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Finally... => Forum Games and Roleplaying => Topic started by: Draignean on January 06, 2018, 12:12:25 pm

Title: Insurrection | The Resistance
Post by: Draignean on January 06, 2018, 12:12:25 pm

This is the Resistance thread. You should probably stay out if you're an Authority pig.

Link back to Main (http://www.bay12forums.com/smf/index.php?topic=169013.0)


The Resistance
What better place than here, what better time than now? (https://www.youtube.com/watch?v=RZul_mSFczs)

We used to hate people, now we just make fun of them. It's more effective that way. Fewer black bags and less coming back to apartments ransacked by police searching for a reason to lock you up in a black hole for not wanting to bend over.

We don't live, we just scratch on day to day with nothing but matchbooks and sarcasm in our pockets, and all we are waiting for is for something worth waiting for.

But let's face it. We did this to ourselves. We need something to kill the pain of all that nothing inside, and we found it in glossy magazines and shiny screens dancing with pretty fucking lights of the newest tri-shows. We fucking buried our desire to resist under a mountain of cheap beer, hollywood asses, and every other thing we could get our hands on to distract us from the fact that this fucking city makes us all just want to die a little bit inside.

We fear that pop-culture is the only culture we're ever going to have, we want to stop reading magazines, stop watching T.V., stop caring about Hollywood, but we're addicted to the things we hate. Let's admit that we've gotten the celebrities we deserve. I'd say we've gotten the leaders we deserve too, but we don't run this goddamn city and no one really does.

The Authority talks about loyalty, about service, about law, about discipline. Every fucking time someone tries to make things better, the Authority just vomits more bullshit about how everyone has to pull their weight.

Ask not what you can do for this City, Ask what this city did to you.

The only reason you're still alive is because someone decided you're not worth the time and effort to kill. We owe so much money we're not broke we're broken, we're so poor we can't even pay attention to the world going to shit, and all anybody wants is what they see in the vids: to be famous and rich and happy.

Cut that shit out.

You are more than the sum of what you consume,  and desire is not an occupation. You are alternately thrilled and desperate, skyhigh and fucked. Let's stop praying for someone to save us and start saving ourselves. Let's stop this and start over, and build a new city.

This is your life - this is your fucking life. You only have one, and you can either spend it drowning in the shit that the Authorities pump into you to keep you passive and obedient, or you can stand up for something for the first time in your goddamn life.

We need this revolution.


Resistance Starter Set
Spoiler: Deck (click to show/hide)



You will now have three special turns of card designing before the game begins. On each of these special turns, you can manipulate your deck freely (instead of a single one-to-many swap) and you can design/revise two cards.



((This OP adapted from this song (https://www.youtube.com/watch?v=nKhKBNS1fPc)))
Title: Re: Insurrection | The Resistance
Post by: Shadowclaw777 on January 06, 2018, 01:49:35 pm
The glorious resistance needs the ability to attack the enemy hero as fast as possible, so that means lot of burn and lots of aggressive minions. It means that the enemy faction will also have less resources at their disposals during the early turns so it let's us get the opportunity to hit them hard.
Here's an idea for a card to be a evergrowing menace while also being cheap.

Quote from: Idea
Growing Nanite Swarm
Color: Blue/Red
Art: Image (https://static1.squarespace.com/static/529e6f58e4b0f61963b40f53/t/5958fa5f3a041144867b3e3f/1499003527347/)
Type: Creature - Construct Mech
Effect: Whenever a friendly creature is put onto the battlefield, give Growing Nanite Swarm +0/+1 permanently.
P/T: 1/6
Flavor Text: "Nanorobots utilize all resources at hand to become larger and larger..."
Title: Re: Insurrection | The Resistance
Post by: Roboson on January 06, 2018, 03:18:03 pm
I am here.
Title: Re: Insurrection | The Resistance
Post by: Doomblade187 on January 06, 2018, 03:19:29 pm
How about:

Armory Raid
Tactic
-1 P to one enemy, +1 P to one friendly unit. Not sure if it should be permanent.

Also thinking of sleeper agent reaction, redirect one attacking unit to their own line. Or similar.

I don't really play magic.

I want to make a false flag operation card too.
Title: Re: Insurrection | The Resistance
Post by: Happerry on January 06, 2018, 05:21:40 pm
Here's something to leverage our cheap resistance fighters by making them all 2/2s, and which would also buff the Brawlers into 4/2s, which would let us be more aggressive with them without letting basically anything take them down.

Quote
Firebrand
Color: Red
Art: Someone giving a speech
Type: Creature - Human Politician
Effect: All other humans you control gain +1/+1 as long as this creature remains in play.
P/T: 1/1
Flavor Text: "Do you hear the sound of angry men? I do."

And here's something to make trading creatures more painful for the enemy.

Quote
Televised Martyrdom
Color: Red
Art: Someone being killed by the police, on TV?
Type: Reaction
Effect: This card can only be played in reaction to a creature being put into the graveyard. Put X 1/1 red Human Resistance token creatures into play, where X is equal to the dead creature's converted mana cost.
Flavor Text: "One spark in the right place can bring about a revolution."

And finally, a new creature to help with board control by tapping anything we don't want to deal with right now.

Quote
Freelance Reporter
Color: Blue
Art: Image (https://i.pinimg.com/originals/bd/74/44/bd74446aa1dc0ae9cefd4e0fdcda0de8.jpg)
Type: Creature - Human Reporter
Effect: Slick. UT: Tap target creature.
P/T: 1/1
Flavor Text: "Sticks and stones may break my bones, but words will crack this city open."
Title: Re: Insurrection | The Resistance
Post by: Shadowclaw777 on January 06, 2018, 05:45:53 pm
I had a great idea for a strategy card when discussed in the Discord... see this.

Quote
Prosthetic Assembly Line:
Color: Blue
Type: Artifact
Effect: Tap (1U): Summon a 1/2 Cyborg Soldier onto the battlefield.
Art: Image (https://vignette1.wikia.nocookie.net/terminator/images/6/6c/T4-art-concepting-041.jpg/revision/latest?cb=20090314140220)
Art for Token: Image (https://orig00.deviantart.net/c317/f/2013/344/c/7/cyborg_soldier_by_alientan-d6xfbip.jpg)
Flavor Text: "The authority has always been wasteful, but with every moment we have utilized our time to fullest and gain the most out of it."

Here's an idea to create synergy to this Cyborg-based deck while also providing us with powerful minions we can create as the game progresses.

Quote
Cyborg Enthusiast Punk
Color: Red/Blue
Type: Creature - Human Mechanic
Tap (1R); Summon a 1/2 Cyborg Soldier token.
Art: Image (https://pre00.deviantart.net/2369/th/pre/f/2014/076/0/e/mechanic_by_i_guyjin_i-d7am0fx.jpg)
Art for Token: Image (https://orig00.deviantart.net/c317/f/2013/344/c/7/cyborg_soldier_by_alientan-d6xfbip.jpg)
P/T: 1/2
Flavor Text: "Mechanizing a human is just a fun hobby that many do not explore."

As for next, card draw is a big importance of any deck. More card draw is importance, and this would be a great spell to enchant with the powerful Cyborgs we could create!

Quote
Jamming Signal
Color: Blue
Type: Strategy 
Art: Image (https://i.pinimg.com/originals/6b/54/25/6b5425cecf824049e3f5d2165e943684.jpg)
Effect: Give target creature Shrouded, if it's a Mech or Cyborg draw a card.
Flavor Text: "Jammers of all types have been great for the Resistance, their just so easy to manufacture!"

Title: Re: Insurrection | The Resistance
Post by: Happerry on January 06, 2018, 05:52:19 pm
Tokens can't go into the hand though? They can only exist in play. They don't even go into the graveyard when slain.

Could definitely see a card like that that just spat a 1/1 or 1/2 token creature into play at every start of your turn though. I was considering something like that myself, though I was mentally referring to it as 'Revolutionary Fever' instead of a robot production line.
Title: Re: Insurrection | The Resistance
Post by: Shadowclaw777 on January 06, 2018, 06:00:03 pm
There was conflicting ideas between creating Cyborg/hacker kind of Matrix/Shadowrun type of digital-era resistance, to a literally guerrilla resistance with people with guns and stuff. Thieves, spies, terrorists, revolutionaries, etc. I was trying to make it feel more like a "digital" type of revolution, maybe if the production line created cyborgs revolutionaries with some sort of medical/biomechanical facility it would seem more thematic? Because the game concept is having a Cyberpunk theme.

