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Dwarf Fortress => DF Community Games & Stories => Topic started by: QuQuasar on August 07, 2015, 05:42:23 pm

Title: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 07, 2015, 05:42:23 pm
"Now, then! Gather around, little beardlings. Imma tell ye a tale, the tale of Bonepillar."

"What sort of tale, uncle Urist?"

"Ooh a terrible, terrible tale. A tale of pride and greed, horror and fear, death, magic and stark raving madness... and blood. Sea's of blood, gore and foul miasma."

"Yaaaaaay!"

"It all started with a caravan of 14 dwarves, two wagons, sent to the north to settle a brand new mountainhome called..."

"Hang on, the mountainhome only ever sends 7 dwarves and 1 wagon on founding expeditions. How come they had twice as many?"

"That's a good question young Cattan! But I'm the one telling the story, so shut ye're yap! Ungrateful little orphan. Now, where was I... oh right. A mountain home called: Oddomkosoth, "Cloisterpalace"."

"I thought you said this was the tale of..."

"SHUT UP CATTAN!"



Bonepillar: Introduction

(http://i.imgur.com/W1WVzGE.gif)

Bonepillar is fairly simple Succession fort, building off of a fort built in this comically difficult embark, (http://www.bay12forums.com/smf/index.php?topic=152277.0) discovered by Jazzeraint. The succession fort itself was initially begun over here (http://www.bay12forums.com/smf/index.php?topic=152329.0) by Gwolfski.

Fairly standard and simple rules:

* no cheating,
* two weeks real time or 1 year game time, whichever comes first,
* cleanly uninstall all graphics if you use them.

I'll add that I'm telling this tale to the best of my ability, and would appreciate it if everyone else could do the same. Try to keep things reasonable for a medieval fantasy world. Don't consider this a rule, though: just a request.

OVERSEER TURN LIST

1. Quasar (Year 1) - Complete

Prologue (http://www.bay12forums.com/smf/index.php?topic=152471.msg6429944#msg6429944)
Spring (http://www.bay12forums.com/smf/index.php?topic=152471.msg6430075#msg6430075)
Summer (http://www.bay12forums.com/smf/index.php?topic=152471.msg6430228#msg6430228)
Autumn (http://www.bay12forums.com/smf/index.php?topic=152471.msg6431906#msg6431906)
Late Autumn (http://www.bay12forums.com/smf/index.php?topic=152471.msg6432170#msg6432170)
Winter - (Out of character) (http://www.bay12forums.com/smf/index.php?topic=152471.msg6432391#msg6432391)
Epilogue (http://www.bay12forums.com/smf/index.php?topic=152471.msg6432477#msg6432477)

2. Gwolfski (Year 2) - Complete

Year End Report (http://www.bay12forums.com/smf/index.php?topic=152471.msg6448598#msg6448598)

3. DDDragoni (Year 3) - Complete

Prologue (http://www.bay12forums.com/smf/index.php?topic=152471.msg6451368#msg6451368)
Spring (http://www.bay12forums.com/smf/index.php?topic=152471.msg6455121#msg6455121)
Summer (http://www.bay12forums.com/smf/index.php?topic=152471.msg6458180#msg6458180)
Autumn (http://www.bay12forums.com/smf/index.php?topic=152471.msg6464092#msg6464092)
Winter (http://www.bay12forums.com/smf/index.php?topic=152471.msg6468187#msg6468187)

4. Iamblichos (Year 4) - Complete
Spring (http://www.bay12forums.com/smf/index.php?topic=152471.msg6474786#msg6474786)
Summer (http://www.bay12forums.com/smf/index.php?topic=152471.msg6476058#msg6476058)
Autumn (http://www.bay12forums.com/smf/index.php?topic=152471.msg6476322#msg6476322)
Winter (http://www.bay12forums.com/smf/index.php?topic=152471.msg6477565#msg6477565)

5. Sanctume

1 (http://www.bay12forums.com/smf/index.php?topic=152471.msg6581893#msg6581893)

6. MaxCat61
7. Gwolfski
8. DDDragoni



Quote
I love the fact that the enormous terrifying gemstone titan arrives on the surface, scares the shit out of everyone and disappears down the cave... and you find it later in the darkness, limping along hopelessly and having obviously been through some serious shit, presumably at the hands of something that's even *worse* waiting for you down there.

Bonepillar: where even the Titans are left terrified and broken by the horror of it all.

I never wanted to come here.  This was all a mistake, a horrible, horrible mistake.  We're all going to die in this place.

A useless weapon made entirely of dead things with a picture of a coffin on it. I think think Athel just summed up all of Bonepillar in one artifact.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 07, 2015, 05:43:34 pm
Bonepillar: Prologue

"Oi, Eshtan! Oi aint much of a forest dwarf, but is the jungle supposed tae be all dark and ominous lookin' loike that?" asked Sodel Telingurist.

(http://i.imgur.com/eVcjnEa.png)

She was right to say she was no forest dwarf, Eshtan Otunglor, expedition leader, mused. They'd traveled this jungle for weeks now, and the entire time Sodel had done naught but complain about the tree's. But then again, Eshtan had chosen her for this expedition for mining, not her traveling abilities. Undoubtedly she would settle once the fourteen pioneers found the site of Cloisterpalace and were able to strike the earth.

"Aye, that's the Jungles of Frothing, Sodel. Godhorrible place! Don't worry, we're not going in there: not for all the adamatine in the magma sea!" He paused. He was an honest dwarf at heart. "Well, okay, maybe for all of it. But not for a modest amount of adamatine, anyway! We're just going to follow the border for a while."

"We'd better," said Morul Noramlogem aggressively. Quite unlike Sodel, Morul was the very model of a modern forest dwarf: a short, brash and aggressive outdoorsy type with the self-confidence of someone holding a big axe even when, in point of fact, he wasn't. Eshtun had had it confiscated and put on the front wagon after a particularly heated conversation had resulted in a traveling companion losing a toe.

"I've heard of that place," the carpenter/hunter continued. "They say the dead stalk those tree's, their souls long gone but their bodies forever cursed. I wouldn't carve those tree's into a goddamn amulet, let alone a bed."

"The undead are a truly fascinating phenomena, though," piped up a clipped female voice. "What I wouldn't give to get such a creature in a cage. Could you imagine what we could do if only  we could harness whatever magiks powerful enough to keep unliving matter animated?"

The others on the wagon gave Zuglar Lolokstigil a look. Nobody had become particularly attached to the company doctor: her cold personality and delusions of self-importance matched her gaunt appearance perfectly. Even so, they had to admit she was damn good at her job after she'd stitched that toe back on.

"No mortal can't harness a curse, you intellectual nitwit," said Lor Nekutkubuk grumpily as the wagon bounced along. He was a hauler, and one of the most superstitious dwarves Eshtan had ever met. The doctor and the peasant had had a mutual grudge from practically the moment they met. "It would fight back and take you. Undead curses are living things, and nae'r to be messed with, you understand?"

"Uneducated Luddite," muttered Zuglar. Luddites were a tribe of kobold.

"Skeletal cow," retorted Lor.

"Come on now, my friends! Can't we all get along?" said Logem Nokimgim, the groups farmer and food-maker. A fairly likable dwarf, his innate desire to get along with everyone had meant he hadn't had time to become close friends with anyone. Also, it had to be said: far too fond of spouting idealistic cliches. "We're founding a new life and a new outpost out here! How are we ever going to found the next great mountainhome if we can't even get along with each other?"

Unexpectedly, the wagon rolled to a halt.

"Hey you lot!" Zulban Etostatir, architect, called back over his shoulder from his position on the front of the wagon. Eshtan grit his teeth. Zulban had a habit of interrupting others, something that grated on his nerves, and the stoneworker didn't seem to like him much either.

 "I think something's up," Zulban continued. "The other wagon drifted into the dark jungle and just... stopped. I think the seven of them have gotten out."

Eshtan peered into the dark woods, waiting for his eyes to adjust. "Looks like they've stopped to take a look at a glacial boulder. Oh well, shouldn't take them long."

(http://i.imgur.com/ZPTTU4h.png)

Sodel, peering out from behind him, suddenly tensed. "Oh no, we need to leave," she shouted in a near panic. "Zulban! Get us the hell out of 'ere! Droive!!!"

"Whoa there dear," said Eshtan gently. "Explain. Then we'll drive."

"You dun unnerstand!" screamed Sodel, her voice high pitched, no longer merely near panic. "There's no time! That's dacoite! We need to get oit o' 'ere now!"

"Dacite?"

"Yeah, looks like Dacite," said Zulban thoughtfully, and started checking it's properties off his fingers. "Hard, grey, layer stone, non-magma safe, igneous-extrusive. Hmm... so not a glacial boulder then. Heck, you wouldn't even get it on the surface unless..."

His eyes went wide in fear.

"Cave entrance!"

"Duh!" said Sodel, sarcasm overriding her panic for a moment.

"Hyah!" Zulban flicked the reigns sharply. The wagon jolted forward as the horses leapt forward...

... and just as quickly stopped with a loud crack, throwing them all to the ground. The wagon had caught in a tree-root while they'd been stopped, and the rapid acceleration had broken off one of the wheels entirely.

"Armok be dam-" Eshtan swore, landing hard on the ground, but his curse was cut short by a deafening wail of roars, screeches and growls as seemingly the entire population of cave creature's swarmed from a hidden entrance in the stone. Dozens of troglodytes, trolls, giant bats, moles and rats, draltha's and elk birds: the voices of all the creatures from the dampest, darkest abyss raised in a foul and above all angry chorus...

(http://i.imgur.com/y4Seavr.png)

And seconds later, a far worse sound: the terrified screams of the 7 dwarves in the point wagon as they were set upon, and torn limb from limb.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: TheCheeseMaker on August 07, 2015, 06:37:30 pm
I don't want a turn, although I'll take a random dorf from the first migrant wave. Great writing QuQuasar!
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 07, 2015, 07:39:50 pm
"Hang on uncle Urist! Cave creature's don't swarm. Demons do that. Cave creature's don't attack unless you disturb them."

"Well they obviously disturbed 'em, because they attacked! Or maybe they were part demon I dunno I didn't make the story."

"Also, they can't just tear dwarves limb from limb without the dwarves fighting back. The dwarves in your story are wimps."

"Did I say they didn't fight back? Did I?"

"Well you implied it by stating they were being torn limb from-"

"It's called "artistic liberties"! Look it up sometime you whiny little upstart! Now shut up and let me tell the story."



Bonepillar Year 1: The Spring from Hell

Eshtan and the others near him stared in horror as monsters of all shapes and sizes erupted from the ground and set upon their fellow dwarves. For a moment the expedition leader was unable to look away, and then self-preservation kicked in. In a split second, he made a decision that would shape all of their lives from this moment forward.

"Get the rock salt!" he shouted, positioning himself in front of his companions and turning  his back to the massacre taking place. "We need to fortify the wagon before those things reach us!"

"Wait, you mean to-" Zulban started, and stopped when Eshtan turned his glare on him.

"We can't just leave them and hide!" Logem began, stepping forward "They need our help!"

Eshtan resisted the urge to turn and look at the horrifying screams of pain and terror eminating from behind him. At least, judging by the noises, the other members of their travelling group were making the monsters pay in blood for their lives.

(http://i.imgur.com/tlYTRXn.png)

(http://i.imgur.com/62XvxBF.png)

"We can't help them! All we can do here is live, or die! If you choose the former, then help me grab that rock salt!"

Zulban the architect tapped him on the shoulder. Eshtan rounded on him "What?!"

Zulban held up his hands in a gesture of peace. "Not complaining. I agree this is the right decision, no matter how cold, but it is not going to work." He pointed upwards. "We can't install a roof until those branches are removed."

Eshtan nodded. The dwarf knew his architecture. "Morul!"

"Sir!"

"Get that tree down!"

"With what axe, sir?!" Morul retorted. Eshtan silently cursed his decision to put the axe on the first wagon.

"I don't care! Work something out!"



Not long later, the walls complete but for an entrance for Morul and work beginning on the roof, Eshtan glanced over to see how the carpenter was doing with the tree and was astonished to find him sitting at a small, but apparently fully-outfitted, carpenters workshop... carving.

(http://i.imgur.com/2wEC8BS.png)

"Morul, are you kidding me?!"

"What?! You told me to cut down that tree! I'm making an axe!"

"I thought you'd use a sharp stone or something! Not build an armok-damned workshop!"

"Can't cut tree's with stone. It's not natural."

"Arrgh! Just... just get on with it!"



As work began on the roof, Eshtan stared to the north. Amazingly, three of their companions were still alive and fighting.

(http://i.imgur.com/HepDcom.png)

But then...

"That troll over there... it's head is nearly cleaved in two... how can it still be alive?" Eshtan muttered in quiet shock.

"Simple," said Lor, joining him on the top of the wall for a moment as he put a roof stone into place, as the troll let out an unnatural roar.

"It's not."

(http://i.imgur.com/jd5xxVX.png)



Working with renewed fervor, the dwarves desperately tried to finished off the roof before the undead abominations reached them.

Thankfully, the undead monstrosities seemed more interested in closer prey: not just their fellow dwarves, but the swarm of living cave creature's they had once been a part of.

"Done!" shouted Morul, holding aloft a -highwood training axe-.

"Get that tree down!" screamed Eshtan. Morul took the axe to the tree with a vengeance, and not long after, the Treefoe fell.

(http://i.imgur.com/nqnLi7z.png)

"Just three more blocks!" Eshtan shouted, weeping in relief. "We're safe! We're going to make it."

"Just give me a moment to deconstruct the carpenters worshop," said Morul patiently.

"Leave it! Get inside!"

"Nearly done."

"Oh my god you're insane. But I suppose it's okay. They're nowhere near us. We're actually going to survive thi-"

And then something landed squarely on Eshtan's head.



"Don't... move..."

"What is it?" whimpered Eshtan.

"Relax. It's just a peregrine falcon. But a, uh... a dead one."

"Oh god. Shoo... shoo it off or something?"

"I don't... think 'shoo' is going to work on unholy abominations of necromancy."

"Heh, it looks hilarious perched on his head like that. Maybe we should keep it as a pet?"

"No," said Eshtan sharply. "Thank you, but no. It's moving. What's it doing now?"

"It's... leaning down the back of your neck. Like it's looking for something. It's upside down now... looking at the base of your skull-"

[squich]

"AAAAAAA-"

"OH MY GOD! GET IT OFF HIM!"

[rriiip] - [plorch!]

"AAAAAAAA- <gurgling noises>"

"OH GOD IT PULLED OUT HIS SPINE IT PULLED OUT-"

[fade to black]



(http://i.imgur.com/r3j0WVO.png)
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 07, 2015, 07:53:00 pm
I don't want a turn, although I'll take a random dorf from the first migrant wave. Great writing QuQuasar!
Welcome to Bonepillar. You're a male cook now, from the second migrant wave.

You... uh... you wouldn't have wanted to come in the first migrant wave. Trust me on this one.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 07, 2015, 09:33:35 pm
Bonepillar Year 1: The Summer that Never Was

3 months later...

(http://i.imgur.com/4KlPV8I.png)



"What? You can't just skip 3 months!"

"Sure I can! Watch me. 'Autumn Has Arrived'. See? Just did."

"But that completely ruins the story!"

"Oh yeah? What makes you the authority on storytelling, then? Yer parents raise you to be a legendary storyteller, is that it? Oh no wait, they cann've done, 'cause they're dead!"

"You're sick, Uncle Urist."

"Sick like a fox, you whiny little brat! Now where were we? Oh right..."



3 months later....

Eshtan opened his eyes.

"Damn that architect. This is bad, this is real bad..." muttered a familiar clipped voice from his right. He turned his head slightly, bringing the gaunt figure of Zuglar into view. She was bent over a chair by his bedside, staring at a sheaf of paper.

Eshtan tried to sit up, but his body wouldn't co-operate. In fact, he couldn't feel anything below his neck. He tried to call out, but all that came out was a gasp. It was enough to make Zuglar look up, though.

"Eshtan? You're awake!" she looked genuinely relieved. "Took you long enough. Take it easy, don't want to stress that injury."

"W... w..."

"Water? Not to worry, we've got an aquifer here. Plenty of water."

"W... where..." Eshtan said, staring at the long hall he was in.

(http://i.imgur.com/ZY044NA.png)

"Oh! Right where we were, I'm afraid. Sodel dug us a hall and a few storage and bed rooms. I don't think we'll be leaving any time soon, though. Here, I'll get you some water. It'll be easier to talk, trust me."

A few hours of discussion revealed everything that had happened.

After Eshtan had lost consiousness, a punch from Zulban had deanimated Tradehoists, the zombie peregine falcon that had attacked him. Ironic that the one person Eshtan liked the least on this expedition would be the one avenging him. With the falcon zombie dead they had dragged his unconsious body into the safe zone and sealed it up.

After that, Zulban had taken charge, drawing up some designs and ordering Sodel to dig out a small fort below the ground.

They'd taken a few peeks outside since then, but each time the undead monstrosities were still there: a variety of cave creatures, and one of their ex-companions, Tekkud Eritham. Eshtan was saddened to hear of this: he had hoped the cursed woods would at least spare their fellow dwarfs that hideous fate.

(http://i.imgur.com/PqnoiGg.png)

Unfortunately, the undead showed no desire to leave. Rescue was unlikely, and should any migrants travel this road seeking Cloisterpalace... well, all they would find was death and, if they were extremely lucky, a dirt hovel that served as little more than a sanctuary for 7 dwarfs.

"Six dwarves and a cripple," corrected Eshtan, putting on a cheerful smile. "I'm not going to be much good to you from here on out, I'm afraid."

"Don't write yourself off yet, Eshtan. There's still a chance you may heal, and you're still our leader no matter what. Besides, anything's possible if someone like me can find-" the doctor cut herself off.

Eshtan stared.

"You didn't."

Zuglar went bright red.

"You did! Oh congratulations. Who?"

(http://i.imgur.com/O63XCjG.png)
(Just disregard that last name, they haven't shown up yet)

"Morul".

This garnered an awkward silence.

"Okay, well... I mean, I know you can't choose who you fall in love with, but... he's... the guy's nuts, is all I'm saying..."

"I know, I know, but we just... get along, I guess. It's not official. You can't tell anyone, okay?"

"Alright then, Zuglar. I'm... I'm happy for you."

"I... yes. Thank you."



Eshtan studied the plans for everything Zulban had done while he had been in a coma. It... wasn't bad. But it wasn't great, either.

(http://i.imgur.com/DRthIEI.png)

Most notably, he'd dug over to the the cave and started quarrying dacite from the boulder. He'd also sunk a few ramps trying to establish the extents of the aquifer.

The one thing he *hadn't* done was make any concessions to trade caravans or incoming migrants. One migrant party had already attempted to pass by and... well, things had ended poorly for them.

(http://i.imgur.com/nfDJ7bO.png)

Eshtan noticed the hardened looks on the faces of his comrades when they told him this. The months in this terrible place had changed them. Perhaps not by much, not yet, but it was there.

"We need to do something for these people," said Eshtan emphatically. He couldn't use his hands to gesture as he'd always done in the past, so he tried to put all his determination into his voice. "They're dwarves, just like us. We need a way to get them in and safe. An airlock system, with two doors, to the south. As far away from the Jungle of Frothing as we can get it. Got it?"

"And let me guess, I'm going to have to design it," said Zulban grumpily. Apparently 3 months in a coma wasn't enough to settle a grudge.

"You won't do it?" asked Eshtan innocently.

Zulban grunted. "Don't be insulting. Of course I'll do it."

Generally, this would be the point where Eshtan would clap his hands enthusiastically. Instead, he said "Alright! Let's get to it. When the trade caravan passes by, I want them and their goods safe indoors!"
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on August 07, 2015, 10:14:51 pm
Fantastic writing! Can I get a ford, perchance? I may take a turn as well.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: PyroTechno on August 07, 2015, 11:34:55 pm
I like it.

I don't usually play with aquifers on, so this might get messy... but sign me up for a turn!
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Lidku on August 08, 2015, 06:49:35 am
Can I be dwarfed in?
Name: Tuaiq Uacca
Preferred Job: Militia Commander or recruit.
((I will die fast, lol   :P))
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on August 08, 2015, 10:46:56 am
I'll take a turn and a dwarf.

Name: Iamblichos
Profession: Wastrel

Please make sure I get the laziest, most useless dwarf you've got.  If there's no water, a fisherdwarf.

Wow.  This looks like exactly my kind of blood-soaked shitstorm fun embark!
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 08, 2015, 07:08:06 pm
Bonepillar Year 1: The Autumn of Trade

"Can you feel that?" asked Zuglar, holding a candle to the soles of his feet.

"I... don't know," said Eshtan. "It's faint. Or I could be imagining it. But... I think I can. Like, the tiniest sensation of heat? Or maybe more like an itch?"

Zuglar wrote this down in the daily journal she was keeping. How she managed to keep a doctors journal in addition to all the bookkeeping, Eshtan had no idea. Until the last few months, being attended by someone pulling double shifts as a doctor and bookkeeper, he'd had no idea how much paperwork even the smallest imaginable fortress could generate.

"That's good. It means there are still nerve connections there. There's hope for you yet, Eshtan!"

"Good, good. By the way, uh... Tekkud Eritham and Erith Ottanudil... they died, right?"

"Yes. When we first arrived. Although Tekkud... got up again. But he was deanimated for good a few weeks back."

(OOC: Not sure how: I can't even find his body. Nonetheless, his corpse is in the deceased list)

"Right. So. Um... The fact that I've seen both of them wandering the halls recently..."

"Don't fret, you're quite sane. We've all seen them."

(http://i.imgur.com/QSmtK4j.png)

"Oh."

"We think it's because we haven't properly memorialised them. We've got some slabs queued up to be made, but nobodies had time, least of all Zulban. He's been far too busy building your trade depot. Oh, I forgot to tell you: it's been a complete success! The trader's arrived yesterday when you were asleep. Got in without any fuss."

"They did? It worked! Haha! Oh Zuglar, that's truly wonderful!"

(http://i.imgur.com/OqpizS3.png)

"Aye, it did work. No outpost liason, though. Odd, that. And... well, there was a problem with the actual trading, so..."

"Oh no..."



Yesterday...

"Listen to me, this isn't about making a profit! We're just trying to survive here!" Zulban shouted.

"And we're just trying to make a profit," said the merchant matter-of-factly. "I'm sure you can see our dillema."

"But we need that equipment." Zulban said angrily. "We've got an injured dwarf in need of cloth, no anvil, barely any food... look, I swear I'm trying to be reasonable. We're not asking for much, we don't want to rip you off, and we can pay you back next year. Besides, we built this entire depot to save your lives! Shouldn't that count for some credit?"

"Son, if I gave credit to every fortress that told me they'd saved my life, I'd be broke. Now if you're not going to offer me some decent trade goods, them I'm taking mine and leaving."

"You..." Zulban spluttered incoherently for a few moments. "I just told you, literally the only thing we have of any value right now is wine!"

"So trade us some of that."

Zulban's face went from spitting rage to a tranquil calm in an instant as he passed some mental threshold. "Trade you our tiny stockpile of booze?"

"Right."

"One moment while I confer with my colleagues."

Zulban walked stiffly back to the main fortress where Morul was waiting for him.

"Well?" asked the woodcutter with a nasty grin. "How did 'being reasonable' work out for yah?"

"Morul, that idea of yours? Is that still on the table."

"Yup."

"Do it."



The merchants were surprised to see a short, unkempt dwarf approaching them from the tunnel. Their bodyguards, two heavily armed swordsdwarfs and a macedwarf, tensed. The dumb merchants might think it was a good idea to tease these trapped dwarves, but the mercenaries knew desperation when they saw it. This fortress was reeking of it, and they were glad for their bronze weapons and leather armour.

"Hey lads! We came up with better idea!" shouted the scruffy dwarf.

"And what's that, friend? What happened to the other one?"

"Don't you worry about him! You're dealing wit' me now!" He was grinning widely. The mercenaries inhaled and hovered their hands over their weapons. Something was about to happen.

"See this doorbridge here? In about... oh, say 10 seconds, it's gonna close. And then the other one'll open. And *then* those monsters out there from the dark jungle'll come and eat you all. I recommend running. Leave your shit. You'll run faster. Cheers!"

"What?! Are you threatenin-" the merchant spluttered, but was interrupted by the quicker thinking mercenaries making a run at the door. Morul waved cheerfully as the drawbridge shut in their face.

A few seconds later, there was a second thump as the outer bridge lowered. Morul started counting to 10, and had reached 4 by the time he heard the pattering of fleeing feet. He returned to the main hall, dusting his hands theatrically.

"And that's how you get a good trade deal, ladies and gentlemen," he said smugly.



"He set the undead on them!" Eshtan shouted, jerking into a sitting position.

"Now, to be fair, they were going to have to leave that way anyway. He just made sure they left their equipment. We need that equipment."

"But even so, that's..."

"He warned them before he opened the doors. They had as much chance of making it, with or without their goods. That cloth I used to clean your wound earlier? We only got that because of what Morul did. Don't worry, I'm sure they made it out perfectly okay."

(http://i.imgur.com/20oVSdt.png)

"I... I hope you're right. I really do."

(OOC: he really did warn them. Morul was the one who deconstructed the trade depot. There was nothing else I could have done to save them: I don't know why wandered out onto the surface rather than just leaving straight away through the escape tunnel)

"Urgh... I suppose it really would be remiss of me to punish him."

"Indeed. But, my friend, I think there's something even more important than what Morul did that that you've missed," said Zuglar seriously.

"Oh Armok, what now?" groaned Eshtan

"You just sat up. Yourself."

Eshtan looked down. As the shock of realisation at what he'd done ran down his body, he realized he could feel it, all the way down his back. Tears of joy stung his eyes. He looked over at the doctor, who had broken her usual cold, distant expression to offer a small smile of genuine happiness.

"Told you so. You're going to make it."

Eshtan grinned at her. "No. We're all going to make it."



"Migrants!" shouted Lor from the above-ground bunker. He'd taken to spending his idle time there, watching the outside jungle from tiny peepholes in the rock salt bricks.

"Oh those poor souls," said Logem hopelessly as Zulban ran past him to the levers.

"Where are they? Can they make it in?"

"South-west!" shouted Lor. "They've got a chance! Open the doors!"

"Come on, come on..."

"Troll corpse approaching! It's Duskringed!"

Tathathel "Duskringed" the Troll (or, ex-troll) was one of the most fearsome of the shambling monstrosities. Aside from scars, the corpse was almost perfectly intact: if it wasn't for the milky white, sunken eyes and the jerky, unnatural way it moved, the monster could easily have been mistaken for a living troll.

(http://i.imgur.com/wVBj4eb.png)

"Oh no, not that one! Run you bastards! Run!"

"It's too late, they're never going to... whoa! He dodged it! He actually dodged it! He's going to make it! Close the outer door!"

