Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: flame99 on December 26, 2013, 09:04:32 pm

Title: Genethief - Exodus [SG]
Post by: flame99 on December 26, 2013, 09:04:32 pm
You wake up from the cryosleep you've been subjected to. It's difficult for you to move, and your joint creak painfully as you stand up. Your eyes open, and you see a clean, white room. You're humanoid in appearance, with mottled gray and purple scales covering your body. You have eight eyes, placed like a spider's, and your hands end in three claws. You have a short prehensile tail.
This, however, is rather likely to change soon. This is because you're a genethief. Members of your species can eat carcasses of lesser beings, and assimilate their body parts and mental faculties into your own.
The cryosleep has damaged your memories somewhat, and you can't quite remember what you were called. It lingers at the edge of your thoughts, though. What was it again?
Title: Re: Genetheif - Awakening[SG]
Post by: Yourmaster on December 26, 2013, 09:16:52 pm
Alex Colosin Dorian Etiplon zyhm jelifin Zorack
Title: Re: Genetheif - Awakening[SG]
Post by: GreatWyrmGold on December 26, 2013, 09:18:04 pm
Tyran
(Also, it's thief.)
Title: Re: Genetheif - Awakening[SG]
Post by: Lidku on December 26, 2013, 10:19:21 pm
I'll be name Zarkces!
Title: Re: Genetheif - Awakening[SG]
Post by: doolydeath1 on December 26, 2013, 10:57:04 pm
Alex Colosin Dorian Etiplon zyhm jelifin Zorack
+1
Title: Re: Genethief - Awakening[SG]
Post by: flame99 on December 27, 2013, 02:45:39 am
Yes...That's right. You're name is Alex Colosin Tyran Zyhm Jelfin Zarkces. Most people just call you Alex.
As you contemplate your memory, a small change in your environment occurs: A small hatch in the ceiling opens up, and a corpse falls into the room. The hatch, you notice, emits a small cloud of sparks and gets stuck halfway through. No one seems to notice this. The corpse is that of a human, and it's in rather poor quality. Harvesting it, though, will still be helpful.
Spoiler: Status (click to show/hide)
Spoiler: Evolutions (click to show/hide)
Title: Re: Genethief - Awakening[SG]
Post by: kaian-a-coel on December 27, 2013, 06:39:20 am
Oooooh it reminds me of that old game, Evolva.
Eat the human!
Title: Re: Genethief - Awakening[SG]
Post by: The Froggy Ninja on December 27, 2013, 01:27:17 pm
Consume his flesh to make us strong!
Title: Re: Genethief - Awakening[SG]
Post by: doolydeath1 on December 27, 2013, 06:58:16 pm
DEVOUR HIS FLESH AND AsSImILATE HIS PUNY FORM!
Title: Re: Genethief - Awakening[SG]
Post by: Lidku on December 27, 2013, 09:53:38 pm
I say we stay in our current form! Our current form is more stronger and resilient then that puny human.
Title: Re: Genethief - Awakening[SG]
Post by: escaped lurker on December 27, 2013, 10:03:57 pm
Consume his brain!
Unless there is a chance that it will make us retarded, that is.

I also would be game for his arms... - the more the merrier, right?
Title: Re: Genethief - Awakening[SG]
Post by: flame99 on December 27, 2013, 10:56:53 pm
Oooooh it reminds me of that old game, Evolva.
((It was based on this (http://www.bay12forums.com/smf/index.php?topic=118415.0) game, which, if memory serves, you also said reminded you of Evolva :P))
You stalk forwards, and consume the human. You can feel the power coursing through you, something you've not felt in a long time. Too long, really. Delicious as it was, it was badly damaged, and you only received two DNA points. You could spend those now on getting something from the being you've just consumed, but saving them for something better is also an option.
On an unrelated note, with this invigorating rush of strength, a quirk in how your species evolves has been brought to mind: Each corpse consumed can only be used up once. For example, if you got hands from one human corpse, you'd have to find another to get opposable thumbs.
Spoiler: Status (click to show/hide)
Title: Re: Genethief - Awakening[SG]
Post by: InZane on December 27, 2013, 11:14:35 pm
You have have been granted the blessing of insanity... Alsooooo ptw
Title: Re: Genethief - Awakening[SG]
Post by: kaian-a-coel on December 28, 2013, 06:33:16 am
Can we get the ability to speak from it? Or at the very least the ability to understand their language and maybe to read.
Where there's one human, there's more, the ability to at least understand them or communicating with such a highly social species is very useful.
Title: Re: Genethief - Awakening[SG]
Post by: The Froggy Ninja on December 28, 2013, 12:38:27 pm
Can we get the ability to speak from it? Or at the very least the ability to understand their language and maybe to read.
Where there's one human, there's more, the ability to at least understand them or communicating with such a highly social species is very useful.
+1
Title: Re: Genethief - Awakening[SG]
Post by: Gamerlord on December 28, 2013, 12:41:47 pm
Use the human corpse to boost stamina. Humans are one of the best creatures on the planet when it comes to raw stamina.
Title: Re: Genethief - Awakening[SG]
Post by: GreatWyrmGold on December 28, 2013, 07:00:23 pm
Except the couch potatoes, of course.
But yeah. Humans have a lot of remarkable characteristics that are never thought about. Stamina, breath-holding, near-hairlessness, concealed ovulation (well, half of us, at least)...
Title: Re: Genethief - Awakening[SG]
Post by: flame99 on December 28, 2013, 08:17:02 pm
You decide to assimilate some of his memories, allowing you to speak the human's tongue. "English", you think it was. It's not perfect, and there will be some mistranslations, but it'll function.
Spoiler: Status (click to show/hide)
Spoiler: Evolutions (click to show/hide)
Title: Re: Genethief - Awakening[SG]
Post by: Gamerlord on December 28, 2013, 08:57:53 pm
What do DNA points do?
Title: Re: Genethief - Awakening[SG]
Post by: flame99 on December 28, 2013, 09:48:34 pm
What do DNA points do?
((They're used up to evolve. The more points you use, the better the evolution. The fact that you still had two was a mistake on my part.))
Title: Re: Genethief - Awakening[SG]
Post by: AlmostCertainlyNotPickles on December 28, 2013, 10:19:20 pm
Now it's time to investigate further the hatch from whence came the corpse.
Title: Re: Genethief - Awakening[SG]
Post by: Gamerlord on December 28, 2013, 10:22:19 pm
What do DNA points do?
((They're used up to evolve. The more points you use, the better the evolution. The fact that you still had two was a mistake on my part.))
Awesome.

Now it's time to investigate further the hatch from whence came the corpse.
Almost forgot, welcome to the forum ACNP!
Title: Re: Genethief - Awakening[SG]
Post by: Urdothor on December 28, 2013, 10:28:27 pm
Yeah, we must investigate the hatch!
Title: Re: Genethief - Awakening[SG]
Post by: AlmostCertainlyNotPickles on December 28, 2013, 10:30:54 pm
Thank you very much Gamerlord. I didn't know Bay12 had an RP section. Trying to find my way around and gauge the timing on threads like these.
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on December 28, 2013, 11:21:01 pm
To the hatch!
Title: Re: Genethief - Awakening[SG]
Post by: flame99 on December 29, 2013, 12:01:12 am
You try to enter the hatch, and just barely make it. You pull yourself up, and wind up in a small corridor. You crawl through, and find at the end a small platform on a motorized track. Ahead of you is a small door that you would likely be able to break. You can hear something talking, in that English language, on the other side of the door.
"I think we should kill it."
"No way, fellow. The scientists require it."
"Who cares? It's ugly, and it's a singular place of punishment of a mean creature."
You have the vague feeling that it's an inaccurate translation, but it's what you can make of it.
Title: Re: Genethief - Awakening[SG]
Post by: Urdothor on December 29, 2013, 12:07:25 am
Knock calmly at the door and give them a 'killer' smile when they open it before you kill them.

Edit: Considering that has always been a video game fantasy of mine, I think I may be a psychopath.
Title: Re: Genethief - Awakening[SG]
Post by: escaped lurker on December 29, 2013, 12:47:40 am
While it certainly sounds awesome, breaking down the door... no, screw that.

Follow the knocking with a polite "If you would excuse me?"
Yeah, being polite is always the answer. ;з
Title: Re: Genethief - Awakening[SG]
Post by: Urdothor on December 29, 2013, 12:57:59 am
See, just because we're a monster doesnt mean we destroy things.
Knocking is much more polite.
Title: Re: Genethief - Awakening[SG]
Post by: doolydeath1 on December 29, 2013, 01:52:32 am
Try communicating with the puny humans!
Title: Re: Genethief - Awakening[SG]
Post by: Gamerlord on December 29, 2013, 01:59:24 am
I don't think we should try for something that complex just yet. We only have a basic understanding of the human language so why not make ourself sound like a scared child or something? The whole "Hello? You know where mummy is?" thing through the door.
Title: Re: Genethief - Awakening[SG]
Post by: Urdothor on December 29, 2013, 02:06:01 am
That would be hilarious and terrifying at the same time.

