Spring 1, Year 1
(http://i.imgur.com/9BwTbS1.png)
Spring has arrived. The ice and snow melts and the world is once again friendly to new life. In a grassland, a magical tree seed awakens from hibernation and takes root; and the densely packed mana within it takes form, bringing five newborn Dryads into existence.
Your objective is to protect this tree with your life, several times if need be. If the tree dies it is Game Over. There do not appear to be any creatures in the immediate vicinity...
Tutorial - Using Abilities: Even without hostile enemies to target, you are still able to use your abilities. Multiple abilities may be used in one turn. If you choose to use more than one, then each one must be assigned a percentage of your Power Multiplier. For example, ability 1 uses 0.7 multiplier and ability 2 uses 0.3 multiplier. Keep in mind that an ability with a low multiplier is likely to be resisted even by very weak enemies.
Note: Please put your actions in bold, and include your characters name with your post. This information has been recorded on Page 1 of the OOC thread.
Name: Geos
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Hiver Frostwild
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Winter, Autumn, Weather
Abilities: Winter, Autumn, Weather Manipulation
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Health: 5/5
Height: 5cm
Leaves: Very Sparse
Roots: Narrow
Status: Normal
Mana: 0
Soil: Normal
Humidity: Normal
Temperature: Cool
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad.
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
New Dryad: 4 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hiver Frostwild
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Winter 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Autumn 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Weather 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Detailed information about Dryads and Abilities.
For historical characters who are no longer in the game, see the second post on the OOC thread.
Appearance: A humanoid figure with skin that has the color of clay, with emeralds for eyes and mineral veins running through his skin to form tribal patterns. The moss on top of his head that passes for his hair is unkempt.
Geode Bomb: Launches a geode that shatters upon impact, launching sharp crystals around it in an area.
Shift Earth: When allowed to concentrate, Geos can mentally move soil, stone, and crystal from one place to another. For example, while concentrating he can shift soil from one location to pile it in a wall in another location, leaving a hole where the soil was removed.
Adapt (Minor): The selected target swiftly adapts a single quality to allow it to better survive in its environment. Examples include tougher hide, sharper claws, a differently shaped beak to allow gathering of a different food source, development of weak poison or venom, development of tolerance or immunity to weak poisons and venoms, the ability to lose and regrow a tail, etc. Does not stack well with itself
Spreading Jolt An arc of electricity that doesn't deal too much damage, but temporarily paralyses the enemy. ~33% chance of also hitting enemies near the target for each enemy. Actual spread chance is based on various non random factors
Friend of Nature: She easily befriends animals and makes them her allies. They, too, gain a desire to protect the tree.
Focus Firelight: Can concentrate light coming from something combusting (including the sun star) into a beam of light. Acts like an energy-based attack when concentrated enough, which depends on how much light she uses.
Starlight Grenade: If the weather is sufficiently clear, this character can infuse a rock with starlight to turn it into a Starlight Grenade. Starlight Grenades can be thrown to create a burst of light which can elicit various responses from various creatures. Starlight Grenades are compatible with Focus Firelight despite not the fact that they do not technically combust as their energy is from a star.
Appearance: Bright eyes, long slender tail, sucker-feet, variable complexion... Proud to resemble geckoes everywhere!
Stink-mouth: Just like skink-mouth, but in aerosol form! Unpleasant odours can have all manner of fun effects, from a mild cough to passing out from the pain!
Weed Spores: Exhales spores that develop into noxious weeds. The spores themselves are harmful to many creatures when ingested and when the weeds mature they will produce more spores on their own. These weeds will decrease the local soil quality, possibly harming other plants. The dryad tree itself is immune to direct damage from the weeds, but not from the effects of soil degradation.
Best-bush: Everyone has that one plant they knew through their childhood, told all their secrets to, spent their afternoons with, idly conversed with, Ignored when it said utter garbage like "normal people know someone, anyone, anyone at all, of their own species. Don't you even feel lonely?"... You wouldn't want it to be sad, so help it grow, thrive, and mutate! Or dump it when it finds other people to spend all its time hanging-out with and go find a new best-bush that is cooler and better-smelling and provides more shade than the old one ever did! Basically makes a familiar out of a plant
Compost: One of the simplest things to do in alchemy is kill people. most anything will kill someone if it goes into the wrong part. Those civilized pests waste all their time sticking clean metal in one another's most precious parts when the right twig in a finger would off them with half the effort... But you gotta actually get it into them, so you focus on dragging them into a heap and melting them down into a nice mush with which to nurture your better half...
Appearance: This Dryad has weird growths all over it, which change types, sizes, and positions from day to day. Sometimes they become tentacles, eyes, and other things of that sort. It's kind of creepy.
Inevitable Decay: Reduces the effectiveness of a target.
Wild Shape: Assume the form of an animal that has a volume no greater than that of your tree. Like everything else, it is also limited by power multiplier
Growth: Causes something to grow. The effects of this ability ignore the Square-Cubed Law.
Appearance: See large image on reply #218 of ooc thread.
Lesser Songwriting: Composes a mundane song on a theme of choice. Each theme can have a different emotional effect on the listener(s). Songwriting may require multiple turns if the amount of songs known exceeds the power multiplier used to write the song. Songs can be forgotten as a free action
Charm: Causes the target to fantasize about the caster's physical appearance. Radically raises charisma versus unsuspecting targets.
Bless Flora: Imbues the surrounding plantlife with the lifeforce of the oak tree, enhancing growth rate and vitality. Seeds sprout faster; flowers bloom sooner and longer. Can revive a withered plant. Casting this spell will proportionally reduce the vitality of the caster or a connected plant. Note that the Dryad tree is immune to the effects of this spell
Appearance: A blue skinned humanoid nymph with fins on her limbs she wears a dress made of water lilies and has deep purple hair drawn back into braids with flower petals woven into her braid. Scales run along her spine and continue into a shark tail..
Rapids: a wave of water sweeps out and washes away victims (lessened damage but will affect an area and will knock over or distance enemies.)
Healing soak: A relaxing bath that washes away injuries and revitalizes body and mind Requires a suitable body of water to use
Water living adjustment: a willing or unconscious being is changed to be more able to survives under the waves (Adding Scales, changing a tail, webbing feet, expanding lungs, adapting eyes to see underwater, ect) limited to changing things (No adding tails or limbs if target doesn't have one) and each cast changes one thing as well as higher levels required for more extensive changes (e.g. adding a gill system)
Total effect on a given target is restricted by the WaterDancer's Power Multiplier
Spring 2, Year 1
(http://i.imgur.com/BfdszEY.png)
Hikari sandashi: N
Leaf Vinehead: S
Aster Witherlock: W
Hiver Frostwild: NW
Mouse (N): 2/2
Bird (S): 2/2
Cor-Mite x3 (T): 2/2
Hikari decides to explore to the North. There is more grassland over in this direction, in addition to a curious line in the ground where plants are not growing. Her search for animals reveals what appears to be a Giant Mouse! On closer inspection it is actually a regular mouse. It wasn't immediately obvious before, but newbord Dryads are pretty small.
Leaf Vinehead explores the area to the south. More grassland here, and to the east there appears to be some kind of large rocky protusion coming out of the ground blocking vision in this direction.
Geos uses his Shift Earth ability to start digging out a hole. It appears that mana is not something that simply exists in the earth. At around this point Geo becomes aware of his stature. He has dug out a hole that is at least as deep as he is tall and hasn't found much more than soil. There are a couple of rocks, but they aren't especially shiny. He moves some of the soil near the base of the tree, but it seems unwise to try to remove the soil already there as the tree is small enough to be uprooted if you aren't careful.
Hiver explores the area to the northwest, discovering that some of the ground in this direction is absent of vegetation. There is also something that looks sort of like a tree; yet appears to be something else.
Aster Witherlock uses his Disguise Self ability to appear as a young girl. The disguise self ability does not appear to affect things such as voice. It also occurs to Aster... That he is substantially smaller than even a young human! He is however, capable of making an appropriately sized illusion. Aster then moves to the west. There is a section of ground here that does not have any vegetation. Also, there appears to be a Birch Tree here! Its much larger than your own tree, but it is entirely non-magical in nature.
Some strange creatures arrive near the tree. They have six legs, are about two inches tall and have a purple color. They have sharp looking jaws and seem to have a sinister aura.
Tutorial - Critters: When an animal is discovered, its health will be displayed in the thread. It may or may not be hostile; you'll need to exercise judgement when you see them.
Tutorial - Movement: Without special abilities, you can only move one tile per turn. You will also be unable to stray very far from your tree. As the tree grows bigger its influence will spread; permitting you to safely explore further away. Your map will physically expand when this happens.
Name: Geos
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Hiver Frostwild
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Winter, Autumn, Weather
Abilities: Winter, Autumn, Weather Manipulation
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Health: 7/7
Height: 7cm
Leaves: Very Sparse
Roots: Narrow
Status: Normal
Mana: 1
Soil: Normal
Humidity: Normal
Temperature: Cool
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad.
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
New Dryad: 4 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hiver Frostwild
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Winter 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Autumn 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Weather 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Spring 3, Year 1
(http://i.imgur.com/XeYvwm4.png)
Hikari sandashi: NE
Leaf Vinehead: T
Aster Witherlock: W
Hiver Frostwild: NW
Geos: T
Cor-Mite A (T): 1/2
Cor-Mite B (T): 1/2
Cor-Mite C (T): 2/2
Aster gets offended about the fact that there are other trees, and uses his Life Absoprtion ability on the tree. This seems wrong somehow. The Birch tree does not have any obvious damage on it due to the use of this ability, but Aster can definitely feel life energy going into him. Aster lacks any transmutation abilities that would allow him to use life energy for other things.
Hikari communicates with the mouse. The mouse proves to be easy to befriend, but not much for conversation. All it says are an assortment of squeaking sounds. The mouse begins to follow her around. She then moves to the east; and discovers a line of water. There is also something that appears to be a tree; yet is not a tree levitating above it.
Hiver examines the non-tree object. It appears to be made of wood and has three things that resemble branches. The vegetation at the base of it seems to be a bit longer than the surrounding grass.
Geos uses his shift earth ability to shift the earth around the tree into a wall, though the skill used at half effectiveness does not produce a steep enough obstance to deter the Cor-Mites! Geos then uses a Geode Bomb to attack! However the Geode Bomb that was cased at half effectiveness fails to detonate. It does clonk one of the mites for 1 damage though. With his current level of power, only one ability can be used at optimal strength per turn.
Leaf Vinehead moves back to the three and eyes the Cor-Mites suspiciously... And they do indeed turn hostile! The tree Cor-Mites approach the tree and nibble at it, dealing a total of 3 damage! Not taking kindly to that, Leaf strikes one of them in melee to deal 1 damage! This seems like an inefficient way to fight somehow...
Tutorial - Assets: Through the use of abilities, or random chance you may gain noteworthy allies or constructions that will help you in various ways. The ones that are meaningful enough for the GM to bother keeping track of will go into the Asset spoiler. If your actions do not yield an asset then you may need to invest more effort into it. Things can exist even without being added to the Asset list.
Name: Geos
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Hiver Frostwild
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Winter, Autumn, Weather
Abilities: Winter, Autumn, Weather Manipulation
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Health: 5/8
Height: 8cm
Leaves: Very Sparse
Roots: Narrow
Status: Damaged
Mana: 2
Soil: Normal
Humidity: Normal
Temperature: Cool
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
New Dryad: 4 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hiver Frostwild
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Winter 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Autumn 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Weather 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Spring 4, Year 1
(http://i.imgur.com/25jTD76.png)
Hikari sandashi: T
Leaf Vinehead: T
Aster Witherlock: W
Hiver Frostwild: NW
Geos: T
(http://i.imgur.com/6gq70CC.png)
Cor-Mite x7 (SW): 2/2
It has started raining!
Hikari returns to where the tree is.
Geos uses his Geode Bomb ability to attack Cor-Mite C. This attack sucessfully has taken out its intended target, but using explosives so close to the tree has proven to be a bad idea as the attack has also dealt 1 damage to the tree! Probably justifiable given what you were trying to accomplish.
Leaf Vinehead uses the Draw Blood ability twice at 0.5 effectiveness. The GM wanted to do something to penalize using less than 1.0 effectiveness for any ability, but this situation was actually a suitable time to do it, and the spell is not resisted by either mite, both taking 1 damage! The Cor-Mite incident has been resolved!
Hiver attempts to read the sign. Ok fine, its clearly a sign so I'll start referring to it as such.
On the west branch: There is a vertical line attached to a curved line, followed by a circle, followed by a vertical line attached to a curved line, followed by two lines crossing eachother, followed by a misshapen diagonal line, followed by two connected lines, followed by a very curved line, followed by a straight line, followed by a circle, followed by a horizontal curved line attached to a straight line.
On the east branch: There are three connected lines, followed by a circle, followed by a curved line connected to a straight line, followed by two lines crossing eachother, followed by a curved line attached to a straight line.
On the south branch: There is a circle on top of another circle, followed by a vertical line connected to a curved line, followed by a line with no obvious pattern to it, followed by two very curved lines, followed by a bit of an empty space, followed by two crossed lines, followed by a straight line connected to a curved line, followed by a circle, followed by a curved line connected to a straight line, followed by a line that vaguely resembles a face.
Aster Witheredlock goes to explore the southwest area. In the distance the grassland recedes to reveal a sandy area. Also, there are several Cor Mites here. Like, seven of them. They do not appear to be reacting to your presence.
Tutorial - Weather: Sometimes weather happens. Weather is a thing that does stuff. Important weather events will be broadcast for you.
Mouse: 2/2 (With Hikari)
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer.
Name: Geos
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Hiver Frostwild
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Winter, Autumn, Weather
Abilities: Winter, Autumn, Weather Manipulation
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Health: 5/9
Height: 9cm
Leaves: Very Sparse
Roots: Narrow
Status: Damaged
Mana: 3
Soil: Normal
Humidity: High
Temperature: Cold
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
New Dryad: 4 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hiver Frostwild
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Winter 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Autumn 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Weather 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Spring 5, Year 1
(http://i.imgur.com/EDviMsn.png)
Hikari sandashi: E
Leaf Vinehead: T
Aster Witherlock: W
Hiver Frostwild: NW
Geos: T
Fish (E): 3/3
Cor-Mite A (SW): 1/2
Cor-Mite B (SW): 1/2
Cor-Mite x5 (SW): 2/2
Hikari goes east, and only east because you can only move one tile per turn. (And as stated multiple times already, the mouse is not a suitable mount). In this area, there is a river across the grassland, and rocks to the south. There is a smallish-medium sized Willow Tree by the river.
Leaf Vinehead attempts to bury the dead Cor-Mites... Without any revelant abilities for this task or even specifying how he intends to do this in his post, he is unable to figure out how.
Geos uses his Shift Earth ability to actually bury the Cor-Mites.
Aster Witheredlock decides to pet some Cor-Mites with Life Absorption. And of course, by "Pet" he means attack. And of course, by "Valley" he means grassland. And by "petting zoo"... I don't even know what that is supposed to mean.
Aster drains 1 health from two of the Cor-Mites. This action has caused the Cor-Mites to cease to ignore him, and they quickly swarm him and bite for a total of 6 damage. Guess one of them tripped or something and whiffed the attack. Thats gotta be pretty embarrasing for the mite. Oh, and Aster is dead now. Its just the risk you take for attacking large groups of enemies on your own. Here's a tip for next time. The Life Drain ability can let you heal and attack at the same time, but it is lacking in terms of burst damage and will rarely kill enemies in one turn.
Hiver Frostwild just takes a nap or something.
