Looking around, 40d worldgen cookbook thread 404s and is disallowed by wayback. This is the only thread I found with brief search for seeds: Worldgen cliffs (http://www.bay12forums.com/smf/index.php?topic=30610.0)
So...Worldgen tiem?
I'm in. I was actually thinking about this since I resurrected my own previous story, and I wrote the finale for the first one. Though perhaps we should do a glacier embark. I'd have a harder time burning it down.
We need to find a site with both candy and a HFS (neither was guaranteed in 40d) for max hilarity. HFS occurs once in a region square like the demonic fortresses in DF2010. Magma would be a bonus but it's only really necessary if we're on a treeless embark. No magma sea in 40d or caverns which means the only way to get water for farming is to melt the ice., either by cave-in or magma.
I hate being "that guy" but most of that embark is mountain biomes which are considered impassable to worldgen, and don't have many critters. Special stuff can only spawn in mountains, but I dunno if 40d mountains are as devoid of life as the later versions are. I haven't played much if at all of 40d compared to 23a or DF2010. Without caverns, we're mostly dependent on location to get interesting things.
Also to check, goblins *can* reach the site right?
According to the settings, the fortress has access to all civs (Including Goblins). Turns out that it also has five bazillion undead hoary marmots.
According to the settings, the fortress has access to all civs (Including Goblins). Turns out that it also has five bazillion undead hoary marmots.
So what you're saying is we're in for a baaaaaaaaaaaaaaaaaaaaaaaaad time?
The Hoary marmot is a small, weak, benign creature, found in mountainous areas. It can be wrestled to death by a dabbling wrestler. Such an act is greatly discouraged however, as marmots are very cute and lovable. Unfortunately for the marmots, they are also delicious.
Yeah, I'm a bit surprised at the best embark locations you found being a choice between terrifying metamorphic mountains and terryfing sedimentary mountains with a brook. Hoary marmots in 40d...QuoteThe Hoary marmot is a small, weak, benign creature, found in mountainous areas. It can be wrestled to death by a dabbling wrestler. Such an act is greatly discouraged however, as marmots are very cute and lovable. Unfortunately for the marmots, they are also delicious.
Is there something I'm missing, such as undead marmots being deadlier than undead elephants? I see evil forests, marshes and grasslands available on those screenshots.
I'd also suggest four times smaller embark for fps, but eh, I'm not playing.
I'll take a turn. I've never played 40d so this should be fun.
Toss me in for a turn Maybe this time I can actually do something major for the fort.
Well that was mildly exciting. I take it you're digging for candy? Nice advantage for mountains indeed.
PS: What are those cinnabar slabs in the caverns?
PPS: I take it you forgot to smooth the boulders in front of depot?
Cave spiders in the tunnels? Better not send anybody who you can't miss down there. A miner like DolosusDoleus is fine, though.
I also doubt that water or magma will be found in soil layers, but it should be at least neat training for military prep. Actually, what is the military doing?
Cave spiders in the tunnels? Better not send anybody who you can't miss down there. A miner like DolosusDoleus is fine, though.Cave spiders are not the same as giant cave spiders, and both types are pretty much exactly the same as they still are in version 0.44.
I also doubt that water or magma will be found in soil layers, but it should be at least neat training for military prep. Actually, what is the military doing?
Cave spiders in the tunnels? Better not send anybody who you can't miss down there. A miner like DolosusDoleus is fine, though.Cave spiders are not the same as giant cave spiders, and both types are pretty much exactly the same as they still are in version 0.44.
I also doubt that water or magma will be found in soil layers, but it should be at least neat training for military prep. Actually, what is the military doing?
As NCommander mentioned, water and magma worked differently back in 40d - water could be found as Underground Pools (http://dwarffortresswiki.org/index.php/40d:Underground_pool) and Underground Rivers (http://dwarffortresswiki.org/index.php/40d:Underground_river), and magma could be found as Magma Pools and Magma Pipes.
I want to get back into dwarf fortress, so can I sign up for this? My turns never go wrong, I swear.