Edit: Has anyone considered that SOMEONE has to know we've escaped.
Obviously someone had to be observing us, the scientists maybe, for testing purposes. Isnt that why we're here?
Maybe they knew we escaped and this is a setup.
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on December 29, 2013, 02:17:28 am
We should knock and act super frigging hyper and cute.

WE WILL KAWAII THEM TO DEATH!

THEY WILL DIE OF NOSEBLEEDS!
Title: Re: Genethief - Awakening[SG]
Post by: Urdothor on December 29, 2013, 02:25:33 am
Lets just break the fourth wall and ask Alex what he wants to do.
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on December 29, 2013, 02:26:54 am
I second that motion.
Title: Re: Genethief - Awakening[SG]
Post by: flame99 on December 29, 2013, 02:34:28 am
Lets just break the fourth wall and ask Alex what he wants to do.
((...For the record, you're Alex's thoughts. Imagine how YOU would react if your thoughts asked you for your thoughts on a topic.))
You decide to try and piece together what a human child sounds like, and attempt to replicate it. [14] It's not perfect, but it's still a good job, and the guards seem to buy it.
Hewwo, mistuhs. Do you know where my mommy is?
"Oh excrement! I never did trust the scientists, but they've tested on a blood-soaked youth! This is exceeding a distance, I'm opening the door and saving the thing. Afterwards, I'm going to kill those scientists!"
The door slides open, powered by some unseen hydraulics, and a human, clad in some kind of armor, momentarily reaches out for you, before he realizes just what you are. He looks momentarily terrified, but you try to stop this by acting cute. [18] The guards are no longer afraid, or so it seems, and one even reaches out to pet you.
"...Okay, so it's not a youth. Still adorable."
Title: Re: Genethief - Awakening[SG]
Post by: Urdothor on December 29, 2013, 02:41:22 am
My thoughts already do that.
I react just fine.

I'm terrified by his ability to be a cute eight eyed freak.

Edit: I'm tempted to say we should bite the hand that pets us.
Title: Re: Genethief - Awakening[SG]
Post by: Gamerlord on December 29, 2013, 03:12:21 am
NO. SNUGGLE~
Title: Re: Genethief - Awakening[SG]
Post by: escaped lurker on December 29, 2013, 03:15:16 am
NO. SNUGGLE~

Good thinking! Snuggle-kills are just the best... <З
Title: Re: Genethief - Awakening[SG]
Post by: Urdothor on December 29, 2013, 03:17:39 am
We are a superior being.
We do not snuggle with this filth.
Title: Re: Genethief - Awakening[SG]
Post by: Avis-Mergulus on December 29, 2013, 03:24:29 am
I'd say continue being cute, ask what's going on. -1 on the stabbity, though.
Title: Re: Genethief - Awakening[SG]
Post by: Urdothor on December 29, 2013, 03:27:03 am
Fine.
No Stabbity.

If we are his thoughts, think how messed up this guy must be with so many voices.
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on December 29, 2013, 03:34:34 am
Snuggle and be cute! Also -1 at stabs.
Title: Re: Genethief - Awakening[SG]
Post by: Urdothor on December 29, 2013, 03:52:47 am
Why no stab?
One can be perfectly cute while stabbing.
Like Puss in Boots.
Title: Re: Genethief - Awakening[SG]
Post by: Avis-Mergulus on December 29, 2013, 03:55:15 am
Why no stab?
One can be perfectly cute while stabbing.
Like Puss in Boots.
I'm not sure if we have anything to stab with. The claws are on our feet, aren't they?
Aw, no, on our hands, too. Still, stabbing potential allies isn't very wise. We have to use that [18] to our advantage somehow, besides committing stabbance on things.
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on December 29, 2013, 04:02:10 am
If we really work at it we can build us a army of space marines who fucking love us, then we can take the corpses they make.
Title: Re: Genethief - Awakening[SG]
Post by: flame99 on December 29, 2013, 04:05:56 am
You continue acting cute, and the guards seem to mostly buy it, though the other one seems a little suspicious.
"It has eight eyes. Eight. Name one thing that doesn't desire you killed that has eight eyes. It's also purple, and purple is nature's way of saying 'flee'!"
"Come on, look at it! How could it harm anything?"
"Pwease, mistuh, what's going on? Where aw we?
"Listen, kid, we're on board the Xenolab Echo, and we think the scientists were testing on you. If they got your mommy too...I don't think you'll get a chance to see her again. C'mon, let's get you off of here. There's evacuation containers in the eastern lake."
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on December 29, 2013, 04:10:59 am
Keep acting cute and go along with them, provided they are nice to us I see no reason for us to kill them, now the scientists on the other hand... If we catch one alone then we should gut the fucker, the soldiers would probably be fine with it since one of them has stated he wants to kill them.
Title: Re: Genethief - Awakening[SG]
Post by: Urdothor on December 29, 2013, 04:23:28 am
I think we should look for 'Mommy'
I think we should take the opportunity to tour the facility, and convincing them to help us find our 'mommy' is easier than asking for the grand tour.
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on December 29, 2013, 04:27:03 am
I think we should get to the evac pods, if they find out we escaped they are going to murderify us, possibly by venting the atmosphere. Genestealers are treated as the equivalent of the flood in most of the Warhammer universe, they are by no means as bad, however they are treated like that.
Title: Re: Genethief - Awakening[SG]
Post by: Execute/Dumbo.exe on December 29, 2013, 04:28:48 am
this. is. awesome.
anyway, speaking english was a great idea when we got out, but how heavily armed are they? is there anywhere where they are unarmoured? i say this because if we can kill them both, we could absorb the memories of human physiology, be better at attacking others.
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on December 29, 2013, 04:31:39 am
I personally think we should just avoid killing these guys, they seem to like us. We could probably manipulate them into killing a scientist for us if we see one and we can consume that.
Title: Re: Genethief - Awakening[SG]
Post by: Execute/Dumbo.exe on December 29, 2013, 04:53:48 am
in any case, a guard would have some good genes to steal, personally, i suggest a insect like a large spider or somesuch, we could act like aliens.
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on December 29, 2013, 04:57:31 am
We can be bloodthirsty later, for now we should avoid combat.
Title: Re: Genethief - Awakening[SG]
Post by: Avis-Mergulus on December 29, 2013, 05:03:38 am
Yup, as long as those guys like us it's okay, besides, we might not have another chance to acquire friendly humans. But still, we should ask where the evac pods will take us, since we don't want to meet a scientist who knows how dangerous we are - he'll just order our guards to shoot us, and that would be bad.
Title: Re: Genethief - Awakening[SG]
Post by: Execute/Dumbo.exe on December 29, 2013, 05:08:34 am
well, i was thinking of gaining better speech, but with the childlike way we are speaking its good enough for now, but in any case, i agree with asking them where it will take us, we don't want to go somewhere without knowing where it is.
Title: Re: Genethief - Awakening[SG]
Post by: Urdothor on December 29, 2013, 05:12:38 am
So, learn where escape pods go to, then high tail it the heck out of there.
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on December 29, 2013, 05:22:45 am
Yup, and maybe acquire friendly humans if they want to come.
Title: Re: Genethief - Awakening[SG]
Post by: kaian-a-coel on December 29, 2013, 05:32:25 am
Wat. Just wat.
BAY12 STRIKES AGAIN.
This is beyond silly ._.



I like it ^^
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on December 29, 2013, 05:35:11 am
It's why I love Bay12, fun stuff like this.
Title: Re: Genethief - Awakening[SG]
Post by: escaped lurker on December 29, 2013, 05:45:21 am
Asking if the place they are taking us has needles, with fearful demeanor, should prove advantageous. This should win the second guy over, and they even should grow very weary towards the scientists. Which means they are likely to disbelieve the truth even when told.
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on December 29, 2013, 05:48:41 am
Yesh! Do eet!
Title: Re: Genethief - Awakening[SG]
Post by: Avis-Mergulus on December 29, 2013, 05:54:22 am
Asking if the place they are taking us has needles, with fearful demeanor, should prove advantageous. This should win the second guy over, and they even should grow very weary towards the scientists. Which means they are likely to disbelieve the truth even when told.
I second this proposal.
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on December 29, 2013, 05:58:12 am
Asking if the place they are taking us has needles, with fearful demeanor, should prove advantageous. This should win the second guy over, and they even should grow very weary towards the scientists. Which means they are likely to disbelieve the truth even when told.
I second this proposal.

