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Other Projects => Other Games => Topic started by: Dohon on December 04, 2016, 11:25:26 am

Title: MechWarrior 5 Mercenaries: In Production
Post by: Dohon on December 04, 2016, 11:25:26 am
MechCon happend and Piranha Games (the folks behind MechWarrior Online) announced that they are creating a single-player successor to MechWarrior 4. Details pretty scarce so far. Stay tuned!

Pre-Alpha Footage (https://www.youtube.com/watch?v=Gz8Y1V8gy1A)
PC Gamer article (http://www.pcgamer.com/mechwarrior-5-announced/)
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: JimboM12 on December 04, 2016, 11:35:52 am
Please please please, let Duncan Fisher be announcing at Solaris again. Fingers crossed.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Scripten on December 04, 2016, 11:38:33 am
While it's not as impressive as the announcement of MWO's original incarnation, the backing of the MWO funding and Piranha's experience makes me hopeful for this iteration. I really, really hope to be able to walk around my command HQ in first person as they are showing.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Flying Dice on December 04, 2016, 02:18:17 pm
Holy shit that looks so delicious.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: etgfrog on December 04, 2016, 07:02:18 pm
I have a feeling they will rush it to try to compete with battletech.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Flying Dice on December 04, 2016, 07:09:19 pm
They're no more competition than older MechWarrior games competed with MechCommander. Totally different types of game.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Kanil on December 04, 2016, 07:14:52 pm
Different types of games set in the same time period of the same franchise, featuring the same 'mechs with the same models.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Mephansteras on December 04, 2016, 07:44:03 pm
Well, damn, another Mech game I'm actually looking forward to!
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Knave on December 04, 2016, 07:57:19 pm
Yeah - I don't think this is a competition sort of situation, as far as I understand, HBS is even using assets, or at least designs from Piranha  for their mechs, so I believe there's some collaboration here.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Flying Dice on December 04, 2016, 11:40:32 pm
Different types of games set in the same time period of the same franchise, featuring the same 'mechs with the same models.
Yes, and Space Hulk: Deathwing competes with Battlefleet Gothic: Armada too, right? AoE II with EU IV?  ::)
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: nenjin on December 04, 2016, 11:51:15 pm
Hyped.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: etgfrog on December 05, 2016, 12:02:00 am
Different types of games set in the same time period of the same franchise, featuring the same 'mechs with the same models.
Yes, and Space Hulk: Deathwing competes with Battlefleet Gothic: Armada too, right? AoE II with EU IV?  ::)
Ok, I'm a bit hasty to think a turn based strategy game competes with a first person shooter.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Kanil on December 05, 2016, 12:10:55 am
Different types of games set in the same time period of the same franchise, featuring the same 'mechs with the same models.
Yes, and Space Hulk: Deathwing competes with Battlefleet Gothic: Armada too, right? AoE II with EU IV?  ::)

I mean, you want a mech game, they both have mechs. You want a BattleTech game? They're both BattleTech. You want a BT game without Clanners? Neither one has Clanners. Your favorite 'mech is the MAD-3R Marauder? Both games have that.

I dare say the two game's playerbase probably has more overlap with one another than they do with, say, LoL or something.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Flying Dice on December 05, 2016, 01:12:08 am
Oh, of course there's playerbase overlap. But it's not like people are going to just buy one and never get the other when the gameplay experience is pretty radically different, which is what I was getting at. For that matter, a very big chunk of the HBS Battletech community have already bought the game, so there's not even the "I can only afford one game this quarter" factor.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Hanzoku on December 05, 2016, 02:46:41 am
Yeah, generally speaking if the games are any good, any battletech fan is going to buy both. It's not like the world is exactly glutted with too many singe-player games featuring big stompy robots.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Neonivek on December 05, 2016, 05:11:54 am
I know it is silly for me to say this... But I am still kind of bothered that we are soo many games into the MechWarrior Franchise... and mechs still act entirely unphased by enemy fire and often don't show any damage whatsoever.

Also why the heck in all these MechWarrior games do people use Locusts to assault bases?
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Retropunch on December 05, 2016, 05:45:38 am
hyperventilation and high pitched squealing in 3...2...1...

So, so, so, excited. I enjoyed MWO, but I didn't enjoy the endless grind or some of the inherent multiplayer problems (unbalanced matches and so forth), so this is what I've been hoping for forever.

I really hope they do a second pass on the outdoor terrain though - the inside of the hanger looked awesome, but on exiting the bay the graphics were very, very underwhelming (playstation 2 era hills and fuzzy background). Obviously I'm on B12, so graphics aren't a big draw for me, but the disconnect from inside to outside was pretty brutal, and I think it'd put a lot of people off.

Obviously really pre-alpha, so there's a long way to go, but I really do hope this can drum up a bit of mass appeal. Piranha games has been a bit sketchy at times - it wouldn't surprise me if what we've been shown is all they've got, and they're waiting to see if it looks like it's going to take off before putting more effort into it.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Flying Dice on December 05, 2016, 09:03:31 am
I know it is silly for me to say this... But I am still kind of bothered that we are soo many games into the MechWarrior Franchise... and mechs still act entirely unphased by enemy fire and often don't show any damage whatsoever.

Also why the heck in all these MechWarrior games do people use Locusts to assault bases?

If you're talking about the trailer, that was a Raven.

More generally, because outside major House military actions and MWO you generally don't see large concentrations of 'mechs, especially when you're operating at the level of planetary militias and small merc units. Remember, even a Light is still a fast, agile, well-armored killing machine. If you're hitting a lot of locations simultaneously, or if both sides are badly under-equipped, it makes sense. If you've got a Light in decent condition and the enemy has a couple vehicles and a mob of PBI, if the MechWarrior is at all competent they'll be able to clean house.

In this specific instance, I'd hazard a guess (in-universe, of course) that the hostile scouts were ordered to attack bases right before the droppers hit atmo in order to disrupt defensive efforts.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Knave on December 05, 2016, 09:45:01 am
The REAL question is why do they have a Raven at all? The game is set is 3015, but the Raven prototype wasn't deployed until 3024 /BTnerd :P
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Flying Dice on December 05, 2016, 10:17:09 am
Because they already had it modeled and didn't want to not use assets from their five-year alpha test.  :P

Though maybe I was tired when I watched it last night, did they confirm the date to that degree of specificity? Thought it was just known to be pre-Clan Invasion.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Knave on December 05, 2016, 10:25:02 am
Because they already had it modeled and didn't want to not use assets from their five-year alpha test.  :P

Though maybe I was tired when I watched it last night, did they confirm the date to that degree of specificity? Thought it was just known to be pre-Clan Invasion.

Ha ha, probably, but they have other cool light mechs, why not a Jenner? Ah well!

To answer your question, there was a brief flash on the startup screen showing the year in the video, but this article on PC Gamer (http://www.pcgamer.com/mechwarrior-5/) goes into a lot more depth on what they're planning to accomplish. Starts in 3015 and goes to 3049, right before the clan invasion.

They talk about how they want to make it more sandboxy than mercs 2/4 and more like the original Mechwarrior 1, where you could basically fight for any house anywhere in the innersphere and negotiate for salary/salvage rights etc. They also mention wanting to make the in-between battles part football manager-esque in terms of getting your mechs and pilots trained and equipped, so that has me very interested as well!

