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Other Projects => Other Games => Play With Your Buddies => Topic started by: pikachu17 on June 19, 2019, 02:31:47 pm

Title: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on June 19, 2019, 02:31:47 pm
Masks is pretty much the Teen Titans RPG.
Spoiler: Masks-related links (click to show/hide)
The IC thread for Twilight Force. (http://www.bay12forums.com/smf/index.php?topic=174240.0)
Spoiler: Players (click to show/hide)

This is my first time GMing, PbP or not, so please tell me if I am doing anything wrong/could do it better.
Title: Re: Masks: the Next Generation; Insert Campaign Name Here! OOC Thread.
Post by: Digital Hellhound on June 19, 2019, 02:43:18 pm
Interested. Will probably go for a Doomed heroine. Anything we should know about the world and general idea, or is that something that'll be defined/revealed as we go along?
Title: Re: Masks: the Next Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 19, 2019, 03:05:39 pm
"The game takes place in a bustling metropolis known as Halcyon City, which has been an epicenter of superpowered activity for three generations so far. There was the Golden Age, the Silver Age, the Bronze Age...
...but now, a new generation of heroes is on the rise."

That's pretty much it so far. There is more lore in the books, but I haven't really looked carefully at it.
Halycon City is a typical superhero city, an epicenter of supers and super-related weirdness (molemen, aliens, alternate dimensions, Etc.).
I plan to wait until you have made characters for most of the worldbuilding, so I don't constrain your characters, and can make certain things fit them.
Want your Beacon to have looked up to a Cryomancer hero named Brainfreeze in his youth? Sure, Brainfreeze exists now.
Was your Doomed raised by an apocalyptic cult? Yup, they exist.
Does your Janus have to take care of his younger siblings because his father was paralyzed during a molemen attack? Okay, molemen have attacked before.
Is your best friend a foreign exchange student from an alternate earth where everyone is the opposite gender? Sure, now there's an easy way to get to that specific earth.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: GiglameshDespair on June 19, 2019, 03:26:22 pm
Eyyy.

I'm probably gonna pop out a Transformed. I have an idea for a dullahan sort of thing.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Cruxador on June 19, 2019, 03:57:00 pm
I said it in the other thread, but I've already got a delinquent character in mind. I'll write that up properly when I have time later today, and maybe we could start thinking about session zero stuff right away, since with PbP I reckon the time that takes is longer than the time it takes us to reach the majority of our interest player population anyway?

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There can be only one example of each playbook in one campaign
Are you sure? Based on my reading*, it's only the case that there can only be one at a time - so retiring a character or using the advance to switch playbooks would open up your old playbook to new characters or a playbook switch. It's relevant to me since I was thinking it might make sense for my character to eventually become Doomed - though of course that's contingent on the game going on long enough without other play circumstances changing those plans, and I'm in no hurry anyway.

EDIT: Also just wanted to point out to everyone that there are five additional playbooks in the Halcyon City Herald Collection, which I would imagine are allowed, and three test playbooks in Masks Unbound which I reckon (as they're test playbooks) should be allowed on a case by case basis.

*The description of the Change Playbooks advance says to pick a playbook that no other player is currently using. (Emphasis mine)
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Sirus on June 19, 2019, 04:18:04 pm
Somewhat interested. I'll have to find some sort of rule summary somewhere though, the playbooks seem to gloss over a great deal of actual mechanics.

I like the look of the Delinquent and the Outsider, so I'll probably work something up along those lines.

Fakeedit: Outsider it is, then.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 19, 2019, 04:27:33 pm
I said it in the other thread, but I've already got a delinquent character in mind. I'll write that up properly when I have time later today, and maybe we could start thinking about session zero stuff right away, since with PbP I reckon the time that takes is longer than the time it takes us to reach the majority of our interest player population anyway?
Considering that we already have enough players, yes.
We should still wait until characters are more fleshed out for the When our team first came together, Relationships, and Influence sections, though.

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There can be only one example of each playbook in one campaign
Are you sure? Based on my reading*, it's only the case that there can only be one at a time - so retiring a character or using the advance to switch playbooks would open up your old playbook to new characters or a playbook switch. It's relevant to me since I was thinking it might make sense for my character to eventually become Doomed - though of course that's contingent on the game going on long enough without other play circumstances changing those plans, and I'm in no hurry anyway.

*The description of the Change Playbooks advance says to pick a playbook that no other player is currently using. (Emphasis mine)
Maybe I was just thinking of other PBtA games. The others make it so that when a playbook dies, no one can become them, the hole is always felt. That's only really relevant with this system with the Doomed, but I don't know. Does anyone have any opinions on this? Maybe if they die, no one can become them,  but if you just change your playbook someone can become that one? Or just let people change into a playbook not currently used.

Somewhat interested. I'll have to find some sort of rule summary somewhere though, the playbooks seem to gloss over a great deal of actual mechanics.

I like the look of the Delinquent and the Outsider, so I'll probably work something up along those lines.

Fakeedit: Outsider it is, then.
Did you look at the basic moves pdf? That includes much of the rules. If that does not explain it enough, I will try to myself.

Oh, and Digital Hellhound, there's also the government agency A.E.G.I.S, the Advanced Expert Group for Intervention and Security.
 They are kind of like a combination police/CIA that focus on the weird stuff and supers.

Concerning the End of Session moves, should those take place at the end of arcs, or where?
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: scriver on June 19, 2019, 04:55:09 pm
If you pick the Beacon, don't take the Phasing ability. I don't know what they were thinking. The Beacon is all about being relatively weak, but wanting to do good regardless. Phasing is way too powerful for this purpose.

I think it's because Kitty Pryde/Shadowcat had to a similar role in the X-Men for a very long time.

Also posting to follow.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 19, 2019, 05:17:39 pm
Quote
EDIT: Also just wanted to point out to everyone that there are five additional playbooks in the Halcyon City Herald Collection, which I would imagine are allowed, and three test playbooks in Masks Unbound which I reckon (as they're test playbooks) should be allowed on a case by case basis.
Don't forget the two from Agents of Aegis.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: GiglameshDespair on June 19, 2019, 05:19:41 pm
Amelia Grace Dala,
aka Nahullad

Spoiler: Amy Dala, Transformed (click to show/hide)

Spoiler: Further Questions (click to show/hide)
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Cruxador on June 19, 2019, 06:03:19 pm
I'll have to find some sort of rule summary somewhere though, the playbooks seem to gloss over a great deal of actual mechanics.
If you find any for PbtA, the concepts mostly transfer, although sometimes the names change. Basically: The mechanic is 2d6+stat (and in this case, your labels are your stats) and the conditions are your health track, but death is something that only happens for narrative reasons. Time is normally freeform, and so are a lot of actions, but moves represent those where there's a reasonable chance you'll fail. The basic moves are more or less just "use this stat modifier for this kind of action" and the rest are extra - adult moves are available to adults, playbook moves are available as described in the playbook, and peripheral moves are a grab bag of things that happen which have mechanical aspects to them but don't fit the other categories. Influence is a binary relationship thingy that some moves use and some moves grant, that represents caring what a person thinks. Carrying 1 (or a +1) forward means add 1 to your next roll (or next roll that fits the conditions listed when you got that +1). That's pretty much the whole system off the top of my head, it's mostly freeform+ rather than something heavily mechanical. But feel free to ask specific questions, and if you're wanting PDFs, you can send me a PM.

EDIT: Oh yeah, and there's also Team. That's a pool of points that you can spend to give another character a +1 on a roll, or to shift your labels, moving one up and another down - which you can do after seeing the results of a roll if you want. You get more of them mostly by getting in fights while having a highly cohesive team, from zero to four points on any such fight depending on four criteria that the GM evaluates.

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EDIT: Also just wanted to point out to everyone that there are five additional playbooks in the Halcyon City Herald Collection, which I would imagine are allowed, and three test playbooks in Masks Unbound which I reckon (as they're test playbooks) should be allowed on a case by case basis.
Don't forget the two from Agents of Aegis.
I didn't forget, I didn't know about them. Looking at them now, they're very foundational concepts that maybe even should have been considered in the core list. Also, for anyone searching, it's called Secrets of AEGIS at my source.

Maybe I was just thinking of other PBtA games. The others make it so that when a playbook dies, no one can become them, the hole is always felt. That's only really relevant with this system with the Doomed, but I don't know. Does anyone have any opinions on this? Maybe if they die, no one can become them,  but if you just change your playbook someone can become that one? Or just let people change into a playbook not currently used.
That kind of dismal situation is appropriate to something like Apocalypse World, but it doesn't fit the tone of a cape campaign - at least, not the kind that's listed as inspirations for this game. And unlike, say, Monsterhearts, there's a lot of difference in what a given playbook can give you. Look at the listed examples for the different playbooks in the core book, for reference - Tim Drake is a very different character from Scott Summers, and they're both listed as Protégé, which means that the game design reason for a hard rule like that - preventing characters that are functionally clones of each other - isn't very necessary. Hell, if you put that together with the question of genre, you can even consider that there are four well known robins (plus one very brief one) that are all considered sufficiently distinct characters despite having the same playbook, the same name and superhero identity, and the same main powers with only their personalities and the emphasis of their powers being particularly different.

Oh, and Digital Hellhound, there's also the government agency A.E.G.I.S, the Advanced Expert Group for Intervention and Security.
 They are kind of like a combination police/CIA that focus on the weird stuff and supers.
Also like the police and CIA, not necessarily good dudes whose side you'll always be on.

Quote
Concerning the End of Session moves, should those take place at the end of arcs, or where?
I'd say model it on an episode. Whenever we get a big resolution on an issue that gives us a dramatic denouement moment, the episode is over so we do End of Session. An arc is often too long to be comparable.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Cruxador on June 19, 2019, 07:49:48 pm
Sam Walters, aka
SEPIATONE

Spoiler: History and Powers (click to show/hide)
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 19, 2019, 10:26:36 pm
Cool character. His savior should be -1, though.
Labels at the end of character creation should add up to 3.

Has Sam ever accidently broken something or hurt someone due to his power negation?

Does the overlay stay in place, or move with him?

It sounds like he creates a sepia overlay, that then itself drains the area of even mundane powers.
Does this overlay require concentration to stay, fade with time, or stay forever as a blight upon the land?
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Cruxador on June 20, 2019, 01:04:35 am
Cool character. His savior should be -1, though.
Labels at the end of character creation should add up to 3.
Thanks for catching that, I think I must have just looked at the wrong line when transcribing labels.
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Has Sam ever accidently broken something or hurt someone due to his power negation?
I'm thinking maybe not. His powers only weaken rather than damage, so it's difficult to imagine this scenario, and even weakening something at an inopportune time is a bit out there since his powers are difficult to use in the first place and making them too unbound would kind of be edging into the Nova's wheelhouse. But mostly, I haven't thought of a good little story along these lines.

I guess I'm actually kind of taking a liberty by making it able to weaken things and facilitate entropy/decay in a general sense, since "power negation" is presumably just meant to be about super powers - I think it's fine since although that increases his ability's versatility, every other change I've made to his power weakens them substantially in ease of use (and, for the illusions, in versatility) in ways that can be molded to the needs of the narrative. But it's still subject to GM thumbs up/down.
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Does the overlay stay in place, or move with him?
It stays in place. He can make and spread or intensify it, and can use it for the illusions, but it's not connected to him and he has no real control over it.
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It sounds like he creates a sepia overlay, that then itself drains the area of even mundane powers.
Exactly.
Quote
Does this overlay require concentration to stay, fade with time, or stay forever as a blight upon the land?
It fades away over time, and everything that it drained returns. Like the creation of the overlay zone and the draining of the powers, all this takes time. Different amounts of time though, creating it is slow at the scale of time that combat happens on, and probably requires unleashing to achieve meaningful results fast enough, but for it to fade should at least be until the end of the scene. Making permanent zones like this would be more the sort of ability to become available during play than during character creation, in part simply because it's a qualitative powerup that makes sense in the context of his original powers, and in part because that's an ability which substantially alters the world, and I reckon gaining the ability to meaningfully affect the world is a big part of the transition from childhood to adulthood that is included in the theming of this game.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Digital Hellhound on June 20, 2019, 09:41:17 am
Spoiler: Vestige/Elena Rosales (click to show/hide)

Still some things to fill in. If anyone makes a tinkerer or super-scientist type of character, they could be the one who built Vestige's makeshift suit. If not, it'll have to be someone outside the team. May alter the Nemesis, since the playbook calls for an epic villain and this might not quite qualify. Some kind of alien psychic entity manipulating Reyes and his ilk, perhaps.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 20, 2019, 02:06:08 pm
Don't doomed have up to three abilities, not two? Did you want just two?

The nemesis is fine. Any number of things could happen that could make it more epic, or you could be missing part of his story. Is his part of the story all true stuff your character knows?