As well, do not know if tokens can be added onto our hand. Maybe that can be the special keyword for the Resistance, the rebellion is so strong that it adds endless amounts of reinforcements against the Authority
Title: Re: Insurrection | The Resistance
Post by: Doomblade187 on January 06, 2018, 06:08:39 pm
My concept of the revolution was that of a vaguely hacktivist/terrorist organization trying to discredit the government and turn its infrastructure against it.
Title: Re: Insurrection | The Resistance
Post by: Happerry on January 06, 2018, 06:11:55 pm
There was conflicting ideas between creating Cyborg/hacker kind of Matrix/Shadowrun type of digital-era resistance, to a literally guerrilla resistance with people with guns and stuff. Thieves, spies, terrorists, revolutionaries, etc. I was trying to make it feel more like a "digital" type of revolution, maybe if the production line created cyborgs revolutionaries with some sort of medical/biomechanical facility it would seem more thematic? Because the game concept is having a Cyberpunk theme.
Personally I see no reason to limit ourselves to one or the other. But the cards we're starting with seem to be more on the side of 'a literal resistance' then anything else. Of course, as we make more cards this could change...

As well, do not know if tokens can be added onto our hand. Maybe that can be the special keyword for the Resistance, the rebellion is so strong that it adds endless amounts of reinforcements against the Authority
No, we do know. This is still based on MTG, and tokens crease to exist when they are in a zone other then the field (https://mtg.gamepedia.com/Token#Rules). We can ask Draignean if tokens can be in the hand in this game, but I have 100% confidence the reply will be 'nope'. It'd be really really potentially unbalancing and a headache if sides were effectively permitted to just raise up the card cap/how many cards are in each deck at will.
Title: Re: Insurrection | The Resistance
Post by: Roboson on January 06, 2018, 06:55:42 pm
Yeah I agree. I would like to have a mix of the revolution motif and cybernetic hacker theme. We can manage both, and while the theme is cool and all, its what the cards do that matter in the end.
Title: Re: Insurrection | The Resistance
Post by: RAM on January 06, 2018, 08:21:12 pm
Quote
Hostage - blue
Strategy-Creature
tap+UU=Look at the hand of the enchanted creature's controller.
tap+UU=Hostage grants control of enchanted creature.
"We all have a price and some things are worth more than money..."
Yes, Killing the hostage will return the creature to its original owner, even if that owner was the one to do it. Guess their P.R. is just that good...

We do really need some card-spying though to go with our reactions, especially counterspells.

Quote
Tax Cuts, Primal -Red/blue?
Tactic
Until end of turn, you may activate any land in play as though you were its owner.
"They tax these lands in the name of prosperity and stability, but use them to make war against their own people to maintain their own excesses! Today we take it back! Let none of their agents sway you, every scrap that you leave behind means more dead citizens!"
Ownership only applies to activations(including basic tapping for mana) of those cards and the ownership of those activations. It does not apply to sacrificing affected lands(unless they sacrifice as part of their own activation) or targeting them as though you owned them.
A bit of mana paralysis and a chance at a mad spending spree.

Quote
Protection Racket -Blue
Strategy-land
Grants control of enchanted land.
"Any position that you cannot defend, you cannot claim."
We probably don't want this to degenerate into land control, but it is an option...

Quote
Nanite Outbreak - Red
Reaction
All non-cyborg human creatures in play gain +1/+0, their type gains "Cyborg", and they gain "If this creature takes battle damage, increase its battle damage by its toughness."
"Sometimes they just go crazy and start messing with people. Nobody knows why, and the changes are usually beneficial, until something sets them off again..."
If we want cyborg-themingthen we need a conversion process. I don't really like cyborgs, but meh, they are a thing. This card serves to upgrade a mess of friendlies while potentially crippling a powerful blocker. Though most of their powerful blockers will probably be robots, especially if they see this card... also I intended it to be a trample thing and an attempt to make a zero-toughness creature, but am not entirely certain if my wording works for that. I would intend for this to make us defenceless against trample, in the interests of keeping it cheap.

Quote
Cyborg Arm - Red
Creature - Cyborg
1/1
tap and sacrifice to grant a creature +1+0 and add the "cyborg" type.
"I swear, it just came alive and attacked them!"
A cheap creature that can be recycled later.
Quote
Cyborg Pelvis - Red
Creature - Cyborg
0/2
tap and sacrifice to grant a creature +0+1 and add the "cyborg" type.
"AAAAAAAAAA..."
Well I needed a defensive version...
Quote
Cyborg Head - Red
Creature - Cyborg
0/2
tap and sacrifice to reduce the cost of the next "Cyborg" you play by 1R.
"I don't know how it's used, I just follow the schematics."
Have you never heard of theme-ing?

But if we want to go full-on crazy-tech then...
Quote
Data Manifestation -blue
Tactic
Until end of turn, reveal your hand and you may treat cards in your hand as though they were in play.
This city is filled with information. It runs through the streets, the buildings, the very air around us, but none of it is visible, none of it can touch us. You had best hope that it remains that way...
why not have a reality-warping internet and wizard-hackers... A single-card version of this would probably be more sensible.
Title: Re: Insurrection | The Resistance
Post by: Draignean on January 06, 2018, 08:37:17 pm
As well, do not know if tokens can be added onto our hand. Maybe that can be the special keyword for the Resistance, the rebellion is so strong that it adds endless amounts of reinforcements against the Authority
No, we do know. This is still based on MTG, and tokens crease to exist when they are in a zone other then the field (https://mtg.gamepedia.com/Token#Rules). We can ask Draignean if tokens can be in the hand in this game, but I have 100% confidence the reply will be 'nope'. It'd be really really potentially unbalancing and a headache if sides were effectively permitted to just raise up the card cap/how many cards are in each deck at will.

My reply is indeed nope.

Tokens, by their definition, only exist in the field of battle. You can add them to the field, but you can't add them to the hand. Endless reinforcements are possible, but you can't pass them into your hand if they're tokens. It's a rule of MtG that I will trust and adhere to, largely because I'm sure that they had a damn good reason for it, and I'm not willing to break down a fence just to see why it was put up.


Quote
Hostage - blue
Strategy-Creature
tap+UU=Look at the hand of the enchanted creature's controller.
tap+UU=Hostage grants control of enchanted creature.
"We all have a price and some things are worth more than money..."
Yes, Killing the hostage will return the creature to its original owner, even if that owner was the one to do it. Guess their P.R. is just that good...

Hum, so is it a critter, or not?

Are you thinking of an enchantment creature, which is a creature that is also an enchantment, or are you thinking of an enchantment aura, which is an enchant that gets attached to an individual creature? This reads more as an enchantment aura.

I should probably have a better name for Strategic... auras...

All non-cyborg human creatures in play gain +1/+0, their type gains "Cyborg", and they gain "If this creature takes battle damage, increase its battle damage by its toughness."

Mrh? If it takes damage, the damage taken is increased by its toughness? Or if the creature takes damage, it's power is increased by its toughness? I'm not sure what you're trying to do here.

Title: Re: Insurrection | The Resistance
Post by: RAM on January 06, 2018, 10:11:33 pm
Hum, so is it a critter, or not?

Are you thinking of an enchantment creature, which is a creature that is also an enchantment, or are you thinking of an enchantment aura, which is an enchant that gets attached to an individual creature? This reads more as an enchantment aura.

I should probably have a better name for Strategic... auras...

All non-cyborg human creatures in play gain +1/+0, their type gains "Cyborg", and they gain "If this creature takes battle damage, increase its battle damage by its toughness."

Mrh? If it takes damage, the damage taken is increased by its toughness? Or if the creature takes damage, it's power is increased by its toughness? I'm not sure what you're trying to do here.
Not a creature. Just a strategy.
I have not played Magic for quite some time. The last I heard about it was that you could no longer sacrifice creatures after they took fatal battle damage and I had been out of it for a while even then... I believe that it used to be "enchant creature" but I am working off memory here so I could be completely wrong about that. Regardless, enchant aura sounds like the right thing though. Definitely an enchantment that sticks to a specific creature.

And I meant it to be a sort of way of faking zero toughness originally, but then it became its own thing. But if it takes damage, then that damage increases by its toughness, thus negating its toughness from the perspective of trample, I think... Really, it is a pretty weird edge-case thing so I don't know how to phrase it well, and it is already a product of trying to phrase it without a mess of conditionals. I want to avoid affecting the creature that dealt the damage, as that might mix with that creature's abilities if it somehow attacks twice or multiplies its damage or increases its toughness by the damage that it deals or something, but I also want it to imitate a creature with zero toughness when trample comes calling, and any other abilities besides. I guess I should go back to "this creature's toughness counts as one less for purposes other than remaining in play at zero or lower toughness"? That loses the interesting "instant kaboom" of the current version, but meh, we all must make sacrifices...
Title: Re: Insurrection | The Resistance
Post by: Draignean on January 06, 2018, 10:22:21 pm
Not a creature. Just a strategy.
I have not played Magic for quite some time. The last I heard about it was that you could no longer sacrifice creatures after they took fatal battle damage and I had been out of it for a while even then... I believe that it used to be "enchant creature" but I am working off memory here so I could be completely wrong about that. Regardless, enchant aura sounds like the right thing though. Definitely an enchantment that sticks to a specific creature.

