Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Squeegy on February 18, 2015, 07:55:01 pm

Title: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 18, 2015, 07:55:01 pm
Some of you may remember this game. I tried it before, but it didn't pan out. However, I still very much like the original concept, and I still have the maps I put together, so now that I've rewritten the game's rules from the ground up to feature better organization and massively improved mechanics, I figure I'll give it another try.

The mountain range of Rakshama sunders one land into two, and on each side of that insurmountable barrier, a kingdom has risen and flourished. They exist independently, each completely unaware of the other, for Rakshama is completely impassable. Their names are Solgeid and Paralun.

There is only one way through the Rakshama Mountains, and from its entrance is its name derived. Above a single metal doorway built into a wall on either side of the mountains is a placard that reads 'RAKSHAMA'. What that doorway contains, no one knows. Many have been swallowed by it, never to return. First Solgeid, and then Paralun, put a bounty on its contents, promising great fame and riches to anyone who plumbed its depths and returned to tell the tale. Many attempted it, none were seen again. One fateful day, two parties were formed, separate but equal, of brave but unskilled peasants, who banded together to increase their chances of survival. As Fate would have it, these parties both entered the doorway into the only passage through Rakshama within the same hour, and though they knew it not, they had the greatest chance of any who had ever entered to decide which kingdom claimed the unimaginable power held deep within that link between the two, and rose to conquer the world.

OOC INFO:
This is a competitive dungeon crawl. Two groups of equal number will enter the same dungeon on opposite sides, and must work their way to the middle. If neither party is annihilated before they reach the center, they must fight to the death for the glory of their faction. If neither party makes it there at all, both lose. Along the way they will find items and people that will aid them in their quest, if they survive long enough to receive them. The game will use my own proprietary tabletop system, Foot Soldiers. You can download the PDF for free here (http://www.havenspire.com/footsoldiers.pdf). I recommend that you open it with Foxit PDF Reader (http://www.foxitsoftware.com/). It's a real system; that PDF is 150 pages long. Since I wrote it, you don't have to read it thoroughly, because I can answer whatever questions you have as they come up. However, I recommend you at least read every part of the Combat section, because it contains information that will help you be as effective as possible in fights.

I'll accept as many characters as people submit sheets (and I recommend that you use my Google Spreadsheets character sheet (https://docs.google.com/spreadsheets/d/1euapX9LoFSjZgzCY1XgTmwrQyMmi6toEmp0vzAxkJEc/edit?usp=sharing)), but it has to be an even number so neither side has an unfair advantage. I'd prefer a minimum of 4 on each side.

(http://i.imgur.com/sx0AXFS.png)
Solgeid, Land of Plenty
"Victorium Omnibus Modus," Victory by Any Means

Players
Malcolm (heydude6) (https://docs.google.com/spreadsheets/d/1IB0PCEBwa-g_OMoCFwMwqP5W9wVX7FbqeyVoOP0xxUk/edit?usp=sharing)
Gilbert Tourneville (Raycaster) (https://docs.google.com/spreadsheets/d/1KDuEEdLslbbn7Pf8FeEM5_96TrGe5q6JenUi2qlB8uI/edit?usp=sharing)
Hordor Hordorson (Cheesecake) (https://docs.google.com/spreadsheets/d/1g0FgVEknW0VxjPWM8GEUmdRE09AH_GxkzNFe_6B0mes/edit?usp=sharing)
Alphonse Amriel (Andres) (https://docs.google.com/spreadsheets/d/1cfVVwDqZnLlbtw9OP-Mw0Gm-_sI0BVX92a7r5LAYIqo/edit?usp=sharing)
Helena Reich (birdy51) (https://docs.google.com/spreadsheets/d/13RoJzw81M7HM-yApucGOfCOpvhU7NNuFMm1aTdghPQU/edit?usp=sharing)

(http://i.imgur.com/E8hYy22.png)
Paralun, United Republic
"Nos Invicta," We Are Invincible

Players
Ronald Bones (Salsacookies) (https://docs.google.com/spreadsheets/d/1xhYNPcZlu_foH81kY66H3Iae-28rFFaN4Z8eTv9X6L8/edit?usp=sharing)
Darek Daselum (Pencil_Art) (https://docs.google.com/spreadsheets/d/1OJSPVQipPil1-eM95_CXxRi3sYorNvfvULAgQVPCu1w/edit?usp=sharing)
Nelly Casey (Cinder) (https://docs.google.com/spreadsheets/d/1osdolkLqnmiKKh6L24i-zf5yxB45LnPAw0bU_6M1hJ8/edit?usp=sharing)
Svante (Urist Arrhenius) (https://docs.google.com/spreadsheets/d/1zRuu3w_W-RONZKRvQSAFLnWMJ9AZXbcVLKx5QWhgmXo/edit?usp=sharing)
Ricard (GUNINANRUNIN) (https://docs.google.com/spreadsheets/d/17nX4rpvmdK2cIxbhv-2g0ZrY-4SZunpHA3v9jLg5Aog/edit?usp=sharing)
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Salsacookies on February 18, 2015, 08:37:28 pm
Interested. Peralun
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Squeegy on February 18, 2015, 09:11:41 pm
Looks like I missed a few errors in Character Creation. I've fixed it and re-uploaded the PDF.

By the way, you'll all be starting at level 4. That means 35d to spend, and 4 Luck Points.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Cheesecake on February 18, 2015, 09:15:59 pm
This looks interesting. Paralun!
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Peradon on February 18, 2015, 10:15:03 pm
Sure, I'll join. I dont care what team, just make it a good one!
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Andres on February 18, 2015, 10:37:39 pm
This looks good. I haven't read the rules yet but the concept looks interesting.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: heydude6 on February 18, 2015, 10:47:53 pm
Currently reading PDF at the moment, will post character soon.

EDIT: Do the factions grant any bonuses or are they just names?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Squeegy on February 18, 2015, 11:04:39 pm
The factions are just names, they only determine what side of the dungeon you start on. The kingdoms are functionally identical generic medieval civilizations.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Andres on February 18, 2015, 11:11:25 pm
I have a question about throwing. A 6-unit item does 1d6 damage while a 7-unit item does 2d6-3 damage. If the 7-unit attack rolls two 1's, then it's 1+1-3=-1 damage, compared to the minimum damage of a 6-unit item which is 1. Why is this?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Playergamer on February 18, 2015, 11:14:09 pm
PTW, and join soon.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Andres on February 18, 2015, 11:16:42 pm
The Flanking Attack section needs a visual aid.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: heydude6 on February 18, 2015, 11:18:33 pm
I'm a bit stuck on allocating skills at the moments, I figured out what 35d means (35 pennies, used for buying equipment) but I have no idea what luck points are used for.(EDIT:Nevermind, figured it out)

EDIT: Also why are there man-hours in the equipment menu. Does it represent how long it takes to craft if you decide to craft it instead of buy it?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Squeegy on February 18, 2015, 11:24:41 pm
I have a question about throwing. A 6-unit item does 1d6 damage while a 7-unit item does 2d6-3 damage. If the 7-unit attack rolls two 1's, then it's 1+1-3=-1 damage, compared to the minimum damage of a 6-unit item which is 1. Why is this?

The minimum damage you can deal is 1. Statistically, a 1d6 deals the same amount on average as 2d6-3: http://anydice.com/program/54b1 So it's the same thing, but it scales better.

e: Actually, with the minimum it deals more: http://anydice.com/program/54b0

The Flanking Attack section needs a visual aid.

FrontYouFront
SideThemSide
SideBackSide

I thought I explained it well enough, but I'll add a visual aid.

I'm a bit stuck on allocating skills at the moments, I figured out what 35d means (35 pennies, used for buying equipment) but I have no idea what luck points are used for.

EDIT: Also why are there man-hours in the equipment menu. Does it represent how long it takes to craft if you decide to craft it instead of buy it?
Luck Points are in section 6.1. Man-Hours are for crafting. You should skim the whole book in the order the book suggests in the introduction (except Setting) before you create your character, so you know all the systems.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Urist Arrhenius on February 18, 2015, 11:26:25 pm
Will post a sheet tomorrow.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Squeegy on February 18, 2015, 11:38:00 pm
By the way, before posting your sheet, make sure you Share it so that anyone can view it.

I've updated the PDF with those clarifications.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Peradon on February 18, 2015, 11:38:30 pm
Ok, I relooked at the sheet, I dont think I'll be able to join. Sorry.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Andres on February 18, 2015, 11:48:41 pm
I thought I explained it well enough, but I'll add a visual aid.
You did explain it well enough but only in summary.
Quote
The two tiles adjacent to those tiles, and the two tiles opposite those two
tiles, are considered “side” tiles, and a flanking attack made from those tiles would downgrade
the target’s evasion dice once.
This was the confusing part. It talks about the "two tiles opposite those two tiles" but in my head I was trying to figure out how that worked because there are four tiles adjacent to it, not counting diagonals. You cleared it up in summary but see if you can word it better initially. The visual aid should remain there simply because it's so damn clear and useful.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Squeegy on February 18, 2015, 11:51:40 pm
If I changed "opposite" to "adjacent to," would that make it clearer?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Andres on February 18, 2015, 11:59:35 pm
Instead of "The two tiles adjacent to those tiles, and the two tiles opposite those two tiles", have "The two tiles adjacent to those tiles and the defender, and the two tiles adjacent to those and the defender". That should sort out all confusion.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Squeegy on February 19, 2015, 12:05:21 am
I assumed that would be taken for granted since it's talking about a melee attack, but I will change it to that wording. By the way, the book makes no mention of it, but these are the tiles for flanking attacks with Reach weapons:

FrontFrontFront
FrontFrontYouFrontFront
SideSideThemSideSide
SideSideBackSideSide
BackBackBack
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: heydude6 on February 19, 2015, 12:09:27 am
Anyways, this is my attempt at a sheet. Tell me if it's proper (I haven't wrote down a back-story yet).

https://docs.google.com/spreadsheets/d/1qmNdut65HtgqiACi759FhNRzRLQVzcRXNeLatZ-IPFY/edit#gid=0 (https://docs.google.com/spreadsheets/d/1qmNdut65HtgqiACi759FhNRzRLQVzcRXNeLatZ-IPFY/edit#gid=0)

Also I choose Solgeid
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Squeegy on February 19, 2015, 12:10:01 am
You need to share it before anyone else can see it.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Andres on February 19, 2015, 12:10:15 am
Quote
To disarm an adjacent target, the attacker must either have both hands free, be wielding a flail-type weapon, or be wielding a weapon that has the ‘Disarm’ property...
Oh boy. (https://www.youtube.com/watch?v=O-y6oirEsZA#t=284)

EDIT: Perhaps I should PM you the problems I find with the mechanics?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Squeegy on February 19, 2015, 12:16:59 am
With respect, (https://www.youtube.com/watch?v=O-y6oirEsZA#t=8m) that's something that's fairly well-embedded in the mechanics (and added in the first place partly to give flails some kind of use), so you'll just have to put up with it.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Andres on February 19, 2015, 12:54:10 am
Holy crap there's a lot of stuff! This is excellent! One thing I noticed is that a double-headed axe does +8 damage compared to a regular axe. How does it do that much more damage when an attack can only be made with with one head? I'm guessing it's because of the extra weight but why not just tack on an actual, blunt weight? Less chance of injuring yourself or allies and it can be used as a blunt weapon in a pinch.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling
Post by: Squeegy on February 19, 2015, 12:58:33 am
You'll notice that the double-headed axe weighs more than the regular axe. It's meant to imply that this is the axe:
http://larp.swords24.eu/images/products/en/Gaelic_2nd_Edition_Axe_80cm_G2080-05N.jpg
And this is the double-headed axe:
http://kultofathena.com/images%5C2600_4_l.jpg

So the double-headed axe is longer and heavier than the regular axe, which is why it deals more damage. But really, it just does more damage because it's the next "tier" in axe weapons. What else would you call it?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC]
Post by: Andres on February 19, 2015, 01:52:42 am
Two-handed axe? Long axe?
Spoiler: Long Axe (click to show/hide)
Spoiler: Great Axe (click to show/hide)
If you put them side-by-side you'll find the great axe is bigger and would thus do more damage, correlating with the difference in their stats stats.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC]
Post by: Squeegy on February 19, 2015, 01:59:28 am
The double-headed axe is supposed to be bigger too. But it's not supposed to be two-handed, though I suppose it could be. Maybe I'll just change it to a 2H long axe.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC]
Post by: Andres on February 19, 2015, 02:09:59 am
Considering the large increase in damage, it makes sense if you do. Also, could you perhaps spoiler those images? They're pretty big.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC]
Post by: heydude6 on February 19, 2015, 07:15:00 am
Ok, I think I made my sheet shared this time, I also enabed editing so the GM can make any small modifications to it that he deems fit.

https://docs.google.com/spreadsheets/d/1qmNdut65HtgqiACi759FhNRzRLQVzcRXNeLatZ-IPFY/edit?usp=sharing (https://docs.google.com/spreadsheets/d/1qmNdut65HtgqiACi759FhNRzRLQVzcRXNeLatZ-IPFY/edit?usp=sharing)
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC]
Post by: Squeegy on February 19, 2015, 01:18:04 pm
You need to enter your weapon's stats. And spend your Specialization upgrade. e: Oh yeah, and you'll need to buy some clothing unless you want to be completely naked.

Fuck, I just realized that I didn't put any room to list your money. I'm gonna need to give you guys a new sheet.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: heydude6 on February 19, 2015, 06:20:05 pm
Ok, now I think my sheet is ready. https://docs.google.com/spreadsheets/d/1IB0PCEBwa-g_OMoCFwMwqP5W9wVX7FbqeyVoOP0xxUk/edit?usp=sharing (https://docs.google.com/spreadsheets/d/1IB0PCEBwa-g_OMoCFwMwqP5W9wVX7FbqeyVoOP0xxUk/edit?usp=sharing)

Except back-story, I'll add that later
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Squeegy on February 19, 2015, 07:03:45 pm
Your attack dice are 1d8-1, not 1d7. Your acrobatics bonus should be 0. Otherwise, it looks good. I'll check the numbers later.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: heydude6 on February 19, 2015, 07:20:04 pm
I thought I got an acrobatics bonus for putting one rank in acrobatics?

Also fixed attack dice, I'll send you a PM with a link that will allow you edit my sheet.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Squeegy on February 19, 2015, 07:50:28 pm
I thought I got an acrobatics bonus for putting one rank in acrobatics?

Also fixed attack dice, I'll send you a PM with a link that will allow you edit my sheet.
Oh, in that case your bonus is 1. You had it set to "-1", and I assumed it was because you had mistakenly interpreted the effects of inventory weight.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Andres on February 19, 2015, 07:54:22 pm
How do I actually write stuff on the spreadsheet? What do I do?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Squeegy on February 19, 2015, 08:13:30 pm
You need a Google Drive account and to be logged into it. Then, hit File -> Make a copy. Give your copy a unique name, and you will be able to edit it.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: heydude6 on February 19, 2015, 08:21:17 pm
It tells how to physically change the spread sheet in the PDF section 2.2
PS. you need to sign into a google account, If you don't have one I can make a spreadsheet for you and then give you editing rights without giving you my account password

Hope this helps, I would recommend first going to the equipment tab in the PDF, It explains what 35d means (it's currency, d stands for penny). I would then recommend going for the bare essentials:full set of clothing (or partial set if you want to walk around shirtless or shoeless), water, 1 flask, a few rations.

