Bay 12 Games Forum

Dwarf Fortress => DF Modding => Topic started by: Kyubee on January 21, 2017, 04:36:20 am

Title: What games/shows/whatever do you wanna see DF mods for?
Post by: Kyubee on January 21, 2017, 04:36:20 am
I'm asking this question because it would be cool to see what you fellow dorf forters wanna see content from made. I'll start it off with a personal few ideas i'm gonna hurt myself working on if I try I swear. note they don't have to be lore friendly, as theyre mods.

Firstly, an Animal Crossing civilization, because why not. Imagine how !!fun!! it would be, making an animal crossing village while being constantly raided by either other villages, or goblins, or whatever other modded abominations there are. Perhaps with more in-depth bugs with varied petvalues. Before you say multi-species civs are impossible, a user called Enemy Post found a workaround which he used in his Star Wars mod (Which is amazing btw, everyone should try it at least once.)

Secondly, a Starbound mod. This one would probably be easier to make than an animal crossing civ, though, still difficult. I plan on trying to make one after i've done a lot of work on my current mod project as practice!

So, what kind of ideas do you all wanna see?
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Asin on January 21, 2017, 08:27:58 am
A Sonic mod.

1. I am a fan (not a cringy fan) of the franchise.
2. No one has made one yet.
3. People have discussed on how to make one possible.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Z49000 on January 21, 2017, 03:04:52 pm
A Zelda mod would be great.

Many attacks can be mimicked by interactions e.g, a redead's screech, a lot of enemies can be recreated, and some enemies could be used as aggressive factions (lizalfos, bulbin, bokoblin, etc.).

It's worth a shot!
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: StagnantSoul on January 21, 2017, 03:33:28 pm
I'd love a Warcraft mod.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Kyubee on January 21, 2017, 06:54:03 pm
I'd love a Warcraft mod.

Theres actually already a warcraft mod. I toyed around with it a bit, it's fine, but warcraft isnt my cup of tea so any farther than that is up to fans of it; it's in this pack!

http://www.bay12forums.com/smf/index.php?topic=158898.0
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Putnam on January 21, 2017, 07:04:53 pm
A Zelda mod would be great.

Many attacks can be mimicked by interactions e.g, a redead's screech, a lot of enemies can be recreated, and some enemies could be used as aggressive factions (lizalfos, bulbin, bokoblin, etc.).

It's worth a shot!

item-trigger in dfhack was actually created for a zelda mod i did way back when...
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Z49000 on January 21, 2017, 07:13:49 pm
Oh.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Kyubee on January 22, 2017, 08:48:24 am
I just thought of a new one; A Magic; The Gathering mod! Think about it, theres so much cool stuff... thats gonna be my big project!
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: skelepound on January 25, 2017, 12:12:14 am
Rick and Morty mod. I want the fly people with the lasers, like the galactic government, to replace elves, the Council of Ricks instead of Dwarves, Unity to replace humans(or goblins), and maybe the Shaymalalians can replace whats left over? OH! And I want Squanchy in there - squanches with a power to turn into big badasses if threatened(it would be easy enough to do THAT part, but I suck at modding creatures). I mean, the capacity for awesomeness if pretty much infinite. Maybe throw in the Chronenburgs ad a bonus race, a sort of invader type that has weird powers but no armor/weapons. Like a replacement for kobolds, but less sneaky and more "im gonna spew acid on you and eat your baby. Maybe deep fry your dog and eat yo mamas face while im here."
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: D_E on January 25, 2017, 09:29:56 pm
A Zelda mod would be great.

Many attacks can be mimicked by interactions e.g, a redead's screech, a lot of enemies can be recreated, and some enemies could be used as aggressive factions (lizalfos, bulbin, bokoblin, etc.).

It's worth a shot!

I've actually mostly completed the update of (my branch of) the zelda mod to the current version (In fact, I'm playing it right now :P ;)). World gen is crashy for reasons I can't isolate, however.  In 0.43.05 it crashes after ~100 years.  Also the AI change borked the syndrome-based magic system. ...Which I might have fixed last night.  I should play another fortress.  ...Weapon traps are also crashy.

Putnam's Earthward Pick was a different branch of the mod, though :(.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Rekov on January 26, 2017, 01:46:15 am
A Fillery mod, from Lev Grossman's "The Magicians."
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Still Standing on January 27, 2017, 01:57:33 pm
Kingdom Death.  Good luck.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: exdeath on February 06, 2017, 07:45:00 am
1-Adventure Time
2-Fatal Rpg, it would be cool to see how a fatal rpg world would actually work.
3-Get an real life mythology, the mod is basically "real life, but that mythology is true."
4-Heroes of Might and Magic
5-Get an metal music genre and list down their characteristics, using logic skills, setting creation skills and music theory skills, convert those characteristics to monsters characteristics, setting characteristics, places characteristics and etc.... and make a setting that has those characteristics.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Asin on February 06, 2017, 08:01:12 am
There is an Adventure Time mod in the works, I found.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Z49000 on February 06, 2017, 12:35:36 pm
2-Fatal Rpg, it would be cool to see how a fatal rpg world would actually work.