And I meant it to be a sort of way of faking zero toughness originally, but then it became its own thing. But if it takes damage, then that damage increases by its toughness, thus negating its toughness from the perspective of trample, I think... Really, it is a pretty weird edge-case thing so I don't know how to phrase it well, and it is already a product of trying to phrase it without a mess of conditionals. I want to avoid affecting the creature that dealt the damage, as that might mix with that creature's abilities if it somehow attacks twice or multiplies its damage or increases its toughness by the damage that it deals or something, but I also want it to imitate a creature with zero toughness when trample comes calling, and any other abilities besides. I guess I should go back to "this creature's toughness counts as one less for purposes other than remaining in play at zero or lower toughness"? That loses the interesting "instant kaboom" of the current version, but meh, we all must make sacrifices...

Yep, that's an aura.

Anyway, might just want to stick to "when attacking or blocking, this creature's toughness can be no greater than 1", which seems mostly like what you want, right?
Title: Re: Insurrection | The Resistance
Post by: Happerry on January 06, 2018, 10:27:31 pm
So what I'd like to be starting with is something like 'A thing that makes tokens', 'Something that buffs all your other creatures', and something like 'Blowblack - whenever a creature you control is removed from the field, deal one damage to target creature or player'. Lots of tokens for cheap chump blockers, then the blowback means that we can both damage them by said chump blocking and attack without a care because they'll end up doing damage even if they get blocked, and then the buff all your other creatures just makes the horde even harder to deal with.

Adding in something like 'Rampaging Mob - This creature's power and toughness is equal to the amount of creatures you control' is optional but potentially very fun. Or just letting a Millstone (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=129643) ripoff run behind the mobs cover.

So what kind of combos/set ups would everyone else like to see us starting the game with?

Edit : Cards for the described combo.

Resistance Provocateur
Color: Red
Art: Someone talking to someone else in some bar somewhere.
Type: Creature - Human Resistance
Effect: T: Place a 1/1 Human Resistance token into play.
P/T: 1/1
Flavor Text: "Everyone seems to have nothing to lose these days. Maybe you should do something about that?"

Blowblack
Color: Blue/Red
Art: Something
Type: Strategy
Effect: Whenever a creature you control is removed from play, you may deal one damage to target creature or player.
Flavor Text: "Every crackdown, live on TV!"

Rampaging Mob
Color: Red
Art: A mob
Type: Creature - Human Resistance
Effect: Trample. Rampaging Mob's power and toughness is equal to the amount of creatures you control.
P/T: X/X
Flavor Text: "AK47s for everyone!"

And then here's Firebrand reposted.

Firebrand
Color: Red
Art: Someone giving a speech
Type: Creature - Human Politician
Effect: All other humans you control gain +1/+1 as long as this creature remains in play.
P/T: 1/1
Flavor Text: "Do you hear the sound of angry men? I do."
Title: Re: Insurrection | The Resistance
Post by: Shadowclaw777 on January 06, 2018, 11:10:13 pm
Quote
Information Processing
Color: Bleu
Type: Tactic
Effect: Search your deck for a non-creature card, reveal it, than add it your hand.
Flavor Text: "Modern computers have revolutionize the thinking mind, now only if we could apply this to things that mattered."
Quote
Distinguish From the Mob
Color: Red/Blue
Effect: Search your deck for a creature card, reveal it, than add it to your hand
Flavor Text: "There is always a crystal in the ruff, and as such there are always leaders in the masses."
Quote
Robotic Skyscraper
Color: Red/Blue
Effect: Crew: (6), Trample
Type: Gizmo - Construct, Mech
Art: Image (https://vignette.wikia.nocookie.net/phineasandferb/images/d/d5/Building_robot.png/revision/latest?cb=20090606160841)
Effect: Trample, Crew (6)
P/T: 12/12
Fluff: "Is that a airplane, a bird, a building? Nope it's a mechanized skyscraper"
Yes the third idea is quite silly, but the entire idea of meming your opponent should never be underestimated. The first two ideas are still very much practical, the spell fetching card is designed to get our Strategy while the second idea has much synergy with deck-defining mechs or the skyscraper... entirely based of an idea off Discord.

Quote
Shotgun Pilot
Color: Red
Type: Creature - Human Pilot
Effect: Shroud, Defender
Art: Image (https://i.pinimg.com/originals/2d/ce/25/2dce25b726e712ade23b66c000bffdb5.jpg)
P/T: 6/1
Fluff: "With enough experience with the most risky planes in the business, she can pilot anything."

Of course we need a pilot for such a vehicle...
Title: Re: Insurrection | The Resistance
Post by: Jilladilla on January 06, 2018, 11:42:50 pm
Right. I'm open to going for a Token Spam + Crew Shenanigans. Still, the Token Spam should come first. As we have 2 cards, should we go for both at once or do a one at a time sort of thing? Either way, I'll be pitching in with two votes.

Quote from: Votebox, add the other cards you want to vote for here, I'm being lazy.
Resistance Provocateur (1): Jilladilla
Rampaging Mob (1): Jilladilla
Title: Re: Insurrection | The Resistance
Post by: Happerry on January 06, 2018, 11:51:16 pm
Also, on the subject of Robot Buildings, to go with the Skyscraper...

Quote
Dread Gazebo
Color: Red/Blue?
Art: Image
Type: Gizmo - Construct, Building
Effect: Crew: (2), Slick
P/T: 4/4
Fluff: "It's just a building, right guys? ...Right? Huh, where'd everyone go?"

Or just Killdozer their land.

Quote
Killdozer
Color: Red
Type: Gizmo - Vehicle
Effect: Trample. Crew 2. When Killdozer deals damage to an enemy player, they must sacrifice a land of their choice.
P/T: 4/6
Title: Re: Insurrection | The Resistance
Post by: Shadowclaw777 on January 07, 2018, 10:24:32 am
Quote from: Votebox,
Resistance Provocateur (2): Jilladilla, Shadowclaw
Rampaging Mob (1): Jilladilla
Robotic Skyscraper: (1): Shadowclaw

Other Not Voted As Of Yet Cards:
Growing Nanite Swarm
Armory Raid
Prosthetic Assembly Line
Cyborg Enthusiast Punk
Jamming Signal
Hostage
Tax Cuts
Protection Racket
Nanite Outbreak
Cyborg Arm
Cyborg Pelvis
Cyborg Head
Data Manifestation
Blowback
Firebrand
Information Processing
Distinguish from the Mob
Dread Gazebo
Killdozer
Title: Re: Insurrection | The Resistance
Post by: Draignean on January 07, 2018, 01:13:27 pm
Alright, so it would be great if more than two people voted. I mean, you don't want the Authority to show you up already, do you?
Title: Re: Insurrection | The Resistance
Post by: Happerry on January 07, 2018, 02:28:29 pm
Quote from: Votebox,
Resistance Provocateur (3): Jilladilla, Shadowclaw, Happerry
Rampaging Mob (1): Jilladilla
Robotic Skyscraper (1): Shadowclaw
Firebrand (1): Happerry

Other Not Voted As Of Yet Cards:
Growing Nanite Swarm
Armory Raid
Prosthetic Assembly Line
Cyborg Enthusiast Punk
Jamming Signal
Hostage
Tax Cuts
Protection Racket
Nanite Outbreak
Cyborg Arm
Cyborg Pelvis
Cyborg Head
Data Manifestation
Blowback
Information Processing
Distinguish from the Mob
Dread Gazebo
Killdozer
Title: Re: Insurrection | The Resistance
Post by: Doomblade187 on January 07, 2018, 03:33:08 pm
I actually like the skyscraper and gazebo ideas.

Quote from: Votebox,
Resistance Provocateur (3): Jilladilla, Shadowclaw, Happerry
Rampaging Mob (1): Jilladilla
Robotic Skyscraper (2): Shadowclaw, Doomblade
Firebrand (1): Happerry

Other Not Voted As Of Yet Cards:
Growing Nanite Swarm
Armory Raid
Prosthetic Assembly Line
Cyborg Enthusiast Punk
Jamming Signal
Hostage
Tax Cuts
Protection Racket
Nanite Outbreak
Cyborg Arm
Cyborg Pelvis
Cyborg Head
Data Manifestation
Blowback
Information Processing
Distinguish from the Mob
Dread Gazebo
Killdozer
Title: Re: Insurrection | The Resistance
Post by: RAM on January 07, 2018, 07:11:38 pm
I think that we really really need something to look at the enemy hand to go with our counterspell. We also need to be mindful of the enemy cards... Aki's direct damage is a pain, and five toughness is difficult for us to deal with.