Also (Taupe):(Most useless thing we have):(Freeloader):(Any)
Damn. You're fast. Great job!
EDIT: Looking at the save. The fort's much better than the sorry state I left it in. But why is everything in my tomb marked for dumping?
Damn. You're fast. Great job!
EDIT: Looking at the save. The fort's much better than the sorry state I left it in. But why is everything in my tomb marked for dumping?
er? I just checked the save. There's a garbage dump that you put in, but nothing is marked for dumping that I see. Post a screenshot of what you mean.
That's odd. I think it was that way when I opened the save. Did you mass dump stone out of your tomb?
I hadn't touched it though I was tempted to disassemble it for random statues and such, or just to pile the other bodies in there, but I did that joke in Boarpants, and in a few other forts so it got stale.
Incidentally, and I didn't fix this, but I don't think one chair around a table won't work correctly for a dining room; tables can't be shared between dwarfs at the same time AFAIK. I also changed your dwarf to be sheriff but didn't build out the rooms. STONE TO THE STONE GOD. BRIDGES TO THE BRIDGES GOD.
We should totally do an aboveground fort :)
I'd be game for that. If you don't want to start it yourself, I could even make it !!THROWBACK FORTRESS 3!! once this fort is done.
Well that didn't last long. Can someone dwarf one of my relatives as Taupe II...?
Well that didn't last long. Can someone dwarf one of my relatives as Taupe II...?
Well that didn't last long. Can someone dwarf one of my relatives as Taupe II...?
Put you in the dorfing list as Taupe II
Also, NCommander, did you dorf Witty?
I have the save, but like I said earlier I'm pretty busy right now so I probably won't get to it until later in the week. Zanzetkuken, if you want to go before me you can.
Well that didn't last long. Can someone dwarf one of my relatives as Taupe II...?
Put you in the dorfing list as Taupe II
Also, NCommander, did you dorf Witty?
No, didn't get a jewelry. Put me back in the queue for round two.
Hey now, don't forget my dwarfing request. :)
Been a while since I've seen a sky-trade-depot with bridges, oh memories.
Well that didn't last long. Can someone dwarf one of my relatives as Taupe II...?
Put you in the dorfing list as Taupe II
Also, NCommander, did you dorf Witty?
No, didn't get a jewelry. Put me back in the queue for round two.
Mmkay. Back in you go. However, I'll probably give priority to new players over you if some sign up by the time your turn comes. You okay with that?Hey now, don't forget my dwarfing request. :)
Been a while since I've seen a sky-trade-depot with bridges, oh memories.
...I'm pretty sure I dorfed you during my turn.
Just checking in, the dwarf I had been given wasn't mentioned in any past turns, right? I wound up switching out which one I was 'dwarfed' as, as for what I am currently planning, that prior one made no sense. New's still not an exact fit, but they're dead right now.
Nooooo my tomb ;_;
So i'm wondering, you said no crazy training schemes. Does that include screw pump gyms or swimming training rooms?
I don't really see either of those as exploits. Screw pump gyms are a little iffy maybe, but I don't think there's anything wrong with giving dorfs swimming lessons.So i'm wondering, you said no crazy training schemes. Does that include screw pump gyms or swimming training rooms?
Yes. If you're deliberately using exploits or taking advantage of bugs, it's not allowed.
I don't really see either of those as exploits. Screw pump gyms are a little iffy maybe, but I don't think there's anything wrong with giving dorfs swimming lessons.So i'm wondering, you said no crazy training schemes. Does that include screw pump gyms or swimming training rooms?
Yes. If you're deliberately using exploits or taking advantage of bugs, it's not allowed.
I have to ask, are quantum stockpiles one of the allowed exploits? The rate boulders are being produced in this version by legendary miners means that I really don't think they can all be fit in a regular stockpile in any other way.
I have to ask, are quantum stockpiles one of the allowed exploits? The rate boulders are being produced in this version by legendary miners means that I really don't think they can all be fit in a regular stockpile in any other way.
Very very nice.
