Growing Nanite Swarm
Color: Blue/Red
Art: Image (https://static1.squarespace.com/static/529e6f58e4b0f61963b40f53/t/5958fa5f3a041144867b3e3f/1499003527347/)
Type: Creature - Construct Mech
Effect: Whenever a friendly creature is put onto the battlefield, give Growing Nanite Swarm +0/+1 permanently.
P/T: 1/6
Flavor Text: "Nanorobots utilize all resources at hand to become larger and larger..."
Firebrand
Color: Red
Art: Someone giving a speech
Type: Creature - Human Politician
Effect: All other humans you control gain +1/+1 as long as this creature remains in play.
P/T: 1/1
Flavor Text: "Do you hear the sound of angry men? I do."
Televised Martyrdom
Color: Red
Art: Someone being killed by the police, on TV?
Type: Reaction
Effect: This card can only be played in reaction to a creature being put into the graveyard. Put X 1/1 red Human Resistance token creatures into play, where X is equal to the dead creature's converted mana cost.
Flavor Text: "One spark in the right place can bring about a revolution."
Freelance Reporter
Color: Blue
Art: Image (https://i.pinimg.com/originals/bd/74/44/bd74446aa1dc0ae9cefd4e0fdcda0de8.jpg)
Type: Creature - Human Reporter
Effect: Slick. UT: Tap target creature.
P/T: 1/1
Flavor Text: "Sticks and stones may break my bones, but words will crack this city open."
Prosthetic Assembly Line:
Color: Blue
Type: Artifact
Effect: Tap (1U): Summon a 1/2 Cyborg Soldier onto the battlefield.
Art: Image (https://vignette1.wikia.nocookie.net/terminator/images/6/6c/T4-art-concepting-041.jpg/revision/latest?cb=20090314140220)
Art for Token: Image (https://orig00.deviantart.net/c317/f/2013/344/c/7/cyborg_soldier_by_alientan-d6xfbip.jpg)
Flavor Text: "The authority has always been wasteful, but with every moment we have utilized our time to fullest and gain the most out of it."
Cyborg Enthusiast Punk
Color: Red/Blue
Type: Creature - Human Mechanic
Tap (1R); Summon a 1/2 Cyborg Soldier token.
Art: Image (https://pre00.deviantart.net/2369/th/pre/f/2014/076/0/e/mechanic_by_i_guyjin_i-d7am0fx.jpg)
Art for Token: Image (https://orig00.deviantart.net/c317/f/2013/344/c/7/cyborg_soldier_by_alientan-d6xfbip.jpg)
P/T: 1/2
Flavor Text: "Mechanizing a human is just a fun hobby that many do not explore."
Jamming Signal
Color: Blue
Type: Strategy
Art: Image (https://i.pinimg.com/originals/6b/54/25/6b5425cecf824049e3f5d2165e943684.jpg)
Effect: Give target creature Shrouded, if it's a Mech or Cyborg draw a card.
Flavor Text: "Jammers of all types have been great for the Resistance, their just so easy to manufacture!"
There was conflicting ideas between creating Cyborg/hacker kind of Matrix/Shadowrun type of digital-era resistance, to a literally guerrilla resistance with people with guns and stuff. Thieves, spies, terrorists, revolutionaries, etc. I was trying to make it feel more like a "digital" type of revolution, maybe if the production line created cyborgs revolutionaries with some sort of medical/biomechanical facility it would seem more thematic? Because the game concept is having a Cyberpunk theme.Personally I see no reason to limit ourselves to one or the other. But the cards we're starting with seem to be more on the side of 'a literal resistance' then anything else. Of course, as we make more cards this could change...
As well, do not know if tokens can be added onto our hand. Maybe that can be the special keyword for the Resistance, the rebellion is so strong that it adds endless amounts of reinforcements against the AuthorityNo, we do know. This is still based on MTG, and tokens crease to exist when they are in a zone other then the field (https://mtg.gamepedia.com/Token#Rules). We can ask Draignean if tokens can be in the hand in this game, but I have 100% confidence the reply will be 'nope'. It'd be really really potentially unbalancing and a headache if sides were effectively permitted to just raise up the card cap/how many cards are in each deck at will.
Hostage - blueYes, Killing the hostage will return the creature to its original owner, even if that owner was the one to do it. Guess their P.R. is just that good...
