Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Fniff on July 31, 2011, 11:49:47 pm

Title: Geiger Counter
Post by: Fniff on July 31, 2011, 11:49:47 pm
Me and Bdthemag are thinking of running a game of Geiger Counter. Here is the link to the game. (http://bleedingplay.wordpress.com/geiger/) Here is the concept of the game we were thinking of running. We haven't figured it out fully, so you can help us too. If you wanna join in, just ask. There is enough space for about three people, not counting me and Bdthemag. I hope we can all have fun!
Spoiler (click to show/hide)
Title: Re: Geiger Counter
Post by: Bdthemag on July 31, 2011, 11:55:52 pm
This game looks really fun, I also have a super secret list of people I refuse to allow in. Don't worry though, it only has five people.
Title: Re: Geiger Counter
Post by: Bdthemag on August 01, 2011, 03:00:46 pm
Anyone? Coooome oooon, you know you want to.
Title: Re: Geiger Counter
Post by: Comp112 on August 01, 2011, 03:05:13 pm
Uhh, guess im in...What do I need?
Title: Re: Geiger Counter
Post by: Bdthemag on August 01, 2011, 03:05:59 pm
Uhh, guess im in...What do I need?
You need to read the manual, once we get all of the plaer's we'll probally start using maptools for this.
Title: Re: Geiger Counter
Post by: Comp112 on August 01, 2011, 03:06:48 pm
ooooh, never mind got the wrong impression. Count me out, sorry.
Title: Re: Geiger Counter
Post by: Bdthemag on August 01, 2011, 03:10:06 pm
Do to some confusion im just going to do a quick summary of the game.

Basically you and a few other people will create characters in the game (Also known as the "Movie"). Imagine it as a horror movie, where the characters you create will have to try to survive against the "Menace". The Menace is the bad guy in the game, in this one its a mutating alien. You have to go around the map, trying to find a way to further your characters personal goal while trying to learn how to defeat the menace. If two character's goals conflict they can choose to fight eachother.

I imagine at the end only one or two character's will actually be alive.
Title: Re: Geiger Counter
Post by: stabbymcstabstab on August 01, 2011, 03:54:37 pm
I'll join after once I figure out a few rules.
Title: Re: Geiger Counter
Post by: Johnfalcon99977 on August 01, 2011, 04:59:55 pm
I will join!

Title: Re: Geiger Counter
Post by: NewsMuffin on August 01, 2011, 05:04:22 pm
I do want.
Sounds really hard. Lots of player mortality?
Title: Re: Geiger Counter
Post by: Johnfalcon99977 on August 01, 2011, 05:17:07 pm
Can we get an idea of the setting, so we can start brainstorming characters?
Title: Re: Geiger Counter
Post by: Furtuka on August 01, 2011, 05:23:09 pm
I might be interested. I'll need to know a bit more about how it is gonna go.
Title: Re: Geiger Counter
Post by: Johnfalcon99977 on August 01, 2011, 05:31:22 pm
I think you too late, Furtuka. We have five players. (The Hosts count as players too.)
Title: Re: Geiger Counter
Post by: Bdthemag on August 01, 2011, 05:33:41 pm
As stated above, the setting is set in the far future. The player's will find themselves trapped in an intergalactic mall when its locked down, to keep in a dangerous animal like alien. This alien has the ability to mutate, which means that if you find a weakness it has the chance to mutate to prevent that.

The rest the player's decide, since one of the main points of the game is to brainstorm up an idea and play it.

Title: Re: Geiger Counter
Post by: Johnfalcon99977 on August 01, 2011, 05:39:29 pm
I sugest that, in addition to the current setting, "Bio-Modding", a proccess of editing ones DNA and such to change his apperance (Eye Color, Hair Color, Body Type, Facial Recontruction) is a growing fad. Bio Modding had no use above just altering your apperance, but perhaps there could be a research on making it capable to doing things above that. (( Basically ADAM from Bioshock, only instead of giving you godly powers, you get facial Surgery.))