A few reminders for this version.
- You probably want to dig out rooms for a baron, dungeon master, tax collector, and mayor sooner rather than later. Unhappiness vs stress means that shit can get seriously bad.
- Dungeon master will show up when we hit 50 dwarfs since we already found a map feature (the chasm)
- DM will let us train exotic animals so it's a good thing to have him around
- Expect every single cape in your fortress to disappear.
- The economy will fire when we hit 80 dwarfs.
- The hammerer will show up at the same time. Make sure the jail is setup, else things will get bad
I recommend building a barrack for the royal and fortress guards. In this version, neither can be ordered, and any solder in those squads will act as though they're stood down but training. If you actually want them to be useful, stick their barrack somewhere on the freeway (perhaps on the first pylon where it turns) since they'll attack enemies in line of site.
Keeping some low rent rooms and low rent food is important.
Also, any heros/elites will not be able to be stood down. We'll be due for a few moods soon. Odds are we're going to get a crapton of legendary masons. Most of the fortress has some masonry skill.
Hematite 15, 108
Well, we've experienced a bit of interesting karma today. NCommander died of thirst right next to a drink barrel. At first I wondered exactly how the hell that was possible, as we have a total of fifty drinks lying around, but the solution has presented itself. Simply put, the crisis resulted in us having drinks in only a couple of barrels. Given the propensity to drink directly from barrels we dwarves have and the number of thristy dwarves thanks to that massive migrant wave, by the time he managed to get to a barrel, he died.
This is...concerning. He wasn't the only one still thirsty, so his death may herald the coming of a fair number of dead dwarves. Rain still strangely has yet to come, and working to fix known problems means I haven't really had much time to figure out where in the world the underground river is.
Just one more concern to add to the mountain.
@NCommander: I didn't expect the bridges.
...Sorry, that may have been misunderstood.
I didn't expect the dwarven superhighfreeway!
Making the dwarven lands conform to your desires, you.
And, geez, plant gathering choices weren't so great in 0.28.
PS: Poor kitten.
I'm surprised the fort had hunters. They must be all gone now, though.
...Whoa! The dwarves in this version were serious about wanting variety.
Nice trade outpost. Shame about lack of water or magma. A year of digging, and nothing? 6x6 is large.
@Zanzetkuken:
Nicely turned noble into an insult.
Injecting miasma into a public dormitory seems like a pretty decent idea for adding some unhappiness. Just slaughter some war pets of fragile dwarves and hope they'll not just stoically take it. Though this is the opposite of being nice to the dwarves.
When it comes to water flooding, maybe precede the tunnels by diagonally leading ramps.
The mausoleum is nice. The stone amount is enormous.
Fun situation with barrels. I don't think goblets worked in this version, did they?
Cheeky.
The snatcher collided with the wagon and you didn't get an explosion? These wagons are quite sturdy.
@Ncommander: Rivers flow in lines (unless they don't?), so it might seem like a borehole every six tiles on two adjacent map edges could be enough to locate it.
Apparently they also guzzle an entire barrel in a single go vs. just a unitThis is not true - for as long as booze barrels have existed in DF, dwarves have only ever consumed one unit of drink from them at a time. The behavior in 40d is the same as it was in 23a, and it remained that way all the way until version 0.42 when dwarves started drinking out of goblets.
Of course every drink we take drains a barrel, we have less drinking units than we have barrels. It's like splitting a bottle of Sunny D amidst 1000 glasses and complaining that someone just drank the ''whole glass in one go''.Apparently they also guzzle an entire barrel in a single go vs. just a unitThis is not true - for as long as booze barrels have existed in DF, dwarves have only ever consumed one unit of drink from them at a time. The behavior in 40d is the same as it was in 23a, and it remained that way all the way until version 0.42 when dwarves started drinking out of goblets.