Technically you thirded it. But that matters not provided we live.
Title: Re: Genethief - Awakening[SG]
Post by: Urdothor on December 29, 2013, 06:22:18 am
I fourth this proposal.
Title: Re: Genethief - Awakening[SG]
Post by: Gamerlord on December 29, 2013, 09:14:13 am
Fifthed. I cannot believe we made what is pretty much a baby purestrain Genestealer kawaii. This can only end wonderfully.
Title: Re: Genethief - Awakening[SG]
Post by: The Froggy Ninja on December 29, 2013, 10:20:07 am
Sixth
Title: Re: Genethief - Awakening[SG]
Post by: AlmostCertainlyNotPickles on December 29, 2013, 10:33:51 am
Nervously take tail in hands, cover face, nuzzle the leg of the one that reached out to pet, inquire about "da scawwy needles" at where ever we're going.
In short, seventh.
Title: Re: Genethief - Awakening[SG]
Post by: GreatWyrmGold on December 29, 2013, 11:46:27 am
Eighthed. At least, I think that's the proper conjugation.
Title: Re: Genethief - Awakening[SG]
Post by: flame99 on December 29, 2013, 02:31:22 pm
"Mistuh, aw thewe any scawwy needles dere? I dun like scawwy needles.
The second guard is moved by your performance, and moves to comfort you.
"Not that you'll have to bargain with. You'll be safe there, okay? Just come with us."
They seem to have bought the story, hook, line, and floater, or however that human adage went. Of course, the question now is when, or even IF you kill them. Still, unless you've something else to do, it'd likely be best to follow them.
Title: Re: Genethief - Awakening[SG]
Post by: Avis-Mergulus on December 29, 2013, 02:42:35 pm
Well, go with. Besides, are we even lying? There had to be at least some scawwy needles before they put us into cryosleep.
Title: Re: Genethief - Awakening[SG]
Post by: Armok on December 29, 2013, 02:59:22 pm
((this is amazing. is this 40k based?))

> go with them. At some point, indicate that you're hungry. If we keep to not obviously visible changes, they dont need to know muh, since after exdclusing plant matter and cooked+proccessed meat, corpses are by far the easiest thign to get.
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on December 29, 2013, 03:04:38 pm
Onwards to the escape pods! For glory! For The Empire! For Cute Adorable Genestealers!
Title: Re: Genethief - Awakening[SG]
Post by: GreatWyrmGold on December 29, 2013, 04:28:45 pm
((this is amazing. is this 40k based?))
Not very. Otherwise, they would be more like "PURGE THE COMMIE XENO HERETIC!" I might be mixing a bit of Paranoia in there, though...

P.S. A Paranoia/WH40k hybrid would be awesome. Alpha Complex the Hive City...
Title: Re: Genethief - Awakening[SG]
Post by: Urdothor on December 29, 2013, 05:37:32 pm
Follow the puny humans.
Title: Re: Genethief - Awakening[SG]
Post by: javierpwn on December 29, 2013, 06:12:12 pm
To the labs! Or wherever else they decide to bring us!
Title: Re: Genethief - Awakening[SG]
Post by: Urdothor on December 29, 2013, 07:05:47 pm
Onward!
Onward to Glory!
Title: Re: Genethief - Awakening[SG]
Post by: flame99 on December 29, 2013, 07:35:08 pm
((this is amazing. is this 40k based?))
((Inspired by, not based on. Really, I just borrowed the Genestealers, changed the name (Barely), and made it a PC. Outside of that, there's very few similarities. Also, as most of you have probably noticed, I'm only posting the Status and Evolution spoilers when there's a change. If you'd prefer me to post them every turn, just say so.))
You follow them down to this "eastern lake" thing, and while you're at it, you size up their armor. It's jet black, and not something you're overly familiar with. It looks quite sturdy, though. Their hands aren't covered, and there's a very small gap between the helmet and the rest of the armor, but otherwise, they're entirely covered. As far as being armed, they're each holding a large gun in both hands that you had the chance to get VERY familiar with when a group of humans wielding these things tried to attack your colony. The shots are plasma-based and very powerful, but it overheats quickly and doesn't carry much ammo. At their waist is a holstered pistol that you've not seen in action before, and poking out from the first guard's boot you can see a large combat knife. You'd have to assume that the second guard has the same thing in his boot as well.
As you march down the halls, you come across a scientist. He's facing the other way, and the second guard takes him out with a quick blow to the head with the butt of his gun. The first guard looks uncomfortable with this, but the second seems to be okay with it.
Title: Re: Genethief - Awakening[SG]
Post by: Execute/Dumbo.exe on December 29, 2013, 07:57:55 pm
Mm, so that's out of the question, so:
ask them what they are doing to my 'mother', of course ask it in a childish way like we have been doing the entire time.
Title: Re: Genethief - Awakening[SG]
Post by: flame99 on December 29, 2013, 08:06:47 pm
Mm, so that's out of the question, so:
ask them what they are doing to my 'mother', of course ask it in a childish way like we have been doing the entire time.
((Who's "them"?))
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on December 29, 2013, 08:10:30 pm
Act super traumatized and scared the "whitecoat" person and then ask what exe said.
(I think he is talking about asking the soldiers about what the scientists are doing.
Title: Re: Genethief - Awakening[SG]
Post by: Urdothor on December 29, 2013, 08:27:53 pm
Say we're hungry in an adorable way and look hungrily at the scientist

Or just ask them whats happening to mommy.
Either way.
Title: Re: Genethief - Awakening[SG]
Post by: escaped lurker on December 29, 2013, 08:42:05 pm
... let's not creep them out just yet. I say that time might be of essence,  so just following them seems about right.  Treating the unconscious scientist as if he has the plague - as in, avoiding with big steps, not burning his corpse - is a good idea thou.
Title: Re: Genethief - Awakening[SG]
Post by: Urdothor on December 29, 2013, 08:47:10 pm
No creepy creepy?
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on December 29, 2013, 08:48:38 pm
No creepy creepy Yet. There will be time to do that later.
We need to get off this facility before we start going all eldritch on them if they decide to follow us.
Title: Re: Genethief - Awakening[SG]
Post by: Urdothor on December 29, 2013, 08:51:44 pm
YAY!!!
Title: Re: Genethief - Awakening[SG]
Post by: GreatWyrmGold on December 29, 2013, 08:56:15 pm
... let's not creep them out just yet. I say that time might be of essence,  so just following them seems about right.  Treating the unconscious scientist as if he has the plague - as in, avoiding with big steps, not burning his corpse - is a good idea thou.
+1
Title: Re: Genethief - Awakening[SG]
Post by: Urdothor on December 29, 2013, 09:55:01 pm
So avoid scientist body, follow soldiers?
Title: Re: Genethief - Awakening[SG]
Post by: doolydeath1 on December 29, 2013, 10:41:38 pm
Quickly absorb the puny scientists body for the data points, or whatever they are, behind the soldiers back!
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on December 29, 2013, 11:06:12 pm
Quickly absorb the puny scientists body for the data points, or whatever they are, behind the soldiers back!

No no, they will notice. Also the guy isn't dead.
Title: Re: Genethief - Awakening[SG]
Post by: GreatWyrmGold on December 29, 2013, 11:12:08 pm
Quickly absorb the puny scientists body for the data points, or whatever they are, behind the soldiers back!
No no, they will notice. Also the guy isn't dead.
+1 and I sure hope so.
Title: Re: Genethief - Awakening[SG]
Post by: AlmostCertainlyNotPickles on December 29, 2013, 11:15:29 pm
They're recognizable as soldiers, that's beyond a shadow of a doubt. The ramifications of such mean they're tougher than we are right now, so it's best to approach cautiously and as gingerly as possible. Stay cute for now and earn their trust. Follow them like a sad puppy, and don't do anything disgusting or evil-looking; we want to maintain an air of innocence. Soldiers mean war, and war means food for the buggies. This little junebug is always thinking.
Title: Re: Genethief - Awakening[SG]
Post by: Urdothor on December 29, 2013, 11:40:27 pm
Good idea.
Title: Re: Genethief - Awakening[SG]
Post by: Avis-Mergulus on December 30, 2013, 12:20:35 am
They're recognizable as soldiers, that's beyond a shadow of a doubt. The ramifications of such mean they're tougher than we are right now, so it's best to approach cautiously and as gingerly as possible. Stay cute for now and earn their trust. Follow them like a sad puppy, and don't do anything disgusting or evil-looking; we want to maintain an air of innocence. Soldiers mean war, and war means food for the buggies. This little junebug is always thinking.
I approve this action.
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on December 30, 2013, 01:33:42 am
+1
Title: Re: Genethief - Awakening[SG]
Post by: flame99 on December 31, 2013, 07:19:54 pm
((Sorry I disappeared for a day. I'd just gotten Fallout 2 installed.))
You continue acting cute to the guards, but when you get close to the corpse, you begin giving it a wide berth, as though the scientist had the plague. You begin feeling slightly thirsty as the guards lead you down the twisting halls of the Xenolab. Soon, you arrive at the "Eastern Bay", and you see the escape pod.
"Okay, little guy, get in. We're gonna go try and find your mommy, and then we'll be right behind you."
Spoiler: Status (click to show/hide)
Spoiler: Evolutions (click to show/hide)
[/quote]
Title: Re: Genethief - Awakening[SG]
Post by: Gamerlord on December 31, 2013, 07:23:32 pm
((Sorry I disappeared for a day. I'd just gotten Fallout 2 installed.))
((That GoG special?))
Title: Re: Genethief - Awakening[SG]
Post by: flame99 on December 31, 2013, 07:39:01 pm
((Sorry I disappeared for a day. I'd just gotten Fallout 2 installed.))
((That GoG special?))
Nah, Steam had a sale for Fallout, Fallout 2, and Fallout: Tactics.))
Title: Re: Genethief - Awakening[SG]
Post by: Gamerlord on December 31, 2013, 07:43:14 pm
((Ah.))
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on December 31, 2013, 07:54:46 pm
((Those games were all fun.))
Title: Re: Genethief - Awakening[SG]
Post by: The Froggy Ninja on December 31, 2013, 08:27:22 pm
Do you have the knowledge to operate this vessel?
Title: Re: Genethief - Awakening[SG]
Post by: escaped lurker on December 31, 2013, 08:36:00 pm
Be scared of being left alone / bad guys showing up. Ask in that vein and either one of them will stay, or they will teach us how to use the capsule. Well, or so I would hope  :P
Title: Re: Genethief - Awakening[SG]
Post by: doolydeath1 on December 31, 2013, 10:17:38 pm
Convince one of them to squeeze into the pod with you and when it launches eat him. (Depends on the size of the pods though, I guess, but if it is big enough to just fit one of them in you would probably have an advantage being the smaller one.)
Title: Re: Genethief - Awakening[SG]
Post by: flame99 on December 31, 2013, 10:32:09 pm
The pod doesn't seem to have any controls. It just seems to be fired, either internally or externally, and then lands on whatever planet you might be orbiting.
"I'm scawed...Will one of you pwease come wif me?"