However, you still need to deal with the Sanctuary.
Also of the backstory questions: You don't have answer them one at a time like Sepiatone, but you do have to answer them by end of character creation.
• When did you first learn of your doom? I think good enough.
• Where did you get your sanctuary? Not answered.
• Why do you oppose your nemesis? I think its good enough.
• Who, outside of the team, is crucial to defeating your nemesis? You have not said. However, I think this is likely the person who first made your armor.
• Why does the team matter to you?  Also not answered.

Just to clarify, if she uses her powers without her suit, her psychic memory weapons go berserk?
Why and how is the suit painful?

How many people know Elena has powers/is Vestige?

What conditions (not the game mechanic.) does Vestige need, at least at the start of the game, in order to read/manipulate memories? About what range? Does it require line of sight? Can she manipulate multiple people's memory at the same time, one at a time, or manipulating another's removes all earlier manipulations? Is it obvious she is reading/manipulating, from glowing, smoke, whatever?




Though up some possible names for the team. The Renegades; Twilight Force; Team Nocturn. Or we could just have you still unnamed at the start of the story.

Also, some specific questions I'd like everyone to answer by end of character creation.
What family does your character have?
Do you go to school?
Do you have a secret identity?
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Sirus on June 20, 2019, 07:27:27 pm
Still here, still interested.

Just...busy days at work. I should have something worked up by tomorrow.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: heydude6 on June 21, 2019, 03:54:52 am

EDIT: Refined the backstory a little. Haven't answered the remaining questions yet, but I need to go now. Will come back to it later.
EDIT2: Added shared and mentor abilities, still need to decide on my own unique ability. Added labels, conditions, influence, mentor resources and moves. I'm getting closer to being finished.
EDIT3: Added relationships, gave the contrivium a name. All that's left is to explain my unique powers in the backstory and make a Q&A summary for Pikachu

EDIT4: Sheet is done now I think. I still haven't decided on detective skills or psychic powers. I'm going to write a second backstory and power description for psychic powers and then ask you guys for advice.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Digital Hellhound on June 21, 2019, 06:38:23 am
Don't doomed have up to three abilities, not two? Did you want just two?

I didn't want Telekinesis and didn't feel the others fit the character. It says 'up to three', so I went with just the two.

The nemesis is fine. Any number of things could happen that could make it more epic, or you could be missing part of his story. Is his part of the story all true stuff your character knows?

She knows the stuff in there - the good doctor was good enough to rant about his goals while experimenting on her, and AEGIS filled in the rest after she escaped (though it took her a long while to accept there was a difference between PHALANX and regular AEGIS). I'm going to think about what else might be going on in the background that Elena doesn't know about.

However, you still need to deal with the Sanctuary.
Also of the backstory questions: You don't have answer them one at a time like Sepiatone, but you do have to answer them by end of character creation.
• When did you first learn of your doom? I think good enough.
• Where did you get your sanctuary? Not answered.
• Why do you oppose your nemesis? I think its good enough.
• Who, outside of the team, is crucial to defeating your nemesis? You have not said. However, I think this is likely the person who first made your armor.
• Why does the team matter to you?  Also not answered.

Could the sanctuary be the team's base of operations, or part of it? I'm imagining the attic of our building given over to Elena as a private safe space of sorts. For bonus points, our base would become a haunted house every time she has a bad dream and accidentally draws on her powers and the like. Fun!

The crucial person could be the self-taught tinkerer who built the armor or it could be another of Doctor Reyes' test subjects. Elena wants to learn how to trust and work together with others, so it would be fitting if Reyes' downfall required the support of one of her 'siblings' too. Perhaps someone who defected/defects from serving PHALANX after meeting her? I'll think on it.

I did kinda answer the last question, but I'll expand on it - the team are people who she feels might accept her and understand her, who she could come to trust and befriend, even love. Since they're all wannabe superheroes like her, there's less chance that she'll hurt them if her powers go haywire. She feels that with them she could actually try this superhero gig without just being a danger to everyone she tries to help. They're a chance at a new beginning, essentially. She dares hope that she could really make a difference with them, perhaps even take down PHALANX and stop them from hurting others like they've hurt her.

Just to clarify, if she uses her powers without her suit, her psychic memory weapons go berserk?
Why and how is the suit painful?

How many people know Elena has powers/is Vestige?

They don't necessarily go berzerk, but it's much more likely and the consequences are worse than in the suit. She can still draw on her powers without the suit if she's careful. It's when she has a strong emotional reaction - usually anger - that it becomes a problem. She'll accidentally summon more and more while twisting them into more dangerous forms that act outside of her control. They don't necessarily go on a rampage, but they become steadily more hostile and aggressive the worse her mental state gets. For memory-people, they start being more violent and brutal while still under her command, then move on to scaring and attacking even neutral bystanders, then go after even her allies and friends. For objects, they become more dangerous to use - having edges that cut the user, causing additional collateral damage, looking, er, evil-ler, so forth. If her powers are not being drained, this can blow up into potentially hundreds of ghosts showing up to cause uncontrolled destruction with her helpless to stop it... which isn't supposed to be a power I can use, but rather what her Doom is likely to be. If I do end up filling my doom track and perishing, it'll be a lovely little disaster for the rest of the team to stop!

It's not totally safe within the suit either, mind. The suit doesn't stop her creations from becoming more dangerous and aggressive, but it does limit how much she can summon at a time. It also makes it easier for her to unsummon them, if things seem to be getting out of hand. I imagine a powerful enough emotional reaction could overload the suit's anti-psionics too, for maximum Fun!...

The suit bombards her with anti-psionic waves to suppress her powers. This gives her a hell of a headache that gets worse the more they have to suppress, which usually doesn't make her feel any better emotionally. They also heat up while they're active, making for a very uncomfortable and sometimes life-threatening temperature inside. Most of it is psychological, though - she hates feeling enclosed, feeling like she can't breathe, feeling like she'll cook alive inside the thing.

AEGIS, PHALANX and her parents know that Elena Rosales has powers. They don't necessarily know that Elena Rosales is Vestige, though. I'm imagining that the team is Elena's first public appearance as a superhero. Once word gets out about this new hero called Vestige, PHALANX and others are no doubt going to put two and two together and figure out that Vestige is Elena. That said, Elena has been living 'off the grid' and outside the system for years, so it's not like knowing her name helps much in finding where she lives or anything. Elena's tinkerer friend and some people she knows from the streets also know of her powers.

What conditions (not the game mechanic.) does Vestige need, at least at the start of the game, in order to read/manipulate memories? About what range? Does it require line of sight? Can she manipulate multiple people's memory at the same time, one at a time, or manipulating another's removes all earlier manipulations? Is it obvious she is reading/manipulating, from glowing, smoke, whatever?

Vestige doesn't need line of sight to use her memory manipulation, but she generally has to know the person is there. The range is limited to... I'd say twenty metres or so? Whatever you think is reasonable, becoming harder the further away she is. Memory manipulation also takes time, especially if she's trying to be subtle. Just grabbing the first memory she can find and projecting it as a psychic ghost doesn't take more than a few moments but things like altering or removing a memory does. She can only manipulate one person's memory at a time, though she can keep projecting a psychic construct even if she doesn't have access to the person she took it from anymore. There's no obvious tell that she's reading or manipulating memories - if she takes the time to go deep on a manipulation, she can do some terrifying damage without her target even realizing. She's much more likely to call up a few psychic ghosts and just clobber them, though.

You didn't ask, but Vestige can maintain about 1-3 psychic projections at a time. The more she calls up, the less defined and 'deep' they are. One projection could be detailed enough to torment an opponent with associated childhood trauma, three are just going to be near-mute wraiths that rush them. They're generally about as strong as a person, though she can replicate various superpowers to an extent if she projects a memory of a superhero or such (flight, teleportation, senses, the like - not necessarily instakill death lasers).

This is with her suit and when she's being careful - without it, her powers kick up way high... but she also loses control over them, so it's not exactly a good thing.


Though up some possible names for the team. The Renegades; Twilight Force; Team Nocturn. Or we could just have you still unnamed at the start of the story.

Also, some specific questions I'd like everyone to answer by end of character creation.
What family does your character have?
Do you go to school?
Do you have a secret identity?

I like all of those team names, particularly 'the Renegades'. I think we'll need to wait until we see what kind of team we have and if we have any unifying theme, though.

I'll write up these things and what I've answered above into the application. In short: parents, large extended family that she avoids, not going to school and rather 'book dumb' as a result, has a weak secret identity but her real identity's not all that public either.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 21, 2019, 11:29:42 am
Partial sheet. Just wanted Pikachu to know that I've been working on it. It's very unrefined, but I need to go to sleep now. I'll finish the rest tomorrow.
The last two questions are not yet answered.
"Why do you care about the team?" can be answered after the sheets are done, though.

EDIT:Also, are you sure John doesn't embody Savior? Don Quixote might not be especially good at it, but he still tries to be a knight in shining armor. At least I think so, never did read that book.

A  PROTÉGÉ has one ability different from their mentor. Is yours inherited from whoever your mother is?

Did your father ever fight a villain with the ability to turn into a windmill?
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 21, 2019, 04:24:44 pm
Oh, and Digital Hellhound, maybe she's not capable of it now, but she could later learn to transmute her body into someone's appearance in a memory later?

Also, I think Infinite Powers is just a bit weak as it is now. Does anyone disagree, otherwise I say that the new ability lasts for the rest of the scene instead of just working once.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: heydude6 on June 21, 2019, 06:30:39 pm
Partial sheet. Just wanted Pikachu to know that I've been working on it. It's very unrefined, but I need to go to sleep now. I'll finish the rest tomorrow.
The last two questions are not yet answered.
"Why do you care about the team?" can be answered after the sheets are done, though.

EDIT:Also, are you sure John doesn't embody Savior? Don Quixote might not be especially good at it, but he still tries to be a knight in shining armor. At least I think so, never did read that book.

A  PROTÉGÉ has one ability different from their mentor. Is yours inherited from whoever your mother is?

Did your father ever fight a villain with the ability to turn into a windmill?

In hindsight saviour does make sense. Label’s are about your self-perception after all rather than your actual ability. My original concept for the character had him be a terrible fighter, but a psychic (I was thinking inherited from mother too). So essentially there would be this contrast between the badass normal and the real super. As I’ve been writing this so far though, it seems like he’s more of the detective type. Ultimately, it’s still a work in progress.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 21, 2019, 09:34:26 pm
Concerning whether Vestige's sanctuary is the team base, I would think it would make most sense that if Sir Samel the 2nd chooses a hidden base as one of his resources, that's the team base, and if not Sir Samuel the first will install any resources in your sanctuary and that's the team base.
However, I think this is important enough that everyone should vote on it.

What is the team's home base?
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: heydude6 on June 21, 2019, 10:02:00 pm
I was already going to provide a lair so I’m okay with this.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Cruxador on June 22, 2019, 12:03:25 am
Regarding the team HQ: My understanding is that sanctuaries are very much individual things, and potentially supernatural and not just an ordinary building, so not well suited to a team base. Being attached to or accessible from the team's base makes more sense. On the other hand, Don Quixote only stays in his home before going insane and after giving up his delusions, so it's an odd fit too.

Regarding Vestige, I wonder if it would make sense that she could benefit from Sepiatone's power negation. It might not be practical (or, indeed, narratively appropriate for a PC in a supers game) to have the powers always nullified, but it could allow her some respite while sleeping at least.

Regarding Sancho, it surprised me that his father never named his mother to him; seems like he would have called her Dulcinea. It also seems like a character concept that would work okay without a super name, but I'm not 100% clear on the relationship his hero identity has to his father's mythos.

At this moment, Nahullad's backstory seems to have everything but the most interesting part (what actually happened?), so I look forward to the completion of that, and Sirus' character too.

I don't know about the group name, that seems like the kind of thing that would be fun to come up with in play, though that doesn't necessarily preclude determining it out of character first. It seems like the team is pretty dark all around, so a name that reflects that makes sense; I like Renegades since it conveys a kind of a feeling and intent (like Avengers or Justice League) rather than describing specific areas of affinity like the other two. The downside of that name is that being renegade does imply a particular relationship with law and order that doesn't fit the whole team equally, and which could change over time. I don't have a better name to suggest, though.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 22, 2019, 01:46:00 am
So, how about this.
Sir Samuel the second was given a secret base by his dad. Details should be thought up.
And then the attic of that place is Vestige's sanctuary, just happening to have rhe sanctuary features in it.
EDIT:Actually, unless you can figure out how the downsides would manifest in an attic, probably not.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: heydude6 on June 22, 2019, 12:29:34 pm
From what I'm reading in the playbook, the sanctuary seems like some place that is completely separate from the HQ. It seems to be remote and distant.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: scriver on June 22, 2019, 12:36:42 pm
A fortress of sorts, where you can have solitude.