Of course every drink we take drains a barrel, we have less drinking units than we have barrels. It's like splitting a bottle of Sunny D amidst 1000 glasses and complaining that someone just drank the ''whole glass in one go''.Apparently they also guzzle an entire barrel in a single go vs. just a unitThis is not true - for as long as booze barrels have existed in DF, dwarves have only ever consumed one unit of drink from them at a time. The behavior in 40d is the same as it was in 23a, and it remained that way all the way until version 0.42 when dwarves started drinking out of goblets.
Going to see if I can power through the entire rest of the turn after I wake up. Unless something winds up happening, I should be able to.
Bump?
Bump?
Internet's been acting a bit screwy for awhile. It's a bit more stable now, so I should be able to post an update soon.
Having read everything now, I have to say I wish I could bring myself to play these older versions.
For one simple reason, and that is that this fort's constant stream of death and despair is positively delightful!
Having read everything now, I have to say I wish I could bring myself to play these older versions.
For one simple reason, and that is that this fort's constant stream of death and despair is positively delightful!
S'allright. Nobody's forcing you to join if you don't want to.
I'm not sure what you said that for, I meant that more as "I'm a spoiled brat who likes the newer versions"
I've tried the old versions, but the lack of a resizeable window (via just hitting the maximize button on the window itself that is,) was the dealbreaker.
Having read everything now, I have to say I wish I could bring myself to play these older versions.
For one simple reason, and that is that this fort's constant stream of death and despair is positively delightful!
S'allright. Nobody's forcing you to join if you don't want to.
I'm not sure what you said that for, I meant that more as "I'm a spoiled brat who likes the newer versions"
I've tried the old versions, but the lack of a resizeable window (via just hitting the maximize button on the window itself that is,) was the dealbreaker.
Alright, I will pickup soonish. Ironically, I'm probably busier now than when I decided to skip, but I think I can make it work.
We're currently at around eighty unprocessed and twenty processed meals with around one-eighty drinks, but you can't grow stuff in the winter.Wait, what? Unless you're using some special mods, you can definitely grow Plump Helmets and Dimple Cups (and all of the above-ground crops) during the winter...
That's a LOT of masonry.
We're currently at around eighty unprocessed and twenty processed meals with around one-eighty drinks, but you can't grow stuff in the winter.Wait, what? Unless you're using some special mods, you can definitely grow Plump Helmets and Dimple Cups (and all of the above-ground crops) during the winter...
All I know is that it was showing up Red for some reason and nothing was being planted, unlike prior seasons, and the only thing I modded was the config to give me a bigger window to look at the fort with.Oh, then that's just this bug (http://www.bay12games.com/dwarves/mantisbt/view.php?id=7747) - you can't plant seeds at the end of the plant's growing season, and growing seasons don't wrap around from Winter to Spring.
0x059719 : 3C 03 7D 0A -> FE C0 24 03
0x059723 : 0D -> 0C
Disclaimer: I have not tested this patch, but I'm pretty sure it'll work.
I'm sorry, but I'm going to have to take another rain check. Go ahead and boot me to the back of the list. I should be relatively free in two weeks, but the college strike has basically caused all my work to pile up right now.
Once again, sorry. I should have realized I'd end up skipping again sooner. I'll draw some fan art to make up for it once I have some free time.
Hello, I am the next guy. I have the next days off, but I basically booked them ten minutes before receiving the PM. My weekend will mostly be dedicated to catching up work delayed by the holidays. I should be a functional human being able to play games by monday morning. Not sure if you guys want to give the turn to someone else, or bear with me for a few days of doing jackshit? Your call.
(Yo, my screenshots come out all black, what am i doing wrong here. )
Is that... bad?(Yo, my screenshots come out all black, what am i doing wrong here. )
Were you trying to screenshot the game in fullscreen?
Your computer one of those that requires a function key to be pressed for it to actually be F9?Nothing of the sort. The shortcut to the main gate (F1) worked fine before. I'm letting the game run in the background for a few hours, in case im getting a fix. Otherwise I'll just load what I have.
Weird, I can't find anything like that on the wiki or on the bug tracker.All the keys,
What else have you tried besides pressing F9?
Well on the plus side, we need way less food now.