"What about the others?"

"I'm sorry! They're a lost cause! I... oh god, it's just like when we arrived... Get the one in while Duskring is distracted!"

"Okay! Closing!"

"No, wait! Another one slipped by! She's in the tunnel!"

"It's too late! It's already closing!"

"Oh no run! RUN!"

*CRUNCH*

*silence*

"I... don't think she made it..."



(http://i.imgur.com/BINF8xS.png)



The newcomer, a dwarf by the name of TheCheeseMaker, was greeted with sympathy rather than the enthusiasm a fortress would normally bestow on a Talented Cook. He was, quite naturally, a crying, gibbering mess after having watched his party torn apart by the walking dead.

(http://i.imgur.com/E7tnGDP.png)

The others ushered him out of the trade depot, trying not to look at the horrific red liquid that was once a dwarf oozing down the back of the drawbridge. TheCheeseMaker thought it important to let them all know, repeatedly, that the crushed dwarf's name was Besmar Mountainwhims and she was a leatherworker.

Knowing that, of course, only made it worse.



Several weeks later, Autumn was coming to a close with Winter quick on it's heels...

TheCheeseMaker had recovered somewhat from the emotional shock, and had taken over cooking duties from Logem.

Lor had cleaned up the trade depot door, but informed them sadly that the majority of the food had rotted away before they could store it. They rest of the equipment was still good, though, to everyone's relief.

Solon had carved more rock from the boulder, and Zulban had built slabs to memorialise the dead, though carving them would yet take a few weeks more.

Zuglar had been rehabilitating Eshtan who, in true dwarven fashion, was nearly able to walk on his own through sheer force of stubborn willpower.

Morul and Zuglar still hadn't told anyone except Eshtan about their relationship, but that didn't mean nobody knew. Simply seeing their faces go red when they were caught looking at each other was proof enough.

Tiny sparks of happiness were lighting in the darkness of their prison, and the future seemed at least somewhat hopeful.

But fate is a cruel mistress, and she had other idea's for the brave dwarves of Bonepillar...



"Really, Uncle Urist? "Fate had other idea's"? That's the best foreshadowing you could come up with?"

"Don't you go picking apart my foreshadowin' you little whelp!"

"Well you could at least have given us a hint of how many dwarfs were gonna die. And also when did they name it Bonepillar? You never said."

"Two! Two dwarfs are gonna die! There, I just ruined th' entire story for everyone thanks to you, Cattan! You happy now?! All you ungrateful little dwarf larvae want to sit around and make morbid bets on whose gonna die? Be my guest! My voice is hoarse, I'm going to go get a drink!"

"Well I don't think it's ruined. And you didn't answer..."

"They named it Bonepillar when they decided "Cattansarsehole" was too hard to pronounce!"
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Taupe on August 08, 2015, 08:37:01 pm
Excellent storytelling, mister Kincaid!
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 08, 2015, 09:41:01 pm
Bonepillar Year 1: Late Autumn - The Attack of Glitterdeer.

"You know, Eshtan, I think you're nearly ready to walk on your own again!" said Zuglar.

Eshtan noted that her personality had softened a lot in the time she'd spent caring for him: she had confided in him that in her previous position she had simply gone from dwarf to dwarf, diagnosing their wounds but never actually spending time with them, sharing in their joy as they healed and returned to work. They had become fast friends in their time together.

"I agree," he said, rocking gently on the edge of the bed. "It still hurts like the underside of an adamantine spire to move, but it's nothing hard work won't fix. I'm truly amazed at your work, Zuglar. I didn't think spinal injuries were even recoverable from."

She smiled. "Thank you, but I think your will to survive had a part in it as well. You're a stubborn dwarf, Eshtan. In all the best ways."

Eshtan nodded. "Thanks. I... is that a horse? I thought we butchered our pack animals?"

Zuglar looked over. "Oh, yes. It's one the merchants brought. It's been hanging around the Trade Depot for weeks now."

"Weeks? It must be starving. There's nothing for a horse to eat down here."

"Yeah, poor thing. Hang on, I'll just take it back. Hey, Morul!" she shouted over to the carpenter, who was hauling. "I'm heading to the trade depot. Give me a hand with this?"

Morul and Zuglar shared a private smile as Zuglar approached the animal. Eshtan grinned. They really weren't subtle, were they? No wonder everybody knew about them.

And then...

The Horse kicks The Doctor in the head with her right front hoof, and the injured part explodes into gore!



"ZUGLAR! NO! PLEASE NO!"

Morul's terrified scream brought dwarfs from every direction as the doctor's headless body crumpled to the ground. As everyone else stared in horror, the carpenter's eyes changed from horror to rage.

"Morul, stay back! It's dangerous!" Eshtan screamed, but nothing could have stopped the enraged maddwarf. Letting out an incoherent, gutteral cry, the carpenter tore his -highwood training axe-, the very first piece of dwarven craftsmanship made at Bonepillar from his belt and swung it high into the air, bringing it down on the creatures back...

... to no effect. The horse turned on him and reared...

(http://i.imgur.com/ZVtWBE6.png)

The Horse kicks The Carpenter in the head with her right front hoof, and the injured part collapses!
An artery has been opened by the attack!


"Dear Armok, no," Eshtan whispered.

"PILE ON!" this shout came from Logem, who charged alongside Lor and TheCheeseMaker. One of them caught the creature a lucky blow to the head, knocking it unconsious. They laid into it, each of them unleashing their rage until they fell unconsious, but dwarven fists can only do so much and a horse skull is tough. They needed help...

(http://i.imgur.com/9PV5pH0.png)

Eshtan looked to the other end of the hall, where Sodel was standing. She was the only one with a weapon! But... she looked terrified. Broken. And there were two apparitions standing behind her, hovering over her...

It was up to him.

(http://i.imgur.com/dqKF8MB.png)

He stood.

The pain was bad.

He walked forward.

The pain was worse.

He ran.

And the pain faded away. The wind in his ears as he ran was the most incredible sound he'd even heard. He ran up the hall, past dogs and cats, between the workshops, over the furrowed soil, and leapt for the copper pick.

And then the whispers started.

(http://i.imgur.com/JCBa4Gs.png)

The pain wracking his body returned, dropping the dwarf to his knees, and then face first into the furrowed silt.

"You let us die, Eshtan."

"You let us all die."

"You hid, like a coward, Eshtan."

"Like a coward."

He was no expedition leader. He wasn't even fit to haul. He'd spent the last three months in bed! Could he even call himself a dwarf?

"It was you."

"You killed us."

"You murderered us."

And now, when it mattered the most, with two of his friends dead, with the rest fighting for their lives, he couldn't even move a muscle...

"Killer."

"Coward."

"Murderer."

"Monster."

[fade to black]



(http://i.imgur.com/LL0YjWS.png)

In the end, Glitterdeer was felled not by a brave act of heroism, but by a stray dog, whose teeth were sharp enough to break through the tough skin on it's head. The horse bled to death while unconscious.

Logem had his nose and knee broken, and had to be seen by a doctor. Eshtan volunteered, tears running down his face as he said it. The rest of the dwarves worked out what to do amongst themselves, rather than asking the broken dwarf.

The Barricaded Roads would be disbanded, but the name would be kept in honour what was lost this day.

And Zulban queued up two coffins. Morul and Zuglar would be interred side by side in the same tomb.

Together for eternity.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: TheCheeseMaker on August 09, 2015, 12:28:17 am
Well, not a very uplifting love story, but I suppose it's a fairly standard dwarf fortress one.  So the population is what? 6 dwarves?
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 09, 2015, 12:48:42 am
Well, not a very uplifting love story, but I suppose it's a fairly standard dwarf fortress one.  So the population is what? 6 dwarves?
That's correct.

After that, a full writeup for Winter would be all sorts of disappointing, so I'll just sum up the cleanup routine so far and provide some of the notable/funny points.

* Sodel got below the aquifer and started digging out workshop space.

(http://i.imgur.com/68TJwWT.png)

* Zulban made engraved slabs for the ridiculous amount of casualties we've had, and designated them to be installed everywhere. We'll surround traders with the names of all the dwarves who've died here so they take us a bit more seriously in the future.

(http://i.imgur.com/VttnBeq.png)

* We've laid one ghost to rest, one of the merchants who raised just before we installed his memorial, but we've yet to memorialised the two from our initial arrival who freaked out Sodel and Eshtan so badly.

(http://i.imgur.com/vs97zHc.png)

* Logem appears to have become rather hardened to death and ghosts lately.

(http://i.imgur.com/622vxFD.png)

* A Kobold apparently challenged Duskringed himself to a duel. It went about as well as you'd expect.

(http://i.imgur.com/SwPQrd3.png)

* TheCheeseMaker apparently likes dogs. Like, a lot. I don't know how else to explain this:

(http://i.imgur.com/47pdxLD.png)

* Sodel and Zulban have leveled up and unlocked the "2 Dwarfs, 1 Workshop" feat. I.. I just... I don't even...

(http://i.imgur.com/wLDeIkD.png)
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 09, 2015, 01:40:08 am
"Arright yah bunch of orphan brats, storytime's over. Time for bed."

"Wait, that's *it*?"

"Yep. You gonna complain about the ending now, Cattan? About the pacing? About the believability of a dwarf swimming in dogs?"

"Well no I... I mean, yes that is pretty unbelievable, but... I kinda want to know what happened next."

"Oh you do, do you?"

"Yes, sir. Could you come back tomorrow and continue the story?"

"Hmm... well. I've got work, you know. I'm a very important dwarf, not like you lot."

"Please, Uncle Urist?"

"Werl... I guess I could. You gonna keep complaining about every little thing I say?"

"Well... I can't promise I won't..."

"Stubborn, eh? Heh. You remind me of someone I once knew. An expedition leader. He and I never could see eye-to-eye, but he was a good dwarf. Kinda like you, little one."

"So..."

"Yeah, I'll be back. Gotta finish the story, afterall."



And thus ends Year 1:

Spoiler (click to show/hide)

Gwolfski, you're up. A few notes:

* I was relocating the farming apparatus when the year ended. You'll need to redesignate tasks like "Process Plants", "Prepare Lavish Meal" and "Brew Drinks" once they're constructed.

* I've got a slab being engraved for Morul: I was going to place it just to the north of his coffin. I'd consider it a favor if you could designate that once it's built.

* Labors are all over the place: it takes quite a bit of micro-management to run a fortress with only 6 dwarfs. Be assured no dwarf will ever pull a lever in time unless you clear all their labors in advance, and even then only maybe, so be careful with that one.

* Eshtan took on Zuglar's tasks and the custom profession name "Failure". Poor dwarf. Be a pal and try to cheer him up.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on August 09, 2015, 03:16:12 pm
got it btw, use dffd for saves, its easier. http://dffd.bay12games.com/ (http://dffd.bay12games.com/)
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 10, 2015, 07:35:47 pm
Oh man, I just learned how to make civilians wear armour and carry weapons around. It just saved an outdoor fortress of mine from werelizard attack (+Bronze Pick+, meet head). Wish I'd known that when Glitterdeer attacked.
         
(Edit) In case anyone's wondering...
         
Bring up the military screen ('m'). Go to Uniforms ('n') and create a new one called "Civilian". Select the most generic weapon and armour options for each of the categories.
         
Then go to the squad screen and assign all your civilians to squads using the Civ uniform. Replace the default squadnames with "Civilian" to keep these dwarves seperate from your military.
         
Finally, go to Alerts ('a') and activate all the Civ squads under the Active/Training alert. Leave the military screen, unpause, and they'll all get Pickup Equipment tasks and will scurry about picking up whatever weapons and armour you have lying about.
         
When they're done and have all reverted to Soldier (No Activity), go back to the Military Alerts screen ('m', 'a') and reactivate the Civ squads under Inactive. They'll return to civilian tasks, only now they'll have the weapons they picked up strapped to their back.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on August 13, 2015, 02:18:06 pm
save here http://dffd.bay12games.com/file.php?id=11057 (http://dffd.bay12games.com/file.php?id=11057), will have report today, maybe tommorrow.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: PsychoAngel on August 13, 2015, 10:53:23 pm
Dorf me! I will be an architecht/miner if possible, but anything close will do. Make my title "The Fixerupper" or something of the like.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on August 14, 2015, 03:33:21 pm
im sorry, no update today. fun facts: we have a shit load of immigrants. i brutally murdered accidentaly caused the demise of 1 1/2 trade caravans. undead creatures dont want to go into traps. sh*t
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on August 15, 2015, 04:44:15 pm
save here http://dffd.bay12games.com/file.php?id=11057 (http://dffd.bay12games.com/file.php?id=11057)

Gwolfski's turn: influx of citizens, useless traps and artifactsx3!

First off, our population
Spoiler (click to show/hide)
has crossed 20, so we got artifacts:
Spoiler (click to show/hide)

I have been doing exploratory mining, and have thus found a cavern
Spoiler (click to show/hide)
!

However, it appears undead beasts are underground as well. sigh.

I have also manged, with some difficulty, to build this:
Spoiler (click to show/hide)

I have also started our military, recruiting a squad of 3 marksdwarves, in which i am the most skilled one.

By building a trap (that doesnt fully work)
Spoiler (click to show/hide)
I have managed to recover some of our fallen.
Spoiler (click to show/hide)
Not all, mind you, but at least some. We need moar coffins!

The main area has been enlarged by a few stockpiles, and we now have a tree farm too!
Spoiler (click to show/hide)

The stone level, complete with bits of the now-uselss trap (pls dont touch it, during my next turn i hope to make it usable)
Spoiler (click to show/hide)

also, our population
Spoiler (click to show/hide)
and stocks
Spoiler (click to show/hide)
, plus it turns out there has been no crime whatsoever!
Spoiler (click to show/hide)

Also, our current animals (pasture the caged cow somewhere pls)
Spoiler (click to show/hide)

Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on August 15, 2015, 11:11:04 pm
So my turn now, yes? I should be able to start on Monday at the latest.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 15, 2015, 11:43:36 pm
Quote
First off, our population
Spoiler (click to show/hide)
has crossed 20, so we got artifacts:
Holy crap, you actually got migrants in? Last I checked, Duskringed and an undead Draltha called "Frozenracks" were guarding the southern entrance.

Taking a look at the world now: it looks like the undead horde has grown a bit. It now includes 6 named abominations:

* the Troll Talathel Ennolshesam, "Duskinged the Reputed Zephyr". King of the Dead in Bonepillar.
* the Draltha Gishdistled Fokashushil, 'Frozenracks the Hungry Ice". Duskringed second in command.
* Rith Koloslan, once a dwarf, his walking corpse now dubbed Nileskathil, "Strapswet".
* the Elk Bird Zugobdesis, 'Grandsnarl'
* the twin Giant Bat's, Idathbabin, 'Amusefriendly' and Zakgolshasad, 'Spitedmusic'

3 of the monsters, including the giant bat Amusefriendly, were already named before they died.

Also of note, two dwarves: "Udil Ledbal" and "Logem Idensakzul", whose corpses rose from death and now wander the land.

So my turn now, yes? I should be able to start on Monday at the latest.
That's right. Remember to dorf the folk who have asked to be dorfed: it looks like Gwolfski neglected to do that.

Yourself,
PyroTechno - Anydorf (PyroTechno)
Tuaiq Uacca - Profession: Militia Commander/Recruit (Lidku)
Iamblichos - Profession: Peasant/Fisherdwarf, Custom Profession: "Wastrel" (Iamblichos)

Looking forward to seeing what you accomplish in Bonepillar.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Isngrim on August 16, 2015, 01:59:15 pm
PTW
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on August 17, 2015, 12:25:48 am
Spoiler (click to show/hide)

Tosul ran.

Through the bloodstained knotgrass, over the corpse-strewn hill, and past the bony branches of the dead larches, Tosul Crevicebronze ran.

Not two minutes past, he had been sitting in a wagon en route to a newly established fortress that was somewhere past the Jungles of Frothing, laughing with his fellow migrants and full of optimism for his soon-to-be new home--until a massive scarred troll reeking of death leapt out from the trees, tearing the dwarf sitting next to him in two.

Tosul ran.

He could still hear the screams behind him from the overturned wagon as the troll spread parts of his former friends over the countryside.

Tosul ran.

He saw a dwarf running ahead of him tackled by a draltha that still had a spear sticking from its ribs, and heard the poor dwarf's screams turn to gurgles and then silence as the creature feasted upon her innards.

Averting his eyes, Tosul ran.

Behind him, he could hear air whistling over tattered wings as something swooped towards him, getting closer with every step he took.

Tosul ran, his breath ragged and his sides burning as the unholy beast closed in.

And as he considered simply closing his eyes, stopping his pounding feet, and letting the monster end his torment, he saw something incredible.

A living, breathing, dwarf, 20 yards away, waving frantically and keeping a watchful eye on the surounding area, standing next to a ramp descending into the earth.

With a renewed life in his legs, Tosul ran.

The dwarf ducked inside as Tosul approached, and felt a brief tug on his shirt as he dove into the pit, then the sound of ripping cloth accompanied his brief drop as he saw the shadow of a Giant Bat whoosh past the opening.

Deeper into the earth, Tosul ran.

He heard voices ahead of him as he sprinted down the tunnel, uncertain whether the beasts wouls follow him in.

"Seal the bridge!"

"B-but there's still migrants out there!"

"And if we wait any longer, there's gonna be undead in here! That last on was close enough as it is. Seal the damn bridge!"

Hearing the sound of clanking machinery ahead of him, Tosul put on a final burst of speed, crossing the bismuth bridge just before it rose, sealing the horrific monstrosities out.

Panting from exhaustion, sweat dripping from his beard, and accompanied by the survivors of his group, Tosul stopped running.



"Me? In charge? But why?"

It had been only a few weeks since Tosul had arrived at the glorified emergency shelter known as Bonepillar, but it was a few weeks he never would forget. After their frenzied rush to the double-bridge entrance, Tosul and the other surviving members of his migrant party had quickly gotten used to the idea of staying, not wanting to have to face the undead beasts outdoors a second time, especially with their own fallen now among them. And in a way, due to those selfsame undead monstrosities Bonepillar was effectively the fort thy had set out for in the first place, just in a different location.

"You know these new dwarves you arrived with better than anyone," said Gwolfski, Bonepillar's previous Overseer. "Their skills, their shortcomings, what makes 'em tick. And, to be frank," the dwarf leaned forward, showing Tosul the bags under his eyes. "I'm exhausted. We all are. Sooner or later, that exhaustion is going to lead to a mistake, and a single mistake is all it will take for this place to fall apart. Some new blood will be good for the fort."

"But why me? I'm just an engraver! I like to carve pictures into walls, stuff that happened years ago! I don't know the first thing about leading!"

The Overseer laughed. "And that is exactly what makes you the best choice. You know our history, you've carved it on walls both here and at the Mountainhome. You know the impact of a single action, what it can do to those who follow and those who lead. You can make this place stand against a thousand undead!"

Tosul considered the Overseer's words. "You're right. I can make Bonepillar strong. But what about you? You've been Overseeing this place for over a year! What are you going to do?"

Gwofski wordlessly walked over to the office's chest, pulled out a bronze crossbow, and shouldered the weapon. "Things have been getting pretty noisy up top, and I've got a few old acquaintances who could use a few inches of iron in their skulls."

The Overseer walked out of Tosul's new office, raising a hand as both a goodbye and good luck. Tosul raised his hand as well, then dropped it with a sigh. He has a lot of work ahead of him...



So there's a little intro to my turn. Sorry if I mischaracterized you Gwolfski!

Dorfed:
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: PyroTechno on August 17, 2015, 12:53:59 am
I see. In general, I approve of this dorf.  :)
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on August 17, 2015, 03:40:12 pm
I'm done with Spring and should have a write-up tomorrow morning.
Sorry for the wait!
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 17, 2015, 03:53:43 pm
Yay, storytelling! Honest to goodness storytelling!

I'd forgotten how utterly horrible a place Bonepillar was. Everyone arrives screaming. It's a prison, not a fortress.

It's wonderful!



"Hang on Uncle Urist, what about year 2?"

"Oi already tole you about year two. They tried to make a trap something something stockpiles something marksdwarves."

"So you're just skipping year 2? That's lame."

"You know what else is lame, Cattan? You, after I cut off both yer legs and feed em to the war dogs! Now shuddup and listen."
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on August 18, 2015, 01:59:41 pm
24 Granite

Tosul sat in his new office, letting the weight of Gwolfski’s words rest on his shoulders for a few minutes. Everyone here is depending on me… Tosul thought. I can’t let them down!

He rose and began to survey the fortress that was now under his command.

It was easy to tell that Bonepillar had been built as an emergency shelter rather than a traditional, architecturally designed fortress. Passages ran every which way throughout the fort; up, down, left, right, north, and south, and Tosul got lost several times trying to connect the interior geography with itself in his head.

As he wandered near the kitchen, Tosul heard frenzied barking from the north, then saw a dwarf rush out of a door before hastily slamming it shut.

Tosul recognized the dwarf as TheCheeseMaker, Bonepillar’s cook. “What’s going on in there?”

Sheepish, TheCheeseMaker rubbed the back of his head. “Oh, that? That was the dogs. I was checking the nest box, and the dogs got excited. They, uh, they like me. Probably the smell of cooked meat…”

“That was awfully loud for just an excited greeting. How many dogs do we have?”

“Last time I counted, forty-two.”

“Forty…” Tosul fell silent, then moved on, shaking his head.


Soon after, Tosul was approached by Tuaiq Uacca, Bonepillar’s militia commander.

“Hey, Tosul, do you have a minute?”

More than a little intimidated by the burly dwarf, Tosul stopped. “S-sure. What do you need?”

“Listen, I know you’re gonna be busy, with the whole running Bonepillar and all, but If you have the time, could you try and get me and the boys somewhere to train? A militia’s great and all, but without any training we’re just going to be effectively waving sticks around.”

Tosul mentally adjusted his priorities. “Sure thing, I-I’ll get right on it.”

Tuaiq smiled. “Thanks. Oh, and one more thing- that Peasant who arrived with you. Nil? I’ve seen arms like his before. Get him a hammer, and He’ll be smashing undead skulls like there’s no tomorrow.

With that, Tuaiq strolled off.


The last stop on Tosul’s fortress tour was the Mechanic’s workshop, where Zulban, one of the founding members of Bonepillar, was putting the finishing touches on his latest mechanisms.

“Hey, Zulban, can I ask you something?”

The older dwarf grunted, then put down his tools. “What is it now?”

“There’s a bunch of levers around Bonepillar, but none of them are labeled. Do you know what they do?”

Zulban simply shrugged.

“B-but you’re the one who hooked them up! How can you not know?”

“I put them up, yeah, but that was a couple of years ago, and so much has been going on since then, most of them’ve slipped my mind. I know the two in the main hall control the airlock, cuz they were first, but as for the rest, you’re on your own.”

Zulban turned back to his work.

“Thanks, I guess.”

With a sigh, Tosul headed back into the fort.


9 Slate

“Migrant party on the horizon!”

As soon as the cry went up, Tosul ran toward the airlock, barking orders as he went.

“Tell the elves to pack up, now’s their best chance to get out safely! And as soon as I’m through, switch the airlock!”

Tosul ran past the trade depot, full of elves, and over the bismuth bridge as soon as it opened. Emerging into the sunlight, he saw the migrant party staring dumbfounded ahead of them as the horde of undead ripped apart a flock of kea that had recently entered the area.

Knowing that a single sound would send the horde running strait toward him, Tosul waved frantically, hoping that one of them would glance in his direction.

Before long, one of the migrant dwarves spotted him, and the group as a whole started moving towards Bonepillar’s entrance.

As the new dwarves filed in, Tosul counted heads. “One, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Eleve- Where are you going?”

The dwarf, a ranger by the looks of him, turned towards Tosul, surprised, and gestured towards the pole he carried. “Fishin’”

“You’ve seen what’s out there! Do you have some kind of death wish!?”

“Fine, fine, you don’t have to shout at me.”

The hapless dwarf abled inside, but the brief altercation had attracted unwanted attention.

“Seal the bridge!”

As soon as the bismuth bridge rested vertically, Tosul turned to the dwarf who looked to be in charge of the newcomers, a white-bearded older dwarf. “How many made it?”

“Uhh, looks like twenty-one, plus a few pack animals and pets.”

“And how many… didn’t?”

“Two donkeys and an alpaca. You saved our lives there, son!”

Tosul smiled. Maybe he was doing something right.


8 Felsite

Vucar Spreadabbey, Bonepillar’s new mechanic, hadn’t been seen for several days. So it was more than a little surprising when Tosul saw her run into his office.

“Take a look a this!”

Spoiler (click to show/hide)

“Whoa… Is this where you’ve been?”

“Yes! I don’t know how to explain it, I just had a feeling that this needed to be done. And now…” Vucar looked down at her hands. “I feel like… like I know mechanics now, like I never did before!”

“That’s amazing, Vucar!” Tosul stood, handing the mechanism back to her. “Now we just need to figure out somewhere to put it…”


17 Felsite

Logem Ochretwist sprinted through Bonepillar. He pushed past Iden Oardye, newly appointed chief medical dwarf, and nearly knocked over PyroTechno Dyepaddle, who dropped his armload of freshly-smelted coke.

He careened into Tosul’s office, startling the Overseer, who was going over Bonepillar’s stocks. “You’ve got to get up here, now!”

Seeing the panicked look in Logem’s eyes, Tosul followed without question.

“What is it?” he panted as they approached the top of the fortress.

“I was up top planting this season’s blackberry crop, and, well,” The farmer pointed through a fortification. “Take a look for yourself.”

Spoiler (click to show/hide)


Later that day.

“Tuaiq, get your Marksdwarves in the tower. If we’re lucky, the Titan will thin the undead, but if it decides to come for us, that floor hatch on top of the tower’s not going to keep it out. If it comes close, give it everything you’ve got.”

“Yes sir!” The militia commander ran off to gather his men.

“Nil, I want your melee squad positioned under the tower entrance. I know you’re inexperienced, but if that beast gets past Lidku, you’re our best defence.”

Nil gulped “Y-yessir!” He went to gather his squad.

Tosul turned to the rest of the assembled dwarves. “The rest of you, be ready for anything. We don’t know what’s going to happen up there.”


19 Felsite

“Hey, Overseer?”

Tosul looked up, seeing Tuaiq standing in the doorway of his office. He stod up.

“What is it? Did something happen?”

“Big spider’s dead.”

“Really? Congratulations!”

Tuaiq shook his head. “No, no. We didn’t do nothing. Beastie took down a pair of undead, one of ‘em a dwarf, then went after a draltha, and then…”

Spoiler (click to show/hide)

A thought occurred to Tosul. “Did it… you know… get back up?”

Tuaiq smiled. “Lucky for us, no. Fight was on the living side of the treeline.

