days. From there, it will be better to make the strenous journey over the attention-grabbing mountain, rather than trek through the freezing and warlike Jungles of Stabbing or enter the deadly undead Frost of Spoils. We will make a stopover at the research fort established there, Planchamber, after visiting the Peak for one of the grandest views on the continent.

In other news, I picked up a little camel meat. Better than tick brain or troll lung... I'm a little uncomfortable about the whole "eating sentients" thing, not that I'm prejudiced against elves or anything.


At last we see it!

25th Opal

Today we nearly ran into the horrific Frost of Spoils, distracted by a brief view of the ocean. We had gone far enough West, further than our destination, and began the ascent here or not at all.


Spoiler (click to show/hide)

The climb was long and ardous, but the view from here is simply incredible... it's like being at the top of the world. The Distracting Rainy-point is true to its name...rain-clouds shimmering about the fantastic slopes of the lofty mountain, the massive Spread Teeth Peaks like incredible jaws or fantastic sculptures through the mist... truly, I can see why this mountain has proven so fascinating to dwarfkind.

Spoiler (click to show/hide)

We camp on the mountaintop. Tomorrow, we may begin the final leg of our journey across the mountains to Kingdomsabre, and strive to find out what happened in that ill-fated place. I am nervous but resolved, ready to face the undead.

To save time, we will only stop at the Mountain fort Planchamber after our investigations. There is no gain in postponing the inevitable.
Title: Re: Succession world: df 0.43.04
Post by: Fleeting Frames on November 04, 2016, 10:09:56 am
Well, that will now be most significant event that ever happened in that region, I guess. Hail to be engraved!
Title: Re: Succession world: df 0.43.04
Post by: NJW2000 on November 04, 2016, 02:22:31 pm
Personal Diary of Dastot Inkbolt, Warrior Academic of Nanirasrathkogsak, 26 Opal

The morning was incredible, sun rising incandescent over the peaks. If today is the day we die, so be it. The mountain peaks and sunsets I have seen are unmatched in this world, and the journey has been tough but glorious.

Someone or something was moving about the mountains at night. We all heard it. But we know not to discuss such things.

We caught our first glimpse of Kingdomsabre in the late morning. Shrouded by dark mists and rainclouds, we still thought we saw the footprints of at least one individual nearby...

Spoiler (click to show/hide)

The final leg is by far the most dramatic, as we navigate inpossibly steep cliffs, deadly snowslopes and skirt an icy glacier. This is a truly inhospitable land.

Spoiler (click to show/hide)

Right now, we are walking down a frozen river into Kingdomsabre. If I die, I pray that this journal finds its way into safe hands. Enclosed are letters to our relatives and friends.

The investigation is about to commence.
Title: Re: Succession world: df 0.43.04
Post by: NJW2000 on November 04, 2016, 03:14:03 pm
Personal Diary of Dastot Inkbolt, Warrior Academic of Nanirasrathkogsak, 27 Opal


As soon as we entered, we began to find small animal body parts and things scattered about for no discernible reason.

Then we came across a wind-beaten corpse, lying out in the cold. This was extremely surprising, given that Litast Atekathel claimed to have heard each of the others die in the tunnels. It is possible that the corpse was dragged out or moved away after reanimating, but who would do such a thing? And if it were a shambling undead, how did it fall again so close to its deathplace, with not a mark on its body? We have no choice but to doubt the testimony of Litast, an unreliable narrator all told already. Why would he conceal the fact that at least one other dwarf left the tunnels? Guilt at his own cowardice? Or a darker reason?

The corpse was identified as that of the heroic Doren Wavewheeled.

Spoiler (click to show/hide)

Not long after that, we found a second skeleton, that of Rimtar Vipertrades, the "spy from the mountainhome". Perhaps the two were working together? Did they escape? Fake their own deaths only for the undead to catch up to them? But why would they wait till Litast was gone? Did he himself kill them after escaping? We could think of no definite answers, so continued on with heavy hearts.

Another body was found, wollen clothes scattered around the fragmented bones, tossed and inflated by the wind.

Almost at once, we located the entrance hidden under the outdoor food cache, as well as the wagon, and the various dometic supplies necesarry for a healthy settlement blown horribly hither and thither in the gale. For some reason, this sight was nearly as upsetting as the corpses. I took a second battleaxe from the wagon... a weapon they had not managed to retrieve in time, from the account.

Spoiler (click to show/hide)

We managed to get into the cover of the entrance. Clearly, they had not connected the drawbridge in time, or the horrific events would never have occurred. Though on reflection, I somehow feel that there was more to the tragedy than this.

Spoiler (click to show/hide)

We found the barricade, but decided to check the bedrooms first. So far, no undead. Their still and trade depot are still outside... either disaster struck early or they delayed too long. From the meagre supplies blown about, it appeared that they had built or created very little.

With nothing else left to do, we entered the tunnel that Litast dug to escape, down which several dwarves must have later crawled bloodied and afraid... at the end of which waited, we were sure, a band of fearsome and relentless undead. Doren's battleaxe was found here too... he must have dropped it while escaping.

The tunnel, seemingly endless, finished all too quickly. And at last we were in the bloody and soiled space where so many died only months ago. The cracks in the floor left by desperate struggles and inhuman blows were evident, the bloodstains and strips of torn flesh still lingered, dried and frozen there. For months, desperate for moisture, the dwarves had beaten on the walls in their fury, and tunnelled down into the centre of the mountain.

And there I saw it. Scratched into the freezing ice, their fingers must have been blackening with frost even as they did it, was the last testament of Momuz Floorhours, Scholar of the Distracting Rainy-Point. In it was the secret of the glorious yet treacherous - oh now, I call it treacherous - mountain range. The origin of the eternal shimmering rainclouds above its gentle vallys. And its connection with the land of creeping undead and freezing ice to the North. In his diggings for water the scholar had, I know not how but by some arcane measurements or divine inspiration, uncovered the terrible link between the two, and revelaed the nature of this tantalising - deadly - mountain.

The truth is worse than the devils of hell that walk this earth. I cannot go to Planchamber now - those that live among such evil - no, Trueattic must know. The machinations of Litast are made icily clear to me now - and how he was driven to such evil, I now know - why he killed so many and behaved in such a way. His account is spurious and fake. It is clear that he is a much more dangerous individual than he seems. And he is mad. Truly, he could not live with the knowledge and not be mad.

This matter must be made known to the Mountainhome, but for fear - deadly fear - that the warped secret of the Distracting Rainy-point should be known is too much. Some things should not be told. It is too late for me. So I must entrust this diary to my companions, and bid them go to Trueattic at once with news of my death. Only by that may they escape the terrible, maddening nature of this mountain. And they cannot know the contents of these papers. Even now, the scratched message and diagrams, which I have not shown them, are unpicking the workings of my mind - the horror! It is too awful. Find the Litast traitor - he is the key. Do not come here: to find out this terrible secret in the place where it is so powerful will be deadly. It assaults the brain, and I cannot live for long without the darkness creeping into me. You would go insane as well. Instead, find the warped, sick dwarf known as Litast, and make him talk. After that, your course should be obvious, and perhaps this evil will be stopped.

I send my companions from this place now. And me, whose mind has already felt the workings of this ungodly thing? Who has shouldered a burden too heavy for mortals to bear without breaking under the strain?

My corpse will guard this unholy place.





Trueattic Archives
Title: Re: Succession world: df 0.43.04
Post by: NJW2000 on November 04, 2016, 03:21:09 pm
http://dffd.bay12games.com/file.php?id=12545 (http://dffd.bay12games.com/file.php?id=12545)
Title: Re: Succession world: df 0.43.04
Post by: Fleeting Frames on November 04, 2016, 03:32:09 pm
Huh. Not only is there an evil glacier, there is also a good glacier?

Hm, how did they know of Litast's cowardice anyway? Sealed in, there should have been naught that could get out....Oh right, she ran away.

But I'm surprised to learn that the dead go to the land where those not living reside.

And I guess this marks one of the few times I've read an account where DF was played as in Toady's vision of falling fort followed by adventuring.
Title: Re: Succession world: df 0.43.04
Post by: Baffler on November 04, 2016, 06:28:23 pm
Alright, claiming the save. I'll play some tonight, but I dunno how far I'll get.
Title: Re: Succession world: df 0.43.04
Post by: Baffler on November 04, 2016, 10:40:26 pm
[Retconned due to computer dying.]

Journal of Ingish Crystalguarded, Captain of the Trueattic Guard, 1 Obsidian

It's been a strange day, journal. The expedition to Kingdomsabre returned while I was on duty today today, less Dastot Inkbolt, and demanded to be taken to the king looking as scared as if they'd seen the Blue Serpent itself. I took one of my lads and brought 'em down to the throne room, and when the king saw us he shooed me out. I don't dare to guess what they were talking on in there, but by the time the two from the expedition came out it was well past midnight. Then the royal guard told me to come on in after them. There was the king, with a big table set up behind his throne and maps all over it.

Spoiler (click to show/hide)

Something has been stirring up the goblins of the northeast, he said. There were reports by the few hunters and woodsmen who ventured that far that they were organizing. Some said a goblin warlord had united them, others a necromancer, and one even said a demon from Hell had come into the world and taken charge. Regardless, activity is increasing and Trueattic is completely unprepared to meet the threat. I've been given the honor of leading an expedition, taking two of my best men, a pile of Nanirasrathkogsak's precious supply of metal, and a collection of builders to this spot and secure the capital against goblin incursions.

Spoiler (click to show/hide)

It's not far, but the preparations to leave will likely take several days.

7 Obsidian
We leave today. I've taken two of my best speardwarves, Etur Leadseals and Solon Morninggalley. Two smiths went along, Mistem Paddlephrases and Asmel Gearedfame, to make the armor and weapons. Rounding it off are an old miner, Zasit Oilyvoices, the mason Cerol Holdgate, and myself. I've been 'encouraged' to avoid taking up arms, to ensure leadership remains intact, so it looks like I'll be picking up my old trade as a carpenter. We've packed ample food for the journey, but the farmers and other tradesmen will have to come later. Hopefully it lasts us.

Those two from the Kingdomsabre expedition slipped off in the night before, too. They'd been on leave until today, so nobody noticed they were gone until they didn't show up for their shifts. Where in Oggez's earth they got to is anybody's guess, but they were in a bad way after coming back. There's a hunter in the bar that swears up and down he saw them heading northwest, but even he admits it was dark and rainy outside. Probably saw a couple of gnomes and wants to impress everybody.

12 Obsidian
We've finally arrived at the site, and drank down the last of our travel flasks to commemorate the occasion. I'm glad I'll never have to dig that wagon out of a snowdrift again, but looking around the site things could be better.

Spoiler (click to show/hide)

We've brought the wagon to a stop on the north bank of a frozen over mountain brook, and wouldn't you know it took us longer to put this whole expedition together than it did to bring the wagon to our destination. If we were just on foot I'd say it wouldn't have taken even two days, but the snow made it slow going with the cart. The surveyors said there's no metal here, just like back at the capital, but at least there's plenty of trees about and they say there's enough clay in the soil here to use for ceramics. Etur says some of the trees are apricots and pears, so at least we won't go hungry and we've got some exotic drinks to look forward to when summer comes. But that's enough of that, it's time to strike the earth!



So there's that. If I remember right fortress sites aren't considered valid as far as spreading out hamlets and whatnot goes, so if Trueattic falls the civ is basically dead. The attacker of a site tends to win in worldgen battles, especially since the demons that run goblin civs tend to lead those attacks, but they also prefer to attack the nearest site, so I'll be in somewhat of a hurry to become rich enough for goblin ambush/sieges to stop them just bypassing my ineligible site. Hopefully the goblins are too weak this early on for having an all-copper militia with a limited supply of metal for replacing equipment to hinder me too much, but if that demon shows up I'm probably screwed.
Title: Re: Succession world: df 0.43.04
Post by: Imic on November 05, 2016, 01:32:27 am
I can only wish you good luck, my friend. These are all very good updates, so y'all give yourselves a pat on tha back.
Title: Re: Succession world: df 0.43.04 NEED PLAYERS!!
Post by: Fleeting Frames on November 05, 2016, 10:37:31 am
A metalless embark? That's going to make it bit harder to establish most dangerous military for retirement.

Hm, wonder if there's sand...Though traps are useless after retiring.
Title: Re: Succession world: df 0.43.04 NEED PLAYERS!!
Post by: Baffler on November 05, 2016, 05:05:00 pm
[Retconned due to computer dying.]

Journal of Ingish Crystalguarded, Captain of the Trueattic Guard, 27 Obsidian
It's been two weeks since we arrived, and the lads and I have been working nearly nonstop to get ourselves dug in and out of the cold. I had Zasit dig a pit into the ground near the wagon with a tunnel off to the side to get us started, now he's digging an exploratory shaft to get us down to stone. While he'd been doing that, I took advantage of the frozen over stream to cut some of the willow trees. The others are hauling the logs into a pile on our side of the river while I turn them into something useful. The first thing I did with them was make up some training spears and some wooden shields for Etur and Solon, and they've already started practicing.

2 Granite

Cerol finally finished drafting up plans for the underground portion of the fortress. Most of the workshops, and the military barracks, will be west side of the first level, with the kitchens, tavern, and meeting area on the east side, plus a couple of offices. The second level's mostly bedrooms, but there's space for a small temple in the center, and a library+hospital on the far east side. Lots of stairs all around to make it easier to get from here to there. I've signed off on them and passed them on to Zasit, and he's not too happy about digging out a small fortress all by himself. I told him when migrants arrive I'll put the spare picks in their hands.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

4 Slate
We've officially begun our metalworking industry. Asmel has been burning wood into charcoal while Mistem takes it and uses it to smelt the malachite we brought with us. We've got 50 boulders in total, plus another 25 of native copper and 25 of sphalerite so we can make some brass and attract some civilian attention. We also moved some beds into the barracks now that it's finished, so people can sleep inside before the rooms are all dug out.

17 Slate
Keas got into the wood stockpile today while we were moving it inside, and flew off with 3 logs before anyone could do anything about it. Vutram knows what they want with logs, but there's nothing for it now. Had the spring thaw, too. The river is still frozen, but all the snow on the ground just vanished over the course of a few hours. This is a strange place.

4 Hematite
Caught our first sight of the goblins today. Solon spotted one skulking around the wood stockpile with a big sack in one hand and a knife in the other. She chased after the creature, but it was much too fast for her. We'll have to be more wary in the future. It's made everyone on edge. It's one thing to know they're out there, and quite another to actually see one. At least we know now that we're not out here for nothing.

1 Malachite
Excavation of the first floor is finished. Furnishing and smoothing down the rough stone is another matter entirely, but to celebrate we all took the day off to idle in the new common area. I've also got my own office now, and I can get down to the business of actually running the fortress.

21 Malachite
Finally got some migrants! After a quick meet and greet in the newly designated tavern Urvad the cheesemaker is swinging a pick to help out old Zasit, Atis the thresher is setting up a plump helmet field, and Urist the woodcrafter is making up some goblets. Urist looks to be fit enough for military service too, so as soon as the smiths can put together some equipment for him I'll have him join the training rotation.

12 Galena
It's been 6 months today since we first arrived here, and I'd say overall things have gone as well as can be expected. The new guys have settled in pretty well, and excavation is going along nicely on the bedroom level. Turns out Atis is quite the musician, and she and Asmel performed the Tulips of Glittering to commemorate the occasion. Hopefully the rest of the year goes as smoothly.

Spoiler (click to show/hide)
Spoiler (click to show/hide)


This update feels a bit on the long side so I'll probably tend toward a shorter time period per update in the future, or maybe put up a shorter annual update instead of a blow by blow. I also think this may be the first time I've ever seen a snatcher show up in a fort with no children.
Title: Re: Succession world: df 0.43.04 NEED PLAYERS!!
Post by: NJW2000 on November 05, 2016, 05:37:44 pm
And leave rather quickly and sheepishly, no doubt.
Title: Re: Succession world: df 0.43.04 NEED PLAYERS!!
Post by: Fleeting Frames on November 05, 2016, 07:44:26 pm
Dwarves always give their children away....But I digress.

Per the OP, you should probably limit max update size to what you can do in a day.

And heh, I consider that sprawling. Wood goes neatly with ...quartzite, I think?
Title: Re: Succession world: df 0.43.04 NEED PLAYERS!!
Post by: Baffler on November 06, 2016, 01:18:44 pm
Something disastrous happened. The laptop I was playing on got borked somehow (I suspect it's a power supply issue but I'm not sure yet) and everything I did between last night and the restore point at the beginning of the month was lost.

So what do?
Title: Re: Succession world: df 0.43.04 NEED PLAYERS!!
Post by: IlFedaykin on November 06, 2016, 02:01:21 pm
Something disastrous happened. The laptop I was playing on got borked somehow (I suspect it's a power supply issue but I'm not sure yet) and everything I did between last night and the restore point at the beginning of the month was lost.

So what do?
I guess this works for Shieldgates too...
Title: Re: Succession world: df 0.43.04 NEED PLAYERS!!
Post by: Imic on November 06, 2016, 04:20:15 pm
Something disastrous happened. The laptop I was playing on got borked somehow (I suspect it's a power supply issue but I'm not sure yet) and everything I did between last night and the restore point at the beginning of the month was lost.

So what do?
Why is it that during almost every single succession game, at least one computer will always, ALWAYS crash and burn?
Why?
Title: Re: Succession world: df 0.43.04 NEED PLAYERS!!
Post by: Baffler on November 06, 2016, 04:42:13 pm
Something disastrous happened. The laptop I was playing on got borked somehow (I suspect it's a power supply issue but I'm not sure yet) and everything I did between last night and the restore point at the beginning of the month was lost.

So what do?
Why is it that during almost every single succession game, at least one computer will always, ALWAYS crash and burn?
Why?

It's an old laptop, almost 5 years old now, and it wasn't exactly high end even then. It is weird though, it hasn't ever acted up on me to this degree before. Anyway what I'll probably do if nobody objects, since there's nobody signed up for a turn after mine, is revert to the state of things at the end of NJW's turn and start over with something completely different tomorrow. I won't edit out those retconned updates or anything, no reason to make those disappear, and I'll turn over the save on Friday night as I would have if the computer hadn't gotten messed up.

I guess this works for Shieldgates too...


Unfortunately yeah. I'd been waiting on you to post your update before I put mine up so they'd be in chronological order in the thread, but I only got through summer and all that remains of them is the screenshots from Spring, since they were hosted on imgur.
Title: Re: Succession world: df 0.43.04 NEED PLAYERS!!
Post by: Khan Boyzitbig on November 06, 2016, 04:44:10 pm
Something disastrous happened. The laptop I was playing on got borked somehow (I suspect it's a power supply issue but I'm not sure yet) and everything I did between last night and the restore point at the beginning of the month was lost.

So what do?
Why is it that during almost every single succession game, at least one computer will always, ALWAYS crash and burn?
Why?
Perhaps it is the will of Armok? Or maybe the evil of the underworld can corrupt our machines and not even the Omnissiah can halt its progress?
Title: Re: Succession world: df 0.43.04 NEED PLAYERS!!
Post by: Gwolfski on November 06, 2016, 04:56:00 pm
I'd like a go. And i think we should update this to 43.05, as it is way more stable.
Title: Re: Succession world: df 0.43.04 NEED PLAYERS!!
Post by: Fleeting Frames on November 06, 2016, 05:49:54 pm
since there's nobody signed up for a turn after mine
Like I've been saying, I'm willing if it gets upgraded to 43.05. Though since Imic hasn't added me, I guess it will remain 43.04 :P

And yeah, crashes suck, but it's not like the updates were lost. Some of the most entertaining updates I've read have been eaten by crashes ^^
Title: Re: Succession world: df 0.43.04 NEED PLAYERS!!
Post by: Baffler on November 06, 2016, 08:15:37 pm
If upgrading is as simple as moving the save to DF version 43.05 I can do that easily enough, and in fact already have. If not I'm hesitant to throw out the existing turns, map, and world history. Short though it is.
Title: Re: Succession world: df 0.43.04 NEED PLAYERS!!
Post by: Fleeting Frames on November 06, 2016, 10:14:19 pm
No, that's it for upgrading. Some version differences won't get updated raws or such like that, but 04-05 isn't like that.
Title: Re: Succession world: df 0.43.04 NEED PLAYERS!!
Post by: Imic on November 07, 2016, 01:45:50 am
Sorry, I was not reading due to having a different timezone.
I am perfectly willing to change it to the latest version, as long as someone else can do it, since I have no idea how I would go about doing something like that.
Added Gwolfski to the list, and Fleeting frames... Could you do that, please?
Title: Re: Succession world: df 0.43.04 STILL NEED PLAYERS! Also possibly moving to 0.43.5
Post by: Fleeting Frames on November 07, 2016, 03:18:31 am
I cannot, for Baffler already did it.
Title: Re: Succession world: df 0.43.04 STILL NEED PLAYERS! Also possibly moving to 0.43.5
Post by: Imic on November 07, 2016, 04:03:57 am
I cannot, for Baffler already did it.
Oop, sorry. Missed that.
Title: Re: Succession world: df 0.43.04 NEED PLAYERS!!
Post by: Imic on November 07, 2016, 04:05:56 am
I'd like a go. And i think we should update this to 43.05, as it is way more stable.
By the way, Gwolfski, you mist post pictures.
Please.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Sanctume on November 07, 2016, 12:19:58 pm
You know, I'd like to take a crack at this, starting on a Monday, and have all week to plan and play. 
Now would be a good time, or next Monday.  Not a good time over Thanksgiving week though.

Who's next? Where's save? etc? Can I cut in while I'm in the mood? :p
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Imic on November 07, 2016, 12:32:27 pm
You know, I'd like to take a crack at this, starting on a Monday, and have all week to plan and play. 
Now would be a good time, or next Monday.  Not a good time over Thanksgiving week though.

Who's next? Where's save? etc? Can I cut in while I'm in the mood? :p
You will be put at the end of the turn list, by the way. This world is showing much promise already, I must say.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Baffler on November 07, 2016, 06:35:59 pm
Journal of Udil Deleratöl, Chief Miner of Plannedchambers, Year 2

2 Obsidian: Suicide. It's suicide! I received orders today from a courier, signed by the king himself, that I am to lead an expedition eastward into the Frost of Spoils! Some mad prospector came back a week back, Ingiz I think his name was, talking to the travelers and drunks in the tavern of an island of calm taiga in the middle of the glacier rich with minerals of all kinds. Our own mines yield gold and silver, but nothing worth making a mace out of, so he caused quite a stir. I guess someone with pull was listening too, because the site the orders mark sound a lot like what the prospector described.

Spoiler (click to show/hide)

I will carry out King Trammelletters' orders, if only to avoid a hammering for oathbreaking. I finished drafting a supply list for the expedition this morning, and the baron signed off on them without so much as a word. I figured he would balk at the expense of the weapons and armor at the very least. I only wonder at who else they roped into this mess.

Spoiler (click to show/hide)

3 Obsidian: Met the rest of the expedition today. Sarvesh, a miner like myself, Aban, a carpenter and woodcutter, Zon, a mason, Avuz, a brewer and farmhand, and two macedwarves, Litast and Kubuk. I also found a horse-cart loaded down with all the supplies I'd asked for, packed and ready to go. We leave immediately.

12 Obsidian: We finally arrived at the site, and Keng take me if it isn't exactly what the prospector described, but we'd hardly finished unhitching the horses when we caught our first sight of the undead.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Damn me for letting Litast and Kubuk walk without their equipment on! I ordered everyone inside, and we'd only just got the horses in and a ditch dug to hopefully deter the beast when it reached the wagon, when something strange happened.

Spoiler (click to show/hide)

It took some plump helmets and wandered off. Not even all of them. Near as we can tell it just opened up the barrel, grabbed one of the 5-cap pouches in what's left of its jaws, and shoved off westward. He can keep it for all I care, but if every half-ton pile of rot and muscle Keng sends our way can just be sent off with a couple plump helmets and a smile, I might have been worried for nothing! Only ravens are flying about now, but even with what would normally be a bad omen everyone's spirits are high, Litast and Kubuk's especially, as we get our excavation started properly.

27 Obsidian: It can't have all been good. Sarvesh dug down deep trying to make it down past the topsoil and ended up striking an aquifer. We'll be happy for it as a source of clean, and not frozen, water once we get past the damned thing, but it's the getting past that's the trick. I've been talking with him and Zon about solutions to get past, but whatever we do likely won't be figured out until after the new year. Until then, we'll just hole up here, warm up, break everything down and take it inside, and see what we can do to secure the entrance.

Spoiler (click to show/hide)


Tried something different rather than just doing the same embark again. Hopefully my desktop doesn't die on me too, heh. Apparently zombies still retain tags like [CURIOUSBEAST_EATER], and both dwarven civs in this world have no real access to weapons-grade metals. Keng takes the appearance of a male dwarf and is associated with night and nightmares.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Imic on November 08, 2016, 01:52:47 am
We need to make some form of metal - mining station on the other side of the mountain, so as to send all of the produce back to the mountainhome.
Volunteers?

Fyi, you can unretire other forts and continue them, but only with the founder's permission.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Fleeting Frames on November 08, 2016, 07:21:34 am
Bwahahahaha!

I know it can happen, but it's nonetheless amusing. I find spawned zombies to be somewhat docile compared to reanimated or husked ones, anyway ((giant) alligators are so much worse).

So Deep metal...Did you prospect for bismuthine and your goal is to build a bismuth bronze fortress? Mind, with but a single metal, this is hard, as the damnable thing can't be combined with bronze bars - only pure tin and copper bars will suit it.

And, hm, 2800 points used? This world was genned with 10k point limit, I guess.

You know what, this will come very useful for my plan of building multiple quick forts during my turn. 200 blocks for a thousand points each would speed along aboveground castles massively.

@Imic: I suggest lets not require a permission, mainly because the owner may be AWOL and time is in short supply with 1 update a day (besides, standard succession asks no permission to modify existing fort, every overseer redoing the fort is kind of a running joke :P)
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Imic on November 08, 2016, 09:22:00 am
Yeesh, fine.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Baffler on November 08, 2016, 09:40:14 am
So Deep metal...Did you prospect for bismuthine and your goal is to build a bismuth bronze fortress? Mind, with but a single metal, this is hard, as the damnable thing can't be combined with bronze bars - only pure tin and copper bars will suit it.

I couldn't figure out a good way to show it, but that part of the glacier has shallow metals and deep metals. The reason I embarked partway onto the taiga was wood and soil, basically.

As far as getting metals, I vaguely remember only worldgen sites contribute to a civ's portfolio. If that's the case the only thing for it is to move the game forward and let them expand into places that do. Though maybe they gain access to it when you sell them to the caravan? We'll see, I guess.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Sanctume on November 08, 2016, 12:17:46 pm
200 blocks x 5 pts = 1000.
(5+6+7+8+9)=35 pts = Proficient Mason (Mason +5)

I would get 2 Masons at proficient and 2 blocks = 80 pts.

50 stones x 3 pts = 150 pts.  You can even go fancy with obsidian at 9 pts each stone.
50 stones + Mason = 200 blocks.  2 Masons can crank out blocks fast enough for the 5 construction workers.

I like 5x5 room towers; at least 2z high with a 3z roof.
But I've done the odd 3 x 4 to roof the wagon and have stair+hatch exit down to the other side of the wall; much faster than having raising bridges for security.

It's also a matter of luck of getting time to hide on day 1 embark; even if flying corpses are around.
Giant x undead are harder; but others can be handled by a couple of

2 Mason +5, Hammer+3, 1 Dodger, 1 Discipline. Now you have armed civilians.

2 Axe dwarfs + 5, 1 Dodger, 1 Discipline which gives them +3 for other skills (Cook, Brew, Grower, Butcher, Tanner).  More armed citizens.   

2 Miners at +5 Miner, 3 Dodger, 1 Discipline can give them +1 for other skills like Appraiser, and the other one a Mayor candidate.
That leaves 1 Doctor with +3 Weapon, 1 Dodger, 1 Discipline.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Fleeting Frames on November 08, 2016, 01:47:57 pm
True on 5 construction workers, but the nice thing is that you don't have to. No need to wait for production to designate.

Though depends on scale. Could do mix and match.

I find lot of undead seem to be get slaughtered by just "Play Now!" team with no overseer support. I fear the alligators more. As far as military skills go, probably going to  give my miners teacher 5 shield user/biter 5, tbh.

What social skill do you pick for locking in a mayor/expedition leader?
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Sanctume on November 08, 2016, 05:38:34 pm
For Mayor, I do Persuader; Consoler and Pacifier if I skip Dodger+Discipline. 

Biters and Shield Users are fun.  Early deaths usually comes when day 1 embark has not picked up equipment before undead scatters everyone.

I've also seen lucky neck scratches from Giant x corpses that become deadly.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Baffler on November 08, 2016, 07:30:30 pm
Journal of Udil Deleratöl, Expedition Leader of Mistymirrors, Year 3

The pages of the book have suffered a good deal of water damage, and many pages are difficult to read.

2 Granite: The new year's celebrations are over, so it's time to get down to business. We all agreed it's best to try to pierce the aquifer somewhere inside of the hill we've taken up in, so to that end we've dug out a little room off to the side and taken out the roof. The idea is to dig a shaft down to the aquifer, let it freeze, then clear away the ice and install a retaining wall around a stairwell. Once we're through, we put the roof back in to stop anything from dropping in on us from above. There's no telling how long all that's gonna take, so me and Sarvesh dug out some little side rooms to sleep in and let Avuz start growing some plump helmets.

Spoiler (click to show/hide)

9 Granite: We've pierced the aquifer, before we'd even furnished the temporary quarters too. Usir has been kind to us, and the aquifer was only a couple meters deep on the taiga side. It may be deeper on the glacier's side, so we're going to dig some exploratory tunnels before we plan any larger-scale digging. While we're doing that Aban is chopping wood so we can roof over the shaft.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

18 Granite: Our exploration into the strata below the glacier itself discovered a vein of limonite! Unfortunately, it's surrounded by aquifer and cannot be safely excavated. We've started digging down lower, hoping to find someplace dry, so we can start sending iron back to Plannedchambers. I remain cautiously optimistic.

1 Slate: The aquifer seems to stretch all the way through the sedimentary layer, which means we're not likely to get much iron out of this site. What we do collect will be limited to the small areas of ore that have shifted into the chalk layer below the taiga. We'll leave space along the edge of the aquifer so we can dig for those veins without disrupting the fortress proper. I also had Litast and Zon take the horses outside to graze. It's dangerous, but still all I see is ravens they're starting to look pretty lean.

24 Slate: I nearly died today. Sarvesh and I were digging along the edge of the aquifer, and Aban was hauling a boulder up to the stockpile, when water started leaking out from behind my pick and Sarvesh's at almost the same time. The water came on faster than I've ever seen, and the lot of us were swept along to the lower levels of the excavation by the water. The space down there was more open, but the way above us was completely blocked off by the water.

Spoiler (click to show/hide)

It was up to our waists when I had the idea to try digging out and up. We might have run into more aquifer, but it was worth the shot. I got out that way, but Sarvesh and Aban ended up on the other side of the room. With the stairs dug on the edge of the room there was nothing I could do but watch, and thank all the Gods they made it. I'm halting mining in that section to prevent another accident, and if we try that in another spot in the future we'll have to be much more careful.

6 Felsite: We set up some furnaces today to make charcoal and smelt what ore we've collected, and I've set Litast and Kubuk on it to give them something to do. The way I look at it we've got 128 bars of iron coming to us from what we've collected. More than enough for our use, but if we want to justify this expedition we're going to have to collect a lot more to send back to Plannedchamber.

Spoiler (click to show/hide)

We also got our first keg of Mistymirrors dwarven wine made up today, and it's damn good despite Avuz' complaining about "soil quality" and "climate." He did insist that we leave a barrel of the stuff, along with some of the plump helmets, outside the door a good distance away to ward off the... wildlife. It made good sense, so out there it sits. I doubt it was necessary, but I marked them as forbidden to make sure nobody goes out to get one.

Not much to report for this one. Usir takes the form of a female dwarf and is associated with fishing, fish, hunting, and water.

Edit: Fixed images.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Fleeting Frames on November 08, 2016, 08:34:50 pm
Heh. Digging beneath an aquifer - a tale of me flooding my dwarves, there it is.

But even with aquifers in sedimentary layers, what you can extract from even average cases is still so much better than best of metamorphic layer >_> Sedimentary OP.

Are you going to do a cavern drain to extract the limonite in conglomerate? I recall one neat case I had of 4z soil and then stone aquifer, with cavern 5z from surface. Could easily did out the areas near the cavern ceiling with up/down stairs, though the flooding eventually pushed back the miner and overwhelmed the lowest map edge for a small lake.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Sanctume on November 09, 2016, 09:42:31 am
Question: If you collapse a section of aquifer tiles below, do they remain aquifers?

I know that cave-in plug in method, the aquifer tiles are dug out and replaced with dirt from above. 

But I'm thinking dropping the aquifer tile(s) further down below for it to be a water source (or drain)
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Fleeting Frames on November 09, 2016, 12:18:55 pm
Well, this is stone, not dirt, so might behave differently. Dunno.

But when I start thinking about it, I can't see how it could be easier to do than just stair-pierce upwards and smooth the outer edges/dig away aquifer tiles in center and use map-edge/portable drains for drainage and aquifer from above for water source as needed.

The simplest way to test that comes to mind is to dig a 3x3 up/down with center untouched upwards, smooth outer edges of aquifer, and then channel stairs downwards layer by layer, till the central pillar has no support.

E: Ran a quick test with 2z soil aquifer (had to do 5x5 pierce since no smoothing). I have now 4z white sand pillar in caverns that doesn't emit water, even when being dug.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Baffler on November 09, 2016, 06:52:30 pm
Journal of Udil Deleratöl, Expedition Leader of Mistymirrors, Year 3

1 Hematite: Summer arrived on the calendar today, and it marks the warmest time we're ever going to get around here. Looking out the front door I can see wild plants starting to show from under the snow, mostly cranberries and potato plants. I don't want to sound like an elf, but looking out from our green, flowery hill over the glacier, I could almost call it beautiful.

Spoiler (click to show/hide)

Anyway, me and Sarvesh have been digging out proper rooms for ourselves down in the stone layers. Nothing too fancy, but it's not right for dwarves to live and work in dirt rooms. We've got a pile for wood and stone, some workshops, a food stockpile and pub, and a couple of bunkhouses planned.

4 Hematite: Had a pair of kobolds of all things try to get through our door today. Zon heard the horses making a ruckus, and the macedwarves went out to make sure there wasn't any undead abomination spooking them. They say the two of them took off as soon as they opened the door, but I have to wonder how the little creatures made it all the way out here.

Spoiler (click to show/hide)

21 Hematite: I managed to convince Litast to go out and pick some cranberries for Avuz, since there's still nothing moving but us and the ravens, so we can have something to drink other than plump helmet wine. He complained about going out in the cold, but of the lot of us he's the best equipped by far to do anything on the surface. I promised him the first drink of the cranberry wine.

Spoiler (click to show/hide)

1 Malachite: Some migrants showed up today, and quite a lot of them too. We got a miner, whose name is also Sarvesh, a carpenter, a few craftsmen, a farmer, and for some reason, a fisherman. The farmer, Vabok, brought along his wife, a jeweler called Dastot, and their two year old son Stukos. He's an energetic little fella, and wise beyond his years too. Everyone's already taken a liking to him, but I worry about taking one so young on such a dangerous journey. There are 15 of us now.

12 Malachite: More good news. Sarvesh and I (the new one. I'm just gonna call him Cilob) struck galena while we were digging exploratory tunnels trying to find other ores below the aquifer. It's not as valuable as the limonite, but it's hardly useless and it'll be a lot safer to mine.

27 Malachite: One of the new migrants told me today that he hasn't seen his pet peacock in a week. I don't recall ever seeing a peacock around here, but I don't see why he'd lie about something like that and had Kubuk look around for it. He didn't find anything, and considering where we are I'm not sure if that's a good thing or a bad thing.

13 Galena: Obok, the new carpenter, was out cutting wood when he ran into the fort in a hurry looking like Keng himself was on his tail. Avuz, Nesteth with him, managed to calm the poor lad down enough with a cup of cranberry wine to get the story out of him, but I almost wish he hadn't. Obok told of a big cloud of greenish dust, three times his height and as wide as he could see, blowing westward from the glacier across the taiga to the north. a herd of deer were caught in its path, and went mad with a blind rage. They three that had been caught chased after the one that hadn't with unbelievable speed and laid into it with everything they had. all four of them screaming like mad until the cloud drifted over them again and it all fell silent.

Spoiler (click to show/hide)

The macedwarves poked their heads out for a look, and they say all four of them are shambling their way toward the fortress just like the polar bear last winter did, and that they've spread the green dust spread all around, wicking off their bodies. We've brought the horses inside. I pray the door holds, but if it doesn't we've all taken up what arms we can while Cilob does what he can to turn the iron we've got into clubs and breastplates. Isram protect us, we won't go down without a fight.


Ending on a cliffhanger to manage length. Things have become very fun very fast. Less pictures and more text this time, because this was honestly a pretty boring couple of months apart from that last bit and noticing that unlike others in his culture, Udil Deleratöl has a deep respect for animals, plants, and the natural world. Nesteth Taupemaker the Learned Silkiness takes the form of a male dwarf and is associated with persuasion and speech. Isram takes the form of a female dwarf and is associated with peace.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Imic on November 10, 2016, 03:54:56 am
Yer haff wan day left, unless the others in line are willing to let you continue for a little bit.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Baffler on November 10, 2016, 08:34:50 pm
Journal of Udil Deleratöl, Expedition Leader of Mistymirrors, Year 3

15 Galena: The deer reached us while we were bringing the horses safely inside. I was a fool, and ordered that we should meet them in battle. Undead or no, all 14 of us were surely more than a match for them, I thought. This is the price of my folly.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

We met them, and fought bravely, but the dust clung to the corpses, and those of us who touched them were turned almost immediately. Fath, Vabok, Dishmab, Dastot, Avuz, Zon, and Aban were turned before we realized what was happening and fled back into the fortress. I can hear the foul creatures out there now fighting with our own people, tearing into each other as madly as they had while they were still living, and the horses have bolted off into the taiga. The only solace is that the fight happened off of the glacier where even the severed limbs would rise again.

17 Galena: The sounds of fighting have died out. Cilob stuck his head out the door to find that only Aban, battered but whole and axe still in hand; and Dastot's reanimated body, missing her head and left foot, were left out there. Dastot was just outside the door, while Aban charged around after the still-living horse. We let Dastot in, and Obok put her to her final rest.

That just leaves Aban. She's run down the horse, and beheaded it in a single stroke with that axe of hers. I am terrified, but we're no match for her with only our iron clubs. I'm going to have to send out the macedwarves. She at least seems to have lost her covering of dust.

19 Galena: Litast and Kubuk have done all the preparing they can, and are prepared to meet Aban the monster. Litast led the charge, while Obok held the door open.

Before Kubuk could even reach the monster, Litast was knocked on the ground by the thing's furious charge. She swung her mace in an attempt to disarm the creature, but caught it at the elbow instead and the blow hardly even connected. The axe came down, first on her chest knocking the wind out of her, then on her neck. Enraged, Kubuk smashed the creature's left leg with his mace, sending it straight to the ground. It retaliated, severing Kubuk's foot, and against all reason managed to stand up again. It parried Kubuk's next strike, and with a look in its eye as black as coal brought down its axe on Kubuk's other foot, then on his neck. Obok bolted, and I don't know what happened next, but I do know that the fool left the door open.

Spoiler (click to show/hide)

His foolishness lasted up until his death when in his panic he fled, dragging little Stukos behind him, into a side room rather than down the shaft to safety. Etur did his best to delay it, but the monster cut him down with hardly a second thought. In his last moments, Obok locked the door to the room behind it, dooming himself and Stukos, but saving the lives of those of us remaining. Only myself, Sarvesh, Cilob, and the fisherdwarf Degel are still alive. We will end this creature.

22 Galena: Our plan was set. We would excavate the edges of the room the monster was trapped in, and bring the ceiling down on its head. But that isn't what happened. Cilob, the fool, struck the earth directly next to my feet and brought the whole area around me down, into the room. I took to my feel quickly, just in time to meet the monster's charge.

Spoiler (click to show/hide)

It didn't stand a chance. In my rage, I tore the creature apart with my pick just as I would a stone before it could even react. I, or Sarvesh, or Cilob, any of us could have stopped this before it even began. A week ago I only thought I was a fool. Perhaps out of my depth. I know now that I am far worse than a fool. Eleven good dwarves lie dead because of my own cowardice and arrogance. Cilob and Degel mock me, calling me the "slayer of the feared Aban Abaneshon, the Harmonious Hatchets!" Sarvesh, my good friend, is only silent.

Spoiler (click to show/hide)

I've officially turned over the administration of the expedition, such as it is, to him. We still cannot leave this place, so I've asked that I remain a miner and nothing more. Zuden grant he do a better job than I did.

Spoiler (click to show/hide)


So it ends, resigning in disgrace. None of this was planned in advance, it really was just a combination of massive bad luck, not realizing the combat value of skilled miners, and my own underestimation of the danger the husks presented, and Udil getting undermined that brought Mistymirrors down. Zuden takes the form of a male dwarf and is associated with jewels and fortresses.

Download Link. (http://dffd.bay12games.com/file.php?id=12556)
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Fleeting Frames on November 10, 2016, 11:52:50 pm
The spring is beautiful...

Okay maybe not. But it could be!

Kobolds opening the doors...Could be dangerous with undead out there. And then they might be dusted, like in Roomcarnage.

-Migrants. Cute.

Deer husks, less cute. Dem hoofs.

- ahahaha it is one punch dust.

- Axedwarves are bit better if not reanimating. But, well...

- Yay, monarch butterfly? In spirit?

Terrific.

- Cave-in drap, well, that's guaranteed to kill it...Nope?

So easily broken... This does not scare me.

- Melty Sky always swears by skilled miners for most dangerous all-around combatants.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Imic on November 11, 2016, 08:26:57 am
Wow.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Baffler on November 11, 2016, 12:05:03 pm
- Yay, monarch butterfly? In spirit?

Terrific.

Yeah, it was a barrel of cranberry wine. I'm not entirely sure how it ended up in the doorway but I suspect one of the macedwarves was carrying it around, like military dwarves tend to do for some reason, and dropped it when they spotted zombie Aban.

Anyway, hopefully Gwolfski manages to break the 'dead before the end of the first year' streak we're on, heh. The world will only get more interesting as the year ticks forward and the place becomes more populated.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Imic on November 11, 2016, 01:59:19 pm
We need to start reclaiming/ unretiring old sites, once we've set up enough.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Spriggans on November 12, 2016, 10:19:39 am
So, is it possible to take a turn and only play "what I want ?"
Like Adventurers only or something like that ?

I guess, you can put me on the turn list, but I probably won't upload daily.
I tend to play a lot for several days straight, and upload a big log, so maybe my turn will be 4 days long, at max.

Being free to do whatever with a world is interresting :)
(ok, whatever meaning "don't screw up others' things, unless they agree", of course)
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Imic on November 12, 2016, 10:35:12 am
So, is it possible to take a turn and only play "what I want ?"
Like Adventurers only or something like that ?

I guess, you can put me on the turn list, but I probably won't upload daily.
I tend to play a lot for several days straight, and upload a big log, so maybe my turn will be 4 days long, at max.

Being free to do whatever with a world is interresting :)
(ok, whatever meaning "don't screw up others' things, unless they agree", of course)
For your turn, the world is yours to do whatever you want with. Have fun adventuring. And yes, no screwing people over unless they give their consent.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Fleeting Frames on November 12, 2016, 08:29:39 pm
As a hypothetical question, how could you possibly screw over Baffler or NJW400, anyway?

@Spriggans: That's style of "play several days and upload at once when completed" is what I usually do as well. Hehe, my usual designations aren't done and completed in a day. However, I will try to change it up this time to follow the rules.

Speaking of which, it has been two days, Gwolfski *pokes*
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Imic on November 13, 2016, 02:17:05 am
Gwolfski is doing other things.
NEXT!!!
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Fleeting Frames on November 13, 2016, 04:49:13 am
Prologue

Starting from Baffler's save, Teyo Ewè world...And for this turn, I'll be using moki's biolinum 14x14 (http://www.bay12forums.com/smf/index.php?topic=161254.0;topicseen) to spread awareness of it. This doesn't modify the save in any way.

Interestingly, there's two dwarven civilizations. So if one falls, it isn't all over. They're all in range of gobins, however. So far, both have been used.

Running exportlegends....Segfault. No matter, vanilla export then.

Wow, that's quite the mineral scarcity. These seem like slight variation on default settings (early end year).

Quote
439 Dwarves
   183 Humans
   290 Elves
   670 Goblins
   229 Kobolds
And then there's what, 10 goblin sites?

...Well. Not surprising with year 2. I was nonetheless surprised, but not surprising. At this scale, small assassin teams could wipe out the goblin civilizations. Doesn't feel very epic when they have only 200 members, but hey.

One of elven civs war with 1 of human civs.
(https://i.imgur.com/5CUmwfu.png)

The humans were the aggressor, attacking the major forest retreat Savestreams in the northern gulf.
(https://i.imgur.com/uhwfJaP.png)

In late winter of 2, The Stoked Confederation attacked The Violent Satins of The Robust Fang at Savestreams
In early spring of 3, The Stoked Confederation attacked The Violent Satins of The Robust Fang at Savestreams
In early spring of 3, The Stoked Confederation attacked The Violent Satins of The Robust Fang at Savestreams
In late spring of 3, The Stoked Confederation attacked The Violent Satins of The Robust Fang at Savestreams
In midsummer of 3, The Stoked Confederation attacked The Violent Satins of The Robust Fang at Savestreams


Surely....Dwarves should intervene in such a war of aggression?
(https://i.imgur.com/oJHcQ92.png)


Maybe?

Eh, don't have relations with either of them. However, were they to get involved,


Granted, such an act might be unwise with unsecured mountainhome and warlike neighbours.

...Nonetheless, for friendly relations a road from FestiveSteam of the realm of Planks to Hallflanks of The Glowed Pillars might be best.
(https://i.imgur.com/xwKRpCG.png)
Spoiler: Hallflanks (click to show/hide)

Granted, straight line could connect town to a forest retreat near the gulf, for good or ill of intervening in the war.

Well, I guess I'll follow safety before trade, and trade above war.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Spriggans on November 13, 2016, 11:22:11 am

On Teyo Ewe - The World of Enchantments

Chapter One - About the World

Written by Spriggans - Keeper of Secrets
Year 3


It has now been three years since Armok The Almighty awoke us.
None of us really know how it happened, but, without any warning, life sprung, time was unfrozen, and we were there.
Every single one of us - dwarves, goblins, humans, kobolds, all the beasts and creatures of the wilderness, and the elves - have wandered the World since then.

I have been appointed to the role of Keeper of Secrets. I'm the one responsible for keeping up to date what happens in the World of Enchantments. I'm also in charge of protecting this knowledge, so that it is not used wrongly.

From the moment I woke up, I sent my spies all across the wilderness to gather information. They came back with rich tales of our World, so I can relate that in details in this book.
With each passing day, my spies came to me with more unnerving news : some have spotted unnatural creatures, others relate of bloody rituals occuring far in the North.
I intend to add more and more as our World gets older, but for now I will stick to the basics, so this chapter will be about Geography and basic Diplomacy only.

Let's start with the beginning.
The World of Enchantments spans a 2500 km² area. My spies have layed it out like this :
Spoiler (click to show/hide)

From an artist's perspective, the World looks like that :
Spoiler (click to show/hide)

Or, if - like me - you like schematic representations more :
Spoiler (click to show/hide)

We have numbered the different civilized sites, and - as of now - the differents races pops are as follows :
Spoiler (click to show/hide)
Please note that kobolds and goblins exact numbers are not known, as these civilizations don't record births, and are hostile to dwarves. Many of my spies died trying to number them, thus the inaccuracies.

There are 12 civilizations :

On a World-wide view, the sites civilizations are like this :
Spoiler (click to show/hide)

I would like to point out some facts about this world :

1.
There is one huge North-South chain of mountains slightly to the East : I named it the Dabbling Horn. It has 9 peaks.
Since there is a little gap, allowing access to the East, in the Northern part of the chains, we call differently the Northern part of the Dabbling Horn : we call it the Distracting Rainy-Point.
Dwarves live in the mountains.
Spoiler: The chain of mountains (click to show/hide)


2.
We can divide the World of Enchantments into three parts.
The main continent we call The Land of Weathering.
There are two islands far to the South : to the East is The Reticent Continent. It bears goblins, and can be accessed crossing a little isthmus, which is roughly 300 meters wide.
The Western island is still unexplored but can be seen from afar, we call it The Steppes Of Glowing. Who knows what lies there ?


