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Other Projects => Other Games => Topic started by: Pathos on July 06, 2010, 05:28:18 am

Title: Star Wars Galaxies Emulator
Post by: Pathos on July 06, 2010, 05:28:18 am
Star Wars Galaxies Emulator (http://www.swgemu.com/forums/index.php)
Install Guide (http://www.swgemu.com/forums/showthread.php?t=43171)
New Player Guide (http://www.swgemu.com/forums/showthread.php?t=16560)

Basically, a sandbox MMO based off pre-New Game Experience Star Wars Galaxies. That WAS a brilliant game.

Anyone interested? Apparently you can't use torrented CDs, but it doesn't say why. (You need all the original files for them to use the models from etc.) I think I may have lost my "Total Experience" CDs, too, which is a bit annoying.

EDIT: Character planner (http://www.swgcharacterbuilder.com/swg-cb.php) in case you need it / want to have a look.
Title: Re: Star Wars Galaxies Emulator
Post by: forsaken1111 on July 06, 2010, 05:29:49 am
Bit outdated now, even if it was good at the time.
Title: Re: Star Wars Galaxies Emulator
Post by: Aavak on July 06, 2010, 06:04:13 am
The EMU is very fun. The reasons you can't use a torrent are a bit sketchy, but have their roots in the wording of the TOS that was in place during the time before NGE. Some say that regardless of the old TOS, any updates to it are retroactive, so their reasoning is flawed... I'd rather not get involved in that argument, but that's what I know of the reasons behind the no torrents rule, and why you need the game CDs from the old times, and not just use the online client download that SOE have up on their site.

The game is exceedingly fun, I played it a few months back, though there were many things still not implemented, such as creature handler, and various other crafting and job related things. I imagine I'd go back, if things have gotten closer to the level the original game was at.
Title: Re: Star Wars Galaxies Emulator
Post by: Pathos on July 06, 2010, 06:06:30 am
Is it possible to use a torrented install, though? Just not ethical or whatever?
Title: Re: Star Wars Galaxies Emulator
Post by: Cthulhu on July 06, 2010, 06:07:12 am
That's what I was wondering.  You can't use a torrent or you "can't" use a torrent?
Title: Re: Star Wars Galaxies Emulator
Post by: Ioric Kittencuddler on July 06, 2010, 07:19:05 am
From what I understand you can use anything as long as it's a full copy of the game.  They just will ban you if they find out you aren't using one of their arbitrarily selected authorized sources.  Specifically the retail disc based version of the gane with all expansion packs created before SOE altered their TOS to specifically prohibit emulators. They've basically just decided to arbitrarily exclude a large group of potential users with a rule they can't even reliably enforce.

At least that's the way I've seen it.
Title: Re: Star Wars Galaxies Emulator
Post by: Rakonas on July 06, 2010, 08:49:06 am
So I could install my old SWG raw game and jump to lightspeed and that's all I need? How many people actually play on the server?
Title: Re: Star Wars Galaxies Emulator
Post by: Puck on July 06, 2010, 08:57:53 am
From what I understand you can use anything as long as it's a full copy of the game.  They just will ban you if they find out you aren't using one of their arbitrarily selected authorized sources.  Specifically the retail disc based version of the gane with all expansion packs created before SOE altered their TOS to specifically prohibit emulators. They've basically just decided to arbitrarily exclude a large group of potential users with a rule they can't even reliably enforce.
As I understand it, they won't ban anybody. And their plan wasnt to exclude anybody.

At some point SOE decided to alter their TOS, because they finally noticed their legal department screwed up. But, alas, too late, there was enough room in which legal emulation could be performed.

So now the people running the emulated server(s) just tell you you need a source of game data that comes from before the TOS change, just to be in the clear. But they couldnt care less, they just have to tell you. I'm pretty sure it's not even really their responsibility to enforce it, but I'm not even an internet lawyer, so I couldnt tell you that.
Title: Re: Star Wars Galaxies Emulator
Post by: Ioric Kittencuddler on July 06, 2010, 09:02:34 am
So the part where they say they'll ban you if they somehow catch you using one of the unapproved sources us a lie?
Title: Re: Star Wars Galaxies Emulator
Post by: Puck on July 06, 2010, 09:06:07 am
Well, I wouldn't call it a lie. If you told them in an open forum post (maybe even an email...) that you use an unapproved source, they still HAVE to ban you, if I understand it correctly.

Out of curiosity, as with most MMO clients, arent their legal online (even torrent) sources for a version of the client one needs for this?
Title: Re: Star Wars Galaxies Emulator
Post by: Ioric Kittencuddler on July 06, 2010, 09:07:14 am
There's a legal online client but it uses the most recent TOS
Title: Re: Star Wars Galaxies Emulator
Post by: Puck on July 06, 2010, 09:11:42 am
Yeah, I know, but that's not what I meant.

I'm not so fresh with SWG versions, so I don't know which number we're looking for, BUT:

Usually, on different sites, the clients of numerous MMOs are archived in their complete version history. At least, if said version ever was legally available for download or on a magazine CD. ie, I can easily still get Mondain's Legacy Clients -completely legal- off the net, even if [whoever runs ultima online now] just has their most recent client.

So basically, all you need is a version number and some google fu.

Also, if you torrent the correct client illegaly, I'm 99% sure it's not discernable from the CD version, once it's installed ;)
Title: Re: Star Wars Galaxies Emulator
Post by: Pathos on July 06, 2010, 09:28:32 am
Torrenting it now, then. Fun times.
Title: Re: Star Wars Galaxies Emulator
Post by: Pathos on July 06, 2010, 09:33:39 am
Anyway, I don't know how anyone can say the game looks out of date, really:

Spoiler (click to show/hide)

Sure, it's no Crysis, but I wouldn't say it's ugly. That's off the emulator itself, by the by.

Spoiler: Another One (click to show/hide)

Character development is the best part of the game. Character builder (http://www.swgcharacterbuilder.com/swg-cb.php) in case you want to have a look.
Title: Re: Star Wars Galaxies Emulator
Post by: Rakonas on July 06, 2010, 11:39:36 am
So, how do I create an account with which to login?
Title: Re: Star Wars Galaxies Emulator
Post by: Pathos on July 06, 2010, 11:48:15 am
So, how do I create an account with which to login?

Create an account on their forum.
Title: Re: Star Wars Galaxies Emulator
Post by: Rakonas on July 06, 2010, 11:49:17 am
So, how do I create an account with which to login?