Then after that with your leftover d(pennies) buy a weapon of your choosing (or go in unarmed, fists have decent stats, almost as good as a dagger). You also have to choose the quality of your weapon( as seen in the equipment section), a small fee is charged the higher quality you make you weapon (I would recommend poor quality). You can also buy anything else you might want

After you get your equipment, I would recommend looking at the skills menu and then choose skills to your liking. You have 4 "skill points" that you can put into acquiring new skills, ranking up skills, acquiring a knack (once prerequisites are met) or increasing your vitality points by 2.

After that go to section 2 and look at whatever you missed

NINJAED
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Urist Arrhenius on February 19, 2015, 08:24:17 pm
I'm going to have to keep working on this sheet, but wanted to get up what I have. General idea: alchemist with thrown potions.

Svante, The Alchemist (https://docs.google.com/spreadsheets/d/1zRuu3w_W-RONZKRvQSAFLnWMJ9AZXbcVLKx5QWhgmXo/edit#gid=0)
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Squeegy on February 19, 2015, 08:42:53 pm
That's a pretty neat concept, but you should be aware that crafting potions is a lengthy process and you'll need to have somewhere to buy the ingredients from. This is all accomplishable in the game you're going to play, and you might choose to craft your potions when your party takes a break to sleep, but if you want to make them in quantity your party might have to stop for several days, allowing the other team to get ahead of you.

Of course, you could also just buy potions, but you don't need to be an alchemist for that.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: heydude6 on February 19, 2015, 08:50:22 pm
Out of curiosity, where do we learn the recipes for potions since they need specific ingredients?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Squeegy on February 19, 2015, 08:53:36 pm
You don't need to learn the recipes. You just need a set of Crafting Tools: Alchemy, and to pay for the ingredients at a shop.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Salsacookies on February 19, 2015, 09:12:53 pm
I'm still interested, just haven't figured out how to type in the chat sheet. I'm trying to type it on a phone, so that may be the issue. Anyway, I'm planning to be a dual wielding berserker, is there a bloodlust or rage knack? Haven't read into those yet
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Squeegy on February 19, 2015, 09:17:03 pm
There's no rage knack, but Ambidextrous plus the Crushing Blade Doctrine knack tree and some Stoneskin knacks should give you a pretty well-rounded dual-wielding berserker, assuming you use swords. If not, the Blunt, Axe, and Flail knack trees have the best barbarian knacks. The closest thing there is to a "rage" or "bloodlust" knack is the Brawling stances, which you can turn on and off at will for various bonuses.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Salsacookies on February 19, 2015, 09:19:21 pm
I plan to use axes, erratic movement looks good, a fast, hard to hit, hard hitting berserker
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Urist Arrhenius on February 19, 2015, 09:33:36 pm
That's a pretty neat concept, but you should be aware that crafting potions is a lengthy process and you'll need to have somewhere to buy the ingredients from. This is all accomplishable in the game you're going to play, and you might choose to craft your potions when your party takes a break to sleep, but if you want to make them in quantity your party might have to stop for several days, allowing the other team to get ahead of you.

Of course, you could also just buy potions, but you don't need to be an alchemist for that.
I plan to have alternate throwing weapons as well, to deal with quantity. I didn't choose the build for power, more for personality. Which may be a poor choice in a competitive game, but we'll see.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Squeegy on February 19, 2015, 09:37:17 pm
Yes, Erratic Movements allows you to compensate for a low Readiness skill by pushing all your enemies below you in the turn order. You can also take some ranks in Psychology, since the knacks will allow you to manipulate people by insulting them, as well as improve your counter-attacks. Taking some ranks in Visual Acuity will also let you get a knack to lower your CAR for your axes, letting you use Erratic Movements more often.

Also, I pushed out another rules update, so you may want to re-download the PDF.

That's a pretty neat concept, but you should be aware that crafting potions is a lengthy process and you'll need to have somewhere to buy the ingredients from. This is all accomplishable in the game you're going to play, and you might choose to craft your potions when your party takes a break to sleep, but if you want to make them in quantity your party might have to stop for several days, allowing the other team to get ahead of you.

Of course, you could also just buy potions, but you don't need to be an alchemist for that.
I plan to have alternate throwing weapons as well, to deal with quantity. I didn't choose the build for power, more for personality. Which may be a poor choice in a competitive game, but we'll see.
Most of the builds in this game have not been tested, so you never know, it might be more powerful than you think. Throwing weapons are much cheaper than arrows, but they are subject to quality, whereas only bows and not arrows are. On the bright side, you'll never lose your throwing weapons (unless you throw them off a cliff or something), so you don't have to worry about replenishing your supply too much.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Pencil_Art on February 20, 2015, 12:06:46 am
This looks cool, but I'll have to read the rules first. Tentatively reserved?

Spoiler (click to show/hide)

Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (9/?)
Post by: Pencil_Art on February 20, 2015, 01:00:19 am
How do you fill it out without it saying #VALUE everywhere?

EDIT: Never mind, figured it out. Was just me.

EDIT 2: Do we state what we specialize in for the Specialization skill?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (9/?)
Post by: Squeegy on February 20, 2015, 02:08:30 am
Yes, you must state the weapon category and then choose your bonus.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (9/?)
Post by: Pencil_Art on February 20, 2015, 03:17:52 am
Thanks. I'll play for Paralun.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (9/?)
Post by: Squeegy on February 20, 2015, 04:15:49 am
Since you have Ambidextrous II, you don't need a dominant hand. Your raw attack dice should be 1d8. Travel rations only weigh half a unit, not 2.5. Your weapon damage is 1d8+2, not 1d10+2. You need to enter your weapon in the Weapons/Armor tab. Your level should be 4, not 1. You've spent 36d (3+2+5+5+19+2). Fix all that and it should be fine.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/?)
Post by: Pencil_Art on February 20, 2015, 04:26:26 am
I upgraded my weapon attack dice with specialization I. Is travel rations weight accumulative with amount? And is there a Weapon/Armor Tab? Also I am not entirely sure how to get the Attack dice.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/?)
Post by: Raycaster on February 20, 2015, 04:53:00 am
I registered so I could play.

Hey Squeegy, put me on the winning team, ok? Hah!

Gilbert Tourneville (https://docs.google.com/spreadsheets/d/1KIUZPFgW2Oli4reuQDizjd9qQ6cSG4tivFHdSBDbioY/edit?usp=sharing)
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/?)
Post by: Andres on February 20, 2015, 07:04:00 am
Damn! If we'd just started at 1 more level I could've fulfilled my dream of having a matchlock pistol in a medieval world. I would've been so cool! Oh well, riches shall come soon enough.

EDIT: *scrolls down to Ammunition* O_O

EDIT2: The PDF needs a glossary of acronyms. What's WR? What's MH?

EDIT3:
Code: [Select]
Left foot 3-
Right hand 4
Left leg 5
Left arm 6
Head 7 to 8
Torso 9 to 12
Waist 13 to 14
Right arm 15
Right leg 16
Left hand 17
Right foot 18+
So what you're saying is that we're 3 times as likely to hit someone's left foot than we are to hit one of their arms. More than that, we're more likely to hit that foot than we are to hit an arm at all. Arms are bigger than feet and I don't feel this is well-represented. Maybe make each foot a 1/20 chance of being hit with each arm and leg being 2/20 chance of being hit.

EDIT4: There aren't enough options for feet protection. Right now, we only have low boots and high boots, which I believe are both types of plate armour. What about leather boots or padded boots?

EDIT5: Aventail‡ Torso ˝ unit 12d Notes:Helm or bascinet
This "Helm or bascinet" (which are both their own distinct armour) covers the torso.

EDIT6: After reading through everything I've confirmed that there's a distinct lack of leather armour. No leather cap, no leather booths, no leather curaiss, no leather anything except maybe gloves.

EDIT7: Ambidextrous: You can only put two ranks into this skill. The first negates the penalty for using your offhand to wield weapons or complete actions. The second allows dual wielding with no penalties.
What's the difference?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/?)
Post by: Raycaster on February 20, 2015, 02:01:45 pm
What's WR?

Okay, this took a little searching, but... I had an assumption, and then got it. Weather Rating. It's basically protection from the elements. You are right though, the abbreviation isn't mentioned.

What's MH?

Man Hours, the time taken to craft one of a thing. I guess it takes two days to make 10 matchlock balls. Considering how much more deadly they are, that isn't so bad.

Damage Locations:

I'm looking it up, it seems you roll 3d6 to land a target, a range of 3 to 18 is all that there is. This is a probability chart of 3d6. The likelihood to roll any particular amount.

Some screenshot of something somewhere (http://2.bp.blogspot.com/_02Cqq_6pNSs/TSOXngwmgUI/AAAAAAAAAFc/1sEC2xFPJnQ/s1600/Screen+shot+2010-12-31+at+20.59.17.png)

So, torso is 9, 10, 11, and 12 on that chart. So it's basically super unlikely to hit any foot, ever, and slightly more likely to strike a hand.

Ambidextrous:

I'm pretty sure that it's saying that the first rank lets you use your offhand for single weapon strikes (presume your main hand is disabled or severed), and that the second rank lets you wield a sword in each hand and make two attacks without any negative to it. Which could be neat. Imagine /two/ matchlock pistols.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/?)
Post by: Squeegy on February 20, 2015, 02:38:20 pm
Damn! If we'd just started at 1 more level I could've fulfilled my dream of having a matchlock pistol in a medieval world. I would've been so cool! Oh well, riches shall come soon enough.

EDIT: *scrolls down to Ammunition* O_O

EDIT2: The PDF needs a glossary of acronyms. What's WR? What's MH?
All of these things and more are explained to you if you read the whole book.

EDIT3:
Code: [Select]
Left foot 3-
Right hand 4
Left leg 5
Left arm 6
Head 7 to 8
Torso 9 to 12
Waist 13 to 14
Right arm 15
Right leg 16
Left hand 17
Right foot 18+
So what you're saying is that we're 3 times as likely to hit someone's left foot than we are to hit one of their arms. More than that, we're more likely to hit that foot than we are to hit an arm at all. Arms are bigger than feet and I don't feel this is well-represented. Maybe make each foot a 1/20 chance of being hit with each arm and leg being 2/20 chance of being hit.
You have no idea how a 3d6 works. No offense, but I will not take my advice on probability balance from you.

EDIT4: There aren't enough options for feet protection. Right now, we only have low boots and high boots, which I believe are both types of plate armour. What about leather boots or padded boots?
Considering how incredibly unlikely it is to hit either foot (0.92%), and how relatively easy it is to offset the penalty for losing them, there don't really need to be more types of boots, and the varieties that exist are fairly cheap. I will add Padded boots, though, because they look kinda cool. Updated the PDF with them.

EDIT5: Aventail‡ Torso ˝ unit 12d Notes:Helm or bascinet
This "Helm or bascinet" (which are both their own distinct armour) covers the torso.
No, the Helmet, Helm, and Bascinet all cover the Head. The Aventail covers the Torso, but you can only wear it if you are wearing a Helm or Bascinet.

EDIT6: After reading through everything I've confirmed that there's a distinct lack of leather armour. No leather cap, no leather booths, no leather curaiss, no leather anything except maybe gloves.
By that logic there is a distinct lack of metal armor. The armor section does not explicitly state what material the armor is made from because A) armor was sometimes made from a mix of materials, and B) it's horribly unrealistic (according to real armorsmiths) to make certain materials "better" than others. If you want leather armor then purchase regular armor and call it leather armor.

EDIT7: Ambidextrous: You can only put two ranks into this skill. The first negates the penalty for using your offhand to wield weapons or complete actions. The second allows dual wielding with no penalties.
What's the difference?
With the first rank, you can wield a weapon in your off hand. With the second rank, you can wield a weapon with both hands.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Salsacookies on February 20, 2015, 03:03:54 pm
You mean a weapon in Each hand, right? That would mean you would need Ambidextrous II to use 2H weapons the way you wrote it
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Squeegy on February 20, 2015, 03:24:18 pm
Yes, in each hand.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Salsacookies on February 20, 2015, 03:41:46 pm
How much heft would I need to dual wield 2H weapons?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/?)
Post by: Andres on February 20, 2015, 03:42:07 pm
You have no idea how a 3d6 works. No offense, but I will not take my advice on probability balance from you.
The 3- and the 18+ threw me off and made me think it was with a d20. I'm an idiot. :-[
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/?)
Post by: Pencil_Art on February 20, 2015, 03:53:33 pm
I upgraded my weapon attack dice with specialization I. Is travel rations weight accumulative with amount? And is there a Weapon/Armor Tab? Also I am not entirely sure how to get the Attack dice.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: heydude6 on February 20, 2015, 04:07:25 pm
The weapon and armour tab is at the very bottom of the spreadsheet (do not scroll, just look at the bottom of your monitor). For travel rations weight the answer is yes, although they weigh 0.5 ut not 2 ut. (the spreadsheet calculates total weight automatically for you).

For your attack dice, the weapon you chose was a poor short spear, since you chose to specialize in it with the upgrade a die option, your raw attack dice is 1d8. Since your spear is poor (which is a -1 to attack dice) your regular attack dice is 1d8-1

Also, input 0 for acrobatics bonus
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Pencil_Art on February 20, 2015, 04:14:02 pm
Thanks.

EDIT: Is my weapon damage a d10 from specialization?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Salsacookies on February 20, 2015, 04:16:52 pm
How do I put my information into the character sheet?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Pencil_Art on February 20, 2015, 04:19:26 pm
You have to make a copy with file --> Make a Copy to the account that you are currently logged in as.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Salsacookies on February 20, 2015, 04:19:59 pm
Thank you
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Pencil_Art on February 20, 2015, 04:32:36 pm
Heydude6 you have only used 30d.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Squeegy on February 20, 2015, 04:39:44 pm
How much heft would I need to dual wield 2H weapons?
Only as much as to carry them with no penalties, plus Ambidextrous II. You would never be able to get rid of the downgrade from using a 2H weapon one-handed, though. It's a matter of the weapon's balance and swing, not just weight.

I've redone a bunch of stuff in the Equipment menu, including adding a few new pieces of armor and changing most of the weapons' costs. You should take a look at how much your weapon costs again because it may be cheaper now. Weights may also have changed.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: heydude6 on February 20, 2015, 04:40:03 pm
Thanks, I actually used 33d (due to forgetting to account for the upgrade from shoddy to poor) but now I fixed it, I bought 2 more rations
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Squeegy on February 20, 2015, 05:11:00 pm
Not sure why it published that post before I finished it.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/?)
Post by: Squeegy on February 20, 2015, 05:17:18 pm
I upgraded my weapon attack dice with specialization I. Is travel rations weight accumulative with amount? And is there a Weapon/Armor Tab? Also I am not entirely sure how to get the Attack dice.
Sorry, I missed this post because I was doing a bunch of rebalancing. Travel Rations weigh .5 units each. You only need to enter the weight once. The sheet will calculate the total weight for you. There is quite clearly a Weapons/Armor tab. You add the attack dice yourself.