Tutorial - Mana: Each turn the tree will generate some mana provided unless something is going horribly wrong. The larger the tree is, the more mana you can expect. Mana is shared among all of you which means if you have three mana, only one player can afford the random spell upgrade. It is up to the players to decide how mana may or may not be used. It is worth noting that a dryad needs to be next to the tree in order to be a valid target for its magic. The revival of dead dryads is an exception to this.
Tutorial - Death: A dead character isn't going to do any good for anybody. You can use mana to cast a spell at the tree to revive a dryad. The stronger the dryad, the worse the consequences are for death. A newborn Dryad will not suffer permanent damage of any kind.
Mouse: 2/2 (With Hikari)
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer.
Name: Geos
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 0/5
Status: Dead
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Hiver Frostwild
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Winter, Autumn, Weather
Abilities: Winter, Autumn, Weather Manipulation
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Health: 8/11
Height: 11cm
Leaves: Very Sparse
Roots: Narrow
Status: Damaged
Mana: 4
Soil: Normal?
Humidity: High
Temperature: Cold
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
New Dryad: 4 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hiver Frostwild
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Winter 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Autumn 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Weather 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Spring 6, Year 1
(http://i.imgur.com/mO5i5Gg.png)
Hikari sandashi: SE
Leaf Vinehead: T
Aster Witherlock: N/A
Geos: T
Antler: T
Robin (T): 2/2
Rabbit (T): 5/5
The locations of the Cor-Mites is now uncertain.
Aster Witheredlock is still dead. I guess that explains why I didn't see a post from him.
Hikari Sandashi insists that I pull out my MS Paint and make yet another modification to my map. This tile appears to be the river source. The tall mountains in this tile would make it hard to move further south or east if there weren't already other factors limiting your movement.
Beirus, please include your characters name in your posts. I had to look up who you were.
Geos uses his Shift Earth ability to create a wall of dirt around the tree. You can now check on the wall's progress in the Asset spoiler.
Hiver Frostwild loses his connection to the tree and the newbord tier dryad immediately dies. A new Dryad appears near the tree...
A large monster appears near the tree! It is larger than any other animal that has been seen to date! It has long pointed ears, large herbivorous incisors and muscled legs. It makes a soft purring sound.
Tutorial - New players: If you get the call to action (via PM) then you should post an action in the game thread. If you don't do so on time for the next turn (You will get at least a full 24 hours) then you will be shuffled back to the bottom of the waitlist and another players will get a chance.
Mouse: 2/2 (With Hikari)
Dirt Wall: A wall of dirt three centimeters high around the tree.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer.
Name: Geos
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 0/5
Status: Dead
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Health: 10/12
Height: 12cm
Leaves: Very Sparse
Roots: Narrow
Status: Damaged
Mana: 5
Soil: Dubious
Humidity: Normal
Temperature: Cool
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
New Dryad: 4 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hiver Frostwild
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Winter 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Autumn 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Weather 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Spring 7, Year 1
(http://i.imgur.com/mO5i5Gg.png)
Hikari sandashi: T
Leaf Vinehead: W
Aster Witherlock: N/A
Geos: T
Antler: T
(http://i.imgur.com/6gq70CC.png)
Owl (W): 12/12
Rabbit (NW): 4/5
Cor Mite x2(T): 1/2
Cor Mite x5(T): 2/2
The robin takes flight, and it begins to rain!
Hikari returns to the tree, but not before taking note of the vegetation in the southeast. There appears to be some long and flat green plants near the river source.
Geos offers some of the local vegetation to the rabbit. The lack of biodiversity leaves him with nothing more appealing than grass however, which the rabbit doesn't seem interested in.
Leaf Vinehead moves to the west to get to the Willow tree, but eventually realizes that the willow tree was to the east, as he stands before the Birch Tree instead. A large bird can be seen on one of the trees branches, immediately stealing the title of largest known creature from the rabbit. It appears to be asleep.
Antler awakens, and approaches the rabbit. He smacks the rabbit with a pointy appendage to deal 1 damage. The rabbit decides it doesn't want more of that and runs off to the northwest! Antler considers that he should definitely declare the name of an ability if he intends to use it as the GM may not necessarily assume that he intends to use it if he does not.
Aster Witheredlock contemplates his mistakes. Also, apparantly the afterlife is... The tree. It seems that while the tree lives, permanently killing the dryads connected to it is not an easy task. Interestingly, being dead does not seem to prevent Aster from invoking tree-magic; including one particular spell which would revive him!
Oh, and the location of the Cor-mites has become known! They are dangerously close to the tree now.
Tutorial - Strategy: Sometimes you'll be faced with a difficult battle. In these situations, you should consider all the abilities at your disposal including tree spells that use mana. The best solution to a problem is not always the most obvious one.
GM Note: The soft purring sound was supposed to be made by the rabbit. Nevertheless, the opportunity to join the game now canonically makes the same purring sound. That is a thing I decided.
Mouse: 2/2 (With Hikari)
Dirt Wall: A wall of dirt three centimeters high around the tree.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer.
Name: Geos
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 0/5
Status: Dead
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Health: 12/13
Height: 13cm
Leaves: Sparse
Roots: Short
Status: Normal
Mana: 6
Soil: Dubious
Humidity: High
Temperature: Cool
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
New Dryad: 4 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hiver Frostwild
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Winter 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Autumn 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Weather 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Spring 8, Year 1
(http://i.imgur.com/mO5i5Gg.png)
Hikari sandashi: T
Leaf Vinehead: T
Aster Witherlock: T
Geos: T
Antler: T
Aster Witheredlock invokes the spell Revive (Tier 1) at the cost of 3 mana. That appears to be all it took to bring him back to perfect condition. Hopefully he will not need to cast it again anytime soon.
Antler calls upon the power of the tree to invoke the spell Wildseed Magic at the cost of 2 mana. Thorns erupt from the ground around the Cor Mites, dealing 1 damage to five of them which causes one death. The thorns do not disappear after the spell ends. While Wildseed Magic is certainly effective when used correctly, it also seems inefficient somehow.
Geos calls upon the power of the tree to invoke the spell Empower Spell, and uses Geode Bomb with an effective power multiplier of 2.0. The attack deals 5 damage to one cor mite, 3 damage to another and 1 damage to a third one, inflicting three kills.
Hikari is unable to return to the tree, because that would require her to leave the tree in the first place; she is already there. This does nothing to prevent her from casting Spreading Jolt, dealing 2 damage to one cor mite, and jumping to a second to deal 1 damage, inflicting 2 kills.
Leaf Vinehead waits... and the last Cor Mite has an opportunity to bite Antler to deal 1 damage before Leaf finishes the Cor Mite off using his Draw Blood ability.
Well, it was almost a perfect victory. Assuming you don't count the part where one of you died. And having spent 3 mana. (6 mana if you count the revival)
Mouse: 2/2 (With Hikari)
Dirt Wall: A wall of dirt three centimeters high around the tree.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The toughest crystals have an effective level of 2.0
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Name: Geos
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Health: 15/15
Height: 15cm
Leaves: Sparse
Roots: Short
Status: Normal
Mana: 1
Soil: Dubious
Humidity: High
Temperature: Cool
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
New Dryad: 4 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hiver Frostwild
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Winter 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Autumn 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Weather 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Spring 9, Year 1
(http://i.imgur.com/mO5i5Gg.png)
(http://i.imgur.com/m12Huwz.png)
Hikari sandashi: T
Leaf Vinehead: W
Aster Witherlock: SW
Geos: T
Antler: aW
Owl (W): 12/12
Squirrel (W): 3/3
Small Cor-Mite x2 (T): 1/1
Cor-Mite (SW): 2/2
Hikari takes a look at the soil around the tree. It appears to be fairly normal, though a thourough investigation would require some digging to be done. The tree is capable of growing in the current soil conditions. Whatever is happening, it does not appear to be a dire problem.
Leaf Vinehead moves to the west. The owl still appears to be there.
Displeased with the lack of conversation, Antler moves to the west and climbs up the tree, revealing a section of the aerial map. This tree can surely be utilized in some way...
Geos uses his Shift Earth ability to dig at the ground around the tree, and as he does some noxious fumes come up from the ground. Something bites Geos to inflict 1 damage. And something else bites Geos to deal 0 damage. The corpses have not yet been buried.
Aster Witheredlock decides it would be prudent to immediately go to the place that killed him. He finds... ONE Cor-Mite, and only after looking around for a bit.
Mouse: 2/2 (N)
Dirt Wall: A wall of dirt three centimeters high around the tree.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The toughest crystals have an effective level of 2.0
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Name: Geos
Tier: Newborn
Health: 4/5
Status: Normal
Power Multiplier: 1
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Health: 17/17
Height: 17cm
Leaves: Sparse
Roots: Short
Status: Normal
Mana: 3
Soil: Normal?
Humidity: High
Temperature: Cool
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
New Dryad: 4 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hiver Frostwild
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Winter 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Autumn 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Weather 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Spring 10, Year 1
(http://i.imgur.com/mO5i5Gg.png)
(http://i.imgur.com/m12Huwz.png)
Hikari sandashi: T
Leaf Vinehead: W
Aster Witherlock: SW
Geos: T
Antler: aW
Owl (W): 12/12
Squirrel (W): 3/3
Small Cor-Mite (T): 1/1
Cor-Mite (SW): 1/2
Geos launches a Geode Bomb with caution. Unfortunately getting a shot that wouldn't damage himself or the tree proves to be difficult, as they emerged from the ground very close to the tree. One of them takes 1 damage from the bomb, but Geos couldn't get the other one within the radius without risking a hit on the tree. The surviving one attacks Geos to deal 1 damage. Taking the time to butcher dead things seems unwise when living hostile remain. (In the future, if you can specify you want to do so even if it means turning your back to a hostile critter)
Antler takes a look at the owl. As it appears to be sleeping, it doesn't seem to be an immediate danger. Antler is able to climb only a little bit higher, and takes a look around. In the distance to the southwest there appears to be something large. It is brown in colour, yet is unlike a tree...
Aster witheredlock attacks the Cor-Mite using Shadow Asphyxiation, dealing 1 damage. The Cor-Mite is held by the tendrils and unable to counterattack.
Hikari uses Firelight to focus starlight on one of the dead Cor-Mites. The corpse appears to be partially liquified, even before any casting is done. The fire starts to spread to the nearby grass... But the high humidity prevents it from burning and it quickly dies down...
The location of the previously tamed mouse is currently unknown...
Leaf Vinehead looks for branches on the ground. Finding a small branch proves to be an easy task, but it seems as though it would be a poor weapon in its current state.
Dirt Wall: A wall of dirt three centimeters high around the tree.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The toughest crystals have an effective level of 2.0
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Name: Geos
Tier: Newborn
Health: 3/5
Status: Normal
Power Multiplier: 1
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Health: 18/18
Height: 18cm
Leaves: Sparse
Roots: Short
Status: Normal
Mana: 5
Soil: Normal
Humidity: High
Temperature: Temperate
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
New Dryad: 4 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hiver Frostwild
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Winter 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Autumn 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Weather 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Summer 1, Year 1
(http://i.imgur.com/EHs5nIm.png)
(http://i.imgur.com/m12Huwz.png)
Hikari sandashi: T
Leaf Vinehead: W
Aster Witherlock: SW
Geos: T
Antler: T
Deer (T): 60/60
Owl (W): 12/12
Squirrel (W): 3/3
Summer has arrived! The sky starts to turn a yellowish color.
Aster Witheredlock maintains the Shadow Asphyxiation, dealing 2 damage to the Cor-Mite. The Cor-Mite ceases to be an immediate problem.
Antler decides to return to his tree to help defend it without taking the time to slowly descend from the branches of the birch tree. Whump! That is the sound of Antler plummeting to the ground. He takes 2 damage from the impact. At the very least he arrives in time to attack the Small Cor mite with his Morningstar ability to inflict 2 damage to it.
Geos grabs one of the better crystals to bash what remains of the Cor-Mites: However before he gets a chance it occurs to him that the remains of the Cor-Mites are already in a liquid form. It seems that this is just what happens to deceased Cor-Mites. Geos smacks them anyway, runining a perfectly good crystal shard in the process and getting purple gunk all over himself.
A giant monster has appeared near the tree, dwarfing all previously sighted monsters! It is a quadruped with four long legs, which is brown in color.
Leaf Vinehead and Hikari Sandashi just sort of space out for not having posted for long enough for the update to come without them.
Dirt Wall: A wall of dirt three centimeters high around the tree.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The toughest crystals have an effective level of 2.0
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Name: Geos
Tier: Newborn
Health: 3/5
Status: Normal
Power Multiplier: 1
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 3/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Health: 20/20
Height: 20cm
Leaves: Sparse
Roots: Average
Status: Normal
Mana: 7
Soil: Normal
Humidity: Normal
Temperature: Temperate
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
New Dryad: 4 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hiver Frostwild
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Winter 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Autumn 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Weather 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Summer 2, Year 1
(http://i.imgur.com/DZ7vOlF.png)
(http://i.imgur.com/m12Huwz.png)
Hikari sandashi: T
Leaf Vinehead: T
Aster Witherlock: WW
Geos: T
Antler: T
Deer (T): 60/60
Owl (W): 12/12
Squirrel (W): 3/3
Mystery Thing (WW): 20/20
Leaf Vinehead gathers some tree junk and lugs it back home. I guess that'll go into the asset section.
Antler looks at a thing... Oh dear, its a deer.
Paying no attention to the deer, Geos works on improving the dirt walls, extending them up to 5cm.
Aster Witheredlock attempts to return to the tree by going northwest. Instead of northeast where the tree actually is. However, he is unable to move this direction because he can only move so far from the tree but whoooooa! Hold on. He WAS able to move! Even further to the west a lot of sand can be seen. There is an object nearby which is like a tree, yet is most certainly not a tree. The object is like a square.
Remember kids, west is to the left. You can easily remember this fact because both west and left are four letter words.
Hikari Sandashi attempts to befriend the deer. The deer doesn't say anything in response, but if it could then it probably would have nagged you about remembering to include your characters name in your action post. The Deer (which appears to be female, but you aren't 100% certain that it isn't transgendered or something) doesn't seem to want to make friends, but at least it doesn't immediately turn hostile or nibble at the tree, so thats something.
Antler is prepared to hurl himself deer-wards should it prove necessary.
Thing the GM says - Theoretical difficulty: This isn't a gameplay mechanic (or so I say) but hypothetically if I were going to scale the difficulty of the game off any one thing, it would be total mana generated and not current amount of Dryads. Just saying.
Dirt Wall: A wall of dirt five centimeters high around the tree.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The toughest crystals have an effective level of 2.0
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Birch Tree Matter: Leaves and twigs from a birch tree. What business do you have with it?
Name: Geos
Tier: Newborn
Health: 3/5
Status: Normal
Power Multiplier: 1
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 3/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Health: 23/23
Height: 23cm
Leaves: Sparse
Roots: Average
Status: Normal
Mana: 9
Soil: Normal?
Humidity: Normal
Temperature: Warm
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
New Dryad: 4 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hiver Frostwild
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Winter 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Autumn 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Weather 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Summer 2, Year 1
(http://i.imgur.com/DZ7vOlF.png)
(http://i.imgur.com/m12Huwz.png)
Hikari sandashi: T
Leaf Vinehead: E
Aster Witherlock: NW
Geos: T
Antler: N
Deer (T): 60/60
Mystery Thing (WW): 20/20
Horse A (NW): 80/80
Horse B (NW): 90/90
Construct (NW): 100/100
Dwarf (NW): 60/60
Fish (E): 3/3
Small Cor-Mite (T): 1/1
Aster Witheredlock moves Northeast, and encounters something. Two large quadrupedal creatures are pulling something that is like a tree, yet is not a tree. There is also another large creature on the not-tree. It appears to be moving Northwest at a fast speed.