Strategy-Creature
tap+UU=Look at the hand of the enchanted creature's controller.
tap+UU=Hostage grants control of enchanted creature.
"We all have a price and some things are worth more than money..."
Tax Cuts, Primal -Red/blue?Ownership only applies to activations(including basic tapping for mana) of those cards and the ownership of those activations. It does not apply to sacrificing affected lands(unless they sacrifice as part of their own activation) or targeting them as though you owned them.
Tactic
Until end of turn, you may activate any land in play as though you were its owner.
"They tax these lands in the name of prosperity and stability, but use them to make war against their own people to maintain their own excesses! Today we take it back! Let none of their agents sway you, every scrap that you leave behind means more dead citizens!"
Protection Racket -BlueWe probably don't want this to degenerate into land control, but it is an option...
Strategy-land
Grants control of enchanted land.
"Any position that you cannot defend, you cannot claim."
Nanite Outbreak - RedIf we want cyborg-themingthen we need a conversion process. I don't really like cyborgs, but meh, they are a thing. This card serves to upgrade a mess of friendlies while potentially crippling a powerful blocker. Though most of their powerful blockers will probably be robots, especially if they see this card... also I intended it to be a trample thing and an attempt to make a zero-toughness creature, but am not entirely certain if my wording works for that. I would intend for this to make us defenceless against trample, in the interests of keeping it cheap.
Reaction
All non-cyborg human creatures in play gain +1/+0, their type gains "Cyborg", and they gain "If this creature takes battle damage, increase its battle damage by its toughness."
"Sometimes they just go crazy and start messing with people. Nobody knows why, and the changes are usually beneficial, until something sets them off again..."
Cyborg Arm - RedA cheap creature that can be recycled later.
Creature - Cyborg
1/1
tap and sacrifice to grant a creature +1+0 and add the "cyborg" type.
"I swear, it just came alive and attacked them!"
Cyborg Pelvis - RedWell I needed a defensive version...
Creature - Cyborg
0/2
tap and sacrifice to grant a creature +0+1 and add the "cyborg" type.
"AAAAAAAAAA..."
Cyborg Head - RedHave you never heard of theme-ing?
Creature - Cyborg
0/2
tap and sacrifice to reduce the cost of the next "Cyborg" you play by 1R.
"I don't know how it's used, I just follow the schematics."
Data Manifestation -bluewhy not have a reality-warping internet and wizard-hackers... A single-card version of this would probably be more sensible.
Tactic
Until end of turn, reveal your hand and you may treat cards in your hand as though they were in play.
This city is filled with information. It runs through the streets, the buildings, the very air around us, but none of it is visible, none of it can touch us. You had best hope that it remains that way...
As well, do not know if tokens can be added onto our hand. Maybe that can be the special keyword for the Resistance, the rebellion is so strong that it adds endless amounts of reinforcements against the AuthorityNo, we do know. This is still based on MTG, and tokens crease to exist when they are in a zone other then the field (https://mtg.gamepedia.com/Token#Rules). We can ask Draignean if tokens can be in the hand in this game, but I have 100% confidence the reply will be 'nope'. It'd be really really potentially unbalancing and a headache if sides were effectively permitted to just raise up the card cap/how many cards are in each deck at will.
QuoteHostage - blueYes, Killing the hostage will return the creature to its original owner, even if that owner was the one to do it. Guess their P.R. is just that good...
Strategy-Creature
tap+UU=Look at the hand of the enchanted creature's controller.
tap+UU=Hostage grants control of enchanted creature.
"We all have a price and some things are worth more than money..."
All non-cyborg human creatures in play gain +1/+0, their type gains "Cyborg", and they gain "If this creature takes battle damage, increase its battle damage by its toughness."
Hum, so is it a critter, or not?Not a creature. Just a strategy.
Are you thinking of an enchantment creature, which is a creature that is also an enchantment, or are you thinking of an enchantment aura, which is an enchant that gets attached to an individual creature? This reads more as an enchantment aura.
I should probably have a better name for Strategic... auras...All non-cyborg human creatures in play gain +1/+0, their type gains "Cyborg", and they gain "If this creature takes battle damage, increase its battle damage by its toughness."
Mrh? If it takes damage, the damage taken is increased by its toughness? Or if the creature takes damage, it's power is increased by its toughness? I'm not sure what you're trying to do here.
Not a creature. Just a strategy.