Maybe this could also explain the menace? Bio-Modding gone too far?
Title: Re: Geiger Counter
Post by: Bdthemag on August 01, 2011, 05:45:09 pm
Good idea, we should use the thread to do some of the brainstorming parts of the game. For those who haven't read through the manual yet, each turn will be controlled by the "director". The director will be changed every turn, in a pre-determined order. They decide what characters are going to be in what location in that scene, but the director can't choose their own character of course. It pretty much is then based off the directors imagination, along with the other player's input.

Title: Re: Geiger Counter
Post by: Johnfalcon99977 on August 01, 2011, 05:49:55 pm
Good idea, we should use the thread to do some of the brainstorming parts of the game. For those who haven't read through the manual yet, each turn will be controlled by the "director". The director will be changed every turn, in a pre-determined order. They decide what characters are going to be in what location in that scene, but the director can't choose their own character of course. It pretty much is then based off the directors imagination, along with the other player's input.
But then how do we control our characters? How can we call them "Ours" if we cannot do anything with them? Also, where will the full game be hosted.

I imagine that the Horror Movie would have to be pretty damn high budget to be able to afford a believable outer-space theme. Also, nothing too fancy, like Incenteration Beams or Phaser Guns. Those are Overdone/Cliched to death.
Title: Re: Geiger Counter
Post by: Bdthemag on August 01, 2011, 05:52:29 pm
Good idea, we should use the thread to do some of the brainstorming parts of the game. For those who haven't read through the manual yet, each turn will be controlled by the "director". The director will be changed every turn, in a pre-determined order. They decide what characters are going to be in what location in that scene, but the director can't choose their own character of course. It pretty much is then based off the directors imagination, along with the other player's input.
But then how do we control our characters? How can we call them "Ours" if we cannot do anything with them? Also, where will the full game be hosted.

I imagine that the Horror Movie would have to be pretty damn high budget to be able to afford a believable outer-space theme. Also, nothing too fancy, like Incenteration Beams or Phaser Guns. Those are Overdone/Cliched to death.
I haven't really read the manual in detail yet, just the basics. But from what I read you still control your character's, the director just chooses what minor characters and major characters will be in the scene, along with where they are. The Director control's the minor characters, and the player's control their characters.

And yeah, no lazer guns!
Title: Re: Geiger Counter
Post by: Johnfalcon99977 on August 01, 2011, 05:57:56 pm
I am pretty sure we are done with most of the setting for now. Can't think of anything rigth now that will not come in at a later stage.

So unless anyone has anything else to contribute, it will be time to move onto the next stage of devlopment!
The Map.
Title: Re: Geiger Counter
Post by: Bdthemag on August 01, 2011, 06:03:10 pm
Yup, we don't need anything fancy. I'll give the beta version of it a shot, but it would be awesome if a few of the player's also made a map. We can vote on which one we like best.

It has to have around 10 room's, and has to follow the rules in the manual.

I was actually thinking that the Overun position (Which is a position that if the Menace overruns it, it provides a bonus to the menace.), would be the Generator Room. When its destroyed then all of the lights go out, and the menace becomes more stealthy.

EDIT: Reading through the manual again I just wanted to state the Director doesn't really decide where the character's are going. The player's say thing's like "My character is going to X" and the director can choose to create a scene from that.
Title: Re: Geiger Counter
Post by: Fniff on August 01, 2011, 06:20:22 pm
Basically, I think, the setting should be pretty normal. Only unrealistic thing is economical spaceships. Another good overrun position might be one could be the security room. If it gets a hold of that then it would be hard to get weapons because it's hiding there.

Anyway, I think the map should be in a ring fashion, with the main shopping center being just one room with all the little stores being part of it.