By the way, guys, you don't need to state what you spend your Specialization bonuses on. That information would go under Notes if you really wanted to keep track of it. Your skill names should only be their actual names.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/?)
Post by: Andres on February 20, 2015, 05:19:38 pm
Which could be neat. Imagine /two/ matchlock pistols.
That's exactly what I'm going to go for.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/?)
Post by: Squeegy on February 20, 2015, 05:27:20 pm
Which could be neat. Imagine /two/ matchlock pistols.
That's exactly what I'm going to go for.
It seems like every character except Urist's is planning on dual wielding. Admittedly, matchlock pistols are cooler to dual wield than other weapons, though it would take you two entire turns to make another attack with both of them. Though you would deal 3d6+4 with each hit, so you might not need to. Oh shit, I forgot to stat ballista bolts. Okay, reuploaded the PDF. Sorry you guys are having to redownload this so often.

e: Andres, you should probably put ranks into Sleight of Hand so you can get Swift Reload.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: heydude6 on February 20, 2015, 05:40:47 pm
I don't plan on duel weilding.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Squeegy on February 20, 2015, 05:41:44 pm
I'm just saying, I think you guys are seriously underestimating how useful shields are.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Pencil_Art on February 20, 2015, 05:46:25 pm
Is my short spear even more expensive now?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Andres on February 20, 2015, 05:48:11 pm
It seems like every character except Urist's is planning on dual wielding.
Well it is called Duelling Blades. ;D
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Squeegy on February 20, 2015, 05:49:49 pm
Is my short spear even more expensive now?
The short spear is 21d now. But it's not really meant to be a starter weapon. It was the lowest-tier weapons that I meant when I said it might be cheaper.

It seems like every character except Urist's is planning on dual wielding.
Well it is called Duelling Blades. ;D
Exactly, dueling, not dual-wielding!
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Pencil_Art on February 20, 2015, 05:52:03 pm
Ah. Let's look for a good pair of dual-wielding weapons, then.
Title: Re: [RPG] ⚔Dualing Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Andres on February 20, 2015, 06:03:21 pm
It seems like every character except Urist's is planning on dual wielding.
Well it is called Duelling Blades. ;D
Exactly, dueling, not dual-wielding!
This game is now called Dualing Blades. I decree it.

:P


Oh wow you actually changed it! :D
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Pencil_Art on February 20, 2015, 06:17:01 pm
Gotta love dual wielding Rondels while specializing in Daggers.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Squeegy on February 20, 2015, 06:21:12 pm
Due to Raycaster's incessant need to discuss balance (>:O!), I've made several crafting-related changes. None of this will affect your equipment, so you don't need to read again unless you plan on crafting things, but you may want to redownload the PDF.

e: Pencil_Art, your rondels should deal 1d6 damage, not 1d8-1.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Pencil_Art on February 20, 2015, 06:27:01 pm
Do I put the base dice in the weapons tab, and the upgraded dice (from specialization) in the Weapon Damage slot?
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Squeegy on February 20, 2015, 06:29:04 pm
Weapon Specialization does not increase weapon damage. Both weapon quality and Specialization affect only your attack dice pool.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Pencil_Art on February 20, 2015, 06:31:03 pm
O....kay. I hope everything on my sheet is kind of in order now.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Cheesecake on February 20, 2015, 06:48:58 pm
Sorry, Squeegy. I don't think this kind of game is for me. :( It's a really cool concept though (and you made it yourself!) so I wish you luck. :D
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Andres on February 20, 2015, 07:02:31 pm
Is this (https://docs.google.com/spreadsheets/d/1ZsePpyyONYkufm1q9Rh9h0BR2kMJROZQF1cGuuYIXC4/edit?usp=sharing) ok?
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: heydude6 on February 20, 2015, 07:08:07 pm
You need to make it shareable
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (8/?)
Post by: Andres on February 20, 2015, 07:09:29 pm
Fixed.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: Squeegy on February 20, 2015, 07:18:19 pm
Alright, it doesn't seem like we're going to get any more than 8, so I'll just make that the maximum number of players. Let's try to get one more, and we can begin.

In the meantime, those who have made characters can choose what faction they want if they haven't already.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: Squeegy on February 20, 2015, 07:24:57 pm
@Pencil_Art: Looks good. You're ready to play.
@Andres: You can use commas instead of + signs. The plus sign implies you're adding them. Your Acrobatics bonus should be 1. Your Shoddy Gloves and your Rondels should be listed under Weapons/Armor. Looks fine otherwise.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: Playergamer on February 20, 2015, 07:38:15 pm
Yeah, I don't think I'm going to be able to fill out a sheet. Sorry Squeegy.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Squeegy on February 20, 2015, 07:40:32 pm
You probably should have made that assessment beforehand!
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: Andres on February 20, 2015, 08:11:37 pm
@Andres: You can use commas instead of + signs. The plus sign implies you're adding them. Your Acrobatics bonus should be 1. Your Shoddy Gloves and your Rondels should be listed under Weapons/Armor. Looks fine otherwise.
I don't know how to apply that bonus and I can't find any tab called Weapons/Armor.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Pencil_Art on February 20, 2015, 08:14:40 pm
Under the side-scroll bar, there is a button that brings it up. Should I put a minus 1 in my weapon damage as my weapon is poor?

Never mind, changed my Rondels to average.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Squeegy on February 20, 2015, 08:16:36 pm
You simply put the amount of your bonus (1) in the cell marked 'Acrobatics Bonus' on the left.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Andres on February 20, 2015, 08:22:49 pm
I...didn't see that tab. I thought I had to change the actual equation.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Squeegy on February 20, 2015, 08:27:13 pm
No, you never have to touch the equations. The sheet does it for you! :)
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Andres on February 20, 2015, 09:52:56 pm
Gilbert Tourneville (Raycaster) (https://docs.google.com/spreadsheets/d/1ZsePpyyONYkufm1q9Rh9h0BR2kMJROZQF1cGuuYIXC4/edit?usp=sharing)
Someone click this.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Pencil_Art on February 20, 2015, 09:57:44 pm
Clicked. Still nothing in Weapons/Armor Tab, though. Also something weird is up with the name.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Squeegy on February 20, 2015, 10:00:48 pm
Oops, my bad.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Salsacookies on February 20, 2015, 10:22:11 pm
Don't have Excel, so it seems I'm unable to get the char sheet.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Pencil_Art on February 20, 2015, 10:39:32 pm
Not sure you need that.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: heydude6 on February 20, 2015, 10:42:45 pm
"An automated character sheet can be found here. It is recommended you use this if you can, as it will aid you greatly in remembering some more obscure rules, and in handling numbers, making your Foot Soldiers experience overall more consistent. First, go to File, and click “Make a copy...” to clone the sheet for your own use. Use the “Character Creation/Mechanics” tab to build your character."

I quoted this from the PDF, tell me if it helps
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Salsacookies on February 20, 2015, 10:47:36 pm
FINALLY (https://docs.google.com/spreadsheets/d/1xhYNPcZlu_foH81kY66H3Iae-28rFFaN4Z8eTv9X6L8/edit#gid=0)

Figured it out while I was looking through the PDF and from a comment here, but thanks for the help.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Pencil_Art on February 20, 2015, 10:55:26 pm
S' not shared with anyone. Go to share (top right corner) --> advanced sharing and change 'shared only to you' to 'anyone with the link can view.'
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Salsacookies on February 20, 2015, 10:57:40 pm
Now it's shareable
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Salsacookies on February 20, 2015, 10:59:41 pm
Good night everybody, gonna do fix-ups in the morning.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Squeegy on February 20, 2015, 11:00:26 pm
You don't have any ranks in Acrobatics, why do you have an Acrobatics bonus?
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Salsacookies on February 20, 2015, 11:01:42 pm
I do have a rank in acrobatics
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Squeegy on February 20, 2015, 11:03:02 pm
I do have a rank in acrobatics
You don't. You have two ranks in Ambidextrous, a rank in Survival, and a rank in Specialization.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Salsacookies on February 20, 2015, 11:03:59 pm
Yea, I did have acrobatics, but I switched it over to survival and specialization. Sorry
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Andres on February 20, 2015, 11:12:35 pm
You also forgot to write down your weapon damage.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Pencil_Art on February 20, 2015, 11:14:15 pm
The Ambidextrousness is getting real. Also what is the quality of your hand-axes?
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Squeegy on February 20, 2015, 11:14:37 pm
Alright, just make sure you get rid of the bonus.  Also, your weapon's need to have qualities.

The Ambidextrousness is getting real. Also what is the quality of your hand-axes?
It's Dual-Wielding Blades for a reason!
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Andres on February 20, 2015, 11:22:41 pm
I still think it should be called "Dualing Blades". It's wittier and it's less likely to give newcomers the wrong idea.
Title: Re: [RPG] ⚔Dual-Wielding Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Squeegy on February 20, 2015, 11:37:20 pm
What newcomers?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Andres on February 20, 2015, 11:45:54 pm
You mean that after the game starts you're not going to let anyone else join?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Squeegy on February 20, 2015, 11:55:37 pm
Well, probably not. You guys are going to be heading into a mountain. Plus it's a competitive game. It wouldn't be fair to the other team.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Pencil_Art on February 21, 2015, 12:22:56 am
It may be a very short game, considering the realistic system for damage taken used.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Squeegy on February 21, 2015, 12:32:56 am
It's possible that one or both teams won't make it to the end, but now that Luck Points are in, you guys should survive longer.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: kj1225 on February 21, 2015, 03:09:46 am
So Squeegy, could you suggest what I'd start off with if I want to be a spear wielder?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Raycaster on February 21, 2015, 05:12:30 am
I'm suggesting a spear, but that's just me. Heh heh. Ahh, man. I should have been an outfitter. I'd craft the game away. Which is apparently not the focus.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: heydude6 on February 21, 2015, 10:50:16 am
Scythe and pitchfork are your 2 options, the benefit of pitchfork is that it only costs 6d, compared to the sycthe's 14d. (it means that buying something like an average pitchfork is an actual possibility meaning you'll end up with a weapon more accurate than the scythe since one can at most buy a poor scythe)

Next you'll want to buy clothes, a cheap full set costs 10d. Next you'll want to buy food and drink, water is free, but you need a flask which costs 2d. Hardtack and travel rations are food items to buy.

Out of curiosity, what is the point of buying high quality food?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: kj1225 on February 21, 2015, 10:54:35 am
I know all that. I was asking Squeegy if he had any particular way to build a spear user that he thought was a good idea.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Squeegy on February 21, 2015, 11:32:19 am
I recommend you take Readiness and Acrobatics because some of your Specialization knacks require a few ranks in them. Otherwise you're free to build your character however you see fit.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: kj1225 on February 21, 2015, 11:46:19 am
Character sheet up (https://docs.google.com/spreadsheets/d/1NkzFgirt2cUfUH3vddEajQTiBou7eXpaVwVfovARE7A/edit?usp=sharing)
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (6/8)
Post by: Squeegy on February 21, 2015, 11:50:03 am
Hordor, son of Hordor, eh? Your raw attack dice should be 1d10. And you should probably list the quality of your weapon in your inventory. And you spelled Specialization wrong. But none of that is anything serious, so feel free to pick a faction.

Out of curiosity, what is the point of buying high quality food?

It's nice to feed your character good food.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: kj1225 on February 21, 2015, 12:01:56 pm
... You know, that was going to just be a place holder but fuck it, Hodor shall fight for the glory of Solgied!
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: Squeegy on February 21, 2015, 12:15:07 pm
I believe you mean Hordor. Never heard of this Hodor fellow.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: Salsacookies on February 21, 2015, 12:52:26 pm
Jax the Blademaster, at your service
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: Salsacookies on February 21, 2015, 12:53:06 pm
I'd edit it, but phone doesn't let me
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: Squeegy on February 21, 2015, 01:00:50 pm
Salsa, you still need to spend your Specialization upgrades, and you should list your weapon's quality in your inventory. Otherwise, looks fine.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: kj1225 on February 21, 2015, 02:02:55 pm
You know, I was just thinking of something.

This system would be really good for a realistic ninja game.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: Squeegy on February 21, 2015, 03:24:51 pm
Feel free to run such a thing if it interests you! I will eventually be doing a Kickstarter for this RPG, mainly to get the PDF looking nice and to start selling it on DriveThru, so I would appreciate the word of mouth.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: heydude6 on February 21, 2015, 04:51:19 pm
One recommendation I would have would be to list the potion ingredients somewhere. I'm not too worried about this one affecting our game since once Urist decides to craft a potion you would probably have the ingredients in your mind and come up with a list on the spot.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: Squeegy on February 21, 2015, 04:58:33 pm
Again... There are no ingredients. You just buy them. You do not need anything specific to make potions besides the tools and the money for the resources.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: hops on February 21, 2015, 06:09:42 pm
Nelly Casey - Gunslinger without the gun (https://docs.google.com/spreadsheets/d/1osdolkLqnmiKKh6L24i-zf5yxB45LnPAw0bU_6M1hJ8/edit?usp=sharing)
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: kj1225 on February 21, 2015, 06:20:13 pm
You haven't put your equipment in the weapons and armor tab.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: Andres on February 21, 2015, 06:23:08 pm
Nelly Casey - Gunslinger without the gun (https://docs.google.com/spreadsheets/d/1osdolkLqnmiKKh6L24i-zf5yxB45LnPAw0bU_6M1hJ8/edit?usp=sharing)
I was gonna say that you stole my thang, but just as long as you don't dual-wield pistols I think we'll be fine.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: Squeegy on February 21, 2015, 06:25:22 pm
Nelly Casey - Gunslinger without the gun (https://docs.google.com/spreadsheets/d/1osdolkLqnmiKKh6L24i-zf5yxB45LnPAw0bU_6M1hJ8/edit?usp=sharing)
You should spend your Specialization ranks on your raw attack dice even though you don't have a gun right now and won't get the benefit. Also, you don't have any ranks in Acrobatics and shouldn't get a bonus. Your actual attack dice should be 1d6-1 because your dagger is Poor. You should list your weapons and armor under the Weapons/Armor tab.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: Andres on February 21, 2015, 06:27:52 pm
There is no Weapons/Armor tab.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: Squeegy on February 21, 2015, 06:28:36 pm
Yes, there is. It is next to Notes at the bottom.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: heydude6 on February 21, 2015, 06:30:20 pm
Do not scroll down, just look at the bottom of the monitor and you will find it
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: hops on February 21, 2015, 06:32:35 pm
Oops, fixed.