3.
The Western part of The Land of Weathering, as seperated by the Dabbling Horn, is the living ground of all the elves and humans.
Here they can live in harmony with Nature and what not, I guess...
The goblins are all located far from the West, so Humans and Elves can developp their cultures peacefully.
Spoiler: West of the World (click to show/hide)


4.
Way up North, there is an haunted Glacier. I can't believe what my spies told me about this place... But disturbing wispers of thralls and frost creatures, relentlessly hunting their preys in the stifling clouds of the never-ending polar night, is a recurring fact.
The place is called the Frost of Spoils, and I have chills in my neck writting these lines and imagining what unnatural events happen there.
The few spies I sent there are now highly stressed out, and don't want to come out no more.
For reasons I can't understand, the Northern civilization of dwarves settled their capital close to the Glacier, within the Distracting Rainy-Point.
An overseer decided to settle his outpost in the Frost of Spoils, but it did not turned out well, this outpost was KingdomsSabre, and is now in ruins...
Another outpost, MistyMirrors has a population of 4...
Spoiler: Northern glaciers (click to show/hide)


5.
In the middle of the World of Enchantments are the Righteous Waters.
These waters are blessed.
The spies I sent there came back with smiles on their faces. They were all happy.
Though some of them went a little farer South, into the Marsh of Squirming - another haunted place. These spies behaved like the spies I spent all the way North, and were at the verge of insanity, when they talked to me.
Spoiler: Middle of the World (click to show/hide)


6.
The World is yet to have any decent library. There is currently no way to store Knowledge.
As Keeper of Secrets, it is my duty to establish the most notorious library there is, and to store and protect the secrets of the World of Enchantments.
I will establish this place a little later, when the stars will be right, and when my spies have found a good site.
I need more scholars to join me and help me protect the World's secrets.

For now, I'll keep this book updated and write other chapters.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Imic on November 13, 2016, 01:50:51 pm
I would like to keep relations with the Humans peaceful, since I like that Hamlet you pointed out for some reason. We could build an outpost to attack the elves at some point, though. Damn treehuggers...
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Baffler on November 13, 2016, 11:29:09 pm
What do we care if the humans and elves want to kill each other when there's an actual threat right on our doorstep? All three goblin civs have demon leaders, and they tend to lead battles, so if they go on the war path there's not really much anyone can do to stop them in my experience.

Also the only dwarven sites other than the capitals; Hallflanks, Mistymirrors, and Plainmanor, are retired PC fortresses rather than worldgen sites. Does anyone know what kind of difference that makes, worldgen wise? Will their populations grow? Will hillocks and deep sites spread around them like a worldgen fortress? What about access to metals? Experimentation is needed.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Fleeting Frames on November 13, 2016, 11:46:04 pm
Safety

What is safety?

"The protection of a queen, the cradle of civilization?"
(https://i.imgur.com/NrLSkt3.png)
Spoiler: Leto (click to show/hide)

"Wealth and spread?

(https://i.imgur.com/H7ETCNa.png)

(https://i.imgur.com/3CDr5lO.png)

"Being unknown and unattractive?"

(https://i.imgur.com/uHhbVHm.png)



Uvash Tradejudge did worry. During this point in her rule, his predecessor had already been assassinated. Trueattic may be home, but it was porous in defence.

During one of his nightmares, he woke up in fright.

"Would be that I could join Vutram among the stars, on the moon...."

But moon was too distant.

However.

Maybe going far away was the key.

With this in mind, an order was set to build an isolated satellite colony in souther tropical seas on 8th Limestone.

(https://i.imgur.com/E37AlDj.png)

Three waves, and then test of time. Safety must be proven.
Quote
[POPULATION_CAP:19]

(https://i.imgur.com/bYVxX3H.png)

(https://i.imgur.com/OSxjMd2.png)
(there's also 7 dogs and 5 turkeys)

Here, let us embark upon the Moon-home of HopefulChildren.
(https://i.imgur.com/WWZ6mnJ.png)

Wonder if sea will carry gear away? (https://i.imgur.com/JHHmmG2.png)

Yeah, not much. Tried to get DT working, but failed AND lost my writeups >_> So posting what I have

@Humans/elves: Well, they're in range of the mountain-home, but it's primarily about couping advantage?

That said, the northern dwarf civ mountainhome is only in range of goblins if the retired fortress with 4 dwarves is conquered.

Metal-wise, I definitely don't have option to take iron as The Rhyming Occult-Palisade.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Spriggans on November 14, 2016, 03:40:18 am
Humm :) Building an isolated fortress for dwarves posterity. That way, we'll always have some alive.
Good go, sir.

Metal-wise, I definitely don't have option to take iron as The Rhyming Occult-Palisade.
If we trade iron to the mountainhome, will the next embark have access to it ?



Btw, as self proclaimed Keeper of Secrets, I've edited my first post @page 1 to contain the different logs of overseers.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Imic on November 14, 2016, 04:39:35 am
Thank you for that, Spriggans. I was trying in vain to fit your wuote into a spiiler. That ended well...
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Fleeting Frames on November 14, 2016, 09:38:23 am
Upon arrival, the wagon was found to be little too close to the ocean shore. With them lapping at dwarven feet, the plan for moon home was drawn on shrubland proper.
(https://i.imgur.com/FBeijan.png)

That is not to say that the wagon location would be abandoned anytime soon. With so much stuff inside, it would have to be a temporary home, until things are dug out.

(https://i.imgur.com/xucyYFh.png)

Still, digging would force a wait. Till then, gathering plants - and getting some minor jobs done around the wagon was a must

(https://i.imgur.com/A5AxfUt.png)

Perhaps most prudently, a trade depot would need to be elected, as caravan was probably due in few days.


*two weeks later*

With an ocean-shore barrier. the goods are quickly transported belowground.

(https://i.imgur.com/Eas5y2a.png)   

But now, where's the caravan? No matter. There's enough resources here to progress without them.

Though fuel is lacking.
(https://i.imgur.com/QxOpZh4.png)

Luckily, after a while of training period, the miners sent to lay trackwork for magma shops found some gold as well.

(https://i.imgur.com/vrWG0fh.png)


*month passes*

Finally, one of the teachers proceeds to enter the room of prospective glory...or doom, while other tunnels toward the deeps.

(https://i.imgur.com/FBgFmDn.png)

At the same time, embark team's permanent lodgings are taking on a sketch of their future appearance.
(https://i.imgur.com/DfphHRd.png)

All workshops in this fortress will be using malachite blocks if able :)




Spriggans: I hope so, though for it to be not drained completely there will have to be non-dwarven visitors I think?

At least, should be secure....Until it is made less secure. The goblins are juuuust out of reach, after all.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Imic on November 14, 2016, 10:01:18 am
If you wish to accept dorfing in your fort, name a dwarf Gelrand, and give him the custom proffession of "Outpost Diplomat"

Due to the... Issues that arose in Kingdomsabres, the mountainhome has decided tosend Outpost diplomats to most new forts so as to keep an eye on new outposts.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Fleeting Frames on November 14, 2016, 04:19:46 pm
Who is Gerland?

Eh, describe their personality; if I find someone that matches I'll give them that as profession or sth (nicknames already used up for professions). (Though tbh I typically have verging on negative care of dwarfing that ignores actual dwarf personality.)

That said, since I'm doing rather bare-bones updates to maintain the pace (as compared to over 3 weeks in Deathgame), I might not notice (heck, I even ditch efficiency for designations so simple I haven't gotten lost once painting them).
No expansive relationship and personality sheets this time, no intricate plot, no careful hand-picking here.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Imic on November 15, 2016, 02:00:50 am
Um... I don't mind. Just name a male dwarf Gelrand, and give him the custom profession of "Outpost diplomat". Make his actual job whatever is needed.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Fleeting Frames on November 15, 2016, 10:41:13 am
5th Opal: Bait emerged from the room, starving, dehydrated, drowsy, but a legendary dodger in their own right.

(https://i.imgur.com/HNZKME0.png)

16th Opal: Getting worried about the lack of migrants as well. Will I get them in spring?

I guess I should arrange few marriages.

(https://i.imgur.com/eWMTQZd.png)

North room, Erudite and Bridget get to chill.

(https://i.imgur.com/01bkKMz.png)

South room, Inside Cut and Woody get to meet.

(https://i.imgur.com/mfDc8Df.png)

Leaving Bait, Shield, Solar free....Two military/miners and a Potter/Herbalist/Armorsmith.

There's lack of animals as well. I think this horseshoe crab has been chilling here since embark, barely moving:

(https://i.imgur.com/6M8xhBb.png)

Well, they'll be useful,

(https://i.imgur.com/kzMkzR7.png)

but still. Eeriely peaceful, compared to the 3+ biome untamed embarks I'm used to.

...But still, they died after less than two pages >_>

In brighter news, magma-cart loading tracks was completed....

(https://i.imgur.com/EPahfbu.png) Actual magma was found at 118z-levels below embark....This place has some stretched caverns.

I briefly puzzled on how to guarantee safety. Grates are usual, but I'm not sure magma will rise through the grate as desired. Unless I use a bucket brigade...

In the end, decided to go with statues blocking.

(https://i.imgur.com/40fbK2A.png)

I think building destroyers shouldn't be able to reach them. Of course, creatures can still wander in, I suppose - I hope they don't.

...*realizes that should work down there too*
(https://i.imgur.com/3qzgpNd.png)



*screws up designations*

Okay, this time it turns, but it didn't turn before?....Eh.

28th Obsidian is pretty late to get magma up, but up it goes.

(https://i.imgur.com/72hVREB.png)

(https://i.imgur.com/Y0EiVy5.png)

(https://i.imgur.com/yBtodDg.png)

(https://i.imgur.com/Qb4W9Df.png)



14th Malachite:

Finally, some migrants arrived, after ten months!

5 dwarfs, none of them anythings special....Though, everyone has novice swimmer. Just how did they come here?

(https://i.imgur.com/vifVbIM.png)

And I guess that's it? No visitors, either.

Well, at least some haulers are good for all that wood.

(https://i.imgur.com/rti2Vsu.png)

...I think after 10 months of swimming, they ought to have more skill. Also, no odd names.

And the caravan reports world is same as ever, so that's good.

Speaking of which, this civ has only low boots to order, and no books with this caravan :(

Ended up mostly buying food and steel and hospital supplies.

(https://i.imgur.com/QW3poDs.png)



Huh. It is on the wiki, but I had forgotten:

(https://i.imgur.com/zpvACdl.png)


Imic: Request unclear, multiple male dwarves match.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Spriggans on November 15, 2016, 10:48:39 am
Is any of your migrants Litast Atekathel (Borering in english) ? We must find him...
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Imic on November 15, 2016, 12:23:02 pm
I don't mind what job he has, or what personal traits he has. We good?
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Baffler on November 15, 2016, 10:16:47 pm
Is any of your migrants Litast Atekathel (Borering in english) ? We must find him...

He is, near as I can tell, still hiding out at a cave, called Scorndank or something like that. Not sure where it is, or how he'll behave if confronted by an adventurer, but he's almost certainly on his own out there. I also checked out of curiosity, and apparently the two companions NJW brought to Kingdomsabre are still hanging out there. Guarding the secret, I guess.
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Spriggans on November 16, 2016, 03:50:09 am
Yes. And Litast is married apparently. He came back to TrueAttic in secret, married (by force ?) a female dwarf, and went in the cave Scorndank afterwards.

If one wants to know what happened, one should start finding his wife and start questionning...

Why did Litast marry ? Probably for a dark ritual he will accomplish later, sacrificing his wife...
Title: Re: Succession world: df 0.43.05: Players would be nice, but not required right now
Post by: Imic on November 16, 2016, 09:33:35 am
We need some kind of over arching plot.
Title: Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
Post by: Fleeting Frames on November 16, 2016, 12:47:35 pm
For Trading, two magma kilns and 1 for clay collection were quickly set up.

(https://i.imgur.com/MlyrbKo.png)

Magma carts are convenient, but...I'm going to tear down that depot.

I guess the kilns will remain as mark of the times. And for now, I'll still use them.

On that note, I learned that I forgot to forbid cassiterite and that both ash and tin glazed things are colored teal.

(https://i.imgur.com/qgh1lwt.png)
(Shame you can't glaze blocks - would give source of teal for most things without needing tin.)

And....I had a wagon blow up 1 tile from trade depot. >_>

(https://i.imgur.com/ZVwRlNp.png)

Oh well. Next one arrived fine, though. And on the bright side, trained up a glazer, too :)

(https://i.imgur.com/dRWtHs2.png)
(Note: The jobs are done extremely fast - I single-stepped through a job and it took 73 steps. This leaves the expert potter creating crafts in the dust.)


Inethlimul continues to chase animals for desired skills.
(https://i.imgur.com/vmrUZCi.png)

Some animals are not suitable for pillow fights, though. Poisonous and hoofed creatures can be dangerous, I think.

(https://i.imgur.com/km6YNZv.png)
Yay archery?


A thought. Werebeasts shouldn't reach, shouldn't even exist....But in case they do, the moon hides in a floodgate cloud.
Won't stop bigger things nor distrurb the wildlife, but it'll obscure it briefly enough.

(https://i.imgur.com/adkeerE.png)

Of  course, this sort of thing is usually made of rock. No matter, have legendary carpenter now :)


6th slate: Some migrants? Hm, neat but odd. What's up with that, after not getting migrants earlier?

Of course, they're all novice swimmers. And I do mean all of them. Not much, though it provided a nice metalsmith. Got a farmer, I guess I might plant some seeds now :)

Though I'm getting a lot High masters+. Granted, woodcutter is rather pointless skill to have for one, but they brought a nice steel battle axe nonetheless.

...In a bit, again exactly 5 migrants. Swimmers. And then two more, novice swimmers again.
(https://i.imgur.com/vEoYR9y.png)
All of them, novice swimmers. Is this because I embarked on island?

- - - - - - - -
26th Galena, 6:

(https://i.imgur.com/vqkqx6U.png)
What took you so long? Marriage and honeymoon was years ago!

It's a start, I suppose.


I must say, this Moonhome Fortress reminds me of slade spires, now that it is taking shape.

(https://i.imgur.com/sZtNrL2.png)

Of course, there have been a few planning mistakes

(https://i.imgur.com/qzogAXo.png)


(https://i.imgur.com/87iDkR6.png)
Easy there...
(https://i.imgur.com/PS7Zw8Y.png)
No problems...
(https://i.imgur.com/olmAnRN.png)

Spoiler: The Outrageous Siege (click to show/hide)

The spinning goblin army strikes HopefulChildren right in the nobles, jamming the queen through expedition leader, jamming the expedition leader through milita commander and blowing apart the manager!
(https://i.imgur.com/HHZ3kYc.png)

TRAGEDY IN THE KINGDOM
(https://i.imgur.com/S7mTTGF.png)

And the diplomat, too!
(https://i.imgur.com/wwMwYlR.png)

Mandates should be hopefully easy. You can't demand diamonds, right?

(https://i.imgur.com/tBbnfc1.png)
That leaves just rings.

- - - - - -

As it is now a queendom again, I guess....It is 17th Sandstone, 5, so Uvash Tradejudge....

(https://i.imgur.com/OusLBEl.png)


Did the fortress remain?
Quote from: 17th Sandstone pop
11: Atolendok, "Trueattic", fortress
   Owner: The Dagger of Confidence, dwarves
   Parent Civ: The Rhyming Occult-Palisade, dwarves
   191 dwarves

But after they became queen....
(https://i.imgur.com/fH2avaO.png)

(https://i.imgur.com/onB7hd4.png)

Spoiler: "15th Limestone pop" (click to show/hide)

(https://i.imgur.com/odMgXHR.png)

Though at least the goblins were greatly weakened.
Quote from: 14: Snodubusnar, "Plaguejuice", dark fortress on 17th Sandstone
   Owner: The Mischievous Torments, goblins
   Parent Civ: The Simple Malice, goblins
   lady: Ngerxung Punchstole, goblin
   13 goblins
   1 gila monster demon
   10 trolls
   8 beak dogs

With the mountainhome gone, the goblins crossed the narrow pass to attack the player fortress Plainmanor on the other side

(https://i.imgur.com/1tNVmTg.png)

Also, they're going to need better rooms, and I'm going to need few more nobles.


@Spriggans: Nope. Odd skill setups, though.

@Imic: Eeeh~. Like I said, I dislike ignoring dwarven personalities when story depends on them, and then there's the matter of duplication - first with outpost liasion, and then for every migrant. At least only 1 Andreus was alive at time in BF, here you could get an entire migrant wave of Gelrand to go with the one already dorfed.

Well, plot...Up to players. Maybe something with counter-attacking the goblins? With so little prep and time, I don't brother with much story-weaving here, as you can notice.
Title: Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
Post by: Sanctume on November 16, 2016, 01:32:19 pm
Questions:
If I were to create an outpost in a year's time; what should be the minimal amenities for the outpost/village given the flexibility of embark points (items, resources and skills allocations)?

I am thinking of a few embark scenarios with 1 year goals, to be retired and to create a new team of 7 to do another scenario / goal.

For example,
Get 2 miners full time dig to legendary from day 1, then go full military training.
Get 2 military start training with +5 in weapon skills from day 1. 
1 Armorsmith, 1 Weaponsmith, 1 Furnace operator. 
Embark with food and drinks to last a year.
If I retire the outpost, I wonder if they will just die because I did not make at least a farm plot.

Anyway, I was thinking of say embark a year each night from Monday to Thursday; so that's at least 4 small sites with legendary miners, decent military, and skilled smiths; maybe make some masons and mechanics in some outposts.

The idea is by the weekend; commit to one more embark for a longer term play, and hope that those previous outposts will migrate to the latest fort.
Title: Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
Post by: Spriggans on November 16, 2016, 04:07:40 pm
@Fleeting Frames : How's the other Dwarven civ ? The gloves something, from the North ? Are they getting destroyed by the Northern gobos ?

At least, the new Queen will be safe on Moon Island, good call.
We must prepare a grand coup against the goblins ! We must train an assassin dwarf and slay that gila monstrer demon who leads them !
Title: Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
Post by: Imic on November 17, 2016, 03:55:07 am
I agree. The toblin scum must die! We must build a new mountainhome to defend against them! FOR THE RHYMING - OCULT PALISADE!!!!!
Title: Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
Post by: Fleeting Frames on November 17, 2016, 10:57:47 am
Well, that's serendipitious, for the road to mountainhome is my goal as well - sadly, I don't think I can reach it in the time given, not without raising population cap.

Outpost liason gave a stepping stone. While I did have two dwarves with no item preferences, I decided to elevate Minkot Oslonoram - for they like rings, going lockstep with the queen.

(https://i.imgur.com/31ec52v.png)
(ended up regretting it - I missed them liking quivers as well)


Also, Apparently other people change expedition leaders too:

(https://i.imgur.com/9iWbpuL.png)

Though there are less happy news too.

(https://i.imgur.com/cis8F2w.png)

Now, looking around..Teyo Ewé, in year 10. Finally, I can see the map!

(https://i.imgur.com/kKAVKit.png)
(not displayed: the isolated dark fortress has five pits surrunding them)

Yeah. Rhyming Occult-Palisade has just Moonhome and a single cave according to populations.txt. (Kingdomsabre has no parent with 3 dwaves inside).

After kingdom was lost, they were sieged five more times on the player fortress Plainmanor.

(https://i.imgur.com/wpm1zN1.png)
(https://i.imgur.com/9wjaRzp.png)
They're all pretty much like this, until running out of bodies.

(https://i.imgur.com/VBdnvtc.png)

Of course, it might be difficult to tell - baron of truattic nee outpost liasion has no signifiant evens in their figure.

 The Gloved Pillars is still fine, though, at 200 dwarves and untouched by any wars...Even the elves an humans are peaceful.

Also, furhter peaceful news, everyone! no vampires or werebeasts in first 10 years of history.
Now, onto the fortress.


A fisherdwarf arrived in Moonhome once. It's been years since migrants were allowed in.

(https://i.imgur.com/xXnc5Ba.png)
Now they're fisherlord.

Why did I check?
(https://i.imgur.com/qrHEArX.png)
RIP southern seas.

Oh yeah, btw:
(https://i.imgur.com/4EoPOxE.png)
Apparently ocean aquifers have rich selection of vermin.

Other water-related news, I accidentially created  a still water watergenerator by trying to install a more fps-frindly pause button into dwarven water reactor.
z100:(https://i.imgur.com/Vp5s878.png)
z99:(https://i.imgur.com/lawS1rJ.png)

Useful? Maybe. Haven't really experimented with replicating.


(https://i.imgur.com/MGlZbmQ.png)
(https://i.imgur.com/J13jkhY.png)

(https://i.imgur.com/SyiVYB6.png)
(https://i.imgur.com/X8aEUKa.png)
(https://i.imgur.com/nTdz9xk.png)
(https://i.imgur.com/K8dd630.png)

I need more marriages >_> The initial ones did work with a tavern and without a tavern... I think I'm going to let people idle without a location for a bit.

Don't need to start losing them to crabs, now
(https://i.imgur.com/1ztsf7a.png)

:|
(https://i.imgur.com/HDi1Onb.png)

Glass is fragile, I guess.

- - - Large meeting areas were not very effective, so they spent time alone together instead- - - -

(https://i.imgur.com/OZEbVcU.png)

(https://i.imgur.com/RIow83a.png)

Glass is beatiful. There we go.
(https://i.imgur.com/OStqZdk.png)
~&~
(https://i.imgur.com/4JJCPbc.png/img][hr]Thanks to inactive military and breeding, about times for strange mood: [img]https://i.imgur.com/6HfdYxh.png)

Handed them a gold nugget...

(https://i.imgur.com/r6lyEtg.png)
BD bait, I guess?

Well, quadruple that front. Beautiful furniture.
(https://i.imgur.com/rb0guiO.png)
(https://i.imgur.com/4v2fIDq.png)

Pretty furniture...
(https://i.imgur.com/LgPxzOE.png)
(https://i.imgur.com/ISVDH8q.png)


Even more furniture....
(https://i.imgur.com/SBvqpdH.png)

(https://i.imgur.com/dTWere7.png)

...Legendary furniture from a legendary furniturer:
(https://i.imgur.com/xgGceKB.png)

*approves of the colors*

But another coffin, a silver second for duchy second to king?
(https://i.imgur.com/R4aBVeX.png)

Already have a cavern defence, though. Meet Omus Osmozungust:
(https://i.imgur.com/9M1ijjf.png)

Bugbats 0:10
(https://i.imgur.com/ZZJB2f3.png)

Fleeting Frames ½:½
(https://i.imgur.com/jITw2Jh.png)

The bird got stuck - they beelined for 1 unlocked hatch cover straight from the caverns. Oops.
(https://i.imgur.com/AEPgauo.png)

Unstuck them with puppy love and...

(https://i.imgur.com/gH6xkCg.png)
Hey, what gives?

(https://i.imgur.com/IVhkZjp.png)
Oops. Forgot to carve track under pressure plate >_>

*sigh*

(https://i.imgur.com/sIJOFxE.png)

FB couldn't land a single hit, either.



Lets try again, shall we?

(https://i.imgur.com/pz0bVJ4.png)

And...they took the bait, then took a bait in a different corridor instead of going for tables in front of them!

(https://i.imgur.com/aw1Rj1E.png)

Of course, it can't be that clean either.
(https://i.imgur.com/aw1Rj1E.png)
(https://i.imgur.com/MA4csQg.png)
(https://i.imgur.com/ACWgZSF.png)
...
(https://i.imgur.com/U6xLu9T.png)

...And they got stuck too >_>

This would be rather  good, actually, if I had included a manual sealing.

...Why is it again cavern 2?
(https://i.imgur.com/Yt3O8hd.png)
..Sigh. Maybe they'll kill each other.
(https://i.imgur.com/msUCuxc.png)

(https://i.imgur.com/syIv7yy.png)(https://i.imgur.com/izZgvZG.png)

I guess praying is a serious concern
(https://i.imgur.com/Bl2wnaa.png)

And I guess I have a gatekeeper?
This design may have failed at what I intended, but I got FB arena fights :)

(https://i.imgur.com/ZTg3gd3.png)

- - - - - - - -
Aside aside, this is much more welcome:

(https://i.imgur.com/TI1C573.png)

Made neat steel greaves:
(https://i.imgur.com/V5OIBN3.png)

(Deliberated using adamantine instead, but I'd want a (rose) gold blunt instrument of destruction)

- - - - - - -

....Wait a sec.

(https://i.imgur.com/s1IgBM8.png)

I guess babies can mood?
(http://https.//i.imgur.coms/1IgBM8.png)

...

Children can, at least.
(https://i.imgur.com/4uxM0Hn.png)

Much better than the booby price of an animal trap.

(https://i.imgur.com/gIMi5ty.png)

(https://i.imgur.com/ce1h0R4.png)

But  never mind. I had far more than 3 moods with 22 population.

...As for what all that artifact furniture goes to, dwarves dine under a red moon in the sky.

(https://i.imgur.com/VBQn6iC.png)
The king has their own special corner, with artifact table, coffin as well as wagon wood bed.

The meeting area parts of it are directly under open sky to fight cave adaption:

(https://i.imgur.com/RT0LSTv.png)

That said, with so few dwarves they're almost always busy, and furthermore the barracks, where half spend the majority of time, are underground.

(https://i.imgur.com/R5EMcJM.png)

A somewhat interesting character, the duke(romantic at heart, but won't marry), and this is by no means all, but I did push this update later than usual, so...posting what I have.
Title: Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
Post by: Baffler on November 17, 2016, 12:28:42 pm
I guess babies can mood?
(http://https.//i.imgur.coms/1IgBM8.png)

Hey, Urist, your link's broken.

And alas, poor Occult-Palisades, we hardly knew ye. The future of dwarvenkind lies with the Gloved Pillars now. The natural defenses of the Distracting Rainy-Point and the Frost of Spoils should do a lot since enemy armies will have to go around the former through the latter (and Mistymirrors too, probably) to reach Plannedchambers, but will it be enough?
Title: Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
Post by: Fleeting Frames on November 18, 2016, 05:40:23 pm
Our population swells.
(https://i.imgur.com/HhATr2k.png)
I also made a small room for the married couples to chat in sometime.

(https://i.imgur.com/JPwH8Vz.png)
Had to use stationing to get them all inside, though. But on the bright side, fort population has increased by 84% through births.


Okay, why did I get this box this time and not on the previous namings?

(https://i.imgur.com/o3cFWq7.png)

Eh, maybe I just forgot.
(https://i.imgur.com/LJ1lvwV.png)



Moods:
(https://i.imgur.com/5vIRwXG.png)
Heck yeah!
(https://i.imgur.com/rdTEanr.png)
(Platinum would be better, but this civ doesn't have any platinum.)

Yes!
(https://i.imgur.com/yCyKLo6.png)

Not sure how hammer versus mace fares, some advice suggest one, other advice other.

Now, time to dig for adamantine....I have two spires, and this is the limit of what I can safely extract from SW one
(https://i.imgur.com/d0qe2rC.png)

Zon, Legendary glazer and potential weaponsmith, gets the strand extraction job...
(https://i.imgur.com/4hTDVwk.png)

Etur smelts the wafers....
(https://i.imgur.com/Se2WFQ1.png)

...And Solar weaves it -
(https://i.imgur.com/lUNva6U.png)
 - along with some other goods -
(https://i.imgur.com/0nmOXNM.png)
(https://i.imgur.com/HOBDAwI.png)
- into a nice thing to wield!

(https://i.imgur.com/EaO9YD5.png)

Okay, less important things can get adamantine too:
(https://i.imgur.com/Y8eEPK4.png)
Pretty varied
(https://i.imgur.com/Me7s53W.png)

Ends up being the first mat, tho...
(https://i.imgur.com/uRj0iRd.png)

A coffer? Well, not expected. but..I guess I'll put it into the library, next to the bone table.

Well, one more miner I guess.
(https://i.imgur.com/VJ0MhG2.png)

Hm, I guess I should dig for more adamantine...For now, I'll give them malachite, then unrestrict them and see where cards fall.

Okay,
(https://i.imgur.com/cppbhN9.png)
Sure.
(https://i.imgur.com/3ENCzZP.png)
A door? I don't need more baits, but....I don't have a door yet. I'll take a door, then.

...Before I could do that, another mood:
(https://i.imgur.com/eVgdxFG.png)

Well, no adamantine, but they do get FB bone.

(https://i.imgur.com/97nYsbE.png)

....Statue
(https://i.imgur.com/XC50ObR.png)

Ok, we worship Zon now.


- - - - - -

(https://i.imgur.com/1rmdGYR.png)
Sure kid. Don't have a legendary woodcrafter yet anyway.
(Orange wood bracelet)

And hey, neat, a child claimed bones...and 3 gneiss things...Didn't forbid brother picking or forbidding anything, but here's a hope for neat bone shield.
(https://i.imgur.com/5nEY0Fy.png)
Nope.

Oh well, better than any other stonecrafting result.

...This one should work, though.

(https://i.imgur.com/E2sJhuN.png)

Yep.

(https://i.imgur.com/4R9Lao9.png)

One more?
(https://i.imgur.com/c7EofBT.png)
They like bracelets...Well, take whatever you wish then.
(https://i.imgur.com/jw1aQ5Q.png)
Really whatever you wish?
(https://i.imgur.com/hjYrYPB.png)
Okay
(https://i.imgur.com/oZaMXFu.png)




Some of you have noticed that I provide no descriptions of artifacts. As the game generates those on viewing, this is intentional - the fort is a treasure drove.....

And for reaching it, well...Remember the oddly-shaped embark with unnecessary amount of ocean?
(https://i.imgur.com/E37AlDj.png)
I tested- a minecart sent to fly at 109z at max cart speed will hit 100z in 63 tiles.(though note that sending it flying at 100z isn't sufficient to cross embark length at same speed).

So, I built a landing platform, so that you can cross the seas from fort to fort as adventurer without the forts touching on world map. This covers the entire embark width, 48 tiles, with landing zone.

N-S rollers pushing onto high friction track stop, enough to turn aside such max speed cart. 
(https://i.imgur.com/NKfGku1.png)

Without buildings:
(https://i.imgur.com/Zxw7naM.png)


Dog training: We have lot of dogs, usually in a cage but corrently accessible through a door.
(https://i.imgur.com/fVQUhIg.png)

I briefly put inside Cut to train, but brought them out for mood, forbidding the door afterwards.
(https://i.imgur.com/FwoZcqt.png)

Now I find them inside it again.
(https://i.imgur.com/JJsP0JP.png)

How?

(https://i.imgur.com/AiUxVl2.png)

Lets play a game of "spot the hole". Apparently animal trainer can climb to their job, at least i there's an adjacant wall to the tree-hole.

Apparently they won't climb out though, no matter how hungry.
(https://i.imgur.com/4FjZPKw.png)
(https://i.imgur.com/hCmcPLR.png)


Also, neat to watch FPS slowly climb caging animals, from 70ish back to 220.




Caravan:

Earlier, I put in an animal watchers on their entrance.

However, the dwarves refused to remove the floor now blocking caravan entrance with remove construction,

(https://i.imgur.com/cvIi975.png)

so I had to dig ramps down quick to let wagons pass.

Now, there is the problem: I can't restore with constructed walls due being too close to the edge.

Enter magma.

(https://i.imgur.com/OqWrPR4.png)

(https://i.imgur.com/bqB2iVI.png)
There.

Now the animals can keep watch without chance of tortoise on dog action

(https://i.imgur.com/FBC7Rpo.png)

Though, some of the merchants elected to leave from over the ocean.

(https://i.imgur.com/agmticq.png)



Since we're oceanside embark and everyone arrived with novice swimmer, decided to give everyone swimming training. Enter nice room:
z95, Ramp so that door won't be wedged open.
(https://i.imgur.com/ucoaTKh.png)
z96: (also has barrel of wine and prepared meal, but they don't take jobs in water / derp )
(https://i.imgur.com/AHjerrQ.png)
z97: (hatch)
(https://i.imgur.com/LAMSdS7.png)

Filled from above.Entered 11th Moonstone, left on 17th Opal, became Proficent Swimmers.
(https://i.imgur.com/HWziqKx.png)
Interestingly, once I disabled the burrow some of them climbed out - till I unforbid door, then they left.
Amusingly, they brought some things with them:

(https://i.imgur.com/Spj7rxN.png)



Saw my first demand:
(https://i.imgur.com/ZMyyRfb.png)
As a reward and because my actual blacksmith was training, enabled Blacksmithing on them and told them to  construct it :)
(https://i.imgur.com/Lw29l05.png)
Not bad for your first job :)
(https://i.imgur.com/TWwqr3V.png)


I occassionally have animals die.
(https://i.imgur.com/N5DZUGK.png)
Sometimes it is mysteriously in the center of my dining hall.
(https://i.imgur.com/0wWq2uf.png)

These two died in cage.

....Must be getting old. I arrived in 3, so that means the rest of the turkeys will die in 15, the children of first run.

I guess I should slaughter them first. I haven't had to designate anything for gathering or brewing in half a decade, now.
(https://i.imgur.com/gMB7pce.png)
The food stores are filled mostly by caravans and plant gathering zones. I have farms, but I have yet to need to order anything to be planted.


FPS could be higher. There's ton of animals.
(https://i.imgur.com/aoM1B4m.png)
(https://i.imgur.com/RwJcBLy.png)
(https://i.imgur.com/xPpRHoN.png)
(https://i.imgur.com/hgaKqIp.png)
(https://i.imgur.com/6MfdQRL.png)

Quite a lot of Yaks.

(https://i.imgur.com/jqAd9pq.png)

They all can die now. Expect ones that get chained, and the turtles.

I like turtles.

...Anyway, not through butchery, though. Too much clutter.Maybe atomsmash?...Hm. tempting.
(https://i.imgur.com/WIkPWw4.png)

But no. They'll have a metaphorical life after death.
(https://i.imgur.com/SL8scep.png)

*amused*


Outfitting the lower levers finally proceeds.
(https://i.imgur.com/iqXSp4V.png)

Granted, the beds required cavern trees.

Submerged cavern...I initially enginereed dropwalls...
(https://i.imgur.com/hxFmFYW.png)

But then went: "I'll make my own cavern! With no water or FBs!"

(https://i.imgur.com/hxFmFYW.png)


Finally, small update on FBS.

(https://i.imgur.com/5Hxw5MV.png)

They're not moving >_>



Oops. (https://i.imgur.com/AMsxXD6.png)

Guess what I learned? You can become very drowsy if you're assigned to a burrow you can't reach.

(though the dude was also mediating outside of a meeting zone).


I wouldn't trust chance. Rhyming Occult-Palisade still lives in Moonhome and has ~200 dwarves elsewhere, but maybe one of the mainland goblin civs should be assassinated.

@Broken image: Eh, it looks like it was supposed to be the one above.

I was drop-dead sleepy when posting the previous day update, so no wonder if there's a lot of mistakes:


Title: Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
Post by: Spriggans on November 18, 2016, 07:16:11 pm
Wait ??
Did you build a giant catapult that throws the minecart you're in across a whole ocean ? During your flight, all you can do is hope you'll get to the landing area unhurt, while you crash in it at a speed that is hard to even conceive... Did you really build that ? :D

By Armok, this is so dwarfy and obviously dangerous !
I gotta try that catapult !
Title: Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
Post by: Fleeting Frames on November 19, 2016, 09:19:12 pm
Just had a computer crash eat a lot of play aaaaaaaaaaand several years of text written. Basically several hours today....

Now, usually I have it saved with fox, expect that got eaten too.

Off-putting...

Still have .imgur-screenshot.log, though, so here goes. Not the original, but it's something


Moods:

The quest for full artifact armory continues:

(https://i.imgur.com/R07wt9v.png)

Breastplate, mailshirt, greaves, helm, war hammer. Shield, and then minor pieces I guess?

Hm, wasn't steel better for rigid pieces? Hm, still an artifact armor.

Made by
(https://i.imgur.com/AM2Ngg1.png)

Ingredients:
(https://i.imgur.com/xkNklKw.png)
(https://i.imgur.com/RLJRBoG.png)

Pretty kickass, if I say so myself.

- - - - - - -

Meanwhile, kids get to mood too.
Lots of bone and rock carving
ROCKS

A child's mood? Well, stone crafting is never useful, lets see what they take randomly...
(https://i.imgur.com/ulXdkzd.png)
Oh, a figurine of our queen?
(https://i.imgur.com/YrH9RAk.png)
It will make for a burning effigy. I guess I'll try to make more graphite stonecrafting moods.

Is this woodcrafter?
(https://i.imgur.com/GZSllla.png)
Well what will he take....
(https://i.imgur.com/QBdhfvG.png)
Oh hell naw *forbids*
(https://i.imgur.com/URKoz7M.png)
Yay, more smoke bomb/fireburning traps :)
(https://i.imgur.com/Go9JgEO.png)
Hard to make craft moods militarily useful.

Hm, another rockcrafter?
(https://i.imgur.com/6COQfwz.png)

lets give him fire of the gods
(https://i.imgur.com/AFSkOXr.png)


Burning graphite bracelet on each hand? Now your fists are on fire.
(https://i.imgur.com/apr0xTK.png)
Hopefully you're a dragon, 'cause that seems rather dangerous otherwise :P

I'm out of graphite.
(https://i.imgur.com/DT2Qpfv.png)
Take what you want. 
(https://i.imgur.com/YPkjacx.png)
There's no way I can weaponize this, I guess.
BONE

An interesting bonecrafter...They like crossbows, so here's hoping for an artifact iron crossbow
(https://i.imgur.com/jv6Z62F.png)
*forbids bone*

(https://i.imgur.com/INaUBHR.png)
*double-checks description*

Well damn. they liked bracelets too.

Well, lets try again, now shall we?
(https://i.imgur.com/hqLHFxy.png)

(https://i.imgur.com/Zb3hFBs.png)
Better, but I already have one of those. I guess it can go hang in the workshop :P




Too much used clothes. Time to trade it away for the first time ever.
(https://i.imgur.com/4YWnEhj.png)
Spoiler: 12 pages of this (click to show/hide)
In that same spirit, time to get rid of those useless rings.

As I can't trade 3 pages of rings...

They're going to the garbage dump.
(https://i.imgur.com/UFVc1wF.png)
There may be a few side effects.
(https://i.imgur.com/MX8y2Ac.png)


Digging out in the deeps for more rocks. Pretty safe, using diagonal rampways for higher movement speed...


But the area is rather mineral-poor.
You can make bronze things are present, but overall it's more about embark being just incredibly fat.
(https://i.imgur.com/qpLay7m.png)
:/
(https://i.imgur.com/GETfMM6.png)
Yay microcline.
(https://i.imgur.com/cw1ZX7P.png)
....

Oh schist? Don't prospect that!

...Yet, but how?
(https://i.imgur.com/KlUaybh.png)
I sealed it!
(https://i.imgur.com/l53lOSP.png)



Well, lets trace with a bed....
Pretty far off initially.
(https://i.imgur.com/ipgQExe.png)
Deeper
(https://i.imgur.com/McraRjN.png)
Deeper!
(https://i.imgur.com/RINrKki.png)

Turned around?
(https://i.imgur.com/zNvl2XE.png)
Okay
(https://i.imgur.com/K8rWFF6.png)
Can't see it....
(https://i.imgur.com/nY1hQi8.png)
Is this it?
(https://i.imgur.com/GJHrv4m.png)
...Well, I've got nothing.

As for the FB...
(https://i.imgur.com/BRJUkJe.png)
No time to bring in the full military.
(https://i.imgur.com/MbxcZCX.png)
Just the nearby people will have to do.
Spoiler: Pitiful log (click to show/hide)
(https://i.imgur.com/WhZ7ROh.png)
They're clad in mostly leather armor, too...
(https://i.imgur.com/dn0cjqq.png)
No injuries, good work dwarves.

Meanwhile, Woody-Omritznazir gets injured due being thrown by a bridge I ordered opened in my panic.
(https://i.imgur.com/cAWcpYr.png)
(https://i.imgur.com/MGG93jS.png)

There's some moral here about dwarves persevering in spite of overseer who makes unsafe dwellings >_>

Or maybe just about putting everyone in civilian squads. Random hauler #1 killed the FB, after all.

As for the gap, found it as they return.
(https://i.imgur.com/msEVF0c.png)

Gap plugged
(https://i.imgur.com/srrTHSf.png)

...But  wait, there's still more stuff to haul.
(https://i.imgur.com/dX9lYM8.png)
(https://i.imgur.com/HaifjtP.png)

A firebreather? This could be troublesome with the boozekins...
(https://i.imgur.com/fLQYPgI.png)
(The FB should be sealed, but I forgot to link up the pressure plate. Don't DF and sleep, listen from my experience.)




Anyway, noticed dwarves didn't all have proper armor skills anyway, so some remedial armor user training.
(https://i.imgur.com/j4wtPJI.png)
Didn't go that well....

Though that swim training pit keeps being useful.
(https://i.imgur.com/kS20F3Q.png)

That said, it ended up being rather ineffective this time.
I guess it was spread out too much? Some tortoises lasted only 6 pages.

Plant  gathering from on high.
(https://i.imgur.com/qDbPXoW.png)
This on z105. It pulls plant from up to z107.

A lay pewter/clear glass platform is on z108:
(https://i.imgur.com/atK4zsP.png)

I love the catwalks, even if it I already have plenty of plants ^^;;

This fortress was built surrounding a natural orchard, after all. Hanging gardens are pretty ♥


@"Catapult":

Oh yes I did. Though note this is only one half - the other half is missing from the other side of the region tile.

Staircase to airline can be accessed from z100
(https://i.imgur.com/OVXmWxi.png)

The rocketing point is at 113z
(https://i.imgur.com/WLh1mio.png)

Track:
Code: [Select]
▒▼▼▼#╔╗
O╗++╚║╔O
▒║OOOO╝
B╔╝╝╝╗
▒╚===╝B
▒B
▒B
▒B

You need to ensure the southern bridge is raised - by the steel lever - before riding the orange wood minecart to the west.

Then, you'll checkpoint through the green glass grate release, releasing a blood-thorn cart timer that makes the nether-cap minecart release you in about 700 steps (I think? Have forgotten about first one, but you sure should get to max cart speed and have time to idle.)

z112 is just standard three-ramp wait coupled to a bumper that returns with two accelerating ramps (thus giving the full 301 step wait period). Bumps into high friction track stop, so it takes two hits to make it move.
(https://i.imgur.com/RRqTeyh.png)

Meanwhile, nether-cap cart will return to position on z114
(https://i.imgur.com/8JGSoo3.png)

Fair warning of danger. :

Catapult is bit of a misnomer. At 2,65 tiles per step, you're moving closer to the speed of sound. (It's not a Concorde, but I think that's pretty good for a wooden box).

If you hit the water, then you'll skid to a stop, take a hit from the minecart (likely breaking few bones) and fall into water stunned.

If you hit something like a wall, though...
(https://i.imgur.com/G7EHaR6.png)

With this setup, I estimate you'll fly about 64 tiles, straight on the 27th tile from the right edge of this embark tile.

Also, Now, I probably missed some things.

So here's a dfma: http://mkv25.net/dfma/map-12722-moonhome
Title: Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
Post by: Imic on November 20, 2016, 02:29:57 am
The civ is actually dead. Even the fort I founded in the western mountain for minerals is gone.
We need to do something.
Title: Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
Post by: Imic on November 20, 2016, 02:36:25 pm
I am going to be leavin teh forum for a while, I leave the OP stuff to Spriggans, the keeper of secrets until my return. Gods protect ye all.
Title: Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
Post by: Baffler on November 20, 2016, 04:47:18 pm
The civ is actually dead. Even the fort I founded in the western mountain for minerals is gone.
We need to do something.

All hail King Trammelletters, last hope of dwarvenkind!

Any claims of evil influence on him or the Gloved Pillars as a whole is nothing more than propaganda by the Rhyming Occult-Palisade.
Title: Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
Post by: Spriggans on November 21, 2016, 02:52:27 am
The civ is actually dead. Even the fort I founded in the western mountain for minerals is gone.
We need to do something.

That something being "slay the goblins ! Kill their leaders" We need a dwarven Champion asap !
Title: Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
Post by: Fleeting Frames on November 21, 2016, 05:16:57 am
Justice

I miss the mandates sometimes, trying to game them to do them later (not sure if that helps).
(https://i.imgur.com/tEOU4Ul.png)

However I have luxurious prison/hospital complex,
 seating 16 and frequently holding important people such as expedition leader
(https://i.imgur.com/14TYUwP.png)
I never designated anybody for justice, though....Those are all injuries, mostly due minecarts.

Still, I have put in some manager orders - fitting, when the queen is also the manager.
(https://i.imgur.com/6YHTKo6.png)
Neat, I think.

The tavern is more used
(https://i.imgur.com/E2bwuzw.png)

Then I looked, and those  were dudes with no real civilian skills to speak of.



Fishing:
(https://i.imgur.com/Mp6Sswz.png)
Again? Ok, I get the message.

Tried to fill murky pool by bucket brigade...It

(https://i.imgur.com/WmxlCji.png)
(https://i.imgur.com/RbLtb2S.png)

Hm. Seems it didn't work.
(https://i.imgur.com/vMREwVy.png)

Oh well.



MOODS

As an opening, I acknowledge that this is pretty long. It'd benefit from organization, but don't really have the time to reorganize.






The FB trap keeps luring the FBs, yet not catching.

One murdered their way through each one in the way, then started beating on artifact hatchh cover.
(https://i.imgur.com/Vcyg9t4.png)

They don't look that dangerous, though. All fractured and stuff.
(https://i.imgur.com/Jw1qeai.png)

Can kill them with the pull of a lever, with this gold minecart.
(https://i.imgur.com/uyUPrcU.png)
(https://i.imgur.com/0XYjbMm.png)

But I'll let them be guard dog - after all, they can't be poisoned.


Resurgence

Dwarves are growing up.
(https://i.imgur.com/reaTsGD.png)

I guess while I'll wait on others, Vucar will become a weaponsmith.

Kogan also grew up. This name matters to me mostly in figuring out how to specify them, to be honest....But they, too, were immediatelly put on duty to learn weaponsmithing.
(https://i.imgur.com/fm6ILGL.png)

They can't mood, sure, but it should still be neat if they emigrate.

Now, second generation marriages are kicking off with their own rooms.
(https://i.imgur.com/m6jyODd.png)

Though, wait, three people? Ah, it's the queen.
(https://i.imgur.com/oDtQzNC.png)
I guess the her majesty wants to ensure the phoenixian ascent of the Rhyming Occult-Palisade.

Well, they have her blessing.

(https://i.imgur.com/NEB3IQT.png)

(https://i.imgur.com/PYkrhAF.png)

(https://i.imgur.com/PaKWsVY.png)

(https://i.imgur.com/ItreRP7.png)

(https://i.imgur.com/4v0oyh1.png)

(https://i.imgur.com/ZMtDpLC.png)

I guess Vucar's storytelling was attractive?
(https://i.imgur.com/WGe9bmy.png)

Quite the...
(https://i.imgur.com/5BUgKwt.png)
...story. Welp.

Nevertheless, ónul may possibly be world's very first grandchild. If not, certainly among the first few.
(https://i.imgur.com/LDMbyOr.png)

(That's not to say that the first generation doesn't keep bring out kids. )
(https://i.imgur.com/vVjqJeJ.png)
Hm, does that leave them drowsy? (https://i.imgur.com/SCOdNEM.png)
I guess not.


Unexpected visitors
As a side-effect, it appears semimegas can show up now.
(https://i.imgur.com/5Uru6Zh.png)

...They're staying still. Ah, buildingdestroyer.

Well, I don't want that. My precious supposedly-expendable floodgates!
(https://i.imgur.com/WJjMUFh.png)

Minkot is first there, and I guess needs some lessons.
(https://i.imgur.com/RNhaHrh.png)

Spoiler: log (click to show/hide)

....Later, second cyclops showed up
(https://i.imgur.com/jthnNaT.png)

Since I have turned off pausing on megabeasts, they were
(https://i.imgur.com/lKo90uw.png)
before I could react.

Ditto for giantess
(https://i.imgur.com/dd4AdGU.png)
Spoiler: log (click to show/hide)

And a minotaur?
(https://i.imgur.com/iH6vHk8.png)
They lasted 4 pages! Impressive.
(https://i.imgur.com/WXOsg69.png)

And an Ettin, right next to outpost liason
(https://i.imgur.com/CWCPOaM.png)

Ow
(https://i.imgur.com/E1xKMV4.png)
They were friends with lot of people.

Even Ettin is dismayed.
(https://i.imgur.com/YZ8rvOi.png)


Well, now ettin is flayed
(https://i.imgur.com/kmc951l.png)
This one lasted 8 pages, too.