The two of them look at each other, and have a hushed conversation. After a bit of this, the first guard speaks up.
"I'll go down to the planet with you. My friend will go and try to find your mom, and then follow us."
He climbs into the pod along with you, and closes the doors. Soon, you can feel the pod move, and windows open up, revealing a view of a planet below.
"The pod will try to find land on that planet. It's called Okillion. Well, it's actually called S9-G2-Sys543-P4 but everyone calls it Okillion. Hopefully, we'll land near one of the civilizations. If we land in one of the deserts, though...I probably won't make it. I don't know about you, but I could end up dieing from the heat.
Title: Re: Genethief - Awakening[SG]
Post by: doolydeath1 on December 31, 2013, 11:55:21 pm
Eat him!!!
Title: Re: Genethief - Awakening[SG]
Post by: Gamerlord on December 31, 2013, 11:57:49 pm
Eat him!!!
NO.
HUG HIM AND SAY WE DON'T WANT HIM TO DIE.
Title: Re: Genethief - Awakening[SG]
Post by: doolydeath1 on January 01, 2014, 12:00:58 am
Eat him!!!
NO.
HUG HIM AND SAY WE DON'T WANT HIM TO DIE.
NO! HUG HIM AND SAY WE DON'T WANT HIM TO DIE. THEN EAT!!!
Title: Re: Genethief - Awakening[SG]
Post by: Gamerlord on January 01, 2014, 12:01:35 am
Eat him!!!
NO.
HUG HIM AND SAY WE DON'T WANT HIM TO DIE.
NO! HUG HIM AND SAY WE DON'T WANT HIM TO DIE. THEN EAT!!!
NO EATING. WHY DO YOU BETRAY THE KAWAII.
Title: Re: Genethief - Awakening[SG]
Post by: doolydeath1 on January 01, 2014, 12:06:02 am
Eat him!!!
NO.
HUG HIM AND SAY WE DON'T WANT HIM TO DIE.
NO! HUG HIM AND SAY WE DON'T WANT HIM TO DIE. THEN EAT!!!
NO EATING. WHY DO YOU BETRAY THE KAWAII.
BE KAWAII LATER, FOR NOW EATTTTTTT!!!!
Title: Re: Genethief - Awakening[SG]
Post by: Gamerlord on January 01, 2014, 12:07:09 am
Eat him!!!
NO.
HUG HIM AND SAY WE DON'T WANT HIM TO DIE.
NO! HUG HIM AND SAY WE DON'T WANT HIM TO DIE. THEN EAT!!!
NO EATING. WHY DO YOU BETRAY THE KAWAII.
BE KAWAII LATER, FOR NOW EATTTTTTT!!!!
NEVER. KAWAII ABOVE ALL ELSE.

KAWAII FOR THE KAWAII GOD, KITTENS FOR THE KITTEN THRONE.
Title: Re: Genethief - Awakening[SG]
Post by: doolydeath1 on January 01, 2014, 12:12:28 am
Eat him!!!
NO.
HUG HIM AND SAY WE DON'T WANT HIM TO DIE.
NO! HUG HIM AND SAY WE DON'T WANT HIM TO DIE. THEN EAT!!!
NO EATING. WHY DO YOU BETRAY THE KAWAII.
BE KAWAII LATER, FOR NOW EATTTTTTT!!!!
NEVER. KAWAII ABOVE ALL ELSE.

KAWAII FOR THE KAWAII GOD, KITTENS FOR THE KITTEN THRONE.

KAWAII IS FOR PUNY HUMANS ONLY! WE USE IT ONLY FOR MANIPULATION!!
Title: Re: Genethief - Awakening[SG]
Post by: Execute/Dumbo.exe on January 01, 2014, 12:16:00 am
Well, we could use this space station, plus we would want to take revenge, I'm being neutral in the.. Kawaii situation? The hell? Anyway, we are a gene stealer and we could use his DNA for opposable thumbs, and that way, we have the advantage of a house devided.
Title: Re: Genethief - Awakening[SG]
Post by: Gamerlord on January 01, 2014, 12:16:34 am
*controls breathing*

I HEREBY CAST YOU OUT FOUL DEMON. MAY YOUR NON-KAWAII WAYS DRAG YOU INTO THE PITS OF HELL AND SKULLFUCK YOU WITH YOUR OWN SPINE.
Title: Re: Genethief - Awakening[SG]
Post by: javierpwn on January 01, 2014, 12:19:58 am
+1 nonviolent Kawaii
Title: Re: Genethief - Awakening[SG]
Post by: doolydeath1 on January 01, 2014, 12:21:33 am
*controls breathing*

I HEREBY CAST YOU OUT FOUL DEMON. MAY YOUR NON-KAWAII WAYS DRAG YOU INTO THE PITS OF HELL AND SKULLFUCK YOU WITH YOUR OWN SPINE.
ARGHH, CURSE YOU HUMAAANNN!!!! The non kawaii demon then proceeds to fall into the pits of hell and gets skullfucked with his own spine.
Title: Re: Genethief - Awakening[SG]
Post by: Execute/Dumbo.exe on January 01, 2014, 12:21:45 am
And I'm just here, WANTING TO PLAY THE DAMN GAME AND NOT HAVE TO LEARN ANOTHER ASPECT OF THE INTERNET LANGUAGE GODDAMMIT WHAT THE HELL IS KAWAII?! alright, what should we do? Go home and presumably finIsh the game early? Or continue playing?
Title: Re: Genethief - Awakening[SG]
Post by: doolydeath1 on January 01, 2014, 12:23:54 am
And I'm just here, WANTING TO PLAY THE DAMN GAME AND NOT HAVE TO LEARN ANOTHER ASPECT OF THE INTERNET LANGUAGE GODDAMMIT WHAT THE HELL IS KAWAII?! alright, what should we do? Go home and presumably finIsh the game early? Or continue playing?
Continue to play, btw I had to search up the definition of Kawaii before I replied lol :P Also Kawaii:(in the context of Japanese popular culture) cute.
Title: Re: Genethief - Awakening[SG]
Post by: anailater on January 01, 2014, 12:26:22 am
+1 nonviolent Kawaii
Title: Re: Genethief - Awakening[SG]
Post by: InZane on January 01, 2014, 12:26:56 am
EAT HIM
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on January 01, 2014, 02:35:44 am
Keep him alive, his friend will be coming soon, we do not want to be covered in blood when he shows up with his assault rifles and lazor cannons.