Also I'm going to go for a magic-gun user but obviously i don't have enough skills for attunement yet.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: Squeegy on February 21, 2015, 06:35:51 pm
I notice that neither team has any healers yet. I feel this may bode ill.

Objective: You should label your money '3d' so it's clear that it's in pennies.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (7/8)
Post by: Andres on February 21, 2015, 06:37:24 pm
Do not scroll down, just look at the bottom of the monitor and you will find it
Thanks.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: heydude6 on February 21, 2015, 06:37:37 pm
We can always do untrained medical rolls   :)
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Squeegy on February 21, 2015, 06:38:39 pm
We can always do untrained medical rolls   :)
Yes, but ranks in Heal have the serious benefit that they allow you to heal 1 VP per rank per day for free, no roll.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Andres on February 21, 2015, 06:45:09 pm
Ok, how's this (https://docs.google.com/spreadsheets/d/1ZsePpyyONYkufm1q9Rh9h0BR2kMJROZQF1cGuuYIXC4/edit?usp=sharing)? So do the shoddy gloves give 1 DR, 0 DR, or -3 DR?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Squeegy on February 21, 2015, 06:50:15 pm
Shoddy Gloves give 1 DR, the minimum any piece of armor can give (unless it is broken). The main benefit to purchasing higher quality armor at such a DR penalty isn't the extra DR, it's the extra durability. Shoddy Gloves can only absorb damage from 10 hits to the hand before they break and must be repaired.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Urist Arrhenius on February 21, 2015, 07:08:25 pm
My sheet is getting more complete. Balancing starting equipment with cost is tough for my setup. Let me know if anyone can think of useful things I could do to get a better start. Still need 1 more skill as well. And of course background.

Put me on Peralun.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Squeegy on February 21, 2015, 07:13:20 pm
Since no one else has taken it, I recommend you spend your last skill rank on Heal. If you can't afford an alchemy set when the game starts you can buy one later on. You won't be able to use it right away anyway since you won't be able to buy ingredients.

Pencil_Art, why are your raw dice pools different from your regular dice pools? And Andres, you can go ahead and pick a team once you fix your raw evasion dice.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Urist Arrhenius on February 21, 2015, 07:25:01 pm
Since no one else has taken it, I recommend you spend your last skill rank on Heal. If you can't afford an alchemy set when the game starts you can buy one later on. You won't be able to use it right away anyway since you won't be able to buy ingredients.

Pencil_Art, why are your raw dice pools different from your regular dice pools? And Andres, you can go ahead and pick a team once you fix your raw evasion dice.
Heal does seem awfully practical, and fits the character. I'm not sure I wanna start the character without an alchemy set.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Squeegy on February 21, 2015, 07:28:23 pm
Are you sure? You'd have to carry it around, and you'll have plenty of opportunities to pick one up later.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Urist Arrhenius on February 21, 2015, 07:31:00 pm
Are you sure? You'd have to carry it around, and you'll have plenty of opportunities to pick one up later.
It's something he'd have though. :-P
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Squeegy on February 21, 2015, 07:45:58 pm
Well, it's up to you. By the way, they would have 20 uses, not 3, because they cost 20d. And I think I'll change that to double the price, so 40 uses.

By the way, heydude6, I apologize, I realized that I forgot to remove the part in the Potions section that mentions "listed ingredients." When you craft anything, you only need a certain amount of ingredients for that item, like, say, "Ingredients for Potion of Healing." Normally you buy these, as per section 3.5, but you can also gather them with Craft: Resource. There are no specific ingredients for any item, that information was out of date.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Urist Arrhenius on February 21, 2015, 08:09:15 pm
I ditched the kit. I'm keeping the mortar and pestle, so I can claim to be some sort of alchemist. I've also swapped healing for Craft: Resource, so I can be slightly more self sufficient.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Squeegy on February 21, 2015, 08:15:27 pm
Alrighty. You need to spend your Specialization rank, but it looks good otherwise.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Andres on February 21, 2015, 08:18:44 pm
I've fixed my raw evasion dice. Put me on whatever team you want.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Urist Arrhenius on February 21, 2015, 08:26:33 pm
Alrighty. You need to spend your Specialization rank, but it looks good otherwise.
So, I have 1d6-1 right now, and I can turn that into either 1d6+1d4-1 or 1d8-1? and should I report that on Raw Attack Dice, or Attack Dice?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: heydude6 on February 21, 2015, 08:32:06 pm
put that on raw attack dice, but remove -1. For actual attack dice add the -1
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Squeegy on February 21, 2015, 08:35:26 pm
Both the 1d6 and 1d4 would get the -1, but yes, what heydude said.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Urist Arrhenius on February 21, 2015, 08:41:57 pm
Both the 1d6 and 1d4 would get the -1, but yes, what heydude said.
Awesome, my sheet is done then.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Andres on February 21, 2015, 08:45:17 pm
Oh and you know the crossed swords in the title? They appear as such in my email but on the forums they're just blank squares or rectangles. What's with that?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Squeegy on February 21, 2015, 08:47:44 pm
Oh and you know the crossed swords in the title? They appear as such in my email but on the forums they're just blank squares or rectangles. What's with that?
No idea!
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Urist Arrhenius on February 21, 2015, 08:54:24 pm
Oh and you know the crossed swords in the title? They appear as such in my email but on the forums they're just blank squares or rectangles. What's with that?
No idea!
On my phone they show up on the forums, but not on my computer. I'm not really sure why.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: heydude6 on February 21, 2015, 09:09:22 pm
Strange, they show up for me on my computer perfectly fine, can't check my phone though
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Andres on February 21, 2015, 09:10:22 pm
I'm using Chrome.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: heydude6 on February 21, 2015, 09:18:55 pm
I normally use firefox, just checked with chrome and I also encountered this bug.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Raycaster on February 21, 2015, 11:07:34 pm
They display in chrome to me. I'm also running windows XP, because I like ancient computers.

Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (8/10)
Post by: Parsely on February 21, 2015, 11:27:54 pm
Rickert (https://docs.google.com/spreadsheets/d/17nX4rpvmdK2cIxbhv-2g0ZrY-4SZunpHA3v9jLg5Aog/edit?usp=sharing) for Paralun please.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (9/10)
Post by: Squeegy on February 21, 2015, 11:35:15 pm
For some reason Solgeid always ends up being the last team to fill up, usually with people who didn't care which team they were on. I dunno, I think the lion is pretty cool.

So, on Solgeid, we have:
-Spear-Wielding Acrobat
-Carpenter Craftsman
-Spear-Wielding Acrobat
-Dual-Dagger-Wielding Acrobat

And on Paralun, we have:
-Swordsman Survivalist
-Dual-Dagger-Wielding Fighter (who still hasn't fixed his dice pools, Pencil_Art)
-Dagger-Wielding Gunman
-Dagger-Wielding Alchemist
-Bloke what hits things real hard with a stick

We need one more player and we'll be ready to begin, but I can't help but feel you guys have pigeonholed yourselves somewhat.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (9/10)
Post by: kj1225 on February 21, 2015, 11:38:11 pm
Well, at least Solgied won't be having trouble with running or avoiding the pointy bits.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (9/10)
Post by: Squeegy on February 21, 2015, 11:51:12 pm
My bad, I forgot I linked to Andres's character twice. And honestly, they will probably have a lot of trouble. One rank in Evasion doesn't make you invulnerable. And they have no contingency plan for when they do get hit.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: heydude6 on February 22, 2015, 12:17:00 am
I personally chose sologeid because I liked the motto, not something I would use in real life but definitely a fun one in roleplay.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Squeegy on February 22, 2015, 12:25:53 am
Alright, you guys, go ahead and pick an icon to represent your character while we're waiting:

(https://i.imgur.com/I0kKy3i.jpg)
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (9/10)
Post by: Pencil_Art on February 22, 2015, 12:26:44 am
For some reason Solgeid always ends up being the last team to fill up, usually with people who didn't care which team they were on. I dunno, I think the lion is pretty cool.

So, on Solgeid, we have:
-Spear-Wielding Acrobat
-Carpenter Craftsman
-Spear-Wielding Acrobat
-Dual-Dagger-Wielding Acrobat

And on Paralun, we have:
-Swordsman Survivalist
-Dual-Dagger-Wielding Fighter (who still hasn't fixed his dice pools, Pencil_Art)
-Dagger-Wielding Gunman
-Dagger-Wielding Alchemist
-Bloke what hits things real hard with a stick

We need one more player and we'll be ready to begin, but I can't help but feel you guys have pigeonholed yourselves somewhat.

I haven't? (I'll take Rogue 2)
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: kj1225 on February 22, 2015, 12:27:22 am
I choose bad man as my token.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (9/10)
Post by: Squeegy on February 22, 2015, 12:29:43 am
I haven't? (I'll take Rogue 2)
No, your raw attack dice are different from your attack dice. Same for your evasion dice.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Pencil_Art on February 22, 2015, 12:34:12 am
How are raw attack and evasion different from attack and evasion dice pools?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Squeegy on February 22, 2015, 12:36:40 am
Raw attack and raw evasion dice pools are your normal 1d6, plus any upgrades and new dice that you get from your skill ranks. Attack and evasion pools are the raw pools, plus any upgrades, downgrades, bonuses, and penalties that you get during the course of gameplay, such as from a weapon.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Pencil_Art on February 22, 2015, 12:39:38 am
Okay. Thanks.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Squeegy on February 22, 2015, 12:45:18 am
I assume it's all fixed, you haven't hit enter so I don't know what you put for your raw attack dice.

Anything else you guys want me to add to the glossary?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Pencil_Art on February 22, 2015, 12:45:43 am
Svante (Urist Arrhenius) (https://docs.google.com/spreadsheets/d/1ZsePpyyONYkufm1q9Rh9h0BR2kMJROZQF1cGuuYIXC4/edit?usp=sharing)

Is it just me, or is this link messed up?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Squeegy on February 22, 2015, 12:46:36 am
Jesus, I can't stop linking Andres's sheet instead of everyone else's.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Salsacookies on February 22, 2015, 12:52:16 am
I choose to be the wild warrior
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Pencil_Art on February 22, 2015, 12:54:38 am
Jesus, I can't stop linking Andres's sheet instead of everyone else's.

Lel.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: heydude6 on February 22, 2015, 01:02:45 am
I choose minstrel 1
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Raycaster on February 22, 2015, 01:35:13 am
I'll be Warrior1
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Andres on February 22, 2015, 01:35:38 am
Rogue 6
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Andres on February 22, 2015, 04:01:14 am
This (https://docs.google.com/spreadsheets/d/1NkzFgirt2cUfUH3vddEajQTiBou7eXpaVwVfovARE7A/edit#gid=0) guy has too many skills/knacks.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: hops on February 22, 2015, 05:27:01 am
Rogue 7
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Squeegy on February 22, 2015, 01:31:42 pm
This (https://docs.google.com/spreadsheets/d/1NkzFgirt2cUfUH3vddEajQTiBou7eXpaVwVfovARE7A/edit#gid=0) guy has too many skills/knacks.
Yeah, I didn't see the knack. Kj, why do you have a knack?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: kj1225 on February 22, 2015, 01:33:41 pm
No idea what you're talking about.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Squeegy on February 22, 2015, 01:38:45 pm
Do ho ho, very clever.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: heydude6 on February 22, 2015, 05:40:18 pm
Out of curiosity do you guys have any idea about what to do if we can't find an extra player?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Squeegy on February 22, 2015, 06:06:16 pm
I will probably have to drop someone. I'll send a PM to everyone and the last person to post in response gets dropped.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC]
Post by: birdy51 on February 22, 2015, 06:10:16 pm
No need. I'll formally request interest. I still need to read everything and make a sheet, but I'm interested in giving this a shot.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Squeegy on February 22, 2015, 06:13:21 pm
Excellent. Once you submit a sheet, and fix it as necessary, I'll send a PM notifying everyone that the game is ready to start and to pick a token. You'll be playing on Solgeid.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC]
Post by: birdy51 on February 22, 2015, 07:51:57 pm
Alright, took me a while, but I think it is ready for grading.

Helena Reich (https://docs.google.com/spreadsheets/d/13RoJzw81M7HM-yApucGOfCOpvhU7NNuFMm1aTdghPQU/edit#gid=0)

I may have missed something, as it was a tad bit of a rush job, but we'll see.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Squeegy on February 22, 2015, 07:53:48 pm
You need to Share it, and you messed up the hyperlink.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC]
Post by: birdy51 on February 22, 2015, 08:01:32 pm
Whoops! Alright, I fixed the hyperlink in the previous post. I think I got it published now.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Squeegy on February 22, 2015, 08:03:24 pm
I'm afraid not. You need to go to File -> Share and set it so anyone with the link can view.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC]
Post by: birdy51 on February 22, 2015, 08:07:48 pm
Helena Reich (https://docs.google.com/spreadsheets/d/13RoJzw81M7HM-yApucGOfCOpvhU7NNuFMm1aTdghPQU/edit?usp=sharing)

Technology. There!!! I have it now.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Squeegy on February 22, 2015, 08:17:31 pm
Alright, just off the bat:
That's it.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC]
Post by: birdy51 on February 22, 2015, 08:30:59 pm
Helena Reich (https://docs.google.com/spreadsheets/d/13RoJzw81M7HM-yApucGOfCOpvhU7NNuFMm1aTdghPQU/edit?usp=sharing)

Updooted, this time applying the specialization to her bow to make her a tad more accurate.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Squeegy on February 22, 2015, 08:32:19 pm
Alright, looks good. Just change the raw attack dice to 2d6 and pick a token to represent you.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: heydude6 on February 22, 2015, 08:36:20 pm
Alright, you guys, go ahead and pick an icon to represent your character while we're waiting:

(https://i.imgur.com/I0kKy3i.jpg)
Token as in one of these
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC]
Post by: birdy51 on February 22, 2015, 08:42:12 pm
Aaah. Thank you! That threw me for a loop. Ein moment...Let's go with the Female... token, Column 4, Row 4
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Squeegy on February 22, 2015, 08:48:22 pm
So, female1?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC]
Post by: birdy51 on February 22, 2015, 08:49:58 pm
Why not!
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Urist Arrhenius on February 22, 2015, 08:54:30 pm
I'll take wizard2..., which is the one immediately following wizard2
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (One More Player!)
Post by: Squeegy on February 23, 2015, 01:35:34 am
How the game will be played:
Solgeid will enter the Rakshama underground pass from the north entrance at the same time as Paralun enters it from the south entrance. Each team will play in a separate thread, which the other team is forbidden from looking at. Both teams may post in the OOC thread at their leisure. There will be two modes: combat mode, and resting mode. During combat mode, each team will submit actions for the turn as though they were in combat, and the turn will be resolved for both teams at the same time. Either team may at any point enter resting mode by agreeing to rest for a certain number of hours. They may then perform actions freely, and dedicate hours of that time to sleeping or crafting or roleplaying or what have you, as long as they do not trigger combat or move forward in the dungeon.