We have a disadvantage in slick. We have a 3-cost 2/2 and they have a 2-cost 2/1. Toughness only matters if they get hit, and they can generally only hit each other, and will kill each other in that instance. So the toughness does nothing and the damage is the same so we are paying more for nothing. Also they have that lieutenant to get the damage up higher... Also their 2-cost 2-damage is common while our 3-cost 2-damage is uncommon? The numbers are the same so I guess not?

The lieutenant is just terrifying. Good news is that it doesn't apply to Aki or the thugs. Bad news is that just one is enough to get the robot killing, the sniper tearing apart our life(should this be, like, organisation, or coordination, or morale or funding or popular support or something?) and the lieutenant itself is going to be hiding. Two or more lieutenants will start murdering us severely. Snipers start being able to take out our agents without dying, or in many-to-one trade-offs. Robots will multiply the damage they deal and be nearly impervious to harm, while the lieutenants themselves will start to form a massive mob of roflstomping horror. All I can really see is to amp up our direct-damage killing spells, which only go so far if they can bring out multiple lieutenants in a single turn, or just draw more of them than we get killy spells, or start bringing out something that specifically weakens police. Like, I dunno, little old ladies who need help crossing the road or something... I mean, police really ought to require a uniform in order to get the benefit of the category, that should be exploitable.

Really, the creature front looks terrible. Their champion can kill ours without even fighting. It can kill anything of ours except the one-fight-wonder... Their robot can tank our brawler forever, and anything can trade with it, which is pretty sad given that the lieutenant is the only thing we actually want to trade with. Not to mention that a lietenant on the field lets a robot just execute them and Aki can murder them forever regardless.

Between Aki and lieutenants they have lots of ways to block or kill our one-turn-wonder 5/5 relatively cheaply and it can only attack every other turn so... Yeah... If we let them build u a front, then we can't crack it. And we can reasonably assume that they are getting even more police...

Hrmmm
Quote
Blaze of Gory -Red
Reaction
Deal damage equal to target creature's power to all creatures blocking it.
"Billy died a hero."
Probably too powerful, just to a one would be enough to upset things in many cases. But still, going full slaughterfest on a big stack of blocking robots that thought they were safe...

It is also worth noting that our damage output has somewhat of a focus on the number three, and none of their critters have that exact toughness...

Between Aki and assassins Tap the Mind can Easily be a 3-card draw for a cheap price, it could also be a bargain 5-8 card fountain. I would expect it to usually be a full hand refill. I assume that "were" being past tense at least means it doesn't count things that die after it activates.

Aki and Assassins can pick off our creatures to buy them time for a lieutenant stack. interrogation lets them watch our hand and snipe our most relevant cards... We are up for some serious suppression as it stands and, as I said, we have no answer to a lieutenant stat if they get one, and their cheaper critters give them somewhat of a rush bonus so...

I just don;t see a token-horde working. Crush The Sparks is pretty nearly a hard-counter, we can't win with tokens if we can't use them... And, really, white is the powerhouse for mass-buffing, they already outcompete us on that front and it is likely to get worse.

For us> Cade is nice but slow and vulnerable. The cost is high enough that you are drawing instead of playing and the haste only goes so far, while Cade himself can be easily sniped, is somewhat useless in a brawl unless we're desperate, and is probably going to be too busy card cycling to do anything else. Nice, but slow, and our deck lacks momentum.

Our creatures are just sad. The only good one is the Cobbled cyborg and unless we keep feeding it haste it isn't going to achieve much other than being assassin-bait.

Hack the system is expensive and the reaction system makes it painful to use unless we can see their hand.

Fran the Flames is about our only answer to Lieutenants, and it just isn't enough. For a specific counter is isn't fun to be paying equal card and mana costs and a resistance fighter token(I assume it is a token, unless it let's us play one from our hand or pants-pocket or something...) is, ehh, not so wonderful. Kill a lieutenant, unless there are three of them, or they have a heal-spell, and get a free single-use sacrificial blocker... I guess we could try to get a strategy about sacrificing resistance fighters...

Pursuit is nice. Kind of wasted on a Cyborg that is just going to lose it in a moment anyway.
Huh...
Quote
Brain Damage Blue
Tactic
Target Creature loses all {ummm, abilities? Card text? Use it on a cobbled to remove the return to hand stuff, use it on Aki to make her a glorified blocker until they find a way to cycle her...}
"While technically categorised as non-lethal ordnance, sonic grenades were never regarded as such..."
Or maybe try for a universal version of this? Their creature abilities seem to be consistently better than ours... Would make it difficult to build a slick-deck though...

All the rest seem to be card cycling and drawing. That would be nice if we had time to sit around playing cards but we have that whole Lieutenant of Damocles thing going on...

Not to mention, we are kind of loaded with card drawing. We don't really need tokens when we can play cards instead...

Anyway, might just want to stick to "when attacking or blocking, this creature's toughness can be no greater than 1", which seems mostly like what you want, right?
No. That might fail to reduce the cost, given that it makes them somewhat immune to surprise toughness-reduction. And it means that they can block trample damage, and the whole point is to not do that. It is supposed to fake 0 toughness but still be flexible so that toughness-reduction can kill them. Making a special exception for trample is sort of lame, it doesn't cover all the scenarios that I want from a zero toughness creature while still preventing them from fouling up toughness reduction effects in general by opening up infinite loops and such if something does something odd with its number of targets.
Title: Re: Insurrection | The Resistance
Post by: Draignean on January 07, 2018, 07:30:16 pm
Right, well, I'll be moving ahead pretty soon (~1 hour).  Provocateur and Skyscraper are in the lead, but those could change rather easily.
Title: Re: Insurrection | The Resistance
Post by: Draignean on January 07, 2018, 08:25:49 pm
Robotic Skyscraper
Roll: 5
Spoiler: As Described (click to show/hide)
Spoiler: Alt-Art (click to show/hide)

Resistance Provocateur
Roll: 4
Spoiler: Card (click to show/hide)

Title: Re: Insurrection | The Resistance
Post by: Happerry on January 07, 2018, 08:32:33 pm
I just don;t see a token-horde working. Crush The Sparks is pretty nearly a hard-counter, we can't win with tokens if we can't use them... And, really, white is the powerhouse for mass-buffing, they already outcompete us on that front and it is likely to get worse.

Huh...
Quote
Brain Damage Blue
Tactic
Target Creature loses all {ummm, abilities? Card text? Use it on a cobbled to remove the return to hand stuff, use it on Aki to make her a glorified blocker until they find a way to cycle her...}
"While technically categorised as non-lethal ordnance, sonic grenades were never regarded as such..."
Or maybe try for a universal version of this? Their creature abilities seem to be consistently better than ours... Would make it difficult to build a slick-deck though...

I suggested this on the Discord yesterday to deal with Crush the Sparks.

Quote
Memetic Infection
Color : Red/Blue
Type : Strategy - Aura
Effect : Enchanted Permanent's effects are replaced by 'At the start of the turn, this card deals one damage to the player that controls it' for as long as Memetic Infection is enchanting the target permanent.
Fluff : "In the end the authority will fall not from any great acts of defiance, but when people realize they just don't have to listen any more."

And here's a few alternates or supplements to the provocateur.
Quote
You've Sparked a War
Color: Red/Blue
Type : Strategy
Effect : Whenever an opponent draws a card, place a 1/1 Human Resistance Token into play.
Fluff: "These sparks are harder to crush then you think."

Quote
Neighborhood Watch
Color: Red
Type : Creature - Human, Resistance
Effect : Defender. Whenever Neighborhood Watch would take combat damage, place X 1/1 Human Resistance token creatures into play before resolving the combat damage, where X is equal to the combat damage Neighborhood Watch was assigned.
P/T: 0/4
Fluff: "We're done living in fear. If they dare come again, we'll be ready."

Quote
Junkyard Replicator
Color: Red/Blue
Art: A replicator eating a junkyard to make robots.
Type: Gizmo
Effect : XXT or XT: Place X 1/1 Construct Creature Tokens into play.
Fluff: "There's all sorts of stuff just laying around, if you know where to look."

Also reposting this.

Quote
Televised Martyrdom
Color: Red
Art: Someone being killed by the police, on TV?
Type: Reaction
Effect: This card can only be played in reaction to a creature being put into the graveyard. Put X 1/1 red Human Resistance token creatures into play, where X is equal to the dead creature's converted mana cost.
Flavor Text: "One spark in the right place can bring about a revolution."