And...huh?
(https://i.imgur.com/4vif9kJ.png)

Spoiler: ahic (click to show/hide)
(https://i.imgur.com/uJ1VW4F.png)
(https://i.imgur.com/01HLfmf.png)

The new outpost liaison is Ablel Nokimalålath (https://i.imgur.com/to2Zh3T.png)

The other Ettin...I guess they'll get to destroy the 'gates.
(https://i.imgur.com/wQRL2du.png)
Hello, Amed.
(https://i.imgur.com/LuCMBHp.png)
Never mind.
(https://i.imgur.com/s86nRle.png)
20 pages this time!

And another minotaur.
(https://i.imgur.com/WXUi9wc.png)

(https://i.imgur.com/vzEmrCu.png)

(https://i.imgur.com/ubqBDSM.png)
Not even 1 page this time.

And a third cyclops.
(https://i.imgur.com/4pK5Gix.png)
Seriously how many semimegas are there?
(https://i.imgur.com/GufZAJB.png)


And second giantess.
(https://i.imgur.com/vL22me9.png)
They're already scared from the corpses on the ground :P
(https://i.imgur.com/DHMhRcR.png)
Justified
(https://i.imgur.com/SYGW23V.png)

Related, this population boost also gave me a mayor. Yay.

(https://i.imgur.com/PJ9oHtS.png)

Leggings? Eeeh.
(https://i.imgur.com/9ZJ8dB5.png)



No liason
(http://https100://i.imgur.com/zCjFjE4.png)
....

*double-checks*

The dude stayed around for an entire year!

(https://i.imgur.com/oIDS1VF.png)
They're even friends with Ablel Fikoradak.
(https://i.imgur.com/SJh3HHX.png)
Finally, they attended meeting on moonstone....15 months after arrival.

...I realize this was because I sealed up my mayor for baby-making :v



noticed lot of people were puking and dizzy (used clean all).

So I put barracks into the temple. Hopefully that will not cause any problems with doding through a wall and exploding due the new fragile pulling mechanic.
(https://i.imgur.com/oEGg4pJ.png)

Spoiler: *few months later* (click to show/hide)

Welp, moving them back underground.

Meanwhile, Erudite-Egathudil finally gets the chance to sit down and write something. They've been barred from library to make hundreds of mechanisms and to breed :v
(https://i.imgur.com/9EL4iRv.png)

(https://i.imgur.com/7IGd0Zr.png)



I've managed to increase it from initial 19 to 78 -  despite visitors failing to come.

With second generation coming of age, it should go up substantially faster than it has previously.

However, I'm at the end of the week.

So, two questions raised: Finish myself, to continue till Moonhome is mountainhome?

Or let Gwolfski finish it or retire it? Iirc, they're currently busy in Birdglove (http://www.bay12forums.com/smf/index.php?topic=161410.msg7269065#msg7269065)

Btw, for building the other half of landing/take/off platform, you'd need an embark like this (https://i.imgur.com/wWQa0Ln.png)

Note that you can still embark from it if you retire it, though moonhome will be listed as it's only site (I'd kill on-site FBs and caged cyclops first if I were to do that to ensure they wouldn't kill the fort like they usually do in worldgen)
(https://i.imgur.com/ziguuH6.png)

You'll also have a war with the goblins in the north. Note that they can attack you from conquered sites! (At pitiful population, but still)

As for your population, if it still pulls from Trueattic, there's the 190 dwarves it can provide.

Meanwhile, Plaguejuice still has only 32 goblins if you want to assassinate it with just embark or something.

Still, the Gloved Pillars is healthier.

(https://i.imgur.com/nkOU18r.png)


Also, it seems human town was wrecked
(https://i.imgur.com/ZYAAntp.png)


The fate of Festivesteam


It seems like while I wasn't looking, some other elves caused a war with humans. It went well.
(https://i.imgur.com/StlVgPR.png)
Most of these ar like dozen or two elves attacking half their number of humans and losing one with humans losing none.

Until...
(https://i.imgur.com/EuFhTVI.png)

Finishing of the rest with
(https://i.imgur.com/V8xOU9N.png)

Needless to say, this is a dissapointment. Human towns can grow the best of all, but I guess this didn't grow at all.

Most of the rest of the legends is things occuring at Moonhome, though.

However, that doesn't mean sites didn't keep being founded. World map (http://i.imgur.com/R4mQU6J.png)

More in-depth fate (https://i.imgur.com/AMsiLE7.png)


Mistakes? to learn from:

You can't really rely on people just marrying in larger meeting areas. Sequestering is necessary. This means minecart system to not have "can't access burrow" spam.

Picklords are may be dangerous......

But seriously, next time I'm not giving everyone picks when running generational fort starting from low pop. Drowning in artifact furniture, here.

Anyway, save as it is currently (https://mega.nz/#!EghXXDCB!G2x7ih0XCsPm8sudRq6HDE4pTd1GxyTpFUjipte9Zbk) . I'll keep playing/updating if it isn't taken over tomorrow

If it is taken over, look out for burrows, workshop profiles,

And this forbidden door.
(https://i.imgur.com/GumG4pv.png)

If you retire it, please kill the FBs first - they'll otherwise perform attacks on the site. There's two squads of legendary military people and trap defences to help with that.

FPS is currently around 120, unless FBs fight something.
Title: Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
Post by: Spriggans on November 21, 2016, 06:09:30 am
I summed up your turn as such
Quote
Rhyming Occult-Palisade's capital : TrueAttic conquered. Their queen died. The new Queen is at Moonhome. Moonhome is not yet a mountainhome though.

is that ok ?

And I'd say : let the next player go, unless he can't right now.
Some more days of you playing are fine.
Title: Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
Post by: Baffler on November 21, 2016, 09:51:21 am
I suppose it'd be up to Gwolfski, or Sanctume if Gwolfski takes a pass.
Title: Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
Post by: Sanctume on November 21, 2016, 11:46:57 am
If Gwolfski passes, I can play Mon, Tue, Wed this week.

Unsure about Thanksgiving Thursday - Sunday; I can probably play since I'll probably just cook for Thursday and binge / hangout the rest of the week. 

Let me know soon, so I can think on this for during lunch today. :)

p.s.

@Fleeting Frames, so if I take over, do I retire the fortress and I strike out and embark into a new areas?
Title: Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
Post by: Sanctume on November 21, 2016, 08:03:04 pm
@Fleeting Frames I'll wait for your fort to retire. 
Title: Re: Succession world: df 0.43.05: Aaaaaand, the civ is almost dead. We done gooft.
Post by: Sanctume on November 22, 2016, 10:15:07 pm
Is Gwolfski going to be on this?

@Fleeting Frames are you continuing to retire the fort?

I'm off Friday
Title: Re: Succession world: df 0.43.05: And so, the wheel of time makes it's course...
Post by: Fleeting Frames on November 23, 2016, 12:48:21 am
Population: Reached high 107

Spoiler: First half (click to show/hide)

Spoiler: Second half (click to show/hide)

Spoiler: Third Half, just kids (click to show/hide)

With this, it has reached the level of sieges and megabeasts.

Sometimes, the names given to "you two marry, now get in room" squads are...
(https://i.imgur.com/z4Z3s7I.png)



Speaking of which, more relationships
(https://i.imgur.com/zcI9Or1.png)

(https://i.imgur.com/hCSDzXx.png)

(https://i.imgur.com/HkqP3iu.png)

(https://i.imgur.com/nz3gd28.png)

(https://i.imgur.com/5SiOdUH.png)

(https://i.imgur.com/NPBJVXH.png)

I guess this burrow can be freed now:
(https://i.imgur.com/MLAsAVj.png)

....

In truth, ended up adding things back later.

Because, well
(https://i.imgur.com/jp0ozoa.png)
Versus
(https://i.imgur.com/MS8fUu5.png)
25 and only 3 children?

Yeah, they have to meet. For same reason, you have first generations Woody....
(https://i.imgur.com/ExSZBqC.png)
When least prolific of first gen have 7 less (and the fort has existed for far longer).



In anticipation of megabeasts, the first two squads had their sparring area moved to outdoors:

(https://i.imgur.com/ysrjfn4.png)

They're around nickel silver cabinet - made it for mandate, but forgot to build it in time :p***

Sure enough, nobody comes for years.. Guess this island has no megabeasts.










(https://i.imgur.com/41PeLrX.png)
I GUESSED WRONG!

And by the time military was assembled
(https://i.imgur.com/v4ULWPO.png)

They had already destroyed 6 gates
(https://i.imgur.com/7t2TwWL.png)

And then I order them to carefully inch order....And four idiots jump the gun.
(http://i.imgur.com/fYu9U2S.png)

Well...
Spoiler: this is the entire log (click to show/hide)
No injuries, so not too bad to jump the gun, but...

Hmph. Maybe I should order them to wear two shields and beat next one to death with those to boost armor user.

Also, more conceringly, I'm out of floodgates.
(https://i.imgur.com/AcsHlAR.png)

Ended up replacing them with tower-cap ones, since all the normal wood went to flooring over the embark.
(https://i.imgur.com/vRsHjuu.png)
Looks different.

....

And then there's this
(https://i.imgur.com/Ofdtc3D.png)
What do I do with you?
...
I don't want to kill a dragon yet. While I don't doubt that I could, well....Dragon.

I guess I'll be sacrificing lot of floodgates.

So, while the dragon is slowed down by them,
(https://i.imgur.com/7mNvFcP.png)
I'll get people to construct two steel doors
(https://i.imgur.com/pJCIWXe.png)

(https://i.imgur.com/CJK4W7h.png)

...The dragon sure is slower than titan.
(https://i.imgur.com/b4tDyJG.png)

I guess I'll better seal up the fort while I wait with the artifact grate.
(https://i.imgur.com/j1dQKD0.png)

*75 floodgates later*
(https://i.imgur.com/VtRVDf5.png)

Won't happen again. The map is now encompassed in cage traps.

(https://i.imgur.com/TWN5BYL.png)

On a similar note, the south sea was walled up with lay pewter and fire clay as well.
(https://i.imgur.com/xZm3iVJ.png)

It's a start. Not sure of what, but of something. At least should make it safe to retire with the dragon? Unless they're enem...Yes they are (https://i.imgur.com/frmeurF.png).
(https://i.imgur.com/RMRLjKg.png)
Uh guys, I dunno? Is it safe to retire with Ronux alive?
(Also, Winter of constructing is to the far north. Proof that megabeasts aren't limited by land areas for player forts, but are limited during world gen.)

As a side note, seems merchants didn't arrive because dragon was destroying things so long.




Anyway, this made me think "what if flame titan came?"

So I built a marksdwarf training tower. Z102:
(https://i.imgur.com/GQYWoim.png[img]Z107:[img]https://i.imgur.com/x1RxQmB.png)
Though, with one small difference. Replace well with FB soap bridge.
(https://i.imgur.com/QlEt2Pa.png)

Though first, some dodging demonstrations:
(https://i.imgur.com/grz6UH0.png)
Speaking of which, starter was Novice Marksdwarf (Rusty) when I put them into separate squad...And became Adequate Marksdwarf (Rusty)

And a test: Will cyclops climb out? If they do, back into cage.
(https://i.imgur.com/98XcEqr.png)

Welp.
(https://i.imgur.com/nyuWc0k.png)

Guess I know who is getting chained up.
(https://i.imgur.com/R9oEUXq.png)
Hm. Got to use bridge. Expect the  stupid cyclops doesn't want to move....
Lets see if this works, and replace that bridge upstairs.
(https://i.imgur.com/vB3zV9V.png)
Sigh.
Hm, seems it worked, though zustash got hit by two bolts
(https://i.imgur.com/5f7Guvr.png)
(They moved back to center after bridge was raised)

Though...
(https://i.imgur.com/ILstFYy.png).

Arhery ranges are easier to setup, though ^^;



(https://i.imgur.com/T5rkmVU.png)
Finally! The dude has been "Ponder Warded Lock!" for like a year.
(https://i.imgur.com/I4Lt4H9.png)
Really? Reaaallly? Your worst work so far.

Also, more books. This one was done by someone I assigned to library, seeing they had red need of abstract thinking:

(https://i.imgur.com/HQOBckE.png)

Apparently, they have been discussing so long they've become an engineer as well:
(https://i.imgur.com/CbHzPPY.png)
Dabbling one.
(https://i.imgur.com/Zv0MZQn.png)
Yet they did better on that same topic than Erudite, legendary mechanic, did:
(https://i.imgur.com/fRKuKNV.png)
I wanted to export bunch of copies to the caravan. But it wouldn't let me.




Caravan road is complete. This was mostly off-put by waiting for caravans to bring the goods, instead of digging to quarries. ( I did dig a bi-directional elevator, with exit height intended to be controlled by hatches for what quarry it is being currently dug in - however, I changed my mind for FPS reasons.

(https://i.imgur.com/4EzSeAk.png)



More moods

Adults
(https://i.imgur.com/2BQd6Qo.png)
For  someone who arrived in first year, you sure waited long, Zon.
They used to hunt dangerous wildlife...Now they wield the artifact rose gold hammer.

What to create...Hm, I already had artifact  adamantine weapon. Lets test if macing is possible if all the wafers are forbidden.
(https://i.imgur.com/9Xe7TJS.png)
It is. Now, lets see about the mace.
(https://i.imgur.com/gmCgJbA.png)
Well that was quick.

...

And of course, this is always welcome. I've grown to think that legendary armorers grow much closer to trees than artifact pieces, now.  Don't dislike possessions as much anymore.
(https://i.imgur.com/Np08tk4.png)

Well. No bones this time.
(https://i.imgur.com/IZBpPgY.png)

However, I believe this is the first high boot of Rhyming Occult-Palisade
(https://i.imgur.com/uINkL26.png)
Would be that it'd enable the civ to make high boots, now...
*checks* But no.

....

(https://i.imgur.com/qnlyUxw.png)
Alas, (https://i.imgur.com/eJRvDjV.png)
I tried to offer them raw adamantine, but they wouldn't take it for some reason.
(https://i.imgur.com/XhklotO.png)
Hmph.
(https://i.imgur.com/WhoZhOh.png)

...
Asen isn't that old at twenty,
(https://i.imgur.com/mkWcakM.png)
Nonetheless, this is serendipitous
(https://i.imgur.com/dfmeU0r.png)
With the recent crossbow squad
(Granted, they'd benefit more from different material, but still.


- - - - - - -
Children:

(https://i.imgur.com/Ub2q9Hm.png)
No bones? Ah well.
(https://i.imgur.com/OZIljmb.png)
Sure, no problems here.
(https://i.imgur.com/bTfM9Dx.png)

Solon (https://i.imgur.com/OaPK9zZ.png)
Ah, I mined some.
(https://i.imgur.com/Kbn2FyU.png)
Cut it out, that's reserved for  furniture.
(https://i.imgur.com/vW1SXvY.png)
Much better.

(https://i.imgur.com/u3ryrU6.png)
As with each time, I remove Zan from (https://i.imgur.com/OXpv7Jw.png)
That burrow currently is around a well, with a food stockpile. No booze for kiddies:
(https://i.imgur.com/wcSLygw.png)
I need them alive. Productive? Not so much.

Though it seems they have no particular cool preferences, it still nonetheless seems they'd be a bone carver.
(https://i.imgur.com/lCif0Cz.png)
Let them carve iron, then.
(https://i.imgur.com/UPNKOoI.png)
Okay, there's now two artifact iron left  gauntlets as well as two right gauntlets. What about boots or shields?



(https://i.imgur.com/4JsVQSa.png) has been possessed and not found dead, though for some overseers....

(https://i.imgur.com/QJDiXVU.png)
Looks like a stonecrafter mood.

Go play with it, kid.
(https://i.imgur.com/GmMEohB.png)
And to think they liked doors.

(https://i.imgur.com/HETMRX0.png)
It is unfortunate, but by now most children in my fort who come of age head straight into military and pick up picks - for they have already mooded.
(https://i.imgur.com/6GPgnYU.png)

The most useful thing they can yield is goblet
(https://i.imgur.com/dufgM9X.png)
(It'd have been cool if that had been goblet right now. Oh well.)

Now, the ultimate fate of them is something like this:
(https://i.imgur.com/uezIdCe.png)
cba to train them into smiths anymore.


Bim Mist(https://i.imgur.com/COt31YN.png)

Gets some wood
(https://i.imgur.com/KMld8FK.png)

And creates a Rǐsen!
(http://i.imgur.com/QpqqNfG.png)
(bit more enthuaism, for there were no risens in fort and..
(https://i.imgur.com/u6lmW0H.png))
Just for that, it goes into the "first gen couples" room, an important position when it replaces a pile of booze.
(https://i.imgur.com/VBKwA6V.png)
:)

(https://i.imgur.com/2Od9INn.png)
That name sounds familiar....
(https://i.imgur.com/DVYrEq1.png)
Well, oh well. Oh? (https://i.imgur.com/HSpVL3w.png) *forbids*
Though I don't particularly care for either.
(https://i.imgur.com/BL91w8M.png)
*frowns* I can only assume removing bone scrambles preference allocation.
Replaces the puppycage. Though there aren't any puppies anymore.
(https://i.imgur.com/MNt5BkF.png)

Inod Lirmonom, Dwarven Child (https://i.imgur.com/QfD5O1a.png) from society.
They claim
(https://i.imgur.com/gbUZTqh.png)
Let them.
(https://i.imgur.com/KEI5t4D.png)
I guess it'll replace one of the granite cabinets?
(https://i.imgur.com/NIhG2Br.png)
Wrestling is hard -.-



(https://i.imgur.com/x4au1Hk.png) withdraws from society.
Well,
(https://i.imgur.com/QGUe4TQ.png)
Yet another woodcrafter.
(https://i.imgur.com/xPrscDO.png)



Catten Azinasob, (https://i.imgur.com/yktPOuC.png) from society.
Quickly grabbing
(https://i.imgur.com/NrteHFu.png)
And producing
(https://i.imgur.com/WymE1ru.png)

Dunno where to put this. *drowns in artifact furniture*



Id Shemvod, (https://i.imgur.com/yzfwnB5.png)
Picks some stones and junk
(https://i.imgur.com/uadamH4.png)
Creates a beautiful thing.
(https://i.imgur.com/6ETZwEw.png)



Kol ònulmeban is being (https://i.imgur.com/SqmqrKP.png)

Though, might have potential?
(https://i.imgur.com/aHxl92n.png)

Well, another heavy blunt weapon instrument.
(https://i.imgur.com/3oDa1CX.png)


Sometimes this in sparring:
(https://i.imgur.com/9iLwjj3.png)

Results in game pausing. Annoying if you wanted to run the game for a while....
Searched for :P in announcements.txt and found this:
Quote
[COMBAT_EVENT_ATTACK_INTERRUPTED:A_D:UCR:P]
Removed the pause from that one.



Oh, it seems the FB moved:
(https://i.imgur.com/Kl90HxE.png)
Well, that explains that.
(https://i.imgur.com/GTomjEn.png)

Doorkeeper keeps door. Wonder how'd they have fared versus dragon?

Meanwhile, in third cavern: Alligator pitfight.
(https://i.imgur.com/HxlXJGa.png)

In the red corner,
(https://i.imgur.com/Ex0e1FS.png{/img]In the yellow corner, [img]https://i.imgur.com/2c7DGhF.png)

Place your bets, for in 0,1 seconds it may be too late.

At first, it looked like Ejem would take the lead....
(https://i.imgur.com/tsB6RQt.png)
...But then.
(https://i.imgur.com/cniXHe0.png)

Spoiler: Also, 40 pages of this (click to show/hide)

The winner is clear (https://i.imgur.com/Ah9045Z.png)

And goes off to fight another webber (https://i.imgur.com/PkhY3tK.png).

Well, nevermind. They won't come down from tree.
(https://i.imgur.com/qZedKQk.png)

Though they did slay another FB that came onto map in less time than the message finished running.
(https://i.imgur.com/vjf5IB9.png)



Interestingly, it seems that the saplings and plants only pop up near the edges, where there is fire clay wall underneath within 3 tiles:
(https://i.imgur.com/03gAtIj.png)

But they do pop up, despite no soil wall directly underneath them - unlike in more central area.




I apparently can run out of rock.
(https://i.imgur.com/hhgm0zr.png)

Whoops.

Hm, what to replace with...Clay or steel?
(https://i.imgur.com/lDLERJN.png)
Clay, I guess. Some guys have unfulfilled "obtain a thing"  need. The remaining can be made of steel. Or bronze or copper or whatever I have. Wood, apparently? 2500 of cavern tree wood.



(https://i.imgur.com/DywcWdu.png)

Again? There's two flooded caverns...I guess I can provide with them.

Though there's plenty of food.

I used to use raw fish to skill up cook, but since dwarves can't seek it out there and I had an idler, made a legendary fish cleaner with the...I dunno, Lots? fish caught.
(https://i.imgur.com/ywW8elj.png)



Miasma.

(https://i.imgur.com/Lf5wFCh.png)

Ah, I see.

(https://i.imgur.com/k40MSV5.png)

 

Increased the size of dance area to minimum 5x5 in first gen marriage burrow
(https://i.imgur.com/P4gQrNu.png)
They finally got to play. But at what cost? No table, no chair, lost two tiles of food and four tiles of booze stockpile (2/3 of each).



Gwolfski was passed over for me once, and currently has just claimed a turn...

So, like I said, I took another day.

As for summary, it is more like:

"Moonhome settlement of dwarves, inherited queen. Rest of Rhyming Occult-Palisade lost. Bred 19 dwarves to 107 in 31 years.Fort map (http://mkv25.net/dfma/map-12723-moonhome) "

After all,
(https://i.imgur.com/XgrE7AT.png)

It's been my longest in-game time fort so far, by a magnitude :v

Anyway, atm have continued.

Which means FB slaying, too. Maybe dragon-slaying.

Save (https://mega.nz/#!g4xgTBCS!B6hiU_kXqvkDD_jcdr8DagMmSrlBiGrhUZGc9imSXrg)
Title: Re: Succession world: df 0.43.05: Aaaaaand, the civ is almost dead. We done gooft.
Post by: Fleeting Frames on November 23, 2016, 09:05:36 pm
I've driven Zustash insane from the constant abuse, chaining and lack of praying
(https://i.imgur.com/W0qO9v1.png)

Still counts as "live target"

Ah well, seems some of them jumped down.

(https://i.imgur.com/VoCI1ys.png)

It's pages of something like this
(https://i.imgur.com/ayJosbz.png)

Not a point of Misc. obj user for all that.

And to add death to the injury, some other dudes saw it, and when I opened the bridge to let them out...
(https://i.imgur.com/VtWU7ef.png)   



New mayor! This came as quite a surprise
(https://i.imgur.com/xATLXkJ.png)

After decades, they arose from opposition.

And they like spears and grates? Well now. I have no particular plans involving grates. I suppose mid-air wall grate might be useful to prevent jumps while allowing ammo to pass, but that's just 1 grate.


Momuz Aothdumat, (https://i.imgur.com/UDVYxAw.png)

Well, this will be cool
(https://i.imgur.com/UbihqMe.png)

I guess cooler heads will prevail?
(https://i.imgur.com/cVN0zn9.png)



(https://i.imgur.com/ZGqPEKW.png)
Well now.

Pretty obvious
(https://i.imgur.com/Ey1pcn3.png)

*plays*
(https://i.imgur.com/u4CvAs2.png)



They were starving earlier...Burrowing has it's problems.
(https://i.imgur.com/j5fOg7m.png)
Lots of bones, but I think this is stonecarving
(https://i.imgur.com/B4CkNPf.png)

More instruments. Beats a toy, at least
(https://i.imgur.com/fkqFFhp.png)



(https://i.imgur.com/3GAtfjk.png) withdraws from society due their awful name.
Wtf, parents.
(https://i.imgur.com/Xy7r1b9.png)

Anyway, they pick up a a few things (https://i.imgur.com/hMmW2RF.png) and produce...a mouthful
(https://i.imgur.com/wciuXTM.png)



Zuglar Rirnölsarvesh fancies a (https://i.imgur.com/mAtVavU.png)
Picks up...oh hey, bones (https://i.imgur.com/Pe8LRdJ.png)

Actually, since I'm amused by the idea, (https://i.imgur.com/HsICpSA.png)
(http://...Wait, bone carvers can't produce bone splints :( *forbids*[img]https://i.imgur.com/wINVmho.png)
Well, I suppose they liked gauntlets. That's 6 artifact gauntlets, now?
(https://i.imgur.comw/INVmho.png)


litast Sazirdur grows (https://i.imgur.com/YLdrPCL.png)

Well, for this, they only had to walk like eight steps total
(https://i.imgur.com/r5kL9kd.png)

An earring. Earrings have the lowest volume of any single item in game, at 3 cm^3.
(https://i.imgur.com/MpTaqHf.png)
You'd need 2000 to match the weight of a statue.


Sigun Mubundumat becomes (https://i.imgur.com/RYvpRio.png)n

Red and yellow (https://i.imgur.com/Sz3Db6D.png)?

Quite bright artifact.
(https://i.imgur.com/5SbRGOT.png)

Medtob Budambesmar (https://i.imgur.com/Fs1FxN9.png)

Picking few items (https://i.imgur.com/DETlXKK.png) to produce...
(https://i.imgur.com/iru3Acv.png)
Sounds cool, huh?

...


Adults mood too.

Monom Stukónerib (https://i.imgur.com/U7kaV79.png)
Grabs adamantine and a bunch of things (https://i.imgur.com/YpopIkg.png).

And produces Sacat Sherik
(https://i.imgur.com/SBZOvqi.png)
And the new mayor likes spears as well? time to start a speardwarf squad.



My fort isn't internally peaceful :(

(https://i.imgur.com/zkEUFJR.png)

Spoiler: An argument? (click to show/hide)

(https://i.imgur.com/J2hGEuh.png)

Well. Shatter-Astesholid has managed to last 24 years with a broken nail, he should be fine.



More books.

(https://i.imgur.com/dn8WJg7.png)

Right, it's time to perform an experiment.



The shipping never stops

(https://i.imgur.com/R7lFRDr.png)

At this point, I'm tossing them straight into marriage rooms if they have anybody to pair with.

(https://i.imgur.com/jIxW4Ed.png)

Rooms such as this one
(https://i.imgur.com/8Y0gGRp.png)


Speaking of them, one of the annoying issues is that not every plant is edible.
(https://i.imgur.com/THkigiA.png)

(Amusingly, DF2014:Crop (http://dwarffortresswiki.org/index.php/DF2014:Crop) lists it as edible, but that only applies to leaf, not plant. Cue "why are my dwarves starving)
But prepared food is, and I'm never going to farm anything anyway in this fortress.
(https://i.imgur.com/u3rfa3L.png)


Frequently, the arrangements are done while one of the parties are still a child
(https://i.imgur.com/cvBsJMS.png)

And the third gen marriages start

(https://i.imgur.com/ym6PjCt.png)



Pausing slightly earlier today. At 129 citizens, and well...Could have hit 140. link to save.  (https://mega.nz/#!okhTBaTY!N3xZqD_5tn9xtANmKFp7dvp-ruQ49TYBNwSkPwtkxGU)

However, few things to ponder:

Ronux...Is at home
(https://i.imgur.com/O7aPrIc.png)

You dragon you. What am I going to do with you?

- I could trap the HFS behind yet another piece of artifact furniture, then lower the bridge.

This would release the HFS to attack surrounding settlements, though.

- I could lock them in a room with trainer on a chain. The dragon on a chain, not the trainer, that is. Is it safe to retire with trained dragon on a chain?

- I could simply dump the cage on a bridge, then pull the lever. -1 Dragon.

FBs are pretty simple though, just kill. I think there was one with deadly dust?

Second, I do think it is likely that a future player will want to retire so that they can visit the more alive mainland.

But, should any adventurer manage to reach the fort, I don't mind them taking items - in fact, I'd like if they took an artifact weapon produced in 10 and got a a record of them killing something with it in 50.

However, retiring scatters things. How to reasonably manage this treasure trove not being tossed into, say, the ocean?

At the moment, unless there is any interest in the dragon, I guess I'll just atomsmash them, assassinate the FBs, reach mountainhome and hand over, to be retired or continued as desired.
Title: Re: Succession world: df 0.43.05: Aaaaaand, the civ is almost dead. We done gooft.
Post by: Fleeting Frames on November 25, 2016, 09:23:47 am
More moods.

For all their time spent playing, only when adults are present do they really gain skills
(https://i.imgur.com/3KnGU56.png)

Well, to be fair,
(https://i.imgur.com/YHgY3z7.png)

Oh well. Bonecrafter (https://i.imgur.com/DVI6d3J.png)? (https://i.imgur.com/ufXRS0Z.png)

And...neat, finally!
(https://i.imgur.com/ljFU95w.png)



(https://i.imgur.com/mYxvYl7.png) has a neat name but no acceptance in society.

They pick up materials (https://i.imgur.com/TemSW3L.png) for what they hope to be kingmaker.

(https://i.imgur.com/xZVjtJ1.png)
Alas, so many crowns...Though not as many as gauntlets!


(https://i.imgur.com/REMqHYg.png)
Another child? Well, they produce
(https://i.imgur.com/R1y8XyF.png)
With some glass and wood (https://i.imgur.com/vQbNA1H.png).



(https://i.imgur.com/szN6K2O.png)
A high boot would be nice?    

Guess not. (https://i.imgur.com/kVS67Ki.png)
(https://i.imgur.com/cRYHaFz.png)

(https://i.imgur.com/VfNCvSG.png)
Time to become a legend?

So much diorite
(https://i.imgur.com/lQ0qKGk.png)

To produce
(https://i.imgur.com/EiqU5VN.png)
A second giant axe blade? What are the odds?
I'd have wanted a pick, but not looking axe blade in the mouth.


(https://i.imgur.com/OiC846x.png) fancies some ghosts. And emeralds (https://i.imgur.com/7OsQlIG.png).
(https://i.imgur.com/LGm1QY5.png)
Comfy.

(https://i.imgur.com/Orjg2LY.png)
For every child that grows up able to mood into a smith two will have made artifact as child.
Diorite blocks (https://i.imgur.com/FLEHMxX.png)™. Fabled material of moonhome.
Really, for tearing town and rebuilding every wall, I might as well have built the castle above-ground(were it not for the trees.)
(https://i.imgur.com/9I43ETB.png)

(https://i.imgur.com/clLO1H8.png)
Okay, then. Well, they like leggings, windows and gems, so ditch the bone (https://i.imgur.com/P5ezJlX.png)
(https://i.imgur.com/dENSkWB.png)
Ok then.

Solon Va(https://i.imgur.com/aGRPHF4.png)kerlǐg acts like child possessed.

I like to give them fire clay (https://i.imgur.com/qggU0C4.png)

(https://i.imgur.com/XB174hi.png)
Should have forbidden, but ah. Whatever.

(https://i.imgur.com/uo3Ocqb.png)
A legendary peasant - a legendary speaker - Picks few legendary items (https://i.imgur.com/0B1jr38.png)
(https://i.imgur.com/Gm9EFoy.png)
Hm. I already have 3 iron artifact helms, though.

Sigun Medtoboshur (https://i.imgur.com/KDaxX1f.png). The elves would be outraged at my tree-felling here.

I'm approving of the amount of emeralds, though. could be more, though (https://i.imgur.com/1yW1ggl.png)
(https://i.imgur.com/bnpTN2j.png)



Got to be careful with locking people into rooms. Yes, I want them to have some alone time, but...
(https://i.imgur.com/qB6UJIp.png)
Didn't plan it out and didn't brother to implement a system where this wouldn't happen (it'd ruin the MOOOOOON.

Lessens the births though to have them starving, however.

Still, it works, even if it takes a while
(https://i.imgur.com/s6mgfg4.png)

I've given up on one disliking romance, though.



Apparently one of the FBs managed to suicide.
(https://i.imgur.com/4YdyViA.png)
Spoiler: log (click to show/hide)

Military reorganization: Each squad including at least 1 miner, 1 spear, 1 blunt, 1 crossbow

Also, not sure about timing to attachment. Sometimes it takes a while.
Spoiler: It's Sacat Sherik (click to show/hide)



Ronux. Apparently refuses to be trained.
(https://i.imgur.com/XXU1mCy.png)

Oh wait, it is only once per season.

I'll wait.

...They're not listed

(https://i.imgur.com/t8sBQyG.png)

Can't assign to a cage anymore either.


And another one who refuses to be trained, for a time:
(https://i.imgur.com/lbknHT6.png)
What's wtf is that the hammer weights (https://i.imgur.com/sHQhZhe.png)

Comparison: Steel mace weights 75% as much.

And yet another untrainable one shows up while I'm afk making pancakes. Seems they are stuck.
(https://i.imgur.com/ymsuJQQ.png)
Sparring even erased the message...Ok, so this was Nugreth:
(https://i.imgur.com/CIzyrO8.png)
Meet some of my army
(https://i.imgur.com/PE3hM0Q.png)
So much blinking.
Only like six guys reached them though.
(https://i.imgur.com/vNRQDRq.png)

The single worst enemy of the dwarves is infighting. Infighting and alcohol:
(https://i.imgur.com/DSySWI8.png)

Oh, and sunshine. Cue six pages of vomiting in combat reports.

Anyway, replacement gates are in, goblin-cap, as to mark "Cross this line, goblin, and get capped".

(https://i.imgur.com/0mmwmRp.png)


Finally, checkin even later reveals a redirect with nothing to see.
(https://i.imgur.com/DEIkhz5.png)

Oh
(https://i.imgur.com/4RosuTi.png)



Revealing dim corners of caverns...   
(https://i.imgur.com/01mDZww.png)

Finds me new FB skeletons in the closet.

(https://i.imgur.com/0wm9ZT2.png)

No other FB on that level, so a rutherer must have killed it or something.

(https://i.imgur.com/PzDKbtv.png)
Emeralds, of course....

As well as new FBs
(https://i.imgur.com/UdkiXt5.png)

Good position, can't cavein, am forced to breach with miners right in the face.

Probably going to do some swim training beforehand, then.
(https://i.imgur.com/TEp59yi.png)

As for the ones I can perhaps cavein...

Crystdive the Coastal Shore has been camping in those trees forever.
(https://i.imgur.com/5l1JOUi.png)
There are some branches in way above, but at the very least the dust should knock them into water to fight Eje.

(https://i.imgur.com/XNOp422.png)

Oh c'mon! The branches blocked it from even reaching the cavern?!?

Ah well. At least Ririli (https://i.imgur.com/Mm4M10F.png) showed up to fight them.
(https://i.imgur.com/RrFhFDi.png)
Good work, Ririli
(https://i.imgur.com/Mm4M10F.png)
Dangerous work
(https://i.imgur.com/Gg5qAaB.png)
Then proceedes to get in a fight with reigning alligator champion Ejem.
(https://i.imgur.com/rO9VpBl.png)
I think they're losing...
(https://i.imgur.com/iqRuJ2v.png)
(https://i.imgur.com/P0vQIu9.png)
Entirely red now, and 19 pages of combat...
The winner - by the narrowest margin - is clear (https://i.imgur.com/4oGjQFT.png).
What's that syndrome?


Elsewhere, FB pitfight takes place
(https://i.imgur.com/bLonAcA.png)

Whoever loses, I win.
(https://i.imgur.com/FMYn3d0.png)

I win a pet? Yay

Meanwhile, the winner to be crushed by gold minecart is Radavi
(https://i.imgur.com/Sze9wEl.png)

Well, before that, they get to fight a webbing panda Lòmifo.

Spoiler: Panda won (click to show/hide)




(https://i.imgur.com/uV8hWos.png)
Population: Reached 143. The starting 4 pairs were the best, with Woody producing 26 children.
(https://i.imgur.com/0MmjchE.png)
Having an isolated room to coral them in with plenty of food and drink really helped.
As a side note, the fortress is girl-heavy.

And meat industry feels kind of superfluous when caravans in properly-genned world can provide greater variety. Even here, with lowest setting:
(https://i.imgur.com/nsyygFl.png)

As an aside, small snapshot of relations in fortess. It has many generations.
(https://i.imgur.com/lD9ddga.png)

Now, this is the last chance to speak up on the fate of the dragon and hydra:
(https://i.imgur.com/SlN6XmR.png)

(https://i.imgur.com/ZAlfX2Y.png)
Before they are executed by adamantine axe blade.
Title: Re: Succession world: df 0.43.05: Aaaaaand, the civ is almost dead. We done gooft.
Post by: Baffler on November 25, 2016, 02:39:50 pm
Yeah, no reason to keep the megafauna around. They'll only cause trouble down the line.
Title: Re: Succession world: df 0.43.05: Aaaaaand, the civ is almost dead. We done gooft.
Post by: Fleeting Frames on November 25, 2016, 05:01:12 pm
The hydra has been trained.
(https://i.imgur.com/646g1g1.png)

Meanwhile, as for dragon...
(https://i.imgur.com/Ey1GTMu.png)

(https://i.imgur.com/44lFW1n.png)

(https://i.imgur.com/ylIjB3O.png)

Hm.

(https://i.imgur.com/HYZLYSg.png)

(https://i.imgur.com/0fmCnYZ.png)

Shame legs don't regenerate. No dragon leather? Ah well.

Lets try that again.

(https://i.imgur.com/wGBgsc6.png)

(https://i.imgur.com/DmSbN8J.png)

Now that's more like it.

As a side note, it seems like the blade doesn't fly far.
(https://i.imgur.com/mkQAnyC.png)

Third time's the charm?

(https://i.imgur.com/TeVJ6US.png)
Yup

(https://i.imgur.com/UxuYzCz.png)

Bled to death. Bit of a shame. They could have been interesting versus clown car. Ah well.



(https://i.imgur.com/T0N1Nqm.png)

Goodbye, doorkeeper Lomifo.

...

(https://i.imgur.com/ZOoswZ2.png)

I said goodbye! Cba to build an executioner this time...

(https://i.imgur.com/a3b7erk.png)

(https://i.imgur.com/hox47TC.png)

(https://i.imgur.com/L2kVPp7.png)
(https://i.imgur.com/Tr1HuWA.png)
(https://i.imgur.com/qx9AWS4.png)

(https://i.imgur.com/WlwrBZi.png)

No hits landed, no injuries. Good work, everybody.

Welllllll
(https://i.imgur.com/IiEoLjP.png)

Almost. They were a webber after all.

Get out, Woody.
(https://i.imgur.com/mVgOxvW.png)



Next:

For this one, I'll give a bit of swim training.
(https://i.imgur.com/NIePxZi.png)

This one has grate in the way to prevent climbing.
(https://i.imgur.com/yWd6DFB.png)

3 days to get everyone in..Well, here goes!

*waits*

(https://i.imgur.com/mlezG6h.png)

Whee! Also, like everyone sleeps at the same time now (https://i.imgur.com/jlcZTra.png)

And now...(https://i.imgur.com/hslZ38K.png)

They die.
(https://i.imgur.com/i2nMV0u.png)

Took two trips.
(https://i.imgur.com/P8V9IOV.png)

PS: Wtf duke
(https://i.imgur.com/7TrxDLk.png)



Seems Ejem has new opponent (https://i.imgur.com/fBRZmJx.png)
(https://i.imgur.com/uOqq2jl.png)

Whoa! The king is dead, long live the king!   
(https://i.imgur.com/ERTSHwk.png)



The champion of third cavern, Mothi. With deadly spittle, I elect to lure them right beneath my warriors with this setup:

(https://i.imgur.com/GUmhiBM.png)

...and leaving the hatches unlocked results in gun-jumping by the first responders.

(https://i.imgur.com/scoae0k.png)

(https://i.imgur.com/1lFH3z6.png)

The king of cavern 3 is dead. No injuries, good work.



Cavern 1 has beastie with deadly gas: Wothana (https://i.imgur.com/9EPh8uG.png)

I believe it will be less effective on a diagonal battleground:
(https://i.imgur.com/w8ak1qH.png)

This time, the lure and the access will be separate.
(https://i.imgur.com/vbDZBLn.png)

Aaaand it didn't even get to breathe vapors once -
in close combat, it only got off 6 attacks over 1,2 pages, all misses.
(https://i.imgur.com/oVeSDsG.png)

Maybe I overthink it....



This leaves just bunch of caged things.
(https://i.imgur.com/kfIARZs.png)
...
(https://i.imgur.com/OavUzqc.png)

Nice knowing you.
(https://i.imgur.com/dmkhvwC.png)

(https://i.imgur.com/rdlvVGY.png)

(https://i.imgur.com/zJfSD19.png)

(https://i.imgur.com/KFA1moC.png)

(https://i.imgur.com/Xe0b6OK.png)

The hydra? They'll live. They're +trained+ (finally!).
Because I want to see if they attack the fortress.

No dwarves died during my rule, but all dwarves are expendable.



For a change, something different.
(https://i.imgur.com/XP2Njgh.png)
Nice, dragonbone. Though that really should be made into a shield.
(https://i.imgur.com/eoic7Oi.png)

And...Can't crowns sometimes deflect hits?
(https://i.imgur.com/vS969Ms.png)


(https://i.imgur.com/iYaRKSc.png)
Yet another legendary weapon? I guess I could always use an another one.

Hm (https://i.imgur.com/iG7YS7p.png), not okay. Only 1 dragon bone per artifacts. Ditch the [50]. Maybe I should bone-split it?
(https://i.imgur.com/yIK5Lyo.png)
I'm not good at this.

But eh, hey
(https://i.imgur.com/pVDSOkN.png)

Also, yet another spear? Eeeeh
(https://i.imgur.com/VrN6EsY.png)


(https://i.imgur.com/CGrAXm0.png)
Lots of tunnel tubes. (https://i.imgur.com/ALitKvh.png)
(https://i.imgur.com/BPDExjQ.png)

Alas, no dragon bone shield.


Seems like I forgot few requirements (http://dwarffortresswiki.org/index.php/DF2014:Fortress) of metropolis. Well, lets fix that. 

(https://i.imgur.com/8EjtYGi.png)

(https://i.imgur.com/oCwII43.png)

(https://i.imgur.com/9HaSJkJ.png)

(https://i.imgur.com/vuoxZ97.png)

Aaand
(https://i.imgur.com/XgLZcli.png)

Full entourage? No entourage. Population cap + monarch already present resulted in only outpost liaison arriving....Who it seems I can't control. Though I can burrow them. Hm.

Now, I assume next player wants to retire and take it to mainland....Thus.
 
(https://i.imgur.com/Pq8hxpM.png)

(https://i.imgur.com/19KGJ3z.png)

(https://i.imgur.com/D8zcplS.png)

(https://i.imgur.com/9KXqqTo.png)

(https://i.imgur.com/DCHVtHK.png)

(and many more - though didn't address everyone, cba).

Alternatively, they may continue the fortress.

But for me, here ends Fleeting Frames' guided Moonhome, in 7th Timber 42. The king who dreamed of reaching Vutram on the moon is long dead, the Rhyming Occult-Palisade of mainland is destroyed, but...

There is a semi-safe mountainhome.

Save (https://mega.nz/#!I55ETSoJ!1rqeUs1NIUQFkD-lGpv0RIxOZmigFLXa1KRS62CwOV8)

Quote
Estabilished new island mountainhoome of Rhyming Occult-Palisade. Bred 19 to 146 dwarves over 39 years. Trained Hydra, killed 38 uninvited guests, built half a minecart ocean-jump platform for adventurers to get artifacts - map (http://mkv25.net/dfma/map-12724-moonhome)
Title: Re: Succession world: df 0.43.05: Aaaaaand, the civ is almost dead. We done gooft.
Post by: Gwolfski on November 25, 2016, 06:06:29 pm
Who's next?
Title: Re: Succession world: df 0.43.05: Aaaaaand, the civ is almost dead. We done gooft.
Post by: Baffler on November 25, 2016, 09:38:41 pm
Who's next?

You, according to the OP.
Title: Re: Succession world: df 0.43.05: Aaaaaand, the civ is almost dead. We done gooft.
Post by: Gwolfski on November 26, 2016, 03:53:07 am
I can start on monday
Title: Re: Succession world: df 0.43.05: Aaaaaand, the civ is almost dead. We done gooft.
Post by: Spriggans on November 27, 2016, 08:13:38 am
Perfect, I'll try to write Journal chapter 2 today then ;)
The World has changed quite a lot ! :o
Title: Re: Succession world: df 0.43.05: Aaaaaand, the civ is almost dead. We done gooft.
Post by: Fleeting Frames on November 27, 2016, 12:36:19 pm
Well, the turn did last 39 years....I had pretty good FPS, though, especially given the amount of landscape reshaping. At the moment of finishing, 50ish, granted(still good for a fat fort with water generators and oceanside lapping, I think), but for majority of the fortress lifespan it remained above 100 (population growth is geometrical, after all).

...I now realize I never ran cleanconst either for potential? FPS boost (some 8k items). Ah well.
And, heh, never realized the fort had 930 bags. The seeds just sat in the linked still :P

Interestingly, retire and unretire cleans up the dead list by a tenfold. Also floods part of it due ocean (most significantly - cavern shafts), so the FPS actually drops. Interestingly, the orders to dump wafers remain in order. Also, minecarts were not moved, but they were unassigned from routes.

And of course, fishing became viable again.

And something unexpected: Mossy kumquat wood log floor outside.
(https://i.imgur.com/KOq2FNc.png)

This can result in trees growing on floor:
(https://i.imgur.com/xfh33Mx.png)

I looked at the artifacts in the save now, after uploading. Most of them depict other artifacts (some time travel), but the typical event is in year 5, related to the Crazy Siege or ascension of a queen. It'd be nice if there were more interesting things to depict

Still, some decipted events are nice even if they don't time travel.
(https://i.imgur.com/lwslQty.png)

(https://i.imgur.com/j7tGmFf.png)
Title: Re: Succession world: df 0.43.05: Aaaaaand, the civ is almost dead. We done gooft.
Post by: Spriggans on November 27, 2016, 12:40:11 pm

On Teyo Ewe - The World of Enchantments

Chapter Two - War never changes

Written by Spriggans - Keeper of Secrets
Year 42


The year is 42.
The world has changed.

Spoiler: year 3 (click to show/hide)

Spoiler: year 42 (click to show/hide)


Looks like all civilizations grew up nicely. At least in numbers.
In this chapter, we will cover the different wars that occured in the last years.

Let's start with the most boring civilizations. The ones who grew up peacefully in these last 40 years. No wars with anybody.

First, The merged Earth. The Elves of the Far West. They grew from 105 to 362. Absolutely nothing happened to them.
(http://imgur.com/gk19wZL.png)   (http://imgur.com/GfULE7E.png)
before                                                            after

Then, The Gloved Pillars. The Northern Dwarves. The one who live in the haunted glaciers. They only have their mountainhome alive : PlanChamber. They bred 20 dwarves in 40 years.
Their outposts of MistyMirrors, in the northern glacier, still stands with 4 dwarves; and the one of HallFlanks, in the central mountains, has 10.
(http://imgur.com/FI30D2y.png)

The goblins have been quite nice :
The God-Forsaken Witch, the goblins of the South of the main continent, are now 900.
(http://imgur.com/Mgwnrff.png)

And the goblins of the Reticent Continent (The Jackals of Tops), alone on their Island, have also increased their numbers to roughly a thousand. They are the most populated civ.
(http://imgur.com/GbulR72.png)

Both goblin civs have been peaceful, oddly enough, for all this time.



In the West, some little wars happened amongst the Humans and the Elves.
There are two Elven civs :
- Northern : The Robust Fang
- Southern : The Lovely Ram of Kindness

There are two Human civs :
- Northern : The Stoked Confederation
- Southern : The Realm of Planks


The wars, if we can call them that, are ongoing like this :
(http://imgur.com/57Fxs8F.png)

(Arrows are the attackers, pointing to their targets)


But they are more little annoyance than real wars.
Only twenty humans/elves died in these. So, overall, the West of the World is safe and peaceful.


...


But my elven spies of The Lovely Ram of Kindness reported some unsettling facts...
They saw some goblins roaming in the West of their blessed forest, in a dark cave nearby.
(http://imgur.com/DhJaKHq.png)

These goblins claimed the cave in 8. They are from the most Evil civilization there is...

(http://imgur.com/tNosvVe.png)
The Simple Malice ! Ruled by their monster Uwshe !

If the rest of the World was good to dwarves, this civilization of Goblins, whom strongplace, PlagueJuice, is located in the North East of the World, must have sworn to destroy them.
(http://imgur.com/i1m3Uto.png)

They are less populated than the other goblin civs, numbering around 400 souls (if we can use the term "soul" for goblins).
Anyway, the dwarves are equals to them in numbers...
But the Simple Malice settled an outpost in the cave near the dwarves, with 100 goblins in it.
From this outpost, attacks occured yearly, and the dwarves had to give up their strongplaces to the goblins.

(http://imgur.com/cGZU73K.png)

The mountainhomes, TrueAttic, were the first to fall !
(http://imgur.com/vik9tHB.png)

Then, the fortress of PlainManor was taken over...

From year 9, after the conquest of PlainManor, the Simple Malice calmed down, and is now in times of peace, not attacking anyone... For now.