Leaf Vinehead moves east towards the willow tree. Splish! That is the sound of Leaf Vinehead falling into the river, which was directly between him and the tree. A fish looks at Leaf and sort of makes a funny face. The river is pushing Leaf Vinehead north-wards. Any attempt to use tree-magic to increase Leaf Vinehead's tier was fizzled by dryad disagreement.
Antler decides not to spend mana, and causes a new game rule to be implemented, and moves to the north... Nothing interesting going on here right now.
Geos checks the soil... Its got purple in it. Its also starting to get dry from all the summer heat. Attempting to Aerate the soil causes something to come out of it!
The deer consumes the Birch Tree Matter that was left on tile T. Herbivore alert!
New Rule: As of now, it is a rule violation to contradict yourself in your action posts. For example, you cannot state in one post that you want to spend mana, then state in your next post that you are not spending mana. Instead you should edit your post to reflect the action you want to take. (It is acceptable to keep a record of the history of you action as long as your intentions are clear)
Dirt Wall: A wall of dirt five centimeters high around the tree.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The toughest crystals have an effective level of 2.0
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Name: Geos
Tier: Newborn
Health: 3/5
Status: Normal
Power Multiplier: 1
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 3/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Health: 27/27
Height: 27cm
Leaves: Sparse, Wilting
Roots: Average
Status: Normal
Mana: 11
Soil: Dubious
Humidity: Low
Temperature: Hot
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
New Dryad: 4 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hiver Frostwild
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Winter 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Autumn 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Weather 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Summer 3, Year 1
(http://i.imgur.com/DZ7vOlF.png)
(http://i.imgur.com/m12Huwz.png)
Hikari sandashi: E
Leaf Vinehead: NE
Aster Witherlock: NW
Geos: E
Antler: N
(http://i.imgur.com/6gq70CC.png)
Deer (W): 60/60
Horse A (?): 80/80
Horse B (?): 90/90
Construct (?): 100/100
Dwarf (?): 60/60
Fish (SE): 3/3
Screamy (NE): 5/5
Hikari Sandashi attempts to convince the Deer to not make a snack out of the Dryad tree. The deer looks at the wilted leaves and seems to agree that it isn't hungry enough to want to eat it. The deer leaves to the west and Hikari goes the other way.
Antler goes back to deal with the Cor-Mite with a Morningstar attack, inflicting 3 damage to the Small Cor-Mite. Thats one less problem to deal with.
Aster Witheredlock does his best dwarf impression and asks the dwarf why he is in the general area. The dwarf responds by saying something to the extent of "Where d'ya think you cantankerous shoe-chewer? Hauling m'goods to Port Valor!" the Dwarf doesn't stick around long enough for any followup questions and the Construct speeds away.
Goes starts to dig a trench in the direction of the river. The carving in the ground is quite shallow and will require some more effort to be useful for water transport.
Leaf Vinehead makes an attempt to escape from the river, and attempts to grab the fishes tail. The fish wants none of that and swims away as fast as it can. Leaf eventually manages to get out by grabbing the bridge at tile NE. Leaf can hear an odd sound coming from nearby... Its sounds like "AAAAA. AAAAA. AAAAA."
Dirt Wall: A wall of dirt five centimeters high around the tree.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The toughest crystals have an effective level of 2.0
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Trench: A trench made with the intention of connecting the river to the tree. Requires a large amount of work to serve its intended purpose.
Name: Geos
Tier: Newborn
Health: 3/5
Status: Normal
Power Multiplier: 1
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 3/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Health: 29/29
Height: 29cm
Leaves: Sparse, Wilting
Roots: Average
Status: Normal
Mana: 13
Soil: Dubious
Humidity: Medium
Temperature: Warm
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
New Dryad: 4 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hiver Frostwild
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Winter 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Autumn 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Weather 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Summer 4, Year 1
(http://i.imgur.com/D1LoldU.png)
Hikari sandashi: E
Leaf Vinehead: NE
Aster Witherlock: NW
Geos: E
Antler: N
Call: T
(http://i.imgur.com/6gq70CC.png)
Screamy (NE): 5/5
Cor Mite x16 (NN): 2/2
Cor Mite x5 (E): 2/2
Antler invokes the spell New Dryad, prompting the GM to look up one of his rules. You need to be next to the tree to be a valid target for its magic... So if you are invoking a spell that doesn't affect yourself then... I guess you don't need to be next to the tree to do that. Ok.
Call appears near the tree...
Aster Witheredlock moves northeast, forcing the GM to draw up a new tile on that map... And done. There appears to be an actual forest to the north. There is a group of Cor Mites in the area. By which I mean 16. Yep.
Geos works on expanding the trench. The rainwater makes the earth easier to work with, and the trench is almost complete. Soon you will be able to get water to the tree. The tree that is currently being rained on. Oh, and there are some Cor Mites in the area.
Leaf Vinehead AAAA. just sort of AAAA. stands around AAAA. and takes some AAAA. verbal AAAA.buse from the AAAA. Screamy. IT DOES NOT STOP SCREAMING!
Hikari is being equally useless this turn.
Tutorial - Wasting your turn: Are you using your abilities each turn? If not, you're probably wasting it entirely. This isn't a game rule or anything, but use your abilities and figure out a way to make them work for you.
Dirt Wall: A wall of dirt five centimeters high around the tree.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The toughest crystals have an effective level of 2.0
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Trench: A trench made with the intention of connecting the river to the tree. Requires a small amount of work to serve its intended purpose.
Name: Geos
Tier: Newborn
Health: 3/5
Status: Normal
Power Multiplier: 1
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 3/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Health: 31/31
Height: 31cm
Leaves: Sparse
Roots: Average
Status: Normal
Mana: 11
Soil: Dubious
Humidity: Medium
Temperature: Warm
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Summer 5, Year 1
(http://i.imgur.com/HQ4qptM.png)
Hikari sandashi: EE
Leaf Vinehead: NE
Aster Witherlock: NE
Geos: E
Antler: T
Call: E
Screamy (NE): 5/5
Cor Mite x16 (NN): 2/2
Cor Mite (E): 2/2
Cor Mite x2 (E): 1/2
Woodpecker (T): 8/8
Hikari Sandashi heads to the east... Meaning the GM has to make a new tile now. The mountain area in the south looks even higher here. There are also some objects that appear to be a tree, yet are not trees at ground level.
Call heads east to deal with Cor Mites, using Gust to try to blow them away, dealing 1 damage to three of them. It appears that call does not have the required power multiplier to be able to blow them out of the tile entirely.
Leaf Vinehead attempts AAAA. to talk to AAAA. the AAAA. Screamy. It is AAAA. most assuredly AAAA. responding, but AAAA. not in a AAAA. way that AAAA. you can understAAAA.nd. Since it AAAA. does technically respond AAAA. I guess AAAA. that means Leaf AAAA. does not AAAA. intend to move AAAA. this turn? AAAA. AAAA. Its too bad AAAA. Leaf doesn't AAAA. have AAAA. an ability that AAAA. lets him AAAA. communicate with AAAA.nimals
Antler uses Regeneration to heal 2 health from the readily available rainwater and returns to the tree. A medium bird has been sighted near the tree.
Goes uses a Geode Bomb on the Group of Cor-Mites. It appears that they have been spread out by the previous gust attack, making it hard to hit many of them at once. Geos deals 2 damage to one, and 1 damage to another, defeating two of them. Three of the Cor Mites have been displaced and are not in a position to attack, but one of them bites Geos for 1 damage.
Aster Witheredlock AAAA. moves southeast AAAA. towards the bridge AAAA. There is AAAA. something AAAA. very loud AAAA. here. Leaf seems AAAA. to be trying AAAA. to talk to AAAA. it.
Tutorial - GM Errors: Sometimes the GM misses little details such as the exact location your character is at. If you see something that does not appear to be correct, mention it.
Dirt Wall: A wall of dirt five centimeters high around the tree.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The toughest crystals have an effective level of 2.0
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Trench: A trench made with the intention of connecting the river to the tree. Requires a small amount of work to serve its intended purpose.
Name: Geos
Tier: Newborn
Health: 2/5
Status: Normal
Power Multiplier: 1
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 5/5
Status: Normal, Probably annoyed?
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Health: 34/34
Height: 34cm
Leaves: Sparse
Roots: Average
Status: Normal
Mana: 13
Soil: Dubious
Humidity: Medium
Temperature: Warm
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Summer 6, Year 1
(http://i.imgur.com/HQ4qptM.png)
Hikari sandashi: EE
Leaf Vinehead: E
Aster Witherlock: NE
Geos: T
Antler: T
Call: E
Screamy (NE): 4/5
Cor Mite (E): 1/2
Call uses his breath of life ability to heal Geos for 1 health.
AAAA.ster Witheredlock AAAA. uses his AAAA. Shadow Asphixiation aaaa. ability on aaaa. the Screamy, aaaa. inflicting 1 damage to aaaa. it.
Leaf Vinehead moves to the south and uses his Draw Blood ability twice at half effectiveness, inflicting 1 damage to one Cor Mite, but the other one resists the feeble spell.
Geos uses a Geode bomb on the remaining mites, dealing 2 damage to one, and 1 damage to the other. Unfortunately, the mite that took the majority of the hit was the already injured one. Geos then returns to the tree... And having had no objections Geos casts Tier Incease on himself!
The Cor Mite that still lives bites Leaf Vinehead to deal 1 damage.
Antler gently prods the woodpecker. The woodpecker does not appreciate being gently prodded, and pecks Antler to deal 2 damage. The woodpecker then flys away.
Dirt Wall: A wall of dirt five centimeters high around the tree.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The toughest crystals have an effective level of 2.0
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Trench: A trench made with the intention of connecting the river to the tree. Requires a small amount of work to serve its intended purpose.
Name: Geos
Tier: Adolescent
Health: 3/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 4/5
Status: Normal, Probably annoyed?
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 3/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Health: 36/36
Height: 36cm
Leaves: Sparse
Roots: Average
Status: Normal
Mana: 7
Soil: Normal?
Humidity: Medium
Temperature: Warm
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Summer 7, Year 1
(http://i.imgur.com/HQ4qptM.png)
Hikari sandashi: E
Leaf Vinehead: E
Aster Witherlock: T
Geos: T
Antler: S
Call: E
Fish x2 (E): 3/3
Fish (E): 7/7
Screamy (NE): 4/5
Goat (S): 70/70
Cor Mite x19 (T)
Call uses breath of life to hael Geos for 1 health. Just 16 more to go! Noteworthy is the fact that Call could only barely reach Geos from a different map tile.
Hikari Sandashi heads east to investigate the river. There appear to be some fish in there. The river itself flows to the north, and is likely to be an obstacle if you try to cross it on tile E.
Aster lets aaaa. up on his aaaa. attack, and AAAAAAAA. inspects the Screamy. AAAA. AAAA. It looks sort AAAA. of like a bird AAAA. without wings AAAA. or legs. AAAA. It does not AAAA. stop screaming. AAAA. It could probably AAAA. be picked AAAA. up by a AAAA. larger Dryad. AAAA. Aster heads back to the tree.
Leaf Vinehead uses Draw Blood to finish off the remaining Cor-Mite in the east tile.
Geos attempts to Adapt himself to his current environment... This does not appear to work. This is most likely due to the fact that as a Dryad of the tree you are basically adjacent to, you are adapted to surviving in this very specific area by default. This might be possible in a different environment should you ever have a reason to travel away from the tree for extended periods of time. It would be more effective on non-dryads.
Antler moves south. He encounters a large Quadruped. It does not appear to notice him.
The Cor-Mites that were previously sighter have arrived near the tree! Perhaps you could have done more to prepare for such an assault. Making things worse, a few more wander in from the southeast!
Dirt Wall: A wall of dirt five centimeters high around the tree.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The toughest crystals have an effective level of 2.0
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Trench: A trench made with the intention of connecting the river to the tree. Requires a small amount of work to serve its intended purpose.
Name: Geos
Tier: Adolescent
Health: 4/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 4/5
Status: Normal, Probably annoyed?
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 3/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Health: 39/39
Height: 39cm
Leaves: Sparse, Crisp
Roots: Long, Thin
Status: Normal
Mana: 10
Soil: Normal?
Humidity: Low
Temperature: Hot
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Summer 8, Year 1
(http://i.imgur.com/HQ4qptM.png)
Hikari sandashi: E
Leaf Vinehead: E
Aster Witherlock: T
Geos: T
Antler: T
Call: T
Fish x2 (E): 3/3
Fish (E): 7/7
Goat (S): 70/70
Cor Mite x6 (T): 2/2
Cor Mite x6 (T): 1/2
Small Cor Mite x3 (T): 1/1
Call casts Empower Spell and uses his Gust ability on the Cor Mites. Attempting to hit all of them spreads even the empowered spell too thin, only dealing 1 damage to 7 of them.
Aster Witheredlock casts Tier Incease on himself... Then casts Life Absorption twice at half effectiveness. It turns out that you can indeed act on the same turn as a tier upgrade... But the power multiplier does not increase immediately. Aster deals 1 damage to one Cor Mite, and another one shrugs off the effect. He would have been healed for 1 health, but again, I am going to say that the new max health doesn't kick in until next turn.
Geos uses the last bit of mana from the tree to heal himself, then casts a quantity of Cor-Mites based on an IF statement. Lets see... There are two groups of them, one big and one small, so they are not ALL in a big group, so two Geode Bombs at 1.0 effectiveness. Geos deals 3 damage to one Cor Mite, 2 damage to 3 Cor Mites and 1 damage to 4 Cor mites. In his caution to not hit the tree, some crystal fragments instead strike the wall and breach it!
Antler uses his Morningstar ability to deal 3 damage to one Cor Mite, and keeps rolling enough to deal 1 damage to another Cor Mite unintentionally.
Leaf Vinehead chucks some rocks from the East. He is unable to throw them far enough to reach the Cor mites from there however...
Hikari Sandashi takes no action despite having been given plenty of time to do so.
The Cor Mites attack! A few of them were displaced by the wind, and a few of them take a bit of time to climb up the short wall. The rest of them are in biting range! Geos takes 2 damage, Antler takes 1 damage, and the Tree takes 5 damage. A few small Cor Mites emerge from the ground!
GM Note: Keep an eye on the OOC thread! It will become easier for an player on the waitlist to take the place of an active player in the near future. You can avoid this fate by consistently posting an action shortly after each update.
Dirt Wall: A wall of dirt five centimeters high around the tree. Its structural integrity is somewhat damaged.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The toughest crystals have an effective level of 2.0
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Trench: A trench made with the intention of connecting the river to the tree. Requires a small amount of work to serve its intended purpose.
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Adolescent
Health: 6/20
Status: Normal
Power Multiplier: 2
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 4/5
Status: Normal, Probably annoyed?
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 2/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Health: 35/40
Height: 40cm
Leaves: Sparse, Crisp, Wilting
Roots: Long, Thin
Status: Normal
Mana: 3
Soil: Cracked
Humidity: Dry
Temperature: Hot
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Aster Witheredlock
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Summer 9, Year 1
(http://i.imgur.com/HQ4qptM.png)
Hikari sandashi: T
Leaf Vinehead: T
Aster Witherlock: T
Geos: T
Antler: T
Call: T
Fish x2 (E): 3/3
Fish (E): 7/7
Cor Mite x1 (T): 2/2
Cor Mite x3 (T): 1/2
Small Cor Mite x1 (T): 1/1
Manaworm (T): 4/4
(http://i.imgur.com/6gq70CC.png)
Call unimaginatively does the same thing two turns in a row, casting an empowered gust to inflict 1 damage to six Cor mites and 1 damage to one Small Cor Mite.