I have not played Magic for quite some time. The last I heard about it was that you could no longer sacrifice creatures after they took fatal battle damage and I had been out of it for a while even then... I believe that it used to be "enchant creature" but I am working off memory here so I could be completely wrong about that. Regardless, enchant aura sounds like the right thing though. Definitely an enchantment that sticks to a specific creature.
And I meant it to be a sort of way of faking zero toughness originally, but then it became its own thing. But if it takes damage, then that damage increases by its toughness, thus negating its toughness from the perspective of trample, I think... Really, it is a pretty weird edge-case thing so I don't know how to phrase it well, and it is already a product of trying to phrase it without a mess of conditionals. I want to avoid affecting the creature that dealt the damage, as that might mix with that creature's abilities if it somehow attacks twice or multiplies its damage or increases its toughness by the damage that it deals or something, but I also want it to imitate a creature with zero toughness when trample comes calling, and any other abilities besides. I guess I should go back to "this creature's toughness counts as one less for purposes other than remaining in play at zero or lower toughness"? That loses the interesting "instant kaboom" of the current version, but meh, we all must make sacrifices...
Information Processing
Color: Bleu
Type: Tactic
Effect: Search your deck for a non-creature card, reveal it, than add it your hand.
Flavor Text: "Modern computers have revolutionize the thinking mind, now only if we could apply this to things that mattered."
Distinguish From the Mob
Color: Red/Blue
Effect: Search your deck for a creature card, reveal it, than add it to your hand
Flavor Text: "There is always a crystal in the ruff, and as such there are always leaders in the masses."
Robotic SkyscraperYes the third idea is quite silly, but the entire idea of meming your opponent should never be underestimated. The first two ideas are still very much practical, the spell fetching card is designed to get our Strategy while the second idea has much synergy with deck-defining mechs or the skyscraper... entirely based of an idea off Discord.
Color: Red/Blue
Effect: Crew: (6), Trample
Type: Gizmo - Construct, Mech
Art: Image (https://vignette.wikia.nocookie.net/phineasandferb/images/d/d5/Building_robot.png/revision/latest?cb=20090606160841)
Effect: Trample, Crew (6)
P/T: 12/12
Fluff: "Is that a airplane, a bird, a building? Nope it's a mechanized skyscraper"
Shotgun Pilot
Color: Red
Type: Creature - Human Pilot
Effect: Shroud, Defender
Art: Image (https://i.pinimg.com/originals/2d/ce/25/2dce25b726e712ade23b66c000bffdb5.jpg)
P/T: 6/1
Fluff: "With enough experience with the most risky planes in the business, she can pilot anything."
Resistance Provocateur (1): Jilladilla
Rampaging Mob (1): Jilladilla
Dread Gazebo
Color: Red/Blue?
Art: Image
Type: Gizmo - Construct, Building
Effect: Crew: (2), Slick
P/T: 4/4
Fluff: "It's just a building, right guys? ...Right? Huh, where'd everyone go?"
Killdozer
Color: Red
Type: Gizmo - Vehicle
Effect: Trample. Crew 2. When Killdozer deals damage to an enemy player, they must sacrifice a land of their choice.
P/T: 4/6
Resistance Provocateur (2): Jilladilla, Shadowclaw
Rampaging Mob (1): Jilladilla
Robotic Skyscraper: (1): Shadowclaw
Other Not Voted As Of Yet Cards:
Growing Nanite Swarm
Armory Raid
Prosthetic Assembly Line
Cyborg Enthusiast Punk
Jamming Signal
Hostage
Tax Cuts
Protection Racket
Nanite Outbreak
Cyborg Arm
Cyborg Pelvis
Cyborg Head
Data Manifestation
Blowback
Firebrand
Information Processing
Distinguish from the Mob
Dread Gazebo
Killdozer
Resistance Provocateur (3): Jilladilla, Shadowclaw, Happerry
Rampaging Mob (1): Jilladilla
Robotic Skyscraper (1): Shadowclaw
Firebrand (1): Happerry
Other Not Voted As Of Yet Cards:
Growing Nanite Swarm
Armory Raid
Prosthetic Assembly Line
Cyborg Enthusiast Punk
Jamming Signal
Hostage
Tax Cuts
Protection Racket
Nanite Outbreak
Cyborg Arm
Cyborg Pelvis
Cyborg Head
Data Manifestation
Blowback
Information Processing
Distinguish from the Mob
Dread Gazebo
Killdozer
Resistance Provocateur (3): Jilladilla, Shadowclaw, Happerry
Rampaging Mob (1): Jilladilla
Robotic Skyscraper (2): Shadowclaw, Doomblade
Firebrand (1): Happerry
Other Not Voted As Of Yet Cards:
Growing Nanite Swarm
Armory Raid
Prosthetic Assembly Line
Cyborg Enthusiast Punk
Jamming Signal
Hostage
Tax Cuts
Protection Racket
Nanite Outbreak
Cyborg Arm
Cyborg Pelvis
Cyborg Head
Data Manifestation
Blowback
Information Processing
Distinguish from the Mob
Dread Gazebo
Killdozer
Blaze of Gory -RedProbably too powerful, just to a one would be enough to upset things in many cases. But still, going full slaughterfest on a big stack of blocking robots that thought they were safe...