Create an account on their forum.
When I tried to login with that it really didn't go anywhere. I guess I just have to wait an absurd amount of time then, alright.
Title: Re: Star Wars Galaxies Emulator
Post by: Pathos on July 06, 2010, 11:50:53 am
Install and account guide. (http://www.swgemu.com/forums/showthread.php?t=43171)
Title: Re: Star Wars Galaxies Emulator
Post by: Pathos on July 06, 2010, 01:52:20 pm
My character's name is Gaur Osikhan (I think, anyway). Feel free to send me a message or whatever, ladies and gents.
Title: Re: Star Wars Galaxies Emulator
Post by: x2yzh9 on July 06, 2010, 02:03:30 pm
Is it fun? What is there to do?
Title: Re: Star Wars Galaxies Emulator
Post by: Pathos on July 06, 2010, 02:16:09 pm
Is it fun? What is there to do?

You never played Star Wars Galaxies, then?

To cut it down to the very basics:
- Harvest and craft.
- Combat.
- Play a supportive profession. (ie. entertainers who dance / play music in cantinas to give people buffs and restore their mind stat.)
- Run a city.

That's not including "dungeon running", bio-engineering (as in making pets from scratch) etc etc. And space combat, if they ever get it in.
Title: Re: Star Wars Galaxies Emulator
Post by: CJ1145 on July 06, 2010, 02:16:53 pm
So is it true you need a copy of the game to run it then?
Title: Re: Star Wars Galaxies Emulator
Post by: Pathos on July 06, 2010, 02:17:29 pm
So is it true you need a copy of the game to run it then?

You do need a copy of the game to run it, yes. WINK WINK.
Title: Re: Star Wars Galaxies Emulator
Post by: x2yzh9 on July 06, 2010, 02:21:29 pm
How is the PvP? Is there PvP?
Title: Re: Star Wars Galaxies Emulator
Post by: Pathos on July 06, 2010, 02:22:57 pm
How is the PvP? Is there PvP?

I don't know, really, never got into it. It's mainly Jedi vs Bounty Hunters and Empire vs Rebels though, I think.

Apparently people mainly target your "mind stat" because it's the most difficult to heal.
Title: Re: Star Wars Galaxies Emulator
Post by: Tilla on July 06, 2010, 02:46:57 pm
There is an opt-in world-wide PvP in it, wherein you set yourself as a visible imperial or rebel and can thus be targetted by other players (and NPCs). You get points towards your faction for your kills, and can unlock new equipment as well as installations to install near your towns and whatnot, such as NPC-manned bases :D

I really loved this game, although the Emulator isn't quite there yet - it sounds like they have a big update planned for after summer though, after their massive toady-like update to the object system (which has been in works for over a year)
Title: Re: Star Wars Galaxies Emulator
Post by: Soulwynd on July 06, 2010, 03:59:24 pm
I loved playing this, even the most recent official sony versions (which by the way, are much better than when the whole drama happened). Maybe when the EMU is better I will get back to it.
Title: Re: Star Wars Galaxies Emulator
Post by: Pathos on July 07, 2010, 03:41:14 am
I loved playing this, even the most recent official sony versions (which by the way, are much better than when the whole drama happened). Maybe when the EMU is better I will get back to it.

You should at least give it a try. The controls are odd for me.
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 07, 2010, 04:19:15 am
I thought of giving it a shot some time ago.
But I didn't know anyone there and was sure I wouldn't be able to catch up with the rest of the crowd.

However, if we get a bay12 group together, I might still reconsider and fill in the role needed.
Title: Re: Star Wars Galaxies Emulator
Post by: Pathos on July 07, 2010, 04:20:16 am
I thought of giving it a shot some time ago.

But I didn't know anyone there and was sure I wouldn't be able to catch up with the rest of the crowd.
If we get a bay12 group together, I might still get it and fill in the role needed.

And that's the beautiful thing about SWG. It's really not very grindy.
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 07, 2010, 04:21:13 am
I thought of giving it a shot some time ago.

But I didn't know anyone there and was sure I wouldn't be able to catch up with the rest of the crowd.
If we get a bay12 group together, I might still get it and fill in the role needed.

And that's the beautiful thing about SWG. It's really not very grindy.

Are you sure?
Or ist the grind just hidden in another aspect of the game?
Title: Re: Star Wars Galaxies Emulator
Post by: Pathos on July 07, 2010, 04:27:20 am
Are you sure?
Or ist the grind just hidden in another aspect of the game?

I think the worst grind of the game is the Jedi unlocking. Apart from that, you just do what you like and earn appropriate experience. Sort've like the TES games.
Title: Re: Star Wars Galaxies Emulator
Post by: Tilla on July 07, 2010, 04:28:56 am
Yah, the real Grinding is Jedi, and I honestly never bothered with that even on official servers; on these servers it would be pointless even if it were completely implemented, since the official Emu server is not likely to save characters for all that long (that's what their later release of the 'SunCrusher' server will be for, longterm playing through the levels. This one (Nova) is just for playing around and testing.
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 07, 2010, 04:32:48 am
Oh cmon.
I can't even use the steam dowload?
Why?
Is the manual accurate?
Title: Re: Star Wars Galaxies Emulator
Post by: Pathos on July 07, 2010, 04:36:33 am
Oh cmon.
I can't even use the steam dowload?
Why?
Is the manual accurate?

I don't know about the Steam download, but certain other sources work just fine.
Title: Re: Star Wars Galaxies Emulator
Post by: Ioric Kittencuddler on July 07, 2010, 04:37:36 am
Oh cmon.
I can't even use the steam dowload?
Why?
Is the manual accurate?

I think you technically can.  They just tell you you can't because of some arbitrary rule they made up as if it would somehow protect them from being sued.  Which it wouldn't if SOE cared enough to sue them
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 07, 2010, 04:40:16 am
Fine.
So, before I start downloading anything...
Who is actually playing?

I wan't to have at least a small group I can play regularly with.
Title: Re: Star Wars Galaxies Emulator
Post by: Pathos on July 07, 2010, 04:44:26 am
I'm playing. The servers seem to be down at the minute, but I'll be creating a Zabrak in a second.
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 07, 2010, 04:52:43 am
I'll consider it.

Meanwhile I'll read up some stuff about it and wait for some other people to join.
Title: Re: Star Wars Galaxies Emulator
Post by: Rilder on July 07, 2010, 05:40:42 am
Okay approximately 2-3 days (Depending on torrent speeds) to download SWG client thingy, then however long it takes launchpad enchanced to patch it up to playability. And then I'l be able to try it.

(That is if I don't get distracted by other downloads)
Title: Re: Star Wars Galaxies Emulator
Post by: Pathos on July 07, 2010, 05:55:50 am
I was getting 1mb/s on the torrent, actually, and I rarely break 300kb/s.
Title: Re: Star Wars Galaxies Emulator
Post by: forsaken1111 on July 07, 2010, 06:29:02 am
Okay approximately 2-3 days (Depending on torrent speeds) to download SWG client thingy, then however long it takes launchpad enchanced to patch it up to playability. And then I'l be able to try it.