That better not be the F.A.T.A.L I'm thinking of...
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: skelepound on February 06, 2017, 01:51:10 pm
on roll of a 98 or higher, an mans FIST can fit in there!
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Z49000 on February 06, 2017, 07:48:55 pm
on roll of a 98 or higher, an mans FIST can fit in there!

I was wondering if someone knew what I was referencing.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: skelepound on February 06, 2017, 07:57:12 pm
im not sure which one he talkin about, if not the legendary monster spoken of in hushed whispers in the darkest corners of the gaming community.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: exdeath on February 07, 2017, 06:14:47 am
2-Fatal Rpg, it would be cool to see how a fatal rpg world would actually work.

That better not be the F.A.T.A.L I'm thinking of...
YES it is, the one and only.
Would be fun to see how the book mess would actually work in a 'real time' large scale.
Also If I remember, at fatal if dwarfs are exposed to sunlight, they turn into stone (and at the same time dies).
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: AceSV on February 07, 2017, 07:33:29 am
Someone mentioned Magic the Gathering, so I'll chime in with MagiNation and Duel Masters.  (the cards, not the shows) 

There's a lot of things I like about MagiNation.  The first set has an elemental tinge, but after that, it's all based on biomes, so there's a mountain country (Kybar's Teeth), grass country (Weave), swamp country (Bograth), desert country (d'Resh) etc.  I like how they re-use a lot of creatures too, for example, Underneath has the Parmalag, Giant Parmalag, Crystal Parmalag and Granite Parmalag, or the Naroom creature Arboll also shows up as the Cald Lava Arboll, Underneath Crystal Arboll, Bograth Ooze Arboll, and so on. 

To my knowledge, MagiNation is still bankrupt, but you can check out the old cards here:  http://bluefurok.com/OfficialCards_index.htm



And Duel Masters is just hilarious.  Billion Degree Dragon?  Photocide, Lord of Wastes?  Dyno Mantis, the Might Spinner?  Ballas, Vizier of Electrons?  Hypersquid Walter?  Come on, guys, come on.  And the expansion names!  Evo-Crushinators of Doom, Rampage of the Super Warriors, Shadowclash of Blinding Night, Survivors of the Megapocalypse, Stomp-a-trons of Invincible Wrath... I love it!

Anyways, as far as making a DF mod, Duel Masters would give you a lot of things that are fun to read, and don't require a lot of specific special powers that would be difficult to approximate with DF equivalents.  Like a Billion Degree Dragon can just be a really strong dragon that probably shoots fire and bullets.  (if it is not obvious to you that a dragon should shoot bullets, then you are not playing enough Duel Masters) 
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Enemy post on February 07, 2017, 04:43:35 pm
I think Alien might be fun, I may do that sometime.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: skelepound on February 07, 2017, 05:28:52 pm
DOOM. Make a DOOM mod. Cacos, Pinkys, Cybies, all of dat. Build a martian moon base, not a dwarf fortress, and get imps, not goblins, invading. Cyberdemons and Spider Masterminds are megas, archviles and barons are semi-megas.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Asin on February 07, 2017, 06:55:32 pm
DOOM. Make a DOOM mod. Cacos, Pinkys, Cybies, all of dat. Build a martian moon base, not a dwarf fortress, and get imps, not goblins, invading. Cyberdemons and Spider Masterminds are megas, archviles and barons are semi-megas.

HELL. YES.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: skelepound on February 07, 2017, 10:05:44 pm
If you want, i could put all my other projects on hold and start on that one. Just writing up the creature Raws, possible interactions(Because dammit i like magic!), maybe even some work on one of the Civs - UAC or Imp, probably. Im thinking the civs should actually be a kind of reversal:

Imp: Main playable civ. Build an epic demon fortress, tame wild demons that wander into your little area of Hell. No ability to make advanced alloys, but can throw fireballs - only a 50 tick cooldown.

Spiders: Arachnotrons, highly tech related civ - they have ranged weapons, build funky spider armor, and will come to trade with you. Very weak bodies, but well equipped, due to being cyborgs. Small chance of one being born with a syndrome that turns him into a Mastermind.

UAC: Primary antagonists, they have decent ranged weapons, OK armor, and will come to besiege you demon fortress. They won't have any beasts with them - only hell beasts should turn up in the actual game, you cant have stray puppies wandering around hell unless they zombies or sumfing - so thats a plus. And they have no special powers, either.

