Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: DolosusDoleus on November 26, 2017, 01:38:40 am

Title: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: DolosusDoleus on November 26, 2017, 01:38:40 am
!!THROWBACK FORTRESS 2!!

Spoiler: Prologue (click to show/hide)




Overseer Rules:
Please accept or decline your turn promptly. I will PM you when your turn comes up. If you do not respond within 48 hours you will be skipped.

Please stay in touch after beginning your turn. If I don't hear from you for more than 72 hours at a stretch I will first send you a PM, then skip you if there's no response after 48 hours. For the love of Christ do not make me pester you constantly.

Please provide at least one in-story update every 7 days. If you need extensions on this, feel free to ask, but don't push your luck.

No massive weapon-trap hallways or weaponised atomsmashers. All other contrivances are acceptable.

No danger rooms, Spikes of Enlightenment, or similar training exploits.

Please only use DFHack to fix bugs or improve game performance. Cleaning the map, unsticking migrant traders, or pacifying soldiers is acceptable. Reveal, fastdwarf, etc. is not.

Please use only ASCII tilesets. No graphics packs. A lot of people don't know how to properly uninstall graphics packs. If you use one and our display tiles get fucked up I will eat you.

Please give in-character writeups, preferably with lots of screenshots and hopefully with effort put into the writing.

If you must cancel your turn prematurely, please upload your current save.

Rules for Everyone Else:
Please contribute! I don't care how shitty you think it is, any illustrations or story bits are welcome! Just please follow these guidelines:
> No crazy OCs. No cyborgs, no planeshifting gnome scientists, no supernaturally-empowered avatars of extradimensional beings. You don't have to make your dorf completely-average, but please don't have anything that can't already conceivably-exist in the current setting, at least not without running it by me first.
> No massive long-running story arcs unless you've done that kind of thing successfully before. I've seen things, bro. Terribly, terribly disappointing things.
> Finally, for the sake of my sanity, please try to make sure everything's copyedited and the grammar and spelling are all nice. It's not a big deal if you don't. Just think of it as a favour to me.

Please try to keep discussion on-topic! I'll keep a running list of links to fortress updates for people who just want those, but for the sake of my sanity I won't link to every cool thing everyone posts, so if we could keep digressions to a minimum for the sake of people who want to read the whole thread it'd be great.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Oh dear god, another one?)
Post by: DolosusDoleus on November 26, 2017, 01:39:26 am
Player List / Update Links

Spoiler (click to show/hide)

Dorfing List

Spoiler (click to show/hide)

Please put dorfing requests in the form
(Name):(Profession):(Job Title):(Gender)

If you don't have a preference for a field, replace it with "None Specified"

All overseers will be automatically dorfed, and redorfed if they die.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Oh dear god, another one?)
Post by: DolosusDoleus on November 26, 2017, 01:40:28 am
Quote Bank

Spoiler (click to show/hide)
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Oh dear god, another one?)
Post by: Fleeting Frames on November 26, 2017, 02:17:54 am
Looking around, 40d worldgen cookbook thread 404s and is disallowed by wayback. This is the only thread I found with brief search for seeds: Worldgen cliffs (http://www.bay12forums.com/smf/index.php?topic=30610.0)

So...Worldgen tiem?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Oh dear god, another one?)
Post by: DolosusDoleus on November 26, 2017, 02:30:17 am
Looking around, 40d worldgen cookbook thread 404s and is disallowed by wayback. This is the only thread I found with brief search for seeds: Worldgen cliffs (http://www.bay12forums.com/smf/index.php?topic=30610.0)

So...Worldgen tiem?

Eyup. World is genning as we speak. I’ll probably post all the info sometime tomorrow.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Oh dear god, another one?)
Post by: NCommander on November 26, 2017, 03:17:53 am
I'm in. I was actually thinking about this since I resurrected my own previous story, and I wrote the finale for the first one. Though perhaps we should do a glacier embark. I'd have a harder time burning it down.

We need to find a site with both candy and a HFS (neither was guaranteed in 40d) for max hilarity. HFS occurs once in a region square like the demonic fortresses in DF2010. Magma would be a bonus but it's only really necessary if we're on a treeless embark. No magma sea in 40d or caverns which means the only way to get water for farming is to melt the ice., either by cave-in or magma.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Oh dear god, another one?)
Post by: DolosusDoleus on November 26, 2017, 11:26:19 am
I found the optimal location!
Spoiler (click to show/hide)

This should be interesting.

EDIT: Aargh, the location wasn't good. I'll post the actual fort location in a little bit.

I'm in. I was actually thinking about this since I resurrected my own previous story, and I wrote the finale for the first one. Though perhaps we should do a glacier embark. I'd have a harder time burning it down.

We need to find a site with both candy and a HFS (neither was guaranteed in 40d) for max hilarity. HFS occurs once in a region square like the demonic fortresses in DF2010. Magma would be a bonus but it's only really necessary if we're on a treeless embark. No magma sea in 40d or caverns which means the only way to get water for farming is to melt the ice., either by cave-in or magma.

Ye be in.

EDIT 2:

Here we go

Spoiler (click to show/hide)

Supposedly there is an underground lake, a magma pool, and bottomless pits.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Starting very soon! Sign up now!)
Post by: NCommander on November 26, 2017, 05:44:18 pm
I hate being "that guy" but most of that embark is mountain biomes which are considered impassable to worldgen, and don't have many critters. Special stuff can only spawn in mountains, but I dunno if 40d mountains are as devoid of life as the later versions are. I haven't played much if at all of 40d compared to 23a or DF2010. Without caverns, we're mostly dependent on location to get interesting things.

Also to check, goblins *can* reach the site right?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Starting very soon! Sign up now!)
Post by: DolosusDoleus on November 26, 2017, 06:03:21 pm
I hate being "that guy" but most of that embark is mountain biomes which are considered impassable to worldgen, and don't have many critters. Special stuff can only spawn in mountains, but I dunno if 40d mountains are as devoid of life as the later versions are. I haven't played much if at all of 40d compared to 23a or DF2010. Without caverns, we're mostly dependent on location to get interesting things.

Also to check, goblins *can* reach the site right?

According to the settings, the fortress has access to all civs (Including Goblins). Turns out that it also has five bazillion undead hoary marmots.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Starting very soon! Sign up now!)
Post by: NCommander on November 26, 2017, 06:06:11 pm
According to the settings, the fortress has access to all civs (Including Goblins). Turns out that it also has five bazillion undead hoary marmots.

So what you're saying is we're in for a baaaaaaaaaaaaaaaaaaaaaaaaad time?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Starting very soon! Sign up now!)
Post by: DolosusDoleus on November 26, 2017, 06:17:07 pm
According to the settings, the fortress has access to all civs (Including Goblins). Turns out that it also has five bazillion undead hoary marmots.

So what you're saying is we're in for a baaaaaaaaaaaaaaaaaaaaaaaaad time?

We’re in for one hell of a bad time.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Starting very soon! Sign up now!)
Post by: MoonyTheHuman on November 26, 2017, 08:59:57 pm
We're in for a quantum bad time. It's Bad, Worse, and Hell all at the same time.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Starting very soon! Sign up now!)
Post by: Fleeting Frames on November 27, 2017, 01:29:23 am
Yeah, I'm a bit surprised at the best embark locations you found being a choice between terrifying metamorphic mountains and terryfing sedimentary mountains with a brook. Hoary marmots in 40d...

Quote
The Hoary marmot is a small, weak, benign creature, found in mountainous areas. It can be wrestled to death by a dabbling wrestler. Such an act is greatly discouraged however, as marmots are very cute and lovable. Unfortunately for the marmots, they are also delicious.

Is there something I'm missing, such as undead marmots being deadlier than undead elephants? I see evil forests, marshes and grasslands available on those screenshots.

I'd also suggest four times smaller embark for fps, but eh, I'm not playing.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Starting very soon! Sign up now!)
Post by: NCommander on November 27, 2017, 05:25:13 am
Embark size was something less of a problem in 40d. Without the caverns, magma sea, or forgotten beasts, there's generally a LOT less crap on the map which keeps things relatively speedy. 23a was a 16x16 embark (granted, at 1 z level). 40d is also somewhat irritating that magma pipes and HFS are both rare and non-guaranteed.

40d is pretty much the basis for "modern" Dwarf Fortress. DF2010's big changes were caverns, was dumping the economy entirely, and revamping the military system into the present form. DF2012 was a much smaller sleep forward, while 2014->onward have primarily been making the world a living breathing place.

EDIT: For those who didn't play these versions, seiges came more or less reliably, and this well predates stress over happiness. As such, you can get some epic tantrum spirals going. I haven't had a proper spiral in DF2014 to date though Breadbowl came close when I offed a 1/3rd of the forts population in a single go.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Starting very soon! Sign up now!)
Post by: DolosusDoleus on November 27, 2017, 03:48:57 pm
Yeah, I'm a bit surprised at the best embark locations you found being a choice between terrifying metamorphic mountains and terryfing sedimentary mountains with a brook. Hoary marmots in 40d...

Quote
The Hoary marmot is a small, weak, benign creature, found in mountainous areas. It can be wrestled to death by a dabbling wrestler. Such an act is greatly discouraged however, as marmots are very cute and lovable. Unfortunately for the marmots, they are also delicious.

Is there something I'm missing, such as undead marmots being deadlier than undead elephants? I see evil forests, marshes and grasslands available on those screenshots.

I'd also suggest four times smaller embark for fps, but eh, I'm not playing.

All of those had aquifers/no magma, and my computer's too much of a potato for me to bother generating more than 2 worlds.

Anywho, I'm gonna make the first update soonish. Drafting it as we speak.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Starting very soon! Sign up now!)
Post by: DolosusDoleus on November 27, 2017, 04:07:15 pm
Exerpt from the journal of "DolosusDoleus" Sibrekmomuz, Expedition Leader

Considering that we're in the middle of bleeding nowhere, I've taken it upon myself to make sure that we all don't die horribly. Strike the earth!

Spoiler (click to show/hide)

Apparently there are giant eagles here. As if things couldn't get any worse. Already things look pretty terrible. First off, we're in the middle of a wasteland, and there's not a tree to be found, except for all the way down in the corner. Now, I would have the lads go off and chop some of those trees down, but it looks like there's a bunch a' skeletons down there, and I don't want anything to do with 'em.

Spoiler (click to show/hide)

Additionally, I can't really say what's up with the lizard men. There's no water around here, where would they be? Either way, Atis swears that he can sense that yes, there were definitely lizard men around here and yes, they are most certainly dead. Whatever, that's the least of our problems.

I've started digging out the side of the mountain with NCommander, so that we can get inside nice and safe-like. Those skeletal goats are getting a little too close for my taste.

Spoiler (click to show/hide)

A few weeks later

So it looks like we may have run into a wee bit of a problem. Namely, WE DON'T HAVE ENOUGH FOOD!

Spoiler (click to show/hide)

Have to say, I was expecting a little more soil that this. So: new plan.

1. Dig for the soil
2. Plant farms
3. Avoid undead goats and apparently slug men as well.

Spoiler (click to show/hide)

Because this could take a while, I've ordered that our two livestock animals be butchered, and the butcher's shop be walled up shortly afterwards. I've seen those skeletal goats, and I don't want to know if that'll be the case with our skeletons.

Spoiler (click to show/hide)

A few weeks later still

Finally! After what seems like a bazillion goddamn years, we've managed to mine all the way to the soil, and have started planting our fields.

Spoiler (click to show/hide)

I'm just glad we haven't run into the skeletons yet. I just know that it'll end up going very, very badly.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: pikachu17 on November 27, 2017, 04:31:14 pm
PTW
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: NCommander on November 27, 2017, 09:26:16 pm
No need to wall up the butcher shop. Undead don't resurrect in this version. That was a DF2012 improvement.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: nogoodnames on November 29, 2017, 01:41:20 pm
I'll take a turn. I've never played 40d so this should be fun.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: DolosusDoleus on November 29, 2017, 10:06:32 pm
I'll take a turn. I've never played 40d so this should be fun.

Yer in!
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Zanzetkuken The Great on November 30, 2017, 04:16:22 pm
Toss me in for a turn  Maybe this time I can actually do something major for the fort.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: DolosusDoleus on November 30, 2017, 06:36:43 pm
Toss me in for a turn  Maybe this time I can actually do something major for the fort.

Ye be in!

Second (and possibly final?) write-up coming maybe today, but in all likelihood tomorrow.

Also after some wiki-diving, I've learned that apparently adamantine can only be found in mountains in this version, and is fairly common(ish?) in mountain regions. So yay!

EDIT: Oh dear god this is bad

Spoiler (click to show/hide)
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Madman198237 on November 30, 2017, 08:58:04 pm
Got enough skeletons there, have you?

PTW
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: DolosusDoleus on December 01, 2017, 12:24:11 am
Exerpt from the journal of "DolosusDoleus" Sibrekmomuz, Expedition Leader

So, we've finally got the food situation under control. Thank god for that.

Spoiler (click to show/hide)

Meanwhile, I was informed by the rest of the lads that the yak and horse corpses we're moving around or reanimating. However, I'm still not gonna open up the butcher's shop. Thing's fulla some foul odors, and I don't particularly want to deal with that.

Spoiler (click to show/hide)

Due to the fact that we can't gain access to trees very easily, I've decreed that finding access to a source of water and magma is of the utmost necessity. Exploratory excavations to find them are currently underway.

Spoiler (click to show/hide)

In the meantime, the mountain goats are back. This time with a skeletal giant eagle. Delightful.

Spoiler (click to show/hide)

We've also constructed a trade depot. I'm not sure if there are any civilizations nearby, or if any of them would even know where we are, but better safe than sorry.

Spoiler (click to show/hide)

Also, the fortress received no migrants this season. While not unexpected due to us not having much contact with any local dwarven civilizations, it still makes things a tad difficult.

Spoiler (click to show/hide)

A few weeks later

Autumn has come!

Spoiler (click to show/hide)

Our search for any underground rivers or magma deposits is going well! We've managed to cut out a large part of the underground and... what's this?

Spoiler (click to show/hide)

OH DEAR GOD NO

Spoiler (click to show/hide)

Uh, okay. Fuck that. We're walling that up, and I'm declaring this to be a "later" problem.

Spoiler (click to show/hide)

Dear god, look at this thing. Are those bottomless pits at the bottom?

Spoiler (click to show/hide)

Slightly after panickedly walling off the cavern, one of the lads said there was a dwarven caravan coming our way! By the gods, we are saved!

Spoiler (click to show/hide)

Hmmm. So, okay. These dwarves are from some civilization called Atis Thidas, which I have never heard of. After declaring that our fortress shall be called "Bridgeborn" (A pretty stupid name if you ask me, but whaddaya gonna do?), they opened up a trade deal. I asked for all the goddamn seeds and wood they could possibly send us.

Spoiler (click to show/hide)

In the meantime, one of the guards has been chasing around a (non-skeletal) Giant Eagle. For some reason, it isn't tearing him to shreds. I'm okay with this, as it means he won't stupidly draw it over to the entrance of the fortress.

Spoiler (click to show/hide)

After I spoke with the liason, I took the time to check out the cavern we uncovered. Is that a skeletal troll?

Spoiler (click to show/hide)

In other news, the traders made some requests for us, and there are no migrants this season either. Hopefully our discovery will soon change that fact.

Spoiler (click to show/hide)

And the merchants are gone! Go forth fellow dwarves, and let this strange new world know of our existence!

Spoiler (click to show/hide)
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Fleeting Frames on December 01, 2017, 02:19:39 am
Well that was mildly exciting. I take it you're digging for candy? Nice advantage for mountains indeed.

PS: What are those cinnabar slabs  in the caverns?

PPS: I take it you forgot to smooth the boulders in front of depot?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Sarrak on December 01, 2017, 03:00:03 am
Dorf me! Military! Death and Emptiness!

EDIT: Sarrak:Military:Deathseeker:Male
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Xyon on December 01, 2017, 01:08:07 pm
40d, my first time playing DF was with 40d.   I forgot you needed to hit space bar to exit everything.  But I sure do miss the simpler stats of strong agile and tough. 

Dwarf me please.
(Banjo):(NoneSpecified):(NoneSpecified):(NoneSpecified)
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: DolosusDoleus on December 01, 2017, 01:47:18 pm
Well that was mildly exciting. I take it you're digging for candy? Nice advantage for mountains indeed.

PS: What are those cinnabar slabs  in the caverns?

PPS: I take it you forgot to smooth the boulders in front of depot?

1. Well, for candy, water, and magma. There’s constantly a pack of slug/snailmen/giant eagles by the trees, and so an alternative means of gathering wood and magma smelting would be ideal. But with my luck both are probably on the other side of the chasm.

2. Idk

3. Yep. I forgot you have to do that in rocky areas ._.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: DolosusDoleus on December 01, 2017, 06:22:57 pm
Exerpt from the journal of "DolosusDoleus" Sibrekmomuz, Expedition Leader

There's cave spider webs growing in the tunnels! Should we want to start weaving silk, that'll be extremely useful!

Spoiler (click to show/hide)

Additionally, scouting reports have found that there is gold within the chasm! Also will likely be very useful.

Spoiler (click to show/hide)

I've ordered the boulders outside the trade depot to be smoothed, as the caravan's wagons were not able to reach it because of them.

Spoiler (click to show/hide)

A few weeks later

Winter is here! To commemorate the occasion, I've decided to dig myself a nice tomb. Nothing too fancy, just lots of smoothed walls, statues, cabinets and the like.

Spoiler (click to show/hide)

In the meantime, I've ordered additional tunnels dug out in order to find an underground river or some magma. Unfortunately, we've nothing as of yet.

Spoiler (click to show/hide)

Thieves! Scoundrels! Come back with our... lignite blocks? Why did we even have that?

Spoiler (click to show/hide)

Why is there food just sitting here in this hallway? This is going to go bad!

Spoiler (click to show/hide)

A few weeks later still

The lads say that the snows are startin' to melt, and that spring is here.

Spoiler (click to show/hide)

Now, as according to ancient dwarven tradition, I'm to pass off the title of Overseer to another trusty dwarf. Good riddance too, this whole overseeing thing is way too stressful for me. I'm just gonna go back to the one thing I know: mining.

save (http://dffd.bay12games.com/file.php?id=13262)
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: NCommander on December 01, 2017, 07:42:10 pm
Save is claimed, though I don't expect to play much if any tonight or tomorrow. First update is likely Sunday.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: nogoodnames on December 02, 2017, 12:09:12 am
Take your time. I'm going to be pretty busy next week.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Fleeting Frames on December 02, 2017, 12:16:20 am
Cave spiders in the tunnels? Better not send anybody who you can't miss down there. A miner like DolosusDoleus is fine, though.

I also doubt that water or magma will be found in soil layers, but it should be at least neat training for military prep. Actually, what is the military doing?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: NCommander on December 02, 2017, 04:04:00 am
Cave spiders in the tunnels? Better not send anybody who you can't miss down there. A miner like DolosusDoleus is fine, though.

I also doubt that water or magma will be found in soil layers, but it should be at least neat training for military prep. Actually, what is the military doing?

40d's rules for these things were quite a bit different. Magma pipes can exist anywhere, starting at Z-0 and going up almost all the way to the surface.

We don't have a military, only 7 dwarfs, likely due to no exports.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Quietust on December 02, 2017, 11:18:41 am
Cave spiders in the tunnels? Better not send anybody who you can't miss down there. A miner like DolosusDoleus is fine, though.

I also doubt that water or magma will be found in soil layers, but it should be at least neat training for military prep. Actually, what is the military doing?
Cave spiders are not the same as giant cave spiders, and both types are pretty much exactly the same as they still are in version 0.44.

As NCommander mentioned, water and magma worked differently back in 40d - water could be found as Underground Pools (http://dwarffortresswiki.org/index.php/40d:Underground_pool) and Underground Rivers (http://dwarffortresswiki.org/index.php/40d:Underground_river), and magma could be found as Magma Pools and Magma Pipes.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: DolosusDoleus on December 02, 2017, 11:32:45 am
Cave spiders in the tunnels? Better not send anybody who you can't miss down there. A miner like DolosusDoleus is fine, though.

I also doubt that water or magma will be found in soil layers, but it should be at least neat training for military prep. Actually, what is the military doing?
Cave spiders are not the same as giant cave spiders, and both types are pretty much exactly the same as they still are in version 0.44.

As NCommander mentioned, water and magma worked differently back in 40d - water could be found as Underground Pools (http://dwarffortresswiki.org/index.php/40d:Underground_pool) and Underground Rivers (http://dwarffortresswiki.org/index.php/40d:Underground_river), and magma could be found as Magma Pools and Magma Pipes.

Speaking of, I can say with pretty much absolute certainty that there is both water and magma on the map. Unless I somehow horribly botched it, there will be an underground river and a magma pool (but no pipe).
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Witty on December 02, 2017, 05:54:32 pm
I'd like a dorfing request;

Witty:Jeweler:Jeweler:None Specified
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Taupe on December 02, 2017, 09:06:06 pm
I want to get back into dwarf fortress, so can I sign up for this? My turns never go wrong, I swear.

Also (Taupe):(Most useless thing we have):(Freeloader):(Any)
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: DolosusDoleus on December 03, 2017, 01:20:50 am
I want to get back into dwarf fortress, so can I sign up for this? My turns never go wrong, I swear.

Also (Taupe):(Most useless thing we have):(Freeloader):(Any)

Yer in!
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Fleeting Frames on December 03, 2017, 04:14:14 am
I see about the 'cavern' features, cool.

And oh I was indeed thinking of regular cave spiders. Specifically, their permanent dizziness bite.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: NCommander on December 03, 2017, 08:01:08 am
I've properly started my turn, and I've decided to give our fortress a proper feature based on it's actual name (Bridgeborn). A massive amount of masonry is currently in progress in an effort to live up to the name. Update will come when I finish Spring.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: NCommander on December 03, 2017, 08:50:10 am
This finely crafted overseers log created 107.

Entry #1
Fortress Overseer - 'NCommander' Gutidsazir
===


Well, it's that time. As per tradition, at years end, the overseer hat moved, and I was the poor sap who's name came out. Great. Surprised the fort didn't riot at that. It was my distant ancestor who got us into this fine mess, and got the lot of us exiled here to Bridgeborn.

(http://i.imgur.com/1iH2CRP.png)

Then again, the world is a very different place since Thudel Witchfungi was released. Let me explain. A century ago, dwarven kind had reached a Golden Age, a time where we were the definitive great power in the world. Seven dwarfs were sent out into the world to expand our reach and our riches. We called that place Boarpaints. As far as I know, it was a decent place to live for awhile. Not many records survive though.

(http://i.imgur.com/hSPcI9M.png)

Towards the end, there was some sorta of disaster within the fort. From a population of 150, they fell almost overnight to two, and eventually 1. That dwarf was a distant ancestor of my clan. That dwarf decided to dig deeper into the mountain, possibly looking for salvation. Damned if I know for sure. What I do know is he found the cursed metal, adamantite.

(http://i.imgur.com/ozMfoPz.png)

Adamantite is a double-edged sword, literally. It's by far the most valuable and desirable of metals, but the gods put it in place to protect the world from something far worse. Demons that sleep beneath it, waiting for a chance to return and terrorize the world. No points for guessing what happened next.

(http://i.imgur.com/CcA19oa.png)
(http://i.imgur.com/pss4jSJ.png)

Cobble cobble cobble, goes the bridgemaker.

(http://i.imgur.com/wezl5pt.png)

After that, well, let's just say shit went bad. It became a time of Age of Heroes, where great dwarfs such as Id Matulcog fought against the demons in the deep. We lost. Their stories passed into legends, and eventually myth. A few mountainhomes survived, and we gathered our strength again in these trying times. Which brings me to here.

See, every group needs a scapegoat. We're the scapegoat of the Mountainhomes. Anyone who was connected to Boarpaints, or those who were just 'inconvenient' were exiled to places like Bridgeborn, away from the 'good' dwarfs who had done nothing wrong. In this case, the seven of us were rounded up and told to establish a new outpost far away from the Mountainhomes. It's no guess how I ended up here, though as for the others. I have no idea.

Regardless of my ancestors decisions, I intend to bring this fortress towards greatness. For Bridgeborn!
---

Witty: sorry, no jewelry in this wave, I'll keep an eye out for one.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: NCommander on December 03, 2017, 09:22:02 am
This finely crafted overseers log created 107.

