Uhh, guess im in...What do I need?You need to read the manual, once we get all of the plaer's we'll probally start using maptools for this.
Good idea, we should use the thread to do some of the brainstorming parts of the game. For those who haven't read through the manual yet, each turn will be controlled by the "director". The director will be changed every turn, in a pre-determined order. They decide what characters are going to be in what location in that scene, but the director can't choose their own character of course. It pretty much is then based off the directors imagination, along with the other player's input.But then how do we control our characters? How can we call them "Ours" if we cannot do anything with them? Also, where will the full game be hosted.
I haven't really read the manual in detail yet, just the basics. But from what I read you still control your character's, the director just chooses what minor characters and major characters will be in the scene, along with where they are. The Director control's the minor characters, and the player's control their characters.Good idea, we should use the thread to do some of the brainstorming parts of the game. For those who haven't read through the manual yet, each turn will be controlled by the "director". The director will be changed every turn, in a pre-determined order. They decide what characters are going to be in what location in that scene, but the director can't choose their own character of course. It pretty much is then based off the directors imagination, along with the other player's input.But then how do we control our characters? How can we call them "Ours" if we cannot do anything with them? Also, where will the full game be hosted.
I imagine that the Horror Movie would have to be pretty damn high budget to be able to afford a believable outer-space theme. Also, nothing too fancy, like Incenteration Beams or Phaser Guns. Those are Overdone/Cliched to death.
I'm InIm not sure if you read the thread, but we're full.
Hm. Furtuka is a pretty cool guy.He roleplay's in the forums and doesn't afraid of anything.
So am I not in?I'd prefer you over Stabby, honestly. Assume your in unless otherwise stated.
I read somewhere that it was better not to have a preplanned map of the whole 'set', but to have individual rooms that could be part of a 'scene'. For example, there could be a corridor 'set piece' that doesn't directly and visibly connect to other rooms, but the characters can still get to the other rooms from the it.I suppose so, I just thought it would be nice to have an over-all view of the map. The characters will still get to the rooms, regardless of where they are though.
Well Fniff is Scottish, but I assume we could do something in the afternoon. We just need John's time and we can determine our first game.
Should we use Hex or some other specific shape?Just make it a Circle, its not like this game has any real movement rules after-all.
Err... If I have read the rules correctly, your suppost to create "Stars" with various themes for characters.Erh, what do you mean by creating Stars?
Edit: I also stress that, if this is going to be an abomination of nature, how the fuck is Bio-Modding going to be part of the plot at all? You need to find a purpose for it in the plot, otherwise there is no purpose to it.
Partway through the story maybe the monster could mess with a bio-modding lab and turn even more horrible or something. Or the some of the characters can start with a Bio Mod as an advantage dice or something.Generally if your in that room with the advantage dice, you determine what that advantage is. If there are multiple character's who want it, you'll have to figure a way to find out who should get it. Advantage dice are placed pre-game, in places that make sense. 1's determine a small advantage that you can carry with you, examples being a gun, a sword, etc. 2's and 3's represent fixed advantages, you don't get the extra dice unless your using that item in the room, examples would be a turret, cave in, etc.
By the way I don't really understand the bit about how to get more advantage dice. How does that work??
I think we could work it in as an advantage dice at the start, but later on it can develop into the cause of a Condition the character has or something?I'd prefer not to add in any conditions, since this is our first game after all. It could just be an advantage dice, but no new conditions.
Aren't conditions required for someone to die?You get a condition the first time you fail combat, you pick from one and then you get it. You can get rid of that condition by completing a buyoff. After you get two conditions, the third time you'll die. (Unless you pick the death condition as your first or second one, then your character only appears to die.)
Yeah, of course it's bad, it can only do bad things, but it could be useful in defeating the monster.I believe your statement is contradictory. If it helps us kill the monster, that is a good thing.