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Author Topic: (SG) The Redleaf Epic (Formerly Widow: A Duchess Scorned)  (Read 62449 times)

Mlamlah

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Re: (SG) Widow: A Duchess Scorned
« Reply #15 on: March 30, 2016, 03:56:47 pm »

PTW
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3man75

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Re: (SG) Widow: A Duchess Scorned
« Reply #16 on: March 30, 2016, 04:30:16 pm »

Here's to the hopeful revival of bay12's sugggestion games! :)
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TheBiggerFish

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Re: (SG) Widow: A Duchess Scorned
« Reply #17 on: March 30, 2016, 04:33:07 pm »

Whhh....
There are active SGs!
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3man75

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Re: (SG) Widow: A Duchess Scorned
« Reply #18 on: March 30, 2016, 04:37:46 pm »

But none of them are like Prince: The Suggestion game or Lordship by Maldevius. Heck Khan1234 starfire and Drow SG's were good  to. The others  I just haven't been able to get into and I've moved from B12 to other sites for SG's.

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High tyrol

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Re: (SG) Widow: A Duchess Scorned
« Reply #19 on: March 30, 2016, 05:31:16 pm »

Ptw
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Romans

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Re: (SG) Widow: A Duchess Scorned
« Reply #20 on: March 30, 2016, 05:45:46 pm »

But none of them are like Prince: The Suggestion game or Lordship by Maldevius. Heck Khan1234 starfire and Drow SG's were good  to. The others  I just haven't been able to get into and I've moved from B12 to other sites for SG's.


Do tell I honestly don't know where to look for other sites like this.(sorry off topic)
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Crazy??I was crazy once they put me in a room, a rubber room, with rats. I hate rats, they drive me crazy......Crazy?? I was crazy once, they put me in a room, a rubber room, with rats. I hate rats, they drive me crazy......Crazy??

VoidSlayer

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Re: (SG) Widow: A Duchess Scorned
« Reply #21 on: March 31, 2016, 01:18:46 pm »

As an alternative to goblins, how about mage children and hordes of the underdark?

First Name: Mharta

Maiden Name: Intrepid

Your Youth: D (red leaf) F (Kin[Intrepid])

Your Married Years: F (Friends & Family) H (Raising and teaching)

Your Children: Sylvester 'Ju-Ju' Jr., Age 11 ; Devon, Age 12 ; Fortune, Age 10

High tyrol

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Re: (SG) Widow: A Duchess Scorned
« Reply #22 on: March 31, 2016, 05:49:40 pm »

As an alternative to goblins, how about mage children and hordes of the underdark?

First Name: Mharta

Maiden Name: Intrepid

Your Youth: D (red leaf) F (Kin[Intrepid])

Your Married Years: F (Friends & Family) H (Raising and teaching)

Your Children: Sylvester 'Ju-Ju' Jr., Age 11 ; Devon, Age 12 ; Fortune, Age 10
1+
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StrawBarrel

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Re: (SG) Widow: A Duchess Scorned
« Reply #23 on: March 31, 2016, 07:14:18 pm »

Awwww yisss.


First Name: Maeris
Maiden Name: Bonedust, House of Night Creatures, Goblins, and Foul Magics
Youth: G, Goblin Prisoner; I, Scholar
Married Years: H, Child Rearing; I, Bonedust Prodigy
Children: Dean, Uncle's Apprentice; Joy, Expecting Crusader; Fortune, Scion of Tetha
Base: Groghall, Orcish Hospitality

I've slightly different opinions on how to go about it, but I totally agree with a goblin-friendly dark mage.

This wins. Gonna start writing the intro soon and the vote is close enough that I don't want to get Ninja'd by a change in the polls.
I'm pretty sure this means voting for character suggestions has ended.
---
But none of them are like Prince: The Suggestion game or Lordship by Maldevius. Heck Khan1234 starfire and Drow SG's were good  to. The others  I just haven't been able to get into and I've moved from B12 to other sites for SG's.
Do tell I honestly don't know where to look for other sites like this.(sorry off topic)
I don't have good answers, but I have a very vague guess:
TVTropes. A lot of them appear to be RP based rather than suggestion games, but I only skimmed it.
And this place: Armor Games. I lurked there about 5-6 years ago so I'm not sure what kind of place it is now.
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VoidSlayer

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Re: (SG) Widow: A Duchess Scorned
« Reply #24 on: March 31, 2016, 08:37:16 pm »

Ah your right sorry I missed it.