Hell Knights: Low populations, but they are numbered amongst the  "nobles" of hell. Quite strong - somewhere in between Imps and Barons, kinda like the game. Can throw fireballs with little to no cooldown, are immune to fire(NORMAL fire, that is), and should be quite proud, and maybe aggro as a result - they will come to trade, but a bad deal and they may decide to kill you with a pack of their strongest warriors. Mancubi can be brought with them as seige beasts, even though they are intelligent-ish. Kinda like trolls that can shoot fire. And take hits well.

Pain Elementals can be added, but they will turn corpses into Lost Souls, obviously Archviles can be added, they're basically necros, and pinkies will be kinda common in the wild. I would think former humans are a little meh, i wouldnt bother. Cacos of course, but might make them breathe gouts of dragonfire, so they extra-special. And maybe, just maybe, John Romero's Head can be a new kind of plant. Man, i been on these forums for like two weeks, tops, and i already blown so many minds...  (⌐□_□).
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Asin on February 07, 2017, 11:59:48 pm
If you want, i could put all my other projects on hold and start on that one. Just writing up the creature Raws, possible interactions(Because dammit i like magic!), maybe even some work on one of the Civs - UAC or Imp, probably. Im thinking the civs should actually be a kind of reversal:

Imp: Main playable civ. Build an epic demon fortress, tame wild demons that wander into your little area of Hell. No ability to make advanced alloys, but can throw fireballs - only a 50 tick cooldown.

Spiders: Arachnotrons, highly tech related civ - they have ranged weapons, build funky spider armor, and will come to trade with you. Very weak bodies, but well equipped, due to being cyborgs. Small chance of one being born with a syndrome that turns him into a Mastermind.

UAC: Primary antagonists, they have decent ranged weapons, OK armor, and will come to besiege you demon fortress. They won't have any beasts with them - only hell beasts should turn up in the actual game, you cant have stray puppies wandering around hell unless they zombies or sumfing - so thats a plus. And they have no special powers, either.

Hell Knights: Low populations, but they are numbered amongst the  "nobles" of hell. Quite strong - somewhere in between Imps and Barons, kinda like the game. Can throw fireballs with little to no cooldown, are immune to fire(NORMAL fire, that is), and should be quite proud, and maybe aggro as a result - they will come to trade, but a bad deal and they may decide to kill you with a pack of their strongest warriors. Mancubi can be brought with them as seige beasts, even though they are intelligent-ish. Kinda like trolls that can shoot fire. And take hits well.

Pain Elementals can be added, but they will turn corpses into Lost Souls, obviously Archviles can be added, they're basically necros, and pinkies will be kinda common in the wild. I would think former humans are a little meh, i wouldnt bother. Cacos of course, but might make them breathe gouts of dragonfire, so they extra-special. And maybe, just maybe, John Romero's Head can be a new kind of plant. Man, i been on these forums for like two weeks, tops, and i already blown so many minds...  (⌐□_□).

Do it!
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: skelepound on February 08, 2017, 12:09:57 am
Hmm.... maybe. Convince me.  8)
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Asin on February 08, 2017, 05:13:07 pm
Never been done before.

Also, imagine a dwarf covered in adamantine slaughtering demons.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: skelepound on February 08, 2017, 08:48:22 pm
That already happens lol! Tell ya what, i'll make a DOOM mod IF a) you help, and b) you help me make a Rick and Morty mod after the fact. Whadaya say?
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: AceSV on February 08, 2017, 09:01:03 pm
Now it's gotta be a Rick 'n Morty vs Doom mod
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: skelepound on February 08, 2017, 10:37:26 pm
R-r-rick!!! Whats going on here! Th-theres demons everywhere rick! Demons! Oh god!

Oh SHIIIIIIIT! Morty, do you see what this means, Morty? We found the DOOM dimension, Morty! The DOOM universe, bi(belch)tch!

Whats wrong with you, Rick? Theres people d-dying! Theres blood everywhere! The- (pumps Morty with a Berserk Pack)
DIE! SUCK IT M**********S! IM GONNa EAT YOUR GUTS!!!! IM GONNA RIP YOU APART!!!!! RIP AND TEAR!!!!!!!!!!!!!!!!!!!!!!!!!!

Thats the spirit Morty! Reeeeally get into it! Haha!(fires BFG shot)
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: skelepound on February 08, 2017, 10:38:27 pm
Maybe the webcomic needs to happen first...
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: pikachu17 on March 21, 2017, 10:05:03 am
Super Smash Bros. Mod!
Every franchise with a playable character gets a civ. every civ creature has at least one caste for each playable character. Start the game, and then all the franchises will war against each other.
It would have various creatures from the games as well. You might report that your best fighting Ganandorf died fighting a enemy Mewtwo.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Klisz on March 21, 2017, 02:41:12 pm
Super Smash Bros. Mod!
Every franchise with a playable character gets a civ. every civ creature has at least one caste for each playable character. Start the game, and then all the franchises will war against each other.
It would have various creatures from the games as well. You might report that your best fighting Ganandorf died fighting a enemy Mewtwo.

