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What topic would you like us to cover during the discussion segment of the next Dwarf Fortress Talk?

Mega-Beasts
- 109 (24.4%)
Sieges
- 249 (55.8%)
Individual Combat
- 88 (19.7%)

Total Members Voted: 445

Voting closed: August 28, 2009, 07:18:15 pm


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Author Topic: Dwarf Fortress Talk #2: Topic Vote and Teaser  (Read 37780 times)

Tenebrais

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #45 on: August 25, 2009, 09:35:24 pm »

Perhaps it should depend on if it can find visible construction. After all, if the landscape is indistinguishable from an unihabited place, what reason would the megabeast have to flip out and smash things?
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ArkDelgato

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #46 on: August 25, 2009, 09:45:30 pm »

It would have had to hear of the fortress somehow if it showed up!

Could any DF player avoid scratching the outside of a map at all?
Even with a hidden entrance, all that riverwater and those tree's outside would have to be tempting.
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Tenebrais

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #47 on: August 26, 2009, 10:10:43 am »

It would have had to hear of the fortress somehow if it showed up!

Could any DF player avoid scratching the outside of a map at all?
Even with a hidden entrance, all that riverwater and those tree's outside would have to be tempting.

Well, that's basically the thing. The megabeast is bound to find your fortress, it just now has a reason to know it's there.
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Outcast Orange

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #48 on: August 26, 2009, 10:34:10 am »

I think that when the bronze colossus has bled out completely that it should lose all mobility and become a giant artifact statue, worth an amazing amount of gold, but completely incompatible with trading.
(Too large/heavy to sell)
Maybe even permanently in one spot because of weight issues.
Or you could deconstruct it for a bunch of bronze ore...

(never mind, that would require a gigantic furnace...)

I can imagine a bunch of funny scenarios where the player tries baiting/herding the colossus into the perfect place, so it can be the centerpiece of artistry.

"God damn it! Why did it have to die one tile away from the center of my bronze altar?!"
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jamoecw

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #49 on: August 26, 2009, 11:12:30 am »

well with the dynamic workshops next release, it might be possible for the concept of super sized jobs.  i would be disappointing if you couldn't deconstruct it, then reconstruct it one tile away, after all isn't that the dwarven style?

but really, why have a dead colossus just standing there?  if you breed cats then you can keep it entertained until some goblins show up.  they may have good metallurgy, and they may bring pets, but dwarves have giant metal monsters.
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Thursday Postal

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #50 on: August 26, 2009, 11:28:51 am »

Or maybe you could convince a dwarf ghost to possess it. And then you have a dwarven version of a WH40K dreadnought. Alternately, instead of some kind of molten blood, fill it with magma/molten bronze men that ooze out when wounded.

well with the dynamic workshops next release, it might be possible for the concept of super sized jobs.
Well, there should be a way to capture animals 'manually,' by sending a team of dwarves out with some ropes and a net. I'd imagine it'd take a lot of dwarves for a colossus though.

edit:

become a giant artifact statue
Oh, speaking of that, the new release will have statue descriptions, yes? If so, what are bronze colossi statues described like?
« Last Edit: August 26, 2009, 11:31:38 am by Thursday Postal »
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Arkose

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #51 on: August 26, 2009, 09:13:27 pm »

I can imagine a bunch of funny scenarios where the player tries baiting/herding the colossus into the perfect place, so it can be the centerpiece of artistry.

"God damn it! Why did it have to die one tile away from the center of my bronze altar?!"

Obviously the solution is to kill the colossus, and then build the temple around it.
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Time Kitten

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #52 on: August 26, 2009, 10:33:55 pm »

or just build that wall around it... only to discover that at knee height, it can just step over it when it gets there.
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Neonivek

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #53 on: August 26, 2009, 11:19:46 pm »

Well a Hallow Collosus wouldn't be THAT heavy depending on how thick it is

A Solid Bronze Collosus would be... and nearly unbeatable.
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Toady One

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #54 on: August 27, 2009, 08:00:34 pm »

mallocks was nice enough to transcribe the bonus teaser -- I've linked it from the first post in this thread.  You can obtain that and the transcription for the first episode from the main Dwarf Fortress Talk page as well.
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shadow_archmagi

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #55 on: August 28, 2009, 12:39:15 pm »

AH CANNOT TAKE THE WAITING ANY MORE
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Rainseeker

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #56 on: August 28, 2009, 02:26:45 pm »

AH CANNOT TAKE THE WAITING ANY MORE

Now that you're addicted, it's going to be $50 per hit, baby.  Soon enough you'll be stealing socks from your jr. high sister to pay to hear Tarn's sweet mellow voice talking about Scamps and bronze colossuses.

...colossi?
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Rainseeker

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #57 on: August 28, 2009, 02:28:03 pm »

Seriously, though, I'm really happy people are enjoying the podcast.
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LordNagash

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #58 on: August 28, 2009, 08:13:59 pm »

I think the main reason I personally enjoy them so much is that they are made by and for the Dwarf Fortress community. All the previous ones done on other sites have been aimed at people who don't know much, so there is a lot of the standard 'So tell us what Dwarf Fortress is about' and 'What can you do?' and stuff like that.

These are for people who already know that, and who want to get a bit more insight into the game rather than general interview-y type questions
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shadow_archmagi

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Re: Dwarf Fortress Talk #2: Topic Vote and Teaser
« Reply #59 on: August 29, 2009, 05:44:28 pm »

Well, to be Judy, I'm sad that sieges were picked.

But still, I'm eager to hear about the next talk. Have we hatless folk been given a date on that?

EDIT: Huh. Apparently between me hitting "reply" and going to the bathroom and writing this post, toady answered my question. Neato.
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invention is every dwarf's middle name
that means that somewhere out there theres a dwarf named Urist Invention Mcinvention.
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