Tosul let out a sigh of relief. “That’s good. But if just one of those monsters an take down a Titan… what could it do to a dwarf?”


25 Felsite

Iamblichos, Bonepillar’s resident Wastrel, lay shivering in a corner. “I-I can’t go back up there. I-it can s-s-see me through the fortific-cation… The eyes… oh Armok THE EYES!”

Tosul stood up. Despite having killed the Titan, that undead Draltha was proving to be more trouble than good. Just by nature of its presence, it was blocking access to the upper farms. Lidku’s marksdwarves hadn’t been much help either--the piercing bolts not fazing the beast.

“Geshud, see if we can get a wall built in front of that fortification. If the farmers can’t see out, they shouln’t be bothered by the Draltha.”

The stoneworker had just saluted saluted and ran off when Tosul heard TheCheeseMaker’s voice behind him.

“Overseer, we’ve got a problem…”

Tosul turned, and saw TheCheeseMaker holding 6 squirming balls of fur.

“It’s puppy season.”

It is now summer.



OOC:
Whew! So there’s Spring. Apologies if I screwed up anyone’s characters.
Fort population is currently 44.
Sorry for the wait! I can tone done the detail of future write-ups if this one’s too long.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: PsychoAngel on August 18, 2015, 02:47:12 pm
I think it's great, dude. The more character, the better, I say!

Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on August 18, 2015, 03:13:23 pm
send the marksdwarfs tp the hole and let them scare it off.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on August 18, 2015, 03:26:36 pm
send the marksdwarfs tp the hole and let them scare it off.
I tried. They shot it several times, to no effect.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 18, 2015, 04:59:45 pm
"Oi! Tosul! Overseer! Tosuuul!!!"
         
"Yes, uh... I don't remember your name, I'm afraid."
         
"Call me Urist. Oi have a great idea to deal with the undead!"
         
"Uh, okay... ?"
         
"You know all them dogs we got everywhere?"
         
"I am aware of them, yes..."
         
"Wot if, roight, we train em all up teh be war dogs, roight..."
         
"Yes..."
         
"An then we build a nunch of catapults on top of the watchtower, roight?"
         
"I think I see where this is going..."
         
"An then we fling 'em, roight, fling 'em square at the undead!"
         
"That's terrible."
         
"Can't yeh just imagine it, though? "Moan, groan, I'm an unholy abomination of evil" and then BAM!!! Their head explodes in a shower o' puppy bits."
         
"You're... A GENIUS! LET'S DO IT!"
         

         
"An' then they exploded all the undead's heads with high-velocity puppies and everyone lived happily ever after, the end. Except the puppies"
         
"Uncle Urist! That's not how it happened. Tell the story properly!"
         
"Oh, you wan' the bad ending do you, yah sick little bastards? 'And then the puppies became undead and the entire fort was drowned in a tide of adorable unholy deliciousness', the end."
         
"Uncle Uriiiist!"
         
"Oh fine! Take all the fun out of it! Feed the fun to trolls why dunt yah? Yah fun goblin. Now where was I..."



(Also, if you get a male migrant by the name of "Urist", dorf him "Uncle Urist" :D )
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: PyroTechno on August 18, 2015, 05:35:21 pm
Logem Ochretwist sprinted through Bonepillar. He pushed past Iden Oardye, newly appointed chief medical dwarf, and nearly knocked over PyroTechno Dyepaddle, who dropped his armload of freshly-smelted coke.

"Ow! That was my foot!"
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: TheCheeseMaker on August 18, 2015, 06:37:02 pm
Separate the female and male dogs into separate pastures to deal with breeding.  Although, from experience, those dogs can be the difference between life and death in a major incident.  When the fortress was breached, the zombies were too busy killing the dogs that they didn't notice the dwarves building a wall.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on August 18, 2015, 06:37:16 pm
(Also, if you get a male migrant by the name of "Urist", dorf him "Uncle Urist" :D )

Only Urist I've seen was a merchant, and he is... currently indisposed.
Summer complete, currently working on write-up!
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on August 18, 2015, 07:24:45 pm
Bwahaha, perfect!
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on August 19, 2015, 05:13:01 pm
Bonepillar: Summer of 544

((If this is too long, let me know and I'll spoiler the whole thing down))

1 Hematite
Tosul Crevicebronze, Overseer of Bonepillar, was sitting in his office examining reports when Deduk Mobpaddles burst through the door and slammed the corpse of a Peregrine Falcon onto his desk.

Tosul looked at the deceased avian, then at Deduk.

"That is a dead bird."

"Course it is! It's bleeding demised!  It’s passed on! This falcon is no more! It has ceased to be! It’s expired and gone to meet Armok! It's a stiff! Bereft of life, it rests in peace! Its metabolic processes are now history! It's off the twig! It's kicked the bucket, it’s shuffled off this mortal coil, run down the curtain and joined the bleeding choir invisible!! This is an ex-falcon!!

"I get it, it's dead. And why exactly are you showing this to me?"

"Because even though it's dead, it just nearly killed that donkey we have tethered up top."

Only now realizing the significance of the animal, Tosul rose. "What? But how did it get in? We're sealed off from the surface!!

"Apparently not. Hell if I know, though. Maybe it squeezed through one of the fortifications?"

"Well, see if you can find out. The last thing we need is more undead getting in. What happened to the donkey?"

"Beastie's not long for this world, I'm afraid. Damn bird damaged the lungs."

Tosul sighed. "Might as well butcher it then. Wouldn't want the meat to go to waste."


4 Hematite

It had been a long day, full of reports of undead slaughtering wildlife and crafts dwarfs complaining about materials. Tosul had just left the booze stockpile and was headed to his room, more than ready for a full night's sleep.

Ugh, I feel like I could sleep for a week... Sleep would not be in his immediate future, however, as when he opened the door he was greeted by a ghastly sight.

There was a dwarf in his room, entirely white except for the large red crater in her chest. Tosul knew this dwarf-but the last time he had seen her, there had been a dead draltha on top of her.

"Aban? What are you doing here? I thought-"

That was as far as he got, before the ghastly specter shrieked, toppling his bed as it flew through the eastern wall of his room.

Eshtan, expedition leader and self-proclaimed Failure, poked his head out of his room. "What was that? Sounded like a ghost!"

Tosul looked at him and nodded, before turning to walk away.

"Where you going, lad?"

Tosul turned to look at Eshtan as he walked away. "To make amends."

5 Hematite
Spoiler (click to show/hide)
"That's some mighty fine work there. But why did you have to make it? You're the Overseer now, any engraver could have done it."
Tosul and Zulban were standing in front of the newly engraved memorial slab to Aban, placed with the other slabs in the great hall.
"No, it had to be me precisely because I'm the Overseer. My job is to keep every dwarf here safe. How can I do that if all a death means to me is another designated task? When I engrave the slab myself, I know that dwarf: their life, their loves, and their death. When dwarves stop being people and start being drones, that is the moment I have failed as Overseer."
Tosul picked up his engraving tools and walked back to the Craftdwarf's Workshop. "Now if you'll excuse me, I have some more engraving to do."


10 Hematite
"Ugh!"
With a grunt, Zon swung her pick into the stone, clearing away a chunk of schist. She looked into the hole she'd made, then grinned.
"Hey, cobaltite! I think I'm gonna take this room. I've always liked blue."
Hearing his coworker's words, Moldath ambled over.
"Easy now, you know the rules. Can't claim a room until the bed's down."
"Yeah yeah, I know. But even if I don't get this one, it's gonna be nice to have our own rooms for once."
"I hear you. We've been sleeping in that cramped old dormitory for too long. I actually faked being sick once just to get a chance to sleep in the hospital beds."
"That's what it was? Come on, man, I had to dig the whole lower stairwell on my own when you were 'out sick!'"
"Aw, shut yer trap. Now let's get back to work. Maybe the next room will be all Cobaltite."


15 Hematite
"Human Caravan to the west!"
"Dammit, that horse corpse is already right on top of them!"
"Get the airlock open, they might make it!"
"By Armok, that thing's tearing them apart!"
"Most of them are either dead or gone, but I can still see two, one heading for the airlock and the other running north!"
"The first one's in, and the second's turning around!
"Oh my Armok, that water buffalo's still alive!"
"Not for long..."
"Second human's in! Seal the airlock! Sodel, head to the depot. You know how to talk with other races."
"On moi way."

Sodel entered the depot in time to see the two humans, a male and a female, embracing.

“You’re alive!”

“It was close there at the end, but I made it. Are the others…?”

The male shook his head. “I don’t know.”

Sodel coughed lightly, and the couple turned to face her.

“Oi don’t know exactly what happened up thar, but you’re safe here now. Undead should clear out in a month or so if you’ll be wanting to get home, but until then Depot’s got accommodations.”

The female stepped forward. “Thank you so much. I’m Tuma, this is Zaziz. I don’t know how we’ll ever repay you… all we brought in are the clothes on our backs.”

Zaziz grunted. “You’re welcome to the stuff outside if you can get to it, but…” He fell silent, allowing the groans of the wandering undead flow through the depot for a moment.

“I don’t think it’ll be worth it.”

27 Hematite
Soon after midday, there was a knock at Tosul's door, shortly followed by Deduk entering the room.
"Tosul! It took a fair spot of bother, but I've puzzled out how that falcon got in.
Excited, Tosul stood up. "Really? How?"
Deduk grabbed an old report from Tosul's desk and began to draw on the back.
"So a fortification looks like this, correct? Curving in toward the center? Well it's not visible from strait on, but if you stand against it like this-"
Deduk stood with his back to the wall and craned his neck back so he was looking at the roof.
"-you can see a huge blooming hole! Anything with wings could swoop right in!"
Tosul put his hands together and pursed his lips, a studying Deduk's schematic. That big? This could be bad. We're lucky a falcon's all that found it. If one of those bats got in..." Tosul shook his head.
"We need to get that patched up as soon as we can, but we should be safe unless something with wings-"
Crash! Smash! Bang!
Logem Ochretwist slammed the door open, shouting, "Tosul! Get up here!"
Deduk gave Tosul a look. "You just had to say it."
...
Spoiler (click to show/hide)
Tosul stepped back from the fortification, pale, and ran off into the fort.
"I need people getting those floors on top built now! Tuaiq, Nil, get your squads ready! If we're lucky, the undead might take it out, but we can't count on it!"
"Not gonna happen, sir!" Tuaiq interrupted. "That thing's inorganic, undead only go after things that bleed."
"Dammit!" Tosul kicked the nearest rock, before he leaned down and picked it up. "Anyone who can haul, let's cover that hole!"
He ran towards the tower, with several others in front and behind him.

Every dwarf reacts differently to stress. Most, when encountering an undead abomination staring at them from the foot of a tower, turn and run. Others are able ignore the crime against nature and go on their way. Others, like the Weaver Iden, resort to violence.
Iden, upon seeing the undead cow at the base of the tower, became filled with rage, leapt form the tower, and began punching it. Another dwarf, a furnace operator by the name of Amost Ningtekkud, followed after while another pair comprised of Cheese Maker Tekkud and Legendary Glassmaker Bomrek, charged a nearby draltha corpse.
Spoiler (click to show/hide)

Tosul heard the screams from ahead and rapidly changed his mind about the correct course of action. “Everybody back!”

He got back into the main hall just in time to avoid getting walled in the passage.
“What are you doing!?”
TheCheeseMaker blinked, taken aback. “We heard the screams and thought everyone was dead. We grabbed what was nearest and sealed it up.” He patted the wall, made of pure coke. Other side’s got an aluminum one. That giant gem ain’t getting through here.”

“But PyroTechno’s still in there!” Tosul flew at the wall, tearing it apart with his bare hands.

TheCheeseMaker stepped forward. “Tosul, think about this. If that Titan gets in, we all die.”

“And if I don’t get this wall down, PyroTechno dies!”

“Never mind whatever you’re talking about, We’ve got another problem!” cried Tuaiq, running up with his crossbow ready. “Migrants to the northeast!”

Tosul stopped working for a brief moment. “Open the airlock.”

“They’re in the heart of the Jungle of Frothing, and that Titan’s out there too. None of them are going to be able to get past both!”

Tosul looked Tuaiq dead in the eye. “We’re not leaving them to die. Open the damn airlock.”

Tuaiq shrugged. “You’re the boss.” As he walked toward the levers, he murmured under his breath, “I just hope you know what you’re doing.

Sodel, Tuma, and Zaziz looked up from the Depot’s table, where they were sharing a meal.

Tuma stood. “What’s going on, why is it opening?”

Sodel stood as well. “Probably a moigrant party coming boi needs rescuing. It’d be noice if the Overseer would give us a bit of warning next toime.”

Footsteps could be heard coming from down the hallway. “Here comes the farst one now. Oi’ll greet ‘em, no need for you two to get up.”

Sodel stepped out of the depot.

Spoiler (click to show/hide)



The migrant party, 6 in all, huddled close together as they walked through the dark jungle. Ast Daselkol, a Farmer and the youngest of the group, turned towards Nil Shagogmeng, the group’s de facto leader. "Are you sure this is the right way?”

Nil glared at him, the fear in his eyes readily apparent. “Of course it is! We just need to keep moving, we’ll-”

He was interrupted by a scream from behind, and Ast whirled to see Solon quivering in fear, his gaze locked on half a porcupine, crawling toward them with dead, milky eyes.
fwoosh

Ast ran at the thing and kicked it, sending it spiraling off into the trees.

fwoosh

She turned back to the other three dwarves, and—wait, three?

“Where’s Solon and Mestthos?”

Nil roughly pushed her forward, his panic readily apparent now.

“L-let’s just keep moving. Th-they’ll find us, th-they

fwoosh

know the way.”

Ast dug her feet into the ground.

“You just want to leave
fwoosh

them?” She turned toward the rear dwarves. “You two can’t--”

But there were no rear dwarves.

Ast broke away from Nil’s grasp and ran to were the other dwarves

fwoosh

had been. “Where did they go? Nil, did you--”

But Nil was gone too.

Ast looked around, terrified, at the dead trees and decaying grass. “Guys? Th-this isn’t funny! Come back!”

Thump

Something landed on the grass next to Ast. Curious, she bent to pick it up, then recoiled in horror when she realized that it was Nil’s leg, wet with blood.

Shaking, she turned her head upward.

Spoiler (click to show/hide)

For a brief moment, she saw the bodies of her companions strewn atop the trees before the looming jaws of the undead giant bat filled her vision.

fwoosh


Tosul pulled one last piece of coke out, letting the hastily-constructed wall fall down around him and revealing the empty stairway. The sounds of something moving could be heard from up above.

Tuaiq raised his crossbow as it moved closer to Bonepillar’s entrance… then lowered it as PyroTechno stepped through, a relieved look on his face.

“Oh, thank Armok! I thought I was gonna die in there.”

Tosul gave Pyrotechno a quick pat on the back before stepping back up to the wall. “CheeseMaker, get this wall back up. Any word on those migrants?”

Deduk approached, his face pale. “You might want to take a look at the airlock…”


Spoiler (click to show/hide)

Tosul walked silently to place the slab, ignoring everyone who tried to speak to him.

10 Malachite
“We lost the Titan.”

“What? How do you just lose a Titan? It’s massive, and bright purple!”

Tuaiq shrugged. “It flew up to the top of that big dacite bolder, then dove in. Hasn’t come back out. It’s probably in the caverns somewhere now.”

18 Malachite
Lokum Channelledsunken the carpenter was Tosul’s 3rd visitor today.

“New bedrooms are a great idea, but in order to make beds we need wood, and all the wood we have is outside with the undead.”

Tosul considered his options. “Retrieving the outside logs is too risky, and the caverns are too overrun with undead to try and claim an area. But maybe…” Tosul started walking to the door.

“Where are you going?”

“To get the miners. We’re going to find another cavern.”

28 Malachite

Moldath peeked his head through the hole he’d made. “Either this pick is more effective than I thought…”

Spoiler (click to show/hide)

“…or I just found another cavern.”

Lor poked her head out next to his. “Over there, to the southwest—is that what I think it is?”

“Yeah, it is! A magma pool! Looks like this is our lucky day!”

“Not the pool, you dunce. A blind cave ogre could see that! I mean next to the pool, by the magma crabs!”

Moldath squinted into the darkness, then his eyes widened. “By Armok, it’s the Titan!”

“Seal it off!”

16 Galena
Lor and Moldath dug deeper and deeper, in search of a cavern containing neither undead nor a giant murderous gemstone.

As they dug deeper and deeper into the rock, however, they reached a point where their pickaxes didn’t shatter the stone so much as sink into it.

“What the…” Lor yanked her pick from the wall watching as the stone hardened as it cooled around her pick. “That stuff’s almost molten!”

Moldath sighed. “Looks like we can’t go any deeper. If there’s another cavern somewhere, we missed it.”

27 Galena
Lor wiped her brow as she climbed the stairs back towards the fort. It had been a tough day of digging, and she could use a drink. As she passed the peepholes into the second cavern layer however, something purple caught her eye.

Spoiler (click to show/hide)

It was the Titan, somehow managing to stay airborne despite a missing wing. Several large cracks ran through is body and remaining appendage—the Titan had certainly seen better days.

By Armok… thought the miner. What could have done that?

Meanwhile, 15 levels below…

Moldath was still hard at work, having just gotten back from a drink break himself. As he cleared away a chunk of diorite, he felt warmth emanating from the rock behind it.

More of that semi-molten crap behind here, I’ll bet.

Moldath, unconcerned, smashed the fragile barrier of warm stone, and was surprised to find that the rock behind was not semi-molten, but fully molten.

Spoiler (click to show/hide)

“By Armo-” was all he got out before the tide of magma engulfed him.

Autumn has come.



((So there's summer! Bit bloodier than Spring.

And did someone the rules for titan-attacks? According to the wiki, they shouldn't show up until we hit 80 dwarves, and I've had 2 purple web-spewers in 2 seasons! wonder if they're related...

Anyways, apologies for slowness, mischaracterization, and flagrant Monty Python, and I will see you at the end of autumn!))
<EDIT: Population stands at 38.>
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on August 19, 2015, 05:49:39 pm
Mobody messed with the raws
Spoiler (click to show/hide)
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 19, 2015, 09:06:45 pm
I love the fact that the enormous terrifying gemstone titan arrives on the surface, scares the shit out of everyone and disappears down the cave... and you find it later in the darkness, limping along hopelessly and having obviously been through some serious shit, presumably at the hands of something that's even *worse* waiting for you down there.

Bonepillar: where even the Titans are left terrified and broken by the horror of it all.

Poor Sodel. I never thought assigning her to broker duty would get her killed. May she and the ridiculous accent that I never wrote the same way twice rest in piece.

And the true scourge of Bonepillar is revealed. HORSES. That's 3/7 of the founders dead thanks to 'em. It's only a matter of time before they get the rest of us too. Fucking ponies man. Don't trust 'em.

By the way, this is a brilliantly written turn DDDragoni. Really get's across the horror and hopelessness of Bonepillar.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on August 20, 2015, 01:42:19 am
I love the fact that the enormous terrifying gemstone titan arrives on the surface, scares the shit out of everyone and disappears down the cave... and you find it later in the darkness, limping along hopelessly and having obviously been through some serious shit, presumably at the hands of something that's even *worse* waiting for you down there.

Bonepillar: where even the Titans are left terrified and broken by the horror of it all.

Poor Sodel. I never thought assigning her to broker duty would get her killed. May she and the ridiculous accent that I never wrote the same way twice rest in piece.

And the true scourge of Bonepillar is revealed. HORSES. That's 3/7 of the founders dead thanks to 'em. It's only a matter of time before they get the rest of us too. Fucking ponies man. Don't trust 'em.

By the way, this is a brilliantly written turn DDDragoni. Really get's across the horror and hopelessness of Bonepillar.
Thanks! That's what I was going for. I'll try and avoid getting any more founders killed, but o promises!

I learned something today. Undead can climb trees.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: PyroTechno on August 20, 2015, 01:44:46 am
So. I almost got killed by a giant flying gemstone. That happened.

Thank you Overseer! One less dwarf was titan food that day!
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on August 20, 2015, 01:09:14 pm
Thank you Overseer! One less dwarf was titan food that day!
Actually, all the titan did directly was beat up some livestock the migrants had brought. All the carnage was indirect because of my reactions to it.

I've finished Autumn, and the write-up is currently in progress.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Meph on August 20, 2015, 01:40:13 pm
Titans come either from number of dwarves or increase of wealth.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: PyroTechno on August 20, 2015, 03:01:01 pm
Thank you Overseer! One less dwarf was titan food that day!
Actually, all the titan did directly was beat up some livestock the migrants had brought. All the carnage was indirect because of my reactions to it.

I've finished Autumn, and the write-up is currently in progress.

Exactly. You are a very competent Overseer, there were no casualties to that particular monster.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on August 22, 2015, 04:55:59 am
I wanna a nopther turn pls
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: LordBrassroast on August 22, 2015, 08:02:03 am
Dorf and turn pls. Mechanic, preferably.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on August 22, 2015, 08:39:49 am
Dorf and turn pls. Mechanic, preferably.

Good. We are going to need some mechanics for my trap!
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on August 22, 2015, 02:44:17 pm
Bonepillar: Fall of 544


9 Limestone

“There’s a dwarven caravan coming in from the west!”

Tosul looked up from the slab he was engraving for Moldath.

“Any sign of a liaison from the Mountainhomes?”

In the doorway, TheCheeseMaker shook his head.

“’Not unless they changed the uniform since I left. That hat is pretty distinctive.”

“Damnit. At least we should be able to get enough supplies to last out the year.”

TheCheeseMaker sighed. “I wish that were possible, but with Sodel dead, we don’t have a broker.”

“You’re right…” Tosul looked down at the slab before straightening up, an idea having struck him.

“Why don’t you be the new broker? You have as much experience as anyone, and you’re pretty good with people.”

TheCheeseMaker shrugged. “Sure, I’ll give it a shot. What could go wrong?”

“Save the tempting fate for when something actually happens,” Tuaiq said as he entered the room, his favorite crossbow over his shoulder. “Caravan didn’t make it to the Depot. Floorclods got ‘em.”

TheCheeseMaker sighed. “What does that damn horse have against trading? First the humans, then Sodel, now our own caravan. Better luck next year, I guess.”


1 Sandstone

“We haven’t seen that Titan up top for months, and there’s a lot of useful stuff in that tower.”

Tosul was in the main hall, speaking to a group of 15 or so assembled dwarves of various professions.

“Most importantly, we have no access to the upper farms or our stockpile of blocks. Months of inactivity should have caused the undead to lose interest in the tower, but even if they are up there, the tower will keep out the dralthas, trolls, horses, and the rest.”

Deduk, the farmer who had discovered the fortifications’ weakness at the beginning of summer, stepped forward. “You do recall why we closed off he tower in the first place? Any winged bugger could just waltz right in and start tearing ‘eads off!”

Tosul nodded. “That’s why you all need to keep an eye on the sky. If you see anything in the air, get back inside and we’ll put the wall back up.

“The first priority right now is the blocks—both from the stockpile and from the failed floor fiasco. Once those are in, we can see about getting the farm running again.”

“Once this wall is down, we need to get this done as soon as possible. The last thing we need is anyone getting hurt.”


3 Sandstone

Logem hefted a block off the floor of the tower’s second story. He gave the sky a cursory glance, but he wasn’t too concerned. In the past two days, the dwarves of Bonepillar had seen neither decaying wing nor rotten feather of any airborne monstrosities. And true to Tosul’s word, the tower’s walls kept the ground-based zombies at bay. Currently, a cow, a draltha, and an elk bird were arrayed at the base of the structure.

Despite the precautions against land and air, no one had accounted for climbing undead—a mistake Logem regretted the moment the undead troglodyte leapt from a tree, screeching as it tackled him down the stairs.

(http://i.imgur.com/xION5wt.png?1)

“Argh!” Logem let out a cry of pain as the troglodyte punched him in the upper body, and heard a snapping noise as her ribs broke.

The creature advanced toward his head, raising its rotted arms for a final strike, and Logem closed his eyes, preparing himself for the end.

“Huh!”

Hearing another grunt, Logem opened his eyes to see Lor, fellow founder of Bonepillar, pulling his arm back from a punch that had sent the troglodyte sprawling.

Lor stepped to Logem and, putting Logem’s good arm around his shoulder, started to lift him off the ground. “Come on, let’s get you-“

(http://i.imgur.com/gy7PnJk.png?1)

Lor collapsed, the pain causing his brain to shut down. Logem, bleeding heavily from his arm, quickly followed.



None of the dwarves that were present can agree on what happened next.

There are, however, a few moments that stand out in most of the accounts.

The dwarves in the former block stockpile below charging as a single unit up the stairs to the aid of the two founders.

Eral Masosalbel, woodcutter, encouraging her fellow dwarves to continue the fight at every turn, stopping only when an errant punch from the Troglodyte crushed her throat.

Unib Azothodib, blacksmith, getting knocked down by another dwarf’s clumsy dodge and then repeatedly stepped on.

Contrary to his assertions that he “killed the thing single-handedly,” PyroTechno Dyepaddle, furnace operator, had little participation of note in the battle, landing only a single weak punch.

Despite having bleeding heavily from her hand, Lokum Cattenakmam, carpenter, crushed the troglodyte’s head with a mighty punch, deanimating the beast.

More detailed reports are impossible to retrieve due to the large number of participants in the fight. Some speculate that the dwarves did more harm to each other through collisions and falls than the troglodyte did to them.

Regardless of the details, the aftermath is known: 4 dwarves on the ground next to the once again dead troglodyte.

Eral was choking and gasping, shortly suffocating as her own clotting blood sealed her windpipe shut.

Lokum stood by the was cradling her injured hand.

Logem, Lor, and Unib all lay unconscious and bleeding, remaining there until they were carried to the hospital for treatment.



Tosul listened to the reports of the various witnesses, his face a stone cold mask. Despite his best efforts to maintain his composure, a tremor could be heard in his voice as he ordered, “Seal the top.”


4 Sandstone

Iden Oardye, chief medical dwarf, strode into the hospital, examining the four patients before her. "Onget, why are these two on the floor?"

"We only had two beds, and there was nowhere else to put them!"

"Go pull a couple out of the bedrooms. The floor's unsanitary."

Bending down to one of the beds, she examined Lokum.

"This one just has a fractured finger. Eshtan."

The self-proclaimed Failure looked up from mopping the blood off the floor.

"Traction him, set it, splint it, send him home."

"On it." Eshtan started to winch the traction bench open.

Iden took a step to the left and examined Unib. "Multiple lacerations on both hands. Foot crushed, more serious. Damage patterns suggest trampling. Needs cleaning, stitches, bandaging, splint for all three. She'll live."

Lor was next in line for Iden’s trained eye. She lifted his leg to examine his foot. “Damage severe. Achilles tendon, undamaged. Should be able to walk again, but will take time. Will need crutch for… 3 weeks, depending on healing speed. But first, set and splint. Can’t walk without bones.”

