[WEAPON:FLAIL:COMMON]That's not an answer to the question he asked. Also, not the right item ID or syntax, but that's irrelevant. If he simply wanted to make a particular weapon not be foreign, he'd add [WEAPON:ITEM_WEAPON_blah] to the entity. Also, it wouldn't work after world gen, as allowed items are only assigned to a civilization when the civilization begins.
There you go, add it to your raw for dwarven civs.
Will this work on an already running save game? aren't the raws only read once during world generation?
Incidentally, if you did want to add all of the foreign weapons to be craftable by dwarves ready for a new world, even if that's not really a solution to your question, here's what you'd need to add to the dwarf civilization in the entity raw.Spoiler (click to show/hide)
I savescummed to test out 50 "loads" after still no foreign weapons, i gave up and let my dwarf make an artifact silver warhammer (yeah its pretty good, but i wanted a flail or maul), it seems the only foreign weapons dwarves ever make are Bows and Blowguns[WEAPON:FLAIL:COMMON]That's not an answer to the question he asked. Also, not the right item ID or syntax, but that's irrelevant. If he simply wanted to make a particular weapon not be foreign, he'd add [WEAPON:ITEM_WEAPON_blah] to the entity. Also, it wouldn't work after world gen, as allowed items are only assigned to a civilization when the civilization begins.
There you go, add it to your raw for dwarven civs.
Foreign weapons can show up in strange moods, but they do seem less likely. It's possible that moody dwarves only create items that they themselves could wield, so that would prevent all but the biggest dwarves from making most foreign weapons. You can't mod anything to force foreign weapons to be made, but you could save right when the mysterious construction begins, then, after the artifact is made, note the date it was finished, savescum back to the mysterious construction save, wait until just before that date, and save again, thus allowing you to reasonably quickly savescum the created artifact repeatedly until you got a desirable result from it.
That would be a solution... if this save game wasn't a 15 year old multiple fortress for adventurer mode exploring world, i can't leave all the work i had to make those dungeon fortresses behind... But thanks anyways guys.Incidentally, if you did want to add all of the foreign weapons to be craftable by dwarves ready for a new world, even if that's not really a solution to your question, here's what you'd need to add to the dwarf civilization in the entity raw.Spoiler (click to show/hide)
Thanks for clarifying my answer.
And yes, bowyer moods use a different method to pick the item, one that permits exotic ranged weapons. Check out Quietust's notes on the talk page on strange mood.Hm. I'm fairly certain that I've seen mooded foreign non-ranged weapons, but that may have been way back in 40d, and I may be misremembering. I typically defer to Quietust, and his code-diving has likely led him to be better-informed than I. His comments on the talk page there are somewhat inconclusive about whether foreign weapons are possible or not, but as he says he thinks that they're constrained to native weapons, I'm now inclined to believe that.
Where exactly in the wiki does it say that dwarves can create foreign weapon artifacts?
I gotta say, this is one of the few cases where I disagree with NecroRebel. I have never seen an artifact exotic melee weapon; I have never seen a screenshot of an artifact exotic melee weapon. If they exist, they're special enough that somebody, somewhere, should have a screenshot. Does anybody have a screenshot? Unmodded game, of course.
And yes, bowyer moods use a different method to pick the item, one that permits exotic ranged weapons. Check out Quietust's notes on the talk page on strange mood.
Where exactly in the wiki does it say that dwarves can create foreign weapon artifacts?
I gotta say, this is one of the few cases where I disagree with NecroRebel. I have never seen an artifact exotic melee weapon; I have never seen a screenshot of an artifact exotic melee weapon. If they exist, they're special enough that somebody, somewhere, should have a screenshot. Does anybody have a screenshot? Unmodded game, of course.
And yes, bowyer moods use a different method to pick the item, one that permits exotic ranged weapons. Check out Quietust's notes on the talk page on strange mood.
My current unmodded game has a copper great axe artefact
How to reproduce: find a dwarf that has an exotic weapon in it's personal preferences. Wait till he gets a fey weaponsmith mood. Get an exotic weapon artefact.Spoiler (click to show/hide)Spoiler (click to show/hide)
How to reproduce: find a dwarf that has an exotic weapon in it's personal preferences.
That would be a solution... if this save game wasn't a 15 year old multiple fortress for adventurer mode exploring world, i can't leave all the work i had to make those dungeon fortresses behind... But thanks anyways guys.Incidentally, if you did want to add all of the foreign weapons to be craftable by dwarves ready for a new world, even if that's not really a solution to your question, here's what you'd need to add to the dwarf civilization in the entity raw.Spoiler (click to show/hide)
Thanks for clarifying my answer.
How to reproduce: find a dwarf that has an exotic weapon in it's personal preferences.
I didn't/don't think that's possible in the unmodded game. I've never had a dwarf saying they liked scimitars or twohanded swords other than the one time I made those weapons available for dwarfdom.