While one team is in resting mode, the other team will continue in combat mode until they also decide to enter resting mode, until they've spent a number of hours equal to the other team (thus catching them up to that team chronologically). The first team in resting mode may then resolve that mode and re-enter combat mode. They may then continue into the dungeon until they enter resting mode and free the other team into combat mode, et cetera. This will ensure that neither team gets the advantage simply by being faster, if for example one team's member drops out and needs to be replaced. If both teams manage to reach the center of the dungeon, they will fight to the death. The winner wins the game, as well as the dungeon's prize, and may retire their adventurers. If neither team survives, no one wins, and the dungeons of Rakshama remain unplundered. Best of luck to you both!

Now the real fight begins!
Solgeid Thread (http://www.bay12forums.com/smf/index.php?topic=148734.0)
Paralun Thread (http://www.bay12forums.com/smf/index.php?topic=148735.0)
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 23, 2015, 01:53:34 am
Can I change my icon to Warrior 2?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 23, 2015, 01:53:58 am
Sure. You guys can also submit your own pictures and have me edit the heads into tokens, if you've got a piece of art you feel really represents your character.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Raycaster on February 23, 2015, 07:00:23 pm
So I was talking to Squeegy way back when this thread was like, 9 pages long. I was like, "Man, I like foot soldiers, but I'm worried I might hold the game up." because I've been drawn into not computer stuff lately. He said it'd be fine, I'd only have to post like, once every few days, at most!

Of course, the game starts the exact single day I stayed up until 7 AM and slept in until 4 PM. Whoops! Sorry.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 23, 2015, 11:19:11 pm
So I'm looking through equipment and then I see the stats for the various spears available. Notably, I find that the Short Spear, Spear, and Pike all do different amounts of damage. Perhaps you should make them all do the same damage but instead give them different amounts of reach? The whole point of a spear is its reach, after all, and separating different types of spears by their reach rather than their damage would be something unique for that class of weapon. Before I talk about halberds, what's 'R'? I've read through the PDF but I couldn't find mention of what it does. What's CR?

Spoiler (click to show/hide)
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 23, 2015, 11:22:03 pm
R is Reach and CR is Critical Rating. I will not be giving spears differing reaches in this version.

Spoiler (click to show/hide)
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: kj1225 on February 23, 2015, 11:23:57 pm
So I'm looking through equipment and then I see the stats for the various spears available. Notably, I find that the Short Spear, Spear, and Pike all do different amounts of damage. Perhaps you should make them all do the same damage but instead give them different amounts of reach? The whole point of a spear is its reach, after all, and separating different types of spears by their reach rather than their damage would be something unique for that class of weapon. Before I talk about halberds, what's 'R'? I've read through the PDF but I couldn't find mention of what it does. What's CR?

Spoiler (click to show/hide)

Get your weeaboo shit outa here, we need a katana we'll just rename a sword. We're peasants, not samuri.

Anyways, I don't see a reason to change the spear's stats. Afterall, a short spear has less handle to thrust with so it's gonna do less damage. Same with the other two.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 23, 2015, 11:32:31 pm
Anyways, I don't see a reason to change the spear's stats. Afterall, a short spear has less handle to thrust with so it's gonna do less damage. Same with the other two.
I....but....what!? No! That's not how it works at all! If you want proof, find two sticks of different lengths, then poke your little brother with each of them and ask which one hurt more.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: kj1225 on February 23, 2015, 11:33:28 pm
Don't got a brother.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 23, 2015, 11:38:43 pm
A better reason is that the different types of spears have different types of heads which can do different damage.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 23, 2015, 11:42:21 pm
Don't got a brother.
Oh, sorry about that.

A better reason is that the different types of spears have different types of heads which can do different damage.
Wouldn't that be represented through weapon quality?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Parsely on February 23, 2015, 11:59:18 pm
All that stuff about Japanese katanas is wrong. Their smiths had to fold the metal so many times because the ore was very low quality and that's the only way you could create a practical weapon that could cut. At any rate, we're European commoners, no one's getting their hands on an exotic Eastern blade without paying out the ass for it.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 24, 2015, 12:53:34 am
It's a meme, not a serious suggestion.

A better reason is that the different types of spears have different types of heads which can do different damage.
Wouldn't that be represented through weapon quality?
No. No matter its quality, a halberd head is going to have more capacity to deal damage than a spear point. And within the system, weapon quality is never indicative of damage, only how easy the weapon is to use.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Parsely on February 24, 2015, 12:58:21 am
What-

/me looks at the stats.

Ohhhh okay, thought Andres was dead serious. :P
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Pencil_Art on February 24, 2015, 01:07:41 am
Just a tentative suggestion: Would it be too hard to play if you implemented damageable organs?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: kj1225 on February 24, 2015, 01:10:44 am
Then he could do the fights in DF.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Pencil_Art on February 24, 2015, 01:11:34 am
That was actually what I was thinking.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 24, 2015, 01:12:04 am
I may eventually add damageable organs in the form of conditions/diseases you can receive for being hit, but I will not add organs to the limb list or have a separate organ list because it would be too much extra rolling and calculating. There has to be a balance between realism and gameplay.

I am not, ever, going to use Dwarf Fortress to simulate fights.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Pencil_Art on February 24, 2015, 01:21:46 am
:D Yeah.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Raycaster on February 24, 2015, 05:12:24 pm
Look at us, all being so sloppy with our movement instructions. I'm going to need to get back to going into detail on that. I remember this other game that squeegy ran. He actually had this instruction formatting thought out for it.

So a tile is 2m unless it's diagonal, then it's 3m?

I'll keep that in mind and use coordinates, probably. Of my own design.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 24, 2015, 05:27:21 pm
Yes, moving horizontally and vertically is 2m. Moving diagonally is 3m.

In that other game I had to keep track of like 20-25 things at once, and frequently made mistakes, and people were very vague with their actions. It was a mess.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: heydude6 on February 24, 2015, 05:30:56 pm
By any chance can I have a link to that other game or do you think it will spoil this experience?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 24, 2015, 05:36:16 pm
No, it wasn't a Foot Soldiers game, it was a different RPG for a different community.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 24, 2015, 09:22:07 pm
What happens when a 2d6 weapon gets its attack dice downgraded? Does it become 2d4, <1d6, 1d4>, or 1d6?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 24, 2015, 09:42:47 pm
If your AD are 2d6 and they are downgraded, you roll 2d4.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 25, 2015, 01:15:45 am
So how are the updates scheduled? Whenever you have the time, once a day, after everyone has submitted a turn, or something else?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 25, 2015, 02:02:11 am
After everyone has submitted their action, both teams take their turn, assuming they are both in combat mode.

However, I reserve the right to skip people if they take too long.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 25, 2015, 07:10:59 pm
What's the difference between flat upgrade cost and extra upgrade cost?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 25, 2015, 07:18:54 pm
Flat cost is the cost to upgrade from Shoddy, extra is the cost to upgrade from the previous quality.

Also, I'm being lenient about this at the start of the game, but in the future you will have to explicitly have your weapons out or sheathed or you will have to draw them at the start of combat.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: heydude6 on February 25, 2015, 07:20:18 pm
well I don't like it's possible to sheathe a scythe so I think I'm golden.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 25, 2015, 07:28:05 pm
It probably has a loop so you can sling it over your shoulder. It's that or you have to pick it up and equip it when combat starts.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 25, 2015, 07:33:48 pm
So Unarmed does 1d4+1 damage with the attack roll upgraded for using the dominant hand. If my right hand was my dominant hand, would the attack go up to 1d6+1 damage? Since I'm ambidextrous, does that mean I do 1d8+1 damage or 1d6+1, 1d6+1 damage?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Pencil_Art on February 25, 2015, 07:42:53 pm
Ambidextrous I think would mean both hands get the bonus from being the dominant hand.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 25, 2015, 07:44:28 pm
Nope, unarmed does 1d5 damage. Slightly less on average than 1d4+1.

Damage is never, ever upgraded for any reason by anything. Sometimes you get bonuses to it, but the dice are never affected. Dominant hand and ambidextrousness do not provide a bonus to either damage or attack dice. They simply clear penalties.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 25, 2015, 07:47:00 pm
Quote from: Footsoldiers PDF
WEAPONS

Name: Unarmed
Damage: 1d4+1
Type: Brawling
Weight: -
Price: N/A
CR: 2
Notes: Attack dice upgraded for dominant hand
MH: -
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 25, 2015, 08:02:43 pm
My bad -- I guess I changed it when I moved that line from the Combat section so there'd be less d5s in the book. The rest of my post stands.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 25, 2015, 08:14:31 pm
So attacking with the dominant hand doesn't upgrade the the attack dice, got it. So since I'm ambidextrous, does that mean I can do 1d4+1, 1d4+1 damage due to being able to use both hands?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 25, 2015, 08:28:32 pm
Nope. You can never make more than one attack with your fists, unless you purchase the Knack that allows you to do so. You simply won't receive penalties for attacking with your off hand if you lose your dominant one.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Raycaster on February 25, 2015, 10:40:46 pm
I'm gonna go ahead and say Gilbert actually did have his axe drawn, since I mentioned tightening his grip. He was ready!
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: birdy51 on February 25, 2015, 10:41:35 pm
Shh. Not here. The eyes of the others are watching.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 25, 2015, 10:42:53 pm
Yeah, like I said, right now I'm being lenient. In the future, I'll check. And being alert all the time has its downsides.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Pencil_Art on February 25, 2015, 11:32:08 pm
Is it possible to hit with your fist while holding a dagger (as they are a very light weapon, at least compared to the others) to gain benefits from brawling knacks?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 25, 2015, 11:35:41 pm
I'm afraid not. That's simply not within the game's rules. Unarmed is unarmed. Dagger is dagger.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: kj1225 on February 25, 2015, 11:49:15 pm
Can spear people stab diagonally?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 25, 2015, 11:49:52 pm
Yes, as per the Knight in Chess.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 25, 2015, 11:59:10 pm
Yes, as per the Knight in Chess.
You mean the bishop, right? Knights move and attack in an 'L'.

So I'm looking through knacks and I've noticed a distinct lack of crossbow and gun knacks. Also, I found this in Spear knacks:
Quote
Handling the Situation
Requirements: Specialization: Spear VI
It’s occasionally necessary to get a grip on yourself to avoid being shafted. When blocking an attack with your spear, you may add your spear’s damage dice to your attack dice pool. You may not carry over damage bonuses. (ex. “+4”)
First of all, how do you block with a weapon? The section on blocking (p.123) only mentions blocking with a shield or buckler. Secondly, why would an increase in the attack dice pool matter when on defence?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: kj1225 on February 26, 2015, 12:01:00 am
Yes!

I haven't been this excited since I found out I can get Hotline Miami 2! So... I haven't been this excited since this morning.

So I'm looking through knacks and I've noticed a distinct lack of crossbow and gun knacks.
The bonus is how easy it is to kill with them.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Pencil_Art on February 26, 2015, 12:05:54 am
Yes, as per the Knight in Chess.
You mean the bishop, right? Knights move and attack in an 'L'.

No, he means the knight:

Quote
"A melee weapon may only target an opponent in an adjacent square. If the weapon has reach,
the choice of targets is extended to two squares away. To determine whether a square is “two
squares away,” consider the movement pattern of the knight piece in Chess. For example, a
square that is one to the right and two above from a character can be hit, because a knight
could move to that square in Chess. As long as there is a square between the attacker and the
target that both of them are adjacent to, the attacker can hit the target, as long as there is not
another target in that square."
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 26, 2015, 12:07:15 am
Yes, as per the Knight in Chess.
You mean the bishop, right? Knights move and attack in an 'L'.
No, I mean the knight.

e:f;b

So I'm looking through knacks and I've noticed a distinct lack of crossbow and gun knacks.
All Bow knacks apply to crossbows. Guns don't have knacks.

Also, I found this in Spear knacks:
Quote
Handling the Situation
Requirements: Specialization: Spear VI
It’s occasionally necessary to get a grip on yourself to avoid being shafted. When blocking an attack with your spear, you may add your spear’s damage dice to your attack dice pool. You may not carry over damage bonuses. (ex. “+4”)
First of all, how do you block with a weapon? The section on blocking (p.123) only mentions blocking with a shield or buckler. Secondly, why would an increase in the attack dice pool matter when on defence?
From Step 1b, Section 7.4:
Quote
If the target has a shield and rolled higher than the attacker’s roll to hit, the blow is blocked. If the difference between the target’s roll and the attacker’s roll is at least equal to the shield’s Counter-Attack Rating, they may counter-attack. If the target has a buckler, they may not block ranged attacks . The target can also choose to try and block with their weapon, as long as it is a melee attack, in which case they roll with downgraded attack dice to block the attack.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 26, 2015, 12:33:43 am
I read that section twice and I didn't see that bit. *facepalm*
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 26, 2015, 02:05:21 am
Hey everybody,

I messed up and made the locational damage chart calculate thresholds based on your current VP instead of your maximum VP. Unless you feel like fixing the equations yourself you'll have to make a new copy of the Foot Soldiers sheet (here (https://docs.google.com/spreadsheets/d/1euapX9LoFSjZgzCY1XgTmwrQyMmi6toEmp0vzAxkJEc/edit?usp=sharing)) and copy the information over.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Raycaster on February 26, 2015, 06:58:26 pm
Fixed my sheet (https://docs.google.com/spreadsheets/d/1KDuEEdLslbbn7Pf8FeEM5_96TrGe5q6JenUi2qlB8uI/edit?usp=sharing)
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 26, 2015, 07:07:38 pm
No peeking. (https://docs.google.com/spreadsheets/d/1cfVVwDqZnLlbtw9OP-Mw0Gm-_sI0BVX92a7r5LAYIqo/edit?usp=sharing)
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 26, 2015, 07:18:09 pm
Is looking at things a free action?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 26, 2015, 07:29:24 pm
Oui.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 27, 2015, 12:51:56 am
Is it possible to walk 6m as a free action, jog 12m as a half action, and then run 20m as a full action? I'm rather certain it's not possible but I just want to make sure that neither this nor some close variation is true.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 27, 2015, 02:14:32 am
Nope. From section 7.3.16:

Quote
The attacker can move at most 6 meters per round as a free action. This represents walking pace. This is useful for positioning herself for attacks.

The attacker can move twelve meters per round as a half round maneuver. This represents jogging pace, and is not cumulative with walking pace; if she jogs six squares, those are the only six squares she can move from her original position that round. The attacker can move an additional 1 meter for every rank of Acrobatics she possesses. A character with five ranks in Acrobatics can jog eight squares per round. A character with ten ranks in Acrobatics can jog eleven squares per round.