Finally, Iden saw to Logem’s wounds. “Ribs, broken. Arm, mangled but salvageable. Nose, can’t be saved. Non-essential. Both need setting, arm requires splint. Most serious wounds, but stable.”

Iden walked over the the hospital’s supply chest and started pulling out supplies—cloth, thread, and wood. “Eshtan, get a drink when you’re done. I need you at your best for this.”


12 Sandstone

Tuaiq knocked on the closed door that controlled access to Tosul’s craftsdwarf workshop.

There was no answer form within save the sound of tools on stone.

“Another pair of ghosts just showed up.”

Grind grind

“Scared the hell out of Onget.”

Grind grind

“How are those slabs coming along?”

The grinding stopped.

“I’m… working on it.”

“Tosul, you’ve been in there for weeks. You need a break. Let some other engraver have a turn.”

Grind grind

Tuaiq sighed. “You are the boss. Just… think about it, okay?”

Tuaiq walked away, the grinding following him down the hall.


16 Sandstone

Estan looked up from his dinner to see a healthy-looking Logem limping across the dining room.

“Logem, you’re out!”

Logem cracked a grin. “Yeah. Doc wanted to keep me for a while. “’For observation,’ she said. I guess whatever she observed satisfied her, cuz here I am. So, what do you say we celebrate the new, healthy me?”

He cupped his hands to his mouth and hollered out to the dining room, “Hey everyone! I’m throwing a party right now at, uh, this table!”

A cheer went up from the various surrounding dwarves.


21 Sandstone

“Migrants to the southeast!”

“They’re going the wrong way!”

“Do they not see the airlock?”

“One of them does—he’s in!”

“Where are the others going?”

“Strait to the zombies, looks like.”

“Two more headed for the airlock!”

“They’re gonna make it!”

“Wait—that’s Duskringed! He’s right on top of ‘em!”

“Oh my Armok… I didn’t know necks could bend that way…”

“He’s headed for the airlock now! Seal it! SEAL IT!”

“…did he get in?”

“No, but it was close. Another few steps and he would have been in.”

“…we better go see to that migrant.”



When Tosul and Logem arrived at the Depot, the new migrant was sitting on the ground, panting.

“Welcome to Bonepillar, home of the undead. What’s your name?”

The migrant stood, straightening his clothes. “Stakud Likotolon. I’m a surgeon.”

Logem gave a short laugh. “Bit late. You just missed our first medical emergency, and it’s not an experience I’m keen to repeat.”

Tosul gave Logem a glare. "I'm sorry. You must be devastated. Everyone you came with died out there."

Stakud grinned. "Don't worry about it. I made it, and that what matters."

Tosul stared, confused, as the abnormally happy surgeon walked into Bonepillar.


22 Sandstone

Zon whistled as she descended the lower staircase.

She couldn't explain it, but she had a feeling that this was going to going to be a good day.
Today her job was to channel out a hole into the magma sea, which would be used to power magma forges in order to conserve Bonepillar's limited fuel supply.

Her spirits stayed high as she descended lower into the earth, but as she passed the entrance to the second cavern layer she stopped, hearing a sound like a wet thudding coming from down the corridor.

She hefted her heavy bronze pick and advanced slowly down the hall, approaching the blind corner that lead to the sealed staircase.

She peeked her head around the corner, and was greeted by a gruesome sight.

The first thing she saw was a desiccated crundle corpse.

The second thing she saw was the red mass it was repeatedly slamming against the wall.

The third thing she saw was the pick on the floor beside it, identifying the red mass as the corpse of her new (and now, former) coworker, Ezum Patternboat.

The fourth thing she saw was the crundle's eyes, jet black, staring into her own.

Overcome by horror, Zon fled, the only destination in mind "away."

She sprinted down the staircase, the cold thumps of the crundle's feet behind her a constant reminder of her plight.

Unknowingly, she passed the crundle's point of entry: a mined-out vein of Tetrahedrite that passed too close to the formerly-sealed stair.

She descended lower and lower, not realizing until she saw magma that she was running herself into a corner.

She raised her pick, parrying the first strike, blocking the second, but it was the third strike, the one she failed to parry, that counted.

...

Zon's screams as she fled had reverberated up the stairwell, alerting the fortress at large to the incursion. Nil Oaraura, captain of the Dikes of Testing, carried his silver war hammer at the ready as he descended after Zon's now-silent screams.

Nil entered the long corridor that had been dug in order to avoid the second cavern and saw the decaying crundle at the far end.

Unafraid, Nil charged.

The crundle's attacks resembled more the clumsy swings of a new recruit than the purposeful strikes of a truly deadly fighter, and Nil's training served him well.

Dodge, dodge, parry, strike!

One strike was all it took, caving the crundle's head in and deanimating it for good.


11 Timber

Tosul was hauling Zon's newly engraved memorial slab through the upper hallway when he heard the screams.

He dropped the slab without a second thought- the living took priority over the dead any day.

But before he had moved two levels down, reason returned to his mind.

What are you doing, Tosul? he asked himself. You have no combat ability, you'll just get yourself killed down there. Go get the militia instead.

Tosul reversed course, climbing the stairs back to the main hall.

"Nil! Tuaiq! We've got a problem below!"

The two military leaders reacted quickly, grabbing their weapons and calling to their squads as they descended the staircase with Tosul following behind.

Their skills were not needed, however, as when they entered the antechamber near the first cavern, none of the eight figures strewn about the chamber were moving.

(http://i.imgur.com/KLXFk7u.png?1)

Stakud Likotolon, who had been in Bonepillar only three weeks, was in the center of the room, his head an unrecognizable red mass.

Vucar Spreadabbey, Legendary Mechanic and creator of the Seal of Calling, lay against the east wall, the right side of his head collapsed.

Goden Kubukducim, carpenter, was crumpled on the floor, her throat ragged from strangulation.

Udil Imbatfikod lay to the north, the hole in his skull revealing a missing chunk of cerebral tissue.

Dishmab Dodokshoveth, carpenter, on the west side of the room, no longer had a head.

Dolon Oltarregut, Woodcrafter, was sprawled on the floor with a leather glove embedded in her skull.

Deduk Mobpaddles, the farmer who discovered the inherent weakness in the tower's fortifications, was slumped against the southern wall next to the doorway, covered with blood.

Sprawled on top of her was the instigator of this carnage: a single half-rotted crundle with the imprint of the fist that had re-killed it visible as a large hole in the skull.

Horrified, Tosul and the two militia captains stood motionless, their eyes darting frantically from corpse to corpse.

The three might have stood there in shock until they dropped dead of thirst if they hadn't heard a soft grunt.

Deduk struggled to her feet, dumping the crundle to the side in the process.

pant...pant..."Anyone...got a drink?"

...

"No physical wounds. Symptoms suggest exhaustion. She'll be fine after food, drink, and rest."

Iden walked away, leaving Tosul and Deduk alone.

"Are you alright? What happened down there?"

Deduk shifted herself so she was sitting on the edge of her the hospital bed.

“Well there I was, minding my own business…”



“…And by then, I was tired of the little bugger’s antics, so I gave him a nice bop on the head to shut him up.”

Tosul stood with his mouth open, appalled.

"How are you cracking jokes at a time like this? Six dwarves died down there!"

“It’s simple really. If I wasn’t cracking jokes, I’d be finding the nearest bridge to jump off. Always look on the bright side of life, that’s what I say.”



15 Timber

Domas Datenkel, Bonepillar's gem setter, glanced furtively about him as he descended the lower stairwell towards the second cavern's entrance.

He wasn't supposed to be down here- they were sealing the second cavern off soon, and even if that wasn't the case, the undead were still a threat.

But when Ezum Patternboat's body had been found, he was missing a foot. And one of the things Ezum was known for was his luxurious taste in socks.

Domas looked down at his own, tattered, ratty socks.

"Hah!"

Hearing a gruff laugh from ahead, Domas ducked behind a pillar and held his breath as Zulban and Lor passed by, sharing some inside joke.

Once the two had passed, Domas slipped back into the hallway, rapidly reaching the recently-discovered breach and descending into the second cavern.

It took Somas a half hour of searching, but he finally located the severed foot nestled in the roots at the base of a tower-cap.

A little bloodstained, but that'll wash out...

Domas slowly slipped the superiorly crafted pig tail fiber sock off of the severed foot and into his own.

Practically giddy, he rushed back up the stairs, so elated by the sock that he nearly ran face-first into the gneiss wall.

What? No! I’m walled in!

Panicked, Domas ran back down the stairs.

There’s gotta be another way out! I can still make it!

The undead crundle at the bottom of the stairs disagreed.


21 Timber

Crash! Slam! Bang!

From his office, Tosul heard the chaos that tended to precede Logem’s arrival, and this time he was already walking toward the door when the farmer burst in.

“What is it now?”

“It’s the gem Titan—it’s back on the surface.”

Winter is upon you.



Finally done with this! Sorry for the long wait.

I had to upload this in a hurry, so if there's any issues, I'll fix them later.

If memory serves, this leaves Zulban as the sole member of the original seven who has not been seriously injured or killed.

I probably won’t be able to start playing winter until Sunday evening, or maybe Monday. We’ll have to see what happens then!

<EDIT: Fixed a couple typos.>

Dorf and turn pls. Mechanic, preferably.
We don't have a mechanic currently. Any other preference?
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: LordBrassroast on August 22, 2015, 03:43:28 pm
Dorf and turn pls. Mechanic, preferably.
We don't have a mechanic currently. Any other preference?

Mason then. If you don't have that, a brewer.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on August 22, 2015, 05:43:50 pm
how did you even mange to unseal the caverns? pump magma to the surface. burn trees. stuff coprses with bolts.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 23, 2015, 07:18:03 pm
Daaang it just keeps getting worse, doesn't it? And here I was worried this fort might settle into a decent rythym and *not* become a horrifying tale of blood, gore and foul miasma. I needn't have worried!
           
So, body count for Autumn... four 1 dwarf to a corpselodyte, all but 1 member of a migrant party to Duskringed and his friends, 8 to crundead's (including the survivor of that migrant party), and 1 to socks.
             
We're going to end up with more memorial slabs than any other type of furniture.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on August 23, 2015, 07:37:21 pm
I think crundead is my new favorite word.  Kudos to you.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on August 23, 2015, 07:55:33 pm
So, body count for Autumn... 4 dwarf's to a corpselodyte, all but 1 member of a migrant party to Duskringed and his friends, 8 to crundead's (including the survivor of that migrant party), and 1 to socks (via another crundead).
The corpse lifts actually only killed 1 dwarf, but it put 4 more in the hospital.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on August 23, 2015, 11:57:55 pm
Winter is complete, and with it, my turn. I will begin working on the write-up tomorrow.

Mason then. If you don't have that, a brewer.


Should I upload the save now, or when the write-up's done?
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on August 24, 2015, 08:56:40 pm
Bonepillar: Winter of 544


5 Moonstone

Tosul carved the names into the stone.
 
Iden, Amost, Tekkud, Bomrek

As he put chisel to slab, again and again, he heard a knock at the door.

Tosul ignored it and kept working.

Sodel, Moldath, Eral, Ezum

The knock came again, more insistent.

Tosul continued his engraving.

Zon, Stakud, Vucar, Goden

The door creaked open, and Eshtan, Bonepillar’s expedition leader., poked his head in.

“Tosul, are you in there?”

The overseer kept at his engraving.

Udul, Dishmab, Dolon, Deduk

“You’re not going to like this, but we’ve run out of space in the graveyard. We need to expand it.”

Tosul sighed, put down his chisel, and stood up.

“Does it ever stop, Eshtan?”

“Does what ever stop?”

Tosul pointed at the slab he had been working on.

“This. The graveyard. All of it. Does it ever stop?”

Eshtan sighed. “Are you kay, Tosul? This is exactly why the rest of us are worried about you.”

Tosul turned away and did not respond.

Eshtan sighed. “Look, Tosul, I know what you’re-“

“YOU DON’T KNOW ANYTHING ABOUT ME!”

Eshtan looked surprised at the ferocity of the overseer’s outburst.

“You call yourself ‘the Failure’ because two dwarves died while you were in charge. If two makes you a failure, what does sixteen make me?”

Eshtan’s face softened. “Tosul, I think you’re taking this a little hard…”

“Taking it too hard? Too hard!? Ask Sodel or Zon,  see if they think I’m taking it too hard! Oh, wait, you can’t, because they’re dead, and I killed them!”

“You didn’t kill them,-“

“But I might as well have! They’re dead, and it’s my fault!”

“I-“

“Shut up! Just… shut up and leave me alone.”

“Dammit Tosul, I’m trying to help you!”

Tosul stepped back, surprised.

“Yes, sixteen dwarves died. And yes, a couple may have been your fault. But a good number of them were complete accidents, or mistakes of mine or Gwofski’s that are just coming back to bite us now.

“Look at where we are—a glorified panic room in the middle of a zombie hellhole. It’s incredible that we’re still alive here, let alone growing. And it’s because of you that we’ve lived another year.

“And if you want Bonepillar to stay that way, you’re going to have to move on. The dead are dead—the living need you now.”

Tosul glared at Eshtan. “So you want me to just forget them?”

Eshtan raised his hands defensively. “I’m not saying you should forget them. Just… celebrate their lives instead of obsessing over their deaths. What’s done is done—you can’t change that. Just… think about it, okay?”

Eshtan walked out, leaving Tosul alone with his thoughts.


26 Moonstone

Iamblichos sat in the dining hall, watching as PryoTechno ran through to the forge carrying an armload of rocks.

The Wastrel ambled over to the forge, glancing inside to see PyroTechno comparing two similar stones.

“What’s got you all riled up? You gonna make some fancy earring like Zasit did?”

Spoiler: The Fancy Earring (click to show/hide)

PyroTechno looked up, momentarily surprised by Iamblichos’s unexpected appearance.

“No, no, nothing like that. I’ve been going through our stocks, and I think we have the ore we need to make bronze!”

Iamblichos raised an eybrow. She wouldn’t pretend to know the first thing about metalworking. “And that is a good thing because…?”

“We haven’t been able to find any iron in the area, and bronze is almost as strong. Certainly better than copper, as far as weapons and armor are concerned.”


7 Opal

Crash! Bang!

Hearing the chaos that normally proceeded Logem’s panicked approach, Tosul got up and started heading up to the tower—only to see Logem appear form the other direction.

“We got something down in the caverns, Tosul. And it is completely disgusting.”

Tosul turned around and walked toward the stairs. “Talk to me.”

“PyroTechno and I were on break down in the caverns, watching the fires the magma crabs set, when this thing walks in!”

Spoiler: This is the thing (click to show/hide)

“It should be sealed in, but in might find its way to the surface and-“

PryoTechno emerged from the stairwell in front of the pair. “Don’t bother. It’s dead.”

“What happened?”

“A magma crab spit at it, and it just fell apart! Vomit doesn’t hold together very well.”

Tosul shrugged. “It’s dead, it’s not a problem anymore.”

As he walked away, PyroTechno called out, “Overseer, wait! Seeing the magma made me realize—we have that magma sea down there—why not harness it? We could set up magma forges, smelters and the like.”

Tosul kept walking. “Sure, why not.”


10 Opal

Onget nearly dropped his pick when he broke through the floor, revealing the magma bemeath. He was still new to mining-before ending up in Bonepillar, he had been a pump operator. As he peeked through the hole, however, he saw something any dwarf would recognize-

Spoiler: Onget's discovery (click to show/hide)

28 Obsidian

“Eshtan?”

The expedition leader looked up from his meal to see Tosul standing next to him.

“Can we talk?”

Eshtan smiled. “Sure. Pull up a chair.”

Tosul sighed as he sat down. “I’ve been thinking about what you said. You were right.”

Eshtan smiled. “Tell me something I don’t know.”

“I’ve been obsessing over the dead so much I’ve been neglecting the living. And that includes myself. Look at me, I’m a wreck! But as for something you don’t know, how about this: I’m stepping down as overseer.”

Eshtan gave Tosul a sidelong glance.

“Probably for the best. Who you gonna put up as your successor?”

Tosul took a sip of his booze. “Probably PyroTechno. He’s been having a lot of good ideas lately.”

Eshtan nodded. “Not a bad choice. What about you? What are you going to do?”

Tosul smiled, the new wrinkles on his face readily apparent. “I’m going to make sure Bonepillar lasts. Maybe we make it back to the mountainhomes, maybe we all get eaten by undead. Maybe we even sit in here until we all die of old age.

“But whatever happens, I’m going to make sure that Bonepillar’s heart—us, and our lives, deaths, triumphs, and failures—lasts, as long as the stone itself does. I came here as an engraver, and that’s what I plan to do.”

Tosul stood with a grunt of effort. “Gwolfsky was right, though”

“This job sure takes a lot outta ya’.”



So that’s my turn! Winter was pretty uneventful.

So I'm 3/3 on webshooters. Wonderful

I also just realized I totally flubbed Lidku’s dorfing by mixing up the username and the dorf name—going back to edit my entries after I post this.

Suggestions for next overseer:
That gem titan is still around, keep an eye on it.
I still don’t know what 90% of the levers do. Be careful with them.
Still need to find a way to get wood.
Leave the airlock open to the outside at the start of a season so the traders wagons spawn—if you don’t there will only be a few pack animals.
Don’t let the zombies in.

So that’s all for me, hope you enjoyed it! I’ll probably do some kind of journal entry-type thing during other turns and such.

Your turn, PyroTechno! (http://dffd.bay12games.com/file.php?id=11079)
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 24, 2015, 09:29:26 pm
Completed with aplomb DDDragoni. Bravo for an excellently written turn. I'll add your updates to the main page. :)

I like what you did with Eshtan and Tosul this turn, too. I was all prepared for a descent into melancholy on the latters part, but that felt genuinely hopeful.

PyroTechno, can I get you to remove Eshtan's custom profession when you get the save? Cheers.
 
Also, year 3 and we've already run out of space in the graveyard. That's so beautiful it brings a tear to my eye.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Fawnek on August 24, 2015, 10:36:36 pm
DORF ME! just pick a random uninjured dorf, proffesion: village idiot
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Isngrim on August 24, 2015, 11:08:01 pm
i wouldn't mind being dorfed either,preferably a male weaponsmith, named Isengrim
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: PyroTechno on August 25, 2015, 12:14:37 pm
I'll get started soon.  :)
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: LordBrassroast on August 25, 2015, 02:26:17 pm
Who's in charge of the turn list? I haven't got put on yet...
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 25, 2015, 04:58:53 pm
Who's in charge of the turn list? I haven't got put on yet...
Updated.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: LordBrassroast on August 25, 2015, 06:33:12 pm
Who's in charge of the turn list? I haven't got put on yet...
Updated.
Thanks!   :D
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: PyroTechno on August 26, 2015, 09:13:32 pm
So.

About that "getting started soon" thing.

Anyone else want to go?

Anyone? Anyone? Bueller? Bueller?
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 26, 2015, 09:28:09 pm
Alright, if you're passing on your turn PyroTechno, Iamblichos can start theirs. Thanks for letting us know.
               
Iamblichos: yer up.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on August 27, 2015, 04:41:21 am
add me to end of turnlist pls
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on August 27, 2015, 11:58:09 am
Ok, just saw this.  Next time forum mail me pls :)

Will grab the save tonight and see what kind of a mess we've got.

LATER: Ok, mess is about what I expected.

Please welcome our newest possessees, Fawnek:

Spoiler (click to show/hide)

And Isengrim!

Spoiler (click to show/hide)

Now let's see if I can keep them (and us) alive...
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on August 27, 2015, 05:44:49 pm
OOC - Initial reactions:

The elves have arrived.  There is no trade depot.  And this place is an even worse warren of 1-tile-wide tunnels than Doomforests.

What is with people and these damn 1 tile wide halls?

There are a thousand submerged ramps.  Why are there so many ramps into the aquifer?

Which levers work what?  I know there's an airlock, but I have no clue at all how to work it.

In fact, there doesn't appear to be any connection to the outside at all... nor do the connections from the upper to the lower fort make any kind of sense.  Apparently they were built at the direction of an epileptic snake in the midst of a seizure.

This is going to be a long year.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on August 27, 2015, 06:37:52 pm
OOC - Initial reactions:

The elves have arrived.  There is no trade depot.  And this place is an even worse warren of 1-tile-wide tunnels than Doomforests.

What is with people and these damn 1 tile wide halls?

There are a thousand submerged ramps.  Why are there so many ramps into the aquifer?

Which levers work what?  I know there's an airlock, but I have no clue at all how to work it.

In fact, there doesn't appear to be any connection to the outside at all... nor do the connections from the upper to the lower fort make any kind of sense.  Apparently they were built at the direction of an epileptic snake in the midst of a seizure.

This is going to be a long year.

The airlock levers are labeled in the notes- press N to see them. Should be on the south of the main hall.

The depot is in the airlock, which is probably closed.

Hot keys are your friend. 

I'd guess the ramps were channels for aquifer investigation.

The hallways and weird stairs and ramps were there when I got the fort. Spend a bit of time investigating and it should make sense.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 27, 2015, 06:47:17 pm
The ramps were my doing: channelling to work out the extents of the aquifer. It was bigger than I was expecting.
         
Pretty sure most of the tunnels and non-euclidean geometry were part of Gwolfski's trap attempt.
         
All of my tunnels are pretty simple: one leading from the depot to the main hall, one leading from the main hall to the (now hollow) dacite boulder, and a downward staircase to the workshop level. I left room for them to be expanded if traffic increased.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on August 27, 2015, 07:02:22 pm
The airlock levers are labeled in the notes- press N to see them. Should be on the south of the main hall.

The depot is in the airlock, which is probably closed.

Yep, found them finally.  I was 2 months in and DF crashed.  Tileset is also screwy, so not sure what's going on.  Need to restart tomorrow, but it wasn't wasted... now I know the general layout of the fort.  Going to make a trap corridor and start caging/destroying undead.  We really need to get out onto the surface and get some wood.  Zulban was in the process of going insane from a failed mood due to no wood when it all crashed.

Re: hot keys, I hadn't looked at them yet... I just assume with succession forts that they point to a random tree, a dead cat, the bottom of the magma sea, and 'that place where the thing happened ten years before that left no mark on the landscape'.  Nice to see they actually correspond to something real  :)

I am also determined to leave accessible, functional magma forges/kilns/glass furnaces if I have to enslave the undead to do it.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on August 27, 2015, 08:37:29 pm
Yep, found them finally.  I was 2 months in and DF crashed.  Tileset is also screwy, so not sure what's going on.

Tile set issue is on your end- I used ASCII.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on August 28, 2015, 04:48:30 am
Fair enough... it seems to be a common problem when downloading Succession forts.  I will explore.  I tried to use ASCII, but it would have made me as blind as Immortalitytowers before long.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on August 28, 2015, 08:38:44 am
Quote
cage traps

bad idea. BAD idea. VERY BAD IDEA!!!.

cages dont work. i tried. there is an incomplete trap. if you wanr, i can send you instructions on repairing it.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on August 28, 2015, 11:51:50 am
Quote
cage traps

bad idea. BAD idea. VERY BAD IDEA!!!.

cages dont work. i tried. there is an incomplete trap. if you wanr, i can send you instructions on repairing it.

I have never heard of uncageable undead.  I realize this place is cursed, but seriously?
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: PyroTechno on August 28, 2015, 03:18:32 pm
Quote
cage traps

bad idea. BAD idea. VERY BAD IDEA!!!.

cages dont work. i tried. there is an incomplete trap. if you wanr, i can send you instructions on repairing it.

I have never heard of uncageable undead.  I realize this place is cursed, but seriously?

Zombies with [TRAPAVOID].

Hooray for Bonepillar.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on August 28, 2015, 04:49:29 pm
Cages work exactly as they ought.

Miners, however, do not.  Jesus CHRIST they dig slow.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on August 28, 2015, 06:21:35 pm
Overseer's Log - Spring, 545

I never wanted to come here.  This was all a mistake, a horrible, horrible mistake.  We're all going to die in this place.  WE'RE ALL G

I have to stay positive.  This is a record I will make, though it takes too long and too much effort.  Someone should know, if they ever find this place, ever find us.  They have to know how we di

It was all Gwolfski's idea.  We knew each other as kids, back in the capital.  Not close, but you know, saw each other around.  He came to me and said "This place is so hidebound.  We need to find somewhere new, somewhere exciting.  I hear there's a new settlement.  Bet they'll need dwarves like us."  He said a lot.  He talked me into it.  He talked a bunch of us into it.  We said goodbye to our families and we left.  This was supposed to be a new mountainhome.  Instead it's a giant tomb, except the dead here walk around.  We barely made it inside the fort.  Some of us didn't.

I was trying to keep it together when Tosul walked by and said "you take over."  Just trying to keep it together.  I've been unhappy.  So unhappy.  I know he's been stressed too but...  Now I'm in charge.  I can hear them outside, moaning, SCRATCHING AT THE WAL

I can't do this.  I have to do this.  I can't do this. I have to do this.  I can't do this. I have to do this.  I can't do this. I have to do this.  I can't do this. I have to do this.  I can't do this. I have to do this.  I can't do this. I have to do this.  I can't do this. I have to do this.  I can't do this. I have to do this.  I can't do this. I have to do this.  I can't do this.


So I'm the overseer.  The first thing I did was to try to get some idea of how much we had stored.  We have water, we have brewed liquor, we have food.  We have metal, we have gems, we have GHOSTS WHY WON'T THEY STOP SCREAMING  I made sure there were monuments to honor the dead.

(http://i.imgur.com/lf0GR96.jpg)

I thought back to the mountainhomes.  We need forges.  Dwarves need to forge.  We need to make things.  I told them to dig a big staircase, like in the capital.  We will have legendary forges.  Maybe that will make the voices stop draw enough migrants to us to have a strong military and make us free safe again.  I marked out storage and stairs and forge rooms, each in its own chamber like back home.  I gave it to the miners.

Some mistakes were made

Spoiler (click to show/hide)

but work continued.  I was talking to some dwarves from the other side of the mountains.  They have problems with unholy abominations walking rotten corpses the dead there as well.  They said that even cages can hold them.  I told the miners to take a break from what they were doing and dig a long tunnel to the outside, but not to open it yet.  We built ways to seal it and lined it with cages.

Then the elves came.  Stupid elves.  Why would anyone try to come trade here?  They don't even like us.  They'll like us even less now.

Spoiler (click to show/hide)

They brought one wagon too many to get inside in time.  We yelled at them "go back!" but they wouldn't listen.  Lisedborik Vutram Odom the dead elk bird came in with them.  There was nothing I could do.  It killed them all.  Stupid, arrogant, dead elves.  I looked at the cold, dead eyes of that thing through a crack in the wall.  It knew I was there.  I could feel it hating me tell it wanted in.  So I let it in.  Right into a cage trap.  We threw it into the magma.  We all laughed.  Some of us couldn't stop laughing for a long time.  Some of us still haven't stopped.