Also, yay, we got good rolls!

Edit : Anyone want to see if we can revise the Resistance Fighter into a 1/1 First Striker this turn?
Title: Re: Insurrection | The Resistance
Post by: Doomblade187 on January 07, 2018, 08:48:44 pm
I would prefer a brain damage card first, honestly. Even a single target common low cost would be nice.
Title: Re: Insurrection | The Resistance
Post by: RAM on January 07, 2018, 09:50:36 pm
We probably do want fewer cards...
That is, we want to leave many cards out of our deck so that the draws will be more reliable.
Title: Re: Insurrection | The Resistance
Post by: Happerry on January 08, 2018, 09:42:51 pm
Since discussion seems to have died down, both here and on the discord, I'm just gonna put up a votebox.

Quote from: The Votebox
Dread Gazebo (1): Happerry
Rampaging Mob (1): Happerry
Title: Re: Insurrection | The Resistance
Post by: Shadowclaw777 on January 08, 2018, 09:58:58 pm
Let me post two great ideas based on some already existing card, they would be very effective for our Gizmo crewing to Token Swarm decks as well.

Quote
Walking Technician
Color: Red/Blue
Type: Gizmo - Vehicle
Art: Image (http://4.bp.blogspot.com/-MnQZs0n6yxo/TXANQKfFctI/AAAAAAAABBc/lCROGHJw5uY/s1600/1235388048_Lonelybot_web.jpg)
P/T: 6/6
Effect: Activated Ability: (1Colorless + 1U): Another target Vehicle you control becomes an artifact creature until end of turn.
Crew (4)
"This mech may not seem like much, except for the fact that it can remotely control anything.
Quote
Social Media Exploitation
Color: Red/Blue
Type: Strategy
Effect: At the beginning of your upkeep, put a passion counter onto Social Media Counter. Then put a 1/1 red and blue Resistance Fighter creature Token onto the battlefield with haste for each passion counter on Social Media Exploitation.
Flavor Text: "When you allow people to exploit how others communicate, you give them the control over their daily lives."

Quote from: votes
Dread Gazebo (1): Happerry
Rampaging Mob (1): Happery
Social Media Exploitation: (1): Shadowclaw
Information Processing (1): Shadowclaw
Title: Re: Insurrection | The Resistance
Post by: RAM on January 08, 2018, 10:57:55 pm
Imma just keep uselessly spitting out cards...
Quote
Lawless Alley -Red
Creature- Wall?
0/4
Ummm, defender?
Tap a creature: Add that creature's power to Lawless Alley's until end of turn.
Tap a Cyborg Creature: Add +1/+1 to Lawless Alley until end of turn.
"There's a reason we don't patrol there anymore."
A bit of an early blocker along with a way to leverage tokens without taking massive losses. Originally 0/3 but then I remembered Aki...

Quote
Publicised Trial -Blue
Strategy
Comes into play Tapped
If one of your creatures die while Publicised Trial is tapped, add an Outrage counter to Publicised Trial.
If an opponent casts a spell while Publicised Trial is untapped and has an Outrage counter: remove an Outrage Counter from Publicised Trial and counter that spell.
If Publicised Trial is untapped and has no Outrage counters: Destroy Publicised Trial.
"I love the smell of public opinion in the morning!"
Potentially very powerful, but difficult to be sneaky with. Mostly about applying pressure.
Title: Re: Insurrection | The Resistance
Post by: Jilladilla on January 08, 2018, 11:14:14 pm
Quote
Publicised Trial -Blue
Strategy
Comes into play Tapped
If one of your creatures die while Publicised Trial is tapped, add an Outrage counter to Publicised Trial.
If an opponent casts a spell while Publicised Trial is untapped and has an Outrage counter: remove an Outrage Counter from Publicised Trial and counter that spell.
If Publicised Trial is untapped and has no Outrage counters: Destroy Publicised Trial.
"I love the smell of public opinion in the morning!"
How are we going to tap this? Or is this all about stopping them from deploying a boardwipe or otherwise destroying a lot of our things during the one turn it's tapped (The turn it was played)?

If the counterspell ability is meant to tap it, mention it please... Really, the way I see this is a way for us to get a good, clean hit in with a lot of tokens, or stopping them from making any major moves for a turn. Also, as it's written, the counterspell ability is fully automatic, they can burn the counters of this off with cheap 1/1 chumps, and then deploy a major thing once all the counters are exhausted.

That said, it would combo well if we did a red spell to inflict 1 damage on all creatures, frying our tokens, yes, but charging this up to absurd levels.
Title: Re: Insurrection | The Resistance
Post by: RAM on January 09, 2018, 01:14:03 am
How are we going to tap this?
Your assessment is completely accurate. The limitations are to keep the cost to sane levels. They can burn it with cheap spells, but hopefully even that would offer a card advantage. It can;t tap again by itself but I believe that tapping cards is something that blue is good at,so there could be other cards that combine with it, which is my main concern for it having an absurd casting cost. But mostly it is just to put pressure in them. If they kill our attackers or snipe our new hotness, then we get a counter, so they will be reluctant to do so. If they load it up with counters than they only have a turn to destroy it or cripple us before it ruins their spells.

But it is really way too powerful at its upper limit, so I am probably dependant upon someone else to make a sane version. Red is really good at sacrificing its units, or used to be at least. All we wound need is a spell of replacing the rum rations with napalm, some sort of "XRRR:sacrifice X creatures to (deal 3 damage to target creature) X times" tactic and we could clear the board and paralyse their hand, and then throw on a "tap or untap target permanent" spell to repeat the process. That kind of power would cost way too much, while at its base all it offers is "the enemy tries not to kill your attackers this turn" and then they snipe this with a "destroy target strategy" spell on their turn before it takes effect and we would be paying for power we couldn't often use.

Mostly this is just a symptom of my love of silliness overcoming my appreciation of necessity.
Title: Re: Insurrection | The Resistance
Post by: Draignean on January 09, 2018, 07:04:54 pm
Voooootteessssss
Title: Re: Insurrection | The Resistance
Post by: RAM on January 09, 2018, 08:07:37 pm
Quote from: votes
Dread Gazebo (1): Happerry
Rampaging Mob (1): Happery
Social Media Exploitation: (1): Shadowclaw
Information Processing (1): Shadowclaw
Tax Cuts, Primal: RAM
Hostage: RAM

I don't think that this is going to work if we vote for our own stuff...


Quote
Hostage - blue
-- A soldier reading a letter
Strategic aura
tap+UU=Look at the hand of the enchanted creature's controller.
tap+UU=Hostage grants control of enchanted creature.
"We all have a price..."


Quote
Tax Cuts, Primal -Red/blue
--A butcher's cleaver overlayed over an urban supply convoy
Tactic
Until end of turn, you may activate any land in play as though you were its owner.
"They tax these lands in the name of prosperity and stability, but use them to make war against their own people to maintain their own excesses! Today we take it back! Let none of their agents sway you, every scrap that you leave behind means more dead citizens!"

Title: Re: Insurrection | The Resistance
Post by: Jilladilla on January 09, 2018, 09:37:48 pm
Where is the Killdozer? I'm going to toss a vote at that... Or maybe a revision to our 1/1 Resistance Fighters to give them First Strike or maybe 'When this creature dies, it deals 1 damage to target creature'?
Quote from: votes
Dread Gazebo (1): Happerry
Rampaging Mob (1): Happery
Social Media Exploitation: (1): Shadowclaw
Information Processing (2): Shadowclaw, Jilladilla
Tax Cuts, Primal: RAM
Hostage: RAM
Killdozer: (1) Jilladilla
Title: Re: Insurrection | The Resistance
Post by: RAM on January 09, 2018, 10:10:16 pm
Where is the Killdozer? I'm going to toss a vote at that... Or maybe a revision to our 1/1 Resistance Fighters to give them First Strike or maybe 'When this creature dies, it deals 1 damage to target creature'?
Quote from: votes
Dread Gazebo (1): Happerry
Rampaging Mob (1): Happery
Social Media Exploitation: (1): Shadowclaw
Information Processing (2): Shadowclaw, Jilladilla
Hostage: RAM
Killdozer: (1) Jilladilla, RAM
Meh, fine, I did look twice at Killdozer earlier, just... didn't seem dynamic, but it ought to be scary at least... And, umm... gah, there is a thread-search button right there... Fine...
Also, on the subject of Robot Buildings, to go with the Skyscraper...

Quote
Dread Gazebo
Color: Red/Blue?
Art: Image
Type: Gizmo - Construct, Building
Effect: Crew: (2), Slick
P/T: 4/4
Fluff: "It's just a building, right guys? ...Right? Huh, where'd everyone go?"