Thanksfully for the Rhyming Occult-Palisade, a dwarven group, HopefulChildren settled in the Fortress of MoonHome, on an island far from any civilized being !
Spoiler: moonhome (click to show/hide)

This fortress grew peacefully all these years. And it is now the mountainhome of The Rhyming Occult-Palisade ! It is also the last hope for these dwarves to keep their freedom, their independance, against the goblin threats. The new Queen lives there, safe and very well alive...



But at what cost ?
The Northern dwarves are doing nothing, perpetuating their bloody rituals using the cosmical forces of their frozen Hell.
The Southern dwarves fled from battles, living on a paradize island, hiding from the hard Truth...

We need to react !
I sent words to all my spies to spread a new idea I had...
I hope things will go as planned.


Who knows what the future holds for TeyoEwe ?
Title: Re: Succession world: df 0.43.05: Aaaaaand, the civ is almost dead. We done gooft.
Post by: Gwolfski on November 27, 2016, 01:20:48 pm
There is this wonderful site for DF saves, no ads, no wait times, anything. its the df file depot! http://dffd.bay12games.com/

Really, I am so sick of Mega.

edit: Im gonna make a fort in the north
Title: Re: Succession world: df 0.43.05: Aaaaaand, the civ is almost dead. We done gooft.
Post by: Fleeting Frames on November 27, 2016, 01:43:18 pm
- *looks at goblins*

*is jealous*

So much breeding!

900 goblins. about 350 in dark pits I guess.

The Jackal of Tops might go to war against Moonhome, should the small gap be bridged completely.

And that's where all the population of the Simple Malice went! That's why they're so easy so assassinate, Uwshe is so terrible ruler they'd literally rather live in a cave.

PS. Other way around: Trueattic fell in 5. Plainmanor was still attacked in 6. I looked into it previously (http://www.bay12forums.com/smf/index.php?topic=161271.msg7265271#msg7265271).

@Gwolfski:
I did to register for DFFD. But I never got the confirmation mail, I never got account activation after several password resets, and the whole thing took days to wait for each thing.

So, yeah.

Unless you know some other file hoster service you'd suggest? Older sites like rapidshare have way more ads and wait time...
Title: Re: Succession world: df 0.43.05: Aaaaaand, the civ is almost dead. We done gooft.
Post by: ☼Another☼ on November 27, 2016, 03:24:35 pm
PTW
Title: Re: Succession world: df 0.43.05: Aaaaaand, the civ is almost dead. We done gooft.
Post by: Imic on November 28, 2016, 08:24:06 am
Hallo! I'm ba-
THIRTY - NINE YEARS.
THIRTY - NINE FECKING YEARS!!!???!!!???
WHAT THE HELL IS THIS???!!!???!!!???!!!???!!!???!!!???!!!
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Sanctume on November 28, 2016, 10:41:45 am
Excuse me sir, that's 39 in dwarf fortress years, which is 1 irl week in this case.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Spriggans on November 28, 2016, 10:52:46 am
That's right.

39 years, you've been gone a long time.
We've missed you, Imic...
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Khan Boyzitbig on November 28, 2016, 11:18:17 am
Quiet forts last ages it seems. At least dwarves won't go extinct from goblin invasions now.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Gwolfski on November 28, 2016, 12:27:46 pm
I'm building a library in the evil glacier.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Imic on November 28, 2016, 01:22:50 pm
When my turn rolls around, I am constructing a new mountainhome in an area with metal. Also, it would be nice if people would reclaim this possible fort afterwards.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Sanctume on November 28, 2016, 01:39:44 pm
I'm am thinking in terms of multiple fortresses to create path-able bridge from continent to island. 

Maybe have tracks and minecart track stop from map edge to map edges on 1x16 embarks.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Fleeting Frames on November 28, 2016, 02:28:33 pm
Regarding that, a previous idea from reading DF general: Embark locations can extend past the local region (happens with 15x15 base rectangle and embark-tools on in 43.03 lnp, at least). Using cheatengine (that means installing windows DF version, I guess), you could do a contiguous 1x361 (x363 if overlapping) embark from Festivesteam to Savestreams.

The FPS would be atrocious (it'd be 1,37 16x16 embarks) and you'd need to run it as miner/gatherer group (because it's so long dwarves would dehydrate when walking from one end to other), but the benefit of doing the track road like that is that wars, conquering and visitors would be placed in the entire longfort, making it hopefully act as road for civs too.

As for one for goblin island, hm....I wonder how they will react? The southern mainland goblin civ has been peaceful and is nearly as strong, but the island civ is complete unknown.

@Gwoflski:
I wish you luck.
I tried to trade books or their copies written in my fort, but failed to find them in the trade menu.

Also, I think 2 player forts died in the evil glacier, so...Look out.

@Imic:
Bred a new mountainhome, that's what! :)

Novel concept for me :P. Still, you were away for only 22 years, if you read the updates till your previous post :v
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Imic on November 30, 2016, 01:55:59 am
But... They're... So... Looooong...
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Imic on December 03, 2016, 09:01:06 am
Bump.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: TheImmortalRyukan on December 03, 2016, 09:21:12 am
Submiting my request for a turn in a world run by Imic might not be the best idea, but I wish to add my own fortress to this world
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Gwolfski on December 03, 2016, 09:26:31 am
I'll be done by today evening. Glaciers do not take kindly to unretiring fortresses.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Imic on December 03, 2016, 01:51:22 pm
Submiting my request for a turn in a world run by Imic might not be the best idea, but I wish to add my own fortress to this world
Good! You're on the list.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Gwolfski on December 03, 2016, 06:42:21 pm
My internet has been very patchy lately, and it is misbehaving again, so i think ill upload the save in the morning. My utmost apologies for this.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Imic on December 04, 2016, 09:52:23 am
Any pictures? Descriptions? Anything??!!
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Gwolfski on December 04, 2016, 11:21:38 am
My internet is patchy as I said, and I currently posting via mobile data. I am going to a friend later today to upload and post save and write-up. Sorry for the inconvenience this causes.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Imic on December 04, 2016, 02:01:14 pm
Kk
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Gwolfski on December 04, 2016, 05:09:44 pm
Save: http://dffd.bay12games.com/file.php?id=12598

Writeup soon.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Spriggans on December 05, 2016, 03:20:33 am
"Glorycheese the Lustful Knowing Tentacle-Bane of Pants" ....

Why Gwolfsky ? Why ??! :P
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Gwolfski on December 05, 2016, 11:14:03 am
All will be revealed.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Khan Boyzitbig on December 05, 2016, 11:22:01 am
Tentacles... You cannot avoid them no matter where you go.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Gwolfski on December 05, 2016, 02:45:58 pm
Here goes!

[roleplaying]

Now y'all, listen to me. I'm gonna tell ya a story 'bout what happen'd in teh wastes of the far north. A foolish, very foolish indeed, band of seven set off, as per the custom, to find a new outpost for the failing kingdom. Bunch o' hot-heads, the lot of 'em. Feel free to scoff at this bit, cos y'all gonna! They called the place GloryCheese the Lustfull Knowing Tentacle-Bane of Pants. Hilarious, I tell ya! I mean, fancy names and all, but tentacles and lust and cheese? And don't get me started on the symbol! All I'm gonna say it contained an asparagus, two round gems, an elf, cats and Imic. Oh, an' weed- excuse me, hemp!

So they went off, feeling clever, wantin' teh make a library- A library, of all things- in the wastes. They started off well, got a farm goin' and everything. Though I got a bed feelin' when they slaughtered the starving horses. I was right! When I was leaving to check in on the mountainhalls, I hear screams o' terror! Apparently, a hair monster was terrorizing them. hehehehe. So i did some stuff there - totally not involving chickens and my throwin' skillz - and got back. They had a flash thaw! I laughed so hard. Half their fort flooded, the other frozen. I must extend my sorrow to one of the miners, they died, frozen in ice. At least it was swift. That be the end, and bug off now, I gotta write a book on this wretched frozen scroll!




[/roleplaying]
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Imic on December 05, 2016, 03:31:24 pm
And Imic? I- hwut?
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Gwolfski on December 05, 2016, 03:44:48 pm
And Imic? I- hwut?

Look at the group symbol of glirycheese
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Spriggans on December 06, 2016, 05:35:30 am
So... You built an outpost in the frozen North.
The outpost's symbol was all about weird things I can only dare to mutter.
Thinking about this symbol still brings chills in my spine as I try to picture the dwarves who conceived it. And I gave up figuring out the reasons behind its conception.
Spoiler: Symbol (click to show/hide)

I don't get what madness brought the dwarves there, but they settled there anyway.
Your dwarves, faced with the haunted wasteland, slaughtered the horses and had to fight their hairs/skins when these started moving.
That was the first blood sacrifices of many. Laughters must have occured as the beasts remains gestured.

The symbol included hemp, so your dwarves must have been in an alternative state of mind all this time. That must be it !
Or maybe the Northern dwarves were trying to appease the Tentacle God of their symbol.
Perhaps they slaughtered the horses to spead life : One horse dead = 1 skin + 1 hair brought to life, at least. So, in a way, the life count doubled.

Anyway... Madness increased, chickens got killed, and the mind of the settlers started to deteriorate.
Some of your dwarves decided to suicide by encasing themselves in ice, because "this death was smoother and faster", and dying was obviously "the only way to escape this hellish place !"


Then you retired, adventured the place. Gathered dead things laying on the ground, and threw chickens/dogs body parts to the remaining living chickens and dogs; killing some; crippling others.
You laughted in the process, as the blue-ish ice turned red, and the dogs parts you just threw started moving on their own.
When you looked at the outpost's symbol, your laughter amplified, and your bloody party continued.

And why did you do it exactly ? For the Glory of Cheese ??!


Jeeez ! I don't get you Northern dwarves ways !


EDIT : May have misinterpreted your log, or badly studied the save-file, but this is my view of it. And I like it :P
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Gwolfski on December 06, 2016, 11:14:46 am
Yeeeaaaah, that's about it.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Timeless Bob on December 06, 2016, 12:26:23 pm
Yeah... Set me up for a turn, I guess.  I'll ring in 2017 with a stirring embark devoted to the simple joys of pastoral life. New life for the new year.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Sanctume on December 06, 2016, 01:39:12 pm
Ooh, I'm next.  Will download tonight.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Sanctume on December 07, 2016, 12:59:59 pm
Introduction

As to who write these words, is of no importance to you dear reader.  I will entwine myself in these tales as if I am an active participant of the story unfolding, even if I am just a narrator that is several degrees apart from recollecting this history in the making.

I dream of a tropical paradise for my dwarven civilization The Rhyming Occult-Pallisade.  I enticed a group eager for adventure to strike the earth upon a secluded beach and set our new outpost, Sandalswims.

We mark a large portion of the land extending towards the ocean.   Perhaps someday, we will serve as a bridge between the two land mass separated by the Ocean of Budding.

I note below the properties of the land we expect to discover.

[1][1][1]
[2][2][2]
[2][2][2]
[2][2][2]
[2][2][3]


[1] The Dune of Numbers is a sand desert.
It is hot with no trees nor vegetation, but the surroundings is wild.
The ministry of geology says there is little soil here, an aquifer and expect a shallow metals and flux stones.

[2][3] The Ocean of Budding is a tropical ocean with surroundings from calm to wild.
There is little soil here, an aquifer and expect a deep metal source and flux stones.

Travelers report that humans and hostile goblins are in neighboring territory.

Our brave group, "The Beach of Baking" journey forth on one windy autumn day in the year 42 consisting of a glass maker, a cook, a brewer, a farmer, a broker, a rising socialite, and a dabbling doctor.

We bring our symbol, The Oceanic Sun to lighten our path.

Spoiler (click to show/hide)
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Fleeting Frames on December 07, 2016, 03:06:21 pm
Rhyming Occult-Palisade? Oh hm. Same civ as I picked.

Check your migrants - if they're swimmers, check relations, and see if it mentions dwarves with nicknames being written as 'Jokey Profession name-last name of husband/wife', i.e. 'Woody-Omritznazir' Borushavuz as Paternal Grandmother.

If you do, you're hosting migrants from Moonhome.

And, interestingly, I don't have Desert of Power listed in my regions, though the location is almost the first one I checked - I expected you to bridge the ocean, though :v (seems to require at least 1x5 embark). Still gets you goblins, humans and dwarves as neighbours.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Sanctume on December 07, 2016, 03:18:19 pm
It depends on how much glass I produce.

I am thinking of green glass constructions north to south with bridge extending to map edge (above the water line).

And then embark a second spot north and connect the bridges to the map edge also.

If theory is correct, then those two sites can function as a bridge for the rest "as the world moves on"
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Fleeting Frames on December 07, 2016, 03:27:37 pm
Mm. Not sure, I guess it'd work, from what I can recall of mentions elsewhere? We will see. It's hard to tell, though.

I can certainly confirm that single fort laid over ocean qualifies, however.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Sanctume on December 07, 2016, 05:17:44 pm
Hmm, I can re-embark if a 3x5 will work better, I'll check tonight. 
I only got 1 season anyhow.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Fleeting Frames on December 08, 2016, 02:33:37 am
Hm. Perhaps that is not necessary - first make a backup, retire, and then check if you can get human neighbours on island proper.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Sanctume on December 08, 2016, 02:30:47 pm
I embarked on a 3x5 and the neighbors are the same dwarf, human and goblin.

The top 3 tile in the region is land where I start, then the lower 3 tiles are land with ocean in between.

I will have to update my intro later when I have the embark world image uploaded in imgur.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Sanctume on December 08, 2016, 11:48:27 pm
Ch 1 The Beach of Baking

Late Autumn 43

We call our crew, “The Beach of Baking”.

Zasit Peltships says to stop the wagon at the edge of the black sand because the waves of the ocean will provide soothing mists.

Since nobody is stepping up, Zasit positions himself as the expedition leader of this crew.  At a young age of 53, he dreams of having a family of his own someday.  He is very agile but very weak.  He likes clear glass but have no preference for any specific item.  He does not care much for art and likes the outdoors.

Zasit says, “It does not look like I will need this copper pick now.  Let us build a wooden palisade around the wagon first.”

Sakzul Bowedanvil, the cook looks dismayed as the salty ocean water dampens all the food in the wagon.  She brought all sorts of meats, fishes, eggs, milk, and garden vegetables with the generous allowance provided for this embark.  She now hopes the salty water will add flavor to the food.

Sakzul is 84 years old and dreams of creating a great work of art.  She likes clear glass also, and leggings.  She is quite quick to heal, and finds merry making a waste of time.  She considers herself brave and thus brings a copper battle-axe for practice and felling trees.  However, there are no trees here.

Logem Axemesh is a farmer that is very quick to tire.  She is 77 years old and dreams of creating a masterwork.  She likes war hammers, believes in cooperation, but does not feel strongly about the law.

Vucar Wheelsoak is a brewer and is worried about the salt water spoiling the booze by the hundreds brought along.  He is 83 years old and dreams of creating a great work of art.  He likes short swords and doors; has a disdain for law; sees competition as a waste.   Vucar values parties.

Litast Granitesoar is a glass maker who volunteered to journey to this sandy beach in hopes of creating a masterwork someday.  He is 76 years old, very slow to tire and creative.  He likes maces and crystal glass.

Erith Bristlepaddle is a dabbling broker looking forward at this great opportunity to learn more about commerce.  She is 53 years old and dreams of establishing an art museum by the sea.  She likes helms and thrones; values cunning and artwork.  She straps on the second copper pick on her back as she went to construct the walls around the wagon.

Unib Pageflickered is an aspiring doctor.  He is 64 years old and dreams of starting a family.  He is Agile, likes maces, but does not care about nature nor values fighting skills.

The crew spent the autumn building a wooden palisade around the wagon using tower-cap logs.  Some flooring was also laid to cover the salty and murky pools.

Three mason’s and two carpenter’s workshop are built near the wagon. 

The 300 rutile stones we brought will produce plenty of blocks for building the second floor. 

To our dismay, the wave mists interrupts the work in the shops despite the completion of the roof.

The second floor houses seven private bedrooms and two extra beds.

We expanded up to create a third floor for our tavern, The Spice of Factions.  It is open for citizens and residents only.  Tastefully arranged tables and chair made from our supply of rutile and tower-cap gives our tavern a royal feel, and with plenty of dance floor for our entertainment.

After Zasit chose the best bedroom, the rest chose their own private quarters. 


Late Winter 43

We dug out the sand dunes and constructed rutile block walls for a small building to house our farm and food services.

We started digging and probing beneath the sand layer and we hit siltstones with no aquifer, but there are some damp stones on one corner. 

We are hoping to build the butcher’s work area with a garbage chute down in the siltstone level when late winter arrives. 

Zasit tells everyone to stop working and relax for the rest of the year.

Spoiler: the next door building (click to show/hide)
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: ☼Another☼ on December 09, 2016, 12:08:23 am
I made some grammar edits, hope you don't mind. Sorry if it annoys you. Otherwise, I like how you gave a backstory to all the dwarves, and gave them a reason to be here.

EDIT: Post was messed up, fixed that.
Spoiler (click to show/hide)
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Sanctume on December 09, 2016, 02:17:10 am
I made some grammar edits, hope you don't sorry. Sorry if it annoys you. Otherwise, I like how you gave a backstory to all the dwarves, and gave the a

Thanks.  It's my bad for wanting to post each night this time.
I only had this first draft from my game notes.

I usually sit on my drafts for 2 to 3 more evenings and edits before posting. 
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Fleeting Frames on December 09, 2016, 02:50:49 am
- Lot of food processing crew, given the number of processed food brought. I expected you to focus entirely on the beautiful ocean-crossing bridge.

- Heh. Had similar problem with similar solution, though it looks like you decided to stay.

It shouldn't interrupt you anymore if the waves are dissipated away from the working area - I know that once I prevented them reaching with something like 15x+20y walls they stopped pushing things around.

- Neat cozy medium-sized houses.

I often build quern/screw press, but I rarely end up using them more than few times ^^;;

- Looks like you found a way through the aquifier. I had only aquifer on ocean, so no real trouble, though the plentiful kaolinite clusters would have made penetrating one easy.

- Yeah, it is an interesting  challenge to post each game night. Forces to play each day, but can end up being more disjointed - I'd normally have put all the moods together into single post, sorted by resultant item, for instance.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Sanctume on December 09, 2016, 12:16:20 pm
I did not write down my exact embark items. I do remember:

1 steel anvil, 15 steel bars (to make at least 5 magma-safe minecarts)

100 white sand, 100 black sand, 100 green glass (I'm was thinking pump stack, but maybe just green glass blocks for a bridge)

~1000 tower-cap logs and 300 rutile stones for initial building needs.

2 each meat, fish, eggs, garden vege, milk for the free barrels, and 50 units of each booze.

1 male cat, and assortment of fluff for hospital, moods, and stuff.

I embark with +5 extra rock nuts, 5 lye, 5 jugs. 
Then it's a series of to do.
Quern to mill 5 seeds, make 5 jugs, Screw press 5x pastes. 
Have the lye, otherwise 5 buckets, 5 ash, then make Ashery for 5x lye from ash.
And finally Soaper for 5 soaps. 
Then I'd get random bug about item not available.  Not having stockpile seems to help find the soap ingredients.

Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Fleeting Frames on December 09, 2016, 01:40:02 pm
Had a pre-existing macro/embark prep to select each x? With the points given, I didn't brother - then again, I brought barely any food(11 strawberries, not including the 300 milk to honey a caravan I expected in two weeks), electing to let the less initially active types practice herbalism first.

I ended up giving my bridges some scaffolding, mostly due flair but also because I had one weirdly break (though floating unsupported bridges usually work fine).

5 minecarts...Were you thinking of minecart-based magmagun-the-ocean device? I reconsidered building one due it seeming like any FPS gains after removing the ocean would be lesser than the time lost to all the magma moving around.

Though hardly one to speak about spending while on embark preparation, given I pretty much pre-planned the entirety of fortress.

I recall some bugs about lye in barrels, but I got lye -> potash -> pearlash -> clear glass chain working without problems. Though on the other side of soap, I just butchered an asexual turkey - just 1 point more than 5 rock nuts, and produces more fat and bunch of other stuff (in lieu of hauling jugs).

I always forget the cat.

(Granted, my embark prep did include seeds, including rock nuts, but those ended up sitting in stockpile for 39 years.Whenever I wanted underground drinks I'd just harvest some plants from soil.)
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Sanctume on December 09, 2016, 02:31:29 pm
I spent 30 minutes reading up on the first 7.  I just do a macro to increase selected item by 25, then redo to +100 for the logs and stones.  I do a macro for each meat, milk, and egg. 

No plant to gather in this desert, and no trees also. 

I was wondering if suguaro trees have harvestable fruits.  Mmm brewable cactus.

I want magma glass furnace on the surface, and I needed magma-safe minecarts initially. 
There's no nickel nor iron, so it has to be made from steel. 

I have no plans for the fort other than make a bridge. 

I want to see what metals I have.  I would make my bridge foundation made of marble and gold pillars, with green glass walls or maybe green glass windows (and gems).  Now you got me wanting to google fancy bridges.

Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Fleeting Frames on December 09, 2016, 04:06:05 pm
Ooh right. Desert. I must have gone through thousands of logs overall (flooring over embark and building a castle mostly, but also ash and lye for glazing and hundreds of soap) You could try channeling out an area for growth (at least grass, I think, if not caper berries and such), though large one will hit your FPS without retire/unretire.

Saguaro fruits are not brewable, sadly...Ditto for things like Mangrove or Coffee. Well, it's bit of food I suppose.

I only made 2 carts - while one rolled up/down over 100z, other could be filling in the magma hole. (Well, not really that slow, since all but few z-levels were entirely checkpointed through. But made things easier to watch.)

Are you using dfhack? Could prospect. Though, I think only select few areas in world had flux + shallow metals, and this wasn't one of them.

Hm. Keeping with the initial 7 or welcoming migrants?

Hm, as far as fancy bridges go...Project Superbowl had a towering sky-arch for entering the fort. Since this is partly for adventurers, maybe put a swimming pool somewhere? (Not sure how to handle item scattering for refreshments, though you could prevent food rot with minecarts.)

Oh yeah, and beware of ocean-biome dug areas refilling to 7/7 water on unretire/adventurer visit.
Title: Re: Succession world: df 0.43.05: Fleeting frames's turn lasted for 39 game years.
Post by: Imic on December 09, 2016, 04:57:56 pm
We need a new thread title.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 09, 2016, 05:13:24 pm
No dfhack for 43.05.

I find it weird that I have cave moss growing and fungi-wood sappling already when I dig in the black sand layers. 

I plan to build above the sea level at z100.

I'm thinking MGM Grand Las Vegas building: it's greenish, lots of glass, marble and gold inside. 

7 wide road bridge; then construct "shops and restaurants" adjacent to this strip.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Imic on December 09, 2016, 05:15:00 pm
I love it!
I am going to make it a rule now that if a vote is passed and enough people vote, a turn can be extended by an extra week.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Spriggans on December 09, 2016, 05:21:00 pm
The plan is to build a road across the strait, on top of the water, allowing the Southern Goblins to see the rest of the World ?! =D
And shops and restaurants and what not will be built in this road ?

Loving it !

(If it ever comes to that, giving some extra time for projects is okay to me. But we shall see how things turn out before ;) )
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 09, 2016, 06:00:46 pm
I certainly used dfhack alpha 1 during my run (and found it far more stable than 42.06-alpha). There's now alpha 2 out too, with support for ruby scripts. I think some features are still missing, but it's halfway present.

Quite helpful for those large constructions, no scrolling several pages for each floor.

Dunno what other plans Sanctume has for their turn, after the bridge (though the bridge also depends on how complex it is going to be, 1-wide bridge probably could be done tomorrow).

@Imic: Kinda early, maybe? Sanctume posted the embark plans on 7th Dec.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 09, 2016, 06:06:01 pm
The embark region is 5 tiles from north to south. So that's less than 4x48 tiles in the y-axis, and I plan to build 7 x-axis wide so wagons will not have issue colliding. 

Then build adjacent to this road: taverns / inns, libraries, temples. 
We shall see how fast I get magma glass furnace up.   I only embarked with 1000 logs.

I do plan to use green glass blocks for renewable items, and probably make a track in the middle of the road for delivering building materials and supplies from north to south.

Now if there is a large source of marble, then maybe marble blocks will speed up building.

Or if really ambitious, obsidian quarry: salt water + magma!

I may consider using dfhack for that to remember last material used for construction.  But I was planning stockpile dump via minecart and it will put nearest material on the top.  As I would build further away to the south, the green glass blocks should remain on top of the build material list.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Imic on December 09, 2016, 06:09:33 pm
Fleeting frames: don't worry, I put a timer on the poll.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 09, 2016, 06:46:52 pm
Heh, yeah. Used multiple cart transport systems for that airline strip, myself.

7x48×5=1680. Could build 70%+ out of the rutile you brought along, even before considering bridges.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 10, 2016, 01:29:15 am
Ch 2 The Beach Patrol

Late Winter 43

In the last days of Obsidian, Zasit idles alone in his bedroom, “I am near to my own Bed.  I am very pleased.”

Meanwhile, Erith, Sakzul, Vucar, Unib, Litast, and Logem are socializing (telling story, reciting poetry, simulating instrument, and dancing) in The Spice of Factions tavern. 

Zasit worships Arel, a deity most often takes the form of a rotting male dwarf and is associated with death and rivers. 

Erith and Litast worship Arban, a deity most often takes the form of a female dwarf and is associated with fortresses, wealth, and jewels.

Sakzul worships Madush Morningtoungues the Flower Crab, a deity most often takes the form of a female dwarf and is associated with agriculture and food.

Vucar worships Vutram,  a deity most often takes the form of a female dwarf and is associated with nightmares, the night, the moon, animals, plants, the rain and fertility.

Unib worships Bal,  a deity most often takes the form of a male dwarf and is associated with song.

Logem worships Oggez, a deity most often takes the form of a male dwarf and is associated with caverns, earth and mountains.

1 Granite, 44

A new year and season arrives and we resume our labors.

The next morning, a pair of kobold thieves, Thrastrakus and Slotrading, have been spotted by our cat! 

Sakzul, our cook and militia commander declares her squad The Beach Patrol and begins to pursue the pair.

But hold on a second, a third thief, Stofilus has already grabbed two enormous tower-cap corkscrews sneaking out of the wagon house!

Spoiler: thief! (click to show/hide)

Sakzul turns around and goes after Stofilus instead!  Zasit hears the commotion and shouts for everyone to join The Beach Patrol. 

Stofilus must have realizes it is busted, drops the corkscrews and hauls ass out of Sandalswims.

The Beach Patrol gives chase.  Brewer Vucar is the first to catch up on Stofilus and grabs its right shoulder.  The kobold thief stabs Vucar in the left hand with a large copper dagger that tears the muscle through the now tattered pig tail mittens! 

Glass Litast tackles the kobold and gabbing toes and feet.  Litast manages a left hook in the the upper body that made Stofilus stagger and miss its double stabs.

Vucar and Litast tag team wrestles Stofilus to such painful predicament of joint locks that it loses hold of the dagger. 

The Cook Sakzul arrives and hacks the copper battle-axe aiming for the head.  The blade tears a skull tendon apart.

Vucar and Litast continues giving pain to Stofilus while Sakzul is now hacking the upper spine. 

Zasit arrives and throws punches in between Sakzul’s axe swings.

In the meantime, Slotrading leaves the area while Thrastrakus is panicking at the shores of south beach.

Zasit says, “In the midst of conflict, I laugh in the face of death!”  Sakzul and Litast agree with Zasit.

But then Vucar, Litast and Sakzul stopped, stunned, as they witness Zasit straddles and strangles Slotrading’s throat.

Sakzul picks up the large copper dagger and dropping the copper battle-axe, “Don’t just stand around, get that other one!”

Vucar says, “I’ve been wounded.  It’s annoying!”

They give chase once again.  Back in the wagon house, Erith, Unib and Logem remain asleep in this entire ordeal.

--

Litast attacks Thrastrakus and bites it in the lower body.  The kobold thief looks sick and falls over. 

The kobold stabs and misses while Litast works on more wrestling maneuvers.

Litast executes a spinning left kick on to the right cheek that collapses the injured part.  Thrastrakus vomits into the ocean wave. 

The kobold thief manages to scratch Litast in the right hand. 

Vucar arrives and tries to grapple.  But Sakzul steps closer and stabs the kobold in the lower body, tearing the guts.

Unbelievable!  The kobold thief looks even more sick!

Vucar and Litast holds Thrastrakus in place as Sakzul slashes with her large copper dagger in the lower body again that it is mostly cut away from the rest of the torso.

Blood, guts, vomit spray everywhere mingling with the ocean spray and soothing mists.

Vucar is feeling satisfied to have improved his fighting.  The other three laugh in the face of death!  Zasit casually picks up the second large copper dagger.

4 Granite

Doctor Unib is still asleep.  We will need a health clinic sooner, and a well for a source of fresh water.

A makeshift hospital was created but it is soon abandoned because there is no fresh water source for Vucar.

Area for the hospital is dug, followed by plans for the well cistern and canals towards the ocean for water source.

2 Slate

Almost a month passed by and we are still smoothing the stone plumbing for the well.

We will also need to dig rooms for a temporary metalsmith forge for needed items.

Siltstone boulders are being dumped into a pile to help clear the well cistern, hospital, and water canals faster.

26 Felsite, Late Spring

The hospital is functional but needs a little bit more cleaning.  It has an eight bed capacity, with two operating tables and two traction benches.  We have plenty of supplies and five fresh rock nut soap bars.

The well features gold block, gold bucket, gold chain, and silver mechanisms.  The salt water source is filtered fresh using natural gravity water pressure.  And there is a portable drain for future maintenance controlled via lever and hatch cover.

Spoiler: hospital and well (click to show/hide)
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 10, 2016, 04:25:02 am
- Never looked at worship list in populace. I must say, with all the wars Arel would be a promising guy  - expect I'm not sure one can receive slabs post-worldgen. I do know Arel helped one demon to enter the world, I think the southern mainland ones?

Briefly took a peek in their vault.

Vutram was the deity of the old king, and why Moonhome was moon-home. I consider them the patron deity of Rhyming Occult-Palisade, but it's more of a "1 among equals" thing.

- Ooh, didn't know thieves benefit from multi-hauling update too.

I usually do so much above-ground that kobold thieves get scared away far before reaching the font door.

But sounds like the other one managed to get something?

And now there's a daggerwielder dwarf. Well, it's light metal weapon. With the soothing ocean sprays, I think the third biggest danger might be dodging into a pool right now, after being stabbed by kobold and workplace accident.

- Heh. Smoothing stone when there's people injured :3 Dedication to layout, alright.

- Hm, did you embark with gold? The land might have some.

I haven't asked you, but do the doors hold back a werebeast, given their buildingdestroyer nature?

Though this land doesn't have any werebeasts yet, I think, so no need to worry about that.

And at the very least, it looks royal.

- Ah. Was wondering if you used mechanics or forge for the silver mechanisms.

The layout reminds me of that 7x7 fort idea posted in DFFMD recently.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Khan Boyzitbig on December 10, 2016, 09:26:33 am
I wonder... did Arel create this world's Ferryman?
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 10, 2016, 10:28:01 am
I had to do something while letting them socialize the last days of the year.  I was hoping to get them hooked up, but I only for 2 friendly terms with each other. 

My stuff was on that first floor, 2nd floor can be locked via hatch.  And then I have that other building digging below.  So one of those kobolds was able to sneak in while the other 2 were discovered outside. 

I just created a squad with no uniform.  Sakzul is my novice axe dwarf and wood cutter, so she was carrying an axe.  Socialite "mayor" Zasit and Broker Erith are the miners.  I love having knife fighters. 

Vucar lay down on the hospital floor and then I got spammed with no water source.  I removed the hospital and Vucar was able to help out instead of being useless despite the injured hand.  He has sensory damage now.

I embarked with maybe 10 to 25 gold, maybe 25 to 50 tetrahedrite, and 50 malachite. 

Oh yeah, we have gold goblets now because this is paradise.

I think doors will slow down werebeast, but I have not considered a better defense yet.  I do hope to get a few were that I can lock them up and make blocks or collect sand forever or dig explore.

Silver can be made into mechanisms in the metalsmith forge.  I think since silver can be a trap component.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Spriggans on December 10, 2016, 11:46:44 am
Last time I checked, there were no were curses in this World. Nor vampires... Maybe it has changed.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 10, 2016, 02:09:43 pm
 @Khan: Bunch of watery quadropeds, I guess.

@Sanctume: Large all-dwarves communal meeting areas seem to not work so well - tried and was why it took years before I ..gave up and used paired rooms.

Now those, those work far faster, in a matter of months to become lovers.

Though this didn't work for quite all dwarves, I sometimes swapped out one of the dwarves until I found one who was willing to advance the relationship, or even gave up on one dwarf willing to marry by gaydar - the dwarf should better not loathe family, romance or friendship, I think.



Poor Vucar. At least you have soap.

Weres are main reason I use hatched hospital/jail designs. Dwarves love to eat in them ^^;;

Any one metal bar can be made into a mechanism at the mechanic's workshop with carbon source, but only via manager. Useful for those metals that are not weapon-capable.

@Spriggans: Not when I checked in...year 40 or so.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 10, 2016, 02:53:00 pm
I got 6 migrants and got hung up in their details.  I should just get their usefulness out of the way and move on.

But 2 married couples from Moonhome, and 2 singles: 2 Legendary Mace, 1 Legendary Spear, 1 Legendary Miner, 1 Great Marksdwarf, and an Accomplished Fighter.

Taking a break, and do some house decorating.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 10, 2016, 04:54:47 pm
I never brothered with marksdwarfship much after the cyclops died :P Just something to have in case of flame titans.

The spear is probably relatively weak, with armor user lagging - I established that squad last, so they only had a short time to train, but the mace might be decent, miner...could be strong or meh (relatively speaking). Lacking DT on linux (I know there's certain cmake instruction but I failed to get that to work instead of freezing computer), I have not been sure how strong someone like the queen is...thankfully, recently discovered gui/gm-unit to help with that. Could be better (https://i.imgur.com/8zOi3fM.png) (Lagging concentration, some nils presumably due alpha and some skills, like the weapon skill mining, missing - but that's usually ~equal to fighter. Well, higher here, since she mooded as miner. Surprised at all that climbing exp.)

I know not everyone from Moonhome has useful civilian skills, at some point I was just "damn give me more babies already" and put mooded fresh peasants/bone carvers/stone crafters straight into arranged marriages/military.

Perhaps danger-room the expedition leader with a minecart, if you have the time? I forgot to do that myself, though I had it in mind after one got killed by cyclops. Traders were the only ones who died in the fort, but die they did. RIP Wagon, we sleep on your corpse.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 10, 2016, 10:41:25 pm
I don't know this the mechanics of this "minecart danger room" but is sounds fun.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 11, 2016, 02:58:58 am
Remember this (http://mkv25.net/dfma/poi-33447-dodgetraining) from deathgame?

All other danger rooms I've tried either injure the participants, segfault or both in 43.05. You could get around the segfaulting with artifacts, I think, but the twisting will have even artifact tower-cap earring draw blood on clothed dwarves with 1z QSP loop drop training, I think. (Not sure about artifact featherwood earring.)

If you look to the south side of the moonhome coast, you can see I built one unit there - to have the teacher 5/biter 5 also lead dodging demonstrations.

Later on, I've come to  consider it may have been a mistake for citizen dwarf training, however. Sure, dodging is incredibly vital skill, perhaps the best defensive skill, but...
• Your play time wise, it's so much faster to just stick them into a squad than to micromanage them into a room, especially given that you probably use a squad to get them into a room anyway.
• Armor user tends to lag for military-trained dwarves thanks to dodging, blocking and parrying taking priority. Demonstrations from legendary armor user/teacher like the queen can massively help with this, thankfully, and is a reason to not encourage sparring, or to perhaps let them train without a shield first.

(Always used default train 10 minimum in Moonhome - partly due seeding teachers but also due laziness)

Theoretically, it should be safe to leave those bouncers in a meeting area somewhere, but dwarves won't move into a tile where one bounces, claiming dangerous terrain, thus necessitating additional plans. No testing so far, partly due the above concerns.

It has it's place, though:
- When in-game time, such as in successions or due impending necromancers is a concern.
- Works on children, so there's that. No crazy size boosts due not affecting strength, tho.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 11, 2016, 12:53:28 pm
@Fleeting

I don't quite get how that dodge training is setup to work in Deathgame.  Can you explain a bit more?

I took images from there

(http://i.imgur.com/h1mSjHl.png)

What are the steps for a militia member to train?
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 11, 2016, 02:55:41 pm
Ch 3 Summer Time, Autumn Trade

1 Hematite, 44

Vermin remains are becoming very unsightly so we are making the garbage chute a priority.

Broker Erith also insist that a trade depot should be built before autumn.

4 Malachite , 44

While working on the garbage chute, we also plan to make some weapons: 2 silver war hammers, 2 silver maces, 3 copper picks, and 3 copper battle-axes.

Walls around the trade depot started also. 

And then construction begins on the “Farmhouse” above the farm plots with its separate entrance.  It will have four modest rooms.

23 Malachite , 44

6 migrants arrive, seemingly from Moonhome.

Etur Gladnessdaggers, “Mace Etur” is a legendary miner, armorsmith, organizer, and macedwarf!
She arrives with her husband Etur Staffworked (but did not come with her lover Nil?)
She is a worshiper of Arban and Bal.

Etur Staffworked, “Miner Etur” is a legendary miner, and worshiper of Vutram and Bal.
He is the husband of Etur Gladnessdaggers.

Ustuth Warthtomb is an accomplished fighter at the age of 21, and is the husband of Kubuk Hoarymetal.  He worships Madush and likes war hammers.

Kubuk Hoarymetal is a legendary macedwarf, and worshiper of Vutram and Bal also.
She is 27 years old and the wife of Ustuth Warthtomb.  She is currently nauseated and disgusted by the sun.

Mistem Knifestill is legendary speardwarf, and worshiper of Oggez and Madush.  She is 84 years old and dreams of raising a family.  Mistem is also a high master stonecrafter.

And Rith Wheeleddangle is a great marksdwarf who worships Vutram and Bal also.  She is 29 years old.

Spoiler: migrants wave 2 (click to show/hide)

15 Galena, 44

The farmhouse will need priority and we will continue to use rutile blocks with vomit stains all over.

Spoiler: farmhouse construction (click to show/hide)

An exploration dig began and we found marble.

1 Limestone, 44

Autumn arrives and we are spread out doing too many things that no significant progress has been made. 

For this season, we will focus on making a marble quarry and plan for ramps to bring the blocks on the surface.

12 Limestone, 44

The outpost liaison Ablel and a caravan Nokimalath from Nanirasrathkogsak arrive.

Miner Etur is now the broker being a legendary appraiser.

The new is that the world is the same as ever.

Trade went well, prepare meals and green glass corkscrews for more food, steel anvils, and bags and leather.

Spoiler: trade depot (click to show/hide)
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 11, 2016, 08:34:23 pm
- Hm. Not sure how your trader luck goes.

- Never brothered with copper weaponry outside marksdwarves. It'll do fine against unarmed targets, I guess.

- Etur Gladnessdagger....I think she was originally in miner squad before I transferred her to mace squad. So she trained two weapon skills to legendary through sparring and demonstrations.

....And also two-timed on her relationships, while the fort was retired! That pshycics-breaker only had Nil as lover initially!

- Mistem Knifestill....That's old enough to be among initial 19....
What did I have her doing before Spear, I wonder? *checks* Stonecrafts for queen, apparently.

And well, Ustuth and Kubuks's skill differences embody the idea: babies before military.

Did they keep their mentions of whatever artifacts they crafted, or bring any equiment with them? Of those 6, Ustuth is the only one who hasn't mooded (as you can tell by the Rusty novice armorsmithing).

- Oh yeah, cave adaption. Well, purple/green/white make good combination, at least?

- Oh hey, you got the caravan. Nice.

....Wait a sec. Naniräsrathkogsak? That's "Rhyming Occult-Palisade", the civ name. Not Ilonbom. Curious.

PS: Dodge training:
Hm, what else to tell other than the reveal post (http://www.bay12forums.com/smf/index.php?topic=159735.msg7145833#msg7145833) or the map poi (http://mkv25.net/dfma/poi-33447-dodgetraining)...

Well, starting it: For each cart, a route to get the dodge-trainee to place them into each unit near screw pump from starting position (and later, to move back out).

In Deathgame, squad stationing orders, guided minecart with pressure plate (can't escape when power is on) and airlocks were used to ensure only the picked dwarves trained for selected amount of time.

For outpost liaison, you could have cart already inside when they come, with the only path to leader being through one of those (with two doors instead of one). Lock doors before meeting (so they'll not go insane) as they're inside, turn on, open normal path back up so the fort can operate. Maybe add water with the screw pump so they'll train swimming at the same time.

Though if they die, the replacement will probably have far superior fighting prowess anyway.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 13, 2016, 02:01:58 am
Ch 4 Autumn Migrants, Quarry Ramp, Winter Dig

3 Sandstone, 44

A flock of buzzards are scavenging around the trade depot. 

Mace Etur is commissioned to captain of the The Strapping Tools with Kubuk.

Rith is the lone member of The Bells of Liberation equipped with copper crossbows to handle the buzzards problem.

Mistem managed to climb up the trade depot walls but was unable to climb or jump down to the point of irritation from a great thirst. 

Rith reported that the buzzards have left and that Mistem is crying up on the wall and need rescuing.  After constructed stairs and floors later, Mistem runs to quench her thirst in the tavern.

27 Sandstone, 44

More migrants arrive in Sandalswims.

Iton Godgilt, “Mechanic Iton”, legendary miner and skilled marksdwarf and mechanic.  She appears to be 153 years old.

Edem Numberstaff, “Xbow Edem”, is 25 years old and a great marksdwarf.

Zon Reasonpulley, “Captain Zon”, is legendary hammerdwarf, he will head a new squad, The Calm of Clasps.

Erush Divedtrumpets is 20 years old and a legendary miner and legendary fighter.  She is married to Kol Mirrorstream.

Kol Mirrorstream is 15 years old and a legendary bonecarver.  He is married to Erush Divedtrumpets.

Asen Hammertwists] is 32 years old and is married to Cilod Dipguilds.  He is a legendary weaponsmith, and legendary macedwarf.

Cilod Dipguilds is 31 years old and married to Asen Hammertwists.  He is a legendary macedwarf and a high master wood carver.

Ingish Metalslide is a ten year old child, youngest daughter of Cilo and Asen.

Bembul Ringwarmth is 18 years old and she is a legendary speardwarf and legendary wood carver.

17 Timber, 44

The Quarry house’s first floor bedrooms are being furnished with marble.  The second floor bedrooms are furnished with mixed marble and rutile.

Spoiler: The Quarry House (click to show/hide)

2 Moonstone, 44

Winter is upon us, and Slotrading the kobold thief has been spotted sneaking around but it quickly left the map.

There are 3 levels worth of marble veins to quarry and we are working of the first.  Mason shops are built, and the “quarry ramp” tracks are constructed using marble blocks along the outer spiral of a 4-wide ramp starting from the marble quarry towards the surface just below the quarry house.

Spoiler: Quarry Ramp (click to show/hide)

Obsidian, 44

Spoiler: rest area (click to show/hide)

We dug and furnished a rest area to make use of gabbro stones found down in z70. 
There are unassigned rooms here, with a dine hall, and drink & food stockpile.

We found some gold vein while digging deeper.

We discovered two caverns so far, but we have not discovered the magma sea yet.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 13, 2016, 03:53:39 am
- Silly dwarves, climbing is for parakeet men!

Did you repeat warn-starving, or just looked around with so few dwarves somebody having "No job"?

- Heh. More migrants from Moonhome. Zon in particular had an elevated role as scribe, and something else maybe?

...I don't think so about Iton Godgilt, though. The oldest one when I started was something like 84 years old iirc, and in 39 years that would be merely 123. Maybe from a different player fort?

Note that the high mastery is actually legendary mooded skill, lowered by rust.

At least the weaponsmithing is unrusted, so got that to go with the legendary armorsmith.

- Mirror image bedrooms. Heh. Woud work even better if there were any glumprong trees, but that has it's own problems.

- That's pretty languid ascent on the outer side...Of something that looks like a caravan slowdown entrance.

On a curious note, you can fit 83 blocks in a minecart, but only 5 stones - but utilizing this means you'll have to put 83 blocks into a minecart. Something to ponder.

- Hm, yeah, I think I also had gold around z70 by prospect (never dug it up to save FPS). z82 and z50 might also be interesting z-levels.

I had magma sea at -19, FYI. The map is thick. Still considering the pumpstack?
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 13, 2016, 12:41:17 pm
I lucked out, as I was looking what do with the trade depot, be it a lookout tower or maybe kea traps of sorts. 

I've seen age description to say "appearance of xxx years old" but no specific age. 
I've seen it happen in Agesrelics McUrist, where someone who became were-mice changes from showing real age to "appears xxx years old".  But then a normal migrant had similar age description that was not a were-beast.

I did the spiral ramps which should normally put foot traffic in the center away from the tracks. 
I have not really worked in a "safe-ish" impulse propelled loaded minecarts.  I will start with a manual guide, dump, and return track stops first.  (maybe)

I just want to use my steel minecarts and fill them with magma so I can start green glass production on the surface.

Then a second minecart batch for gold smelting.

At this rate, I may have to focus on marble quarry, masons, and making marble blocks and get the minecart bring them to the top.

Hmmm.  5 boulders = 20 blocks. 83 blocks = ~20 boulders.  But we're talking about hauling jobs.

I have a QSP marble in the middle of the quarry with 6 mason shops. 
If boulders can be brought up the surface near where they are needed; then a 3x3 or 3x6 area can house mason shops easily. 

I do plan to have a 7-wide bridge; so I can in theory build 2 mason shops every 22 tiles, and continue to expand the minecart tracks to dump marble stones near the new mason shops.


Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 13, 2016, 03:06:02 pm
- Well, I very rarely utilize guided carts, but carrying a stone cart is safe, unless you decide to cancel the job and drop it onto a valid track/ramp.

Then it starts rolling. *vrooooomsplat*

...

Like I said, I very rarely utilize guided carts. My quarry systems favour pushed ones and sometimes statues to prevent stupidness from animal population.

- Heh. Haven't actually built strongly impulse-powered elevators eithers. I've used almost entirely checkpoint-based elevators so far.

- Annoying thing about that track expansion is that regular floor acts as floor. Including central track/bridge pinstripe?
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 13, 2016, 05:57:59 pm
Yeah, those are constructed tracks, and the triangles are constructed track/ramps which can be used for impulse ramps. 

All of them are path-able, but I am hoping the inner part of the spiral is the shortest way to traverse this area and no foot traffic for the tracks.

It might give me an excuse to make gold mundane stone statues lining against it separating the tracks also.

Must test impulse push.  But may need to add track/ramp midway on some of those normal tracks.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 13, 2016, 09:32:01 pm
To truly keep foot traffic off, you need to prevent any tiles minecart is pushed over from being walkable. I like to put statues at both start and end to enclose the track.



The reason I prefer checkpoint elevators (the alternating EW/NSW kind) is that can use same path for ascent and descent, and can move near 1 z-level/step at almost any cart speed (2 with high speed based design).

Impulse allows for more unusual shapes and delivery, though, even to the point of flying, shotgunning to get to return sooner and passing through walls (don't completely understand this behaviour).

And of course, guided allows for most unique shapes, though guiding a cart up stairs is the same as hauling it.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Gwolfski on December 14, 2016, 02:00:38 am
When guiding, the dwarf is not slowed down by the weight, I think.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 14, 2016, 02:20:01 am
Ch 5 Hamlet Sandalswims

1 Granite, 45

It’s a new year and spring season once again, and our hamlet Sandalswims has a population of 22.

We will focus on making 8 bedrooms above the trade depot.

2 Granite, 45

The kobold thief Slotradin is back, and is promptly chased away.

Testing the marble stone hauling route.  Setting route stops.
And it fails miserably.  Next test will be using impulse propulsion ramps.

In this setup, someone pushes the minecart east, then immediately turn around reaching the Track Ramp EW and ends up back to the track stop.

In another test, push minecart moves the cart east then go back west to the track stop.

More failure, was that once the minecart is loaded with marble, haulers takes out marble in the minecart and back to the other stockpile.

Spoiler: failed hauling tracks (click to show/hide)

We reached the semi-molted rock, we will begin to spread and search for magma.

Spoiler: semi-molten rock (click to show/hide)

19 Granite, 45

Astesh Carnalspears, a legendary miner.  He has the appearance of somebody that is 160 years old.

Vucar Wordsvessel, a legendary miner.  She is 28 years old.

Meng Buddedrocks, a legendary miner.  He is 33 years old and the husband to Goden Lashedbranded.

Goden Lashedbranded, a legendary miner.  She is 28 years old and the wife to Goden Meng Buddedrocks.