Lermfish

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Re: (SG) Widow: A Duchess Scorned
« Reply #25 on: March 31, 2016, 09:02:17 pm »

But none of them are like Prince: The Suggestion game or Lordship by Maldevius. Heck Khan1234 starfire and Drow SG's were good  to. The others  I just haven't been able to get into and I've moved from B12 to other sites for SG's.


Do tell I honestly don't know where to look for other sites like this.(sorry off topic)
RPGCodex. SpaceBattle Forums. Sufficient Velocity.
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3man75

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Re: (SG) Widow: A Duchess Scorned
« Reply #26 on: March 31, 2016, 09:04:14 pm »

Err.

RPGCodex seems to be kinda dead on the Suggestion game department. Unless they changed alot when I stopped going like 1 month a go or somesuch.

EDIT: Guys we may be derailing the thread. If anything lets just have a PM session. For the DUCHESS! :)
« Last Edit: March 31, 2016, 09:07:32 pm by 3man75 »
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Lermfish

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Re: (SG) Widow: A Duchess Scorned
« Reply #27 on: March 31, 2016, 09:11:35 pm »

Dead? Ohhh boy. You better ask somebody.
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Weirdsound

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Re: (SG) Widow: A Duchess Scorned
« Reply #28 on: April 01, 2016, 10:57:42 am »

2334th Year of Man, 4th Month, 15th Day:

The horse's hooves rattle down the cobblestone market of North Bank City. Onlookers gawk as you do you best to keep your grip around the meddlesome Sir Rick's waist; The Knight, one of Count Horton's men assigned to escort you to Groghall, had been boasting to Redding Strongcurrent, your son-in-law, that he looked forward to executing his father, one of the Counts who swore loyalty to the prince, personally. The instigation seemed to be getting to Redding, so you ordered Sir Rick to ride ahead with you to diffuse the situation before a duel broke out.

The knight silently directs his steed to turn, bringing you out of the market and onto Warhoard Road, the street on which the wealthy Orcs of North Bank City establish their compounds. Groghall sits at the end of the street, and although by no means the largest mead hall in the neighborhood, from the outside it is clearly the best maintained. The horse comes to a stop, and you send Sir Rick inside to announce your arrival. You feel a bit silly and vulnerable standing around a street full of proven Orc badasses in your smelly black mourning gown that you have worn for the last three days straight, but luckily you are not made to wait long.

Ushered inside, you find three Orcs and one well dressed human standing around the big table talking. They rise to greet you, and your host Gruel, a battlescared old greenskin missing half an ear, offers you a bow and speaks first. "I trust the road was kinder to you than fate has been lately, wife of Sylvester. Your husband deserved a warriors death, not execution by coward prince for something that isn't even a crime in most clans of my people."

"Thank you, you are doing me a great service in my time of ne-"

Gruel holds up his hand to cut you off, something no human would ever do to someone of your station. "No. You do me honor by staying under my roof. Your husband gave me a cause to fight for, and fought well at my side. Just for that, it is a privilege to help his kin. But he was also my friend - My hope is that by the time I next come to town, the petty human politics will be sorted out, and I will have the opportunity to kill or die in the name of avenging him."

"I understand." You respond, putting on your most stoic face and offering a curt nod, a gesture you know Orcs respond well to.

"I'm sure you do." The other human in the room chimes in. Gregory Rothwell, Mayor of North Bank City, always rubbed you the wrong way. A rather obese man, he would often (as he does now) wear furs in spite of the jungle heat, just to show off his wealth. An oversight in the Kingdom's legal code only allows Dukes to tax human citizens of the Kingdom; In a city that is 3/4ths not human, Mayor Rothwell gets to tax everybody else. The majority of what he makes goes straight to the Kinkaids, but you know for a fact he keeps a large enough cut to easily be the most wealthy non-landowner in the Duchy.

"I was just telling our host that Lady Charlie will be in town in three days or so. She sent word ahead that she is looking to hire at least a thousand sellswords. I have no clue what she is planning, but I figured I'd ask Gruel if his clan wanted to be a part of it. He just got done telling me that he was putting his goons under your command while you are here. So what do you say? Are they in?"

"Right to the point as usual I see Gregory. I think I'll mourn for a few more days before making any major decisions, and discuss the situation with Countess Kinkaid personally when she is in town." You answer dryly.

The mayor nods, and offers a few parting words before leaving. "Fair enough. I guess I'll go drum up mercenaries elsewhere. If you need anything, don't hesitate to drop by my office."