Quote
MechWarrior 5 looks to blow the series wide open by pairing its nuanced, strategic combat with an equally complex management simulator. "Our goal is to create a very in-depth manager experience," Bullock says. "It's sort of like taking—and this might be overdoing it—Football Manager wrapped over top of MechWarrior 1. [MechWarrior 5] is about managing a business, you're trying to keep it afloat and save money so that you can not only do your repairs but also get ahead of your repairs and go to the market and say, 'okay cool now I can afford to get a shiny new 50-tonne medium mech.'"
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: JimboM12 on December 05, 2016, 10:29:53 am
We'll have so many Mech options!......which I'll probably ignore to give all my lancemates Uziels because they're cheap, reliable, and well-rounded. Eventually we upgrade to Arguses. Clan tech can get rekt. Inner Sphere 4 lyfe.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Drakale on December 05, 2016, 10:59:52 am
Wow, I need this.

Hope they manage to fit in a dynamic campaign...
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Mephansteras on December 05, 2016, 11:10:02 am
If they're going MW 1 style then I'm even happier. Despite all the limitations that is still my favorite MW game. I don't need a campaign for a Merc game. Just let me go from battle to battle trying to keep the team alive and the mechs in working order.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Hanzoku on December 05, 2016, 12:00:22 pm
We'll have so many Mech options!......which I'll probably ignore to give all my lancemates Uziels because they're cheap, reliable, and well-rounded. Eventually we upgrade to Arguses. Clan tech can get rekt. Inner Sphere 4 lyfe.

Sadly, neither of those mechs will exist in this timeframe, as both are post-invasion designs.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: JimboM12 on December 05, 2016, 12:12:59 pm
We'll have so many Mech options!......which I'll probably ignore to give all my lancemates Uziels because they're cheap, reliable, and well-rounded. Eventually we upgrade to Arguses. Clan tech can get rekt. Inner Sphere 4 lyfe.

Sadly, neither of those mechs will exist in this timeframe, as both are post-invasion designs.

Nooooooooooooooo! Ah well, I'll choose another 'general' use mech for my non-specialized lancers when I see the full roster.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Sensei on December 05, 2016, 12:47:47 pm
Woooooo!

About bloody time. It'll never be a true sequel to Mechwarrior 4 unless it's designed to play best with joystick controls (it almost certainly won't since MWO wasn't and expecting people to own joysticks isn't a good business decision anyway) but hey, I'll take it.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Neonivek on December 05, 2016, 03:23:48 pm
Light mechs need support to do well and no mech is more fragile then the Locust (which it wasn't) and quite a few other light mechs.

A Light Mech on its own is either a scout doing recon... OR it is on some planet without mechs at all.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Flying Dice on December 05, 2016, 05:42:46 pm
The latter half is pretty much exactly what I said, yes.

Granted, if you're talking about lights skill-capped by modern FPS standards a la MWO (and, presumably, MW5), they're incredibly dangerous in the hands of a good MechWarrior and fully capable of bringing down an assault 1v1 in the right circumstances. Tabletop and MechCommander are much less forgiving, the latter especially because your MechWarriors are braindead fools and there's basically no cover or concealment.

Basically almost all the factors that make lights so effective in MWO aren't represented very well in other formats, things like other 'mechs being piloted by people with human reaction times, the way size + speed + good camo patterns make small lights difficult to see and difficult to hit (especially in rough terrain, cities, and dense forests), &c. If you look at things in that way pretty much the only paradigm where lights should reasonably expected to fail miserably are Solaris VII situations where you can't play the ambush-and-repeat game, or when the MechWarriors are braindead farts like the one in the trailer Raven who just charge straight into the guns of larger 'mechs.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Neonivek on December 05, 2016, 05:53:00 pm
Well because Mech Warrior online had to
1) Increase their defense to ridiculous levels (They are 5x more durable)
2) Increase their speeds and turning to ridiculous levels.
3) Make all the stages as claustrophobic as possible.
4) Decrease the effectiveness of most weapons that are great for pegging Light Mechs.
5) No Kicks, Punches, or anything that would make their hugging strategies less effective
6) Jump Jets are a joke

Basically Mech Warrior Online bends over backwards to make Light Mechs effective.

THEN AGAIN a lot of other uses for Light Mechs are just flat out impossible to do in MWO, so meh.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Knave on December 05, 2016, 06:16:20 pm
One thing that these new games have is economy. Lights may not be the best choice in some circumstances, but they may be the only thing available/affordable to the player's unit.

Lore-wise I think that's a big factor for light mechs, as the Great Houses can't afford to run a 12 assault-mech company (unless you're a Lyran :P )
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: NullForceOmega on December 05, 2016, 06:18:52 pm
Pretty sure that all the great houses run assault companies, multiples of them at that, Davion and Steiner both adore assault class mechs.  Merc units on the other hand are lucky if they can afford to field one.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Mephansteras on December 05, 2016, 06:21:30 pm
For Mercs, sure, cost is a huge factor. For the great houses cost is probably sometimes a factor (you can't do assault lances ALL the time) as well as needing Mechs to act as scouts, spotters, and anti-vehicle/infantry.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: NullForceOmega on December 05, 2016, 06:22:53 pm
Actually from what I recall, availability is a much bigger factor for the Great Houses, if you can't produce assaults locally then you're limited to what you can scrounge from battlefields and caches.  But, yeah, you've got to have a well rounded loadout of weights.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Knave on December 05, 2016, 06:26:10 pm
Pretty sure that all the great houses run assault companies, multiples of them at that, Davion and Steiner both adore assault class mechs.  Merc units on the other hand are lucky if they can afford to field one.

You're definitely correct - I should have said divisions or armies or something instead! :)
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: NullForceOmega on December 05, 2016, 06:29:10 pm
Not sure that even the Star League fielded entire assault divisions, but I might be wrong.  That said, if some one did field an entire division of 80-100 ton mechs, I think they would pretty much win the succession wars (for a while at least.)  ;)
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Neonivek on December 05, 2016, 06:33:47 pm
Mediums are generally used if your trying to make an attack mech on the cheap.

Lights have their purpose but that typically isn't direct confrontational combat.

Not sure that even the Star League fielded entire assault divisions, but I might be wrong.

Probably not. Heavies are not to be underestimated.

Quote
That said, if some one did field and entire division of 80-100 ton mechs, I think they would pretty much win the succession wars (for a while at least.)  ;)

There typically are enough assaults for someone to field an entire division of them. But there are serious limitations involved that make it unadvantagous.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: NullForceOmega on December 05, 2016, 06:37:55 pm
That was the point Neo, if they could field a division, they would be fairly close to unstoppable, fielding a division isn't the same as assembling one, sure they have the numbers, but they can't reliably deploy them where needed due to lack of dropships, jumpships, and the need to distribute forces so they are able to adequately defend against threats and prosecute attacks.

Also, heavies are really situational, but that can be a good thing.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Flying Dice on December 05, 2016, 07:23:40 pm
As always, matters of war come down to logistics.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Dohon on December 06, 2016, 05:55:16 am
PC Gamer has some more details on the game. (http://www.pcgamer.com/mechwarrior-5/?utm_content=bufferef9c7&utm_medium=social&utm_source=twitter&utm_campaign=buffer-pcgamertw)
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Wiles on December 06, 2016, 07:08:33 am
I'm super excited for the fifth Mechwarrior game. They keep comparing it to Mechwarrior 1 but that comparison is a little lost on me, I never played that one (I was 5 when it came out, I'm not sure if we even had a computer).
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Flying Dice on December 06, 2016, 09:16:36 am
Quote
"One thing we've learned over is just to be cautious with expectations with our playerbase," he says. "We want to make sure we're really certain about things before they go out."
"We got burned hard from over-hyping and cash-milking MWO, maybe we actually learned something about PR from that."

Quote
While there will be a loose story and some pivotal story moments during the campaign, MechWarrior 5 is first and foremost a sandbox-esque game where players have the freedom to choose where to go, which houses to fight for, and how to equip their soldiers.
...
But since Mechwarrior 2 onward, there was not nearly as much of the freedom and replayability that we want to go for. There should be very little in the form of like, 'I have three missions to choose from and that's it.'
Okay if it turns out looking even half-decent they've got my money. Endless free-roam is my favorite style of gameplay. I hope they have a setup where the timeline advances based on completion of key story missions.