Or just Killdozer their land.

Quote
Killdozer
Color: Red
Type: Gizmo - Vehicle
Effect: Trample. Crew 2. When Killdozer deals damage to an enemy player, they must sacrifice a land of their choice.
P/T: 4/6
Title: Re: Insurrection | The Resistance
Post by: Shadowclaw777 on January 10, 2018, 09:09:40 pm
Quote from: votes
Dread Gazebo (1): Happerry
Rampaging Mob (1): Happery
Social Media Exploitation: (0):
Information Processing (2): Shadowclaw, Jilladilla
Tax Cuts, Primal:
Hostage: RAM
Killdozer: (3) Jilladilla, RAM, Shadowclaw

Let's make some progress than in our cards now?...
Title: Re: Insurrection | The Resistance
Post by: Doomblade187 on January 10, 2018, 10:07:53 pm
Quote from: votes
Dread Gazebo (1): Happerry
Rampaging Mob (1): Happery
Social Media Exploitation: (0):
Information Processing (2): Shadowclaw, Jilladilla
Tax Cuts, Primal:
Hostage (2): RAM, Doomblade
Killdozer: (3) Jilladilla, RAM, Shadowclaw
Title: Re: Insurrection | The Resistance
Post by: Happerry on January 10, 2018, 10:17:19 pm
Quote from: votes
Dread Gazebo (0):
Rampaging Mob (1): Happery
Social Media Exploitation: (0):
Information Processing (3): Shadowclaw, Jilladilla, Happery
Tax Cuts, Primal:
Hostage (2): RAM, Doomblade
Killdozer: (3) Jilladilla, RAM, Shadowclaw
Title: Re: Insurrection | The Resistance
Post by: Draignean on January 11, 2018, 08:43:52 am
Information Processing
Efficacy: 3
Spoiler: Card (click to show/hide)

Killdozer
Efficacy: 3
Spoiler: Card (click to show/hide)

Final design round.
Title: Re: Insurrection | The Resistance
Post by: Jilladilla on January 11, 2018, 09:28:41 am
Right, here is my proposed edit to the Resistance Fighter, inspired by the actual card Somberwald Vigilante:


Resistance Fighter
Red
Creature - Human Resistance
1/1; When this creature becomes blocked by another creature, Resistance Fighter deals 1 damage to that creature.

And a suggestion:
Mass Riot
Red
Strategy
Mass Riot comes into play with 3 charge counters on it.
At the beginning of your upkeep, remove one charge counter from Mass Riot.
If Mass Riot has no charge counters, sacrifice Mass Riot
R: Tap Creature you control, add 1 charge counter to Mass Riot
2RT: Remove X charge counters from Mass Riot, Mass Riot deals X damage to any number of creatures divided as you wish.

Also, we should think about adding Shroud to Cade, make it so their Commander can't just snipe ours. Or for them to just kill him with their kill spells. Would be good to have a source of card draw, I'd think.
Title: Re: Insurrection | The Resistance
Post by: RAM on January 11, 2018, 03:22:11 pm
Shroud to Cain
+1

Quote
1: RAM: Shroud to Cain
1: RAM: Hostage (http://www.bay12forums.com/smf/index.php?topic=169014.msg7663392#msg7663392)
Title: Re: Insurrection | The Resistance
Post by: Jilladilla on January 11, 2018, 04:20:41 pm
Alright, so talking with Draignean on the Discord revealed that we can mess with Cain as long as he is on the Sideboard, so I propose we do that as our Turn 1 thing, and give the Resistance Fighters their ability. After all, we can't edit revealed cards, but commanders on the Sideboard are fair game.

And Turn 1 won't tell us enough about their deck to really know what we need to do to counter them. (Unless we both get a rundown of each others deck...)
Title: Re: Insurrection | The Resistance
Post by: Draignean on January 11, 2018, 04:27:38 pm
Does this also come with a rename to make Cade into Cain?
Title: Re: Insurrection | The Resistance
Post by: Jilladilla on January 11, 2018, 04:31:47 pm
No, RAM I derped on the name in my half-asleepness and RAM went along with it.

Quote
Shroud to Cain (1): RAM
Hostage (http://www.bay12forums.com/smf/index.php?topic=169014.msg7663392#msg7663392) (1): RAM
Resistance Fighter Edit (1): Jilladilla
Mass Riot (1): Jilladilla
Title: Re: Insurrection | The Resistance
Post by: Happerry on January 11, 2018, 06:10:22 pm
Quote
Shroud to Cade (2): RAM, Happerry
Hostage (http://www.bay12forums.com/smf/index.php?topic=169014.msg7663392#msg7663392) (1): RAM
Resistance Fighter Edit (2): Jilladilla, Happerry
Mass Riot (1): Jilladilla
Title: Re: Insurrection | The Resistance
Post by: Shadowclaw777 on January 11, 2018, 08:01:32 pm
Quote
"Shared Innovation"
Color: Blue
Effect: Each player may put an artifact from his or her hand onto the battlefield
Flavor Text: "Innovation often cost at a price, however sharing the burden means that it is much more feasible"

This card is designed to allow us to put our big artifact creatures into play!

Quote
Shroud to Cade (2): RAM, Happerry
Hostage (http://www.bay12forums.com/smf/index.php?topic=169014.msg7663392#msg7663392) (1): RAM
Resistance Fighter Edit (3): Jilladilla, Happerry, Shadowclaw
Mass Riot (1): Jilladilla
Shared Innovation: (1) Shadowclaw
Title: Re: Insurrection | The Resistance
Post by: Happerry on January 12, 2018, 04:28:37 am
After thinking about this for a bit, I'm changing my vote. Cade is a 4drop, we aren't going to be able to drop him on the first turn so we don't actually need to revise him yet (and give the other side free advanced notice about that Shroud), and since he's our commander we don't have to worry about him actually being available. As such, I'm switching from voting for adding Shroud to voting to add Resistance Provocateur to our deck, because the sooner they're in our deck, the sooner we can draw some. To be precise, adding them now allows for them to actually show up in our starting hand...

Quote
Shroud to Cade (1): RAM
Hostage (http://www.bay12forums.com/smf/index.php?topic=169014.msg7663392#msg7663392) (1): RAM
Resistance Fighter Edit (3): Jilladilla, Happerry, Shadowclaw
Mass Riot (1): Jilladilla
Shared Innovation: (1) Shadowclaw
Swap 3 Cobbled Cyborgs and 2 Intel Swaps for 5 Resistance Provocateurs: (1) Happerry
Title: Re: Insurrection | The Resistance
Post by: RAM on January 12, 2018, 05:11:31 am
Can we remove cards from our deck?
Title: Re: Insurrection | The Resistance
Post by: Happerry on January 12, 2018, 05:22:48 am
Only by swapping them out for other cards.
Title: Re: Insurrection | The Resistance
Post by: Draignean on January 12, 2018, 09:49:11 am
Can we remove cards from our deck?

Your deck must stay at 100 cards, no more, no less. For every card you remove, you must add something back in.
Title: Re: Insurrection | The Resistance
Post by: Jilladilla on January 12, 2018, 10:06:25 am
Also, I don't think that reformating our deck uses up one of our precious few actions. It's just a thing we do after we're done with this phase, but before the game actually starts, right?
Title: Re: Insurrection | The Resistance
Post by: Draignean on January 12, 2018, 12:42:55 pm
The Authorities have come to a consensus. You've got some time, but I'll roll a d5 by the end of the day if you don't winnow your second pick.
Title: Re: Insurrection | The Resistance
Post by: Jilladilla on January 12, 2018, 02:20:11 pm
Alright alright, I'll go for this. That said, we should go heavier on the artifacts if we're going to stick with this.
Quote
Shroud to Cade (1): RAM
Hostage (http://www.bay12forums.com/smf/index.php?topic=169014.msg7663392#msg7663392) (1): RAM
Resistance Fighter Edit (3): Jilladilla, Happerry, Shadowclaw
Mass Riot:
Shared Innovation: (2) Shadowclaw, Jilladilla
Swap 3 Cobbled Cyborgs and 2 Intel Swaps for 5 Resistance Provocateurs: (1) Happerry
Title: Re: Insurrection | The Resistance
Post by: Draignean on January 12, 2018, 07:30:47 pm
Revise Resistance Fighter
Efficacy: 6
Spoiler: card (click to show/hide)


Shared Innovation
Efficacy: 5
Spoiler: card (click to show/hide)

(You are obscenely lucky.)

Now, before I start dealing hands, there will be a brief phase for you to set up your deck with these two cards and to finalize changes. I will start dealing tomorrow, so you've probably got ~10-12 hours.