(That is if I don't get distracted by other downloads)
2-3 days? What is your download speed? That is terrible!
Title: Re: Star Wars Galaxies Emulator
Post by: Oscuro1987 on July 07, 2010, 06:57:49 am
I'm in, I always wanted to play SWG lol.
Title: Re: Star Wars Galaxies Emulator
Post by: CJ1145 on July 07, 2010, 07:25:00 am
Bah, I don't have any way to even get a copy of it, sadly. I'm low on funds at the moment, and my higher morality keeps me from torrenting. My short Satanist friend (we'll call him Stanley) has also informed that if I were to ever consider it, he doesn't even know what sites can be trusted and which are a horrible myriad of viruses and porn.
Title: Re: Star Wars Galaxies Emulator
Post by: Rilder on July 07, 2010, 07:41:24 am
Okay approximately 2-3 days (Depending on torrent speeds) to download SWG client thingy, then however long it takes launchpad enchanced to patch it up to playability. And then I'l be able to try it.

(That is if I don't get distracted by other downloads)
2-3 days? What is your download speed? That is terrible!

32kb/s Actually would be like Day to a day and a half if I could get full speed 24/7 and I cared to download 24/7, but I don't, I need my connection for other stuff.

And no I can't get faster without moving.
Title: Re: Star Wars Galaxies Emulator
Post by: Charmander on July 07, 2010, 10:19:15 am
How far did they ever get with actual functionality? I remember digging out my old disks a couple of years back in case they got to the point where I could actually do what I used to, but that was still a ways off.
Title: Re: Star Wars Galaxies Emulator
Post by: Tilla on July 07, 2010, 12:54:42 pm
How far did they ever get with actual functionality? I remember digging out my old disks a couple of years back in case they got to the point where I could actually do what I used to, but that was still a ways off.

The closed test sim has cities and all that functional and they're just on the finishing end of a major year long overhaul to make the object system function more properly and usefully, from there I think it's not that far till the persistent test server goes up.
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 07, 2010, 03:20:08 pm
Good. More people seem to be interested.

I'll get the Steam version and start downloading today.
Title: Re: Star Wars Galaxies Emulator
Post by: Rakonas on July 07, 2010, 10:30:05 pm
Bah, I don't have any way to even get a copy of it, sadly. I'm low on funds at the moment, and my higher morality keeps me from torrenting. My short Satanist friend (we'll call him Stanley) has also informed that if I were to ever consider it, he doesn't even know what sites can be trusted and which are a horrible myriad of viruses and porn.
In my experience the infamous pirate bay has been quite trustable, though obviously only download anything that has comments saying that it works or is from an otherwise trusted source.
Title: Re: Star Wars Galaxies Emulator
Post by: forsaken1111 on July 07, 2010, 10:36:24 pm
Just use common sense when downloading anything from the internet and you'll do fine.
Title: Re: Star Wars Galaxies Emulator
Post by: Ioric Kittencuddler on July 08, 2010, 01:35:05 am
Bah, I don't have any way to even get a copy of it, sadly. I'm low on funds at the moment, and my higher morality keeps me from torrenting. My short Satanist friend (we'll call him Stanley) has also informed that if I were to ever consider it, he doesn't even know what sites can be trusted and which are a horrible myriad of viruses and porn.
In my experience the infamous pirate bay has been quite trustable, though obviously only download anything that has comments saying that it works or is from an otherwise trusted source.

I'm pretty sure this is against the forum's TOS.
Title: Re: Star Wars Galaxies Emulator
Post by: dragnar on July 08, 2010, 01:46:02 am
Interesting... what all did NGE change about galaxies? All I've heard is that it ruined the game, but never any details as to how.
Title: Re: Star Wars Galaxies Emulator
Post by: Ioric Kittencuddler on July 08, 2010, 01:55:08 am
They made Jedi a starting class.

They removed most of the classes including an entire feature set unique to a specific set of classes that they removed entirely (animal trainers and and related classes/features).

They made the combat pseudo third person shooterish while removing several tactical aspects like the value of crouching and going prone.

They added hordes of new bugs.

They removed a bunch of features in general. 

That's what I can think of off the top of my head.
Title: Re: Star Wars Galaxies Emulator
Post by: Tilla on July 08, 2010, 02:49:43 am
Don't forget they tried to make the sandbox game into a linear themepark, removed skill faced progression completely in favor of level based progression, made it so characters had to be dedicated crafters instead of mix-and-matching, and more.
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 08, 2010, 02:59:25 am
So my game is set up.

What do you play/intend to play?
Which profession is needed for me to fill in?
Title: Re: Star Wars Galaxies Emulator
Post by: Tilla on July 08, 2010, 03:08:19 am
I recommend just playing around as much as you want right now - the game is far from finished and will be server wiped in the forseeable future. I always got a kick out of crafting stuff myself but it's all personal taste.
Title: Re: Star Wars Galaxies Emulator
Post by: Soulwynd on July 08, 2010, 03:10:44 am
I'm pretty sure this is against the forum's TOS.
Only posting links is. At least that's what Toady said.
Title: Re: Star Wars Galaxies Emulator
Post by: Ioric Kittencuddler on July 08, 2010, 04:03:40 am
I'd play a hunter if I could get my computer to start.
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 08, 2010, 04:07:17 am
I recommend just playing around as much as you want right now - the game is far from finished and will be server wiped in the forseeable future. I always got a kick out of crafting stuff myself but it's all personal taste.

Good, I'll start experimenting then.
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 08, 2010, 04:59:14 am
What's this?
No tutorial. No manual. Mouse and arrow keys only.
Final Destination.

I have no idea how to control my character and navigate through the menues.
Could someone tell me at least how to "free" my mouse arrow, so I can click something outside of the center of the screen?
Title: Re: Star Wars Galaxies Emulator
Post by: forsaken1111 on July 08, 2010, 05:15:02 am
Tutorial fail?
Title: Re: Star Wars Galaxies Emulator
Post by: Trappin on July 08, 2010, 05:15:48 am
"free" my mouse arrow
Alt key.

Coronet
I'm in as Tonopah (brawler) and Higain (artisan/pistol guy?)

No tutorial nor anything newbie friendly, its sink or swim baby!


SWGEmu crafting: http://swgemu-craft.com/guide_craft.php?sid=
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 08, 2010, 05:20:31 am
No tutorial nor anything newbie friendly, its sink or swim baby!

D:
What the hell?
Good then I'll be waiting until someone elese here is online.