Entry #2
Fortress Overseer - 'NCommander' Gutidsazir
===


DolosusDoleus has done a decent start to get us going, but I need to expand on his efforts.

(https://i.imgur.com/TbZKbWp.png)

Right now, we need to achieve three separate goals.
 - Locate water and magma underneath the site for emergencies and forging
 - Create a method of safely bringing in merchant wagons which can't easily traverse the badlands.
 - Rise above the stigma that defines us as a group.

Of the first, I've decided to take a pick and start mining directly above bedrock, hoping to find damp or warm stone indicating one of these two vital resources is near.

(https://i.imgur.com/e6SiISV.png)

(https://i.imgur.com/bpKCWhM.png)

These efforts quickly pay off as we begin locating precious metals.

(https://i.imgur.com/4saJcam.png)

While I mine out stone, the rest of the fortress population will be elevating our trading position. Literally.

(https://i.imgur.com/ktSEWmC.png)

(https://i.imgur.com/VR46SW1.png)

Three lanes of shimmering stone, fast, safe, clean, allowing fast and easy access in and out of the fortress. I'm calling it ... a freeway!

---

(https://i.imgur.com/vO5IYPL.png)

The elves from a nearby retreat have arrived. Although only a few of the bridge pylons have been driven, they've obviously been motivated by our greatness already. As I reviewed our stocks during trade, I'm concerned on the state of food within the fortress. I've decided to send a herbalist out to expand our foodstuffs and variety.

(https://i.imgur.com/zCPM0tv.png)

(https://i.imgur.com/exyYipw.png)

We'll hopefully have a nice variety of herbs, plants, and booze in the near future.

---

As spring reaches it's end, progress is moving nicely. Two of the pylons are nearly constructed, and the first true bridges have been installed, creating my golden path towards the future.

(https://i.imgur.com/NOdMZ8Y.png)

As summer dawns, migrants (or exiles) from the mountainhomes arrive!

(https://i.imgur.com/A5ViP62.png)

One of them came up and introduced himself as Taupe.

(https://i.imgur.com/ZUfy2yU.png)

With the increase in dwarves, there's a need for law and order.

(https://i.imgur.com/kv3uNgc.png)

And as such, there's a new sheriff in town.

(https://i.imgur.com/gZcEGky.png)
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: NCommander on December 03, 2017, 12:36:44 pm
This finely crafted overseers log created 107. On the cover is a picture of a freeway. It is decorated with a pile of stone dust.

Entry #2
Fortress Overseer - 'NCommander' Gutidsazir
===


Mining efforts in search of water and magma continue, though as of writing, no luck.

(https://i.imgur.com/lXV0Znb.png)

What we have found though is a series of high quality metal ores, which no doubt will be useful in the future.

(https://i.imgur.com/flG2PaN.png)
(https://i.imgur.com/TpHYdj6.png)

After much internal debate, I've decided that having a grand freeway is NOT going to be enough to entice people to come to Bridgeborn. What we need is a mecca, a shimmering tower of greatness to trade and industry. I do not believe I can finish it entirely in a year, but I can get a large amount of the basics done before then.

Already we've begun laying the first floor of it.

(https://i.imgur.com/xaCMaVb.png)

--

Construction hit it's first major problem today.

(https://i.imgur.com/MrJJHPh.png)

One of those skeleton eagles took one site at our greatness, and attacked, killing one, and injuring several others.

(https://i.imgur.com/E71RF3L.png)

A bunch of peasants were rapidly recruited in an effort to drive the beast off. Results were ... mixed ...

(https://i.imgur.com/yCP0JIZ.png)

None the less, they were able to scare off the beast abet at the cost of several injuries. To prevent a repeat, we're going to need a way to fight these monsters off. Given the architecture I'm building, markdwarfs seem like a reasonable method, combined with the fact that we as of yet have not found any weapon grade ore beyond copper.

The orders are given.
(https://i.imgur.com/i03tJIg.png)
(https://i.imgur.com/FFPQ2Li.png)

I've also ordered the start of a memorial hall for our honored dead. From the stone which we came, from the stone on which we return.

(https://i.imgur.com/Pe5mJSV.png)

---

As summer came to an end, a theft successfully stole a shirt.

(https://i.imgur.com/aaj6jXy.png)

I also got some ... strange announcements ...

(https://i.imgur.com/wfKngeh.png)

Sadly, no migrants came this summer but ...

(https://i.imgur.com/BzsCh9W.png)

We've begun work on the top and final level of the Tower of Trade. Better name pending.

(https://i.imgur.com/N7n3a98.png)

--

EDIT: I finished my turn, but I'm not feeling the energy to write up Fall/Winter. Here's a spoiler though of what the end result looks like.

Spoiler: "THIS IS BRIDGEBORN" (click to show/hide)
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Sarrak on December 03, 2017, 01:37:25 pm
Awe bridges!
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: NCommander on December 03, 2017, 04:52:07 pm
This finely crafted overseers log created 107. On the cover is a picture of a freeway. It is decorated with a pile of stone dust. The pages seem dehydrated.

Entry #3
Fortress Overseer - 'NCommander' Gutidsazir
===


(https://i.imgur.com/oxMUuQW.png)

Fall starts on a low note, and then continues to decline.

(https://i.imgur.com/Ar6DIjc.png)
(https://i.imgur.com/9FGQkkG.png)

A review of the stocks show that we're running low of booze.

(https://i.imgur.com/p64v38d.png)

An examination of the farms explains why. The previous overseer built one giant farm, and only embarked with plump helmets. Another herbalist is drafted and sent to gather plants in a desperate attempt to put off death by dehydration. Unfortunately, despite our efforts, we've yet to find neither water nor magma. Several of the dwarfs injuries in melee refuse wine, and die of dehydration.

(https://i.imgur.com/7BCEXzV.png)
(https://i.imgur.com/XvFVivB.png)
(https://i.imgur.com/LDHAGm5.png)

The fortress population levels off at about 18 dwarfs when all is said and done.

Fortunately, before our situation could get more dire, a trade cavern arrives.

(https://i.imgur.com/lWz8MEN.png)

Unfortunately, the last drawbridges haven't been installed yet, causing them to use the original depot. On the plus side, we removed enough crap off the map that the wagons could successfully navigate along the bridge pylons and pull into the depot.

We didn't have much to trade, but I was able to get a few plants to brew, as well as a nice collection of rock nuts, pig tail seeds, and sweet pods seeds. This should help properly stablize the fortress in the long run. I had the large farm torn down and reconstructed into smaller component parts.

(https://i.imgur.com/53Sd0gU.png)

To make sure we had excess food through the winter, I also allowed our cooks to use some of the excess plump helment spawn. As you can see, our stocks were not happy. Hard at work in the kitchens, our situation suddenly started looking much better less than a month later. The outpost liason comes and begins to negotate a trade agreement. With our immediate issues solved, I request animals so we may have something to butcher for moods in the future.

(https://i.imgur.com/xztMVBp.png)
(https://i.imgur.com/vej4FtW.png)

Despite the hardship, my masons continue to charge ahead full charge. I temporarily allow them to use gold nuggets for construction, and build a new shiny trade depot in the sky. The last bridge is only awaiting a mason's touch before we're fully operational.

(https://i.imgur.com/ny0oOXm.png)

With primary construction nearing it's end, I looked at how we're best to use this new monolith of capitalism. After reviewing some charts, I located where our central stairwell would connect to the surface, and order walls around it, miners to go channel it out.

(https://i.imgur.com/qNwBxXH.png)

Rising up two z-levels to a landing, a new pathway of stone begins to take shape building towards the Tower of Moolah.

(https://i.imgur.com/6UoD8qL.png)

(note the dead dwarf who died of dehydration moments after setting a stone in place; no I don't know why he didn't drink).

---
The first day of winter has arrived.

(https://i.imgur.com/Lo0cdIu.png)

First, we located a component that would allow for creation of bismuth bronze; a reasonably good weapons grade ore, but most importantly.

(https://i.imgur.com/1bDPg57.png)

The last bridge on the Great Road has been completed! With gusto, I have the original trade depot torn down. No longer shall merchants have to walk upon the cursed earth, instead safely rising above it. I've included a mural showing the state of Bridgeborn on this magnificent day.

(https://i.imgur.com/aJMOrbB.png)

For the keeper's entrance, I had a new bridge constructed from the walkway to the Tower.

(https://i.imgur.com/7PxX7Ku.png)

And a new lever room constructed.

(https://imgur.com/GLK2rJ3.png)

IMPORTANT: As of years end, the linkages to the bridges have been queued but NOT completed!

I've ordered the dismantling of scaffolding around the fortress, and begun to install re-enforcing walls along the perimeter.

(https://i.imgur.com/RWHGF5i.png)

(https://imgur.com/PfhsLZf.png)

With my goal complete, I turn my attention towards other matters.

(https://imgur.com/ArM0hE0.png)

First off is acquisition of at least some metal bars. Our wood coffer is well supplied given the amount of construction and clearing we've done, and we have an ample supply of charcoal. Smelting is off to a slow but profitable start.

(https://imgur.com/aJ0HU7O.png)

Likewise, I've had a large amount of wood cut down and hauled inside

(https://imgur.com/e8m03Ai.png)

OOC: Reminder: in this version of DF, each tree gives one log. I pretty much clear cut the map

Our ammo coffers are also looking healthy, ready for the next overseer to begin training marksdwarfs. It may be worth building the floor out within the tower or adding a new level so that our military doesn't get cave adopted. There's also a nice place under the gold bridge where we could put a ballistia battery, or a lookout to mow down invaders.

(https://imgur.com/vdfY31p.png)
(https://i.imgur.com/13BK2vF.png)

Unfortunately, I couldn't find either the magma vent nor an underground river, so those will be left to the next overseer.

OOC: Since my turn is over, I *did* check with Visualizer. Both are on the map. I was digging too low.

With the year over, I pass the fortress to the next overseer, knowing that our future perhaps is somewhat brighter than when we started.

(https://i.imgur.com/BsykS2Q.png)

This is Bridgeborn. A place where bridge's are born.

(https://i.imgur.com/4gadLSN.png)

Cobble, cobble, cobble goes the bridgemaker ...

---

DFFD link: Bridgeborn 108 (http://dffd.bay12games.com/file.php?id=13279)

Just for shits and giggles, I checked how much stone I used on my little masonry project. The answer?

~900 boulders, or a little over a 1/4th of every boulder in the fortress. That's an absurd amount of stone for just one year. I honestly forgot how much easier it used to be prior to Toady nerfing miners, and the hauling update making stone anything take forever and a day. I still dislike that change even now.

PM sent to nogoodgames.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: DolosusDoleus on December 03, 2017, 05:04:01 pm
Damn. You're fast. Great job!

EDIT: Looking at the save. The fort's much better than the sorry state I left it in. But why is everything in my tomb marked for dumping?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: NCommander on December 03, 2017, 05:15:15 pm
Damn. You're fast. Great job!

EDIT: Looking at the save. The fort's much better than the sorry state I left it in. But why is everything in my tomb marked for dumping?

er? I just checked the save. There's a garbage dump that you put in, but nothing is marked for dumping that I see. Post a screenshot of what you mean.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: DolosusDoleus on December 03, 2017, 05:19:32 pm
Damn. You're fast. Great job!

EDIT: Looking at the save. The fort's much better than the sorry state I left it in. But why is everything in my tomb marked for dumping?

er? I just checked the save. There's a garbage dump that you put in, but nothing is marked for dumping that I see. Post a screenshot of what you mean.

Spoiler (click to show/hide)

There it is. Nothing in the tomb, but the buildings themselves.

It might be that I just forgot to remove the dump tag on the buildings... but idk.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: NCommander on December 03, 2017, 05:23:56 pm
That's odd. I think it was that way when I opened the save. Did you mass dump stone out of your tomb?

I hadn't touched it though I was tempted to disassemble it for random statues and such, or just to pile the other bodies in there, but I did that joke in Boarpants, and in a few other forts so it got stale.

Incidentally, and I didn't fix this, but I don't think one chair around a table won't work correctly for a dining room; tables can't be shared between dwarfs at the same time AFAIK. I also changed your dwarf to be sheriff but didn't build out the rooms. STONE TO THE STONE GOD. BRIDGES TO THE BRIDGES GOD.

We should totally do an aboveground fort :)
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: DolosusDoleus on December 03, 2017, 05:49:31 pm
That's odd. I think it was that way when I opened the save. Did you mass dump stone out of your tomb?

I hadn't touched it though I was tempted to disassemble it for random statues and such, or just to pile the other bodies in there, but I did that joke in Boarpants, and in a few other forts so it got stale.

Incidentally, and I didn't fix this, but I don't think one chair around a table won't work correctly for a dining room; tables can't be shared between dwarfs at the same time AFAIK. I also changed your dwarf to be sheriff but didn't build out the rooms. STONE TO THE STONE GOD. BRIDGES TO THE BRIDGES GOD.

We should totally do an aboveground fort :)

I'd be game for that. If you don't want to start it yourself, I could even make it !!THROWBACK FORTRESS 3!! once this fort is done.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: NCommander on December 03, 2017, 06:28:25 pm
I'd be game for that. If you don't want to start it yourself, I could even make it !!THROWBACK FORTRESS 3!! once this fort is done.

Won't throwback 3 be DF 2010? :)

Probably one of the buggist mainline series of DF versions ever, and one of the few to ever have Toady take a feature out back and shot (arsenal dwarf). Off hand, I remember the following major bugs
 - Dungeon Master MIA
   - (which had an additional bug that PET_EXOTIC wasn't even checked by the code if I remember the DFhack discussion on this)
 - Hilariously broken military bugs (with some still present to this day)
 - Wagons MIA (lasted until DF2012)
 - First version where FPS death became a serious problem.
 - Glitchy noble promotion.
   - The *only* way to get it to work was lock up the mayor away from the liason until AFTER the dwarven caravan left the map
 - Diplomats/visiting nobles broken (easy fix there though)
 - Sieges fail to bug out when leader is captured (though that might have been introduced in 40d. It wasn't a 23a problem AFAIK)
 - Outpost liason/king drop dead on old age on edge of the map
 - Clothing broken, to the point Toady had to remove the negative thoughts until he finally fixed it.

It did bring a lot of good though:
 - Magma/candy always present (on 3x3 embark)
 - Demonic fortresses only existed here and DF2012
 - Resizable window + consistent keyboard
 - Macros (the way we used to get to magma before multilevel designation)
 - Caverns frequently had water/trees making some biomes considerably more survivable.
   - (40d glaciers are *hard*, and borderline impossible if you don't have a magma pipe. Pools are finite magma if I remember correctly).

Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: nogoodnames on December 03, 2017, 08:37:51 pm
I have the save, but like I said earlier I'm pretty busy right now so I probably won't get to it until later in the week. Zanzetkuken, if you want to go before me you can.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Taupe on December 03, 2017, 09:11:10 pm
(https://i.imgur.com/9FGQkkG.png)

Well that didn't last long. Can someone dwarf one of my relatives as Taupe II...?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: NCommander on December 03, 2017, 10:15:45 pm
Well that didn't last long. Can someone dwarf one of my relatives as Taupe II...?

You asked for useless, I gave you useless. You came, you consumed booze, and then you died. Now your body is in a coffin somewhere. Probably. If I reclaimed it.

Only thing more useless would be a soap maker, or possibly a carp.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: DolosusDoleus on December 03, 2017, 10:43:51 pm
Well that didn't last long. Can someone dwarf one of my relatives as Taupe II...?

Put you in the dorfing list as Taupe II

Also, NCommander, did you dorf Witty?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: NCommander on December 04, 2017, 06:13:22 am
Well that didn't last long. Can someone dwarf one of my relatives as Taupe II...?

Put you in the dorfing list as Taupe II

Also, NCommander, did you dorf Witty?

No, didn't get a jewelry. Put me back in the queue for round two.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Xyon on December 04, 2017, 09:30:39 am
Hey now, don't forget my dwarfing request.  :)

Been a while since I've seen a sky-trade-depot with bridges, oh memories.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: DolosusDoleus on December 04, 2017, 09:53:05 am
I have the save, but like I said earlier I'm pretty busy right now so I probably won't get to it until later in the week. Zanzetkuken, if you want to go before me you can.

Mmkay. Sending a PM to Zanzetkuken
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Zanzetkuken The Great on December 04, 2017, 05:46:29 pm
Huh.  Okay, let's see how much I screw things up.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: DolosusDoleus on December 04, 2017, 06:51:01 pm
Well that didn't last long. Can someone dwarf one of my relatives as Taupe II...?

Put you in the dorfing list as Taupe II

Also, NCommander, did you dorf Witty?

No, didn't get a jewelry. Put me back in the queue for round two.

Mmkay. Back in you go. However, I'll probably give priority to new players over you if some sign up by the time your turn comes. You okay with that?

Hey now, don't forget my dwarfing request.  :)

Been a while since I've seen a sky-trade-depot with bridges, oh memories.

...I'm pretty sure I dorfed you during my turn.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Xyon on December 05, 2017, 11:35:39 am
Well that didn't last long. Can someone dwarf one of my relatives as Taupe II...?

Put you in the dorfing list as Taupe II

Also, NCommander, did you dorf Witty?

No, didn't get a jewelry. Put me back in the queue for round two.

Mmkay. Back in you go. However, I'll probably give priority to new players over you if some sign up by the time your turn comes. You okay with that?

Hey now, don't forget my dwarfing request.  :)

Been a while since I've seen a sky-trade-depot with bridges, oh memories.

...I'm pretty sure I dorfed you during my turn.

You did? Awesome! I just haven't downloaded the file to double check myself, and haven't noticed my dwarf in any of the updates yet.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Zanzetkuken The Great on December 05, 2017, 07:22:16 pm
Just checking in, the dwarf I had been given wasn't mentioned in any past turns, right?  I wound up switching out which one I was 'dwarfed' as, as for what I am currently planning, that prior one made no sense.  New's still not an exact fit, but they're dead right now.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: DolosusDoleus on December 05, 2017, 09:00:55 pm
Just checking in, the dwarf I had been given wasn't mentioned in any past turns, right?  I wound up switching out which one I was 'dwarfed' as, as for what I am currently planning, that prior one made no sense.  New's still not an exact fit, but they're dead right now.

I don't think so. Go for it.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Zanzetkuken The Great on December 05, 2017, 10:10:36 pm
I fully expect my dwarf to be killed by a later overseer attempting something mad.  May as well give them the ability to frame it as them deliberately getting rid of him, for soon to be evident reasons.



(https://i.imgur.com/TTFhsZZ.png)
(https://i.imgur.com/SLA1Zkc.png)

-:-:-:-:-:-:-:-:-:-:-

Granite 1, 108

The prior overseer, NCommander came by not too long ago and told me that is now me who has the honor of running this place.  It seems that adopting this guise has worked out far better than expected.  Two years ago, I was set to be put to death for attempting to incite revolution to overthrow the entire nobility so they could be replaced with individuals with a more...realistic and fortress centered mindset.  Yet, after a quick swap of identity with someone who looked like me and two years, I'm now in charge of a major outpost.

Ordinarily I would attempt to avoid becoming overseer, but I'm going to make an attempt this time.  The prior two have had more...noble...priorities than those that could be of greatest usage to the fortress.

(https://i.imgur.com/MnhwMjJ.png)

For instance, you see that thing in the upper left corner?  No, that's not a statue garden, that is the tomb that the first overseer built.  Notice how the thing is built directly upon the main path of the fortress near the prime real estate closest to the central staircase and has been completely smoothed over?  Now, I want to redirect your attention.  See that area off hidden behind the butcher shop, the forge, and the wood furnace?  That's the current communal bedrooms.  The smell of the rotting flesh and burning wood far outweighs what benefits the forge provides.  Hmm, you know, there is room to the west of the tomb that could solve the inadequate bedrooms, and if you combine the tomb with the room below, you could fit a large table for many dwarves right next to those rooms...

(https://i.imgur.com/AiJQqn2.png)

NCommander also had his own minor issues, such as making our food and drink situation critical and (possibly) inadvertently working dwarves to their deaths as a result of working on their 'Freeway' project.  Further, while the 'Freeway' as he calls it provides quite a nice chokepoint that does a nice job to funnel merchants and the undead, its been left completely unfortified aside from the old 'raise the drawbridge' trick.  His 'Trade Depot in the Sky' could have been edged with fortifications so we could have sent some squads up there to shoot out at anything, but instead it is edged with walls you can't do that with.  Don't think that would be important to kill the giant eagles with?  Granted, the fortress defenses are riddled with holes, so there's only so much blame that can be handed out for that.  Just one building destroyer and anyone would have access to the fortress itself.  Just another adjustment to impliment.  Think I see a spot where, with a bit of adjustment, we could have a ballista mounted so that it can shoot clear down the freeway to slaughter any who try to encroach as well.

Fortifications is a longer term job than even the bedrooms.  Right now, we have some issues that need to be dealt with.  Priority one, secure a better supply of food and water.  Our current is a bit lacking.

(https://i.imgur.com/qkTT198.png)

Former can only be solved through growing, which strangely isn't happening, going to need to check in on that, and maybe trading with the elves.

As for the latter and aside from brewing, there's two murky pools to the southeast that can be refilled by the rain.  Funnel the water down a tunnel, and I can rig up a well in the fort.  Not the best, but should be a good backup if the alcohol gets screwed up again.  In addition, there's rumors of an underground river which could solve the problem the quickest, but there's a slight problem.  Mining has been done down to the lowest level, so if we wind up guessing wrong, there's a chance the current mines will end up flooded if someone isn't paying attention.

-:-:-:-:-:-:-:-:-:-:-

Granite 2, 108
Found out the problem with the farms.  See the below list of seeds in the stocks?

(https://i.imgur.com/A4LlTzW.png)

You know what was ordered to be planted?  Quarry bushes, pig tails, and other stuff we don't have the seeds for.  In fact, it was everything but plump helmets.

This is going to be a long year.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: DolosusDoleus on December 06, 2017, 10:54:07 am
Nooooo my tomb ;_;
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Xyon on December 06, 2017, 02:53:03 pm
So i'm wondering, you said no crazy training schemes.  Does that include screw pump gyms or swimming training rooms?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Zanzetkuken The Great on December 06, 2017, 04:33:37 pm
Nooooo my tomb ;_;

Oh, it's still going to be your tomb.  It's just also going to be a dining hall as well.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Xyon on December 06, 2017, 05:14:14 pm
Urist 1- "Hey who's buried in this tomb anyways?" 
Urist 2- "Who cares, we got this fun party goin on"
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: DolosusDoleus on December 06, 2017, 05:56:39 pm
So i'm wondering, you said no crazy training schemes.  Does that include screw pump gyms or swimming training rooms?

Yes. If you're deliberately using exploits or taking advantage of bugs, it's not allowed.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: nogoodnames on December 06, 2017, 06:09:35 pm
So i'm wondering, you said no crazy training schemes.  Does that include screw pump gyms or swimming training rooms?

Yes. If you're deliberately using exploits or taking advantage of bugs, it's not allowed.
I don't really see either of those as exploits. Screw pump gyms are a little iffy maybe, but I don't think there's anything wrong with giving dorfs swimming lessons.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: DolosusDoleus on December 06, 2017, 07:12:32 pm
So i'm wondering, you said no crazy training schemes.  Does that include screw pump gyms or swimming training rooms?

Yes. If you're deliberately using exploits or taking advantage of bugs, it's not allowed.
I don't really see either of those as exploits. Screw pump gyms are a little iffy maybe, but I don't think there's anything wrong with giving dorfs swimming lessons.

Well, in this version forcing your dorfs to swim would massively boost all of their physical stats. Same thing with pump gyms. It's the reason carp were so massively powerful in earlier versions; because they were swimming literally all the time, they ended up with ungodly physical stats in barely no time at all.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Sign up now!)
Post by: Zanzetkuken The Great on December 06, 2017, 08:06:03 pm
Slate 1, 108

It's been one month.  I dragged in literally everyone in the fort to switch up the jobs they've been assigned, as it seems that there has been no focus in the past.  Likely due to the sheer focus the prior two had on building large structures rather than fortress infrastructure.  I have made an attempt to correct this, the current duties listed below.