Quote
MechWarrior 5: Mercenaries is completely standalone and won't have any microtransactions, Bullock tells me. Instead, the game will be a "you pay full price, you get the game, you're done" kind of deal. Developed in Unreal 4, MechWarrior 5 is being made by a separate team than the one working on MechWarrior Online at Piranha, which has been publicly available since late 2012. It will be self-published, and there is no plan to utilize a platform like Steam's Early Access to release the game in an unfinished state. "I can't really see anyway that will work for this game," Bullock says.
Ye gods, they have learned! Okay, I'm definitely interested now.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Rince Wind on December 06, 2016, 09:36:49 am
I just hope you won't just play on the same 5 maps in endless mode with special maps only for the story missions.
And I hope for proper planetary campaigns, where you have some sort of overview map on how your forces are doing, if it is a full scale invasion.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Retropunch on December 06, 2016, 09:39:25 am
I'm still not getting too hyped until I see a lot more gameplay footage - I've got a sneaking suspicion this is in extremely, extremely early alpha (all using reused assets in an extremely small space) and they're just waiting to see what response it gets until they commit fully to it.

I can't imagine that Piranha games are big enough to field two full sized game teams without serious pre-investment or completely taking all coders off MWO, and so they'd need to be extra sure they're happy to go dedicate themselves to it. I guess I've just been burned so many times by this kinda stuff

@Rince Wind: They've said they'll have procedurally generated planets/missions, so I wouldn't worry about it being exactly the same, although how good their PG stuff is will be a big sticking point.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Aklyon on December 06, 2016, 10:16:16 am
More mechs?

Cool.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Scripten on December 06, 2016, 10:33:42 am
I'm really excited to see the campaign potentially consider tech upgrades over the course of the 35 or so years in which it takes place. If they pull that off, it will be the most immersive Mechwarrior game yet. (Generally, I found that working up to an Assault was about the only way you could tell that you were progressing in the "story".) Moreover, that PC Gamer article made me a lot less nervous about how they're handling the game. This sounds like what I was hoping MWO would be after the first trailer.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Sensei on December 06, 2016, 05:04:39 pm
Hey, I played the original Mechwarrior in a Let's Play thread from a while back (http://www.bay12forums.com/smf/index.php?topic=57998.msg1277461#msg1277461) but unfortunately, all the images which I had hosted on Imageshack are gone, so it's pretty much unreadable. Anyway, the deal with that one story wise was that there was a main story line, and you could find story-related missions, but you were free to fly from planet to planet and take mercenary contracts from any house, which is what you would spend nearly all your time doing. Along the way you would hire mechwarriors and buy/salvage/customize/sell mechs for your Lance. Difficulty progression came mostly in the form of more difficult contracts being available to you as your reputation with different houses increased. The missions were very simple though, I think every single one was just your mech(s) starting at the opposite side of a rectangular area from the enemy mech(s), and there might be buildings on one side or the other that you could attack/defend.

It's worth noting that in MW1 and every other Mechwarrior game, mech weight classes served mainly as a form of progression. More mech was nearly always better. Sometimes you had weight limits for the dropship, which prevented you from being totally overpowered for missions, and there are like one or two 'stealth' missions where you're required to go alone in a light mech, but the biggest mechs were always the best, and you spent your career working your way up to them. In Solaris, the gladiator arena, matches are done by weight class, so the Amateur championship is limited to Light mechs, then the Intermediate one is limited to Medium mechs (or you COULD bring a light mech but you never would), etc. Anyway, you get the idea, Assaults cost more and are better. In Multiplayer, you would have one or two guys on your team play Light if it was a capture the flag match but otherwise you would take the biggest mech within some agreed-upon limit.

Oh yeah, Multiplayer in the Mechwarrior games before MWO was much more like a slow stompy Unreal than the World of Tanks-inspired stuff we have today. There was Capture the Flag, Deathmatch, Team Deathmatch (all with respawns) and Battle Royale/Team Battle Royale, might have been a different name, which was one-life and saw a brief attempt at being made a 'competitive e-sport' of sorts on G4 TV (lol remember that?)

So, the idea of different weight classes forming a specialized role is pretty much unique to MWO, and it works very well for that type of multiplayer arena game but it's not typically what one would expect of Mechwarrior. As others have said, they made the game very different from other Mechwarrior games to create that ecosystem, it's not consistent with the gameplay or fluff of any other Mechwarrior stuff. I can't say whether they'll try to keep the balance more similar to MWO than the normal mechwarrior games, though.

Also, in the interview they said they were considering not letting the player make their own mech loadouts, which makes me sad. They say that mechs within various weight classes in MWO feel 'samey' but I think that's only because they come with so many different hardpoint variants. Mechwarrior 4 had a good variety of mechs and most of them didn't feel redundant because they all had unique combinations of hardpoints.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Flying Dice on December 06, 2016, 06:00:59 pm
Uh, maybe in the context of the MechWarrior games. In BTech generally the tonnage classifications definitely correspond to combat roles, for much the same reason that they do in the case of wet-navy warships. Arguing that it's purely Assault > Heavy > Medium > Light is like arguing that Battleships > Battlecruisers > Armored Cruisers > Light Cruisers > Destroyers... &c., which is transparently not true at all unless you're doing some abstract calculation of theoretical maximum damage delivered by a single discrete unit.

The only real failure of MWO in accurately representing the roles of the different classes was that you could hyperspecialize any chassis and do well, which typically isn't possible or desirable in most circumstances in BTech. Something like a Gauss+PPCboat generally wouldn't exist unless it was part of a large unit used specifically as a force multiplier in a sniper/fire support role, and when such things did exist they were almost never light/medium 'mechs.

Now, granted, there is a trend for MechWarriors to try to get into bigger and better 'mechs, but that's got more to do with prestige and obsession with mechanical compensation. Poor and rookie MechWarriors tend to be the ones in lights because in fluff those typically have the most dangerous jobs and are the most likely to get swatted if there's nothing else around to shoot at. Basically moving up to a bigger 'mech happens because you're senior enough to be trusted with a more costly asset in most cases, same as with warships (lowercase W), not because they're just plain better at everything or even because you're more suited to piloting them.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Neonivek on December 06, 2016, 06:58:12 pm
Quote
Something like a Gauss+PPCboat generally wouldn't exist unless it was part of a large unit used specifically as a force multiplier in a sniper/fire support role, and when such things did exist they were almost never light/medium 'mechs

Goodness would a mech like this be as fragile as heck. Like... a single SRM-6 could easily take off an arm or a leg.

MWO seriously ramps up the weaker mech's toughness.

Though I am surprised to see people bad mouthing Heavys... They are ALMOST as durable as Assault Class, without being as slow as molasses... and on some maps Assault's lack of speed seriously hurts them.

Oddly inspite being called Assaults... They make far superior defensive units then offensive ones.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: NullForceOmega on December 06, 2016, 07:54:02 pm
No, heavies are not durable at all if they are carrying any amount of firepower, more durable than a medium yes, but not even remotely as well armored as their tonnage suggests (until you get ferro-fibrous armor.)  Heavies are glass cannons across the board, and tend toward really specialized roles, such as missile boat or sniper platform, there are a very few that are acceptable all-rounders, but they tend to suffer from low ammo reserves.