Reaction
Deal damage equal to target creature's power to all creatures blocking it.
"Billy died a hero."
Brain Damage BlueOr maybe try for a universal version of this? Their creature abilities seem to be consistently better than ours... Would make it difficult to build a slick-deck though...
Tactic
Target Creature loses all {ummm, abilities? Card text? Use it on a cobbled to remove the return to hand stuff, use it on Aki to make her a glorified blocker until they find a way to cycle her...}
"While technically categorised as non-lethal ordnance, sonic grenades were never regarded as such..."
Anyway, might just want to stick to "when attacking or blocking, this creature's toughness can be no greater than 1", which seems mostly like what you want, right?No. That might fail to reduce the cost, given that it makes them somewhat immune to surprise toughness-reduction. And it means that they can block trample damage, and the whole point is to not do that. It is supposed to fake 0 toughness but still be flexible so that toughness-reduction can kill them. Making a special exception for trample is sort of lame, it doesn't cover all the scenarios that I want from a zero toughness creature while still preventing them from fouling up toughness reduction effects in general by opening up infinite loops and such if something does something odd with its number of targets.
I just don;t see a token-horde working. Crush The Sparks is pretty nearly a hard-counter, we can't win with tokens if we can't use them... And, really, white is the powerhouse for mass-buffing, they already outcompete us on that front and it is likely to get worse.
Huh...QuoteBrain Damage BlueOr maybe try for a universal version of this? Their creature abilities seem to be consistently better than ours... Would make it difficult to build a slick-deck though...
Tactic
Target Creature loses all {ummm, abilities? Card text? Use it on a cobbled to remove the return to hand stuff, use it on Aki to make her a glorified blocker until they find a way to cycle her...}
"While technically categorised as non-lethal ordnance, sonic grenades were never regarded as such..."
Memetic Infection
Color : Red/Blue
Type : Strategy - Aura
Effect : Enchanted Permanent's effects are replaced by 'At the start of the turn, this card deals one damage to the player that controls it' for as long as Memetic Infection is enchanting the target permanent.
Fluff : "In the end the authority will fall not from any great acts of defiance, but when people realize they just don't have to listen any more."
You've Sparked a War
Color: Red/Blue
Type : Strategy
Effect : Whenever an opponent draws a card, place a 1/1 Human Resistance Token into play.
Fluff: "These sparks are harder to crush then you think."
Neighborhood Watch
Color: Red
Type : Creature - Human, Resistance
Effect : Defender. Whenever Neighborhood Watch would take combat damage, place X 1/1 Human Resistance token creatures into play before resolving the combat damage, where X is equal to the combat damage Neighborhood Watch was assigned.
P/T: 0/4
Fluff: "We're done living in fear. If they dare come again, we'll be ready."
Junkyard Replicator
Color: Red/Blue
Art: A replicator eating a junkyard to make robots.
Type: Gizmo
Effect : XXT or XT: Place X 1/1 Construct Creature Tokens into play.
Fluff: "There's all sorts of stuff just laying around, if you know where to look."
Televised Martyrdom
Color: Red
Art: Someone being killed by the police, on TV?
Type: Reaction
Effect: This card can only be played in reaction to a creature being put into the graveyard. Put X 1/1 red Human Resistance token creatures into play, where X is equal to the dead creature's converted mana cost.
Flavor Text: "One spark in the right place can bring about a revolution."