Spoiler (click to show/hide)

This list may be modified in the future if I see idlers, but for now we'll work with it.

Kicking out 'NCommander' from holding near all the noble positions has already managed to get some good done as the meeting with the outpost liason has finally managed to complete itself and the export agreement has been made.  Results of the export agreement has been recorded below.

(https://i.imgur.com/BoTlSYU.png)

The meeting annoyingly wasn't able to be completed before the elves arrived, which caused a fair amount of tensions between the two.  Fortunately, we were able to trade away a statue and some mechnisms to secure a good amount of food supplies and a giant leopard we can butcher if things turn out for the worst.  If not, I'm going to see if I can get it war-trained and then set up a marksdwarf squad led by myself so I can have it assigned to me.  If this crisis can be solved, I deserve some reward.  I can admit we actually may be soon out of it, as the influx of food from the elves is coming at a time when the plump helmets are coming in.  Should reach non-crisis levels soon enough.

As an aside, as you can see below, I made a midpoint ramp on and off the freeway so the walk to the outside isn't as far now that I've sealed off the original entrance.  Below is a simplified rendition of what was done.

(https://i.imgur.com/IEclyak.png)

Plans are in place to fortify the trade tower into a major point of external defense, the upper internal level turned into marksdwarf firing locations with ammunition, center into a sleeping quarters, and the lowest into a combination training ground and armory.  Trade depot will be turned into an alternate firing location.  If possible, the current gold bridge will be torn down in exchange for two at either edge, to make room to have a ballista in the barracks that can fire clear down the road.  All plans for the future, though.  For now, if anything is going to be constructed, it's going to be those bedrooms and the grand dining hall.  Might even get fancy and create a domed ceiling for it built aboveground if there is enough time in the year.  Though given how long the freeway took, I have my doubts that there would be enough time left.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: ☼Another☼ on December 08, 2017, 09:31:01 am
PTW
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on December 08, 2017, 01:29:02 pm
I have to ask, are quantum stockpiles one of the allowed exploits?  The rate boulders are being produced in this version by legendary miners means that I really don't think they can all be fit in a regular stockpile in any other way.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on December 08, 2017, 04:03:52 pm
I have to ask, are quantum stockpiles one of the allowed exploits?  The rate boulders are being produced in this version by legendary miners means that I really don't think they can all be fit in a regular stockpile in any other way.

When you put it that way, I’ll allow it. Cheers!
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: NCommander on December 08, 2017, 04:07:17 pm
I have to ask, are quantum stockpiles one of the allowed exploits?  The rate boulders are being produced in this version by legendary miners means that I really don't think they can all be fit in a regular stockpile in any other way.

Why do you think we have a giant tower in the middle of the map? I had to do *something* with the massive amounts of boulders. An advantage is 40d long predates the hauling nerfs so it's much easier to build absurdly huge masonry projects. Simply set an ore stockpile and boot regular stone out of it. Until we find magma, I recommend clearcutting and buying logs off the elves for charcoal. That being said, tree cap diplomacy worked in 40d, and since one tree == one log, it's actually fairly easily to piss off the elves, and wooden arrows can be surprisingly lethal in this version.

For the central tower, I was debating either having a trading stockpile or a barrack on it. Being able to avoid cave adaption for the fort is a great thing. I partially dug out and reconstructed the central stairs which will help but isn't a perfect solution. Light/Inside will prevent cave adoption in this version, Light/outside is needed to reverse it.

I never considered quantum stockpiles to be an exploit because pre-minecarts, they were fiddly to work with to say the least. If you really want to get rid of the stone, atomsmashing works nicely. Due to the low carrying weight in these versions, stone crafts are also not a bad way to make stone leave the map since crafts are very very light and you can make a good amount of stone disappear into a cavarn.

As a note though, since we don't have an infinite magma source on the map (the vent will *not* replenish if its depleted), stone is finite. Not that's usually a big deal.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Xyon on December 08, 2017, 05:15:44 pm
I might suggest a 3 level quantom dump. The top level of course being the level where dwarfs dump from, the middle level being a retracting bridge that holds the dumped items, its linked to a lever so you can drop them down when you want without risking someone being underneath the drop zone when items are dumped, then of course the bottom level is where the items eventually end up and can be safe to access and still have items being dumped when the bridge is not retracted
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on December 08, 2017, 07:12:05 pm
Felsite 25, 108

Much of the mining for the bedrooms has been completed, but the sheer scale of the stone produced by the Dolosus and Ncommander means that I've needed to do some slight modifications to the prior work orders in order to clear out the stone into a single stockpile everything gets thrown into.  We apparently have around five thousand boulders in the fortress, right now, and with further mining that number will only grow.

Some migrants came around.  A blacksmith known as Lokum Soloziteb, a no skilled peasant by the name of Sakul Rithsalul, an engraver named Fikod Rakustorshar, a craftsdwarf named Lokum Tinothstakud, a marksdwarf named Datan Adilkobel, another zero skill peasant named Ducim Kadolstorlut, a fish dissector named Dakost Mistemidith, a third zero skill peasant named Kubuk Dodokfikod, a fellow ranger named Tun Likotarban, a bowyer named Meng Logemlanlar, a siege engineer named Logem Thoblotol, a wood burner named Mistem Ngotolkol, a fourth peasant by the name of Iden Asiton, a woodcrafter named Likot Zozkol, a cheesemaker named Zuglar Vabokvush, another wood burner by the name of Kogan Coggigin, a fifth no skill peasant by the name of Stakud Bunembim, a child named Erith Mesirlor, a woodcrafter named Muthkat Tobzolak, a trapper named Oddom Rilemcatten, a dyer named Sigun Cogdur, another child named Libash Kubukshadmal, and a third child named Bomrek Kuletzalis.  Yep, twenty-three new dwarves when we are already a bit tight on food and don't have any bedrooms up yet.

I'm assigning them all to help get rid of all this stone.  In addition to this and their base roles, I made the fish dissector, peasants, engraver and craftsdwarf into masons and engravers, the marksdwarf into a miner, the woodcrafters were assigned to carpentry and woodcutting, filled out all smithing roles in the blacksmith's repitoire, gave the ranger a butchery job, ordered the bowyer into mechanics, told the siege engineer to learn how to operate what they make, and got the dyer, trapper, cheesemaker, and wood burners the same duties as the rest of the farmers.

-:-:-:-:-:-:-:-:-

Felsite 31, 108
Saw Ncommander idling in the new dining hall.  Apparently he and Dolosus ran out of stuff to mine.  Well, then, have digging out this Grand Mausoleum, also known as future proofing for later overseers.  Sheer scale should prevent it from filling up with bodies, though I very much have my doubts about this, and if invaders somehow get in, the complete confusion of the passageways should allow for us to break up some of the bastards.

(https://i.imgur.com/6DEifpo.png)
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: NCommander on December 08, 2017, 10:57:05 pm
Very very nice.

A few reminders for this version.
 - You probably want to dig out rooms for a baron, dungeon master, tax collector, and mayor sooner rather than later. Unhappiness vs stress means that shit can get seriously bad.
 - Dungeon master will show up when we hit 50 dwarfs since we already found a map feature (the chasm)
   - DM will let us train exotic animals so it's a good thing to have him around
      - Expect every single cape in your fortress to disappear.
 - The economy will fire when we hit 80 dwarfs.
 - The hammerer will show up at the same time. Make sure the jail is setup, else things will get bad

I recommend building a barrack for the royal and fortress guards. In this version, neither can be ordered, and any solder in those squads will act as though they're stood down but training. If you actually want them to be useful, stick their barrack somewhere on the freeway (perhaps on the first pylon where it turns) since they'll attack enemies in line of site.

Keeping some low rent rooms and low rent food is important.

Also, any heros/elites will not be able to be stood down. We'll be due for a few moods soon. Odds are we're going to get a crapton of legendary masons. Most of the fortress has some masonry skill.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on December 08, 2017, 11:24:55 pm
Very very nice.

A few reminders for this version.
 - You probably want to dig out rooms for a baron, dungeon master, tax collector, and mayor sooner rather than later. Unhappiness vs stress means that shit can get seriously bad.
 - Dungeon master will show up when we hit 50 dwarfs since we already found a map feature (the chasm)
   - DM will let us train exotic animals so it's a good thing to have him around
      - Expect every single cape in your fortress to disappear.
 - The economy will fire when we hit 80 dwarfs.
 - The hammerer will show up at the same time. Make sure the jail is setup, else things will get bad

I recommend building a barrack for the royal and fortress guards. In this version, neither can be ordered, and any solder in those squads will act as though they're stood down but training. If you actually want them to be useful, stick their barrack somewhere on the freeway (perhaps on the first pylon where it turns) since they'll attack enemies in line of site.

Keeping some low rent rooms and low rent food is important.

Also, any heros/elites will not be able to be stood down. We'll be due for a few moods soon. Odds are we're going to get a crapton of legendary masons. Most of the fortress has some masonry skill.

The food and drink situation is still riding on the barest of threads right now, an actually somewhat decent meeting hall is still under construction, I've got bedrooms set up for maybe one-quarter of the dwarves, I have yet to get the fortress defenses to the point where we could defend ourselves decently, there are still rocks everywhere, a dedicated officer for even the manager hasn't yet been set up, industry is basically nothing, and there isn't a single barracks on the entire map.  This fortress is currently a trainwreck in progress and you are now telling me I have about half a year, from where I am, at best to prepare for this stuff!?  I'm not giving up, but I better get some kind of medal if I can pull us out of this shit without deliberately slaughtering dwarves to push back the deadlines of those events.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: NCommander on December 09, 2017, 02:01:09 pm
Send a herbalist and some hunters out; we have crossbows and ammo, which should help with the food sitrep somewhat. Plant gathering is surprisingly powerful; if we can find the underground river, we can also release the spores and get a nice collection of underground crops and seeds. Once we find the river, we can also add fish to the menu.

Nobles do get replaced in this version (if the baron dies, we get a new one) so if we loose one it's not a disaster.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on December 10, 2017, 05:10:39 pm
Hematite 15, 108

Well, we've experienced a bit of interesting karma today.  NCommander died of thirst right next to a drink barrel.  At first I wondered exactly how the hell that was possible, as we have a total of fifty drinks lying around, but the solution has presented itself.  Simply put, the crisis resulted in us having drinks in only a couple of barrels.  Given the propensity to drink directly from barrels we dwarves have and the number of thristy dwarves thanks to that massive migrant wave, by the time he managed to get to a barrel, he died.

This is...concerning.  He wasn't the only one still thirsty, so his death may herald the coming of a fair number of dead dwarves.  Rain still strangely has yet to come, and working to fix known problems means I haven't really had much time to figure out where in the world the underground river is.

Just one more concern to add to the mountain.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Fleeting Frames on December 10, 2017, 09:22:04 pm
@NCommander: I didn't expect the bridges.

...Sorry, that may have been misunderstood.

I didn't expect the dwarven superhighfreeway!
Making the dwarven lands conform to your desires, you.

And, geez, plant gathering choices weren't so great in 0.28.

PS: Poor kitten.



I'm surprised the fort had hunters. They must be all gone now, though.

...Whoa! The dwarves in this version were serious about wanting variety.

Nice trade outpost. Shame about lack of water or magma. A year of digging, and nothing? 6x6 is large.



@Zanzetkuken:

Nicely turned noble into an insult.

Injecting miasma into a public dormitory seems like a pretty decent idea for adding some unhappiness. Just slaughter some war pets of fragile dwarves and hope they'll not just stoically take it. Though this is the opposite of being nice to the dwarves.

When it comes to water flooding, maybe precede the tunnels by diagonally leading ramps.



The mausoleum is nice. The stone amount is enormous.

Fun situation with barrels. I don't think goblets worked in this version, did they?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: NCommander on December 10, 2017, 10:45:44 pm
Hematite 15, 108

Well, we've experienced a bit of interesting karma today.  NCommander died of thirst right next to a drink barrel.  At first I wondered exactly how the hell that was possible, as we have a total of fifty drinks lying around, but the solution has presented itself.  Simply put, the crisis resulted in us having drinks in only a couple of barrels.  Given the propensity to drink directly from barrels we dwarves have and the number of thristy dwarves thanks to that massive migrant wave, by the time he managed to get to a barrel, he died.

This is...concerning.  He wasn't the only one still thirsty, so his death may herald the coming of a fair number of dead dwarves.  Rain still strangely has yet to come, and working to fix known problems means I haven't really had much time to figure out where in the world the underground river is.

Just one more concern to add to the mountain.

I have this unfortunate feeling that this is going to be a reoccurring trend. DF2010 must have changed this behavior because I don't remember dwarf's dying of thrist quite so easily later. We need to find the river. Unfortunately, we're looking for a small target; 5-6 tiles wide. Murky pools didn't refill on my turn so I doubt we're going to get water there either.

Redorf please.

@NCommander: I didn't expect the bridges.

...Sorry, that may have been misunderstood.

I didn't expect the dwarven superhighfreeway!
Making the dwarven lands conform to your desires, you.

And, geez, plant gathering choices weren't so great in 0.28.

PS: Poor kitten.



I'm surprised the fort had hunters. They must be all gone now, though.

...Whoa! The dwarves in this version were serious about wanting variety.

Nice trade outpost. Shame about lack of water or magma. A year of digging, and nothing? 6x6 is large.



@Zanzetkuken:

Nicely turned noble into an insult.

Injecting miasma into a public dormitory seems like a pretty decent idea for adding some unhappiness. Just slaughter some war pets of fragile dwarves and hope they'll not just stoically take it. Though this is the opposite of being nice to the dwarves.

When it comes to water flooding, maybe precede the tunnels by diagonally leading ramps.



The mausoleum is nice. The stone amount is enormous.

Fun situation with barrels. I don't think goblets worked in this version, did they?

No goblets in this version. Apparently they also guzzle an entire barrel in a single go vs. just a unit, though the caverns in 2010 made finding water a LOT easier. I remember setting reserved barrels on my turn, we should have a decent chunk of them. We should also have gotten a collection of outdoor plants; may be a decent idea to put a greenhouse somewhere near the edge of the bridges, or carve a skylight.

Hunters are interesting in their effectiveness. They use ambusher to approach their pray without being noticed. If they're successful, then crossbow skill is used to get the kill. If we had some dogs, I'd recommend training a few hunting animals but I don't think we have a breeding pair in the fortress. I ordered some though with the dwarven caravan which we should probably take advantage of.

I couldn't resist doing a large masonry project since this version and DF2010 made them relatively easy to do vs. later ones. Anyway, for finding the river, a series of bore holes might be the way to do it from the top of the map straight down. I confirmed it's on the map, we just need to find it.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on December 10, 2017, 11:56:34 pm
Malachite 1, 108

Lokum wound up coming across a goblin thief when he was moving around outside.  I asked them why they were outside considering that the only things being worked on outside are the dome of the dining hall and the ventillation chimneys I'm having made for the smelters, wood furnace, forge, and butcher's shop.  You know what they told me?  Carrying NCommander's body to the refuse pile.  When I pointed out that there is already a tomb assigned for the body to be put in, they merely replied with a shrug and "Ai kno'". Must have heard from someone about the origin of the food and drink crisis.

(https://i.imgur.com/XgiT8WR.png)

Body wasn't stolen, to be clear.  Notably, a dwarf has wound up deciding to take the name 'NCommander II' similar to how one of the others took on 'Taupe II' not long after the original died.  Very strange.  I might need to look in on this once the work dies down.  Likely also known as when my term as overseer ends.  Maybe.  Probably won't give a shit by that point in time.

Aside from this, the human caravans have come around.  I'm going to buy them clean of alcohol and any thing else vaguely used for a drink.  Apparently they came across a goblin snatcher as they came across the freeway.  From the blood on one of the wagons, I can guess what happened to it.  Immediately after they told me this, there was a commotion on the freeway as one of their guards found another goblin.  Haggled away a few mechanisms for a ton of food, the two barrels of drink they brought with them, and the dog and cat they brought.  I'll figure out what to do with them later.  'Witty' Urdimritas wound up dying from thirst as the second casualty.

Got to leave to check in on some strange rumor I heard about.  Apparently a skeletal batman is now named Olon Likotalen.  Why exactly this is, I'm going to need to be finding out.

-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-

I'm probably going to make a single post compiling every entry I've made at the end of my turn.  Make it so there's only one thing you have to click on while being able to rapid fire these smaller updates.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Fleeting Frames on December 11, 2017, 04:17:28 pm
Cheeky.

The snatcher collided with the wagon and you didn't get an explosion? These wagons are quite sturdy.

@Ncommander: Rivers flow in lines (unless they don't?), so it might seem like a borehole every six tiles on two adjacent map edges could be enough to locate it.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: NCommander on December 11, 2017, 04:30:28 pm
Cheeky.

The snatcher collided with the wagon and you didn't get an explosion? These wagons are quite sturdy.

@Ncommander: Rivers flow in lines (unless they don't?), so it might seem like a borehole every six tiles on two adjacent map edges could be enough to locate it.

The river doesn't run the length of the map. I'd have to run reveal on a copy to tell you exactly where it is, I only took a brief look underground with visualizer. The vent is fairly large however but it doesn't extend to Z-0 which is why I failed to find it.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Fleeting Frames on December 11, 2017, 04:51:30 pm
Hm. If there were macros, I'd suggest prospecting by diagonal rampways.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on December 11, 2017, 05:55:28 pm
In an evil biome, wrought with skeletal eagles and batsmen, we’are dying of... dehydration. I guess it’s slightly better than being speared to death by unicorns?

Nice updates btw, Zanzetkuken
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Quietust on December 11, 2017, 06:02:11 pm
Apparently they also guzzle an entire barrel in a single go vs. just a unit
This is not true - for as long as booze barrels have existed in DF, dwarves have only ever consumed one unit of drink from them at a time. The behavior in 40d is the same as it was in 23a, and it remained that way all the way until version 0.42 when dwarves started drinking out of goblets.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on December 13, 2017, 01:42:11 pm
Apparently they also guzzle an entire barrel in a single go vs. just a unit
This is not true - for as long as booze barrels have existed in DF, dwarves have only ever consumed one unit of drink from them at a time. The behavior in 40d is the same as it was in 23a, and it remained that way all the way until version 0.42 when dwarves started drinking out of goblets.
Of course every drink we take drains a barrel, we have less drinking units than we have barrels. It's like splitting a bottle of Sunny D amidst 1000 glasses and complaining that someone just drank the ''whole glass in one go''.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Sanctume on December 13, 2017, 02:08:14 pm
Apparently they also guzzle an entire barrel in a single go vs. just a unit
This is not true - for as long as booze barrels have existed in DF, dwarves have only ever consumed one unit of drink from them at a time. The behavior in 40d is the same as it was in 23a, and it remained that way all the way until version 0.42 when dwarves started drinking out of goblets.
Of course every drink we take drains a barrel, we have less drinking units than we have barrels. It's like splitting a bottle of Sunny D amidst 1000 glasses and complaining that someone just drank the ''whole glass in one go''.

Damn, busting out Sunny D references like it's 2008.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on December 13, 2017, 02:47:29 pm
Well, what other choices do I have... purple drink...?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Splint on December 13, 2017, 02:50:54 pm
I haven't even read anything yet and I'd just like to say I'm honored to see a certain rule on your dwarfing rule list.

Time to do some reading.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on December 13, 2017, 03:49:24 pm
Malachite 15, 108

We've had another two snatchers crop up over the past two weeks.  No idea what in the world is causing the goblins to send so many of them our way.  We have what, three children around here?  I mean, at least until one of them was kidnapped.  No one else has died of dehydration yet, but Dolosus and a few other dwarves are fairly unhappy.  None of them have decided to tantrum, but its only a matter of time with the existing dehydration problems.

There's been a long string of skeletal batmen being named.  I have no idea where the whole thing originated from, but it seems that some of the populace is joking around with making sagas surrounding them and other creatures in the chasm.  Why they are doing this I have no idea, but so long as it keeps them entertained and not tantruming, I'll take it.  There is no current known way out of the chasm to threaten us after all.

(https://i.imgur.com/4mG8KJP.png)

...Though the surface is another problem.  I get the feeling this is not going to end well.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on December 16, 2017, 02:09:10 am
Going to see if I can power through the entire rest of the turn after I wake up.  Unless something winds up happening, I should be able to.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on December 16, 2017, 11:00:41 am
Going to see if I can power through the entire rest of the turn after I wake up.  Unless something winds up happening, I should be able to.

Cool. Good luck!
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on December 16, 2017, 08:17:49 pm
Malachite 21, 108

The skeletal eagle proved to be less of a problem than I had prior thought.  As I was busy trying to figure out how the hell the fortress bureaucracy works to send a squad out to kill off the eagle, as the process is incredibly complex and hard to work with for some unknown reason, Kogan was somehow able to outrun the creature.  It then seemed that rather than attempting to continue pursuit of another dwarf, it wound up deciding to leave.

After counting the fortune from that, I wound up getting some very interesting news.  Apparently, a leatherworker named Mafol Cattenlakish has gone into a fey mood.  I am not certain what type of artifact will be created aside from likely having leather as a primary component, meaning it will likely be largely useless for combat.  However, if successful, it will be the first artifact of the fortress and the dwarf would have advanced to legendary status.

In a stroke of good fortune, no migrants were attracted this season, so we do have a bit more time before the economy truly kicks off and overturns the fort.  We may even manage to reach the point where it is the next overseer's problem.

Who am I kidding?  This place won't be giving me any breaks.  All of this fortune means that the other shoe is going to drop soon.

-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-

Galena 11, 108

The mood is fairly likely to fail.  A lack of leatherworks and everyone being busy with other tasks means that the dwarf is likely to go insane unless someone winds up deciding to go by and actually build the shop.  Shame.

Wildlife has taken to chasing another dwarf around.  This time it was NCommander II being chased by one of the skeletal mountain goats.  Dwarf was always a good distance away from them, but they certainly were gripping quite a bit when they came back in.

A massive cloud of miasma wound up erupting in the dining hall.  It seems some of the refuse hadn't been hauled away in time as a result of everyone being so busy and the distance to the refuse stockpile.  Going to set up one in the south with chimneys to vent it outside like I have set up with the forges.

-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-

Limestone 7, 108

Fall has arrived.  Rain still hasn't come to allow us to implement the backup water well.  The chimneys for the forges are near complete, as is near the entirety of the outer walls of the first of the upper dining hall levels.  Still need to get the statues in the alcoves on that floor and the floor below, construct the upper levels, and breach the ground so it is one open space.  No incidents have been reported yet, so it looks like things might actually-

(https://i.imgur.com/lBNU2IS.png)

...I really should have expected that.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Xyon on December 17, 2017, 05:01:20 pm
Peace be with you, you mad dwarf... hey dont punch my face!
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on December 20, 2017, 02:35:56 pm
Bump?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Splint on December 20, 2017, 02:46:35 pm
Having read everything now, I have to say I wish I could bring myself to play these older versions.

For one simple reason, and that is that this fort's constant stream of death and despair is positively delightful!
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on December 20, 2017, 03:01:58 pm
Bump?

Internet's been acting a bit screwy for awhile.  It's a bit more stable now, so I should be able to post an update soon.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on December 20, 2017, 03:59:30 pm
Bump?

Internet's been acting a bit screwy for awhile.  It's a bit more stable now, so I should be able to post an update soon.

Cool, thanks!

Having read everything now, I have to say I wish I could bring myself to play these older versions.

For one simple reason, and that is that this fort's constant stream of death and despair is positively delightful!

S'allright. Nobody's forcing you to join if you don't want to.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Splint on December 20, 2017, 05:40:38 pm
Having read everything now, I have to say I wish I could bring myself to play these older versions.

For one simple reason, and that is that this fort's constant stream of death and despair is positively delightful!

S'allright. Nobody's forcing you to join if you don't want to.

I'm not sure what you said that for, I meant that more as "I'm a spoiled brat who likes the newer versions"

I've tried the old versions, but the lack of a resizeable window (via just hitting the maximize button on the window itself that is,) was the dealbreaker.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on December 20, 2017, 05:56:55 pm
Limestone 23, 108

The berserker has been put down at the cost of one other dwarf, Sakzul Ustlikot.  I didn't use the most elegant of solutions I can admit, but the level of chaos combined with the madness of trying to order the military meant that 'everyone attack that guy now' was basically all I could do.  It turns out that having about a dozen unorganized people trying to kill you is very effective, believe it or not. 