After making the GM ponder whether or not he should get on Japa's case for only having a crossed out version of their character's name in their action post, Antler Uses his Morningstar ability to inflict 2 damage to one of the Cor Mites.
Hikari Sandashi returns to the tree and attempts to use Focus Firelight twice, but both attack attempts are resisted by the Cor Mites. Perhaps if the attack was more... Focused... It would have worked better.
Leaf Vinehead casts Blood Drain twice, dealing 1 damage to one of the Cor Mites, and being shrugged off by anther. This ability seems less than optimal against such small enemies.
Aster Witheredlock uses Life Absorption twice at 1.0 power, dealing 1 damage to one of the mites and 2 damage to another. Only 2 health was absorbed however.
Geos aims to use two Geode Bombs... But most of the remaining Cor Mites are right near the tree. Geos does 2 damage to one Cor Mite, and 1 damage to one Small Cor Mite, having not found a good place to use the Geode Bombs.
What remains of the Cor Mites attack, dealing 1 damage to Aster Witheredlock, 1 damage to Leaf Vinehead and 2 damage to the tree.
A glowing yellow entity resembling a worm or snake descends from high above and latches onto the tree!
Dirt Wall: A wall of dirt five centimeters high around the tree. Its structural integrity is somewhat damaged.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The toughest crystals have an effective level of 2.0
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Trench: A trench made with the intention of connecting the river to the tree. Requires a small amount of work to serve its intended purpose.
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 3/5
Status: Normal, Probably annoyed?
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 2/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Health: 33/41
Height: 41cm
Leaves: Sparse, Crisp, Wilting
Roots: Long, Thin
Status: Normal
Mana: 5
Soil: Normal
Humidity: Medium
Temperature: Warm
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Aster Witheredlock
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Summer 10, Year 1
(http://i.imgur.com/HQ4qptM.png)
Hikari sandashi: T
Leaf Vinehead: T
Aster Witherlock: T
Geos: T
Antler: T
Call: T
Rat (T): 5/5
Antler uses 1 mana to empower Morningstar, then flings himself upwards towards the where the Manaworm is on the tree, to inflict 5 damage to it. Also, Crack. That is the sound of Antler's remaining momentum slamming into the tree, dealing 3 damage to it. Antler then falls to the ground.
Call uses 1 mana to empower gust, doing the same action three turns in a row for a weaker than normal spell. It deals 2 damage to one Cor Mite and 1 damage to another.
Leaf Vinehead waits for the opportunity to cast Drain Blood on the Manaworm... The opportunity doesn't come, it has already been dealth with.
Geos uses the best crystal that he can find and smacks a Cor Mite with it to deal 1 damage. It seems that all of the best crystals are gone now. In their current state, the crystal fragments are not very lethal.
Aster Witheredlock casts Shadow Asphxiation on the small Cor Mite to deal 1 damage, and Life drain on the last one to deal 2 damage. Only 1 health was absorbed however. Same issue as before being that someone else already weakened it.
Despite clearly stating that they would be able to keep up with this thread, Hikari Sandashi does not keep up with this thread.
If you haven't already, see reply #267 on the OOC thread. Its super important, unless you no longer wish to play this game in which case it is not very important at all.
Dirt Wall: A wall of dirt five centimeters high around the tree. Its structural integrity is somewhat damaged.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer.
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Trench: A trench made with the intention of connecting the river to the tree. Requires a small amount of work to serve its intended purpose.
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Adolescent
Health: 8/20
Status: Normal
Power Multiplier: 2
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 3/5
Status: Normal, Probably annoyed?
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 2/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Health: 31/42
Height: 42cm
Leaves: Sparse, Crisp
Roots: Long, Thin
Status: Damaged
Mana: 6
Soil: Normal
Humidity: Medium
Temperature: Warm
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Aster Witheredlock
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Autumn 1, Year 1
(http://i.imgur.com/cQjy0i0.png)
Hikari sandashi: S
Leaf Vinehead: SE
Aster Witherlock: NE
Geos: T
Antler: SE
Call: T
Rat (T): 5/5
Bird x2 (S): 2/2
Dog (NE): 15/15
It is now Autumn! Since it is autumn, the sky is obviously pink!
Hikari Sandashi moves south, and looks around for animals... There are a couple of Birds in the area.
Call uses a decidedly non-empowered breath of life on Geos to heal 1 health. The GM almost explains why a non-empowered breath of life is the logical choice, but realizes that the players may not fully understand why already, and chooses not to give more hints.
Aster Witheredlock moves northeast... And no screams can be heard! Clearly there is no Screamy here anymore. Something else can be heard though. It sounds like "Yipyipyipyipyipyipyipyip". A medium creature is hopping about exitedly here.
Geos continues digging the trench, more easily making progress with a more potent Shift Earth ability. It looks like it might work, but there is no way to know for sure before actually testing it out. Also, it would need to breach the previously created dirt barrier in order to reach the tree.
Leaf Vinehead moves southeast. The terrain to the South, East and Southeast appears to be impassable. There is a waterfall here, and at least one thing is causing sparkles and bubbles.
Antler moves Southeast and uses his regeneration ability at the readily available water to heal 2 health. Hooray for water!
The rat is scratching at the ground. Nobodies acorn waggles.
Dirt Wall: A wall of dirt five centimeters high around the tree. Its structural integrity is somewhat damaged.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer.
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Trench: A trench made with the intention of connecting the river to the tree. Would supposedly be functional if it breached the river?
Name: Geos
Tier: Adolescent
Health: 8/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Adolescent
Health: 8/20
Status: Normal
Power Multiplier: 2
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 3/5
Status: Normal, Probably annoyed?
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 4/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Health: 31/42
Height: 42cm
Leaves: Sparse, Crisp
Roots: Long, Thin
Status: Damaged
Mana: 9
Soil: Normal, Coarse
Humidity: Medium
Temperature: Warm
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Aster Witheredlock
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Autumn 2, Year 1
(http://i.imgur.com/hDV3sXq.png)
Hikari sandashi: SS
Leaf Vinehead: T
Aster Witherlock: NE
Geos: T
Antler: SS
Call: T
Rat (W): 5/5
Bird x2 (S): 2/2
Dog (NE): 15/15
Aster Witheredlock attempts to disguise himself. It turns out that using a very weak spell instead of an excrutiatingly weak spell does not permit you to bend the mechanics of the spell. The disguise attempt makes Aster Witheredlock appear to be something... Bipedal and weird. Aster does not approach the dog. The dog seems surprised for a moment. The dog then approaches Aster, and sniffs at him. Then says "Yip yip yip yip yip!" So... Thats at least one reason why you would need a different spell for this situation.
Leaf Vinehead returns to the tree and wastes some perfectly good mana upgrading himself to the next tier.
Call continues to breath, healing Geos for 1 health.
Geos makes some adjustments to the dirt wall.
Antler uses regeneration to top off his health, then heads to the Southwest.
Hikari also goes to tile SS.
Getting to this tile from the north is only barely possible. A steep cliff blocks any conventional means of travel to the south. You might be able to see more with some kind of special ability.
The rat takes its leave of tile T and heads West.
Dirt Wall: A wall of dirt five centimeters high around the tree. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer.
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Trench: A trench made with the intention of connecting the river to the tree. Would supposedly be functional if it breached the river?
Name: Geos
Tier: Adolescent
Health: 9/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Adolescent
Health: 8/20
Status: Normal
Power Multiplier: 2
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Adolescent
Health: 3/20
Status: Normal
Power Multiplier: 2
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Health: 32/42
Height: 42cm
Leaves: Sparse, Crisp, Yellowed
Roots: Long, Thin
Status: Damaged
Mana: 4
Soil: Normal, Coarse
Humidity: Low
Temperature: Temperate
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Aster Witheredlock
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Leaf Vinehead
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Autumn 3, Year 1
(http://i.imgur.com/hDV3sXq.png)
Hikari sandashi: S
Leaf Vinehead: SE
Aster Witherlock: NE
Geos: T
Antler: S
Call: N
Rat (W): 5/5
Dog (NE): 15/15
Bear (S): 300/300
Geos continues to Shift Earth to build up the wall. Now it is about as high as it can get without compromising its structural integrity or converting it into an easily climbable mound.
Call uses Speedy Escape to head north. Being only barely into tile SS, he is able to get back to tile T.
Aster Witheredlock tries petting the dog, the physical contact pretty much eliminating any semblance of illusion, if the dog ever cared about that in the first place. The dog makes a funny sound and stares at Aster...
Antler uses... What? Rejuvenation? The GM takes a look at the spell list and finds no such spell in Antler's repetoire. You probably meant Oasis, but since you named that spell yourself I see no reason why you would get it wrong. So Antler just heads north.
Leaf Vinehead heads southeast and inspects the Glittering Water. Only, it does not appear to be glittering right now. It seems that whether or not the water appears glittery is dependant on something? There appears to be a large object under the water.
Hikari Sandashi heads north.
The birds in area S fly away. Probably because of the presence of a very large beast here, once again breaking the record for largest known creature.
Dirt Wall: A wall of dirt eight centimeters high around the tree. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer.
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Trench: A trench made with the intention of connecting the river to the tree. Would supposedly be functional if it breached the river?
Name: Geos
Tier: Adolescent
Health: 9/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Adolescent
Health: 8/20
Status: Normal
Power Multiplier: 2
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Adolescent
Health: 3/20
Status: Normal
Power Multiplier: 2
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Health: 33/42
Height: 42cm
Leaves: Sparse, Crisp, Oranged
Roots: Long, Thin
Status: Damaged
Mana: 7
Soil: Normal, Coarse
Humidity: Low
Temperature: Temperate
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Aster Witheredlock
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Leaf Vinehead
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Autumn 4, Year 1
(http://i.imgur.com/hDV3sXq.png)
Hikari sandashi: SS
Leaf Vinehead: E
Aster Witherlock: E
Geos: T
Nute: T
Call: NN
Rat (W): 5/5
Dog (E): 15/15
Bear (SW): 300/300
Bird x2 (E): 2/2
Robin (E): 2/2
Antler invokes Replace Dryad to voluntarily return himself to the tree, and the tree is able to birth a new Dryad almost instantaneously! Nute appears at the tree. (Warning: If RAM isn't able to post a first action within 72 hours he will be auto-replaced.)
After tripping or... something like that. I'm not entirely sure what caused the GM error. Anyway, Call finds his way to tile NN. A lot of leaves appear to be falling from the trees in this area.
Geos distances himself from his previous construction and begins to dig a hole at an angle. The topsoil appears to go down a bit over 10 centimeters. Below that, Geos has stuck Subsoil! Packing additional soil into the wall causes gravity to bring it down at the sides. The wall as it is may be better supported but its walls are now slanted which would make it easier for intruders to climb.
Aster Witheredlock attempts to establish dominance, and is able to safely coax the dog over to tile E. Aster is able to find a few birds in the area but most of them appear to be flying.
Hikari (Who didn't include her character's name, but its pretty obvious it is Hikari), moves south to tile SS, passing the bear and tries to get the bears attention from way over there. The bear ignores her however and wanders to the west. Maybe it couldn't hear her?
Leaf Vinehead throws a rock. The object does not move an inch. Leaf Vinehead jumps into the water, and quickly discovers that the water is actually connected to the river to the north. The water currents forcibly move Leaf Vinehead to tile E before he can investigate the object!
Tutorial - Action Penalties: Failure to abide by formatting rules can give your action a hidden penalty to its effectiveness.
Dirt Wall: A wall of dirt ten centimeters high around the tree. It is easy to climb over the wall as the walls are sloped. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer.
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Trench: A trench made with the intention of connecting the river to the tree. Would supposedly be functional if it breached the river?
Hole: A hole dug at an angle that goes all the way down to subsoil. So not very deep.
Name: Geos
Tier: Adolescent
Health: 9/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Adolescent
Health: 8/20
Status: Normal
Power Multiplier: 2
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Adolescent
Health: 3/20
Status: Normal
Power Multiplier: 2
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Health: 34/42
Height: 42cm
Leaves: Sparse, Crisp, Redded, Falling
Roots: Long, Thin
Status: Damaged
Mana: 10
Soil: Normal, Coarse
Humidity: Low
Temperature: Cool
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Aster Witheredlock
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Leaf Vinehead
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Autumn 5, Year 1
(http://i.imgur.com/hDV3sXq.png)
Hikari sandashi: SS
Aster Witherlock: E
Geos: T
Nute: E
Call: NN
Harry Bugg: T
(http://i.imgur.com/6gq70CC.png)
Dog (E): 15/15
Rat (T): 5/5
Nute heads to the East to look for a broad-looking shrub. The closest he is able to find is a normal looking one that is very close to the river.
Call attempts to gather all of the fallen leaves. This task proves to be difficult because there are literally thousands of them. The quality of the fallen leaves is questionable too, but thanks to the inherent bonus that Dryad's get to actions involving trees Call is still able to put some leaves together in a manner that resembles a kilt. It has no obvious practical use however.
Geos fixes up the wall by removing the dirt from the outer area, slightly reducing the walls height. Now it is only easy to climb if you already are on the inside of the wall. Geos places the extra dirt outside to make fortifications... Which are now basically just piles of dirt. It is becoming abundantly clear that dirt is not the best tool for making fortifications.
Hikari Sandashi has Increase Tier invoked upon her, and ascends to tier 2.
Aster Witheredlock casts Shadowy Asphyxiation on one of the birds, dealing 2 damage to it. The other birds fly away. He then offers the bird carcass to the dog. The dog sniffs at it a bit, then decides it would rather roll around on top of the bird than eat it.
Leaf Vinehead has difficulties escaping the river current to return to the tree, but this quickly proves to be irrelevant as this particular spell has a surprisingly far reach. Leaf Vinehead willingly returns to the tree so that a new Dryad can come forth.
Harry Bugg appears at the tree...
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer.
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Trench: A trench made with the intention of connecting the river to the tree. Would supposedly be functional if it breached the river?
Hole: A hole dug at an angle that goes all the way down to subsoil. So not very deep.
Name: Geos
Tier: Adolescent
Health: 9/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Adolescent
Health: 8/20
Status: Normal
Power Multiplier: 2
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 5/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Name: Harry Bugg
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Swarm, Pollinate, Call Bugs
Abilities: Bees!, Pollinate, Call Bugs (Minor)
Health: 35/42
Height: 42cm
Leaves: Very Sparse, Redded, Falling
Roots: Long, Thin
Status: Normal
Mana: 5
Soil: Normal
Humidity: Normal
Temperature: Cold
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Aster Witheredlock
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Harry Bugg
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Swarm 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Pollinate 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Call Bugs 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Autumn 6, Year 1
(http://i.imgur.com/hDV3sXq.png)
Hikari sandashi: S
Aster Witherlock: E
Geos: T
Nute: E
Call: NN
Bob: T
Dog (T): 15/15
Rat (T): 5/5
Rabbit (NN): 5/5
Nute invokes Best Bush on a Bush on tile E. View the Assets spoiler for details. Nute currently lacks the ability to cause substantial growth, but the bush can be used to channel Nute's abilities. Experimentation may be required.
Geos check on the rat. It is currently digging at the wall around the tree... Which isn't inherently hostile. Geos continues to dig the hole, which remains stable for the time being. Geos discovers trace amounts of clay in the hole in addition to regular dirt.
Hikari Sandashi goes to the north. As she is currently on the opposite end of the tree, Call is unable to hear her. Though it seems that being connected to the same tree sort of allows the local dryads to understand eachother to some extent without actually being next to eachother. Hikari is still able to gather some leaves though, they are especially easy to find in autumn.