Nomal Bannerconfuse is an accomplished marksdwarf.  She is 24 years old.

Rigoth Focuschannels is a legendary axedwarf.  She is 25 years old, and a wood cutter wielding “Kindbanners”, an adamantine battle axe.
 
Dastot Orbsscorched is a highmaster stonecrafter.  She is 25 years old.

gg66 Solar is a legendary miner, armorsmith, leather worker, and herbalist.  highmaster stonecrafter.  He has the appearance of somebody that is 108 years old.  He is the lover of ‘Shield Edem’ who is not present in Sandalswims.

Bim Portalpractice is a legendary miner and wood crafter.  She is 20 years old and wife to Lor Shoresmith. 

Lor Shoresmith is a legendary bone carver.  He is 15 years old and husband to Bim Portalpractice.

Sigun Practiceroughness is a legendary speardwarf and wood crafter.  He is 19 years old and husband to Dumed Paddlemortal.

Dumed Paddlemortal is a professional marksdwarf.  She is 24 years old wife to Sigun Practiceroughness.

Momuz Magicroughness is a legendary wood crafter.  He is 16 years old.

Bim Coalcut is a high master clothier.  She is 52 years old.

Vabok Chastegorges is a peasant.  He is 51 years old.

Onget Gripanvil is an adept hammerdwarf and adequate leather worker.  He is 69 years old.

Thob Mobbedlancers is a dabbling grower.  She is 73 years old.

Lokum Hallstill is a talented macedwarf.  He is 91 years old.

Deduk Strappedlinked is a novice carpenter.  He is 73 years old.

Doren Lancestockade is an adequate papermaker.  He is 63 years old.

Our populations rises to 42.

4 Slate, 45

Onget Gripanvil has been possessed, claims a Leather Works and takes 2 pig leathers.
Six days later, Onget made “Rivergores”, a sleek pig leather left glove.

Spoiler: left leather glove (click to show/hide)

1 Felsite, 45

We crammed 16 bedrooms above the trade depot for more immediate housing.

Spoiler: trade depot housing (click to show/hide)

22 Felsite, 45

We finally discovered the magma in the caverns where there are trees to gather, so we are setting up “The Woodshop” with some housing above it (maybe).

Spoiler: The Woodshop (click to show/hide)

2 Hematite, 45
A voracious cave crawler tries to enter The Woodshop but Xbow Edem is working here and casually shoots a copper bolt in its head, tearing the brain.

Spoiler: xbow edem (click to show/hide)

10 Hematite, 45

Raw adamantine! Praise the miners wood cutters!  Adamantine veins can be seen in the cavern.

Spoiler: candy in cavern (click to show/hide)

14 Hematite, 45

While we are adding impulse ramps on the spiral, a human caravan from Omon Bini arrives.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Imic on December 14, 2016, 02:35:59 am
You are being given an extra week, use it wisely.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 14, 2016, 01:52:31 pm
- Hehehehehe. How did it fail, anyway?

Anyway, you can't ascend track/ramps with just push coming from flat ground - you'll need to either checkpoint through them or to have more speed. And track/ramp afterwards in the latter case if cart could go flying.

I've never had haulers remove stones from minecart without stockpile give link.

- Hm, seems you're draining the Moonhome in 2 to 1 ratio. The ages and relationships are a giveaway. Well, it is only threatened by wildlife and maybe the trained hydra and FBs later on, so it should persist.

Yay, enabling mining/hunting/woodcutting worked to bring gear. Kindbanners is true artifact, btw, not just spar-named weapon.

"gg66" Solar is one of the starting seven from Moonhome, and ....Queen consort. Seems off-loaded sites don't follow normal marriage rules quite so much, for a gay guy to fancy her majesty. ('course, now he's more like 105 or 106, not 66).

- Hm. so you can get moods, now. While 21 dwarves was insufficient - probably due previous moods.

How high are you planning to make that tower, btw?

- Man, the Woodshop is deep. Didn't expect a disconnected fort.

At that depth...I had third cavern almost entirely submerged. I take it yours is dryer.

- Ooh, careful. I zone-checked a vein in my third cavern, and the silly thing had circus at top level. That could have been nasty surprise, with the lack of dry ground (which could have also acted as anti-syndrome/web/fire blessing, admittedly).

@Gwolfski: I've had dwarves slowed down by weight pretty commonly, even on tracks

@Imic: Kinda needed, with two succession forts at the same time.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 14, 2016, 03:15:59 pm
Yeah, guide minecart don't work going up.  The impulse ramp works, just need to dig a chute for a return trip. 
I initially thought the minecart flew through the stockpile, but dumping items sees instant.
The tower-cap minecart flew about 30 tiles further east, but the 83 blocks were dumped ok. 
But before I dig down, I need to construct walls and prevent ocean waves from forming water in my return chute / digs.

I thought moods will activate at 20 dwarfs, and based on revealed tiles via mining also.

The Woodshop was to just harvest wood, but then, I just want food and drink stockpile.  Probably would not add bed or dine room. 
I have not made any cage traps.  Once I get magma up, I'm going to work on the bridge.

Hmm, tower height.
z99 is the level over the water, where 7/7 ocean water is at z98.
So z100 will be the true path from north shore to south shore.
7-wide walk way;
+ 1 wide wall, then 3x3 or 5x5 base room building attachments. 
I do like 7x7 for taverns / temple / libraries.
As for how tall, 1 to 2 floor levels with the 3rd as roofs.

I'm trying to picture an adventurer walking on this bridge with shops and buildings on the sides hanging over the ocean.



Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 14, 2016, 06:35:23 pm
Moods will activate at 20 eligible people for moods - but I think majority of Moonhome population already mooded.

Cage traps do nothing for retired sites anyway.

Not sure what sort of buildings are useful in adventure mode anyway - bridges let you cross areas, and high-speed minecart railways might be helpful in the mountains where you can't fast travel. Food, equipment and drink might get scattered about though, not sure (maybe if you get them in the forge?). Tavern with barkeep to recruit followers from and to get drinks?

It's probably obvious, but I've hardly played adventure mode :P
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 15, 2016, 12:55:45 am
Ch 6 Village Sandalswims

15 Hematite, 45

Our next focus is fill minecarts with magma and bring them to the surface for a few magma workshops.  But Deduk Strappedlinked managed to lock himself in the magma portable drain.

Anyway, the concept is simple.  Dump steel minecarts into a chute.  Pump magma into the chute.  Drain the magma out.  And haul the minecarts to the surface.

Spoiler: magma filling (click to show/hide)

7 Malachite, 45

The minecart loaded with marble blocks is ready for testing against a push onto impulse ramps along the ramp spiral...

Good news, the pushed minecart travelled up the impulse ramps all the way to the surface, and dumped the marble blocks to the destination stockpile.  However, the minecart continues 30 more tiles to the east.  This will be remedied by digging a drop chute for the minecart to return down the marble quarry.


10 Malachite, 45

Nine migrants arrive in Sandalswims.

Bomrek Woundcomet, a competent bookkeper, 78 female (skill).

Sodel Tansling, a novice metalsmith, 81 male (mw).

Thob Dabblefurnace, a novice pump operator, 74 female (skill).

Melbil Dikegripped, a novice stone crafter, 75 male (skill).

Sarvesh Namedcrypt, an adequate bookbinder, 53 female (mw).

Fikod Trailracks, an adequate sworddwarf, 94 male (skill).

Shorast Abbeyglades, an talented miller, 64 male (skill).

Dakost Combinedwhip, an adequate architect, 73 male (skill).

Muthkat Speardale, an adequate dyer, 121 female (mw).

The Village Sandalswims’ population rises to 51.

14 Malachite, 45

Oh noes!  The marble quarry seems to be flooding.  We have not breached up the surface to dig the minecart chute because the ocean waves might drop water down the marble quarry and flood it. 

It's something else, like there is a layer of conglomerate that is part of an aquifer.  Smoothing this stop the water leaking the marble quarry.  It's quite a mess.

Spoiler: water leak (click to show/hide)

We're getting distracted again, but we need to put effort in building more houses for the new migrants.  So a housing construction begins near the the shore.

4 Galena, 45

The Forgotten Beast Kudo has come! A gigantic one-eyed iguanadont.  Beware it’s deadly blood!

Sandalswims is a peaceful tropical paradise, and we’re not equipped for warfare.  We are caught with our trousers down because we do not even have a civilian alert to get everyone to safe burrows.  And no armor made.

Kudo shows up in the cavern, and we need to pull the bridge up.  Hurry!  But it’s too late, Kudo is in The Woodshop.

The paper maker Doren was out gathering logs and is the first to fall with his head biten off by Kudo.

Lor the bone carver’s head is next to fall with a punch in the head.

Of our 9 assigned militia, Mace Kubuk is first to engage Kudo with her -silver mace- and (-iron buckler-) and civilian grade clothes.  On the third day of the fight, Kubuk has pretty much pulverized every bone of Kudo with mace bashes and punches.

Spoiler: Kubuk vs Kudo (click to show/hide)
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Imic on December 15, 2016, 02:14:26 am
W- wow.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Spriggans on December 15, 2016, 03:56:21 am
A FB in paradise ??
That doesn't sound right ! :P
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 15, 2016, 08:56:06 am
- Never used "hole-filling" method myself. That said, I'd probably look into automating it with stockpiles, were I to use it for water-cart trade goods - for magma, if the floor is made of downstairs, draining should be quick.

I'd probably build two one-way paths instead, to descend from one and ascend from other, and probably include some power to keep filling trench filled.

Though, hm - if the trench is as much as possible impulse ramps and contains enough magma, could use a pressure plate on a floodgate or bridge to give delay for all carts to pile in and then free them from the confinement to escape, as far as "mass-fill" goes.

- 30 more floor tiles? Sounds like about 30-35k speed, assuming your track stop is set to lowest friction - dwarven push onto track/ramp or placing on ramp would fit. Are you sure you don't have checkpoint elevator instead?

(The difference is that the direction of ramps' floor exits varies from ramp to ramp.)

- Hm, seems you're now getting normal dwarves - guess the other ones in mountainhome didn't feel the need to wander. What do you mean by (mw) or (skill)?

- Oh yeah, glancing around I saw conglomerate aquifers at various sites. They typically had kaolinite clusters to go through, so not much a concern.

- Didn't you produce some weapons? You have legendary fighters, should be fine...

Seriously, webbing FBs, deadly fog FBs, syndrome titans - I think my military didn't get hit once, making armor superfluous. Of course, I tried to give advantageous ambush positions, but still.

...Oh right. You have some untrained haulers.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 15, 2016, 11:41:04 am
The hole filling can be automated actually, but needs a powered roller to push out the minecart filled with magma. 
It can work as an auto-ammo loading for minecart shotguns actually (ref DFWanderingKid's youtube minecart grinder) since drop chute full of minecarts will have exactly 1 minecart at the bottom and the others will QSP z+1 above. 

That 4-wide ramp spiral, the outer edges has the tracks and track/ramps.  I added 2 impulse ramps: 1 at the end before the next z+1, and 1 impulse track/ramp 3 tiles away.

So from the bottom.

S--^--^W 
S=track stop loading, -=tracks, ^=SE impulse track/ramp, W=wall

Yup getting normal dwarves now.  The fort is on the north side of the embark, which is on the large continent side. 
To the south is Moonhome, but on a small island south and west of the smallish continent to the south.  Could be the first 2 waves are from Moonhome, while the rest come from somewhere up north?

Those are my shorthand for migrants perusing: (skill) is dreams of mastering skills, (mw) dreams of masterwork.  (art) dreams of great art. (fam) dreams of raising family. (rule) dreams of ruling the world.   

I made some weapons from copper and silver (off 30 tetrahedrite I embarked with).  No armor.  Iron came from human caravan.  Those would be melted to make steel once I get the magma hauled up.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 15, 2016, 11:57:13 am
Yah, though can probably also do it without power - the tricky thing is carts only having 2 step separation, so if you have cart spend longer than that on a tile you will have to plan for working with colissions - that may not happen if you only toss in 1 cart, so need to plan for that. While not familiar with the video, as far as ammo auto-loading for shotguns go, it limits cadence - non-dropping designs pioneered by Larix are faster.

FYI, this would work for both ways due checkpointing through the ramp
S----^^W 

With the far from wall one using NSE(with walls to north and south) so that going east, it will go onto different exit track/ramp and checkpoint over, and coming from east, it will also go onto a different exit track/ramp and checkpoint over.



I think this was the fourth+ migrant wave. Two hardcoded migrant waves bring between 1 to 10 dwarves each, and then the spring's wave is third with 20+ dwarves. You had 42 dwarves before, so 3 waves.

Never brothered about those dreams. Not sure how you'd even fulfil "rule the world". Would killing all other civs and installing them as king work, or does it need to go further than that?
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 15, 2016, 01:07:42 pm
Minecart collisions will work to help push minecarts out of 7/7 magma. 
Using only impulse to move minecarts into 7/7 will fail to fill the magma just by impulse alone even when dropped onto an impulse ramp. 
Anyway, I'm just used to using this minecart filling setup.  I like it that the drain is fast, so no waiting for that 1/7 magma to evaporate.

I tend to filter those with (skill) dreams to be recruits.  (fam) for food services. 
mw) for specific crafting based on their item likes / material likes.
(rule) tends to be quite rare, and groomed for nobles or scholars or commander and captains.

I'm still building more houses.  It's tempting to just make a dorm, but I want hotel and suites to populate this paradise. 

Maybe I'll make slums beneath the bridge for the squatters since it will have a roof. :p
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 15, 2016, 05:06:30 pm
- While you can use resting in tile to give the minecart/tile time to fill, you can't use collisions to push a cart out of magma if the collision's impulse is smaller than what pushed cart's tile's friction takes - first the cart pays friction, then it moves. With 7/7 magma, that's over two steps worth of acceleration - before accounting for empty cart requiring over 2*/4 times greater velocity due magma's weight. It's why Larix's powerless iron cart loader spaced the cart 52 steps apart, to prevent jams.

* Platinum carts are attractive, here, requiring nearly half the speed of iron's - below derail speed, below "dropped on ramp" speed - to punch cart out from trench. Perhaps dropping onto hatch just before magma trench would work? But I expect if there isn't a cart pre-resting in there the next cart would just checkpoint through, perhaps without picking up magma, unless you put track/floor in between (part of why I use two-long filling trenches).



- Yeah, 7/7 magma friction will overwhelm ramp acceleration. However, 7/7 has vastly greater friction than partially full tiles, which is why my powerless magma elevator in Moonhome works. Hence the thought of floodgate timer for mass cart filling - once the carts have all been loaded, the floodgate lowers the fluid level and carts roll out. Maybe with a pressure plate somewhere set to magma-full cart weight to add greater delay?

- I suppose dwarves with similar jobs are more likely to become friendly by wiki, so there's that for sorting fams into 1 profession. But with moods, just about everyone ends up creating a masterwork one day.

- Heh. Went part of the way to dorm myself, with the bedroom barracks. Perhaps give married people two beds?

Can always build temporary ceiling, then remove it for inside-only buildings. It's what I did for the open-air library.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 16, 2016, 02:04:52 am
Ch 7 Pool of Blood

12 Galena, 45

Oops, we had an accidental minecart shotgun.  Fortunately, no injury.  The minecart to carry marble blocks to the surface was still active.  However, the construction for the track stop to dump to a new QSP marble block stockpile is not there.  So, the full load minecart slammed onto a rutile wall, and its contents burst over the wall and far to the east some 39 tiles away.

Spoiler: accidental shotgun (click to show/hide)

14 Galena, 45

We started the minecart magma filler, and filled 6 steel minecarts.  A minecart stockpile is set above near the surface.  And we’re looking for a spot to place down a magma glass furnace, magma smelter, and magma forge.

12 Galena, 45

Gold vein in z58, maybe set the magma smelter and magma forge here first.

20 Galena, 45

Doctor Unib has been possesed and claims a mason’s workshop.  He first grabs a marble stone and two other mundane stones and creates :Sneerlanter, a marble table.

Spoiler: marble table artifact (click to show/hide)

27 Galena, 45

A troll is inside The Woodshop.  How did it get inside?  It just destroyed a hatch.  Kill it!

Miner Vucar decapitates the troll with her Ubur Eral, a masterful steel pick.


15 Limestone, 45

A caravan from Nanirasrathkogsak has arrived.  The world is the same as ever.

The water leak is happening again as we dig a drop chute for the marble block minecart to return down to the marble quarry.

3 Sandstone, 45

Litast Granitesoar has been found dead.  He was one of the founder of Sandalswims, the glassmaker, a lover of crystal glass.  His slab says he bled to death, slain by the kobold Thrastrakus in the year 45.  But Thrastrakus was killed in the year 44.

6 Sandstone, 45

Logem Axemesh has been found dead.  He was also one of the founder of Sandalswims, the farmer.  Some wonder if the pools of Kudo’s blood appearing randomly is causing these deaths.

10 Sandstone, 45

Some migrants arrived.

Urdim Chapelshot, a novice hammerdwarf, f 62 (fam)

Tekkud Matchedroad, a high master miller, f 69 (art)

Edzul Matchedroad, an adequate bone doctor, m 169 (mw)

Kib Sealburns, an adequate record keeper, f 70 (fam)

Besmar Tradegully, a talented macedraft, f 70 (mw)

Ushrir Vaultrifts, a competent fisherdwarf, m 82 (fam)

Iden Lashshields, a novice cheesemaker, f 73 (art)

Iteb Lashshields, a legendary metal crafter, m 77

We finished constructing another house with a capacity for 16 bedrooms.  We ordered the furnitures.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Spriggans on December 16, 2016, 02:47:53 am
Pool of blood ? Hum interresting title ! :P
* reads log *
"Fortunately, no injury" => Nooo ! Damn it !

* keeps reading *
"His slab says he bled to death" => Yeaaaah xD  Blood for the Blood God ! :-*

"slain by the kobold Thrastrakus"
Wait ? Are you telling me that you let a kobold kill one of your dwarves ?? Is that even possible ?
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 16, 2016, 02:55:13 am
The slab says the kobold killed Litast in '45, but that kobold was killed in '44. 
The engraver is probably drunk. 
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Spriggans on December 16, 2016, 03:18:13 am
Yeah, or maybe Litast was homophilic. That one small cut from the kobold killed him in the end.

Maybe infection due to a wound caused by the kobold ?
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 16, 2016, 03:36:29 am
I got hospital and soap early with well also. 
Will deadly blood of that FB still kill since pools of it sometimes show up elsewhere in the fort?
We already sold fb roast [380] for 16k
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Spriggans on December 16, 2016, 03:54:57 am
Deadly blood defenitely still kills and spreads, even months after death.
I once had a FB's extract that made necrosys on tissues.

Cats were the first to fall, walking in pools of it and rotting alive.
Since my fort was low on clothes, when the socks started to wither away, dwarves eventually walked naked feet in it. Spreading the plague...

Consider quarantining infected areas to prevent access, and using bathtubs to clean it.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 16, 2016, 10:07:56 am
- You know, if you installed a turn before the wall, there'd be no danger of shotgun and the minecart would drop down automatically :P

- And thus begins scattering of magma workshops everywhere. Why haul rocks a long distance, bars are much lighter amirite?

- Hm, the hatch was left open I take it.

- How---Ah. Deadly blood?

I take it is time to ensure everyone wears shoes or socks and install a (temporary? would be easier) cleaning through. Shame to lose two founders.

If you find any pools of blood, I've recently discovered that digging downstairs, in addition to flooring and paving, also clears it away.

- What did you set the migrant cap on, anyway? 60...Wait no, two died. 58 citizens in fort.

@Spriggans: heh. Entire forts have fallen to kobolds. Well, just one fort that I know of. But there could be more!
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 16, 2016, 10:23:25 am
The accidental shotgun was the test after installing the impulse ramps. 
I removed the old track stop, and plan to replace a track stop to dump north onto the QSP for marble blocks. 
That wall is to make it turn south and into the eventual return chute. 

There is no path to the (3rd) cavern that I know off except the 3-wide raising bridge in The Woodshop. 
The bridge was raised after FB Kudo got inside already. 

I did put a hatch in the Woodshop which leads down to the magma filling area. 
I'll try to remember to dig / construct over poos of Kudo blood. 
And maybe pick a dedicated cleaner.

I did not touch the init file, so I do not know what the pop cap is.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 16, 2016, 11:59:22 am
A Ch 7.5 A Piece of Journal
a pig leather parchment with writings in dimple dye ink

Sandstone, 45

Dear reader, my dwarven civilization The Rhyming Occult-Pallisade’s people established the outpost, Moonhome, in a remote island to the south over forty years ago. 

Now, Sandalswims has become home to some of these legendary individuals from Moonhome which further fuels the great ambition in making this a tropical paradise as well a bridging this main continent to connect to the southern continent.

With the lack of trees in this desert beach, this bridge project is made more challenging by limiting our allowed building materials to marble, glass, and gold.

As we focus building on the infrastructure to support this goal, early injuries divert our effort towards making a hospital and finding fresh water source for the well. 

A family of kobold has been attracted to our presence and the generous supplies of our wagons.  We killed the parents, and the child kobold was able to run away.  It is quite tragic really for the soft-hearted to witness this surviving child kobold frequently attempting sneak in the village.  One of the engraved slabs about the two fallen kobolds, indicates a husband and wife kobold disappeared in the year 44.  Perhaps the child kobold Slotradin just wanted to search for its parents, because it ran away and did not witness its parents being struck down.

The ocean waves create soothing mists, but are also interrupting many jobs.  The dwarven caravans from the old home far to the north end of this main continent visit us with news that the world is the same as ever.

The founders of Sandalswims constructed houses above the surface, and the migrants are all sick from the sun.  The vomit mixes with the sand and salty ocean breeze has turned the surface into hues of green.

We also started attracting migrants from the main continent, and we continue to build new houses along the shores.

With this small delay in the project, engineers are busy designing and implementing ways to haul our building materials to the surface faster so that labors in the actual construction will be plentiful.

Our miners also are in a frantic search for magma so that we can make glass and smelt gold bars closer to the sources of the raw materials.

We found plenty of trees to harvest down in the cavern deep in the ground.  As we establish The Woodshop to harvest the logs, we attracted Kudo. 

Kudo is an ancient “iguanadon” monstrosity that moves so fast, it enters The Woodshop before the bridge was shut close.  We feared for the worse with only a token militia of ten, armed with metal weapons but no armor.  The heroic effort and skills of the legendary macedwarf Kuduk killed Kudo with a mundane silver mace, iron buckler, and no armor.

Alas, after the celebration of this victory, Kudo’s blood seems to be quite deadly as two of Sandalswims founders, Litast and Logem, have been found dead without signs of nearby violence or threat.  It must be from the pools of blood splattered and smeared all throughout Sandalswims.

Steel minecarts are filled with magma and workshops to use these are being setup near the surface. 

Veins of adamantine are also discovered in the cavern.  It is of great temptation to harvest these, but it shall come second to the project.

We still have a bridge to build.

Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 16, 2016, 03:57:33 pm
 o Well, sounds like you have some inspecting to do.

The default popcap is 220, iirc. Tad high if you want to preserve the FPS.

 o Bridge will be shiny.

And green, I guess. Like the desert that is green from the vomit.

 o Are you going to rule with soft heart and let Slotradin pilfer till ambushes come?

 o You know, the dwarves o' worldgen build their great bridges through tunnels underground. Such great efforts, if only they were not so annoyingly hidden.

*gets an another idea*

*realizes there's some prereqs*

There are some things I must wait for, yet. But still, ehehehe.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 18, 2016, 12:52:45 pm
Ch 8 Blood Cleaning & New Year

25 Sandstone, 45

The miners dig to expand the stairs and path in order to remove and reconstruct the blood spattered areas such as floors, walls, and hatch covers.

3 Timber, 45

Kids are being born in Sandalswims.

8 Moonstone, 45

Construct stairs where pools of blood is found also.

The magma forge and smelter is setup and ready to make gold bars.

The drop chute for the minecart emptied of marble blocks is dug. 

Aquifer leaks down the marble quarry again as rush to smooth the conglomerate walls and stop the flooding.

Gold bars smelting begins.

A furnace operator is assigned smelting ores.  Other labor managements are being assigned.

There is an ongoing debate on establishing a formal militia group versus unionized labor force for the bridge project.

12 Opal, 45

The portable magma drain stopped functioning.  Careless digging to clear magma around the portable drain results in Bim the legendary miner succumbing into her fiery death.

Spoiler: memorial for Bim (click to show/hide)

1 Obsidian, 45

Thob Dabblefurnace, a pump operator withdraws from society and claims a craftsdwarf workshop, and makes a tower-cap sceptre.

Spoiler: tower-cap sceptre (click to show/hide)

1 Granite, 45

Spring has arrived!  A new year, and Thob has been elected as mayor.


1 Granite, 46

Spring has arrived!

Thob Dabblefurnace has been elected as mayor.  She is 75, single and likes bucklers.
Thob requires certain rooms, and prohibits exports of bucklers.

The founder, Mayor Zasit Peltships says, "I'm fine" yet he felt self-pity after a lack of abstract thinking for too long.  He is now just Miner Zasit.

2 Felsite, 46

Our Village Sandalswims' population rises up to 77 as we have migrants arrive.

Litast Steelentered, an accomplished beekeeper, m 83 (art)
Dakost Claspedpeaks, an adequate engraver, m 62 (mw)
Ingiz Joinedwound, a competent appraiser, f 75 (fam)
Kogan Inkcraft, a high master papermaker, f 87 (mw)
Zulban Knightedlabors, a competent appraiser, f 93 (mw)
Momuz Gildstances, an adequate armorsmith, m 61 (skill)
Avuz Armorwire, a competent appraiser, m 104 (fam)
Tekkud Rootedwheeled, a high master milker, m 52 (skill)
Cilob Abbeyspear, a talented metalsmith, m 77 (fam)
Ast Lancersoar, a novice leatherworker, m 79
Rovod Orbsplan, a competent gem setter and cutter, m 104 (fam)
Olin Broadpanther, a talented mechanic, m 58 (skill)
Mafol Rockspeaks, an accomplished gem setter, m 73 (skill)
Tobul Insightsaxes, a peasant, f 88 (fam)
Xbow Bomrek Metalpure, a professional marksdwarf, f 32 (fam)
Xbow Zon Plaitcaves, an adequate marksdwarf, m 107 (mw)
Sword Iden Goldenrealms, a talented sworddwarf, m 90 (art)
Axe Uzol Insightsaxes, a talented axedwarf, m 84 (mw)

A layout of Sandalswims in Spring 46.

Spoiler: wagon house z99 (click to show/hide)
Spoiler: wagon house z100 (click to show/hide)
Spoiler: glass furnace z99 (click to show/hide)

4 Felsite, 46
A formal military group is being formed.  Equipment will have to be ordered using copper and silver.
Melting iron and steel from the caravan can provide better equipment for the legendary skilled soldiers.

The Beach Patrol - Hammer Squad
Zon Reasonpulley, “Captain Zon”, is legendary hammerdwarf, captain of the guard.
Onget Gripanvil is an adept hammerdwarf and adequate leather worker.  He is 69 years old.
Urdim Chapelshot, a novice hammerdwarf, f 62 (fam)

The Surf & Turf - Axe Squad
Cmdr Sakzul, a novice axedwarf, f 87
Axe Rigoth Focuschannels is a legendary axedwarf, f 26.
Axe Uzol Insightsaxes, a talented axedwarf, m 84 (mw)

The Silver Pools - Mace Squad
Captain Etur, legendary Mace, f 116
Mace Kubuk, legendary Mace, f 29
Mace Cilod Dipguilds - Legendary Mace, f 33
Mace Lokum Hallstill, talented macedwarf, m 92
Mace Besmar Tradegully, a talented macedraft, f 71 (mw)

The Sandy Spikes - Spear Squad
Spear Mistem Knifestill, a legendary speardwarf, f 30
Spear Bembul Ringwarmth, a legendary speardwarf, f 20
Spear Sigun Practiceroughness, a legendary speardwarf, m 20

The Sun Sandals - Sword Squad
Sword Iden Goldenrealms, a talented sworddwarf, m 90 (art)

The Bay Watchers - Xbow Squad
Captain Rith Wheeleddangle, great marksdwarf
Xbow Edem Numberstaff, is 25 years old and a great marksdwarf.
Xbow Nomal Bannerconfuse is an accomplished marksdwarf.  She is 24 years old.
Xbow Dumed Paddlemortal is a professional marksdwarf.  She is 24 years old wife to Sigun Practiceroughness.
Xbow Fikod Trailracks, an adequate sworddwarf, 94 male (skill).
Xbow Bomrek Metalpure, a professional marksdwarf, f 32 (fam)
Xbow Zon Plaitcaves, an adequate marksdwarf, m 107 (mw)

The Lazy Swim - Miners
Miner Etur, a legendary miner, m 151
Miner Erush Divedtrumpets, a legendary miner, m 21
Miner Astesh Carnalspears, a legendary miner, m 161
Miner Vucar Wordsvessel, a legendary miner, f 39
Miner Meng Buddedrocks, a legendary miner, m 34
Miner g66 Solar, a legendary miner, m 109
Miner Goden Lashedbranded, a legendary miner.  f 29
Miner Zasit, a master miner, m 56

16 Felsite, 46

Xbow Zon Plaitcaves is taken by a fey mood and claims a craftsdwarf workshop.
Creates Heldpillars, a tower-cap amulet.

Spoiler: tower-cap amulet (click to show/hide)


Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 18, 2016, 04:21:39 pm
 ⛭ Yay kids. 45 already, huh.

 ⛭ Nice dynamic aquifer handling. How skilled are your engravers by now?

 ⛭ Formal military training might be largely unnecessary, given the Moonhome migrants being usually already highly trained - just needing equipment.

 ⛭ How did the drain stop functioning? Magma washing it off  the track stop? To prevent that, using track/ramp instead of stairs for access helps to move cart back to the stop.

Sucks to lose Bim. They were also legendary woodcrafter/fighter/shield user, child of `Woody-Omritznazir' Borushavuz, leaving behind 25 siblings, and had never mined a single square in their life before moving to Sandalswims. Well, at least hopefully their first mined square wasn't also their last.

 ⛭ Huh. Interesting, artifacts can display things from retired forts (never looked at the description any artifacts made in canon Moonhome, so if you looked at Kindbanners the artifact adamantine battle axe that was the first time it generated its' description).

Shame they were not more useful moods, but moods are hardly a priority here.

 ⛭ Decent crop of migrants, though no legendaries this time. 

 ⛭ Layout of Sandalswims is...twisting. I think I like the tentacly sea resort.

So that's the pattern you went for the bridge. Not entirely expected, but neat.

 ⛭ Hm, single target squads. I'd probably have mixed, because less chance of catastrophic failure.

Regarding mace vs miner, I recall some of them are legendary in both - I think their mining is better, but could check with utilities.

Granted, miners outnumber the macers, so  there's that against going with the highest skill.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 18, 2016, 07:18:59 pm
Format military as in helping to ensure they will get are equippped and giving them custom profession for easier report reading later.

Sakzul, the founder is a novice axedwarf.  I'm hoping she trains faster. 

I only have 1 tile where magma falls, and it remained at 7/7 magma, despite a straight up chute of 3z worth of 7/7s .  There should be pressure from above, but it just did not drain anymore. 

I'm trying to see if I can bring gold bars up, but I think that pattern will let me build towards south faster without waiting for gold bars to be closer.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 18, 2016, 07:48:20 pm
Ah, so that's what's with the custom military professions. Useful for overarching reports of many vs many or many vs 1. I've read a fair few "The Forgotten beast misses the Forgotten beast!"

Hm, you're actually giving them barracks instead of just being inactive squad in cases of hostilities? Didn't expect that.

I made Rigoth woodcutter/axewielder idly because I needed someone to use an axe and might as well make 1 axedwarf in fort (no other axedwarfs in moonhome), but they're not so great a teacher - checking the save, competent in it. Other skills might be best taught by one of the legendary teachers you may have.

(and, hm...Noticing some low skills in tracking on some dwarves, entirely through library. Unexpected - only check with the manipulator now.)
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 20, 2016, 11:50:44 pm
Ch 9 Maintain Our Distance

3 Hemarite, 46

There are talks about lack of temples.  There are seven deities plus one more for no specific deity.

Mayor Thob opens the discussions among the population.

Oggez - Mountain, Earth, Caverns (21)
Arban - Jewels, Wealth, Trade, Fortress (16)
Vutram - Fertility, The Rains, Plants, Animals, The Moon (21)
Kekath - Thralldom, The Seasons (0)
Arel - Rivers, Death (18)
Madush - Food, Agriculture (25)
Bal - Song (29)

The “Gold Ramp”, a smaller spiral ramp is going to be dug.  Some careful planning is being looked into for the possible aquifer layer.

14 Hemarite, 46

The human caravan from Omon Bini arrived, and we got some iron items and anvils to melt.

26 Hematite, 46

More migrants arrive and our population rises to 78.

Athel Gemlocks, an accomplished weaponsmith, m 75 (fam)
Erith Earthcontrols, a proficient appraiser, f 82 (mw)
Monom Hoofarmos, an proficient  carpenter, m 67 (fam). 
He’s a single dad, with his only daughter Erush Tubesgold, f 8 (art)
Thikut Swordcolor, a competent appraiser, f 121 (art)
Spear Tulon Galleymiles, an adequate speardwarf and novice cook, m 59 (skill)
Ducim Autumnochre, a competent appraiser, f 78 (mw)

1 Malachite, 46

Cilob Abbeyspears has been elected as mayor.  He is 77 years old and likes battle axes and low boots.

9 Malachite, 46

The Gold Ramp is dug and the aquifer is breached and smoothed using a couple of manual screw pumps.  We are now laying the tracks and impulse ramps.  We also discovered more gold veins in z59, just one level above the current magma forge.

23 Malachite, 46

Dakost Combinedwhip, a glassmaker withdraws from society.
And claims a magma glass furnace, and works on two raw green glass.
A few days later, Dakost created a green glass portal which we will use in front of the farm house.

Spoiler: glass portal (click to show/hide)

11 Limestone, 46

Outpost liaison Ablel Nokimalath from Nanirasrathkogsak has arrived with the caravan.

Ablel says merit deserves a reward and he has come empowered to establish this colony as an official land of our realm, and asking if there is any dwarf to recommend for elevation.

Cilob says, “flattering, but we’d rather maintain our distance from the homeland.”

19 Limestone, 46

Migrants arrived, our town Sandalswims' population rises up to 93.

Kib Quakerims, legendary stone crafter
Reg Tradebloods, adequate butcher
Urist Whipcharm, adequate tanner
Nish Oardike, dabbling weaponsmith
Id Basementhailed, a high master glassmaker
Tekkud Portalmerged, talented glazer
Kogsak Reignedbolted, an adequate animal caretaker
Iden Releasedsilver, a compentent appraiser
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 21, 2016, 12:14:02 am
 ° Hm, how did you count the worshippers? Manually, or...?

 ° I wonder if those migrants have any previous history. Maybe they're from Trueattics? It did have 171 dwarves in it last I checked.

Actually...What would happen if you reclaimed Trueattics, marked it as tavern/temple/library all open to visitors, then retired it? Would the "hostile" residents move in? I know that overlapping sites, too, can have changing population during retirement, but this sort of population explosion wasn't observed in other player fortresses.

 ° Hm. I was thinking earlier, and came to the conclusion: Since moods request raw glass, not components to make it, the visual advantage of more than 1 rock crystal on embark is more white portals. Otherwise, would have to rely on pearl opal jeweler mood to make one, with jeweler preferably liking doors.

Portals feel exotic :)

 ° Huh. Not interested in pleasing a baron, I take it? Just as well, as given no heads of the four families (nicknames joking profession-spouse) immigrated to your fortress any lines wouldn't last too long without deliberate breeding effort. 

But I wonder if it has any political significance? Sandalswims is both infinitely and least distant of the dwarven fortresses to the homeland.

 ° Oh hello, Kib. Heh, the guy was 8 when Moonhome was retired, and also a proficent swimmer - wonder if rust affected that? Probably not, given they're still Legendary.

And Nish too. Skills give 'em away :3

Guess you still get some migrants from Moonhome.

And another glassmaker, I guess. Useful :)
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: ☼Another☼ on December 21, 2016, 12:36:23 am
When you designate a temple zone you get a display like this:

(No Specific)
Urist
Cacame
Tekkud

If you had Tekkud selected, at the bottom you would see:

3 worshippers
Sphere 1
Sphere 2
Sphere 3
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 21, 2016, 01:08:03 am
Ah, I see. I always go for (No specific) XD
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 21, 2016, 02:14:08 pm
So much for my marble + gold + green glass bridge.  It's just vomit green at this rate. 

Will pouring water make them clean?  Probably not, as it will just make them muddy constructed floor. 

Then I can maybe make the entire bridge strawberry fields instead!

My gold ramp failed with push to impulse ramps. 

I compared tower-cap minecart full of marble clocks weight 16, while tower-cap minecart 90% full of gold bars weight around 115.

The impulse ramp failed to climb up after 3z.  Is this that rocking horse effect?

I don't have dfhack, so I do not know what the speed of the minecart on each tile.

None of my starting 7 hook up to make a family.  The kids born are from migrants.  So, I did not want to spend time reading more details on whom might be a good baron, so I ignore it for now.

p.s. Oh, i left a mason shop making rock tables on repeat.  I dunno what to do with these excess tables.  Maybe make them ammo to some sort of minecart shotgun?  Or just sprinkle rock tables in the spiral--with matching chairs!
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 22, 2016, 02:47:58 am
 ⛭ It's outside, so rain should clean it. Alternatively, mass-building and ripping of roads is possible with the bridge being made of blocks. Can take a while, but each road ties up only 1 dwarf at time for construction period.

Myself, I also used clean map command few times (patchwork fruitfall sure changed grassland look), but I had no syndromes to contend with (I still feel pity for the turtle with poison fog, so many military dwarves to fart at yet dying too fast to even do it once.)

Ran with dfhack alpha 1, but there's alpha 3 now out, if you need dfhack for it.

As for strawberry fields, not sure how that works in adventure mode - will the berries be still there if you come to pick them up later?

Though I don't think you can grow those on bridge anyway, ocean biome doesn't support strawberries. Unless your desert airshears into the bridge.

 ⛭ Alright, time for detailing the functioning of east-west track/ramp WITH a wall to east or west (not to be confused with just east or east/north track/ramp!):

 ° In game internal, a tile is divided to 100k sub-tiles, in each direction, so I'll be using speeds as number of sub-tiles traversed.

1) Acceleration and it's second integral:

 ° On every flat track step, a cart first pays the friction, then moves. If this would take it past 100k/tile border, it also checks for collisions (if one happens, cart stops at the edge of tile).

 ° When traveling east/west on east/west track/ramp with wall to east or west the cart is first is accelerated by 4900 by ramp towards the non-wall direction of the ramp, then pays the friction, and then travels trunc(speed*0,70707) sub-tiles.

 ° Friction is usually 10, but can be up to 50/500/10000/50000 with track stops, and going or skipping through/over water will also incur a friction cost - from testing of partially and fully submerged minecarts on ramps and floor of various slants, rolling through water is 100*(waterlevel-1). After paying the friction but before moving, if the tile is 7/7 full, then minecart speed is reduced to 10000 or by 10000, whichever end result has greater speed - this functions the same way as the "270k speed limit". 

Untracked floor behaves little differently from tracked one in that it provokes jumps with holes after it, but otherwise is just 200 friction.


Well, with just this, #▲▲# would have cart endlessly bounce without ever exiting, instead of traveling out like it does. So:

2) Forced traversal, checkpoint teleportation:

Whenever a cart passes over the ramp, it follows whatever track options are available, no matter the speed.

Whenever a cart leaves a ramp for a tile that is not ramp accelerating in the same direction, it teleports to the far border of that tile and gets one step of acceleration in the opposite direction of the ramp it just left.

This is what's behind "rocking horse" effect - cart gets up to ~35k speed on one ramp, pays 5k to leave it and checkpoints to the end of the next ramp (making exiting easy and also a checkpoint).

 ° In practice, this means that a cart's speed barely changes (just by friction) if it only spends 1 step on ramp.

 ° Almost as awesomely, it also means that you don't generally need to worry much about sub-tile positions when stringing together elements from different design - it'll be reset every time a cart exits a ramp, allowing for standardization.

 ° Briefly worth mentioning is that due this corner ramps result in speed loss and slight sideways drift when traversed in either direction.

 ° If a cart instead collides with another cart, the single-step counter-acceleration is not applied to either cart.

3) Checkpoint ....checking in point - to go with entering ramps, when previous one was about exiting ramps:

Every 100k traversed typically signifies tile border, but whenever a minecart moves inside a single ramp every 100k*0,70707 tiles - or per every 100k speed - is also "stop and drop your remaining distance", even if the speed is greater, with similar mirror of it done with next ramp and 200k speed and so on.

As it doesn't affect cart leaving the ramp, only entering it, long lines of single-direction ramps tend to get pattern of "one, two, skip tile".

 ° Unfortunately, this has no known useful applications - slowing down carts while accelerating them isn't that useful, anyway.

 ° Heck, it doesn't even show up usually, only affecting carts moving faster than 1 tile/step.


 ⛭ Those minecart weights can't be right. An empty tower-cap minecart weights 24 urists. Riding can bug cart weights, but only upwards. 

 ⛭ Don't really need dfhack to track positions, unless you're double-checking low-scale options - just have to know what your tiles do. Larix did his minecart research without either at start, by just running the numbers and experiments.

For the above section, I did use it (because why not) to check wiki numbers on submerged minecarts, though certainly the experiments could be done without it. I certainly confirmed the only difference from wiki - full submersion applying speed limit, not quite friction - without it, by just single-stepping 142 times with cart moving through 10 submerged ramps in that time (start position at the near edge of tile).

Now, I don't know what you have setup, but I guess it is something like this:

z 0 0 012 3 . . .
T =▲▲▲▲▲. . .

With first westmost ramp being NE and others being EW, like this: ╚ = = = = . . .

The checkpoint negates first opposing ramp:   ╚  = = = . . .

The speed granted by the first pushing ramp is equal or smaller than the last ramp opposing it. Lets remove both:
= = . . .

Dwarven push (20k) versus opposing ramp (5k per step)? Easy to figure the cart will be sent back.
Wiki's "impulse elevator" uses checkpoint to skip this most of the time - if you look at my magma elevators, I like to use altering NSW and EW on every z, easy to designate and just have to stick to borders of embark tiles. There are certainly other possibilities, like maybe with corner ramp elevator + flat floor and impulse ramp every...5 z levels or so? to bring the cart back up to speed.

(Yeah, I didn't apply floor friction or exactly 4900 on those calcs, but when you're dealing with whole tiles this is close enough.)

 ⛭ Ah well about the family.

 ⛭ Hm, I guess you can make some tables into traction benches,  then build them around still or into the tavern.

Alternatively, library needs tables.

Alternatively, perimeter distraction - I used hundreds of floodgates for this purpose.

Alternatively, building destroyer traps.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 23, 2016, 01:04:11 pm
Ch 10 A Bridge of Temples

Limestone, 46

Did you think I neglected you dear reader?  Let me assure you I did not.  There is no excuse really, other than many citizens are busy in the labor demands of Sandalswims and are conflicted with the need for merry making in this tropical paradise.

On the 19th, we dropped six empty steel minecarts again down the chute to be filled with magma.  Having two more magma smelters and a magma forge prepares for the expansion of armory supplies.  If weapon grade materials are discovered.

A forgotten beast has come!  Gulsheb is a towering viper with external ribs and thin wings.  Its copper scales are round and overlapping.  We must beware of its poisonous bite.  Since Gulsheb shows up outside the third cavern, the raised bridge of The Woodshop will keep us safe until we have more need for logs.

Spoiler: FB Gulsheb (click to show/hide)

22 Limestone, 46

More housing units are completed above glass workshops on z 100 and z 101.  The architecture is luxuriously made of marble pillars and floors, with marble door, coffer and cabinet.  And our supply of tower-cap bed are now exhausted.

This housing unit was modest in design at first.  The first idea was to put a few housing above the glass furnace.  Then we might as well add a third floor with more bedroom units.

But then, the ocean wave threaten to obsidianize the magma pit for the glass furnaces, so walls were erected.  One wall was not enough for the incessant ocean spray.  A second wall was added, then a third wall seems to stem that ocean nuisance.

With these extra walls, it was then decided to add more housing atop these wave breaker walls.


7 Sandstone, 46

The minecart loaded with gold bars is pushed and manage to climb up only three levels.  The solution is then to add more impulse ramps on each level. 

3 Timber, 46

With enough impulse ramps, gold bar-filled minecart successfully unloads its heavy laden and return down to the marble quarry.  After which, a hauler picked the empty tower-cap minecart and carries it down the stairs to the magma forges.  It’s good enough.

23 Timber, 46

We finally hauled 6 more steel minecart filled with magma, and promptly made two more magma smelters, and one magma forge.  We soon melted our supply of tetrahedrite and malachite and gold.  The armory is mostly made of copper armors and weapons, and some silver weapon. 

We also start melting steel and iron anvils, and miscellaneous iron pieces from the human caravan.  The dwarven caravan has no iron, but have some choice steel items.

Spoiler: magma forges (click to show/hide)

/ooc Once again, I failed to gif capture loading of gold bars into minecarts and dumping to surface.

The last gold ores we discovered have been smelted, and the bars are loaded to the minecart and sent up the surface, this one last time until more raw materials are discovered. 

1 Moonstone, 46

Winter arrives, and Monom Hoofarmors, a leather worker is taken by a mood. He claims a leather work, took some leather and items and made a left leather glove.

We are not actively doing any exploratory mining as our efforts are towards the bridge project, and the side project of a great garrison (barrack) that has started a few seasons ago.

We also decided to start building the temples. These eight temples will be connected to the side of the bridge, over the ocean. Each will have multiple levels: the bridge level, the above the bridge, the roof, and small gold sky platform.

27 Granite, 47

A new year and season has come without fanfare until more migrants arrive.

Imush Soldships, a master thresher, f 77
Rovod Spearboards, a competent fisherdawarf, m 51
Mafol Constructmirrors, a competent appraiser, f 90
Zasit Archprison, a talented soaper, f 89
Olin Paintsoasked, a novice glazer, f 81
Ezum Meetpicks, a competent appraiser, f 114
Monom Wheelshocked, a competent metal crafter, m 57
Kel Fountainbones, a proficient appraiser, f 82
Lokum Cloistereddimpled, a high master animal dissector, m 63
Sword Olon Pagedbrown, a novice swordsdwarf, m 67
Sodel Torchhames, a competent appraiser, f 87
Hammer Solon Lushtraded, a novice hammerdwarf, f 88
Morul Pickduty, an adequate metalsmith, f 101
Spear Obok Martyredgates, a novice speardwarf, f 69
Dakost Heldcastle, a competent appraiser, m 78
Spear Erith Palacedips, novice speardwarf, m 63
Edzul Puzzledaggers, a novice bone doctor, m 69
Spear Ilral Laborrose, a novice speardwarf, f 111

The town Sandalswims' population rises to 111.

27 Slate, 47

The construction of the temples along the bridges are progressing.  The first two are for non-specific deity, and Oggez.

The bridge project is almost on the other side.  The 4 magma glass smelters producing green glass seems to be the bottleneck in the supply chain.  But this rate is acceptable since the temples are using marble blocks.

Speaking of marble, in the first level of the marble quarry, all marble veins have been mined.  There are two modest tracks to help haul marble stones closer to the mason’s shop.  But for the most part, five mason’s shop have plenty of stone haulers filling the QSP marble stones still.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 24, 2016, 06:36:41 am
 ❄ You'll have to kill Gulsheb eventually, probably, provided it doesn't get killed by something nastier.

It's not very nasty, after all. Any fully trained military migrant should be able to handle them with just a weapon.

 ❄ The outpost  keeps growing, in a way little reminscent of worldgen - though, no danger of getting lost in your forts.

 ❄ I recall expanding walls, myself, before getting rid of the spray. Moving things around would have ruined attempting to mine transported goods inside, though it'd have been a way to move hundreds of embark-brought items quickly.

 ❄ I bet more than  half your levels for gold ramp  are checkpointed through, not pushed :p

 ❄ Hm, doesn't that tileset make you want to use double-thick wall ends or something to avoid the jarring O pillars?

Admittedly, twbt: can live without it.

 ❄ Sounds like gifs are finicky things.

 ❄ Do you use much leather, anyway?

 ❄ Temples...How about a small symbol for Vutram Guthstakdusak? That female dwarf deity of nightmares, night, moon, animals, plants, rain and fertility was the casus belli for Moonhome and the patron saint of old king, after all, with all themes but rain more or less strongly present.

 ❄ I imagine the population is starting to bite pretty strongly into FPS - I imagine it is below 100 by now, right?

Hm, few of the new wave seem useful for the bridge. Haulers are only so great with the 7-wide building area. 