We had a kobold thief show up later in the month.  At least it is not another goblin, but this is quite frankly getting a tad ridiculous.  How many thieves are running around in these parts?  May start keeping my crossbow with me all the time now so they can't get away.

The dwarven Caravan's come by.  Finally getting to the end of my tenure.  Let's see if we can get some more alcohol out of them.  Getting another still setup to try and get more alcohol coming in, but we're going to want to boost up the current stocks as well.

Hearing some commotion outside.  Going to check it out.

(https://i.imgur.com/Z6TTNta.png)
(https://i.imgur.com/puF6YNx.png)

At least it isn't goblins.

-:-:-:-:-:-:-:-:-

Sandstone 1, 108

The caravan's military wound up slaughtering the whole lot of the kobolds on the bridge before the skulking filth could do anything aside from killing the one cat of the fortress.  Thankfully, it was a stray rather than having been adopted by them.

(https://i.imgur.com/bRgJQpN.png)
(https://i.imgur.com/pKSVT3r.png)

I personally slew another thief on the bridge that decided to crop up in the aftermath.  Leg's a bit wounded, but I can walk it off.  Kobolds are exceptionally weak to getting bashed in the head with a crossbow.

Wasn't the only one.  Another kobold thief was that Meng chased off less than a day later.  Hell's with all the kobolds?

(https://i.imgur.com/LLMeIBO.png)
(https://i.imgur.com/QrmGmSt.png)

And why is Tun passed out on the wall of the dining hall's future roof?



I'm not sure what you said that for, I meant that more as "I'm a spoiled brat who likes the newer versions"

I've tried the old versions, but the lack of a resizeable window (via just hitting the maximize button on the window itself that is,) was the dealbreaker.

While you may not want to jump in for at turn, want to have a dwarf named after you?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Splint on December 20, 2017, 06:37:50 pm
I'd say yes, but considering how quickly he'd end up dead, I'll pass and simply admire the place from a distance :P
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on December 20, 2017, 06:51:00 pm
Sooo, how's the lava/water situation? I'm guessing that neither has been found so far, but has there been any progress?

Having read everything now, I have to say I wish I could bring myself to play these older versions.

For one simple reason, and that is that this fort's constant stream of death and despair is positively delightful!

S'allright. Nobody's forcing you to join if you don't want to.

I'm not sure what you said that for, I meant that more as "I'm a spoiled brat who likes the newer versions"

I've tried the old versions, but the lack of a resizeable window (via just hitting the maximize button on the window itself that is,) was the dealbreaker.

*Shrugs*

Yeah, no resizable windows is a real pain in the ass. I certainly can't say I miss them.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on December 21, 2017, 02:03:43 am
Sandstone 5, 108

Another fucking kobold thief and another herd of skeletal mountain goats constantly freaking the dwarves out.  I've had enough.  All dwarves, mobilize and kill them.

Success. Meng punched the kobold to death on the bridge.  I kinda wish he threw the kobold over the bridge.  Still, it got the task done.  As for the skeletal mountain goats, we wound up losing Kogan Coggigin when two of the bastards swarmed him before backup came in, the dwarf Oddom Rilemcatten.

-:-:-:-:-:-:-:-:-

Moonstone 19, 108

Fucking damnit.  Been a bit late on the entries, but I recognize the Outpost Liason.  He's the bastard that wound up breaking open the plan to tear down the existing nobility.  Been avoiding him, but he started asking some very...probing questions about my tenure.  Guy may be on to me, but I'm pretty sure I can dodge him til my tenure's up.  Managed to sucker someone else into the meeting with him, and I've done something that was decidedly more...noble.

(https://i.imgur.com/J7Ge216.png)

How's that for replicating their mindset?

Anyway, basically everyone has a bed at this point in time, the dining hall is nearing its final stages, and the food and drink stocks are over a hundred apiece.  We've mostly been free of thieves, with only a couple kobolds only being spotted recently.  Speaking of, Nogoodgames spotted one then threw the bastard off the bridge.  If that wasn't enough, the fading in and out of consciousness kobold wound up running into one of the skeletal mountain goat herds and was torn apart.

Finally, we managed to get ahold of a successful artifact creation, from Kubuk Dodokfikod.  I have detailed it below.

(https://i.imgur.com/wq6JOfk.png)
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: NCommander on December 22, 2017, 08:19:06 am
Looks like my wish for an outdoor fortress came true.

And yeah, lack of resizable windows make 40d somewhat annoying to play. I do wish I could find some of the OpenGL 40d versions which fixed that but AFAIK, they've vanished off the internet.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on December 23, 2017, 02:51:06 pm
Won't be able to get a post up today.  Got a family Christmas party that I'm going to be going to.  I may wind up getting home early enough that I can get something done, but it is uncertain if I will be able to.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on December 25, 2017, 03:58:32 am
Getting the last post of the turn written up and am wanting to include a 3d view of the fort.  Can you get me a link to the one you used, NCommander?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: NCommander on December 25, 2017, 11:25:17 am
Use Visual Fortress: http://www.bay12forums.com/smf/index.php?topic=39541.0 for 40d to get the type of screenshots I dd. Curious what you did with the outside.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on December 25, 2017, 09:44:59 pm
As I said earlier, I'm compiling all of my posts into one so opening a dozen pages isn't needed.  Save is at the bottom.



(https://i.imgur.com/TTFhsZZ.png)
(https://i.imgur.com/SLA1Zkc.png)

-:-:-:-:-:-:-:-:-:-:-

Granite 1, 108

The prior overseer, NCommander came by not too long ago and told me that is now me who has the honor of running this place.  It seems that adopting this guise has worked out far better than expected.  Two years ago, I was set to be put to death for attempting to incite revolution to overthrow the entire nobility so they could be replaced with individuals with a more...realistic and fortress centered mindset.  Yet, after a quick swap of identity with someone who looked like me and two years, I'm now in charge of a major outpost.

Ordinarily I would attempt to avoid becoming overseer, but I'm going to make an attempt this time.  The prior two have had more...noble...priorities than those that could be of greatest usage to the fortress.

(https://i.imgur.com/MnhwMjJ.png)

For instance, you see that thing in the upper left corner?  No, that's not a statue garden, that is the tomb that the first overseer built.  Notice how the thing is built directly upon the main path of the fortress near the prime real estate closest to the central staircase and has been completely smoothed over?  Now, I want to redirect your attention.  See that area off hidden behind the butcher shop, the forge, and the wood furnace?  That's the current communal bedrooms.  The smell of the rotting flesh and burning wood far outweighs what benefits the forge provides.  Hmm, you know, there is room to the west of the tomb that could solve the inadequate bedrooms, and if you combine the tomb with the room below, you could fit a large table for many dwarves right next to those rooms...

(https://i.imgur.com/AiJQqn2.png)

NCommander also had his own minor issues, such as making our food and drink situation critical and (possibly) inadvertently working dwarves to their deaths as a result of working on their 'Freeway' project.  Further, while the 'Freeway' as he calls it provides quite a nice chokepoint that does a nice job to funnel merchants and the undead, its been left completely unfortified aside from the old 'raise the drawbridge' trick.  His 'Trade Depot in the Sky' could have been edged with fortifications so we could have sent some squads up there to shoot out at anything, but instead it is edged with walls you can't do that with.  Don't think that would be important to kill the giant eagles with?  Granted, the fortress defenses are riddled with holes, so there's only so much blame that can be handed out for that.  Just one building destroyer and anyone would have access to the fortress itself.  Just another adjustment to impliment.  Think I see a spot where, with a bit of adjustment, we could have a ballista mounted so that it can shoot clear down the freeway to slaughter any who try to encroach as well.

Fortifications is a longer term job than even the bedrooms.  Right now, we have some issues that need to be dealt with.  Priority one, secure a better supply of food and water.  Our current is a bit lacking.

(https://i.imgur.com/qkTT198.png)

Former can only be solved through growing, which strangely isn't happening, going to need to check in on that, and maybe trading with the elves.

As for the latter and aside from brewing, there's two murky pools to the southeast that can be refilled by the rain.  Funnel the water down a tunnel, and I can rig up a well in the fort.  Not the best, but should be a good backup if the alcohol gets screwed up again.  In addition, there's rumors of an underground river which could solve the problem the quickest, but there's a slight problem.  Mining has been done down to the lowest level, so if we wind up guessing wrong, there's a chance the current mines will end up flooded if someone isn't paying attention.

-:-:-:-:-:-:-:-:-:-:-

Granite 2, 108
Found out the problem with the farms.  See the below list of seeds in the stocks?

(https://i.imgur.com/A4LlTzW.png)

You know what was ordered to be planted?  Quarry bushes, pig tails, and other stuff we don't have the seeds for.  In fact, it was everything but plump helmets.

This is going to be a long year.

-:-:-:-:-:-:-:-:-:-:-

Slate 1, 108

It's been one month.  I dragged in literally everyone in the fort to switch up the jobs they've been assigned, as it seems that there has been no focus in the past.  Likely due to the sheer focus the prior two had on building large structures rather than fortress infrastructure.  I have made an attempt to correct this, the current duties listed below.

Spoiler (click to show/hide)

This list may be modified in the future if I see idlers, but for now we'll work with it.

Kicking out 'NCommander' from holding near all the noble positions has already managed to get some good done as the meeting with the outpost liason has finally managed to complete itself and the export agreement has been made.  Results of the export agreement has been recorded below.

(https://i.imgur.com/BoTlSYU.png)

The meeting annoyingly wasn't able to be completed before the elves arrived, which caused a fair amount of tensions between the two.  Fortunately, we were able to trade away a statue and some mechnisms to secure a good amount of food supplies and a giant leopard we can butcher if things turn out for the worst.  If not, I'm going to see if I can get it war-trained and then set up a marksdwarf squad led by myself so I can have it assigned to me.  If this crisis can be solved, I deserve some reward.  I can admit we actually may be soon out of it, as the influx of food from the elves is coming at a time when the plump helmets are coming in.  Should reach non-crisis levels soon enough.

As an aside, as you can see below, I made a midpoint ramp on and off the freeway so the walk to the outside isn't as far now that I've sealed off the original entrance.  Below is a simplified rendition of what was done.

(https://i.imgur.com/IEclyak.png)

Plans are in place to fortify the trade tower into a major point of external defense, the upper internal level turned into marksdwarf firing locations with ammunition, center into a sleeping quarters, and the lowest into a combination training ground and armory.  Trade depot will be turned into an alternate firing location.  If possible, the current gold bridge will be torn down in exchange for two at either edge, to make room to have a ballista in the barracks that can fire clear down the road.  All plans for the future, though.  For now, if anything is going to be constructed, it's going to be those bedrooms and the grand dining hall.  Might even get fancy and create a domed ceiling for it built aboveground if there is enough time in the year.  Though given how long the freeway took, I have my doubts that there would be enough time left.

-:-:-:-:-:-:-:-:-:-:-

Felsite 25, 108

Much of the mining for the bedrooms has been completed, but the sheer scale of the stone produced by the Dolosus and Ncommander means that I've needed to do some slight modifications to the prior work orders in order to clear out the stone into a single stockpile everything gets thrown into.  We apparently have around five thousand boulders in the fortress, right now, and with further mining that number will only grow.

Some migrants came around.  A blacksmith known as Lokum Soloziteb, a no skilled peasant by the name of Sakul Rithsalul, an engraver named Fikod Rakustorshar, a craftsdwarf named Lokum Tinothstakud, a marksdwarf named Datan Adilkobel, another zero skill peasant named Ducim Kadolstorlut, a fish dissector named Dakost Mistemidith, a third zero skill peasant named Kubuk Dodokfikod, a fellow ranger named Tun Likotarban, a bowyer named Meng Logemlanlar, a siege engineer named Logem Thoblotol, a wood burner named Mistem Ngotolkol, a fourth peasant by the name of Iden Asiton, a woodcrafter named Likot Zozkol, a cheesemaker named Zuglar Vabokvush, another wood burner by the name of Kogan Coggigin, a fifth no skill peasant by the name of Stakud Bunembim, a child named Erith Mesirlor, a woodcrafter named Muthkat Tobzolak, a trapper named Oddom Rilemcatten, a dyer named Sigun Cogdur, another child named Libash Kubukshadmal, and a third child named Bomrek Kuletzalis.  Yep, twenty-three new dwarves when we are already a bit tight on food and don't have any bedrooms up yet.

I'm assigning them all to help get rid of all this stone.  In addition to this and their base roles, I made the fish dissector, peasants, engraver and craftsdwarf into masons and engravers, the marksdwarf into a miner, the woodcrafters were assigned to carpentry and woodcutting, filled out all smithing roles in the blacksmith's repitoire, gave the ranger a butchery job, ordered the bowyer into mechanics, told the siege engineer to learn how to operate what they make, and got the dyer, trapper, cheesemaker, and wood burners the same duties as the rest of the farmers.

-:-:-:-:-:-:-:-:-:-:-

Felsite 31, 108
Saw Ncommander idling in the new dining hall.  Apparently he and Dolosus ran out of stuff to mine.  Well, then, have digging out this Grand Mausoleum, also known as future proofing for later overseers.  Sheer scale should prevent it from filling up with bodies, though I very much have my doubts about this, and if invaders somehow get in, the complete confusion of the passageways should allow for us to break up some of the bastards.

(https://i.imgur.com/6DEifpo.png)

-:-:-:-:-:-:-:-:-:-:-

Hematite 15, 108

Well, we've experienced a bit of interesting karma today.  NCommander died of thirst right next to a drink barrel.  At first I wondered exactly how the hell that was possible, as we have a total of fifty drinks lying around, but the solution has presented itself.  Simply put, the crisis resulted in us having drinks in only a couple of barrels.  Given the propensity to drink directly from barrels we dwarves have and the number of thristy dwarves thanks to that massive migrant wave, by the time he managed to get to a barrel, he died.

This is...concerning.  He wasn't the only one still thirsty, so his death may herald the coming of a fair number of dead dwarves.  Rain still strangely has yet to come, and working to fix known problems means I haven't really had much time to figure out where in the world the underground river is.

Just one more concern to add to the mountain.

-:-:-:-:-:-:-:-:-:-:-

Malachite 1, 108

Lokum wound up coming across a goblin thief when he was moving around outside.  I asked them why they were outside considering that the only things being worked on outside are the dome of the dining hall and the ventillation chimneys I'm having made for the smelters, wood furnace, forge, and butcher's shop.  You know what they told me?  Carrying NCommander's body to the refuse pile.  When I pointed out that there is already a tomb assigned for the body to be put in, they merely replied with a shrug and "Ai kno'". Must have heard from someone about the origin of the food and drink crisis.

(https://i.imgur.com/XgiT8WR.png)

Body wasn't stolen, to be clear.  Notably, a dwarf has wound up deciding to take the name 'NCommander II' similar to how one of the others took on 'Taupe II' not long after the original died.  Very strange.  I might need to look in on this once the work dies down.  Likely also known as when my term as overseer ends.  Maybe.  Probably won't give a shit by that point in time.

Aside from this, the human caravans have come around.  I'm going to buy them clean of alcohol and any thing else vaguely used for a drink.  Apparently they came across a goblin snatcher as they came across the freeway.  From the blood on one of the wagons, I can guess what happened to it.  Immediately after they told me this, there was a commotion on the freeway as one of their guards found another goblin.  Haggled away a few mechanisms for a ton of food, the two barrels of drink they brought with them, and the dog and cat they brought.  I'll figure out what to do with them later.  'Witty' Urdimritas wound up dying from thirst as the second casualty.

Got to leave to check in on some strange rumor I heard about.  Apparently a skeletal batman is now named Olon Likotalen.  Why exactly this is, I'm going to need to be finding out.

-:-:-:-:-:-:-:-:-:-:-

Malachite 15, 108

We've had another two snatchers crop up over the past two weeks.  No idea what in the world is causing the goblins to send so many of them our way.  We have what, three children around here?  I mean, at least until one of them was kidnapped.  No one else has died of dehydration yet, but Dolosus and a few other dwarves are fairly unhappy.  None of them have decided to tantrum, but its only a matter of time with the existing dehydration problems.

There's been a long string of skeletal batmen being named.  I have no idea where the whole thing originated from, but it seems that some of the populace is joking around with making sagas surrounding them and other creatures in the chasm.  Why they are doing this I have no idea, but so long as it keeps them entertained and not tantruming, I'll take it.  There is no current known way out of the chasm to threaten us after all.

(https://i.imgur.com/4mG8KJP.png)

...Though the surface is another problem.  I get the feeling this is not going to end well.

-:-:-:-:-:-:-:-:-:-:-

Malachite 21, 108

The skeletal eagle proved to be less of a problem than I had prior thought.  As I was busy trying to figure out how the hell the fortress bureaucracy works to send a squad out to kill off the eagle, as the process is incredibly complex and hard to work with for some unknown reason, Kogan was somehow able to outrun the creature.  It then seemed that rather than attempting to continue pursuit of another dwarf, it wound up deciding to leave.

After counting the fortune from that, I wound up getting some very interesting news.  Apparently, a leatherworker named Mafol Cattenlakish has gone into a fey mood.  I am not certain what type of artifact will be created aside from likely having leather as a primary component, meaning it will likely be largely useless for combat.  However, if successful, it will be the first artifact of the fortress and the dwarf would have advanced to legendary status.

In a stroke of good fortune, no migrants were attracted this season, so we do have a bit more time before the economy truly kicks off and overturns the fort.  We may even manage to reach the point where it is the next overseer's problem.

Who am I kidding?  This place won't be giving me any breaks.  All of this fortune means that the other shoe is going to drop soon.

-:-:-:-:-:-:-:-:-:-:-

Galena 11, 108

The mood is fairly likely to fail.  A lack of leatherworks and everyone being busy with other tasks means that the dwarf is likely to go insane unless someone winds up deciding to go by and actually build the shop.  Shame.

Wildlife has taken to chasing another dwarf around.  This time it was NCommander II being chased by one of the skeletal mountain goats.  Dwarf was always a good distance away from them, but they certainly were gripping quite a bit when they came back in.

A massive cloud of miasma wound up erupting in the dining hall.  It seems some of the refuse hadn't been hauled away in time as a result of everyone being so busy and the distance to the refuse stockpile.  Going to set up one in the south with chimneys to vent it outside like I have set up with the forges.

-:-:-:-:-:-:-:-:-:-:-

Limestone 7, 108

Fall has arrived.  Rain still hasn't come to allow us to implement the backup water well.  The chimneys for the forges are near complete, as is near the entirety of the outer walls of the first of the upper dining hall levels.  Still need to get the statues in the alcoves on that floor and the floor below, construct the upper levels, and breach the ground so it is one open space.  No incidents have been reported yet, so it looks like things might actually-

(https://i.imgur.com/lBNU2IS.png)

...I really should have expected that.

-:-:-:-:-:-:-:-:-:-:-


Limestone 23, 108

The berserker has been put down at the cost of one other dwarf, Sakzul Ustlikot.  I didn't use the most elegant of solutions I can admit, but the level of chaos combined with the madness of trying to order the military meant that 'everyone attack that guy now' was basically all I could do.  It turns out that having about a dozen unorganized people trying to kill you is very effective, believe it or not. 

We had a kobold thief show up later in the month.  At least it is not another goblin, but this is quite frankly getting a tad ridiculous.  How many thieves are running around in these parts?  May start keeping my crossbow with me all the time now so they can't get away.

The dwarven Caravan's come by.  Finally getting to the end of my tenure.  Let's see if we can get some more alcohol out of them.  Getting another still setup to try and get more alcohol coming in, but we're going to want to boost up the current stocks as well.

Hearing some commotion outside.  Going to check it out.

(https://i.imgur.com/Z6TTNta.png)
(https://i.imgur.com/puF6YNx.png)

At least it isn't goblins.

-:-:-:-:-:-:-:-:-

Sandstone 1, 108

The caravan's military wound up slaughtering the whole lot of the kobolds on the bridge before the skulking filth could do anything aside from killing the one cat of the fortress.  Thankfully, it was a stray rather than having been adopted by them.

(https://i.imgur.com/bRgJQpN.png)
(https://i.imgur.com/pKSVT3r.png)

I personally slew another thief on the bridge that decided to crop up in the aftermath.  Leg's a bit wounded, but I can walk it off.  Kobolds are exceptionally weak to getting bashed in the head with a crossbow.

Wasn't the only one.  Another kobold thief was that Meng chased off less than a day later.  Hell's with all the kobolds?

(https://i.imgur.com/LLMeIBO.png)
(https://i.imgur.com/QrmGmSt.png)

And why is Tun passed out on the wall of the dining hall's future roof?

-:-:-:-:-:-:-:-:-

Sandstone 5, 108

Another fucking kobold thief and another herd of skeletal mountain goats constantly freaking the dwarves out.  I've had enough.  All dwarves, mobilize and kill them.

Success. Meng punched the kobold to death on the bridge.  I kinda wish he threw the kobold over the bridge.  Still, it got the task done.  As for the skeletal mountain goats, we wound up losing Kogan Coggigin when two of the bastards swarmed him before backup came in, the dwarf Oddom Rilemcatten.

-:-:-:-:-:-:-:-:-

Moonstone 19, 108

Fucking damnit.  Been a bit late on the entries, but I recognize the Outpost Liason.  He's the bastard that wound up breaking open the plan to tear down the existing nobility.  Been avoiding him, but he started asking some very...probing questions about my tenure.  Guy may be on to me, but I'm pretty sure I can dodge him til my tenure's up.  Managed to sucker someone else into the meeting with him, and I've done something that was decidedly more...noble.

(https://i.imgur.com/J7Ge216.png)

How's that for replicating their mindset?

Anyway, basically everyone has a bed at this point in time, the dining hall is nearing its final stages, and the food and drink stocks are over a hundred apiece.  We've mostly been free of thieves, with only a couple kobolds only being spotted recently.  Speaking of, Nogoodgames spotted one then threw the bastard off the bridge.  If that wasn't enough, the fading in and out of consciousness kobold wound up running into one of the skeletal mountain goat herds and was torn apart.

Finally, we managed to get ahold of a successful artifact creation, from Kubuk Dodokfikod.  I have detailed it below.

(https://i.imgur.com/wq6JOfk.png)

-:-:-:-:-:-:-:-:-

Granite 1, 109

It is finally the end of my tenure as overseer of this fort.  The Liason had been a bit suspicious as he left, but he hasn't done anything yet.  Still, it is good that I am now getting out of the public eye.  I've done some careful phrasing in the message I've left to catch the next overseer up that should throw suspicion off of me, but I think I may reshape my beard and modify my hairstyle as well to make it slightly harder for them to attempt to identify me on future occasions.  May as well detail the relevant parts of the message here for my own use.

First is the export agreement that had been set up for next year.  If I get given the job of being a craftsdwarf, it might wind up proving to be useful.

(https://i.imgur.com/m5PVEHY.png)

Afterwards, I started in on detailing the general plans for the primary floor.  Bedroom complex could be expanded west and northwest, with a slight cut-in for the offices where the tunnel for that would extend along to meet with the north-south corridor of the bedrooms.  Should be able to fit the needs of every type of nobility in those offices, if a few of the potential 3x3 were combined into a 3x7 for those with particularly high demands.  Made a note that they should likely get the workshops still in the south moved up to the workshop complex in the northeast, then turn the southern stuff into stockpiles.  Maybe turn the side with the mason's workshop and mechanics workshop into a closer food stockpile area.  Could potentially turn the current early dorms into a barracks and the area below the tower into a training ground.

(https://i.imgur.com/MS3lrJN.png)

Tomb was mentioned as being nearly completed.  I noted that they may want a build coffin job on repeat in order to fully fill the thing out.  Mentioned that they might want to have the central stuff be tombs for overseers and other important figures.  We admittedly have one already buried in a random segment and the first is set to be memorialized in the main dining hall, but it could be something for the long term.

(https://i.imgur.com/UB5vBMd.png)

For the farms, I only left a message that it is likely a good idea to see if we can use the precipitation we got roughly halfway through the month, or a discovered underground river, to move them closer, as well as a minor note to keep an eye on the food stocks before winter.  We're currently at around eighty unprocessed and twenty processed meals with around one-eighty drinks, but you can't grow stuff in the winter.  Also, they probably want the still and kitchen shifted up to the dedicated workshop area, so dwarves don't have to walk all the way from the food stockpile to there to get those jobs done.  I've already got one still up there, but a second is a good idea for later numbers.