As a full round maneuver, the attacker can run twenty meters. This takes up her entire round. She may not walk three additional squares, or take any other action that round. She can move an additional 2 meters for every rank of Acrobatics she possesses. A character with five ranks in Acrobatics can run fifteen squares per round. A character with ten ranks in Acrobatics can run twenty squares per round.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 27, 2015, 02:28:39 am
None of those bolded things directly rules out the possibility of my hypothetical situation. The first bolded part implies that any movement after that will have to be paid for, the second implies that a walking action followed by a jogging action is possible but the reverse isn't, and the third bolded part refers to running only. I suggest explicitly stating that only one movement action can be made per turn.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 27, 2015, 02:32:17 am
if she jogs six squares, those are the only six squares she can move from her original position that round

the attacker can run twenty meters. This takes up her entire round. She may not walk three additional squares, or take any other action that round.

Excuse me, but how do those not explicitly state that you cannot walk, jog, and run in the same turn?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 27, 2015, 02:41:18 am
if she jogs six squares, those are the only six squares she can move from her original position that round

the attacker can run twenty meters. This takes up her entire round. She may not walk three additional squares, or take any other action that round.

Excuse me, but how do those not explicitly state that you cannot move, jog, and walk in the same turn?
First statement uses the word "jog". That could mean that if she -walks- the six squares she can still move more. (EDIT: Ohhhh, squares. I was thinking metres.)
The second statement could mean that she can run the twenty metres as a first action but can't walk another three as a second action, but can run a total of 23 metres if she walks three metres as her first action.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 27, 2015, 03:24:52 am
First statement uses the word "jog". That could mean that if she -walks- the six squares she can still move more.
The second statement could mean that she can run the twenty metres as a first action but can't walk another three as a second action, but can run a total of 23 metres if she walks three metres as her first action.
No, because if she walks, and then jogs, she's still jogging, and it would still move her more than six squares from her original position. So it can't be done. The section on running pretty clearly states it takes up her entire round. But that section is a bit poorly worded in other ways, so I rewrote it (slowly, because I had to take apart my S key, superglue the rubbery bit back on, and then re-assemble it):

Quote
Moving to an adjacent square horizontally or vertically is a distance of 2 meters. This is referred to as the distance of a square for convenience’s sake. Moving diagonally, however, is a distance of 3 meters, which is where things get complicated. If a character ends up with one or two meters left over, that they can’t use to get where they want to go, they can carry it over to the next round so that it’s not wasted, or you can ignore it for simplicity. The reasons for this rule are trigonometric and have to do with circles. It’s complicated. Just roll with it.

Movement can only occur as the first action in a round. The attacker may not move after performing any other action in a round, and she may only move at one of three paces: walking, jogging, or running.

The attacker may move up to six meters as a free action. This represents walking pace. This is useful for positioning herself for attacks.

The attacker may move up to twelve meters as a half round maneuver. This represents jogging pace.  The attacker can move an additional meter for every rank of Acrobatics she possesses. A character with five ranks in Acrobatics can jog 17 meters, or around eight squares. A character with ten ranks in Acrobatics can jog 22 meters, or eleven squares in a cardinal direction.

The attacker may move up to twenty meters as a full round maneuver. This represents running, or sprinting, pace. Because this is a full round maneuver, it ends her turn. Because it is movement, she may not perform any other maneuvers before running. This means that running takes up her entire round. She can move an additional two meters for every rank of Acrobatics she possesses. A character with five ranks in Acrobatics can run 30 meters, or 15 squares in a cardinal direction. A character with ten ranks in Acrobatics can run 40 meters, or 20 squares in a cardinal direction.

If the attacker is over her carry weight, she may not receive any movement bonuses from her Acrobatics ranks. Additionally, she may move fewer squares. For every unit over her carry weight, the attacker may move one fewer meter when she runs. When her running distance equals her jogging distance, jogging follows the normal rules of running, and walking follows the normal rules of jogging. For every unit over her carry weight from there, she may jog one less meter, until it equals her walking speed (6 meters). Then, walking follows the normal rules of running, and additional units are subtracted from that speed until she can no longer move.

The notation for movement speed is 6m/12m/20m. This represents how far one can walk (6 meters), how far one can jog (12 meters), and how far one can run (20 meters).

The attacker can move to any square adjacent to the target, but if she moves to a square away from the target, the target may counter-attack her. When riding a mount, some rules for movement are different. The attacker selects a pace at the start of the round as normal. Then, she moves up to the maximum number of squares she could move at the next slowest pace (unless walking). She may then either move the remainder immediately, or save it until a later point in her turn. For instance, if she were riding a horse with a speed of 10m/40m/140m, and chose a cantering pace (40m), she would have to move up to 10m, and would be able to save the remaining 30m for later in her turn, to represent the horse’s momentum.

However, this conversation has made me realize I forgot to include negating the Acrobatics bonus if over your carry weight on the sheet. So you'll all have to make new ones.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 28, 2015, 12:33:53 am
Is there a skill or knack can allow a player to pick up more than one thing as a half round action?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 28, 2015, 12:34:46 am
Pluck
Requirements: Readiness I, Sleight of Hand III
You can artfully snatch something off the ground in an instant. With this knack, picking up a single item in a round is a free action, rather than a half round action. Any further items are half round actions.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: kj1225 on February 28, 2015, 12:36:10 am
Oh yeah, do everyone a favor and stop running off to grab shit like an asshat.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Salsacookies on February 28, 2015, 12:36:29 am
Used my Specialization points. My blade is now 3d8-1, from 2d6-1. Is this okay, I used 1 point for damage, and 1 point for die.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 28, 2015, 12:41:04 am
Used my Specialization points. My blade is now 3d8-1, from 2d6-1. Is this okay, I used 1 point for damage, and 1 point for die.
No. That's not how Specialization works. Someone please tell me where people are getting this misconception. For the third or fourth time, nothing in the game upgrades damage. You can only upgrade your attack dice pool, which is the dice you roll to hit an enemy.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 28, 2015, 12:42:46 am
Pluck
Requirements: Readiness I, Sleight of Hand III
You can artfully snatch something off the ground in an instant. With this knack, picking up a single item in a round is a free action, rather than a half round action. Any further items are half round actions.
Thank you.

Oh yeah, do everyone a favor and stop running off to grab shit like an asshat.
Dude, not cool. If you want, have your character say it to mine but don't bring it to OCC.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: kj1225 on February 28, 2015, 12:44:30 am
It is very assy behavior to run off in a middle of a fight when you're clearly on the winning side.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 28, 2015, 12:45:20 am
Pluck
Requirements: Readiness I, Sleight of Hand III
You can artfully snatch something off the ground in an instant. With this knack, picking up a single item in a round is a free action, rather than a half round action. Any further items are half round actions.
Thank you.
Don't thank me, thank section 4.16.

Yes, while the behavior of Andres's character may not be good team play, it is inappropriate to bring it up in the OOC thread rather than addressing it in-character, especially if Andres is doing it as part of roleplay.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Salsacookies on February 28, 2015, 12:45:42 am
Foot Soldiers, Pg.21

Specialization‡§
Investing in this skill increases your effectiveness in combat when using certain types of
weaponry. You can add one more d4 to your attack dice pool, or upgrade a combat die you
already have. You can upgrade a d4 to a d6, a d6 to a d8, and a d8 to a d10. After that you must
invest in more dice. The category of this skill is simply the weapon type, listed in Equipment.
You can have as many ranks in any category of this passive skill as you can afford.

There's the misconception.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 28, 2015, 12:47:11 am
You can add one more d4 to your attack dice pool, or upgrade a combat die you already have.

Is this term not defined clearly enough? It's mentioned multiple times in the book and in the glossary. The book only says "upgrade" in the context of the previous sentence.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Salsacookies on February 28, 2015, 12:50:33 am
I'm sorry, but my head is having difficulty wrapping around that. It maybe just me, but it seems to not be clear to me. Example please?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 28, 2015, 12:52:19 am
It's clearly not just you because multiple people have made this mistake, even though I've patiently explained it in the thread each and every time it happened. But I don't understand where people are getting "damage" from. The word is nowhere in there. And the book says in many places, even in the definition of "upgrade," that it refers to the attack, evasion, and block dice pools.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: kj1225 on February 28, 2015, 01:04:49 am
The updated character sheet... thing. (https://docs.google.com/spreadsheets/d/1Xf-IZmEK-02ocyRpoumPoXjFmFGW_uu2uPiVDjro5c4/edit?usp=sharing)
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 28, 2015, 01:07:04 am
Needs to be shared!
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: kj1225 on February 28, 2015, 01:08:10 am
din
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 28, 2015, 01:14:21 am
Ok, excellent. You still haven't fixed your raw attack dice (they should be 1d10), though.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: kj1225 on February 28, 2015, 01:22:52 am
Fixed it.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 28, 2015, 01:34:51 am
You can also get 1 extra skill/knack, if I'm not mistaken. Also, I believe the campaign name to be "Dueling Blades". Autocorrect says "duelling" is spelled with two l's if the GM's interested.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 28, 2015, 01:43:16 am
The dictionary says dueling, so I'm gonna ignore autocorrect.

And yes, kj, you forgot to give yourself back that last rank of Specialization: Spear.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 28, 2015, 01:44:44 am
Is it possible to blind someone in this game?

EDIT: Turns out the difference between "dueling" and "duelling" is whether you're using American English or British English.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 28, 2015, 01:54:12 am
Not currently. You could cut off their head, but that wouldn't just blind them. Thing is, if you're driving a knife into someone's eye, why not just push a little harder and get their brain?

I could add a powder that blinds people you could throw, I guess. It would let me make a whole 'Alchemical Tools' section, which I've been meaning to do for gunpowder.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 28, 2015, 02:00:51 am
Not currently. You could cut off their head, but that wouldn't just blind them. Thing is, if you're driving a knife into someone's eye, why not just push a little harder and get their brain?
That's actually very hard to do even with thrusting weapons. You either need something thin or something with a lot of mass, either way you're going to need to put some force into it to get past all the tissue and bone. Also, it's possible to take out someone's eyes by slashing at them or hitting them with a hammer.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 28, 2015, 02:30:59 am
I suppose, but adding in blindness through combat mechanics seems like unnecessary bloat. And it would impact the players much more than the enemies you fight. Losing a hand or a leg is bad enough, you can't even restore limited functionality to your eyes.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 28, 2015, 02:35:45 am
That's cool, I just wanted to know if that was a mechanic. Fun mechanics over realism is sometimes necessary.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 28, 2015, 02:37:47 am
Yeah, I've tried to balance realism against fun and ease of gameplay. I've removed several mechanics I felt were just unnecessary bloat, and generally streamlined things where I could.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: heydude6 on February 28, 2015, 01:51:30 pm
Out of curiosity, how is damage calculated for weapons that aren't throwing weapons that are thrown? Such as throwing a dagger.

I know how it's calculated for throwing a zero damage item such as hardtack but what about weapons with actual damage?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 28, 2015, 03:18:54 pm
Non-throwing thrown weapons do normal damage, I believe. Just like thrown weapons do normal damage when used in melee.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 28, 2015, 08:24:14 pm
I noticed that there's no mechanics for butchering corpses even though the existence of said mechanic is implied by the Trapper knack.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 28, 2015, 08:25:30 pm
I imagine that would be Craft: Resource, though I personally would just specify how much meat you got from a trap and consider it automatically butchered.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 28, 2015, 08:27:34 pm
Well how much meat would we get from a human corpse? Also, do Severing weapons do Bleeding damage?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 28, 2015, 08:29:36 pm
Severing weapons are considered also Bleeding, yes. However, I forgot to roll bleeding during the first Undead fight, so I just decided the first Undead you met would be too decayed to bleed. You'll meet some bloodsacks later on.

How much meat you get from a human corpse depends on how much it weighs. I would probably estimate a weight, then ask you to make a Craft: Resource check and spend an hour or two butchering, basing the result on how well you rolled.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on February 28, 2015, 08:31:51 pm
Is it possible to turn bones into weapons?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on February 28, 2015, 08:33:25 pm
I would allow them to be used as an ingredient in crafting, but they would either have no effect or a negative effect on the weapon's stats.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 01, 2015, 11:41:03 pm
Salsacookies, I cannot resolve your action until you actually spend your Specialization points, and fix your weapon's damage back to how it was.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Salsacookies on March 02, 2015, 02:20:40 pm
Fixed.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 02, 2015, 09:50:09 pm
Unfortunately, you have not fixed your sheet, and I am still unable to process your turn until you do. Once again, your Specialization ranks may be spent only on your raw attack dice pool, and your sword's damage dice should be 2d6-1.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Pencil_Art on March 02, 2015, 10:05:26 pm
Can I change my attack and evasion dice both to 1d8? I made the mistake of assuming that you added all the dice together to get the number, but actually it is that you take the highest number of the dice you rolled.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 02, 2015, 10:07:48 pm
Yes, you may.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Salsacookies on March 02, 2015, 10:09:05 pm
I would like to be placed last to move, so that way I'm not holding up the others.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Pencil_Art on March 02, 2015, 10:11:56 pm
Yes, you may.

Thanks.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 02, 2015, 10:22:22 pm
I would like to be placed last to move, so that way I'm not holding up the others.
For future reference, this action is "delaying."
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 03, 2015, 02:10:55 am
Ok, let me just summarize some outstanding issues in people's character sheets:

Hordor: Your raw attack dice don't match your Specialization ranks. You need to keep your XP up to date.
Alphonse: You should include the denomination of the money you're carrying.
Helena: Your raw attack dice don't match your Specialization ranks. You need to keep your XP up to date.
Salsacookies: Still need to spend your Specialization ranks and fix your weapon stats. Also, you should list weapon damage on the main page.
Pencil_Art: Your raw evasion dice don't match your Specialization ranks.
GUNINANRUNIN: If you're planning on using intent to mangle a lot, your attack dice pool is terrible for it. That 1d4 is outright eliminated, so its benefits are nil. Instead, you should use your 3 ranks to get a 1d8 and a 1d6, or a 1d10 and a 1d4, so that when they're downgraded you can still get decent rolls.

Please fix.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Parsely on March 03, 2015, 02:23:27 am
GUNINANRUNIN: If you're planning on using intent to mangle a lot, your attack dice pool is terrible for it. That 1d4 is outright eliminated, so its benefits are nil. Instead, you should use your 3 ranks to get a 1d8 and a 1d6, or a 1d10 and a 1d4, so that when they're downgraded you can still get decent rolls.

Please fix.
But the sheet isn't wrong, correct?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 03, 2015, 02:24:46 am
It's not objectively wrong, but for the playstyle you seem to be going for, it's rather suboptimal.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Parsely on March 03, 2015, 02:28:19 am
Then no thanks, I'll stick with what I have.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Salsacookies on March 03, 2015, 06:38:20 am
Fixed, I hope.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 03, 2015, 12:25:31 pm
Yes, that is proper, though you should change your raw attack dice as well to reflect it.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 03, 2015, 10:45:39 pm
I think you should just explicitly say that only one movement action can be done per turn. At the moment, you have three different sentences implying it than when put together confirm the unwritten rule but it's much simpler to just say that a person can either walk, jog, or run once per turn, and that doing one of those actions prohibits the use of itself or the others for the rest of the turn.