Aster Witheredlock attempts to tempt the dog with the bird carcass. The dog... Sort of wanders off to the west. I guess being rolled on didn't make the bird any more appetizing.
Call... Um. Ok I guess? Call is just sort of dancing. A rabbit pokes its head out of a hole in the ground in the vicinity.
Harry Bugg fades away, and Bob appears at the tree.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer.
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Trench: A trench made with the intention of connecting the river to the tree. Would supposedly be functional if it breached the river?
Hole: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole.
Best Bush: An average looking bush Located at E. Its effective level is 1.
Name: Geos
Tier: Adolescent
Health: 9/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Adolescent
Health: 8/20
Status: Normal
Power Multiplier: 2
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 5/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Health: 36/42
Height: 42cm
Leaves: Literally three, Browning, Falling
Roots: Long, Thin
Status: Normal
Mana: 8
Soil: Normal
Humidity: Normal
Temperature: Cool
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Aster Witheredlock
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Autumn 7, Year 1
(http://i.imgur.com/hDV3sXq.png)
Hikari sandashi: T
Aster Witherlock: E
Geos: T
Nute: E
Call: NN
Bob: T
Dog (T): 15/15
Rat (T): 2/5
Rabbit (NNE): 4/5
Bob considers his options.
Hikari Sandashi returns to the tree with some leaves...
... Nute casts compost on some collected leaves to produce some compost to put around the tree. Only a minor amount of compost was produced from the leaves, but the small tree probably doesn't need much anyway.
Geos decides to attack the rat using a Geode Bomb, dealing 3 damage to the rat. The rat does not appreciate being Geode-bombed and goes to bite Geos to deal 2 damage. The Geode Bomb ability seems unsuited for attacking enemies that are near beneficial fortifications, and once again the wall looks like it needs a bit of touching up. (But at least that is pretty easy).
There is a dog near the tree now. It starts to talk. It says "Yip yip yip yip yip!". The dirt wall is too small to impede the movements of this animal and it easily gets next to the tree. It sprays the tree with a yellow fluid.
Call dances and kicks the rabbit, dealing 1 damage. The rabbit retreats to the east. Call would have needed to stop dancing to have any realistic chance of catching up to the innocent rodent, and this GM assumes that he does not intent to stop dancing yet.
Aster Witheredlock spaces out. It seems the waitlisters dropped the ball and missed their opportunity to take over the spot!
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. There is a hole at its base. Breached at one area.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The highest level of Geode Crystal is 2.
Wildseed Thorns: Thorns growing near the tree. The plant is in poor health.
Trench: A trench made with the intention of connecting the river to the tree. Would supposedly be functional if it breached the river?
Hole: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole.
Best Bush: An average looking bush Located at E. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Adolescent
Health: 8/20
Status: Normal
Power Multiplier: 2
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 5/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Health: 38/42
Height: 42cm
Leaves: Just one, brown, Falling
Roots: Long, Thin
Status: Normal, Marked
Mana: 11
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Chilly
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Aster Witheredlock
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Autumn 8, Year 1
(http://i.imgur.com/hDV3sXq.png)
Hikari sandashi: T
Aster Witherlock: E
Geos: T
Nute: T
Call: NN
Bob: N
Dog (T): 15/15
Rabbit (NNE): 4/5
Cor-Mite x28 (N): 2/2
Nute moves to the tree tile. Nute invokes Random Spell, and the spell Weed Spores pertaining to the Noxious Breath skillset has been added to his list of abilities. See the second post in the IC thread for more details. Nute also uses Compost on the yellow fluid, which does not change much. It seems it was already in a reasonably beneficial state for the tree to begin with. (This action should have failed because he did not move to the tree, but the GM already did all the necessary paperwork needed to add a new spell and didn't want to undo all of that.)
Hikari attempts to befriend the dog. The dog walks up to her and starts to sniff at her. Hikari then considers what the dog just did near the tree... She determines that there is only one kind of yellow fluid that is emmitted by dogs on occasion.
Geos casts Geode Bomb on the rat, dealing 4 damage which kills the rodent. Geos then invokes Heal at the cost of 1 mana to instantly heal 5 health.
Call... Just sort of keeps dancing. I think this is about the end of this seemingly pointless dance? This isn't some kind of GM secret action thing. This GM does like to keep secrets, but there is no secret behind this. Its just sort of a weird thing that Call decided to do.
ATHATH neglected to include his character's name in his post. Since he was recently accepted the GM will overlook it this time, but you are supposed to include your characters name in your action posts. Wild Shape does not actually come with a list of forms, so forms cannot really be added to it. Bob takes the shape of a bird. Because no direction was specified, the GM picks one at random, which turns out to be North. A large amount of dark purple-ish insects can be seen on this tile.
Aster Witheredlock falls over. RAM cannot take over anyones spot because he is not on the waitlist. If you want to play the game, make sure you are on the waitlist on the second post of the OOC thread. For reasons too obvious to mention, being in the game already counts as not being on the waitlist. Also, nobody can call dibs on a spot. Anyone else on the waitlist had a window of time about 24 hours in length to take over Aster's spot and missed it.
Update - Ability Use: For best results it would be ideal if you would always include the name of any ability that you want to use. The GM may not always assume you want to use an ability even if it should seem obvious.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. There is a hole at its base. Breached at one area.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The highest level of Geode Crystal is 2.
Wildseed Thorns: Thorns growing near the tree. The plant is in poor health.
Trench: A trench made with the intention of connecting the river to the tree. Would supposedly be functional if it breached the river?
Hole: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole.
Best Bush: An average looking bush Located at E. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Adolescent
Health: 13/20
Status: Normal
Power Multiplier: 2
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 5/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal, Shape - Bird
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Health: 39/42
Height: 42cm
Leaves: None
Roots: Normal
Status: Normal, Marked
Mana: 10
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Chilly
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Aster Witheredlock
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Autumn 9, Year 1
(http://i.imgur.com/hDV3sXq.png)
Hikari sandashi: T
Aster Witherlock: E
Geos: T
Nute: T
Call: N
Bob: NN
Dog (T): 15/15
Rabbit (NNE): 4/5
Cor-Mite x21 (N): 2/2
Cor-Mite x6 (N): 1/2
Nute uses his Stink-Mouth ability to make the northern portion of tile T smell atrocious.
Call thinks about breakdancing, and moves south to where the Cor-Mites are and decides to attack a large group of them on his own. His gust attack inflicts 2 damage to one of the mites, and 1 damage to six others. The other 21 Cor-Mites turn hostile and quickly swarm Call and even without the self imposed speed penalty that came along with his dancing call is unable to avoid them. Call is bitten for a total of 16 damage. It is too bad that Call wasn't around to learn when a very similar mistake was made by a certain other dryad.
Hikari Sandashi invokes Random Spell, and gains the "Starlight Grenade" ability. See the second post for more details. Hikari then attempts to mount the dog, which I can only assume means "ride on its back". The dog seems to be just a little bit too small for an adolescent Dryad to ride on however. It barks a bit and crawls out from underneath Hikari.
Bob flies to the north and discovers that he passed by all the insects without finding any obvious leaders. They are not heading towards the tree, possibly because they were distracted by a certain other dryad. There appears to be a few dead rats in this area, if that is the kind of thing that would catch your attention.
Geos continues to dig using Shift Earth, bringing up enough clay to roll into a ball along with yet more dirt. Geos spreads the dirt around, but quickly finds that the wall around the tree is probably the extent of what Geos can make using dirt as a material.
Aster Witheredlock fades away, and Antherus emerges!
Tip - Subtle changes: Remember to pay attention to the inside of some of the spoilers. Not all changes are announced outside of them!
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The highest level of Geode Crystal is 2.
Wildseed Thorns: Thorns growing near the tree. The plant is in poor health.
Trench: A trench made with the intention of connecting the river to the tree. Would supposedly be functional if it breached the river?
Hole: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole.
Best Bush: An average looking bush Located at E. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 5/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Call
Tier: Newborn
Health: 0/5
Status: Dead
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal, Shape - Bird
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Antherus
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Poison, Plant Knowledge, Insects
Abilities: Poison Claw, Identify Plants, Direct Insects
Health: 40/42
Height: 42cm
Leaves: None
Roots: Normal
Status: Normal, Marked
Mana: 10
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Cold
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antherus
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Poison 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plant Knowledge 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Insects 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Autumn 10, Year 1
(http://i.imgur.com/hDV3sXq.png)
Hikari sandashi: S
Geos: T
Nute: T
Call: T
Bob: NN
Antherus: N
Dog (N): 15/15
Cor-Mite x21 (NE): 2/2
Cor-Mite x6 (NE): 1/2
Bird (S): 2/2
Nute invokes Revive to bring Call back to life and continues to use Stink Breath. The air appears to be dissipating the scent as quickly as it is being reapplied, so this will be an ineffective way to maintain a protective stink barrier.
Luckily luckily VERY luckily for Call, he is NOT able to act immediately upon revival.
Antherus travels north. To where all the Cor-Mites are. Alone. And attempts to coax the Cor-Mites to follow him. The Cor-Mites ignore Antherus however, and wander off to the east.
Bob, neglecting to include his characters name in his post, Attempts to scout the area to the east. He quickly finds himself to be at the maximum possible distance from the tree and involuntarily turns back. If the tree had a stronger presence, it would be possible to travel further from it.
Geos continues to dig his tunnel, repacking some of the clay into the walls in the hopes of reinforcing them. Geo considers using Geode Crystals to make support beams, but the jagged remains of the geode bombs are woefully unsuited for this task, being too small and misshapen to make for a decent support beam. Particles of dirt begin to fall behind Geo, suggesting that the dirt above might not be adequately reinforced by the dirt that was used to reinforce it. Geos discovers some small stones underground.
Hikari travels to the south and is easily able to find some small stones in the area at the base of the mountain. Hikari infuses a stone with starlight to create a Starlight Grenade. See the Asset spoiler to take stock of Starlight Grenades.
The dog wanders off to the North.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The highest level of Geode Crystal is 2.
Wildseed Thorns: Thorns growing near the tree. The plant is in poor health.
Trench: A trench made with the intention of connecting the river to the tree. Would supposedly be functional if it breached the river?
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush: An average looking bush Located at E. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 5/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal, Shape - Bird
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Antherus
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Poison, Plant Knowledge, Insects
Abilities: Poison Claw, Identify Plants, Direct Insects
Health: 41/42
Height: 42cm
Leaves: None
Roots: Normal
Status: Normal, Marked
Mana: 10
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Cold
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antherus
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Poison 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plant Knowledge 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Insects 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Winter 1, Year 1
(http://i.imgur.com/nMVX3DC.png)
Hikari sandashi: T
Geos: T
Nute: E
Bob: N
Antherus: N
Thorn: T
(http://i.imgur.com/Q1xbe4z.png)
Dog (NN): 15/15
Rabbit (N): 4/5
Bird (S): 2/2
Winter has arrived, the ice and snow return and the world is once again giving new life the middle finger. Your tree enters a state of hibernation, and cannot produce mana. Hope you weren't taking it for granted!
The wildseed thorns have died.
Antherus casts Identify Plants on tile N... And learns that some of the grasses on this tile are used for insects during the winter month.
Hikari Sandashi returns to the tree and looks around for worms. She is able to confirm the existence of them, though they are not generally going to appear as creatures in the area due to being mostly irrelevant in any combat. She creates two Starlight Grenades with 1 effective level.
Nute heads to the east and uses Best Bush to try to alter the nutrients that the Best Bush uses. However, the only thing that you know about the Cor-Mites diet is that they bite at the Dryad Tree, and that isn't even concrete proof that their intention is to use that for nourishment. Attempting to cast Best Bush on the bush has an interesting effect however. A nearby different bush has become a "Best Bush's Best Bush", which is more or less the same as a Best Bush, except instead of being your Best Bush, it is the Best Bush's bush. Curious.
Geos takes the small stones aboveground and uses Shift Earth to reinforce the wall. Small Stones appear to be a much better building material than dirt.
Nute disputes the use of random spells at this time. For reasons.
Due to various disagreements, no tree magic has been invoked, with the exception of Call's undisputable choice to invoke Replace Dryad upon himself. Call returns to the tree and Thorn emerges from it in his place.
Bob heads towards the trench, but is unable to reach it this turn. He is now at tile N. (In order to cast Wild Shaping, you would need to declare a definitive form)
Reminder - Power Multiplier: Each turn you are limited by your power multiplier. If you want to use more than one ability you will need to assign parts of your multiplier to several different abilities. It is legal to use less than 1 power for a spell, but not generally recommended.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree. Would supposedly be functional if it breached the river?
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush: An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 2 at power 1.0
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 5/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Antherus
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Poison, Plant Knowledge, Insects
Abilities: Poison Claw, Identify Plants, Direct Insects
Name: Thorn
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Infection, Investigation, Decay
Abilities: Hungry Ivy, Greensight, To its Roots
Health: 42/42
Height: 42cm
Leaves: None
Roots: Normal
Status: Normal, Snow Coating
Mana: 10
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Cold
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antherus
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Poison 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plant Knowledge 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Insects 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Thorn
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Infection 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Investigation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Winter 2, Year 1
(http://i.imgur.com/nMVX3DC.png)
Hikari sandashi: T
Geos: T
Nute: E
Bob: N
Antherus: E
Tesipha Oakheart: T
Rabbit (N): 4/5
Bird (S): 2/2
Human (NE): 40/40
Nute moves north to get to tile NE and uses Weed Spores on the ground... It seems that winter is too harsh even for weeds to grow however, though the spore's toxicity remains the same.
Hikari Sandashi attempts to make a snow angel. And succeeds! There is now a warped Hikari Sandashi-shaped hole in the snow. Hikari Sandashi then uses Focus Firelight at some distance from the tree, but not enough distance to leave tile T. There is now a non Hikari Sandashi-shaped hole in the snow too. For a moment it seems like the ability may be less effective on snow, but it then becomes apparant that the problem is that the star is not as bright as usual right now.
Geos brings some small rocks topside and creates a small pile of small rocks. You will require a more specific design than "Defensive Fortification" if you want to build anything out of them however, as the GM cannot think of any defensive fortifications that can be made with such small rocks.
Antherus moves to the southeast and casts Identify Plants... And learns that Dryads get a substantial bonus to any action that involves trees, even if they are not magically connected to them. Note that if you want to search for specific plants on a tile or target them with an ability, you may need to specifically do so. Antherus attempts to invoke Random Spell, but is disrupted by other dryads. There is a human in this area.
Bob casts Wild Shape to transform into a wolf, and discovers that the there is at least one restricting factor on the ability that prevents him from becoming a large wolf. He cannot take the shape of anything larger than the tree no matter how powerful this ability is, and the effectiveness of a form cannot exceed his power multiplier. Even with the shape of a small wolf he is still able to complete the trench. Almost no water flows immediately however, as the surface of the river is now frozen and the trench is very shallow.
Thorn fades away, and Tesipha Oakheart emerges from the tree.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree. Water cannot flow in this trench during winter.