(https://i.imgur.com/DcYJKv7.png)

On the ground level, there's a good amount of work to be done.  Marked in red is the areas of the old ground that needs to be cut out, which has to be done one at a time as you really don't want that dropping down into an area with several dwarves running around.  I mean, the next overseer can try, but I would advise against it.  The constructions at the base are currently suspended, except for the left statue.  Once that walk has been cut out, the unsuspend order would be statue, upper wall, then lower wall.

As for the chimneys, those walls are also suspended, pending when the ground is cut away.

(https://i.imgur.com/XRviewl.png)

Up one layer above ground level is the access point built to construct the upper layers of the dining hall's roof.  This is going to need to be sealed up, likely requiring a ramp being built as the builders have a tendency to build on the north side, which can't be accessed.  This can't be immediately sealed, as there are still sections that need to be completed.  Granted, I think it may be possible to use the roof of the Dining Hall to get above the towers that NCommander had built so you could add a roof.

(https://i.imgur.com/3E8KR2l.png)

This is the last section of the roof that needs to be finished off that requires the gap on the former layer.  This needs a fair amount of attention when stuff is being built, as when the columns are made, the dwarves have a tendency to build from the south for some reason, trapping them.  Only reliable solution I have seen is to have them build it up, deconstruct, move north of the area, then rebuild with the stone left behind.  This is, at least until you get to the northern wall, which has only one place the dwarves can stand.  As with before, all but the furthest along are suspended.

(https://i.imgur.com/mwVchFQ.png)

Last of all is the idea I had at the beginning of the year that never managed to be implemented.  The arrow represents a southward facing ballista, and the red lines mark modifications to be made for it to be viable.  Basically, flatten the current tower of the highway to be at that level, add ramps to either side which lead to their own towers that have bridges to the trade depot.  Ballista or even crossbow dwarves can fire dead south and impale many foes using the bridge as a chokepoint.  There is one idea that I had which could be viably used as a shortcut for our own forces, specifically having each of those two new towers, rather than hollow, have a staircase going from ground level, with a door before the up stair at that level and a hatch over a down stair at the top.  Though if that is considered an unneccessary risk, just put a floor instead of a down stair and wall up the bottom, and you won't have any scaffolding to tear down.

(https://i.imgur.com/D6F97cW.png)

That's all I left.  As a finish to this entry, may as well show the interior of the Dining Hall.

(https://i.imgur.com/2CApSh4.png)



Save File (http://dffd.bay12games.com/file.php?id=13343)
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: nogoodnames on December 26, 2017, 01:18:10 am
Alright, I will pickup soonish. Ironically, I'm probably busier now than when I decided to skip, but I think I can make it work.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on December 26, 2017, 11:55:45 am
Alright, I will pickup soonish. Ironically, I'm probably busier now than when I decided to skip, but I think I can make it work.

Nice. Good luck, I think you're gonna need it.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: NCommander on December 26, 2017, 12:17:53 pm
That's a LOT of masonry.

I incidentally nominated the first fort into the hall of legends, we can vote for it a month from now.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Quietust on December 26, 2017, 06:07:45 pm
We're currently at around eighty unprocessed and twenty processed meals with around one-eighty drinks, but you can't grow stuff in the winter.
Wait, what? Unless you're using some special mods, you can definitely grow Plump Helmets and Dimple Cups (and all of the above-ground crops) during the winter...
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on December 28, 2017, 01:26:04 pm
That's a LOT of masonry.

I think the difference between the amount we were able to pull off is partially due to number of dwarves, but more due to the fact that I didn't deal with having to build up then take down scaffolding.

We're currently at around eighty unprocessed and twenty processed meals with around one-eighty drinks, but you can't grow stuff in the winter.
Wait, what? Unless you're using some special mods, you can definitely grow Plump Helmets and Dimple Cups (and all of the above-ground crops) during the winter...

All I know is that it was showing up Red for some reason and nothing was being planted, unlike prior seasons, and the only thing I modded was the config to give me a bigger window to look at the fort with.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Quietust on December 29, 2017, 09:51:40 pm
All I know is that it was showing up Red for some reason and nothing was being planted, unlike prior seasons, and the only thing I modded was the config to give me a bigger window to look at the fort with.
Oh, then that's just this bug (http://www.bay12games.com/dwarves/mantisbt/view.php?id=7747) - you can't plant seeds at the end of the plant's growing season, and growing seasons don't wrap around from Winter to Spring.

After writing so many binary patches for 0.23.130.23a, maybe I should start writing ones for 0.28.181.40d too - that one's probably simple enough to do...

[edit]
This ought to do it:
Code: [Select]
0x059719 : 3C 03 7D 0A -> FE C0 24 03
0x059723 : 0D -> 0C
Disclaimer: I have not tested this patch, but I'm pretty sure it'll work.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on December 30, 2017, 11:51:27 am
Nogoodnames, how goes it?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: nogoodnames on January 02, 2018, 12:03:45 am
I'm sorry, but I'm going to have to take another rain check. Go ahead and boot me to the back of the list. I should be relatively free in two weeks, but the college strike has basically caused all my work to pile up right now.

Once again, sorry. I should have realized I'd end up skipping again sooner. I'll draw some fan art to make up for it once I have some free time.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on January 02, 2018, 01:59:43 pm
I'm sorry, but I'm going to have to take another rain check. Go ahead and boot me to the back of the list. I should be relatively free in two weeks, but the college strike has basically caused all my work to pile up right now.

Once again, sorry. I should have realized I'd end up skipping again sooner. I'll draw some fan art to make up for it once I have some free time.

S’allright, real life comes first. Come back when you have time.

Sending PM to the next guy.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on January 02, 2018, 03:57:42 pm
Hello, I am the next guy. I have the next days off, but I basically booked them ten minutes before receiving the PM.  My weekend will mostly be dedicated to catching up work delayed by the holidays. I should be a functional human being able to play games by monday morning. Not sure if you guys want to give the turn to someone else, or bear with me for a few days of doing jackshit? Your call.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on January 02, 2018, 04:55:06 pm
Hello, I am the next guy. I have the next days off, but I basically booked them ten minutes before receiving the PM.  My weekend will mostly be dedicated to catching up work delayed by the holidays. I should be a functional human being able to play games by monday morning. Not sure if you guys want to give the turn to someone else, or bear with me for a few days of doing jackshit? Your call.

Honestly, I’m fine with that. Go nuts.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: NCommander on January 02, 2018, 08:18:01 pm
I'm next on the list. I rather this go through as many players before it get handed back to returning ones so I'm OK waiting. I'd even nogoodnames attempt to claim before I go up again.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on January 06, 2018, 04:43:57 pm
''Fuck this place'' said an important looking dwarf. ''I'm done being the overseer.'' the overseer threw his overseer stick to the ground in disgust. Or was it a staff? It was definitely stick-shaped, and came from the overseer's hands, which made it, by definition, the overseer's stick.

If I get this stick, I can be overseer!

Nobles started arguing:

''You can't give up, we need you!
-Well if he's forfeiting, then I get to be next!
-Hum, no way. You can't just claim the title! said a third dwarf.
-He's right, there's a list. explained some guy with a roll of parchment.''

I subtly navigated my way through the mass of nobles.

''Give me that list!
-No
-Let me handle this, I'll send a letter to the next candidate!
-Letters are too slow, what if the haulers are lazy? We need to decide an overseer now!''

I grabbed the stick.

''Let's just nominate the most competent dwarves in the...
-No we must respect the list!
-no fuck your list, we can't have anyone just... build random things because they called shotgun.
-He's right, so the next candidate would be...
-let's see.''

I shaked my prize over my head with enthusiasm.

''I have the overseer stick!''

They paused. Then they turned back at me slowly. The former overseer started to speak.

''Dude that's a... that's just a broken leg from my bed. Why are you--
-I have the overseer stick! That makes me the overseer!''

The overseer stick was square and surprisingly heavy, as if filled with the burden of responsibilities that found themselves inhabiting me at this very moment.

''That's not how it works.''

I took my first overseer decision and made him shut up with a well placed swing of my overseer staff. He grumbled something and quickly left.

''Fine, whatever.'' said one of the nobles. ''I don't even care anymore.''

They dumped the overseer paperwork in my arms and promptly went their own ways. I could feel the scrolls weighting me down as if they too, like the staff of overseeing, were channeling the burden of responsibility.




(Yo, my screenshots come out all black, what am i doing wrong here.  )
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on January 10, 2018, 09:30:51 am
Whoops, didn’t see that update. Nice job!

As for the photos... I don’t know? Try uploading images through imgur. That generally works for me.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on January 10, 2018, 09:36:13 am
(Yo, my screenshots come out all black, what am i doing wrong here.  )

Were you trying to screenshot the game in fullscreen?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on January 10, 2018, 01:18:12 pm
(Yo, my screenshots come out all black, what am i doing wrong here.  )

Were you trying to screenshot the game in fullscreen?
Is that... bad?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on January 10, 2018, 01:43:42 pm
Early Spring!

Now that I'm oversereer, I need to apparently solve problems? Shucks, there I was assuming I'd just get a bigger room and get lazy. Bummer. After only a few days, the staff of overseeing starts to not only feel heavy, but also clumsy in my hands, as if it was not only filled with responsibilities, but also with the primal concept of being a crude bed part that's not meant to be held for a week straight.

But enough with my own problems, we need to address some issues, notably the lack of food. I asked a few dudes to hunt down mountain goats, but they keep getting interrupted.

''Interrupted by what exactly?
-By mountain goats!
-...''

Anyway, we'll need more bolts. I leave a note for the manager to take care of it, but ten days later and it still hasn't been validated.

''Where the fuck is that good for nothing manager, and what is he doing?
-But Taupe II, *you* are the manager!
-Wait what, how come nobody ever told me? I assumed i was just a clerk! That's what my profession said!
-And what did you think being a clerk meant?
-...Slacking off?''

Alright, time to validate those orders. I wonder how many wood we have. Asking around, i learn that im also the bookkeeper. Interesting.

my next concern is the manpower, more precisely how every single dwarf in the fort is either slacking off (without a purple title, unacceptable), or digging... a giant cemetary. Why on earth Zenzetsuken decided to dig a graveyard bigger than the fort itself i will never know. I spend the day telling people that its okay to move a pair of shoes that's blocking coffin sites, then notice we are down to three steaks. Fuck.

...Better eat one now before they run short.

''Hey, how's the hunting going, Iton?
-Man I keep getting interrupoted by slugmen.
-well hunt those instead.
-ewww, dude, would *you* eat a slugman corpse?
-Well, no, I'm the overseer. I'd eat steak, you guys would eat the slugman.''

Note to self, we are down to one steak. See, I'm good at bookkeeping. Next step would be to locate my office.

Spoiler (click to show/hide)
I get lost and find an above-ground facility, and realise I should probably cancel my own work order for bolts before I accidentally find my office and validate it.

Oh no! It's too late! I accidentally did my job! Thankfully everyone is too busy digging a graveyard to make bolts, and no wood is lost.

Spoiler (click to show/hide)
Time to make a very... drastic decision. I tell people to stop brewing plump helmets, and to start eating them instead. We have enough booze for a while. by my calculation, based on no maths whatsoever, we should run out of alcohol only after I've stepped down from overseer duty, at which point i really cant be blamed for any past decisions.

Then all of a sudden, one of the farmers grab a workshop, and starts screaming.

''I MUST HAVE METAL BARS!
-What for.
-...LEATHER WORKING! i MUST HAVE METAL BARS!''

***********

HEY GUYS! Looks like im stuck in the ''bring shit to the trade depot'' screen. i can toggle everythinbg just fine, but i cant exit the menu, and the suggested shortcut ''F9'' does nothing.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on January 10, 2018, 03:04:50 pm
Your computer one of those that requires a function key to be pressed for it to actually be F9?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on January 10, 2018, 04:02:06 pm
Your computer one of those that requires a function key to be pressed for it to actually be F9?
Nothing of the sort. The shortcut to the main gate (F1) worked fine before. I'm letting the game run in the background for a few hours, in case im getting a fix. Otherwise I'll just load what I have.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on January 10, 2018, 06:28:50 pm
Weird, I can't find anything like that on the wiki or on the bug tracker.

What else have you tried besides pressing F9?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Splint on January 10, 2018, 07:13:05 pm
Great, now I want a custom military squad and weapon called an "Overseer Stick" to be a thing now.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on January 10, 2018, 07:30:50 pm
Weird, I can't find anything like that on the wiki or on the bug tracker.

What else have you tried besides pressing F9?
All the keys,
All the keys + shift
All the keys + ctrl
All the keys +alt
Then i sort of gave up and terminated the program. I found nothing using my level 3 google-fu either.

EDIT: I'm back to where I was before I lost progress. trade is going smoothly, but...

Spoiler (click to show/hide)
I just want to point out that we don't seem to have soldiers?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on January 12, 2018, 05:13:06 pm
I believe that up until this point, the priority has been OHGODWEHAVENOFOODTHEREARESKELETONSEVERYWHEREWENEEDWATERANDMAGMAEVERYTHINGISGOINGTOSHITAAAAAAAAAAAAAAA over the military.

Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on January 12, 2018, 08:26:37 pm
Well on the plus side, we need way less food now.

EDIT: I'm sorry for the slow progress. I was more busy than expected, I haven't played DF in forever, and I have no idea how this version works. AKA:, I'm confused and i dont know how to do anything properly. I'll have the first four months written down on Monday.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Madman198237 on January 14, 2018, 01:14:37 pm
Well on the plus side, we need way less food now.

EDIT: I'm sorry for the slow progress. I was more busy than expected, I haven't played DF in forever, and I have no idea how this version works. AKA:, I'm confused and i dont know how to do anything properly. I'll have the first four months written down on Monday.

Sounds like a proper DF succession-fort playthrough to me.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on January 14, 2018, 03:36:27 pm
Well on the plus side, we need way less food now.

EDIT: I'm sorry for the slow progress. I was more busy than expected, I haven't played DF in forever, and I have no idea how this version works. AKA:, I'm confused and i dont know how to do anything properly. I'll have the first four months written down on Monday.

It's all right. I only start to get annoyed when people don't let me know what real life happens.

Keep up the good work!
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on January 15, 2018, 12:57:25 pm
MID SPRING MADNESS

Spoiler (click to show/hide)
As I try to address the lack of every single thing, goblins and merchants arrive. Some thieves start popping up on the bridge.

''Do we have a way of raising that bridge?
-...
-Well fuck then.''

Spoiler (click to show/hide)
Ok, here's a list of people who have been drafted as an emergency measure. EVERYONE.

Except DolosusDoleus, because i cant tell if he's activated or not.

Spoiler (click to show/hide)
Also except Zanzetsuken, because we need to trade for food while this is taking place.

Spoiler (click to show/hide)
''Well fuck you!'' Says the broker and former overseer maybe. ''I'm going outside to punch this random goblin thief!''

To our surprise, he does just that.

Spoiler (click to show/hide)
Not one to be outdone, I charge outside on my own and beat a second goblin thief to a pulp, and promptly fall asleep on the spot of the slaughter.

Spoiler (click to show/hide)
a random dwarf takes over the trade duty and gets totally shafted by the elven merchants due to his lack of experience.

Spoiler (click to show/hide)
As I'm resting, more goblins show up to ambush the elves leaving the fortress. Those new invaders have bows, which is a way better weapon than what we've been using: Any form of weapon, training or organisation whatsoever.

Spoiler (click to show/hide)
The melee goblins proceed to walk into the fortress uninvited. Datan the strange mood dwarfs goes into a melancholic state, because he failed to produce any meaningful craft in his lifetime. Cry me a river, buddy.

Spoiler (click to show/hide)
Around this time, I wake up to the sounds of being now dead.

*  *  *   *   *

Spoiler (click to show/hide)
The elven caravan has been partly decimated by the invading hammergobs. If the dwarves survive, they may be able to salvage what this tree-hugger was carrying. One additional meal is a blessing in these dire times.

But to reach this point, our dwarves must first formulate a plan. They are low on booze, low on food, low on training, they have no weapons and nobody knows how to order squads around.

''What if we just ignored all the problems and did nothing?''

Spoiler (click to show/hide)
Two months pass. The fortress is sacked by hammergoblins and greenface wrestlers. The dwarves mostly just ignore them, or pick up random fights. Somehow it works. Apathy is a flimsy but deadly weapon.

Spoiler (click to show/hide)
Some migrants show up, twenty of them. Our population is now much higher than it was once this whole mess started. It's time to play the national sport of Bridgeborn: how the fuck do we get food or drinks for all those idiots?

At least the goblin archers finally left the area...

Spoiler (click to show/hide)
Thankfully, a human caravan shows up in the middle of summer, with promises of berries and whatbot. A quick meeting between the expedition leader and the guild representative takes place.

''Let's discuss your situati--
-Food food food booze food booze food booze food booze food.
-Here's a list of--
-Booze food berries booze grain fod booze food
-A list of various items--
-food food food food food
-...ranked from 1 to six
-food booze food boooze booze food
-...Know what, I'll just put a lot of sixes in booze and food.''
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on January 15, 2018, 01:14:06 pm
There are two levers in the dining hall that control the two bridges at the trade depot level.  If I recall correctly, they are marked by notes.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on January 15, 2018, 02:56:19 pm
So... how many dwarves are there left?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on January 15, 2018, 03:31:32 pm
With the migrants, I believe we are over 40. I was miraculously the only named casualty.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on January 16, 2018, 02:21:12 pm
Up to winter now. Sarrak and NCommander just intimidated an army into surrendering. With their fists.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Splint on January 16, 2018, 02:29:23 pm
Best commodity negotiations ever.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on January 18, 2018, 02:48:01 pm
I'll be posting the final story as well as the save on monday, unless I'm busy at work at which point it will be for Tuesday. hope that's okay with you guys.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on January 18, 2018, 04:10:25 pm
I'll be posting the final story as well as the save on monday, unless I'm busy at work at which point it will be for Tuesday. hope that's okay with you guys.

It’s fine. Do what you have to.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on January 22, 2018, 11:03:05 pm
Spoiler (click to show/hide)
I recently arrived at the fortress of Bridgeborn. Upon setting foot in the fortress, I was told to pick up thrash and carry it to the stockpiles.

I picked up a sock, and carried it over to the stockpile.

I then picked up a leg and carried it to the refuse stockpile.

I then picked up some square wooden peg or whatever and carried it to the...

''Hey that's the overseer staff!''

I stared in confusion.

''Hey everyone this dude is the new overseer!''

Oh...

Spoiler (click to show/hide)
Oooookay. sure, whatever. I'll run this place. I'm a lye maker. My life is basically making up a lie about how making up lye is actually a job, and thats why I can't do other works. I'll just point at things and tell people to do them.

''hey why is this guy working so slow?
-Oh thats nogoodgames, he's missing a lung.''

I don't like Bridgeborn.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
My first act as overseer was to decomission an old opening in our walls that the masons used to access the outside in order to work on a useless dome project, before sealing themselves inside the dome and dying of thirst.

It basically saved the fortress because a dozen goblins are sitting atop the now patched hole leading to the heart of this unprotected hamlet.

i also made sure at least one of the masons made it out, and we had time to retrieve and bury his teamates. Good planning, whomever devised this super useful statue building.

Spoiler (click to show/hide)
I look outside and spot random goblins murdering people.

''hey guys, maybe dont go outside and pick up random shit while the siege is taking place!''

Spoiler (click to show/hide)
''So what's going on around here? What are those noises outside?
-Oh that, that would be the goblin invaders.
-Shouldn't the army take care of this?
-What?
-The army.
-The what?''

I don't like Bridgeborn.

Spoiler (click to show/hide)
More goblins are showing up everywhere.

My enthusiasm for this settlement is as high as our military organisation right now.

Spoiler (click to show/hide)
The goblins are not going anywhere. the archers sit outside our trade depot while the melee fighters run around and kill stragglers.

Raise the bridges at all cost!

Spoiler (click to show/hide)
WAIT!

I'm sitting on the bridge for some reason!

Cancel the project!

People run around and go outside like idiots. I fall asleep on the bridge, because overseeing is hard work, yo.

Spoiler (click to show/hide)
I wake up, and half the fortress is stuck outside.

Raise the bridges! Fuck everyone else, I dont even know them.

Spoiler (click to show/hide)
Hey you, the sleeping dude in the middle of a siege, yeah you! You're now in the army.

Nccomander is activated.

And you, random dude running around for his life, you are his second in command!

Sarrak is activated.

At least I dont know them enough to miss them.

Spoiler (click to show/hide)
Nccomander wakes up, and decides to charge the entire army of fifteen with his second Sarrak in toe.

The fools.

The archers have run out of arrows while shooting at skeletal goats, or other dwarves.

Nccomander and Sarrak pounce into the frey, punching a guy so hard that his friends panic and leave the battlefield altogether.

What.

The.

Fuck.

Note to self, never piss off this guy.

Spoiler (click to show/hide)
And just like that, The entire army ups and leave. That was frankly amazing. I lower the bridge, and soon the stragglers return to the fortress in time to carry goods to the trade depots. the human caravans have arrived.

Spoiler (click to show/hide)
some guys running around like idiots spotted a copper vein to the north. I send a few miners to gather it, and dispatch the rest of the fortress to pick up random trash while we can.

A thief steals the only steel armor we have, while a glassmaker goes slowly insane because we simply cant make what he needs. Fuck you too, buddy.

The rest of the year goes back swimingly. I trade a few things to secure food and drinks for these hungry coworkers of mine, tidy up the place, build a few more stockpiles and bins, and start smoothing out the sleeping area.

As spring draws near, our drink supplies are running dangerously low, and we have no water. the injured dwarves are all but destined to die, im afraid. some people spotted giant skeletal monsters but so far they cause no trouble.

On the last day of my term, I name myself bookeeper to avoid any work in the future. The time has come to get rid of this staff, and pass all my problems to the next--

''Oh shit what is this noise!''

*   *   *   *   *   *
Spoiler (click to show/hide)
The very second that winter turns to spring, a giant eagle swwops in and kills me instantly.

I don't like Bridgeborn.

*   *   *   *   *   *

SAVE HERE:http://dffd.bay12games.com/file.php?id=13453 (http://dffd.bay12games.com/file.php?id=13453)
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Xyon on January 23, 2018, 09:10:24 am
Heheh, nice epic ending to the year.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on January 23, 2018, 07:35:59 pm
On a slighty related note, I need a dorfing. Again.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on January 24, 2018, 09:24:17 am
Dum de dum de doo, reading update
Dum de dum de doo, downloading save
Dum de dum de doo, checking out fortress
Dum de dum d-JESUS CHRIST

Why do all of my succession forts always turn out to be complete clusterfucks?

Anywho, great job Taupe! Sending PM to NCommander
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on January 25, 2018, 02:08:02 pm
Got no response from NCommander, so we moving on to nogoodnames.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: NCommander on January 26, 2018, 04:33:05 pm
Figures you caught me at the worst possible time. I just checked back into the forums. Put me back on the list, sorry for no response ont he PM.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: nogoodnames on January 26, 2018, 05:15:15 pm
Alright, I definitely have time to do this now. I'll probably start tomorrow.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on January 26, 2018, 05:26:53 pm
Figures you caught me at the worst possible time. I just checked back into the forums. Put me back on the list, sorry for no response ont he PM.

No problem. Back on the list ye go
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: nogoodnames on January 27, 2018, 11:35:48 pm
Well, it's been a rough year. Food shortages, goblins, dead overseers, and now the replacement overseer has been carried off by a giant eagle.

(https://imgur.com/K4lWKoo.jpg)
Some people are coping with the loss better than others.

I wonder who they'll find to take the blame for this mess now?

Huh, is that an old bedpost lying there? Taupe must have been hauling that to the refuse pile when the eagle swooped him up. Well, there's no sense in wasting good wood. I'll just take it back to my workshop and-

"Hey everyone, look, Nogoodnames has the overseer's staff! He's the new overseer!"

...Shit.