This is our only chance to adopt us some humans, we can save them for food later, we can corrupt them to get them to do our work for them.
Title: Re: Genethief - Awakening[SG]
Post by: flame99 on January 01, 2014, 02:36:15 am
Okay, this is getting flat out RIDICULOUS. Stop using the overly large fonts and obnoxious colors. They don't aid your bloody argument, and it's annoying for me to sort through because I can only fit about a post on my screen, if not more, and they're about one sentence long.
Title: Re: Genethief - Awakening[SG]
Post by: Gamerlord on January 01, 2014, 02:37:04 am
Sorry.
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on January 01, 2014, 02:39:01 am
I haven't angered you my GM right? I haven't spammed fonts like the others.
Title: Re: Genethief - Awakening[SG]
Post by: Execute/Dumbo.exe on January 01, 2014, 02:40:31 am
But think about it, we could use their DNA, and if we overpower him, we would also be equipped with plasma rifles and laser cannons, not that your idea is bad however.
Title: Re: Genethief - Awakening[SG]
Post by: flame99 on January 01, 2014, 02:43:20 am
Also, I'd like to make an addendum to my earlier post: Feel free to use colors, glows, and shadows, so long as it doesn't make the text unreadable. I have no problem with them, and at worst it just looks a little chaotic. As for font sizes, please don't use anything above 14pt. That's when it starts getting ridiculous.
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on January 01, 2014, 02:45:21 am
But think about it, we could use their DNA, and if we overpower him, we would also be equipped with plasma rifles and laser cannons, not that your idea is bad however.
We can't use the lasers though, and we would need to spend the DNA on learning to use them. Keeping them is a net gain over killing and using them for DNA. We get two very minions with lasers or we get lasers and how to use them sorta.
Title: Re: Genethief - Awakening[SG]
Post by: Execute/Dumbo.exe on January 01, 2014, 02:52:50 am
Ell, if we go back to our home planet, we would have a corpse anyway, remember what the nice policeman said? If we can do anything getting on the planet, I hope it's a desert.
Title: Re: Genethief - Awakening[SG]
Post by: Urdothor on January 01, 2014, 03:01:08 am
Dont eat the poor man yet.
Wait to see what situation we land in.
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on January 01, 2014, 04:15:39 am
If we land in the desert then we can eat him when he dies.
Title: Re: Genethief - Awakening[SG]
Post by: AlmostCertainlyNotPickles on January 01, 2014, 04:52:56 am
ooc: Oh my gosh I laughed so hard at the kawaii/non-kawaii fight; that was hilarious

We still need a guard, and the soldiers plan on meeting back up eventually. Things happen, but soldiers are a lucky sort. What's worse is, we'd be eating the one who trusts us. When/if the other finds us, we'd have a hard time explaining why we're alive, and his buddy's gun is in our possession. Let's use this guy to keep ourselves protected. I support kawaii/puppy-dog mode, if only to further our survival that much longer.

We can totally kill and consume any exotic things that try to nom us. The soldier will be glad for the help and quick clean-up, and will probably forgive watching us devour fresh xenos corpse.

I also support hugging and saying we don't want him to die. >w<
Title: Re: Genethief - Awakening[SG]
Post by: Avis-Mergulus on January 01, 2014, 05:05:26 am
Eat him!!!
-1. More use to us alive. Plus, he's a nice guy.
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on January 01, 2014, 05:39:46 am
I suggest everyone tally their votes on this page, hard to sort through the mess.

I vote keep him.
Title: Re: Genethief - Awakening[SG]
Post by: Gamerlord on January 01, 2014, 05:42:14 am
Keep him.
Title: Re: Genethief - Awakening[SG]
Post by: AlmostCertainlyNotPickles on January 01, 2014, 05:42:40 am
I also vote keep him. (and hugs)
Title: Re: Genethief - Awakening[SG]
Post by: Gamerlord on January 01, 2014, 05:44:09 am
Oh yes, definitely hugs.
Title: Re: Genethief - Awakening[SG]
Post by: Execute/Dumbo.exe on January 01, 2014, 05:48:00 am
Well, I guess If we get to our home planet, we would have a wider range of creatures to devour and having guards would be a plus, so I think we should keep them for now as well.
Title: Re: Genethief - Awakening[SG]
Post by: Lord_lemonpie on January 01, 2014, 06:22:56 am
+1 to staying kawaii, hugging him and letting him stay alive.
Title: Re: Genethief - Awakening[SG]
Post by: ~Neri on January 01, 2014, 06:24:07 am
Absolutely hugz.
Title: Re: Genethief - Awakening[SG]
Post by: escaped lurker on January 01, 2014, 08:18:11 am
He is way more useful as a willing, armed, armoured meat-shield, than some paltry DNA-points. He is also a good source of information, able to provide "social cover" for us and whatnot.

Can we keep him, daddy?

YES WE CAN!
Title: Re: Genethief - Awakening[SG]
Post by: flame99 on January 01, 2014, 09:29:34 am
You watch as the pod spirals down, through the atmosphere, and briefly catching on fire. As you watch, you spiral down towards a large rainforest, and soon hit it. As the collision is detected by the pod, the hydraulics hiss and the doors open.
"Okay...This could have gone better, but we'll still be able to survive here. This jungle is called Hilis Rain Forest, after the first settlers. About 20 miles northeast of here we should find some outposts. We'll try and set up a camp here in anticipation of the night, then get moving when the sun rises. Do you know how to light a campfire with matches?
Title: Re: Genethief - Awakening[SG]
Post by: Gamerlord on January 01, 2014, 09:51:15 am
You know, odds are the next pod that comes down will have that other bloke and our mother. Either killing each other or banging each other.
Title: Re: Genethief - Awakening[SG]
Post by: flame99 on January 01, 2014, 09:55:37 am
You know, odds are the next pod that comes down will have that other bloke and our mother. Either killing each other or banging each other.
...The Genethieves were not-so-subtly based off of these:
Spoiler: This is a large image (click to show/hide)
So please, never mention this again. Ever.
Title: Re: Genethief - Awakening[SG]
Post by: GreatWyrmGold on January 01, 2014, 10:04:58 am
And I'm just here, WANTING TO PLAY THE DAMN GAME AND NOT HAVE TO LEARN ANOTHER ASPECT OF THE INTERNET LANGUAGE GODDAMMIT WHAT THE HELL IS KAWAII?!
Japanese for "cute".
More or less. It's a bit confusing. But Gamer means cute.

You know, odds are the next pod that comes down will have that other bloke and our mother. Either killing each other or banging each other.
...The Genethieves were not-so-subtly based off of these:
Spoiler: This is a large image (click to show/hide)
So please, never mention this again. Ever.
Rule 34.



Shake head sadly. "I can learn, though!"
Title: Re: Genethief - Exodus [SG]
Post by: Lord_lemonpie on January 01, 2014, 10:26:03 am
"I dunno, can you leawn me mistah?"
Title: Re: Genethief - Exodus [SG]
Post by: Gamerlord on January 01, 2014, 10:42:43 am
"I dunno, can you leawn me mistah?"
+1
Title: Re: Genethief - Exodus [SG]
Post by: anailater on January 01, 2014, 11:14:13 am
"I dunno, can you leawn me mistah?"
+1
+1 to the AWWWWW!
Title: Re: Genethief - Exodus [SG]
Post by: The Froggy Ninja on January 01, 2014, 12:57:59 pm
"I dunno, can you leawn me mistah?"
+1
+1 to the AWWWWW!
+1 just to be clear we are going to eat him later right?
Title: Re: Genethief - Exodus [SG]
Post by: anailater on January 01, 2014, 01:51:09 pm
Personally I would say no.
Title: Re: Genethief - Exodus [SG]
Post by: Avis-Mergulus on January 01, 2014, 01:59:28 pm
Agreed. We will make him our waifu and be together for ever and ever~
Title: Re: Genethief - Exodus [SG]
Post by: escaped lurker on January 01, 2014, 02:04:49 pm
Momy said that fire is for grown-ups...
(even had a frigging rhyme about that actually - other vile instruments of evil like knifes and scissors included... *ー゜)

Agreed. We will make him our waifu and be together for ever and ever~
... why do I fear for the yandere-route?
Title: Re: Genethief - Exodus [SG]
Post by: ~Neri on January 01, 2014, 02:20:48 pm
Agreed. We will make him our waifu and be together for ever and ever~
And ever and ever and ever and ever.......
Title: Re: Genethief - Exodus [SG]
Post by: Urdothor on January 01, 2014, 02:42:56 pm
One question.

'Waifu'?  ???
Title: Re: Genethief - Exodus [SG]
Post by: Avis-Mergulus on January 01, 2014, 02:58:10 pm
One question.

'Waifu'?  ???
Here. (http://en.wiktionary.org/wiki/waifu)
Title: Re: Genethief - Exodus [SG]
Post by: AlmostCertainlyNotPickles on January 01, 2014, 06:51:37 pm
I agree with asking to learn how to make fire from our new human symbiote waifu.
Title: Re: Genethief - Exodus [SG]
Post by: ~Neri on January 01, 2014, 08:45:04 pm
I agree with asking to learn how to make fire from our new human symbiote waifu.
Yes. This.
Title: Re: Genethief - Exodus [SG]
Post by: Armok on January 01, 2014, 11:01:14 pm
(aw I'm to late to point out that determining where we land would have been easy, just time it to launch when you are the exact opposite of where you want to land land, because rocket science. This assumes the station is in a circularized equatorial orbit, and the escape pod gets just enough delta-v to get into the atmosphere, but it probably is and does.)