Currently, your deck is... (Maybe, if I missed a change, this is your chance to fix it)

Spoiler: Deck (click to show/hide)


Title: Re: Insurrection | The Resistance
Post by: RAM on January 12, 2018, 07:48:28 pm
We also have three Cobbled Cyborgs (https://imgur.com/IF2mIaV) and two more Intel swaps. We probably want to put the cyborgs back in, they hit hard and don't cost much... They are rare afterall...
But these are the cards we have on hand, note that the resistance provocatuers are already in...
Robotic Skyscraper
Roll: 5
Spoiler: As Described (click to show/hide)
Spoiler: Alt-Art (click to show/hide)

Resistance Provocateur
Roll: 4
Spoiler: Card (click to show/hide)
Information Processing
Efficacy: 3
Spoiler: Card (click to show/hide)

Killdozer
Efficacy: 3
Spoiler: Card (click to show/hide)

Final design round.
Revise Resistance Fighter
Efficacy: 6
Spoiler: card (click to show/hide)


Shared Innovation
Efficacy: 5
Spoiler: card (click to show/hide)

(You are obscenely lucky.)

Now, before I start dealing hands, there will be a brief phase for you to set up your deck with these two cards and to finalize changes. I will start dealing tomorrow, so you've probably got ~10-12 hours.

Currently, your deck is... (Maybe, if I missed a change, this is your chance to fix it)

Spoiler: Deck (click to show/hide)
I am honestly not clear on card numbers. I believe that it is based on the colour of the logo on the middle right of the card. Black = 10 cards, silver = 5, gold = 3 or 2 or something...
Title: Re: Insurrection | The Resistance
Post by: Draignean on January 12, 2018, 07:50:58 pm
I am honestly not clear on card numbers. I believe that it is based on the colour of the logo on the middle right of the card. Black = 10 cards, silver = 5, gold = 3 or 2 or something...

Quote
Black is common (10 card cap), silver is uncommon (5 card cap), gold is rare (3 card cap), and metallic red-gold is ultra-rare (1 card cap). Your commander is denoted with a purple rarity symbol to show that they are non-deck card.
Title: Re: Insurrection | The Resistance
Post by: Happerry on January 12, 2018, 07:58:07 pm
We also have three Cobbled Cyborgs (https://imgur.com/IF2mIaV) and two more Intel swaps. We probably want to put the cyborgs back in, they hit hard and don't cost much... They are rare afterall...
The Cobbled Cyborgs are crap as they are. Until the 'return to hand as soon as they do anything' ruletext gets edited, we don't want them in our deck. Maybe replace it with Defender and then (Pay Some Amount of Red Mana) - Remove Defender until the end of turn. Or something like that? But we can't afford to pay four mana every other turn to keep bringing them back into the field when they can just be chump blocked.

Personally I'd suggest replacing the Intel Swaps with Information Processing and a Killdozer and a Robotic Skyscraper, and then add in Shared Innovation next turnish so we can start trying to tutor them out while we hold the line with tokens, Resistance Warriors, and maybe a Brawler or two.
Title: Re: Insurrection | The Resistance
Post by: Jilladilla on January 12, 2018, 08:12:59 pm
No, RAM the lost Cyborgs and Intel Swaps is correct, we swapped those out for the Provocateurs... (Also, Cyborgs are crap, we have Killdozers and memes for our heavy hitting.)

Hmm... Here's my proposed switch, we could probably do something more efficient, but eh, here it is:

Drop:
3 Resistance Fighter
2 Brawler
2 Escape Route
4 Intel Swap

Gain:
3 Killdozer (Max)
1 Robotic Skyscraper
5 Information Processing
2 Shared Innovation
Title: Re: Insurrection | The Resistance
Post by: RAM on January 12, 2018, 08:18:27 pm
As they are they are a 4-cost 5/5 with only one coloured mana required. That is great cost efficiency and great mana cost in a two-colour deck. They can act as a perfectly functional threat-based defender, keeping anything large and valuable from wanting to attack and get traded against a cheaper card. They can't be removed by the enemy champion alone, which makes them a flat necessity as things currently stand(They are the ONLY creature we have that can't be shut down by 3 direct damage.). 5 damage is a big deal, even if we do have to recast it, I am far more worried about it dying than getting sent to hand by a 0/1 token. No, it is not a miracle of beat-down that will blast a 5-damage hole in their defences every turn with impunity, but it is the only thing that can stand between us and their champion picking us apart piece by piece. Getting chump-blocked still costs them a creature, requires that they actually have a spare chump to block with, and is, quite frankly, not a bad price for nibbling at their chumps while simultaneously telling them that if they send over a 5 toughness critter we can take it down, and that we can soak 4 points of trample without feeling it.

But all that needs to be said is that it is the only creature in our deck that can stand up to Aki. The literal only one. We have no choice here.

Not to mention Combo potential. It'd be pretty easy to whip up a red card with "Target creature gainst +4+0 and trample but is destroyed at end of turn."...
Title: Re: Insurrection | The Resistance
Post by: Happerry on January 12, 2018, 08:55:52 pm
I'd prefer not to loose the Brawlers because I'd like to revise them to a '2/2 - When this creature is blocked or blocks, gain +1/+1 for each creature blocking or being blocked by Brawler'. Maybe swap out the Freelance Agents instead? Other then that Jilladilla's plan has my vote.
Title: Re: Insurrection | The Resistance
Post by: Doomblade187 on January 12, 2018, 09:13:36 pm
I agree with RAM, let's add the cyborgs back in. They're worth it.

Swap Brawler 2, Freelance Agent 2 for Cobbled Cyborg
Title: Re: Insurrection | The Resistance
Post by: Happerry on January 12, 2018, 09:41:51 pm
Based on Jilladilla's Plan, but copy pasted and edited with permission after discussion in the discord. Main change is dropping the Freelance Agents, because they're more expensive then the Police Snipers they trade with, instead of the Brawlers and adding the Cyborgs back in because even if they can't fight, they've got the statline to not be casually killed by the enemy hero and then pilot our vehicles, which lets them stay out of combat and therefor stay in play.

Drop:
3 Resistance Fighter
5 Freelance Agent
2 Escape Route
4 Intel Swap

Gain:
3 Killdozer (Max)
1 Robotic Skyscraper
5 Information Processing
2 Shared Innovation
3 Cobbled Cyborg

Quote from: Deck Shift Vote
Happerry's Plan : (1) Happerry
Title: Re: Insurrection | The Resistance
Post by: Doomblade187 on January 12, 2018, 10:24:35 pm
Quote from: Happerry
Drop:
3 Resistance Fighter
5 Freelance Agent
2 Escape Route
4 Intel Swap

Gain:
3 Killdozer (Max)
1 Robotic Skyscraper
5 Information Processing
2 Shared Innovation
3 Cobbled Cyborg

Quote from: Deck Shift Vote
Happerry's Plan : (2) Happerry Doomblade
Title: Re: Insurrection | The Resistance
Post by: Jilladilla on January 13, 2018, 01:13:22 pm
I'm content with this plan, I suppose.. (Slight bias against the Cyborgs, but I suppose they're useful blockers, crewers, and to pound them if they leave themselves open.)
Quote from: Deck Shift Vote
Happerry's Plan : (3) Happerry Doomblade, Jilladilla
Title: Re: Insurrection | The Resistance
Post by: Draignean on January 13, 2018, 09:46:50 pm
Spoiler: Deck (click to show/hide)


[INVALID DUE TO A POORLY DONE EDIT]

For posterity, the original hand was:
Res. Fight.
Cobb. Cyborg.
Hous Sprawl
Hack Sys.
Bus Center
Res. Provoc.
Rap. Purs.
Title: Re: Insurrection | The Resistance
Post by: Shadowclaw777 on January 13, 2018, 10:08:17 pm
Quote from: Vote for Mulligan
Mulligan: (1) SC
Don't Mulligan:
Title: Re: Insurrection | The Resistance
Post by: Jilladilla on January 13, 2018, 10:30:41 pm
While technically workable, I'd rather not have this hand, not while we still have the free Mulligan.