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush: An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 2 at power 1.0
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 5/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal, Wild shape-Wolf
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Antherus
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Poison, Plant Knowledge, Insects
Abilities: Poison Claw, Identify Plants, Direct Insects
Name: Tesipha Oakheart
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Oak, Crafting, Life
Abilities: Warform, Item Growth, Lifeblood
Health: 42/42
Height: 42cm
Leaves: None
Roots: Normal
Status: Normal, Snow Coating
Mana: 10
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Chilly
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antherus
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Poison 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plant Knowledge 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Insects 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Tesipha Oakheart
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Oak 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Crafting 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Life 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Winter 3, Year 1
(http://i.imgur.com/nMVX3DC.png)
Hikari sandashi: W
Geos: T
Nute: NE
Bob: N
Antherus: SE
Maple Sylphseed: T
(http://i.imgur.com/Q1xbe4z.png)
Human (E): 40/40
Strange Sounds (SS)
Antherus attempts to use Identify Plants on the tree, which is actually exactly what he used it on last turn... It actually does not have leaves. Its branches just have the same shape in the winter. Antherus then moves south. There is a frozen waterfall in this area.
Nute attempts to compost the toxicity. It is not possible to compost a single specific aspect of an object; so the entire spore would need to be composted. While this action does work, it produces a very small amount of compost. The human moves to the south.
Geos uses Shift Earth to use some small stones to begin to build a wall around the northern border of tile T. This will be a much larger project than the trench or the wall around the tree, and can take a great many turns, and the small rocks in their current state would be difficult to stack up very high.
Hikari Sandashi goes to the west... And cannot see the human from this tile...
Bob doesn't do anything, and no waitlisters managed to spring up at him.
An ominous presence can be felt coming from the south...
Tesipha Oakheart fades away and Maple Sylphseed appears at the tree.
Tutorial - Unseen foes: Sometimes you will be able to identify a potential problem without actually being on the same tile as it. Such things may be especially large, powerful, or just plain too noisy and clumsy to escape your notice. Their health will be hidden until discovered properly.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree. Water cannot flow in this trench during winter.
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush: An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 2 at power 1.0
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 5/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal, Wild shape-Wolf
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Antherus
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Poison, Plant Knowledge, Insects
Abilities: Poison Claw, Identify Plants, Direct Insects
Name: Maple Sylphseed
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Song, Illusion Magic, Nature Magic
Abilities: Lesser Songwriting, Illusion Magic, Nature Magic
Health: 42/42
Height: 42cm
Leaves: None
Roots: Normal
Status: Normal, Snow Coating
Mana: 10
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Freezing
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antherus
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Poison 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plant Knowledge 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Insects 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Maple Sylphseed
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Song 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusion Magic 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Nature Magic 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Winter 4, Year 1
(http://i.imgur.com/nMVX3DC.png)
Hikari sandashi: W
Geos: T
Nute: E
Bob: E
Antherus: T
Maple Sylphseed: E
(http://i.imgur.com/Q1xbe4z.png)
Human (E): 40/40
Triankrular (S): 33/33
Bird (S): 2/2
Cor Mite x12 (S): 2/2
Nute travels from NE to E and places the negligible amount of compost by the plant. Nute them unleashes some weed spores nearby, with the intent of using them to create compost in the least time-efficient manner possible.
Hikari moves to the south and attempts to perceive the threat. And succeeds, possibly due to the fact that the threat is now in tile S! She can see a floating grey thing that looks like a triangular pyramid. It is rotating with one of its points facing towards the ground and it is producing a metallic noise. A medium group of Cor Mites arrived alongside it. The Cor Mites look angry, but thats not abnormal.
Antherus returns to the tree and attempts to purchase a random spell, but this is contested by another Dryad and the invocation fails.
Bob digs at the trench a bit and is able to dig out a bit more dirt from beneath the snow before moving closer to the human in the east. The human has noticed your wolf-y presence, and seems somewhat alarmed.
Geos uses shift earth to try to find some larger stones, but has little luck in this regard. More digging would be necessary to reach a layer of solid rock below. Perhaps there might be an easier way to get rocks somehow...
Maple Sylphseed moves to the east to assist Bob with some digging, though her abilities are not quite as well suited to the job... It also occurs to her that the human might have been able to hear whatever it was that she said to Bob.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree. Water cannot flow in this trench during winter.
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush "Mostly": An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 2 at power 1.0
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 5/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal, Wild shape-Wolf
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Antherus
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Poison, Plant Knowledge, Insects
Abilities: Poison Claw, Identify Plants, Direct Insects
Name: Maple Sylphseed
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Song, Illusion Magic, Nature Magic
Abilities: Lesser Songwriting, Illusion Magic, Nature Magic
Health: 42/42
Height: 42cm
Leaves: None
Roots: Normal
Status: Normal, Snow-covered
Mana: 10
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Freezing
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antherus
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Poison 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plant Knowledge 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Insects 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Maple Sylphseed
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Song 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusion Magic 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Nature Magic 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Winter 5, Year 1
(http://i.imgur.com/nMVX3DC.png)
Hikari sandashi: W
Geos: T
Nute: E
Bob: E
Antherus: S
Maple Sylphseed: S
Human (E): 40/40
Triankrular (S): 33/33
Bird (S): 2/2
Cor Mite x6 (S): 2/2
Cor Mite x3 (S): 1/2
Cor Mite x1 (SS): 2/2
crazyabe forces the GM to spend some time looking up which dryad is his. Antherus then moves to tile S and casts Direct Insects on one of the Cor Mites... A single Cor Mite leaves to the south.
Hikari observes to see how the bird reacts to the Triankrular. The bird just... Sort of flies away to the west and pays no heed to the fact that the Triankrular just shot out three beams from its faces that are not pointed upwards with inflict 3 damage to one Cor Mite, 4 damage to another Cor Mite, and 3 damage to Hikari Sandashi. The Cor Mites seem to angrily scuttle around underneath the Triankrular.
Hikari then activates one of her Starlight Grenades which produces a flash of light. The Triankrular seems to rotate a bit, it remains unclear if it actually has a front or back side or whatever. The Cor Mites seem slightly more angry. It seems that the act of activating a Starlight Grenade does not require power.
Nute arrives at the scene and sprays Stink-Mouth at the Cor Mites, inflicting 1 damage to three of them. One of the Cor Mites goes over to Nute and bites him to deal 1 damage. The rest of them appear fixated on the Triankrular. Interestingly, it seems that the Cor Mites are woefully unequipped to handle aerial enemies which would have been nice to know earlier.
Bob (I guess having your Dryad's name in a quote technically counts?) attempts to talk to the human, who is willing to respond. The human explains that he is from the town of Hearth. The human claims to not know much about Cor Mites, or anything about Triankulars. He expresses some degree of curiosity about what kind of things that you have available to trade.
Geos uses shift earth to try to create a wall out of Geode Crystals, by poking them into the ground at an angle. Without some kind of kinetic force on either them or a potential victim is it unlikely that they will deal much damage however.
Maple Sylphseed heads southwest to talk to the Cor Mites. Either the Cor Mites can't talk or they are being very rude and ignoring her.
Trivia - Sometimes the GM won't accept a name for their creations unless it produces zero results on a google search.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. Arranged in a line south of the tree, embedded partially in the ground. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree. Water cannot flow in this trench during winter.
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush "Mostly": An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 1 at power 1.0
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 4/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 2/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Antherus
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Poison, Plant Knowledge, Insects
Abilities: Poison Claw, Identify Plants, Direct Insects
Name: Maple Sylphseed
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Song, Illusion Magic, Nature Magic
Abilities: Lesser Songwriting, Illusion Magic, Nature Magic
Health: 42/42
Height: 42cm
Leaves: None
Roots: Normal
Status: Normal, Snow-covered
Mana: 10
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Freezing
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antherus
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Poison 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plant Knowledge 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Insects 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Maple Sylphseed
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Song 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusion Magic 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Nature Magic 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Winter 6, Year 1
(http://i.imgur.com/nMVX3DC.png)
Hikari sandashi: T
Geos: T
Nute: S
Bob: E
Antherus: S
Maple Sylphseed: S
Human (E): 40/40
Triankrular (S): 32/33
Bird (S): 2/2
Cor Mite x6 (S): 2/2
Cor Mite x2 (S): 1/2
Cor Mite x1 (SS): 1/2
The vegetation at tile S proves to be rather short. There is the edge of a mountain on this tile, but it doesn't fall under the category of plant life so Nute does not attempt to climb it. Nute attempts to use Compost on the Triankrular to attempt to degrade any food that it might be processing... Nute isn't really able to tell what is inside of it via this ability, so its effectiveness is uncertain aside from dealing 1 damage. Does it even eat?
Maple... Um... Shouts at the Cor-Mites and goes to kick them? Oh this can't end well. Maple kicks a Cor-Mite to deal 1 damage. Some of the Cor-Mites turn their attention to Maple, and bite her for a total of 3 damage, which is actually surprisingly low given the circumstances. The rest of them seem more interested in the Triankrular.
Antherus casts Direct Insects on another Cor-Mite. It heads to the south, crossing paths with the Cor-Mite which went south last turn; but has now came back to tile S.
The Triankrular spins around, then unleashes three more laser shots. This deals 3 damage to Nute, 3 damage to Antherus, and 3 damage to one of the Cor Mites.
Geos launches a Geode Bomb at half power to see if he can will it to detonate. It becomes apparant that it is the impact that causes a Geode Bomb to explode. Hmm. Geos continues work on the small stone wall.
Hikari returns to the tree and invokes Heal to restore 10 health to herself with the first uncontested invocation since the tree's hibernation became apparant. She considers the possibility of concentrating light from a bursting Starlight Grenade. It would probably be possible to use starlight from starlight grenades to create a stronger starlight grenade with enough of a power multiplier, but it wouldn't be any better than one made from starlight from the Star with the same multiplier. Maybe if you didn't have access to direct starlight?
Nute is disturbed by the actions of Geos and Hikari. To be fair, Hikari was healing herself to presumably have the strength to put up a fight. And Geos... Um...
Small Stone Wall: A section of wall designed to limit access to tile T from the north. This project will require a lot more work and a lot more rocks.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. Arranged in a line south of the tree, embedded partially in the ground. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree. Water cannot flow in this trench during winter.
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush "Mostly": An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 1 at power 1.0
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 1/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 12/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Antherus
Tier: Newborn
Health: 2/5
Status: Normal
Power Multiplier: 1
Skillset: Poison, Plant Knowledge, Insects
Abilities: Poison Claw, Identify Plants, Direct Insects
Name: Maple Sylphseed
Tier: Newborn
Health: 2/5
Status: Normal
Power Multiplier: 1
Skillset: Song, Illusion Magic, Nature Magic
Abilities: Lesser Songwriting, Illusion Magic, Nature Magic
Health: 42/42
Height: 42cm
Leaves: None
Roots: Normal
Status: Normal, Snow-covered
Mana: 8
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Freezing
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antherus
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Poison 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plant Knowledge 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Insects 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Maple Sylphseed
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Song 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusion Magic 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Nature Magic 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Winter 7, Year 1
(http://i.imgur.com/nMVX3DC.png)
Hikari sandashi: T
Geos: T
Nute: T
Bob: E
Antherus: S
Maple Sylphseed: T
Human (SE): 40/40
Triankrular (S): 32/33
Bird (S): 2/2
Cor Mite x4 (S): 2/2
Cor Mite x2 (S): 1/2
Nute casts Weed Spores at the Triankrular. It seems that the spores are ineffective against this enemy for some reason. Nute also learns that the Weed Spore ability does not produce weeds instantaneously, while weeds are very good at growing they aren't THAT quick. Nute also learns that the weed spores are affected by Gravity, slipping off the Triankrular's smooth surface and falling upon the Cor-Mites which are not immune to them, dealing 2 damage to one Cor Mite and 1 damage to 2 Cor Mites! Nute then retreats to tile T, narrowly avoiding a Triankrular laser and invoking Heal to restore himself to full health. That could have gone much worse.
Speaking of worse, Antherus decides to cast Direct insects on one of the Cor Mites to make it attack the Triankrular... The Cor Mites were ALREADY attempting to attack the Triankrular, and were unable to hit the flying enemy. The only possible good that could have came from this action is that the targetted Cor Mite didn't decide to attack a dryad instead? On a related note, the Cor Mite sent south last turn has returned.
The Triankrular fires another three lasers, hitting one Cor Mite for 3 damage, narrowly missing Nute and hitting Antherus for 3 damage! Antherus is now out of commission. Perhaps that could have been avoided...
Hikari fails to post despite having got a GM response in the OOC thread well over 72 hours ago and just sort of stands around.
Geos creates a Geode Bomb and attempts to bury it. He does not have the energy to do so with shift eart and also create a second geode bomb, so it was only partially buried. There was not an unexploded geode bomb from last turn; it definitely detonated on impact. Geos then launches another Geode Bomb on top of the one on the ground. The second bomb detonates and triggers the first bomb! Success?
Maple runs away to the tree, disliking Cor Mites and the Cold like any other sensible dryad. She watches the battle. Its not going well. Its an absolute mess actually, with no co-ordination between the dryads.
Bob talks to the human, and the human somewhat nervously exclaims that they don't think they would get any use out of that and that they are just going to go fishing. The human moves south.
Small Stone Wall: A section of wall designed to limit access to tile T from the north. This project will require a lot more work and a lot more rocks.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. Arranged in a line south of the tree, embedded partially in the ground. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree. Water cannot flow in this trench during winter.
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush "Mostly": An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 1 at power 1.0
Dornant Weed Spores: At tile S.
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 12/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Antherus
Tier: Newborn
Health: 0/5
Status: Dead
Power Multiplier: 1
Skillset: Poison, Plant Knowledge, Insects
Abilities: Poison Claw, Identify Plants, Direct Insects
Name: Maple Sylphseed
Tier: Newborn
Health: 2/5
Status: Normal
Power Multiplier: 1
Skillset: Song, Illusion Magic, Nature Magic
Abilities: Lesser Songwriting, Illusion Magic, Nature Magic
Health: 42/42
Height: 42cm
Leaves: None
Roots: Normal
Status: Normal, Snow-covered
Mana: 7
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Freezing
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antherus
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Poison 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plant Knowledge 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Insects 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Maple Sylphseed
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Song 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusion Magic 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Nature Magic 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Winter 8, Year 1
(http://i.imgur.com/nMVX3DC.png)
Hikari sandashi: T
Geos: T
Nute: T
Bob: SE
Antherus: S
Maple Sylphseed: T
Human (SE): 40/40
Fox (T): 15/15
Triankrular (S): 32/33
Cor Mite x3 (S): 2/2
Cor Mite x1 (S): 1/2
Nute invokes Revive Dryad to bring Antherus back, at the cost of 3 mana. Nute briefly considers the possibility of having a large amount of Cor Mites stack on top of eachother. If there was a swarm of Cor-Mites that was that massive, then the tree would be in grave peril.
Then, Nute does something that just plain baffles the GM. Nute then heads south and breathes out some more weed spores and attempts to weave a shield. Out of spores. Okay wow, where to even begin? The spores are basically tiny dots of unicellular plant matter so its virtually impossible to craft anything out of them. Even if the weeds had both the time and the non-winter to actually grow prior to this construction attempt they probably still wouldn't make for a good shield, at least not without a more solid material to combine them with. Nute has an immunity to his own plant poisons, so at least the crafting attempt didn't harm him. What DID harm him however, was his decision to make the attempt in the same location as the floaty triangular thing that is shooting lasers at everyone! Nute takes a solid laser shot for 4 damage!
BOB follows the human to tell it to tell their friends about the dryads. The human carves a circular hole in the ice with some kind of shiny device, then uses an object that is like a tree and yet not a tree and sort of holds it above the hole.
Maple asks Geos some questions. Geos probably doesn't know the answer to any of them. With the exception of "Can you shoot lasers". He absolutely knows the answer to that one. The answer is "No". Or possibly "Not Yet". Not that he actually said that or anything.
Geos prepares a trap on tile T, and undetonated Geode Bombs have been added to the Asset list. This has the potential to be a very good use of the Geode Bomb ability.