EDIT: I'm sorry for the slow progress. I was more busy than expected, I haven't played DF in forever, and I have no idea how this version works. AKA:, I'm confused and i dont know how to do anything properly. I'll have the first four months written down on Monday.
Well on the plus side, we need way less food now.
EDIT: I'm sorry for the slow progress. I was more busy than expected, I haven't played DF in forever, and I have no idea how this version works. AKA:, I'm confused and i dont know how to do anything properly. I'll have the first four months written down on Monday.
I'll be posting the final story as well as the save on monday, unless I'm busy at work at which point it will be for Tuesday. hope that's okay with you guys.
Figures you caught me at the worst possible time. I just checked back into the forums. Put me back on the list, sorry for no response ont he PM.
The elves arrived shortly after. ... They didn't bring any sandSand didn't become a trade good until version 0.31, along with stuff like waterskins, quivers, backpacks, buckets, and raw glass - see the wiki (http://dwarffortresswiki.org/index.php/40d:Guild_representative) for a full list of what merchants can bring (and which you can specifically request from the Dwarven and Human caravans).
Aw hell, did I really miss this happening?
Aw hell, did I really miss this happening?
I'd like a turn and a dorfing!
Crocatowa;Smithy;Any Metalworking (all metalworking?);Male
Is there the economy in this game?Yes, this was the last version of Dwarf Fortress in which the Economy existed, and it activated when the Baron arrived (unless you disabled it in init.txt).
I mean, did you guys disable it?Is there the economy in this game?Yes, this was the last version of Dwarf Fortress in which the Economy existed, and it activated when the Baron arrived (unless you disabled it in init.txt).
Nope.I mean, did you guys disable it?Is there the economy in this game?Yes, this was the last version of Dwarf Fortress in which the Economy existed, and it activated when the Baron arrived (unless you disabled it in init.txt).
Taupe IV has graciously volunteered to lead our unskilled peasant militia against the goblins
Ptw I never played any version before DF2014 maybe I will join.Hey man, 40d was the bomb, I think you'll get by just fine
...cross bows basically being machine guns that fire cheese graters.
I must say, after I started reading this near when it started, I went back and played some 28.40d, stat gains are amazing in this version, but managing the military is more tedious than it is in the current version. It certainly has its charms though. cross bows basically being machine guns that fire cheese graters.It's only tedious if you bother to do it at all. Many overseers have circumvented this issue entirely.
Sign me in.Any dorfing preferences?
Let hope I won't kill the entire fort.
Am I currently in the military?No, Rockeater is the only named military dwarf now.
Woo!!Am I currently in the military?No, Rockeater is the only named military dwarf now.
Add me to the military then? I wanted to be Deathseeker, after all :DAm I currently in the military?No, Rockeater is the only named military dwarf now.
Add me to the military then? I wanted to be Deathseeker, after all :DAm I currently in the military?No, Rockeater is the only named military dwarf now.
You are that one dwarf that punched a goblin so hard on my turn that the entire siege disbanded and fled in terror.And now I brought down giant skeletal abomination. Can't live without heroics.
I believe you were chosen for the squad under NCommander because you were naked, strapped outside, and also asleep when the siege was taking place. You didn't choose the thug life, it definitely chose you.You are that one dwarf that punched a goblin so hard on my turn that the entire siege disbanded and fled in terror.And now I brought down giant skeletal abomination. Can't live without heroics.
When life tries to kill you - you punch it in the face. Then repeat.I believe you were chosen for the squad under NCommander because you were naked, strapped outside, and also asleep when the siege was taking place. You didn't choose the thug life, it definitely chose you.You are that one dwarf that punched a goblin so hard on my turn that the entire siege disbanded and fled in terror.And now I brought down giant skeletal abomination. Can't live without heroics.
Am I still alive? Or was redorfed?Just checked the save and you're still kicking!
Nice update! Downloaded the save to check on my dwarf.
Hmm...
Banjo, the mayor, nice good job! Likes magnetite, bismuth bronze, pale pink, cats, tigers.. all sounds good so far.