Quote from: Vote for Mulligan
Mulligan: (2) SC, Jilladilla
Don't Mulligan:
Title: Re: Insurrection | The Resistance
Post by: RAM on January 13, 2018, 10:42:03 pm
What is wrong with it? We have two colours of mana, a 1-to-cast, a 1-to-cast buff that could give us a pretty scary start if we are impatient, and a provocateur which could, potentially, be very good later. The hand seems very workable for a starter, and Cade can be used for more drawing... What are we missing that is worth taking the chance for?
Quote from: Vote for Mulligan
Mulligan: (2) SC, Jilladilla
Don't Mulligan: 1: RAM
Title: Re: Insurrection | The Resistance
Post by: Happerry on January 14, 2018, 01:30:05 am
Personally I'd prefer not to Mulligan, but I'd prefer not to get into a three day long tie even more.
Title: Re: Insurrection | The Resistance
Post by: Draignean on January 14, 2018, 12:33:11 pm
Spoiler: Deck (click to show/hide)



Starting Hand
Spoiler (click to show/hide)

You may vote to mulligan. Your next hand will contain only 6 cards.
Title: Re: Insurrection | The Resistance
Post by: Doomblade187 on January 14, 2018, 12:56:53 pm
Quote
No Mulligan: (1) Doomblade
Title: Re: Insurrection | The Resistance
Post by: Jilladilla on January 14, 2018, 01:11:36 pm
Content with this hand. Little going for it right out of the gate, but we do have an Information Processing and the mana to use it, so if things go south we can design a card and then immediately fetch it into our hand.
Quote
Mulligan
No Mulligan: (2) Doomblade, Jilladilla
Title: Re: Insurrection | The Resistance
Post by: RAM on January 14, 2018, 03:58:51 pm
...
Nice, a rapid persuit we can't use. Drowning in mana with nothing to do with it, a Hack the system that will definitely be too little too late. and information processing to give us a card at the cost of a turn, and with nothing to play before that it will again be too little too late, possibly even a nice big crew card with nothing to summon.
...
6 cards is really bad...
We are a sitting duck and they will tear us apart before we can do anything...
6 cards is really really bad...
And could get us just as bad a draw, or possibly even worse...
ugh, our last hand was so good though, it was just politely giving us everything that we could ever need to keep going until we could get our card-draw online...
*sighs*
Well at least the mana is balanced... yay...
Title: Re: Insurrection | The Resistance
Post by: Shadowclaw777 on January 14, 2018, 09:16:57 pm
I think this hand is actually acceptable, maybe not above-average, but it has things going for it and things that are less than fine

What sucks is we lack minions to play early on and that means we can lose on the board, however we have information Processing which means... any card we put into our deck with our research actions can than be put into our hands, which is really powerful. Also we have a lot of mana ramp, and I recommend we make a revision of Rapid Pursuit with our next research action to make it useful.

Quote
Mulligan
No Mulligan: (3) Doomblade, Jilladilla, SC
Title: Re: Insurrection | The Resistance
Post by: Draignean on January 15, 2018, 12:11:48 pm
Special Bulletin

There will be updates posted in core that contain the information for BOTH sides behind the appropriate spoilers. So if you're in main, and a spoiler says "AUTHORITY, PRIVATE: X" do not open it. If you don't think you have the fortitude, I will repost all your info, and all non-private enemy, info in this thread.

Any spoiler with PUBLIC in main can be opened. Any Spoiler at all here can be opened.



YOU HAVE THE RESEARCH PHASE









Title: Re: Insurrection | The Resistance
Post by: RAM on January 15, 2018, 03:10:58 pm
Is rapid pursuit "until end of turn"?
Title: Re: Insurrection | The Resistance
Post by: Jilladilla on January 15, 2018, 03:18:43 pm
Is rapid pursuit "until end of turn"?

I'd say yes. It's only a Reaction, not a 'strategy' (Enchantments that target permanents are so awkward with that terminology swap), nor does it put any counters on the target.

(Of note, I was considering giving Rapid Pursuit 'Overload')
Still! What are we doing, and what are we replacing?
Title: Re: Insurrection | The Resistance
Post by: Draignean on January 15, 2018, 03:39:41 pm
Is rapid pursuit "until end of turn"?

Hum. Yes. It is absolutely 'until end of turn'.


On Strats.

Enchantment = Strategy
Enchantment Aura =  Strategic Asset
Enchantment Creature = Strategic Creature

So, just change Strategy to Strategic when appropriate.
Title: Re: Insurrection | The Resistance
Post by: Jilladilla on January 15, 2018, 03:46:42 pm
Right, so I'm going to push for this again:
Quote
Mass Riot
Red
Strategy
Mass Riot comes into play with 3 charge counters on it.
At the beginning of your upkeep, remove one charge counter from Mass Riot.
If Mass Riot has no charge counters, sacrifice Mass Riot
R: Tap Creature you control, add 1 charge counter to Mass Riot
2RT: Remove X charge counters from Mass Riot, Mass Riot deals X damage to any number of creatures divided as you wish.

And here's the proposed edit of Rapid Pursuit:
Quote
Rapid Pursuit
Red
Reaction
Target Creature you control gets +1/+0 and First Strike until end of turn.
Overload (You may play this card for its Overload cost. If you do, replace all instances of 'Target' with 'Each')

Quote from: Votebox
Mass Riot: (1) Jilladilla
Rapid Pursuit edit:

Replace 3 Business Districts with Mass Riot: (1) Jilladilla
Title: Re: Insurrection | The Resistance
Post by: Shadowclaw777 on January 15, 2018, 07:11:14 pm
Quote
Rapid Pursuit Edit 2:
Effect: Search your deck for a 1 converted cost card or less, reveal it, then Summon it and than give a Haste and First Strike until end of the turn.

The idea is give us some early board presence early on, and to know how expensive a card like this would cost. And if it changes rarity, than we can add it some new low-cost minions as well."

Quote from: Vote Box
Mass Riot: (1) Jilladilla
Rapid Pursuit Edit:
Rapid Pursuit Edit 2: (1) SC

Also we don't know the rarity change with a new card or modifying one, so I recommend we wait until we get the results.
Title: Re: Insurrection | The Resistance
Post by: Happerry on January 16, 2018, 12:43:27 am
I've mentioned this in the discord a few times, but I want to add it to the thread for reference. Sometime in the future I'd like to edit Brawlers to a '2/2, Brawler gains +1/+1 for each creature blocking or blocked by Brawler'. Though we do have other stuff to do right now...

Quote from: Vote Box
Mass Riot: (1) Jilladilla
Rapid Pursuit Edit: (1) Happerry
Rapid Pursuit Edit 2: (1) SC
Title: Re: Insurrection | The Resistance
Post by: Shadowclaw777 on January 17, 2018, 01:29:48 pm
Quote from: Vote Box
Mass Riot: (2) Jilladilla, SC
Rapid Pursuit Edit: (1) Happerry
Rapid Pursuit Edit 2: (0)
Title: Re: Insurrection | The Resistance
Post by: RAM on January 17, 2018, 03:39:50 pm
Edit housing Sprawl:
 Housing sprawl comes into play tapped.
When housing sprawl comes into play, add a 1/1 red rebel fighter creature token to the bored.
when housing sprawl is destroyed, destroy target creature you control.
Title: Re: Insurrection | The Resistance
Post by: Draignean on January 18, 2018, 10:10:33 pm
Mass Riot
Efficacy: 4
Spoiler: Card (click to show/hide)



YOU HAVE THE PLAY PHASE

Authority Turn Summary: 1 Land played.

You have drawn a Resistance Fighter.













Title: Re: Insurrection | The Resistance
Post by: RAM on January 18, 2018, 10:37:24 pm
Plan obvious
Play a Housing sprawl
and a resistance fighter
then end turn.

If anyone can come up with plans Subtle, Interesting, or Clever, please do.
Title: Re: Insurrection | The Resistance
Post by: Jilladilla on January 18, 2018, 10:43:22 pm
Right, excellent draw, lets do this...
Also, darnit Shadowclaw, why did you chop off my deck swap vote instead of putting in your own 'Keep the Deck the Same' vote?... And besides, the 3 cards was well measured, figured it would not get Mythic Rare Rarity (restricting it to 1 card), and it wouldn't be a card you want to have more than one of out, so flooding our deck with them would be a thing we wouldn't want to do.

Either way, here's the plan: Nevermind, spent too long being miffed at Shadowclaw, RAM beat me to the Plan..
Quote from: Votebox
Plan Obvious (2): RAM, Jilladilla
Title: Re: Insurrection | The Resistance
Post by: Tack on January 18, 2018, 11:02:17 pm
Hey all. Here to throw votes around like I know what I'm doing.
Plus 'BYOC Magic' sounds insanely cool.

Quote from: Votebox
Plan Obvious (3): RAM, Jilladilla, Tack
Title: Re: Insurrection | The Resistance
Post by: RAM on January 25, 2018, 02:05:05 am
Style Police - red
Charlie's Angels' silhouette
creature human Police Funky 2/1
Denimwalk
Exile Style police until end of turn: Target Police creature gains the "Funky" type and is exiled until end of turn.
"With their dull colours, bulky armour, and derivative badges and insignia, everyone could tell at a glance that "The authority" had no authority here..."