And if your assault class is being used defensively, your pilot is bad.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Flying Dice on December 06, 2016, 08:27:38 pm
Yeah, mediums are the true JoaTs of BTech.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Mephansteras on October 09, 2017, 10:46:45 pm
PC gamer posted an article about this today (http://www.pcgamer.com/mechwarrior-5-mercenaries-hands-on-the-series-goes-back-to-its-roots/). Seems promising so far.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Flying Dice on October 09, 2017, 11:13:32 pm
I'd really like to believe, but it'll be a cold day in hell before I trust a single word that comes out of ol' Russie's mouth. Gonna be firmly on my wait-and-see-the-unbribed-reviews list.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Hanzoku on October 10, 2017, 08:09:47 am
The idea's awesome, and I'd kill for a solid single-player mech game again. But as Flying Dice says, I don't believe anything a magazine publishes these days.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Cyroth on October 10, 2017, 08:17:31 am
I think Flying Dice is refering to Russ Bullock. Who is one of the least thrustworthy people since Peter Molyneux or Stalin.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Sensei on October 10, 2017, 08:55:03 am
I'm quite interested in this, I enjoyed Mechwarrior Online (and probably like everyone else in this thread, I really wanted a Mechwarrior 4 sequel). I'm curious what Russ Bullock did to get this reputation though. Could anyone enlighten me? I never followed news surrounding MWO.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: etgfrog on October 10, 2017, 09:41:50 am
I'm quite interested in this, I enjoyed Mechwarrior Online (and probably like everyone else in this thread, I really wanted a Mechwarrior 4 sequel). I'm curious what Russ Bullock did to get this reputation though. Could anyone enlighten me? I never followed news surrounding MWO.
Overpriced overpowered clan mechs. The weapon stats was exactly like the tabletop. ECM was still brokenly strong and only saving grace was the mechs that could equip them was not as good as the other mechs that didn't have ECM. Add onto the fact that the faction warfare ended up pitting even amount of mechs. That caused alot of angry/bitter players. Then the constant nerfing of clan mechs for two years also kept adding more angry/bitter players.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Cyroth on October 10, 2017, 10:05:24 am
I'm quite interested in this, I enjoyed Mechwarrior Online (and probably like everyone else in this thread, I really wanted a Mechwarrior 4 sequel). I'm curious what Russ Bullock did to get this reputation though. Could anyone enlighten me? I never followed news surrounding MWO.
Overpriced overpowered clan mechs. The weapon stats was exactly like the tabletop. ECM was still brokenly strong and only saving grace was the mechs that could equip them was not as good as the other mechs that didn't have ECM. Add onto the fact that the faction warfare ended up pitting even amount of mechs. That caused alot of angry/bitter players. Then the constant nerfing of clan mechs for two years also kept adding more angry/bitter players.

Also add to that that during closed beta a lot of changes felt like they were based on "what annoyed Russ and Paul the most the last week".
There was a corrupt* mod on the forums during the early days who was backed by both lead devs, and who muted and banned people more or less at random and did his best to kill any meaningful discussion. He even stalked people on other forums and banned you on MWO for talking bad about it there (so, say you talked bad about MWO on the Planetside 2 forums... enjoy your MWO ban), rumor mill says it was on Russ orders, dunno if that is true but I'm sure he at least knew about that.
Russ and Paul joined the MechWarrior Living Legends (a MechWarrior mod for Crysis) community, worming their way into the good graces of the community and devs, listening to them what people want for an official MW game and such stuff. Then backstabbed them with a Cease and Desist as soon as they had their official license.
Minor lying and douchbaggery that I remember Happening, but can't remember specifics right now.
Also look up Transverse or what it was called. Piranha Games attempt to run away with the money made from MWO pre orders to make a (probably more lucrative) space sim that seems to have been planned as a total Star Citizen clone.

Probably could remember some more if I had time right now.

*read as "total jerkass"
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Mephansteras on October 10, 2017, 10:10:03 am
Sheesh, talk about a laundry list of bad acts. I can understand the skepticism.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Hanzoku on October 10, 2017, 10:29:04 am
Yeah, I was expecting that from the moment the Clan mechs were announced, the Pay to Win was strong with that one.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Flying Dice on October 10, 2017, 02:54:47 pm
Remember, this is why knockdowns were removed. (https://www.youtube.com/watch?v=4K2QF70H2hc)

MWO is worse in pretty much every respect compared to the beta state. They've ignored the community, consistently fucked things up, and run a cycle of "introduce new OP 'mech for real money, nerf it to shit once you can buy it with c-bills" for years.

Not to mention they aren't even able to change the game substantially because all their coders left/were fired and none of them know how the game files are organized.

They shut down a member of the community who made a colorblind-friendly UI mod by tweaking color values in their own files because it was a clearer UI than they've managed across the game's lifetime and they couldn't figure out how to make the same changes.

Fuck PGI. Fuck Russ. Fuck Paul. And fuck the rest of the team. That shitty company whose previous resume consists of a steaming pile of shit (https://en.wikipedia.org/wiki/Piranha_Games#Games_developed) drove the property into the ground and nearly ruined the only good modern MW game when they tried (and ultimately failed) to torpedo Living Legends.

Thank goodness for the current LL team and HBS, otherwise we might never have seen another BTech game of any sort after PGI comprehensively ran what could have been a successful and highly lucrative property into the ground through sheer unmitigated arrogance and stupidity after starting with an inbuilt audience of diehard fanatics with adult income streams.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Aklyon on October 10, 2017, 03:16:46 pm
They got removed because he got knocked down?

How idiotic.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Flying Dice on October 10, 2017, 04:47:29 pm
Yep, a couple days after that happened.

That's what happened to a lot of stuff in MWO, especially in the early days.

The rest was removed because they were shit at their jobs. For example:

This is what LRMs originally looked like. (https://youtu.be/qAfy2cL1hzc?t=118)
What SRMs, old (i.e. good) Forest Colony, and the game in general looked like. (https://youtu.be/syyrgIKLim8?t=157)
This is what thermal optics used to look like. (https://youtu.be/8MULtsUGKQo?t=105)

There was also once a time where MWO weapons didn't have perfect instant convergence:
(http://i.makeagif.com/media/8-14-2014/NWmoei.gif)

Among other things. Basically they removed half of the mechanics that made the game interesting and decently balanced, everything that made it look good, and then spent years repeatedly shitting on game balance to sell more mechpacks.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Aklyon on October 10, 2017, 05:07:04 pm
I am surprised the game still exists then. That looks nothing like the mess i'd attempted to try a few years ago.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Retropunch on October 11, 2017, 02:59:24 pm
Eeehh I'd take the very negative views with a pinch of salt on this one - it's a fun multiplayer mech game and it has improved over the years from a completely layman's standpoint (I played it very early on, and then a few months back). I'm a mechwarrior fan and played 3-4, but never got into MWO competitively or in a min/max way - I think most of the criticism is the same type of criticism as you get from MMORPG fans, plus the main guys a bit more of a dick than usual.

Basically though, for those reading I wouldn't despair completely. It's just something that's better to wait and see with than preorder/get hyped.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Flying Dice on October 11, 2017, 04:08:38 pm
That's the thing: it's not completely terrible. But it's in the WoT/WT realm of shitty devs and descended to its current state from what was originally a pretty good game with a crappy UI (now being a mediocre-to-bad game with a crappy UI) solely because of developer incompetence. 

The only reason there's any playerbase left at all is because BTech fans are mostly stubborn old fucks who will take anything over nothing.

I mean, shit, look at Living Legends. That's a couple of different groups of people building a MW game from scratch as a goddamn Crysis mod and they made a better multiplayer MW experience in pretty much every respect. The only missing element is MechLab customization, but frankly that has always been the shittiest part of MW multiplayer since people just make noncanonical overpowered bullshit frankenmechs.