Also all the character guides I've found are very simplistic.
I have no idea how and if I should redistribute points.
Title: Re: Star Wars Galaxies Emulator
Post by: Ioric Kittencuddler on July 08, 2010, 05:30:35 am
It's an alpha version of an emulated "obsolete" version of a game whose current version is near death.   What do you expect?
Title: Re: Star Wars Galaxies Emulator
Post by: forsaken1111 on July 08, 2010, 05:34:33 am
It's an alpha version of an emulated "obsolete" version of a game whose current version is near death.   What do you expect?
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 08, 2010, 06:39:02 am
I'll start playing today at 8:30 pm GMT.
Hopefully someone will be there to explain the game to me :o
Title: Re: Star Wars Galaxies Emulator
Post by: dragnar on July 08, 2010, 10:46:06 am
Well, time to start downloading I mean installing from the disk that I totally do have.
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 08, 2010, 04:02:20 pm
Day 1:
Run around as a crafter for a bit.
Collected ores with weird names, not knowing what they are good for.
Nearly got killed by a jawa.
Got bored.
Quit.

So when will somebody from here go online?
Title: Re: Star Wars Galaxies Emulator
Post by: Rakonas on July 08, 2010, 05:24:29 pm
I don't like the way that skills cost credits to train. I started up a medic char and ended up with 10000 medic xp pretty easily but never got a single credit more than I started with. Kinda sucks. My brawler character got ambushed by a krayt dragon, too. I have no clue how I ought to get credits, in any case.
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 08, 2010, 05:26:24 pm
I don't like the way that skills cost credits to train. I started up a medic char and ended up with 10000 medic xp pretty easily but never got a single credit more than I started with. Kinda sucks. My brawler character got ambushed by a krayt dragon, too. I have no clue how I ought to get credits, in any case.

Terminal missions seem to be one of the few methods for non crafter professions.
We could team up, if you want, as killing this "lairs" takes ages.
Title: Re: Star Wars Galaxies Emulator
Post by: Rakonas on July 08, 2010, 05:37:54 pm
I don't like the way that skills cost credits to train. I started up a medic char and ended up with 10000 medic xp pretty easily but never got a single credit more than I started with. Kinda sucks. My brawler character got ambushed by a krayt dragon, too. I have no clue how I ought to get credits, in any case.

Terminal missions seem to be one of the few methods for non crafter professions.
We could team up, if you want, as killing this "lairs" takes ages.
I would, but I can't for the life of me remember the name of my characters right now and don't think I'll be playing any more today. What planet are you on? I think I'll create a rifle based character soon, so yeah.
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 08, 2010, 05:47:16 pm
I don't like the way that skills cost credits to train. I started up a medic char and ended up with 10000 medic xp pretty easily but never got a single credit more than I started with. Kinda sucks. My brawler character got ambushed by a krayt dragon, too. I have no clue how I ought to get credits, in any case.

Terminal missions seem to be one of the few methods for non crafter professions.
We could team up, if you want, as killing this "lairs" takes ages.
I would, but I can't for the life of me remember the name of my characters right now and don't think I'll be playing any more today. What planet are you on? I think I'll create a rifle based character soon, so yeah.

I didn't even knew you could choose from planets o.O
Well I've deleted my last char, as I'm not sure what the hell I should play and more important how I should play it, with all the combinations you can make.
Once more paralysis of choice sets in.

I'd like to have a character which is good in teaming up (has some supporting abilities), but still can do stuff on their own.
Title: Re: Star Wars Galaxies Emulator
Post by: Rakonas on July 08, 2010, 05:52:46 pm
I don't like the way that skills cost credits to train. I started up a medic char and ended up with 10000 medic xp pretty easily but never got a single credit more than I started with. Kinda sucks. My brawler character got ambushed by a krayt dragon, too. I have no clue how I ought to get credits, in any case.

Terminal missions seem to be one of the few methods for non crafter professions.
We could team up, if you want, as killing this "lairs" takes ages.
I would, but I can't for the life of me remember the name of my characters right now and don't think I'll be playing any more today. What planet are you on? I think I'll create a rifle based character soon, so yeah.

I didn't even knew you could choose from planets o.O
Well I've deleted my last char, as I'm not sure what the hell I should play and more important how I should play it, with all the combinations you can make.
Once more paralysis of choice sets in.

I'd like to have a character which is good in teaming up (has some supporting abilities), but still can do stuff on their own.
You know, that original terminal where you chose mos eisley/coronet/etc. at the very beginning?
I'm planning on making a character with masterful rifle ability but teras kasi defence skills. Apparently it's common for someone to have some decent medic abilities, and for whatever reason melee is really common in swg, so I suppose that would be good for support. It's probably best to try some different strategies, though. 
Title: Re: Star Wars Galaxies Emulator
Post by: Vactor on July 08, 2010, 05:53:10 pm
I played this game pretty extensively back in the day before WoW, starting out your best bet is to run mission terminals to earn credits.  You don't have to pay for the training of skills though, if you can find another player who has the skill, they can teach it to you for free, or whatever they want in return.  They actually gain a special type of experience for doing this, so it's in their best interest as well.  Later on in the game the best money can be made through resource harvesting and crafting.  I ran an incredibly successful business on Kettemoor server that catapaulted me from someone scrounging just to buy guns, to a wealthy landowner who built an entire city for his employees to live in, and provided them all with the best equipment money could buy.  I also had a pretty exclusive claim of being able to find and solo the original Dark Jedi mob.  I might reinstall my stuff and help set up a bay12 outpost there.
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 08, 2010, 06:01:16 pm
I'd be avaiable from 6-12 am GMT today.
Just let me know when and where you want to meet up.

Also some advice on a profession would be appreciated :o

I'm off playing Ace Attorney.
See you later.
Title: Re: Star Wars Galaxies Emulator
Post by: Vactor on July 08, 2010, 06:07:27 pm
If you're playing with the original combat system the *Best* build is one that pulls on the defense trees from a few different proffessions: fencer, pistoleer, and TKA i remember off the top of my head.  I played a Master Bounty Hunter from start to finish, but it was one of the harder classes to be successful at, it involved tons of kiting.  My friend played the defense stack and was pretty much unkillable in pvp.  Also, (if its the same as the release SWG) doctor buffs are almost required to play the game.  They put your bars up around 4k, and make your regen hella-faster.  The economy may not be developed enough to have them readily available for sale though... 
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 08, 2010, 06:26:12 pm
Gaaah!
Too much choice.
That damn profession calculator isn't helping...