> Maximal kawaii GO!
Title: Re: Genethief - Exodus [SG]
Post by: ~Neri on January 01, 2014, 11:08:31 pm
It depends on the station orientation and if we are on a station and not a ship, and we were also sorta short on time.
Title: Re: Genethief - Exodus [SG]
Post by: 3man75 on January 01, 2014, 11:41:05 pm
Ptw
Title: Re: Genethief - Exodus [SG]
Post by: GreatWyrmGold on January 02, 2014, 01:09:42 pm
One question.

'Waifu'?  ???
Here. (http://en.wiktionary.org/wiki/waifu)
Or here (http://tvtropes.org/pmwiki/pmwiki.php/Main/WaifFu).
Title: Re: Genethief - Exodus [SG]
Post by: flame99 on January 03, 2014, 03:41:32 am
You begin acting cute again, and you ask him if he can teach you how to build a fire. [9] What was originally just trying to be cute has actually managed to be kind of enlightening. You still aren't entirely clear on how this works, but he's told you more about the whole "fire" thing.
Anyways, he walks off into the jungle, saying that he needs to get some food. He leaves the larger gun here, while pulling out his pistol.
You are alone, with a very ill-defined fireplace lacking fire, along with some flint, steel, sticks, and a plasma rifle.
...Y'know, for a genethief, you aren't thieving a lot of genes.
Title: Re: Genethief - Exodus [SG]
Post by: kaian-a-coel on January 03, 2014, 03:48:23 am
Okay, I think it's time to stop acting cute and eat some faces. Run away with the plasma rifle, and claw the man's face off when he comes back, then eat him.
Title: Re: Genethief - Exodus [SG]
Post by: Execute/Dumbo.exe on January 03, 2014, 03:53:59 am
Well, we should look for some creatures to thief of their genes, something like a spider, or even an ant would be apt, anything that could give us an edge before we take him on.
Title: Re: Genethief - Exodus [SG]
Post by: escaped lurker on January 03, 2014, 05:07:31 am
Test shooting that rifle
Hey, not like he told us not to, right? :P
If asked, something was clearly moving in the bushes, something that did not answer our calls...

Get out there and grab a snack or two
Head into the opposite direction of mr. nice guy.

If it really has to be, killing him in his sleep would be preferable
Much less risk involved. Still against it thou; -1 to the idea
Title: Re: Genethief - Exodus [SG]
Post by: Urdothor on January 03, 2014, 06:39:21 am
Dont eat the nice guy.
Leave him.
Feast on the flesh of the native woodland creatures.
Title: Re: Genethief - Exodus [SG]
Post by: Gamerlord on January 03, 2014, 06:43:58 am
Dont eat the nice guy.
Leave him.
Feast on the flesh of the native woodland creatures.
+1
Title: Re: Genethief - Exodus [SG]
Post by: ~Neri on January 03, 2014, 07:05:43 am
Dont eat the nice guy.
Leave him.
Feast on the flesh of the native woodland creatures.
+1

We want him alive, he is willing to teach us stuff and help us, he is of much better use to us alive for now.
Title: Re: Genethief - Exodus [SG]
Post by: The Froggy Ninja on January 03, 2014, 10:00:24 am
Dont eat the nice guy.
Leave him.
Feast on the flesh of the native woodland creatures.
+1
+1 but take the rifle just in case.
Title: Re: Genethief - Exodus [SG]
Post by: Lord_lemonpie on January 03, 2014, 05:35:34 pm
Dont eat the nice guy.
Leave him.
Feast on the flesh of the native woodland creatures.
+1
+1

We should domesticate mankind. ((Or maybe i'm too ambitious, just popped op in my head))
Title: Re: Genethief - Exodus [SG]
Post by: Avis-Mergulus on January 03, 2014, 05:47:54 pm
Dont eat the nice guy.
Leave him.
Feast on the flesh of the native woodland creatures.
+1
+1

We should domesticate mankind. ((Or maybe i'm too ambitious, just popped op in my head))
We should marry mankind! Let's get married married married~
Title: Re: Genethief - Exodus [SG]
Post by: flame99 on January 03, 2014, 05:49:29 pm

We should domesticate mankind. ((Or maybe i'm too ambitious, just popped op in my head))
We should marry mankind! Let's get married married married~
...
I have nothing to say. Except sig'd.
Title: Re: Genethief - Exodus [SG]
Post by: Execute/Dumbo.exe on January 03, 2014, 06:05:16 pm
Let's just hunt for some good Jeans, we need some good pants and ours have been degrading lately.
Title: Re: Genethief - Exodus [SG]
Post by: Avis-Mergulus on January 03, 2014, 06:30:47 pm
((Oh. I go afk for an hour, and already I am being sig'd. I have an embarrassing thing to confess, so...

Spoiler (click to show/hide)

*blush*))
Title: Re: Genethief - Exodus [SG]
Post by: Armok on January 03, 2014, 10:31:54 pm
WE're in an effin JUNGLE. This place should be LITERALLY crawling with weird bugs all over. And plants that are even worse. Try varius pants until you find one of the ones with absurdly overpowered neurotoxins in it. Then start working on this bucket list: http://www.cracked.com/article_19305_7-real-insect-superpowers-that-put-spidey-sense-to-shame.html . Also, moth sense of smell is the best there is.
Title: Re: Genethief - Exodus [SG]
Post by: Urdothor on January 03, 2014, 11:38:07 pm
Audiotory illusions.
Awesome.
Title: Re: Genethief - Exodus [SG]
Post by: AlmostCertainlyNotPickles on January 03, 2014, 11:42:59 pm
Absorbing bugs and flowers....we could look so cute with the right combination of bright colors, petals, and wings.

I agree. We could become rather deadly by drawing from some local lifeforms. Is there anything near-by? Can we help our human find food?
Title: Re: Genethief - Exodus [SG]
Post by: Urdothor on January 04, 2014, 01:14:15 am
Lets eat the wildlife!
Terrorize the forests!!!
Title: Re: Genethief - Exodus [SG]
Post by: Lord_lemonpie on January 04, 2014, 03:55:47 pm
NO! EAT PINK FLOWERS, WE SHALL BE THE KING OF KAWAII~
Title: Re: Genethief - Exodus [SG]
Post by: flame99 on January 04, 2014, 05:35:59 pm
You take the large rifle, and test it experimentally on a poor bush. It emits a loud fizzing sound, before firing a bolt of plasma. The impact rips most of the bush out of the ground, and the remains of it are glowing from the whitish-orange fire consuming it.
You then head into the surrounding jungle, away from the guard, and begin searching for things to eat. [3] It turns out animals are rather hard to find when you're dark purple in a bright green forest. How you miss home, where the trees were the proper color, purple. You DO manage to stalk and eat a few plants, though. An odd, dark brown mushroom, a small green plant that made you feel sick after eating it, and several dozen flowers that looked interesting.
You head back to the camp. Your head starts spinning soon after you get their, and you begin seeing brilliant colors everywhere, delicious corpses to eat. In this haze, you dream lazilly of domesticating and marrying mankind, and-
Wow. Those 'shrooms are really strong.
Spoiler: Status (click to show/hide)
Title: Re: Genethief - Exodus [SG]
Post by: Execute/Dumbo.exe on January 04, 2014, 05:37:26 pm
Use the colours of the flowers to better hide in our environment, we can do that right?
Title: Re: Genethief - Exodus [SG]
Post by: Urdothor on January 04, 2014, 05:41:43 pm
Use the hallogenic mushroom to somehow daze your prey?
Title: Re: Genethief - Exodus [SG]
Post by: javierpwn on January 04, 2014, 05:44:37 pm
Eat flowers, consume DNA, become +Kawaii+
Title: Re: Genethief - Exodus [SG]
Post by: Urdothor on January 04, 2014, 06:10:11 pm
NO MORE KAWAII
Title: Re: Genethief - Exodus [SG]
Post by: Execute/Dumbo.exe on January 04, 2014, 06:11:35 pm
Look  we need him until he comes back and gets us some prey, after that, we can gut him.
Title: Re: Genethief - Exodus [SG]
Post by: The Froggy Ninja on January 04, 2014, 06:16:35 pm
Grow a Ivysaur bulb that can shoot mushroom spores and when the soldier comes back say "I eated the flower and now I is the flower.:3"
Title: Re: Genethief - Exodus [SG]
Post by: Avis-Mergulus on January 04, 2014, 06:18:20 pm
Grow a Ivysaur bulb that can shoot mushroom spores and when the soldier comes back say "I eated the flower and now I is the flower.:3"
I plus the crap out of this suggestion.
Title: Re: Genethief - Exodus [SG]
Post by: anailater on January 04, 2014, 07:17:33 pm
Grow a Ivysaur bulb that can shoot mushroom spores and when the soldier comes back say "I eated the flower and now I is the flower.:3"
I plus the crap out of this suggestion.
+ Kawaii!
Title: Re: Genethief - Exodus [SG]
Post by: Armok on January 04, 2014, 08:31:40 pm
Are we sure this is a jungle? Is there a size limit things smaller than don't count or something? It seems extremely unlikely we wouldn't find tons of bugs just crawling around within arms reach sitting down.
Title: Re: Genethief - Exodus [SG]
Post by: Urdothor on January 04, 2014, 08:48:58 pm
Getting just a little tired of the kawaii...
Title: Re: Genethief - Exodus [SG]
Post by: flame99 on January 04, 2014, 09:05:17 pm
Are we sure this is a jungle? Is there a size limit things smaller than don't count or something? It seems extremely unlikely we wouldn't find tons of bugs just crawling around within arms reach sitting down.
((I'm not taking insects, microbes, etc. into account due to the large amounts of DNA and mutations you'd be getting.))
Title: Re: Genethief - Exodus [SG]
Post by: Urdothor on January 04, 2014, 09:19:04 pm
What if we purposely look for a large enough bug?
Then can we use them for traits?
Title: Re: Genethief - Exodus [SG]
Post by: javierpwn on January 04, 2014, 09:20:07 pm
What if we purposely look for a large enough bug?
Then can we use them for traits?
It IS an alien planet.