Hikari observes the Triankrular. She is a bit too far away to get a very good look at it, but not too far to see the attacks. It fired a laser about a second after Nute breathed his spores. It also fired on two Cor-Mites for 3 damage each. All three lasers were shot at approximately the same time, with different angles. Its rotations are horizantal, but never vertical.
There is a fox near the tree.
Small Stone Wall: A section of wall designed to limit access to tile T from the north. This project will require a lot more work and a lot more rocks.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. Arranged in a line south of the tree, embedded partially in the ground. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree. Water cannot flow in this trench during winter.
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush "Mostly": An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 1 at power 1.0
Dornant Weed Spores: At tile S.
Undetonated Geode Bombs: 2 at 1.0 power at tile T facing south.
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 1/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 12/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Antherus
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Poison, Plant Knowledge, Insects
Abilities: Poison Claw, Identify Plants, Direct Insects
Name: Maple Sylphseed
Tier: Newborn
Health: 2/5
Status: Normal
Power Multiplier: 1
Skillset: Song, Illusion Magic, Nature Magic
Abilities: Lesser Songwriting, Illusion Magic, Nature Magic
Health: 42/42
Height: 42cm
Leaves: None
Roots: Normal
Status: Normal, Snow-covered
Mana: 4
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Freezing
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antherus
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Poison 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plant Knowledge 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Insects 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Maple Sylphseed
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Song 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusion Magic 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Nature Magic 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Winter 9, Year 1
(http://i.imgur.com/nMVX3DC.png)
Hikari sandashi: T
Geos: T
Nute: T
Bob: SE
Antherus: S
Maple Sylphseed: T
(http://i.imgur.com/Q1xbe4z.png)
Human (SE): 40/40
Fox (N): 15/15
Triankrular (S): 32/33
Nute returns to the tree and breathes some Weed Spores on top of the Geode Bombs... This action does not produce enough kinetic force to cause the bombs to detonate.
Antherus just kind of lies in the snow. Surprisingly, Antherus is not attacked by the many threats in the area.
The Triankrular appears to have dealt with the Cor-Mite problem on tile S for you...
The fox travels north.
Bob watches the human. After a while, a fish comes up out of the hole and seems to sort of levitate beneath the non-tree object that the human is carrying. The human smacks the fish on the ground a couple of times to make it stop moving and puts it in a bag... Bob considers how much mana it would take to use inevitable decay on winter itself. The inevitable decay ability does not work on non-physical concepts and even if it did, mana does not work that way. While it is possible to increase the power multiplier of an ability via mana, the tree's Empower Spell invocation cannot increase the effective multiplier of a spell by more than double.
Geos creates some more Geode Bombs and puts them near the others. There are now four geode bombs with effective level 1.0 partially buried south of the tree. This seems like it might be an accident waiting to happen.
Maple attempts to discern the Triankrular's motives, however the only obvious tool at her disposal to do so is speculation. Are there any obvious patterns behind its previous actions?
Hikari is just sort of there, not doing anything.
Small Stone Wall: A section of wall designed to limit access to tile T from the north. This project will require a lot more work and a lot more rocks.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. Arranged in a line south of the tree, embedded partially in the ground. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree. Water cannot flow in this trench during winter.
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush "Mostly": An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 1 at power 1.0
Dornant Weed Spores: Power 1.0 at tile S, Power 1.0 at tile T.
Undetonated Geode Bombs: 4 at 1.0 power at tile T facing south.
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 1/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 12/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Antherus
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Poison, Plant Knowledge, Insects
Abilities: Poison Claw, Identify Plants, Direct Insects
Name: Maple Sylphseed
Tier: Newborn
Health: 2/5
Status: Normal
Power Multiplier: 1
Skillset: Song, Illusion Magic, Nature Magic
Abilities: Lesser Songwriting, Illusion Magic, Nature Magic
Health: 42/42
Height: 42cm
Leaves: None
Roots: Normal
Status: Normal, Snow-covered
Mana: 4
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Freezing
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antherus
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Poison 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plant Knowledge 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Insects 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Maple Sylphseed
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Song 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusion Magic 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Nature Magic 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Winter 10, Year 1
(http://i.imgur.com/nMVX3DC.png)
Hikari sandashi: N
Geos: T
Nute: T
Bob: SE
Antherus: T
Maple Sylphseed: T
Human (SE): 40/40
Triankrular (T): 31/33
Nute moves in such a way that he is probably not going to fall victim to a Geode Bomb trap and prepares to use Compost on the Triankrular in the event that it enters tile T... WHICH IT DID! The Triankrular shudders for a bit and takes 1 damage. It seems resistant, but not completely immune, to being composted.
Geos moves some clay and rocks between the Geode Bombs and the tree. The Geode bombs were already a fair distance from the tree and were separated by a dirt wall, but I suppose it doesn't hurt to play it safe. The Triankrular approaches from the south. Its ability to levitate means that it is unlikely to actually trigger the Geode Bomb trap.
Hikari travels north to catch up to the fox and attempts to befriend it. As a reminder, the GM will not always assume that you intend to use an ability unless you specifically state you are using it. Fortunately in this case the GM did make that assumption, and in a rare example of things actually going well, the Friend of Nature ability actually worked exactly as it was intended to! The fox has been added to the Asset list. Hikari hopes that the Triankrular doesn't get any closer to the tree, and in a decidedly non rare example of things not going right... Well... You know.
Bob, not including their character's name in their post despite repeated non-subtle reminders, observes the non-tree object which is obviously a fishing pole that is being used by the human. It is a long stick of wood with some shiny rings on it which appears to have a string... Oh forget it, I already clearly stated that it is obviously a fishing pole so I probably don't need to continue describing it.
Antherus returns to the tree and just sort of flops on the ground. His centaur-ant like shape makes it difficult to make a good dryad-shaped imprint in the snow, which is what I think he attempted to do.
Maple Sylphseed applies some snow to the dirt wall and observes the Triankrular. It has gotten dangerously close and its ability to levitate means that the wall will probably not be much of an obstacle for it, snow packed or otherwise.
Small Stone Wall: A section of wall designed to limit access to tile T from the north. This project will require a lot more work and a lot more rocks.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. Arranged in a line south of the tree, embedded partially in the ground. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree. Water cannot flow in this trench during winter.
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush "Mostly": An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 1 at power 1.0
Dornant Weed Spores: Power 1.0 at tile S, Power 1.0 at tile T.
Undetonated Geode Bombs: 4 at 1.0 power at tile T facing south.
Fox: 15/15. With Hikari.
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 1/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 12/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Antherus
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Poison, Plant Knowledge, Insects
Abilities: Poison Claw, Identify Plants, Direct Insects
Name: Maple Sylphseed
Tier: Newborn
Health: 2/5
Status: Normal
Power Multiplier: 1
Skillset: Song, Illusion Magic, Nature Magic
Abilities: Lesser Songwriting, Illusion Magic, Nature Magic
Health: 42/42
Height: 42cm
Leaves: None
Roots: Normal
Status: Normal, Snow-covered, Icicles on branches
Mana: 4
Soil: Normal, Compost (minor)
Humidity: High
Temperature: Just regular cold
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antherus
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Poison 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plant Knowledge 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Insects 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Maple Sylphseed
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Song 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusion Magic 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Nature Magic 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Winter 11, Year 1 <-- Not a GM error
(http://i.imgur.com/nMVX3DC.png)
Hikari sandashi: T
Geos: T
Nute: T
Bob: SE
Antherus: T
Maple Sylphseed: T
Human (SE): 40/40
Triankrular (T): 24/33
HIKARI (Seriously, include your characters name in your post) travels south to area T. She gets close to the Triankrular and casts Spreading Jolt, dealing 4 damage to it.
Nute invokes Heal on himself to heal himself up to full at the cost of 1 mana. He then casts Compost to deal 1 more damage to the Triankrular.
Geos attempts to take cover behind a fortification that perhaps vaguely resembles a wall and casts a Geode Bomb at the cluster of Geode Bombs previously prepared... all five geode bombs detonate; with disappointing results. As the bombs were detonated on the ground while the Triankrular was several feet above them, the vast majority of the crystal fragments did not meet their intended target. 2 damage is dealt to the Triankrular in total. Additionally, Hikari takes 2 damage and the fox takes 3 damage. For some reason, the GM made a little diagram demonstrating how this all works. The blue represents the Geode Bomb, the Orange represents a target, and the red lines represent the directions that the Geode Fragments were launched.
(https://i.imgur.com/BiubupX.png)
Maple Sylphseed invokes heal upon Geos to restore 5 health to him, and hides behind a wall.
The Triankrular... retaliates, firing three lasers at Hikari, Geos and Nute, inflicting 3 damage to Hikari, 3 damage to Nute, and piercing through the wall to strike Geos for a reduced 1 damage. The Triankrular respositions itself slightly.
Elsewhere, Bob attempts to craft a fishing rod. The following ingredients are not things that he collected:
-Something that can function as a rope (There is a lack of suitable plants available in winter)
-A hook shaped piece of flint (Didn't find this resource)
-Something that can be used as bait.
He was able to pick up a small stick though. Without the use of abilities, Bob is barely able to crack the ice, let alone cut a hole in it.
Small Stone Wall: A section of wall designed to limit access to tile T from the north. This project will require a lot more work and a lot more rocks.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. Arranged in a line south of the tree, embedded partially in the ground. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree. Water cannot flow in this trench during winter.
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush "Mostly": An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 1 at power 1.0
Dornant Weed Spores: Power 1.0 at tile S, Power 1.0 at tile T.
Fox: 12/15. With Hikari.
Name: Geos
Tier: Adolescent
Health: 11/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 2/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Antherus
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Poison, Plant Knowledge, Insects
Abilities: Poison Claw, Identify Plants, Direct Insects
Name: Maple Sylphseed
Tier: Newborn
Health: 2/5
Status: Normal
Power Multiplier: 1
Skillset: Song, Illusion Magic, Nature Magic
Abilities: Lesser Songwriting, Illusion Magic, Nature Magic
Health: 42/42
Height: 42cm
Leaves: None
Roots: Normal
Status: Normal, Snow-covered, Icicles on branches
Mana: 2
Soil: Normal, Compost (minor)
Humidity: High
Temperature: Cool
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antherus
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Poison 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plant Knowledge 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Insects 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Maple Sylphseed
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Song 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusion Magic 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Nature Magic 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Spring 1, Year 2
(https://i.imgur.com/JDGel4F.png)
Hikari sandashi: T
Geos: T
Nute: T
Bob: SE
Antherus: T
Maple Sylphseed: T
Human (E): 40/40
Triankrular (T): 21/33
After exactly zero players were observant enough to express concern about winter having lasted 11 turns, Spring has returned and the tree has awoken from its hibernation. You have survived your first winter, yet you feel that unless you improve your tactics and team co-ordination, you will not survive your second.
Bob asks the Fisherman if he has any stories to tell. The fisherman says that he does, but it will have to wait for another time as he needs to bring his haul home before summer comes, and the human heads to the north.
Hikari Sandashi attempts to climb the Triankrular but finds that she is unable to, possibly because the Triankrular is levitating above the ground. This does not stop her from casting Spreading Jolt on it to inflict 3 damage. The foxes moves towards the tree. The Triankrular retaliates with yet another laser to inflict 3 damage on Hikari.
Geos finds himself unable to line up a Geode Bomb that would not have a high risk of striking Hikari.
Nute invokes heal on himself once again to restore the three health he lost. He then attempts to climb on Hikari in the hopes of reaching the top of the Triankrular, and is just barely able to grab onto one of its sides, despite the GM's desire to punish you for thinking you could possibly gain any kind of advantage by climbing on top of another dryad. The Triankrular tilts to one side a bit, but seems able to hold Nute's weight without losing altitude. Nute breathes some weed spores on the Triankrular hoping that it would be able to take root from the top... Unfortunately this does not seem to be the case, and about half of them fall off to the ground. This thing just plain seems to be impervious to the effects of Weed Spores.
Shockingly, the Triankrular does not strike Nute with a laser this turn. Unfortunately, it does take a shot at the tree to inflict 3 damage to it!
Maple Sylphseed just curls up and freaks out. Antherus is equally useful.
Small Stone Wall: A section of wall designed to limit access to tile T from the north. This project will require a lot more work and a lot more rocks.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. Arranged in a line south of the tree, embedded partially in the ground. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree. Water cannot flow in this trench during winter.
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush "Mostly": An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 1 at power 1.0
Dornant Weed Spores: Power 1.0 at tile S, Power 1.0 at tile T.
Fox: 12/15. With Hikari.
Name: Geos
Tier: Adolescent
Health: 11/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 4/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Antherus
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Poison, Plant Knowledge, Insects
Abilities: Poison Claw, Identify Plants, Direct Insects
Name: Maple Sylphseed
Tier: Newborn
Health: 2/5
Status: Normal
Power Multiplier: 1
Skillset: Song, Illusion Magic, Nature Magic
Abilities: Lesser Songwriting, Illusion Magic, Nature Magic
Health: 40/43
Height: 43cm
Leaves: Very Sparse
Roots: Normal
Status: Normal
Mana: 4
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Cool
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antherus
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Poison 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plant Knowledge 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Insects 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Maple Sylphseed
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Song 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusion Magic 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Nature Magic 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Spring 2, Year 2
(https://i.imgur.com/j99nxx3.png)
Hikari sandashi: T
Geos: T
Nute: T
Bob: T
Maple Sylphseed: T
Scoutlocke: T
Triankrular (T): 4/33, Grounded
Geos carefully launches a Geode Bomb to Nute. This seems exceptionally dangerous.
Nute manages to succeed at grabbing the Geode Bomb with his tail, then whips the Geode Bomb around to directly strike one of the Triankrular's sides to inflict a surprisingly high 8 damage to the Triankrular! In addition to the standard Geode Bomb explosion noise that is hear, there is also a sort of shattering sound and some kind of transparent material falls to the ground! The Geode bomb has also inflicted 1 damage upon Nute as at least one shard struck his tail. Nute then attempts to breath weed spores into the expored part of the Triankrular... It still appears to be immune to its effects however and more weed spores fall to the ground.
Nute remained attached to one of the non-damaged sides, and is unable to evade a Triankrular laser and takes 3 damage.
Bob charges towards the tree and uses Wild Shape to attempt to take the form of a T-Rex. He is able to take that shape, however his size seems to be severely limited by his own power multiplier, being not much larger than he was before. He attempts to charge the Triankrular, but finds that it is levitating a bit too high for him to reach. The T-Rex form also turns out to be rather bad for the purpose of jumping at things.
Maple Invokes Heal on Hikari at the cost of 1 mana. She tells the Triankrular to go away, which it doesn't do.
Hikari Sandashi attacks the Triankrular with Spreading Jolt, inflicting 4 damage to it. Unfortunately, this has the effect of electrocuting the Triankrular; which Nute is still attached to and Nute takes fatal 3 damage! On a lighter note, this attack has caused the Triankrular to fall to the ground taking an additional 2 damage!
Bob immediately starts to maul the Triankrular, but only inflicts 1 damage. It turns out that the tiny arms of a T-Rex are rather terrible for mauling things.
The Fox attacks the Triankrular to deal 2 damage.
Antherus fades away, and Scoutlocke appears at the Tree!
Freebies: The GM doesn't usually give away free stuff to the players. The new ability as seen in the upgrade section appears to be an exeption. However, making the most of this one would require a level of co-operation that has been especially rare among you dryads.
Small Stone Wall: A section of wall designed to limit access to tile T from the north. This project will require a lot more work and a lot more rocks.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. Arranged in a line south of the tree, embedded partially in the ground. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree. Water cannot flow in this trench during winter.