Medic sounds like a decent choice though, if no one wants to play it.
Title: Re: Star Wars Galaxies Emulator
Post by: Rakonas on July 08, 2010, 06:27:04 pm
Gaaah!
Too much choice.
That damn profession calculator isn't helping...
Yeah, your best bet is to just go with what you think helps you for now, imo
Title: Re: Star Wars Galaxies Emulator
Post by: Pathos on July 08, 2010, 06:37:31 pm
Brawler -> Teras Kerasi Artist is basically free except for skills.
Title: Re: Star Wars Galaxies Emulator
Post by: Vactor on July 08, 2010, 06:43:24 pm
in SWG everyone is their own medic.

the doctor profession is good for selling buffs, and the combat medic(or whatever it's called) can rez people, but it wasn't used a whole lot.  As far as healing is concerned most players just bought their own stim packs, and applied them to themselves for healing, which was only really used in pve, since pvp is just a mind bar fight.

The other reason it wasn't used much in pve is that generally speaking in pve you can either do things easily, or you get one shot, not a lot of middle ground to give healers a chance to keep people up. (remember this was pre WoW-style group dynamics)


As far as advice for what to do, just start doing something combat wise or crafting, and see how you like it, the nice thing about SWG is you can always change what you're doing and remove skills that you have learned to free up other classes
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 08, 2010, 07:15:18 pm
Hmm I think I'll make a scout.
A scout/marksmen/artisan/bounty hunter/weaponsmith to be exact.

Does my plan make sense?
Because I'm not quite sure how multiclassing works in this game.
Title: Re: Star Wars Galaxies Emulator
Post by: Tilla on July 08, 2010, 07:17:17 pm
Hmm I think I'll make a scout.
A scout/marksmen/artisan/bounty hunter/weaponsmith to be exact.

Does my plan make sense?
Because I'm not quite sure how multiclassing works in this game.

You buy skill levels in the unlocked trees with your XP, and have a total cap of how many skill levels you can have (each skill level being worth a certain amount). You can reclass and forget a skill at any time essentially.
Title: Re: Star Wars Galaxies Emulator
Post by: Vactor on July 08, 2010, 07:30:09 pm
Hmm I think I'll make a scout.
A scout/marksmen/artisan/bounty hunter/weaponsmith to be exact.

Does my plan make sense?
Because I'm not quite sure how multiclassing works in this game.

you'll only get enough skill points to fill up 3 full class trees, if i were you i'd put the artisan/weaponsmith into an alt (on the same account, multi-accounting is banned) and do the scout marksman BH on your main.  Master BH is decent, you can  dizzy/knockdown to CC people, and use Eye Shot to attack enemy's mind bar.  I'll be setting up a charachter probably tonight.  I'll be doing an Imperial Rodian, and most likely eventually setting up shop at the imperial base on Talus, (lax zoning rules makes it the closest you can build to coronet)
Title: Re: Star Wars Galaxies Emulator
Post by: fenrif on July 08, 2010, 07:44:43 pm
So how is the emu? I've always wanted to try pre-NGE galaxies.
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 08, 2010, 07:48:08 pm
Well I'll start out as a crafter.

I'm still a bit confused about all the ressources you can find.

Are some of them the same ingredient, just different qualities?
How many specializations can I max out as an crafter and which ones are the most useful?
And should I redistrubute stats at the beginning?
Title: Re: Star Wars Galaxies Emulator
Post by: Vactor on July 08, 2010, 08:03:18 pm
if you go pure crafter you can do 2 master professions, i'm planning on doing a weaponsmith/armorsmith alt, and my friend that used to play is signing up and is probably going to do architect/cook alt.  Doing medical crafting and selling the buffs was pretty lucrative.  As far as the materials go, its the best crafting system ever made imo, materials have multiple classifications, so you can have metals, within that you have coppers and irons etc, within each of them you have types of copper and types of iron, and then you have the named spawns that have qualites based on a range inherent to each type of copper or iron.  This probably dosen't make much sense now, but its very in depth, and each spawn of a material only exists in the gameworld for a certain period of time before new spawns with their own qualities show up.  These attributes feed into the quality of the end product.  So having a stockpile of a particular spawn with the highest stats ever spawned is very lucrative.   One of the big skills you'll want for crafting is experimentation, having 10 experimentation allows you to make better end products.
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 08, 2010, 08:58:01 pm
if you go pure crafter you can do 2 master professions, i'm planning on doing a weaponsmith/armorsmith alt, and my friend that used to play is signing up and is probably going to do architect/cook alt.  Doing medical crafting and selling the buffs was pretty lucrative.  As far as the materials go, its the best crafting system ever made imo, materials have multiple classifications, so you can have metals, within that you have coppers and irons etc, within each of them you have types of copper and types of iron, and then you have the named spawns that have qualites based on a range inherent to each type of copper or iron.  This probably dosen't make much sense now, but its very in depth, and each spawn of a material only exists in the gameworld for a certain period of time before new spawns with their own qualities show up.  These attributes feed into the quality of the end product.  So having a stockpile of a particular spawn with the highest stats ever spawned is very lucrative.   One of the big skills you'll want for crafting is experimentation, having 10 experimentation allows you to make better end products.

Good in that case I'll be doing drioid engineering/shipwright.

Could you tell me, where you will be starting out and what your name is?
I could need some help at the beginning.

But before that I have to get some sleep.
Title: Re: Star Wars Galaxies Emulator
Post by: Rakonas on July 08, 2010, 09:24:28 pm
if you go pure crafter you can do 2 master professions, i'm planning on doing a weaponsmith/armorsmith alt, and my friend that used to play is signing up and is probably going to do architect/cook alt.  Doing medical crafting and selling the buffs was pretty lucrative.  As far as the materials go, its the best crafting system ever made imo, materials have multiple classifications, so you can have metals, within that you have coppers and irons etc, within each of them you have types of copper and types of iron, and then you have the named spawns that have qualites based on a range inherent to each type of copper or iron.  This probably dosen't make much sense now, but its very in depth, and each spawn of a material only exists in the gameworld for a certain period of time before new spawns with their own qualities show up.  These attributes feed into the quality of the end product.  So having a stockpile of a particular spawn with the highest stats ever spawned is very lucrative.   One of the big skills you'll want for crafting is experimentation, having 10 experimentation allows you to make better end products.

Good in that case I'll be doing drioid engineering/shipwright.

Could you tell me, where you will be starting out and what your name is?
I could need some help at the beginning.