Friends with Taupe V, nogoodgames, sarrak, ncommander, dolosusdoleus, and ast regugosh. Good company.
Very strong, agile, extremely tough. good for a mayor.
High master grower, proficient herbalist, novice brewer. A farmer-mayor, very cool.
x, X, and XX for all my clothing except for three socks and trousers, very unsightly.
Well I'm impressed so far! As mayor I demand.... get some new clothes on these mostly naked or raggedly clothed dwarfs!
You're thinking of version 0.31 - back in 40d and earlier, dwarves replaced their clothing just like they were supposed to, but their old clothing was typically left to clutter stockpiles and workshops indefinitely unless you ensured that all of your bedrooms contained enough chests/cabinets or floor space (and even then, some dwarves were too lazy to put their stuff away, and soldiers would never do it).Nice update! Downloaded the save to check on my dwarf.
Hmm...
Banjo, the mayor, nice good job! Likes magnetite, bismuth bronze, pale pink, cats, tigers.. all sounds good so far.
Friends with Taupe V, nogoodgames, sarrak, ncommander, dolosusdoleus, and ast regugosh. Good company.
Very strong, agile, extremely tough. good for a mayor.
High master grower, proficient herbalist, novice brewer. A farmer-mayor, very cool.
x, X, and XX for all my clothing except for three socks and trousers, very unsightly.
Well I'm impressed so far! As mayor I demand.... get some new clothes on these mostly naked or raggedly clothed dwarfs!
Pretty sure 40d dwarves will not put on new clothes. They just wear the old stuff till it falls off and never replace it.
I don't want to say "sign me up" yet, but I feel like I can get used to playing the 40d version of DF again, and then try to do a turn.
I don't want to say "sign me up" yet, but I feel like I can get used to playing the 40d version of DF again, and then try to do a turn.
Alternatively, you take a turn and just take your time with it, and if youscrew uphave fun with it, it's just good story telling!
Like lambs to the slaughter, ourtrading card championchampion wrestler led the Orbs of Land into battle and bled to death like a green recruit.
I'm quite happy I survived (I am on active military duty, right?), but just where I was when our military was destroyed? :oIt looks like your dwarf was not in the millitary when I downloaded the save file, and has been part of the farming/weaving force. Grand master grower, proficient brewer, weaver, dabbling clothier, etc.
The players list don't seem to be updated
I am willingto join.
I am willingto join.
I am willingto join.
Then go! Take the save! Do it!
I give the fort 20% chance to survive ( I have no idea what I am doing) so prepare to call it not canon.
This was fast, I have no idea how to go back from creature list on z
I might be able to pick it back up this week, if there are no other takers
Hehe, I might try this, in fact.Do you want to go first?
You go ahead.Hehe, I might try this, in fact.Do you want to go first?
Otherwise, I can start tonight
I will post tonight!(spongebob french announcer voice) two years later....
I didn't mean to kill this thing... I just can't complete the year right now
That pic for the pan for lava pump stack is a second photo of the water pump stack plan.Whoops! I fixed it now.
Don't forget, this map only has a magma pool, so there is a finite supply - take care not to use it all up, or there will be much sadness.
Oh, did not know that. There might be a way to devise a system so that magma is only at level 1 throughout the reservoir, so as to use the minimum possible amount.
Yeah, I'm not really sure farming obsidion is really nessisary, its neat for sure, but magma powered industry for metal and glass is better
...we could trade for sand if we ever wanted to.No you can't - sand didn't become a trade good until version 0.31.01, so the only way to get in 40d is to gather it yourself.
In these older versions, you could only grow tower caps using an underground water source to create the mud. The river will provide.Actually, it works exactly the same as it does in the current version - it doesn't matter where the water comes from, as long as you discover a map feature that contains the necessary "spores" to trigger plant growth (in 40d this was an Underground Pool or Underground River, while in 0.31 and later it's a water-bearing Cavern Layer).
I think I have them figured out. Activated the trap-way bridge, deactivated the wagon-bridge.