Dread Gazebo (1): Happerry
Rampaging Mob (1): Happerry
Walking Technician
Color: Red/Blue
Type: Gizmo - Vehicle
Art: Image (http://4.bp.blogspot.com/-MnQZs0n6yxo/TXANQKfFctI/AAAAAAAABBc/lCROGHJw5uY/s1600/1235388048_Lonelybot_web.jpg)
P/T: 6/6
Effect: Activated Ability: (1Colorless + 1U): Another target Vehicle you control becomes an artifact creature until end of turn.
Crew (4)
"This mech may not seem like much, except for the fact that it can remotely control anything.
Social Media Exploitation
Color: Red/Blue
Type: Strategy
Effect: At the beginning of your upkeep, put a passion counter onto Social Media Counter. Then put a 1/1 red and blue Resistance Fighter creature Token onto the battlefield with haste for each passion counter on Social Media Exploitation.
Flavor Text: "When you allow people to exploit how others communicate, you give them the control over their daily lives."
Dread Gazebo (1): Happerry
Rampaging Mob (1): Happery
Social Media Exploitation: (1): Shadowclaw
Information Processing (1): Shadowclaw
Lawless Alley -RedA bit of an early blocker along with a way to leverage tokens without taking massive losses. Originally 0/3 but then I remembered Aki...
Creature- Wall?
0/4
Ummm, defender?
Tap a creature: Add that creature's power to Lawless Alley's until end of turn.
Tap a Cyborg Creature: Add +1/+1 to Lawless Alley until end of turn.
"There's a reason we don't patrol there anymore."
Publicised Trial -BluePotentially very powerful, but difficult to be sneaky with. Mostly about applying pressure.
Strategy
Comes into play Tapped
If one of your creatures die while Publicised Trial is tapped, add an Outrage counter to Publicised Trial.
If an opponent casts a spell while Publicised Trial is untapped and has an Outrage counter: remove an Outrage Counter from Publicised Trial and counter that spell.
If Publicised Trial is untapped and has no Outrage counters: Destroy Publicised Trial.
"I love the smell of public opinion in the morning!"
How are we going to tap this? Or is this all about stopping them from deploying a boardwipe or otherwise destroying a lot of our things during the one turn it's tapped (The turn it was played)?QuotePublicised Trial -Blue
Strategy
Comes into play Tapped
If one of your creatures die while Publicised Trial is tapped, add an Outrage counter to Publicised Trial.
If an opponent casts a spell while Publicised Trial is untapped and has an Outrage counter: remove an Outrage Counter from Publicised Trial and counter that spell.
If Publicised Trial is untapped and has no Outrage counters: Destroy Publicised Trial.
"I love the smell of public opinion in the morning!"
How are we going to tap this?Your assessment is completely accurate. The limitations are to keep the cost to sane levels. They can burn it with cheap spells, but hopefully even that would offer a card advantage. It can;t tap again by itself but I believe that tapping cards is something that blue is good at,so there could be other cards that combine with it, which is my main concern for it having an absurd casting cost. But mostly it is just to put pressure in them. If they kill our attackers or snipe our new hotness, then we get a counter, so they will be reluctant to do so. If they load it up with counters than they only have a turn to destroy it or cripple us before it ruins their spells.
Dread Gazebo (1): Happerry
Rampaging Mob (1): Happery
Social Media Exploitation: (1): Shadowclaw
Information Processing (1): Shadowclaw
Tax Cuts, Primal: RAM
Hostage: RAM
QuoteHostage - blue
-- A soldier reading a letter
Strategic aura
tap+UU=Look at the hand of the enchanted creature's controller.
tap+UU=Hostage grants control of enchanted creature.
"We all have a price..."QuoteTax Cuts, Primal -Red/blue
--A butcher's cleaver overlayed over an urban supply convoy
Tactic
Until end of turn, you may activate any land in play as though you were its owner.
"They tax these lands in the name of prosperity and stability, but use them to make war against their own people to maintain their own excesses! Today we take it back! Let none of their agents sway you, every scrap that you leave behind means more dead citizens!"
