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Author Topic: Future of the Fortress  (Read 1842933 times)

Neonivek

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Re: Future of the Fortress
« Reply #3225 on: January 06, 2016, 12:04:23 am »

(usually do it when I change the dev page, so when I post the revised myth/artifact/magic stuff, it'll probably be locked and remade)

Big when.
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Putnam

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Re: Future of the Fortress
« Reply #3226 on: January 06, 2016, 12:06:39 am »

not really, probably gonna happen before the end of the year

cochramd

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Re: Future of the Fortress
« Reply #3227 on: January 06, 2016, 12:07:17 am »

not really, probably gonna happen before the end of the year
He says, at the beginning of the year.
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Putnam

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Re: Future of the Fortress
« Reply #3228 on: January 06, 2016, 12:11:40 am »

? Yes? That's the most realistic estimate I can come up with.

Optimistic is by May.

Dozebôm Lolumzalìs

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Re: Future of the Fortress
« Reply #3229 on: January 06, 2016, 08:57:58 am »

Hah, that made me laugh.
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Dirst

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Re: Future of the Fortress
« Reply #3230 on: January 06, 2016, 12:02:46 pm »

I expect that this kind of thing will come up if Toady decides to embark on a language re-write. I know that topic gets floated about a bit, but no idea if it's an official thing he'd like to do at some point in the far-flung future. Seems like it'd be pretty huge task, conlangs are pretty dense if you want to go the whole hog with them.
This is the most recent fan attempt of which I am aware.  Toady could go in a completely different direction with the language, but it also important to remember that picking in-game conversation is not at all the same thing as devising a language.  DF already has a much more organic conversation system than most other games, it's just that the world is so rich in detail that it pushes the boundaries of what the conversation engine can handle.

Would be nice to see someone who's bad at humor, though, even if we only get a description of the awfulness.  "Urist's joke falls flat because the pun does not translate." or "Everyone nearby falls silent when Urist uses a light tone inappropriate to the situation."
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ZM5

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Re: Future of the Fortress
« Reply #3231 on: January 06, 2016, 12:47:54 pm »

I expect that this kind of thing will come up if Toady decides to embark on a language re-write. I know that topic gets floated about a bit, but no idea if it's an official thing he'd like to do at some point in the far-flung future. Seems like it'd be pretty huge task, conlangs are pretty dense if you want to go the whole hog with them.
This is the most recent fan attempt of which I am aware.  Toady could go in a completely different direction with the language, but it also important to remember that picking in-game conversation is not at all the same thing as devising a language.  DF already has a much more organic conversation system than most other games, it's just that the world is so rich in detail that it pushes the boundaries of what the conversation engine can handle.

Would be nice to see someone who's bad at humor, though, even if we only get a description of the awfulness.  "Urist's joke falls flat because the pun does not translate." or "Everyone nearby falls silent when Urist uses a light tone inappropriate to the situation."
That'd be pretty amusing, actually. Dwarf jokes are already something that'd be pretty amusing to think of, but myself I'd especially like to see bad goblin comedians, and goblin jokes in general. "Why did the chicken cross the road? Who cares, halfway across the road, it fell over and choked and died. Haha."

Myself I was thinking less of "translations", although that'd be neat (that would take a LOT of work, though, so not something we'll see in the next version, or even for a long time afterwards), and instead a more simple "lines in english that are simply different quotes unique to each race and dependant on how they relate to you and your civ" - think that'd do until a full language rewrite.

Button

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Re: Future of the Fortress
« Reply #3232 on: January 06, 2016, 12:51:59 pm »

This conversation seems to be veering in the direction of the Suggestions forum.
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ZM5

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Re: Future of the Fortress
« Reply #3233 on: January 06, 2016, 02:18:41 pm »

Just trying to clarify what I meant exactly, since there seemed to be a bit of a misconception.

CharonM72

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Re: Future of the Fortress
« Reply #3234 on: January 07, 2016, 05:35:59 am »

Earlier I was looking at this old Threetoe story and was wondering, what with the upcoming magic and artifact arc, will things like other planes (dreamworld, expanded underworld, afterlife (see below)) be considered for inclusion? In addition, will an afterlife (beyond the ghost features, more in the sense of a physical place or something) be considered for both adventurers, possibly giving them a second chance or at least something to do after being killed, and for fortress mode, expanding the ghost mechanic, perhaps allowing things like channelling, interaction with the dead via mediums or dreams, etc?

Apologies if this stuff was mentioned a long time ago. I haven't always been up to date with future plans.
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Inarius

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Re: Future of the Fortress
« Reply #3235 on: January 07, 2016, 07:31:36 am »

Quote
like other planes (dreamworld, expanded underworld, afterlife (see below)) be considered for inclusion?

Toady has already said that he will do it, however, he also said it was one of the most complicated thing he planned to do. So yes, it's considered, but really, not for now.
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LordBaal

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Re: Future of the Fortress
« Reply #3236 on: January 07, 2016, 07:52:51 am »

So you come back with your adventurer as a ghost. Silent Hillock...
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Random_Dragon

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Re: Future of the Fortress
« Reply #3237 on: January 07, 2016, 12:02:55 pm »

So you come back with your adventurer as a ghost. Silent Hillock...

I assume that DF's version of Pyramid Head would be a blind cave ogre wearing a minecart on his head?
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Re: Future of the Fortress
« Reply #3238 on: January 07, 2016, 12:29:13 pm »

So you come back with your adventurer as a ghost. Silent Hillock...

I assume that DF's version of Pyramid Head would be a blind cave ogre wearing a minecart on his head?
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Knight Otu

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Re: Future of the Fortress
« Reply #3239 on: January 07, 2016, 02:22:08 pm »

Earlier I was looking at this old Threetoe story and was wondering, what with the upcoming magic and artifact arc, will things like other planes (dreamworld, expanded underworld, afterlife (see below)) be considered for inclusion? In addition, will an afterlife (beyond the ghost features, more in the sense of a physical place or something) be considered for both adventurers, possibly giving them a second chance or at least something to do after being killed, and for fortress mode, expanding the ghost mechanic, perhaps allowing things like channelling, interaction with the dead via mediums or dreams, etc?

Apologies if this stuff was mentioned a long time ago. I haven't always been up to date with future plans.
It's very unlikely that the artifact releases will include fully functional planes. Toady has likened them to the z-level update, and I don't recall him saying that they'll happen. It seems more plausible to me that, if planes are part of the myth generator (which they should, but not necessarily from the start), that the planes will simply be named and described.

Ed: Okay, I found a quote where Toady does say that the test myth generator was "tossing in different worlds" etc, so that sounds that at least basic names and descriptions should be in. I still doubt he's going for fully functional planes.
« Last Edit: January 07, 2016, 03:28:34 pm by Knight Otu »
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