But more importantly, where do they come from? If it's from void, then dwarven population should increase, otherwise it should stay constant.

Merchants, maybe. Lots of appraisers.

Though a moot point with the bridge almost complete.

 ❄ So, hm, how much to do between finishing the bridge and retiring?

Ah, but I suppose that's hard to answer without spoilers.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 26, 2016, 02:55:23 am
Just got home from a marathon of festivities.  Going to sleep it off, then I have vacation until Thursday.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Spriggans on December 29, 2016, 04:19:00 am
Yay. Festivities on my part as well.
It's okay, everyone is busy irl at the moment. :P
Stomachs are busy.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 29, 2016, 11:32:43 am
I have some play times on this.  The bridge is actually over the beach to the south continent, it is just not touching it yet and z+1 above the sand.  There is a sand dune on the southern most portion which will complete the connection of the continents. 

But before I do that, I want to complete 8 3-z high temples, and at least 1 tavern, and 1 library.

I had 1 crash, lost about 2 hours of play times: something about "Nemesis unit."

Other than that, I have plenty of green glass blocks and gold bars.  The marble blocks are the bottle neck to construction.  Tweaking my marble stone track hauler again because 1 stopped working.  I should get plenty of play times tonight with an update.

Maybe just feature the few completed temple.

p.s. So on the roof of the temple, I added gold pillars and ramp.  On this 1x1 or 1x3 area with a statue, I also included a meeting area as part of the temple.  Some dwarfs like to be up there instead of the large rooms the other 3 levels provide.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 29, 2016, 04:22:29 pm
Uh oh.

Doesn't Nemesis unit failure usually herald save corruption?

That's ...worrying. Not sure if backups can trivialize it with no gameplay lost, or not.

Dwarves get into weird places at times, yeah.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 30, 2016, 10:59:31 am
I played and saved at least 3 times, and reloaded to continue without any errors, so that's good.

I am playing vanilla except for the Phoebus tileset, so I do not know my FPS at the moment. 

There were a few fb showing up in the cavern, and one is made of flame that has been spamming "something collapse"--probably burning trees.

I gave up on my marble stone hauling tracks, and started on the 2nd level marble quarry below the first.

7 of 8 temples are almost built, 1 more temple, a library and a tavern should somewhat finish my goals on the bridge. 

I am waiting the last moment to finish the bridge to officially touch the south continent. 

I have images uploaded to imgur, but I can't preview from work, so I'll have to do the update when I get home tonight.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 30, 2016, 11:39:17 am
Ch 11 A Bridge of More Temples

27 Slate, 47

We are in a frenzy to continue building more temples along the bridge project.  The marble blocks is the bottleneck in the materials logistics.

11 Felsite, 47

Nish Oardike, a dabbling weaponsmith is taken by a fey mood and claims a magma forge.
He likes copper and gauntlets, but he ends up creating a copper crossbow, “Stoplakes the Price of Lulling.”

Spoiler: copper crossbow (click to show/hide)

14 Felsite, 47

The forgotten beast Bothon has come, an enormous three-eyed ankylosaurid.  It has a large mandible and it squirms and fidgets.  Its auburn scales are jagged and set far apart.  Beware its deadly blood.  It shows up in the cavern outside, so we will ignore Bothol.

Spoiler: fb Bothol (click to show/hide)

2 Hematite, 47

Summer arrives and Slotradin, the kobold thief has come sneaking and has been discovered and flees once again.

Our attempt to entice Slotradin to visit the memorial of its parents is not working.  We even left the tower-cap enormous corkscrews in a stockpile as bait, with a chained dog to serve as an alarm.  But perhaps Slotradin aims to steal something more valuable.

Spoiler: Slotradin kobold thief (click to show/hide)

5 Hematite, 47

We exhausted the marble blocks in the constructions.  We have about 50 more marble stones left to be made into blocks in the marble quarry.
We captured this marble stone haul track delivery that will soon be abandoned as we will start digging the next level marble quarry.


12 Hematite, 47

A human caravan from Omon Bini arrives.  They are a good source of food variety and iron.

17 Hematite, 47

Cilob has been re-elected as mayor of the City Sansalswims.

The Temple of Sandals is a non-specific temple in Sandalswims.

The Earthen Cathedral of Caverns is dedicated to Oggez, the deity of Mountains, Earth and Caverns

The Sanctuary of Wealth is for the worshippers of Arban Rampartgravel, deity of Jewels, Wealth, Trade, and Fortresses.

The Wet Shrine of Seasons is dedicated to Kekath Drinkferns, the deity of Thralldom and The Season.

A more fancy temple is being built by the migrants of Moonhome, and dedicated to Vutram Spurtmite, the deity of Fertility, The Rain, Plants, Animals, The Moon.

13 Malachite, 47

We channeled down to the next marble quarry level near the track to make use ot if some more. 

There was a commotion when Hammer Solon dealt dwarven justice upon Morul for violating a production order of Mayor Cilob.  Morul is badly injured and shaken, while Hammer Solon feels zealous after the beating.

Spoiler: dwarven justice (click to show/hide)

Morul the trader has been found dead while the marble stone haulers pass by the narrow hallway.

DF Crash “Nemesis Unit”
Spoiler (click to show/hide)

21 Malachite, 47

More migrants arrived.
Avuz Letterspeaks, a high master weaponsmith, m 86.
Solon Blockedslapped, a competent, f 63.
Stukos Crafteddistance, an accomplished siege engineer, m 70.
Onul Staffwet, a competent, m 99.
Urdim Tinbreaths, a talented leather worker, f 78.
Kol Manorlabors, novice trapper, f 82.

The City of Sandaswims’ population rises to 116.

10 Galena, 47

Mafol is taken by a mood and claims a jeweler’s shop.  He picks up one rough gem and cut it to a perfect gem.

Spoiler: perfect gem (click to show/hide)

The tracks of the marble stone hauling is suspended because a dwarf child, Momuz, is playing with his bronze toy boat on the path of the track ramp. 

Spoiler: dwarf on tracks (click to show/hide)

3 Limestone, 47

Slotrading, the kobold thief, comes sneaking around again, and then flees.  We started building more walls on the western edge of the city, so that Slotradin will not be so quick to be seen and flee.  We want to capture it down the lockable dungeon tower.

Spoiler: kobold thief (click to show/hide)

11 Limestone, 47

Fixing hauling tracks causes 2 minecarts go on an endless loop.  The solution to stop is is to send more minecarts so that a collision will make them all stop.

16 Limestone, 47

A caravan from Nanirasrathkogsack arrives.

We are asked again by liaison Ablel Noki if we want to elevate our city into a barony.  Mayor Cilob declined until further internal debate on who will be the best candidate for baron.

24 Limestone, 47

An idea to dig tombs around the warm magma pits of the forge.  We dig these halls and rooms, and the design was somewhat abandoned when the miners struck more native gold veins.

11 Sandstone, 47

The forgotten beast Cequova has come in the cavern.  It’s a great hairy lobster.  Beware its webs!

Spoiler: fb hairy lobster (click to show/hide)

15 Sandstone, 47

Some migrants arrived.

Iden Boltclasped, a talented weaponsmith, f 61.
Iton Bridgehelms, a competent appraiser, f 76.
Aban Lensblunt, an accomplished surgeon, f 59.
Stakud Bookswam, a competent appraiser, f 103.
Bim Earthfires, a proficient cheesemaker, m 77.
Fath Veiledbanner, a competent appraiser, m 88.

The City of Sandalswims’ population rises up to 123.

12 Timber, 47

A section of the cavern has collapsed in an unexplored area of z+9.

24 Timber, 47

The forgotten beast Tob has come in the cavern.  It’s a humanoid composed of flame.  It has wings and has a bloated body.  So this must be the cause of the many collapse warnings.  How annoying!

Spoiler: fb humanoid flame (click to show/hide)

11 Moonstone, 47

Aban Lensblunt, an accomplished surgeon has been possessed!
She ends up making a tower-cap crown.

Spoiler: tower cap crown (click to show/hide)

24 Moonstone, 47

It’s early winter yet, and three more temple buildings are almost complete. 

One temple, one library, and one tavern is the next construction project along the bridge. 

The bridge project itself is almost complete.  We are building 1 level above the sand of the southern continent.  We are a few blocks away from connecting to the south-most sand dunes. 

And before we forget, we started laying down green glass blocks on the north portion of the bridge also.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on December 30, 2016, 05:57:57 pm
⁓̛ Well, good thing copper gauntlets aren't weapons!

'tis one of the factors for dividing up mood in x skills among migrants for me :3

⁓̛ lol@the delivery of Bothon.

Hm..not sure. Aren't FB all pretty similar size?

Haven't cage-trapped enough of them to be sure.

And won't get to compare properly, with Cequova about to kill them.

As for Tob, heh. I've seen these sorts of mysterious collapses with most thin  and submerged cavern 3 before, somehow.

⁓̛ Depressing memorials look like white sand dunes/traps.

Slotradin...looks towards tomorrow? I dunno.

I think they'd get a happy thought seeing those up close, at least.

I wonder what will Slotradin do, when you retire the fort with them on site?

⁓̛ Cute marble track.

I'd probably have it made go fast&furious, though that wouldn't get the nice gif. Also would have required sealing....Momuz is lucky to be alive.

Still, for future reference, could return on same track that you sent out and move at 1 tile/step on most tiles by alternating checkpoints of pretty much any direction with wall+track ramp at end to make it return to start (or by making the track stop tile corner and use diagonal movement to make cart 180° on that tile, but that is finicky to get right).

For just bidirectional speed boosts with mostly flat track, EW ramp pits /NSE+NSW ramp passthroughs with walls to north and south for both will work. 

⁓̛ Temple of Sandals...Heh. RNG, or brute-force?

And heh. I didn't expect more than few floor tiles, really ^^;;

⁓̛ Aaaah dwarven justice. I'm glad to have avoided it, for the missed mandates would...have given a nice  vacation from vacation with the kickass jail.

However, I now realize - squad for captain of the guard is quite beneficial for retiring adventurers from forts or starting them in those. Shucks about that ^^;;

⁓̛ Nemesis unit crash image is missing.

⁓̛ Interesting, does the game think you desire weaponsmiths?

Not impossible.

As for the second wave of migrants, I wonder if the surgeon would leave the site again when made into a scholar.

⁓̛ That's terrible name for a gem >_>

The crown is much better.

⁓̛ I had gold on site, myself. Never dug it out, relying on caravans to bring what I needed. That's nice about multi-year forts; what's present on-site is less important ^^.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on December 30, 2016, 07:27:21 pm
I uploaded the nemesis fatal crash image.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on January 01, 2017, 10:33:51 pm
Ch 12 Paradise Crashers

28 Moonstone, 47

Another forgotten bease has come. Ath is an enormous feathered spider with large mandbles and it squirms and fidgets.  Beware its poisonous bites.  Ath shows up in cavern z 16 amongst ashes.

Spoiler: feathered spider (click to show/hide)

10 Opal, 47

Our next uninvited guest, the forgotten beast Fefu has come and is an enormous blob composed of water.  It flies and has deadly dust.

Spoiler: fefu (click to show/hide)

10 Opal, 47

The Temple of Sandals - generic
The Earthen Cathedral of Caverns - Oggez
The Wet Shrine of Seasons - Arban
The Sanctuary of Wealth - Kekath

The Abbey of Death is for Arel, deity of Rivers and Death has 32 worshipers.

The Church of Farming is dedicated to Maddush, deity of Food and Agriculture has 40 worshipers.

Moonhome The Temple is dedicated to Vutram, deity of Fertility, The Rain, Plants, Animals, and The Moon has 31 worshipers.

Sing The Mellow Shrine of Songs is dedicated to Bal, deity of Song has 38 worshipers.

Spoiler: last 4 of 8 temples (click to show/hide)

4 Obsidian, 47

The Hill Titan Ber Niles has come.  It’s a huge feathered beetle with large mandibles and it has a regal bearing.  It’s fern green feathers are long and sparse.  Beware it’s deadly spittle!

It’s time to call the squads in to muster outside the Citadel (the great barracks).

Spoiler: the citadel (click to show/hide)

Spoiler: vs hill titan (click to show/hide)

1 Granite, 48

The statues for the temples are being hauled slowly due to the weight of gold.

The 2nd floor of the library and tavern is under construction.

21 Granite, 48

Rovod Orbsplan, a jeweller withdraws from a society to work on a gem in the jeweler’s shop.
Another perfect gem, this time is it named “The Long Growth.”

Spoiler: the long growth (click to show/hide)

10 Slate, 48

Some migrants arrived.

Moldath Veiledbrass, a proficient cook, f 82.
Fath Boatsequel, a novice fisherdwarf, m 71.
Zasit Climategorge, an adequate stone crafter, f 82.
Stakus Oilybridge, an accomplished presser, m 70.
Asmel Tradewildness, a competent appraiser, m 101.
Asen Labortall, a talented gem cutter and setter, f 69.
Sword Rigoth Glowingrampart, a novice sworddwarf, f 54.
Mace Avuz Tongmatch, a nove macedwarf, f 116.
Miner Tosid Carnageguild, a proficient miner, f 68.
Axe Meng Firstgorges, an adequate axedwarf, f 91.
Nurse Stodir Gildholds, an adequate diagnostician, m 58.
Goden Pagearm, a competent appraiser, m 117.
Vabok Halmsattack, a talented leather worker, m 63.
Atir Toolscaly, a competent appraiser, f 106.
Mistem Ankleblockade, a talented gelder, m 54.
Imush Oakengold, a competent appraiser, m 101.
Zan Roomfortress, an accomplished Miller, m 61.
Mace Vucar Rackscraped, a novice macedwarf, m 87.

The City of Sandalswims’ population rises to 141.

19 Slate, 48

Avus, a weaponsmith has been found dead fromdehydration because he was stuck up a marble pillar.

Spoiler: dead smith (click to show/hide)

27 Slate, 48

A forgotten beast Paboz has come!  It is an enormous hairy rattlesnake.  It has a poisonous bite.

Spoiler: paboz (click to show/hide)

25 Felsite, 48

The bridge project construction touches south continent.

Spoiler: south bridge (click to show/hide)

And blood spills on the bridge.  A kangaroo killed a dog, and in turn Spear Erith killed the kangaroo.  It just made a bunch of mess on the bridge.

Spoiler: kangaroo (click to show/hide)

The library, The Sandaled Scholars of Knowledge is opened for all.

Spoiler: library (click to show/hide)

The public tavern, Bridgeburned the Sandals of Swimming is also now opened for business with available rooms for guests.

Spoiler: tavern (click to show/hide)

1 Hematite, 48

Hey, Sandalswims is a peaceful paradise.  But this party crashing is not acceptable!

Spoiler: party crashers (click to show/hide)
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on January 02, 2017, 10:45:35 am
 ⇴ Maddush, Rivers and Death. I wonder....Will we get any necro towers by the end of first century?

Time will tell, but I fear not, not if there hasn't been any yet.

Didn't know you could manually name temples. Nice that they're finished.

 ⇴ I recall chitin works well against maces, but it seems Kubuk is...being KSed.

Well, Bẽmbul was a legendary speardwarf, so there's that.

I notice some deadly spittle was shot, 3 of them?

Might want to clean up. But rain should do it anyway...

 ⇴ 141 population. Are you going to move the Mountainhome?

And odd...You have yet to be sieged by goblins. They surely should be able to reach you, from either direction.

1,2,3..4 Appraisers. I think the game suspects SandalSwims to be a trading outpost. Not exactly wrong.

....And there they are! Are they mainland ones or southern island ones?

 ⇴ Aw. Wasn't Avuz legendary?

Got to say, I like how much help
repeat -time 1 -timeUnits months -command [ warn-starving ]
has been in onMapLoadextra.init

Saved me half dozen dwarves already, and I only added it recently.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on January 03, 2017, 07:05:53 pm
Ch 13 Cabana Beach in Paradise

1 Hematite, 48

Hey, Sandalswims is a peaceful paradise.  But this party crashing is not acceptable!

(http://i.imgur.com/Ix3xjbl.png)

The plan is simple, kill goblins.  There’s ten of them, and we have seven squads.

Spoiler: siege roster (click to show/hide)


14 Hematite, 48

Id Basementhailed lays the last gold bar finishing the bridge project.

Spoiler: last block (click to show/hide)

Spoiler: sandalswims (click to show/hide)

15 Hematite, 48

A human caravan from Omon Bini has arrived.  Much iron to be had. 

25 Malachite, 48

There’s a new mayor, Stakud Bookswam.  She is 104 years old, and just mandated making 1 crossbow bolt.

Some migrants arrived.
Lokum Climatebridge, a competent trader, f 98.
Xbow Edem Rimlabored, a competent marksdwarf, f 71.
Hammer Likot Legendmirrors, a novice hammerdwarf, m 52.
Hammer Kel Lashgorges, a novice hammerdwarf, f 71.
Momuz Inchedmined, a competent marksdwarf, m 108.
Xbow Tobul Walledknighted, a talented marksdwarf, f 113.
Mr. Ineth Earthenmatched, an adequate mason, m 60.
Mrs. Asmel Tinzseared, a novice herbalist, f 54.
Mr. Ineth and Mrs Asmel kids are:
Lolor Esteemcudgel, a dwarven child, m 5. 
and Limul Uzolalis, a dwarven child, m 7.

14 Galena, 48

We hooked up a couple of bridges to a Private Beach, and to the Cabana Beach on North Shore.

Spoiler: cabana beach (click to show/hide)

As the summer near its end, it is time to retire the Sandalswims.

(http://i.imgur.com/aTjfGVX.png)

Retired Save - Late Summer 48 (http://dffd.bay12games.com/file.php?id=12641)
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Khan Boyzitbig on January 04, 2017, 10:54:04 am
Those goblins never stood a chance. Why did they even try?
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Sanctume on January 04, 2017, 12:13:27 pm
I forgot to remove 3 squads training for maybe 2 years.

Sakzul, the founder and noob militia commander was a talented axe dwarf, and legendary in other non-weapon combat skills such as wrestling and dodging by the time I stopped all training to help finish the constructions.

I suppose, we were nearing 5 years in since creating the site, and the goblins just managed to travel all the way south. 

The goblins showed up at the map edge (west edge, north area of map) where the kobold thief usually arrive.

I think there is a goblin civ in the south continent, so maybe someday in the world, they will attack Sandalswims.

I only have copper armor.  I started melting iron and making steel bars, but did not commission to make steel weapons. 

I was not sure about instruments, I had a bunch of mixed instruments, but did not really install or build them for the temples.  I wonder if the world moves on, the dwarfs themselves will set instruments in temples.

I also had around 2 years of making gold statues for the deity and 1 dwarf preferred, so there are plenty of gold statues in the temples to invite desecration and curses. 

No doors, no bridge gates to turtle, except no open access to caverns with at least 2 uninvited guests still alive.
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Imic on January 04, 2017, 02:04:31 pm
It is done.
The bridge is finished, and so is the first wonder of the world.
Next!
Title: Re: Succession world: df 0.43.05: Sanctume, builder of tropical paradises!
Post by: Fleeting Frames on January 04, 2017, 05:52:11 pm
 ❄ Copper spear? Bronze sword? Eh.... If most fighters weren't so OP with decades of training and retired fort battles simulated those this could perhaps matter a little bit.

...As it doesn't, I guess not spending time to upgrade was the right choice.

Though I notice you didn't put all of those into military - ex, omnilegendary Ǐton Nòmoltar "Mechanic Iton" with level 106 Fighting.

Though it seems enabling mining before retiring was fruitful.
(https://i.imgur.com/RICE7cV.png)
(https://i.imgur.com/fMc9nLC.png)

Did Solar even carry their pick into battle? *checks*
Possibly because their mining is still enabled, though Captain Rith Kolirtir also suffers from this, combined with backbag, with their roast left on the roof of Sandals of Swimming
(https://i.imgur.com/WeFEJ7x.png)

Maybe there's some merit to no-item refuse/food stockpiles in bedrooms. Would that rot away the food or preserve it? Hm, not sure and cba to check.

Nonetheless, some of your piled roasts seem delicious.

(https://i.imgur.com/PdJgxUS.png)

As for their uniform, well...
(https://i.imgur.com/Ovtq8ny.png)
I should have foreseen this. Welp, the goblin asses were kicked by pretty much naked dwarves.

Anyway, were there any morningstars on macegoblins?  Would be nice to upgrade, but then again - perhaps pointless.

Checking the save, I dunno -  9 morningstars in fort, at any rate.

Ah well, new clothes for the children.

Now though, which goblins were these, though? Mainland southern, mainland northern or island ones? The northern ones?

Checking the save...Toguosta, "The God-forsaken Witch" - the southern mainland goblins (http://www.bay12forums.com/smf/index.php?topic=161271.msg7277200#msg7277200).

The human civ was Omon Bini, The Realm of Planks, aka the dudes with wrecked city. 

(Btw, Sanctume did indeed upload unretired save - though still 14th Galena 48.)

 ❄ Nice overview, nice bridge, nice shaped temples. The channeled desert for Cabana beach gives a striking profile.

Checking the library, I find copies of some books authored originally in Moonhome

(https://i.imgur.com/LsCj4lL.png)
- and it certainly never had any codices, for I was lazy and focused on quires instead.
This confirms books written elsewhere will be used by civilization in trade.

(https://i.imgur.com/BRLllWZ.png)

That said, it is interesting how the dwarves filled 1 NE bookcase on second floor and three NW ones on first floor.

As for the tavern, heh.
(https://i.imgur.com/avYE3dt.png)
I think that was supposed to be private room
(https://i.imgur.com/5Bngg76.png)

Temples, meanwhile, steal the instruments.

Only stationary instruments can be built, and I don't think anything will be built after retiring,
but if they're playing the instruments as the fortress is retired they may visit or emigrate with them.

(https://i.imgur.com/thXmaHG.png)
Well, just the general temple and Oggez's, Arban's, Kekath's and Madush's.
Shame, for I've never seen anyone dance in a temple.
Still, it is neat how all of them have booze stockpiles on second floor.

And how children reach for the sky in the temple of Earth.
(https://i.imgur.com/j6KOvPo.png)

 ❄ Other than goblin groups I fear the FBs might also give you trouble - so often do I have wrecked mountainhomes in worldgen due them.

Perhaps they'll eat some cats, at least

(https://i.imgur.com/VtuzoLA.png)
Or die to a rutherer.

Time to check what Hydra did...Absolutely nothing. Meanwhile, bronze colossi...
(https://i.imgur.com/uXvzJ7W.png)
Heh. Also absolutely nothing, though.

 ❄ Checking the save, can't tell why your magma loading stopped functioning - I think you did the bridge drain afterwards.

...Some memorials down there are creepy.

(https://i.imgur.com/LXAHjcR.png)
Kudo could be still out there, you say?

Now, looking over the tracks, there are some curious spots.

(https://i.imgur.com/V5GqcQq.png)
SE, instead of corner? The cart comes from west at 20k, goes over the impulse ramp - hitting 35k speed (last step neutralized  by checkpoint) - then as the slant is towards south crashes into wall 3 steps in, putting it's southward position towards 71% of crossing over tile. Then, gets to spend 5 steps on the ramp, accelerating to ~20k and cruising to the south...

Seems like the two ramps in the screenshot pretty much neutralize each other, heh.

Happens again on next segment:
(https://i.imgur.com/tkgchsV.png)

The ascending ramp is SW, so it behaves as flat track.

This sort of behaviour repeats through the entire 40z spiral. I am slightly amused, but I guess it does reset the corner/floor friction dragging present otherwise. 

The marble block ascension starts similarly, at 30k speed...
(https://i.imgur.com/XRMrpqq.png)
(both SE track/ramps)

(https://i.imgur.com/Mz7zqV4.png)
...but replaces the corners, thus removing the "crash into wall" part - as a result, I would believe the cart would be constantly accelerated, until it becomes too fast to ascend the flat track/ramp to next level.

In that screenshot, I would have put the ramps right after each other and made then NE leading into NS, making it still accelerate, but checkpoint over the now non-flat NS.

Checking it out with an empty cart...To my surprise, it manages to ascend the flat track/ramps just fine at ~90k in the later leg of the journey, contradicting Larix's experience with using chained flat/track ramps to ascend 40z with no impulse or checkpoint ramps. Hm, maybe because the start position is in latter half of the tile, or perhaps just having two connections to wall, even without floor connection?

Might be worth investigating.

 ❄ What a pile of raw  green glass in the wagon!

What was planned for it?

Also, some sheets too - and library coffers hold none. Tsk, dwarves.

 ❄  Seems your honey bees work fine in Inside/Light/Above ground.

Though few are not working in Inside/Dark/Subterranean, at z98.

 ❄ Why
(https://i.imgur.com/jd34AG8.png)
instead of auto-loom?

 ❄ Now, I don't know what will happen with island goblins. But...The Southern Goblins are not satisfied yet.
(https://i.imgur.com/TGOHHRA.png)

Somehow Legends mode thinks there was only 1 goblin, though.
(https://i.imgur.com/ux7VxCx.png)

That said, that goblin - Othõs Valerust - hauled from Maliceshook.
(https://i.imgur.com/fxKGmi0.png)



+Yeah, The Stoked Confederation, the northern human civ, sure loves Waxglazed's tributes. That's just one instance out of dozen+ in past five years.

Strangely, their population seems to have gone down - From 310 to 209+5+7 in two forest retreats.


And, oh hm?
(https://i.imgur.com/Ww69orw.png)
I don't think anybody in thread mentioned the reclaimation of Kingdomsabre!
Either Gwolfski or Sanctume...Going to assume Gwolfski without checking the save because Gwolfski barely said anything. Especially as there's curious gap....Autumn to spring? That's a while.
(https://i.imgur.com/n0qe23h.png)
Come to think, it says same stuff for me:
(https://i.imgur.com/yeicFpr.png)
I founded Moonhome 2 weeks before caravan was scheduled, not in spring.

Still...
(https://i.imgur.com/tBCfnDf.png)
&
(https://i.imgur.com/FpOBasT.png)

 ❄ Seems I get 44 FPS with those 150 citizens and 64 livestock. Not bad.

Counting with the 5+ Swimming skill in manipulator, it seems the fortress got 30 migrants from Moonhome. Less than I expected when you founded Sandalswims.

Spoiler: Meanwhile, Moonhome... (click to show/hide)
146-30=116. Hm?
(https://i.imgur.com/Dyql8LD.png)
Ah. The outpost liaison is constantly travelling.

Nor did the dwarves come from
Spoiler: Trueattic (click to show/hide)

Between the retirement of Moonhome and retirement of Sandalswims, the number of dwarves in the world simply increased by 123, to 1176.

Meanwhile, goblins are 2340 strong (+41), elves are 931 (+37), humans are mere  285 (+32) and kobolds are 227 (-2). No vampires or werebeasts yet either that I notice.
At this rate, it would take 15 years to surpass goblin population. Void migrants OP.


Though life...doesn't go on in abanoned fortresses:
(https://i.imgur.com/faVSBWJ.png)
Even if some beasts even leave them.
(https://i.imgur.com/gqDUyko.png)

Anyway, I was wrong about gg66 solar.
(https://i.imgur.com/o4WugtN.png)

However, partially right about Etur Amkinurist:
(https://i.imgur.com/w5oL4hb.png)
And then, with no romantic involvement...
(https://i.imgur.com/5SbunCK.png)
And now, in Sandalswims
(https://i.imgur.com/id3hXqr.png)

Hm, rechecking gaydar
Quote
`gg66 Solar' Nîlessigun (♂) will marry males and likes females
As expected, I just didn't notice.
Quote
Etur Amkinurist (♀) will marry males
And didn't properly finish shipping Etur. Well, perhaps if Nil had migrated you could have gotten a gal with two hubbies. Who knows?
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 04, 2017, 05:57:06 pm
Btw, how the hell do you unlock voting after closing it via countdown?
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: ☼Another☼ on January 04, 2017, 06:11:40 pm
I have some time recently, so I'll play, if you need players.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Fleeting Frames on January 04, 2017, 06:16:34 pm
Next should be Spriggans, but with 4 currently pending players I'd say expect a turn in bit over a month I guess then?
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Sanctume on January 04, 2017, 06:52:31 pm
I don't think you can remove voting / poll anymore, but you can edit it to something new.  An announcement with 1 selection. 

re: I saved, then I think when I retired, I was still on the screen for the screen shot, and copied the zip folder.  So whatever I uploaded was the untired save middle of the late summer. oops!

Speaking of temples stealing instrument.  I think when I left the make instruments on repeat in the magma forge, some used steel to make instruments instead of gold. oops!

Some of those named weapons (picks) are in the QSP weapon pile near the magma forge.  Plenty of collection of whips, and other foreign weapon.  I just did not bother updating uniforms.

Ha, so -2 kobolds thanks to Sandalswims. :) 

Kudo was the first FB with deadly blood that killed a few post-death and roasting.  I'm sure all the re-floors spots / re-walled blood stains are all gone, including non-Kudo blood at the time.

I think all roofs are accessible also to prevent dehydration, except for the trade depot area.  This one would have been a moated fort, but I did not want to mess FPS anymore than necessary. 

At one time I had plenty of silk so I did a repeat on that and just wanted to do pig tails.  I only bothered with (hemp) robes, (silk) trousers, and pig tail socks--I think, maybe shoes.  Traded xclothesx away. 

They do like the meeting area on top temples made of gold pillars.

Maybe I'll try to play some adventure mode in this world.  I've not really played adventure mode.

Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: ReynTheLord on January 04, 2017, 11:56:37 pm
Is it alrighty if I join in your little Succession?
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Fleeting Frames on January 05, 2017, 12:23:52 am
Absolutely, as long as you can match the pace of updates.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 05, 2017, 01:57:11 am
Is it alrighty if I join in your little Succession?
You're in!
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Spriggans on January 05, 2017, 04:18:21 am
Yes !
Got the save !
New year eve things are done and it will be great to play.

I'll start by tomorrow night. (in ~36 hours)
I have an idea for an adventurer.
Depending on how fast I'll get things done, I'll be able to post things daily from friday on.

Heppy new year everyone ;)
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 05, 2017, 06:27:52 am
You too.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: ReynTheLord on January 05, 2017, 01:59:47 pm
Is it alrighty if I join in your little Succession?
You're in!
Actually nevermind
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 05, 2017, 02:05:25 pm
Is it alrighty if I join in your little Succession?
You're in!
Actually nevermind
Are you in, or not?
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Khan Boyzitbig on January 05, 2017, 05:36:25 pm
I think I will claim a turn now. Not sure what will come of it but who can tell till it happens?
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Spriggans on January 06, 2017, 03:20:57 am

Prologue
Written by Kadok TwistedMind

First of all, I want to point out that the choices I made during my expedition across the World of Enchantments were dictated only by reason and good sense.
I consider myself a smart dwarf, and even though - at the moment I'm writting - my sanity could be questionned, I swear I kept a clear mind during my journey.

It all started after our outpost received a message - written on a piece of pig tail - that was outdated by several decades. The paper showed some severe wear.
Where was the message written ? MoonHome ? I didn't even know where that was. That had to be why it took so long to arrive to us.

The paper's content was distrubing.
Here's the message's content. I read it so many times it's glued into my now irrational mind, I could never forget it :


Dwarves, we need to act

Written by Spriggans - Keeper of Secrets
Year 32

My brethren, we must be strong.

The Rhyming-Occult Palissade is at the verge of Oblivion. Our continental outposts have been destroyed. The Northern Goblins are everywhere. They are possessed by evil intents.
We survived in our retreat fortress at MoonHome, where I'm at. But I can't stand dying on this Island. We must do something. That's why I write you. I have an idea.

I gathered knowledge all my life. But I'm weak. I'm getting old. I can't risk dying and loosing all my knowledge. I need you.
Here's the thing. In the frozen North, tales best left untold relate of a fortress KingdomsSabre. What I believe is a Goblin spy ruled there. That ruler is called Litast Borering. Find him ! Get him to talk ! He is the key to everything !
For your recall, KingdomsSabre was destroyed by malicious forces that are hard to conceive. Litast Borering will know. Make him speak at all costs, and follow his directions until you find the Truth !

I know this might sound hard to believe. I know you probably won't risk your peaceful life on behalf of an old dwarf like me. But something must be done.
Find the traitor ! He is the path to Goblins' weakness !

Long live dwarven-kind !

Spriggans - Keeper of Secrets

I read the words several times. The sentences echoed in my brain.
I was the outpost's only best warrior. I was strong. I could take on the task.
I could save the Rhyming-Occult Palissade from disappearance.

I would leave by this week, after my things were packed.
I would head for KingdomSabre.


OOC : Playing this night when back from work.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 06, 2017, 05:53:11 am
I looked at the bridge.
I love it.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Fleeting Frames on January 06, 2017, 09:44:54 am
Ah - I shall repeat, just in case: mind you, if you actually start in Moonhome, there's the tiny snag of no landing platform for the minecart airway - I didn't have time to do that one and only left instructions on how to build one. Decades-old parchment indeed!

Hm, that date...Maybe that's how the pig tail parchment originally escaped it?

Now, you could think that even without a landing platform, a minecart could skid on the water a fair bit - and you would be right! However, when it skids on water, it gives a nasty bump to drop the dwarf - likely not fatal, perhaps unlike the ocean waves it lowers them in.
At least in fortress mode. I know adventure mode players can interact with minecarts in multiple unusual ways, such as pushing it while inside.

Of course, the fortress does still contain all manner of artifact adamantine, steel and gold gear, to be used by a daring adventurer, and while I didn't establish a fortress guard most adults in place have combat skills honed for decades, were you to impress those who keep a pet hydra enough.

But I digress - I don't believe your adventurer would need those things. Litast is surely to be friendly, right?

As for new Kingdomsabre, perhaps he is there? I somehow doubt it, but it could be a clue nevertheless.

PS: Hm, yeah, organics do wear out over 200 years. I wonder if that time will pass while site is retired? I wonder if built bed wearing out will segfault the came? There's plenty to investigate mechanic-wise in this world yet still.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Sanctume on January 06, 2017, 11:09:52 am
Oooh, adventure mode sounds fun. 

I tried it last night with Adela Dunkenclash, a black bear woman.  It took a few minutes to figure out how to climb down a tree. 
Then I found ravens to wrestle with, and somehow Adela is mortally wounded, lol.  So much for my dancing bear adventurer.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: ☼Another☼ on January 06, 2017, 11:24:05 am
Mortal Wounds aren't too bad. Really, they're just a flesh wound.
Title: Re: Succession world: df 0.43.05: The journey of Kadok TwistedMind
Post by: Spriggans on January 07, 2017, 03:51:07 pm

The long route North
Written by Kadok TwistedMind - Summer 48

Spoiler: Character stats (click to show/hide)

I remember that I quickly packed my things. I anticipated the journey ahead to be quite long, and so, I brought many supplies. Most importantly, as the weather would be quite rough and cold in the frozen North - even though it it Summer - I fattened my bag with many barrels of booze, a non-freezing liquor, that would proove priceless in both keeping me quenched and my moral high.
(http://imgur.com/4SE3Bpo.png)

I wrote a map of my expected path to KingdomSabre. It would be a week long journey. At best.
Spoiler: The plan (click to show/hide)

I would leave from here, HallFlanks. None of the dwarves here share Spriggans' optimism, so I will leave alone.
I would cross the forgotten jungles nearby, and reach PlainMannor - a fortress abandonned 40 years ago - hopefully finding things there.
Then I would head North until I reached the base of the Dabbling Horn, which I would climb to its top.
From there, I would be able to see KingdomSabre, go there, and the long route would be done.

I decided to leave at dawn. Quickly. As anticipating the road ahead made me sometimes wish to give up.
I kept Spriggans' letter in my backpack, in case I would forget its content... Or doubt the purpose of my quest.



The first days of my journey I spent in the Perfect Jungles. A dense region full of nasty creatures.
I consider myself very lucky to have made my way through. At night, I heard beasts breathing in the dark, waiting for my vigilance to fade out.
I got attacked several times. But each time, my warrior's training saved my life. One night, a cougar jumped on me. My axe quickly silenced him.
(http://imgur.com/Kntke2O.png)

But I needed support. I was in hope to find some sturdy companions in PlainMannor soon.



After two days of wandering the oppressing jungle, I reached the outpost of PlainMannor.
This is at this point that, I believe, my mind started deteriorating.
The oupost was located in a basaltic sand hill near some black mountains. It had been officially abandonned for more than 40 years, so I anticipated some decadence there. But I was far from the truth.
(http://imgur.com/9UekVPA.png)

Laying on the ground were the founders of this outpost. Seven dead dwarves were there. Some had their skeleton turned white, polished by the wind, and scattered with their long dead pets' body parts. The dead's blood soaked the soil, pitching the basaltic sand dark red.

At this point, I almost lost consciousness, as I saw three of the supposed dead dwarves moving and emmiting sounds, as if they were trying to talk to me.
Their bodies were mangled beyond recognition. One of them could not even walk, and the others had gruesome wounds.
(http://imgur.com/PVTSQ9n.png)

I guess my brain decided to erase the memory of the conversation I had with these daft dwarves.
That was too frightening. I can't make up the details.
The only things I can recall is that they told me they survived the goblinic attacks by imitating their dead brethren.
These dwarves were dim witted. And I really mean it. They used a language that was hard to understand, and thought of me as a God.
I seized this opportunity. I told the two strongest retarded to follow me on a quest. They agreed loudly. I left the crippled behind, he would have been too burdensome.

Even now, I have chills down my spine trying to picture these dwarves who acted as deads for 40 years long. Laying on bare sand doing nothing while their mind wittered.
The good point is that I now have two companions with me, to keep the beasts at bay when the night is the darkest.

(http://imgur.com/a9lzO1E.png)



I resumed my journey with my inconceivable followers. As stupid as they were, they played their role, and provided safe shelter during the nights against whatever creatures would lurk.
In a handful of days, I arrived at the feet of the mountain.
(http://imgur.com/lAtNV0C.png)

Behind these high rocks, would stand KingdomSabre.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 07, 2017, 05:27:18 pm
When I founded plainmonor, I just set up the pkace to go, not actually doing much at all. They mustnt've survived for much longer.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Fleeting Frames on January 08, 2017, 05:01:03 am
Hm. Does adventure mode not let you pick most civilian skills at start?

Ditching Recuperation, with fast travel healing...Hm. No idea how impactful it is, expect not very. 

Dumping intuition but not memory surprises me as well, for the first plays a role in the combat-focused char while second...Does what? I'll see, I guess.



That's pretty substantial inventory, though somehow I didn't expect that path. Straight over mountains, hm?

I wonder - can you fast travel through player fortresses? I so, one that splits the mountain range might be beneficial. Even one that is just high speed railway could be neat, though less useful.

And ah...That town is still in ruins :(




The Plainmanor proper looks eerie. I usually love the black sand desert the most, especially in serene areas - but this, even though it's also sort of close to starry skies, feels ominous. More like tv losing signal than that.

Ooh, that river start + word map combination? Unique. Well, that's not to say that bay12's image background is possible now, but I guess it removes at least one artifact in it.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Spriggans on January 08, 2017, 07:10:35 am
Memory trait is usefull for "big" places, like dwarven fortresses or human dungeons.
The more memory, the more squares are remembered. So you don't get lost.
As for recuperation, I find it useless in adv. Either you get hit and die, either you don't get hit. And if you get hit an survive, most of the time, sleeping one day will heal everything. Exept infections. But they take months to kill in adv. mode (basically forever).

And nope, you can't fast travel in fortresses.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: ReynTheLord on January 12, 2017, 08:59:02 pm
I'm in, saying it now. My body is ready, And The screenshot quality won't be the best, but BY GOD I am ready.

Joinin this sucsession
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 15, 2017, 01:28:56 pm
SPRIGGANS!
Hurry up already!
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Fleeting Frames on January 15, 2017, 03:22:47 pm
It's been 10 days....Now, my own turn took longer, but Spriggans was last active on the ninth, with rule about daily updates.

Well, ninth...9+7=16. Suppose they don't show their face again, how long will we wait for them? I'll leave this up to you, Imic, since you're next.

More images than Gwolfski did (though they did put in quite some interesting effort, if place names are anything to go by), but yeah.

On that note, sign me up for a second turn; Though I expect this one to not take as many in-game years as last one (even if I were to embark with same goal, which I won't, 'cuz I already completed that goal).
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 15, 2017, 04:13:01 pm
13 43

I'm sending him a PM.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: MoonyTheHuman on January 16, 2017, 10:29:29 am
i'd like to sign up for a !!TURN!!
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 16, 2017, 11:36:32 am
Welcome, Mooney!
I'm eaiting until the end of the week, then I'm having a go.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: TheImmortalRyukan on January 16, 2017, 11:38:26 am
Hey Imic.... look at Mooney's Personal Text  8)
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 16, 2017, 12:00:04 pm
Hey Imic.... look at Mooney's Personal Text  8)
Oh GOD HE's [CRAZED_FOR_BLOOD]
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: TheImmortalRyukan on January 16, 2017, 12:12:23 pm
Hey Imic.... look at Mooney's Personal Text  8)
Oh GOD HE's [CRAZED_FOR_BLOOD]

HAHAHA, yeah I'd be more worried about that part too. In fact, I think theres a grand total of 6 other forumites that have The O.B.A. in their Personal text.

We're Spreading
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 20, 2017, 02:14:58 am
ROIGHTY - HO, THEN!
Kadok Twisted,ind went off into the dark, and never returned...
I shall claim the save tonight.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 20, 2017, 01:44:09 pm
gimmea a minute, I'm havin some issues...
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: MoonyTheHuman on January 20, 2017, 02:36:22 pm
Expect me to retire the fort and make an adventurer there, only to murder everyone. *muahahahaha*
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 20, 2017, 04:09:57 pm
Expect me to retire the fort and make an adventurer there, only to murder everyone. *muahahahaha*
It should be against the rules to mess up someone else's work.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: MoonyTheHuman on January 20, 2017, 05:33:59 pm
Expect me to retire the fort and make an adventurer there, only to murder everyone. *muahahahaha*
It should be against the rules to mess up someone else's work.
I'm kidding :P don't worry, i'll be rampaging in a NPC fort.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 21, 2017, 01:05:35 am
Awwww... I like the southernmost human town...

Hmmmm...
The elves, however...
... Need some culling...
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 21, 2017, 01:41:28 am
sorry about the break, I have the save under my belt.
posting in a minute.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 21, 2017, 03:13:18 am
A long, long time ago, The dwarves of the rhyming-occult palisade marched out to build a new fortress.
Their old fortresses had fallen to the goblin menace, and although the dwarves had lived on in Moonhome, on a far off island, They wanted their mountains back.
The goblins would pay.
So they went to a new Fortress.
Spoiler (click to show/hide)
It would be Stonehelm.
Home to the kingdom of stone.
Flying the banner that was the hope of stone.

Supplies were gathered.
Plans were laid out.
Spoiler: music was picked (click to show/hide)
And seven dwarves left the great bridge in a small wooden cart.



Journal of Imic II, Expedition leader of Stonehelm.

We have arrived, at long last.
Spoiler: Stonehelm. (click to show/hide)
This will be our new home.
I have laid out digging instructions for the gate, nestled in the side of the mountain. I am also think-
Spoiler (click to show/hide)
wait, what?!
Spoiler (click to show/hide)
WHAT!
Spoiler (click to show/hide)
WE'RE NOT READY YET!!!!!!!!!!!!!!!!!!!!!!!!!!!!
sob...

Well, after those shenigans, I have Set out new plans for the  fortress, which shall be the greatest that ever was!!!
Spoiler (click to show/hide)
Give it a second.

The gate i have designed is this, built into a notch in the cliff face.
Spoiler (click to show/hide)
Now, I have to go and speak with the others...

"... And so, these are the plans."
Spoiler (click to show/hide)
"but sir... That's mad! We'll be workin' fer ages! I... But...
Listen, there is method to my madness, I have a plan. Finish this all, and we'll all be livin' in homes fit for a king. And, when the king himself comes, He'll have the greates' quarters EVER!
"... If you're sure..."

Much later
[/b]
I know I haven't been taking notes as much as I ahould, but we've been busy. Migrants have arrived!
Spoiler (click to show/hide)
Not very many, though. Erush can help out a good bit, though.
We are nearly done the first layer, also! I am making plans about the layer below already.

I shall update this soon.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: NJW2000 on January 21, 2017, 05:54:36 pm
wut?

This fortress design is new to me.

Shit. I'd never thought of making a massive artificial valley underground really... if that's what you're doing.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Baffler on January 21, 2017, 07:33:08 pm
-snip-

The last image is broken.

This ought to be good. I've tried the artificial cavern a couple of times but I always try to make it too big and lose patience with it.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 22, 2017, 02:14:11 am
wut?

This fortress design is new to me.

Shit. I'd never thought of making a massive artificial valley underground really... if that's what you're doing.
YES.
THIS IS MY EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEVIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIL PLAAAAAAAAAAAAAAAAAAAAAN!
I've set the pop cap low, so I don't have to take care of a bazillion whining dwarves until I'm actually ready for them. Until that time, I have plans for food, drink, and defense.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 22, 2017, 02:25:59 am
Right then, logbook.
It's time.
Spoiler (click to show/hide)
W'ere finally going downwards.
Spoiler (click to show/hide)
To build the greatest fortress that ever was.
I'm slightly worried, though. This place supposedly has shallow and deep metals, but none so far. Maybe we're too far up the mountain? We'll see, either way...

[/ooc] I'm open to dorfing in this new fort, since I'm being veeeeeeery ambitious with it.[ooc]

Edit:
Spoiler (click to show/hide)
MUAHAHAHAHAHAHAHA
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: NJW2000 on January 22, 2017, 03:37:41 am
Quote
shallow and deep metals

Could be the non-mountain biome.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 22, 2017, 03:47:40 am
Quote
shallow and deep metals

Could be the non-mountain biome.
I'm digging in the mountain biome, which I'm faaaaaaairly sure was the one with all of the minerals. I'm fairly sure, also, that the mineral scarcity was... much higher.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 22, 2017, 03:57:00 am
There were elven traders, but... We have no trade depot. Maybe next time.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 22, 2017, 04:15:38 am
Migrants!
Spoiler (click to show/hide)
Lots of Migrants...
Spoiler (click to show/hide)
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 22, 2017, 02:26:17 pm
(http://i.imgur.com/nE9sxyv.png)
oh dear.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 22, 2017, 03:15:04 pm
okay, the game will no longer load my save.
 :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :(
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: ☼Another☼ on January 22, 2017, 03:30:56 pm
Any backups?
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 22, 2017, 05:12:36 pm
Nope, didn't have the time.
 :'( :'( :'( :'( :'( :'( :'(
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: TheImmortalRyukan on January 22, 2017, 06:06:25 pm
... Well... that sucks
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 23, 2017, 01:43:20 am
Ryukan.
It's your turn.
Faliures have been faliure'd.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Fleeting Frames on January 24, 2017, 08:41:55 am
 ❄ Ambitious fort size and elevation. Looking for iron? Not sure what's the plan, but I suppose I'll see.

 ❄ Wait, you got caravan right after embark when I didn't? Unfair!

But looks like you didn't plan for trading.

 ❄ Hm, smoothed mountainside is one benefit of embarking on a mountain, I suppose.

Is that an anvil?

 ❄ Shallow metals are typically within 11z of surface z-level. However, this works out weirdly in sloped areas, with starting point not necessarily where the 48x48 square first descends below, but instead being in chunks, and thus possibly being dozens of zs apart, though still within 11z of surface.

 ❄ Iirc you set the mineral scarcity to 2500, which means minerals are pretty rare. Though I consider standard mineral scarcity 500 or so...

 ❄ Oh hey, looks like you're getting migrants from Sandalswims, and probably Moonhome too.

 ❄ Ouch. I was running on dfhack-alpha1 and made 20 backups - initially more often, I think half a dozen in first year, but then puttered to once every few years.