When the smoke from the dead elk bird went up, it made some of us laugh.  It brought some inspiration.

Spoiler (click to show/hide)

The bone carver... I hope he makes a magic charm to keep the dead away something useful and valuable.  If we ever have anything here, it's a lot of bones.  While he was working, I heard what I most feared.  Dwarves were spotted.  Some of them I might have known.  It didn't go well.

Spoiler (click to show/hide)

The bonecarver finished.  Its not useful, but it's beautiful.  So few things have beauty here.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

The cage hallway was complete, though.  That was something.  We managed to catch 6, and then 6 more.  I had to keep close watch on it because some of my friends want to die don't understand danger.  Zasit was getting a cage when he thought he saw one of his old friends outside.  We tried to tell him it wasn't really his friend, but he didn't believe us.

Spoiler (click to show/hide)

Poor Zasit.  Now we are only 29.  But 13 of the abominations have been fed to the magma.  I have a sense of I can't take the screaming any more in my head no no no nononononononono
purpose now.  I haven't been the most productive dwarf in my life.  But now I want to die do something worthwhile.  I want to catch all these horrible things that killed my friends.  I want to watch them go into the magma one by one.  I want to send them screaming back to hell.

Soon.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 28, 2015, 06:52:30 pm
A useless weapon made entirely of dead things with a picture of a coffin on it. I think think Athel just summed up all of Bonepillar in one artifact.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on August 28, 2015, 07:36:05 pm
Cages work exactly as they ought.

Miners, however, do not.  Jesus CHRIST they dig slow.

Miners are so slw because they're still new. Our old miners suffered... Unfortunate accidents
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on August 29, 2015, 10:14:06 am
OOC: Can anyone explain to me how we managed to get attacked by a mountain titan with 10 half-dead dwarves and a wealth in the tens of thousands, if that?  Seems a little off.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on August 29, 2015, 10:57:13 am
welh we havfe a ton of undead dwarfs i tjink
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on August 29, 2015, 03:10:51 pm
OOC: This is quite possibly the most annoying fort I have ever played.  I have never seen a group of midgets so desperate for death in the three years I've played DF.  I hate this fort almost as much as the denizens.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on August 29, 2015, 03:51:35 pm
OOC: This is quite possibly the most annoying fort I have ever played.  I have never seen a group of midgets so desperate for death in the three years I've played DF.  I hate this fort almost as much as the denizens.
What did the little idiots do this time?
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on August 29, 2015, 04:01:30 pm
Overseers Log - Summer, 545

I had a dream.  The Moon was an eye.  The cave was a mouth.  Screaming.  The dead trees were the hands of those who died.  I ran as fast as I could through the woods but they always found me.  Nothing is safe.  The cold fingers are always at my throat.

The humans came.  I thought they would survive, since they always bring soldiers. 

(http://i.imgur.com/a6RpITK.jpg)

They died.  They always die.  They came from the badlands.  Why?  Why would you go in that place?  What lust or greed could drive someone to enter those lands of ash and death and cold?

The cages are working.  We have caught 45 of the undead so far.  More keep boiling out of the caverns.  Without a way to seal the caves we are just draining the ocean with a thimble.  kill everyone kill kill kill  Strange thoughts occur to those of us here.  Soon the duck will feed  I don't know why. voices shouting voices voices dead screaming can't no no no

The miners smell smoke.  The caverns are on fire.  At home this would be a disaster.  Here, it's glorious.  A chance to thin the herd of undead.  Burn them all.

Gwolfski told me to come to the tower.  He wanted to show me something funny.  I should have known not to go.

(http://i.imgur.com/q2n0CsW.jpg)
 
He said "now it knows why it should fear the night" and ran away giggling.  I think I am the sane one.  Even demons lose here.  From a distance, I could see the bat's special weapon.

(http://i.imgur.com/ZewzPub.jpg)

I know that sock.  I knew the foot that used to wear it.  We threw what was left of her into the magma three days ago.  She didn't know us.  It wasn't her.

The only thing that brings me joy are the new forges.  We found tetrahedrite and pure, shining silver when we dug them.  So much silver.  So pretty.  I miss pretty things.

Spoiler (click to show/hide)

There are channels under the floor for magma, there is a storeroom above the forges for bars and charcoal.  If we ever get out of here, my forges will be the wonder of the world.  Maybe I could crawl into the magma chute maybe my head would fit maybe ears full of fire would stop the voices  I feel like something controls my hands sometimes.

We spend all our time hauling.  Up the stairs and down the stairs.  Oh yes, I dug new stairs.  That long meandering ramp was useless like me so useless need fire need voices to stop  I also built a small dining room.  It's still small.  There aren't many of us.

Migrants came.  We had captured so many undead.  But not enough.  They wouldn't come in.  There was a dead falcon sitting in the entrance.  He wouldn't leave.  They wouldn't fight.  Now they are all dead.  So many dead.

The titan returned.  It came and sits in the trade depot.  It broke the depot, but that's alright.  It's trapped.  It's trapped between us and the outside world.  We're between it and the hell it came from.  Funny old world.  We have no depot, but we have no merchants anyway.

(http://i.imgur.com/oe5jCkE.jpg)

They tell me that spirits are talking to LordBrassroast as well.  He demands wood.  He will die.  We have no wood.  We sit under a forest and have no wood.  We have caves full of lumber and we have no wood.  Irony is one of the last joys we have left.

Bloody stains cover the bottom of the page.  Someone has written 'Funny old world' in blood over and over until the page is almost torn through.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on August 29, 2015, 04:24:27 pm
we have tree farm. since i originaly started this, i feel i can give permision to use dfhack to grow the tress if they aint grown yet
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on August 29, 2015, 04:41:15 pm
we have tree farm. since i originaly started this, i feel i can give permision to use dfhack to grow the tress if they aint grown yet
Where was that tree farm? I couldn't find it.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on August 29, 2015, 07:47:42 pm
Overseer's Log - Autumn, 545

I had a dream.  The dead lands were blooming.  The flowers were all dwarven faces.  All my friends were there.  The flowers were white, but when you walk by them, they bit you.  When your blood fed them they turned red.  Someone else was there.  I didn't see them.  But the flowers were red where they had been.

I feel strange.  I think this is what I used to call happy.  It is a not-suffering.  It wasn't always like this.

Autumn started the usual way.  With disappointment and death.

(http://i.imgur.com/KXzB5hV.jpg)

The merchants were there.  I was trying to build the new depot, but it wasn't ready.  Nothing is ever ready on time.  Logem decided this was going to be the time they made it through.

(http://i.imgur.com/M41Vg4a.jpg)

I felt a moment of... something odd... when they killed the giant bat Zakgolshasad Nabasegur.  It had killed a legendary werebeast, but the soldiers brought it down.

Spoiler (click to show/hide)

But then they died.  They always die.  I didn't feel bad this time, because what's the point?

As I predicted...

(http://i.imgur.com/oWPIfJP.jpg)

But then.  Then.  Something happened that was almost not horrible.  It was... good?  I forget.  It made me laugh.  Tosul may very well have saved us all.  He came up with an idea.  He got the miners to dig into the wall of the barracks.  He dug into the cavern leading down... and he blocked it.  He built a wall right over the ramp leading down, so nothing else could come up.  We may be able to clear the surface again.  I... don't know how I feel about that.  I think it would terrify me to be outside.  But I want to want it.  This is what it looked like when Tosul had blocked it.

Spoiler (click to show/hide)

We finished the new depot.  This one is made of aluminum, because it needs to be shiny and pretty even if we are the only ones who can see it.

Spoiler (click to show/hide)

It's set up with one of those clever airlocks like the old one.  I put the levers right near the old ones too, so nobody would get confused.

Spoiler (click to show/hide)

We even got a new citizen.  Only two migrants showed up.  I think word had gotten around.  But one wandered around for 15 days outside before he found his way in.  His friend got killed of course.  But he lived.  He came in through the new trade depot.  His name is Ducim.  He seems very nice.  Far too nice to end up here.  He's a trader.  He asked if he could be our broker.  I said yes because, why not?  He started telling us how much everything in the fort was worth, which was nice.  Ducim tells me the fort is worth almost 600,000 Urists, which I am positive is due only to my forges.

We have so many dead things trapped.  The others don't want to go near them, but I want them destroyed.  They need to throw them all in the cleansing magma.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: LordBrassroast on August 29, 2015, 08:04:44 pm
I request immediate redorfing as LordBrassroast's closest living relative in the fort, with the name LordBrassroast II.

If I had no relatives here, just use a random dorf.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Fawnek on August 29, 2015, 08:34:38 pm
I request immediate redorfing as LordBrassroast's closest living relative in the fort, with the name LordBrassroast II.

If I had no relatives here, just use a random dorf.
at least your dwarf has got shit done, mine hasn't done anything of significance yet.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Isngrim on August 29, 2015, 10:44:51 pm
So far your writing reminds me of Poe, Iamblichos, I like it.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on August 30, 2015, 03:10:31 am
I felt a moment of... something odd... when they killed the giant bat Zakgolshasad Nabasegur.  It had killed a legendary werebeast, but the soldiers brought it down.

Wonderful! They killed Spitedmusic ie. the only named undead with a twin.

Amusefriendly will not be amused. Or friendly.

Remind me again why we called it that.

Quote
He dug into the cavern leading down... and he blocked it.  He built a wall right over the ramp leading down, so nothing else could come up. 

Huh. I never would have thought of that. Good call, it might actually be possible to stem the tide now. Though a) I'm terrified by the fact that this achievement means you opened the fortress to the caverns even for a few seconds, and b) part of me feel like it's cheating if it doesn't let at least one undead draltha in.

Quote
We have so many dead things trapped.  The others don't want to go near them, but I want them destroyed.  They need to throw them all in the cleansing magma.

I'm impressed. Have you managed to catch any of the named ones (http://www.bay12forums.com/smf/index.php?topic=152471.msg6449351#msg6449351) yet?
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on August 30, 2015, 05:00:17 am
tree farm to the left right of the lever hall.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on August 30, 2015, 06:38:26 am
Huh. I never would have thought of that. Good call, it might actually be possible to stem the tide now. Though a) I'm terrified by the fact that this achievement means you opened the fortress to the caverns even for a few seconds, and b) part of me feel like it's cheating if it doesn't let at least one undead draltha in.

OOC: I don't know quite how to tell you this... but we have only twelve (12!!) undead left above the plugged cavern anywhere on the map.  We can clear it, and we will.  The only real problem is the corpse of one of the caravan guards, which has gotten itself trapped in a tree.  It won't come down, so eventually we are going to have to go chop it down, with all the !!FUN!! that implies.

I'm impressed. Have you managed to catch any of the named ones (http://www.bay12forums.com/smf/index.php?topic=152471.msg6449351#msg6449351) yet?

Oh yes.  All of them.  58 caged undead left, over 20 already sent to Armok.  Sitting in a baron's worth of copper cages, waiting their turn for the exciting game of "how long will it take this cage to melt?"

The 12 who are left on the surface do not have names, and (with the exception of the treed 'mutilated peasant corpse') are all emigrants from the Unholy Caverns of Free-For-All.  Some of them feature glorious sobriquets like "Gorlak right hand" and "olm neck".  Very tempted to send out the military to take care of them, since they move excruciatingly slowly.

OOC note to future overseers: everything... EVERYTHING... on the surface is forbidden.  All of it.  For the sanity of our poor little midgets and in the interest of the fort not surviving the long night of the undead just to fall to a tantrum spiral, DO NOT unforbid everything all at once.  Little by little, clear the corpses and trash, but don't make them go face it all at once.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on August 30, 2015, 11:05:40 am
So far your writing reminds me of Poe, Iamblichos, I like it.

Wow, I'm flattered  :)  Thanks!

Each dwarf of mine has their own voice.  This is the voice of a poor dwarf trapped somewhere miserable because there's no escape.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on August 30, 2015, 02:49:58 pm
Overseer's Log - Winter 545

I had a dream.  The sky was a sheet of ice.  The land was made of lead.  Nothing was moving.  All around me were bones.  Dwarf bones, elf bones, human bones, goblin bones, beast bones... every size and shape of bone.  A voice spoke but I didn't see anyone.  All it said was 'Soon'.

Many things have happened this winter.  I told Ducim about the tragedy of LordBrassroast, and he was so moved he took his name.  He said that, since he was here, he would try to complete whatever it was.  He's a good dwarf.  Too good to be here.  I worry he won't make it.

Spoiler (click to show/hide)

We caught all the undead we could see.  I was afraid.  What if they were in the sky?  What if they were in the water?  What if they were hidden in the ground?  We threw them into the fire over and over and more and more came.  Why wouldn't they stop?  Then they stopped.  The woods were... quiet.  Even from the tower we couldn't see any.

Isengrim went into a mood.  Someone said he used to be a woodcarver.  He wouldn't tell us anything... it was another spirit.  But he wanted wood, and only wood.  I didn't know what to do.  I couldn't face the outside world, but I couldn't face losing a friend.  If this is the last writing I do, I died trying to help Isengrim.

***

I went outside today.  I walked in the sunlight.  I saw a bee.  It was flying near some strawberries.  I picked a strawberry and ate it.  It didn't taste like death.  It tasted like a strawberry.  There was nothing to hint that so many horrible things had happened near it.  That was the most disturbing thing of all.  How much of my other food has been near tragedy?  I don't eat much now.

We cut down a hazel tree.  It gave us enough wood to make Isengrim's spirit content.  He made this:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Another artifact with pictures of a coffin.  All these dead spirits.  All they want is to rest.  Why won't they rest?

I made what little amends I could.  We buried the bodies of Lolor Adilsodel and Edum Erithshin.  There are so many dead out there; so many.  The weeds have grown up around them.  Most of them are just bones.  I wanted to bury someone, though.  I want the dead to know we care, that we did what we could.  I hope they know.

I made another pretty thing.  I made a dining room.  We have it all engraved.  It has silver doors, and silver statues, and the other dwarves find it comforting.  I like it.  I don't feel comforted, but I don't think comfort is something I will feel again.

Spoiler (click to show/hide)

I told PyroTechno I wanted two nice statues, the nicest he could make.  This is what he made:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

I asked him why he made a statue of Eshtan losing his job, and he said, "who is Eshtan?"  I asked Eshtan if he had made PyroTechno mad, and he said "who is PyroTechno?"  I don't know if they have a grudge or not, but they claim they are serious.  I don't know how two dwarves can live on top of each other for over a year and never have met.  Funny old not doing that again.

Fawnek is becoming a highly skilled miner.  He basically hollowed out a giant chamber for coffins all by himself.  It's very impressive.  I had a mason workshop and a crafts workshop built in there so they could use the stones to make coffins and rock pots.  He says he feels like he is almost a master.  I hope he succeeds.  We need success here.

At the end of the year, yet another mood...

(http://i.imgur.com/VeMOonf.jpg)

The other dwarves have started calling me "the Haunted Savior".  I don't know if I'm complimented or not.  I'm tired.  So very, very tired.  LordBrassroast2 the broker is the newest of us; his life hasn't been so full of tragedy.  I will make him the overseer.  I will go back to my workshop, and make coffins.  So many coffins.  I want the dead to know I care.  Sometimes it's hard to care when you are so tired.  But I still care.


OOC:

Save here: http://dffd.bay12games.com/file.php?id=11095

Things to consider for the next overseer:

- DO NOT EVER open the old depot levers.  In fact, deconstruct them.  Ask if you don't know which they are.  If a tantruming dwarf lets out the adamantine blob titan, we can all just give up now.
- There are still a lot of undead to dump.  I have forbidden most of them so other tasks can occasionally get priority.  They are all still in the trap corridor (F2).
- The trap corridor is still open to the fort, which should lure random undead.  Undead stoat jack is on map, but not near fort.  Be wary.  Other undead creatures may spawn at the map edges.
- Civilians are burrowed into the fort.  They all wanted to go wandering the landscape looking for Urist that came with them three years ago, like he was still alive and making pants in the woods somewhere.  Bitches, please.  Get your short asses back underground.  He ain't coming home.
- Clothes workshop is due to be built and is BADLY needed - some dwarves are dropping critical clothes like pants and shoes.  A fort full of stressed, pantsless dwarves is a recipe for disaster.
- There is a dump zone on the 16th deep which goes straight into the magma pipe.  Entry is off the stairs directly below the dining hall.  Should make bulk disposal of outside debris easier.
- FPS is in the toilet.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: LordBrassroast on August 30, 2015, 04:25:17 pm
Alright, I'll get my turn started soon. But tomorrow is my first day back at school, so it may have to wait a little.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Fawnek on August 30, 2015, 05:17:22 pm
looks like Iamblichos fixed the unfixable for now.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Ghills on August 30, 2015, 06:33:08 pm
Huh. No wonder FPS is crappy, that fort layout is painful.  Winding paths + dwarfs seeking pants = FPS is going to be bad.  Rationalizing the workshop/stockpile layout will help a lot.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on August 30, 2015, 06:59:58 pm
Huh. No wonder FPS is crappy, that fort layout is painful.  Winding paths + dwarfs seeking pants = FPS is going to be bad.  Rationalizing the workshop/stockpile layout will help a lot.

Yes, the stockpile/workshop situation was driving me nuts.  I just didn't have enough time to address it, beyond the magma forges.  Getting the dead stuff out of the way was enough drama.  I had to ride herd on that trap hallway like an eagle, because the dwarves were just desperate to run outside and hug the undead.  Never seen a group of dorfs with more of a death wish.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Ghills on August 30, 2015, 07:14:27 pm
Huh. No wonder FPS is crappy, that fort layout is painful.  Winding paths + dwarfs seeking pants = FPS is going to be bad.  Rationalizing the workshop/stockpile layout will help a lot.

Yes, the stockpile/workshop situation was driving me nuts.  I just didn't have enough time to address it, beyond the magma forges.  Getting the dead stuff out of the way was enough drama.  I had to ride herd on that trap hallway like an eagle, because the dwarves were just desperate to run outside and hug the undead.  Never seen a group of dorfs with more of a death wish.

Yeah, dorfs love socks perfumed with eau de undead for some reason.   ::) 

If this was my fort I'd break out dfhack to at least get the items under control and then concentrate on walling off all the winding passages and building the fort around a vertical axis, but this is a community fort so that may be out.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on August 31, 2015, 07:41:58 am
Yeah I try to avoid using DFHack to solve problems like that.  The only time I use it in succession forts is "clean all" to hopefully scrape up some FPS.  The big issue with FPS on this fort is the boiling hordes of undead that populate the caverns.  The pathfinding for all those mobs is probably melting the one core the game is running on  :P
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on August 31, 2015, 11:35:48 am
a normal staircase is impossible due to aquifers.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on August 31, 2015, 11:49:58 am
I managed to build a 2x2 down to the 15th deep, where all the dining hall/rooms/craft palaces are, and then carved a 3x3 down from there.  Unfortunately there's a significant gap between them due (as Gwolfski noted) to aquifers.

Now that the upper levels of the caverns are undead-free, we can expand the stairs downwards using them; that wasn't an option until late enough in my year to make it unfeasible, but it should be clear now.

Out of curiosity, who was the court jester who built a craftsdwarf workshop in the demonic cave?  WTF?  I saw that and almost dropped my teeth.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on August 31, 2015, 01:29:35 pm
it is the etarnal workshop that can house two dwarfs
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: LordBrassroast on August 31, 2015, 07:09:57 pm
Just to clarify-I have the save, I will be taking my turn. Expect the first of it Thursday.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Hiddenleafguy on September 01, 2015, 07:59:52 am
I would like to request a dorfing, anyone will do.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: LordBrassroast on September 01, 2015, 09:58:43 am
Alright, will do.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on September 02, 2015, 07:34:43 am
Hope this spins up soon... can't wait to see what happens next!
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Taupe on September 02, 2015, 11:38:42 pm
Spoiler (click to show/hide)
The complete story, as told by Uncle Urist...

Reading the beginning of this fortress was very, very instructive in surviving tough embarks.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: LordBrassroast on September 03, 2015, 07:58:57 pm
Have been playing, will post beginning of write up tomorrow. FPS is shite  :-\
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on September 04, 2015, 09:47:00 am
Have been playing, will post beginning of write up tomorrow. FPS is shite  :-\

Is it just me having a good computer or is everybody else has crap ones?
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Dumbestdorf on September 04, 2015, 10:37:56 am
Posting to watch, this looks like a lot of !!FUN!!.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on September 05, 2015, 04:18:52 am
Downloaded the save out of curiousity. Reactions:

9 FPS? Oh come on game, really? There can't be *that* many undead in the caverns...

(http://i.imgur.com/W1WVzGE.gif)

That's... that's a lot of undead.

All up, 143 undead reside in bonepillar. A mere 37 are caged. The 28 dwarves who call this place home are outnumbered 5 to 1.

And the undead of bonepillar count 3 Jabberers amongst their number. For reference: huge flightless birds with an even more oversized beak, naturally aggressive, the size of elephants... and now undead.

I think we can safely say we know what messed up that titan so bad now.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on September 05, 2015, 05:50:01 am
solution: dig down to magma. flood caverns with magma. flood surface with magma
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on September 05, 2015, 06:34:48 am
All up, 143 undead reside in bonepillar. A mere 37 are caged. The 28 dwarves who call this place home are outnumbered 5 to 1.

Yes... but they are all sealed IN the caverns.  They don't have a path to the surface.  Unfortunately, they can reach our FPS from there, as I noted earlier  :/
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: LordBrassroast on September 08, 2015, 03:46:01 pm
Hey guys, Bonepillar lives, it just takes forever to do anything. I am beginning massive dumping/atomsmashing procedures, but I have 6 FPS and everyone is hauling.  :'(
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on September 08, 2015, 04:43:12 pm
Sounds familiar  :)
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sprin on September 13, 2015, 10:40:21 pm
Can I get a turn?
And a dwarf thats a doctor
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on September 14, 2015, 05:48:43 am
Yeah, how's it going Brassroast?  Even at 6 FPS, something must be going on...
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: LordBrassroast on September 14, 2015, 07:15:05 am
I've only played though mid-Granite, FPS is that bad. But the trapper finished his mood, made a gabbro mechanisms, and is now a Legendary Mechanic. Also, the eldritch winged blob from Hell in the old trade depot. WTF?!?
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on September 14, 2015, 10:26:27 am
Uh, did you not read my updates?

The blob is trapped in the old depot.  It is walled in.  It cannot get out unless the levers are opened.

DO NOT OPEN THE LEVERS.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on September 14, 2015, 01:22:11 pm
deconstruct them.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: LordBrassroast on September 15, 2015, 09:31:40 am
I've read succession game stories. I plan to never ever pull a single lever in the entire fort.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on September 15, 2015, 10:39:27 am
I've read succession game stories. I plan to never ever pull a single lever in the entire fort.

translation: you are going to pull them in haste, forgetting what they do when the corpses come.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on September 17, 2015, 08:09:23 pm
Idea: use dfhack's unreveal on the caverns. There's nothing interesting worth seeing down there at the moment, and it might gain you some fps.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: LordBrassroast on September 17, 2015, 08:38:05 pm
Actually...That's bloody brilliant! There's literally ~100 undead in the caverns, so I'l try that  :D

EDIT: It's not working. I type unreveal into DFHack, and it just says "There is nothing to revert!"  :-\
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: LordBrassroast on September 18, 2015, 03:55:14 pm
Also, Iamblichos, what levers do I pull to
a) let merchants in
b) collect the caged undead?
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on September 18, 2015, 03:56:47 pm
if by collect undead you mean my tunnel thing, there are ... nvm i forgot
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on September 18, 2015, 04:14:02 pm
I reveal only works on tiles that have been revealed through DFHack.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on September 18, 2015, 04:36:02 pm
There are 4 levers at the south-western end of the original main hall.

The southernmost two are the Most Excellent Levers of Gemstone Titan Murder Rampage, aka. the old trade depot.

The northern two are the current trade depot airlock levers.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Iamblichos on September 18, 2015, 08:56:11 pm
^^^ Yes, that.

Seriously, in my turn I provided a diagram and everything.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: QuQuasar on September 18, 2015, 11:21:11 pm
Actually...That's bloody brilliant! There's literally ~100 undead in the caverns, so I'l try that  :D

EDIT: It's not working. I type unreveal into DFHack, and it just says "There is nothing to revert!"  :-\
Whoops, sorry, I mixed up my dfhack commands.

Unfortunately, there's not a command that let's you just hide the caverns on command. The closest I can find is "Revflood", which would work... assuming you blocked up all the fortifications Gwolfski put in, and possibly temporarily deconstructed the magma forges.

I think the only other alternative is going to be mass caging, or maybe some sort of mega-cave-in trap that can kill dozens of them at once.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on September 19, 2015, 10:37:44 am
One word: !!MAGMA!!
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: LordBrassroast on September 20, 2015, 01:04:15 pm
If there's nothing below the caverns, I'll try cave-in traps.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on September 26, 2015, 01:08:39 pm
Any progress, LordBrassroast?
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: LordBrassroast on September 26, 2015, 04:43:48 pm
I've only played to 18th granite, due to these three problems:
1) FPS
2) School
3) My parents are divorced and I only have my gaming computer w/ DF on it about 1/2 the time.

I would offer to skip my turn, but no one else is lined up, so I guess I have all the time in the world.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on October 27, 2015, 07:50:51 pm
It's been a full month now, is it time to call this fort dead?  :'(
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: LordBrassroast on October 27, 2015, 08:37:28 pm
Yeah, no one was lined up behind me, so I guess it died of FPS death/lack of interest.

I really, really wanted to do this, I just don't have a really good computer, and I'm under 18 with divorced parents, so I only have it half the time. I just couldn't take 6 fps anymore. I officially apologize to everyone with interest in this thread.  :'(
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on October 28, 2015, 04:54:31 am
whatever anyone does, DO NOT LOCK THIS! i have a habit of wandering back to old games.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on October 29, 2015, 02:06:01 pm
Hey, I'm available. 
If I don't binge watch Netflix this weekend, I may look into this.
I'll read up on Bonepillar today, and look around the save tonight.
You guys are getting me hooked in succession forts!
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on October 29, 2015, 02:48:34 pm
Hey, I'm available. 
If I don't binge watch Netflix this weekend, I may look into this.
I'll read up on Bonepillar today, and look around the save tonight.
You guys are getting me hooked in succession forts!

