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Author Topic: Seeker of Spellcraft (SG)  (Read 40295 times)

VoidSlayer

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Re: Seeker of Spellcraft (SG)
« Reply #615 on: January 15, 2017, 07:28:50 pm »

Accept help in finding the plants, teach whoever in our party is well enough to come along how to find them as well.

Looks like we can load up the cart and head back?

We don't have enough money to hire any townsfolk to help us.  Just learn whatever we can from the local witch.

Andres

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Re: Seeker of Spellcraft (SG)
« Reply #616 on: January 15, 2017, 08:43:24 pm »

Accept Marsali's help in finding the plants.
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Mlamlah

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Re: Seeker of Spellcraft (SG)
« Reply #617 on: January 16, 2017, 06:24:24 pm »

[Update not finished. Pressed the wrong damn button.]
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Mlamlah

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Re: Seeker of Spellcraft (SG)
« Reply #618 on: January 16, 2017, 07:49:51 pm »

Jehundik Vanyik
First Circle Apprentice of the Bronze Tower
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You figure you've spent enough time tarrying here, and accept the young witch's assistance before getting ready to head to work. Alafard is still recovering from the night of drinking, and he likely won't be of much help in transplanting plants anyway, so you let him be. Instead you fetch Clenat, and her nephew Selarch.
You had expected to be forced to search for and gather the plants yourself, but Marsali is invaluable in leading you to the various secret places near the village where particularly thriving and healthy examples of magical plantlife are kept. With your own experience and the aid of Clenat's expertise, transplanting choice examples to the clay pots you've brought is easy. You talk idly as the task progresses, with Clenat various ways in which these plants can best be used, particularly in various healing remedies and powerful potions, though she treats your Tuathé company quite cooly. For her part Marsali ignores the older woman almost entirely, instead peppering you with various questions. She lets it slip that Gormflaith had originally been intended to assist you, rather than her.

When the work is finished you return to the village, allowing the herbalist and her nephew to ready for your departure. You then take the opportunity to take stock of the share of the spoils set aside for you. Mostly it is a large portion of meat and scales, the former of which has been leaf-wrapped so that it stays fresh longer. Similiar treatment has been made for the small portion of fungus you've been given, which you are given to understand has either spiritual or hallucinogenic properties. Half of this you suppose, belongs to Alafard, though you suppose he likely wouldn't argue if you took part of "his" share of the spoils, considering that he is bound in service to you. Something curious has been done with your trophy however, the eye of Nathuiage is no longer the leathery material of a severed eye, but has become glassy and gem-like. When you ask one of the nearby townsfolk of Three-Rings you are told that the village elder handed it over that way, as if she wanted it preserved for you.
By now Alafard has sobered up enough that he's up and about, and seems to have already claimed his tusk. He apparently plans on turning part of it into a drinking horn.

You've done exactly what you came here to accomplish however, and don't see much reason to tarry any longer. When you reunite with her Clenat asserts that she doesn't want to remain here much longer, and that your master is waiting for you. You couldn't agree more, enough time has passed in this place. Briefly you say you goodbyes to those you have met here, and they ask that you consider returning at the winter equinox in order to join them in a seasonal celebration. It's some time away, but something to think about.


...

The trip back to the tower is uneventful. You go back the same way you came, through the winding wooden pathways of the swamp, and once leaving them behind, the well worn dirt roads you're a little more familiar with. When you stop briefly at The Mage's Bastard you find the owner to be as sour-faced and unfriendly as ever, which leaves you feeling ill inclined to remain there for long. 