You can make up your own inane insects.
Title: Re: Genethief - Exodus [SG]
Post by: Urdothor on January 04, 2014, 09:37:42 pm
Look for large spider webs.
Title: Re: Genethief - Exodus [SG]
Post by: Gamerlord on January 05, 2014, 01:51:51 am
Grow a Ivysaur bulb that can shoot mushroom spores and when the soldier comes back say "I eated the flower and now I is the flower.:3"
I plus the crap out of this suggestion.
+ Kawaii!
+ ALL THE YESES.
Title: Re: Genethief - Exodus [SG]
Post by: Lord_lemonpie on January 05, 2014, 09:42:03 am
Grow a Ivysaur bulb that can shoot mushroom spores and when the soldier comes back say "I eated the flower and now I is the flower.:3"
I plus the crap out of this suggestion.
+ Kawaii!
+ ALL THE YESES.
+1~
Title: Re: Genethief - Exodus [SG]
Post by: AlmostCertainlyNotPickles on January 05, 2014, 04:34:30 pm
Our forage was a failure; we should wait out the effects of the mushrooms before we try again. Being woozy in such a place is likely to get us killed. Sit down and hug the gun for protection until the mushroom wears off. And we could try eating those corpses you said were everywhere that are totally not hallucinations....
Title: Re: Genethief - Exodus [SG]
Post by: flame99 on January 09, 2014, 07:17:13 pm
You try to eat one of the corpses, and find it to be amazingly delicious, before it begins to fade from view. You still feel rather woozy, though. You take the rifle and hug it, waiting for the dizziness to pass. While doing so, you begin to evolve once more. You change the color of your skin to the green of the jungle, and sprout a plant-like growth on your back.
You can't help but feel that this is sickening and demeaning.
Meanwhile, you hear a rustling in the overgrowth nearby.
Spoiler: Status (click to show/hide)
Spoiler: Evolutions (click to show/hide)
Title: Re: Genethief - Exodus [SG]
Post by: cheesemcmuffin88 on January 09, 2014, 08:01:07 pm
Ok lets not shoot first ask questions later on this one i personally believe friends are more valuable then enemies. Since we are based off gene-stealers im going to assume we are quite equipped to do what they do best infiltrate a planets society make it crumble from the inside and call in the swarm. If there isnt as swarm to call in we can make one out of humans that are enamored by are cuteness or we could try to develop female humanoid traits and enamor them with our titties. Either way next evolve i think we should prioritize attraction so we dont have to work quite as hard to trick people. Which mind you tricking people is are best option since we are alone and i believe if we mate with other species we get little half breed super babies.
Title: Re: Genethief - Exodus [SG]
Post by: cheesemcmuffin88 on January 09, 2014, 08:02:39 pm
Actually that last post was ranting not a suggestion so here is my actual suggestion
Call out to the creature and the bush something appropriate for the cute persona we've been building also lets try to avoid using plasma because plasma will not leave that much biological residue.
Title: Re: Genethief - Exodus [SG]
Post by: kaian-a-coel on January 10, 2014, 02:40:18 am
Hide and watch.
Title: Re: Genethief - Exodus [SG]
Post by: Icefire2314 on January 12, 2014, 12:29:18 pm
Use mushroom to evolve a hallucinogen immunity, or resistance. Same with the plant that made us sick. Use flowers to evolve photosynthesis on the plant structure we have.
Title: Re: Genethief - Exodus [SG]
Post by: AlmostCertainlyNotPickles on January 14, 2014, 09:03:53 pm
We could use the mushroom instead to develop a hallucinogen-based defense, probably concentrated in the bulb. We could adopt more traits than just photosynthesis from the flowers. Other options include nectar production and colorful (not camoflage-destroying) accents/petals. I don't quite know what to use the plant that made us sick for, as that's the only trait it had that we could adopt.

As for the rustling, hold the gun like our human showed us and approach the rustling cautiously.
Title: Re: Genethief - Exodus [SG]
Post by: The Froggy Ninja on January 14, 2014, 09:11:55 pm
Not a suggestion just putting it out there, we could use the sickness plant to spite anyone who kills us >:^)
Title: Re: Genethief - Exodus [SG]
Post by: Urdothor on January 18, 2014, 05:08:18 pm
I agree with these suggestions
Title: Re: Genethief - Exodus [SG]
Post by: flame99 on January 18, 2014, 06:26:32 pm
((Alright, guys, I'm thinking of dropping this game. I'm not sure where to go from here, and just about any update I make just seems bad even by my low standards. Is there still any major interest in this, or should I just let it die?))
Title: Re: Genethief - Exodus [SG]
Post by: Armok on January 18, 2014, 06:30:23 pm
((It's one of the like 5 threads I still follow on these forums. So very much interested.))
Title: Re: Genethief - Exodus [SG]
Post by: The Froggy Ninja on January 18, 2014, 09:19:31 pm
This seems interesting as we changed it from it's original KILL MURDER BLOOD STAB! ideal.
Title: Re: Genethief - Exodus [SG]
Post by: AlmostCertainlyNotPickles on January 18, 2014, 10:35:39 pm
((This thread is certainly out there, simply because the things that we've done to this originally Class A: Killing and Eating Machine. This is why I love it so much. I check it regularly because it's a lot of fun.

Even the kawaii fight from earlier in the thread, though it was slightly counter-productive and it kind of detracted from the focus on the story, was absolutely wonderful.

If you honestly can't think of other things to do with the story, I could understand perfectly if you stopped this thread. Otherwise, I would very greatly enjoy seeing where things go from here. :3 ))
Title: Re: Genethief - Exodus [SG]
Post by: Avis-Mergulus on January 19, 2014, 02:14:34 am
It would be awrite if it stayed, yes.
Title: Re: Genethief - Exodus [SG]
Post by: flame99 on January 19, 2014, 03:03:22 am
((Well, since there's apparently an audience for my ill-conceived totally-not-40k world, I suppose I'll continue this :P
Anyways, an update *Should* be up tomorrow, though some delays may occur.))
Title: Re: Genethief - Exodus [SG]
Post by: Dorsidwarf on January 19, 2014, 03:42:06 am
You the best!
Title: Re: Genethief - Exodus [SG]
Post by: Execute/Dumbo.exe on January 19, 2014, 03:53:33 am
You might want to restart anyway, we seem to be oddly docile for a desperate monster.

That's what you get with bay12, bloodthirsty monster? Pah, everyone would rather play as a small innocent hell creature and insist on saying 'kawaii' instead of cute.
Title: Re: Genethief - Exodus [SG]
Post by: Avis-Mergulus on January 19, 2014, 04:25:46 am
You might want to restart anyway, we seem to be oddly docile for a desperate monster.

That's what you get with bay12, bloodthirsty monster? Pah, everyone would rather play as a small innocent hell creature and insist on saying 'kawaii' instead of cute.
I veto this suggestion. You want to play a bloodthirsty monster? Go pick any of the other suggestion games. This is kawaii turf, yo.
Title: Re: Genethief - Exodus [SG]
Post by: Dorsidwarf on January 19, 2014, 04:42:02 am
You might want to restart anyway, we seem to be oddly docile for a desperate monster.