I'm not down on MWO. I'm down on PGI. PGI are the living embodiment of shitty devs. I trust them about as far as I can throw a Masakari, and the community would be far better off if basically any other studio at all was in charge of MW5. The only way it could be worse would be if it was Ubishit or EA running things. If they make MW5 good, I'll be ecstatic and buy the hell out of it. But no way in the world am I going to preorder or buy on launch, not from piggy.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Damiac on October 11, 2017, 04:10:58 pm
Eh, mech warrior online is one of the few F2P games I play, and have played for years.  I haven't spent a dime, and I don't feel like I'm stuck using 'bad mechs'.

In fact... looking at the meta tier lists, it's mostly mechs you can buy with in game money.  The best mech (at least according to some people) is the Kodiak 3, which, while expensive, is available for in game money.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: MrRoboto75 on October 11, 2017, 05:02:00 pm
Civil war tech in MWO revived a lot of trash mechs to at least be in the "decent" tier.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Damiac on October 12, 2017, 07:43:21 am
Yeah, that's very true.  The civil war tech upgrade was something I though 'meh' about when I read the initial plans, but it's opened a lot of possibilities, and that has rescued a lot of not so great mechs.   For example, my assassin seemed like utter garbage before, but with the new MRMs and ER lasers for inner sphere it's become a decent little mech.

I also like that inner sphere finally gets some toys that clan doesn't get.  No RACs for you clanners! (Thank goodness...)

Anyway... sorry this is the MW5 thread, not MWO...  I just had to come and white knight for them.  So anyone who disparaged PGI and/or MWO, consider this ad-hominem to be directed at you:

[Insert incredibly vulgar and irrelevant insult here]

Yeah... I went there.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Rince Wind on October 12, 2017, 07:51:36 am

I also like that inner sphere finally gets some toys that clan doesn't get.  No RACs for you clanners! (Thank goodness...)

Yet!
They just need to overcome their self esteem problems because the IS developed something good they want do copy. They will do so in time, probably the next tech update, if it ever comes?
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Hanzoku on October 12, 2017, 09:15:32 am
They exist in the current BattleTech timeline, so it is coming.

One thing that irritates me to no end: The Inner Sphere has, at this point, had more then 50 years of access to clan technology. Why the HELL can they not manage to dumb-copy clan technology at this point that they've had more then 50 years of access to? Everything in the inner sphere should be rocking clan equipment (except for maybe the most advanced clan things like ATMs and iATMs)
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Rince Wind on October 12, 2017, 10:05:00 am
I meant the next MWO tech upgrade, I know they have it in the timeline.

I think the IS is able to produce some stuff to clan spec at the current point of time, of course each realm has their own preferences on what they reeingeneered.
One reason I have read is that the producing companies just can't be bothered, because they sell their Mechs and weapons anyway, and that they might even sell less when they deliver superior equipment, because fewer things break and need replacement.
Imo that is a rather weak argument, because now they leave the market to the Sea Foxes and waste a giant opportunity. The first company to produce complete Mechs or even just weapons loadouts to clan specs would make a killing and the others would have to put massive amounts of money into R&D to close the gap.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Sanctume on October 12, 2017, 12:03:41 pm
I wonder if it's possible to mod XCOM2 engine and put MW assets in. 

It won't be to scale, but still.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Mephansteras on October 12, 2017, 12:09:21 pm
Possible? Yes. How difficult that is to do I have no idea. But given that someone has gotten working races/characters from Mass Effect into the game, it is clearly doable.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Flying Dice on October 12, 2017, 02:09:34 pm
They exist in the current BattleTech timeline, so it is coming.

One thing that irritates me to no end: The Inner Sphere has, at this point, had more then 50 years of access to clan technology. Why the HELL can they not manage to dumb-copy clan technology at this point that they've had more then 50 years of access to? Everything in the inner sphere should be rocking clan equipment (except for maybe the most advanced clan things like ATMs and iATMs)
50 years?

The Helm Memory Core was discovered 34 years before the FedCom Civil War started. The Clan invasion was only over for, what, a decade? The IS states were working with mostly shitty half-baked R&D and manufacturing. Yet from 3052-67 they managed to reverse-engineer or parallel develop LAMS, U/AC 2/5/20, ERM & SLas, S-SRM4/6, LB 2/5/20-X ACs, TComps, and Light TAG, among others.

That's in addition to the small mountain of tech advancements which were their independent and original developments. So in the 10-15 years after the Clan invasion had ended, the IS replicated pretty much all of the major techs that the clans had up on them.

It's hardly fair to talk about stuff like ATMs, since the Coyotes only started introducing those well after the Invasion/into the Civil War era. Might as well wonder why the clans didn't have HGRs or RACs three or four years after they were prototyped.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: MrRoboto75 on October 12, 2017, 02:18:17 pm
The simpler reason is because you'd soon run out of ways to make clan and IS distinct.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Hanzoku on October 12, 2017, 03:11:04 pm
That's true, but in the ~50 in game years since that period, all Inner Sphere technology remains inferior to clan designs in terms of some combination of any or all of: damage, range, heat, weight, displacement. There's no reason an IS ER Medium Laser in 3139 should do less damage at a shorter range then a clan design that they've had direct access to for 80 years.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: MrRoboto75 on October 12, 2017, 03:54:22 pm
They wasted all that time fielding like three times more mechs on the tabletop.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Kanil on October 12, 2017, 11:57:36 pm
That's true, but in the ~50 in game years since that period, all Inner Sphere technology remains inferior to clan designs in terms of some combination of any or all of: damage, range, heat, weight, displacement. There's no reason an IS ER Medium Laser in 3139 should do less damage at a shorter range then a clan design that they've had direct access to for 80 years.

Isn't mixtech super common by that time? Like the IS aren't going to upgrade their crappy ISERML when they can just get a CERML instead, in the same way they didn't upgrade single heatsinks because DHS exists.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Hanzoku on October 13, 2017, 01:43:51 am
Not too common, if I look at mechs and varients on Sarna.net. But that's sort of my point - IS ER Medium Lasers should be just as good as Clan ER Medium Lasers that they've been actively dealing with, taking apart, and outright buying from the merchant clans by this point. It's a form of artificial Medieval Stasis that baffles and annoys me given that the IS has plenty of contact with the Clans and their equipment by this point in the fluff, including having destroyed multiple Clans and (presumably) looted their factories and research facilities, traded with the trading Clans, and having secured gigatons of battlefield salvage.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Furtuka on October 13, 2017, 08:21:22 am
PTW
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Flying Dice on October 13, 2017, 09:13:09 am
You don't talk about the BattleTech economy.

Just pretend it's like MW and MC where IS merc units are running lances of omnis a year into the Invasion. Kappa.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Dohon on November 29, 2017, 02:32:25 pm
Polygon (https://www.polygon.com/2017/11/29/16702346/battletech-mechwarrior-5-mercenaries) has a new article on the game. Even has 10 minutes of gameplay footage (https://www.youtube.com/watch?v=r8WoNTHMoLc&feature=youtu.be)!
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Mephansteras on November 29, 2017, 05:46:04 pm
Not looking too shabby for a demo. Looking forward to how this ends up shaking out in the end.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Dorsidwarf on November 29, 2017, 09:12:49 pm
I don't know if this is a common Mechwarrior thing but is it just me or was the player mech suspiciously over-resilient in that demo? It just seemed to weather absolutely everything fired at it while taking no realm harm, while in my BT experience shadowhawks go up like Roman Candles under concentrated fire
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Mephansteras on November 29, 2017, 09:24:09 pm
Nah, it should have died pretty quick. I'm assuming they buffed it up for the demo reel to show things off. I think it was running around with one leg blown off, so maybe it was just ignoring the damage?
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Hanzoku on November 30, 2017, 02:26:00 am
Nah, by the end it had lost pretty much all its armor, but both legs were still there. it did lose the right arm, and the medium laser stopped working (not that he ever used anything besides the autocannon and SRM-2 the whole time I was watching...). They were definitely cheating on the ammo, since all weapons started with a thousand shots, and I'm pretty sure the Atlas never fired on the mech for example.
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Mini on November 30, 2017, 03:01:58 am
The medium laser was actually being used pretty consistently, it's just an almost invisible green line (comes from lower right).
Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Retropunch on November 30, 2017, 02:38:05 pm
I imagine they tanked it up a bit - they wouldn't want to show a demo where the player died immediately. I also imagine they'll buff the player generally, for most FPSs the player is way stronger than random goons.