But before that I have to get some sleep.
I don't think space is in for one reason or another, unfortunately.
Title: Re: Star Wars Galaxies Emulator
Post by: CJ1145 on July 08, 2010, 10:12:49 pm
I'll be getting this soon, and as a bonus for my own morality perfectly legitimately  :D

I'm definitely going to be taking up a career as a droid engineer. For some reason constantly trying to make better and better models of droid really appeals to me. I'll also probably become a Rebel, because the idea of constructing Rebel bases on every square inch of a planet also appeals to me. I read so much about this game that sounded awesome that I just HAD to save up so I could play it. Then the NGE came out, and my world and dreams shattered.
Title: Re: Star Wars Galaxies Emulator
Post by: Vactor on July 09, 2010, 12:41:42 am
I'm hanging around coronet right now until i get my feet on the ground as "Nifa" (my old char name Nifo was already taken)  feel free to look me up
Title: Re: Star Wars Galaxies Emulator
Post by: quinnr on July 09, 2010, 12:51:07 am
Looks interesting...might try it.
Title: Re: Star Wars Galaxies Emulator
Post by: Tilla on July 09, 2010, 12:56:34 am
I might drop in to cause some mayhem at some point. I don't think harvester installations are in game though which makes me a saaaaaad panda. Should be doable once the object restructure is finished.
Title: Re: Star Wars Galaxies Emulator
Post by: Aavak on July 09, 2010, 01:08:46 am
Have they activated CH yet? My friend pretty much stopped playing (as this was the reason she'd stopped after the various fail patches from SOE) when she found out it wasn't active yet. I had played a pure crafter, and was having an awesome time fiddling with bits and pieces.
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 09, 2010, 01:31:28 am
I'm hanging around coronet right now until i get my feet on the ground as "Nifa" (my old char name Nifo was already taken)  feel free to look me up

Good I started my artisan there too.
Will build some basic gear and than start a brawler or scout.

Artisans name is Trasek.
Title: Re: Star Wars Galaxies Emulator
Post by: Rakonas on July 09, 2010, 12:25:30 pm
I've seen some harvester installations around, so they might be in.
Title: Re: Star Wars Galaxies Emulator
Post by: Vactor on July 09, 2010, 02:14:38 pm
From what i read harvesters are in, but potentially a little buggy with their locations.
Title: Re: Star Wars Galaxies Emulator
Post by: Soulwynd on July 09, 2010, 03:52:57 pm
Back when I played on the SOE version, being able to build anywhere was one of the best things ever. <3

I had my little spot on a cliff by a river that sold water... Yes... water...

I became a millionaire.
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 09, 2010, 05:06:25 pm
So who else is playing?
That far I've only discovered one Urist ingame.
Title: Re: Star Wars Galaxies Emulator
Post by: Vactor on July 09, 2010, 08:37:49 pm
I've got my artisan now, named Vactor ingame.  A quick tip for crafters using practice mode on the last crafting screen will net you extra xp but won't give you the end product. (still uses the materials though)
Title: Re: Star Wars Galaxies Emulator
Post by: dragnar on July 09, 2010, 09:15:35 pm
So... how do you use this? I've got galaxies installed, but the links in the OP just lead to errors saying "permission error", so I've not sure how to get the emulated version running.
Title: Re: Star Wars Galaxies Emulator
Post by: Vactor on July 09, 2010, 09:59:28 pm
you have to register on their site to be able to log into the game, as well as get access to those forum pages
Title: Re: Star Wars Galaxies Emulator
Post by: Rakonas on July 09, 2010, 10:29:36 pm
download launchpad enhanced and it will do pretty much everything for you.
Title: Re: Star Wars Galaxies Emulator
Post by: Vactor on July 10, 2010, 04:56:59 pm
I did a little snooping and noticed that while they don't allow multiple accounts, you can connect multiple times with the same account, and log multiple characters into the game at the same time, so you can still have a buffbot, they just don't allow multi-account spawn camping/macroing.
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 10, 2010, 05:55:33 pm
I did a little snooping and noticed that while they don't allow multiple accounts, you can connect multiple times with the same account, and log multiple characters into the game at the same time, so you can still have a buffbot, they just don't allow multi-account spawn camping/macroing.

Yup.
I always have my artisan afk-sampling, while my marksmen is doing stuff.

Have a good amount of ressources to craft with now.

I only need some steel now.
Does anyone know that site which tracks resources on the emu?
I had a link but lost it...
Title: Re: Star Wars Galaxies Emulator
Post by: Vactor on July 10, 2010, 05:59:34 pm
there is a steel spawn by Tyrena, just take a shuttle over there.
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 10, 2010, 06:53:18 pm
there is a steel spawn by Tyrena, just take a shuttle over there.

Thank you for the info.

So what is your name ingame?
Title: Re: Star Wars Galaxies Emulator
Post by: Vactor on July 10, 2010, 06:54:38 pm
nifa and vactor are my two
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 10, 2010, 07:12:46 pm
nifa and vactor are my two

Wan't to play together sometime?
I'm making a rifleman/scout/medic, which will end up as a rifleman/combat medic.
Second character is an artisan, which is going to be and weaponsmith and probably an armorsmith.
Title: Re: Star Wars Galaxies Emulator
Post by: Rakonas on July 10, 2010, 09:10:15 pm
How do you gain scouting experience? I've killed random animals and never managed to harvest any meat off of them or anything, so I'm stumped on this one.
Title: Re: Star Wars Galaxies Emulator
Post by: Vactor on July 10, 2010, 10:11:19 pm
It may be that you're killing sentient beings that just look kinda animal like, kinda like a wookie or a ewok.   There should be a radial menu that lets you skin or harvest bones from them, if there isn't its probably a sentient that isn't butcher-able.  You can also get scouting xp by masking your scent and running past an animal.
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 11, 2010, 02:15:30 am
I'm somehow stuck at the character screen.
It just won't finish loading the game.
Title: Re: Star Wars Galaxies Emulator
Post by: Aavak on July 11, 2010, 02:44:46 am
How do you gain scouting experience? I've killed random animals and never managed to harvest any meat off of them or anything, so I'm stumped on this one.

Also, if memory serves, you can set up camps with camp kits and if your allies rest and use the camp you'll get scout exp for it. I used to do this once my play group hit a wall and needed to rest and recoup. after we'd gotten low on various stats after prolonged hunting. The combat medic would rest up and throw out the odd heal as his stats recovered to allow it, while our teras kasi (sp?)/entertainer would dance/play music to restore our other stats, and I'd settle down and sample a bit. And since in the camp it's treated as if you were at a cantina, the heals and entertainment all got huge buffs. Then after we moved on, I'd get scout exp for the fact it had happened at my camp!

Not only that, but if you've got a moderately sized camp (increased skills allow this) then wandering hunters, or even groups will drop by to get some heals and buffs if they see it going on, so even more exp!
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 11, 2010, 05:28:14 am
Today I always get stuck at "Connecting to the Galaxy".
Any ideas what I can do?

Edit:
Nevermind.
Looks like more people are having that issue.
Title: Re: Star Wars Galaxies Emulator
Post by: Trappin on July 11, 2010, 05:50:49 am
Re: a conversation about tabbing with Mindmaker - the tab selection macro menu:

/ui action cycleTargetInward - Selects the next closest target from your current target
/ui action cycleTargetNext - Selects the next target
/ui action cycleTargetOutward - Selects the next farthest target from your current target
/ui action cycleTargetPrev - Selects the last target you had

http://www.swgemu.com/forums/showthread.php?t=13279
macrobuilder (http://www.swgemu.com/forums/attachment.php?attachmentid=1217&d=1247701224)
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 11, 2010, 12:06:45 pm
Maybe I shouldn't have been so hasty with buying the game.