Dread Gazebo (1): Happerry
Rampaging Mob (1): Happery
Social Media Exploitation: (1): Shadowclaw
Information Processing (2): Shadowclaw, Jilladilla
Tax Cuts, Primal: RAM
Hostage: RAM
Killdozer: (1) Jilladilla
Where is the Killdozer? I'm going to toss a vote at that... Or maybe a revision to our 1/1 Resistance Fighters to give them First Strike or maybe 'When this creature dies, it deals 1 damage to target creature'?Meh, fine, I did look twice at Killdozer earlier, just... didn't seem dynamic, but it ought to be scary at least... And, umm... gah, there is a thread-search button right there... Fine...Quote from: votesDread Gazebo (1): Happerry
Rampaging Mob (1): Happery
Social Media Exploitation: (1): Shadowclaw
Information Processing (2): Shadowclaw, Jilladilla
Hostage: RAM
Killdozer: (1) Jilladilla, RAM
Also, on the subject of Robot Buildings, to go with the Skyscraper...QuoteDread Gazebo
Color: Red/Blue?
Art: Image
Type: Gizmo - Construct, Building
Effect: Crew: (2), Slick
P/T: 4/4
Fluff: "It's just a building, right guys? ...Right? Huh, where'd everyone go?"
Or just Killdozer their land.QuoteKilldozer
Color: Red
Type: Gizmo - Vehicle
Effect: Trample. Crew 2. When Killdozer deals damage to an enemy player, they must sacrifice a land of their choice.
P/T: 4/6
Dread Gazebo (1): Happerry
Rampaging Mob (1): Happery
Social Media Exploitation: (0):
Information Processing (2): Shadowclaw, Jilladilla
Tax Cuts, Primal:
Hostage: RAM
Killdozer: (3) Jilladilla, RAM, Shadowclaw
Quote from: votesDread Gazebo (1): Happerry
Rampaging Mob (1): Happery
Social Media Exploitation: (0):
Information Processing (2): Shadowclaw, Jilladilla
Tax Cuts, Primal:
Hostage (2): RAM, Doomblade
Killdozer: (3) Jilladilla, RAM, Shadowclaw
Dread Gazebo (0):
Rampaging Mob (1): Happery
Social Media Exploitation: (0):
Information Processing (3): Shadowclaw, Jilladilla, Happery
Tax Cuts, Primal:
Hostage (2): RAM, Doomblade
Killdozer: (3) Jilladilla, RAM, Shadowclaw
Shroud to Cain+1
1: RAM: Shroud to Cain
1: RAM: Hostage (http://www.bay12forums.com/smf/index.php?topic=169014.msg7663392#msg7663392)
Shroud to Cain (1): RAM
Hostage (http://www.bay12forums.com/smf/index.php?topic=169014.msg7663392#msg7663392) (1): RAM
Resistance Fighter Edit (1): Jilladilla
Mass Riot (1): Jilladilla
Shroud to Cade (2): RAM, Happerry
Hostage (http://www.bay12forums.com/smf/index.php?topic=169014.msg7663392#msg7663392) (1): RAM
Resistance Fighter Edit (2): Jilladilla, Happerry
Mass Riot (1): Jilladilla
"Shared Innovation"
Color: Blue
Effect: Each player may put an artifact from his or her hand onto the battlefield
Flavor Text: "Innovation often cost at a price, however sharing the burden means that it is much more feasible"
QuoteShroud to Cade (2): RAM, Happerry
Hostage (http://www.bay12forums.com/smf/index.php?topic=169014.msg7663392#msg7663392) (1): RAM
Resistance Fighter Edit (3): Jilladilla, Happerry, Shadowclaw
Mass Riot (1): Jilladilla
Shared Innovation: (1) Shadowclaw
Shroud to Cade (1): RAM
Hostage (http://www.bay12forums.com/smf/index.php?topic=169014.msg7663392#msg7663392) (1): RAM
Resistance Fighter Edit (3): Jilladilla, Happerry, Shadowclaw
Mass Riot (1): Jilladilla
Shared Innovation: (1) Shadowclaw
Swap 3 Cobbled Cyborgs and 2 Intel Swaps for 5 Resistance Provocateurs: (1) Happerry
Can we remove cards from our deck?
Shroud to Cade (1): RAM
Hostage (http://www.bay12forums.com/smf/index.php?topic=169014.msg7663392#msg7663392) (1): RAM
Resistance Fighter Edit (3): Jilladilla, Happerry, Shadowclaw
Mass Riot:
Shared Innovation: (2) Shadowclaw, Jilladilla
Swap 3 Cobbled Cyborgs and 2 Intel Swaps for 5 Resistance Provocateurs: (1) Happerry
Robotic Skyscraper
Roll: 5Spoiler: As Described (click to show/hide)Spoiler: Alt-Art (click to show/hide)
Resistance Provocateur
Roll: 4Spoiler: Card (click to show/hide)
Information Processing
Efficacy: 3Spoiler: Card (click to show/hide)
Killdozer
Efficacy: 3Spoiler: Card (click to show/hide)
Final design round.