Title: Re: MechWarrior 5 Mercenaries: Announced!
Post by: Dohon on March 18, 2018, 03:32:32 am
Some new footage appeared on the interwebs. (https://www.youtube.com/watch?v=sa043A2fjCY)
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Yami on March 18, 2018, 02:42:23 pm
Actually, they're 'prolly still using the double armour values from MWO.  With the rapid rate of fire increase, the mechs needed the extra armour to keep from dying too fast.  There are plenty of FPS games out there, but nonelike MWO where you can actually take a few hits an keep on trucking, but still be fairly well worried about the damaged side.

But yeah, I'm pretty hopeful for this one.

~Yami
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: sambojin on March 19, 2018, 08:52:10 am
MWO wasn't too bad in that sense. Yes, there were some builds that could do some pretty severe alpha/beta strikes, or good burst damage, but you felt like you were in a mech. You didn't insta-pop from it. But it hurt like hell, like it should.

Hoping this comes out good. With a significant single player campaign, so it doesn't just boil down to finding those builds, loadouts or playstyles.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Hanzoku on March 19, 2018, 09:45:47 am
One thing I understood was that MW5 wasn't going to allow (or severely limit) mech customization to canonical builds, so you can't just take say, a Shadow Hawk chassis and turn it into a medium laser boat. I'd be very OK with that, mostly to prevent the 'this is the uber weapon/loadout' that MWO suffers from.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Jopax on March 19, 2018, 10:10:29 am
I'd like nothing more than the MC2 option of not having any restrictions on what goes on a mech other than your ability to tetris in as much shit as the grid allowed. Blood Asp with 20 MG's please.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Hanzoku on March 19, 2018, 10:27:05 am
While I find some designs incredibly useless, my lore nerd side likes having distinct designs. If every design is infinitely customizable, you might as well just have one chassis at each tonnage weight and call it a day.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Flying Dice on March 19, 2018, 04:54:47 pm
Yeesh. Less than a year out from their supposed launch date and we're still seeing nothing but flashy snippets of cinematic footage of... nothing much, with dramatic music layered on top.

Good thing I wasn't expecting PGI to not fuck up/cash grab on this.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Scripten on March 19, 2018, 08:32:21 pm
Yeesh. Less than a year out from their supposed launch date and we're still seeing nothing but flashy snippets of cinematic footage of... nothing much, with dramatic music layered on top.

Good thing I wasn't expecting PGI to not fuck up/cash grab on this.

Yup (https://www.youtube.com/watch?v=w8qcznZu0rE), nothing (https://www.youtube.com/watch?v=r8WoNTHMoLc) much (https://www.youtube.com/watch?v=Ljf9sasHyWc).
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Flying Dice on March 20, 2018, 07:23:58 am
Yeesh. Less than a year out from their supposed launch date and we're still seeing nothing but flashy snippets of cinematic footage of... nothing much, with dramatic music layered on top.

Good thing I wasn't expecting PGI to not fuck up/cash grab on this.

Yup (https://www.youtube.com/watch?v=w8qcznZu0rE), nothing (https://www.youtube.com/watch?v=r8WoNTHMoLc) much (https://www.youtube.com/watch?v=Ljf9sasHyWc).

Holy shit you actually used the demo footage that looked like reskinned MW2 as proof of them doing good work. Bravo. I was deliberately refraining from mentioning that one because 10min of someone who has never played a MW game in their life wandering around a box canyon that mysteriously has a city in it showing off things instantly flipping to their destroyed texture in a single frame is actively worse than empty trailers.

Oh, and the other two are more of the same in (slightly) different environments: single 'mech dropped into box canyon shooting gallery full of trivial targets, sent to shoot a mysterious skyscraper, piloted by a braindead moron who manages to sustain heavy damage against vehicles, turrets, and light 'mechs. Like, whoever they have playing these demos is the sort of clueless idiot that whines in MWO about overpowered [whatever] because they mindlessly W+M1 straight through the middle of every map until they die. And that's the best they could come up with for gameplay demos.

Worse still, the enemy 'mech AI looks to be even more braindead than the player, hence the MW2 comparison. Two guesses as to why MWO never had real AI 'mechs or vehicles even in modes where it would make sense: PGI are a bunch of incompetent hacks who've made nothing but shovelware trying to milk MW for as long as they can. They can't even make turrets that behave consistently, bad AI is utterly unsurprising.

It used to be funny when the people working on Living Legends outperformed PGI, but at this point it's kinda sad that what's effectively a nine year old fan-made total conversion of Crysis is still consistently better at every aspect of being MW than anything piggy has produced.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Hanzoku on March 20, 2018, 10:03:52 am
Rage aside, I don't see anything there that couldn't have been whipped up in a MWO sandbox, so yeah, it's nice and all but I'm not too bothered yet.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Sanctume on March 20, 2018, 01:20:49 pm
"target destroyed..." is only ok a few times until it gets spammed. 

Are those lasers that curve to home in on targets? 



Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Scripten on March 20, 2018, 01:32:56 pm
Yeesh. Less than a year out from their supposed launch date and we're still seeing nothing but flashy snippets of cinematic footage of... nothing much, with dramatic music layered on top.

Good thing I wasn't expecting PGI to not fuck up/cash grab on this.

Yup (https://www.youtube.com/watch?v=w8qcznZu0rE), nothing (https://www.youtube.com/watch?v=r8WoNTHMoLc) much (https://www.youtube.com/watch?v=Ljf9sasHyWc).

Holy shit you actually used the demo footage that looked like reskinned MW2 as proof of them doing good work.

-snip-

Nah, that's all on you, dude. I just posted the gameplay videos that are available. But hey, rage on, broheim. I'm sure it will have a huge effect on the course of things to come.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Sensei on March 20, 2018, 02:05:49 pm
ow the edge

MWO-related bitterness aside I don't see anything much wrong with what's been shown. They've demonstrated gameplay and they also have their flashy cinematic trailer. The moving/shooting gameplay looks mostly similar to MWO (not the worst case scenario), but with wide open maps and lots of enemies, which is neat. I don't really get what on earth in the Inner Sphere you're saying when you say it looks like reskinned Mechwarrior 2. I mean, Mechwarrior 2 looks like this (https://youtu.be/HHXzst62n60?t=1710). Does every single first person shooter look like a reskinned Doom to you? Were you expecting something that didn't involve walking around in a mech and shooting?

If you're complaining about AI and gameplay balance in a game that's fully a year out, I think you've got the wrong idea altogether.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Flying Dice on March 21, 2018, 03:14:53 pm
Yeesh. Less than a year out from their supposed launch date and we're still seeing nothing but flashy snippets of cinematic footage of... nothing much, with dramatic music layered on top.

Good thing I wasn't expecting PGI to not fuck up/cash grab on this.

Yup (https://www.youtube.com/watch?v=w8qcznZu0rE), nothing (https://www.youtube.com/watch?v=r8WoNTHMoLc) much (https://www.youtube.com/watch?v=Ljf9sasHyWc).

Holy shit you actually used the demo footage that looked like reskinned MW2 as proof of them doing good work.