I mean you don't have much to do, you won't understand much of it without help from ofthers and its an overall boring an tedious experience...
Title: Re: Star Wars Galaxies Emulator
Post by: forsaken1111 on July 11, 2010, 12:15:31 pm
Maybe I shouldn't have been so hasty with buying the game.

I mean you don't have much to do, you won't understand much of it without help from ofthers and its an overall boring an tedious experience...
Yeah, no... its a terrible game.
Title: Re: Star Wars Galaxies Emulator
Post by: Vactor on July 11, 2010, 12:22:50 pm
Maybe I shouldn't have been so hasty with buying the game.

I mean you don't have much to do, you won't understand much of it without help from ofthers and its an overall boring an tedious experience...

Part of this is because they haven't implemented some major parts of the game, part of this is that this is a pre-WoW mmo, and part of it is because SWG was more community driven than content driven.  The functioning economy is in my opinion the best part of the game, however right now they are missing housing and factories which kinda put a cap on what you can do with production.  SWG was more about social interaction than modern MMO's, they have an entire class based on hanging out in cantinas and dancing or playing music.  The fact that you can dual log, which is useful, may be detracting from the social aspect, as many people are afk.  This is definitely a game where you made your own story.  In the original game I didn't start a resource gathering company because I got a quest to do it, but it did lead to some pretty cool things, including the cornering of a particular market, a notable effect on the ingame economy, and new relationships with other players, some as foes some as friends.
Title: Re: Star Wars Galaxies Emulator
Post by: Mindmaker on July 11, 2010, 01:29:49 pm
Well, I'll make a newcomer thread on the swgemu forums.

Maybe I'll find some people there and it will actually become fun then...
Title: Re: Star Wars Galaxies Emulator
Post by: CJ1145 on July 11, 2010, 08:32:19 pm
I would have had this by now, but dammit it's like there's a broken bridge between me and Best Buy.
Title: Re: Star Wars Galaxies Emulator
Post by: Tilla on August 17, 2010, 02:14:15 am
Oooh funtimes: the Object Restructure is in public testing now, a few hours a day anyway they will be stress testing how the object system works now. This is the big thing they've been working on for well over a year, and it's getting close to finished, finally
Title: Re: Star Wars Galaxies Emulator
Post by: Sensei on June 23, 2013, 10:22:04 pm
This seemed like a good thread to necro.

I thought I'd try this out, so I went ahead and made a character- I'm pretty lost though.

Does anyone play this/want to get in? If we've got people who want to try it, we can team up and take on some missions. The starter missions are just a wee bit hard for a new character to solo.
Title: Re: Star Wars Galaxies Emulator
Post by: jocan2003 on June 24, 2013, 04:04:25 am
Well... If you dont mind instead of necro, a new post with new information about the current state before any of us gets in and who knows, might get more attention.
Title: Re: Star Wars Galaxies Emulator
Post by: Imofexios on June 24, 2013, 04:35:38 am
I've had chance to try out this too and have to say it sure is hard at start but reading more what you can do
makes the game more interesting.
Title: Re: Star Wars Galaxies Emulator
Post by: Exerosp on June 24, 2013, 05:52:08 am
The last things left are pretty much the classes, mounts and FTL on this. But FTL is last on their To-do list.
But sure i'll play with you.
Title: Re: Star Wars Galaxies Emulator
Post by: Android on June 24, 2013, 07:10:00 pm
I've always wondered how popular this emu is in terms of activity, i've always wanted to play SWG but it had its run before I could afford such things.
Title: Re: Star Wars Galaxies Emulator
Post by: hemmingjay on June 24, 2013, 09:37:45 pm
It typically has at least 1200 people on at any given time and I have seen up to 2400. The server will handle a max of 3000 supposedly. Mind you that it allows multiple character logins from each account(no multiple accounts) so I don't know if that number is number of accounts or characters logged in.
Title: Re: Star Wars Galaxies Emulator
Post by: Android on June 24, 2013, 10:24:03 pm
Nice. Now does it support 1920 x 1080 resolution being a rather oldish game, and not look like utter garbage if it does?
Title: Re: Star Wars Galaxies Emulator
Post by: hemmingjay on June 24, 2013, 10:42:41 pm
yes you can run it in 1920x1080 and as for how it looks ......http://www.youtube.com/watch?v=tEvAsUZV74U   it's up to you to decide.

Also, all of your questions are easily answered by Google or on the Emu page http://www.swgemu.com/forums/content.php?r=179-Install-SWGEmu
I don't mind helping, but it's generally much quicker to look it up than to rely on one of us swinging by to answer these questions.
Title: Re: Star Wars Galaxies Emulator
Post by: Silent_Thunder on June 25, 2013, 12:08:28 am
Seems to be around the graphics level of Planetside 1, which is fine by me. The problem for me with older 3d games (and modern ones for that matter) is when they start having super muddy textures. To me there's nothing more immersion breaking graphics wise.
Title: Re: Star Wars Galaxies Emulator
Post by: Exerosp on June 25, 2013, 03:50:03 am
The biggest problem I had with SWGemu was that I felt alone, but that was two years ago. So who's actually gonna play? I know I am :P
Title: Re: Star Wars Galaxies Emulator
Post by: Imofexios on June 25, 2013, 04:13:26 am
Well my characters name is Voki Fik and im in Naboo, Thee starport.
Really dont know what to do but just get money for some vehicle with missions.
So add me as friend so we can meet up, i think the first name is enough.
Title: Re: Star Wars Galaxies Emulator
Post by: hemmingjay on June 25, 2013, 06:24:46 am
I am in the same place Imofexious(randomly chose it). I won't be on for a while but will add you and leave my name here. I am in meetings all day but will be on a bit tonight and tomorrow.
Title: Re: Star Wars Galaxies Emulator
Post by: Android on June 25, 2013, 10:39:52 am
yes you can run it in 1920x1080 and as for how it looks ......http://www.youtube.com/watch?v=tEvAsUZV74U   it's up to you to decide.


Thanks. I was mostly worried about the same issue that Silent Thunder brought up in response. Now I just gotta decide got myself if I want to shell out $20 to get a copy.
Title: Re: Star Wars Galaxies Emulator
Post by: hemmingjay on June 25, 2013, 10:58:15 am
You don't need to buy a copy. In fact, I had a friend(from another bay, one filled with pirates) loan me a copy. I originally owned a copy years ago, but when Sony turned it's back on us I threw it away.
Title: Re: Star Wars Galaxies Emulator
Post by: ductape on June 25, 2013, 11:02:19 am
I played this way back when many features werent in yet, glad to hear its at a state similar to when I played the original Sony version.