It would be fitting if Vestige had her sanctuary in her head, I think. Like, in her head, but because she can manifest things, it isn't in her head. A sort of Happy Place, except instead of going to her Happy Place Vestige makes the Happy Place come to her.

Maybe then she could have it anywhere if she is given enough time and space to summon it. So if you wanted, the part of the base that is hers might just be a large empty room for her to "meditate" in.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 22, 2019, 01:44:00 pm
I have changed my Original Post a bit.

Also, concerning the questions I have asked you about your characters, please put it somewhere on your character post. You don't need to integrate it with the rest of your backstory and stuff, you could just put the stuff in a spoiler at the end of the post, but I'd like to have the stuff about your character in one post.

And sorry I completely forgot to ask any Session Zero stuff that didn't have to do with character creation.
Are there any house rules any of you want? I am for the moment just going with base stuff, an Infinite Powers buff, and allowing the extra playbooks.
What kind of campaign do you want this to be? With the backstories already and the Doomed its probably going to be some level of dark, but what kind?
Do you particularly want anything in the setting, other than things already in your backstory?
Any other Session Zero stuff I can't think of that we should touch on?

Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: scriver on June 22, 2019, 06:52:49 pm
I know you said you had enough players, but you know. I'm just posting this anyway. Just in case. You never know. I'm not trying to take Sirus' place though, I want to be clear on that.

If you were to accept me anyway, I have some additional questions and stuff I want clarification on. I also want to write out a description, but I've been writing overly long anyway, so the default playbook choices will have to do. Being the Beacon, he doesn't look particularly unusual in any way anyway. Very average dude, aside from being in good shape.



Simon Yount, the Beacon:


Spoiler: Base Info (click to show/hide)

Spoiler: To Do (click to show/hide)
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 22, 2019, 07:25:55 pm
That is an awesome character.
But I am a first-time GM, and to be honest, having five people is probably already pushing my capabilities.
But if Sirus or somebody else turns not to be able to play, I'll be sure to tag you in.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 22, 2019, 07:37:39 pm
mother was... well, Amy had never really been wanted. Her mother was always coolly distant, preferring to leave Amy's raising to the school system, her meals to the local supermarket's microwave meal brands, and her
This part seems to be missing. I assume the part where you get your powers you are just improving.

Edit:For some reason I am accidently double posting a lot now.  Sorry.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Sirus on June 22, 2019, 08:22:58 pm
Agh, so many new questions being added and here I am just trying to make the basics.

Spoiler: Incoming Outsider (click to show/hide)


I'll work on those other questions later. Right now I just want to get this in and see if it's at all feasible.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Digital Hellhound on June 22, 2019, 09:23:23 pm
Oh, and Digital Hellhound, maybe she's not capable of it now, but she could later learn to transmute her body into someone's appearance in a memory later?

I rather like that. Let's say that's something she could figure out down the line.

A fortress of sorts, where you can have solitude.

It would be fitting if Vestige had her sanctuary in her head, I think. Like, in her head, but because she can manifest things, it isn't in her head. A sort of Happy Place, except instead of going to her Happy Place Vestige makes the Happy Place come to her.

Maybe then she could have it anywhere if she is given enough time and space to summon it. So if you wanted, the part of the base that is hers might just be a large empty room for her to "meditate" in.

That's a great idea. It could be something like her childhood room summoned into being inside the empty attic or such. Given how it's supposed to be a private place, the rest of the team might not even know that she's doing it? If the sanctuary needs to be away from the base, I suppose she could also be doing it elsewhere in a quiet place.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 22, 2019, 09:58:12 pm
Just so long as the sanctuary has features and downsides that make sense, I don't care too much what it is.
However only 'a meditation space' goes out too me as a feature that would make sense.
And likewisey 'difficult to acess'(very long meditation) 'Draws dangerous attention' and 'tied to your doom'  go out to me as downsides that make sense.


Sirus, why did you think Toba might not be viable?
Outsiders get three moves, by the way.

There is a "why do your people want you come home?" question, which I can't really think why in this imstance.

While you don't have say who now, I will need to know what romance meana for a genderless being.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Digital Hellhound on June 22, 2019, 10:20:46 pm
Just so long as the sanctuary has features and downsides that make sense, I don't care too much what it is.
However only 'a meditation space' goes out too me as a feature that would make sense.
And likewisey 'difficult to acess'(very long meditation) 'Draws dangerous attention' and 'tied to your doom'  go out to me as downsides that make sense.

I went with aides, music, food and art, and meditation space for features, difficult to access and tied to doom as drawbacks.

I'm thinking of having my 'You'd love to kiss ______ before your doom comes' be Sepiatone, since his power nullification no doubt appeals and provides an interesting dynamic. Not sure about 'You told ______ all about your doom and the danger you're in' - does anyone feel like their character would make particular sense for it?
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Sirus on June 22, 2019, 10:31:22 pm
Whoops, I thought they only got two. I'll add one real quick.

I thought I made the reason to come home clear, but basically after X years on Earth Toba will be expected to go home and share everything they've experienced. It's not an immediate issue (not like a Doomed character's problems), but it will come up eventually. This is a somewhat more permanent departure than simply checking in every so often.

As for romance, it's really no more different than stories about AIs or monogendered species falling in love with humans. Besides, it's a crush and not necessarily mutual attraction. Some people aren't into blobs and Toba's target may well not reciprocate :P
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: heydude6 on June 22, 2019, 11:14:08 pm
Hey, so I think I finished my sheet. There's only one problem left and that is deciding whether I'll have detective skills or telekinesis. The old sheet is currently detective skills, but I have made another sheet for telekinesis that I'm posting here. The only part that's changed is the backstory where Sancho talks about himself and the ability description. And the labels.


Essentially I have two concerns about giving Sancho Psychic powers. The first one is that I'm afraid it might make him too strong and overshadow the others. The suit of armour is already pretty impressive. The second one is that I feel like psychic Sancho is thematically different from detective Sancho. Detective Sancho is someone who could plausibly learn to embrace his heritage and learn to follow in his father's footsteps. Psychic Sancho is definitely only going to be pushed further and further away from him. If things do turn out well for him, he's going to be a completely different person.

There are definitely upsides to psychic Sancho though. The inevitable discover-the-identity-of-his-mother arc is definitely going to be more interesting for obvious reasons, and he has more tools to work with as far as fighting is concerned. It also gives him something in common with Vestige.

What do you guys think?

EDIT: As for the session zero stuff, run the game that makes the most sense for your vision of these characters. I'm sure we'll go along with whatever you choose to do. Session zero is more important in a game like DnD where the world, setting and conflict, can be vastly different depending on what the GM chooses. It also meant to prevent people from creating characters who are completely incompatible with each other. Here the setting is always Halcyon city, and it's always superheros vs supervillains. Characters haven't been a problem so far.

EDIT2: Rewrote the description of the telekinesis according to Pikachu's suggestion. It's less creepy though which I don't like.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 23, 2019, 01:26:27 pm
You think telekinesis would be too strong? In that case you could make a weaker version, it could be tactile telekinesis, so you can only move thinga that are touching you. Or it could be limited to you own strength, so it is basically just a bit more range to your actions.

I think telekinetic protege would probably push away from his father in favor of his mother.
However in either case it could go either way.
Detective Samuel could decide to leave his crazy father, and Psychic Samuel can decide to follow in his father's footsteps.


Please, everybody submit any team names you can think of. I'll put them into a poll.

Concerning "When our team first came together", only the Bull specifies that you defeated a dangerous enemy, so what y'all have defeated instead?

After all the characters have finiahed everything except Relationships, Influence and WOTFCT you are supposed to answer the WOTFCT questionin the order of Outsider, Delinquent, Doomed, Transformed, Protege. However that might not work well in PbP. What do you guya think?
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: scriver on June 23, 2019, 01:32:55 pm
That is an awesome character.
But I am a first-time GM, and to be honest, having five people is probably already pushing my capabilities.
But if Sirus or somebody else turns not to be able to play, I'll be sure to tag you in.

I understand. I hope you'll have a great game anyway ;)
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 23, 2019, 07:11:33 pm
Also, Sirus, is that third move supposed to be outside the spoiler?

Is this Toba's first research mission, or xe already been on multiple such missions?

What is Toba's relationship with Dr. Edgar Hinks? I would imagine they have a somewhat nice relationship, though probably no one has informed Toba that Hinks saved xer life.
What is Toba's relationship with the rest of Hink's team?

To reiterate a question, how do Toba's kind reproduce, if it is comprehensible to humans at all?


And it occurs to me that Nahullad is headless, and thanks to Sir Samuel the First, going to ride on a horse.
Probably unintentional headless horsewoman for the win!

GiglimeshDespair, are you sure that you want Nahullad to be your hero name?
Nothing like Headcase, Head Case, Cockroach(because of their being insects that supposedly can survive without a head.), or Mannequin?

How much do you former friends and family fear you now? Do they refuse to believe you were ever Amy? Do they think you are some kind of devil possessing her mutated corpse?


===
Also, some terminology for the world of superheroes that I've snagged from Worm, because dark as it is, they have some cools words for super-related things.
Rogue: Someone with powers that uses them for neither evil nor good.
Endbringer: An S class or up villain, especially kaiju sized.
Trigger Event: A catch-all term for when you gained your powers.
Cape: A superperson.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: heydude6 on June 23, 2019, 07:24:08 pm
It could be limited to you own strength, so it is basically just a bit more range to your actions.

I like this idea, at least for a start. I'm okay with letting it get stronger as my character levels up. It would be neat if it was also enhanced by the bonus strength of the suit.

Guess it means I'm sticking with Psychic Sancho after all. Could you change the link in the OP to point to my new sheet instead?

Please, everybody submit any team names you can think of. I'll put them into a poll.

I'm pretty fond of the names you gave earlier, but let me try to think of a few extra:

The Heralds, Freedom United, Omen Masters.

Eh, Twilight force is still my favorite so far.

Concerning "When our team first came together", only the Bull specifies that you defeated a dangerous enemy, so what you have defeated instead?

After all the characters have finished everything except Relationships, Influence and WOTFCT you are supposed to answer the WOTFCT questionin the order of Outsider, Delinquent, Doomed, Transformed, Protege. However that might not work well in PbP. What do you guys think?

I think it would work pretty well in PbP actually. It minimizes discussion which is often the slowest part about it. If you want some ideas though, I think that black sorcerer cabal in GiglameshDespair's backstory, "The Cauldron" is a pretty good starting point. It's an epic event that's sure to bring usually lone heroes together. Sancho's dad would have certainly dragged him along to fight. Perhaps after fighting them off together, they decided to stay together.

Fakeedit: Ninjaed

EDIT: Just want to mention that I rewrote the ability description for the powers to accommodate the new suggestion, please read it and give me your thoughts. I might decide to change it back and just have it start off weak and irrelevent, but grow over time. I REALLY miss the creepiness.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Sirus on June 23, 2019, 08:43:07 pm
No...no it is not supposed to be outside the spoiler. I'll fix that.

This is Toba's first mission, which is part of the reason for xer enthusiasm. The other part is natural inclination.

Hinks was one of the kinder and more personable researchers, so xe knows Hinks pretty well. I know Outsiders don't have a Mentor per se, but Hinks would come close to Mentor status. The rest of the science team is seen fairly positively with one or two exceptions that treated xer poorly - even after the truth of the mission became known.