In my opinion, the best weapons are the security weapons but they require good training to go along with it. The second best would be sports items (Bats, golf clubs, BB guns) and maintenance tools (Wrenches, crowbars, emergency oxygen tanks). A good advantage would be "Knows how to operate security weapons"
Title: Re: Geiger Counter
Post by: Bdthemag on August 01, 2011, 06:22:59 pm
Yeah, but its way more fun to make a weak character and try to survive. The game will probally go for one session since its a pickup and play game, then we'll see if anyone wants to do it again with a different setting.
Title: Re: Geiger Counter
Post by: Fniff on August 01, 2011, 06:33:30 pm
Well, the point is is that every character has an advantage. It's a mechanic. A weak character can be weak in all other aspects, but have one thing that makes them a bit more likely to survive. But anyway, yes. I would like to build up a gaming group so that we can have fun many times, but if it doesn't go down well, that's that.
Title: Re: Geiger Counter
Post by: Elfeater on August 01, 2011, 06:57:33 pm
I'm In
Title: Re: Geiger Counter
Post by: Bdthemag on August 01, 2011, 07:05:28 pm
I'm In
Im not sure if you read the thread, but we're full.
Title: Re: Geiger Counter
Post by: Fniff on August 01, 2011, 07:06:08 pm
Alright, I think we have about three other people... Furtuka or Stabby is sort of hard to guess, though, along with newsmuffin. I am not sure if they have decided properly yet.
Title: Re: Geiger Counter
Post by: Bdthemag on August 01, 2011, 07:08:08 pm
I prefer to play games with people I know will generally be good people to play with. So Newsmuffin is in, Johnfalcon is in, and im debating if we should add in Furtuka or Stabby.

I prefer player's who know how to tell a story, no offense to you Stabby.
Title: Re: Geiger Counter
Post by: Fniff on August 01, 2011, 07:10:55 pm
Hm. Furtuka is a pretty cool guy.
Title: Re: Geiger Counter
Post by: Bdthemag on August 01, 2011, 07:11:58 pm
Hm. Furtuka is a pretty cool guy.
He roleplay's in the forums and doesn't afraid of anything.

Stabby on the other hand, i've only seen him in the LCS forums.
Title: Re: Geiger Counter
Post by: Fniff on August 01, 2011, 07:12:52 pm
And that's two Pretty Cool Guy jokes I have made so far. Well, one and a half.
Title: Re: Geiger Counter
Post by: stabbymcstabstab on August 01, 2011, 08:31:42 pm
Hey im in other forums too not just the LCS forums I just have a rather busy life right now.
Title: Re: Geiger Counter
Post by: NewsMuffin on August 01, 2011, 10:02:05 pm
Thanks, Bd.
Hey, do you guys have any idea as to when you'll be playing?
Title: Re: Geiger Counter
Post by: Bdthemag on August 01, 2011, 10:03:56 pm
Well if your busy then why did you join?

Anyways for all of the people joining, please provide what day's and times you can play. Since we'll probally be using maptools for all of this.

FakeEdit: Depends on the timezones, you ninja. We have the basic story made up, and we just need a map. If anyone could create a basic, but good map that would be really appreciated. Also, feel free to get a start on your character sheets and share them if you want.
Title: Re: Geiger Counter
Post by: Furtuka on August 01, 2011, 10:10:41 pm
So am I not in?
Title: Re: Geiger Counter
Post by: Bdthemag on August 01, 2011, 10:23:58 pm
So am I not in?
I'd prefer you over Stabby, honestly. Assume your in unless otherwise stated.
Title: Re: Geiger Counter
Post by: Furtuka on August 01, 2011, 10:27:37 pm
Oh, ok.

Well I use the central timezone, I'm pretty much good for most days, however I might occasionally be busy on certain weekends with only a day or twos warning. My family does a lot of get togethers.
Title: Re: Geiger Counter
Post by: NewsMuffin on August 01, 2011, 10:30:00 pm
I'm free on Mondays, Wednesdays, and Thursdays after 8:00 PM GMT or so because school starts back up at the end of the month. Technically, I'm also free on Saturdays, but Atomic is strange with his schedule and switches between games on Sundays and games on Saturdays. If Atomic gets his shit together, I'm free on Sundays all day.