A while back in 0.34 I activated RotMK, Earthward Pick, Pik-Pik Fortress, and a Pokémon mod whose name I forget simultaneously as a vague attempt at genning a Smash world.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: roqi on March 21, 2017, 06:49:08 pm
I'm gonna second Adventure Time here... Candy Kingdom! Fire Kingdom! Many princesses! It would be a ton of work with so many critters to create, although I think randomizer scripts would help make it all wacky enough.

Also, Steven Universe. Forget Earth, let's play Homeworld colonizing a planet. Castes of gems suited for specific jobs, Diamond rulers, extracting all the minerals you can... Reproduction would be... odd, though. Maybe if you made them egg-layers and pretended nestboxes are those incubation holes  :P
We probably don't know enough about it to make a playable mod though.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Enemy post on March 21, 2017, 06:53:52 pm
I just watched Steven Universe. I kept thinking that Gems would be one of the hardest things to adapt to Dwarf Fortress. You'd definitely need DFhack.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: roqi on March 21, 2017, 07:04:16 pm
I just watched Steven Universe. I kept thinking that gems would be one of the hardest things to adapt to Dwarf Fortress. You'd definitely need DFhack.
Probably. What for, though? Their poofing/shattering, probably- but maybe it could be done with syndrome transformations. Sustain enough damage, some secretion transforms them into the gem form, from which they regenerate after a while... Somehow. I think it'd be possible. You'd have to put all the [THOUGHTCENTER][VITAL] etc tags on the gem body part, too...
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: skelepound on March 21, 2017, 10:27:24 pm
I would KINDA support an SU mod. (hardcore right winger lately, so the leftist agenda kinda bugs me - but somehow it manages to suck me in sometimes.) I would like to suggest that  you could have two versions: a Crystal Gems mode, which has you getting little to no migrants, but less raids as well. But more megabeasts, the Gem Monsters. (Did I mention that, despite disliking the message, i've seen every damn episode) And of course, colonization mod w. more migrants, more raids - but less monsters. Because corruption is kinda an earth thing.

Adventure Time? DOIT!!!!!!!!!!!!!!!! That show is mathematical, man. Another one that i've seen all of - and far superior to me.

Also, Regular Show mod. WE NEED THIS! Secrets could include The Power, Technomancy, immortality by one of the Guardians similar to Skips, and so forth, Wrestling is replaced by Death Kwan Do. I love THAT show hardcore.

Regular show spoiler below!
Spoiler (click to show/hide)
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Asin on March 21, 2017, 10:38:15 pm
A Cartoon Network mod?
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: skelepound on March 21, 2017, 11:52:47 pm
Can we throw in adult swim too? Holdin out for Rick and Morty. Still. Make it happen!!!
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: StagnantSoul on March 22, 2017, 12:40:47 am
I'm guessing a Wheel of Fortune is out of the question?
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Enemy post on March 22, 2017, 12:49:02 am
Probably. What for, though? Their poofing/shattering, probably- but maybe it could be done with syndrome transformations. Sustain enough damage, some secretion transforms them into the gem form, from which they regenerate after a while... Somehow. I think it'd be possible. You'd have to put all the [THOUGHTCENTER][VITAL] etc tags on the gem body part, too...

I guess it seems like the Gems have a laundry list of powers and traits that Dwarf Fortress either does poorly or doesn't handle. Here's a list of difficulties I can think of now.

1.They're all female, which would cripple their population, unless you deviated from canon to make male Gems or some other means of letting them breed.

2.I have no idea how Fusion would work, and also unfusing.

3.They can summon weapons from nowhere. You could do this with reactions, but you don't want non-Gem adventurers doing it as well. You'd also want to limit the type of weapon summoned to the appropriate Gem type. I know the Dragonball mod does something like this, and it heavily relies on DFhack. I don't know much about how DFhack works.

4.They can shapeshift into a variety of forms, or change individual parts of their bodies. This also doesn't heal them, which makes it harder to replicate properly. You also don't want the player spammed with "Urist McGem has transformed!" messages.

5.Like you said, the poofing/regenerating/bubbling system. Really, just how they take damage in general. Gems seem to take an enormous amount of punishment before ultimately being brought down in one shot. They also lack vital organs. Dwarf Fortress kills typically revolve around ripping people apart until they die of either blood loss, respiratory shutdown, extreme pain followed by an easy killshot, or attacking the head. Gems would ignore most of these.

6.Their bodies are weird. You'd need to do a lot with the "Holograms with mass" tissues so they don't die easily, but also aren't overpowered. If you wanted to replicate the random placement of gemstones on their body, you'd have to make a ton of nearly identical castes and gem bodyparts. That's doable, but difficult and time consuming.

7.The monsters would be easier, but still run into many of the same issues.