Wonderful! Brassroast, do you want to upload what you did (if anything) or should we revert back to the end of Iamblichos's turn?
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: LordBrassroast on October 29, 2015, 03:55:56 pm
Revert back to Iamblichos. I just looked at it, said "Dafuq is with this fort? There are swarms of undead and eldritch monstrosities locked in the ruins of trade depots. Also there are more coffins/slabs than chairs or tables." I only got to 12th-18th Granite (kinda forget when I stopped, elves had just shown up.)
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on October 29, 2015, 04:08:21 pm

Save here: http://dffd.bay12games.com/file.php?id=11095

Things to consider for the next overseer:

- DO NOT EVER open the old depot levers.  In fact, deconstruct them.  Ask if you don't know which they are.  If a tantruming dwarf lets out the adamantine blob titan, we can all just give up now.
- There are still a lot of undead to dump.  I have forbidden most of them so other tasks can occasionally get priority.  They are all still in the trap corridor (F2).
- The trap corridor is still open to the fort, which should lure random undead.  Undead stoat jack is on map, but not near fort.  Be wary.  Other undead creatures may spawn at the map edges.
- Civilians are burrowed into the fort.  They all wanted to go wandering the landscape looking for Urist that came with them three years ago, like he was still alive and making pants in the woods somewhere.  Bitches, please.  Get your short asses back underground.  He ain't coming home.
- Clothes workshop is due to be built and is BADLY needed - some dwarves are dropping critical clothes like pants and shoes.  A fort full of stressed, pantsless dwarves is a recipe for disaster.
- There is a dump zone on the 16th deep which goes straight into the magma pipe.  Entry is off the stairs directly below the dining hall.  Should make bulk disposal of outside debris easier.
- FPS is in the toilet.

Alright then,  here's Iamblichos's save and notes. Good luck!
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on October 29, 2015, 05:32:03 pm
Quote
cage traps

bad idea. BAD idea. VERY BAD IDEA!!!.

cages dont work. i tried. there is an incomplete trap. if you wanr, i can send you instructions on repairing it.

I have never heard of uncageable undead.  I realize this place is cursed, but seriously?

Zombies with [TRAPAVOID].

Hooray for Bonepillar.

Good thing I read up and found this info.  Sounds solution is magma or minecart or both.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on October 29, 2015, 05:49:41 pm
no, i  dont think it is in.....

I hereby use my power as original founder of this game to have someone mod that in!
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on October 29, 2015, 06:01:52 pm
They don't have trap avoid.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on October 29, 2015, 06:02:56 pm
Ok I'm caught up reading, may need to re-read Iamblichos last entries. 

I believe revflood will hide unpathable and unreveal those areas, so that may help in FPS.
I don't think viewable areas through fortification will be hidden.

If I don't use cage traps, sounds like the cavern issues can be fixed with 10x10 atom smasher using puppy bait. 

Technically, can do a [cavern -> (1)1x2 bridge -> 10x10 atomsmasher -> door -> 3x3 chain bait -> (2) 1x2 air lock.
So once it's baited, close air lock (2) and opening airlocK (1) should not decrease too much FPS as the cavern dwellers will not need to calculate path to the fortress proper, but enough to the bait.  A toggle in the door's forbid can set a nice FPS saving atom smash. (in theory).

I should be home in an hour or so.  I guess I'm committing to this now. :)
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: maxcat61 on October 29, 2015, 06:31:45 pm
Sign me up as an overseer please. This looks fun.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on October 29, 2015, 10:44:19 pm
Are you gus ok with this Ammo Splitter Tower (http://www.bay12forums.com/smf/index.php?topic=150323.msg6213516#msg6213516)

or just a normal archery range with channeled sides?
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on October 30, 2015, 03:53:24 am
suits me
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on October 30, 2015, 11:55:28 am
Introduction

Bonepillar, 1st of Granite, 544. Current population: 28

Rakust Roderzon, Rakust Baldedhelms is now `Sanctumea’ or `Mea’ Baldedhelms.
In the spring of 544, Mea retreated into the sanctuary of Bonepillar located in this region of the world. 
Mea (may-ah) is a macedwarf recruited into of The Dikes of Testing. 

Dramatis Personae

The Barricaded Roads
The Dikes of Testing
Nobles
Citizens

Initial Inventory Report

Warfare Material
1 iron bar (location unaccounted)
1 iron spear (location in weapon stockpile)
2 steel bars (location unaccounted)
1 iron wheelbarrow (serves clay stockpile)

1 iron corkscrew (forbidden somewhere)
1 spiked iron ball (forbidden somewhere)
1 iron serrated disc (forbidden somewhere)
1 menacing iron spike (forbidden somewhere)
1 nickel cage (forbidden and set to dump somewhere)

Recommended Action Plan:
- Employ strict iron, steel and nickel inventory control
- Establish recycling center of iron and steel and nickel products.

Magma-grade Construction Material
12 orthoclase blocks

Action Plan:
- Establish logistics for optimal stone hauling.
- Create Mason and Mechanic shop in graveyard digsite, separate stock for magma-safe stone (orthoclase and gabbro are available).

--

Project Submissions

Project 501: First Surface Tower

Critical Issue: There is a sapling that is growing below a constructed floor.
Objective: Reconstruct parts of the first surface tower into a functional bunker.

Assessment: The construction of fortification is flawed because it does not provide an appropriate roof.  It is recommended to construct a block wall first, and then later designate the block wall to be carved with fortification.  A corner block wall may be carved into fortification without issue.

Action Plan:
1. Remove the wall to access tower and address the sapling issue.
2. Secure surface area for a set period during reconstruction.

Issues:
501.1 There is an undead stoat jack roaming to the south west of the first tower, besides the possibility of other surface threats.
501.2 There are sentient remains including citizens visible to the construction site.
501.3 Threat to cave adaptation sickness may incapacitate both workers and security personnel.

--

Project 502: Clothing Industry

Critical Issue: Civilian clothing is at critical level.
Objective: Provide usable clothing for the civilian population.

Assessment: Although the clothier workshop is being constructed, the stocks for cloth is limited for a dozen wool cloths, and a handful of plant cloths.  Pigtails planting is still a season away. 
Consideration to retrieving clothing of the fallen in the immediate area may prove a worthwhile effort to relieve the current clothing shortage.

--

Project 503: Surface Magma Glass Furnace

Objective: Create magma glass furnace next to sand collection source near the surface for efficient production of sustainable green glass.

Action Plan:
1. Obtain sand to create green glass pipes and corkscrews.
2. Obtain 2 iron minecart and iron wheelbarrow.
3. Dig magma filling and draining chamber in a new room near the magma forge.
4. Build magma glass furnace near surface.

Materials:
1. Need available bags for sand collection
2. Need magma-safe items: 2 minecarts, 1 wheelbarrow, 4 hatch covers, 4 blocks, 4 pipes, 4 corkscrews, 1 grate, 1 door, and mechanisms.

Issues:
503.1 Available wool cloth may be used for sand bag, however, there is a critical need for civilian clothes.
503.2 Metal mine carts and wheelbarrows cost two metal bars each to forge.  Need to obtain more iron or steel, and maybe nickel bars.

--

Project 504: Front Gate Security

Objective 1: Verify correct labels for levers that control air locks to “Trap Hall, “New Depot”, and “Old Depot” with uninvited guest.

Objective 2: Trap Hall must be cleared of captured undead and reset.

Objective 3: Provide security to immediate area for Project 501.

Objective 4: Cut nearby trees to replenish needed logs resource.

Objective 5: Retrieve any iron products and clothing, and dump sentient remains of fallen.


Action Plan:
504.1.1 Attach hatch cover to magma pit.
504.1.2 Assign stockpile for captured near the magma pit.

504.2 Prioritize clearing of trap hall by suspending current labor for brewing and smelting, 1 active miner, 1 active mason.

504.3 Need to be cautions of cave adaptation sickness.  Station Barricaded and Dikes inside fortress, to be closer to surface, yet indoors.

504.4.1 Ensure everything in the surface is set to forbid.
504.4.2 Create surface Burrow for wood cutting.
504.4.3 Assign a wood cutter.

504.5.1 Increase surface burrow for corpse looting.
504.5.2 Create Corpse Duty squad who will do the initial dumping of sentient remains
504.5.3 Allow corpse looting for iron products and usable clothing.

--

Project 505: Fortress Logistics

Objective 1: Create list of current stockpiles indicating stockpile number and other properties such as max use of barrels, bins, and links.

Objective 2: Assess junction points and paths for their purpose and utility.

Action Plan:
505.1 z89 forbid stones and doors
505.2 z90 forbid stones and doors
505.3 forbid stones and isolate magma forge, including salvageable steel anvil.

***

ooc: I spent hours last night just looking around.  I did unpause to test what the 6 levers actually do so I know exactly that each controls.

I fluctuated and steadied at 10 FPS.  It's doable. 

What exactly does Dfhack "clean all" do?  Something about contaminants on items, plants, animals, etc? Is it worth running it once?

The magma pit could be the culprit for pathing with cavern 3 the because there are flying undead cave swallows that can technically path up into the fortress.

There's doors and bridges that have fortifications to peek into the caverns.  I think it's possible to forbid those since they are dead ends for now, but I don't think they add much to FPS since dorfs can't path out to cavern 3 from there.

I think a hatch cover, even set to forbid will still enable a dumping action and throw the item down below without adding pathing for anything else.
IIRC, a hatch cover set to forbid works for arena pitting to prevent even flyers to escape during the pitting process.

I have not delve into my chosen dwarf and how I'll RP/tale spin her, but a macedwarf almost always seems to be my choice. :)[/list]
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: LordBrassroast on October 30, 2015, 01:00:56 pm
Bonepillar lives!  :D

Good luck, you poor doomed bastard.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on October 30, 2015, 01:44:00 pm
A perfectly punctilious plan!
How is Tosul doing, by the way?

And since QuQuasar doesn't appear to be updating the first post, I'll put our new turn list here for now.

Current: Sanctume

Upcoming
MaxCat61
Gwolfski
DDDragoni
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on October 30, 2015, 05:08:31 pm
add me to end of that
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on October 30, 2015, 06:15:18 pm
add me to end of that
Done. I stuck myself on the end too.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on October 30, 2015, 07:30:37 pm
Dramatis Personae (expanded revision)

Bonepillar 1st Granite, 546

`Tuaiq Uacca’, Male, Marksdwarf, Militia Commander
Spoiler (click to show/hide)

`Gwolfski’, Female, Marksdwarf
Spoiler (click to show/hide)

Eshtan, Male, Expedition Leader, Manager, Bookkeeper, Failure
Spoiler (click to show/hide)

LordBrassroast2, Male, Broker
Spoiler (click to show/hide)
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on October 30, 2015, 07:35:00 pm
Dramatis Personae (expanded revision)

Bonepillar 1st Granite, 546

Tosul, Male, Historian
Spoiler (click to show/hide)

`Iamblichos’, Female, Haunted Savior
Spoiler (click to show/hide)

`TheCheesemaker’, Male, Cook
Spoiler (click to show/hide)

`PyroTechno’, Male, Furnace Operator
Spoiler (click to show/hide)

`Sanctumea’, Female, Macedwarf, Milker
Spoiler (click to show/hide)
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Spehss _ on October 30, 2015, 08:25:12 pm
Read through this whole fort. Glorious. Excellent writing from multiple overseers. Makes me want to play some Dwarf Fort. The sheer carnage reminds me of the early days of Roomcarnage.

Dorf me up as a hammerdwarf, if possible. Don't think I'll sign up for a turn since I can't promise I'd get it done and I haven't played DF seriously in months.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on October 30, 2015, 09:13:42 pm
Read through this whole fort. Glorious. Excellent writing from multiple overseers. Makes me want to play some Dwarf Fort. The sheer carnage reminds me of the early days of Roomcarnage.

Dorf me up as a hammerdwarf, if possible. Don't think I'll sign up for a turn since I can't promise I'd get it done and I haven't played DF seriously in months.

Perfect timing.  We have Nil, the militia commander captain, 1 or 4 in the melee squad. Friendly terms with a lot.
 
Spoiler (click to show/hide)

I'm working on my background.

I'm `Mea, macedwarf in our squad "The Dikes of Testing"
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Spehss _ on October 30, 2015, 09:41:29 pm
Perfect timing.  We have Nil, the militia commander captain, 1 or 4 in the melee squad. Friendly terms with a lot.
 
Spoiler (click to show/hide)

I'm working on my background.

I'm `Mea, macedwarf in our squad "The Dikes of Testing"

Nil's already got a personality and place in the story though. I'd rather get a newbie migrant dorf rather than just take over a dwarf already at the fort. Despite being aware of the standard life expectancy of new migrants in this fort.

Side note I forgot to mention earlier, just "Spehss" is fine for the nickname, ignore the underscore.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on October 31, 2015, 08:40:18 pm
Chapter 1 (Fire Within)
“To secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.” -- Doctrine of Berul

Early Spring, 546

Swing the mace and let the weight do the work.

It was two years ago when the migrants are travelling to the sanctuary of Bonepillar.

Let the momentum follow through for maximum force. 

I was filled with the fire of childhood dreams of slaying foes as a battle priest of Berul.

Keep the form the whole time.

But the fire that fuel childhood dreams suffocates to its cold demise.

When it bounces off armor or bone, that’s the start of the next swing.

For there were no honorable fields of battle, just a massacre.

 “Ha!”  Shift into a balance stance.  Patience is key.

No, it was not a glorious battle,

Let the enemy pay with broken bone for their impatience.

But a rabble of civilians fleeing for their own survival against hordes of undead.

“Hi-yah!”  The shield protects, move for an opening.

Still, the sanctuary manages to survive, so the fire to fuel childhood dreams do not need to die.

Bash the head or joints and damage will be dealt.

There were twenty one of us who made it inside that day, two years ago.

“Repeat!” exclaimed Nil.

And to defend this sanctuary, I volunteered to join The Dikes of Testing.

--

My sweat pours as I continue the drills, with a silver mace feeling like an extension of my arm.

I mimic movements of Nil even though he wields a bronze war hammer.

More sweat pours, and it is absorbed by my ratty clothing.

At least my iron chain leggings and copper mail shirt give me a semblance of decency.

These armor feel heavy and I don’t even have a full set.

Above my minor annoyances, the mood in Bonepillar is not despairing anymore.

This time, a kindling added to a fire within me begins to smolder.

"Berul be."

--

There is no official ceremony in obtaining the role of leadership I find myself having.

I simply began talking to individuals, asking how I can get things, asking for help, listening to their thoughts and opinions on matters of interests.

I became the defacto overseer just like how Eshtan, Gwolfski, Tosul, and Iamblichos are before me.

This began when I was drinking with ‘Isen’, Isengrim Guiltgullies, a Woodcrafter. 

I greet, “It’s rare to see you here when I take a break Isen” as I place a barrel of dwarven ale on the marble table.

Isen grumbles, “it’s good to see you Mea. Have you seen this wood cup I made last season?”

I raise my eyebrow in mock horror,  “Wood. Cup. What elf spirit possessed you to make that? It’s blasphemy that such a cup limits your booze consumption! Why not a barrel or a wood pot?”

Isen shrugs, “It matters little now since we have few logs.  I am working in the forges now, and the forges are as grand as any mountainhome forges, and we don’t need logs for fuel as much.”

Another kindling feeds the fire within me as my mind connects forge to armor to my need for more if not better armor. “So are you making armor now?”

Isen shrugs, “I am only dabbling in armorsmithing but adequate in metal crafting, you know making cages and such.”

I inquired further, “who can make armor?”

Isen quickly answered, “we do not have any armorsmith if that’s what you’re wondering.  Tosul is the closest, being a proficient weaponsmith.”

I say, “I have an idea, but first help me finish this ale will ya.”

Isen pockets Actedripe, a hazel wood cup, “I will gladly help you in any task Mea.”

I toasts, “Berul be!”

--

I walk into Eshtan’s meager office, and thought it a sign that a statue of Berul is handsomely placed next to masterful claystone table and superior orthoclase throne.

I greet with a smile, “Hello Eshtan, I did not know you worship the holy father Berul."

I excitedly added, "Berul Tosidsosad is a diety of The Portal of Ways. Most often takes the form of a male dwarf, and associated with fortress, trade and wealth."

Eshtan quietly says, “I don’t. I keep it to remind my grudge against its maker, Zulban.”

I quickly move away from that subject and on to my point, “I have a few things in mind, and I need your help.”

Eshtan is quite polite and let me talk about my ideas and plans, and nods from time to time.

I ask, “so, do you have a name in mind?”

Eshtan flatly answers, “Nobles of Bones.”

I nodded, “Good.  And you’ll notify Iden our chief medical dwarf, and LordBrassroast our broker yourself?”

Eshtan says, “I will.  As for our metal stocks, we have 1 iron bar, 2 steel bars, 24 bronze bars, and quite plenty of copper bars.”

I grimace at this low count of iron and steel, “bronze and copper shall do for now.”

Eshtan points out, “better than wood or any ratty clothing.  Good luck Mea.”

I salute, “Berul be.”

Another kindling fed, the fire within me begins to flare.

--

I approach Tosul smoothing stone walls in our rather large catacomb.

I asked him if we can talk about my idea and that I need his help.

I conclude, “so do you have a name in mind?”

Tosul ponders, “The Forge of Dents, considering we will all be dabbling armorsmiths.”

I ask, “How many sets can you make out of 24 bronze bars?”

Tosul points out, “We do not want complete sets from the limited bronze bars; 10 helms and 10 pairs of high boots will be more useful.  The rest can be made from copper.”

I express my concern, “All these may be too heavy for civilians.”

Tosul agrees, “They will be heavy, but we do not have to wear all of it all the time.  Besides, we will need practice to learn not making dented armors.”

I nod, “So four others with you in our five active magma forges?”

Tosul responds, “I will talk to them: Unib, PyroTechno, Glass Athlel, and Isengrim.”

I salute, “Berul be.”

One more kindling fed,  the fire within begins to burn.

--

I talk to Nil, my training partner and captain of Dikes, “Hey Nil, I talk to Tosul and he said he has silver war hammers made so you can replace that bronze war hammer.”

Nil says, “That is good. Does he make any steel armor?”

I respond, “Not enough steel or iron in this place. I am thinking to surrender this steel shield and replace my copper mail shirt.”

Nil disagrees, “I don’t know about that. You lose that, what are you going to use?”

I suggests, “A wooden shield is lighter.”

Nil snorts, “Wood? There aren’t any, unless you have a volunteer to chop trees outside.”

I grin, “Thanks for the idea.  Berul be.”

Nil yells, “What about our drill?” but I was already running out the hall.

Another kindling feeds into the fire within.

--

I talk to Lokum, a miner and a carpenter and explain my ideas and that I need her help.

I ask, “So you have a name in mind?”

Lokum responds, “The Civil Council. Remember that I do not like to wear any uniform when mining.”

I nod, “Of course, the goal is to have an armory.”

Lokum points at the dirt floor, “Just pile the logs there” and added “Berul be.”

She has left before I can respond back, “Berul be.”

Now the fire within me is a blaze, seeking more fuel.

--

It was not long when Iamblichos, Lor, Fawnek, and Sibrek approach me with concerns and ideas of their own. 

Lor  says, “We hear of your plans for an armory and tree cuttings outside.  We volunteer to retrieve our dead, be it buried or given back to Armok in magma.”

I listened and ask, “Will you be wanting armor when you go outside?”

Iamblichos answers, “No, it is best we are not encumbered.  Besides, I volunteer to be your wood cutter.”

Fawnek and Sibkrek add, “And we sure can use any other items we can retrieve.”

I cut in their excitement, “I understand our pressing need for better clothing.  But I insist the removal of the corpses be priority so that it gives our fallen the honor, and prevent further dismay on everyone else if they see them laying on the surface.”

I will see who else wants to volunteer to this grim task.  But they will not be part of your squad. 

Lor nods, “We understand.  We are call ourself The Refuse Engineers.”

The fire is no longer contained within me, it is spreading to the citizens of Bonepillar.

--

I approach Zulban next explaining my tentative plan and my need of his help.

Zulban says, “No need to be a squad or such.  Anyone can learn to set cage traps and clear trap for dumping.  And for levers, one just needs to be vigilant in engraving notes to both lever and bridge.”

I ask, “But where is the Exterior Bridge for this?” touching a lever.

Zulban exclaimed, “DO NOT TOUCH THAT OR THAT!”

I ask, “They look the same to me.  Anyway, I need to know how to open and close the bridge air locks to go outside.”

Zulban tells me he will re-engrave better directions to the levers and bridges.  He adds that I can do my plan for corpse retrieving only after the trap hall is clear and set.

--

Rigoth who is talented weaver approach me in the hall for a casual conversation, “You know what I miss, strawberries.  I bet there are plenty on the surface.”

My mouth waters, “or cranberry wine,” I added.

Gwolfski joins the conversation, “I think there is still a strawberry bush in the first tower.  But we have sealed it because of flawed construction.  I can gather those plants and even the blackberries in the plots if it’s ever unsealed.”

I am more interested at this flawed construction being a rusty novice mason myself, “What flawed construction?”

Gwolfski shrugs, “It was many years ago, the fortification built has holes in the ceiling and some damned undead comes flying in.”

--

Later in the barracks, commander Tuaiq Uacca asks to talk with me.

Tuaiq complements, “It is good to see initiative from you Mea.  It seems like everyone becomes more hopeful and coming up with ideas.”

I ask, “Do you have any plans you want done, commander Tuaiq?”

Tuaiq laughs, “Please, call me Tuaiq. I am interested in what I overheard when you talk of the first tower. It can be strategic place for defending Bonepillar if we secure it.”

I say, “I’m a rusty novice mason.  I do want to see this first tower and that flawed construction.”

Tuaiq nods, “I will speak Ablel and Zulban. Those two masons may have a better idea.  And that’s not all I have in mind.”

I raise my eyebrow in question.

Tuaiq explains a grand plan and my mind races listing things needed.

Tuaiq continues, “But for now, The Barricaded Roads will help secure the surface for when you let loose The Refuse Engineers to their grim tasks.”

I comment, “That will be a big help,  How is your armor situation?”

Tuaiq shrugs, “We have crossbows and some ammunition, and similar to your squad’s situation on armor.  An archery range will help.”

I take a deep breath, “I will order copper and silver bolts, silver chains and silver buckets, and have your archery targets.”

And the fire within spread to the citizens of Bonepillar.  Fire within one’s self that burns hot to fuel passions, fuel glory, fuel honor, fuel desires for something far greater than mere surviving, fuel to live and thrive.

Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on October 31, 2015, 11:33:40 pm
Very nice! I look forward to seeing your next update!
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on November 02, 2015, 09:34:26 pm
Chapter 2 (Dead Has No Honor)

“If we do not wish to fight, we can prevent the enemy from engaging us even though the lines of our encampment be merely traced out on the ground” -- Doctrine of Berul

Early Spring, 546

Sweat pours from my exertion in the drills, but my ratty leather tunic has long fallen in tatters.

Mea: I have drilled enough, and as much as I want to dedicate my time solely in pursuit of martial prowess, there are other important things needed too.

Nil: But we must defeat them in absolute terms, without them ever coming back from the dead.

Mea: I do know that.  But we need tools of warfare and engaging even one them is very dangerous.  All of us can use better protection, and we have some limited means to obtain complete sets of armor now. 

Nil: It does not mean we stop training.

Mea: I only ask to stop training until we have better gear, and help prepare to claim a perimeter in the surface.

Tuaiq: That is easier for you to say Mea.  You volunteered two years ago and have some considerable time training unlike my squad whose attrition rate prevents anyone attaining decent skills.

Mea: But that is a huge flaw in delivering our offensive capabilities.  Our enemies do not have honor.  If they had, that honor is gone when they raise back from the dead.  There is no shame to unloading bolts from within the safety of our fortifications.

Tuaiq: Still, I insist we practice.

Nil: We must continue training.

Mea: I disagree.  I insist to no training schedule until certain logistics are met.  Our numbers are few, and the labor to even haul things leads us to better position when we start claiming the first tower. Berul be.

Nil ignored me and continue with his individual drills. I left to go above to the levers.

Tuaiq follows me and asks for a moment of my time alone in the stairs below the grand hall.  It’s crowded, and his beard brushes against my copper mail shirt and nothing.  He moves his hand, and gestures with his finger.

Tuaiq: Here, I want the entrance to the platform of the marksdwarf training facility.  We dig three levels and then on to the ammo retrieving room.  That level will connect to the classic archery range. Below that are wells, and the final level will be the holding cells.

Mea: I’m sure this plan will suit Gwolfski just fine.  But I can not make this a priority now, it will have to wait.

Tuaiq: I want to tell you what I have in mind now so I don’t have to think about training.  Thinking about this facility, planning and building will help convince the others in The Barricaded Roads.

Mea: We can mark the area for Lokum to mine... That’s rather deep like an indoor tower… Is there anything else you have in mind?

Tuaiq: Twenty hatches, enough materials for four wells, levers, doors, and cage traps.

Mea: Cage traps, inside?  This sounds dangerous.

Tuaiq grins: We live in the middle of danger Mea.

Mea: Berul be.

--

I was not bothered to any close proximity with anyone.  I am bothered of my ratty clothing falling into tatters.

I met Zulban at the levers.

Mea: This one I pull to close the trap hall’s outer bridge?

Zulban nods: Aye. Go ahead.  And here are the notes I engraved.  I also forbid the use of the Old Depot levers.

Mea: I need someone to make clothes, do you know anyone who can do that?

Zulban thinks: Rigoth is a good weaver, but we do not have skilled clothier.  There she is now, nearing the completion of the clothier shop.  Let’s go meet her.

Mea: Hello Rigoth, this is a fine place for a shop.

Rigoth: I am only dabbling in dress making but I am great at weaving materials.  But we do not have any loom.

Mea: Where do want to set a loom? I can help get a block for building.

Rigoth: Next to the clothier shop here will be good.  I can’t wait to collect webs in the caverns.  I saw handfuls of them before.  This is so exciting!

Mea: Umm, about that, I forbid any web collection until the place is safe, you understand?

Rigoth looks disappointed: But I can collect those webs and weave them into fine silk threads and cloths!

Mea: When it is safe, I promise to let you run wild in the caverns collecting all the web you can gather.  But for now, I need 10 yarn dresses made.

Rigoth brightens: Oh yes, I will dabble into doing that.

Zulban shrugs: So long Rigoth.  Anything else you have need Mea?

Mea: I want to use the dirt hallway for temporary stockpiles: wood, empty cages, mechanisms.
And eventually, metal items and clothing from the scattered loot outside.

Zulban: Your mess to clean later. I have to go to the catacombs.

Mea: Berul be.

--

There’s a ramp leading up to nowhere that is part of the dacite caves.  I designate a wall to block any further access.  My rusty novice mason skills may prove useful other than hauling. 

There are plenty of stones about as well, and I forbid those except for orthoclase, gabbro and quartzite. 

The catacombs is quite a large area, and orthoclase and schist stones scatter about.  The stones from the expanding bedrooms are some distance away, so I forbid those. 

Mea: You’re quite a useful dwarf having interests in masonry and mechanics.

Zulban: That I am, and don’t forget engraving.  I am thinking I set a mechanic shop here in the middle of the orthocase, and a mason shop a bit south for the other orthocase stones.  I can work on using the stone without hauling from long distances. 