EDIT: Also, Paralun's apparently on Turn 9 while Solgeid's either on Turn 8 or Turn 7.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 03, 2015, 10:51:25 pm
I already changed the PDF. Make sure that you download it again so that you have the most recent version.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 03, 2015, 10:54:57 pm
That's cool.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 03, 2015, 10:58:16 pm
Specifically, I changed it to this:

Quote
Moving to an adjacent square horizontally or vertically is a distance of 2 meters. This is referred to as the distance of a square for convenience’s sake. Moving diagonally, however, is a distance of 3 meters, which is where things get complicated. If a character ends up with one or two meters left over, that they can’t use to get where they want to go, they can carry it over to the next round so that it’s not wasted, or you can ignore it for simplicity. The reasons for this rule are trigonometric and have to do with circles. It’s complicated. Just roll with it.

Movement can only occur as the first action in a round, with the exception of changing poses. The attacker may not move after performing any other action in a round, and she may only move at one of three paces: walking, jogging, or running.

The attacker may move up to six meters as a free action. This represents walking pace. This is useful for positioning herself for attacks.

The attacker may move up to twelve meters as a half round maneuver. This represents jogging pace.  The attacker can move an additional meter for every rank of Acrobatics she possesses. A character with five ranks in Acrobatics can jog 17 meters, or around eight squares. A character with ten ranks in Acrobatics can jog 22 meters, or eleven squares in a cardinal direction.

The attacker may move up to twenty meters as a full round maneuver. This represents running, or sprinting, pace. Because this is a full round maneuver, it ends her turn. Because it is movement, she may not perform any other maneuvers before running. This means that running takes up her entire round. She can move an additional two meters for every rank of Acrobatics she possesses. A character with five ranks in Acrobatics can run 30 meters, or 15 squares in a cardinal direction. A character with ten ranks in Acrobatics can run 40 meters, or 20 squares in a cardinal direction.

If the attacker is over her carry weight, she may not receive any movement bonuses from her Acrobatics ranks. Additionally, she may move fewer squares. For every unit over her carry weight, the attacker may move one fewer meter when she runs. When her running distance equals her jogging distance, jogging follows the normal rules of running, and walking follows the normal rules of jogging. For every unit over her carry weight from there, she may jog one less meter, until it equals her walking speed (6 meters). Then, walking follows the normal rules of running, and additional units are subtracted from that speed until she can no longer move.

The notation for movement speed is 6m/12m/20m. This represents how far one can walk (6 meters), how far one can jog (12 meters), and how far one can run (20 meters).

The attacker can move to any square adjacent to the target, but if she moves to a square away from the target, the target may counter-attack her. When riding a mount, some rules for movement are different. The attacker selects a pace at the start of the round as normal. Then, she moves up to the maximum number of squares she could move at the next slowest pace (unless walking). She may then either move the remainder immediately, or save it until a later point in her turn. For instance, if she were riding a horse with a speed of 10m/40m/140m, and chose a cantering pace (40m), she would have to move up to 10m, and would be able to save the remaining 30m for later in her turn, to represent the horse’s momentum.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 03, 2015, 11:08:58 pm
Yeah, I just read it. It's cool.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 03, 2015, 11:11:08 pm
I'm confused. Is it cool, or is it fine?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 03, 2015, 11:30:34 pm
It's fine.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 03, 2015, 11:36:30 pm
Is it possible to jog 6m one way and then jog the other 6m back in the same half action or does changing direction start a new movement action?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 03, 2015, 11:41:03 pm
It is possible to do that, yes, there's no rule preventing you from entering a square you previously entered in the same movement action, but you couldn't perform an action inbetween, so it would be ultimately pointless (except for triggering anything that would be triggered by your movement, like a trap or a counter-attack).
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: birdy51 on March 03, 2015, 11:45:22 pm
Blerp. I finally updated the page for Helena.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 03, 2015, 11:47:48 pm
Well, you still haven't updated your XP. You're never gonna get any levels like that.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: birdy51 on March 04, 2015, 12:06:29 am
Bah. There we go. Seems some things refused to save on me.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 04, 2015, 12:07:16 am
Yep, much better.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 04, 2015, 01:44:14 am
If I'm dual-wielding pistols, does that mean I can target two people at once?

EDIT: The way it is now, it takes just as long to reload a pistol as it does to simply drop/sheathe a pistol and pull out another one.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 04, 2015, 01:56:46 am
If I'm dual-wielding pistols, does that mean I can target two people at once?

EDIT: The way it is now, it takes just as long to reload a pistol as it does to simply drop/sheathe a pistol and pull out another one.

EDIT2: Maybe making the firing of firearms and crossbows a free action at the start of a round?

Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 04, 2015, 02:14:01 am
I actually edited that last bit out 10 seconds before you posted your post. :P
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 04, 2015, 02:18:25 am
Too late. The stain of your suggestion is marked indelibly on the thread. No one will be able to forget.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 04, 2015, 03:02:12 am
Tell me if I'm mistaken but with Quick Draw, wouldn't it take the same amount of time to put away two rifles and pull out another two as doing the same for pistols? If so, then maybe I should play as Mami instead of Edward.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 04, 2015, 03:03:40 am
I don't think you would ever be dual-wielding rifles, unless you really wanted that range. But yes.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 04, 2015, 03:05:01 am
This somehow seems even less realistic than flails being able to disarm people.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 04, 2015, 03:09:27 am
(http://i.imgur.com/xSz8qMy.gif)
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: kj1225 on March 04, 2015, 09:18:11 am
I mean, you can disarm people with anything...
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 04, 2015, 03:17:15 pm
Not in the current rules. Currently, you need to be unarmed or have a disarming weapon.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: hops on March 05, 2015, 06:45:23 pm
I'm wondering, how much metagame is allowed, barring looking at the opposite party's thread?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 05, 2015, 07:01:21 pm
Well, you're not permitted to look at the other party's thread, but I'm curious what kind of metagaming you're referring to.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Urist Arrhenius on March 05, 2015, 07:06:04 pm
Could we get a running combat order list?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 05, 2015, 07:11:03 pm
The Turn Order is listed at the end of every turn.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 05, 2015, 07:43:03 pm
Also, I considered adding a new part to the Character Creation section wherein individual characters would optionally undergo a trial after being created, under the GM's supervision, which relates to the character's background. Any benefit they receive from the trial carries over into the game proper, like XP gained, as well as any permanent drawbacks, like if they lose an arm (but VP and limb damage are restored). If they die during the trial, the player can continue as though it hadn't occurred or make a new character, but each character can only undergo one trial and if they survive, they have to take what they get. This could help flesh out people's backgrounds and characters, give them a bit of a bonus to start the game with (as well as the risk of penalties, or having to spend Luck Points before the game even begins to avoid them), give them some hands-on experience with the system before they start, and let people know how viable their builds are. I figure I can come up with a fixed list of short trials that everyone can choose from, whichever one fits their character best.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 05, 2015, 08:39:06 pm
Don't do that. That can be a homebrew thing for people to do with on their own but it's not worth cluttering up the main game with that.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 05, 2015, 08:44:37 pm
If it were homebrew then people would have to come up with it on their own. This would be an optional mechanic.

The PDF is quite short for a tabletop game. Most tabletop games have PDFs twice its size, and those use columns to halve their length, so if they were compiled like Foot Soldiers is they would probably be three to four times longer. There's plenty of room for more, even beyond what I have planned (like diseases). Even if I included pictures and stories like in many tabletop systems, that wouldn't make up the size difference. In my opinion, character creation needs something interesting in it, like allowing you to pick a sign to be born under, or whatever. Luck Points were the most recent addition. I'm looking for neat things I could add that fit the game's atmosphere, and this seemed like a contender.

You're welcome to make your own suggestions.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 06, 2015, 09:11:01 pm
I'd like to remind everybody that keeping your character sheets up to date, especially VP, limb damage, inventory, and experience, is your responsibility. I can't keep them up to date for you. When your character takes damage, mark it. When you pick something up, mark it. You're the one who's going to be surprised when I inform you that your character is dead when your sheet shows them at full VP.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 06, 2015, 10:17:12 pm
So, I'm thinking of relaxing the rules on picking up items when there's no enemies around, letting you pick up as many items as you want as a full action. Taking items from others would count as picking them up.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 06, 2015, 10:22:41 pm
That would be nice.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: heydude6 on March 06, 2015, 10:28:03 pm
That's probably a decent idea although I think not for this game. Since this is a race between Solgeid and Paralun I think it's a nice idea to have to choose between speed and loot, maybe make it weight rather than items, for example you can pick up 5 units worth of items on a single turn.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 06, 2015, 10:33:34 pm
That's a better idea.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 06, 2015, 10:37:49 pm
Eh, I think I'd rather just stick with the current rules in that case.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 07, 2015, 05:41:42 am
Flails can't be parried IRL. That's their shtick.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 07, 2015, 05:49:31 am
I don't see how. I thought their shtick was that they were harder to block.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 07, 2015, 06:10:33 am
They are harder to block, but it's even worse when trying to parry. If you angle your shield right then the end of a flail weapon might just hit the shield, but to parry it you need to aim at and successfully hit the end of the flail, otherwise it's going to hit you.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 07, 2015, 06:27:37 am
Uh, I don't think so. Considering the chains are so short, you could hit the chain or the rod with your own weapon and that would yank the flail end away from you.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 07, 2015, 07:43:11 am
Couldn't you do the same with a shield, then?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: kj1225 on March 07, 2015, 09:23:47 am
You could but a shield would be a bitch to hit with.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Parsely on March 07, 2015, 05:06:17 pm
The idea behind a flail is that it's wielder can aim his blow in such a way that the middle of the chain lands on the edge of the shield and the head travels around and strikes the limb clutching the shield or his shoulder or his head or whatever. It's not impossible to parry a flail with a normal weapon, it's very likely your weapons will become bound which can be equally bad for either party; one of you is losing his weapon. If the victim deflects the head of the flail with the face of his shield it's not going to fly around and hit his body, and then the attacker needs to bring it up to speed again to make another swing.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 12, 2015, 10:24:52 pm
Quote from: 4.20 Tracking Knacks
Familiar Footsteps
Requirements: Tracking III, Hop Skip Jump
Fool me once, shame on me. Fool me twice, shame on you. With this knack, you gain a +1
bonus on Tracking checks on new trails for any individual you have successfully tracked before.
It's actually "Fool me once, shame on you. Fool me twice, shame on me."
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 12, 2015, 10:27:23 pm
It works either way, really. But I'll change it.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 12, 2015, 10:36:28 pm
It works either way, really.
No, it really doesn't.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 12, 2015, 10:39:20 pm
Yes it does. Fool me once, shame on me for being fooled. Fool me twice, shame on you for being such a jerk.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: kj1225 on March 12, 2015, 10:51:10 pm
I thought it was 'fool me, you can't get fooled again.'?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Urist Arrhenius on March 12, 2015, 10:54:04 pm
I thought it was 'tell me watcha gonna do? Act a fool!'
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 12, 2015, 11:06:21 pm
Yes it does. Fool me once, shame on me for being fooled. Fool me twice, shame on you for being such a jerk.
That's not it at all. Fool me once, shame on you for taking advantage of my trust. Fool me twice, shame on me for not learning from my mistake and trusting you again.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 12, 2015, 11:14:50 pm
Yes, I'm aware that that is the meaning of "Fool me once, shame on you, fool me twice, shame on me." I said it worked both ways. Which it does, as I explained.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 12, 2015, 11:16:17 pm
Except there's no shame to being fooled once in the first place, plus the guy's a jerk just for fooling you that first time.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Urist Arrhenius on March 12, 2015, 11:18:04 pm
Now you're both acting a fool.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 12, 2015, 11:21:22 pm
Spoiler (click to show/hide)
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: heydude6 on March 18, 2015, 10:48:23 pm
Hey everybody,

I messed up and made the locational damage chart calculate thresholds based on your current VP instead of your maximum VP. Unless you feel like fixing the equations yourself you'll have to make a new copy of the Foot Soldiers sheet (here (https://docs.google.com/spreadsheets/d/1euapX9LoFSjZgzCY1XgTmwrQyMmi6toEmp0vzAxkJEc/edit?usp=sharing)) and copy the information over.
Small recommendation in manual. In combat step 2: damage , When it talks about removal thresholds it talks about "total Vp" rather than "Max VP". total Vp may be misinterpreted as current VP.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 18, 2015, 10:50:45 pm
Good idea. I've made that change.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 26, 2015, 07:19:24 am
I think I will swap the definitions of 'turn' and 'round' in the book.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on March 29, 2015, 03:09:24 am
I've updated the PDF with two new combat maneuvers. You can now Disorient opponents and make Prepared Attacks.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on March 31, 2015, 11:53:48 pm
How much do slaves cost in this universe?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Parsely on April 01, 2015, 01:13:19 am
Depends on the slave's skills, temperament and previous ownership. Back in the medieval times though, most of the slave trade was focused in Islam (there were still plenty of Christian slaves) where someone could go for less than the price of a decent animal. Conquerors like the Mongols and Vikings would go around wrecking face and forcing the people they defeated into slavery, which didn't cost them anything. There was a lot of trading and bartering of indentured labor in Britain but they didn't participate much in the import/export of slaves AFAIK.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 01, 2015, 02:16:30 am
Serfdom was far more popular than straight-up slavery in this time period.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on April 01, 2015, 03:42:58 am
Fine, how much money would it cost me to buy a serf?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Parsely on April 01, 2015, 03:51:28 am
You want to buy a peasant..? Why?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on April 01, 2015, 03:53:05 am
I need a Lydia.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: birdy51 on April 01, 2015, 07:14:18 am
Why stop at just one? Buy all of them!
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 01, 2015, 11:30:02 am
Fine, how much money would it cost me to buy a serf?
Well, first you buy a time machine, and then you go back in time and get yourself born to a noble family.

Seriously though, way more than you have right now.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 01, 2015, 11:46:40 pm
Congratulations on completing 20 turns, guys! P.S. Both teams missed their secret room.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 07, 2015, 04:49:36 pm
On Friday I'm going to conduct a character sheet check, and anyone I find with missing or inaccurate information is going to have an experience point deducted for each mistake. Keeping your sheets up to date is one of your most important duties as a player, and you guys have been getting lax.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 11, 2015, 05:14:25 am
Alright, beeyotches, time's up.