8.Lapis and Peridot's powers involve manipulating available materials in the environment, which I don't think is really possible. Peridot's limb enhancers could probably work as an item syndrome from DFhack I think.

9.If their clothes are part of their bodies, you'd need to deal with the Gems being upset about being "naked" unless you gave them no emotions, made them all immodest, or gave them something to wear on their lower bodies.

10.Dwarf Fortress combat relies heavily on dismemberment, and I don't think you could cut limbs off a Gem without poofing them. Maybe if you carefully reworked all of their tissues and body parts to be immune to severing?

11.The real Peridot wouldn't be in it and that's terrible.

Adventure Time seems like a much better choice, given that it's characters tend to have much more easily replicated abilities. I don't know how you'd make Jake.

I'm guessing a Wheel of Fortune is out of the question?

Actually, I think that might be doable. I think Indigo's Mushroom Kingdom mod has a slot machine that could be used as a base.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: D_E on March 22, 2017, 02:49:35 am
1.They're all female, which would cripple their population, unless you deviated from canon to make male Gems or some other means of letting them breed.

Entity pops ignore breeding now, so a monogender race is fine.  In game, everyone would be born of unknown parents.  You also wouldn't get children settling at your fortresses.  So, you know.  Only 10 major difficulties, instead of 11.

_________________________________________

Incidentally:

A Zelda mod would be great.

Many attacks can be mimicked by interactions e.g, a redead's screech, a lot of enemies can be recreated, and some enemies could be used as aggressive factions (lizalfos, bulbin, bokoblin, etc.).

It's worth a shot!

I've actually mostly completed the update of (my branch of) the zelda mod to the current version (In fact, I'm playing it right now :P ;)). World gen is crashy for reasons I can't isolate, however.  In 0.43.05 it crashes after ~100 years.  Also the AI change borked the syndrome-based magic system. ...Which I might have fixed last night.  I should play another fortress.  ...Weapon traps are also crashy.

Putnam's Earthward Pick was a different branch of the mod, though :(.

The Zelda mod update is on the Mod Releases forum now, in case anyone both cares and didn't notice ;).
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: roqi on March 22, 2017, 05:22:08 am
[snip]

Goodness, yeah. Many of those abilities would have to just be omitted, really. I think we could live without shapeshifting, or stuff like water or metal powers. It could also be circumvented by giving the caste a very fast skill learning rate for stuff like mining (a Lapis terraforms), pump operating or smithing and metalcrafting, perhaps. But that's just one difficulty. The end result wouldn't look very much like actual SU, methinks.

Maybe one day it'll be possible.

As for Jake's powers, he's pretty much singular. I know his stretching is pretty iconic to the show, but to have a race of stretching dogs would stand against canon.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Enemy post on March 22, 2017, 09:23:51 am
1.They're all female, which would cripple their population, unless you deviated from canon to make male Gems or some other means of letting them breed.

Entity pops ignore breeding now, so a monogender race is fine.  In game, everyone would be born of unknown parents.  You also wouldn't get children settling at your fortresses.  So, you know.  Only 10 major difficulties, instead of 11.

Really? I didn't know that. That would be helpful for something I was working on. Thanks.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: skelepound on March 22, 2017, 01:58:03 pm

1.They're all female, which would cripple their population, unless you deviated from canon to make male Gems or some other means of letting them breed.

As dude said, it won't effect entity pops - and you can make them immortal, which fits with the show.

2.I have no idea how Fusion would work, and also unfusing.

Fusion between two gems could be difficult - all i can suggest is maybe a shapeshifting spell that you can ONLY use on others. You cannot use it on yourself. Its not quite the same, but its something.

3.They can summon weapons from nowhere. You could do this with reactions, but you don't want non-Gem adventurers doing it as well. You'd also want to limit the type of weapon summoned to the appropriate Gem type. I know the Dragonball mod does something like this, and it heavily relies on DFhack. I don't know much about how DFhack works.

Create a reaction, and make whichever Gem Weapon they summon require a specific material, which that caste of gem will have a natural ability to conjure up - meaning that only a Ruby could make a Ruby Dagger, for example.

4.They can shapeshift into a variety of forms, or change individual parts of their bodies. This also doesn't heal them, which makes it harder to replicate properly. You also don't want the player spammed with "Urist McGem has transformed!" messages.

Well, this is another case of make do with what ya got. But really, shapeshifting is much easier - quit complainin!

5.Like you said, the poofing/regenerating/bubbling system. Really, just how they take damage in general. Gems seem to take an enormous amount of punishment before ultimately being brought down in one shot. They also lack vital organs. Dwarf Fortress kills typically revolve around ripping people apart until they die of either blood loss, respiratory shutdown, extreme pain followed by an easy killshot, or attacking the head. Gems would ignore most of these.