I'm Eastern Standard Time (GMT-5), or whatever the east coast USA uses, but I use GMT because it's easier for everyone to convert to their own time zone.
Title: Re: Geiger Counter
Post by: Bdthemag on August 01, 2011, 10:32:25 pm
Well Fniff is Scottish, but I assume we could do something in the afternoon. We just need John's time and we can determine our first game.
Title: Re: Geiger Counter
Post by: stabbymcstabstab on August 01, 2011, 10:33:48 pm
Furtuka you can have my spot just got my football schedule and hell week pretty much starts tomarrow so any one can have my spot I'm as good as dead.
Title: Re: Geiger Counter
Post by: NewsMuffin on August 01, 2011, 11:08:18 pm
I got a little carried away.
Spoiler: Map Version One (click to show/hide)
That should say Electronics...
Also my multiple spellings of Generator.
It's 25 inches by 20 inches. Don't know the resolution.
Title: Re: Geiger Counter
Post by: Bdthemag on August 01, 2011, 11:19:01 pm
Its a bit hard to tell where stuff is supposed to be, and what room connects to what. But I appreciate the effort!
Title: Re: Geiger Counter
Post by: NewsMuffin on August 01, 2011, 11:24:54 pm
I read somewhere that it was better not to have a preplanned map of the whole 'set', but to have individual rooms that could be part of a 'scene'. For example, there could be a corridor 'set piece' that doesn't directly and visibly connect to other rooms, but the characters can still get to the other rooms from the it.
Title: Re: Geiger Counter
Post by: Bdthemag on August 01, 2011, 11:29:07 pm
I read somewhere that it was better not to have a preplanned map of the whole 'set', but to have individual rooms that could be part of a 'scene'. For example, there could be a corridor 'set piece' that doesn't directly and visibly connect to other rooms, but the characters can still get to the other rooms from the it.
I suppose so, I just thought it would be nice to have an over-all view of the map. The characters will still get to the rooms, regardless of where they are though.
Title: Re: Geiger Counter
Post by: NewsMuffin on August 01, 2011, 11:33:33 pm
Alright, I'll see what I can do.
Title: Re: Geiger Counter
Post by: NewsMuffin on August 01, 2011, 11:43:43 pm
Map 2.0
Spoiler (click to show/hide)
Now with better floor plan.
4 floors:
1st Floor (Toy Store, Sporting Goods)
2nd Floor (Electronics, Clothing)
3rd Floor (Security)
Basement (Maintenance Corridor, Generator Room)
Title: Re: Geiger Counter
Post by: Bdthemag on August 01, 2011, 11:50:14 pm
Looks good, when do you guy's want to do this? Next week maybe?
Title: Re: Geiger Counter
Post by: NewsMuffin on August 01, 2011, 11:50:54 pm
Sure.
Title: Re: Geiger Counter
Post by: Fniff on August 02, 2011, 06:45:56 am
Well Fniff is Scottish, but I assume we could do something in the afternoon. We just need John's time and we can determine our first game.

I'm Irish!

Try to not mix them up. Especially in Northern Ireland, because you may get beaten. Though you get beaten anyway if you came to Northern Ireland, so I kinda bet you'd get beaten anyway. Just don't wear green there.

Anyway, next week would be sweet.
Title: Re: Geiger Counter
Post by: Johnfalcon99977 on August 02, 2011, 08:31:26 am
I think we need a Sicence Lab for the menace to start in, if we are going with the "Bio-Modding" idea.