Revise Resistance FighterI am honestly not clear on card numbers. I believe that it is based on the colour of the logo on the middle right of the card. Black = 10 cards, silver = 5, gold = 3 or 2 or something...
Efficacy: 6Spoiler: card (click to show/hide)
Shared Innovation
Efficacy: 5Spoiler: card (click to show/hide)
(You are obscenely lucky.)
Now, before I start dealing hands, there will be a brief phase for you to set up your deck with these two cards and to finalize changes. I will start dealing tomorrow, so you've probably got ~10-12 hours.
Currently, your deck is... (Maybe, if I missed a change, this is your chance to fix it)Spoiler: Deck (click to show/hide)
I am honestly not clear on card numbers. I believe that it is based on the colour of the logo on the middle right of the card. Black = 10 cards, silver = 5, gold = 3 or 2 or something...
Black is common (10 card cap), silver is uncommon (5 card cap), gold is rare (3 card cap), and metallic red-gold is ultra-rare (1 card cap). Your commander is denoted with a purple rarity symbol to show that they are non-deck card.
We also have three Cobbled Cyborgs (https://imgur.com/IF2mIaV) and two more Intel swaps. We probably want to put the cyborgs back in, they hit hard and don't cost much... They are rare afterall...The Cobbled Cyborgs are crap as they are. Until the 'return to hand as soon as they do anything' ruletext gets edited, we don't want them in our deck. Maybe replace it with Defender and then (Pay Some Amount of Red Mana) - Remove Defender until the end of turn. Or something like that? But we can't afford to pay four mana every other turn to keep bringing them back into the field when they can just be chump blocked.
Happerry's Plan : (1) Happerry
Drop:
3 Resistance Fighter
5 Freelance Agent
2 Escape Route
4 Intel Swap
Gain:
3 Killdozer (Max)
1 Robotic Skyscraper
5 Information Processing
2 Shared Innovation
3 Cobbled CyborgQuote from: Deck Shift VoteHapperry's Plan : (2) Happerry Doomblade
Happerry's Plan : (3) Happerry Doomblade, Jilladilla
Mulligan: (1) SC
Don't Mulligan:
Mulligan: (2) SC, Jilladilla
Don't Mulligan:
Mulligan: (2) SC, Jilladilla
Don't Mulligan: 1: RAM
No Mulligan: (1) Doomblade
Mulligan
No Mulligan: (2) Doomblade, Jilladilla
Mulligan
No Mulligan: (3) Doomblade, Jilladilla, SC
Is rapid pursuit "until end of turn"?
Is rapid pursuit "until end of turn"?
Mass Riot
Red
Strategy
Mass Riot comes into play with 3 charge counters on it.
At the beginning of your upkeep, remove one charge counter from Mass Riot.
If Mass Riot has no charge counters, sacrifice Mass Riot
R: Tap Creature you control, add 1 charge counter to Mass Riot
2RT: Remove X charge counters from Mass Riot, Mass Riot deals X damage to any number of creatures divided as you wish.
Rapid Pursuit
Red
Reaction
Target Creature you control gets +1/+0 and First Strike until end of turn.
Overload (You may play this card for its Overload cost. If you do, replace all instances of 'Target' with 'Each')
Mass Riot: (1) Jilladilla
Rapid Pursuit edit:
Replace 3 Business Districts with Mass Riot: (1) Jilladilla
Rapid Pursuit Edit 2:
Effect: Search your deck for a 1 converted cost card or less, reveal it, then Summon it and than give a Haste and First Strike until end of the turn.
Mass Riot: (1) Jilladilla
Rapid Pursuit Edit:
Rapid Pursuit Edit 2: (1) SC
Mass Riot: (1) Jilladilla
Rapid Pursuit Edit: (1) Happerry
Rapid Pursuit Edit 2: (1) SC
Mass Riot: (2) Jilladilla, SC
Rapid Pursuit Edit: (1) Happerry
Rapid Pursuit Edit 2: (0)
Plan Obvious (2): RAM, Jilladilla
Plan Obvious (3): RAM, Jilladilla, Tack