Year 427:After a sharp spike in abductions and spouse conversions, the fed up Elven and Goblin populations of the Fire-Plains Continent put aside their differences to wage a war against the night beasts of the land. At first this fight was an uphill battle; the monsters of the night are inherently more powerful than their mortal counterparts, even the ageless ones such as elves and goblins. Eventually however the unholy alliance of skins green and fair came together with a plan to end their foes once and for all.
By uniting all the most powerful mages of both races at a tree so ancient and powerful that to name it would be disrespectful, the alliance began to weave a spell that would simply and undoubtedly wipe the night creatures from existence. The spell took some time to put together, but all was going according to plan until one of the mages was captured and interagated by Illdeath Vilenose; one of the local night trolls.
Illdeath knew that there was little he could do to stop the spell and save himself, so instead he thought of the future. His youngest spawn was still small and vulnerable enough to magic that Illdeath could cast a spell of his own upon it. Seven captured and sacrificed ellf virgins later, Illdeath's ritual was complete and his child was flung into the far future as the last of its terrible kind...
You are that child... Character creation:You fly screaming through space and time. The first few minutes are so painful that you are barely able to retain your sense of self: luckily you are able to avoid being assimilated into the time-stream and eventually are able to open your eyes and take inventory of your situation.
Your arms and legs seem intact...
Vote for a type of arm and a type of leg...
Your Arms Are:
Sticky: You are great at climbing, hanging, and grappling
Concealing Retractable Blades: You need wield no weapon in most combat situations
Tattooed: You use your Tattoos as a focus for your magic
Doubled: The only unusual thing about your arms is the fact that you have four of them
Your Legs Are:
Springy: You can jump and kick with incredible force
Finned: You can easily move through water
Talloned: You can grab and tear things with your feet
Many: Your lower body is like a centipede; you can function at or near full speed in any terrain
As you seem to be in one piece, you calm down a bit and enjoy the show. You are standing still yet falling through a tunnel, the scenery around you is both monochrome and bursting with colors you never knew existed, and you feel both uncomfortable and totally at home. Eventually you are able to spot something that isn't a contradiction; a small handheld mirror that somehow must have been cast into the time-stream like you. Your course brings you within grabbing distance, and you make use of it to examine of your face, torso, and gentiles.
Vote for body type, face type, and gender...Your Body Is:
Armored: You take less damage from physical attacks
Amorphous: With a good deal of focus you can briefly alter your form and slip through small openings
Hidious Looking: You have absolutely no trouble intimidating others
Camouflaged: You can change colors to avoid detection at a glance
Your Face/Head Is:
Hypnotic: You can suspend a mortals self preservation instinct, often causing them to submit or attack recklessly
Venomous: If you bite somebody, they will likely die slowly and painfully
Unhingeable: You can swallow things that are nearly as big as you are
Perceptive: All five of your basic senses are far beyond the mortal norm
You Are:
Male
Female
Confident that you have left no part of yourself behind, you fall for awhile longer until you feel that you have traveled far enough forward so that your kind will have been all but forgotten. At his point you begin to look for portals back into reality, taking into account your skills and proficiency while deciding which one to exit through...
Vote for four skills, numbering them 1 (Most Skilled) through 4 (Least Skilled). You will start at the location corresponding to your greatest skill.Skills and Starting Locations:
Armed Combat: The ability to fight with weapons. If armed combat is your greatest skill, you start in the armory of an abandoned and Kobold infested dwarf fortress.
Unarmed Combat: The ability to fight without weapons. If unarmed combat is your greatest skill, you start in the frogman infested sewers of a large human city.
Stealth: The ability to move undetected after dark. If stealth is your greatest skill, you start in the slums of a large human city.
Communication: The ability to deal with sentient mortals in a non-violent fashion. If Communication is your greatest skill, you start in a desperate goblin tower, besieged by dwarves.
Gore Crafting: The ability to make things out of your victims. If Gore Crafting is your greatest skill, you start in the labyrinth like dungeons of a dwarven tyrant.
Earth crafting: The ability to make things out of Rocks, Metal, and Gems. If Earth Crafting is your greatest skill, you start in the caverns below a fledgling dwarven fortress.
Plant Crafting: The ability to make things out of wood and thread. If Plant Crafting is your greatest skill, you start in the forest not to far from a small elven retreat.
Earth Manipulation: The ability to magically control earth and stone. If Earth Manipulation is your greatest skill, you start at the bottom of rich mine.
Air Manipulation: The ability to control wind and lightning. If Air Manipulation is your greatest skill, you start in a cave near the summit of a great mountain.
Fire Manipulation: The ability to create fire and control molten earth. If Fire Manipulation is your greatest skill you start deep in the caverns near the magma sea.
Water Manipulation: The ability to control water and ice. If Water Manipulation is your greatest skill, you start on a small island in the middle of a busy human harbor.
Dark Manipulation: The ability to control illusions and emotions in a low light environment. If Dark Manipulation is your greatest skill, you start in the caverns near a road connecting two dwarven settlements.
Eon Manipulation: The ability to exert a minor degree of control over time and space. If Eon Manipulation is your greatest skill, you start in an abandoned wizard's tower.
Necromancy: The ability to raise and control corpses. If Necromancy is your greatest skill, you start in the catacombs of a conquered and destroyed human city.
Night Creature Empathy: The ability to sense, communicate with, and influence other creatures of the night such as Vampires,
Were-beings, and Boogeymen. If Night Creature Empathy is your greatest skill you start in an abandoned cottage, deep in the forest and far from civilization.
Animal Empathy: The ability to sense, communicate with, and influence wild beasts. If Animal Empathy is your greatest skill you start in an arid and savage canyon.
Plant Empathy: The ability to sense, communicate with, influence, and enhance the growth of plants. If Plant Empathy is your greatest skill, you start deep in the jungle in elven territory.