I'm...not sure if knowledge of how Toba's species reproduces is strictly necessary?  ??? It's not like xe would kill or consume someone in a fit of passion.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Cruxador on June 23, 2019, 08:45:01 pm
~~~~~======GREAT WALL OF TEXT======~~~~~

Are there any house rules any of you want? I am for the moment just going with base stuff, an Infinite Powers buff, and allowing the extra playbooks.
I think everything should be conditionally allowed on the principle that fun things are fun, but I don't know the system well enough to say anything specific. Since I don't know it well, I'd be inclined to stick close to RAW until/unless we find problems with it - though I don't necessarily think such a problem would need to be a big one, rules are easily mutable even after we get going.
Quote
What kind of campaign do you want this to be? With the backstories already and the Doomed its probably going to be some level of dark, but what kind?
I didn't think about it that much, but it seems like the darkness is almost entirely personal or interpersonal, which means that I would think personal plots are most important and others are more like backdrops. But then, that's often the goal anyway. And it might make sense to have something not too personal just to introduce the characters and the system before we get really heavy. I think the biggest concern is going to be level. Thematically, Sepiatone is pretty street level, and if I'm reading it right, Vestige leans that way too, but while Nahullad and Sir Samuel seem reasonably level agnostic, Toba is much higher level, nearly cosmic. So that's something that's gonna need consideration and probably should have been thought about before conceptualizing our characters.
Quote
Do you particularly want anything in the setting, other than things already in your backstory?
I think a common narrative structure for cape stories is to not block all the setting details out too thoroughly but just bring up new things as they become relevant, with the insinuation that they've always been true but just haven't come up before now. It works well with a modern type setting because there's so many huge areas of life that are only dealt with by specialized professions, so it's believable that there can be something that's a very big deal that was just never really relevant until it was.

Sirus, why did you think Toba might not be viable?
I mean... Besides the power level, it's also very upbeat and cheerful of a story, where once everyone mutually realized that nobody meant each other harm, everything was resolved more or less just because of that. I'm not sure how that kind of optimistic narrative gels with the tone in the others. This applies as well to how the agender thing will work - Sirus showed no indication of wanting to deal with discrimination or misgendering issues (and I feel that), but that paints a much rosier picture of the world than the other characters' stories. And that detail is a lot easier to set aside than xer very different relationship with AEGIS and scientists than the one Vestige has, and xer implicitly positive relationship with authority in general. It's not an insurmountable problem, but it's definitely gonna be a lot harder to GM for than something like adding another (tonally consistent) character, especially in light of how the system and format both do a lot to mitigate the added difficulty of increased party size.

I'm thinking of having my 'You'd love to kiss ______ before your doom comes' be Sepiatone, since his power nullification no doubt appeals and provides an interesting dynamic.
Yeah, our characters definitely have some things in common that could make for interesting interplay. Would you want to have done some badass crime together? I don't have anything specific in mind but that's one of my relationships.

As for romance, it's really no more different than stories about AIs or monogendered species falling in love with humans.
That's pretty challenging to write though.

(Sorry for ripping you off Cruxador)
All good, I ripped it off (in subsequently rearranged bits) from Giglamesh anyway.

Quote
Essentially I have two concerns about giving Sancho Psychic powers. The first one is that I'm afraid it might make him too strong and overshadow the others. The suit of armour is already pretty impressive. The second one is that I feel like psychic Sancho is thematically different from detective Sancho. Detective Sancho is someone who could plausibly learn to embrace his heritage and learn to follow in his father's footsteps. Psychic Sancho is definitely only going to be pushed further and further away from him. If things do turn out well for him, he's going to be a completely different person.

There are definitely upsides to psychic Sancho though. The inevitable discover-the-identity-of-his-mother arc is definitely going to be more interesting for obvious reasons, and he has more tools to work with as far as fighting is concerned. It also gives him something in common with Vestige.

What do you guys think?
I like the psychic thing. Going psychic works well since we already have mind oriented powers going on – Vestige is all on memories, Sepiatone has dream issues, and even Nahullad has weird ways of getting by without a head. It's not a power ranger level of overlap, but it's thematically cohesive. More importantly, I think forming his own identity is a fun narrative line to go down. Being strong isn't necessarily a problem, Superboy and Robin/Nightwing were both concurrently members of the team in Young Justice after all. Besides, the suit is kinda cool but power wise it's just "tough+strong". Telekinesis actually makes you something a bit more interesting than a bruiser, which helps avoid overlap with Nahullad. But honestly, being strong doesn't matter much in a narrative game; just don't use it to try and be the only one doing stuff in combat and it should be fine. I don't think you need to limit this in particular, although since it's supposed to be a new ability, it makes sense for it to be weak at the start.

EDIT: And it seems like you decided while I was writing my giant weekend's hot take roundup post.

Quote
EDIT: As for the session zero stuff, run the game that makes the most sense for your vision of these characters. I'm sure we'll go along with whatever you choose to do. Session zero is more important in a game like DnD where the world, setting and conflict, can be vastly different depending on what the GM chooses. It also meant to prevent people from creating characters who are completely incompatible with each other. Here the setting is always Halcyon city, and it's always superheros vs supervillains. Characters haven't been a problem so far.
I'm not sure I can agree with this notion. True, you don't have to worry if there's such a thing as an elf in this particular case, but I've already (in this post) mentioned concerns I have for setting and character compatibility, which are a less familiar than the more thoroughly discussed ones of D&D. D&D is both older and more widespread, but that only makes the problems harder to navigate since there's less resources accumulated on them. I'm not trying to be a downer, but the thing about problems is that the worst ones are the ones you don't know about and therefore can't anticipate, and that's especially difficult for a new GM.

That said, PbP tends to have a forgiving pace, and I imagine everyone will be happy to provide thoughts on making things work here in the OOC thread. And in any case, the thing that ultimately kills games isn't details like this, but simply GM abandonment, which is a lot more easy to identify and just not do. Even player abandonment can be addressed by replacing people.

However that might not work well in PbP. What do you guya think?
I can't say that I know, but I think it's not going to be difficult to do no matter what method we use. At least with this method, we have a thing that saves us from infinite dickering.
Probably unintentional headless horsewoman ... GiglimeshDespair, are you sure that you want Nahullad to be your hero name?
I mean, her name is just Dullahan backwards with some vowels swapped. Seems like a clean enough reference to me. That's not the first thing I would be concerned about with that character.
Quote
Cape: A superperson.
That's very much not specific to Worm, it's general comic nerd lingo.

...

Also I can see y'all don't work weekends.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Sirus on June 23, 2019, 08:48:39 pm
Unfortunately, I had Toba's concept in mind before everyone else started posting their gloomy backstories, and I don't know if I can re-write it or make a new one.

I dunno, if this is going to be a serious issue maybe let scriver's character in instead. I'll save The Orange Blob Alien for a lighter-hearted game.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Cruxador on June 23, 2019, 08:51:09 pm
I'm...not sure if knowledge of how Toba's species reproduces is strictly necessary?  ??? It's not like xe would kill or consume someone in a fit of passion.
It's the sort of thing that could be interesting if you're coming at it from a "fun with fictional biology" aspect, which the blob body thing implies, but it sounds like that's not where you're coming from on the agender thing.

Unfortunately, I had Toba's concept in mind before everyone else started posting their gloomy backstories, and I don't know if I can re-write it or make a new one.

I dunno, if this is going to be a serious issue maybe let scriver's character in instead. I'll save The Orange Blob Alien for a lighter-hearted game.
I'm not saying dump your character, it's just... There are hurdles to be aware of.
I don't mean to be going in on you either, it's not like it's not a solid concept, or even a character that I'd have a lot of concerns at all, but I brought up things that I felt were relevant with regards to the ongoing discussion.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: heydude6 on June 23, 2019, 09:02:13 pm
Since your here Cruxador, could you tell me your opinion on my new description of my psychic powers? I changed it because I wanted to weaken it, but you say that isn't necessary. I might change it back.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Cruxador on June 23, 2019, 09:12:09 pm
Since your here Cruxador, could you tell me your opinion on my new description of my psychic powers? I changed it because I wanted to weaken it, but you say that isn't necessary. I might change it back.
Oh, I hadn't noticed that change. As writing, it definitely comes across as something you went and added after the fact, but as for the concept, I think it's pretty solid. I'm seeing your new version as a kind of transpositioning or astral projection type power, which is more unique than straight telekinesis, and I think there's room to build on that concept and integrate it with the other aspects of the character more than you've done so far. In this regard, I think that it's more interesting when you're considering it as a standalone power. However, the telekinesis synthesizes with the armor to make a kind of a "mage knight" aesthetic, indicating transcendence over the normal unpowered human level in both physical and mental aspects. That's a cool (and versatile) area to explore as well, even if it's a bit more well traveled. Because it's a bit broader, I reckon it gives you a bit more to work with as a player character, while the version you've got in there now is more of an extension of what you can already do (be strong and hit hard) but I don't think you're particularly hurting for thematic area as-is, because your backstory gives you so much to work with.

I think both have the potential to work well, depending on where you want to take the character.

EDIT: As far as being too powerful goes, "kill stuff" power isn't super relevant here since it's narrativist and that's not how fighting works anyway. As far as narrative space goes, the only overlap I'm seeing is that Vestige's memory things can also do things far away. And that's a pretty limited overlap since I can hardly see the functional things you would want to do with those powers as being similar at all. Summoning the horrors of someone's worst memories to open a door from the other side seems like it would trivialize the drama, for example. Actually, there's more overlap with Nahullad since she's also strong and tough, but that's such a basic thing that a little doubling up is unavoidable.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 24, 2019, 12:00:12 am
Actually, Nahullad is not strong. Just has Impenetrable armor and superhuman senses. However I am willing to say that your armor is heavy enough to deal lots of damage.
If anyone thinks otherwise, or thinks Nuhullad should have explicit strength, then say so.

Also, concerning Toba, that situation in the backstory went all right because the leader happened to make a good decision. That does not mean all Aegis decisions are all right.
Concerning the rest of the positivity, really, all dark series should have an optimist, either to corrupt or contrast with.
Either Toba is a font of light in dark times, or will have the development of learning how dark the world really is.
Either way, I don't really need to do anything myself, just keep the dark tone, and watch Toba/Sirius glitter or  fade.
However, I can understand if you don't want to play such a character, in which case Scrivener could play instead. But really, a Beacon is also an optimist, so it really comes down to who thinks they can play that well.

After all, an optimist is someone who thinks it can always get better, not necessarily someone who thinks it is good now.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Cruxador on June 24, 2019, 01:01:37 am
Actually, Nahullad is not strong. Just has Impenetrable armor and superhuman senses. However I am willing to say that your armor is heavy enough to deal lots of damage.
If anyone thinks otherwise, or thinks Nuhullad should have explicit strength, then say so.
That was in part me saying something without going back to the page to look at it. Even without super strength, the implication of the big body is high strength within the human norm, I would think. But I shouldn't have said strong, I just was thinking about the meaty front-liner role.

Quote
Also, concerning Toba, that situation in the backstory went all right because the leader happened to make a good decision. That does not mean all Aegis decisions are all right.
Concerning the rest of the positivity, really, all dark series should have an optimist, either to corrupt or contrast with.
Either Toba is a font of light in dark times, or will have the development of learning how dark the world really is.
Either way, I don't really need to do anything myself, just keep the dark tone, and watch Toba/Sirius glitter or  fade.
However, I can understand if you don't want to play such a character, in which case Scrivener could play instead. But really, a Beacon is also an optimist, so it really comes down to who thinks they can play that well.

After all, an optimist is someone who thinks it can always get better, not necessarily someone who thinks it is good now.
Yeah, I don't know if I conveyed my meaning effectively, but by no means was I trying to say that the character can't work. It's just that right now it's optimist in a positive and high level (narratively) situation. I kind of feel like I may have shat on Sirus, but that wasn't my intent and doesn't reflect my feeling, I only was intending to point out what can be a problem. It's not something that's fundamentally unrectifiable. Unless it's the case that he only wants to play upbeat and everyone else only wants to play dark, then tonal misalignments can be adjusted for.

I didn't say anything about scriver's character because the quality of the writing wasn't really relevant. I do think he did a good job making a character that is an optimist in a not that great but definitely street level situation. But to be fair, that's also much easier to do based on the beacon than it is based on the outsider, so this shouldn't be considered a point against Sirus or his character either.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: scriver on June 24, 2019, 07:08:57 am
I didn't say anything about scriver's character because the quality of the writing wasn't really relevant.

What that supposed to mean  :o :o :o