== Overseer's Log: 1st Granite ==

(https://imgur.com/UTxPpWC.jpg)

I've been looking over the records, and things are not looking good. Some lunatic has banned the brewing of plump helmets, the only source of alcohol in this gods forsaken mountain. There's not a drop of booze left in the fortress. Thirsty dwarves have resorted to lapping up stagnant water from a puddle outside, like wild beasts.

(https://imgur.com/ldSBSp0.jpg)

It seems awfully convenient that as soon as this crisis starts coming to a head, our overseer gets killed by a giant eagle. To top it off, no one admits to having actually seen the eagle, and there are none flying around right now. I may have to have sheriff DolosusDoleus look into this.

Adding to my suspicions, one of the lesser-known peasants has taken to calling himself "Taupe IV." He claims it's just an old family name, but I'm watching him.

(https://imgur.com/RpE8VBA.jpg)

Elsewhere in the fortress, a glassmaker by the name of Domas Jadeshields is demanding a list of materials for some kind of project. This poses a problem, as we have no source of sand to make the glass he is screaming for. I am hopeful that the elves will bring a few bags of it, but he could still snap if they take too long. Just in case, I've ordered the masons to install a sturdy stone door on his workshop. For his own safety, of course.

My top priority for now must be to resolve this alcohol crisis. Afterwards, I will try to diversify the farms and locate the underground river our surveyors predicted, so that this problem doesn't happen again.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on January 30, 2018, 08:52:57 pm
Hey, would you check on a few of the things I mentioned in my last entry?  Could've sworn I saw one of the above-forge chimneys open and I think I saw the area I wanted mined in the second layer of the dining hall still there.  Latter's more of a aesthetic concern, but I know I saw at least those two things in the updates.  Admittedly, haven't checked out the fort save, myself, so this may be a moot concern.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: nogoodnames on January 30, 2018, 10:13:20 pm
The chimneys are closed. The ceiling is still there but I'll chip away at it.


== Overseer's Log: Entry 2 ==

Sadly, Domas couldn't take anymore waiting, and slipped into melancholy a few days after my rule began. Hopefully his moping isn't too detrimental to moral.

Spoiler (click to show/hide)

The elves arrived shortly after.

Spoiler (click to show/hide)

They didn't bring any sand, so Domas was doomed regardless, but they did have a decent bounty of food and drink. Their swill may not compare to good dwarven brew, but it'll stave off sobriety well enough while the farm situation gets sorted. Zanzetkuken managed to swindle them out of everything useful for a few salvaged goblin clothes. Unfortunately, they didn't have any animals more exotic than a tame wolf, but it could make a decent guard dog.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Quietust on February 01, 2018, 06:46:38 pm
The elves arrived shortly after. ... They didn't bring any sand
Sand didn't become a trade good until version 0.31, along with stuff like waterskins, quivers, backpacks, buckets, and raw glass - see the wiki (http://dwarffortresswiki.org/index.php/40d:Guild_representative) for a full list of what merchants can bring (and which you can specifically request from the Dwarven and Human caravans).
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Chevaleresse on February 02, 2018, 02:11:52 pm
Aw hell, did I really miss this happening?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on February 02, 2018, 03:50:44 pm
Aw hell, did I really miss this happening?

Hell are you talking about?  Last turn update was only 4 days ago.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on February 04, 2018, 09:25:44 am
Bompity domp domp doo, how's it going nogoodnames?

Aw hell, did I really miss this happening?

Good to have you back. You want a turn?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Sarrak on February 04, 2018, 10:52:13 am
I have to say, that was some badass charge to route entire army. Future looks promising. Maybe
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: nogoodnames on February 05, 2018, 08:47:45 pm
Sorry for moving so slowly. I'll try to have a big update tomorrow.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: nogoodnames on February 06, 2018, 11:18:35 pm
Now that the booze shortage has been temporarily resolved, I can focus on one of the other various ways this deathtrap is going to kill us all. Given the goblin rampage during the last season, our defenses should probably be my top priority.

Sure, we can raise the drawbridges and be safe from anything that can't fly, but that's just ignoring the problem. It also leaves anyone trapped outside to fend for themselves, and that's just not the dwarven way! Conventional wisdom would say a strong militia is the key, but that's how they get you. Once you start relying on a few elite soldiers for protection, you reintroduce the whole feudal power system. Pretty soon you're back to the same mess as the old MountainHomes. Well not here! We've gotten a unique opportunity to shape this little bastion of civilization as we see fit. To that end our defenses should be based on the hard work and craftsdwarfship of our citizens, not the strength of a group of thugs.

Yes, I will make a great tower filled with traps and obstacles. Narrow walkways, spinning axe blades, shooting galleries, yes! I can see it now! This will be the finest gauntlet the goblins will ever face. I've drawn up the work orders, the foundations should be in before the end of Spring!

(https://i.imgur.com/knLmrk7.jpg)

The season has mostly passed without incident. Migrants showed up in early Felsite, bringing the total population to 63. Most of them are unskilled, fodder for the trap tower and future construction projects.

(https://i.imgur.com/vEXm7Y3.jpg)

Given the jump in population, it was decided to institute mayoral elections. Ast Regugosh, former expedition leader and metalsmith, was elected. DolosusDoleus also took the opportunity to declare himself captain of the newly formed fortress guard. So far nothing has changed besides both of them demanding much more lavish accommodations.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: nogoodnames on February 11, 2018, 10:56:33 pm
Domas, the moody glassmaker decided to make room for the new migrants by finally dying of thirst. Sad, but considerate.

The tower is progressing reasonably well thanks to the influx of stone haulers, but there have been several setbacks. Workers are constantly getting spooked by skeletal mountain goats. As far as I'm aware, the goats haven't actually attacked anyone, but the pansies still run away and then refuse to go back to the piece of wall they were working on until I order them back. Bah, bunch of stone-coddled cave dwellers would never make it as woodcutters. On top of that, DolosusDoleus hurt his arm in a mining accident and is just lying in bed all day. I've got a mangled lung but you don't see me complaining about it!

(https://i.imgur.com/DJxiqKD.jpg)

Now the mayor is demanding we make him some zinc crap. Where exactly we are supposed to get the zinc he did not elaborate on. Hopefully a caravan brings some before he decides one of the the metalsmiths should get a beating.

I had hoped that the new miners I drafted would at least be competent enough to avoid dropping massive slabs of rock on unsuspecting diners without me explicitly telling them, but I guess not. Fortunately, there were only a few minor injuries. And now there's a nice unsightly hole in the dining hall to compliment the unsightly overhang.

(https://i.imgur.com/0n4c1X7.jpg)
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Crocatowa on February 15, 2018, 03:25:54 pm
I'd like a turn and a dorfing!
Crocatowa;Smithy;Any Metalworking (all metalworking?);Male
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: nogoodnames on February 15, 2018, 08:48:19 pm
Done!

(https://i.imgur.com/N7N0Kgm.jpg)

Pretty appropriate last name too. You're just a novice now, but we've got plenty of giant axe blades that need making.

The humans of the Thrifty Empire have arrived! Hopefully the name is not too indicative of their trading habits. We need that zinc!

(https://i.imgur.com/PQNw9mV.jpg)

While everyone was scrambling to move things to the depot, one of the migrant children had their birthday. They're now old enough to work in an official capacity. Fresh, supple hands for the rock pits!

(https://i.imgur.com/SGe5nVu.jpg)

Things are going well. I don't see why everyone thinks being an overseer is so hard. All you do is point at what you want done and your subjects do it! Sure there's the occasional undead rodent freaking the workers out, and things are going a bit slow for my liking, but overall it's a cakewalk. One wonders what could possibly have caused previous administrations such grief.

"Goblin squad! Sighted to the northeast!"

Oh right, them.

(https://i.imgur.com/VC1D3B7.jpg)

Well, no matter. We'll just raise the drawbridge and.... oh, wait. The tower is still open. They can just walk right up the stairs. Not good.

It's just a small group of ambushers, but there are probably more hidden in the hills. Looks like I'll have to resort to a militia after all. Time for a crash course in military organization.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Crocatowa on February 16, 2018, 10:56:00 am
Thanks!


EDIT:
That description is scarily accurate... Other than the quick to anger, lol
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on February 16, 2018, 06:00:19 pm
Roight. Nice job!

I'd like a turn and a dorfing!
Crocatowa;Smithy;Any Metalworking (all metalworking?);Male

Putting you in the turn list.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: auzewasright on February 17, 2018, 08:24:37 am
Is there the economy in this game?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Quietust on February 17, 2018, 08:56:47 am
Is there the economy in this game?
Yes, this was the last version of Dwarf Fortress in which the Economy existed, and it activated when the Baron arrived (unless you disabled it in init.txt).
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: auzewasright on February 17, 2018, 11:25:49 am
Is there the economy in this game?
Yes, this was the last version of Dwarf Fortress in which the Economy existed, and it activated when the Baron arrived (unless you disabled it in init.txt).
I mean, did you guys disable it?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on February 17, 2018, 11:44:42 am
Is there the economy in this game?
Yes, this was the last version of Dwarf Fortress in which the Economy existed, and it activated when the Baron arrived (unless you disabled it in init.txt).
I mean, did you guys disable it?
Nope.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: nogoodnames on February 17, 2018, 09:46:42 pm
Taupe IV has graciously volunteered to lead our unskilled peasant militia against the goblins. Hopefully they can scrounge up a few weapons from somewhere. They'll keep back and hold the main stairwell while the human caravan guards provide the first line of defense. I hate to use our guests like this, but they're the only ones here actually suited to combat. If worst comes to worst, we can still raise the marble bridge and lock ourselves in. This will put a significant dent in the construction efforts, pity.

(https://i.imgur.com/6vOeRZi.jpg)

In the midst of all the excitement, a new mayor was elected. A stoneworker by the name of Atis Togumbomrek. At least that takes care of the mandate.

All citizens are safe indoors, except for one. Zanzetkuken has apparently decided to talk business with the human guild representative on top of the tower's scaffolding. While his dedication is admirable, there's probably a better location for the meeting.

(https://i.imgur.com/MaRPYSP.jpg)

The goblins seemed content to sit on their hill and taunt us, much to my annoyance. Unfortunately, one of the draftees decided he wanted to loot a pile of clothes near them. Looks like we're not getting out of here without at least one casualty.

(https://i.imgur.com/lboMn9p.jpg)

Rest in peace, Libash. He got one good punch in and then they ripped him apart. However, they still aren't moving towards the fort. I'm relaxing the alert to allow the construction workers back outside. Hopefully they can close off the tower and we'll be safe.

A vain hope it seems. A second squad springs from ambush right at the foot of the tower! Zanzetkuken is surrounded!

(https://i.imgur.com/XrLV0Tx.jpg)
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on February 18, 2018, 11:09:11 pm
Quote
Taupe IV has graciously volunteered to lead our unskilled peasant militia against the goblins

Awww fuck.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Crocatowa on February 19, 2018, 12:18:33 pm
There's always one who gets repeat-resurrected Taupe, lolol

For you, it's like a strange cycle of ruling, like the game Reigns
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: nogoodnames on February 19, 2018, 11:36:19 pm
Well this is a fine mess. Taupe has decided that now is the best time to take a nap, and no one has been able to rouse him. Few of the militia seem to have found a suitable weapon. The metalsmiths refuse to make more while the lockdown is in effect because apparently the chimneys are too close to "outdoors" to risk it. Bloody wastrels will use any excuse, even in a crisis.

(https://i.imgur.com/kMuMyep.jpg)

In addition to Zanzetkuken, there are several masons outside who were trying to patch up the tower when the ambush appeared. I can't just leave them to die out there, not without a fight. This will probably end poorly, but I'm assigning a new militia leader and sending them out to cover the fleeing masons. May the gods favour those poor fools.

Miraculously, Zanzetkuken has managed to outrun the ambushers and actually spread them out enough that the militia might have a chance. On overeager draftee got axed, but his comrades were able to take down his killer in turn. Now if only these idiots running around could figure out where the doors are!

Wait, what are you doing? WILL YOU USELESS INCOMPETENTS PLEASE STOP FALLING ASLEEP WHILE GOBLINS TRY TO KILL YOU!!

(https://i.imgur.com/jt4SopG.jpg)

Well, even with their narcoleptic commander, the recruits managed to take out most of the second ambush squad. Taupe IV took a nasty blow to the leg, and everyone is a bit on edge, but we've only lost two dwarves. I hate to speak ill of the dead, but frankly, they got themselves killed with their recklessness.

(https://i.imgur.com/AYnamHv.jpg)

Zanzetkuken is still hanging around outside. Against all odds he managed to dodge past the goblins and escape unscathed. The human guild representative is once again trying to hold a meeting with him out there. I don't know what they're talking about that's so important, but they'd better wrap it up and get in here before the remaining ambushers decide to demonstrate the finer points of goblin weaponsmithing.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Imic on February 20, 2018, 12:39:16 pm
I'm here. Existing.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Rockeater on February 20, 2018, 01:02:51 pm
Ptw I never played any version before DF2014 maybe I will join.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Crocatowa on February 21, 2018, 10:54:25 am
Ptw I never played any version before DF2014 maybe I will join.
Hey man, 40d was the bomb, I think you'll get by just fine
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Rockeater on February 21, 2018, 11:05:18 am
I'm in another bloodline fort now but maybe later.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Xyon on February 22, 2018, 08:50:31 am
I must say, after I started reading this near when it started, I went back and played some 28.40d,  stat gains are amazing in this version, but managing the military is more tedious than it is in the current version. It certainly has its charms though. cross bows basically being machine guns that fire cheese graters.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Crocatowa on February 22, 2018, 02:42:17 pm
...cross bows basically being machine guns that fire cheese graters.

That's an elegant description, lol
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on February 22, 2018, 04:27:21 pm
I must say, after I started reading this near when it started, I went back and played some 28.40d,  stat gains are amazing in this version, but managing the military is more tedious than it is in the current version. It certainly has its charms though. cross bows basically being machine guns that fire cheese graters.
It's only tedious if you bother to do it at all. Many overseers have circumvented this issue entirely.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: nogoodnames on February 22, 2018, 10:02:57 pm
Now that the excitement has died down a little, things are getting back on track. The first goblin squad is still camped out on their little hill, but they haven't done anything since they killed that peasant who got too close. I'm content to let them stay there for now. No sense making the militia push there luck trying to drive them out. The odd snatcher has been caught trying to sneak in. So far they've all run away empty handed, but not before getting a little taste of dwarven steel!

(https://i.imgur.com/QLAab43.jpg)

With the immediate danger dealt with, our building crew was able to close off the holes in the tower's base. Soon it'll be ready to deal with invaders properly, but not yet. I've ordered the militia to stand down for now. Maybe I was wrong and we should be training a proper fighting force, but they've earned the chance to rest. Taupe is resting his leg in the barracks. He'll be drinking nothing but puddle water for a while, but he'll live.

Zanzetkuken finally figured out where the entrance is and made his way back. After a long drink he was happy to pawn off some of the fresh goblinite harvest to the traders. They had some... interesting items.

(https://i.imgur.com/Cbv8MOf.jpg)

More importantly, they had enough booze to drown a giant! To think, we were a dry fortress at the start of my term! This should last us quite a while.

(https://i.imgur.com/2cA5pt3.jpg)
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: nogoodnames on February 24, 2018, 11:55:59 pm
Zanzetkuken has once again taken to meeting with the human guild representative, far outside the fortress. What could they possibly be discussing? I am starting to think my suspicions of Taupe would be better placed elsewhere...

(https://i.imgur.com/vVxbrzu.jpg)

When he came back, he claimed that they were merely working out the import agreement for next year. The outside was agreed as a "neutral ground" for negotiation. Right, that's clearly a valid reason to leave safety while there's still a squad of goblins hanging around. I'm watching you.


I have been informed of some disturbing news. The puddle which was the only source of water to the fort has dried up. We have plenty of alcohol, but tradition dictates that a dwarf must take drink for himself or be left with water. A dangerous tradition in a survival situation, but too ingrained for anyone to challenge it. With Taupe IV too wounded to leave his bed, this could prove fatal. If it doesn't rain soon, his only hope is the rumored underground river. I've assigned additional miners to search for it but I'm not overly optimistic after all previous efforts have failed.

(https://i.imgur.com/qodPvRB.jpg)

There were some rare non-skeletal mountain goats grazing outside. One of our hunters took the opportunity to procure some fresh meat. Unfortunately for him, a lone goblin swordsman, a straggler from the second ambush, was hiding nearby. Looks like the militia will need to be called on one more time before anyone dies trying to loot his corpse.

(https://i.imgur.com/tmbQEJI.jpg)

The militia were able to take him down, but their commander took a horrific blow to the head. She died not long after the goblin. A sad fate, but at least we can recover her body and give her a proper burial. Hopefully the tower can prevent such barbarity in the future.

(https://i.imgur.com/LIZtWdE.jpg)
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Rockeater on February 25, 2018, 06:23:28 am
Sign me in.
Let hope I won't kill the entire fort.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: nogoodnames on February 25, 2018, 11:45:33 am
Sign me in.
Let hope I won't kill the entire fort.
Any dorfing preferences?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Rockeater on February 25, 2018, 03:30:43 pm
not really.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: nogoodnames on February 25, 2018, 11:08:00 pm
With Taupe IV out of action and his replacement dead, a new dwarf has taken leadership of our militia. He calls himself Rockeater Beardedhelms, a name so ridiculously dwarven that I had to give his beard a tug to make sure he wasn't an elf spy trying too hard to fit in. He managed to get three kills during the latest goblin troubles, so he's probably the most capable warrior we have right now.

(https://i.imgur.com/pTQR3Om.jpg)

The caravan from the mountainhomes has finally arrived. While they were making their way to the bridge, the tail of it was set upon by another goblin ambush.

(https://i.imgur.com/ul9qWWt.jpg)

Fortunately, their well trained and equipped guards made quick work of the greenskins. Always a sight to see when skilled hammerdwarves send their foes flying!

(https://i.imgur.com/Dl9BrV9.jpg)

Sadly, Taupe IV has passed away from dehydration. The underground river remains as illusive as ever. I am beginning doubt the accuracy of our initial surveys. Poor Rockeater kept carrying a bucket around, trying to find any source of water for Taupe. At least he was there to provide comfort during Taupe's final moments.

(https://i.imgur.com/qlGtIsM.jpg)

Another dwarf, a stoneworker called Domas Wildnesslanced, is also restricted to rest and water due to a broken arm. I fear he will also be returning to stone soon.

Indeed, he died not long after that last entry. He got the last free tomb in the catacombs. They will need to be expanded before anyone else dies.

More goblin snatchers and ambush parties have been showing up. So far they have been a nuisance but not a real threat. I'm hopeful that they will remain so until the tower is fully operational.

Ah, some new migrants! Good, I was getting worried that the recent casualties among the workforce would produce intolerable delays in the tower project.

(https://i.imgur.com/oGBzHTm.jpg)

It was a small wave, and very much the bottom of the barrel in terms of skills. News of the recent tragedies must have filtered back to the mountainhomes. Nevertheless, we welcome anyone who can lift a rock! This brings our total population up to 66.

Uh-oh, another glassmaker has been taken by a strange mood. He's claimed one of the furnaces and is furtively sketching images of glass. Unfortunately, the caravan has already left and I still don't think we have any sand or raw glass. Another dead dwarf walking. I think I'll just preemptively lock the door in case he blows up once he realizes we're not going to be able to get his materials.

(https://i.imgur.com/fqEkVjV.jpg)

Out of nowhere, Zanzetkuken comes up to me and announces that he's finalized the export agreement with the humans. I asked why it's taken him an entire season, but he brushed it off as some kind of advanced negotiation tactic. Very suspicious...

Winter has arrived, and my time as overseer grows short. But the tower is progressing nicely, I should be able to see its completion, at least.

One more odd occurrence. Our mayor has just begun calling himself "Taupe V" and is asking everyone to do the same. I might almost say there were some kind of supernatural influence at work, if I believed in such nonsense.

(https://i.imgur.com/luY5zbe.jpg)
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Sarrak on February 26, 2018, 12:12:35 am
Am I currently in the military?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on February 26, 2018, 02:36:50 am
Awwwww man... :/
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: nogoodnames on February 26, 2018, 07:33:06 am
Am I currently in the military?
No, Rockeater is the only named military dwarf now.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Rockeater on February 26, 2018, 08:21:41 am
Am I currently in the military?
No, Rockeater is the only named military dwarf now.
Woo!!
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Sarrak on February 26, 2018, 08:28:26 am
Am I currently in the military?
No, Rockeater is the only named military dwarf now.
Add me to the military then? I wanted to be Deathseeker, after all  :D
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: nogoodnames on February 27, 2018, 11:33:01 pm
It turns out you actually are in a squad lead by NCommander II. I guess you can be the elite squad while the peasant militia remain meatshields.


================================================================

As expected, the hapless glassmaker has gone mad. He's babbling a lot, but doesn't seem violent. I'm letting him free for now, maybe he'll snap out of it. If not, DolosusDoleus could use some practice handling lawbreakers.

(https://i.imgur.com/6Prtb0q.jpg)

A giant skeletal eagle has been terrorizing dwarves near the great bridge, causing mass construction delays. Normally I'd say they're being melodramatic and yell at them to get back to work, but this thing is goddamn terrifying. One of the peasants tried to fight back, and the eagle tore him clean in half! I'm dispatching both militia squads, hopefully they can swarm it and take it down before there are any more fatalities.

(https://i.imgur.com/UxQHCZW.jpg)

A couple militia were on the bridge when the order went out. Only one made it back. From what he told me, the other recruit, Fikod, charged the eagle. The eagle then grabbed him, threw him off the bridge and then just started tearing him apart. There are now chunks of dwarf flesh littering the bridge's base. After that, the eagle flew up into the tower. At least if it's in there, it can't fly as easily.

(https://i.imgur.com/lDtvNtr.jpg)

Meanwhile, Rockeater has conveniently chosen this time to take a drink, taking his squad with him. Honestly, I don't blame him for not wanting to go out there.

The eagle, now known as "Nettlesteppes", chased a child through the tower and past the trade depot. NCommander II charged in and... ran right past it. Sarrak, the only other member of NCommander's squad after Fikod's death, was close behind and thankfully less oblivious. He has a sword and got a few quick strikes in, but unless he gets backup fast this doesn't look good.

(https://i.imgur.com/ybLRm9c.jpg)

NCommander finally realized that the dragon-sized undead bird of prey was probably the thing he was supposed to attack. Sarrak was on the ground and getting torn up, but the new combatant distracted the monster long enough for him to recover. He thrust his sword up into the beast's chest with enough force to launch it to the top of the wall. The evil glow in the eagle's eye sockets immediately went out and it crumbled to a pile of dust and bone.

(https://i.imgur.com/HTlTnfL.jpg)

After that display of heroism, I think I may have changed my mind in regards to a standing army. My tower may be devious enough to foil goblin sieges, but there will always be situations where a more active response is required. Sarrak shall be honored as a true hero. He has a few chunks missing, and plenty of cuts and bruises, but nothing too serious. I pray he heals before our lack of water becomes an issue.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Zanzetkuken The Great on February 27, 2018, 11:54:00 pm
Did no one even attempt to funnel the water out of the ponds into a underground cistern before they dried up?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on February 28, 2018, 12:12:19 am
Am I currently in the military?
No, Rockeater is the only named military dwarf now.
Add me to the military then? I wanted to be Deathseeker, after all  :D

You are that one dwarf that punched a goblin so hard on my turn that the entire siege disbanded and fled in terror.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Sarrak on February 28, 2018, 02:33:25 am
You are that one dwarf that punched a goblin so hard on my turn that the entire siege disbanded and fled in terror.
And now I brought down giant skeletal abomination. Can't live without heroics.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on February 28, 2018, 12:34:51 pm
You are that one dwarf that punched a goblin so hard on my turn that the entire siege disbanded and fled in terror.
And now I brought down giant skeletal abomination. Can't live without heroics.
I believe you were chosen for the squad under NCommander because you were naked, strapped outside, and also asleep when the siege was taking place. You didn't choose the thug life, it definitely chose you.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Sarrak on February 28, 2018, 02:30:08 pm
You are that one dwarf that punched a goblin so hard on my turn that the entire siege disbanded and fled in terror.
And now I brought down giant skeletal abomination. Can't live without heroics.
I believe you were chosen for the squad under NCommander because you were naked, strapped outside, and also asleep when the siege was taking place. You didn't choose the thug life, it definitely chose you.
When life tries to kill you - you punch it in the face. Then repeat.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: nogoodnames on March 01, 2018, 11:49:11 pm
+++ Overseer's Log: Final Entry +++

Well, that bit of excitement has certainly put us behind schedule. Nevertheless, I am determined to finish the tower before the end of my term. I can reshuffle the workers, make a few design compromises, work a bit smarter. We should be fine as long as there are no more distractions.