That's what you get with bay12, bloodthirsty monster? Pah, everyone would rather play as a small innocent hell creature and insist on saying 'kawaii' instead of cute.
I veto this suggestion. You want to play a bloodthirsty monster? Go pick any of the other suggestion games. This is kawaii turf, yo.
[/quote
I agree with the FIRST SENTENCE of this post, but for utterly different reasons. And really, let's not start with the fucking 'kawaii' again. Okay? We will continue to emotionally manipulate the powerful human until he is of no use to us, at which point his new name is "lunch".
Title: Re: Genethief - Exodus [SG]
Post by: Avis-Mergulus on January 19, 2014, 04:46:54 am
*sigh* Alright, as long as we eat him in a cute manner. Friends?
Title: Re: Genethief - Exodus [SG]
Post by: Execute/Dumbo.exe on January 19, 2014, 04:54:45 am
*sigh* Alright, as long as we eat him in a cute manner. Friends?
Friends, it's just a bit boring for us to not be doing much, I would like to do some evolving however if anything, we could evolve some jungle camouflage, to help us along.
Title: Re: Genethief - Exodus [SG]
Post by: Avis-Mergulus on January 19, 2014, 05:17:23 am
I, for one, find the "hallucinogen-based defence" suggestion both amusing and viable.
Title: Re: Genethief - Exodus [SG]
Post by: Execute/Dumbo.exe on January 19, 2014, 05:47:55 am
And it could help with our control of the soldier, small bursts of the hallucinogen but not enough to send him down will let us impose our will on him much more easily.
Title: Re: Genethief - Exodus [SG]
Post by: Avis-Mergulus on January 19, 2014, 06:51:31 am
So, hallucinogens it is?
Title: Re: Genethief - Exodus [SG]
Post by: The Froggy Ninja on January 19, 2014, 09:16:06 am
Of course.
Title: Re: Genethief - Exodus [SG]
Post by: flame99 on January 19, 2014, 09:04:36 pm
You call out tentatively to whoever or whatever is in the plant life. The rustling eventually ceases as the guard emerges from the leaves, holding a few corpses of some rather strange creatures. One is a large, squat bird with dark red plumes and a long, narrow beak. It would stand about a foot tall, and be about one and a half feet long including the comically over-sized beak. The other seems to be some kind of primate-like thing. It's about the same size as the bird, with three fingers on its hands, as well as four very creepy looking eyes. Keep in mind when picturing these four eyes that they are described as creepy by an eight-eyed sadistic being that is perfectly willing, and in fact happy to murder millions just to make the morning commute a few seconds shorter.
"I got us some meal. Which singular do you want?"
Title: Re: Genethief - Exodus [SG]
Post by: Execute/Dumbo.exe on January 19, 2014, 09:32:48 pm
I wouldn't mind some wings, but then we would have to gain hollow bones and then We would be about as tough as wet sand, so there isn't much we would need form the corpses.

Nonetheless, I wouldn't mind some scary eyes, they could stop people from firing for a couple seconds from our eyes.
I still think leaf and grass camoflauge would be nice.
Title: Re: Genethief - Exodus [SG]
Post by: javierpwn on January 19, 2014, 09:56:30 pm
I choose the bird-like creature. Developing an oversized beak can help to crush bone and rend flesh.
Which is helpful for our inevitable killing spree.
Title: Re: Genethief - Exodus [SG]
Post by: Lenglon on January 20, 2014, 01:38:46 am
bird, but don't use it to evolve anything new just yet. we'll probably want wings later.
Title: Re: Genethief - Exodus [SG]
Post by: Execute/Dumbo.exe on January 20, 2014, 01:43:35 am
Remember, for wings we would also need hollow bones which would make us as durable as paper, or massive wings and gigantic muscles which would make us clumsy.
Title: Re: Genethief - Exodus [SG]
Post by: Lenglon on January 20, 2014, 02:18:06 am
yes, which is why we shouldn't evolve them yet. they're situational. lets just keep the ability to grow them and save it for when we need it.
Title: Re: Genethief - Exodus [SG]
Post by: zomara0292 on January 20, 2014, 08:21:08 am
yes, which is why we shouldn't evolve them yet. they're situational. lets just keep the ability to grow them and save it for when we need it.
Agrweed. save the DNA. the flying wales can wait.
Title: Re: Genethief - Exodus [SG]
Post by: Urdothor on January 20, 2014, 03:00:38 pm
SAVE ALL THE EVOLUTIONS!!!

It would be disorienting to attack a creature and have it suddenly sprout wings or creepy eyes.
Title: Re: Genethief - Exodus [SG]
Post by: Lord_lemonpie on January 20, 2014, 03:38:58 pm
Eat everything in an instant, before the human can actually do a thing. then look at him with a face covered in blood, and say: "I was hurwy mistah, is there moar food?"

The perfect mix of kawaii and evil~

Title: Re: Genethief - Exodus [SG]
Post by: flame99 on January 20, 2014, 03:46:51 pm
You choose the bird, and begin digging in. In mere seconds, the entire thing is eaten, ridiculously sized beak and bones included. The human looks disturbed as he begins to cook his terror-monkey. Soon, the meals have been consumed, and he begins to work on some rudimentary lean-tos. After some time, what looks to be a shooting star appears in the sky. It comes ever closer, and in a few minutes, it collides with the planet, creating a small earthquake.
"That's probably Jackson and your mother. It's a bit far, so we'll go after them in the morning."
Spoiler: Status (click to show/hide)
Title: Re: Genethief - Exodus [SG]
Post by: Execute/Dumbo.exe on January 20, 2014, 04:29:08 pm
Grow leaf camoflauge! It would help hunt, also gain immunity to those poison plants, in case we eat any more.
Title: Re: Genethief - Exodus [SG]
Post by: Lenglon on January 20, 2014, 04:40:57 pm
upgrade the plant-bulb overnight to release various chemical spores as needed.
Title: Re: Genethief - Exodus [SG]
Post by: AlmostCertainlyNotPickles on January 21, 2014, 12:30:22 am
I would like to expand on my idea of the hallucinogen-based defense.
We could gain the power of shooting clouds of hallucinogen, or the ability to implant hallucinogen time-release spores on creatures, or combine the bird's talons, hollow bones, and hallucinogen to create hollow claws and teeth like hypodermic needles.

The feathers would be nice, but we do have those flowers to grow petals in accordance to the jungle. We should probably save the bird for later.

I still think the ability to produce nectar could be incredibly useful.
Title: Re: Genethief - Exodus [SG]
Post by: Execute/Dumbo.exe on January 21, 2014, 12:53:19 am
Being able to hide as a plant would be very good for sneaking and that bird plant combo seems awesome as well, I think being able to preform photosynthesis would be nice as well.
Title: Re: Genethief - Exodus [SG]
Post by: Avis-Mergulus on January 21, 2014, 05:51:40 am
I would like to expand on my idea of the hallucinogen-based defense.
We could gain the power of shooting clouds of hallucinogen, or the ability to implant hallucinogen time-release spores on creatures, or combine the bird's talons, hollow bones, and hallucinogen to create hollow claws and teeth like hypodermic needles.

The feathers would be nice, but we do have those flowers to grow petals in accordance to the jungle. We should probably save the bird for later.

I still think the ability to produce nectar could be incredibly useful.
The clouds of hallucinogen suggestion seems to be the best to me - it could aid us in escaping in a pinch, unlike the hollow claws thing.
Title: Re: Genethief - Exodus [SG]
Post by: zomara0292 on January 21, 2014, 08:53:19 am
I want to disagree with you all and tell you we should really be saving the DNA points, but, you all seem dead set on spending it, so instead,
Rush into the forest, towards the sound, fake happy for mommy being back.
if we manage to lose him, hide in the underbrush, and wait for him to pass us, and trail him, if he spots us, say we heard something, got scared, and went hiding.
Title: Re: Genethief - Exodus [SG]
Post by: Icefire2314 on January 22, 2014, 10:15:40 pm
I want to disagree with you all and tell you we should really be saving the DNA points, but, you all seem dead set on spending it, so instead,
Rush into the forest, towards the sound, fake happy for mommy being back.
if we manage to lose him, hide in the underbrush, and wait for him to pass us, and trail him, if he spots us, say we heard something, got scared, and went hiding.

+1

Out of curiosity, would we be eating him soon? :D
Title: Re: Genethief - Exodus [SG]
Post by: Urdothor on January 22, 2014, 10:29:23 pm
I say we eat his face first.
Title: Re: Genethief - Exodus [SG]
Post by: AlmostCertainlyNotPickles on January 23, 2014, 01:51:09 am
I still don't see what eating him will do for us. The willful enslavement of lesser creatures leads to using them to provide us with a steady stream of corpses of more useful lesser creatures.

We can only use his DNA point towards some ability of his. Humans are not incredibly useful in the way of natural defenses.
Title: Re: Genethief - Exodus [SG]
Post by: Urdothor on January 23, 2014, 01:52:15 am
Ones word.

Thumbs.
Title: Re: Genethief - Exodus [SG]
Post by: AlmostCertainlyNotPickles on January 23, 2014, 02:15:46 am
We can get thumbs from less hardy prey. Prey we can use the human to catch for us, like he did the wicked-looking monkey-thing. Not to mention, we have a prehensile tail, as well.
Title: Re: Genethief - Exodus [SG]
Post by: Urdothor on January 23, 2014, 05:13:18 pm
If we take on the appearance of a small human child we could gain more sympathy.
Title: Re: Genethief - Exodus [SG]
Post by: ~Neri on February 16, 2014, 04:15:38 am
He also might get creeped out that that happened.