No but on a serious note I also intended for Dexai to be positive and light hearted, I don't know if I failed to tell it that way but that was the idea. I just didn't think I could go full out "everybody can be a hero no matter what as long as they do their best!" optimism because that sort of removes the core conflict of the playbook, the premise that you are just a mainly ordinary person in a world of Juggernauts, Godzillas, and Darkseids. Sure, you can punch things good for a human, but there's a whole host of superstrong supertough fighters out there and your not even Bruce Lee (probably).

Admittedly, Bruce Lee would beat the shit out of most of both DC and Marvel by sheer coolness alone. But still.

(Also, yes, I wanted him to eventually adopt the name Dexai (based on one of the phrases found written on ancient Greek sling bullets, meaning "Catch" or "Take this" or something, I looked it up when I wrote it but ice already forgotten) rather than "Yellow Jacket Boy". Originally I had written him as an bow-and-arrow-and-trick arrow except using a sling-and-bullets-and-trick-bullets (I was thinking things like flash and smoke grenades), to really emphasise the whole "peasant" thing. I was thinking of asking to change it back but I didn't want to ask for too much when I wasn't even let in yet ;) So instead I made him a martial artist and the idea was to eventually, when he got a real costume, get brass knuckles with the word Dexai written on them. I thought it was still fitting. You still catch the fist with your face, after all.)
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Cruxador on June 24, 2019, 11:17:05 am
I didn't say anything about scriver's character because the quality of the writing wasn't really relevant.

What that supposed to mean  :o :o :o
Just that you were kept out on the basis of time of submission, not quality of writing. And nobody was particularly talking about it.

Quote
No but on a serious note I also intended for Dexai to be positive and light hearted, I don't know if I failed to tell it that way but that was the idea. I just didn't think I could go full out "everybody can be a hero no matter what as long as they do their best!" optimism because that sort of removes the core conflict of the playbook, the premise that you are just a mainly ordinary person in a world of Juggernauts, Godzillas, and Darkseids. Sure, you can punch things good for a human, but there's a whole host of superstrong supertough fighters out there and your not even Bruce Lee (probably).
Sure, you made an optimistic character but your description still put him as optimistic in a situation that's very much not ideal.

Quote
Admittedly, Bruce Lee would beat the shit out of most of both DC and Marvel by sheer coolness alone. But still.
He was more or less a wuxia character, his coolness is because he was actually a real person who can be compared to other real people.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 24, 2019, 12:47:36 pm
Could the two of you please finish your characters? Also, everyone, even those who have finished their characters, remember to have answered these questions:
• What family does your character have?
• Do you go to school?
• Do you have a secret identity?

Also, concerning WOTFCT, I have decided that, unless thinks it should not be, that the foe you faced was the Cauldron, the sorcerers in Nahullad's backstory.
However, I'd prefer if a sorcerer or two escaped, so I could use them as villains in the future.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Sirus on June 24, 2019, 03:08:31 pm
Sorry, I thought it over and I'm dropping after all. I've gone against the party "mood" before and the idea of doing it again just isn't appealing.

I hope everyone has fun with Masks though!
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 24, 2019, 03:11:54 pm
Oh. Scriver, I guess you're in then.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: GiglameshDespair on June 24, 2019, 04:13:28 pm
GiglimeshDespair, are you sure that you want Nahullad to be your hero name?
Nothing like Headcase, Head Case, Cockroach(because of their being insects that supposedly can survive without a head.), or Mannequin?
I can think of few less complimentary names to take than Cockroach. :P Things like Headcase aren't very complimentary, either, so I find it hard to imagine as a name someone would take unless they'd deliberately playing up that aspect.

Nahullad isn't a brilliant name, but can you blame Amy? Poor lass doesn't even have a brain anymore.

On the topic of her strength; she's very strong, as a seven foot tall person would be, but she's not superhumanly strong - yet. For her first advance, I plan to get the two powers from any other playbook. I was going to get super strength and vitality absorption.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Cruxador on June 24, 2019, 09:48:03 pm
Well, it seems to me we've got things mostly ready. In order to ensure things get wrapped up and good to go, y'all reckon it's about time to set a date? Monday makes sense to me, in case people want the weekend to wrap bits up. Or we could aim to commence with the IC on the weekend. And it would also be a good idea to set expectations for pace. I think each person posting each week seems like a reasonable minimum but it would be good if we could move along more snappily than that, and I think since this game isn't really turn based, we should be able to avoid the situation where people have to wait a lot for someone else to post.

Nahullad isn't a brilliant name, but can you blame Amy? Poor lass doesn't even have a brain anymore.
I think it's an alright name. Not super catchy necessarily, but it has that supernatural feel to it. It's consistent with the other aspects of the character.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: scriver on June 25, 2019, 11:58:42 am
Oh. Scriver, I guess you're in then.

Oh dear, now I feel guilty for this Dx

I am not very sure what more I need to do with my character beyond the last stuff I wrote in the to do list.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 25, 2019, 12:07:00 pm
I think each person posting each week seems like a reasonable minimum but it would be good if we could move along more snappily than that, and I think since this game isn't really turn based, we should be able to avoid the situation where people have to wait a lot for someone else to post.
That would make sense, except while it isn't turn based, in battle I would still have to wait for the last player to post. I think a three day minimum is more snappy, while still being reasonable.

I am not very sure what more I need to do with my character beyond the last stuff I wrote in the to do list.
Does your character go to school?

Also, everybody, you don't have to keep the Look options you didn't take on your character sheet.


Additional questions:
 Amy, your first Who were you before? paragraph is still missing an end.
Is there a reason your neck degrades objects placed on your neck other than "Powers, so there!"?
Also please finish the questions already there.

Sam, are your 'illusions' strictly visual, or can they make sound? If they touch someone, do they feel anything?



And you know what, we've waited long enough, and I think your characters are fairly fleshed out.
You first came together fighting Cauldron, the sorcerers from Nahullad's backstory.
Sepiatone, We totally broke some major rules to win the fight. What rules did we break? Whose rules were they?
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Cruxador on June 25, 2019, 05:43:57 pm
Sam, are your 'illusions' strictly visual, or can they make sound? If they touch someone, do they feel anything?
The dream world is entirely silent, and so are things made from it. At least at game start, it's also totally ethereal and the illusions don't have any effect. I suppose being in direct contact with them could cause a vague feeling of unease, but I don't know that it would be enough to bestow a condition or anything. It could make sense for them to do so when unleashed but that also runs the risk of stepping on Vestige's toes.

Quote
And you know what, we've waited long enough, and I think your characters are fairly fleshed out.
You first came together fighting Cauldron, the sorcerers from Nahullad's backstory.
Sepiatone, We totally broke some major rules to win the fight. What rules did we break? Whose rules were they?
Oh no, being first is hard! I'm not confident in it, in part because I don't want to godmod other people's characters into the story, but I also want to tie people together. So... Please provide feedback and consider this final only inasmuch as we can move forward, but still subject to refinement.

Anyway.

IC: Six months ago, the city was attacked by the evil cabal of sorcerers and witches called The Cauldron. They unleashed a great horde of monsters in the city, rampaging creatures that attack indiscriminately. Sam Walters invoked his pallid mask, and got involved from the shadows, leeching power from monsters, but his powers weren't suited to it. There was little he could do. And then he saw one of the cauldron sorcerers do something - it wasn't clear what - to a monster, causing it to roar and grow. And then the sorcerer fled, escaping the AEGIS soldier that was busy engaging the monster. When Sepiatone followed him, the AEGIS soldier shouted to try to take him captive, that he was claiming the captive for AEGIS business and he would need to be turned over. Sam didn't even answer him. The sorcerer rushed down an alleyway, apparently lacking any supernatural method of transport. But Sam knew the area. A great waxen tyrannosaur appeared in front of the fleeing sorcerer, and he saw Sepiatone behind him, which caused the sorcerer to flee down an alley. That was why Sam manifested the illusion. He sent his own ephemeral monstrosity behind the fleeing mage, and took the time to leech the color from the alley. Sam Walters knew that area, had spent nights there, and he had sent the villain into a dead end. Unhurriedly, Sam strode into the field that he had prepared. The sorcerer, cornered, turned to fight, and summoned his powers. But it had taken too long, and his powers didn't come. Sepiatone confidently approached him as he, now panicking, backed against a wall. Sam socked him in the gut, set him on the ground, and informed the sorcerer that he would continue to waste away and eventually die, unless Sepiatone let him go. Then it was time for questions. Sam wanted to know who Cauldron were, why they attacked, but most importantly where he could find their base. The sorcerer wasn't interested in sharing any of those things, but Sam put on the pressure. At one point, a knife came out. He didn't get everything, but he got a location.

OOC again: I'm thinking this is the start of the mission, and we'll run into each other over the course of the event, and converge on the location where we fight sorcerers while the more experienced and famous heroes were fighting the monsters. If someone else wants to alter that though, suggest your alternate narrative or (if it doesn't conflict with what I wrote anyway) just go with it. As for the breaking of rules, I'm taking a captive, not turning them over to AEGIS, and engaging in enhanced interrogation. I'm not sure exactly where the sweet spot is between a cop-out breaking of rules and getting into stuff too dark (and too consequence-laden) to open a game with, so please feel free to say anything on that topic as well.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 25, 2019, 05:53:07 pm
Next question is for Elena:  We paid a high cost for victory. What was it?
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Digital Hellhound on June 26, 2019, 03:49:57 am
Hm. How about this?

IC: Cauldron's attack seemed senseless and indiscriminate, but there would prove to be a method to their madness. The cabal sought to harness the power of fear, using the terror generated by their rampaging monsters to fuel their dark rituals. When we went after Cauldron's base, we interrupted these rituals at a critical moment. Even though we thwarted their plot and sent them packing, the uncontrolled dark energy we released in the process hit the surrounding neighborhood instead. The whole area became twisted and cursed, with buildings warping and people changing from the influx of chaotic fear energy. The changes could never be completely reversed, and the area - once known as Jackston, now often referred to as the Haunts - remains a dangerous, strange place to be. Dark magic and creatures left over from the attack still torment the inhabitants, many who were changed themselves by the magic. At night, it's said that living nightmares stalk the streets, feeding on the fears that spawned them...

We couldn't have known what would happen, but we haven't forgotten the cost of our carelessness. It was our first victory together, and it carried a high price.

OOC: I'm thinking we might feel kinda responsible for the Haunts and often patrol there? Perhaps some of us knew people there, making it even more personal? It's more motivation to go after Cauldron, in any case.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: scriver on June 26, 2019, 07:06:16 am
I'm sorry, I just sent this message to pikachu but I wanted the rest of you to know as well, so I'm copying it for you.

I'm sorry for being a bother, but I don't think I will be able to participate. I'm not in a good space in real life and I know that when I'm like this I will cease to post as soon as the actual game starts.

I apologise.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Digital Hellhound on June 26, 2019, 08:46:54 am
No need to apologize. You made the right call. I'd think we've all been there sometimes. You just take care of you.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 26, 2019, 12:29:12 pm
So, should we go forward with four players?
If not, I could just ask Sirus if he wants to play Yellow Jacket Boy instead.

Amy: We drew attention and ire from plenty during the fight. One important person in particular now hates and fears us. Who is it?
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Cruxador on June 26, 2019, 01:08:38 pm
The whole area became twisted and cursed, with buildings warping and people changing from the influx of chaotic fear energy. The changes could never be completely reversed, and the area - once known as Jackston, now often referred to as the Haunts - remains a dangerous, strange place to be. Dark magic and creatures left over from the attack still torment the inhabitants, many who were changed themselves by the magic. At night, it's said that living nightmares stalk the streets, feeding on the fears that spawned them...
That's some cool worldbuilding, honestly. Maybe we can even have our base there. It relates well to your and my powers thematically and seems directly tied to what went wrong with Nahullad. Plus, if Sir Samuel was already in that area before things happened, it helps explain why we're together despite him being in rather a different social class from the rest of us.

I'm sorry, I just sent this message to pikachu but I wanted the rest of you to know as well, so I'm copying it for you.

I'm sorry for being a bother, but I don't think I will be able to participate. I'm not in a good space in real life and I know that when I'm like this I will cease to post as soon as the actual game starts.

I apologise.
It's a bummer, but good on you for recognizing the situation and making the choice. Hopefully things get sorted out without too much hardship; good luck with whatever you've got going on.

So, should we go forward with four players?
If not, I could just ask Sirus if he wants to play Yellow Jacket Boy instead.
I think we've got four. Sirus' reason didn't relate to the number of players, and I doubt he would happen to want a character someone else designed, considering he didn't want a different form of the one he had.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 26, 2019, 01:18:32 pm
So, should we go forward with four players?
If not, I could just ask Sirus if he wants to play Yellow Jacket Boy instead.
I think we've got four. Sirus' reason didn't relate to the number of players, and I doubt he would happen to want a character someone else designed, considering he didn't want a different form of the one he had.
Uh, I think his reason might have been him wanting to not design an additional character, nor keep an off-topic one.
But, I suppose he might not want to play such a character at all.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Cruxador on June 26, 2019, 01:29:10 pm
So, should we go forward with four players?
If not, I could just ask Sirus if he wants to play Yellow Jacket Boy instead.