-snip-

Nah, that's all on you, dude. I just posted the gameplay videos that are available. But hey, rage on, broheim. I'm sure it will have a huge effect on the course of things to come.

You posted those videos as "proof" that PGI was actually making progress. Those videos look like garbage and actively work against your argument. Shill harder, and drop the low quality bait.

Need me to pull up the continuously declining active playerbase data for MWO? Because good fucking god have PGI managed to fuck up consistently. Sure, though, go right on believing that a company which made nothing but shovelware, which so thoroughly mismanaged MWO that they don't have anyone left who understands its code, will manage to scrape together something good.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Scripten on March 21, 2018, 03:43:03 pm
Yeesh. Less than a year out from their supposed launch date and we're still seeing nothing but flashy snippets of cinematic footage of... nothing much, with dramatic music layered on top.

Good thing I wasn't expecting PGI to not fuck up/cash grab on this.

Yup (https://www.youtube.com/watch?v=w8qcznZu0rE), nothing (https://www.youtube.com/watch?v=r8WoNTHMoLc) much (https://www.youtube.com/watch?v=Ljf9sasHyWc).

Holy shit you actually used the demo footage that looked like reskinned MW2 as proof of them doing good work.

-snip-

Nah, that's all on you, dude. I just posted the gameplay videos that are available. But hey, rage on, broheim. I'm sure it will have a huge effect on the course of things to come.

You posted those videos as "proof" that PGI was actually making progress. Those videos look like garbage and actively work against your argument. Shill harder, and drop the low quality bait.

Need me to pull up the continuously declining active playerbase data for MWO? Because good fucking god have PGI managed to fuck up consistently. Sure, though, go right on believing that a company which made nothing but shovelware, which so thoroughly mismanaged MWO that they don't have anyone left who understands its code, will manage to scrape together something good.

I don't even play MWO. I so entirely do not give a single shit about their playerbase data nor any other aspect of multiplayer gaming.

I posted the videos because they show more than just "cinematic footage with dramatic music layered on top". Everything else is you and your own presumptions.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Hanzoku on March 22, 2018, 02:18:48 am
Seriously, don't go shooting the messenger. It's good that they release something every now and then, whether it's proof of progress or merely of life.

Everyone should just chill. The Battletech game is coming in a month, and we'll see if MW5 sees the light of day. Otherwise, someone else will (eventually) pick up the torch.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Ygdrad on December 10, 2019, 07:57:20 am
Warranted necro! Game is coming out in an hour. Seems we're getting 50+ chassis with multiple variants for most. I tried not to spoil myself too much, but I do know the AI in the beta was a bit on the dumb side of things and although mod support was delayed, the game is supposed to eventually be fully moddable so anything's possible at that point I guess. I'm pretty hyped.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Knave on December 10, 2019, 09:47:14 am
Warranted necro! Game is coming out in an hour. Seems we're getting 50+ chassis with multiple variants for most. I tried not to spoil myself too much, but I do know the AI in the beta was a bit on the dumb side of things and although mod support was delayed, the game is supposed to eventually be fully moddable so anything's possible at that point I guess. I'm pretty hyped.

I'm kind of hoping that this game is not too bad out of the gate. It's been too long since we had a mechwarrior game, but it's been getting a lot of um... negativity because it's by the same devs as MWO and since the announcement of the epic exclusivity.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Iduno on December 10, 2019, 11:07:56 am
I think the announcement video also showed at least one mech that didn't fit the era (in the fight between a shadowhawk and another mech or two). Although mistakes like that also fit under problems with the developer.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: nenjin on December 10, 2019, 11:38:29 am
Ooooooooooooooooooo.

Haven't played a SP Mechwarrior game since like......Ghost Bear's Legacy. I'm interested to hear what people think of MW5 Mercenaries.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Dostoevsky on December 10, 2019, 11:52:47 am
A Youtube reviewer who I find relatively reliable has his review up (https://www.youtube.com/watch?v=9CuGDHvc0NM).

In short: decently free-form campaign, some surprisingly good management stuff (e.g. limited & more expensive supplies in the conflict zones wherein you get contracts and fight), the stompy mechs are fun, but AI (both friendly and enemy) is terrible. If you really want some battletech stompy fun this'd scratch that itch, but it's not exquisite.

His overall rating is "wait for a sale," which I think I'll likely do. My gaming platter is already full enough.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: nenjin on December 10, 2019, 11:56:42 am
Well, it's an EGS exclusive so that already means I'll be waiting quite a while.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Hanzoku on December 10, 2019, 01:39:48 pm
If I turn all the settings down to low, do you think this will run on my laptop’s crappy intel GPU, or would it be lag/stutter city?

If I recall correctly, I could play MWO on low, at least well enough to get killed by clan scum in my crappy starter 3025 IS ‘Mech.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: MrRoboto75 on December 10, 2019, 03:07:57 pm
at least well enough to get killed by clan scum in my crappy starter 3025 IS ‘Mech.

This guy doesn't Hunchback 4P
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Iduno on December 10, 2019, 03:10:10 pm
at least well enough to get killed by clan scum in my crappy starter 3025 IS ‘Mech.

This guy doesn't Hunchback 4P

Is that the terrible model with twice as many lasers as it can sink?
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: MrRoboto75 on December 10, 2019, 03:24:04 pm
at least well enough to get killed by clan scum in my crappy starter 3025 IS ‘Mech.

This guy doesn't Hunchback 4P

Is that the terrible model with twice as many lasers as it can sink?

Eh?  MechDB says a stock 4P's alpha only takes it to 42% heat in MWO.  Even in tabletop it generates 24 heat and sinks 23.

If anything the 4P is pretty decent for a IS mech straight out-of-the-box.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Hanzoku on December 10, 2019, 03:28:46 pm
at least well enough to get killed by clan scum in my crappy starter 3025 IS ‘Mech.

This guy doesn't Hunchback 4P

No, I was in a stock Thunderbolt and on a wide-open map, so I got picked off from beyond my range.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Knave on December 10, 2019, 03:50:47 pm
I feel like MWO lost a lot of appeal for me after they introduced clan mechs. Not that they're not cool, it just broke my immersion that they'd be sprinkled in on each team with IS units.

That and I was... not very good. But that's partly because I almost always just ran with a laser-boat jenner, not unlike a hunchback-4P :P
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: SHAD0Wdump on December 10, 2019, 06:47:34 pm
Never dis a swayback, those buggers will melt your arms off before you can finish your sentence.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: MrRoboto75 on December 10, 2019, 10:36:29 pm
Never dis a swayback, those buggers will melt your arms off before you can finish your sentence.

The LRM one's a little lame.

Also, I'll dis the fact that the heavy PPC exists yet there was never a hunchback variant that used one.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Scripten on December 11, 2019, 10:31:29 am
Played a bit of this last night, through the tutorial and the first campaign mission. It feels good, if a little clunky in places.

The Good:
- It's pleasantly stompy and simulation-y. Feels a bit less arcade than MW4, but not quite as granular are MW2/3. There's a difference in feel between Light and Medium mechs at the very least. Haven't yet tried anything larger. The control scheme is fairly intuitive (though I'm pretty well practiced) as well.

- Weapons all seem to work like how you expect them to, though I haven't used everything out there yet (no PPCs or LBX autocannons if those exist). Lasers linger for a bit, adding some benefit to aiming skill, while your autocannons are delightfully punchy.

- Every mission has a fairly large set of stats, all visible before drop, which does seem to affect a number of both aesthetic and gameplay traits. Frozen worlds feel cold and stark, and so on. Your cockpt glass even gets little bits of frost on the edges.