With the mayor out of the way, Gruel introduces you to the two other Orcs. The first, a fat, ageing, bald greenskin with massive underbite, you are already acquainted with; Tuft is one of Gruel's long time right hands and most trusted fighters, although he has clearly seen better days, you doubt his combat skills can be taken lightly. The second is a younger female with an impressive Mohawk whom Gruel introduces as Tempest, a Warrior Priestess of the Orcish Storm Diety Hailhunter who is also a practicing fire elementalist. Gruel explains that Tuft and Tempest each command half of the sixty fighters he is assigning to you.

Gruel then leads you on a tour of Groghall. It is simple enough structure with a main hall, two housing wings, a kitchen, servants quarters, a largely empty basement, and barracks in a separate building at the back of the property. You are informed that you should have more than enough food stashed away to last until Gruel comes back with more.

In the Barracks you meet the troops. The thirty fighters under Tuft are called Caiman Swarm; A bit more than a third of their number are Orcs you recognize as having fought alongside your Husband years ago - you even recall a few names. Age has not been kind to some of these veterans, but you doubt Gruel would let them keep fighting unless they had some fight in them. The remaining members of Caiman swarm look to be mercenaries - many of them have tattoos and markings distinctly different from the other Orcs in Gruel's clan. Some of these mercenaries don't even seem to be Orcs at all - you count a human, two dwarves, a bugbear, and a harpy among Caiman Swarm. 

Typhoon Swarm, the thirty under Tempest, is far more uniform - They are all younger Orcs of Gruel's clan, and the vast majority of them are equipped with the standard gear a young orc from a Jungle Clan is given until they can earn something better: leather armor, a wooden sword edged with volcanic glass, a wooden greatbow, and copper tipped bone arrows. Although a handful have tattoos that indicate various feats in battle, you can tell that most of them are green in ways unrelated to their complexion.

Some of the Orcs from Caiman Swarm who knew Sylvester take a moment to offer their condolences, but the pity party is interrupted by Sir Rick barging into the room to inform you that the rest of your party has arrived. You and Gruel follow him out to the main hall for introductions. The Orc Chieftian takes a seat at the head of his grand table, invites you to sit at his right hand, and allows your household to present themselves.

Your children are introduced oldest to youngest - First your son-in-law Redding and your daughter Joy. Redding and Gruel are already acquainted, the two having fought together for your husband, but it is clear to you that this is the first time in a while that they have been together, as Gruel asks some questions that most would know the answer to such as 'what happened to your first wife?' (died of Riverpox the same week Joy's betrothed backed out of the arrangement to marry the King's niece) 'who cut off the fingers on your right hand' (goblins on the Western front) and 'did you ever get named heir to your County?' (if I did I wouldn't be living with my mother-in-law).

Upon finding out about Joy's military service, Gruel begins to take interest in her as well. He notices her pregnancy, and having already been told that she just got back from the front, puts two and two together. He then proceeds to embarrass every human in the room by telling her that she made a wise choice to collect seed on the battlefield. When Joy glumly admits that the situation is keeping her from going out to avenge her father, Gruel promptly undoes the week of convincing otherwise put in by Redding and yourself by telling her that the unborn grow strong on the battlefield.

Dean is introduced next, and noting the raven on his shoulder Gruel correctly guesses that your younger son is an augur, a specialized hex weaver who supports other dark mages by finding the true names of demons they might want to do business with. Dean then goes on to brag that his body and soul have been properly conditioned to manifest demonic aspects, but that he has to make sure he dosn't have to become the heir before giving himself to the darkness in such an irreversible fashion. You can tell Gruel is impressed; Orcs revere dark magic, but few have the aptitude to perform it.

Fortune is last among your spawn to greet her host, and the conversation passes quickly. Upon noting her blindness Gruel expresses his confusion as to why humans waste time and food raising defective offspring. Fortune meerly acknowledges the comment with a nod and takes a seat, but you have to work to stifle your anger and remind yourself that Orcs play with a different cultural rule set.

Finally the other members of your household briefly announce themselves: Caddor, a Goblin 'prisoner' who provides the regular physical and mental torture that Dean requires to become a manifestation when the time is right; Mason Greenplanes, a scholar of the deep races who lives with the family to both study and study under Fortune; and your lowborn servant 'Mackie' with her six children between the ages of 9 and 17. You decide not to mention the Undead Kobold in your luggage for now.