Malcolm: (fixed)
Total: -3 XP

Gilbert:
Total: -0 XP

Hordor: (fixed)
Total: -4 XP

Alphonse: (fixed)
Total: -2 XP

Helena: (fixed)
Total: -2 XP

Ronald: (fixed)
Total: -6 XP

Darek:
Total: -4 XP

Nelly: (fixed)
Total: -0 XP

Svante: (fixed)
Total: -2 XP

Ricard:
Total: -0 XP


If you fail to update your sheet with these penalties by Monday I'll deduct another XP point for each day you fail to update it. If I have to deduct all your XP this way I'll just have to find a replacement player.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on April 11, 2015, 05:27:51 am
Helmet fixed. Acrobatics fixed (I thought I fixed this by turning it into a -1, so it was still wrong. My bad.) My rondels, they're supposed to have 150 HP each, right? That's the HP of an Average-quality weapon.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 11, 2015, 05:30:25 am
Your Acrobatics is not fixed, dude. You have one rank in Acrobatics, so your Acrobatics bonus is 1. Not -1. Not -2. That's a penalty. You have a bonus. Yes, your weapon's max HP is 150, but you dealt damage with them, so you subtract the damage you dealt with each weapon from that weapon's HP. That helmet also doesn't have 10/10 HP. It has 4/10.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on April 11, 2015, 06:13:48 am
Wait, no, I was right the first time with -1. I'd normally get -1 for Acrobatics I but I get -2 from weight effects. Fixed helmet and rondel.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 11, 2015, 06:38:52 am
No, you don't count the weight penalties from your inventory against the Acrobatics bonus. The sheet automatically deducts encumbrance from your movement speed if it's relevant. It's just the bonus.

Also, you did not fix your rondels. Your first one should have taken 4 damage from the hit, and the other one should have taken 1 damage. You can deduct only 2 XP since you fixed the helmet, though.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on April 11, 2015, 06:46:11 am
Is everything good now?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 11, 2015, 06:48:40 am
Looks that way. Just deduct that 2 XP and you're set. Keep it up to date as you go and you won't have to worry about going back and fixing things. It's like cleaning your room.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Parsely on April 11, 2015, 09:00:20 am
Drive is murder on my computer for some reason (it always slows everything to a crawl and it crashed me out of Firefox again this morning) and I just don't want to deal with having to close all my other programs and make sure everything is saved before using it. You should drop me from this Squeegy. I can keep playing until you get a replacement but, unless I can fix this issue by then, I'm just not going to be able to play this anymore.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: heydude6 on April 11, 2015, 10:11:36 am
Ok, I think I fixed my sheet.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 11, 2015, 02:17:12 pm
Drive is murder on my computer for some reason (it always slows everything to a crawl and it crashed me out of Firefox again this morning) and I just don't want to deal with having to close all my other programs and make sure everything is saved before using it. You should drop me from this Squeegy. I can keep playing until you get a replacement but, unless I can fix this issue by then, I'm just not going to be able to play this anymore.
Well, since you opened your sheet up for anyone to edit, I've just been keeping yours up to date. That's why I exempted you from the check. Are you sure you want to drop? I think you should try opening it in Chrome or something before giving up on the game.

Ok, I think I fixed my sheet.
Yep, all good.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Parsely on April 11, 2015, 02:35:24 pm
Drive is murder on my computer for some reason (it always slows everything to a crawl and it crashed me out of Firefox again this morning) and I just don't want to deal with having to close all my other programs and make sure everything is saved before using it. You should drop me from this Squeegy. I can keep playing until you get a replacement but, unless I can fix this issue by then, I'm just not going to be able to play this anymore.
Well, since you opened your sheet up for anyone to edit, I've just been keeping yours up to date. That's why I exempted you from the check. Are you sure you want to drop? I think you should try opening it in Chrome or something before giving up on the game.
Ehhhh I don't like Chrome but I guess I can try..
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 11, 2015, 02:36:57 pm
Drive is murder on my computer for some reason (it always slows everything to a crawl and it crashed me out of Firefox again this morning) and I just don't want to deal with having to close all my other programs and make sure everything is saved before using it. You should drop me from this Squeegy. I can keep playing until you get a replacement but, unless I can fix this issue by then, I'm just not going to be able to play this anymore.
Well, since you opened your sheet up for anyone to edit, I've just been keeping yours up to date. That's why I exempted you from the check. Are you sure you want to drop? I think you should try opening it in Chrome or something before giving up on the game.
Ehhhh I don't like Chrome but I guess I can try..
Me neither, but I keep it around for things I can't do in Firefox, like Netflix (because of my privacy settings).
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Parsely on April 11, 2015, 03:43:21 pm
/me re-reads.

Oh you've been keeping mine up to date for me. Thanks! Yeah Chrome still doesn't change anything for me. I can still view it on my phone but it borks if I try to edit, so as long as I don't need to do that I can work with it.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: kj1225 on April 11, 2015, 03:47:54 pm
I'm thinking of dropping I'm just not having much fun with this.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Replacement Needed)
Post by: Squeegy on April 11, 2015, 06:42:51 pm
Ok, we'll find a replacement for you if you don't want to play anymore.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Replacement Needed)
Post by: kj1225 on April 11, 2015, 10:33:48 pm
Cool, thanks.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Replacement Needed)
Post by: Andres on April 11, 2015, 10:43:19 pm
Dibs on his loot. :P
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Replacement Needed)
Post by: heydude6 on April 11, 2015, 10:50:49 pm
Wait, I want a packmule. I just figured out how to find the secret room that we missed and I want someone to carry whatever loot we may find there. I don't consider this metagaming since I figured out where the room probably was by using logic rather than just wild mass guessing. I'll tell you guys my idea about it's whereabouts in our main thread.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Replacement Needed)
Post by: Andres on April 11, 2015, 11:00:27 pm
 :D
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Replacement Needed)
Post by: kj1225 on April 11, 2015, 11:06:06 pm
Squeegy, just destroy my character in a fire ball please. And all his stuff.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Replacement Needed)
Post by: Squeegy on April 11, 2015, 11:37:55 pm
No, I'll auto you until I can find someone to take over.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Replacement Needed)
Post by: Cheesecake on April 12, 2015, 04:00:35 am
I'm interested in taking over, if no one else has the spot. It'll take me a couple of days to read the rules and make a character.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Replacement Needed)
Post by: heydude6 on April 12, 2015, 06:33:50 am
I have an idea about how we can do this smoothly, we can take a rest after our encounter, and some of us leave the dungeon and can go into the market, KJ goes home and Cheesecake joins.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Replacement Needed)
Post by: Andres on April 12, 2015, 07:09:25 am
Seems a good idea.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Replacement Needed)
Post by: Squeegy on April 12, 2015, 03:49:29 pm
I'm interested in taking over, if no one else has the spot. It'll take me a couple of days to read the rules and make a character.

Well, you'll be taking kj's character.

I have an idea about how we can do this smoothly, we can take a rest after our encounter, and some of us leave the dungeon and can go into the market, KJ goes home and Cheesecake joins.

But if you'd prefer to make your own character, we can do it this way. I'll give you kj's 9 EXP as a kindness.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Cheesecake on April 12, 2015, 05:09:04 pm
I really wouldn't mind using his character if he was cool with it. When do I start?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 12, 2015, 05:28:05 pm
Right away. I copied his sheet and made it freely editable, fixed the mistakes on it. Just catch up on Solgeid and post your action.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 19, 2015, 02:56:29 am
Will update this next week. GTA V has eaten up all my free time for spring break.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Cheesecake on April 19, 2015, 03:58:25 am
Not you too, Squeegy, not you too!
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 20, 2015, 10:36:39 pm
Svante and Ronald lose an additional XP point because they still haven't fixed their character sheets.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: hops on April 20, 2015, 10:38:01 pm
Is it even possible to bridge the gap with the table?

Granted it'll probably splinter and crack under the weight anyways.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Urist Arrhenius on April 20, 2015, 10:38:37 pm
If I make my sheet freely editable will you keep track of stuff like you were for GUNINANRUNIN?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 20, 2015, 11:42:54 pm
If I make my sheet freely editable will you keep track of stuff like you were for GUNINANRUNIN?
Yes.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Urist Arrhenius on April 21, 2015, 08:30:51 am
If I make my sheet freely editable will you keep track of stuff like you were for GUNINANRUNIN?
Yes.
Thanks! Dunno if making it editable changed the link, so here (https://docs.google.com/spreadsheets/d/1zRuu3w_W-RONZKRvQSAFLnWMJ9AZXbcVLKx5QWhgmXo/edit?usp=sharing) it is again.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 21, 2015, 03:47:12 pm
In light of how apparent it is that bleeding can quickly get out of hand and become impossible for a novice to fix, and because I recently took a first aid course, I've added a new rule to help boost the survival of characters suffering from severe bleeding:

Quote
A tourniquet can also be applied using a bandage (makeshift or otherwise) and any blunt stick-like object that can be scavenged to tighten it. The DC is twice the total VP/round loss to apply a tourniquet, which will stop damage to VP and prevent death, but deal limb damage instead. Tourniquets can only be applied to bleeding inflicted on major or minor limbs. Yes, this includes the head; you can tourniquet their neck if you really want to, but if their head is crippled by the bleeding they’re going to die anyway.

This should add to the growing usefulness of healing-oriented characters in spite of the high lethality of the system, since now you can effectively prevent death or permanent injury from even extreme bleeding by applying a tourniquet to the wound, and then making a Heal check to prevent the limb from being permanently crippled once the bleeding is stopped.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Cheesecake on April 21, 2015, 05:38:02 pm
Oh sweet. That's gonna be really useful. Also, do I need to update my sheet with the XP or is that done for us?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 21, 2015, 05:44:19 pm
It's your responsibility, but I'll do it if you don't if your sheet is editable.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Cheesecake on April 21, 2015, 06:00:09 pm
Ayt, cool. I'll update it on my own, don't worry.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 22, 2015, 09:59:46 am
Ronald loses 2 more XP points, Darek loses 3 because I forgot to count him on Monday.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: heydude6 on April 22, 2015, 10:23:50 am
Suggestion: Crafting materials materials

So based on what I understood earlier, you indeed would have allowed us to make bucklers out of the wooden planks that we found during our next rank if we just had Craft:tools armousmithing, but in the rules you don't really have any documentation about how to stat something that is made of an inferior material, so I thought of this.

Spoiler: Material chart (click to show/hide)
Also I should probably mention that you can't sell any of the items that you made with improper materials.

So what do you think? It can be expanded with things like Obsidian and such and adding materials of varying qualities may be fun loot for a crafting character. It doesn't have to be too complicated, it might just only include the stuff in the above table I made.

This also solves problems such as leather armour, Sure a professional armorer might only make stuff with the best materials but an amateur might just want to scrounge up anything they can find and improvise it into protection. Also it makes it so we don't have to worry about house ruling penalties on items made from improper materials. Remember when someone wanted to make something out of bone and you said that you would add a bunch of penalties if that happened, now those penalties are official with my idea.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 22, 2015, 10:38:51 am
I used to have specific materials, but I removed them because they overcomplicated the crafting process and were extremely hard to work seamlessly into the system. Also, "bone/leather/stone/wood" being inferior to metal armor is not actually accurate to real-life crafting, which is why I replaced the material system with the quality system in the first place, and it makes no sense that you wouldn't be able to sell items you made with "improper" materials (why wouldn't people want to buy them?). So, no, I won't be taking this particular suggestion, and I don't remember saying that I would add penalties for making items out of bone.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: heydude6 on April 22, 2015, 10:50:43 am
I would allow them to be used as an ingredient in crafting, but they would either have no effect or a negative effect on the weapon's stats.
This was what I meant, I was just trying to think of a way of preventing that from merely being house ruled-in.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 22, 2015, 11:30:25 am
I would allow them to be used as an ingredient in crafting, but they would either have no effect or a negative effect on the weapon's stats.
This was what I meant, I was just trying to think of a way of preventing that from merely being house ruled-in.
Well, you're forgetting the part where I said "no effect."
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: heydude6 on April 22, 2015, 12:00:52 pm
Ok, understood
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 27, 2015, 09:56:35 pm
Salsacookies and Pencil_Art are out of XP to deduct and still haven't fixed their character sheets, so I'm opening discussion on what should be done with their characters.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Parsely on April 27, 2015, 10:05:39 pm
I already think the XP deduction is pretty harsh, that said I don't see why they wouldn't just open their sheets to editing if they still want to play.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on April 27, 2015, 11:57:12 pm
Did you send them PMs? They might not be following the OOC thread.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Parsely on April 28, 2015, 12:00:24 am
They might not be following the OOC thread.
They've posted in here, so it should be showing up on their new replies list at least.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 28, 2015, 12:16:23 am
Did you send them PMs? They might not be following the OOC thread.
They should be.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Salsacookies on April 28, 2015, 05:40:42 pm
It is now editable to the public.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Pencil_Art on April 28, 2015, 06:35:27 pm
Interestingly, I can't currently can't access Google, because I am in China right now. Sorry.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 29, 2015, 04:34:58 pm
Interestingly, you weren't in China when I did the sheet checks, nor were you when I told everyone I was going to be deducting XP until the sheets were fixed, so it's no excuse that you ignored it until you were unable to do anything about it. Sorry.

I've brought Ronald's sheet up to date as best I can.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 30, 2015, 12:07:11 am
I'd like the players' opinion on something: Should it be displayed in the thread's title when a team is in resting phase and for how long? On the one hand, you might consider it privileged information that the other team shouldn't know about. On the other hand, it would help keep each team's resting phase in sync, so that each team can rest for the same amount of time and ensure that they both exit it at the same time, instead of one team perpetually waiting on the other to enter the phase so that they can get out of it.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Andres on April 30, 2015, 12:09:05 am
Nah, might change the other team's play-style.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Pencil_Art on April 30, 2015, 07:07:38 am
Nah, might change the other team's play-style.

+1

Interestingly, you weren't in China when I did the sheet checks, nor were you when I told everyone I was going to be deducting XP until the sheets were fixed, so it's no excuse that you ignored it until you were unable to do anything about it. Sorry.

I've brought Ronald's sheet up to date as best I can.

I am sorry. I'll change it when I get back. Until then, deduct as much XP as you feel the need to. Can I continue to post turns?
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on April 30, 2015, 03:32:32 pm
Nah, might change the other team's play-style.

+1

Interestingly, you weren't in China when I did the sheet checks, nor were you when I told everyone I was going to be deducting XP until the sheets were fixed, so it's no excuse that you ignored it until you were unable to do anything about it. Sorry.

I've brought Ronald's sheet up to date as best I can.

I am sorry. I'll change it when I get back. Until then, deduct as much XP as you feel the need to. Can I continue to post turns?
You're already out of XP to deduct. In the meantime keep playing I guess.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on May 11, 2015, 12:52:38 am
So, I've brought up to date those of you who have opened your sheets to editing. The rest of you should keep them up to date as well - Nelly, I'm looking at you, since you never deducted the HP from your weapon you used on the door. I also don't know if Solgeid updated its weapons since that last fight.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Parsely on May 13, 2015, 11:52:01 am
Drop me from this, please, Squeegy.

The game just hasn't been very exciting for me: the moving is a whole lot of busywork. If this wasn't two teams moving in tandem I would have recommended that we be allowed to move to any square we can see unless interrupted. Maybe something you could do is let people move slightly faster out of combat to speed things up. At such a low level there aren't any interesting choices to make in combat either, I'm just bonking a dude over and over until he dies. The problem isn't unique, it's quite endemic to RPGs, but in most RPGs I'll have earned a new move by the first hour or so of gameplay, and I've spent more than a few hours of my time playing this game and doing character creation.
Title: Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
Post by: Squeegy on July 27, 2015, 09:14:22 pm
It's over!