You are given pause however, during what you had intended to be a very brief stop. Save for Wrek, the ill-tempered owner of the establishment, the place is rather empty, leaving your party the only ones inside. Until the door bursts open, and a pair of men find their way in, each armed with wood-axes and dressed in the clothing of travellers. The one in the lead however, is gripping a small furry creature roughly by the scruff of it's neck. The creature itself might be about four feet tall if it stretched to full height, but its hunched posture seems to indicate this would rarely be the case. Its own clothing is in tatters, and it's currently in the midst of attempting to claw for its freedom, but is not given the chance to cause much in the way of damage.
Instead the creature, which you currently suspect to be a ratling, is thrown to the floor. "Wrek! We found another one." The innkeeper scowls all the more darkly than usual in response. "Not in here you idiots! Do it out back with the wood where it won't cause a mess."
« Last Edit: January 16, 2017, 07:52:11 pm by Mlamlah »
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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #619 on: January 16, 2017, 07:57:29 pm »

What's a ratling and why would we care?
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Mlamlah

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Re: Seeker of Spellcraft (SG)
« Reply #620 on: January 16, 2017, 08:03:49 pm »

You consider what you know about ratlings, which is little. They are a local race, who mostly band together in small wandering tribes. Some tales tell of them stealing children, but they arn't of the sort of story you would put much stock in.
You do know that ratling tribes are sometimes enslaved by ogres to serve as labourers and cannon fodder, and tend to get bullied by many more powerful races. They are considered scavengers by some, pests by others.

As for why you would care... well that is a good question isn't it? You suppose that you could simply continue on your way as if this doesn't matter to you. Because it may not. 
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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #621 on: January 16, 2017, 08:08:31 pm »

Ask what's going on. A normal response all in all.
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Mlamlah

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Re: Seeker of Spellcraft (SG)
« Reply #622 on: January 16, 2017, 11:15:54 pm »

Jehundik Vanyik
First Circle Apprentice of the Bronze Tower
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Clenat is in the midst of wrinkling her nose distastefully at the whole affair, but otherwise seems disinclined to involve herself on the matter. Alafard however, looks at you uncertainly, clearly looking to you to take the lead. You raise both hands in a gesture of peace, and ask what exactly is happening.

Wrek grunts disdainfully. "These thieves have been moving in on the roads lately. We can't let them think they can have free reign on these parts." The pair of men that brought the creature in both pick it up, roughly hauling the creature from it's feet, restraining it by the arms so that the ratling can't get at them with its claws. All it can do is shriek, in an ear piercing squealing keen.
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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #623 on: January 17, 2017, 12:31:12 am »

I'm unsure if these things are kobold equivalents or gipsy equivalents. Does the character know?
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Mlamlah

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Re: Seeker of Spellcraft (SG)
« Reply #624 on: January 17, 2017, 05:53:23 pm »

You in fact, know very little else about them. Though you are at least aware that they are relatively common in this part of the world, outside the boundaries of local nations.
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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #625 on: January 17, 2017, 05:59:41 pm »

Leave. The Mage's Bastard is unpleasant to begin with and this has just soured the mood further.
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Urist Mc Dwarf

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Re: Seeker of Spellcraft (SG)
« Reply #626 on: January 19, 2017, 03:56:16 pm »

Peer at the face, say that it's our ratling, thank them for finding it for us, grab it and leave before they realize what's going on

Andres

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Re: Seeker of Spellcraft (SG)
« Reply #627 on: January 19, 2017, 06:10:05 pm »

Peer at the face, say that it's our ratling, thank them for finding it for us, grab it and leave before they realize what's going on
-1. We don't have the knowledge to determine whether that would be slavery or not, and whether it would be allowed to own a ratling in the first place. If it is allowed, they'll be mad at us for associating with the thieving pests and it'll lower our reputation for doing so.
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Mlamlah

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Re: Seeker of Spellcraft (SG)
« Reply #628 on: January 19, 2017, 08:04:07 pm »

I'm gearing up for the return to the tower, which is probably going to be a much bigger update. In the meantime, we've got a bit of a tie.
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3man75

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Re: Seeker of Spellcraft (SG)
« Reply #629 on: January 27, 2017, 07:49:52 pm »

I'm gearing up for the return to the tower, which is probably going to be a much bigger update. In the meantime, we've got a bit of a tie.

Woot!
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