I think we've got four. Sirus' reason didn't relate to the number of players, and I doubt he would happen to want a character someone else designed, considering he didn't want a different form of the one he had.
Uh, I think his reason might have been him wanting to not design an additional character, nor keep an off-topic one.
But, I suppose he might not want to play such a character at all.
Well that's not the impression I got, but I suppose there's no harm in offering.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: GiglameshDespair on June 26, 2019, 03:55:58 pm
Additional questions:
 Amy, your first Who were you before? paragraph is still missing an end.
Is there a reason your neck degrades objects placed on your neck other than "Powers, so there!"?
Also please finish the questions already there.
My sheet is done, minus the relations.

IC the reason the neck degrades items based on it is because it's trying to reconnect to her head, but the other items aren't strong enough to bear it and disintegrate. If, somehow, her head was to be found and put back on her neck, she might have a head again permanently! That'd be an endgame sort of thing, however.

OOC I wanted her to have that constant inconvience as a mark of her loss, and the idea was funny of her having to find or carry items around to use as a head.
The heads of dullahans in myth were rotten and swollen, and it's also partially a reference to that.
Quote
When our team first came together...
We drew attention and ire from plenty during the fight. One important person in particular now hates and fears us. Who is it?

The heliokinetic hero Illuminator had long been a ally of justice and order, having close ties to Aegis. When we took out Cauldron's base and turned Jackston into the Haunts - through knowledge gained by underhanded means, disregarding the orders of Aegis - he concluded that we were misguided and reckless at best - and at worst young villains in the making, hiding behind a mask of young heroism. He saw the warping of Jackston into a shadowy place as a direct counter towards his own powers, and just the first step in a nefarious plan.

Now, he uses his connections with Aegis to interfere with us as much as possible, and tries to convince other heroes of the threat we pose. While he hasn't fought us directly, it might well be a matter of time.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 26, 2019, 04:03:05 pm
Sancho, We stuck together after all was said and done. Why? How’d we keep in contact?


Edit: Also, Sirus does not wish to play.

Did I mention that you can probably start deciding on your Influences and Relationships now?

Oh, and please vote on a team name.

GiglameshDespair: Is Illuminator a member of AEGIS, or just a close ally?
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: GiglameshDespair on June 27, 2019, 06:36:16 am
Illuminator is a close ally, but not an official part of Aegis.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Cruxador on June 27, 2019, 09:32:19 pm
It occurs to me that if we've got a location, we can use that in our name too. Something like the Jackston Haunts Association for the Enforcement of Justice? The acronym that makes is JHAEJ though, and while that's (just barely) pronounceable, it would be cooler to spell a name. But the "Jackston Union for the Support of Truth and Independent Criminal Extermination" seems a bit forced.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: heydude6 on June 28, 2019, 01:35:13 am
Sancho, We stuck together after all was said and done. Why? How’d we keep in contact?
Spoiler: long story (click to show/hide)
During the fight with the Cauldron, we all learned what our weaknesses were. If threats like these are to keep coming, it doesn't make sense to work alone anymore. We all fought together, and we all liked each other, so why not form a team?

After letting his son get carried away by a monster, John Quixote was happy to know that there would be other people to look after Sancho. He had no qualms about letting them use his resources as long as it kept his son safe.



Sorry for taking so long to get this done. These last couple of days were quite busy. I hope this was good enough. I was going to write more, but it's 2 AM where I am and I need to sleep. More details will be added when I do relationships. Speaking of that, who wants to be the person who rescues me from the giant monster? One of my relationship questions is "You and [blank] teamed up a few times before the rest of you came together. " and I thought that would be a good way to answer it.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 28, 2019, 11:00:59 am
Huh, so Sancho was/is one of those guys?
The ones who disbelieve magic while being okay with the general existence of superheroes?

Also, just occurred to me, how easy is it to tell the two Samuels apart?


And you guys should definitely do the Influences and Relationships now.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 29, 2019, 04:03:29 pm
Who has not voted for a name?
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: GiglameshDespair on June 29, 2019, 06:19:39 pm
I've just voted for Team Nocturne.

So my two relationships are:

Vestige comforted you when you were at your lowest.

For comforting, I think Vestige is the most fitting: both have their issues rooted in irresponsible science, both have it permanently present in their lives and have to deal with the consequences of other people's fear.

Sepiatone knew you before you changed.

Perhaps they knew each other before Sepiatone dropped out of school? They could bond over both having uncaring parental figures, I guess.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 29, 2019, 07:05:04 pm
If I remember, Amy's parents were rich.
It is unlikely that you two met at school.
I think it makes sense that Amy's mom forced her to work in the homeless shelter, and they met there, after Sepiatone ran away.
But, its your story, it is what you want it to be.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: Digital Hellhound on June 30, 2019, 12:53:19 am
Vestige told Nahullad all about her doom and the danger she's in. It seems appropriate for much the same reasoning that Giglamesh noted above.

Vestige would love to kiss Sepiatone before her doom comes. Like I said before, his powers give it a nice dynamic.

I think it only makes sense that I give them Influence on me, too.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: heydude6 on June 30, 2019, 05:51:12 pm
I was originally going to write something longer and more detailed, but it wasn't working out so I'm just going to make it short and sweet.

Relationships

You and [BLANK] teamed up a few times before the rest of you came together.
Incomplete


Your mentor is cautious; they asked you to keep an eye on Nahullad


After defeating the sorcerer that blasted him with that bolt, John needed to find Sancho and bring him back. In situations like these, Sancho is supposed to activate the SOS protocol in his communicator to allow his father to track him, but for some reason it wasn't activated this time.

It shouldn't be hard to understand why this freaked John out. He needed to find Sancho fast.

John combed the city hoping to find any clue of his son's whereabouts. Not wanting to waste any more time fighting, he would only briefly pass through an area before moving on. The city was in chaos though, and John still managed to see things that will likely stay in his memory forever. The most relevant here being Amy's beheading.

By this point John had already seen heroes fight against the monsters, hell even the villains were fighting. They've got families too you know. But this was the first time he was seeing one take on the monsters alone (besides himself of course). It's appearance radiated an unsettling form of confidence, but you could tell it was inexperienced just by watching it fight. Still, mindless monsters don't pay attention to obvious telegraphs so it seemed to be doing well in spite of the lack of technique.

It was not going to last. Another big monster like the kind that took Sancho, was approaching from an alleyway. There was no way they would be able to fight it on their own. John considered warning them, but then his communicator rang. Sancho had finally activated the SOS protocol. Overjoyed with the knowledge that is son wasn't dead just yet, he sped away straight for the marked location while forgetting about the strange figure he saw. He wasn't fast enough to avoid seeing the consequences of his inaction though. By the time Amy noticed the monster creeping up on her blind spot, it was too late to run.

John wondered what he should have done. Would the stranger have even listened to him? Though John did have his own problems to deal with, he still felt responsible somehow. It would have been easier for him if she was swallowed whole. As his horse skipped across the rooftops towards Sancho, John wondered if he should have helped some of the other people he passed along the way. Isn't that what knights were supposed to do? Was he supposed to sacrifice his son for the benefit of the realm?

You'd think finding out that Amy was alive would have cheered him up, but he only saw it as a living reminder of his own failures. Since the team was formed, he's had the misfortune of peering down that neck multiple times. Truthfully, he struggles to believe that the thing is what it says it is. You don't come back from losing your head like that. You just, don't. If you remove the brain, where is the soul supposed to be kept? Could a serum really move the soul?

Maybe it isn't so wise to think in terms of superstition, but we now know that magic is real. Perhaps we shouldn't ignore it.



Author's note. This ended up being larger than I expected. I took me 2 and a half hours to write. I still don't know what to do about the previous question, but I think this is enough for the time being. After re-reading Amy's backstory and finding out that she remained unconscious for the entire duration of the Cauldron attack, I think I want to rewrtie my "When the Team got together as Well". She wasn't present during the attack on the Cauldron's ritual site so there needs to be a different reason why she joined the team. I'm thinking we're some community run clean-up crew.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: pikachu17 on June 30, 2019, 08:56:29 pm
You call that 'short'? I was perfectly fine with you just saying "John wants me to keep an Nahullad, because she's monstrous". Thanks for making it long though.

Concerning Amy's backstory, I think we have to retcon her backstory so she was unconscious shorter/for only one battle of the day-long war.
Anything else would require more revision.
We could also say that there were two seperate Cauldron atacks, and Amy transformed on the first one, but that would require revision of your posts at minimum.

I really don't want it to be the case that Amy did not really participate with the team-making incident.
Title: Re: Masks: a New Generation; Insert Campaign Name Here! OOC Thread.
Post by: GiglameshDespair on July 01, 2019, 04:03:56 am
Yeah, I'm completely fine with Nallahud waking up earlier. That works much smoother than having to finagle things to keep her unconscious.
Title: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 01, 2019, 03:55:01 pm
The team's name is Twilight Force, unless someone want to change their vote, or scriver and Sirus are valid voters.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: heydude6 on July 03, 2019, 06:40:42 am
Hey. It’s been a few days since anyone posted. What do we still need to do before we’re ready to start the game?
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 03, 2019, 12:12:12 pm
Everyone except Vestige needs to finish their Relationships and Influence.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: Cruxador on July 04, 2019, 01:39:14 pm
Mine are mostly done and on the sheet, but my concern is that one of mine is having done something that was awesome (but of questionable legality) with somebody. I don't want to write someone into that relationship without confirming first.

So, uh, anyone up for awesome adventures in crime?
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: heydude6 on July 04, 2019, 02:13:59 pm
It wouldn't make sense for Sancho's character. His father watches him too closely to allow that to happen.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: GiglameshDespair on July 04, 2019, 03:01:04 pm
My sheet is complete.

Crux: Nahallud could be something together awesome of illegal, but I'm not sure what that might be.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 05, 2019, 10:52:31 am
I imagine that Sepiatone did some awesome but illegal weapons testing on Nahullad. Maybe with a flamethrower?
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: Cruxador on July 05, 2019, 05:06:32 pm
I imagine that Sepiatone did some awesome but illegal weapons testing on Nahullad. Maybe with a flamethrower?
Where would we get a flamethrower though? Maybe if we're going that route, it would make more sense to make pipe bombs or even just molotovs.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 06, 2019, 06:21:01 pm
Cauldron could have had a flamethrower for Arcane purposes. I forget if Sir Samuel's backstory said anything, but John could have had a flamethrower lying around to see if his armor is dragon-proof.

Also, when we first started the When the Team First Got Together, Cruxador suggested something like us playing out the Cauldron Incident.
Should that be what we first start playing, or should the first IC part be six months later?

Oh, and new poll to see who is finished with Relationships and Influence.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: heydude6 on July 06, 2019, 06:38:16 pm
I support the idea of John Quixote creating a flamethrower.

I do not support the idea of playing out the cauldron incident. It’s a tad too high stakes to start off with. I think a good starting scenario might be a patrol in the haunts or maybe even a fight against a generic monster of the week super villain. It’ll give us an idea of how our group dynamic works.

My Character has no influence so that’s technically done. All that’s left for me is to answer the question of “Who did I team up with a few times before the team got together”
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: Cruxador on July 07, 2019, 12:39:15 am
I support the idea of John Quixote creating a flamethrower.
There we go then.

Quote
I do not support the idea of playing out the cauldron incident. It’s a tad too high stakes to start off with. I think a good starting scenario might be a patrol in the haunts or maybe even a fight against a generic monster of the week super villain. It’ll give us an idea of how our group dynamic works.
Standard patrol is a solid start, but I love me some in medias res.

Quote
My Character has no influence so that’s technically done. All that’s left for me is to answer the question of “Who did I team up with a few times before the team got together”
Sepiatone would have been interested in doing that, especially if it started out coincidental. A baddy in the same area, that kind of thing.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 07, 2019, 12:58:02 pm
I'm just gonna have a bit of a monologue about the state of the Haunts; have a baddie show up there; and say "Thankfully, you are all relatively nearby. How do you hear of the incident, and what do you do?"
Then after the fight, and after news reporters or whomever show up, I was going to just start the first arc after that.
However, you make a point that we should have something to show how your group dynamic works.
What do you think I should do to let you do that, or do you think is sufficient?

Also, I think that when you're posting what you do, you should make the OOC stuff in your IC post transparent.
Like this:
I smash him over the head with a car, then while he's recovering I take his Thingamajig.
OOC: That's a Directly Engage a Threat, right? I roll a 6, with my Danger that's a 7. I choose to take something from them, his Thingamajig.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: Digital Hellhound on July 08, 2019, 06:23:23 am
May we spoiler the actions instead? Easier to read when you don't need to quote everything.

I'm also opposed to playing out the Cauldron attack. For one, we already know how it's all going to end. I'd prefer a start in the present, we already know how we met and have an idea of our dynamic.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 08, 2019, 09:23:06 am
You know what? I think we waited long enough, and it looks like there isn't much left in character creation.