(https://i.imgur.com/cXqZxNT.jpg)

...shit.

Thankfully, neither of the militia commanders were preoccupied with drinking or sleeping, so only one dwarf died before they reached the scene. The eagle had been flying around the tower, gloating, but decided to engage when it saw the militia. Things are... not going well.

(https://i.imgur.com/QJ9ZvlL.jpg)

Rockeater managed to score a killing blow, sending the eagle tumbling down to the base of the tower where it exploded in a shower bone splinters. Unfortunately, not before it managed to kill one recruit, take another's hand and grievously wound NCommander II.

(https://i.imgur.com/O5anSZ0.jpg?1)

Without water, the two wounded are as good as dead. Sarrak is also getting thirsty down in the barracks. All miners have been reassigned to exploratory mining, we need to find that river!

Obsidian comes with no sign of relief. Soon it will be Spring, and I will be back to my woodworking, no longer concerned with governing this godsforsaken pit. I never wanted this job but I admit, it has grown on me. If only I could end this year on a note of triumph! Unfortunately, none seems forthcoming. The tower will likely need to be completed by the next overseer. The water search continues, but with no success. Sarrak is getting dehydrated and seems on the way to an ignoble end, along with NCommander II and the other casualty.

Another giant eagle has been sighted. Is there no end to our torment?

Fortunately, it seems to be ignoring us for now. Oh, and the moody glassmaker died of hunger. With our brave defenders wasting away in bed due to their injuries, you'll have to forgive me if I can't spare some tears for the guy who chose to starve himself rather than wait a few months for some glass.

About that eagle ignoring us? Yeah, probably said that too soon. Run, Taupe!

(https://i.imgur.com/LFPoQZB.jpg)

Oh god, it's in the fort!

(https://i.imgur.com/uSIstuV.jpg)

Everyone, dogpile it!
(https://i.imgur.com/tdIy2Ie.jpg)

It was a flurry of dwarf limbs and bones. The damn thing put up a hell of a fight, screeching like the winds of the abyss the whole time. We managed to pin it, and someone ripped its head off, but not before it killed a dwarf and a pet mule.


With that, the year comes to a close. Miraculously, the tower has almost been completed, with just a few small bits that need to be cleaned up. I've drafted up the trap layout. Not as many swinging aces as I would like, but it'll do.

Spoiler: Tower Layout (click to show/hide)


Well, it's time for me to step back and pass the reigns to the next overseer. I don't envy them. I'm going to chuck this stupid bed post into the chasm, take a walk around my tower, and then get back to my carpentry bench. How I've missed the simple joys of plying my craft, not having to worry that at any moment someone might come barreling towards me screaming about the latest crisis.



===================================================

Well, that took a lot longer than I intended.

Here's the save: http://dffd.bay12games.com/file.php?id=13535
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on March 02, 2018, 01:57:22 am
What a beautiful year,  and I only died once at that!
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Sarrak on March 02, 2018, 05:53:48 am
Dwarven healthcare is at its finest. I only hope for a miracle - to be able to crawl away from the horror that is our medical wing.

If I do perish, dwarf me as before, Deathseeker army recruit #2.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Xyon on March 02, 2018, 07:57:20 am
Hows my humble farmdwarf banjo doing? The farms doing well?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on March 02, 2018, 09:38:30 am
Nice job!

Sending PM to Crocatowa.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Crocatowa on March 02, 2018, 10:37:14 am

I'll be picking it up this afternoon or tomorrow!
I look forward to the carnage fun
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Crocatowa on March 02, 2018, 02:34:32 pm
So... I loaded the save into my good ol' 40d and I appear to have MikeMayday's pack installed, though I think this was before the graphics packs would get baked into the saves. Just a heads up before I start posting screen shots, lol
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Crocatowa on March 04, 2018, 05:03:13 pm

***The Diary of Crocatowa - 1st Granite, 111***
I was walking around the lower levels today trying to clear my head.
Freaking skeleton eagles, goblin raids, ELVES... I really can't remember why I decided it was a good idea to come here...


Well, anyway, a dog padded up to me, I remember seeing this one around somewhere upstairs. He was kinda cute. But in his mouth he was carrying a big stick! It looked almost like a bed post, the knob of it almost too large for the dog's mouth. He dropped it at my feet and started wagging his tail like he wanted me to play fetch with him. Why not?


No sooner do I pick up the stick, does Zasit show up calling "Shem! Oh She-em! Where are you boy?!"
He comes around the corner and comes to a halt. Not because he sees his dog, but because he can't stop laughing!


I cocked my head at him slightly and when he calmed down he just turned and started walking away, "See you upstairs, *snicker* Overseer"


***The Diary of Crocatowa - 3rd Granite, 111***
I was just taking a walk. A SIMPLE G******M WALK!
I was trying to LOWER MY STRESS LEVELS!!!
How do they think I stay so calm and collected?


Anyway.... I was given a massive stack of papers by some guy I've literally never seen before, he told me this was his report on our supplies.


Spoiler (click to show/hide)


So... We have no protein to speak of (Do plants have protein? Does Ale?) and we can't go outside to hunt...
Each leader before me has spoken of this underground water source that may save us all, so I've decided that is all our miners should do for now: FIND IT. Salmon would be lovely right about now...


Spoiler (click to show/hide)


P.S. And it could help the sick/wounded? I thought alcohol was good against infections, but I'm no doctor.


P.P.S. And maybe find some nice rocks. But we haven't managed to turn those into food yet, so I'll hold out for the river.


***The Diary of Crocatowa - 5th Granite, 111***
I need an office. With all of the work that needs doing, not having a treasurer or manager is proving to be among the worst organizational decisions of past rulers. Thinking they could handle all that themselves... sheesh...


So I told the kitchen to just produce as many easy meals as they can, and that they can cook the plump helmets... for now... Maybe they can come up with something somewhat tasty... I also added 2 more miners to the river search efforts: a couple of stoneworkers with nothing to do. Why smooth stone to make it pretty when you can be useful and find our salvation?


With all of the clothing and other nonsense strewn about, I also set up construction of barrels and blocks and bins and all sorts of nice things to hopefully tidy up somewhat. Lets clean up the turds instead of trying to polish them, you know?


***The Diary of Crocatowa - 6th Granite, 111***
Lost a wounded peasant to thirst...
I fear this may be the first of many.
Spoiler (click to show/hide)


***The Diary of Crocatowa - 7th Granite, 111***
The human trader finally stopped drinking our booze long enough to have a meeting to discuss trade.
They want us to basically export our weapons and defenses. I honestly nearly pissed myself laughing when I heard that.


***The Diary of Crocatowa - 8th Granite, 111***

Lots of new rocks found now that we have 4 people mining. Still no river though... Maybe the surveyors were full of it...


***The Diary of Crocatowa - 9th Granite, 111***
Elves! To trade with us!
I told everybody to grab all the junk we had and see if the tree huggers were interested in them. Things like rock toys and stuff. These pointy eared morons are suckers for some good ol' rocks. Right?


***The Diary of Crocatowa - 11th Granite, 111***
BY THE MIGHTY BEARD OF ARMOK!!!
Spoiler (click to show/hide)
Spoiler (click to show/hide)


There are imps and crap all around! Seal that thing off!!!!
Oh how nice, they're skeletal...
I'd like my one-way ticket to Nopesville, please!
Spoiler (click to show/hide)


***The Diary of Crocatowa - 12th Granite, 111***
Okay, maybe it's not so bad... I designated fortifications to be put in so we can see what they're up to, canceled the surrounding search grid, and we'll just have to be patient from there for the moment... This magma will be quite useful really soon, but we need to find the water...


***The Diary of Crocatowa - 12th Granite, 111***
I COULD NOT HAVE BEEN MORE WRONG!!!!!
Well... Rockeater decided to be standing on the wrong side of the fortification he put in... and was promptly attacked by a creature I can only describe as "FIRE INCARNATE"
Spoiler (click to show/hide)


Snapped his neck like a twig... I'm so sorry Rockeater...
Spoiler (click to show/hide)


Two, now, have passed under my leadership in 10 days...
I need a drink....


***The Diary of Crocatowa - 16th Granite, 111***
Skeletal Sasquatch. Now I've seen it all
I just need to forbid everything that's outside. I thought someone had already done that prior but apparently not...
He hit someone, some peasant... and I've activated a squad of peasants... maybe they can take him down?


***The Diary of Crocatowa - 19th Granite, 111***

The squad still hadn't organized at the location...


But the beast is distracted by Amost the mule, so... Maybe we can get organized..
Run Mule!!! Run!!!
Spoiler (click to show/hide)


Squad got it! Though we have a wounded soldier... *sigh*
Spoiler (click to show/hide)


***The Diary of Crocatowa - 21st Granite, 111***
Traded all those dumb crafts for some ale and some more berries and things, and seeds, because maybe we can plant things one day... And some wooden arrows... Dumb elves didn't have anything else useful, but hey, got rid of some rock clutter (gotta find that silver lining, right?)


***The Diary of Crocatowa - 24th Granite, 111***
Another Kobold thief tried to sneak in... That running mule spotted him and sent him running!


***The Diary of Crocatowa - 25th Granite, 111***
Taupe V decided that all statues must remain within the fortress.... Okay then...
Oh, and remember those bins and barrels I requested? Not a single one has been made yet


***The Diary of Crocatowa - 27th Granite, 111***
Nogoodgames is having some sort of mood...
He took over our one carpenter's shop and just started screaming about random crap!
Logs, Cut Gems, and Leather Hides... I think we might actually have everything he wants.....


***END GRANITE DIARY ENTRIES***


EDIT: Typo and some formatting
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: DolosusDoleus on March 04, 2018, 05:51:59 pm
So what you're saying is that we've found absolutely everything but water.

But at least we have magma! Kind of. Sorta.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Chevaleresse on March 05, 2018, 03:24:26 am
I should mention I'm still watching this, just haven't had the time to dedicate to actually doing a turn.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Crocatowa on March 06, 2018, 10:16:03 am
I should have the next part up tonight or tomorrow the latest
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Crocatowa on March 08, 2018, 02:25:40 am

***The Diary of Crocatowa - 9th Slate, 111***
Nogoodgames started building some crazy contraption.. we'll see what that is...

***The Diary of Crocatowa - 13th Slate, 111***
It's a bucket...
Spoiler (click to show/hide)


***The Diary of Crocatowa - 17th Slate, 111***
So many people trying to give water to the thirsty.. with no water to give... C'mon miners, find that dang river!

***The Diary of Crocatowa - 24th Slate, 111***
Migrants. More Mouths to feed and no place for them to sleep. Oh, and a dungeon master, whatever that is.
3 of them were professional wrestlers. They wanted me to build some sort of arena? Instead I just told them to recruit some other guys and make a dedicated military squad.

***The Diary of Crocatowa - 1st Felsite, 111***
One of the new recruits didn't handle training well...
Spoiler (click to show/hide)


AND HE JUST KILLED NCOMMANDER II!!! T_T
Spoiler (click to show/hide)

He was just laying in his bed... Never saw it coming...

My rule is going swimmingly...

***The Diary of Crocatowa - 4th Felsite, 111***
Well, the recruit killed Shem, the dog that got me into this mess...
That makes 2 casualties in regards to this insane man...
Then the military showed up and struck him down. Poor guy...

I'll have to just keep tally of the deaths: 5?

***The Diary of Crocatowa - 12th Felsite, 111***
We ran out of logs... No more bins or barrels for now

***The Diary of Crocatowa - 25th Felsite, 111***
6?
Spoiler (click to show/hide)


***The Diary of Crocatowa - 1st Hematite, 111***
Summer Sun!
Time to stay inside.

***The Diary of Crocatowa - 12th Hematite, 111***
Human Traders!
Maybe they'll have logs, and food, and other useful things

***The Diary of Crocatowa - 4th Malachite, 111***
More Migrants! We're at over 80 people... I need to get more rooms made...

***The Diary of Crocatowa - 5th Malachite, 111***
At some point we elected Banjo as mayor. Not that the title means much, he just decided today that we can't export bronze things and people are listening to him *shrug*

***The Diary of Crocatowa - 10th Malachite, 111***
A fish cleaner was taken by a mood... Last person made a fancy bucket, I sure hope this turns out better... or that we have everything they need...

***The Diary of Crocatowa - 16th Malachite, 111***
The new rooms are coming along fine, as is a mini project I started...
The uhh... fish cleaner... He wants shells... and we don't have any... so I'm going to just quietly lock the door to his workshop until either we have shells for him or he umm... stops making noise for a few days...

***The Diary of Crocatowa - 21st Malachite, 111***
Food stores are starting to level out. I have meals being prepped and people are starting to sound a bit happier!
Even with the skeletal marmots outside

***The Diary of Crocatowa - 16th Galena, 111***
Life has been pretty uneventful. Things are just moving along, minus the skeletal giant eagle who keeps showing up

***The Diary of Crocatowa - 19th Galena, 111***
OH GOD ONE IS INSIDE!!!
We've lost two recruits and a horse so far...

***The Diary of Crocatowa - 21st Galena, 111***
And now a giant leopard we apparently had...
Basically nothing can get done at the moment

***The Diary of Crocatowa - 23rd Galena, 111***
Well... two more horses, a war dog, and lots of wounds later, we finally took it down

***The Diary of Crocatowa - 25th Galena, 111***
The fish cleaner went insane... I can hear the screaming... It's starting to keep people up at night

***The Diary of Crocatowa - 1st Limestone, 111***
It's finally Autumn! My favorite time of the year!

***The Diary of Crocatowa - 6th Limestone, 111***
Another D*** Eagle...
And we've lost another recruit... I am worried...

***The Diary of Crocatowa - 8th Limestone, 111***
Finally killed it... but a herd of skeletal mountain goats is causing problems outdoors... It really never ends in this place and the alcohol is slowly becoming not enough to help me sleep at night...

***The Diary of Crocatowa - 12th Limestone, 111***
A Caravan!
But we have nothing to trade... I was not paying attention to our trade goods production... crap...

***The Diary of Crocatowa - 18th Limestone, 111***
Ambush!!!
Spoiler (click to show/hide)


***The Diary of Crocatowa - 19th Limestone, 111***
WE FOUND THE RIVER!!!
Spoiler (click to show/hide)
Spoiler (click to show/hide)


And it's filled with skeletal snake and frog people... Why are there so many skeletons here? Why couldn't it be friendly fairies or something?!

And I have to build a well or something to make this safe, ugh

***The Diary of Crocatowa - 27th Limestone, 111***
The ambush fell on our traps. So that was good thinking from a previous overseer
I still haven't figured out the best solution for the well/river. It's 6 layers down from everything else and kinda inconvenient... Pumps would be ideal but it isn't really safe to build water wheels with the skeletal folks around... ugh

***The Diary of Crocatowa - 4th Sandstone, 111***
No migrants this year... I guess all the chatter of skeletons and death got back to the home lands...
But there was a baby born! Dumbasses... having kids in a death trap like this place...

***The Diary of Crocatowa - 12th Sandstone, 111***
A goblin snatcher showed up! And was promptly mowed down by the caravan leaving.

***The Diary of Crocatowa - 27th Sandstone, 111***
So... We have a barracks/archery range/armory now. With a kennels to train animals, as well as two dedicated squads!
We'll see how things go with training and whether or not the time and efforts pay off!
Spoiler (click to show/hide)


***The Diary of Crocatowa - 28th Sandstone, 111***
The fish cleaner finally stopped screaming... Time to go drag out the body

***The Diary of Crocatowa - 12th Timber, 111***
A wood burner is posessed... let's see how this one goes... I swear, these guys and their mood swings...

Dammit he wants shells again... looks like I'm locking this door too....

***The Diary of Crocatowa - 25th Timber, 111***
Another Ambush!! Crap!!!

***The Diary of Crocatowa - 25th Timber, 111***
We lost a bowyer, Meng, outside to the ambush....

***The Diary of Crocatowa - 1st Moonstone, 111***
I usually enjoy winter... this year it's amidst battle...

***The Diary of Crocatowa - 3rd Moonstone, 111***
Another woodburner died... Dumb Goblins...

***The Diary of Crocatowa - 8th Moonstone, 111***
And a wood cutter... *sigh*

***The Diary of Crocatowa - 18th Moonstone, 111***
And a tanner...

***The Diary of Crocatowa - 25th Moonstone, 111***
And another eagle... Struck down a ranger...

***The Diary of Crocatowa - 3rd Opal, 111***
The woodburner went insane... *sigh*

***The Diary of Crocatowa - 10th Opal, 111***
Nothing really to report... The year is coming to a close and I think things are semi-stable

***The Diary of Crocatowa - 21st Opal, 111***
Eagle got in again... Lost a wrestler and a dog taking it on... I don't know how to keep them out of here!!!

***The Diary of Crocatowa - 18th Obsidian, 111***
My time as ruler is coming to an end...
At our peak, we had 85 strong dwarves, but today we lost a wounded to thirst, moments before we finally finished the well near the river... Figures...

I hear that there are snail men outside. I might go out and meet one of them. Maybe they will be gracious enough to kill me.

***The Diary of Crocatowa - 21st Obsidian, 111***
Oh, I apparently missed the slaying of some merchants, because we now have a ton of stuff. Huh.
That may explain why I wasn't notified of their leaving last time. 

***The Diary of Crocatowa - 1st Granite, 111***
I decided to drop the staff of leadership into the well.


Here are the current standings:
Spoiler (click to show/hide)



Here's the save (http://dffd.bay12games.com/file.php?id=13546)



EDIT: Typo and readability fixes
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Sarrak on March 08, 2018, 03:41:32 am
Am I still alive? Or was redorfed?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Crocatowa on March 08, 2018, 10:59:35 am
Am I still alive? Or was redorfed?
Just checked the save and you're still kicking!
Pretty sure you're our best farmer
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Sarrak on March 08, 2018, 11:31:34 am
Okay, this fort is making me quite badass

1. Enthusiastic about "Death and Emptiness!", arrived to a fortress as 'Deathseeker'
2. Due to reorganization in Slate 108, got handled farmer duties
3. Along with NCommander, intimidated an army into surrendering. With fists
4. Finally recognized fit for proper military duties
5. Got into fight with named skeletal eagle and killed it with some distraction from others
6. Rested dehydrated in the dwarven healthcare along with comrades
7. Outlived five recruits and commander in one year. Dehydration? Walked it off
8. Got named best farmer of the year

Wow. I seem to be a capable, lucky and death-avoidant tough bastard
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Crocatowa on March 08, 2018, 11:34:51 am
I am still shocked that with all of the deaths there wasn't a tantrum spiral...
I feel like we were dancing on a razor blade there...

Oh, and people can finally stop dying of dehydration, lol
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Xyon on March 08, 2018, 03:06:11 pm
Nice update! Downloaded the save to check on my dwarf.
Hmm...
Banjo, the mayor, nice good job! Likes magnetite, bismuth bronze, pale pink, cats, tigers.. all sounds good so far.

Friends with Taupe V, nogoodgames, sarrak, ncommander, dolosusdoleus, and ast regugosh.   Good company.

Very strong, agile, extremely tough.  good for a mayor.

High master grower, proficient herbalist, novice brewer.  A farmer-mayor, very cool.

x, X, and XX for all my clothing except for three socks and trousers, very unsightly.

Well I'm impressed so far! As mayor I demand.... get some new clothes on these mostly naked or raggedly clothed dwarfs!
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Babylon on March 09, 2018, 10:18:11 pm
Nice update! Downloaded the save to check on my dwarf.
Hmm...
Banjo, the mayor, nice good job! Likes magnetite, bismuth bronze, pale pink, cats, tigers.. all sounds good so far.

Friends with Taupe V, nogoodgames, sarrak, ncommander, dolosusdoleus, and ast regugosh.   Good company.

Very strong, agile, extremely tough.  good for a mayor.

High master grower, proficient herbalist, novice brewer.  A farmer-mayor, very cool.

x, X, and XX for all my clothing except for three socks and trousers, very unsightly.

Well I'm impressed so far! As mayor I demand.... get some new clothes on these mostly naked or raggedly clothed dwarfs!

Pretty sure 40d dwarves will not put on new clothes.  They just wear the old stuff till it falls off and never replace it.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Taupe on March 10, 2018, 04:22:22 pm
Fullplate or flapping ballsack, no inbetweens.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: NCommander on March 10, 2018, 09:18:10 pm
Just got the PM, need to defer, currently on vacation and staying offline as much as possible. Kick me down on the turnlist please.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | Bridgeborn, Land of Bridges)
Post by: Quietust on March 11, 2018, 01:01:01 pm
Nice update! Downloaded the save to check on my dwarf.
Hmm...
Banjo, the mayor, nice good job! Likes magnetite, bismuth bronze, pale pink, cats, tigers.. all sounds good so far.

Friends with Taupe V, nogoodgames, sarrak, ncommander, dolosusdoleus, and ast regugosh.   Good company.

Very strong, agile, extremely tough.  good for a mayor.

High master grower, proficient herbalist, novice brewer.  A farmer-mayor, very cool.

x, X, and XX for all my clothing except for three socks and trousers, very unsightly.

Well I'm impressed so far! As mayor I demand.... get some new clothes on these mostly naked or raggedly clothed dwarfs!

Pretty sure 40d dwarves will not put on new clothes.  They just wear the old stuff till it falls off and never replace it.
You're thinking of version 0.31 - back in 40d and earlier, dwarves replaced their clothing just like they were supposed to, but their old clothing was typically left to clutter stockpiles and workshops indefinitely unless you ensured that all of your bedrooms contained enough chests/cabinets or floor space (and even then, some dwarves were too lazy to put their stuff away, and soldiers would never do it).
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Crocatowa on March 11, 2018, 01:14:22 pm
I can play another year while we wait for more players...
I'll try to RP a bit more through it and take more screen shots.

Work just got hectic while I was playing last time
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Xyon on March 13, 2018, 01:25:33 pm
I don't want to say "sign me up" yet, but I feel like I can get used to playing the 40d version of DF again, and then try to do a turn.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Crocatowa on March 13, 2018, 01:48:08 pm
I don't want to say "sign me up" yet, but I feel like I can get used to playing the 40d version of DF again, and then try to do a turn.

Alternatively, you take a turn and just take your time with it, and if you screw up have fun with it, it's just good story telling!
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: DolosusDoleus on March 13, 2018, 05:36:29 pm
I don't want to say "sign me up" yet, but I feel like I can get used to playing the 40d version of DF again, and then try to do a turn.

Alternatively, you take a turn and just take your time with it, and if you screw up have fun with it, it's just good story telling!

Indeed. In my own experience, it's a lot more fun to have very little idea of what you're doing.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Xyon on March 13, 2018, 10:51:08 pm
First Update: Spring 112

"What do I know about being a mayor? I'm just a farmer... I guess anything is possible in this crazy place, anything is better than facing off against those undead freaks outside. 
Spoiler (click to show/hide)

Whats this? Some strange stick ended up in the well's bucket. Maybe I can use it in the field... what?! I'm overseer now? Oh boy... lets just figure out whats going on here.

"Well the farms are looking ok, could probably use a little more activity going on here."
Spoiler (click to show/hide)

"We don't really have and logs, we still have some charcoal but not a lot of good metal for making excellent weapons or armor to defend our new home from the horrors of the world.
Spoiler (click to show/hide)

"We could probably replace our need for most wood if we could do something about those "fire imps" I've heard rumors about. What are they and how do you even stop something that can live in lava?"
Spoiler (click to show/hide)

...

"Whats this?"
Spoiler (click to show/hide)

"I don't know and I don't want to know what these freaky elfs want with our smelly, old, tattered, and basically trash clothing. If those rubes are willing to give up their entire caravan of wood and cloth for clothing for our trash, then so be it.   I just hope they haven't braught cloth to us in hopes of us making more clothing to repeat the cycle.... nope! Don't think about it!"
Spoiler (click to show/hide)

"Just after we made the 'deal' with the elfs, a scrap of paper flew into my face."
Spoiler (click to show/hide)
"Hmmm... this does seem like important information. I'll keep it in mind."