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush "Mostly": An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 1 at power 1.0
Weed Spores: Power 1.0 at tile S, Power 1.0 at tile T.
Glass Shards: Broken off of a Triankrular. They are pointy and translucent.
Fox: 12/15. With Hikari.
Name: Geos
Tier: Adolescent
Health: 11/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 0/5
Status: Normal, Dead
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 9/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal, Wild shape - T-Rex
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Maple Sylphseed
Tier: Newborn
Health: 2/5
Status: Normal
Power Multiplier: 1
Skillset: Song, Illusion Magic, Nature Magic
Abilities: Lesser Songwriting, Illusion Magic, Nature Magic
Name: Scoutlocke
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Punches, Poetry, Seeds
Abilities: Bindseed, Cleanup, Haiku
Health: 41/44
Height: 44cm
Leaves: Very Sparse
Roots: Normal
Status: Normal
Mana: 6
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Slightly Cool
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Unison Spell (2): FIRST ONE IS FREE mana - Purchases an ability that requires the actions of two Dryads to perform. This ability will pertain to one of the Skillsets from two different dryads, and combines their effective power multiplier. To get the cost of this spell, you must determine how much it would cost to purchase a spell of the specified skillset for both Dryads and add it to the Unison Spell mana cost. This can be used alongside a random spell purchase, but the whole spell will be random if even one Dryad chooses to do so. This increases the spell cost of the next spell as per normal, and is rendered useless if one of the Dryads is out of commission.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Maple Sylphseed
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Song 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusion Magic 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Nature Magic 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Scoutlocke
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Punches 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Poetry 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Seeds 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Spring 3, Year 2
(https://i.imgur.com/j99nxx3.png)
Hikari sandashi: T
Geos: T
Nute: T
Bob: T
Maple Sylphseed: T
Grumm-da: T
(http://i.imgur.com/6gq70CC.png)
Bob, who needs to remember to include his character's name in his posts, just sort of sits around and waits for the Triankrular to be defeated. Regardless of how it works, it is not possible to purchase a Unison ability alone. Both you and another Dryad must simultaneously make the purchase.
Hikari just sort of punches the now grounded Triankrular to deal 1 damage.
Geos, who also needs to remember to include his character's name, launches a Geode Bomb at the exposed part of the Triankrular despite Bob's protest, inflict 6 damage to the Triankrular. And also 1 damage to Hikari, no idea why she decided to walk up to it and punch it. As predicted by Bob, this action destroys all of the delicate innards, causing the Triankrular to crackle and explode. The explosion was fortunately not a very big one which did no damage to anything or anyone you really care about. The Triankrular Wreck has been added to your assets.
Bob inspects the Triankrular Wreck. It has glass components and metal components, but he is unable to determine anything about how it works. He does learn that the thing produces smoke upon destruction, and on closer inspection it appears to be leaking a black colored fluid...
Nute posts to ded. I can only presume that is to prevent me from yelling at him for not posting when he is, in fact, dead.
Maple invokes Revive Dryad on Nute. As long as the tree stands tall, Nute will probably be fine for as long as he has the will to continue existing.
Water starts to fill up the little moat around the tree, which on closer inspection is not as deep as it originally was. There is also something growing just south of the tree. You are able to identify them as Spore Weeds. These plants have definitely emerged from the weed spores that were unleashed during the battle.
Scoutlocke fades away and Grumm-da appears at the tree.
Small Stone Wall: A section of wall designed to limit access to tile T from the north. This project will require a lot more work and a lot more rocks.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. Arranged in a line south of the tree, embedded partially in the ground. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree. It is currently filled with water.
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush "Mostly": An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 1 at power 1.0
Spore weeds: Light amount. Power 1.0 at tile S, Power 1.0 at tile T.
Triankrular Wreck: It has glass bits, metal bits, black liquid, smoke and who knows what else?
Fox: 12/15. With Hikari.
Name: Geos
Tier: Adolescent
Health: 11/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 8/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal, Wild shape - T-Rex
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Maple Sylphseed
Tier: Newborn
Health: 2/5
Status: Normal
Power Multiplier: 1
Skillset: Song, Illusion Magic, Nature Magic
Abilities: Lesser Songwriting, Illusion Magic, Nature Magic
Name: Grumm-da
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Indirect, Logistics/fungi, Growth
Abilities: Annoy, Spread Mycelium, Build
Health: 43/45
Height: 45cm
Leaves: Sparse
Roots: Long-ish
Status: Normal
Mana: 6
Soil: Normal, Compost (minor)
Humidity: Wet-ish
Temperature: Cool
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Unison Spell (2): FIRST ONE IS FREE mana - Purchases an ability that requires the actions of two Dryads to perform. This ability will pertain to one of the Skillsets from two different dryads, and combines their effective power multiplier. To get the cost of this spell, you must determine how much it would cost to purchase a spell of the specified skillset for both Dryads and add it to the Unison Spell mana cost. This can be used alongside a random spell purchase, but the whole spell will be random if even one Dryad chooses to do so. This increases the spell cost of the next spell as per normal, and is rendered useless if one of the Dryads is out of commission.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Maple Sylphseed
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Song 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusion Magic 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Nature Magic 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Grumm-da
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Indirect 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Logistics/fungi 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Spring 4, Year 2
(https://i.imgur.com/j99nxx3.png)
Hikari sandashi: T
Geos: T
Nute: S
Bob: T
Maple Sylphseed: T
Grumm-da: T
(http://i.imgur.com/6gq70CC.png)
(https://i.imgur.com/uVJtc1q.png)
Elf Zombie (T): 50/50
Animated Rat Husk (T): 5/5
Skeletal Goat (S): 40/40
A blood moon hangs in the night sky! This causes bad things to happen. One bad thing is that the tree did not grow on this turn. Another bad thing is that some of the things that died since the last blood moon have arisen as undead!
Bob attempts to learn the spell "Repair" but the invokation is fizzled by a dispute from another Dryad. Bob then attempts to build the wall higher... But the GM does not understand how he intends to do that. Does he intend to just sort of pack some dirt onto the wall with his hands? Or use one of his abilities? The GM decides not to assume that he meant to use the Growth ability.
Hikari attempts to scoop up the black fluid, but lacks a tool or ability that would make it easy to move liquids. At the very least however, it does not appear to be poisonous to the touch.
Geos invokes heal to restore Maple Sylphseed's health. He digs the trench a bit deeper using Shift Earth, and the water around the tree is drained into the ground!
Nute heads south and casts Compost on the Spore Weeds. Waiting for the spores to actually grow into weeds has greatly increased the amount of compost that they provided!
Maple enters the trench and just sort of scratches at the dirt a bit which doesn't accomplish all that much. None of her abilities provide her with an obvious way to improve digging ability.
Grumm-Da fades away... But another dryad does not appear!
General tip: Always include as much detail as possible in your action post. A one line action post will not be as effective as well as a well thought out plan.
Small Stone Wall: A section of wall designed to limit access to tile T from the north. This project will require a lot more work and a lot more rocks.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. Arranged in a line south of the tree, embedded partially in the ground. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree.
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush "Mostly": An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 1 at power 1.0
Spore weeds: Light amount. Power 1.0 at tile T.
Triankrular Wreck: It has glass bits, metal bits, black liquid, smoke and who knows what else?
Fox: 12/15. With Hikari.
Name: Geos
Tier: Adolescent
Health: 11/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 8/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal, Wild shape - T-Rex
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Maple Sylphseed
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Song, Illusion Magic, Nature Magic
Abilities: Lesser Songwriting, Illusion Magic, Nature Magic
Health: 44/45
Height: 45cm
Leaves: Sparse
Roots: Long-ish
Status: Normal
Mana: 9
Soil: Graveyard, Compost (minor)
Humidity: High
Temperature: Normal
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. This effect will harm undead for the amount it would otherwise heal. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Unison Spell (2): FIRST ONE IS FREE mana - Purchases an ability that requires the actions of two Dryads to perform. This ability will pertain to one of the Skillsets from two different dryads, and combines their effective power multiplier. To get the cost of this spell, you must determine how much it would cost to purchase a spell of the specified skillset for both Dryads and add it to the Unison Spell mana cost. This can be used alongside a random spell purchase, but the whole spell will be random if even one Dryad chooses to do so. This increases the spell cost of the next spell as per normal, and is rendered useless if one of the Dryads is out of commission.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Maple Sylphseed
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Song 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusion Magic 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Nature Magic 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Spring 5, Year 2
(https://i.imgur.com/j99nxx3.png)
Hikari sandashi: T
Geos: T
Nute: S
Bob: T
Maple Sylphseed: T
WaterDancer: T
(http://i.imgur.com/6gq70CC.png)
Elf Zombie (T): 45/50
Animated Rat Husk (T): 1/5
Skeletal Goat (SS): 40/40
The Blood Moon recedes... But the undead remain!
Bob decides to bite the Rat Husk, inflicting 3 damage to it. Dryads do not really need to eat in the traditional sense, but the GM isn't inclined to describe in detail just how this thing tastes. The description would include the words Dump, Week, and Cockroaches. Bob fails to keep the thing in his mouth and the Rat retaliates to deal 1 damage.
The Fox strikes the rat with its paw to deal 1 damage. It refuses to bite it.
Nute breathes weed spores around the Skeletal Goat and then starts to run in circles around it. He quickly learns that the weed spores simply do not work that way, a lesson he would have learned if he paid a bit more attention to them in the past. While the weeds certainly do grow at what could fairly be described as a fast pace, their growth speed is not instantaneous. It is a process that takes place over several turns. Worse yet is the fact that the poisonous spores do not have an obvious manner of harming this undead creature made of bones and pretty much nothing else. The goat just sort of... Wanders a bit to the south, climbing up the mountainous terrain.
Maple Sylphseed just sort of... Throws some of the small rocks at the Elf Zombie to inflict 1 damage to it.
Geos also sort of throws a rock at it. By which I mean a Geode Bomb which detonates to deal 4 damage to the Elf Zombie. The Elf Zombie makes a grotesque gurgling sound and begins to move surprisingly fast for a Zombie, but also surprisingly slow for an elf. Crawling on all fours it charges in Geos's general direction, passes him, and keeps moving?
Hikari Sandashi decides to strike only if they come to the tree. She actually might be onto something. Whoever heard of a zombie that eats trees anyway? Hikari does not produce a Spreading Jolt this turn.
WaterDancer appears at the tree!
Fun Fact: Maple Sylphseed never used one of her abilities even a single time. No idea why. None.
Small Stone Wall: A section of wall designed to limit access to tile T from the north. This project will require a lot more work and a lot more rocks.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. Arranged in a line south of the tree, embedded partially in the ground. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree.
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush "Mostly": An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 1 at power 1.0
Spore weeds: Light amount. Power 1.0 at tile T.
Triankrular Wreck: It has glass bits, metal bits, black liquid, smoke and who knows what else?
Fox: 12/15. With Hikari.
Name: Geos
Tier: Adolescent
Health: 11/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 8/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 4/5
Status: Normal, Wild shape - T-Rex, Probably grossed out
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Maple Sylphseed
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Song, Illusion Magic, Nature Magic
Abilities: Lesser Songwriting, Illusion Magic, Nature Magic
Name: WaterDancer
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Water, Healing, Mutation
Abilities: Rapids, Healing Soak, Water Living Adjustment
Health: 47/47
Height: 47cm
Leaves: Sparse
Roots: Long-ish
Status: Normal
Mana: 13
Soil: Graveyard, Compost (minor)
Humidity: High
Temperature: Normal
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. This effect will harm undead for the amount it would otherwise heal. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Unison Spell (2): FIRST ONE IS FREE mana - Purchases an ability that requires the actions of two Dryads to perform. This ability will pertain to one of the Skillsets from two different dryads, and combines their effective power multiplier. To get the cost of this spell, you must determine how much it would cost to purchase a spell of the specified skillset for both Dryads and add it to the Unison Spell mana cost. This can be used alongside a random spell purchase, but the whole spell will be random if even one Dryad chooses to do so. This increases the spell cost of the next spell as per normal, and is rendered useless if one of the Dryads is out of commission.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Maple Sylphseed
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Song 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusion Magic 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Nature Magic 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
WaterDancer
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Water 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Healing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Mutation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Spring 6, Year 2
(https://i.imgur.com/j99nxx3.png)
Hikari sandashi: S
Geos: T
Nute: E
Bob: T
Maple Sylphseed: T
WaterDancer: T
Elf Zombie (T): 43/50
Bird Ghoul (E): 2/2
Bob decides to continue chomping on the nasty rat husk to inflict 2 damage. His wild shape is forcibly cancelled by all of the nasty, but at least the rat is dealt with now.
Nute travels to the northeast and breathes some weed spores. There is a ghoulified bird here!
WaterDancer uses Rapids, to attack the elf zombie with water to deal 2 damage.
Geos returns to his little hole and uses shift earth. He didn't get to the rocks this turn because he had to pull out the dirt from the previous collapse. This seems like it might not be the best place to get rocks from.
Unable to tame the now un-undead rat, Hikari travels to the south. There is no skeletal goat to be found here however.
Maple Sylphseed does not have an ability that would modify the ability of someone else. The closest thing would be Charm, which is specifically based on the caster's appearance.
It seems unlikely that it would matter anyway. The Elf Zombie clearly lacks the rational ability to be susceptible to such tricks. It twists its body in an unnatural manner, turning to look at the tree. It grabs the sides of its head with both of its hands, quivers, and makes a loud gurgling noise...
A few poisonous spores start to float about at tile T.
Clarification: To clarify, an if statement is valid in Hikari's action. It is not allowed to say "Attempt to do X if it would succeed, otherwise do Y" but it is allowed to say "Attempt to do X and do Y if it does not succeed". The idea is that you cannot know if an action would succeed or not if you don't try and lack knowledge of the circumstances.
Small Stone Wall: A section of wall designed to limit access to tile T from the north. This project will require a lot more work and a lot more rocks.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. Arranged in a line south of the tree, embedded partially in the ground. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree.
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush "Mostly": An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 1 at power 1.0
Spore weeds: Light amount. Power 1.0 at tile T.
Weed Spores: Power 1.0 at tile E and at tile T.
Triankrular Wreck: It has glass bits, metal bits, black liquid, smoke and who knows what else?
Fox: 12/15. With Hikari.
Name: Geos
Tier: Adolescent
Health: 11/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 8/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 4/5
Status: Normal
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Maple Sylphseed
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Song, Illusion Magic, Nature Magic
Abilities: Lesser Songwriting, Illusion Magic, Nature Magic
Name: WaterDancer
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Water, Healing, Mutation
Abilities: Rapids, Healing Soak, Water Living Adjustment
Health: 49/49
Height: 47cm
Leaves: Sparse
Roots: Long-ish
Status: Normal
Mana: 17
Soil: Normal
Humidity: Normal
Temperature: Mild
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. This effect will harm undead for the amount it would otherwise heal. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Unison Spell (2): FIRST ONE IS FREE mana - Purchases an ability that requires the actions of two Dryads to perform. This ability will pertain to one of the Skillsets from two different dryads, and combines their effective power multiplier. To get the cost of this spell, you must determine how much it would cost to purchase a spell of the specified skillset for both Dryads and add it to the Unison Spell mana cost. This can be used alongside a random spell purchase, but the whole spell will be random if even one Dryad chooses to do so. This increases the spell cost of the next spell as per normal, and is rendered useless if one of the Dryads is out of commission.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Maple Sylphseed
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Song 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusion Magic 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Nature Magic 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
WaterDancer
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Water 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Healing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Mutation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.