Here's the link to the IC thread. (http://www.bay12forums.com/smf/index.php?topic=174240.0)
Maybe only post if your character is complete, and I'll mostly wait until you have all posted.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 08, 2019, 04:57:25 pm
Cruxador, while your IC post is cool, what is Sam going to do at the scene? Is he going to get there and then look over the situation a bit? Is he going to immediately try to set up a zone? Distract the villain? Or do you want him to arrive in a later post?

Also, just thought of/remembered it, should we post the individual instances of your PCs, whether in this thread, or the OC thread, so people reading it later will now how our characters were at the time?
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: Cruxador on July 08, 2019, 10:00:22 pm
Cruxador, while your IC post is cool, what is Sam going to do at the scene? Is he going to get there and then look over the situation a bit? Is he going to immediately try to set up a zone? Distract the villain? Or do you want him to arrive in a later post?
It's written as to arrive later; I used your suggestion of transparent text to say something to that effect. I was thinking set up a zone once someone else has distracted the villain.

Quote
Also, just thought of/remembered it, should we post the individual instances of your PCs, whether in this thread, or the OC thread, so people reading it later will now how our characters were at the time?
You mean copies of the sheet? I don't think it's worth the mild inconvenience, but I don't know how likely it is that anybody else will come through wanting to read this.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 09, 2019, 01:10:55 am
You could just arrive there and do an Assess the situation while hiding in an alleyway, but you can wait until someone else arrives to arrive yourself.
--- second comment
I can see how doing that would be inconvenient.
Just thought I should ask the question before the characters change.
I'm fine either way.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: heydude6 on July 10, 2019, 04:26:24 pm
Sorry for taking so long to post. My health was rather poor this week, so I didn't have the energy for a long-ass post. Thankfully this turned out to be easier than expected. I made my actual action transparent. I hope I'm using the colours properly.



Anyway, while we wait for the others to post, I think me and Cruxador should work on finishing our relationships together finally.

Spoiler (click to show/hide)

I thinks it's going to be a sort of improv thing, where we each take turns asking each other questions and filling in the details. I'll start:

It happened long ago on a Saturday evening...

For the first time ever, Sancho was patrolling alone. He and his dad always protected the city together, but unfortunately the old man had a case of the floravirus. Illness has never stopped him before, but then again, he's never tried to fight crime while physically rooted to soil. The doctor said he'd get better in a few days, but for now Sancho had to pull double duty.

While on patrol Sancho sees something in the distance and immediately drives his horse towards it.

When Sancho arrives, what does he see? What is Sepiatone's involvemnt in the incident?
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 10, 2019, 04:47:45 pm
Sir Samuel got a 9 on his Pierce the Mask roll. If anyone else would like to spend the team you get at the beginning of a session to raise that to a 10, post in the IC thread how you help his questioning, along with your own actions.

May we spoiler the actions instead? Easier to read when you don't need to quote everything.
You know you can just hit ctrl+a to select everything and make transparent text visible, right? If you still prefer spoilers I suppose we can do that instead.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: heydude6 on July 10, 2019, 05:26:50 pm
The issue is mobile. Or at least IPhone. There’s no way to reveal transparent text there.

If you select it, you’ll just select what seems like empty space. Selection does not make transparent text visible.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 10, 2019, 05:33:04 pm
Okay then, all OOC in the IC thread should henceforth be in a
Spoiler: OOC (click to show/hide)
so IPhone users can still do it without quoting all posts.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: Digital Hellhound on July 11, 2019, 03:46:57 am
Sir Samuel got a 9 on his Pierce the Mask roll. If anyone else would like to spend the team you get at the beginning of a session to raise that to a 10, post in the IC thread how you help his questioning, along with your own actions.

May we spoiler the actions instead? Easier to read when you don't need to quote everything.
You know you can just hit ctrl+a to select everything and make transparent text visible, right? If you still prefer spoilers I suppose we can do that instead.

I'm usually reading on mobile, where it is incredibly finicky and time-consuming to uncover invisitext. So please.

EDIT: Huh. I used to have an iPhone and it was like that, but my new phone does let you just paint and reveal with no trouble. Apologies. That said, let's take pity on iPhone readers and go with the spoilers.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: Cruxador on July 11, 2019, 01:29:57 pm
I mean, if you're gonna buy from Apple, you presumably know one of the things you're choosing against is little software UI details like that. Not that I'm opposed to using spoilers.
Sorry for taking so long to post. My health was rather poor this week, so I didn't have the energy for a long-ass post. Thankfully this turned out to be easier than expected. I made my actual action transparent. I hope I'm using the colours properly.
I mean, you're not the slowest. And I'm sure we'll all be slow at various points. Lord knows my energy varies.

Quote
When Sancho arrives, what does he see? What is Sepiatone's involvemnt in the incident?
Uh, man, I dunno. Perhaps he encounters Sepiatone in a physical altercation (that is, fighting directly) with a vagabond in a cheap costume. Beetle-themed, perhaps. I was gonna write it more in-fiction but I've already delayed it a bit so I'll avoid holding things up more.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: Digital Hellhound on July 11, 2019, 01:49:24 pm
Well, shit, Cruxador posted at the same time with the same action. Oh well, I'm not gonna roll high enough for that second question anyway.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: Cruxador on July 11, 2019, 01:58:15 pm
Sorry, didn't mean to cut you off. But I don't think it's a problem to both assess the situation, it just means we both have access to a +1. Yours to finish things quick and maybe to deal with the biggest threat, mine to deal with the biggest threat and maybe protect whatever's in danger. The possibility of an overlap in the answers to our questions is a redundancy, but I don't think that level of inefficiency is going to be much of a problem in this case.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 11, 2019, 02:13:16 pm
Sorry, didn't mean to cut you off. But I don't think it's a problem to both assess the situation, it just means we both have access to a +1.
There is right now 1 team in the pool, and someone can spend that 1 team to give someone a +1 on their roll, but your character has to be doing something to help them. That second person does not get to roll.
Quote
Yours to finish things quick and maybe to deal with the biggest threat, mine to deal with the biggest threat and maybe protect whatever's in danger. The possibility of an overlap in the answers to our questions is a redundancy, but I don't think that level of inefficiency is going to be much of a problem in this case.
There is no possibility of an overlap. Sepiatone got a 9, Vestige a 6. Someone could use the team to raise that, respectively, to a 10 or a 7.
I think it'd make sense for Nahullad do it, since she has super senses, but any of you, even Samuel if he marks a condition. If no one helps Vestige, I make a move, and she marks potential.
Oh, and it doesn't have to be someone else being helpful, you can somehow act selfishly and shift Labels, so that you effectively get a plus one to that.

Hey, Vestige, what were you doing when you heard the screams? Please re-write your post a little to include this.
Are you wearing your body suit?
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: Cruxador on July 11, 2019, 06:16:11 pm
Sorry, didn't mean to cut you off. But I don't think it's a problem to both assess the situation, it just means we both have access to a +1.
There is right now 1 team in the pool, and someone can spend that 1 team to give someone a +1 on their roll, but your character has to be doing something to help them. That second person does not get to roll.
I meant the conditional +1 granted by the assess action, not any modifier to the assess roll itself. I'm fine with the result of this die roll without modification – I'm not sure spending Team is necessary, although I suppose since it's very likely we'll soon use the "enter battle against a dangerous foe as a team" move we can probably afford it. Although that reminds me, we don't officially have a leader, do we? Sir Samuel seems the most leader-like in terms of how he's written so far.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 11, 2019, 06:41:25 pm
Too bad he's too busy being high for now.

Eh, I'll post what happens right now then, if you don't think you need help.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: heydude6 on July 13, 2019, 11:04:19 am
While we wait for Giglamesh, I’ll write the next Sancho Sepiatone improve thing.

Quote
When Sancho arrives, what does he see? What is Sepiatone's involvemnt in the incident?
Uh, man, I dunno. Perhaps he encounters Sepiatone in a physical altercation (that is, fighting directly) with a vagabond in a cheap costume. Beetle-themed, perhaps. I was gonna write it more in-fiction but I've already delayed it a bit so I'll avoid holding things up more.

Really? Two homeless people are causing this racket? Is everyone trying to be a superhero nowadays? Sancho seemed to be quite pissed that he had to get involved.

The two men briefly stopped fighting to look at the literal knight in shining armour. Sancho may not realized it, but his own getup was quite absurd for superhero standards. Like where’s the latex?

*clears throat*

”So good citizens, what seems to be the problem? If a can of beans is the centrepiece of your conflict, then fret not! There is plenty to go around. Halcyon is a wonderful city of wealth and opportunity!

“If you follow me, I can guide you to magical place filled with endless supplies of food and limitless variety. Yes good sirs, if you follow me around the corner to the supermarket, you will have all the cans you will ever need!”

Can you believe this guy? Speeches like those are what make we want to clobber those self-righteous bastards. What’s the real source of your conflict?
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 14, 2019, 12:42:45 am
Vestige, did you mark potential from your miss?

Nahullad, you got a seven.
You keep Vestige safe.
You either expose yourself to danger or escalate the situation.
Also choose one.
I think is time for enter battle against a dangerous for as team.
Who should be the leader? Probably not Sancho, as he is in a bit of mushroom sambal right now.
What is your purpose in the fight?
Do you mistrust the leader or the team?
Do you think the team is ill-prepared or off-balance?

I'll want to post rhe results of both of these, but you'll all have an action after that.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: GiglameshDespair on July 14, 2019, 06:40:33 pm
Nahallud will both escalate the situation and take influence over Vestige.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 14, 2019, 06:45:18 pm
You already have influence over Vestige, so you get to shift Vestige's labels.

I would appreciate it if you made a short snippet in the IC thread that explains why Vestige's labels change the way they do.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: GiglameshDespair on July 15, 2019, 04:31:22 am
Yeah, will do when I'm off work.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 17, 2019, 09:51:50 am
Quote
I think is time for enter battle against a dangerous foe as a team.
Who should be the leader? Probably not Sancho, as he is in a bit of mushroom samba right now.
What is your purpose in the fight?
Do you mistrust the leader or the team?
Do you think the team is ill-prepared or off-balance?
I am going to need the answers to each of these, not necessarily in the IC thread. When they are answered, I may or may not post a scene based on that, then either way you then each get an action again.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: Digital Hellhound on July 17, 2019, 03:52:35 pm
As I see it...

Nahullad should be the leader, since she seems to have things under control the most.
Our purpose is to contain the madness and stop this maniac before things get even more out of hand. Preferably with violence.
Vestige is uncertain about trusting the team, which I suppose means that she does not.
Well, mushroom samba, near-crushing - yeah, I'd say we're off-balance.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: GiglameshDespair on July 17, 2019, 04:31:25 pm
Nahallud is fine with being the leader.
Our purpose is to stop this bloke before he hurts more people.
Nahallud trusts the leader (obviously, as it is her) but is uncertain about the team.
And I would agree the team is off-balance, as distrust and narcotics seem to abound.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: heydude6 on July 17, 2019, 04:34:42 pm
Sancho beleives Tree Guy should be the leader.
My purpose is to reason with the team and try to convince them (with words) to join Tree-guy in spreading happiness
I trust in Tree Guy completely
Team is WAYYY off balance. They just need to chill

PS: I have no idea how IC those answers are supposed to be. They just reflect Sancho's current mindset.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 18, 2019, 11:46:11 am
As this stands, you actually gain no Team. Nahullad, you can mark a condition to prevent, respectively, either
• If any team member mistrusts the
leader or the team, remove a Team.
or
• If your team is ill-prepared or off balance, remove a Team.
from happening, so there'll be two Team in the pool.
If you do so, please do so in IC. If you do, I actually think it'd make a lot of sense if you wrote the enter battle against a dangerous foe as a team. scene, since you're writing in-character about it anyway.
However, if you don't want to, I can write the scene, and you can just wrap up your condition into your next action.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: Cruxador on July 21, 2019, 01:53:13 pm
Some delays on my end as the job I've got for the last week and the next three is taking up an unusually large amount of my time. There's just the "ready the team" scene that needs writing and then we each get our next action available, right?

While we wait for Giglamesh, I’ll write the next Sancho Sepiatone improve thing.

Quote
When Sancho arrives, what does he see? What is Sepiatone's involvemnt in the incident?
Uh, man, I dunno. Perhaps he encounters Sepiatone in a physical altercation (that is, fighting directly) with a vagabond in a cheap costume. Beetle-themed, perhaps. I was gonna write it more in-fiction but I've already delayed it a bit so I'll avoid holding things up more.

Really? Two homeless people are causing this racket? Is everyone trying to be a superhero nowadays? Sancho seemed to be quite pissed that he had to get involved.

The two men briefly stopped fighting to look at the literal knight in shining armour. Sancho may not realized it, but his own getup was quite absurd for superhero standards. Like where’s the latex?

*clears throat*

”So good citizens, what seems to be the problem? If a can of beans is the centrepiece of your conflict, then fret not! There is plenty to go around. Halcyon is a wonderful city of wealth and opportunity!

“If you follow me, I can guide you to magical place filled with endless supplies of food and limitless variety. Yes good sirs, if you follow me around the corner to the supermarket, you will have all the cans you will ever need!”

Can you believe this guy? Speeches like those are what make we want to clobber those self-righteous bastards. What’s the real source of your conflict?