With introductions out of the way, Gruel calls for food. Supper is the largest river alligator Gruel could catch, de-scaled and spit roasted. The Chieftain gives a pre-meal speech noting that in Orcish tradition a great leader like Sylvester would be eaten by his kin so that they may inherit his strength, but seeing as your husband's corpse in unavailable the gator can serve as a suitable stand in. The meal is well prepared, and you do your best not to think about what would have happened if Gruel actually had the body. After supper Gruel announces that he will be staying in town for a few more weeks until some of his other troops come in from the jungle to pick him up. In the meantime, he declares that he will try to stay out of your way by visiting with the other wealthy Orcs in town.

---

Once Gruel leaves for the evening, you have Mackie fetch the piece of luggage Wednesday was packed in and open it up. The pale Kobold corpse pops out, comments that the journey was fine for her when asked, and takes her seat in Fortune's lap. You then instruct your servants to begin unpacking the rest of your things, and call the family meeting into order by asking everybody to address their concerns. "Although the time for mourning is not yet over, it is time to start looking towards the future once more."

Redding speaks first, getting to right away what you thought he might play close to his chest for a bit. "I think, you need to declare Joy the legitimate Duchess. You can call yourself regent until she is twenty one, and I'll even acknowledge the kid as my own if it is fully human."

Your son-in-law rests his chin on the stubs of his right knuckles, where his fingers used to be, and continues. "Look, I wont pretend I don't gain from this, but my wife is objectively our best choice. We need to declare who we think the rightful ruler should be soon, lest the public think there is in-fighting on the matter. Farquad is far away and might not even want the job, Chasity is clearly right out, I know Dean would rather be a summoner than a Duke, and who would support a 10 year old blind girl as ruler? As an added bonus, we might even get my father and brothers to take our side."

There is a brief discussion on the matter. Dean agrees that he'd rather practice dark magic than politics, but adds that passing him over for Joy could raise questions. Joy counters that it makes sense, because she could actually get on the battlefield and fight for her own cause, at which point she is sternly revoked and told not to fight pregnant by most present at the table including yourself. Things fall silent for a bit before Wednesday breaks the tension by suggesting that she thinks Fortune would make a great Duchess.

After the laughter dies down, the Kobold Ghoul raises an issue of her own. "We have no income, don't we?"

"Nope." You confirm, "The Orcs provide food, shelter, and troops, but we will need money if we want to expand past what we have now. I don't even have my animation table, so I can't even fix you if you get hurt."

"Shit," the ghoul complains, "I was going to suggest sending me out to do some stealing, but I ain't doing it if you can't fix me up when I'm done."

Fortune suggests that you send the Orcs into the jungle to gather plants; Between you, her, and 60 hands to gather supplies, there could be some serious coin to be made in pushing potions. Dean chimes in, adding that he could take some troops to protect him, and take the long route through Orcish and Goblin lands to reach the Frontline Duchy and try to get some help from the Bonedust Family. At which point you add in that you have goblin contacts that are geographically closer than family, who are at least worth considering.

That last topic you bring up is that Charlie Kinkaid will be in town to round up troops soon. Everybody, save for Joy who served under the Countess during her recent tour of duty, groans. The Countess is as good of a general as anyone, being responsible for handing your husband one of his only two defeats on the battlefield, but she is generally considered needlessly cruel and as dedicated to mayhem and self interest as the family she married into. Still, the others agree that you are in no position to turn down help from the craziest warmongers in the Duchy if they are offering it.

You promise to consider all that was said, and encourage your family to spend the evening relaxing, for tomorrow the real work begins.

Duchess Maeris Bonedust Riverland:
Spoiler (click to show/hide)
Geopolitical Situation:
Spoiler (click to show/hide)
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Tomcost

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Re: (SG) Widow: A Duchess Scorned
« Reply #29 on: April 01, 2016, 12:15:58 pm »

This is so awesome! So many things to do. So many options!

Let's start with getting some income. The potion brewing sounds good, so we could do that.

I'm not totally sure about Joy as Duchess, but I see no other suitable candidate. Fortune could just die over us at any given time, so no. And Dean is better serving as a dark mage, and being so dark he is not the best candidate for public relations.

Wednesday could start spying on the Mayor, so that we get some blackmailing potential. We will need to overthrow him and get the city for ourselves at some point.

Also, we will need to have access to dark magic tools. We need to contact Fugitap Bloodwalls, and ask him where can we buy dark magic stuff.

So, my actions are:

Start the potion enterprise
Send Wednesday to spy on the Mayor.
Contact Fugitap and ask him where to buy dark magic stuff.
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