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Author Topic: Future of the Fortress  (Read 1640056 times)

Random_Dragon

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Re: Future of the Fortress
« Reply #3105 on: December 27, 2015, 12:00:46 pm »

Poor lonely sadscorp. ;w;
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ArmokGoB

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Re: Future of the Fortress
« Reply #3106 on: December 27, 2015, 05:54:13 pm »

Wait, Toady took out the GDS? Noooooooo!
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Random_Dragon

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Re: Future of the Fortress
« Reply #3107 on: December 27, 2015, 06:03:44 pm »

Wait, Toady took out the GDS? Noooooooo!

Apparently it will be back someday. At least I hope it will be. ;w;
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TheBiggerFish

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Re: Future of the Fortress
« Reply #3108 on: December 27, 2015, 06:06:11 pm »

You can put it back in?
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Random_Dragon

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Re: Future of the Fortress
« Reply #3109 on: December 27, 2015, 06:21:46 pm »

You can put it back in?

The reason is that all those overgrown cats got moved into other files containing the normal and anthro versions, and giant desert scorpion is planned to be re-added, apparently with the addition of normal and anthro versions.
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TheFlame52

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Re: Future of the Fortress
« Reply #3110 on: December 27, 2015, 06:22:25 pm »

Will vampires in worldgen ever drain historical figures?

Will there ever be prisoners we can free in dungeons?

Will people ever commit crimes in worldgen?

Will we ever be able to find stolen children if they're anywhere besides in a dark fortress?

Dozebôm Lolumzalěs

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Re: Future of the Fortress
« Reply #3111 on: December 27, 2015, 10:08:13 pm »

I'm pretty sure most vampires have hundreds if not thousands of sentient kills, though I don't know whether that's from the draining or the simple fact that they had 500 years to kill all those people.
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TheFlame52

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Re: Future of the Fortress
« Reply #3112 on: December 27, 2015, 10:41:10 pm »

draining

SimRobert2001

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Re: Future of the Fortress
« Reply #3113 on: December 27, 2015, 10:50:46 pm »

I'm pretty sure most vampires have hundreds if not thousands of sentient kills, though I don't know whether that's from the draining or the simple fact that they had 500 years to kill all those people.

The way it sounds, it could be the fact that they were draining/killing the people in a specific town, over and over. So, they would crank out those kills quickly. The problem is, those kills would deplete a town's population. 

Also, as for zombies:

If i am reading it right, You did cure hte problem of zombie heads being to small to hit, right? Does a head even have a graps to spawn? WOuld a hand now be too small to hit?
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Toady One

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Re: Future of the Fortress
« Reply #3114 on: December 27, 2015, 11:04:13 pm »

(it was a human head, and I didn't have trouble stomping on it with my elephant guy...  it just never pulped)
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Thebestidentity

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Re: Future of the Fortress
« Reply #3115 on: December 27, 2015, 11:16:54 pm »

Do undead created by evil weather effects exhibit the same changes to undead that were in the devlog?
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BlackFlyme

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Re: Future of the Fortress
« Reply #3116 on: December 28, 2015, 12:05:55 am »

The changes are for animated creatures in general, so evil weather zombies will probably be changed as well.
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Sizik

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Re: Future of the Fortress
« Reply #3117 on: December 28, 2015, 12:20:46 am »

Quote
Severing all non-smashed heads on a zombie kills it (smashing already worked), and severing or smashing any working grasp on a headless zombie kills it. Zombies can still be reanimated if they have a working grasp.
So a normal human zombie will die if you cut it's head off, at which point it can be re-re-animated, then die if you cut an arm/hand off, can get re-re-re-animated, and then be permanently dead once you chop off the other arm?
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thvaz

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Re: Future of the Fortress
« Reply #3118 on: December 28, 2015, 12:40:59 am »

Can we still find armed and armored zombies in sieges or towers?

The main problem with zombies was the fact that the AI didnt know how to deal with them. As an adventurer they werent so difficult. I think these solutions will work very well and make sense (a zombie shouldnt have any sense of self preservation after all)
« Last Edit: December 28, 2015, 01:36:06 am by thvaz »
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Amperzand

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Re: Future of the Fortress
« Reply #3119 on: December 28, 2015, 01:26:11 am »

Quote
Severing all non-smashed heads on a zombie kills it (smashing already worked), and severing or smashing any working grasp on a headless zombie kills it. Zombies can still be reanimated if they have a working grasp.
So a normal human zombie will die if you cut it's head off, at which point it can be re-re-animated, then die if you cut an arm/hand off, can get re-re-re-animated, and then be permanently dead once you chop off the other arm?

No, you need to cut off both arms. Happily, the limbs and head can then be reanimated separately.
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