Make them constructs, like Bronze Collosus, but with a single organ, the Gem. Make it so they can be knocked unconscious(this will represent poofing), and by attacking the area where the Gem organ is located(for now, we make it so all gems are in the chest), you can shatter them, killing the creature.

6.Their bodies are weird. You'd need to do a lot with the "Holograms with mass" tissues so they don't die easily, but also aren't overpowered. If you wanted to replicate the random placement of gemstones on their body, you'd have to make a ton of nearly identical castes and gem bodyparts. That's doable, but difficult and time consuming.

See above note.

7.The monsters would be easier, but still run into many of the same issues.

Once again, above note applies.

8.Lapis and Peridot's powers involve manipulating available materials in the environment, which I don't think is really possible. Peridot's limb enhancers could probably work as an item syndrome from DFhack I think.

Well, Peridots metalkinesis is kind of unique - that is, without being deprived of enhancers, and without actively TRYING to obtain said powers, she would never have had them. So we can kinda ignore that. Lapis - well, she has flight, thats easy enough, make her breate under water, and give her a Material Emmision power for water that shoots it at a high velocity.

9.If their clothes are part of their bodies, you'd need to deal with the Gems being upset about being "naked" unless you gave them no emotions, made them all immodest, or gave them something to wear on their lower bodies.

Meh. Give em a loincloth, no biggie.

10.Dwarf Fortress combat relies heavily on dismemberment, and I don't think you could cut limbs off a Gem without poofing them. Maybe if you carefully reworked all of their tissues and body parts to be immune to severing?

Once again, very durable, but can be knocked out with enough strikes. Limb loss should rarely come up it they're as durable as they need to  be.

11.The real Peridot wouldn't be in it and that's terrible

She kinda annoys me. So im not bothered. Anyhow, you can always start the game as a Peridot, and roleplay THE Peridot, so it works.



All problems can be solved if you arent obsessed with 100% accuracy, and settle for 90%.

But seriously, Regular Show mod. Am i the only one here who thinks it should happen?
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Enemy post on March 22, 2017, 02:29:10 pm
I wouldn't know how to do it, but I was thinking that Steven Universe might work better as a separate roguelike/dungeon crawler, maybe set during the Gem War?

I've never seen Regular Show, so I don't know how well it would adapt.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: skelepound on March 22, 2017, 07:41:47 pm
OK, in that case, stop modding DF and bingewatch all 8 seasons of Regular Show asap. It is legit the greatest thing to come out of Cartoon Network - and im counting the classics too. WATCH IT. NOW.

Nothing will ever be as great as that show.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Enemy post on March 23, 2017, 12:04:53 pm
I'll probably do that when I get a chance then.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Thuellai on March 24, 2017, 09:15:10 am
The world of Eorzea, from FFXIV.  Has a ton of interesting races, lore, monsters, everything.

Been working on it myself, a little frustrated with how Dorf handles multi-race civs - Most of Eorzea's civs are fairly egalitarian, but obviously Dorf only handles single-creature civs at any given time
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Enemy post on March 24, 2017, 09:19:16 am
You can create the illusion of multi-race civs with heavy reliance on castes.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: IndigoFenix on March 24, 2017, 10:38:03 am
I toyed with the idea of a SU mod once, but decided against it not only because it would require extensive DFHacking, but because the rules of the show are rather arbitrary (no real system for which types of Gems serve particular roles or how fusions work).  In a game with so many rocks, it would be disappointing to not be able to make Gems out of any gem type, so I would have wanted to create a system that used the inorganic raws to procedurally generate Gem castes, and that would have certainly disagreed with the show's canon.  Maybe Putnam would be interested though, given the DBZ and Homestuck mods I'd say he certainly has the skill to pull it off.

How about Metroid to round out the Mario, Zelda, Pikmin, and Pokemon 'verses?  Tech levels aside, that's a lot of creatures to work with, yet nothing too far out there in terms of physical abilities.

Here's something that hasn't come up: Star Control.  Tons of sapient species with really weird body shapes along with distinct behaviors and personalities.  Unfortunately they don't have much content besides species and space-age tech, so it would be hard to use them for a full conversion mod.  Maybe the Ur-Quan locked them all up on one primitive planet to keep them under control, since that is kind of something they might do.

Mass Effect could be fun for the same reasons, although ME's aliens aren't quite as creative as SC's in my opinion.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: AceSV on March 24, 2017, 10:38:31 am
I think I mentioned this elsewhere, but of all the Final Fantasies, I would most want to see a Final Fantasy 9 mod.  It's got a lot of do-able race/civs.  Alexandria, Lindblum, Burmecia, Cleyra, Black Mages, Qu, Summoners, Genomes, heck, even dwarves (Rally-ho!).  You might even be able to do something with Mist as an evil weather condition.  Lots of fun monsters (http://finalfantasy.wikia.com/wiki/List_of_Final_Fantasy_IX_enemies) to put in.  And the eidolons  (http://finalfantasy.wikia.com/wiki/Eidolon_(Final_Fantasy_IX))could be Mega-Beasts. 