I am free 9:00 AM - 10:00 PM Eastern Standard Time. I have nothing Planned for the near future.
Title: Re: Geiger Counter
Post by: Fniff on August 02, 2011, 10:17:39 am
Eh, I think the "Genetic experiment gone horribly horribly wrong" is a bit overused. I think it's a lot more terrifying if nature created this abomination.
Title: Re: Geiger Counter
Post by: NewsMuffin on August 02, 2011, 02:47:07 pm
So should I add a garden to the map?
Title: Re: Geiger Counter
Post by: Fniff on August 02, 2011, 02:49:29 pm
Well, think of it as a mall in space. Would you put a garden in a mall?
Title: Re: Geiger Counter
Post by: Furtuka on August 02, 2011, 02:50:24 pm
Behaps a greenhouse? Or an exotic space zoo?
Title: Re: Geiger Counter
Post by: Fniff on August 02, 2011, 02:52:51 pm
I remind you, mall in space on the off season. Garden would be best option. Zoo doesn't really make sense, and a greenhouse just seems pointless since it's not a research station.
Title: Re: Geiger Counter
Post by: NewsMuffin on August 02, 2011, 03:27:23 pm
I made it a little wider for more room.
Spoiler (click to show/hide)
I added a little bit of detail to the rooms, and a fountain to the first floor, as well as some plants in the garden.
This brings us up to 10 rooms.
Title: Re: Geiger Counter
Post by: Fniff on August 02, 2011, 03:56:05 pm
Nice, nice. I am just getting the hang of maptools. Anyone got any tips on using it?
Title: Re: Geiger Counter
Post by: Bdthemag on August 02, 2011, 06:55:22 pm
Read some tutorials on their forums, im not that adept at using it myself though :/

Make sure to make a marker for your character, there is a tool on RPtools.net which allows you to convert images to markers easily. Im going to get started on my character now, this is going to be so fun to play.
Title: Re: Geiger Counter
Post by: Furtuka on August 02, 2011, 07:44:20 pm
Should we use Hex or some other specific shape?
Title: Re: Geiger Counter
Post by: Bdthemag on August 02, 2011, 08:04:55 pm
Should we use Hex or some other specific shape?
Just make it a Circle, its not like this game has any real movement rules after-all.
Title: Re: Geiger Counter
Post by: Johnfalcon99977 on August 02, 2011, 08:43:30 pm
Err... If I have read the rules correctly, your suppost to create "Stars" with various themes for characters.

Edit: I also stress that, if this is going to be an abomination of nature, how the fuck is Bio-Modding going to be part of the plot at all? You need to find a purpose for it in the plot, otherwise there is no purpose to it.
Title: Re: Geiger Counter
Post by: Bdthemag on August 02, 2011, 08:47:49 pm
Err... If I have read the rules correctly, your suppost to create "Stars" with various themes for characters.

Edit: I also stress that, if this is going to be an abomination of nature, how the fuck is Bio-Modding going to be part of the plot at all? You need to find a purpose for it in the plot, otherwise there is no purpose to it.
Erh, what do you mean by creating Stars?

The description is just a basic format, we can adjust it to our liking in the pre-game phase. Its not a set in stone plot yet.
Title: Re: Geiger Counter
Post by: Furtuka on August 02, 2011, 08:49:24 pm
Partway through the story maybe the monster could mess with a bio-modding lab and turn even more horrible or something. Or the some of the characters can start with a Bio Mod as an advantage dice or something.

By the way I don't really understand the bit about how to get more advantage dice. How does that work??
Title: Re: Geiger Counter
Post by: Bdthemag on August 02, 2011, 09:05:16 pm
Partway through the story maybe the monster could mess with a bio-modding lab and turn even more horrible or something. Or the some of the characters can start with a Bio Mod as an advantage dice or something.

By the way I don't really understand the bit about how to get more advantage dice. How does that work??
Generally if your in that room with the advantage dice, you determine what that advantage is. If there are multiple character's who want it, you'll have to figure a way to find out who should get it. Advantage dice are placed pre-game, in places that make sense. 1's determine a small advantage that you can carry with you, examples being a gun, a sword, etc. 2's and 3's represent fixed advantages, you don't get the extra dice unless your using that item in the room, examples would be a turret, cave in, etc.

Sometimes character's will even fight over them, which will prove to be fun :D
Title: Re: Geiger Counter
Post by: Fniff on August 03, 2011, 05:48:23 am
Biomodding could be an advantage, or be part of the plot as a Chekov's Gun. Like, one way of taking down the creature would be somehow trapping it and modifying it so it has a constant weakness.
Title: Re: Geiger Counter
Post by: Johnfalcon99977 on August 03, 2011, 08:50:39 am
I think the point I am trying to stress is that Bio-Modding is BAD. And they are trying to weaponize it, to make it worse.

