There isn't any sound, or there is something wrong on my comp. I have the sound up but I am not getting anything. Help?
They have [EXTRAVISION], so their eyes don't actually do anything, but you could disfigure them for the rest of their existence, since they don't heal. A moral victory.
I like the idea of ancient colossuses being covered in dents etc., like a tally of people's pathetic attempts to defeat the thing.
Interesting.
Judging by what the vote is Everyone may have to suddenly scramble to the question section. (2 days to come up with questions HA!)
Unless the community questions still get asked anyway but it eventually shifts to Megabeasts halfway through for a Megabeast focus.
Actually reading it closer (I REALLY got to start reading things closer) I am just simply confused...
Can someone explain exactly what this is for?
It seemed to come in a little bit abruptly, and kind of override what was being said.
It seemed to come in a little bit abruptly, and kind of override what was being said.
Toady one has canceled Release Podcast, Interrupted by Guitar Man.
Are the intro and outro music part of a larger piece?
Will said music make it into dwarf fortress?
Are the intro and outro music part of a larger piece?
Will said music make it into dwarf fortress?
According to the DF Talk page, (http://bay12games.com/dwarves/df_talk.html) it's by Ollieh, which means it's probably (http://www.bay12games.com/forum/index.php?topic=17230.msg167459#msg167459) just for the podcast.
Ohh I see.
Personally I am kinda interested in the Megabeast section and really can't wait for a second Megabeast week.
Though I wonder how interesting such a conversation can get. I mean there are so many unanswered questions about them as well.
Though being a discussion it may just boil down to where Toady gets his inspiration for many of the Megabeasts. Such as why he added the Bronze Collosus
Which isn't a bad thing. I loved when Toady explained his main inspiration for Goblins and posted a video too.
-To quote myself (that almost got into the Wiki): Babies are like Pokemon, you gotta Snatch them all
I don't mean to derail but I would love to see that video and explanation.
the bronze coloussus problem didn't really come as a shock - i mean how /do/ you kill a giant solid metal statue that can punch you in the face?
Actually can a Siege weapon stop the "Solid Bronze Statue" Collosus or even injure one?
I would think a variety of bronze colossi would be interesting. Assuming it might be neat if in the raws there were several varieties of them, from hollow to molten bronze filled to noxious vapor filled to solid. I would think the hollow one would be best in vanilla DF.
Quotethe bronze coloussus problem didn't really come as a shock - i mean how /do/ you kill a giant solid metal statue that can punch you in the face?
Siege Weapons?
Actually can a Siege weapon stop the "Solid Bronze Statue" Collosus or even injure one?
Also I always assumed the Bronze Collosus was hallow because yeah... An animate giant metal statue would be nearly unstoppable.
Also Toady, If you don't chose to go down the road of using Telos (Molten Blood) for the Bronze collosus can you make another megabeast with it? I personally Like the hallow statue Bronze collosus more then Telos
Wait is it Telos or Thanos? Curses
Because according to what I remember of Greek Mythology there are three giant metal statue creatures (One being a Boar)
where's your dwarven ingenuity? you could drop a mountain on it, you can shoot it with metal ballista bolts, or send out a horde of adamant equipped and armored dwarves to hack him down to size.
where's your dwarven ingenuity? you could drop a mountain on it, you can shoot it with metal ballista bolts, or send out a horde of adamant equipped and armored dwarves to hack him down to size.
Think big, think dwarven, do all these at the same time.
I don't mean to derail but I would love to see that video and explanation.
I think this is what he was talking about: http://www.bay12games.com/forum/index.php?topic=1709.msg24481#msg24481
Great previews! I love the music, it adds atmosphere... The end of the first file is especially nice, the sounds of Toady playing with Scamps fading away, and the music... Nice!
Making the gargantuan statues who walk the earth and crush nations have a molten core is the OPPOSITE of what should happen here.
A walking statue of metal should be neigh invulnerable. What, is a dwarf going to hit it with a hammer? No. That would do nothing.
Magma, magma, magma. Failing that, hide and don't come out.
Yeah, but thats boring.Making the gargantuan statues who walk the earth and crush nations have a molten core is the OPPOSITE of what should happen here.
A walking statue of metal should be neigh invulnerable. What, is a dwarf going to hit it with a hammer? No. That would do nothing.
Magma, magma, magma. Failing that, hide and don't come out.
Ultimate Weapon: BOREDOM!
Maybe hiding is the ultimate defense: If the megabeast can't kill something or distroy something after a while it should get bored and leave.
Or it could go all [Building_Destroyer3] and wreck up everything until it finds something to kill.Making the gargantuan statues who walk the earth and crush nations have a molten core is the OPPOSITE of what should happen here.
A walking statue of metal should be neigh invulnerable. What, is a dwarf going to hit it with a hammer? No. That would do nothing.
Magma, magma, magma. Failing that, hide and don't come out.
Ultimate Weapon: BOREDOM!
Maybe hiding is the ultimate defense: If the megabeast can't kill something or distroy something after a while it should get bored and leave.
It would have had to hear of the fortress somehow if it showed up!
Could any DF player avoid scratching the outside of a map at all?
Even with a hidden entrance, all that riverwater and those tree's outside would have to be tempting.
well with the dynamic workshops next release, it might be possible for the concept of super sized jobs.Well, there should be a way to capture animals 'manually,' by sending a team of dwarves out with some ropes and a net. I'd imagine it'd take a lot of dwarves for a colossus though.
become a giant artifact statueOh, speaking of that, the new release will have statue descriptions, yes? If so, what are bronze colossi statues described like?
I can imagine a bunch of funny scenarios where the player tries baiting/herding the colossus into the perfect place, so it can be the centerpiece of artistry.
"God damn it! Why did it have to die one tile away from the center of my bronze altar?!"
AH CANNOT TAKE THE WAITING ANY MORE
Damn, my choice (Indiv. Combat) came in LAST. Granted there's been a lot of dev log stuff about that lately.
I do wonder if he will bring up making Constructions destructable without special conditions.enemy goblin masons?