Sepiatone only stops for a moment, before turning away. "Nothing to do with you." There's no point in addressing the assumptions of some rich kid anyway, he hasn't got the perspective to understand anything. This moment of distraction was enough for the beetle-themed villain to pull away, though, and he takes off, darting into an alley with a phone he yanked out of someone's grip down the street now apparent in his hand. Sepiatone takes off after him, eyes darkening as the color begins to fade from the alley and a something like a broken watch with long mannequin legs appears deeper between the buildings, but the beetle villain pushes past it.

Who should be the leader? Probably not Sancho, as he is in a bit of mushroom sambal right now.
What is your purpose in the fight?
Do you mistrust the leader or the team?
Do you think the team is ill-prepared or off-balance?
Sepiatone is following his own orders only, and intends to pull the thing he saw enough into reality that it can be fought properly. He doesn't fully trust anyone, and considering everyone arrived separately it's hard to say that the team is well prepared.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: heydude6 on July 21, 2019, 04:03:58 pm
Sepiatone only stops for a moment, before turning away. "Nothing to do with you." There's no point in addressing the assumptions of some rich kid anyway, he hasn't got the perspective to understand anything. This moment of distraction was enough for the beetle-themed villain to pull away, though, and he takes off, darting into an alley with a phone he yanked out of someone's grip down the street now apparent in his hand. Sepiatone takes off after him, eyes darkening as the color begins to fade from the alley and a something like a broken watch with long mannequin legs appears deeper between the buildings, but the beetle villain pushes past it.

"Stop foul villain! Beans are one thing, but a cell phone is valuable property!"
Sir Samuel the Second chases the villain as well, but freezes when he sees the monster in the alleyway. Sancho and beetleman don't seem to mind though.
"Wait, it's dangerous!"
But his pleas were ignored. Not wanting to be left behind, he steeled his courage and followed them into the alley.



The beetleman at this point had climbed a fire escape and entered one of the apartments. Sepiatone was trying to get through the door, but was having no luck. Clearly, this seemed like a problem for the heroic Sir Samuel.
"Allow me."
With a single augmented punch, the door was broken open and passage was once again possible. Sepiatone though, did not seem to appreciate the gesture.

Upon entering the dwelling, the first thing one noticed was the mess. It's like the person who lived here never heard of a garbage can, or any kind of storage really. Food seemed to be dropped wherever the person finished eating and the floor was covered with piles of dirty clothes. The stench could be compared to the inside of a sewer.

Suddenly, insect larva started to emerge from the rotten food. At first there were just a few, but more kept coming and soon the entire thing was covered. Everything seemed to shudder due to their grotesque writhing but thankfully it seemed to slow down until it finally stopped. And then then the newly formed cocoons hatched.

A multi-colored swarm of various beetles were now upon the heroes. Some flew, while others crawled along the ground, but either way there were too many to just punch your way through.

"You broke the door to my home! Now prepare to pay!"
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 21, 2019, 08:50:38 pm
Yes, Cruzador, just the scene needs writing, and then everone gets an action.
Since I have gotten nothing that suggests Nahullad will take a condition, and its been at least two days, I will write the scene and post.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 24, 2019, 09:21:36 am
Uh, guys, you do know I posted the scene already, right?
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: GiglameshDespair on July 24, 2019, 06:09:01 pm
Aye, this is just a slow paced group. :P
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 24, 2019, 06:21:48 pm
Just checking.

For the future, and now, please mention which options you are choosing on which results, so I don't have to ask.

Doesn't matter in this case. You got a 5. Sepiatone, you want to help her roll?

Oh, and it doesn't matter as much in this case since it's one player possible only, but in the future I am going to use the poll to find out if none of you are going to help rolls, so I don't have to wait unnecessarily.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: Cruxador on July 25, 2019, 10:33:10 pm
Doesn't matter in this case. You got a 5. Sepiatone, you want to help her roll?
That would use our only Team, right? Since she's attacking a target I'm not as concerned about, nah.

Aye, this is just a slow paced group. :P
Taking into account also the posts before the start of the game proper, it seems slow but steady. As long as that stays true, we're doing fine. But pikachu's occasional prodding to make sure we're all in the rhythm of the game is still probably wise to help it avoid fizzling in the early stages.

Sepiatone only stops for a moment, before turning away. "Nothing to do with you." There's no point in addressing the assumptions of some rich kid anyway, he hasn't got the perspective to understand anything. This moment of distraction was enough for the beetle-themed villain to pull away, though, and he takes off, darting into an alley with a phone he yanked out of someone's grip down the street now apparent in his hand. Sepiatone takes off after him, eyes darkening as the color begins to fade from the alley and a something like a broken watch with long mannequin legs appears deeper between the buildings, but the beetle villain pushes past it.

"Stop foul villain! Beans are one thing, but a cell phone is valuable property!"
Sir Samuel the Second chases the villain as well, but freezes when he sees the monster in the alleyway. Sancho and beetleman don't seem to mind though.
"Wait, it's dangerous!"
But his pleas were ignored. Not wanting to be left behind, he steeled his courage and followed them into the alley.



The beetleman at this point had climbed a fire escape and entered one of the apartments. Sepiatone was trying to get through the door, but was having no luck. Clearly, this seemed like a problem for the heroic Sir Samuel.
"Allow me."
With a single augmented punch, the door was broken open and passage was once again possible. Sepiatone though, did not seem to appreciate the gesture.

Upon entering the dwelling, the first thing one noticed was the mess. It's like the person who lived here never heard of a garbage can, or any kind of storage really. Food seemed to be dropped wherever the person finished eating and the floor was covered with piles of dirty clothes. The stench could be compared to the inside of a sewer.

Suddenly, insect larva started to emerge from the rotten food. At first there were just a few, but more kept coming and soon the entire thing was covered. Everything seemed to shudder due to their grotesque writhing but thankfully it seemed to slow down until it finally stopped. And then then the newly formed cocoons hatched.

A multi-colored swarm of various beetles were now upon the heroes. Some flew, while others crawled along the ground, but either way there were too many to just punch your way through.

"You broke the door to my home! Now prepare to pay!"
Sepiatone only shifts out of the way to avoid scattered debris as Sir Samuel breaks the door down. Seeing the scene inside, he steps further back, letting the idealist take point, as his eyes shifted to their duller hue again – though nothing else made it obvious that he was doing anything. It would take a keen eye to notice that the beetles were losing color, between their constant movement and relatively staid original hues.

Sepiatone smirks as he pulls back, stepping on one of the leading bugs as he does."Are you willing to get that shiny armor dirty?"

At the same time he casts his eyes side to side, looking for any sign of humans currently in this mess.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 26, 2019, 07:24:28 am
Warning, I probably won't be able to post more until the 5th of August, IC or OOC. Sorry.
To keep the game going while I am gone, Cruxador and heydude6 can keep doing what they're doing; Nahullad and Vestige might want to have some kind of the-team-is-hanging out side-story. I think it'd be interesting if they went to the zoo, but it can be anything you want, I won't be here til the 5th.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 26, 2019, 11:00:40 am
Sir Samuel, Happy Trees is 40 feet above where you are. I don't know if we claimed a range limit for your telekinesis, but you probably need to Unleash Powers to do so.
Please write your Freak and Mundane modifiers for that.
Also, he's already frightened, so... should that be able to stack in some way? No idea how it would work.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 27, 2019, 04:56:55 pm
Sir Samuel rolled a 9.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: heydude6 on July 27, 2019, 08:21:05 pm
Sorry that I didn't edit my post, I was sick today so I was hoping to do it when I felt a little better. As for the range limit, let's just say that Sancho needs to be able to see the target clearly and in sufficient detail in order to use his power. 40 ft above him would definitely count as too far away.

I'm still trying to think of a different course of action though. It will probably involve freeing Amy from underneath that tree. Or maybe I'll try knocking down the tree Happy Trees is on top of. I just need to find the time to sit down and write it. It sucks that you announced that roll to me though, but I guess you can reroll it once I post my edited action.

I'll double post once it's been sufficiently changed.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: heydude6 on July 27, 2019, 08:49:07 pm
Edit complete
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: GiglameshDespair on July 28, 2019, 01:44:48 pm
Are you asking Nahullad to do an unleash your powers roll to get our from under the tree, or was that targetted at Vestige?
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 28, 2019, 02:30:09 pm
Are you asking Nahullad to do an unleash your powers roll to get our from under the tree, or was that targetted at Vestige?
You can do it next turn, or Vestige. Or anyone.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on July 31, 2019, 05:44:14 pm
Sir Samuel rolled a five. The only one who can help him is Sepiatone. I understand that your job will probably prevent you from being able to create an in-character reasoning on short notice, so I'll be happy to let you just post how you help destructively, criminally or rule-breakingly, perhaps by weakening the tree with one of your fields,  and I'll write what exactly happens for you.
I hope the time you've already gotten has allowed you to write your regular action, which is the only one left in the turn.
If you will not help using Team, please write no in the poll.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: Cruxador on August 03, 2019, 11:19:28 pm
Sir Samuel rolled a five. The only one who can help him is Sepiatone. I understand that your job will probably prevent you from being able to create an in-character reasoning on short notice, so I'll be happy to let you just post how you help destructively, criminally or rule-breakingly, perhaps by weakening the tree with one of your fields,  and I'll write what exactly happens for you.
I hope the time you've already gotten has allowed you to write your regular action, which is the only one left in the turn.
If you will not help using Team, please write no in the poll.
Sorry for the delay and thanks for bearing with me, I've averaged above 11 hours a day this week and it's added up. On the plus side, only one more week of this before I have some time off and then on to a more normal schedule.

I've written something, anyway. Hopefully we don't regret already using the Team.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on August 04, 2019, 02:48:58 pm
Sepiatone, do you mean to reveal the creature to the party, or find out its motivations and intentions?
If the former, it is Unleashing Your Powers.
If the latter, it is Pierce the Mask.
Personally, the method used sounds more like the former than the latter, but either way could work.

If Sepiatone reveals the creature, Sir Samuel can use Been Reading the Files on it.

Nahullad, did you mark potential for your miss?
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: Cruxador on August 04, 2019, 03:38:08 pm
Sepiatone, do you mean to reveal the creature to the party, or find out its motivations and intentions?
If the former, it is Unleashing Your Powers.
If the latter, it is Pierce the Mask.
Personally, the method used sounds more like the former than the latter, but either way could work.
It's meant to be the latter - my primary intent is to figure out why it's here, what it is, and how to get rid of it. If the rest of the party became aware of it through my actions, that would be a nice bonus, but Sepiatone is relying on himself first of all.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on August 05, 2019, 12:50:32 am
I don't think that it's really a roll.
No one is trying to stop you at the moment.
You're not trying to push yourself.
I think this is just one of those automatic success actions.

Oh, and in case its not clear, this is a new turn, with an action for each of you.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: Digital Hellhound on August 07, 2019, 06:44:06 am
Am I still affected by the happiness effect? Also, why did I gain Doom? Did that count as 'injuring an innocent' or 'frightening a loved one'? Or did I just get it as a result of the failure?

Are we obligated to do actions every time, or can we just RP freely too?
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on August 07, 2019, 11:58:06 am
Am I still affected by the happiness effect? Also, why did I gain Doom? Did that count as 'injuring an innocent' or 'frightening a loved one'? Or did I just get it as a result of the failure?

Are we obligated to do actions every time, or can we just RP freely too?
I don't think you've taken a turn since the happiness effected you. I'd like you to at least be effected one turn, one way or another. But if you just wait it'll go away on its own.
I think I just gave you Doom instead of Taking a Powerful Blow or gaining conditions. I don't think it was a failure, you just didn't avoid or lessen the blow, and then his Condition Move was giving you the happiness effect.
You are not obligated to take an action every turn. You can just RP instead, or even just tell me in the OOC thread that you pass the turn. You are also allowed to RP reactions to other stuff happening, but its just your immediate reaction, its not like you can say you run to the opposite side of the street every time someone takes an action.

heydude6, you appear to be trying to take a second action during the one turn. Vestige and Nahullad have not yet gone this turn. You must have been confused by my saying it is a new turn. I meant to post that before your Directly Engage, but perhaps I didn't.
Just remove the OOC, and I'll let it count as an immediate reaction.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on August 08, 2019, 12:16:07 pm
Vestige, you rolled a 9 on your Unleash Your Powers roll. Either mark a condition or the effect is somehow unstable or temporary.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: Digital Hellhound on August 08, 2019, 03:14:24 pm
I think I'll go with Insecure for that second condition. Vestige is not having a good day.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on August 08, 2019, 04:39:00 pm
I think I'll go with Insecure for that second condition. Vestige is not having a good day.
I think I'm not really needed to post the results of that, as written. You're just summoning a bunch of nondescript constructs.
However, I think it would make sense if they moved the tree off of Nahullad, and that would count under 'overcome an obstacle'. Do you wish to do that? If so you should probably change your post a bit.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: Digital Hellhound on August 09, 2019, 12:11:00 am
Sure, alright.
Title: Re: Masks: a New Generation; Twilight Force OOC Thread.
Post by: pikachu17 on August 15, 2019, 04:11:41 pm
You know what, its been 6 days, and you're not in combat at the moment. I won't be as strict with who has actions until a fight would start up, or something else happens like that.