FF8 would also be fun to explore, but I feel like its various forms of technology would be too difficult to capture. 

And dare I mention ... Legend of Dragoon
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: pikachu17 on March 24, 2017, 03:00:02 pm
1.They're all female, which would cripple their population, unless you deviated from canon to make male Gems or some other means of letting them breed.
I have little idea what you are talking about. However, if the female is a spouse_converter and a civ creature, and the male is a converted spouse, you will still have them get created in world-gen, but the males will never ever appear. Oh, wait, you want them to have a higher population. How about a entity position that can only be filled by a rare caste? As far as I know, people are continually created until all the positions can be filled, so there would be a higher starter population. No idea what 'Gems' you are talking about, though.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Thuellai on March 24, 2017, 04:58:10 pm
You can create the illusion of multi-race civs with heavy reliance on castes.

Yeah, the problem with that is that you then end up with a case where, say, a  Roegadyn (http://vignette2.wikia.nocookie.net/finalfantasy/images/5/5d/Rodagyn_CG.png/revision/latest?cb=20130407184510) can mate with a Lalafell (http://vignette3.wikia.nocookie.net/finalfantasy/images/5/57/Lalafell_CG.png/revision/latest?cb=20130407184433) and produce an Au Ra (http://vignette2.wikia.nocookie.net/finalfantasy/images/a/a8/FFXIV_Au_Ra.png/revision/latest?cb=20141220151156)
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: skelepound on March 24, 2017, 05:06:50 pm
You mentioned ur interest in a FF9 mod when i made a post asking who would be into an FF6 mod(its still the best FF!)

Dragoon would be radical, as would Vagrant Story - its very well suited, what with the ability to target limbs and such in both games. Although im not entirely sure how it would translate into DF...

For a multi-race civ, i would suggest making everyone immortal and disallowing mating entirely - just make it so there are no female-type castes that can become pregnant. Not perfect canon wise, but it is a possibility. IMMORTAL EUNUCHS ALL AROUND!
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Kyubee on April 11, 2017, 04:22:47 am
I think I mentioned this elsewhere, but of all the Final Fantasies, I would most want to see a Final Fantasy 9 mod.  It's got a lot of do-able race/civs.  Alexandria, Lindblum, Burmecia, Cleyra, Black Mages, Qu, Summoners, Genomes, heck, even dwarves (Rally-ho!).  You might even be able to do something with Mist as an evil weather condition.  Lots of fun monsters (http://finalfantasy.wikia.com/wiki/List_of_Final_Fantasy_IX_enemies) to put in.  And the eidolons  (http://finalfantasy.wikia.com/wiki/Eidolon_(Final_Fantasy_IX))could be Mega-Beasts. 

FF8 would also be fun to explore, but I feel like its various forms of technology would be too difficult to capture. 

And dare I mention ... Legend of Dragoon?

I'd say why not a full Final Fantasy series mod? Everything from 1 to whatever sequel to that hallway and failed MMO they made. Especially creatures from FFIV, the only one I really got many chances to play.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: scourge728 on June 15, 2017, 04:05:21 pm
Animorphs
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: exdeath on June 19, 2017, 08:39:38 am
I would love to see altis life human race made for df.
I wanna test if this mod is playable.

"What?"
There are mods for the game arma 3 called life mods, at those mods, people play at a server role-playing real life, at real time with almost no npcs, you can be a drug dealer, cop and etc....

Anyway, since players need, to eat, work, sleep..... they can't spend all their real life time at the game.


I would love to see/test if a society like this could work at DF, and if yes how this would change human society.

So the mod would be basically this:

1-Humans are playable, dwarfs aren't.
1.1-Maybe call this race altis, as a reference to the arma mod.

2-They need to sleep 21 hours per in game day. This simulates a player being able to play arma life everyday, but only 3 hours per day.


Actually that's are simple version of it the real deal would be WAY more complex:
1-Humans are playable, dwarfs aren't.
1.1-Maybe call this race altis, as a reference to the arma mod.

2-Humans don't dream, but can know the amount of time passed since they slept, while they are sleeping.

3-If WANTED (or if 4 happen) they can sleep at moment no matter if they are tired or not.
3.1-This happens in a instantaneous way.

4-They need to sleep 21 hours per in game day.  If at the past 24 hours the human spent less than 21 hours sleeping, they will fall asleep no matter what they are doing.

5-Humans can wake up at any moment they want while sleeping, as long at the past 24 hours they spent 21 hours or more sleeping.

6-They can sleep as much as they want, or as few as they want (but remember rule 5).