The way you are putting the movie, you make it sound like its perfectly ok to Mod your DNA. Thats not how Movies Work. I was thinking there would be an Arch-Type named "Bio-Junkie". Bio-Modding should only do BAD things.
Title: Re: Geiger Counter
Post by: Fniff on August 03, 2011, 12:52:57 pm
Yeah, of course it's bad, it can only do bad things, but it could be useful in defeating the monster. The bio-junkie thing could be interesting.
Title: Re: Geiger Counter
Post by: Furtuka on August 03, 2011, 12:56:56 pm
I think we could work it in as an advantage dice at the start, but later on it can develop into the cause of a Condition the character has or something?
Title: Re: Geiger Counter
Post by: Bdthemag on August 03, 2011, 02:25:15 pm
I think we could work it in as an advantage dice at the start, but later on it can develop into the cause of a Condition the character has or something?
I'd prefer not to add in any conditions, since this is our first game after all. It could just be an advantage dice, but no new conditions.
Title: Re: Geiger Counter
Post by: Furtuka on August 03, 2011, 02:27:38 pm
Aren't conditions required for someone to die?
Title: Re: Geiger Counter
Post by: Bdthemag on August 03, 2011, 02:29:07 pm
Aren't conditions required for someone to die?
You get a condition the first time you fail combat, you pick from one and then you get it. You can get rid of that condition by completing a buyoff. After you get two conditions, the third time you'll die. (Unless you pick the death condition as your first or second one, then your character only appears to die.)
Title: Re: Geiger Counter
Post by: Johnfalcon99977 on August 03, 2011, 02:50:43 pm
Yeah, of course it's bad, it can only do bad things, but it could be useful in defeating the monster.
I believe your statement is contradictory. If it helps us kill the monster, that is a good thing.
Title: Re: Geiger Counter
Post by: Furtuka on August 03, 2011, 02:55:09 pm
I believe Fniff means it being a bad thing, but useful while being a bad thing in the same way a nuke or using every muscle in your body at once can be useful while at the same time a bad thing
Title: Re: Geiger Counter
Post by: Fniff on August 03, 2011, 03:36:09 pm
Yes. It can be used to defeat the monster, but it's a very bad idea to use it on yourself.
Title: Re: Geiger Counter
Post by: Bdthemag on August 03, 2011, 03:55:54 pm
I suggest we don't include it, because if it has disadvantages to it then it sorta eliminates the point of an advantage dice. Lets just keep it simple, this is our first run after all.
Title: Re: Geiger Counter
Post by: Johnfalcon99977 on August 03, 2011, 05:04:49 pm
Then the world is very dull. It would just be your standard "IN SPACE" setting.
Title: Re: Geiger Counter
Post by: Furtuka on August 04, 2011, 09:40:20 pm
(http://i.imgur.com/ubWIZ.png)

This good?
Title: Re: Geiger Counter
Post by: Bdthemag on August 10, 2011, 08:16:54 pm
Yup, that should do. What day is good for you guys this week?
Title: Re: Geiger Counter
Post by: Johnfalcon99977 on August 10, 2011, 08:25:50 pm
Anytime.
Title: Re: Geiger Counter
Post by: Furtuka on August 10, 2011, 08:31:15 pm
Anytime before 5 P.M. Though I guess I can make room if it's inconvenient. Anytime I suppose. But earlier is preferred As I'm more likely to get pulled off for early Trig or something later
Title: Re: Geiger Counter
Post by: Fniff on August 10, 2011, 08:33:05 pm
Anytime.
Title: Re: Geiger Counter
Post by: Bdthemag on August 14, 2011, 05:45:22 pm
Im free right now for the rest of the day, if anyone's interested in starting this up. We can also start tommorow if you guys want.