Mea: I think that is quite a plan you have.  So all these up here will be made into mechanism.  And for the rest down there, I need specific orthoclase hatches, doors, grates and blocks.

I notice Eshan lugging granite stone that came from below near the forges.

Mea: Hello Eshtan.  What are you doing?

Eshtan: Why of course making coffins.  Lots of coffins.  Coffins to fill this room (room, room, room echoes).

Mea: But why not just use all these schist stones here instead of granite far away?

Eshtan shrugs: Stone is stone and good enough for coffins.

Mea: May I suggest you make three coffins, three slabs and find something else after?

Eshtan: “I…”

I notice TheCheeseMaker and Tosul are busily smoothing the walls of the catacombs.

Mea interrupts: Excuse me.  This are fine smoothing and maybe the dead will feel great being among luxury.  But we should forgo the smoothing for the logistics of hauling items.

TheCheeseMaker: I would rather cook food Mea, but we do not have barrels or pots at hand so I busy myself here.

Tosul: I appreciate your truthful thoughts Mea.  I do not have any new orders for the forges, so I also busy myself here.

Mea: Eshtan, may I suggest you limit to making three more coffins, three more slabs.  And just make schists rock pots out of all the rest of these stones in here?  I am sure more booze and food will improve morale.

Eshtan smiles: As you say Mea, booze will improve morale.  To make pots, I will.

TheCheeseMaker: I will help with the stones here then.

Tosul: I will help but we need to talk about The Forge of Dents.

Mea:  Alright.  So, no engraving until further notice.

Eshtan: Mea, I must engrave.  I have one more fallen that I need to memorialize.

Mea nods: I will leave that judgement to you Eshtan but I want the rest of the designation for this large catacomb suspended.  Tosul, let us go to the forges.  Berul be.


Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on November 03, 2015, 07:32:53 pm
Chapter 3 (Toasted Ambush)
“Hold out baits to entice the enemy. Feign disorder, and crush him her.” -- Doctrine of Berul

Early Spring, 546

The mood in our legendary hall is near festive.

Tosul, Lokum, Athel and I stood next to a silver statue of Eshtan.

Wild ideas of flinging deadly magma onto the undead in the caverns and the surface.  I can only imagine the mayhem of introducing magma in the heavy forest above.  I do think the possibility of such desperate measure must remain an option.

Still, one workable idea was presented by Athel of The Forge of Dents, I call her ‘Glass Athel' ever since.  Athel says that green glass has the ability to contain magma safely without melting. 
She can craft tubes and corkscrews used for pumps.  We pump magma into an enclosed room with iron minecarts and fill the minecarts. Then we use a second to pump out the excess magma.  The result will be a room with minecarts containing magma that are safe to handle.

We can then push the minecarts up here near the surface to set a magma glass furnace.  The advantage is great because she will setup next to the sand collection.  Result will be unlimited green glass for construction materials, cages, pots, furnitures, and even weapon trap components.

It is a brilliant plan, and the minecarts can be reused to set more forges or other engineering plans that involves magma.

We proceed to descend down to the forges.

To begin, Athel orders to collect four sandbags to be used by the magma glass furnace here below and make the first two sets of glass tubes and glass corkscrews.

Lokum verifies the plans for the magma filling room and begins to dig next to the forge area below.

(http://i.imgur.com/ZCUIMtr.png)

--

I spoke to the group, The Forge of Dents: Tosul, Unib, PyroTechno, Glass Athel, and Isengrim.
We agreed on the following:

Mea: How do you make more steel? 
PyroTechno: If you get steel objects to melt; iron with flux such as marble, I can smelt steel bars.
Lokum: There are marble veins to the north at z89 but there is dangerous exposure to the cavern from fortifications.
Mea: How about dig for a few marble stone without exposing to the fortifications?
Lokum: I can do that, or ask Bembul to pick up his pick and do it instead of training in spears.
Mea: Oh? I will ask Bembul about a dig Tuaiq have planned. Berul be.

--

Bonepillar Barracks

I climb up to the barracks and found seven grim faces waiting for me.

Tuaiq, Gwolfski, and Mafol are shieldless with bronze crossbow.
Ustuth carries a copper crossbow, shieldless, wearing ratty clothes, and wood greaves.
Bembul wears no armor and holds a copper pick.
Fath looks savage with her copper mail shirt, bronze shield and iron spear.

Nil looks most formidable in his steel chain leggings, steel breastplate, steel shield, and bronze war hammer. 

The militia captain charges at The Macedwarf!!
The Macedwarf looks surprised by the ferocity of The militia captain’s onslaught!!
The militia captain collides with the The Macedwarf!
The Macedwarf is knocked over and tumbles backward!
The Macedwarf stands up.
The militia captain strikes at The Macedwarf but the shot is deftly parried by the *silver mace*
The Macedwarf  bashes at The militia captain but the shot is blocked with the (+steel shield+)!
The Macedwarf  collapses and falls to the ground from over-exertion.
The Macedwarf stands up.
The militia captain bashes The Macedwarf in the upper body with his (-bronze war hammer-), lightly tapping the target!

Nil laughs: it’s a shame that one day of missed practice makes you rusty already Mea.

A barrel of sweet sticky blackberry wine is dumped on me and everyone roared in laughter!

Mea: Wh… whut?

Gwolfski: Mea, we are just reminding you that we can kick your arse anytime.

Mea: I… I need a drink.

Nil grinning, hands me another barrel of blackberry wine.

Gwolfski continues: We don’t want this overseer thing go to your head.

Mea: It’s…

Gwolfski interrupts with a hand gesture: Let me finish. We bow to your plans but we have this day to do what training we can.  You can give us that at least.  Tomorrow, we will do labor as if we have no training schedule.

Bembul: Me-ah. I finished up some work.  I am very satisfied.  Tuaiq’s tower plan is good work.

Tuaiq: There few things to celebrate in life my friends.  I propose a toast to honor our fallen.  And to Mea’s fiery passions. May it spread to each of us here in Bonepillar, our sanctuary.

“Berul be!”


Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on November 04, 2015, 01:08:09 pm
Chapter 4 (Spring Journal)

Excerpts from the journals of `Sanctumea' Baldedhelms, Macedwarf, Bonepillar, 546.
This is a masterful journal bound in giant beaver leather, with sterling silver clasps, and encrusted with brown zircon gems.


Spring Summary
Some clothing and armor are made.
An atom smasher built closer to the entrance.
An issue to be addressed in the magma pit.
Trap hall has been cleared.
Magma filling has good progress.
Marksdwarf Training Facility Tower (M.T.F.T.) has good progress.
Elf trade successful.
1 undead captured, 2 remain roaming.
6 of 7 corpse retrieved.
Started claiming First Tower.

2nd Granite, 546, Early Spring
I slept fitfully in my superior hazel wood bed. 
I rinsed my mouth with more blackberry wine stored in my own fine schist coffer.
I have an exceptional gabbro cabinet.
I don my copper mail shirt, iron chain leggings, steel shield.
I strapped my silver mace to my upper body.
I still put on my remaining ratty clothing.
I left my doorless room ready.

I called for the civilian alert to be lifted.
We need to clear the trap hall first.

3rd Granite
Rigoth builts the loom and proceeds to weave pigtail thread into cloth.  I told her not to automatically loom all threads and work on my yarn dress orders.

Zulban builts the new mechanic shop in the catacomb, and it is now assigned to him exclusively to make mechanism from the specific stone stockpile of mostly orthoclase.

6th Granite
Ustuth begins a mysterious construction in a mechanic’s shop.

8th Granite
PyroTechno says there are no more tin bars to make more bronze bars, and he made 15 new bronze bars.  Three bronze helms are made so far.

9th Granite
The copper cages are heavy and slows down the hauling of the cage traps to the magma pit.
Speaking of the magma pit, a hatch cover was placed over the hole, but anyone dumping does not lift the hatch, so all these caged traps are piled up on the hatch cover.  I’ll think on a solution for this eventually.

In the meantime, I asked Lokum and Zulban for ideas, and dig designation for a garbage dump pit into an atom smasher closer to the trap hall.

(http://i.imgur.com/LikVuuz.png)

11th Granite
Ustuth creates Nakuthtan, “Braidtick”, a gabbro mechanism, value 27,600.
I forbid the use of Nakuthtan mechanism in mechanic shop z106.

12th Granite
Lokum finished digging the new pit and atom smasher room.
Zulban starts building a shist bridge, and a door access for the garbage pit above.
I reminded Eshtan to stop making coffins.  Ensure to make 3 slabs and no more.

13th Granite
Glass Athel complains that she needs sand to make glass tubes.  She reminds me that she needs to know where to gather sand from.  I chose a patch of red sand somewhere near the stairs.  I cancelled the glass tubes and glass corkscrews, and then re-order them through our manager Eshtan.

15th Granite
Great, 10 yarn dresses are complete.

16th Granite
Mmmm, 10 bronze helms completed.

17th Granite
An Elven caravan from Enadethelire has arrived from the southwest.

Magma filling room status:
Initial dig complete.
Designate removal of ramps and dumping of granite stones.
Designate building of gabbro bridge and gabbro lever.
Dig magma outflow expansion tunnel and lever room

18th granite
Mason shop at z106 built, assigned for Ablel and Zulban, with private stone stock of orthoclase.
Order 4 hatch covers, 2 grates, 3 doors, and blocks on repeat.

We’re out of plant threads.  Rigoth given thresher labor and set to process plants on repeat.

Magma outflow expansion dig complete.
Designate building of orthoclase bridge and orthoclase lever.

The merchants arrived and are unloading their goods.

Update Indoor burrow, and added New Depot burrow

19th granite
10 bronze high boots are completed.
Order to melt 10 objects.

Order to close new depot outer, and open new depot inner.
Ask to link schist lever to schist  bridge in atom smasher.

21st Granite
Eshtan to engrave memorial Moldath F.
Order to remove slab of Udil Ledbal and Inod Likotatzul because those spots will need walls to secure the atom smasher.

Order to move trade goods: Prepared food in pots, and ratty clothing, some mechanism, and metal items for melting so whoever is hiding them will bring them to the depot.

28th Granite
All designated goods for trading have been moved to the depot.

An issue arises.  LordBrassroast, our broker, claims to have no access to the trade depot because Old Depot is still up. I designated the Old Depot for deconstruction even though it is sealed between bridges.   The new trade depot is now accessible to our broker.
LordBrassroast declares, “I’m going to to sleep now.”

1st Slate, Mid-Spring
I am tempted to replace our broker, but instead, I declared anyone can deal with the elves if they wish to.

10 bronze gauntlets are completed; 11 bronze bars are left available. I will wait if I can get more meltables bronze items.

The two slabs are removed, so designate walls to be built in their place.

I designate to place the slabs for Udil Ledbal and Inod Likotatzul near the new depot at z120.

2nd Slate, Mid-Spring
The fortress attracted no migrants this season.
LordBrassroast wakes up and demands, “Ahh, we have trade partners here.  Why didn’t anyone tell me!”

3rd  Slate, Mid-Spring

LordBrassroast informs everyone, “But first, I shall break my fast with dog roast and blackberry sauce with a side of plump helmet peahen omelet.”

Zulban engraves a note to the schist atom smasher in z119.

4th Slate
LordBrassroast smiles, “Greeting kindred elves, welcome to Bonepillar, your trading partner in the midst of chaos!”
I left our broker alone after I discarded my ratty wool socks into the depot.
LordBrassroast obtained from the elves:
He traded away the ratty clothes, and 2 prepared food pot, worth 12,000.

Created fruit stockpile around the still.  More blackberry wine.  To bad there aren’t any cranberries.
Order 10 wooden shields.
Order dig to make a door for access atom smasher.

6th Slate
Activate garbage dump zone above atom smasher.
4 silver chains are completed.
Create specific stockpile for recent caged animals from the elf merchants.

10th Slate
4 silver buckets are completed.
Build schists door for atom smasher.

12th Slate
Make a pot and barrel stock pile between still and kitchen
Order 30 brews from fruit
10 copper wheelbarrows done.

14th Slate
The elf merchants will be leaving soon, open the new depot outer gate.

14th Slate
The elves start leaving, close the new depot outer gate.

24th Slate
Link lever to Hatch - Pump Out, with notes.
Order 2 glass tubes and 2 glass corkscrew.

26th Slate
The trap hall clear and reset is complete.

A handful of caged undead, and even granite boulders have been atom smashed.
The trap hall gate is open to the surface.
Remove alerts.

Create perimeter via “mark only” designation at  22 radius within the walls of the first tower.
Mark dumping of the 7 sentient corpse and body parts within perimeter of first tower.

A fox corpse is roaming to the north.
A drake corpse is to the southwest and it seems to move towards the gate..

Set alert again, let the undead path in the trap hall.

28th slate
Wait you stupid dog, come back inside.
A stray dog decides to fight drake outside.
There is now a dead stray dog.

2nd Felsite, 546, Late Spring
The drake corpse is caught.
Remove alert.
Order to build a rope at the end of trap hall, and leash a dog there.

Ghostly Inod Likotatzul has risen and is haunting the fortress!
Enabled Furniture hauling to Refuse Engineers to speed up the ghost issue.

I went outside and dump the corpse of the dog first.
Logem of the Civil Council is on Break but going outside.

Where is he going? The fox corpse is still out in the north.

Stupid Logem, now seeing at least 10 corpses heading toward the old depot.
Ahh, a meeting zone in front of old depot has been removed.

6th Felsite
Ghostly Inod Likotatzul has been put to rest.
The Refuse Engineers has not retrieve any corpses and body parts outside.

9th Felsite
The 4th sand has been collected finally.
Start building the In Flow pump for magma filling.

13th Felsite
10 wood shields are done
Order 10 more wooden shields

14th Felsite

Stoat Jack corpse is on the east moving west towards the gate.
Fox corpse is on the northwest.

It looks safe.  Create a meeting area outside the trap hall gate.
I am taking a break and using this new meeting area.

16th Felsite
The Marksdwarf Training Facility Tower (M.T.F.T) has been dug out, with some mistakes that constructed walls can fix.  When “mark only” designation is ordered to actually be smoothed, the results is a miner interpreting it as “dig it.”
Some smooth walls has been ordered.  I notified the other engravers that these jobs are approved.
Created stone stockpiles to give into one pile on the barracks floor.
Build some of the hatches.

Sibrek just dumped the drake corpse cage and resetting the trap.
Lor works on dumping the 2nd nearest corpse.

18th Felsite
3 of 7 immediate corpses are cleared.
Order 4 bronze mail shirts

Set alert, stoat jack corpse is coming close to gate.

20th Felsite
Fox corpse is gone.
Porcupine corpse is now in the northwest.
Stoat jack corpse is moving away to the northeast.
Start building 4 wells at the M.T.F.T.

Remove Alert,
Mark the remaining 4 corpses for dumping.

21st Felsite
Fawnek picks up 1 of 4 corpses outside.

Remove wall to unseal first tower.

23rd Felsite
Designate to remove flawed fortifications from first tower z122
Lor picks up 2 of 4 corpses outside.
Fawnek picks up 3 of 4 corpses outside.

Zulban is taking a break in the outside meeting area.

24th Felsite
Set alert up, stoat jack corpse is moving towards gate.

25th Felsite
2nd green glass corkscrew compete.
Build Pump Out Magma Drain.

Stoat jack corpse is moving away to the northeast.
Remove alert up.

27th Felsite
Set alert up, stoat jack corpse is moving towards gate.
4 bronze chain mail shirt completed.
5 bronze bars left.

28th Felsite
Create First Tower Burrow to continue construction.
Stoat jack corpse is moving northwest.
Porcupine corpse is in the southwest.

This ends of my spring journal.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Fawnek on November 05, 2015, 01:02:02 am
I THOUGHT IT WAS DEAD!  :P im so happy it lives on, i would volunteer, but im terrible and preoccupied with work and high school.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on November 05, 2015, 10:53:14 am
ooc - I'm only on the first week of mid-summer.  It's at 8 FPS :( If I ever introduce magma to burn the surface and caverns, FPS will probably go to 1 with all the cave-in and trees collapsing spam
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on November 06, 2015, 11:19:44 am
Chapter 5 (Summer Journal)

Excerpts from the journals of `Sanctumea' Baldedhelms, Macedwarf, Bonepillar, 546.
This is a masterful journal bound in giant beaver leather, with sterling silver clasps, and encrusted with brown zircon gems.


Summer Summary
Chop more trees, make more bolts, and another artifact.
Magma filling near complete.
A peasant mutilated corpse happens.
Some stockpile maintenance done.
Human trade successful.
Magma pit becomes a project.
Begin a Second Tower.

1 Hematite, 546, Early Summer
I slept fitfully in my superior hazel wood bed. 
I’m drinking blackberry wine.
I discarded some ratty clothes and stored them in my exceptional gabbro cabinet.
I do not remember how I obtain my new rope reed fiber dress and gloves.
My sheep wool trousers feels luxurious as well.
I don my copper mail shirt, iron chain leggings, steel shield.
I strapped a silver mace to my upper body.
I still put on my ratty cloak, hood, and mittens.
My room remains doorless.

Create stockpile for iron, nickel, or steel minecarts and wheelbarrows at z79 even though we do not have any meltables.
Dig armory room next to barracks.
Create stockpile for coffins and slabs at catacombs, z106.

2 Hematite
Remove alert to do work outside.
Iamblichos will chop 1 tree next to first tower.
Build a wall in the room underneath this tree as it will surely leave a hole in the floor above.

5 Hematite
Sibrek retrieved the last of the immediate corpses.
Iamblichos will chop a few more trees while out here.

7 Hematite
10 more stacks of copper bolts are made.
Order 10 more stacks of copper bolts .

10 Hematite
Fath Gimlimul, administrator, is taken by a fey mood has claimed a mechanic’s workshop.

13 Hematite
Link Magma Shut Off to gabbro bridge at z78
Link Magma Out Flow to orthoclase bridge at z78

14 Hematite
A human caravan from Mong Gal has arrived coming from the southeast.
Open new depot outer gate.

15 Hematite
3 corpses to clear just beyond the perimeter, east of trap hall outer gate.
Allow looting of first pile of clothes near trap gate.
10 wooden shields are complete.
Order 10 wood cages, 10 beds, 10 wood bins.

16 Hematite
A peasant mutilated corpses is visible in the area that falls on the ground from a tree.
Remove the stray dog from the dog training zone so nobody moves it back and forth between the dog zone and to the trap hall rope.
I decided to train several war dogs and one hunting dog.
I asked Rigoth to set establish a pasture zone at z120 and put the giant dingo, wolf, coyote, and cougar there.
Since the new depot outer gate was still up, some of the human caravan decides to take their wares and animals through the trap hall.

17 Hematite
Fath Gimlimul has begun a mysterious construction!
Merchants have arrived and are unloading their goods.
We still have pending bins to bring to the depot.
Created a 15 bin stockpile near the carpenter’s shop.

19 Hematite
Stockpile Maintenance
#65 Finished good: armor, footwear, headwear, handwear, and legwear; plant, leather, silk, or yarn; accept from links only; 50 bins.
#66 Give to 65; no bins.

#67 Cloth; accept from links only; 15 bins
#68 Give to 68; no bins

#69 Cloth; accept from links only; 15 bins
#70 Give to 69; no bins

Order 3 copper picks
Melt 2 iron gauntlets, and bronze low boots.
Request LordBrassroast to come to trade depot.

20 Hematite
LordBrassroast is busy picking up a barrel of food..
I notified LordBrassroast that all his labors are to do nothing but trade.

21 Hematite
LordBrassroast: Thanks Mea, now it’s time for my meal.
LordBrassroast: I have no access to the trade depot.
Activating the Alerts which includes the new depot and not the old depot.
LordBrassroast: I now have access to the new trade depot.

Fath Gimlimul has created Usirzuglar, “The Glacial Ship“, a gabbro mechanism, value 7,200.

22 Hematite
LordBrassroast: Greetings Mong Gal traders, welcome to Bonepillar!
He traded ratty clothing and wood armor value 4,200, plus Prepared Foods: 26,000
We obtained animals, foods, 15 bronze meltables, and 35 iron meltables among other items.

I cancelled orders for copper picks and melting of the iron gauntlets. And order the melting of excess iron anvils, large sized iron and bronze armors, and several iron tools.

23 Hematite
Oh no!  A peasant mutilated corpse dropped down from the trees and is now in the inside perimeter.

Ahh, Tuaiq is on break and shoots the peasant corpse it in the upper body, bruising the left lung.
This shot must have attracted it to come closer to the First Tower.

I called for the Alert to have everyone come inside.
Nil orders The Dikes to kill the peasant corpse.

Tuaiq: “I won’t back down,” and engages in melee using a bronze crossbow after shooting once.
Tuaiq is protected by leather vest, iron greaves, bronze gauntlets, silk cap, bronze high boots, and no shield.

The peasant corpse moves quick despite it’s decaying body.  Tuaiq is agile himself and avoids the peasant corpse’s attacks.

Tuaiq bashes the upper arm, lower body, and the left hand but only bruising muscle.
Tuaiq kicks left hand, collapsing a finger.
Tuaiq escalates the destruction with bruises to the upper leg, bone fracture in the left upper arm, and even delivers a skull fracture.

The peasant mutilated corpse still manages to jump away from other attacks.

The peasant mutilated corpse scratches Tuaiq in the right lower leg, fracturing bone through the bronze high boots.

Tuaiq falls on the ground and the peasant corpse grabs his left hand.

Nil is the closest, but still inside the fortress.

Tuaiq tries to roll away kicking with his left foot.

The peasant corpse grabs Tuaiq in the head, bruising skull through the ratty wool hood.
The peasant corpse locks Tuaiq’s left wrist, bends it until it collapses into gore.
The peasant corpse follows up with a joint locks on Tuaiq’s left lower arm.

Tuaiq thinks of Mea’s insistence for better armor and how even one of these abomination is very dangerous.  Tuaiq tries to jam his bronze gauntlet on the peasant corpse head but the strike was ineffective.

The peasant mutilated corpse punches Tuaiq in the head, injured parts explodes into gore!

Nil is the first to arrive on the surface looking for the peasant mutilated corpse.

‘Tuaiq Uacca’ Timnarstakud, Marksdwarf, militia commander has been found dead.
Nil: “The battle rages… I must press on!

Nil bashes at the peasant corpse a few times causing bruises and fractures.
Nil avoids the punches, dodge the attacks, and blocks a strike.
Nil bites the corpse in the head three separate times, and the peasant corpse scrambles away each time from the biting grips of Nil.
Nil bashes the peasant mutilated corpses in the head, pulping everything into gore with his bronze war hammer.

--

I noticed that the last wall of the First Tower’s was already completed sealing it from outside access.
I order for the engravers to carve fortifications on the First Tower’s second floor.
Mea: “Tuaiq wanted that first tower reclaimed and we have done it, but at the cost of his life.”
Nil spits: “This whole damn place is a curse.”

Three days later…

25 Hematite
I tried to drown myself in blackberry wine and it does not help.

I switch focus on specialized labors to keep everyone busy as well as get projects moving.
PyroTechno will only do Melt Objects, no hauling.  After that, start making steel out of the iron meltables we obtain from the human caravan.
Bembul will do mining and item hauling only.
I will do animal training, and refuse hauling.
Nil will do Refuse and wood hauling.
The Barricaded will do items, trade, wood and construction.

The sooner we have magma and steel, the sooner we can focus on training.

2 Malachite, Mid-Summer
We busy ourselves the last week hauling in silence followed by drunken stupor, and to repeat.
Nobody has even moved to bury Tuaiq.  What’s the problem?
Mea: “Beardless mother! Lay down some coffins Eshtan! Tuaiq deserves better honor that this inadequacy.  Actually, forget all these other four coffins.  Here, place this exceptional schist to the nearest spot in your grand catacomb.  Just do it, please”

Link Magma Pit Bridge to lever, and added note.
Build temporary floor in order to smooth the magma pit chute, all 5z deep.
This magma pit has become more complicated but it should prove to be more safer if it can be done soon.

The armory is dug, and I create stockpiles for armor and weapons:
Metal: 20 breastplate, 20 mail shirt, 20 greaves, 20 helms.
Metal: 40 high boots, 40 gauntlets.
Metal: 10 crossbow, 20 weapons.
10 metal shields, 20 wood shields.
A small strip of stockpile for all sort of armor and weapon will act as a distribution center.

9 Malachite
Another week of hauling in silence followed by drunken stupor, and to repeat the same mundane task waiting for inevitability.
Mea: “No! This cannot go on as it is killing morale. We will live through this.”

8 blue peachicks have hatched, so I assigned them to be placed in a wooden cage for now.

I decided to build a Second Tower outside, still inside the perimeter, but more east of the new depot gates.

Everyone who goes outside ends up painting the paths with green vomit.

10 Malachite
Still, nobody is setting up a coffin so we can bury Tuaiq.  I gave everyone the ability to haul furniture.

12 Malachite
Miasma spread out of rotten food in the kitchen, not many food haulers.
Everyone is given food hauling.

16 Malachite
There is a tiercel peregrine corpse flying in the northwest surface now.
The merchants from Mong Gal will be leaving soon

17 Malachite
Designate to put more cage traps from new depot to fortress entrance.

18 Malachite
The merchants from Mong Gal have embarked on their journey.

20 Malachite
10 more stacks of copper bolts are made.
Order 10 more stacks of copper bolts .

23 Malachite
Gave everyone burial duty, and finally Iden our chief medical dwarf goes outside and takes care of Tuaiq’s corpse.

25 Malachite
There is a tiercel peregrine corpse that is flying closer to the new depot, alert everyone inside.
Forbid items and wood outside.
Suspend outside construction of the Second Tower.

26 Malachite
The fortress attracted no migrants this season.
The  tiercel peregrine corpse is flying away to the northwest.
Remove alert and continue outside constructions.

27 Malachite
2 iron minecarts are completed.  Now I just need to wait for any hauler to make this a priority and move the minecarts to the Magma Filling Room.

10 wood cages completed, so I order 10 more.

1 Galena, 546, Late Summer
8 more blue peachicks have hatched, so I assigned them to be in a wooden cage like the others that are running around the fortress.

5 Galena
Set stone furniture stockpile in center of catacombs.
Set mason, mechanic, and craftsdwarf shop by bedroom digs to use up the stone stones instead of hauling them.

16 Galena
10 beds completed.

25 Galena
Build 10 menacing silver spikes in anticipation for dwarven caravan next season.

26 Galena
I removed one floor on the First Tower’s second floor so that a bucket of water can muddy the one rocky floor.  After this, a farm plot on z121 of First Tower is being built for some above ground plants.

29 Galena
Build a temporary road as floor for z121 of Second Tower.
This should kill any tree sapling or plants so when the road is removed, a farm plot will be placed.

