I'd love a Warcraft mod.
A Zelda mod would be great.
Many attacks can be mimicked by interactions e.g, a redead's screech, a lot of enemies can be recreated, and some enemies could be used as aggressive factions (lizalfos, bulbin, bokoblin, etc.).
It's worth a shot!
A Zelda mod would be great.
Many attacks can be mimicked by interactions e.g, a redead's screech, a lot of enemies can be recreated, and some enemies could be used as aggressive factions (lizalfos, bulbin, bokoblin, etc.).
It's worth a shot!
2-Fatal Rpg, it would be cool to see how a fatal rpg world would actually work.
on roll of a 98 or higher, an mans FIST can fit in there!
YES it is, the one and only.2-Fatal Rpg, it would be cool to see how a fatal rpg world would actually work.
That better not be the F.A.T.A.L I'm thinking of...
DOOM. Make a DOOM mod. Cacos, Pinkys, Cybies, all of dat. Build a martian moon base, not a dwarf fortress, and get imps, not goblins, invading. Cyberdemons and Spider Masterminds are megas, archviles and barons are semi-megas.
If you want, i could put all my other projects on hold and start on that one. Just writing up the creature Raws, possible interactions(Because dammit i like magic!), maybe even some work on one of the Civs - UAC or Imp, probably. Im thinking the civs should actually be a kind of reversal:
Imp: Main playable civ. Build an epic demon fortress, tame wild demons that wander into your little area of Hell. No ability to make advanced alloys, but can throw fireballs - only a 50 tick cooldown.
Spiders: Arachnotrons, highly tech related civ - they have ranged weapons, build funky spider armor, and will come to trade with you. Very weak bodies, but well equipped, due to being cyborgs. Small chance of one being born with a syndrome that turns him into a Mastermind.
UAC: Primary antagonists, they have decent ranged weapons, OK armor, and will come to besiege you demon fortress. They won't have any beasts with them - only hell beasts should turn up in the actual game, you cant have stray puppies wandering around hell unless they zombies or sumfing - so thats a plus. And they have no special powers, either.
Hell Knights: Low populations, but they are numbered amongst the "nobles" of hell. Quite strong - somewhere in between Imps and Barons, kinda like the game. Can throw fireballs with little to no cooldown, are immune to fire(NORMAL fire, that is), and should be quite proud, and maybe aggro as a result - they will come to trade, but a bad deal and they may decide to kill you with a pack of their strongest warriors. Mancubi can be brought with them as seige beasts, even though they are intelligent-ish. Kinda like trolls that can shoot fire. And take hits well.
Pain Elementals can be added, but they will turn corpses into Lost Souls, obviously Archviles can be added, they're basically necros, and pinkies will be kinda common in the wild. I would think former humans are a little meh, i wouldnt bother. Cacos of course, but might make them breathe gouts of dragonfire, so they extra-special. And maybe, just maybe, John Romero's Head can be a new kind of plant. Man, i been on these forums for like two weeks, tops, and i already blown so many minds... (⌐□_□).
Super Smash Bros. Mod!
Every franchise with a playable character gets a civ. every civ creature has at least one caste for each playable character. Start the game, and then all the franchises will war against each other.
It would have various creatures from the games as well. You might report that your best fighting Ganandorf died fighting a enemy Mewtwo.
I just watched Steven Universe. I kept thinking that gems would be one of the hardest things to adapt to Dwarf Fortress. You'd definitely need DFhack.Probably. What for, though? Their poofing/shattering, probably- but maybe it could be done with syndrome transformations. Sustain enough damage, some secretion transforms them into the gem form, from which they regenerate after a while... Somehow. I think it'd be possible. You'd have to put all the [THOUGHTCENTER][VITAL] etc tags on the gem body part, too...
Probably. What for, though? Their poofing/shattering, probably- but maybe it could be done with syndrome transformations. Sustain enough damage, some secretion transforms them into the gem form, from which they regenerate after a while... Somehow. I think it'd be possible. You'd have to put all the [THOUGHTCENTER][VITAL] etc tags on the gem body part, too...
I'm guessing a Wheel of Fortune is out of the question?
1.They're all female, which would cripple their population, unless you deviated from canon to make male Gems or some other means of letting them breed.
A Zelda mod would be great.
Many attacks can be mimicked by interactions e.g, a redead's screech, a lot of enemies can be recreated, and some enemies could be used as aggressive factions (lizalfos, bulbin, bokoblin, etc.).
It's worth a shot!
I've actually mostly completed the update of (my branch of) the zelda mod to the current version (In fact, I'm playing it right now :P ;)). World gen is crashy for reasons I can't isolate, however. In 0.43.05 it crashes after ~100 years. Also the AI change borked the syndrome-based magic system. ...Which I might have fixed last night. I should play another fortress. ...Weapon traps are also crashy.
Putnam's Earthward Pick was a different branch of the mod, though :(.
[snip]
1.They're all female, which would cripple their population, unless you deviated from canon to make male Gems or some other means of letting them breed.
Entity pops ignore breeding now, so a monogender race is fine. In game, everyone would be born of unknown parents. You also wouldn't get children settling at your fortresses. So, you know. Only 10 major difficulties, instead of 11.
1.They're all female, which would cripple their population, unless you deviated from canon to make male Gems or some other means of letting them breed.I have little idea what you are talking about. However, if the female is a spouse_converter and a civ creature, and the male is a converted spouse, you will still have them get created in world-gen, but the males will never ever appear. Oh, wait, you want them to have a higher population. How about a entity position that can only be filled by a rare caste? As far as I know, people are continually created until all the positions can be filled, so there would be a higher starter population. No idea what 'Gems' you are talking about, though.
You can create the illusion of multi-race civs with heavy reliance on castes.
I think I mentioned this elsewhere, but of all the Final Fantasies, I would most want to see a Final Fantasy 9 mod. It's got a lot of do-able race/civs. Alexandria, Lindblum, Burmecia, Cleyra, Black Mages, Qu, Summoners, Genomes, heck, even dwarves (Rally-ho!). You might even be able to do something with Mist as an evil weather condition. Lots of fun monsters (http://finalfantasy.wikia.com/wiki/List_of_Final_Fantasy_IX_enemies) to put in. And the eidolons (http://finalfantasy.wikia.com/wiki/Eidolon_(Final_Fantasy_IX))could be Mega-Beasts.
FF8 would also be fun to explore, but I feel like its various forms of technology would be too difficult to capture.
And dare I mention ... Legend of Dragoon?
A Godzilla or just a general Kaiju mod would be great. Trying to stop Godzilla from destroying your fortress would be pretty !FUN!
I tried to make one, but turns out that in dwarf fortress, Godzilla isn't as deadly as in the movies
OK, in that case, stop modding DF and bingewatch all 8 seasons of Regular Show asap. It is legit the greatest thing to come out of Cartoon Network - and im counting the classics too. WATCH IT. NOW.
Nothing will ever be as great as that show.
Ive been playing with the idea of a dune mod, with playable freman, converting corpses to water,taming sandworms. I need to figure out how to make a armor piece that slows the rate at which its wearer gets thirsty,and then there is Spice to figure out.