I don't think you ran full week of updates. While it'd suck to repeat the fort, you could run an adventurer perhaps? 
Awwww... I like the southernmost human town...
Isn't it still a ruin, though?
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: TheImmortalRyukan on January 24, 2017, 02:49:28 pm
Time to build my library... dont expect an update till this weekend, I'm fairly busy.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Fleeting Frames on January 24, 2017, 07:05:02 pm
*pokes Imic with "MORE UPDATES" on a stick. The previous ones were nice!
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on January 25, 2017, 02:11:36 am
I just left the bloomin' save to Ryukan, I can't bear to do it all over again, and I am crap at adventurer mode.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: MoonyTheHuman on January 25, 2017, 08:41:16 am
I just left the bloomin' save to Ryukan, I can't bear to do it all over again, and I am carp at adventurer mode.
Do adv mode while being carp at it then. :) it would be !!FUN!!
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Timeless Bob on January 27, 2017, 03:03:04 pm
Wow, looks like I'm gonna be up after Ryu.  Cool.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Timeless Bob on February 20, 2017, 02:32:27 pm
OK, maybe I'm just thick from having the flu for the past week and a half...  Where is the link for the save file?
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on February 20, 2017, 02:34:55 pm
http://dffd.bay12games.com/file.php?id=12641
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Fleeting Frames on February 20, 2017, 02:46:20 pm
Should probably update the OP :v
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on February 20, 2017, 02:47:49 pm
Give me a minute, I have a life you know...
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Timeless Bob on February 20, 2017, 02:51:01 pm
Awesome.  Downloading now.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Timeless Bob on February 20, 2017, 08:45:50 pm
Oddly enough, DF isn't recognizing the folder as a save game.  I'll keep trying.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Fleeting Frames on February 20, 2017, 10:03:07 pm
Worked fine for me before, dling again: And still works. Reminder: It's under continue playing, Sanctume uploaded it pre-retire accidentally.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on February 21, 2017, 02:05:14 am
Oh yes!
I Forgot about that...
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Timeless Bob on February 21, 2017, 12:53:24 pm
The unpacked save isn't even recognized by my DF program.  It doesn't register to be played in any format, whether by "continuing" or "start playing".

Maybe this a cache problem on my end.  We'll see if a hard power cycle changes anything.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on February 21, 2017, 12:54:29 pm
H,mm...
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Timeless Bob on February 23, 2017, 03:09:29 am
For whatever reason, even a new install of the DF game doesn't "see" the save file as playable on my computer.  I guess you'll just have to skip me after all. (This sucks)
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Fleeting Frames on February 23, 2017, 08:45:13 pm
Well..

As last ditch, try this: Sanctume's save, opened, retired and uploaded as rar instead of zip (https://mega.nz/#!0xIDyQYL!qWoe4WJevf0DWufB5z1AO8mmvBEV6lHsLUIh2G3IrtI)
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Timeless Bob on February 25, 2017, 03:01:42 am
Same thing - it doesn't register on my machine as a save file.  So weird.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on February 25, 2017, 04:22:15 am
Bloody... Rein didn't answer, so Fleeting Frames is up.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Fleeting Frames on February 25, 2017, 05:36:31 am
To be fair. Reyn has not been online since yesterday, so it's not exactly unexpected. Unless you PMed him earlier?

Still, given that 4 overseers have been crossed out, it's not exactly surprise if a fifth is, even if longer duration would be more interesting. Good thing I have a plan or three :P Have to reread my last post-Sanctume analysis tho.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on February 25, 2017, 06:31:02 am
Hm.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: snow dwarf on February 28, 2017, 04:19:44 am
Turn as an adventurer....
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on February 28, 2017, 08:40:27 am
Rheetio!
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Sanctume on February 28, 2017, 09:37:28 am
I'm interested if we're going to see after year 100 sooner.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on February 28, 2017, 11:41:25 am
Lol.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Inconspicuous on February 28, 2017, 01:34:37 pm
Is there an open spot? If so, can I join in? How big is the world/what is the size?
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on February 28, 2017, 01:45:57 pm
Is there an open spot? If so, can I join in? How big is the world/what is the size?
It's a small world, which is plent, trust me.
Yes! You can join, we always welcome new doomed proisong Overseers!
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Inconspicuous on February 28, 2017, 02:05:19 pm
Okay. Glad it's a small world, it's the only kind that I can run without waiting an hour for it to load. Who's turn is it currently?
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on February 28, 2017, 02:16:06 pm
Fleeting Frames is supposed to be turn tsking, and his last one went for 39 years.
Please byild an epic fort.
Pwitty pweez...
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Inconspicuous on February 28, 2017, 02:23:56 pm
Fleeting Frames is supposed to be turn tsking, and his last one went for 39 years.
Please byild an epic fort.
Pwitty pweez...
You know, that terrifying glacier up to the north looks fun...
I'm either doing that, or some adventure mode shenanigans.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Khan Boyzitbig on March 01, 2017, 09:58:02 am
Fleeting Frames is supposed to be turn tsking, and his last one went for 39 years.
Please byild an epic fort.
Pwitty pweez...
You know, that terrifying glacier up to the north looks fun...
I'm either doing that, or some adventure mode shenanigans.
Why not both?
Also may I have a turn at some point?
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on March 01, 2017, 09:59:01 am
Of course. I'm giving Fleeting frames three more days...
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Sanctume on March 01, 2017, 04:38:47 pm
Of course. I'm giving Fleeting frames three more days...

3 days, that's like umm only 20 df years?
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on March 06, 2017, 06:11:10 am
Mooney! Your turn.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on March 06, 2017, 09:42:34 am
Mooney's busy.
Next!
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: snow dwarf on March 06, 2017, 10:34:33 pm
Me?
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: snow dwarf on March 07, 2017, 01:53:26 am
Muhahaha, I shall do stuff no one did before highly unlikely
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: MoonyTheHuman on March 07, 2017, 10:25:18 am
Im next turn right? It would be nice to be scooted to the weekend
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: snow dwarf on March 10, 2017, 01:02:51 am
Hmmm, my elk adventurer started in a human cave (what?). Update coming soon.
Edit: Boogeymen and I'm dead, but could I take another try cause I was alive for basicly three minutes.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on March 10, 2017, 01:36:29 am
Sure.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: snow dwarf on March 10, 2017, 08:27:22 pm
The story of a musician, Prologue
My name is Mab and I'm a cougar man. Before I found out about my talent I lived alongside roads, hiding in the shadows and listening to music played by the travelers. I slowly learned how to play a tolmo from a particular music band that I loved the most, but one night boogeyman came. They murdered the band, living only bodies and musical instruments. They left me, because I wasn't much more than a mere uncivilized animal. I looked at the scene of blood with fear, but suddenly I found my future - the glass tolmo.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: snow dwarf on March 10, 2017, 09:09:44 pm
Chapter 1, animals are not that different from humans
I put on clothes of one of the dead musicians and came to the closest human village. That's where my real adventure started. I walked into one of the houses without knocking, at that time I didn't know it was impolite. I looked around and found five humans or more. They didn't seem to mind me. I took a minute to think how to talk and I muttered out "Would you like to play music and entertain the world?" to a human and he seemed to understand because he answered that no way. Saddened I decided to travel alone. To the south there was another village, but I decided to travel north. Suddenly night came and I remembered what happened to the poor musicians who traveled at night. I rushed as fast as possible back to the town trying not to make any noise. I came back safe to my starting place. I entered a random house, everyone was sleeping, so I decided to try my skills at playing the tolmo, however there was a teen not sleeping, he was listening to my music. I asked him if he wanted to join me and he agreed. Cheered up I traveled from home to home playing to people awake and asking them to come, they all agreed. In the morning they all left wit me not saying goodbye to their still sleeping families, all of them charmed by my music. When leaving the town I decided to sit down by a bridge and play with music a bit. So I sat there all the way till night composing.

The next morning we left this village to never see it again. We traveled north, I didn't fear the night with the new four companions. Soon I found out leaving the warm village might have been a mistake. We were starving and dehydrated after days of walking over frozen rivers. Soon, we found a dwarf fortress. In hope of finding water and food we decided to visit it. The image hunts me till this day. The field was a mess, there were bodies everywhere and from inside of the fort came a horrible stench so we did not go in. On top of the hill the fortress was dug in laid a pile of 200 or more bodies. On top of the huge pile sat a single dwarf, grief could be seen in his eyes. We decided to leave him alone. Still without water and food we traveled south where the snow has already melted. After two more days of traveling night and day without sleep we found water. What came next is impossible to forget. Around the river there were 20 or more boars. My companies literally jumped onto the animals and I with them. We didn't have food for days and there was food placed in front of us, though it was still alive. We fought the boars with our bare hands, I killed one using just my tolmo. We ate the two boars we killed in no time, without even cooking them before. That's when I decided that the situation can make an animal out of the most civilized creature.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: snow dwarf on March 13, 2017, 04:38:07 am
Save coming today, chapter 2 a.k.a. last update coming later. Also a place in the waitlist so that I can continue my adventures later.
Edit:
Save (http://dffd.bay12games.com/file.php?id=12761)
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: snow dwarf on March 14, 2017, 05:44:11 am
Oh, right I just remembered I haven't retired, could somebody retire me somewhere. Part two on friday.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Inconspicuous on March 16, 2017, 09:43:06 am
Alrighty. I'll download the file and get started. And yes, I'll remember to retire your adventurer.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: snow dwarf on March 16, 2017, 05:01:46 pm
Alrighty. I'll download the file and get started. And yes, I'll remember to retire your adventurer.
Thanks
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Inconspicuous on March 16, 2017, 08:35:00 pm
When I loaded up your adventurer to retire him, he was in the middle of nowhere. The option to retire is "Give in to starvation" and I'm assuming you don't want that. What do you want me to do?
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: snow dwarf on March 16, 2017, 10:55:07 pm
When I loaded up your adventurer to retire him, he was in the middle of nowhere. The option to retire is "Give in to starvation" and I'm assuming you don't want that. What do you want me to do?
Could you find the closest place and retire, if that's too far go ahead and starve.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Inconspicuous on March 17, 2017, 08:06:56 pm
Yeah, sorry about that. The nearest actual place to stay (That the game will let you retire at) was VERY far away. Maybe I could build a fort where your adventurer was?
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: snow dwarf on March 18, 2017, 08:12:45 pm
Yeah, sorry about that. The nearest actual place to stay (That the game will let you retire at) was VERY far away. Maybe I could build a fort where your adventurer was?
Ok, (I don't actually remember how did I get there).
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Inconspicuous on March 19, 2017, 12:31:52 am
You guys might have to skip my turn, I'm going to be pretty busy. Next time around though, I'll be ready.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on March 19, 2017, 01:14:33 am
K'
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Khan Boyzitbig on March 19, 2017, 06:05:30 pm
Probably should have checked on here earlier, not that I would have done any part of my turn today (busy doing stuff). Will have a gander tomorrow (probably about 16:00 GMT 0) and hopefully have an idea what i'm going to do. It will probably be a fort (maybe a library or something, it will either be impressive or get overrun my gobbos/horrific monstrosities/demons/combo of previous).
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Khan Boyzitbig on March 20, 2017, 11:00:39 am
Okay, I grabbed snow dwarf's save and tried get to safety. Then wolves happened. Sorry. A named wolf now stalks the land with three kills.

I will post the first real part of the turn later.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Baffler on March 20, 2017, 03:33:08 pm
Would I be out of order asking for another go?
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Khan Boyzitbig on March 20, 2017, 06:00:23 pm
The Founding of a Vault of Knowledge, Wealth and Bolts

With much deliberation a small contingent of dwarves from The Rhyming-Occult Palisade decided to establish a Vault, to preserve the collected knowledge of all dwarfkind in the event of goblins eradicating everything. It goes without saying that much coin and valuable goods be stored there too and weapons for those who may reclaim the world from the scourge that plagues it.

Established roughly southwest of the ruin of plainsmanor (or something like that) in a temperate forest where the water freezes for about 15days in winter, the fort is in range of all folk in the world and is called "Boltscarnage".
Spoiler (click to show/hide)
We brought many dogs for hopefully making a "dog bomb" (cage full of dogs located where invaders will enter and attached to a lever) one day and brought some ore to smelt into copper bars (just in case the metals here aren't weapons grade).

The elves arrived before our first migrants arrived (mid autumn embark) so I had little choice but to seize their goods (nothing to trade but wooden bolts and blocks of chalk), don't intend to fight them but they had food and a black bear (I wanted the bear, useful critters).

Only combat to report is Keas being Keas and getting shot by marksdwarves. There is black sand here too, we have glass trap components even if no metals (yet).

Further updates will be more detailed, nothing really happened while getting my fort started.

Also the following creature has a KOS order:

Contestmyths the wolf
Spoiler (click to show/hide)
Consider him an Agent of the Goblin Menace.
Title: Re: Succession world: df 0.43.05: sanctume built a huge bridge! Also, !!PLAYERS!!
Post by: Imic on March 21, 2017, 01:24:37 pm
Baffler, welcome back.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Khan Boyzitbig on March 22, 2017, 05:58:03 pm
Minor Update.
Still working, Kobolds came, Kobolds got shot repeatedly with arrows and bolts. Nothing of note.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: ImTheBaws on March 24, 2017, 03:06:58 am
I've been following this thread for a while, could I get a turn as well perhaps? ^^
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on March 27, 2017, 04:02:48 am
of course!
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Inconspicuous on March 27, 2017, 01:01:35 pm
So, I'm available now...

But my charger is busted. I'm expecting the new one in about a week. When will my turn be next?
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Spriggans on March 30, 2017, 10:42:34 am
Hey there ! I'm back ! I little older, a little crazier, but back !

Sorry about my turn not finishing, but that was a marathon of works these last few months... :-X

What did I miss ? :D
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Khan Boyzitbig on March 30, 2017, 04:43:40 pm
I did not play as much as intended. Got in the mood for dwarfy things and got distracted by them all too often. Didn't do much, would like another turn at a later date (and I might reclaim and try to finish my grand plan) but for now:
Spoiler (click to show/hide)
I did add a few more legendary miners/competent marksdwarves to the roster though. Not like we didn't have enough, 6 miners from other forts migrated to Boltscarnage and several legendaries of other kinds too.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: johiah on March 30, 2017, 04:47:34 pm
Heyyyy sign me up. Can barely do fortresses, but I am decent at adventuring.  Maybe alter the course of history or something.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Baffler on March 30, 2017, 06:23:55 pm
So wait, who's up next? Is it Imic or Fleeting Frames?
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on March 31, 2017, 12:22:27 am
Baffler.I can't play.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Spriggans on March 31, 2017, 04:58:31 am
Alright, updated the OP page.
I'll read the stories I missed and I'll update everyone's aftermaths :p

EDIT : Done !

I still have the unfinished story of Kadok TwistedMind to tell...
If it comes a time when I have a day off, and no one's playing, may I - at this moment - take the save and finish my tale ? :)
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on March 31, 2017, 09:08:15 am
I suppose so.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: johiah on March 31, 2017, 09:51:58 am
I downloaded the save cus I wanted to look at legends but my game doesn't recognize it since I have .43
Can someone link me to whatever version this save is using?
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on March 31, 2017, 10:19:57 am
It's pretty easy to get the version. Go into the download section, click on legacy, aaaand...
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: johiah on March 31, 2017, 11:08:50 am
So what version of 42 is this?
Also is using a tile set acceptable? Still rather new to DF.
Alternatively if someone could just upload the files necessary for the legends viewer, that would work too.
Ok so I tried loading the most recent save for both 42 and 43, and neither version recognized it... That may be an issue when my turn rolls around.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Baffler on March 31, 2017, 11:18:26 am
Alright, updated the OP page.
I'll read the stories I missed and I'll update everyone's aftermaths :p

EDIT : Done !

I still have the unfinished story of Kadok TwistedMind to tell...
If it comes a time when I have a day off, and no one's playing, may I - at this moment - take the save and finish my tale ? :)

Yeah go ahead, should be interesting and I can't properly start until Sunday anyway.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Khan Boyzitbig on March 31, 2017, 05:07:45 pm
So what version of 42 is this?
Also is using a tile set acceptable? Still rather new to DF.
Alternatively if someone could just upload the files necessary for the legends viewer, that would work too.
Ok so I tried loading the most recent save for both 42 and 43, and neither version recognized it... That may be an issue when my turn rolls around.
You did unzip the file right? Should work in 43.05
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: johiah on March 31, 2017, 06:52:51 pm
Yeah it didn't show up in .42 or .43
I unzipped the file with win zip and moved the world into DF/data/saves
Perhaps the person before me can send the entire game rather than just the save.
Apparently mine is bugged or I am doing something wrong.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Baffler on March 31, 2017, 07:07:03 pm
Yeah it didn't show up in .42 or .43
I unzipped the file with win zip and moved the world into DF/data/saves
Perhaps the person before me can send the entire game rather than just the save.
Apparently mine is bugged or I am doing something wrong.

Check to see that it's saves/TeyoEwe/DF instead of saves/TeyoEwe/TeyoEwe/DF, maybe? That confuses it and that's what you'll end up with if you extract the zip into the folder using the default settings. Otherwise not sure what the problem could be.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: johiah on March 31, 2017, 07:13:10 pm

Check to see that it's saves/TeyoEwe/DF instead of saves/TeyoEwe/TeyoEwe/DF, maybe? That confuses it and that's what you'll end up with if you extract the zip into the folder using the default settings. Otherwise not sure what the problem could be.
I checked that because that has happened to me before. It simply will not register.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Gwolfski on April 01, 2017, 04:15:54 am
Try a fresh install?
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: johiah on April 01, 2017, 07:03:55 am
The reason it wasnt working is because I was attempting to use PY NLP. Apparently there is some extra code LNP makes or something. Works with a fresh install.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Spriggans on April 01, 2017, 09:03:16 am
Alright. Taking my turn. I'll play non stop until I finish my story :)
Then I'll update some more news. :P
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Spriggans on April 02, 2017, 03:13:28 am
Forget my adventures...
For some reasons, the vault the world generated had no paths leading to its slab at all.....

I can't get my hand on Uwshe's weakness... :'(

Unless one of you know a way to fix a broken Vault, I'm out.

Next guy is free to play
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: snow dwarf on April 02, 2017, 03:20:20 am
Forget my adventures...
For some reasons, the vault the world generated had no paths leading to its slab at all.....

I can't get my hand on Uwshe's weakness... :'(

Unless one of you know a way to fix a broken Vault, I'm out.

Next guy is free to play
Did you try opening the save up again or maybe waiting or sleeping in the vault?
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: johiah on April 02, 2017, 07:05:33 am
Wait if you can break into a vault why not just go and kill the demon, since you are obviously powerful enough.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Khan Boyzitbig on April 02, 2017, 08:10:50 am
Wait if you can break into a vault why not just go and kill the demon, since you are obviously powerful enough.
Killing a demon is impressive, commanding a demon is far more so as its harder, much harder.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Spriggans on April 02, 2017, 09:26:03 am
Yay, killing it would just not match my story telling either...

I planned to control it for dwarven-kind ! That would both remove the goblin's ruler and give the dwarves a strong ally

But broken vault is just meh ! Looks like the dwarves are meant to get mauled by the gobos
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: johiah on April 02, 2017, 10:26:04 am
I just realized your profile pic's hair is cats...
Why?
Honestly the weakest gobbo civ only has 200 members, it would be a simple matter to wipe them out. Even better is to do so with the demon overlord of a different gobbo civ. Or if you really want Ushwe, use df hack to teleport since it glitched out and that aint fair.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Baffler on April 02, 2017, 11:20:44 am
Yay, killing it would just not match my story telling either...

I planned to control it for dwarven-kind ! That would both remove the goblin's ruler and give the dwarves a strong ally

But broken vault is just meh ! Looks like the dwarves are meant to get mauled by the gobos

It's always disappointing when a vanilla bug derails things, and turning the goblins' demon on them would've been an impressive sight. Anyway I got the save, first true update will probably come tomorrow, or maybe late tonight, but until then:


Excerpt from the journal of General Tulon Spatteredlance, Baroness Consort of Planchamber

There are always rumors of goblins encroaching on the frontier. It's important that we take any reports of activity seriously, but scouts only rarely find anything more than the tracks of whatever hunter made the report doubling back on themselves. Not so this time. A ranger, Litast or Libash or something like that, came directly into my office this morning near out of his wits shouting about a force of some 300 goblins encamped on a mountain ridge just north of the ruins of Kingdomssabre, with a number of them moving around the ruins themselves as if searching for something. The man I dispatched returned just before sundown to confirm it, counting nearly that many spread out across two camps in roughly equal numbers, using the cliffs and the trees at lower altitudes to hide their numbers from view at a distance. He found them sleeping, and reportedly without a single man on watch. The ranger must have practically walked directly into their camp to have found them.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

I called an audience with King Trammelletters. After a very long period of deliberation with the King, my husband, Edem, and Tholtig, it was decided that a military expedition should be sent to the ruins of Kingdomssabre with all haste - both to secure our borders and to prevent the goblins from finding whatever it is they search for there. Finding volunteers will be difficult. Our cousins in the Rhyming-Occult Palisade seem to have a near religious fear of the place, and living so near to the Frost of Spoils has taught us well not to dismiss the idea of a curse. Still, its strategic importance cannot be ignored, and if there truly is some power at work there, we cannot allow it to be carried back to the Fortress of Morning. I pray we have made the right decision.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Eric Blank on April 02, 2017, 12:47:56 pm
Cant believe i havent noticed this before. Sign me up for a turn!
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Baffler on April 02, 2017, 09:25:10 pm
Got done with things earlier than expected, so here's the first update. Lots of fun right out of the gate.


From the Journal of Urvad Uristasdûg, Militia Captain Kingdomssabre Expedition Leader

16 Galena, 50
I volunteered for a promotion today, journal. This morning just after our weapon drill, the general herself stopped by our barracks. She said she was looking for volunteers for a dangerous mission - a posting at the ruins of Kingdomssabre to defend against a goblin incursion, and to escort a scholar during his investigations of the ruin itself. Dangerous is right, and I'm not surprised this is a voluntary assignment, but I couldn't help but see the opportunity. It's my duty to defend Planchamber from attack, no matter where it comes from, but a posting like that is something else. Curse or no the dwarves who went out like that, defeated whatever comes at them, they'd go down in history! They'd be rich! I couldn't resist. I volunteered and my squad, probably thinking the same thing as me, all did too. The rest of the day was a blur of getting our things together, meeting the others of our expedition: a builder called As Tiredbanners, and the scholar Moldath Primeearth. We'd left Planchamber by the end of the day in a horse-drawn cart, and I write this as I ride along in the back. When I wake up, we'll have reached Kingdomssabre.

17 Galena, 50
The wagon reached the site near first light, and looking around all I can see is utter chaos. There were pieces of cloth, tools, and other garbage strewn all over the place. Most worrying though, I could see the skeletons of a cat and a few dwarves, all well beyond recognition, sitting on the glacier. Our first order of business was to collect them someplace safer before whatever was stopping them from reanimating before stops working. The hammerdwarves and I went to guard the area while Moldath and As carried the bodies away and the swordsdwarves stayed back - the last thing we needed was three full sized zombies turning into a horde of body parts.

Spoiler (click to show/hide)

We'd grabbed them all except the cat when we were attacked by two dwarves. These weren't zombies, but I didn't recognize either of them. From their looks I'd say they come from the Rhyming-Occult Palisade. One of them, heavily armed and armored and covered in grisly bone jewelry, was close to the entrance when we spotted him. The other, unarmored and carrying a pickaxe, showed himself when he jumped up on top of one of the abandoned wagons practically right on top of Moldath.

Spoiler (click to show/hide)

They fought like demons, snarling and yelling more like animals than dwarves, but our numbers were too much for them. Erush, one of the swordsdwarves, chopped Pickaxe's foot off while he was still on the wagon, sending the madman tumbling to the ground. Still he fought, and Erush got his arm torn up pretty badly. While Pickaxe was distracted the other, Rovod, chopped his head off with a heavy downward swing. The speardwarf didn't go down so easily. He reached me first, and whatever madness he suffered from did nothing to dull his skills. I took almost as badly as I gave, in part because of all the beardless lot only Kogsak could muster the courage to help me!  Moldath is chiding me now, saying I should rest instead of writing. He's probably right. I'm putting him in charge of things until I can manage myself.

Spoiler (click to show/hide)

22 Galena, 50
I write this lying in bed in one of Kingdomssabre's old dormitories, now that Moldath has finally given my journal back. On either side of me are Erush and Kogsak. They tell me Kogsak got stabbed in the foot by the crazed speardwarf, but I didn't see it myself. Moldath is tending to us as best he can while Vabok stands guard, and As and Urvad haul our supplies inside. We built barricades over the stairwells, both the one inside the fort and the one off to the east. We'll worry about identifying and interring the dead for now, and maybe having Kogsak see if he can't put spines into the other soldiers. We can worry about clearing the rest of the ruin once we're all in fighting shape.

Spoiler: State of Things (click to show/hide)
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Spriggans on April 03, 2017, 04:05:18 am
I just realized your profile pic's hair is cats...
Why?

Because : "For the glory of Armok !"


@Baffler : I can't see pictures at work, but did you reclaim KingdomSabre ? :)
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: NJW2000 on April 03, 2017, 04:29:17 am
Yes, he did. Apparently the place is still cursed by my incompetence and bad fiction.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Spriggans on April 03, 2017, 04:58:54 am
I went to KingdomSabre as Kadok (adventurer), and yep ! The place is messy !

Have Fun ! ;)
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on April 03, 2017, 11:11:39 am
This world is mow struggling back to life. Let it continue.
I love the update!
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: ImTheBaws on April 03, 2017, 12:35:00 pm
Back to KingdomSabre again?
May their efforts lift the curse in the area.
Good luck :D
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: tonnot98 on April 03, 2017, 01:37:14 pm
turn pls
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Baffler on April 03, 2017, 07:01:26 pm
Just a short update today, because I'm feeling pretty well under the weather. Let me know if I messed up the images again.


Excerpts from the journal of Moldath Primeearths, Acting Expedition Leader of Kingdomssabre

23 Galena, 50
Will we never have any peace! We heard one of the horses making a commotion down the hill, and the screaming of yet another madman. I am not one for military strategy, so I had everyone muster at the gate so we could take him all at once. We met him and were able to overwhelm him, but Vabok didn't survive the fight, ambushed by the reanimated head of a cat after dispatching the macedwarf.

Spoiler (click to show/hide)

He gave his life honorably for the mountainhome, and knew the risk when he volunteered, but we cannot afford to continue taking these kinds of losses. I pray the promised reinforcements arrive soon.

4 Limestone, 50
Urvad, still stuck in her bed, told me something very interesting today. The walls of her room, she said, had very faint etchings all over them. Much too shallow to identify, but plainly present upon careful study. An inspection of the rest of the fortress reveals that the etchings are present all over the walls of the inside of the fortress, and one or two spots on the floor. I will have to see about acquiring some paper and charcoal from the supply wagon so I can trace the etchings - they may very well hold the key to understanding the demise of this fortress and the the state of the dwarves we've encountered here. They may simply be meaningless rambling, or all that remains of some banal engravings weathered to near-invisibility, but what if their madness is of a less natural sort? I confess some trepidation, though I would never voice it aloud.

12 Limestone, 50
The others came to me all together today to complain about using the ruins themselves for shelter. The news of the etchings has them spooked even more than before, and they claim that to continue to live inside is to invide madness onto themselves. Their complaints are founded in superstition,  hardly worth considering, but they are right that being lived in again could easily disturb any relics, especially the etchings in the floor, and its situation on the glacier is dangerous. I've drawn up plans with As for a new shelter built in the Jungles of Stabbing.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

The supply wagon also chose today to arrive. We unloaded some salvage in exchange for food and drink, and I got a stack of paper and a piece of charcoal to make my tracings. The construction of our new shelter takes a higher priority though, and As would never get it done by himself, so I will need to wait at least a few days before I can begin copying in earnest. I also enquired with the caravaneer about identifying the bodies, but other than confirming that they all come from the Rhyming-Occult Palisade he had nothing to say on the subject. I'm not certain if it's better to bury them as soon as possible, or to leave them unburied and at risk for reanimation until their bodies can be identified and sent home, or at least be interred with a name on their coffin. I will have to consult with the others.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Spriggans on April 04, 2017, 01:41:51 am
@Baffler : If you have a migrant who's old enough (100+ maybe, the more the better), may you dwarf him as "Spriggans - Keeper of Secrets" ? It's about time my character comes to life !

Give him a library, or a book-keeper / manager job.
You know, don't assign him mason, hauler, miner... Nothing to dangerous / physically hard, since he is so old and weak ^^

And I'd say : Burn the dead bodys ! They deserve it, they were bad dwarves !
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Baffler on April 05, 2017, 09:47:51 pm
Sorry about not updating yesterday. I actually did have an update written, but the game crashed and I lost that day's progress. I figured it'd be best to just not post it rather than post and immediately retcon, though in retrospect I really ought to have said something in-thread at the time. Anyway today brought nearly too much fun to handle, and considering how regularly that seems to be happening (even the reverted update had almost everyone die to a random herd of zombie deer, heh) I'm honestly concerned that this fort's going to be dead before it can establish itself well enough for long term survival, especially with winter coming up. We'll see how it goes!

@Spriggans: Yeah, sure. Nobody appropriate came around this time, but I'll keep it in mind.


Excerpts from the Journal of Moldath Primeearths, Acting Expedition Leader of Kingdomssabre

3 Sandstone, 50
A busy day today. I cleared Erush to get back to duty. He seemed happy to get back on his feet, though he's probably going to be slightly favoring that arm for a while yet. That just leaves Urvad still injured. I'm starting to worry about her, her recovery is going very slowly and we don't have an adequate source of water. If her condition doesn't improve soon we're going to have to start digging exploratory shafts to find some in the caverns. We also spotted a ghost flying around above the valley, one Urist Fickerurns. I've heard they can sometimes be dangerous, but this one didn't do much more than yell about his past life and spook the yaks pulling one of the merchant's wagons.

Spoiler (click to show/hide)

They ran off and spilled the wagons' contents all over the ground. The merchants say they don't have the space to carry it all back, so I guess it's ours now. It's mostly useless, but there are some caged animals and metal crafts we can make use of. We also got some migrants. A replacement hammerdwarf, a cook, a planter, an axedwarf, and a pair of swordsdwarves with experience as engineers. I'm glad for the extra hands, especially for so many to have fighting experience, but equipment will have to come from the caravan unless we can find good metals on site.

22 Sandstone, 50
A massive cloud of dust came in from the glacier today. We'd have seen it sooner, but the mountains block the view northward too much. Those idiots from the Rhyming-Occult Palisade must not have known about the dust storms when they set this place up. It all makes sense to me now, and now we're going to pay the price for their foolishness. We went to ground in good time, but it was already practically on top of us when we saw it, and it managed to catch the new hammerdwarf, our two horses, and one of the mules the ghost spooked earlier.

Spoiler (click to show/hide)

After they kicked one of their own to death, they turned with a purpose toward us hiding inside of Kingdomssabre. Those of us who could fight did, but the thralls will only succumb after serious injury. Perhaps things would've gone better if the new men had thought to pick up their equipment before charging into battle things would've gone better, but as is just bringing down the dwarf cost us Rovod and left Ber with a broken leg and unable to fight.

Spoiler (click to show/hide)

Taking down the animals was easier, but Tulon, one of the new swordsdwarves, died in the fighting and the axedwarf, Alexa Heavengorges (a very strange name) died soon after. If only we'd finished the shelter sooner! Spirits are very low. The general feeling is that we've lost too much, for too little gain, but I refuse to surrender! We have gained little from this expedition, but if we leave now it will have all been for nothing.

24 Sandstone, 50
It seems the secret does not want to be uncovered - why else should some terrible calamity befall us with every step toward it we take? I have begun to trace the etchings on the walls, starting with those closest to the gate, and managed to finish most of the hallways between my other duties. They are in the runic alphabet of the Rhyming-Occult Palisade, as I expected, and for better or worse only I among those stationed here can read them. Most of it is gibberish, ranting about rainclouds and keas, but I see among it are also some esoteric symbols, and what seems to be a diagram, but their meanings are not known to me. I can only hope that further study, and further transcription, will yield answers.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Spriggans on April 06, 2017, 04:23:39 am
Damn, looks like KindomSabre is a tough place to settle in !

I really feel like there is something we don't know about this place.
Some kind of hidden power, related to some forgotten dark rituals...
These give strength to unnatural creatures, and slow us dwarves' progress.

Did the Rhyming-Occult Palissade find the truth, what did they know ?
We must find out !

I believe the North is cursed.
See MoonHome or SandalSwims ? Very far from the North. Very successful fortresses !

Whatever lies in KingdomSabr... It frightens me !
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on April 06, 2017, 04:26:53 am
We need a fortress south of kingdomsabre, not too north to die painfully, but not too far soith to be devoid of metals and mountains.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Sanctume on April 06, 2017, 04:11:59 pm
We need a fortress south of kingdomsabre, not too north to die painfully, but not too far soith to be devoid of metals and mountains.

Mmmm, I'm ready for a challenge fort--maybe after tax season is over.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Baffler on April 06, 2017, 10:05:13 pm
Another fairly short one today, but this time it's because nothing really happened. It was kinda nice to actually be able to get things done though.


Excerpts from the Journal of Moldath Primeearths, Acting Expedition Leader of Kingdomssabre

4 Timber, 50
Cleaning up after the cloud incident went without issue, and since then we've completed the walls of our shelter and have begun work on a roof and floors. Our exploratory shaft also struck sphalerite, and more importantly water and the caverns, deep below the surface. The passageways are flooded extensively with shallow water. It looks mostly safe, besides some serpent people camped a ways to the south.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Sadly the discovery came too late for Commander Uvash, who died of dehydration only moments before Erush reached her chamber with a pail full of water. I have appointed Kogsak, the most veteran soldier present, as the new commander of our soldiers here. As befitting our continued status as a military expedition I will turn over the formal role of expedition leader to him as soon as he can be familiarized with my duties. Frankly I'm glad to be rid of it. I have felt the burden of the job heavily over the last few days, and it is ultimately a distraction from what I truly need to do.

1 Moonstone, 50
Winter is here. It snows often enough in summer in this part of the Distracting-Rainy Point, but the routes to Planchamber will be completely impassable until Spring. We will use this season to prepare for next year in relative peace and establish more permanent facilities in the stone layers. By unanimous agreement, I will transfer authority to Kogsak on the first of Granite of the year 51, to give him time to set up a training schedule, duty roster, equipment manifests, and other such tasks. Zuden grant us an uneventful winter.

1 Granite, 51
Somewhat unbelievably, my prayers for a peaceful winter have been answered. Besides a flock of keas showing up briefly to fly off with some torn up rags and other debris (take it I say, saves us the trouble of hauling it to the trash heap ourselves) we saw nothing but ravens circling overhead for the whole season. We got around to burying the honorable dead, and we've excavated, though not furnished, a much more permanent fortress.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Kogsak also reports that our soldiers have taken well to the training schedule, and that something resembling discipline is beginning to assert itself, or at least as much as possible in a squad of only 3 dwarves. I gave him the official seal today at a small party, along with a request that exploration of the rest of Kingdomssabre be allowed to begin as soon as possible. I can make no further sense of the etchings I have found - what little of substance I had discovered months ago seems to be all there is to be found in the cleared part of the fortress, and despite spending whatever time I could spare at their study their secrets still remain hidden. I need to be making progress much more quickly than this. I need to know.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Baffler on April 07, 2017, 09:04:48 pm
As much as I hate to do it, I'm going to have to cut my turn short. I've been called up for overtime at work and I'm probably not going to have time to put out updates. Certainly not tonight, as I'm typing this on my 15 minute break. If whoever is next is able to start now they can. Otherwise I guess I might be able to at least do a wrapup on Saturday, but it isn't a sure thing.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on April 08, 2017, 12:51:05 am
Can you get the save?
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Baffler on April 08, 2017, 09:11:44 am
Of course I forget to actually pass along the save. Here it is:
http://dffd.bay12games.com/file.php?id=12818
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: ImTheBaws on April 08, 2017, 03:26:31 pm
I've been a bit busy myself and I won't be able to start until monda. So if you want you could atleast give the lovely fellows a nice ending in their story ^^
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: ImTheBaws on April 10, 2017, 11:59:31 am
Update time!
Baffler I retired your fortress in the good hope that they will survive. Kingdomssabre from your save file seemed pretty desolate to say the least.

I decided to try out adventure mode for a bit. And to break away from the dwarves for a bit. So here I present to you

Abla Twinkletemptations
A human demigod with the following stats. I decided to go for a demigod because adventuring is hard and I want to die a glorious death :D

Spoiler (click to show/hide)

Today is the day. I will set out and explore the world! Many have told me that it’s dangerous, and to atleast not travel alone. But I’ve been training myself with my trusty axe as a weapon for quite some months now. And I Abla Twinkletemptation will change the world. I will become the legend of ages and discover many a great secrets!
First things first though, I need to find someone who will travel with me. I’m close to certain that almost every person in Stylegirdles has their own life which they don’t want to leave behind. However a town is nearby, I’ve only heard the people whisper about it. They don’t seem too fond of the place and I have no clue why. Atleast the stories aren’t as tall and horrible as those from Kingdomssabre at the distracting rainy-point. It’s one of the few things we know from the far north.

I took the small trip to the town and looked around. Everything was empty. There were no items in the shops, no humans, elves, goblins or anything in this place. It was only when I walked into the castle I saw a fat man standing there. He looked tired but when he saw me open the doors I could tell that his mood got better instantly. He stumbled for words and then I called out for him.
His name apparently was Getak Strulemoth. The law giver himself. No wonder people avoided this place, but even then. The entire town including the market was empty. I spoke to him about my ideals and what we both wanted in life and we decided to share the castle under a new banner. He wouldn’t ever join though. But hey, we can live amongst each other peacefully I hope?
I looked what was inside the castle and claimed some armour. Atleast my legs arms and head are covered now. I will just have to be extra careful not to get hit in my torso. But I can’t complain. If I want to find companions soon I will have to trek over the prestigious fields towards Hallflanks, the nearest settlement, a dwarven fortress. I hope the dwarves have a better sense of glory than those serfs at Stylegirdles though. I will travel near the end of the night. The following trek will be the most dangerous one in my life so far. I hope to avoid anything dangerous.

Spoiler (click to show/hide)

An entire day has gone by during this trek, I can see the sun set already and after an intense search I only found an abandoned wagon here! Where are all the dwarves? I couldn’t even see anything remotely resembling a fortress or a place for them to live. Is this place a farce? Do the dwarves even actually exist? I can’t say I’ve ever seen one in my life.

Spoiler (click to show/hide)

After slowly descending the mountainous region again and shaking some snow off of me I found one! There was life here! His name was Imic Praisedcrafts and he said he was the expedition leader. Shortly after another dwarf came up to talk. And I spent a good night talking to the lot of them. They told stories about Moonhome in the far south a glorious place where dwarvenkind flourished.
Seeing these dwarves here made me sad though. I thought I would find a great home and instead I found a cart and they slept on the ground. I don’t know how these dwarves get through their days. Have they no ambition? No will for comfort or a decent place to want to call home. However I can’t let this demotivate me. I will go to Moonhome and visit this pinnacle of dwarven society.

----------------------

Sadly not much happened during the trip. I somehow also managed to avoid a bogeyman encounter during the night while sleeping alone. I honestly thought I was done for.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on April 10, 2017, 12:00:41 pm
The images are down.
Just saying.
*takes a bite of bread*
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: ImTheBaws on April 10, 2017, 12:02:01 pm
Yeah I was just looking at it, and I don't know what causes it. I'll try something else in a minute
edit : that should've fixed it.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on April 10, 2017, 12:23:23 pm
Just finished reading it.
I think I made a big mistake or two when founding hallflanks...
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Khan Boyzitbig on April 10, 2017, 05:15:02 pm
BTW If you are adventuring and decide to visit Boltscarnage beware the crossbow traps beyond the trade depot. I know I built at least six with 10 crossbows each. It made sense to me at the time.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: nuget102 on April 11, 2017, 09:07:21 pm
I don't have time to read this thread right now but... This looks fun. I can't take a turn at the moment simply because my computer is down. When I'm able I will though.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Sanctume on April 12, 2017, 12:09:47 pm
BTW If you are adventuring and decide to visit Boltscarnage beware the crossbow traps beyond the trade depot. I know I built at least six with 10 crossbows each. It made sense to me at the time.

I thought you need to load ammo for those to shoot?
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Khan Boyzitbig on April 12, 2017, 02:27:45 pm
BTW If you are adventuring and decide to visit Boltscarnage beware the crossbow traps beyond the trade depot. I know I built at least six with 10 crossbows each. It made sense to me at the time.

I thought you need to load ammo for those to shoot?
There is over 1k crossbow bolts in that fort and at least the first set of traps are fully loaded with bolts too.
Title: Re: Succession world: df 0.43.04
Post by: satanized on April 17, 2017, 04:09:46 pm
Spoiler (click to show/hide)

God, this is...amazing.

Hello everyone! I'm relatively new to DF and to these forums. Anyway, I'd like to join. Sign me up, please.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: ImTheBaws on April 18, 2017, 03:12:08 am
I am so sorry for disappearing. My life got extremely hectic in a short period of time. I finished up my game and will upload the new save file to dffd soon. Quite a lot happened and I did achieve a goal. But playing as human is actually rather hard in this world. I will take my time to edit what ive written and post it asap. In the meantime someone else could take their turn. You'll all hear more soon :D
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: ImTheBaws on April 19, 2017, 06:47:02 am
The trek would take me to one of this world’s miracles first. I was quite eager to see this dwarven piece of engineering. An entire bridge made of glass crossing the ocean of Budding! I was quite excited to see it’s stone buildings at the end of this desert I’ve traversed for the past two days. The local wildlife was friendly enough and luckily I could take shelter in the night from the bogeymen when the first day ended. However as I walked up to the bridge and started looking for people I saw a trail of blood on the floor. I instantly felt nervous and held my axe closer to me.

I strolled forward and in front of me running come a small dwarven child he looked like he was about to turn 7 years old, completely calm and not even caring about the bloody trail the he was walking next to. He darted off when I asked about his father and mother playing withhis toy boat. Man I’d give so much away just to be that young again. And so I decided to follow the trail once more. The trail led into a building, a housing complex it seems. But there the trail went cold and I found a dwarf who explained that Sarvesh Paintedlasher got hurt in an accident and bled to death. They left the mark as a reminder to him. Rather bizarre if you ask me.

Spoiler (click to show/hide)

I went to explore the rest of the town, which with a nice breeze and the silty wind was quite a charm to explore. The glass glittered in the sunlight and it was absolutely beautiful. The library was filled with books but there were few that were actually interesting. Almost every book was about locking mechanisms. Not just by one author even! I read a few of the books and they re-examined the object and mechanism over and over and there were even novellas! What's with these dwarves?

I sat down at one of the taverns and two dwarves joined me. We started telling stories of our lives and the region and drank as much as we could. Needless to say, I woke up with an extreme hangover. Vomit was all around me and my shirt and armor was covered in sand and the sticky goo. I sat upright and took a sip from my waterskin. And next to me I saw two dwarves sleeping in the sand as well. I vaguely remembered their names and what we talked about. Zon the male crossbowdwarf and Erush a wannabe female dwarven bard. The sun slowly started to rise on the horizon and Zon woke up, after a yan he looked at me with delight in his eyes.
"Oi Abla! Remember I brought you an extra crossbow!"
I grabbed my head, this dwarf knew nothing of hangovers apparently.
"A crossbow? What for? And could you please for the love of not talk so loudly?"
"Why we're going to raid the goblin fortress Begunspiders! Don't you remember?"

I stared at him blankly as Erush started to wake up. Who laughed at my vomit covered... everything before handing me a small towel.
I cleaned myself and Erush said to me.
"I'm sure you will be the one to fell the callus of gutters. I believe in you."
"The callus of gutters? The demon lord?"
Erush smiled and started walking. "Lets go!"

We travelled through the southern island towards the forest. And night came to visit us once more. The fortress spire was visible however in the sky in front of us. It made me feel nervous. But then again close to a week went by without much happening so far. We set up a camp close to the dark pits that surround it. Tomorrow we shall confront the goblins and maybe their even demon overlord.

The next morning we stealthily set foot towards one of the towers that were spread on this landscape. The sun started to scorch us as it rised from it’s slumbering position and soon we found ourselves to enter one of their towers unseen. We heard sounds coming from outside and in a rage Zon had put a bolt in the first goblin he found. I saw it pierce the goblin’s heart. And it screamed in pain and agony it's friend started to run away! We had been spotted! I started to sprint after them. They couldn’t tell anyone!

Quickly I tackled the creature and it fell to the ground. I slashed it with my axe in it’s head And its screams ended after a 2nd blow which decapitated him. I looked back towards Erush who was chasing the pincushioned goblin and told him to stop. After which the goblin just fell down and died from blood loss.

Spoiler (click to show/hide)

After a closer inspection both seemed civilians. And I started to think, are these creatures truly evil? The dwarves surely seem to think so but these were just some ugly things. Erush reminded me of the demon. And I started to find her story hard to believe. But we were so close now, I just had to see for myself.

We continued and slaughtered more goblins. One fell over after multiple bolts shot by both Zon and me. I slashed it in two, amazed at my own strength and I saw another goblin in a hallway. Sprinting away. This day would become incredibly long. I followed the trail of goblins and killed two more that were trying to flee. I took out my crossbow again and fired two bolts, both hitting their target and one piercing another heart.

I looked up and there it was in front of me. The spire that touched the heavens. There was no way back now. I quickly turned around and saw my companions nowhere near. I must’ve lost them in my bloodlust. The screams of dozens of unseen goblins near me. I decided to take down whomever I could with my crossbow until Zon and Erush found me again.

Spoiler (click to show/hide)

After a few seconds I heard Erush screaming for help and I decided to turn around and sprint back. I struck down another goblin who was crying and sprinting away. And there I saw Erush and Zon, Erush heavily wounded and Zon running after something. Erush was winning his fight though as I saw the goblin he was fighting fall to the ground. I buried my axe in his head and ran after Zon who was chasing a heavily wounded goblin. As I grabbed my crossbow to help zon he

Spoiler (click to show/hide)

I shivered when I saw Erush after all of this, her eye was gouged out and she had wounds all over her body. None of them were fatal though. I picked her up and tried to bring her to one of the towers. She was in no condition to fight any longer and should stay put there. As we walked a bolt flew past me, I looked around and put Erush as hastily as I could back on the floor. A crossbow pointed at me as I started sprinting towards the goblin that fired it. It fled in terror and in the moment I grabbed a bolt from my quiver and threw it towards him, where it struck the creature in it’s achilles heel and it fell over. It stopped moving and I took this moment to break it’s skull.

------------------------------
Ps. I absolutely loved to explore sandalswims, I could tell the amount of love that was put in. I also realized that I had to swim over part of the ocean to get to moonhome. I dont think that would work out with novice swimmer and a ton of armour.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: ImTheBaws on April 19, 2017, 07:16:54 am
Quickly after that I lost my companions. They had run off again and so I decided to enter the spiral myself. The doors slowly slid open as I pushed against their incredibly heavy material. I entered a hallway and traversed through the halls where many foes stood before me, all of whom perished. I walked through the castle turning it’s halls into catacombs and I went up flight of stairs after stairs. After a while a long staircase in the middle of the fortress was spotted. After ascending the stairs I found one of the many doors made of slade. I opened it and bravely walked inside only to get stopped dead in my tracks. Before me stood a huge anteater with no nose with long hair that’s close to auburn in colour. It’s body twisted into something that represents a form of humanoids. It was even wearing clothes made from the creatures that lived here.

Spoiler (click to show/hide)

Scared I looked at it. And put my shield up high and spoke to it. I introduced myself and where I expected him to charge at me. He simply responded and started to slowly walk towards me.
“greetings traveler, My name is The Callus of Gutters.”
Slowly it spoke and then it realized what I had done inside his castle. He said to me.
“You killed my subjects, that means your time is at an end.”
When he came closer I saw that he was covered in some frozen fluid. I got chills on my back but I stood firm and responded
“Your reign in this world will end! You vile creature!”

I started to fire bolts at it and easily with inhuman agility and finesse avoided every single one of them. It’s huge appearance was something to be reckoned with. And when it started to tower over me I decided to run away.

It taunted me as I ran away bragging about the beasts and creatures it had slain. I would have none of it though. His taunts meant nothing if it meant keeping my life. I wasn’t confident in my abilities enough as it was, let alone fight something without body armour.

Spoiler (click to show/hide)

I ran past the flights of stairs back outside and stopped for a moment. I saw blood in a place I hadn’t been yet. I ran towards it, axe ready and entered a room. Someone laid on the floor in a pool of blood. Erush was dead. He followed me inside and apparently fought a troll as cyan blood was in the hallway.

Spoiler (click to show/hide)

Tears went down my eyes as I strolled up towards her body. Erush, my friend. I hadn’t even known her for that long. She shouldn’t have followed me. Why did she do it? I kneeled down and closed her one remaining intact eye and sat there for a bit. The noise of things moving in the castle was still present when I stood up. I put her corpse on my shoulder and started to walk towards the exit.

By chance Zon had followed me inside and he stood before me, unharmed. I sighed of relief. We set out to leave this place and did the only thing we could think of that would honour our friend.
We started making a burial site, a wooden shrine for Erush and after we were done for the day we noticed that we almost had no water left, working in this scorching heat has both made us extremely thirsty, so we set out in the middle of the night to find water.