When I was playing the old SWG, all the classes were not done either. The Droid Engineer was completely useless and a couple other were not complete.

All in all, SWG was an awesome MMO and they seem to have broke the mold after this one. The freedom of action and the ability to build your own cities, shops, industry, etc was just so cool. The macro system allowed for players to set up some pretty interesting infrastructure. I also really loved the class system. In fact, there are just so many elements that modern MMO designers should be looking at in SWG for their games.

Alas, it is still an MMORPG and has lots and lots of grindy things. I think for may of us, the model of gameplay has gotten old and it's hard to commit to the hours required to get anywhere. That said, nostalgia is killing me here, it was and still is my favorite MMORPG ever and I do still have the CD's.

So tempting...

EDIT: I would be into getting back on if people are serious here. There is so much FUN we could have, building up a city and industry, the economy aspect of the game is just fabulous.

NO JEDI ALLOWED (just kidding, but yeah Jedi are dumb)
Title: Re: Star Wars Galaxies Emulator
Post by: Imofexios on June 25, 2013, 11:07:20 am
I am so confused, just shooting animals and doing missions really :)
Title: Re: Star Wars Galaxies Emulator
Post by: Vactor on June 25, 2013, 11:11:07 am
I am so confused, just shooting animals and doing missions really :)

This is 95% of the content that the original game provided.  Most of the game beyond this is driven by the player economy.  There were a few dungeons to raid, but most of the loot is feeding back into the crafting economy.
Title: Re: Star Wars Galaxies Emulator
Post by: hemmingjay on June 25, 2013, 11:51:17 am
All of the classes are not finished as far as I am aware. It's at a great state right now and I get lag free performance from NYC.
Title: Re: Star Wars Galaxies Emulator
Post by: Kaje on June 25, 2013, 11:55:15 am
I can't wait for them to get to a stage where they've implemented everything the game had to offer prior to closing, and then get to work on new bits and bobs (capital ships, anyone?).

Loved SWG and was very sad to see it close, a superb platform for roleplaying.
Title: Re: Star Wars Galaxies Emulator
Post by: Linenoise on June 25, 2013, 12:00:33 pm
You don't need to buy a copy. In fact, I had a friend(from another bay, one filled with pirates) loan me a copy. I originally owned a copy years ago, but when Sony turned it's back on us I threw it away.

So how would one go about playing this if they do not have a copy? I read on the FAQ that you needed to buy a cope in order to get the launcher. Is there a way to get this without having to buy from Ebay or Amazon? I used to have a CD but I've moved twice since then and it probably got tossed in the trash given the fate of SWG. :)
Title: Re: Star Wars Galaxies Emulator
Post by: Rakonas on June 25, 2013, 12:09:04 pm
I can't wait for them to get to a stage where they've implemented everything the game had to offer prior to closing NGE, and then get to work on new bits and bobs (capital ships, anyone?).

Loved SWG and was very sad to see it close, a superb platform for roleplaying.
Agreed, but fixed.
Title: Re: Star Wars Galaxies Emulator
Post by: Kaje on June 25, 2013, 01:07:23 pm
You don't need to buy a copy. In fact, I had a friend(from another bay, one filled with pirates) loan me a copy. I originally owned a copy years ago, but when Sony turned it's back on us I threw it away.

So how would one go about playing this if they do not have a copy? I read on the FAQ that you needed to buy a cope in order to get the launcher. Is there a way to get this without having to buy from Ebay or Amazon? I used to have a CD but I've moved twice since then and it probably got tossed in the trash given the fate of SWG. :)

If you've bought the game in the past, there are ways you would be able to obtain a copy by using things normally associated with rum drinking beardy men with eye patches.

I bought a copy, plus JTL, when they came out - I have since lost the disks and obtained my copy that way.
Title: Re: Star Wars Galaxies Emulator
Post by: joemoben on June 25, 2013, 02:43:45 pm
Just to let anyone know, there is no pet or droid AI yet, so don't head down those trees.

Also,we should probably pick a system and a planet to play on. I'm all for Tatooine at the moment, but any server is fine.
Title: Re: Star Wars Galaxies Emulator
Post by: Exerosp on June 25, 2013, 03:27:20 pm
http://www.swgemu.com/forums/showthread.php?t=75 (http://www.swgemu.com/forums/showthread.php?t=75) - That's pretty much what they've done and not done :P pretty much everything was boldly red two years ago, and they implemented a new code in august last year speeding things up.

I'm having a problem with resetting my password though... and I think I need to mail support about enabling this IP. So if you guys have moved since you guys played this game, contact support.
Title: Re: Star Wars Galaxies Emulator
Post by: Kaitol on June 25, 2013, 10:44:50 pm
Tried it. Rolled an Artisan character on tatooine because the player run economy interests me. Took a mission to find steel.  An hour+ later I had 100 steel but couldn't figure out how much the mission wanted or where/how to turn it in, so I abandoned it and went looking for chemicals to just start crafting stuff. Logged off after there wasn't any in easy reach.

Outside of town is big. But empty. Help menu isn't that helpful. So far I'm still on the fence. Tomorrow I'll look for more information and maybe actually accomplish something.

Say hey if you see Vrrael.
Title: Re: Star Wars Galaxies Emulator
Post by: jocan2003 on June 26, 2013, 06:35:39 pm
You don't need to buy a copy. In fact, I had a friend(from another bay, one filled with pirates) loan me a copy. I originally owned a copy years ago, but when Sony turned it's back on us I threw it away.

Look like we have mutual friends! Alway sglad to know :)
Title: Re: Star Wars Galaxies Emulator
Post by: Sensei on June 26, 2013, 06:47:50 pm
I've been playing a marksman a bit (not that I got much done since last post). If we do some teaming up, we might be able to actually get something done. Maybe I'll start a new thread. I'll also have to try playing as an artisan, so there's something for me to do other than get killed by kreetles that respawn way too fast.
Title: Re: Star Wars Galaxies Emulator
Post by: hemmingjay on June 26, 2013, 06:55:56 pm
I'm trying to find time to play this but beta 3 for Wildstar just dropped and I barely had any time before that as it was. This emu is in great shape though and worth a look for anyone interested in a true sandbox. You will have to look up old guides and the emu forum as well though if you didn't play originally.
Title: Re: Star Wars Galaxies Emulator
Post by: joemoben on June 26, 2013, 07:16:22 pm
Generally if you want to kill much of anything as a class that is neither the brawler or the marksman, go to one of those trainer and pick up the first perk of the brawler or marksman, depending on your choice of weapon. Helps a huge amount.