- Paint jobs are fairly varied and allow for a decent amount of customization. These paint jobs, unlike in MWO, are very visible in-game, both in the mech lab and out in the field.

- I've kinda hit on this with prior points, but the whole game feels dedicated to a feel of immersion. The inside of each mech cockpit is noticeably different so far and draw you into the world, especially when explosions and lasers are reflecting light inside the pit. The mechs scale accurately and even Light mechs are massive when you're walking around at their feet in the mech bay.

- The voice acting is actually pretty good, so far. Not every line is delivered with cinematic gusto, but nothing has been terrible, which is nice. Some of the voice acting actually manages to reach from good to great.

- I haven't look at the tools yet, but modding support seems to be in right out of the gate. I expect we'll be seeing a lot of cool stuff in that realm fairly quickly.

The Meh:
- The graphics are not modern by any standards. This isn't something that bothers me too much, and it doesn't look bad, but don't go in expecting photorealism for sure. I do also notice that it seems... blurry? Pixelated in a weird way, at the same time, as well. I've fiddled with all the graphics options and nothing quite seems to help: changing the resolution, scale, and sharpness filter doesn't seem to affect it much. It's more annoying than terrible, though.

- The story, thus far, is largely forgettable. It's serviceable. It's accurate to the lore (actually, add respecting the lore to the Good section). It's not egregious in any way. But it's not up to the level of any of the better Battletech novels by any means. Granted, I'm not far in, so maybe it delves into stuff more as we go.

- Enemy AI so far isn't anything special. Again, early into the campaign. But so far it's been nothing but tanks and vtols pathing fairly randomly. Seems to be more a matter of quantity over quality. It's not the worst thing ever, but I am expecting that complex tactics aren't going to factor in. Again, it's fine, but you might find it disappointing.

- Loading times can get kinda long. I have a ton of ram and a good HDD, so I imagine the levels are just large. It can go for a couple minutes depending on the mission, it seems.

- Lastly, the terrain/building destruction just feels weird. Buildings, trees, rocks, etc. all feel like they're paper mache and it seems a bit arbitrary whether you can walk through any given obstruction or not, and whether you'll be damaged. I would honestly have preferred weapon-only destruction or to have it be limited to small objects, but I get the appeal.

- This is just a personal thing, but I really wish you could scan more things. I miss being able to manually target buildings to see what was inside. I don't think this has been a thing at all since MW3, and even then it was more limited than MW2's (frankly amazing) level of detail.

************************************************************

Overall, I haven't run into anything particularly bad, and the good is actually pretty solid. I'm enjoying myself and can't wait to wrap up work today and get back into the game.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: SHAD0Wdump on December 11, 2019, 12:27:59 pm
Never dis a swayback, those buggers will melt your arms off before you can finish your sentence.

The LRM one's a little lame.

Also, I'll dis the fact that the heavy PPC exists yet there was never a hunchback variant that used one.
Oh dang, just had a re-read of the sarna entry and now I realize swayback refers to a collection of variants rather than just the 4p like I thought.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Iduno on December 11, 2019, 01:48:51 pm
Oh dang, just had a re-read of the sarna entry and now I realize swayback refers to a collection of variants rather than just the 4p like I thought.

I think it's closer to all but on (the one with the AC/20.) Still some exceptions, but closer.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: JimboM12 on December 11, 2019, 03:40:58 pm
i posted a while back before i accepted the meme into my life, wow how development of this has gone. from 2016 to 2019, but hey, it looks good and i had a blast with the last mercenaries game, 4. will be buying at some point.

im a simple guy, i value effectiveness per dollar and at the price, i loved the argus. a simple heavy design it was cheap and could mount enough to lay the hurt on, with dual laser banks in the center, a gauss in the ballistic and a basic mrm or lrm in the missle. i could arm my lance mates with them and clear the duel with the jade falcons.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: motorbitch on December 13, 2019, 11:49:11 am
so, gave this a try. never seen gfx more shitty then this game with medium or low anti aliasing. i have no idea what or why,  but it will put some really ugly rasterization over everything. on high aa everything is blurry as fuck.
though the terrain looks decent (not great), at times buildings look like ripped out of tomb rider 1 (especially on medium range).
gameplay sucks too. there is no variety in missions, spawns will just randomly pop up within 20m of the player, the maps are 100% randomly generated - with poor results. like, a small part of the terrain will be radomly generated, tiled and repeated 16x on a map.
story is bland, voice acting is wooden. there are no noteworthy characters.

2/10 for effort and not crashing. big disappointment.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Tobel on December 13, 2019, 06:24:49 pm
I think the combat for me is still enough fun to tilt the balance to the 'enjoyable' scale, even with weird graphical features.  Some laser fire against armor you can literally see the flecks of molten as opposed to it being drops or something. The building destruction I'm sure was hard to implement. Although fun, it looks the same after awhile. Very firm Meh so far. Hoping they match/mod it to glory, but I don't know.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: marples on December 13, 2019, 10:23:17 pm
The spawn mechanics are so fucking bad. Really bad. Pop up in your face bad. It just wipes out any tactical level of play. Enemies seem to spawn in at both intervals and triggers, and within a certain radius of your mechs. It can lead to situations of mechs and vehicles attacking from a place you passed through 20 seconds ago.

AI in the game is poor, and it feels like most of the bad spawn mechanics are there just to hide this. Target fixation and bad pathing are really noticeable.

Mech piloting is okay. I've played MW mainly on a m&kb throughout the years, and there probably isn't any better way of doing it than the way MW games have been doing it over the last few games. MW5 pretty much keeps to that standard.

Equipping mechs feels a bit restricted, but loadout rules have changed many times since the birth of Battledroids. (This may be the norm in current TT rules, I've been away for a bit).

As others have said, graphics are... fuzzy? Blurred? It feels more like bad communication between the engine and the assets rather than a fault with either. When it first loaded in I thought it was set at 720p. I imagine some tweaks and shaders will surface soon.

The story is pulp revenge tale, and I'm okay with that; I wasn't heading in to this game for a page turner. Voice acting is okay, and that guy who did Adam Jensen in the new Deus Ex games has a character. In-mission soundbites are nothing special, and lance mate call-outs are distinct enough to give information about what's happening on the field.

Overall, this is a mech arcade game rather than a mech sim. The spawning is so bad though... Really bad.

Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Kanil on December 13, 2019, 10:42:55 pm
After two hot fixes, the game now only crashes like half the time, instead of 90% of the time for me, so... that's progress!

I also enjoy the novelty of having a game that looks better after you set your graphics to the lowest possible settings.

Edit: Another thing that really annoys me is how all the variants are just copied from MWO. While it makes sense to put the MAD-5D Marauder in MWO, it seems pretty damn dumb for them to not make a MAD-3D variant for a game set in 3015. MWO has all the dynamic weapon geo already made for all the 3025 Archers, but since the MWO variants are all out of timeline except for the 2R, this game only features that one single variant. No 2S, 2W, or 2K for you...
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: deoloth on December 14, 2019, 01:48:44 am
Huh. You know I was really expecting to to find things that would ruin the game for me all over the place. But even though it is a bit stripped down compared to some prior entries (no falling down, no engine parts, lacks FMV video, etc) I am actually having a fun time as someone whose earliest gaming experience was mechwarrior 2 when six. It might be missing a bit, but it's nice to have a half-decent number entry in the series.


Plus they are adding mod support soon and I am super giddy about what might come of that.
Title: Re: MechWarrior 5 Mercenaries: In Production
Post by: Dostoevsky on December 14, 2019, 09:36:32 am
Plus they are adding mod support soon and I am super giddy about what might come of that.

Just noting that the roguetech team's current position is that they won't do modding for MW5 (over anger about EGS). They (by far!) aren't the only battletech modders out there, of course, but worth being aware of.