“This summer is at an end with my heavy heart full of sorrow and my head drowned in blackberry wine.  In these solemn times, I often wonder if my dreams to have a family can be reached, even in this damned sanctuary.  Alas, the possibilities give me comfort, for there are no regrets in life as long as I live a life true to myself.  I will miss Tuaiq.”
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on November 06, 2015, 11:26:56 am

Nil's already got a personality and place in the story though. I'd rather get a newbie migrant dorf rather than just take over a dwarf already at the fort. Despite being aware of the standard life expectancy of new migrants in this fort.

Side note I forgot to mention earlier, just "Spehss" is fine for the nickname, ignore the underscore.

I haven't forgotten you Spehss.  Unfortunately, no new migrants arrived from both Spring and Summer.



Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on November 06, 2015, 12:01:03 pm
ooc: I am starting Early Autumn, and my FPS is down to 7 since mid-summer.   
I am reading that the number of stockpiles may decrease FPS.

Are you guys ok with Quantum Stock Piles?
I would probably start with
1. Metal Bars, Coals, Metal Ores, Flux. 3x3 feeder -> track stop -> 1x1 QSP.  Location: Forge
2. Stone for mason and mechanic and rock pot;

The other project is the Magma Pit.
I am making it into a 5z pit with a retracting bridge on the bottom.

My theory is that once this is built, it can functions as a pitting area without any path to the magma and 3rd(?) cavern full of undead. 

I have not tried rev-flood since there are current fortifications that gives LOS into the cavern.

Maybe instead of forbidding the door, I will build walls, then do a revflood to hide out the caverns.

But I'm not really sure hiding those undead will save FPS.  Does it mean they will no longer show in the Units List page? 
I think we have 743 undead targets (including some of the caged).

I have 1 undead in the cage ready to be release for the marksdwarf training tower.
But even if I start this program, assuming it can get a noob -> legendary in 1 month, I still do not have a platform to attack and clear cavern 3 with bolts.

Maybe I should have went for a minecart grinder project like (DFWanderingKid, but that takes more than a year to establish with a pop of 27).
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on November 07, 2015, 09:12:43 pm
*Plays Taps on Bugle*

I like how Nil was the one to avenge Taiuq.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on November 09, 2015, 03:08:56 am
Chapter 6 (Autumn Journal)

Excerpts from the journals of `Sanctumea' Baldedhelms, Macedwarf, Bonepillar, 546.
This is a masterful journal bound in giant beaver leather, with sterling silver clasps, and encrusted with brown zircon gems.


Autumn Summary
Second Tower construction happens.
Quantum Stock Piles happen.
Dwarven caravan is source of iron and steel.
Magma Filling Room is functional, with minor correction.
We have Magma Glass Furnace near the surface next to sand collection zone.
Eight soldiers in Full Steel.
Markdwarf Training Facility Tower needs minor correction.
Magma Smelter almost ready, next to Armory.

3 Limestone, 546, Early Autumn
Plant various seeds each season to farm plot in First Tower.

4 Limestone
Moldath F., Ghostly Miner has been put to rest.

6 Limestone
We are able to work construction on the Second Tower due to wild animals: Porcupine and Great Horned Owl roams the surface instead of undead.

7 Limestone
Order 4 wood minecarts for Quantum Stockpile.

Work on “QSP Wood” at z119
Build track stop; dump north.
#108 Wood; feeder stock pile.
#109 Wood; accept from links only.

#30 Wood; accept from links only; to be deactivated.
#84 Wood; accept from links only; to be deactivated.
#53 Wood; keep active for now.

Work on “QSP Forge” at z79
Build track stop; dump west.
Stockpile Forge: Metal Ores, Economic Stones, Clay, Bars: Metal, and Coal
#110 Forge; feeder stock pile.
#111 Forge; accept from links only.

10 Limestone
A caravan from Mistem Deg has arrived coming from the northwest.
Start moving the menacing silver spikes, ratty clothes, and prepared to the new depot.

Several years ago Litast Planpage became the expedition leader of The Escorted Furnaces, replacing Erith Midlanterns.

The Failure `Eshtan’ Otunglor meets with the outpost liaison Kulet Osorasen.

Ask for leather, wood, certain metal bars, anvils, ammo, and bags.

10 Limestone
Liaison Kulet Osorasen bids his farewell after.
Merchants have arrived and are unloading their goods.

15 Limestone
Create route “QSP Wood” at z119
New stop, take from Wood #108
Assign exceptional sand pear wood minecart

16 Limestone
Create Second Tower burrow.
Activate alert so LordBrassroast can access the new depot.
Request LordBrassroast at new depot.
Cleared LordBrassroast’s labors.

18 Limestone
The fortress attracted no migrant this season.
There is a Tiercel Peregrine Corpse flying in the north
Cancel Second Tower burrow

20 Limestone
Trading value 60,000
steel, iron, animals, clothes
value 49000
trader profit 11000

Moved 10 more barrels of prepared food.
Give everyone Push/Haul vehicles and Pump Operator labor.

Work on “QSP Bolts” at z105
Build track stop; dump south.
Stockpile: Ammo, Bolts only.
#112 Ammo, Bolts only; feeder stock pile.
#113 Ammo, Bolts only; accept from links only.

Work on “QSP Armory” at z105
Build track stop; dump west.
Stockpile Armory: Armor, Weapons; Finished Goods: Armor, Footwear, Headwear, Handwear, Legwear, Flask, Backpack, Quiver.
#114 Armory; feeder stock pile.
#115 Armory; accept from links only.

26 Limestone
Create route “QSP Forge” at z79
Stockpile Forge: Metal Ores, Economic Stones, Clay, Bars: Metal, and Coal
New stop, take from Forge #110
Assign exceptional oaken minecart minecart

Dig room in z106
Build 4 more wood minecarts

27 Limestone
Stoat Jack corpse is back in the northwest

Create route “QSP Bolts” at z105
Stockpile: Ammo, Bolts only.
New stop, take from Forge #112
Assign masterful hazel wood minecart

Create route “QSP Armory” at z105
Stockpile Armory: Armor, Weapons; Finished Goods: Armor, Footwear, Headwear, Handwear,
Legwear, Flask, Backpack, Quiver.
New stop, take from Forge #114
Assign exceptional birchen minecart

4 minecarts are inside the magma filling room.
Forbid door access.
Channel to tap magma

29 Limestone
Work on “QSP Stone” at z106
Build track stop; dump east.
Stockpile: Stone only.
#120 Stone only; feeder stock pile.
#121 Stone only; accept from links only.

Create route “QSP Stone” at z106
Stockpile: Stone only.
New stop, take from Stone#116
Assign exceptional hazel wood minecart

1 Sandstone, 546, Mid-Autumn
Floor magma tap
1 Open magma Flow
2 Close Pump Out Hatch
3 Start Magma Filling Pump

2 Sandstone
Work on “QSP Gems ” at z106
Build track stop; dump east.
Stockpile: Gems, No Glass.
#118 Gems, No Rough Glass; feeder stock pile.
#119 Gems, No Rough Glass; accept from links only.

Create route “QSP Gems” at z106
Stockpile: Gems, No Glass.
New stop, take from Gems #119
Assign exceptional hazel wood minecart

Work on “QSP Leather & Cloth” at z106
Build track stop; dump east.
Stockpile: Leather & Cloth.
#122 Leather & Cloth; feeder stock pile.
#123 Leather & Cloth; accept from links only.

Create route “QSP Leather & Cloth” at z106
Stockpile: Leather & Cloth.
New stop, take from Leather & Cloth #122
Assign exceptional oaken minecart

3 Sandstone
Find spot to future Magma Glass Furnace

Order 2 more iron minecarts
Dig room for Magma Smelter and Magma Forge near Armory

5 Sandstone
Order 4 wood minecatrs

Work on “QSP Glass” at z119
Build track stop; dump south.
Stockpile: Glass: Furniture, Blocks, Finished Goods, Weapons and Armor

#128 Glass; feeder stock pile.
#129 Glass; accept from links only.

Work on “QSP Bags & Sand” at z119
Build track stop; dump south.
Stockpile Bags & Sand: Furniture,; Plant, Leather, Silk, Yarn

#130 Bags & Sand; feeder stock pile.
#131 Bags & Sand; accept from links only.

7 Sandstone
Logem Nokimgi, Planter is taken by a fey mood and claimed a Craftsdwarf Workshop.

Create route “QSP Bags & Sand” at z106
Stockpile: Bags & Sand.
New stop, take from Bags & Sand #130
Assign superior almond wood minecart

Create route “Glass” at z106
Stockpile: Glass: Furniture, Blocks, Finished Goods, Weapons and Armor
New stop, take from Glass #128
Assign masterful hazel wood minecart

8 Sandstone
Logem Nokimgi, created Ledtezul, “Racknoose” an orthoclase ring, value 40,800.

Stoat Jack corpse is back in the northwest
The Tiercel Peregrine Corpse is not around

9 Sandstone
The merchants from Mistem Deg will be leaving soon.

10 Sandstone
Taking too long for Magma Filling to empty out.

Dig hallways outside for added evaporation room.
Will need 2 floodgates and lever.

(http://i.imgur.com/mQPak5j.png)

11 Sandstone
Stoat Jack corpse moved away to the east
Expand Second Tower burrow to work on construction and chop more trees inside.

14 Sandstone
The merchants of Mistem Deg have embarked on their journey.

15 Sandstone
Connect to Second Tower from underneath
Build cobatlte road

16 Sandstone
Porcupine corpse on the northeast.
Order 2 nickel minecarts

Order 2 sets of Steel armor and weapons from Tosul
Order gold and silver armorstand and weapon rack from Sibrek.

Mea is now the militia commander
Remove Usuth, Gwolfski, and Mafol from The Barricaded Roads (temporarily)

Nil remains militia captain of The Dikes of Testing.
Remove Bembul, and Fath from The Dikes of Testing (temporarily)

27 Sandstone
M.T.F.T Quadrant #2 should be functional.
I will wait to have Bembul and Fath equipped to have 2 person squads to initiate M.T.F.T.

The Magma Filling room is evaporating rather slowly.  There are still 1/7 magma on each minecart location.

1 Timber, 546, Late Autumn
Waiting for a few more steel equipment.
Chopping more wood for charcoal.
Continuing mining marble for flux.

2 Timber
44 steel bars in stock.
Order 4 sets of steel armor: gauntlets, high boots, helms, mail shirt, greaves, and breastplate.

3 Timber
Create schedule to defend burrow M.T.F.T #2

9 Timber
The Weresheep Smunstu Snangnuklat has come!  A large sheep twisted into humanoid form.
It’s at the end of the trap hall, and engaging the roped dog.
Order Barricaded and Dikes to kill.
Forbid Door by trap hall inner.
Create “Bedroom” Burrow, so the civilians stay away.

10 Timber
The Weresheep Smunstu returned to goblin form, and is caught in a cage trap.
Clever luck, the roped dog is at the end of the trap hall, before the trap hall inner.
Forbidding the trap hall inner door leads to the trap hall as the only exit.

13 Timber
3 of the iron minecarts with magma are ready to move, some tiles have 1/7 magma still.
Install 2 floodgates

15 Timber
Finished dumping 2 iron minecart full of magma.  Need to just remove track stop and Magma Glass Furnace will be ready.

18 Timber
Magma Glass Furnace is ready.

(http://i.imgur.com/0fZgPQE.png)

20 Timber
Magma Smelter is ready almost .
Set minecart stockpiles to give to Magma Filling room.
Prepare 2nd Magma Glass Furnace at z119.

The squads are training after the M.T.F.T. test run.
(http://i.imgur.com/ubG4mG6.png)

21 Timber
Order 8 leather backpacks, 8 waterskins, and 2 quivers.
Order 8 leather backpacks and waterskins
Make construction adjustments on M.T.F.T.

25 Timber
Need nearby source of stones at z106.

I am thinking that winter is near.
I shut off the use of M.T.F.T while doing minor construction.

The second tower is complete, and wood have been chopped.
I will shut close new depot outer until spring.

I will give miner labor to a few more and dig.
I will dig workshops at z105, then a future grand hall with food storage area.
I will include a dwarven bathtub when entering the grand hall.

I will also dig a layout for a 5z well cistern.
I will dig a drain system to allow future maintenance in the well and bath tub.
I will also dig a hospital layout below at z104 with it’s own well.

I located a possible water source from an aquifer.

With 27 population, I will cancel any training schedule as planned, and focus internal haulings.

Shut close New Depot Outer, and Trap Hall Inner, and prepare for winter.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on November 09, 2015, 03:29:59 am
ooc - I am losing focus on telling a story, and end up just writing what I was doing in game.  So it became a more technical challenge to do something about FPS.

The FPS went down to 7 from 8, and even went down to 6 when the merchants were coming.

After this, I tried dfhack revflood, and it didn't hide unpathable tiles. 
I think I messed up so I did a quick "reveal all" followed by "revflood" but that only showed all the crap dead things in the cavern.

I was about to wall off passages with fortification peeking out of caverns, but it might not work either.

I think revflood will not work because we kinda have a path to the caverns from the magma tap, which if one is magma immune, can swim down 1z and up 1z onto cavern floor.

I at least was able to forbid all visible cavern webs and skeletons.

So it seems to stable at 7 FPS after I added QSP.

I also misquote earlier when I said there are 740-ish undead.  It's 430-ish undead, and 743 dead list.
But after the reveal all/rev flood, It's 430-ish undead, and over 2000 dead list.

I had 1 DF.exe crash, after that, I save every so often when I get some minor things done.

edit: --
I moved 10 more prepared meals to trade for more a few expensive steel weapon trap items, non-iron and non-steel ammo, and the extra food ingredients, cloth and leather.  As the merchants were leaving, a stoat jack corpse came near the new depot and was killed.  But that's when it crashed, so I lost progress. 

After the reload, I tried to save a few dorf bucks of 10,000 value prepared food, and pissed off the merchant so no more trade.  I was tempted to deconstruct the depot, but didn't.
I figured that it was for the best (less hauling) and I focus instead on mass melting.  The stoat jack corpse did not path to the depot this time, but I took advantage of the freebie guards while I build the Second Tower to completion. :)
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on November 09, 2015, 10:10:39 pm
Chapter 7 (Winter Journal)

Excerpts from the journals of `Sanctumea' Baldedhelms, Macedwarf, Bonepillar, 546.
This is a masterful journal bound in giant beaver leather, with sterling silver clasps, and encrusted with brown zircon gems.


Winter Summary
The Marksdwarf Training Facility Tower (M.T.F.T) is complete.
Cavern is on fire.
Grand Hall is complete.
Hospital and Wells are complete.
The Military Squads are activated.

1 Moonstone, 546, Early Winter

The Marksdwarf Training Facility Tower (M.T.F.T) plans.
(http://i.imgur.com/YQsvLMZ.png)

I cancelled all the glass and sand collection order to the dismay of Athlel.
To appease her, I ordered four glass terrariums for this winter.

2 Moonstone
I also forbid the use of the magma glass furnace at the forge level due to the travel distance to the sand source.

3 Moonstone
Link lever to Magma Filling Evaporation Floodgates

4 Moonstone
Build temporary mechanic and mason in grand hall dig site.

5 Moonstone
Designate a small drink stockpile by the workshops.

6 Moonstone
Our weresheep captive transformed in its cage.

7 Moonstone
Order 1 gold chain and 1 gold bucket.
Order 2 silver chains and 2 silver bucket
Eight empty minecarts are in the magma filling room.
I am waiting for the evaporation flood gates to be linked.

8 Moonstone
Designate bridge in grand hall.
Our weresheep captive transformed back into a goblin.

9 Moonstone
Work on “QSP Stone Furniture” at z106
No: siege items, buckets, bins, boxes, barrels, pots, sand bags.
Build track stop; dump east.
#133 Stone Furniture; feeder stock pile.
#134 Stone Furniture; accept from links only.

12 Moonstone
Add notes on QSP

13 Moonstone
Update #128 and #129 to include Rough Glass, and QSP Glass
Place a grate over sand collection zone to prevent any tree growth.

14 Moonstone
Build bridge for bathtub.

15 Moonstone
Build main cistern drain bridge.

19 Moonstone
Build main water source shut off bridge.

21 Moonstone
Build well using Nakutan mechanism artifact.

23 Moonstone
FB Mudo has come, a great three-eyed parrot with three short horns, dark pink downy feathers, and poisonous sting at z81.
.
Oh good, it is killing corpses. But it is getting swarmed.

24 Moonstone
And FB Mudo is now dead.
Designate smoothing the cisterns and well walls.
Build well for hospital.

25 Moonstone
Dig some lever rooms

Create route “QSP Stone Furniture” at z106
No: siege items, buckets, bins, boxes, barrels, pots, sand bags.
New stop, take from Stone Furniture#133
Assign exceptional hazel wood minecart

26 Moonstone
Close evaporation gate, forbid minecarts, and door.
Close Magma Drain Hatch
Open Magma Filling Hatch
Open Magma Tap

27 Moonstone
Finally, Mechanic shop built, make mechanism on repeat.
Mason shop built, make door, table, throne on repeat.
Craftsdwarf shop built, make rock pots on repeat.

28 Moonstone
Start magma filling pump.
Create stone stockpile for grand hall shops
Create temp dump, designate other stones below for dumping
Forbid stones in drainage pipe, hide them out of sight too.

2 Opal, 546, Mid-Winter
Stop magma filling pump.
Close Magma Filling Hatch
Open Magma Drain Hatch

3 Opal
Start magma drain pump.
Work on levers and floodgates for bathtub.

8 Opal
Put doors for grand hall entrances

10 Opal
Add note to Tub Water Reducer.

Bathtub Filling Procedure
Open the bathtub water source.

My plan to achieve having 3/7 water depth for bathtub.

Given 3 tiles have containing 7/7 water.
So there are 3 tiles x (7 units water / per tile) which equals 21 units of water.
If these 21 units of water are spread over 7 tiles, each tile will have 3 units of water.

To achieve this, have:
Closed Floodgate #1 +
3 ramps with 7/7 water (bathtub) +
Closed Floodgate #2 +
3 tiles with 7/7 water (room 2) +
Closed Floodgate #3 +

If room 2’s water are destroyed via atom smasher.
Opening Floodgate#2 will create 7 tiles:
3 ramp (bathtub) + Open Floodgate#2 + 3 tiles (room 2).
The 3x 7x7 Water from the bathub will spread to 7 tiles each with 3/7 water.

Bathtub Drain Procedure
To drain and replace the water, temporary close the bathtub with a retracting bridge.
(I will probably not have time to add this)

Open Floodgates #1, #2, and #3, and the bathtub water source.
Once the contaminants are flushed in the drain, close the floodgates and repeat the bathtub filling procedure.

11 Opal
Add floodgates for hospital well water source
Add bridge for hospital well drain

12 Opal
Carve fortification at map edge drain at z99
Hide stones set to forbid at drain pipe z99.

15 Opal
Magma Pump out taking too long.
Will try pulling Magma Tap on repeat to destroy magma below and see if that helps in pumping out.

19 Opal
Repeat pull on Magma Out Flow Expansion, and burrow the puller allows depletion of magma.
This should theoretically make magma Pump Out work faster.

This actually works, my theory is correct that when the magma source are showing 7/7 magma, draining or putting magma back is slower because that 1/7 magma needs to push out; meaning if the tile below the magma pump is already 7/7, no magma will transfer. 

The solution is to shut close the magma tap; then repeat lever pull (atom smash) the Magma Out Flow which destroys magma to create room for the the magma filling room to drain out “faster.”

A minor issue with a Lever Puller runs away after one pull.  This is remedied by creating a burrow with the lever puller as the citizen.  The lever will then be pulled with little interruption.

If I were to redo this design, I would create a larger atom smasher bridge for the magma out flow expansion to speed up draining..

20 Opal
Smooth the floor of the tub drain.  I would have liked some exotic soap bars made into the ramp for the bathtub, maybe olive oil soap, hazel nut oil soap, and coconut oil soap.  But this is just too much luxury and not available.

23 Opal
A magma crab manages to spit fire and start burning cavern z80.
(http://i.imgur.com/204pnIK.png)

My order for 4 green glass terrarium will be of use to try and setup terrarium traps in a drainable magma room with bait.  Caught magma crabs can to spit fire at certain target areas for burning.  Alas, I have no time.

Link and add note to Levers, Bridges, and Floodgates for well source and drain.

27 Opal
Link Grand Well Source Lever to Bridge.

1 Obsidian, 546, Late Winter
It’s my final month and I need to start digging to the the aquifer above.

4 Obsidian
Add hatch to aquifer tap for one more source of shut off.
Remove miner labor from everyone except Fawnek, Bembul and Lokum.

5 Obsidian
Disable Wood Hauling for everyone, to focus on stone dump / hauling.

7 Obsidian
Start channeling floors of well cistern.

11 Obsidian
Place Grate at U-bend.  The engineering  phenomenon of water pressure will change any water into fresh water.  And a grate is just nice defense bonus just incase an aquifer monster materialized.

14 Obsidian
Place final wall block to seal water source from fortress.

Pull bridge levers for final test.
Remove miner labor from everyone except Fawnek.

15 Obsidian
Place beds, table, and door in 4 hospital rooms.

17 Obsidian
Bridges tests ok.
Get Fawnek tap aquifer.

18 Obsidian
Clear Fawnek’s labors except mining and lever pull.
Create burrow for Fawnek to tap aquifer and onto door and lever exit of hatch.

19 Obsidian
Fawnek is successful in tapping aquifer and safely back.  Put wall on lever/door to aquifer tap.

20 Obsidian
Remove temporary stone dump.
Close main drain, open grand well water source.

21 Obsidian
Remove temporary shops in grand hall.

25 Obsidian
Wells should be good.
No time to test bathtub.
The Grand Hall is complete
(http://i.imgur.com/P6TFplB.png)

The Hospital is complete
(http://i.imgur.com/98t0UY5.png)

The well drains
(http://i.imgur.com/nJJZ2n3.png)

28 Obsidian
Added squads back to training 2 minimum soldiers per.

scribbled in the margins, "Happy Nameday Mea"
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on November 09, 2015, 10:50:43 pm
Epilogue (Berul be)

As much as Mea’s dream of becoming a battle priest, Berul is a diety associated with fortress, trade and wealth.  The fire within Mea is her enthusiasm to make life in Bonepillar much more than existing in despair.

Magma contained in iron minecarts provide strategic means to making things for a limited few population.  Be it green glass or ammo or armory, production should be more efficient.  The grand hall and hospital can be turned into an internal bunker when the food and drinks are stocked. 

The wells can be drained and provide future expansion to power reactors for then the green glass tubes and screws can be used to point magma flows in strategic undead cleansing.

The loss of Tuaiq is a great loss for Mea that she is compelled to take the role of militia commander.  Nil is content as captain of his squad, and it is best to spread out the skilled in order to train others.

Berul be!

Bonepillar Year 547
(http://i.imgur.com/mmkWCl5.png)

Note to next overseer:
Iron and nickel minecarts have magma inside the Magma Filling Room.

Hotkey F6 - Magma Forge next to barracks for smelting and ammo production is ready for a track stop route to dump 4 units of magma from 2 minecarts.

Hotkey F3 (and a bit to the upper right - Magma Glass Forge, the 2nd is ready for a track stop route to dump 4 units of magma from 2 minecarts.

To use the M.T.F.T, schedule the squad to defend burrow, forbid access to the ammo retrieving, and pull the lever to open the hatch.

--

The save file, I uploaded compressed (zipped) folder version, hopefully this works.

Bonepillar_Year_5 Save (http://dffd.bay12games.com/file.php?id=11268)



For QuQuasar:

Sanctume

Introduction (http://www.bay12forums.com/smf/index.php?topic=152471.msg6581893#msg6581893)
Dramatis Personae  1 (http://www.bay12forums.com/smf/index.php?topic=152471.msg6582581#msg6582581)  2  (http://www.bay12forums.com/smf/index.php?topic=152471.msg6582586#msg6582586)
Fire Within (http://www.bay12forums.com/smf/index.php?topic=152471.msg6584390#msg6584390)
Dead Has No Honor (http://www.bay12forums.com/smf/index.php?topic=152471.msg6588403#msg6588403)
Toasted Ambush (http://www.bay12forums.com/smf/index.php?topic=152471.msg6589940#msg6589940)
Spring Journal, 546 (http://www.bay12forums.com/smf/index.php?topic=152471.msg6590937#msg6590937)
Summer Journal, 546 (http://www.bay12forums.com/smf/index.php?topic=152471.msg6594365#msg6594365)
Autumn Journal, 546 (http://www.bay12forums.com/smf/index.php?topic=152471.msg6599786#msg6599786)
Winter Journal, 546 (http://www.bay12forums.com/smf/index.php?topic=152471.msg6601064#msg6601064)
Epilogue (http://www.bay12forums.com/smf/index.php?topic=152471.msg6601105#msg6601105)

Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on November 09, 2015, 11:37:12 pm
Alright then, I'll PM Maxcat.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on November 12, 2015, 06:36:10 pm
No word from Maxcat yet, and he hasn't been active since Halloween. I sent another PM, but if he hasn't responded by Saturday the 14th, I say we skip him and move on to Gwolfski.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: TheHossofMoss on November 13, 2015, 01:31:12 pm
Holy moly what a fort! :o
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on November 18, 2015, 10:49:34 pm
With still no word from Maxcat, you're up, Gwolfski.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on January 23, 2016, 06:23:02 am
I'm sorry, I abandoned this, but I will take my turn next week. Sorry
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on January 23, 2016, 02:17:56 pm
And so, just like the creatures around it, Bonepillar rises from the grave once again.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: JumpingJack on January 29, 2016, 01:59:04 pm
Just finished binge-reading this grand tale of love and despair. PTW for next exciting installment. :P
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on January 29, 2016, 06:05:27 pm
WHY IS THERE A DINING ROOM IN THE DROWNING CHAMbER! I speciffiacl y said to leave it alone.!
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: DDDragoni on January 29, 2016, 07:34:28 pm
WHY IS THERE A DINING ROOM IN THE DROWNING CHAMbER! I speciffiacl y said to leave it alone.!

Probably because a drowning chamber is useless against undead, you didn't really indicate where it was when you said don't mess with my trap, and plans get lost, mixed up, and ignored between overseers.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on January 29, 2016, 10:42:49 pm
Where is this drowning chamber?
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on January 30, 2016, 06:37:49 am
Where is this drowning chamber?
dining room. good thing i didnt test it.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Sanctume on January 30, 2016, 07:20:44 am
I did not realize it may have been a drowning chamber. For one, there was no immediate water source. 

I did make a grand dinning elsewhere with hospital and several cisterns with built-in draining.

The marksdwarf training facility is functional too.  It just adds vengeful thoughts if the target does not die after a while.
Title: Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
Post by: Gwolfski on January 30, 2016, 07:22:33 am
if you read my notes..