By chance we came across a pack of hyenas, 9 of them to be precise. We were outnumbered and Zon foolishy charged in. I wanted to stop him but it was too late, screaming at the top of his lungs as he swung his crossbow at the beasts. Most of them had latched on him within mere seconds and were tearing his flesh of. He gave in after mere moments even with me trying to bash them off. They tore his flesh from him and I just wasn’t fast enough to save him. I saw him die and I couldn’t leave him behind. I fought every single one of those beasts. 4 were crippled by the time they looked towards me. And the fight was still pretty hairy. But I did it, I killed them all and only left with a scar on my arm. I took his corpse and now had two to carry along
( I didn’t want Erush’ body to be left as predators might eat it ).

With defeat in my eyes I started to walk back towards camp but then I heard it, cackling from beyond my sight. My heart was pounding and I started running. I had to find some place to stay. Somewhere safe! But where? There was only wilderness near me. I dropped Erush and Zon’s bodies on the floor and started running. Just running, I had to survive till sunset. I am lucky that it is late at night already. But theres still about 3 hours remaining.

Spoiler (click to show/hide)

I heard commotion to the northwest, I will try to run towards it. Whatever it might be, it’s always better than these cackling horrors. But it seems as if they win over the lone traveler once again, I begged for mercy as they started to gain on me. I asked my god to help me but nothing arrived. Then one of them broke my spine and I couldn't feel my legs anymore. I fell to the ground and I remember all the things that made my life worthwhile. Was this my punishment for killing all those goblins? I will never know, but one thing is for certain, my death.

Abla Twinkletemptations will be remembered as a huge towering human which makes goblin children shiver. She would come for them if they were naughty and take them from their bed while they sleep. A human foolish enough to not protect her body, but everything else and one that could deflect missiles with her axe midair. To this day, the goblins hope to never see her face on this world again.

Spoiler (click to show/hide)

Ps. The save is up on dffd
Spoiler (click to show/hide)
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on April 19, 2017, 07:26:08 am
Well, ypu were the first person to ever be a threat to the goblins. You were the first to ever actually come up against the demon. That was probably enough for stories to be told.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Inconspicuous on April 23, 2017, 02:51:49 pm
When can I have my turn? My computer has it's charger now.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: satanized on April 23, 2017, 02:55:36 pm
Aaaand when's my turn?!
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on April 23, 2017, 03:42:43 pm
You can take your turn without my go - ahead if it's definately your go. I am very sorry, however, as keeping tabs on this has been hard recently, due to me getting a new job, as well as private issues. Go ahead, be my guest.
When I have some free time, however, this place is getting a serious makeover...
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: johiah on April 23, 2017, 04:45:11 pm
I believe it is my turn, but feel free to go first; I don't really mind.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Inconspicuous on April 23, 2017, 06:49:07 pm
Alright, thank you. Sorry for the inconvenience.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Inconspicuous on April 23, 2017, 06:53:46 pm
The download isn't working properly. And what am I supposed to do with the .RAR file to put it in DF?
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on April 24, 2017, 12:12:34 am
Find a file conversion site online, convert it to a .zip.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: satanized on April 25, 2017, 02:05:08 pm
So, I play after Imic, right?
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on April 25, 2017, 02:07:09 pm
Yep.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Eric Blank on April 26, 2017, 08:17:43 pm
D: You forgot about me!
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on April 27, 2017, 01:18:02 am
Sorry! I'll fix that...
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Inconspicuous on April 27, 2017, 09:16:08 am
Sorry, I can't seem to find a file converter that will work. I guess it's the next person's turn now.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: tonnot98 on April 27, 2017, 10:26:36 am
You might want to adjust the player list to avoid further confusion, I almost thought I was skipped.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Heretic on May 30, 2017, 12:58:34 pm
I get the turn cause one worry :P
Just use it for super fast one-night community game on russian forum
Thx)))
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on May 30, 2017, 02:35:06 pm
I didn't get that, what did you want?
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Sanctume on May 30, 2017, 04:17:06 pm
The communist fort has come to our world!
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Heretic on June 02, 2017, 01:10:46 pm
Ahhaaha. Get some random turns with some players, wuth youtube streams probably.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on June 02, 2017, 03:26:43 pm
Please post links to everything that you do with the save here, since this is the location where it, and most of it's history, originated.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Heretic on June 03, 2017, 12:00:42 pm
Where are( a lot of text on russian and some videous, i'm to busy to translate it all. But i wil copy links, ofc.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on June 03, 2017, 01:12:23 pm
Where are( a lot of text on russian and some videous, i'm to busy to translate it all. But i wil copy links, ofc.
Thank you.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: kingawsume on June 09, 2017, 11:08:40 am
Count me in. I'm desperate to get some form of a succession game in, after a friend of mine bailed out on the one we started.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on June 09, 2017, 11:42:45 am
Er... This is kind of dead now.
Unless you want to take the save and revitalise it, in which case STOP STANDING THERE GET MOVIN'!
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: kingawsume on June 09, 2017, 12:28:02 pm
https://www.youtube.com/watch?v=wHKYDO62z_k
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: kingawsume on June 12, 2017, 04:18:17 pm
So, I finally arrive at the place of legend. Kingdomssaber. NOthing but bad news came from this place, and it's time to change that.
.....

Thralls. Hooray...

Upon closer inspection, they are already dead. Thanks overseer!

While looking through the fortress, I realized that there were NO farm plots! THe horror! I immediately rectified this by placing one on the 11th negative Z. A small 3 by 3, but it will keep us alive.

... We also have diggor mortis. Great.
Why the hell did I volunteer to do this?
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Spriggans on June 14, 2017, 03:42:50 am
Hohoo ! Kingdomsabre, hey ?

Have Fun ! ;)

For the glory of the Rhyming-Occult Palissade !
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: snow dwarf on June 14, 2017, 04:01:46 am
Is the OP player list updated?
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: kingawsume on June 14, 2017, 05:35:15 pm
Mid Summer

Ok, so much later, I figure out that, yes, there is a pick on the map.
Surrounded by a pile of thrall dust.
Traffic adjustments...

Good, now go grab that pick! Diggor Mortis averted! Go mine deeper into the earth!
...Oh. The engineer apparently had both the mining labor enabled AND a pick. facepalm

Later...

Huzzah! Malachite! With the tin up towards the surface-
Spoiler (click to show/hide)
Well, at least we have copper. Smelting time!



A wood furnace, smelter and forge later, we have moar picks! Dig, my dwarves dig!


Hmm, it would be a lot easier if we had a manager and record keeper. Lemmie just go into the noble menu...

Spoiler (click to show/hide)

Shite.

At least we had a migrant wave. 6-7 dwarves, one or 2 useful ones.

Autumn.

After smelting up some picks, we delved deep into the mountain. In an exploratory fashion, mind you. That means digging a row across the map every 2 blocks.

The caravan came in. After trying to get at least the steel pick off of him (to melt at a later point in time), I just said to heck with it, built another depot, and tore the one they were in down. Unfortunately,this was about the time that a kea that was killed by the single 2 man squad decided to come back to life, scaring away the merchants and despawning the wagons. At least we had a whole bunch of stuff to use!


Winter is upon you.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: kingawsume on June 15, 2017, 11:33:20 am
OK. Last post, then I'm off to other ventures.

I can't really remember what happened, but right now, as year ticked over, we had a vein of ore discovered, someone became a miner, and an evil cloud rolled in. After the save, well, saved, somebody promptly appointed themselves expedition leader of Kingdomsaber. Total losses are 3-4 dwarves. Not bad!

One save, right here: http://dffd.bay12games.com/file.php?id=12966 (http://dffd.bay12games.com/file.php?id=12966)

Thanks for the !!FUN!!
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: johiah on June 15, 2017, 02:31:21 pm
If no one else is lined up, I could take the save for a bit, maybe do a hammerdwarf adventurer.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on June 15, 2017, 03:05:12 pm
I'm reworking the entire player list. It might be done by... Tommorrow. It's 21:05 in Ireland, and I'm tired.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: CaptainArchmage on July 04, 2017, 08:53:17 pm
Sign me up for a turn?
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Fleeting Frames on September 17, 2017, 02:42:36 pm
Sorry y'all about disappearing on you. Good (for me) that you kept on trucking, though.

Also, mifki did a thing:
http://assets.mifki.com/df3dview/#key=44e7dbf527bd74b1

That link? Moonhome in year 37, through [WIP] Online 3D map viewer (http://www.bay12forums.com/smf/index.php?topic=165465)

Example image (https://i.imgur.com/3bghBYn.png). I don't know how long mifki will host it, but it sure is lighter than dfma.

Also, CaptainArchmage, I believe it is enough to say you're claiming the save and play now. Bit of inactivity, here.

@snow dwarf: You had one unfortunate bard. Short-lived, but an undercurrent of bleak world ran the whole way through. Nice.

@Khan Boyzitbig:
Hm, no yellow cursor, where's Boltscarnage...

Aha! mountain biome in center. Mainland around the center, then. Got to say, there's good chance I'd have embarked on four biomes, geography willng.

Interesting bit about leves.

Sand is nice, if you didn't know about it.

White hill...Well, somebody to hunt down.

And migration is like that.

@Spriggans:

Ouch on the vault. I think you can still claim control of demon with dfhack, I recall Rumrusher having looked into it in last (over 300 page) thread, iirc. Or maybe somewhere else.

@ Baffler: Hahaha walking into the middle of hut and facing down a squad of gobbos. Quite the sigh!

Better set fire and bolt, perchance.

...

Oh my, there's quite a lot of them.

Interesing plan. Though one scholar, you did bring. Hoping to have neat visitor later, perchance?

Quite a sigh, that old fortress. I take it the corpses were not mangled.

And quite the unexpected attack. Were they, by any chance, husks? Or just mad at you? Good you brought weapons with you.

Hope you didn't place dead back to glacier. That sealed-off tunnel worries  me - perhaps first place door(due LOS scaring), then carve fortification to see how many undead it hosts.




In the summer the madness continues. You'd have expected the crazy rebels to have starved by now, but no; hatred keeps them alive!


It's probably wise to not build your taverns in reanimating area, indeed.

Though I see your digging still crosses into it. Maybe it's good for meat industry?



Kingdomsabre is pretty cursed. Dwarves go mad, and the dead eat the living!

The dust would make for an excellent weapon if it wasn't so dangerous weapon. Instant death and turning upon all living, what's not to love?

I recall thralls were most vulnerable to being beheaded. Though beware of loyalty cascades.


Alexa...Alexa...  I think that was a demigod adventurer. So long, you blessed fool.

Most modern diagrams of Rhyming Occult-Palisade sadly concern the mundane screws, having spent decades researching them. Kingdomsabre, however, was first founded nearly half a century ago, near the dawn of the world. Many gods still walked the world then.



Blessed caverns!

Wait.

Reanimating glacier + non-reanimating forest.

Oh no.


As for keas, don't recall if the world had any kobolds.

Shame about being cut short. You had an interesting thing there.

@ImTheBaws:

Daring adventure...Into an empty town. Of the all losses in the world, for my heart the ruination of that place is probably the greatest. Curse all friends of nature!

Huh, nver seen a market. And empty too. Doesn't the food rot? Creepy.

lols on the mountaintopwagon. Love the moon shape with viewsight.



Oh my, carnage in Sandalswims. Dreadful. But it does look beautiful nonetheless. Yellow, gold and white mix well.

And, ahahahahaha.

Damned straight. Mechanism and tracking, the low-hanging fruit of scholars.

Attacking the demon lord? Daring. I hope it is interesting.

The blood runs red. Maybe it is bad to kill people? But you already started, might as well kill everyone now.


Do crossbow bolts hit friends in adventure mode? If not, there's a nice reason to use them.



Yeah, I'm afraid the other half of airport for moonhome never got completed. But in truth, you saw something similar, as it resembles in part a dark fortress spire - after all, both are thrust from ground in name of Vutram!

Such a barbaric anteater. Or should I say, civilized?

Kiting a demon....Like you're a Jerry, and he's Tom.

To assault a dark fortress, and then die to wildlie. Bye, Zon. You lived well.

And bye, Abla. Travel with companions at night, or bogeyman will eat you.

@kingawsume:

yet another person to haunt the halls of kingdomsabre. I bid thee luck!

I don't know if you succeed, the chances suggest not!

Lols at the lone pick.

Zombie keas? Nasty. They seek all that exist.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Khan Boyzitbig on September 17, 2017, 03:30:49 pm
Oh there was definitely Kobolds, maybe not everywhere but they did visit me.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on September 17, 2017, 04:06:44 pm
Someone take the save.
I don't care who does at this point, damn the turn order, first come first served.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Maximum Spin on September 18, 2017, 09:49:07 am
Provided nobody beats me to it, I'll take it as soon as I'm done with Tekkudasmel. You could even make that happen faster if you want, by claiming a dorfing there... :P
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: SomeKindOfGnome on September 18, 2017, 10:29:08 am
I've never done a Succession Game before, but I'm up for making an Adventurer.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on September 18, 2017, 10:44:21 am
I've never done a Succession Game before, but I'm up for making an Adventurer.
Yeeeees...
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Bearskie on September 18, 2017, 11:37:34 am
Yeeeees...

Imic's powers of persuasion knows no bounds.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on September 18, 2017, 02:40:17 pm
Imic's powers of persuasion knows no bounds.
Sigged
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: SomeKindOfGnome on September 19, 2017, 11:53:24 am
Well, I'm game anytime. I'll be keeping an eye on this thread for my turn to go.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Fleeting Frames on September 19, 2017, 12:27:03 pm
Well, you can go right ahead now. Nobody has the save, after all.
Title: Re: Succession world: df 0.43.05: Pleeeease... Plaaayers...
Post by: Imic on September 20, 2017, 08:58:36 am
Well, you can go right ahead now. Nobody has the save, after all.
^^^^^
Title: Re: Succession world: df 0.43.05: Save ready to be claimed.
Post by: Imic on December 12, 2017, 05:09:12 am
I am hereby revitalising this, since I am older now than when I first made this, and wiser too. From now on, any person may claim the save when the previous turn is over, there is no turn list. You can not claim the save twice in a row, and you must wait until two tiurns have passed until you can claim it again.
Any ay come now, let the Succession World Games begin.
After some brief searching, I believe I have found the save. If this is the weong one, please forgive me.
Last Save, I think. (http://dffd.bay12games.com/file.php?id=12966)
Title: Re: Succession world: df 0.43.05: Someone please just take the save! Please!!!!!!!!
Post by: pikachu17 on December 14, 2017, 02:43:51 pm
I haven't read any of this story, I just saw the name saying you wanted someone to take the save. If no one takes the save by Tuesday I can do it. Maybe. My schedule may change.
Title: Re: Succession world: df 0.43.05: Someone please just take the save! Please!!!!!!!!
Post by: Imic on December 14, 2017, 04:24:03 pm
You din't really need to, it's just a succession fortress with a world instead, there is a bit of a story, but it's not crucial. Read it you want to, though, I don't really mind.
Title: Re: Succession world: df 0.43.05: Someone please just take the save! Please!!!!!!!!
Post by: CaptainArchmage on December 15, 2017, 08:37:23 pm
I might try out the save, but will be updating to the latest version anyways (and maybe trying to upgrade the raws and hack in the new buildings, maybe?) if I do. Note I will not make the save dependent on DFhack, and usually always play ASCII using the standard tile set.

Edit: What the hell is this? Multiple "hostile" dwarves, undead, etc......
Title: Re: Succession world: df 0.43.05: Someone please just take the save! Please!!!!!!!!
Post by: Imic on December 17, 2017, 01:55:45 am
Thank you so, so much. I haven't had time to take the save myself, or I would have ages ago.
I think you may have embarked on a pre existing structure for there to be hostile dwarves.
Title: Re: Succession world: df 0.43.05: Someone please just take the save! Please!!!!!!!!
Post by: CaptainArchmage on December 17, 2017, 05:01:33 pm
Thank you so, so much. I haven't had time to take the save myself, or I would have ages ago.
I think you may have embarked on a pre existing structure for there to be hostile dwarves.

The hell are you talking about man, I did a few test runs and it seems the hostile dwarves are easily killed off. They don't even fight back. Seriously.

What were the creation stats? Do we have a lot of minerals or few? I'm seeing chalk and marble, so we've got that going for us, which is good.

Edit: It occurs to me using the latest version, 0.44.02, might have caused some things to be bugged. They say there's no food available, for example. There is food.

Edit: Confirmed, save is bugged. The barrels are OK, it seems the version shift wrecked stuff. Either someone else can have the save or I will have to try it again. Fixed, see bottom of post.

Maybe we can dfhack in the new items, reactions, and so on so our civilisation can at least use pedestals and display cases? I do not use dfhack and have not used it that much except in DF2010 and DF2012 when some succession games apparently HAD to use it. Also the update below is complete notwithstanding having to replace images at a later date.

Summary of what happened:

(https://imgur.com/9GE4Lr9.png)

Journal of CaptainArchmage. Dwarfdate Unknown.


(https://imgur.com/xXnALb3.png)

tl;dr: MY GOD

(https://imgur.com/Rl2uOgi.png)

So I have apparently been awakened from Arcane Sleep by the dwarves of this fortress and have been transferred to an otherwise braindead host. I don't know anything about their history but I can tell you their situation is bad. Like really bad. And some people have been dumb as fuck in here, not going to be "socially correct" or anything.
Spoiler: State of the Fortress (click to show/hide)

The fortress is full of "hostile" dwarves but I'll let them do something before shit gets real. We have a fucking military dwarf and can deal with them if necessary, I'd rather not kill our own kin before we have to.

Some poor sod being chased around by a reanimating uh, body part.

Spoiler: The State of the World (click to show/hide)

Alright, time to take on my new title. I think "Recovery Wizard Commissioner" is better. I've checked through my body's physical stats and service record, I seem to have got four kills, all crundles in the caverns, where I seem to be working now. I found a map of the world lying around in what might have been the previous leaders' bed (but it's a fucking dormitory, God damn it). Our glorious fortress also appears to be called Kingdomsabre, and our civilisation is called "The Gloved Pillars" and I am the expedition leader of The Remarkable Union.

(https://imgur.com/MgaV14W.png)

It seems all previous leadership has been annihilated, or at least lost in some disaster that has wiped out our leadership. I tried to make our swordsdwarf the new militia commander but noted there was some difficulty (out of character: bugged?) in making our hammerdwarf a member of the squad. I then reshuffled our three-dwarf squad.

(https://imgur.com/H8JTVOT.png)

Our leadership screen looks like this. I did not assign a hammerer as due to the state of emergency, we need all the dwarves we can get.

I am also no longer doing mining. We have two skilled miners.

As the glacier is the only part of the fortress that has a re-animation problem, we will move our facilities out of it. The heart of the fortress as shown isn't going to be a good place to put things. For now, I will seal off the caverns if possible, and we will construct a forward base and primary staircase.

(https://imgur.com/ZiytPR0.png)

I ordered some wheelbarrows made as whoever ran the fortress these last few years didn't make any.

(https://imgur.com/neO6pZt.png)

I have found no evidence of any significant food production facilities, so I have ordered the digging of a larger farm in the soil. Once that is finished we can start expanding the fortress and bring ourselves prosperity, as we may have once had.

Edit: Got an idea. Maybe I can just retire and unretire the fortress.

Edit2: Well that worked. Experimentation shows I can have people doing "give food" and shit now! Unfortunately that's all for today.

Journal of CaptainArchmage, 8th Granite 52

So I figured out over the past week that the year is now 52, which means I have been in arcane sleep for a long time. We're on the 8th of Granite of the year. Unfortunately, everyone's been going crazy and I can't figure out how to store my pick. Nobody can find water to give to the dwarves in the hospital, which is reasonable since there's a dead cave crocodile and a dead dwarf in the lake it sourced from. However, we have a lot of food and nobody seems to understand it's there. I've thus scheduled downtime so we can sort this shit out, looks like we have to recalibrate reality to some new universal laws. Maybe I'll even try to find a new body in the meantime!

Spoiler: ΟΜGBUGFIX (click to show/hide)
Title: Re: Succession world: df 0.43.05: Someone please just take the save! Please!!!!!!!!
Post by: Imic on December 18, 2017, 02:07:22 am
Kingdomsabres, eh?
Kingdomsabres was an extremely early fort, built in a haunted glacier. It ended with zombies and insanity. Good times.
Thanks for updating the world, by the way, I'd prefer it to be on the latest version, thanks to all the stuff the latest version has, so in short, thank you very, very much.
Title: Re: Succession world: df 0.43.05: Someone please just take the save! Please!!!!!!!!
Post by: CaptainArchmage on December 18, 2017, 09:42:10 am
Kingdomsabres, eh?
Kingdomsabres was an extremely early fort, built in a haunted glacier. It ended with zombies and insanity. Good times.
Thanks for updating the world, by the way, I'd prefer it to be on the latest version, thanks to all the stuff the latest version has, so in short, thank you very, very much.

Don't ask me why, I loaded into the game and that's where I was. I will ask have asked the DFhack people now whether we can hack in the new items (pedestals). The museums and rumours should now generate as the world advances forth but there are no existing ones.

I will see about forcing mineral changes as well. Warning, it might fuck up some forts.
Title: Re: Succession world: df 0.43.05: Back in Kingdomsabres
Post by: Imic on December 18, 2017, 09:55:27 am
There aren't too many forts, and the old Mountainhome had no minerals anyway.
It isn't exactly what we would call inhabited anymore.
Title: Re: Succession world: df 0.43.05: Back in Kingdomsabres
Post by: CaptainArchmage on December 18, 2017, 02:22:00 pm
There aren't too many forts, and the old Mountainhome had no minerals anyway.
It isn't exactly what we would call inhabited anymore.

I've checked on DFhack and we apparently have a script that might work on the latest version of DFhack (which is a beta, FYI) to fix the minerals. Fixing the pedestals, display cases, and museums is a different matter. As I have just retired the fort to fix bugs, I will refrain from unretiring until I get a more concrete answer (read: the fort will probably likely be on a hiatus for the middle of the week and a lot of things will probably get broken).

I will do a post-retire post-upgrade post of the save on here in the meantime as a record (and backup).

UPDATE: We can fix the pets too now. That's one more thing of the list, I'll probably give the world open heart surgery and see if it works.

Basically what needs to be done to make the world DF2017-complete:
-Update the raws (copypaste).
-Fix the items for existing civs so as appropriate, they use display cases and pedestals.
-Update the pets list so Kobolds and the like have the new pets. Also fix the kobold caves if possible, if they don't already fix themselves.
Quality of Life / World Survival
-Fix mineral distribution. I will do a 100 or 300 distribution and have asked, if ready.
Title: Re: Succession world: df 0.43.05: Back in Kingdomsabres
Post by: Imic on December 21, 2017, 02:17:10 am
Worships you
Thank you so much for all this, I don't have the time to actually go on my own PC anymore, thank you for doing this so much.
Title: Re: Succession world: df 0.43.05: Back in Kingdomsabres
Post by: CaptainArchmage on December 22, 2017, 08:30:23 pm
Worships you
Thank you so much for all this, I don't have the time to actually go on my own PC anymore, thank you for doing this so much.

Save, Pre-Fix: http://dffd.bay12games.com/file.php?id=13336 (http://dffd.bay12games.com/file.php?id=13336)

Well this is the 0.44.02 save of the world, after retiring Kingdomsabres, and before the open heart surgery to make the world DF2017 complete with everything from display cases to pets to fixing the mineral settings post-worldgen.

Do you also want me to fix language files so the pre-DF2012 changes which removed "untoward words" are reversed? Simple raws change, no hacking (but only new characters and artifacts will have those words in their names).
Title: Re: Succession world: df 0.43.05: Back in Kingdomsabres
Post by: CaptainArchmage on December 25, 2017, 05:00:51 pm
No replies yet. I have been ill with flu the last two days leading to liquid spewing out both ends-


-so I'm going to do the responsible thing and now dfhack the new shit into the game. I think I'm going to do some light changes and hack in the new stones, at least in the local spots...


-On Mac. It's less likely to explode.


HOLD THE LINE, WE'RE GOING TO MAKE THIS SUCK-SESSION WORLD GREAT AGAIN! MERRY CHRISTMAS EVERYONE!

Update #1: I've got the biome manipulator system to work. We'll probably have to inject the raws (this is the most dangerous bit) after a new embark is made. I was hoping to go back to Kingdomsabres, but no, we're probably going to have to go with a new fort to get everything back on track.

HASH OF FIRST ATTEMPT TO FIX THE WORLD: If this gets fucked up I can revert. I've manually made some changes to the mineral composition.

Voidlog of CaptainArchmage, Dwarfdate 8th Granite 52:

Following the need to send my claimed body into de-synchronised recovery mode, I sense a great disturbance around The Perfect Jungle, as though a great magicks have worked the land. Not to mention, the dwarven civilisation is at war with the goblins!

Additionally, the continent has no libraries! Not enough temples! Not enough taverns! What a travesty. I have made a decision, I shall establish a fortress there, which shall have a library. I send forth a powerful custodian, and build the necessary facilities for a library. Afterward, I shall possess the body of an elf, endowed with immortality, and begin delving into the mysteries of the universe.

ARMOK VULT!

I have chosen this dwarf to be the custodian. Assuming direct control.

Skill Set:
One Custodian (Chemist, Broker, Weaponsmith)
Two masons
One Carpenter and Doctor
Three Miners, so we can get this sh*t on the road.

Supplies:
HOO BOY, we have a huge budget available to us. I have my speciality "Pepe the Frog" brand parchment included on the list.

UPDATE:

File, post-biome fix (just around the new embark, it would require too much time to understand the script, and write a new function to troll through and fix the world biomes): http://dffd.bay12games.com/file.php?id=13344 (http://dffd.bay12games.com/file.php?id=13344)

There will be more to do - fixing the raws themselves and injecting this into the world.

VOIDLOG OF CAPTAINARCHMAGE, DWARFDATE 23 GRANITE 52

NO FUCKING PEDESTALS YET?! FUCK NO. I'M GOING TO DO SOME MORE MAGIC -

*Calls up the ritual of FULL Update*
Code: [Select]
devel/inject-raws tool ITEM_TOOL_PEDESTAL tool ITEM_TOOL_DISPLAY_CASEAAAAAAAAND ITS WORKING!

(https://i.imgur.com/ho1aO.gif)

HOWEVER, I MUST CHECK THE ANCIENT KNOWLEDGE ON INBUMING THIS WORLD WITH THE KNOW-HOW OF MAKING A DISPLAY CASE... IT IS UNCLEAR TO ME WHETHER THE RITUAL IS
Code: [Select]
devel/inject-raws reaction MAKE WOODEN DISPLAY CASE OR WHETHER THE INCANTATION IS TOO SPACED OUT

UPDATE:

IT IS DONE. AN ERROR WAS FOUND IN THE WAY THE INCANTATIONS WERE BEING HANDLED, BUT THAT HATH NOW BEEN RESOLVED. IT IS NOW POSSIBLE TO MANUFACTURE DISPLAY CASES IN THIS WORLD.

I have fully updated the file to 0.44.02, so there are no missing reactions or components. Save:
http://dffd.bay12games.com/file.php?id=13347 (http://dffd.bay12games.com/file.php?id=13347)
I will now move the save to my PC and update the file to 0.44.03

(https://i.imgur.com/EBLlqWp.gif)
Title: Re: Succession world: df 0.43.05: Back in Kingdomsabres
Post by: Sanctume on December 26, 2017, 02:27:24 pm
Ooh, I think this world has more than one dwarf civ; and with v44, the civs can steal artifacts from each other and ignite the Kin Wars!
Title: Re: Succession world: df 0.43.05: Back in Kingdomsabres
Post by: Imic on December 26, 2017, 04:57:21 pm
😶
WTF did I just read...

... I am amazed, confused, and thankful at the same time.
Title: Re: Succession world: df 0.43.05: Back in Kingdomsabres
Post by: Spriggans on December 27, 2017, 03:29:25 am
So.. The save is back on tracks !

Great ! ;D

Looking forward to it.
Title: Re: Succession world: df 0.43.05: Back in Kingdomsabres
Post by: Imic on December 27, 2017, 04:55:29 am
Question to Captain Archmage.
Will you be wanting to continue your turn after you're done, and...
Oh.
Oh.
Ooooooooh yes.
Dear Armok.
I have just been hit with a scheme.
A great plan.
When the turn is iver, I have an idea.
Checkin out the save.
(https://i.imgur.com/fVii6uk.png)
Well, look at that. Stupid goblins.
(https://i.imgur.com/FfP9Mgc.png)
I repeat, Stupid goblins.
(https://i.imgur.com/AgDbDMM.png)
The elves are still there, somehow. Bastards.
(https://i.imgur.com/VxD8qDf.png)
And the humans are dying. typical.
This is what we call a Crapsack world, kids.
Title: Re: Succession world: df 0.43.05: Back in Kingdomsabres
Post by: CaptainArchmage on December 27, 2017, 12:04:13 pm
I will be continuing the save and will hopefully make an update as to how the fortress survives the first, um, incident right on embark. I have a file on my PC with the population details, how many humans are left?

Also yes, I wanted a "war with the goblins" start. And that's why I chose that point.

AND SO IT BEGINS

Voidlog of CaptainArchmage, Dwarfdate 52.01.22

(https://imgur.com/bv99zbo.png)

ASSUMING DIRECT CONTROL

Spoiler: Embark with Hematite (click to show/hide)

Now that I no longer have to cast spells to get shit to work (for you motherfuckers in the studio audience back home in the void), I get to survey our surroundings for the first time. We have stopped our wagon in this little vale here, which is blocked off at the north and east by some rather steep - but not insurmountable chalk cliffs. The river runs through a canyon from the north. The cliffs themselves are embedded with mineral inclusions and gems, notably hematite, tetrahedrite, bituminous coal, lignite, and several gem formations. This part of the world is clearly not lacking in mineral diversity, of course, this is probably why I have chosen to settle here.

(https://imgur.com/zDNTkTt.png)

In other news, I am disturbed by a flock of keas to the north east. We cannot let them overrun our defences! To arms!

(https://imgur.com/nqtePGc.png)

I assign these positions in emergency.

(https://imgur.com/uNbjTth.png)

This will be our Militia Commander's Squad, hopefully he can dwarf-fu these keas out of here. Strength comes from within!

(https://imgur.com/ptRNwgZ.png)

Well that list is going to fill up REAL fast. Hold my beer.

52.01.24

Or not. A vast wave of panic ensued and a tree chase began. In order to save our anvil from raids, I build a forge out of an anvil and a pile of charcoal, which left it nailed down. We're all back at the wagon, and nothing was stolen. It seems the keas were chased off to another part of the embark, but we cannot leave our gear on the surface. I begin planning the next stage of our operation-

SHIT SHIT SHIT SHIT SHIT THEY'RE BACK

(https://imgur.com/6h1Y5fP.png)

Are you fucking kidding me?
Title: Re: Succession world: df 2017 : Keas everywhere.
Post by: Imic on January 02, 2018, 05:09:42 am
I love it. Thank you for doing all this.
Title: Re: Succession world: df 2017 : Keas everywhere.
Post by: CaptainArchmage on January 11, 2018, 08:20:03 pm
I love it. Thank you for doing all this.

When nobody else thought DFHack could be used to update the save to the latest version.
(http://s3.amazonaws.com/revistapicnic/wp-content/uploads/2016/06/02145951/maxresdefault-750x400.jpg)

In other news, we're now on 0.44.04. Some previous stuff happened 0.44.03 but I got interrupted by real life before I could post that; it's now filled in below.


Dwarfdate 52.01.27

(https://imgur.com/Qsoxsjp.png)

As a last-ditch attempt to keep the wagon safe from the keas and other thieving wildlife, I have ordered our load of fungiwood to be turned into a shelter.

(https://imgur.com/YzpJXDz.png)

Our digs so far are decent. We have a cutting into a supply of jet, but for a stairwell, we will need to cut too close to the limits of our embark for my liking.

Dwarfdate 52.02.04

Kea interference continues to hamper our embark. We seem to have unloaded most of the perishables into a safe zone, and are continuing on the roof.

(https://imgur.com/yL5SUdh.png)

To the east, I intervene to stop our chief medical dwarf felling a tree on top of an alpaca.

(https://imgur.com/SnhtlxI.png)

Meanwhile, two carp seem to have died in a less submerged part of the river. What the actual fuck is going on here?

Dwarfdate 52.02.06

(https://imgur.com/PQjxWDN.png)

We've finally completed the shelter. I have ascertained that the attacks on our primary storage location will be heavily reduced now.

(https://imgur.com/2Q98TYc.png)

In other news, I have started work on one of the staircases down into the rock.

(https://imgur.com/N87TI4u.png)

Hopefully the carp can be processed into food for us.

Dwarfdate 52.02.07

ASSUMING UPDATING PROCEDURE
CARRYING OUT BACKUP http://dffd.bay12games.com/file.php?id=13403 (http://dffd.bay12games.com/file.php?id=13403)
REASSUMING DIRECT CONTROL

Apparently people needed to get complicated instructions to operate kitchen jobs and now that's been fixed somehow. In other news we don't have a kitchen. Yet.

(https://imgur.com/EY87NBA.png)

In other news these two managed to get the carp out the river alive. That is, they didn't drown in a waist-deep river or get out on the wrong side missing both socks. Carpe diem!

Dwarfdate 52.02.08

(https://imgur.com/GQuy8pR.png)
(https://imgur.com/9vgdUdT.png)

Just as I think everything is sorted out, a kea flies into the bunker! Fortunately, the militia commander is up to the task. One down, eight more to go!

(https://imgur.com/jUC7GUw.png)

If we can't get the dead kea down for processing into parchment I guess we have to bring the tree down.

Dwarfdate 52.02.14

(https://imgur.com/71sdgjU.png)

The keas' reign of terror continues, sending dwarves and animals fleeing, but finally we have processed the first carp.

Dwarfdate 52.02.15

(https://imgur.com/AeXPVy7.png)

THEY'RE RETREATING! We won! Time for some booze!

Dwarfdate 52.02.17

(http://i0.kym-cdn.com/photos/images/original/000/265/177/b30.jpg)

Oh, really?

(https://imgur.com/fsMEEOo.png)

#YOLO

Spoiler: Link to Video (click to show/hide)
Title: Re: Succession world: df 2017 : Keas everywhere.
Post by: Imic on January 12, 2018, 02:20:47 am
I lol'd while reqding that.
Title: Re: Succession world: df 2017 : Keas everywhere.
Post by: johiah on January 12, 2018, 09:44:02 am
I really need to learn the base game's ascii art.
Title: Re: Succession world: df 2017 : Keas everywhere.
Post by: CaptainArchmage on January 13, 2018, 08:37:38 pm
Yesterday was totally fucking ZERO progress on the game because, well, I burned myself out after that video. I had designated the tree for cutting but didn't expect the chief medical dwarf to cut it down on camera. In other news, I need to get that gify'd.

I lol'd while reqding that.

Oh really? I haven't made THAT many posts yet.

I really need to learn the base game's ascii art.

(https://i.imgur.com/0QVN6k9.gif)

Since you've been here a few months apparently (judging by signup time which is not a truthful indicator of how long one may have been playing), I suggest playing using the ASCII tilesets for a few in-game years. You'll learn it pretty fast.

Dwarfdate 52.02.18

(https://imgur.com/8M40Lpb.png)

I didn't expect the chief medical dwarf to cut down that tree when taking the recording on my etheral orb but it happened after all the kea-related trouble and carp butchery.

(http://www.gifbin.com/bin/012010/1263293915_tree_cutting_fail.gif)
Don't even think about skipping brain day.

So apparently the Miltia Commander had a tree cut down over him (and the bunker) when he was drinking, and survived. The manager also survived having the tree cut down on top of him, and the perpetrator has gone to, um, do something else. Which is totally not processing the carp skin into leather, because carp produce scales and those can't be tanned or turned into parchment.

(http://personalitygrowth.com/wp-content/uploads/2015/09/Meme-Face.jpg)

As the chief medical dumbass couldn't grab the low hanging kea, he of course cuts down the tree. Oh well, nobody dieded and that's what matters.


The militia commander's and the manager's reaction were pretty much this. Or they were too drunk to care, or didn't care at all.

Spoiler: The Interview (click to show/hide)
... and then I interviewed them.

This developed into a check on morale. The Miners' Guild, or whatever we have of it, seems to be in good shape.

(https://imgur.com/XxnEymU.png)
Le me.

(https://imgur.com/4h14o4p.png)

This month's wildlife: Ravens. Do ravens steal heavy items like statues and thrones? Hopefully we can move on without a serious incident.

Dwarfdate 52.02.20

(https://imgur.com/aGO02Uh.png)

I was thinking I wouldn't update my log for a bit and get on with everything, but fuck it. A lot of dwarves these days seem to dig their fort in stages. Fuck no, we're going to do the full fucking shaft. WE'RE ON EXPRESS ELEVATOR TO MAGMA, GOING DOWN.

(https://imgur.com/AiChnXv.png)

In order to secure our fortifications, I also ordered some doors made out of mica.

Dwarfdate 52.03.07

(https://imgur.com/Lpht6sB.png)

This is the currently state of things so far, economically. Once we get some rooms sorted out and we don't have to sleep in these fucking alcoves, we can do a proper review of our resources. We aren't going to run out of booze any time soon though, and that's good.

(https://imgur.com/4ixvBw0.png)

Shortly after the dust died down, I tried to get the kea butchered. I even built a second butcher's shop to do it, but then our chief medical dwarf dumbass Zasit Doormute tells me we can't butcher the kea. I ask him why the fuck not. He says it is far too small. I then ask him how the hell these items can be ordered. He then tells me the mountainhomes have some special facilities for doing that job, which we do not, and it's so fucking specialised we probably won't ever be able to do it. Obligatory reminder to put in an order for kea leather and kea parchment.

(https://imgur.com/HIbC5yA.png)

Good news is unemployment hit zero on Dwarfdate 52.02.26. Let's keep it that way, Drunkencastle.

(https://imgur.com/hbf8W4u.png)

Mining continues on the barracks to the south, while farms will be carved out in jet to the north. Interestingly, the jet intruded into the soil layer! This means we have solid protection around our farms when they are completed. We also have doors installed (fucking finally). And with that, it's time to take a nap.
Title: Re: Succession world: df 2017 : Keas everywhere.
Post by: Imic on January 14, 2018, 04:51:48 am
Watches intently
I don't think ravens should be an issue, fortunately.
Title: Re: Succession world: df 2017 : Keas everywhere.
Post by: johiah on January 14, 2018, 09:47:10 pm
I literally do not know how to run a fortress. At all. The UI is scary. I mostly screw around in adventure mode.
Title: Re: Succession world: df 2017 : Keas everywhere.
Post by: CaptainArchmage on January 17, 2018, 08:17:20 pm
I literally do not know how to run a fortress. At all. The UI is scary. I mostly screw around in adventure mode.

That needs to be fixed. Anyways, do you want a dwarf?

If people want a dwarf named something, I think you can name one dwarf at least (in the world) one name. Anything else needs to be a successive name (i.e. johiah XVI) or a different name.

Additionally, the continent has no libraries! Not enough temples! Not enough taverns! What a travesty. I have made a decision, I shall establish a fortress there, which shall have a library. I send forth a powerful custodian, and build the necessary facilities for a library. Afterward, I shall possess the body of an elf, endowed with immortality, and begin delving into the mysteries of the universe.

Remember this? Still on.

Dwarfdate 52.03.10

(http://cdn.ilovefreesoftware.com/wp-content/uploads/2017/03/How-To-Add-A-Fake-Windows-Update-Screen-To-Play-A-Prank.gif)

ASSUMING UPDATING PROCEDURE
SKIPPING BACKUP
REASSUMING DIRECT CONTROL


Apparently when I went to sleep on the 7th, some "global updates" were run. Apparently, visitors will now not be stuck in a quantum superposition between citizenship and non-residency. Fortunately, we did not have any visitors so far.

(https://imgur.com/0AY75zr.png)

Unfortunately, the surface barracks also had a huge intrusion of jet and bituminous coal over soil. This means some of the ground is simply earth and cannot be engraved, though we now have a secure internal source of clay. At least we have a barracks though.

(https://imgur.com/V7J2eRU.png)

Zasit, the chief medical dumbass, apparently goes by the alias "Dr. Nobunaga". I'm sure it's missing an "M.C." in there given what has happened around here.

Dwarfdate 52.03.13

Spoiler: Grand Tour (click to show/hide)

Grand tour of the fortress as given by Bim Inkquakes. Bim decided to mine out a minor increase in depth before going to sleep.

Dwarfdate 52.03.15

Spoiler: Another sleepy miner (click to show/hide)

(https://sociorocketnewsen.files.wordpress.com/2012/08/are-you-serious.jpg?w=580&h=400)

Once again, one of our miners heading into the depths carved out a few levels in the staircase and then went to sleep. It's like there's an epidemic of sleeping dwarves around here.

(https://imgur.com/a9aik5k.png)

This is the current list. As you can see, our miners seem to be sleeping A LOT. That, or maybe they get disturbed in that hallway with everyone moving in and out. While the militia commander is on "no job" mode right now, he's actually doing hauling work as necessary. I should assign him to work deeper down in a proper mason's sho-OH WAIT we need miners to do that for us. Also, I designated another plant gathering zone on the surface.

Dwarfdate 52.04.03

(https://imgur.com/GtcY90h.png)

Once again, ridiculousness has caused me to miss the beginning of the month, and this time, the whole season. Apparently the fortress records say I have become an "expedition leader" but that hasn't changed. Really my skill in herbalism has exceeded my skill in forging weapons, and that state of affairs will not change one bit until we get a magma forge up and running.

(https://imgur.com/95ZxpVj.png)

Apparently, another carp and a pike ended up dead in the shallow part of the river, and now we have a sturgeon "drowning" there too. What the hell is going on there I don't know. The carp couldn't be butchered but the pike can hopefully be processed.

(https://imgur.com/RoMLz8T.png)

This is the state of the fortress economy at the start of summer. Hopefully we'll get some more migrants at this fortress, and we can expand faster.

(https://imgur.com/YRgFZoL.png)

We finally have some farms going, and our initial crop of sweet pods are being planted. The underground food storage is also being carved out.

Dwarfdate 52.05.14

(https://imgur.com/IcJsuVg.png)

Fucking finally. We are now up to 11 dwarves! We have plenty of supplies for them, but not enough beds. That is easily corrected.

(https://imgur.com/Ot1gGYh.png)

These are the migrants. We have one family of legendary artefact-makers. Kol is a legendary bone carver and mason, and is married to Erush, who is a legendary miner and a legendary fighter. They have a seven-year old son. They are quite young and were born in another fortress. The remaining dwarf is Imush Soldships, who was apparently some kind of trader in another fortress. Erush apparently emigrated from the fortress of Sandalswims as she has one minor kill there.

(https://imgur.com/E031fZM.png)

The last month was spent hauling food supplies into the underground storage. This is taking WAY longer than I expected and I had to re-establish the stockpiles to prevent things rotting. Apparently nobody bothered to pick up the fruit I had picked either so I had to lay down another gigantic stockpile to keep it safe.
Title: Re: Succession world: df 2017 : Keas everywhere.
Post by: Imic on January 18, 2018, 02:18:33 am
You could straight up build a floor on the barracks floor instead of engraving it.
Title: Re: Succession world: df 2017 : Keas everywhere.
Post by: johiah on March 07, 2018, 04:16:32 pm
So I finally got around to learning how to play the game and would be willing to take the save for a year.
Title: Re: Succession world: df 2017 : A new start
Post by: Imic on March 07, 2018, 04:44:33 pm
So I finally got around to learning how to play the game and would be willing to take the save for a year.
Go ahead, the previous player seems to have dissapeared.
Title: Re: Succession world: df 2017 : A new start
Post by: johiah on March 08, 2018, 06:19:47 am
Mainly what I am wondering is how to formaty game so that pictures aren't way too wide.
Title: Re: Succession world: df 2017 : A new start
Post by: Imic on March 08, 2018, 06:24:07 am
Mainly what I am wondering is how to formaty game so that pictures aren't way too wide.
When posting images, do this:
Code: [Select]
[img height= 600]<Insert URL here>[/img]There may or may not be a space between the = and the height number, but either way, I find 600 is a good size.
Title: Re: Succession world: df 2017 : A new start
Post by: Spriggans on March 08, 2018, 06:49:31 am
 ;D

This game is still going !
Title: Re: Succession world: df 2017 : A new start
Post by: johiah on March 08, 2018, 07:44:55 am
other question: is there a save from his last post, or just the port to the latest version?
Title: Re: Succession world: df 2017 : A new start
Post by: Imic on March 08, 2018, 09:43:25 am
Lok amongst his posts, it's in this page of the thread somewhere. Ypu can abandon the fort he had started if you so choose.
Title: Re: Succession world: df 2017 : A new start
Post by: johiah on March 19, 2018, 03:41:13 pm
Ok so I finished off my fortress and am now going to play this. Gonna look around legends for abit and then either keep doing CA's fortress, or try to kill one of the goblin civs.
Expect an update either way within a couple days.

EDIT: It seems using a tileset breaks things. That's fine, as I wasn't planning on using one anyways and just forgot to switch to ASCII, but it was odd to see dwarves dumping drumsticks into the river.
Also, why such a massive above surface stockpile and why a blacksmith's forge, aboveground!

EDITEDIT: Who did Aba Twinkletempted?
Title: Re: Succession world: df 2017 : A new start
Post by: Imic on March 20, 2018, 03:46:22 pm
I'm not sure.
Title: Re: Succession world: df 2017 : A new start
Post by: CaptainArchmage on March 20, 2018, 06:08:05 pm
Oh, someone bumped this. Sorry for dropping off the radar shortly after February because IRL became quite heavy. Additionally, I wanted to wait for the library fixes to come in (Sorry, Archibald, if you are still looking for an update you can hose my turn and also the dfhack update failed on that fort) since it was one of the founding aims of this fort as well. Then when 0.44.06 came out, well...

(https://media1.tenor.com/images/95f9c63ddd3db1d7f015204050b6ec45/tenor.gif)

Suffice it to say, I've now up-dated to DF 0.44.07. That's really just quality of life and raw changes to the saves (unicorn pets!)

Ok so I finished off my fortress and am now going to play this. Gonna look around legends for abit and then either keep doing CA's fortress, or try to kill one of the goblin civs.
Expect an update either way within a couple days.

EDIT: It seems using a tileset breaks things. That's fine, as I wasn't planning on using one anyways and just forgot to switch to ASCII, but it was odd to see dwarves dumping drumsticks into the river.
Also, why such a massive above surface stockpile and why a blacksmith's forge, aboveground!

EDITEDIT: Who did Aba Twinkletempted?

The last save was a while back. Not sure when, but not as far as noted. Damn. Also the aboveground forge was to stop the anvil being stolen by keas.

I provide an updated save that has gone on a while, to 18th Malachite, so that can be continued from. First migrant wave has been had, the outside stockpiles have been cleared out to the interior stockpile, and there's a barracks. I can continue to provide updates for the arc though (story arc not finished but would be expected to take a while). I can just resume beginning next autumn or something. If you want to make the game work perfectly with your tileset, replace the raws in the file provided with those of a 44.07 unmodded raws set to the tileset. They're effectively using 44.07 raws now.

Yes, there was a longer arc. Still is, if possible.

You could straight up build a floor on the barracks floor instead of engraving it.

The explanation for this is:

Dorfdate 52.05.14

I wonder when we'll get an update that allows us to engrave block floor tiles. It can't be that hard, can it?

Syslog:Dwarfdate 52.05.14

ALERT: ESSENTIAL UPDATE REPORTED
ETA: UNKNOWN
ENGAGING UPDATE HIATUS
UPDATE ALERT ON WAIT CYCLE 4406400000MS
ASSESSING UPDATE SUITABILITY...
ERROR BUG EXCEPTION: UPDATE UNFIT
REENGAGING UPDATE HIATUS
UPDATE ALERT ON WAIT CYCLE 259200000MS
ASSESSING UPDATE SUITABILITY...
MATCH: CONFIRM
ASSUMING UPDATING PROCEDURE
ALERTING OPERATOR
SKIPPING BACKUP
TRANSPIRED INTERVAL SINCE INITIAL HIATUS: 5358180000MS
REASSUMING DIRECT CONTROL


(https://im-01.gifer.com/7g0S.gif)

Dwarfdate 52.05.18
EMERGENCY BACKUP ENGAGED
LINK: http://dffd.bay12games.com/file.php?id=13596 (http://dffd.bay12games.com/file.php?id=13596)
Title: Re: Succession world: df 2017 : A new start
Post by: johiah on March 20, 2018, 08:13:44 pm
If you want, go ahead and keep playing. I do have things to do such as update God's Battle, and I didn't start anything except a peek at Legends.
Title: Re: Succession world: df 2017 : A new start
Post by: CaptainArchmage on March 20, 2018, 09:03:11 pm
If you want, go ahead and keep playing. I do have things to do such as update God's Battle, and I didn't start anything except a peek at Legends.

Thanks, main issues were I was beta testing a game and had multiple commitments (work, study, etc.) come up. I'm going to be travelling tomorrow but since the save is kept on DFFD I can transfer it properly.