7-Its impossible to wake up a human while he is sleeping, he wont feel pain, wake up because of noises.. This doesn't mean he is immune to damage and etc.. just that he wont wake up because of pain.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Morps on June 20, 2017, 06:57:24 pm
A Godzilla or just a general Kaiju mod would be great. Trying to stop Godzilla from destroying your fortress would be pretty !FUN!
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Z49000 on June 20, 2017, 08:06:37 pm
How about an Iron Kingdoms mod? Fighting against the Monsters and Warjacks sounds like a ton of fun.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: scourge728 on June 20, 2017, 11:02:05 pm
A Godzilla or just a general Kaiju mod would be great. Trying to stop Godzilla from destroying your fortress would be pretty !FUN!

I tried to make one, but turns out that in dwarf fortress, Godzilla isn't as deadly as in the movies
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Morps on June 21, 2017, 12:50:59 pm

I tried to make one, but turns out that in dwarf fortress, Godzilla isn't as deadly as in the movies

Maybe there could be a way to mod in a radiation syndrome which could make Godzilla's beam attacks more deadly?
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: ZM5 on June 23, 2017, 05:33:44 pm
Dunno if this fits but personally - I'd love to see people just design monsters of their own and add them to the game.

It's partially what attracted me to DF in the first place - being able to create my own creatures that aren't from specific shows, games, etc.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Mallos on June 23, 2017, 06:38:45 pm
I find myself wondering what a JoJo's Bizarre Adventure mod would be like, sometimes. DFHack would be almost certainly mandatory. Implementing The World's time stop could be... interesting. I know nothing about DF modding, so I can't really be certain what is and isn't possible.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Putnam on June 23, 2017, 06:41:02 pm
I've considered it, but I don't really see the point without some opportunity for procedural generation, and stand powers are way too unique for that to be reasonable.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Isngrim on June 30, 2017, 01:54:15 pm
Ive been playing with the idea of a dune mod, with playable freman, converting corpses to water,taming sandworms. I need to figure out how to make a armor piece that slows the rate at which its wearer gets thirsty,and then there is Spice to figure out.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Enemy post on September 29, 2022, 01:11:08 am
OK, in that case, stop modding DF and bingewatch all 8 seasons of Regular Show asap. It is legit the greatest thing to come out of Cartoon Network - and im counting the classics too. WATCH IT. NOW.

Nothing will ever be as great as that show.

Just finished, it was great.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: exdeath on October 03, 2022, 06:51:39 am
I would want to see a mod that include this race.

Name: Altis
Its human but with those changes:
1-If at the future there is a chance higher than 0% that at this time, during the previous 24 hours, you spent less than 21 hours sleeping, the character will automatically sleep. (this basically means you need to sleep a minimum of 21 hours per each consecutive 24 hours).
2-You can set yourself to sleep, at any moment at any time. And can wake up at any moment you want while sleeping as long you follow rule 1.
3-While sleeping you don't dream but can know the amount of time it passed since you slept.
4-While sleeping you don't feel pain (but the effects of being hit still happen), same with cold/hot and you can't hear sounds.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: Bjorn on October 04, 2022, 09:59:41 am
Ive been playing with the idea of a dune mod, with playable freman, converting corpses to water,taming sandworms. I need to figure out how to make a armor piece that slows the rate at which its wearer gets thirsty,and then there is Spice to figure out.

I'd love to play such a mod
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: callisto8413 on October 07, 2022, 07:06:51 pm
Once the game has working ships I wouldn't mind somebody trying to make a world based on the Monkey Island series games.  Undead, pirates, treasure, and sword fighting.  What more could you want?
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: voliol on October 08, 2022, 04:32:30 am
I find myself waiting for the mythgen/magic stuff for the adaptation mod ideas I have. Not because of the procedural aspect, but because it will hopefully lead to a game that understands powers more. Like, for a One Piece procedural devil fruit powers is maybe not something you need, but the characters in the game need to understand things like "oh, this person can turn into a giant giraffe, that means they're powerful" and "I should look for devil fruits if I want to be comparably powerful". Otherwise the wheels of the world doesn't turn around in a sensible way (imho).
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: callisto8413 on October 08, 2022, 07:47:30 pm
Also....anybody know the webcomic Stand Still Stay Silent?  That would be a cool mod.
Title: Re: What games/shows/whatever do you wanna see DF mods for?
Post by: FantasticDorf on October 09, 2022, 11:22:19 am
I don't have time to manage it right now, but i did have a concept for a DF mod concept of another mod for EU4, Anbennar mainly through the setting but its one of those things which id have to seek permission first through its active developer team and creator.

There's a wide enough variety of races and compatible mechanics there to pass over to DF. Without going over the full span of everything, between 1444 to 1812, there's some notable  civilizations like the human nations of Marrhold (ride gryphons, live in a dwarf-hold), Coruvia (morally grey nation ruled by a secret panel of vampires) and certain events in the game that would be fun to cover.

Plus it already has its own alphabet attributed to its development process, good for cutting corners.