...

"One of our children was taken with a fey mood."
Spoiler (click to show/hide)

"I won't deny that having more talented dwarfs in the fortress is a boon to us all, if we survive to enjoy the benefits, hmmm what to do. Well I decided that our lack of iron and steel production on site can be negated through solid trade with the homeland, and to trade we will need more trade goods out of what we do have"

Spoiler (click to show/hide)

"More crafting shops and a few more leather works, plus some looms and clothing shops. With the spider webs available in the exploratory mineshafts we should be able to get some silk production going in addition to some pigtail farming for more practical clothing."

...

"Whats this?"
Spoiler (click to show/hide)

"Oh, some fools migrants have arrived, how many?"
Spoiler (click to show/hide)

"Close to twenty?! Well I guess there's safety in numbers... but now the number of beards we have to feed is greater too."

...

"One of our military leaders has collected all of the merrit badges nessisary in our custom to become a legendary champion, I am told."
Spoiler (click to show/hide)
"I just hope these 'pile driver' training sessions Zefon "The hammer" Anvilstrap keeps talking about actually work in real battle."

...

"Maybe he will get to test them out soon enough"
Spoiler (click to show/hide)

"About four goblins, maybe those goblin ambushers we kept finding but were unable to catch helped lead this group to us. But alas, it is now summer, as such the new seasonal catalogs need to be prepared before any new battles can be ordered, something written on the stick about proper procedure of beurocracy."
Spoiler (click to show/hide)
[/spoiler]


Spring is over, Summer will be next.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Taupe on March 14, 2018, 05:32:31 am
Lol at that merit badge line.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Crocatowa on March 14, 2018, 10:10:11 pm
You might be able to do the whole "channel next to the magma and Fortify a hole" to get production going
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Xyon on March 16, 2018, 10:08:35 am
Season 2, the folly reign of 'Banjo'.

Wishing to deal with the goblin ambushers, a squad was chosen to go out and handle the situation. However, the leader of the squad chose to have more important prioroties.
Spoiler (click to show/hide)
"Oh come on, you're really going to go eat while there's goblins to deal with? Wait.. What now?"
Spoiler (click to show/hide)

"Oh come on, another ambush just after the humans arrive, AND our second squad commander is asleep? Ok Ok, call off the attack for now, bunker up."

"hey... wait! what?"
Spoiler (click to show/hide)

"Ok fine, so I'm not mayor any more, at least I'm still overseer for the time being."

...

"Well that was a fine trade, thanks humans... oh no the goblins are actually deciding to invade the trade depot! Levers! Guards! Somebody!"
Spoiler (click to show/hide)

Like lambs to the slaughter, our trading card champion champion wrestler led the Orbs of Land into battle and bled to death like a green recruit. Many others perished as well.

All said and done, the Orbs of Land were wiped out, and we were down to 88 dwarfs.
Spoiler (click to show/hide)

But that was not all.
"Oh no.. poor Domas, and Edem too?"
Spoiler (click to show/hide)

"What?! A skeletal giant eagle has invaded our fortress?!"
Spoiler (click to show/hide)

"I wonder what else could go wrong.... well one thing is clear, we need iron or steel for our millitary, spears and crossbows won't do, we need battle axes and hammers, chainmail is nice, but platemail is better, we must tap the magma."
Spoiler (click to show/hide)
The pit where magma will be pooled into is under way. But Summer has ended, and Autumn is now here. Time for a little beurocratic paperwork before we continue.
Spoiler (click to show/hide)
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Crocatowa on March 16, 2018, 11:11:15 am
Like lambs to the slaughter, our trading card champion champion wrestler led the Orbs of Land into battle and bled to death like a green recruit.

Well... It's likely they got shot...
So... bringing fists to a gun crossbow fight...

Which in 40d were like arrow machine guns
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Sarrak on March 16, 2018, 12:14:07 pm
I'm quite happy I survived (I am on active military duty, right?), but just where I was when our military was destroyed?  :o
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Xyon on March 16, 2018, 01:19:49 pm
I'm quite happy I survived (I am on active military duty, right?), but just where I was when our military was destroyed?  :o
It looks like your dwarf was not in the millitary when I downloaded the save file, and has been part of the farming/weaving force. Grand master grower, proficient brewer, weaver, dabbling clothier, etc.

While one squad was eliminated, the entire force was not destroyed. We still have 12 dwarfs left in the millitary and I am actually ready to update again with the last two seasons.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Xyon on March 16, 2018, 03:02:05 pm
Save uploaded and available here.
Spoiler (click to show/hide)

Autumn & Winter, final update for year 112.

"Before we lose too many more dwarfs, we need to finish the lava tap and begin a real metal industry" I mutter to myself, lucikly the miners have finished most preperations to tap the magma.
Spoiler (click to show/hide)

"It seems another fey mood has happened, good luck Zas."
Spoiler (click to show/hide)

"Even as we have hope of a new crafter from a fey mood, emotions are running high, as another berserk rage happens."
Spoiler (click to show/hide)

"More or slain by the berserker before they can be taken down. And the human guild representative is taken with melancholy, wandering off to who knows where. "
...

"The 'failure' of the millitary due to a commander falling asleep or getting hungry makes it apparant that if we are to keep a standing force, they should be smaller squads so that fewer forces are unavailable when a leader thinks they are too important than their own duty. "
Spoiler (click to show/hide)

"With one of our 'recruits' spending months in bed with a bruised shoulder, they were removed from active duty, and the rest were divided into squads of four.  All weapon designations removed for now, with the reccomendation that axes or hammers be selected in the future. Their armor and shields reduced to nothing for the time being as well while equipment can be reorganized and new production can begin."

...

"The magma has been tapped."
Spoiler (click to show/hide)

"A new work area for metal production and storage has been designated."
Spoiler (click to show/hide)
"All other weapon, armor, and bar stockpiles have been removed, and replaced with stockpiles one level above the magma smelters and forges. This should keep the bars close to the forges, and all items designated to be melted from getting too far from the smelters."


"Not many other events happened. A skeletal goat tried to invade our fortress.
Spoiler (click to show/hide)
but it was taken down by our brave citizenry."

"Unfortunately zas did not get the materials needed, and went stark raving mad!"
Spoiler (click to show/hide)

"The year has ended, another dwarf was taken by a strange mood, and sits waiting for a few materials to begin construction, logs and tanned hides may need to be aquired by the next overseer."
Spoiler (click to show/hide)

"Training seemed to be doing well for the 12 dwarfs in our 3 squads, with many of them becoming trading card wrestling champions themselves."
Spoiler (click to show/hide)

"We still have 92 dwarfs, thanks to a migrant wave replacing most of the dwarfs lost in the last few months. 9 Champions in our ranks training in wrestling.  I still suggest hammers or battle axes instead of spears or swords.  The smelters are up and running.  With trade from the caravans that made it this year, I have aquired a few more iron and steel items that I intend to melt down to bars, along with most of the equipment that has been designated to be melted as well. I reccomend keeping these items set to melt, and also that when more copper or bronze pickaxes can be made, that any iron or steel pickaxes be melted down as well.  With the number of metal bars available to us about to increase, I expect full sets of iron or steel armor should soon be able to me made by whoever takes control next, with at least iron weapons being available for the millitary. Wooden shields should be good enough as any ammount of metal would better be served as armor."
Spoiler (click to show/hide)

"This year went by quickly. I was mayor, then unelected back down to a planter, but as overseer I have started gathering spider silk thread, expanded our crafting capacity, and tapped the magma, freeing us from the constraints of wood fuel for our metal industry. We may have lost many dwarfs already. But if we don't crack mentally, we stand a fighting chance of destroying any undead or goblins that try to take us down.  Now I guess I'll put this stick down somewhere, and hope the next overseer is able to build upon what I have done. I'm going back to the fields, I hope those cheeky skeletons don't find their way in."
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Crocatowa on March 16, 2018, 03:18:30 pm
Does anyone have a copy Dwarf Therapist that will work with 40d? lol
I fell like that's quite necessary at this point...
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Rockeater on March 16, 2018, 03:26:40 pm
The players list don't seem to be updated
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: DolosusDoleus on March 16, 2018, 03:36:26 pm
The players list don't seem to be updated

Whoops. Fixing now.

On another note, would anyone be interested in taking another turn? I’ll let it happen.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Xyon on March 16, 2018, 04:36:28 pm
There is dwarf therapist for 40d, version 4.2 is the most up to date version of dwarf therapist that still supports 40d. I did download it but ended up not using it for this turn.

I kind of like this fortress more now, and wouldn't mind doing another turn, but would of course let anyone else go again before me if they want to.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Crocatowa on March 16, 2018, 04:40:11 pm
I, too, will sign up for another.

I forgot how horrible fun 40d was!
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Rockeater on March 16, 2018, 06:15:20 pm
I am willingto join.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Crocatowa on March 16, 2018, 06:27:59 pm
I am willingto join.

You can possess a new dwarf! Lol
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: DolosusDoleus on March 16, 2018, 08:12:17 pm
I am willingto join.

Then go! Take the save! Do it!
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Crocatowa on March 16, 2018, 08:18:57 pm
I am willingto join.

Then go! Take the save! Do it!

Do it for all of us!
Blessings of Armok Upon Ye!!!
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Rockeater on March 17, 2018, 03:40:13 am
I give the fort 20% chance to survive ( I have no idea what I am doing) so prepare to call it not canon.
This was fast, I have no idea how to go back from creature list on z
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Xyon on March 17, 2018, 06:44:27 am
It takes getting used to, when space bar exits out of most menues instead of escape, and then trade menues exit using f9.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Taupe on March 17, 2018, 05:55:49 pm
I give the fort 20% chance to survive ( I have no idea what I am doing) so prepare to call it not canon.
This was fast, I have no idea how to go back from creature list on z

My military decisions consisted of, in order:

1-press whatever seems to be the military hotkey.

2-Declare: huh thats not what i know

3-press the back key.

4-lose several dwarves.

5-emit audible sigh

6-press military key button.

7-press several dwarves and keys at random

8-ignore the military screen for the rest of the turn.


you cant do worse than that.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Rockeater on March 18, 2018, 11:12:28 am
I am sorry, a bunch of staff popped up so I could only put the first post on Friday or saturday, if you want to skip me I have no problom.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Crocatowa on March 19, 2018, 04:54:49 pm
I might be able to pick it back up this week, if there are no other takers
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: DolosusDoleus on March 19, 2018, 06:26:34 pm
I might be able to pick it back up this week, if there are no other takers

Go for it
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: bloop_bleep on March 19, 2018, 10:44:08 pm
Hehe, I might try this, in fact.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Crocatowa on March 20, 2018, 11:05:07 am
Hehe, I might try this, in fact.
Do you want to go first?

Otherwise, I can start tonight
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: bloop_bleep on March 20, 2018, 01:16:11 pm
Hehe, I might try this, in fact.
Do you want to go first?

Otherwise, I can start tonight
You go ahead.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Crocatowa on March 22, 2018, 08:07:00 am
I will post tonight!
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: NCommander on March 24, 2018, 12:25:57 am
It's always amazing to see the madness in this thread.

As a note, the original throwback fortress is up for votes in the HoL if anyone wants to vote for it.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Xyon on March 24, 2018, 09:20:51 am
I will post tonight!
(spongebob french announcer voice) two years later....
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: wierd on March 24, 2018, 09:53:33 am
OoooH! .40d!!

Such FUN memories!!  But... do I have time to play?.... hmmm...
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Crocatowa on March 24, 2018, 01:25:51 pm
Sorry... Life is getting in the way...


EDIT:
Starting it up now!!!


EDIT 2:
Almost done with Spring
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Crocatowa on March 29, 2018, 03:50:22 pm
I didn't mean to kill this thing... I just can't complete the year right now
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: DolosusDoleus on March 29, 2018, 04:46:12 pm
I didn't mean to kill this thing... I just can't complete the year right now

Don't worry about it. If you want to, do a write-up of what you've done and then upload the save. Or if you can't do that, I'll go and grab someone else.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Crocatowa on March 30, 2018, 01:45:38 pm
Probably best to just pass it to the next person.

If this is still going in a few weeks, I will try again, but until then I shall continue to lurk
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: bloop_bleep on March 30, 2018, 04:29:01 pm
Gonna download the save pretty soon, though I have to download the old version of the game itself first  :P
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: DolosusDoleus on April 05, 2018, 01:30:11 pm
Bomp
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Crocatowa on April 07, 2018, 11:48:30 am
Boomp
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: bloop_bleep on April 07, 2018, 05:33:06 pm
Sorry, had a bit of a delay, I'm playing now.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: wierd on April 08, 2018, 10:30:55 am
I think I will play as well. Will wait a turn.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Taupe on April 08, 2018, 06:46:09 pm
Updates for the update God!!!
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Xyon on April 10, 2018, 06:18:46 am
The curse of the next turn is upon any who lay their hands on the sacred save file
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: bloop_bleep on April 11, 2018, 01:15:17 am
Updoot!

The first project I want to attempt is an obsidian farm that can also be used as a trap for invaders. This requires bringing the water from the river and the magma from the magma pipe up to the surface, which requires pump stacks. Here is the bottom level of the water pump stack:

(https://i.imgur.com/yLZzyrj.png)

and here is the bottom level of the magma pump stack:

(https://i.imgur.com/bb5CFyM.png)

I'm thinking of damming the river as well, in order to increase the throughput of my water pump stack. Since the magma pipe is close by, I could dig a channel between the two in such a way that the lava meets the water, turning into obsidian and blocking the river.

Here are also the building designations for the obsidian farm chamber itself:

(https://i.imgur.com/MJne0lt.png)

The invaders will come through the opening on the left. The water will be inputted through the slit in the bottom (magma will be dropped from the layer above, so that the corpses and items could be preserved instead of burning up immediately.) I'm actually considering inputting the water through a grate from above, so trolls can't climb through to the water pump stack and destroy it while the trap is in operation.

I'll let the dwarves work on this for now, then I'll start designating the fluid ducts for the water and magma.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Xyon on April 11, 2018, 06:39:39 am
Doesn't seem to take long before weaponized lava is used hehe.  That pic for the pan for lava pump stack is a second photo of the water pump stack plan.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: bloop_bleep on April 11, 2018, 11:47:13 am
That pic for the pan for lava pump stack is a second photo of the water pump stack plan.
Whoops! I fixed it now.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Quietust on April 11, 2018, 08:32:38 pm
Don't forget, this map only has a magma pool, so there is a finite supply - take care not to use it all up, or there will be much sadness.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: bloop_bleep on April 11, 2018, 10:27:08 pm
Don't forget, this map only has a magma pool, so there is a finite supply - take care not to use it all up, or there will be much sadness.

Oh, did not know that. There might be a way to devise a system so that magma is only at level 1 throughout the reservoir, so as to use the minimum possible amount.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: NCommander on April 11, 2018, 10:52:36 pm
Oh, did not know that. There might be a way to devise a system so that magma is only at level 1 throughout the reservoir, so as to use the minimum possible amount.

Level 1 magma will evaporate, it also may cause FPS issues as the pool will no longer be 7/7 and have a flow :/

We might be best off just leaving the pool as is aside from metalworks, unless someone knows a way to duplicate magma.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: bloop_bleep on April 11, 2018, 11:06:13 pm
What I could actually do is put a 7x smaller reservoir on top of the big one, fill that up with magma, then dump that into the bigger reservoir to spread it out, then immediately afterwards dump that on top of the farm chamber. That way the magma will be at level 1 only momentarily, preventing evaporation and FPS issues.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: wierd on April 12, 2018, 12:55:06 am
Since this is an underground river, it will work for making a towercap farm. Wood was a precious commodity in .40d, and safe harvesting underground would be swell.

Is there a clowncar on this site?

Also, I do in fact want to play next.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Xyon on April 12, 2018, 06:04:23 am
Yeah, I'm not really sure farming obsidion is really nessisary, its neat for sure, but magma powered industry for metal and glass is better
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: bloop_bleep on April 12, 2018, 02:41:20 pm
Yeah, I'm not really sure farming obsidion is really nessisary, its neat for sure, but magma powered industry for metal and glass is better

Someone already set up a magma reservoir for magma furnaces before me, but I don't think we have magma glass forges. Is there sand on the map? I didn't see any myself.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Xyon on April 12, 2018, 03:09:29 pm
Yes, I suppose I did.  I don't remember any sand either, but we could trade for sand if we ever wanted to. I dunno, limited resource of magma just makes me not want to waste it.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: bloop_bleep on April 12, 2018, 03:41:32 pm
Okay, how about the obsidian farm will only be used in the case of a siege (as a trap), at the discretion of the current overseer. I could additionally add an option to only dump magma onto the invaders, so we can recover the magma and use it again and again. It'd stop us from getting the goblinite, but we'd use up less magma than we normally would.

Or would we? The pump only retrieves magma from its source tile, so by the time the level gets to 1/7 throughout the reservoir the pump would stop working. All the magma left (which would be about as much as we'd use if we did the obsidian trap) would evaporate. Hmm, I'll add the option anyway.

Also, the hippies just arrived, and according to the civilization screen we're friends with pretty much everybody, even the goblins and kobolds. Should I invite the !!FUN!! and offer the elves some nice wooden trinkets?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Quietust on April 12, 2018, 06:09:55 pm
...we could trade for sand if we ever wanted to.
No you can't - sand didn't become a trade good until version 0.31.01, so the only way to get in 40d is to gather it yourself.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: wierd on April 12, 2018, 10:41:58 pm
IIRC, the "tunnel fungus produces soil tile when grown on muddied rock" issue was present in .40d
I have downloaded the appropriate version, I can test.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Xyon on April 16, 2018, 05:27:42 am
Ah, yeah, well don't let any of that stop you from finishing your turn, its your turn after all, part of the fun is other people dealing with it heh.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Xyon on April 19, 2018, 08:46:56 am
bump? update?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: wierd on April 19, 2018, 12:02:38 pm
I am waiting for the save to be available. *shrug*
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Xyon on April 23, 2018, 12:59:42 pm
So are we still waiting for a final update on the year?  Should someone else take over from the last save and run a year?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: wierd on April 25, 2018, 01:57:00 am
Bloop_Bleep has not uploaded an updated save yet, or announced end of turn.

I will totally take it and run with it as soon as that happens.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Xyon on April 25, 2018, 05:58:37 am
Yeah but its been a few weeks, is Bloop_Bleep even going to finish the turn at this point? You could probably take the last save and start a new "alternative timeline" or whatever. I think?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: bloop_bleep on April 25, 2018, 08:15:05 pm
Yeah, guys, I'm not going to be able to finish my turn at this point. You can pass the save on to the next overseer.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: wierd on April 25, 2018, 10:47:28 pm
Ok. I will download and start late tonight.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: DolosusDoleus on April 26, 2018, 04:25:53 pm
Godspeed
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: wierd on April 26, 2018, 10:50:59 pm
I have downloaded the save and am looking over the site.  I need to figure out the current status, then plan.

Ok, For a moment I thought we had a real lemon of a start site. I see that we have both chasm AND underground river.  This makes the "Mountain, no trees, no plants" embark not so horribad.  First item on agenda, planning tower-cap growing chamber.

In these older versions, you could only grow tower caps using an underground water source to create the mud. The river will provide. 

The location directly to the right of the well, in the mining excavation area, will become the new home of the carpentry industry. Wood stockpile and carpentry shop will be installed there. The space below will have a lever controlled floodgate installed, feeding directly from the space that feeds the well in the room above. After the room is set to flood, the water depth in that 1 tile wide canal will drop sufficiently to permit channeling it a bit deeper. This will prevent mud from getting into the buckets when dwarves use the well, and discourage bad thoughts.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Quietust on April 27, 2018, 06:33:01 pm
In these older versions, you could only grow tower caps using an underground water source to create the mud. The river will provide. 
Actually, it works exactly the same as it does in the current version - it doesn't matter where the water comes from, as long as you discover a map feature that contains the necessary "spores" to trigger plant growth (in 40d this was an Underground Pool or Underground River, while in 0.31 and later it's a water-bearing Cavern Layer).
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: wierd on April 28, 2018, 06:44:02 pm
Does not matter in the end, as the most convenient water is still the underground river.

In other news, which levers operate the bridges? I really dont feel like messing with ambushes.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Xyon on April 28, 2018, 09:18:56 pm
I think there's some notes you can read which mark them
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: wierd on April 28, 2018, 10:41:16 pm
I think I have them figured out.  Activated the trap-way bridge, deactivated the wagon-bridge.

Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Xyon on May 06, 2018, 07:28:08 am
I think I have them figured out.  Activated the trap-way bridge, deactivated the wagon-bridge.

Cool, when you planning to post an update?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: wierd on May 06, 2018, 01:58:15 pm
Sorry, My Employer decided that they needed to have me work 7 days solid, shortly after getting the save. This is unusual, I normally dont work more tha 4 consecutive.

It is now the weekend, and I have finished moving the big assed recliners I bought into my gaming lounge upstairs.  I am pushing the save onto my big computer, and will start rockin' it.

As for where I am at--  I just finished digging out the area that will be the new tree growing room, and have been waiting patiently for the mechanic to finally decide that installing the mechanisms to the floodgate would be a good idea to finish. (Granted, it was chugging along at 9fps on the chromebook)

An invasion force of some 12 goblins showed up.  I have deactivated the main bridge system, and activated the trap hallway bridge.  So far the goblins are just ambling about being idiots, so I have avoided posting about them. 

Next, after I get the floodgate all hooked up and working, I will flood the lumber production room, then I will see about trying to make this fortress a little more efficient. There is very inefficient pathing, and too much walk distance between work centers, raw material stock piles, and the dining hall. This produces a lot of wasted dwarf movement, which translates into insufficient reserve stocks of things like food and booze.  I intend to investigate the current situation, then plan out more efficient workshop/storage allocations to improve production performance.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: wierd on May 06, 2018, 03:58:07 pm

1 Galena, late summer

Goblins finally decided to come up the tower. Rocks on the head do it every time. Siege averted.
A mood failed, and somebody went melancholy. Oh darn.
A migrant wave arrived.
Building a still closer to the food stockpile so that more time is spent making booze instead of pathing has given great results. Instead of barely clinging to 50 booze, the fortress rapidly shot past 200 booze. Maybe now I will stop seeing spam about giving water, and wont feel so worried when I see booze hit single digits.

This fortress is very, very inefficient. Clever trap pathway, but very poor vertical integration with stockpiles and downstream industries. The graveyard interferes with vertical integration potential with the existing industrial center. This only leaves surface construction to provide the needed real estate. Now that the wood growing chamber has been successfully build, flooded, and dried (and mushrooms are growing!), this overseer will focus on efficiency improvement projects.

First up, construction of a "Stockroom suite" warehouse complex directly above the existing industrial sector.
After that: Water plumbing to move food production closer to the food stockpile; industrial vertical for kitchen. Sadly, butcher shop likely needs to remain in non-reanimating biome for safety reasons.
Finally: Surface enclosed growing complex for surface crop production.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Xyon on May 25, 2018, 08:57:26 pm
I wonder if we're at the point of calling this dead?
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Sarrak on May 26, 2018, 01:45:55 am
We're at a point necromancy can barely help, corpse is too dismembered
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Taupe on May 26, 2018, 01:56:22 pm
Thankfully, community fortresses dying of inactivity has been fixed in the later releases.

...Wait.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: auzewasright on June 01, 2018, 02:31:03 pm
You might need a throwback fortress to the throwback fortress.
At least you provided a future Necrothreat IX.
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: wierd on June 01, 2018, 11:55:28 pm
It has just been my luck that after taking the fortress, my employer decided that I needed, OH SO TERRIBLY, to work without any days off. (and to complain if I was using my laptop on break at work.)
Title: Re: !!THROWBACK FORTRESS 2!! (v0.28.181.40d | NEW OVERSEERS URGENTLY NEEDED)
Post by: Swompy Time on June 04, 2018, 04:48:00 am
You can dorfme if you want :
(Name) : None Specified
(Profession) : None Specified
(Job Title) : None Specified
(Gender) : None Specified